1 //===--- Allocator.cpp - Simple memory allocation abstraction -------------===// 2 // 3 // The LLVM Compiler Infrastructure 4 // 5 // This file is distributed under the University of Illinois Open Source 6 // License. See LICENSE.TXT for details. 7 // 8 //===----------------------------------------------------------------------===// 9 // 10 // This file implements the BumpPtrAllocator interface. 11 // 12 //===----------------------------------------------------------------------===// 13 14 #include "llvm/Support/Allocator.h" 15 #include "llvm/Support/DataTypes.h" 16 #include "llvm/Support/Recycler.h" 17 #include "llvm/Support/raw_ostream.h" 18 #include <cstring> 19 20 namespace llvm { 21 22 BumpPtrAllocator::BumpPtrAllocator(size_t size, size_t threshold, 23 SlabAllocator &allocator) 24 : SlabSize(size), SizeThreshold(threshold), Allocator(allocator), 25 CurSlab(0), BytesAllocated(0) { 26 StartNewSlab(); 27 } 28 29 BumpPtrAllocator::~BumpPtrAllocator() { 30 DeallocateSlabs(CurSlab); 31 } 32 33 /// AlignPtr - Align Ptr to Alignment bytes, rounding up. Alignment should 34 /// be a power of two. This method rounds up, so AlignPtr(7, 4) == 8 and 35 /// AlignPtr(8, 4) == 8. 36 char *BumpPtrAllocator::AlignPtr(char *Ptr, size_t Alignment) { 37 assert(Alignment && (Alignment & (Alignment - 1)) == 0 && 38 "Alignment is not a power of two!"); 39 40 // Do the alignment. 41 return (char*)(((uintptr_t)Ptr + Alignment - 1) & 42 ~(uintptr_t)(Alignment - 1)); 43 } 44 45 /// StartNewSlab - Allocate a new slab and move the bump pointers over into 46 /// the new slab. Modifies CurPtr and End. 47 void BumpPtrAllocator::StartNewSlab() { 48 MemSlab *NewSlab = Allocator.Allocate(SlabSize); 49 NewSlab->NextPtr = CurSlab; 50 CurSlab = NewSlab; 51 CurPtr = (char*)(CurSlab + 1); 52 End = ((char*)CurSlab) + CurSlab->Size; 53 } 54 55 /// DeallocateSlabs - Deallocate all memory slabs after and including this 56 /// one. 57 void BumpPtrAllocator::DeallocateSlabs(MemSlab *Slab) { 58 while (Slab) { 59 MemSlab *NextSlab = Slab->NextPtr; 60 #ifndef NDEBUG 61 // Poison the memory so stale pointers crash sooner. Note we must 62 // preserve the Size and NextPtr fields at the beginning. 63 memset(Slab + 1, 0xCD, Slab->Size - sizeof(MemSlab)); 64 #endif 65 Allocator.Deallocate(Slab); 66 Slab = NextSlab; 67 } 68 } 69 70 /// Reset - Deallocate all but the current slab and reset the current pointer 71 /// to the beginning of it, freeing all memory allocated so far. 72 void BumpPtrAllocator::Reset() { 73 DeallocateSlabs(CurSlab->NextPtr); 74 CurSlab->NextPtr = 0; 75 CurPtr = (char*)(CurSlab + 1); 76 End = ((char*)CurSlab) + CurSlab->Size; 77 } 78 79 /// Allocate - Allocate space at the specified alignment. 80 /// 81 void *BumpPtrAllocator::Allocate(size_t Size, size_t Alignment) { 82 // Keep track of how many bytes we've allocated. 83 BytesAllocated += Size; 84 85 // 0-byte alignment means 1-byte alignment. 86 if (Alignment == 0) Alignment = 1; 87 88 // Allocate the aligned space, going forwards from CurPtr. 89 char *Ptr = AlignPtr(CurPtr, Alignment); 90 91 // Check if we can hold it. 92 if (Ptr + Size <= End) { 93 CurPtr = Ptr + Size; 94 return Ptr; 95 } 96 97 // If Size is really big, allocate a separate slab for it. 98 size_t PaddedSize = Size + sizeof(MemSlab) + Alignment - 1; 99 if (PaddedSize > SizeThreshold) { 100 MemSlab *NewSlab = Allocator.Allocate(PaddedSize); 101 102 // Put the new slab after the current slab, since we are not allocating 103 // into it. 104 NewSlab->NextPtr = CurSlab->NextPtr; 105 CurSlab->NextPtr = NewSlab; 106 107 Ptr = AlignPtr((char*)(NewSlab + 1), Alignment); 108 assert((uintptr_t)Ptr + Size <= (uintptr_t)NewSlab + NewSlab->Size); 109 return Ptr; 110 } 111 112 // Otherwise, start a new slab and try again. 113 StartNewSlab(); 114 Ptr = AlignPtr(CurPtr, Alignment); 115 CurPtr = Ptr + Size; 116 assert(CurPtr <= End && "Unable to allocate memory!"); 117 return Ptr; 118 } 119 120 unsigned BumpPtrAllocator::GetNumSlabs() const { 121 unsigned NumSlabs = 0; 122 for (MemSlab *Slab = CurSlab; Slab != 0; Slab = Slab->NextPtr) { 123 ++NumSlabs; 124 } 125 return NumSlabs; 126 } 127 128 void BumpPtrAllocator::PrintStats() const { 129 unsigned NumSlabs = 0; 130 size_t TotalMemory = 0; 131 for (MemSlab *Slab = CurSlab; Slab != 0; Slab = Slab->NextPtr) { 132 TotalMemory += Slab->Size; 133 ++NumSlabs; 134 } 135 136 errs() << "\nNumber of memory regions: " << NumSlabs << '\n' 137 << "Bytes used: " << BytesAllocated << '\n' 138 << "Bytes allocated: " << TotalMemory << '\n' 139 << "Bytes wasted: " << (TotalMemory - BytesAllocated) 140 << " (includes alignment, etc)\n"; 141 } 142 143 MallocSlabAllocator BumpPtrAllocator::DefaultSlabAllocator = 144 MallocSlabAllocator(); 145 146 SlabAllocator::~SlabAllocator() { } 147 148 MallocSlabAllocator::~MallocSlabAllocator() { } 149 150 MemSlab *MallocSlabAllocator::Allocate(size_t Size) { 151 MemSlab *Slab = (MemSlab*)Allocator.Allocate(Size, 0); 152 Slab->Size = Size; 153 Slab->NextPtr = 0; 154 return Slab; 155 } 156 157 void MallocSlabAllocator::Deallocate(MemSlab *Slab) { 158 Allocator.Deallocate(Slab); 159 } 160 161 void PrintRecyclerStats(size_t Size, 162 size_t Align, 163 size_t FreeListSize) { 164 errs() << "Recycler element size: " << Size << '\n' 165 << "Recycler element alignment: " << Align << '\n' 166 << "Number of elements free for recycling: " << FreeListSize << '\n'; 167 } 168 169 } 170