1 //===-- WinEHPrepare - Prepare exception handling for code generation ---===// 2 // 3 // The LLVM Compiler Infrastructure 4 // 5 // This file is distributed under the University of Illinois Open Source 6 // License. See LICENSE.TXT for details. 7 // 8 //===----------------------------------------------------------------------===// 9 // 10 // This pass lowers LLVM IR exception handling into something closer to what the 11 // backend wants for functions using a personality function from a runtime 12 // provided by MSVC. Functions with other personality functions are left alone 13 // and may be prepared by other passes. In particular, all supported MSVC 14 // personality functions require cleanup code to be outlined, and the C++ 15 // personality requires catch handler code to be outlined. 16 // 17 //===----------------------------------------------------------------------===// 18 19 #include "llvm/CodeGen/Passes.h" 20 #include "llvm/ADT/MapVector.h" 21 #include "llvm/ADT/STLExtras.h" 22 #include "llvm/ADT/SmallSet.h" 23 #include "llvm/ADT/SetVector.h" 24 #include "llvm/ADT/Triple.h" 25 #include "llvm/ADT/TinyPtrVector.h" 26 #include "llvm/Analysis/CFG.h" 27 #include "llvm/Analysis/LibCallSemantics.h" 28 #include "llvm/Analysis/TargetLibraryInfo.h" 29 #include "llvm/CodeGen/WinEHFuncInfo.h" 30 #include "llvm/IR/Dominators.h" 31 #include "llvm/IR/Function.h" 32 #include "llvm/IR/IRBuilder.h" 33 #include "llvm/IR/Instructions.h" 34 #include "llvm/IR/IntrinsicInst.h" 35 #include "llvm/IR/Module.h" 36 #include "llvm/IR/PatternMatch.h" 37 #include "llvm/Pass.h" 38 #include "llvm/Support/Debug.h" 39 #include "llvm/Support/raw_ostream.h" 40 #include "llvm/Transforms/Utils/BasicBlockUtils.h" 41 #include "llvm/Transforms/Utils/Cloning.h" 42 #include "llvm/Transforms/Utils/Local.h" 43 #include "llvm/Transforms/Utils/PromoteMemToReg.h" 44 #include <memory> 45 46 using namespace llvm; 47 using namespace llvm::PatternMatch; 48 49 #define DEBUG_TYPE "winehprepare" 50 51 namespace { 52 53 // This map is used to model frame variable usage during outlining, to 54 // construct a structure type to hold the frame variables in a frame 55 // allocation block, and to remap the frame variable allocas (including 56 // spill locations as needed) to GEPs that get the variable from the 57 // frame allocation structure. 58 typedef MapVector<Value *, TinyPtrVector<AllocaInst *>> FrameVarInfoMap; 59 60 // TinyPtrVector cannot hold nullptr, so we need our own sentinel that isn't 61 // quite null. 62 AllocaInst *getCatchObjectSentinel() { 63 return static_cast<AllocaInst *>(nullptr) + 1; 64 } 65 66 typedef SmallSet<BasicBlock *, 4> VisitedBlockSet; 67 68 class LandingPadActions; 69 class LandingPadMap; 70 71 typedef DenseMap<const BasicBlock *, CatchHandler *> CatchHandlerMapTy; 72 typedef DenseMap<const BasicBlock *, CleanupHandler *> CleanupHandlerMapTy; 73 74 class WinEHPrepare : public FunctionPass { 75 public: 76 static char ID; // Pass identification, replacement for typeid. 77 WinEHPrepare(const TargetMachine *TM = nullptr) 78 : FunctionPass(ID) { 79 if (TM) 80 TheTriple = TM->getTargetTriple(); 81 } 82 83 bool runOnFunction(Function &Fn) override; 84 85 bool doFinalization(Module &M) override; 86 87 void getAnalysisUsage(AnalysisUsage &AU) const override; 88 89 const char *getPassName() const override { 90 return "Windows exception handling preparation"; 91 } 92 93 private: 94 bool prepareExceptionHandlers(Function &F, 95 SmallVectorImpl<LandingPadInst *> &LPads); 96 void identifyEHBlocks(Function &F, SmallVectorImpl<LandingPadInst *> &LPads); 97 void promoteLandingPadValues(LandingPadInst *LPad); 98 void demoteValuesLiveAcrossHandlers(Function &F, 99 SmallVectorImpl<LandingPadInst *> &LPads); 100 void findSEHEHReturnPoints(Function &F, 101 SetVector<BasicBlock *> &EHReturnBlocks); 102 void findCXXEHReturnPoints(Function &F, 103 SetVector<BasicBlock *> &EHReturnBlocks); 104 void getPossibleReturnTargets(Function *ParentF, Function *HandlerF, 105 SetVector<BasicBlock*> &Targets); 106 void completeNestedLandingPad(Function *ParentFn, 107 LandingPadInst *OutlinedLPad, 108 const LandingPadInst *OriginalLPad, 109 FrameVarInfoMap &VarInfo); 110 Function *createHandlerFunc(Function *ParentFn, Type *RetTy, 111 const Twine &Name, Module *M, Value *&ParentFP); 112 bool outlineHandler(ActionHandler *Action, Function *SrcFn, 113 LandingPadInst *LPad, BasicBlock *StartBB, 114 FrameVarInfoMap &VarInfo); 115 void addStubInvokeToHandlerIfNeeded(Function *Handler); 116 117 void mapLandingPadBlocks(LandingPadInst *LPad, LandingPadActions &Actions); 118 CatchHandler *findCatchHandler(BasicBlock *BB, BasicBlock *&NextBB, 119 VisitedBlockSet &VisitedBlocks); 120 void findCleanupHandlers(LandingPadActions &Actions, BasicBlock *StartBB, 121 BasicBlock *EndBB); 122 123 void processSEHCatchHandler(CatchHandler *Handler, BasicBlock *StartBB); 124 125 bool prepareExplicitEH(Function &F); 126 void numberFunclet(BasicBlock *InitialBB, BasicBlock *FuncletBB); 127 128 Triple TheTriple; 129 130 // All fields are reset by runOnFunction. 131 DominatorTree *DT = nullptr; 132 const TargetLibraryInfo *LibInfo = nullptr; 133 EHPersonality Personality = EHPersonality::Unknown; 134 CatchHandlerMapTy CatchHandlerMap; 135 CleanupHandlerMapTy CleanupHandlerMap; 136 DenseMap<const LandingPadInst *, LandingPadMap> LPadMaps; 137 SmallPtrSet<BasicBlock *, 4> NormalBlocks; 138 SmallPtrSet<BasicBlock *, 4> EHBlocks; 139 SetVector<BasicBlock *> EHReturnBlocks; 140 141 // This maps landing pad instructions found in outlined handlers to 142 // the landing pad instruction in the parent function from which they 143 // were cloned. The cloned/nested landing pad is used as the key 144 // because the landing pad may be cloned into multiple handlers. 145 // This map will be used to add the llvm.eh.actions call to the nested 146 // landing pads after all handlers have been outlined. 147 DenseMap<LandingPadInst *, const LandingPadInst *> NestedLPtoOriginalLP; 148 149 // This maps blocks in the parent function which are destinations of 150 // catch handlers to cloned blocks in (other) outlined handlers. This 151 // handles the case where a nested landing pads has a catch handler that 152 // returns to a handler function rather than the parent function. 153 // The original block is used as the key here because there should only 154 // ever be one handler function from which the cloned block is not pruned. 155 // The original block will be pruned from the parent function after all 156 // handlers have been outlined. This map will be used to adjust the 157 // return instructions of handlers which return to the block that was 158 // outlined into a handler. This is done after all handlers have been 159 // outlined but before the outlined code is pruned from the parent function. 160 DenseMap<const BasicBlock *, BasicBlock *> LPadTargetBlocks; 161 162 // Map from outlined handler to call to parent local address. Only used for 163 // 32-bit EH. 164 DenseMap<Function *, Value *> HandlerToParentFP; 165 166 AllocaInst *SEHExceptionCodeSlot = nullptr; 167 168 std::map<BasicBlock *, std::set<BasicBlock *>> BlockColors; 169 std::map<BasicBlock *, std::set<BasicBlock *>> FuncletBlocks; 170 }; 171 172 class WinEHFrameVariableMaterializer : public ValueMaterializer { 173 public: 174 WinEHFrameVariableMaterializer(Function *OutlinedFn, Value *ParentFP, 175 FrameVarInfoMap &FrameVarInfo); 176 ~WinEHFrameVariableMaterializer() override {} 177 178 Value *materializeValueFor(Value *V) override; 179 180 void escapeCatchObject(Value *V); 181 182 private: 183 FrameVarInfoMap &FrameVarInfo; 184 IRBuilder<> Builder; 185 }; 186 187 class LandingPadMap { 188 public: 189 LandingPadMap() : OriginLPad(nullptr) {} 190 void mapLandingPad(const LandingPadInst *LPad); 191 192 bool isInitialized() { return OriginLPad != nullptr; } 193 194 bool isOriginLandingPadBlock(const BasicBlock *BB) const; 195 bool isLandingPadSpecificInst(const Instruction *Inst) const; 196 197 void remapEHValues(ValueToValueMapTy &VMap, Value *EHPtrValue, 198 Value *SelectorValue) const; 199 200 private: 201 const LandingPadInst *OriginLPad; 202 // We will normally only see one of each of these instructions, but 203 // if more than one occurs for some reason we can handle that. 204 TinyPtrVector<const ExtractValueInst *> ExtractedEHPtrs; 205 TinyPtrVector<const ExtractValueInst *> ExtractedSelectors; 206 }; 207 208 class WinEHCloningDirectorBase : public CloningDirector { 209 public: 210 WinEHCloningDirectorBase(Function *HandlerFn, Value *ParentFP, 211 FrameVarInfoMap &VarInfo, LandingPadMap &LPadMap) 212 : Materializer(HandlerFn, ParentFP, VarInfo), 213 SelectorIDType(Type::getInt32Ty(HandlerFn->getContext())), 214 Int8PtrType(Type::getInt8PtrTy(HandlerFn->getContext())), 215 LPadMap(LPadMap), ParentFP(ParentFP) {} 216 217 CloningAction handleInstruction(ValueToValueMapTy &VMap, 218 const Instruction *Inst, 219 BasicBlock *NewBB) override; 220 221 virtual CloningAction handleBeginCatch(ValueToValueMapTy &VMap, 222 const Instruction *Inst, 223 BasicBlock *NewBB) = 0; 224 virtual CloningAction handleEndCatch(ValueToValueMapTy &VMap, 225 const Instruction *Inst, 226 BasicBlock *NewBB) = 0; 227 virtual CloningAction handleTypeIdFor(ValueToValueMapTy &VMap, 228 const Instruction *Inst, 229 BasicBlock *NewBB) = 0; 230 virtual CloningAction handleIndirectBr(ValueToValueMapTy &VMap, 231 const IndirectBrInst *IBr, 232 BasicBlock *NewBB) = 0; 233 virtual CloningAction handleInvoke(ValueToValueMapTy &VMap, 234 const InvokeInst *Invoke, 235 BasicBlock *NewBB) = 0; 236 virtual CloningAction handleResume(ValueToValueMapTy &VMap, 237 const ResumeInst *Resume, 238 BasicBlock *NewBB) = 0; 239 virtual CloningAction handleCompare(ValueToValueMapTy &VMap, 240 const CmpInst *Compare, 241 BasicBlock *NewBB) = 0; 242 virtual CloningAction handleLandingPad(ValueToValueMapTy &VMap, 243 const LandingPadInst *LPad, 244 BasicBlock *NewBB) = 0; 245 246 ValueMaterializer *getValueMaterializer() override { return &Materializer; } 247 248 protected: 249 WinEHFrameVariableMaterializer Materializer; 250 Type *SelectorIDType; 251 Type *Int8PtrType; 252 LandingPadMap &LPadMap; 253 254 /// The value representing the parent frame pointer. 255 Value *ParentFP; 256 }; 257 258 class WinEHCatchDirector : public WinEHCloningDirectorBase { 259 public: 260 WinEHCatchDirector( 261 Function *CatchFn, Value *ParentFP, Value *Selector, 262 FrameVarInfoMap &VarInfo, LandingPadMap &LPadMap, 263 DenseMap<LandingPadInst *, const LandingPadInst *> &NestedLPads, 264 DominatorTree *DT, SmallPtrSetImpl<BasicBlock *> &EHBlocks) 265 : WinEHCloningDirectorBase(CatchFn, ParentFP, VarInfo, LPadMap), 266 CurrentSelector(Selector->stripPointerCasts()), 267 ExceptionObjectVar(nullptr), NestedLPtoOriginalLP(NestedLPads), 268 DT(DT), EHBlocks(EHBlocks) {} 269 270 CloningAction handleBeginCatch(ValueToValueMapTy &VMap, 271 const Instruction *Inst, 272 BasicBlock *NewBB) override; 273 CloningAction handleEndCatch(ValueToValueMapTy &VMap, const Instruction *Inst, 274 BasicBlock *NewBB) override; 275 CloningAction handleTypeIdFor(ValueToValueMapTy &VMap, 276 const Instruction *Inst, 277 BasicBlock *NewBB) override; 278 CloningAction handleIndirectBr(ValueToValueMapTy &VMap, 279 const IndirectBrInst *IBr, 280 BasicBlock *NewBB) override; 281 CloningAction handleInvoke(ValueToValueMapTy &VMap, const InvokeInst *Invoke, 282 BasicBlock *NewBB) override; 283 CloningAction handleResume(ValueToValueMapTy &VMap, const ResumeInst *Resume, 284 BasicBlock *NewBB) override; 285 CloningAction handleCompare(ValueToValueMapTy &VMap, const CmpInst *Compare, 286 BasicBlock *NewBB) override; 287 CloningAction handleLandingPad(ValueToValueMapTy &VMap, 288 const LandingPadInst *LPad, 289 BasicBlock *NewBB) override; 290 291 Value *getExceptionVar() { return ExceptionObjectVar; } 292 TinyPtrVector<BasicBlock *> &getReturnTargets() { return ReturnTargets; } 293 294 private: 295 Value *CurrentSelector; 296 297 Value *ExceptionObjectVar; 298 TinyPtrVector<BasicBlock *> ReturnTargets; 299 300 // This will be a reference to the field of the same name in the WinEHPrepare 301 // object which instantiates this WinEHCatchDirector object. 302 DenseMap<LandingPadInst *, const LandingPadInst *> &NestedLPtoOriginalLP; 303 DominatorTree *DT; 304 SmallPtrSetImpl<BasicBlock *> &EHBlocks; 305 }; 306 307 class WinEHCleanupDirector : public WinEHCloningDirectorBase { 308 public: 309 WinEHCleanupDirector(Function *CleanupFn, Value *ParentFP, 310 FrameVarInfoMap &VarInfo, LandingPadMap &LPadMap) 311 : WinEHCloningDirectorBase(CleanupFn, ParentFP, VarInfo, 312 LPadMap) {} 313 314 CloningAction handleBeginCatch(ValueToValueMapTy &VMap, 315 const Instruction *Inst, 316 BasicBlock *NewBB) override; 317 CloningAction handleEndCatch(ValueToValueMapTy &VMap, const Instruction *Inst, 318 BasicBlock *NewBB) override; 319 CloningAction handleTypeIdFor(ValueToValueMapTy &VMap, 320 const Instruction *Inst, 321 BasicBlock *NewBB) override; 322 CloningAction handleIndirectBr(ValueToValueMapTy &VMap, 323 const IndirectBrInst *IBr, 324 BasicBlock *NewBB) override; 325 CloningAction handleInvoke(ValueToValueMapTy &VMap, const InvokeInst *Invoke, 326 BasicBlock *NewBB) override; 327 CloningAction handleResume(ValueToValueMapTy &VMap, const ResumeInst *Resume, 328 BasicBlock *NewBB) override; 329 CloningAction handleCompare(ValueToValueMapTy &VMap, const CmpInst *Compare, 330 BasicBlock *NewBB) override; 331 CloningAction handleLandingPad(ValueToValueMapTy &VMap, 332 const LandingPadInst *LPad, 333 BasicBlock *NewBB) override; 334 }; 335 336 class LandingPadActions { 337 public: 338 LandingPadActions() : HasCleanupHandlers(false) {} 339 340 void insertCatchHandler(CatchHandler *Action) { Actions.push_back(Action); } 341 void insertCleanupHandler(CleanupHandler *Action) { 342 Actions.push_back(Action); 343 HasCleanupHandlers = true; 344 } 345 346 bool includesCleanup() const { return HasCleanupHandlers; } 347 348 SmallVectorImpl<ActionHandler *> &actions() { return Actions; } 349 SmallVectorImpl<ActionHandler *>::iterator begin() { return Actions.begin(); } 350 SmallVectorImpl<ActionHandler *>::iterator end() { return Actions.end(); } 351 352 private: 353 // Note that this class does not own the ActionHandler objects in this vector. 354 // The ActionHandlers are owned by the CatchHandlerMap and CleanupHandlerMap 355 // in the WinEHPrepare class. 356 SmallVector<ActionHandler *, 4> Actions; 357 bool HasCleanupHandlers; 358 }; 359 360 } // end anonymous namespace 361 362 char WinEHPrepare::ID = 0; 363 INITIALIZE_TM_PASS(WinEHPrepare, "winehprepare", "Prepare Windows exceptions", 364 false, false) 365 366 FunctionPass *llvm::createWinEHPass(const TargetMachine *TM) { 367 return new WinEHPrepare(TM); 368 } 369 370 bool WinEHPrepare::runOnFunction(Function &Fn) { 371 if (!Fn.hasPersonalityFn()) 372 return false; 373 374 // No need to prepare outlined handlers. 375 if (Fn.hasFnAttribute("wineh-parent")) 376 return false; 377 378 // Classify the personality to see what kind of preparation we need. 379 Personality = classifyEHPersonality(Fn.getPersonalityFn()); 380 381 // Do nothing if this is not an MSVC personality. 382 if (!isMSVCEHPersonality(Personality)) 383 return false; 384 385 SmallVector<LandingPadInst *, 4> LPads; 386 SmallVector<ResumeInst *, 4> Resumes; 387 bool ForExplicitEH = false; 388 for (BasicBlock &BB : Fn) { 389 if (auto *LP = BB.getLandingPadInst()) { 390 LPads.push_back(LP); 391 } else if (BB.getFirstNonPHI()->isEHPad()) { 392 ForExplicitEH = true; 393 break; 394 } 395 if (auto *Resume = dyn_cast<ResumeInst>(BB.getTerminator())) 396 Resumes.push_back(Resume); 397 } 398 399 if (ForExplicitEH) 400 return prepareExplicitEH(Fn); 401 402 // No need to prepare functions that lack landing pads. 403 if (LPads.empty()) 404 return false; 405 406 DT = &getAnalysis<DominatorTreeWrapperPass>().getDomTree(); 407 LibInfo = &getAnalysis<TargetLibraryInfoWrapperPass>().getTLI(); 408 409 // If there were any landing pads, prepareExceptionHandlers will make changes. 410 prepareExceptionHandlers(Fn, LPads); 411 return true; 412 } 413 414 bool WinEHPrepare::doFinalization(Module &M) { return false; } 415 416 void WinEHPrepare::getAnalysisUsage(AnalysisUsage &AU) const { 417 AU.addRequired<DominatorTreeWrapperPass>(); 418 AU.addRequired<TargetLibraryInfoWrapperPass>(); 419 } 420 421 static bool isSelectorDispatch(BasicBlock *BB, BasicBlock *&CatchHandler, 422 Constant *&Selector, BasicBlock *&NextBB); 423 424 // Finds blocks reachable from the starting set Worklist. Does not follow unwind 425 // edges or blocks listed in StopPoints. 426 static void findReachableBlocks(SmallPtrSetImpl<BasicBlock *> &ReachableBBs, 427 SetVector<BasicBlock *> &Worklist, 428 const SetVector<BasicBlock *> *StopPoints) { 429 while (!Worklist.empty()) { 430 BasicBlock *BB = Worklist.pop_back_val(); 431 432 // Don't cross blocks that we should stop at. 433 if (StopPoints && StopPoints->count(BB)) 434 continue; 435 436 if (!ReachableBBs.insert(BB).second) 437 continue; // Already visited. 438 439 // Don't follow unwind edges of invokes. 440 if (auto *II = dyn_cast<InvokeInst>(BB->getTerminator())) { 441 Worklist.insert(II->getNormalDest()); 442 continue; 443 } 444 445 // Otherwise, follow all successors. 446 Worklist.insert(succ_begin(BB), succ_end(BB)); 447 } 448 } 449 450 // Attempt to find an instruction where a block can be split before 451 // a call to llvm.eh.begincatch and its operands. If the block 452 // begins with the begincatch call or one of its adjacent operands 453 // the block will not be split. 454 static Instruction *findBeginCatchSplitPoint(BasicBlock *BB, 455 IntrinsicInst *II) { 456 // If the begincatch call is already the first instruction in the block, 457 // don't split. 458 Instruction *FirstNonPHI = BB->getFirstNonPHI(); 459 if (II == FirstNonPHI) 460 return nullptr; 461 462 // If either operand is in the same basic block as the instruction and 463 // isn't used by another instruction before the begincatch call, include it 464 // in the split block. 465 auto *Op0 = dyn_cast<Instruction>(II->getOperand(0)); 466 auto *Op1 = dyn_cast<Instruction>(II->getOperand(1)); 467 468 Instruction *I = II->getPrevNode(); 469 Instruction *LastI = II; 470 471 while (I == Op0 || I == Op1) { 472 // If the block begins with one of the operands and there are no other 473 // instructions between the operand and the begincatch call, don't split. 474 if (I == FirstNonPHI) 475 return nullptr; 476 477 LastI = I; 478 I = I->getPrevNode(); 479 } 480 481 // If there is at least one instruction in the block before the begincatch 482 // call and its operands, split the block at either the begincatch or 483 // its operand. 484 return LastI; 485 } 486 487 /// Find all points where exceptional control rejoins normal control flow via 488 /// llvm.eh.endcatch. Add them to the normal bb reachability worklist. 489 void WinEHPrepare::findCXXEHReturnPoints( 490 Function &F, SetVector<BasicBlock *> &EHReturnBlocks) { 491 for (auto BBI = F.begin(), BBE = F.end(); BBI != BBE; ++BBI) { 492 BasicBlock *BB = BBI; 493 for (Instruction &I : *BB) { 494 if (match(&I, m_Intrinsic<Intrinsic::eh_begincatch>())) { 495 Instruction *SplitPt = 496 findBeginCatchSplitPoint(BB, cast<IntrinsicInst>(&I)); 497 if (SplitPt) { 498 // Split the block before the llvm.eh.begincatch call to allow 499 // cleanup and catch code to be distinguished later. 500 // Do not update BBI because we still need to process the 501 // portion of the block that we are splitting off. 502 SplitBlock(BB, SplitPt, DT); 503 break; 504 } 505 } 506 if (match(&I, m_Intrinsic<Intrinsic::eh_endcatch>())) { 507 // Split the block after the call to llvm.eh.endcatch if there is 508 // anything other than an unconditional branch, or if the successor 509 // starts with a phi. 510 auto *Br = dyn_cast<BranchInst>(I.getNextNode()); 511 if (!Br || !Br->isUnconditional() || 512 isa<PHINode>(Br->getSuccessor(0)->begin())) { 513 DEBUG(dbgs() << "splitting block " << BB->getName() 514 << " with llvm.eh.endcatch\n"); 515 BBI = SplitBlock(BB, I.getNextNode(), DT); 516 } 517 // The next BB is normal control flow. 518 EHReturnBlocks.insert(BB->getTerminator()->getSuccessor(0)); 519 break; 520 } 521 } 522 } 523 } 524 525 static bool isCatchAllLandingPad(const BasicBlock *BB) { 526 const LandingPadInst *LP = BB->getLandingPadInst(); 527 if (!LP) 528 return false; 529 unsigned N = LP->getNumClauses(); 530 return (N > 0 && LP->isCatch(N - 1) && 531 isa<ConstantPointerNull>(LP->getClause(N - 1))); 532 } 533 534 /// Find all points where exceptions control rejoins normal control flow via 535 /// selector dispatch. 536 void WinEHPrepare::findSEHEHReturnPoints( 537 Function &F, SetVector<BasicBlock *> &EHReturnBlocks) { 538 for (auto BBI = F.begin(), BBE = F.end(); BBI != BBE; ++BBI) { 539 BasicBlock *BB = BBI; 540 // If the landingpad is a catch-all, treat the whole lpad as if it is 541 // reachable from normal control flow. 542 // FIXME: This is imprecise. We need a better way of identifying where a 543 // catch-all starts and cleanups stop. As far as LLVM is concerned, there 544 // is no difference. 545 if (isCatchAllLandingPad(BB)) { 546 EHReturnBlocks.insert(BB); 547 continue; 548 } 549 550 BasicBlock *CatchHandler; 551 BasicBlock *NextBB; 552 Constant *Selector; 553 if (isSelectorDispatch(BB, CatchHandler, Selector, NextBB)) { 554 // Split the edge if there are multiple predecessors. This creates a place 555 // where we can insert EH recovery code. 556 if (!CatchHandler->getSinglePredecessor()) { 557 DEBUG(dbgs() << "splitting EH return edge from " << BB->getName() 558 << " to " << CatchHandler->getName() << '\n'); 559 BBI = CatchHandler = SplitCriticalEdge( 560 BB, std::find(succ_begin(BB), succ_end(BB), CatchHandler)); 561 } 562 EHReturnBlocks.insert(CatchHandler); 563 } 564 } 565 } 566 567 void WinEHPrepare::identifyEHBlocks(Function &F, 568 SmallVectorImpl<LandingPadInst *> &LPads) { 569 DEBUG(dbgs() << "Demoting values live across exception handlers in function " 570 << F.getName() << '\n'); 571 572 // Build a set of all non-exceptional blocks and exceptional blocks. 573 // - Non-exceptional blocks are blocks reachable from the entry block while 574 // not following invoke unwind edges. 575 // - Exceptional blocks are blocks reachable from landingpads. Analysis does 576 // not follow llvm.eh.endcatch blocks, which mark a transition from 577 // exceptional to normal control. 578 579 if (Personality == EHPersonality::MSVC_CXX) 580 findCXXEHReturnPoints(F, EHReturnBlocks); 581 else 582 findSEHEHReturnPoints(F, EHReturnBlocks); 583 584 DEBUG({ 585 dbgs() << "identified the following blocks as EH return points:\n"; 586 for (BasicBlock *BB : EHReturnBlocks) 587 dbgs() << " " << BB->getName() << '\n'; 588 }); 589 590 // Join points should not have phis at this point, unless they are a 591 // landingpad, in which case we will demote their phis later. 592 #ifndef NDEBUG 593 for (BasicBlock *BB : EHReturnBlocks) 594 assert((BB->isLandingPad() || !isa<PHINode>(BB->begin())) && 595 "non-lpad EH return block has phi"); 596 #endif 597 598 // Normal blocks are the blocks reachable from the entry block and all EH 599 // return points. 600 SetVector<BasicBlock *> Worklist; 601 Worklist = EHReturnBlocks; 602 Worklist.insert(&F.getEntryBlock()); 603 findReachableBlocks(NormalBlocks, Worklist, nullptr); 604 DEBUG({ 605 dbgs() << "marked the following blocks as normal:\n"; 606 for (BasicBlock *BB : NormalBlocks) 607 dbgs() << " " << BB->getName() << '\n'; 608 }); 609 610 // Exceptional blocks are the blocks reachable from landingpads that don't 611 // cross EH return points. 612 Worklist.clear(); 613 for (auto *LPI : LPads) 614 Worklist.insert(LPI->getParent()); 615 findReachableBlocks(EHBlocks, Worklist, &EHReturnBlocks); 616 DEBUG({ 617 dbgs() << "marked the following blocks as exceptional:\n"; 618 for (BasicBlock *BB : EHBlocks) 619 dbgs() << " " << BB->getName() << '\n'; 620 }); 621 622 } 623 624 /// Ensure that all values live into and out of exception handlers are stored 625 /// in memory. 626 /// FIXME: This falls down when values are defined in one handler and live into 627 /// another handler. For example, a cleanup defines a value used only by a 628 /// catch handler. 629 void WinEHPrepare::demoteValuesLiveAcrossHandlers( 630 Function &F, SmallVectorImpl<LandingPadInst *> &LPads) { 631 DEBUG(dbgs() << "Demoting values live across exception handlers in function " 632 << F.getName() << '\n'); 633 634 // identifyEHBlocks() should have been called before this function. 635 assert(!NormalBlocks.empty()); 636 637 // Try to avoid demoting EH pointer and selector values. They get in the way 638 // of our pattern matching. 639 SmallPtrSet<Instruction *, 10> EHVals; 640 for (BasicBlock &BB : F) { 641 LandingPadInst *LP = BB.getLandingPadInst(); 642 if (!LP) 643 continue; 644 EHVals.insert(LP); 645 for (User *U : LP->users()) { 646 auto *EI = dyn_cast<ExtractValueInst>(U); 647 if (!EI) 648 continue; 649 EHVals.insert(EI); 650 for (User *U2 : EI->users()) { 651 if (auto *PN = dyn_cast<PHINode>(U2)) 652 EHVals.insert(PN); 653 } 654 } 655 } 656 657 SetVector<Argument *> ArgsToDemote; 658 SetVector<Instruction *> InstrsToDemote; 659 for (BasicBlock &BB : F) { 660 bool IsNormalBB = NormalBlocks.count(&BB); 661 bool IsEHBB = EHBlocks.count(&BB); 662 if (!IsNormalBB && !IsEHBB) 663 continue; // Blocks that are neither normal nor EH are unreachable. 664 for (Instruction &I : BB) { 665 for (Value *Op : I.operands()) { 666 // Don't demote static allocas, constants, and labels. 667 if (isa<Constant>(Op) || isa<BasicBlock>(Op) || isa<InlineAsm>(Op)) 668 continue; 669 auto *AI = dyn_cast<AllocaInst>(Op); 670 if (AI && AI->isStaticAlloca()) 671 continue; 672 673 if (auto *Arg = dyn_cast<Argument>(Op)) { 674 if (IsEHBB) { 675 DEBUG(dbgs() << "Demoting argument " << *Arg 676 << " used by EH instr: " << I << "\n"); 677 ArgsToDemote.insert(Arg); 678 } 679 continue; 680 } 681 682 // Don't demote EH values. 683 auto *OpI = cast<Instruction>(Op); 684 if (EHVals.count(OpI)) 685 continue; 686 687 BasicBlock *OpBB = OpI->getParent(); 688 // If a value is produced and consumed in the same BB, we don't need to 689 // demote it. 690 if (OpBB == &BB) 691 continue; 692 bool IsOpNormalBB = NormalBlocks.count(OpBB); 693 bool IsOpEHBB = EHBlocks.count(OpBB); 694 if (IsNormalBB != IsOpNormalBB || IsEHBB != IsOpEHBB) { 695 DEBUG({ 696 dbgs() << "Demoting instruction live in-out from EH:\n"; 697 dbgs() << "Instr: " << *OpI << '\n'; 698 dbgs() << "User: " << I << '\n'; 699 }); 700 InstrsToDemote.insert(OpI); 701 } 702 } 703 } 704 } 705 706 // Demote values live into and out of handlers. 707 // FIXME: This demotion is inefficient. We should insert spills at the point 708 // of definition, insert one reload in each handler that uses the value, and 709 // insert reloads in the BB used to rejoin normal control flow. 710 Instruction *AllocaInsertPt = F.getEntryBlock().getFirstInsertionPt(); 711 for (Instruction *I : InstrsToDemote) 712 DemoteRegToStack(*I, false, AllocaInsertPt); 713 714 // Demote arguments separately, and only for uses in EH blocks. 715 for (Argument *Arg : ArgsToDemote) { 716 auto *Slot = new AllocaInst(Arg->getType(), nullptr, 717 Arg->getName() + ".reg2mem", AllocaInsertPt); 718 SmallVector<User *, 4> Users(Arg->user_begin(), Arg->user_end()); 719 for (User *U : Users) { 720 auto *I = dyn_cast<Instruction>(U); 721 if (I && EHBlocks.count(I->getParent())) { 722 auto *Reload = new LoadInst(Slot, Arg->getName() + ".reload", false, I); 723 U->replaceUsesOfWith(Arg, Reload); 724 } 725 } 726 new StoreInst(Arg, Slot, AllocaInsertPt); 727 } 728 729 // Demote landingpad phis, as the landingpad will be removed from the machine 730 // CFG. 731 for (LandingPadInst *LPI : LPads) { 732 BasicBlock *BB = LPI->getParent(); 733 while (auto *Phi = dyn_cast<PHINode>(BB->begin())) 734 DemotePHIToStack(Phi, AllocaInsertPt); 735 } 736 737 DEBUG(dbgs() << "Demoted " << InstrsToDemote.size() << " instructions and " 738 << ArgsToDemote.size() << " arguments for WinEHPrepare\n\n"); 739 } 740 741 bool WinEHPrepare::prepareExceptionHandlers( 742 Function &F, SmallVectorImpl<LandingPadInst *> &LPads) { 743 // Don't run on functions that are already prepared. 744 for (LandingPadInst *LPad : LPads) { 745 BasicBlock *LPadBB = LPad->getParent(); 746 for (Instruction &Inst : *LPadBB) 747 if (match(&Inst, m_Intrinsic<Intrinsic::eh_actions>())) 748 return false; 749 } 750 751 identifyEHBlocks(F, LPads); 752 demoteValuesLiveAcrossHandlers(F, LPads); 753 754 // These containers are used to re-map frame variables that are used in 755 // outlined catch and cleanup handlers. They will be populated as the 756 // handlers are outlined. 757 FrameVarInfoMap FrameVarInfo; 758 759 bool HandlersOutlined = false; 760 761 Module *M = F.getParent(); 762 LLVMContext &Context = M->getContext(); 763 764 // Create a new function to receive the handler contents. 765 PointerType *Int8PtrType = Type::getInt8PtrTy(Context); 766 Type *Int32Type = Type::getInt32Ty(Context); 767 Function *ActionIntrin = Intrinsic::getDeclaration(M, Intrinsic::eh_actions); 768 769 if (isAsynchronousEHPersonality(Personality)) { 770 // FIXME: Switch the ehptr type to i32 and then switch this. 771 SEHExceptionCodeSlot = 772 new AllocaInst(Int8PtrType, nullptr, "seh_exception_code", 773 F.getEntryBlock().getFirstInsertionPt()); 774 } 775 776 // In order to handle the case where one outlined catch handler returns 777 // to a block within another outlined catch handler that would otherwise 778 // be unreachable, we need to outline the nested landing pad before we 779 // outline the landing pad which encloses it. 780 if (!isAsynchronousEHPersonality(Personality)) 781 std::sort(LPads.begin(), LPads.end(), 782 [this](LandingPadInst *const &L, LandingPadInst *const &R) { 783 return DT->properlyDominates(R->getParent(), L->getParent()); 784 }); 785 786 // This container stores the llvm.eh.recover and IndirectBr instructions 787 // that make up the body of each landing pad after it has been outlined. 788 // We need to defer the population of the target list for the indirectbr 789 // until all landing pads have been outlined so that we can handle the 790 // case of blocks in the target that are reached only from nested 791 // landing pads. 792 SmallVector<std::pair<CallInst*, IndirectBrInst *>, 4> LPadImpls; 793 794 for (LandingPadInst *LPad : LPads) { 795 // Look for evidence that this landingpad has already been processed. 796 bool LPadHasActionList = false; 797 BasicBlock *LPadBB = LPad->getParent(); 798 for (Instruction &Inst : *LPadBB) { 799 if (match(&Inst, m_Intrinsic<Intrinsic::eh_actions>())) { 800 LPadHasActionList = true; 801 break; 802 } 803 } 804 805 // If we've already outlined the handlers for this landingpad, 806 // there's nothing more to do here. 807 if (LPadHasActionList) 808 continue; 809 810 // If either of the values in the aggregate returned by the landing pad is 811 // extracted and stored to memory, promote the stored value to a register. 812 promoteLandingPadValues(LPad); 813 814 LandingPadActions Actions; 815 mapLandingPadBlocks(LPad, Actions); 816 817 HandlersOutlined |= !Actions.actions().empty(); 818 for (ActionHandler *Action : Actions) { 819 if (Action->hasBeenProcessed()) 820 continue; 821 BasicBlock *StartBB = Action->getStartBlock(); 822 823 // SEH doesn't do any outlining for catches. Instead, pass the handler 824 // basic block addr to llvm.eh.actions and list the block as a return 825 // target. 826 if (isAsynchronousEHPersonality(Personality)) { 827 if (auto *CatchAction = dyn_cast<CatchHandler>(Action)) { 828 processSEHCatchHandler(CatchAction, StartBB); 829 continue; 830 } 831 } 832 833 outlineHandler(Action, &F, LPad, StartBB, FrameVarInfo); 834 } 835 836 // Split the block after the landingpad instruction so that it is just a 837 // call to llvm.eh.actions followed by indirectbr. 838 assert(!isa<PHINode>(LPadBB->begin()) && "lpad phi not removed"); 839 SplitBlock(LPadBB, LPad->getNextNode(), DT); 840 // Erase the branch inserted by the split so we can insert indirectbr. 841 LPadBB->getTerminator()->eraseFromParent(); 842 843 // Replace all extracted values with undef and ultimately replace the 844 // landingpad with undef. 845 SmallVector<Instruction *, 4> SEHCodeUses; 846 SmallVector<Instruction *, 4> EHUndefs; 847 for (User *U : LPad->users()) { 848 auto *E = dyn_cast<ExtractValueInst>(U); 849 if (!E) 850 continue; 851 assert(E->getNumIndices() == 1 && 852 "Unexpected operation: extracting both landing pad values"); 853 unsigned Idx = *E->idx_begin(); 854 assert((Idx == 0 || Idx == 1) && "unexpected index"); 855 if (Idx == 0 && isAsynchronousEHPersonality(Personality)) 856 SEHCodeUses.push_back(E); 857 else 858 EHUndefs.push_back(E); 859 } 860 for (Instruction *E : EHUndefs) { 861 E->replaceAllUsesWith(UndefValue::get(E->getType())); 862 E->eraseFromParent(); 863 } 864 LPad->replaceAllUsesWith(UndefValue::get(LPad->getType())); 865 866 // Rewrite uses of the exception pointer to loads of an alloca. 867 while (!SEHCodeUses.empty()) { 868 Instruction *E = SEHCodeUses.pop_back_val(); 869 SmallVector<Use *, 4> Uses; 870 for (Use &U : E->uses()) 871 Uses.push_back(&U); 872 for (Use *U : Uses) { 873 auto *I = cast<Instruction>(U->getUser()); 874 if (isa<ResumeInst>(I)) 875 continue; 876 if (auto *Phi = dyn_cast<PHINode>(I)) 877 SEHCodeUses.push_back(Phi); 878 else 879 U->set(new LoadInst(SEHExceptionCodeSlot, "sehcode", false, I)); 880 } 881 E->replaceAllUsesWith(UndefValue::get(E->getType())); 882 E->eraseFromParent(); 883 } 884 885 // Add a call to describe the actions for this landing pad. 886 std::vector<Value *> ActionArgs; 887 for (ActionHandler *Action : Actions) { 888 // Action codes from docs are: 0 cleanup, 1 catch. 889 if (auto *CatchAction = dyn_cast<CatchHandler>(Action)) { 890 ActionArgs.push_back(ConstantInt::get(Int32Type, 1)); 891 ActionArgs.push_back(CatchAction->getSelector()); 892 // Find the frame escape index of the exception object alloca in the 893 // parent. 894 int FrameEscapeIdx = -1; 895 Value *EHObj = const_cast<Value *>(CatchAction->getExceptionVar()); 896 if (EHObj && !isa<ConstantPointerNull>(EHObj)) { 897 auto I = FrameVarInfo.find(EHObj); 898 assert(I != FrameVarInfo.end() && 899 "failed to map llvm.eh.begincatch var"); 900 FrameEscapeIdx = std::distance(FrameVarInfo.begin(), I); 901 } 902 ActionArgs.push_back(ConstantInt::get(Int32Type, FrameEscapeIdx)); 903 } else { 904 ActionArgs.push_back(ConstantInt::get(Int32Type, 0)); 905 } 906 ActionArgs.push_back(Action->getHandlerBlockOrFunc()); 907 } 908 CallInst *Recover = 909 CallInst::Create(ActionIntrin, ActionArgs, "recover", LPadBB); 910 911 SetVector<BasicBlock *> ReturnTargets; 912 for (ActionHandler *Action : Actions) { 913 if (auto *CatchAction = dyn_cast<CatchHandler>(Action)) { 914 const auto &CatchTargets = CatchAction->getReturnTargets(); 915 ReturnTargets.insert(CatchTargets.begin(), CatchTargets.end()); 916 } 917 } 918 IndirectBrInst *Branch = 919 IndirectBrInst::Create(Recover, ReturnTargets.size(), LPadBB); 920 for (BasicBlock *Target : ReturnTargets) 921 Branch->addDestination(Target); 922 923 if (!isAsynchronousEHPersonality(Personality)) { 924 // C++ EH must repopulate the targets later to handle the case of 925 // targets that are reached indirectly through nested landing pads. 926 LPadImpls.push_back(std::make_pair(Recover, Branch)); 927 } 928 929 } // End for each landingpad 930 931 // If nothing got outlined, there is no more processing to be done. 932 if (!HandlersOutlined) 933 return false; 934 935 // Replace any nested landing pad stubs with the correct action handler. 936 // This must be done before we remove unreachable blocks because it 937 // cleans up references to outlined blocks that will be deleted. 938 for (auto &LPadPair : NestedLPtoOriginalLP) 939 completeNestedLandingPad(&F, LPadPair.first, LPadPair.second, FrameVarInfo); 940 NestedLPtoOriginalLP.clear(); 941 942 // Update the indirectbr instructions' target lists if necessary. 943 SetVector<BasicBlock*> CheckedTargets; 944 SmallVector<std::unique_ptr<ActionHandler>, 4> ActionList; 945 for (auto &LPadImplPair : LPadImpls) { 946 IntrinsicInst *Recover = cast<IntrinsicInst>(LPadImplPair.first); 947 IndirectBrInst *Branch = LPadImplPair.second; 948 949 // Get a list of handlers called by 950 parseEHActions(Recover, ActionList); 951 952 // Add an indirect branch listing possible successors of the catch handlers. 953 SetVector<BasicBlock *> ReturnTargets; 954 for (const auto &Action : ActionList) { 955 if (auto *CA = dyn_cast<CatchHandler>(Action.get())) { 956 Function *Handler = cast<Function>(CA->getHandlerBlockOrFunc()); 957 getPossibleReturnTargets(&F, Handler, ReturnTargets); 958 } 959 } 960 ActionList.clear(); 961 // Clear any targets we already knew about. 962 for (unsigned int I = 0, E = Branch->getNumDestinations(); I < E; ++I) { 963 BasicBlock *KnownTarget = Branch->getDestination(I); 964 if (ReturnTargets.count(KnownTarget)) 965 ReturnTargets.remove(KnownTarget); 966 } 967 for (BasicBlock *Target : ReturnTargets) { 968 Branch->addDestination(Target); 969 // The target may be a block that we excepted to get pruned. 970 // If it is, it may contain a call to llvm.eh.endcatch. 971 if (CheckedTargets.insert(Target)) { 972 // Earlier preparations guarantee that all calls to llvm.eh.endcatch 973 // will be followed by an unconditional branch. 974 auto *Br = dyn_cast<BranchInst>(Target->getTerminator()); 975 if (Br && Br->isUnconditional() && 976 Br != Target->getFirstNonPHIOrDbgOrLifetime()) { 977 Instruction *Prev = Br->getPrevNode(); 978 if (match(cast<Value>(Prev), m_Intrinsic<Intrinsic::eh_endcatch>())) 979 Prev->eraseFromParent(); 980 } 981 } 982 } 983 } 984 LPadImpls.clear(); 985 986 F.addFnAttr("wineh-parent", F.getName()); 987 988 // Delete any blocks that were only used by handlers that were outlined above. 989 removeUnreachableBlocks(F); 990 991 BasicBlock *Entry = &F.getEntryBlock(); 992 IRBuilder<> Builder(F.getParent()->getContext()); 993 Builder.SetInsertPoint(Entry->getFirstInsertionPt()); 994 995 Function *FrameEscapeFn = 996 Intrinsic::getDeclaration(M, Intrinsic::localescape); 997 Function *RecoverFrameFn = 998 Intrinsic::getDeclaration(M, Intrinsic::localrecover); 999 SmallVector<Value *, 8> AllocasToEscape; 1000 1001 // Scan the entry block for an existing call to llvm.localescape. We need to 1002 // keep escaping those objects. 1003 for (Instruction &I : F.front()) { 1004 auto *II = dyn_cast<IntrinsicInst>(&I); 1005 if (II && II->getIntrinsicID() == Intrinsic::localescape) { 1006 auto Args = II->arg_operands(); 1007 AllocasToEscape.append(Args.begin(), Args.end()); 1008 II->eraseFromParent(); 1009 break; 1010 } 1011 } 1012 1013 // Finally, replace all of the temporary allocas for frame variables used in 1014 // the outlined handlers with calls to llvm.localrecover. 1015 for (auto &VarInfoEntry : FrameVarInfo) { 1016 Value *ParentVal = VarInfoEntry.first; 1017 TinyPtrVector<AllocaInst *> &Allocas = VarInfoEntry.second; 1018 AllocaInst *ParentAlloca = cast<AllocaInst>(ParentVal); 1019 1020 // FIXME: We should try to sink unescaped allocas from the parent frame into 1021 // the child frame. If the alloca is escaped, we have to use the lifetime 1022 // markers to ensure that the alloca is only live within the child frame. 1023 1024 // Add this alloca to the list of things to escape. 1025 AllocasToEscape.push_back(ParentAlloca); 1026 1027 // Next replace all outlined allocas that are mapped to it. 1028 for (AllocaInst *TempAlloca : Allocas) { 1029 if (TempAlloca == getCatchObjectSentinel()) 1030 continue; // Skip catch parameter sentinels. 1031 Function *HandlerFn = TempAlloca->getParent()->getParent(); 1032 llvm::Value *FP = HandlerToParentFP[HandlerFn]; 1033 assert(FP); 1034 1035 // FIXME: Sink this localrecover into the blocks where it is used. 1036 Builder.SetInsertPoint(TempAlloca); 1037 Builder.SetCurrentDebugLocation(TempAlloca->getDebugLoc()); 1038 Value *RecoverArgs[] = { 1039 Builder.CreateBitCast(&F, Int8PtrType, ""), FP, 1040 llvm::ConstantInt::get(Int32Type, AllocasToEscape.size() - 1)}; 1041 Instruction *RecoveredAlloca = 1042 Builder.CreateCall(RecoverFrameFn, RecoverArgs); 1043 1044 // Add a pointer bitcast if the alloca wasn't an i8. 1045 if (RecoveredAlloca->getType() != TempAlloca->getType()) { 1046 RecoveredAlloca->setName(Twine(TempAlloca->getName()) + ".i8"); 1047 RecoveredAlloca = cast<Instruction>( 1048 Builder.CreateBitCast(RecoveredAlloca, TempAlloca->getType())); 1049 } 1050 TempAlloca->replaceAllUsesWith(RecoveredAlloca); 1051 TempAlloca->removeFromParent(); 1052 RecoveredAlloca->takeName(TempAlloca); 1053 delete TempAlloca; 1054 } 1055 } // End for each FrameVarInfo entry. 1056 1057 // Insert 'call void (...)* @llvm.localescape(...)' at the end of the entry 1058 // block. 1059 Builder.SetInsertPoint(&F.getEntryBlock().back()); 1060 Builder.CreateCall(FrameEscapeFn, AllocasToEscape); 1061 1062 if (SEHExceptionCodeSlot) { 1063 if (isAllocaPromotable(SEHExceptionCodeSlot)) { 1064 SmallPtrSet<BasicBlock *, 4> UserBlocks; 1065 for (User *U : SEHExceptionCodeSlot->users()) { 1066 if (auto *Inst = dyn_cast<Instruction>(U)) 1067 UserBlocks.insert(Inst->getParent()); 1068 } 1069 PromoteMemToReg(SEHExceptionCodeSlot, *DT); 1070 // After the promotion, kill off dead instructions. 1071 for (BasicBlock *BB : UserBlocks) 1072 SimplifyInstructionsInBlock(BB, LibInfo); 1073 } 1074 } 1075 1076 // Clean up the handler action maps we created for this function 1077 DeleteContainerSeconds(CatchHandlerMap); 1078 CatchHandlerMap.clear(); 1079 DeleteContainerSeconds(CleanupHandlerMap); 1080 CleanupHandlerMap.clear(); 1081 HandlerToParentFP.clear(); 1082 DT = nullptr; 1083 LibInfo = nullptr; 1084 SEHExceptionCodeSlot = nullptr; 1085 EHBlocks.clear(); 1086 NormalBlocks.clear(); 1087 EHReturnBlocks.clear(); 1088 1089 return HandlersOutlined; 1090 } 1091 1092 void WinEHPrepare::promoteLandingPadValues(LandingPadInst *LPad) { 1093 // If the return values of the landing pad instruction are extracted and 1094 // stored to memory, we want to promote the store locations to reg values. 1095 SmallVector<AllocaInst *, 2> EHAllocas; 1096 1097 // The landingpad instruction returns an aggregate value. Typically, its 1098 // value will be passed to a pair of extract value instructions and the 1099 // results of those extracts are often passed to store instructions. 1100 // In unoptimized code the stored value will often be loaded and then stored 1101 // again. 1102 for (auto *U : LPad->users()) { 1103 ExtractValueInst *Extract = dyn_cast<ExtractValueInst>(U); 1104 if (!Extract) 1105 continue; 1106 1107 for (auto *EU : Extract->users()) { 1108 if (auto *Store = dyn_cast<StoreInst>(EU)) { 1109 auto *AV = cast<AllocaInst>(Store->getPointerOperand()); 1110 EHAllocas.push_back(AV); 1111 } 1112 } 1113 } 1114 1115 // We can't do this without a dominator tree. 1116 assert(DT); 1117 1118 if (!EHAllocas.empty()) { 1119 PromoteMemToReg(EHAllocas, *DT); 1120 EHAllocas.clear(); 1121 } 1122 1123 // After promotion, some extracts may be trivially dead. Remove them. 1124 SmallVector<Value *, 4> Users(LPad->user_begin(), LPad->user_end()); 1125 for (auto *U : Users) 1126 RecursivelyDeleteTriviallyDeadInstructions(U); 1127 } 1128 1129 void WinEHPrepare::getPossibleReturnTargets(Function *ParentF, 1130 Function *HandlerF, 1131 SetVector<BasicBlock*> &Targets) { 1132 for (BasicBlock &BB : *HandlerF) { 1133 // If the handler contains landing pads, check for any 1134 // handlers that may return directly to a block in the 1135 // parent function. 1136 if (auto *LPI = BB.getLandingPadInst()) { 1137 IntrinsicInst *Recover = cast<IntrinsicInst>(LPI->getNextNode()); 1138 SmallVector<std::unique_ptr<ActionHandler>, 4> ActionList; 1139 parseEHActions(Recover, ActionList); 1140 for (const auto &Action : ActionList) { 1141 if (auto *CH = dyn_cast<CatchHandler>(Action.get())) { 1142 Function *NestedF = cast<Function>(CH->getHandlerBlockOrFunc()); 1143 getPossibleReturnTargets(ParentF, NestedF, Targets); 1144 } 1145 } 1146 } 1147 1148 auto *Ret = dyn_cast<ReturnInst>(BB.getTerminator()); 1149 if (!Ret) 1150 continue; 1151 1152 // Handler functions must always return a block address. 1153 BlockAddress *BA = cast<BlockAddress>(Ret->getReturnValue()); 1154 1155 // If this is the handler for a nested landing pad, the 1156 // return address may have been remapped to a block in the 1157 // parent handler. We're not interested in those. 1158 if (BA->getFunction() != ParentF) 1159 continue; 1160 1161 Targets.insert(BA->getBasicBlock()); 1162 } 1163 } 1164 1165 void WinEHPrepare::completeNestedLandingPad(Function *ParentFn, 1166 LandingPadInst *OutlinedLPad, 1167 const LandingPadInst *OriginalLPad, 1168 FrameVarInfoMap &FrameVarInfo) { 1169 // Get the nested block and erase the unreachable instruction that was 1170 // temporarily inserted as its terminator. 1171 LLVMContext &Context = ParentFn->getContext(); 1172 BasicBlock *OutlinedBB = OutlinedLPad->getParent(); 1173 // If the nested landing pad was outlined before the landing pad that enclosed 1174 // it, it will already be in outlined form. In that case, we just need to see 1175 // if the returns and the enclosing branch instruction need to be updated. 1176 IndirectBrInst *Branch = 1177 dyn_cast<IndirectBrInst>(OutlinedBB->getTerminator()); 1178 if (!Branch) { 1179 // If the landing pad wasn't in outlined form, it should be a stub with 1180 // an unreachable terminator. 1181 assert(isa<UnreachableInst>(OutlinedBB->getTerminator())); 1182 OutlinedBB->getTerminator()->eraseFromParent(); 1183 // That should leave OutlinedLPad as the last instruction in its block. 1184 assert(&OutlinedBB->back() == OutlinedLPad); 1185 } 1186 1187 // The original landing pad will have already had its action intrinsic 1188 // built by the outlining loop. We need to clone that into the outlined 1189 // location. It may also be necessary to add references to the exception 1190 // variables to the outlined handler in which this landing pad is nested 1191 // and remap return instructions in the nested handlers that should return 1192 // to an address in the outlined handler. 1193 Function *OutlinedHandlerFn = OutlinedBB->getParent(); 1194 BasicBlock::const_iterator II = OriginalLPad; 1195 ++II; 1196 // The instruction after the landing pad should now be a call to eh.actions. 1197 const Instruction *Recover = II; 1198 const IntrinsicInst *EHActions = cast<IntrinsicInst>(Recover); 1199 1200 // Remap the return target in the nested handler. 1201 SmallVector<BlockAddress *, 4> ActionTargets; 1202 SmallVector<std::unique_ptr<ActionHandler>, 4> ActionList; 1203 parseEHActions(EHActions, ActionList); 1204 for (const auto &Action : ActionList) { 1205 auto *Catch = dyn_cast<CatchHandler>(Action.get()); 1206 if (!Catch) 1207 continue; 1208 // The dyn_cast to function here selects C++ catch handlers and skips 1209 // SEH catch handlers. 1210 auto *Handler = dyn_cast<Function>(Catch->getHandlerBlockOrFunc()); 1211 if (!Handler) 1212 continue; 1213 // Visit all the return instructions, looking for places that return 1214 // to a location within OutlinedHandlerFn. 1215 for (BasicBlock &NestedHandlerBB : *Handler) { 1216 auto *Ret = dyn_cast<ReturnInst>(NestedHandlerBB.getTerminator()); 1217 if (!Ret) 1218 continue; 1219 1220 // Handler functions must always return a block address. 1221 BlockAddress *BA = cast<BlockAddress>(Ret->getReturnValue()); 1222 // The original target will have been in the main parent function, 1223 // but if it is the address of a block that has been outlined, it 1224 // should be a block that was outlined into OutlinedHandlerFn. 1225 assert(BA->getFunction() == ParentFn); 1226 1227 // Ignore targets that aren't part of an outlined handler function. 1228 if (!LPadTargetBlocks.count(BA->getBasicBlock())) 1229 continue; 1230 1231 // If the return value is the address ofF a block that we 1232 // previously outlined into the parent handler function, replace 1233 // the return instruction and add the mapped target to the list 1234 // of possible return addresses. 1235 BasicBlock *MappedBB = LPadTargetBlocks[BA->getBasicBlock()]; 1236 assert(MappedBB->getParent() == OutlinedHandlerFn); 1237 BlockAddress *NewBA = BlockAddress::get(OutlinedHandlerFn, MappedBB); 1238 Ret->eraseFromParent(); 1239 ReturnInst::Create(Context, NewBA, &NestedHandlerBB); 1240 ActionTargets.push_back(NewBA); 1241 } 1242 } 1243 ActionList.clear(); 1244 1245 if (Branch) { 1246 // If the landing pad was already in outlined form, just update its targets. 1247 for (unsigned int I = Branch->getNumDestinations(); I > 0; --I) 1248 Branch->removeDestination(I); 1249 // Add the previously collected action targets. 1250 for (auto *Target : ActionTargets) 1251 Branch->addDestination(Target->getBasicBlock()); 1252 } else { 1253 // If the landing pad was previously stubbed out, fill in its outlined form. 1254 IntrinsicInst *NewEHActions = cast<IntrinsicInst>(EHActions->clone()); 1255 OutlinedBB->getInstList().push_back(NewEHActions); 1256 1257 // Insert an indirect branch into the outlined landing pad BB. 1258 IndirectBrInst *IBr = IndirectBrInst::Create(NewEHActions, 0, OutlinedBB); 1259 // Add the previously collected action targets. 1260 for (auto *Target : ActionTargets) 1261 IBr->addDestination(Target->getBasicBlock()); 1262 } 1263 } 1264 1265 // This function examines a block to determine whether the block ends with a 1266 // conditional branch to a catch handler based on a selector comparison. 1267 // This function is used both by the WinEHPrepare::findSelectorComparison() and 1268 // WinEHCleanupDirector::handleTypeIdFor(). 1269 static bool isSelectorDispatch(BasicBlock *BB, BasicBlock *&CatchHandler, 1270 Constant *&Selector, BasicBlock *&NextBB) { 1271 ICmpInst::Predicate Pred; 1272 BasicBlock *TBB, *FBB; 1273 Value *LHS, *RHS; 1274 1275 if (!match(BB->getTerminator(), 1276 m_Br(m_ICmp(Pred, m_Value(LHS), m_Value(RHS)), TBB, FBB))) 1277 return false; 1278 1279 if (!match(LHS, 1280 m_Intrinsic<Intrinsic::eh_typeid_for>(m_Constant(Selector))) && 1281 !match(RHS, m_Intrinsic<Intrinsic::eh_typeid_for>(m_Constant(Selector)))) 1282 return false; 1283 1284 if (Pred == CmpInst::ICMP_EQ) { 1285 CatchHandler = TBB; 1286 NextBB = FBB; 1287 return true; 1288 } 1289 1290 if (Pred == CmpInst::ICMP_NE) { 1291 CatchHandler = FBB; 1292 NextBB = TBB; 1293 return true; 1294 } 1295 1296 return false; 1297 } 1298 1299 static bool isCatchBlock(BasicBlock *BB) { 1300 for (BasicBlock::iterator II = BB->getFirstNonPHIOrDbg(), IE = BB->end(); 1301 II != IE; ++II) { 1302 if (match(cast<Value>(II), m_Intrinsic<Intrinsic::eh_begincatch>())) 1303 return true; 1304 } 1305 return false; 1306 } 1307 1308 static BasicBlock *createStubLandingPad(Function *Handler) { 1309 // FIXME: Finish this! 1310 LLVMContext &Context = Handler->getContext(); 1311 BasicBlock *StubBB = BasicBlock::Create(Context, "stub"); 1312 Handler->getBasicBlockList().push_back(StubBB); 1313 IRBuilder<> Builder(StubBB); 1314 LandingPadInst *LPad = Builder.CreateLandingPad( 1315 llvm::StructType::get(Type::getInt8PtrTy(Context), 1316 Type::getInt32Ty(Context), nullptr), 1317 0); 1318 // Insert a call to llvm.eh.actions so that we don't try to outline this lpad. 1319 Function *ActionIntrin = 1320 Intrinsic::getDeclaration(Handler->getParent(), Intrinsic::eh_actions); 1321 Builder.CreateCall(ActionIntrin, {}, "recover"); 1322 LPad->setCleanup(true); 1323 Builder.CreateUnreachable(); 1324 return StubBB; 1325 } 1326 1327 // Cycles through the blocks in an outlined handler function looking for an 1328 // invoke instruction and inserts an invoke of llvm.donothing with an empty 1329 // landing pad if none is found. The code that generates the .xdata tables for 1330 // the handler needs at least one landing pad to identify the parent function's 1331 // personality. 1332 void WinEHPrepare::addStubInvokeToHandlerIfNeeded(Function *Handler) { 1333 ReturnInst *Ret = nullptr; 1334 UnreachableInst *Unreached = nullptr; 1335 for (BasicBlock &BB : *Handler) { 1336 TerminatorInst *Terminator = BB.getTerminator(); 1337 // If we find an invoke, there is nothing to be done. 1338 auto *II = dyn_cast<InvokeInst>(Terminator); 1339 if (II) 1340 return; 1341 // If we've already recorded a return instruction, keep looking for invokes. 1342 if (!Ret) 1343 Ret = dyn_cast<ReturnInst>(Terminator); 1344 // If we haven't recorded an unreachable instruction, try this terminator. 1345 if (!Unreached) 1346 Unreached = dyn_cast<UnreachableInst>(Terminator); 1347 } 1348 1349 // If we got this far, the handler contains no invokes. We should have seen 1350 // at least one return or unreachable instruction. We'll insert an invoke of 1351 // llvm.donothing ahead of that instruction. 1352 assert(Ret || Unreached); 1353 TerminatorInst *Term; 1354 if (Ret) 1355 Term = Ret; 1356 else 1357 Term = Unreached; 1358 BasicBlock *OldRetBB = Term->getParent(); 1359 BasicBlock *NewRetBB = SplitBlock(OldRetBB, Term, DT); 1360 // SplitBlock adds an unconditional branch instruction at the end of the 1361 // parent block. We want to replace that with an invoke call, so we can 1362 // erase it now. 1363 OldRetBB->getTerminator()->eraseFromParent(); 1364 BasicBlock *StubLandingPad = createStubLandingPad(Handler); 1365 Function *F = 1366 Intrinsic::getDeclaration(Handler->getParent(), Intrinsic::donothing); 1367 InvokeInst::Create(F, NewRetBB, StubLandingPad, None, "", OldRetBB); 1368 } 1369 1370 // FIXME: Consider sinking this into lib/Target/X86 somehow. TargetLowering 1371 // usually doesn't build LLVM IR, so that's probably the wrong place. 1372 Function *WinEHPrepare::createHandlerFunc(Function *ParentFn, Type *RetTy, 1373 const Twine &Name, Module *M, 1374 Value *&ParentFP) { 1375 // x64 uses a two-argument prototype where the parent FP is the second 1376 // argument. x86 uses no arguments, just the incoming EBP value. 1377 LLVMContext &Context = M->getContext(); 1378 Type *Int8PtrType = Type::getInt8PtrTy(Context); 1379 FunctionType *FnType; 1380 if (TheTriple.getArch() == Triple::x86_64) { 1381 Type *ArgTys[2] = {Int8PtrType, Int8PtrType}; 1382 FnType = FunctionType::get(RetTy, ArgTys, false); 1383 } else { 1384 FnType = FunctionType::get(RetTy, None, false); 1385 } 1386 1387 Function *Handler = 1388 Function::Create(FnType, GlobalVariable::InternalLinkage, Name, M); 1389 BasicBlock *Entry = BasicBlock::Create(Context, "entry"); 1390 Handler->getBasicBlockList().push_front(Entry); 1391 if (TheTriple.getArch() == Triple::x86_64) { 1392 ParentFP = &(Handler->getArgumentList().back()); 1393 } else { 1394 assert(M); 1395 Function *FrameAddressFn = 1396 Intrinsic::getDeclaration(M, Intrinsic::frameaddress); 1397 Function *RecoverFPFn = 1398 Intrinsic::getDeclaration(M, Intrinsic::x86_seh_recoverfp); 1399 IRBuilder<> Builder(&Handler->getEntryBlock()); 1400 Value *EBP = 1401 Builder.CreateCall(FrameAddressFn, {Builder.getInt32(1)}, "ebp"); 1402 Value *ParentI8Fn = Builder.CreateBitCast(ParentFn, Int8PtrType); 1403 ParentFP = Builder.CreateCall(RecoverFPFn, {ParentI8Fn, EBP}); 1404 } 1405 return Handler; 1406 } 1407 1408 bool WinEHPrepare::outlineHandler(ActionHandler *Action, Function *SrcFn, 1409 LandingPadInst *LPad, BasicBlock *StartBB, 1410 FrameVarInfoMap &VarInfo) { 1411 Module *M = SrcFn->getParent(); 1412 LLVMContext &Context = M->getContext(); 1413 Type *Int8PtrType = Type::getInt8PtrTy(Context); 1414 1415 // Create a new function to receive the handler contents. 1416 Value *ParentFP; 1417 Function *Handler; 1418 if (Action->getType() == Catch) { 1419 Handler = createHandlerFunc(SrcFn, Int8PtrType, SrcFn->getName() + ".catch", M, 1420 ParentFP); 1421 } else { 1422 Handler = createHandlerFunc(SrcFn, Type::getVoidTy(Context), 1423 SrcFn->getName() + ".cleanup", M, ParentFP); 1424 } 1425 Handler->setPersonalityFn(SrcFn->getPersonalityFn()); 1426 HandlerToParentFP[Handler] = ParentFP; 1427 Handler->addFnAttr("wineh-parent", SrcFn->getName()); 1428 BasicBlock *Entry = &Handler->getEntryBlock(); 1429 1430 // Generate a standard prolog to setup the frame recovery structure. 1431 IRBuilder<> Builder(Context); 1432 Builder.SetInsertPoint(Entry); 1433 Builder.SetCurrentDebugLocation(LPad->getDebugLoc()); 1434 1435 std::unique_ptr<WinEHCloningDirectorBase> Director; 1436 1437 ValueToValueMapTy VMap; 1438 1439 LandingPadMap &LPadMap = LPadMaps[LPad]; 1440 if (!LPadMap.isInitialized()) 1441 LPadMap.mapLandingPad(LPad); 1442 if (auto *CatchAction = dyn_cast<CatchHandler>(Action)) { 1443 Constant *Sel = CatchAction->getSelector(); 1444 Director.reset(new WinEHCatchDirector(Handler, ParentFP, Sel, VarInfo, 1445 LPadMap, NestedLPtoOriginalLP, DT, 1446 EHBlocks)); 1447 LPadMap.remapEHValues(VMap, UndefValue::get(Int8PtrType), 1448 ConstantInt::get(Type::getInt32Ty(Context), 1)); 1449 } else { 1450 Director.reset( 1451 new WinEHCleanupDirector(Handler, ParentFP, VarInfo, LPadMap)); 1452 LPadMap.remapEHValues(VMap, UndefValue::get(Int8PtrType), 1453 UndefValue::get(Type::getInt32Ty(Context))); 1454 } 1455 1456 SmallVector<ReturnInst *, 8> Returns; 1457 ClonedCodeInfo OutlinedFunctionInfo; 1458 1459 // If the start block contains PHI nodes, we need to map them. 1460 BasicBlock::iterator II = StartBB->begin(); 1461 while (auto *PN = dyn_cast<PHINode>(II)) { 1462 bool Mapped = false; 1463 // Look for PHI values that we have already mapped (such as the selector). 1464 for (Value *Val : PN->incoming_values()) { 1465 if (VMap.count(Val)) { 1466 VMap[PN] = VMap[Val]; 1467 Mapped = true; 1468 } 1469 } 1470 // If we didn't find a match for this value, map it as an undef. 1471 if (!Mapped) { 1472 VMap[PN] = UndefValue::get(PN->getType()); 1473 } 1474 ++II; 1475 } 1476 1477 // The landing pad value may be used by PHI nodes. It will ultimately be 1478 // eliminated, but we need it in the map for intermediate handling. 1479 VMap[LPad] = UndefValue::get(LPad->getType()); 1480 1481 // Skip over PHIs and, if applicable, landingpad instructions. 1482 II = StartBB->getFirstInsertionPt(); 1483 1484 CloneAndPruneIntoFromInst(Handler, SrcFn, II, VMap, 1485 /*ModuleLevelChanges=*/false, Returns, "", 1486 &OutlinedFunctionInfo, Director.get()); 1487 1488 // Move all the instructions in the cloned "entry" block into our entry block. 1489 // Depending on how the parent function was laid out, the block that will 1490 // correspond to the outlined entry block may not be the first block in the 1491 // list. We can recognize it, however, as the cloned block which has no 1492 // predecessors. Any other block wouldn't have been cloned if it didn't 1493 // have a predecessor which was also cloned. 1494 Function::iterator ClonedIt = std::next(Function::iterator(Entry)); 1495 while (!pred_empty(ClonedIt)) 1496 ++ClonedIt; 1497 BasicBlock *ClonedEntryBB = ClonedIt; 1498 assert(ClonedEntryBB); 1499 Entry->getInstList().splice(Entry->end(), ClonedEntryBB->getInstList()); 1500 ClonedEntryBB->eraseFromParent(); 1501 1502 // Make sure we can identify the handler's personality later. 1503 addStubInvokeToHandlerIfNeeded(Handler); 1504 1505 if (auto *CatchAction = dyn_cast<CatchHandler>(Action)) { 1506 WinEHCatchDirector *CatchDirector = 1507 reinterpret_cast<WinEHCatchDirector *>(Director.get()); 1508 CatchAction->setExceptionVar(CatchDirector->getExceptionVar()); 1509 CatchAction->setReturnTargets(CatchDirector->getReturnTargets()); 1510 1511 // Look for blocks that are not part of the landing pad that we just 1512 // outlined but terminate with a call to llvm.eh.endcatch and a 1513 // branch to a block that is in the handler we just outlined. 1514 // These blocks will be part of a nested landing pad that intends to 1515 // return to an address in this handler. This case is best handled 1516 // after both landing pads have been outlined, so for now we'll just 1517 // save the association of the blocks in LPadTargetBlocks. The 1518 // return instructions which are created from these branches will be 1519 // replaced after all landing pads have been outlined. 1520 for (const auto MapEntry : VMap) { 1521 // VMap maps all values and blocks that were just cloned, but dead 1522 // blocks which were pruned will map to nullptr. 1523 if (!isa<BasicBlock>(MapEntry.first) || MapEntry.second == nullptr) 1524 continue; 1525 const BasicBlock *MappedBB = cast<BasicBlock>(MapEntry.first); 1526 for (auto *Pred : predecessors(const_cast<BasicBlock *>(MappedBB))) { 1527 auto *Branch = dyn_cast<BranchInst>(Pred->getTerminator()); 1528 if (!Branch || !Branch->isUnconditional() || Pred->size() <= 1) 1529 continue; 1530 BasicBlock::iterator II = const_cast<BranchInst *>(Branch); 1531 --II; 1532 if (match(cast<Value>(II), m_Intrinsic<Intrinsic::eh_endcatch>())) { 1533 // This would indicate that a nested landing pad wants to return 1534 // to a block that is outlined into two different handlers. 1535 assert(!LPadTargetBlocks.count(MappedBB)); 1536 LPadTargetBlocks[MappedBB] = cast<BasicBlock>(MapEntry.second); 1537 } 1538 } 1539 } 1540 } // End if (CatchAction) 1541 1542 Action->setHandlerBlockOrFunc(Handler); 1543 1544 return true; 1545 } 1546 1547 /// This BB must end in a selector dispatch. All we need to do is pass the 1548 /// handler block to llvm.eh.actions and list it as a possible indirectbr 1549 /// target. 1550 void WinEHPrepare::processSEHCatchHandler(CatchHandler *CatchAction, 1551 BasicBlock *StartBB) { 1552 BasicBlock *HandlerBB; 1553 BasicBlock *NextBB; 1554 Constant *Selector; 1555 bool Res = isSelectorDispatch(StartBB, HandlerBB, Selector, NextBB); 1556 if (Res) { 1557 // If this was EH dispatch, this must be a conditional branch to the handler 1558 // block. 1559 // FIXME: Handle instructions in the dispatch block. Currently we drop them, 1560 // leading to crashes if some optimization hoists stuff here. 1561 assert(CatchAction->getSelector() && HandlerBB && 1562 "expected catch EH dispatch"); 1563 } else { 1564 // This must be a catch-all. Split the block after the landingpad. 1565 assert(CatchAction->getSelector()->isNullValue() && "expected catch-all"); 1566 HandlerBB = SplitBlock(StartBB, StartBB->getFirstInsertionPt(), DT); 1567 } 1568 IRBuilder<> Builder(HandlerBB->getFirstInsertionPt()); 1569 Function *EHCodeFn = Intrinsic::getDeclaration( 1570 StartBB->getParent()->getParent(), Intrinsic::eh_exceptioncode); 1571 Value *Code = Builder.CreateCall(EHCodeFn, {}, "sehcode"); 1572 Code = Builder.CreateIntToPtr(Code, SEHExceptionCodeSlot->getAllocatedType()); 1573 Builder.CreateStore(Code, SEHExceptionCodeSlot); 1574 CatchAction->setHandlerBlockOrFunc(BlockAddress::get(HandlerBB)); 1575 TinyPtrVector<BasicBlock *> Targets(HandlerBB); 1576 CatchAction->setReturnTargets(Targets); 1577 } 1578 1579 void LandingPadMap::mapLandingPad(const LandingPadInst *LPad) { 1580 // Each instance of this class should only ever be used to map a single 1581 // landing pad. 1582 assert(OriginLPad == nullptr || OriginLPad == LPad); 1583 1584 // If the landing pad has already been mapped, there's nothing more to do. 1585 if (OriginLPad == LPad) 1586 return; 1587 1588 OriginLPad = LPad; 1589 1590 // The landingpad instruction returns an aggregate value. Typically, its 1591 // value will be passed to a pair of extract value instructions and the 1592 // results of those extracts will have been promoted to reg values before 1593 // this routine is called. 1594 for (auto *U : LPad->users()) { 1595 const ExtractValueInst *Extract = dyn_cast<ExtractValueInst>(U); 1596 if (!Extract) 1597 continue; 1598 assert(Extract->getNumIndices() == 1 && 1599 "Unexpected operation: extracting both landing pad values"); 1600 unsigned int Idx = *(Extract->idx_begin()); 1601 assert((Idx == 0 || Idx == 1) && 1602 "Unexpected operation: extracting an unknown landing pad element"); 1603 if (Idx == 0) { 1604 ExtractedEHPtrs.push_back(Extract); 1605 } else if (Idx == 1) { 1606 ExtractedSelectors.push_back(Extract); 1607 } 1608 } 1609 } 1610 1611 bool LandingPadMap::isOriginLandingPadBlock(const BasicBlock *BB) const { 1612 return BB->getLandingPadInst() == OriginLPad; 1613 } 1614 1615 bool LandingPadMap::isLandingPadSpecificInst(const Instruction *Inst) const { 1616 if (Inst == OriginLPad) 1617 return true; 1618 for (auto *Extract : ExtractedEHPtrs) { 1619 if (Inst == Extract) 1620 return true; 1621 } 1622 for (auto *Extract : ExtractedSelectors) { 1623 if (Inst == Extract) 1624 return true; 1625 } 1626 return false; 1627 } 1628 1629 void LandingPadMap::remapEHValues(ValueToValueMapTy &VMap, Value *EHPtrValue, 1630 Value *SelectorValue) const { 1631 // Remap all landing pad extract instructions to the specified values. 1632 for (auto *Extract : ExtractedEHPtrs) 1633 VMap[Extract] = EHPtrValue; 1634 for (auto *Extract : ExtractedSelectors) 1635 VMap[Extract] = SelectorValue; 1636 } 1637 1638 static bool isLocalAddressCall(const Value *V) { 1639 return match(const_cast<Value *>(V), m_Intrinsic<Intrinsic::localaddress>()); 1640 } 1641 1642 CloningDirector::CloningAction WinEHCloningDirectorBase::handleInstruction( 1643 ValueToValueMapTy &VMap, const Instruction *Inst, BasicBlock *NewBB) { 1644 // If this is one of the boilerplate landing pad instructions, skip it. 1645 // The instruction will have already been remapped in VMap. 1646 if (LPadMap.isLandingPadSpecificInst(Inst)) 1647 return CloningDirector::SkipInstruction; 1648 1649 // Nested landing pads that have not already been outlined will be cloned as 1650 // stubs, with just the landingpad instruction and an unreachable instruction. 1651 // When all landingpads have been outlined, we'll replace this with the 1652 // llvm.eh.actions call and indirect branch created when the landing pad was 1653 // outlined. 1654 if (auto *LPad = dyn_cast<LandingPadInst>(Inst)) { 1655 return handleLandingPad(VMap, LPad, NewBB); 1656 } 1657 1658 // Nested landing pads that have already been outlined will be cloned in their 1659 // outlined form, but we need to intercept the ibr instruction to filter out 1660 // targets that do not return to the handler we are outlining. 1661 if (auto *IBr = dyn_cast<IndirectBrInst>(Inst)) { 1662 return handleIndirectBr(VMap, IBr, NewBB); 1663 } 1664 1665 if (auto *Invoke = dyn_cast<InvokeInst>(Inst)) 1666 return handleInvoke(VMap, Invoke, NewBB); 1667 1668 if (auto *Resume = dyn_cast<ResumeInst>(Inst)) 1669 return handleResume(VMap, Resume, NewBB); 1670 1671 if (auto *Cmp = dyn_cast<CmpInst>(Inst)) 1672 return handleCompare(VMap, Cmp, NewBB); 1673 1674 if (match(Inst, m_Intrinsic<Intrinsic::eh_begincatch>())) 1675 return handleBeginCatch(VMap, Inst, NewBB); 1676 if (match(Inst, m_Intrinsic<Intrinsic::eh_endcatch>())) 1677 return handleEndCatch(VMap, Inst, NewBB); 1678 if (match(Inst, m_Intrinsic<Intrinsic::eh_typeid_for>())) 1679 return handleTypeIdFor(VMap, Inst, NewBB); 1680 1681 // When outlining llvm.localaddress(), remap that to the second argument, 1682 // which is the FP of the parent. 1683 if (isLocalAddressCall(Inst)) { 1684 VMap[Inst] = ParentFP; 1685 return CloningDirector::SkipInstruction; 1686 } 1687 1688 // Continue with the default cloning behavior. 1689 return CloningDirector::CloneInstruction; 1690 } 1691 1692 CloningDirector::CloningAction WinEHCatchDirector::handleLandingPad( 1693 ValueToValueMapTy &VMap, const LandingPadInst *LPad, BasicBlock *NewBB) { 1694 // If the instruction after the landing pad is a call to llvm.eh.actions 1695 // the landing pad has already been outlined. In this case, we should 1696 // clone it because it may return to a block in the handler we are 1697 // outlining now that would otherwise be unreachable. The landing pads 1698 // are sorted before outlining begins to enable this case to work 1699 // properly. 1700 const Instruction *NextI = LPad->getNextNode(); 1701 if (match(NextI, m_Intrinsic<Intrinsic::eh_actions>())) 1702 return CloningDirector::CloneInstruction; 1703 1704 // If the landing pad hasn't been outlined yet, the landing pad we are 1705 // outlining now does not dominate it and so it cannot return to a block 1706 // in this handler. In that case, we can just insert a stub landing 1707 // pad now and patch it up later. 1708 Instruction *NewInst = LPad->clone(); 1709 if (LPad->hasName()) 1710 NewInst->setName(LPad->getName()); 1711 // Save this correlation for later processing. 1712 NestedLPtoOriginalLP[cast<LandingPadInst>(NewInst)] = LPad; 1713 VMap[LPad] = NewInst; 1714 BasicBlock::InstListType &InstList = NewBB->getInstList(); 1715 InstList.push_back(NewInst); 1716 InstList.push_back(new UnreachableInst(NewBB->getContext())); 1717 return CloningDirector::StopCloningBB; 1718 } 1719 1720 CloningDirector::CloningAction WinEHCatchDirector::handleBeginCatch( 1721 ValueToValueMapTy &VMap, const Instruction *Inst, BasicBlock *NewBB) { 1722 // The argument to the call is some form of the first element of the 1723 // landingpad aggregate value, but that doesn't matter. It isn't used 1724 // here. 1725 // The second argument is an outparameter where the exception object will be 1726 // stored. Typically the exception object is a scalar, but it can be an 1727 // aggregate when catching by value. 1728 // FIXME: Leave something behind to indicate where the exception object lives 1729 // for this handler. Should it be part of llvm.eh.actions? 1730 assert(ExceptionObjectVar == nullptr && "Multiple calls to " 1731 "llvm.eh.begincatch found while " 1732 "outlining catch handler."); 1733 ExceptionObjectVar = Inst->getOperand(1)->stripPointerCasts(); 1734 if (isa<ConstantPointerNull>(ExceptionObjectVar)) 1735 return CloningDirector::SkipInstruction; 1736 assert(cast<AllocaInst>(ExceptionObjectVar)->isStaticAlloca() && 1737 "catch parameter is not static alloca"); 1738 Materializer.escapeCatchObject(ExceptionObjectVar); 1739 return CloningDirector::SkipInstruction; 1740 } 1741 1742 CloningDirector::CloningAction 1743 WinEHCatchDirector::handleEndCatch(ValueToValueMapTy &VMap, 1744 const Instruction *Inst, BasicBlock *NewBB) { 1745 auto *IntrinCall = dyn_cast<IntrinsicInst>(Inst); 1746 // It might be interesting to track whether or not we are inside a catch 1747 // function, but that might make the algorithm more brittle than it needs 1748 // to be. 1749 1750 // The end catch call can occur in one of two places: either in a 1751 // landingpad block that is part of the catch handlers exception mechanism, 1752 // or at the end of the catch block. However, a catch-all handler may call 1753 // end catch from the original landing pad. If the call occurs in a nested 1754 // landing pad block, we must skip it and continue so that the landing pad 1755 // gets cloned. 1756 auto *ParentBB = IntrinCall->getParent(); 1757 if (ParentBB->isLandingPad() && !LPadMap.isOriginLandingPadBlock(ParentBB)) 1758 return CloningDirector::SkipInstruction; 1759 1760 // If an end catch occurs anywhere else we want to terminate the handler 1761 // with a return to the code that follows the endcatch call. If the 1762 // next instruction is not an unconditional branch, we need to split the 1763 // block to provide a clear target for the return instruction. 1764 BasicBlock *ContinueBB; 1765 auto Next = std::next(BasicBlock::const_iterator(IntrinCall)); 1766 const BranchInst *Branch = dyn_cast<BranchInst>(Next); 1767 if (!Branch || !Branch->isUnconditional()) { 1768 // We're interrupting the cloning process at this location, so the 1769 // const_cast we're doing here will not cause a problem. 1770 ContinueBB = SplitBlock(const_cast<BasicBlock *>(ParentBB), 1771 const_cast<Instruction *>(cast<Instruction>(Next))); 1772 } else { 1773 ContinueBB = Branch->getSuccessor(0); 1774 } 1775 1776 ReturnInst::Create(NewBB->getContext(), BlockAddress::get(ContinueBB), NewBB); 1777 ReturnTargets.push_back(ContinueBB); 1778 1779 // We just added a terminator to the cloned block. 1780 // Tell the caller to stop processing the current basic block so that 1781 // the branch instruction will be skipped. 1782 return CloningDirector::StopCloningBB; 1783 } 1784 1785 CloningDirector::CloningAction WinEHCatchDirector::handleTypeIdFor( 1786 ValueToValueMapTy &VMap, const Instruction *Inst, BasicBlock *NewBB) { 1787 auto *IntrinCall = dyn_cast<IntrinsicInst>(Inst); 1788 Value *Selector = IntrinCall->getArgOperand(0)->stripPointerCasts(); 1789 // This causes a replacement that will collapse the landing pad CFG based 1790 // on the filter function we intend to match. 1791 if (Selector == CurrentSelector) 1792 VMap[Inst] = ConstantInt::get(SelectorIDType, 1); 1793 else 1794 VMap[Inst] = ConstantInt::get(SelectorIDType, 0); 1795 // Tell the caller not to clone this instruction. 1796 return CloningDirector::SkipInstruction; 1797 } 1798 1799 CloningDirector::CloningAction WinEHCatchDirector::handleIndirectBr( 1800 ValueToValueMapTy &VMap, 1801 const IndirectBrInst *IBr, 1802 BasicBlock *NewBB) { 1803 // If this indirect branch is not part of a landing pad block, just clone it. 1804 const BasicBlock *ParentBB = IBr->getParent(); 1805 if (!ParentBB->isLandingPad()) 1806 return CloningDirector::CloneInstruction; 1807 1808 // If it is part of a landing pad, we want to filter out target blocks 1809 // that are not part of the handler we are outlining. 1810 const LandingPadInst *LPad = ParentBB->getLandingPadInst(); 1811 1812 // Save this correlation for later processing. 1813 NestedLPtoOriginalLP[cast<LandingPadInst>(VMap[LPad])] = LPad; 1814 1815 // We should only get here for landing pads that have already been outlined. 1816 assert(match(LPad->getNextNode(), m_Intrinsic<Intrinsic::eh_actions>())); 1817 1818 // Copy the indirectbr, but only include targets that were previously 1819 // identified as EH blocks and are dominated by the nested landing pad. 1820 SetVector<const BasicBlock *> ReturnTargets; 1821 for (int I = 0, E = IBr->getNumDestinations(); I < E; ++I) { 1822 auto *TargetBB = IBr->getDestination(I); 1823 if (EHBlocks.count(const_cast<BasicBlock*>(TargetBB)) && 1824 DT->dominates(ParentBB, TargetBB)) { 1825 DEBUG(dbgs() << " Adding destination " << TargetBB->getName() << "\n"); 1826 ReturnTargets.insert(TargetBB); 1827 } 1828 } 1829 IndirectBrInst *NewBranch = 1830 IndirectBrInst::Create(const_cast<Value *>(IBr->getAddress()), 1831 ReturnTargets.size(), NewBB); 1832 for (auto *Target : ReturnTargets) 1833 NewBranch->addDestination(const_cast<BasicBlock*>(Target)); 1834 1835 // The operands and targets of the branch instruction are remapped later 1836 // because it is a terminator. Tell the cloning code to clone the 1837 // blocks we just added to the target list. 1838 return CloningDirector::CloneSuccessors; 1839 } 1840 1841 CloningDirector::CloningAction 1842 WinEHCatchDirector::handleInvoke(ValueToValueMapTy &VMap, 1843 const InvokeInst *Invoke, BasicBlock *NewBB) { 1844 return CloningDirector::CloneInstruction; 1845 } 1846 1847 CloningDirector::CloningAction 1848 WinEHCatchDirector::handleResume(ValueToValueMapTy &VMap, 1849 const ResumeInst *Resume, BasicBlock *NewBB) { 1850 // Resume instructions shouldn't be reachable from catch handlers. 1851 // We still need to handle it, but it will be pruned. 1852 BasicBlock::InstListType &InstList = NewBB->getInstList(); 1853 InstList.push_back(new UnreachableInst(NewBB->getContext())); 1854 return CloningDirector::StopCloningBB; 1855 } 1856 1857 CloningDirector::CloningAction 1858 WinEHCatchDirector::handleCompare(ValueToValueMapTy &VMap, 1859 const CmpInst *Compare, BasicBlock *NewBB) { 1860 const IntrinsicInst *IntrinCall = nullptr; 1861 if (match(Compare->getOperand(0), m_Intrinsic<Intrinsic::eh_typeid_for>())) { 1862 IntrinCall = dyn_cast<IntrinsicInst>(Compare->getOperand(0)); 1863 } else if (match(Compare->getOperand(1), 1864 m_Intrinsic<Intrinsic::eh_typeid_for>())) { 1865 IntrinCall = dyn_cast<IntrinsicInst>(Compare->getOperand(1)); 1866 } 1867 if (IntrinCall) { 1868 Value *Selector = IntrinCall->getArgOperand(0)->stripPointerCasts(); 1869 // This causes a replacement that will collapse the landing pad CFG based 1870 // on the filter function we intend to match. 1871 if (Selector == CurrentSelector->stripPointerCasts()) { 1872 VMap[Compare] = ConstantInt::get(SelectorIDType, 1); 1873 } else { 1874 VMap[Compare] = ConstantInt::get(SelectorIDType, 0); 1875 } 1876 return CloningDirector::SkipInstruction; 1877 } 1878 return CloningDirector::CloneInstruction; 1879 } 1880 1881 CloningDirector::CloningAction WinEHCleanupDirector::handleLandingPad( 1882 ValueToValueMapTy &VMap, const LandingPadInst *LPad, BasicBlock *NewBB) { 1883 // The MS runtime will terminate the process if an exception occurs in a 1884 // cleanup handler, so we shouldn't encounter landing pads in the actual 1885 // cleanup code, but they may appear in catch blocks. Depending on where 1886 // we started cloning we may see one, but it will get dropped during dead 1887 // block pruning. 1888 Instruction *NewInst = new UnreachableInst(NewBB->getContext()); 1889 VMap[LPad] = NewInst; 1890 BasicBlock::InstListType &InstList = NewBB->getInstList(); 1891 InstList.push_back(NewInst); 1892 return CloningDirector::StopCloningBB; 1893 } 1894 1895 CloningDirector::CloningAction WinEHCleanupDirector::handleBeginCatch( 1896 ValueToValueMapTy &VMap, const Instruction *Inst, BasicBlock *NewBB) { 1897 // Cleanup code may flow into catch blocks or the catch block may be part 1898 // of a branch that will be optimized away. We'll insert a return 1899 // instruction now, but it may be pruned before the cloning process is 1900 // complete. 1901 ReturnInst::Create(NewBB->getContext(), nullptr, NewBB); 1902 return CloningDirector::StopCloningBB; 1903 } 1904 1905 CloningDirector::CloningAction WinEHCleanupDirector::handleEndCatch( 1906 ValueToValueMapTy &VMap, const Instruction *Inst, BasicBlock *NewBB) { 1907 // Cleanup handlers nested within catch handlers may begin with a call to 1908 // eh.endcatch. We can just ignore that instruction. 1909 return CloningDirector::SkipInstruction; 1910 } 1911 1912 CloningDirector::CloningAction WinEHCleanupDirector::handleTypeIdFor( 1913 ValueToValueMapTy &VMap, const Instruction *Inst, BasicBlock *NewBB) { 1914 // If we encounter a selector comparison while cloning a cleanup handler, 1915 // we want to stop cloning immediately. Anything after the dispatch 1916 // will be outlined into a different handler. 1917 BasicBlock *CatchHandler; 1918 Constant *Selector; 1919 BasicBlock *NextBB; 1920 if (isSelectorDispatch(const_cast<BasicBlock *>(Inst->getParent()), 1921 CatchHandler, Selector, NextBB)) { 1922 ReturnInst::Create(NewBB->getContext(), nullptr, NewBB); 1923 return CloningDirector::StopCloningBB; 1924 } 1925 // If eg.typeid.for is called for any other reason, it can be ignored. 1926 VMap[Inst] = ConstantInt::get(SelectorIDType, 0); 1927 return CloningDirector::SkipInstruction; 1928 } 1929 1930 CloningDirector::CloningAction WinEHCleanupDirector::handleIndirectBr( 1931 ValueToValueMapTy &VMap, 1932 const IndirectBrInst *IBr, 1933 BasicBlock *NewBB) { 1934 // No special handling is required for cleanup cloning. 1935 return CloningDirector::CloneInstruction; 1936 } 1937 1938 CloningDirector::CloningAction WinEHCleanupDirector::handleInvoke( 1939 ValueToValueMapTy &VMap, const InvokeInst *Invoke, BasicBlock *NewBB) { 1940 // All invokes in cleanup handlers can be replaced with calls. 1941 SmallVector<Value *, 16> CallArgs(Invoke->op_begin(), Invoke->op_end() - 3); 1942 // Insert a normal call instruction... 1943 CallInst *NewCall = 1944 CallInst::Create(const_cast<Value *>(Invoke->getCalledValue()), CallArgs, 1945 Invoke->getName(), NewBB); 1946 NewCall->setCallingConv(Invoke->getCallingConv()); 1947 NewCall->setAttributes(Invoke->getAttributes()); 1948 NewCall->setDebugLoc(Invoke->getDebugLoc()); 1949 VMap[Invoke] = NewCall; 1950 1951 // Remap the operands. 1952 llvm::RemapInstruction(NewCall, VMap, RF_None, nullptr, &Materializer); 1953 1954 // Insert an unconditional branch to the normal destination. 1955 BranchInst::Create(Invoke->getNormalDest(), NewBB); 1956 1957 // The unwind destination won't be cloned into the new function, so 1958 // we don't need to clean up its phi nodes. 1959 1960 // We just added a terminator to the cloned block. 1961 // Tell the caller to stop processing the current basic block. 1962 return CloningDirector::CloneSuccessors; 1963 } 1964 1965 CloningDirector::CloningAction WinEHCleanupDirector::handleResume( 1966 ValueToValueMapTy &VMap, const ResumeInst *Resume, BasicBlock *NewBB) { 1967 ReturnInst::Create(NewBB->getContext(), nullptr, NewBB); 1968 1969 // We just added a terminator to the cloned block. 1970 // Tell the caller to stop processing the current basic block so that 1971 // the branch instruction will be skipped. 1972 return CloningDirector::StopCloningBB; 1973 } 1974 1975 CloningDirector::CloningAction 1976 WinEHCleanupDirector::handleCompare(ValueToValueMapTy &VMap, 1977 const CmpInst *Compare, BasicBlock *NewBB) { 1978 if (match(Compare->getOperand(0), m_Intrinsic<Intrinsic::eh_typeid_for>()) || 1979 match(Compare->getOperand(1), m_Intrinsic<Intrinsic::eh_typeid_for>())) { 1980 VMap[Compare] = ConstantInt::get(SelectorIDType, 1); 1981 return CloningDirector::SkipInstruction; 1982 } 1983 return CloningDirector::CloneInstruction; 1984 } 1985 1986 WinEHFrameVariableMaterializer::WinEHFrameVariableMaterializer( 1987 Function *OutlinedFn, Value *ParentFP, FrameVarInfoMap &FrameVarInfo) 1988 : FrameVarInfo(FrameVarInfo), Builder(OutlinedFn->getContext()) { 1989 BasicBlock *EntryBB = &OutlinedFn->getEntryBlock(); 1990 1991 // New allocas should be inserted in the entry block, but after the parent FP 1992 // is established if it is an instruction. 1993 Instruction *InsertPoint = EntryBB->getFirstInsertionPt(); 1994 if (auto *FPInst = dyn_cast<Instruction>(ParentFP)) 1995 InsertPoint = FPInst->getNextNode(); 1996 Builder.SetInsertPoint(EntryBB, InsertPoint); 1997 } 1998 1999 Value *WinEHFrameVariableMaterializer::materializeValueFor(Value *V) { 2000 // If we're asked to materialize a static alloca, we temporarily create an 2001 // alloca in the outlined function and add this to the FrameVarInfo map. When 2002 // all the outlining is complete, we'll replace these temporary allocas with 2003 // calls to llvm.localrecover. 2004 if (auto *AV = dyn_cast<AllocaInst>(V)) { 2005 assert(AV->isStaticAlloca() && 2006 "cannot materialize un-demoted dynamic alloca"); 2007 AllocaInst *NewAlloca = dyn_cast<AllocaInst>(AV->clone()); 2008 Builder.Insert(NewAlloca, AV->getName()); 2009 FrameVarInfo[AV].push_back(NewAlloca); 2010 return NewAlloca; 2011 } 2012 2013 if (isa<Instruction>(V) || isa<Argument>(V)) { 2014 Function *Parent = isa<Instruction>(V) 2015 ? cast<Instruction>(V)->getParent()->getParent() 2016 : cast<Argument>(V)->getParent(); 2017 errs() 2018 << "Failed to demote instruction used in exception handler of function " 2019 << GlobalValue::getRealLinkageName(Parent->getName()) << ":\n"; 2020 errs() << " " << *V << '\n'; 2021 report_fatal_error("WinEHPrepare failed to demote instruction"); 2022 } 2023 2024 // Don't materialize other values. 2025 return nullptr; 2026 } 2027 2028 void WinEHFrameVariableMaterializer::escapeCatchObject(Value *V) { 2029 // Catch parameter objects have to live in the parent frame. When we see a use 2030 // of a catch parameter, add a sentinel to the multimap to indicate that it's 2031 // used from another handler. This will prevent us from trying to sink the 2032 // alloca into the handler and ensure that the catch parameter is present in 2033 // the call to llvm.localescape. 2034 FrameVarInfo[V].push_back(getCatchObjectSentinel()); 2035 } 2036 2037 // This function maps the catch and cleanup handlers that are reachable from the 2038 // specified landing pad. The landing pad sequence will have this basic shape: 2039 // 2040 // <cleanup handler> 2041 // <selector comparison> 2042 // <catch handler> 2043 // <cleanup handler> 2044 // <selector comparison> 2045 // <catch handler> 2046 // <cleanup handler> 2047 // ... 2048 // 2049 // Any of the cleanup slots may be absent. The cleanup slots may be occupied by 2050 // any arbitrary control flow, but all paths through the cleanup code must 2051 // eventually reach the next selector comparison and no path can skip to a 2052 // different selector comparisons, though some paths may terminate abnormally. 2053 // Therefore, we will use a depth first search from the start of any given 2054 // cleanup block and stop searching when we find the next selector comparison. 2055 // 2056 // If the landingpad instruction does not have a catch clause, we will assume 2057 // that any instructions other than selector comparisons and catch handlers can 2058 // be ignored. In practice, these will only be the boilerplate instructions. 2059 // 2060 // The catch handlers may also have any control structure, but we are only 2061 // interested in the start of the catch handlers, so we don't need to actually 2062 // follow the flow of the catch handlers. The start of the catch handlers can 2063 // be located from the compare instructions, but they can be skipped in the 2064 // flow by following the contrary branch. 2065 void WinEHPrepare::mapLandingPadBlocks(LandingPadInst *LPad, 2066 LandingPadActions &Actions) { 2067 unsigned int NumClauses = LPad->getNumClauses(); 2068 unsigned int HandlersFound = 0; 2069 BasicBlock *BB = LPad->getParent(); 2070 2071 DEBUG(dbgs() << "Mapping landing pad: " << BB->getName() << "\n"); 2072 2073 if (NumClauses == 0) { 2074 findCleanupHandlers(Actions, BB, nullptr); 2075 return; 2076 } 2077 2078 VisitedBlockSet VisitedBlocks; 2079 2080 while (HandlersFound != NumClauses) { 2081 BasicBlock *NextBB = nullptr; 2082 2083 // Skip over filter clauses. 2084 if (LPad->isFilter(HandlersFound)) { 2085 ++HandlersFound; 2086 continue; 2087 } 2088 2089 // See if the clause we're looking for is a catch-all. 2090 // If so, the catch begins immediately. 2091 Constant *ExpectedSelector = 2092 LPad->getClause(HandlersFound)->stripPointerCasts(); 2093 if (isa<ConstantPointerNull>(ExpectedSelector)) { 2094 // The catch all must occur last. 2095 assert(HandlersFound == NumClauses - 1); 2096 2097 // There can be additional selector dispatches in the call chain that we 2098 // need to ignore. 2099 BasicBlock *CatchBlock = nullptr; 2100 Constant *Selector; 2101 while (BB && isSelectorDispatch(BB, CatchBlock, Selector, NextBB)) { 2102 DEBUG(dbgs() << " Found extra catch dispatch in block " 2103 << CatchBlock->getName() << "\n"); 2104 BB = NextBB; 2105 } 2106 2107 // Add the catch handler to the action list. 2108 CatchHandler *Action = nullptr; 2109 if (CatchHandlerMap.count(BB) && CatchHandlerMap[BB] != nullptr) { 2110 // If the CatchHandlerMap already has an entry for this BB, re-use it. 2111 Action = CatchHandlerMap[BB]; 2112 assert(Action->getSelector() == ExpectedSelector); 2113 } else { 2114 // We don't expect a selector dispatch, but there may be a call to 2115 // llvm.eh.begincatch, which separates catch handling code from 2116 // cleanup code in the same control flow. This call looks for the 2117 // begincatch intrinsic. 2118 Action = findCatchHandler(BB, NextBB, VisitedBlocks); 2119 if (Action) { 2120 // For C++ EH, check if there is any interesting cleanup code before 2121 // we begin the catch. This is important because cleanups cannot 2122 // rethrow exceptions but code called from catches can. For SEH, it 2123 // isn't important if some finally code before a catch-all is executed 2124 // out of line or after recovering from the exception. 2125 if (Personality == EHPersonality::MSVC_CXX) 2126 findCleanupHandlers(Actions, BB, BB); 2127 } else { 2128 // If an action was not found, it means that the control flows 2129 // directly into the catch-all handler and there is no cleanup code. 2130 // That's an expected situation and we must create a catch action. 2131 // Since this is a catch-all handler, the selector won't actually 2132 // appear in the code anywhere. ExpectedSelector here is the constant 2133 // null ptr that we got from the landing pad instruction. 2134 Action = new CatchHandler(BB, ExpectedSelector, nullptr); 2135 CatchHandlerMap[BB] = Action; 2136 } 2137 } 2138 Actions.insertCatchHandler(Action); 2139 DEBUG(dbgs() << " Catch all handler at block " << BB->getName() << "\n"); 2140 ++HandlersFound; 2141 2142 // Once we reach a catch-all, don't expect to hit a resume instruction. 2143 BB = nullptr; 2144 break; 2145 } 2146 2147 CatchHandler *CatchAction = findCatchHandler(BB, NextBB, VisitedBlocks); 2148 assert(CatchAction); 2149 2150 // See if there is any interesting code executed before the dispatch. 2151 findCleanupHandlers(Actions, BB, CatchAction->getStartBlock()); 2152 2153 // When the source program contains multiple nested try blocks the catch 2154 // handlers can get strung together in such a way that we can encounter 2155 // a dispatch for a selector that we've already had a handler for. 2156 if (CatchAction->getSelector()->stripPointerCasts() == ExpectedSelector) { 2157 ++HandlersFound; 2158 2159 // Add the catch handler to the action list. 2160 DEBUG(dbgs() << " Found catch dispatch in block " 2161 << CatchAction->getStartBlock()->getName() << "\n"); 2162 Actions.insertCatchHandler(CatchAction); 2163 } else { 2164 // Under some circumstances optimized IR will flow unconditionally into a 2165 // handler block without checking the selector. This can only happen if 2166 // the landing pad has a catch-all handler and the handler for the 2167 // preceding catch clause is identical to the catch-call handler 2168 // (typically an empty catch). In this case, the handler must be shared 2169 // by all remaining clauses. 2170 if (isa<ConstantPointerNull>( 2171 CatchAction->getSelector()->stripPointerCasts())) { 2172 DEBUG(dbgs() << " Applying early catch-all handler in block " 2173 << CatchAction->getStartBlock()->getName() 2174 << " to all remaining clauses.\n"); 2175 Actions.insertCatchHandler(CatchAction); 2176 return; 2177 } 2178 2179 DEBUG(dbgs() << " Found extra catch dispatch in block " 2180 << CatchAction->getStartBlock()->getName() << "\n"); 2181 } 2182 2183 // Move on to the block after the catch handler. 2184 BB = NextBB; 2185 } 2186 2187 // If we didn't wind up in a catch-all, see if there is any interesting code 2188 // executed before the resume. 2189 findCleanupHandlers(Actions, BB, BB); 2190 2191 // It's possible that some optimization moved code into a landingpad that 2192 // wasn't 2193 // previously being used for cleanup. If that happens, we need to execute 2194 // that 2195 // extra code from a cleanup handler. 2196 if (Actions.includesCleanup() && !LPad->isCleanup()) 2197 LPad->setCleanup(true); 2198 } 2199 2200 // This function searches starting with the input block for the next 2201 // block that terminates with a branch whose condition is based on a selector 2202 // comparison. This may be the input block. See the mapLandingPadBlocks 2203 // comments for a discussion of control flow assumptions. 2204 // 2205 CatchHandler *WinEHPrepare::findCatchHandler(BasicBlock *BB, 2206 BasicBlock *&NextBB, 2207 VisitedBlockSet &VisitedBlocks) { 2208 // See if we've already found a catch handler use it. 2209 // Call count() first to avoid creating a null entry for blocks 2210 // we haven't seen before. 2211 if (CatchHandlerMap.count(BB) && CatchHandlerMap[BB] != nullptr) { 2212 CatchHandler *Action = cast<CatchHandler>(CatchHandlerMap[BB]); 2213 NextBB = Action->getNextBB(); 2214 return Action; 2215 } 2216 2217 // VisitedBlocks applies only to the current search. We still 2218 // need to consider blocks that we've visited while mapping other 2219 // landing pads. 2220 VisitedBlocks.insert(BB); 2221 2222 BasicBlock *CatchBlock = nullptr; 2223 Constant *Selector = nullptr; 2224 2225 // If this is the first time we've visited this block from any landing pad 2226 // look to see if it is a selector dispatch block. 2227 if (!CatchHandlerMap.count(BB)) { 2228 if (isSelectorDispatch(BB, CatchBlock, Selector, NextBB)) { 2229 CatchHandler *Action = new CatchHandler(BB, Selector, NextBB); 2230 CatchHandlerMap[BB] = Action; 2231 return Action; 2232 } 2233 // If we encounter a block containing an llvm.eh.begincatch before we 2234 // find a selector dispatch block, the handler is assumed to be 2235 // reached unconditionally. This happens for catch-all blocks, but 2236 // it can also happen for other catch handlers that have been combined 2237 // with the catch-all handler during optimization. 2238 if (isCatchBlock(BB)) { 2239 PointerType *Int8PtrTy = Type::getInt8PtrTy(BB->getContext()); 2240 Constant *NullSelector = ConstantPointerNull::get(Int8PtrTy); 2241 CatchHandler *Action = new CatchHandler(BB, NullSelector, nullptr); 2242 CatchHandlerMap[BB] = Action; 2243 return Action; 2244 } 2245 } 2246 2247 // Visit each successor, looking for the dispatch. 2248 // FIXME: We expect to find the dispatch quickly, so this will probably 2249 // work better as a breadth first search. 2250 for (BasicBlock *Succ : successors(BB)) { 2251 if (VisitedBlocks.count(Succ)) 2252 continue; 2253 2254 CatchHandler *Action = findCatchHandler(Succ, NextBB, VisitedBlocks); 2255 if (Action) 2256 return Action; 2257 } 2258 return nullptr; 2259 } 2260 2261 // These are helper functions to combine repeated code from findCleanupHandlers. 2262 static void createCleanupHandler(LandingPadActions &Actions, 2263 CleanupHandlerMapTy &CleanupHandlerMap, 2264 BasicBlock *BB) { 2265 CleanupHandler *Action = new CleanupHandler(BB); 2266 CleanupHandlerMap[BB] = Action; 2267 Actions.insertCleanupHandler(Action); 2268 DEBUG(dbgs() << " Found cleanup code in block " 2269 << Action->getStartBlock()->getName() << "\n"); 2270 } 2271 2272 static CallSite matchOutlinedFinallyCall(BasicBlock *BB, 2273 Instruction *MaybeCall) { 2274 // Look for finally blocks that Clang has already outlined for us. 2275 // %fp = call i8* @llvm.localaddress() 2276 // call void @"fin$parent"(iN 1, i8* %fp) 2277 if (isLocalAddressCall(MaybeCall) && MaybeCall != BB->getTerminator()) 2278 MaybeCall = MaybeCall->getNextNode(); 2279 CallSite FinallyCall(MaybeCall); 2280 if (!FinallyCall || FinallyCall.arg_size() != 2) 2281 return CallSite(); 2282 if (!match(FinallyCall.getArgument(0), m_SpecificInt(1))) 2283 return CallSite(); 2284 if (!isLocalAddressCall(FinallyCall.getArgument(1))) 2285 return CallSite(); 2286 return FinallyCall; 2287 } 2288 2289 static BasicBlock *followSingleUnconditionalBranches(BasicBlock *BB) { 2290 // Skip single ubr blocks. 2291 while (BB->getFirstNonPHIOrDbg() == BB->getTerminator()) { 2292 auto *Br = dyn_cast<BranchInst>(BB->getTerminator()); 2293 if (Br && Br->isUnconditional()) 2294 BB = Br->getSuccessor(0); 2295 else 2296 return BB; 2297 } 2298 return BB; 2299 } 2300 2301 // This function searches starting with the input block for the next block that 2302 // contains code that is not part of a catch handler and would not be eliminated 2303 // during handler outlining. 2304 // 2305 void WinEHPrepare::findCleanupHandlers(LandingPadActions &Actions, 2306 BasicBlock *StartBB, BasicBlock *EndBB) { 2307 // Here we will skip over the following: 2308 // 2309 // landing pad prolog: 2310 // 2311 // Unconditional branches 2312 // 2313 // Selector dispatch 2314 // 2315 // Resume pattern 2316 // 2317 // Anything else marks the start of an interesting block 2318 2319 BasicBlock *BB = StartBB; 2320 // Anything other than an unconditional branch will kick us out of this loop 2321 // one way or another. 2322 while (BB) { 2323 BB = followSingleUnconditionalBranches(BB); 2324 // If we've already scanned this block, don't scan it again. If it is 2325 // a cleanup block, there will be an action in the CleanupHandlerMap. 2326 // If we've scanned it and it is not a cleanup block, there will be a 2327 // nullptr in the CleanupHandlerMap. If we have not scanned it, there will 2328 // be no entry in the CleanupHandlerMap. We must call count() first to 2329 // avoid creating a null entry for blocks we haven't scanned. 2330 if (CleanupHandlerMap.count(BB)) { 2331 if (auto *Action = CleanupHandlerMap[BB]) { 2332 Actions.insertCleanupHandler(Action); 2333 DEBUG(dbgs() << " Found cleanup code in block " 2334 << Action->getStartBlock()->getName() << "\n"); 2335 // FIXME: This cleanup might chain into another, and we need to discover 2336 // that. 2337 return; 2338 } else { 2339 // Here we handle the case where the cleanup handler map contains a 2340 // value for this block but the value is a nullptr. This means that 2341 // we have previously analyzed the block and determined that it did 2342 // not contain any cleanup code. Based on the earlier analysis, we 2343 // know the block must end in either an unconditional branch, a 2344 // resume or a conditional branch that is predicated on a comparison 2345 // with a selector. Either the resume or the selector dispatch 2346 // would terminate the search for cleanup code, so the unconditional 2347 // branch is the only case for which we might need to continue 2348 // searching. 2349 BasicBlock *SuccBB = followSingleUnconditionalBranches(BB); 2350 if (SuccBB == BB || SuccBB == EndBB) 2351 return; 2352 BB = SuccBB; 2353 continue; 2354 } 2355 } 2356 2357 // Create an entry in the cleanup handler map for this block. Initially 2358 // we create an entry that says this isn't a cleanup block. If we find 2359 // cleanup code, the caller will replace this entry. 2360 CleanupHandlerMap[BB] = nullptr; 2361 2362 TerminatorInst *Terminator = BB->getTerminator(); 2363 2364 // Landing pad blocks have extra instructions we need to accept. 2365 LandingPadMap *LPadMap = nullptr; 2366 if (BB->isLandingPad()) { 2367 LandingPadInst *LPad = BB->getLandingPadInst(); 2368 LPadMap = &LPadMaps[LPad]; 2369 if (!LPadMap->isInitialized()) 2370 LPadMap->mapLandingPad(LPad); 2371 } 2372 2373 // Look for the bare resume pattern: 2374 // %lpad.val1 = insertvalue { i8*, i32 } undef, i8* %exn, 0 2375 // %lpad.val2 = insertvalue { i8*, i32 } %lpad.val1, i32 %sel, 1 2376 // resume { i8*, i32 } %lpad.val2 2377 if (auto *Resume = dyn_cast<ResumeInst>(Terminator)) { 2378 InsertValueInst *Insert1 = nullptr; 2379 InsertValueInst *Insert2 = nullptr; 2380 Value *ResumeVal = Resume->getOperand(0); 2381 // If the resume value isn't a phi or landingpad value, it should be a 2382 // series of insertions. Identify them so we can avoid them when scanning 2383 // for cleanups. 2384 if (!isa<PHINode>(ResumeVal) && !isa<LandingPadInst>(ResumeVal)) { 2385 Insert2 = dyn_cast<InsertValueInst>(ResumeVal); 2386 if (!Insert2) 2387 return createCleanupHandler(Actions, CleanupHandlerMap, BB); 2388 Insert1 = dyn_cast<InsertValueInst>(Insert2->getAggregateOperand()); 2389 if (!Insert1) 2390 return createCleanupHandler(Actions, CleanupHandlerMap, BB); 2391 } 2392 for (BasicBlock::iterator II = BB->getFirstNonPHIOrDbg(), IE = BB->end(); 2393 II != IE; ++II) { 2394 Instruction *Inst = II; 2395 if (LPadMap && LPadMap->isLandingPadSpecificInst(Inst)) 2396 continue; 2397 if (Inst == Insert1 || Inst == Insert2 || Inst == Resume) 2398 continue; 2399 if (!Inst->hasOneUse() || 2400 (Inst->user_back() != Insert1 && Inst->user_back() != Insert2)) { 2401 return createCleanupHandler(Actions, CleanupHandlerMap, BB); 2402 } 2403 } 2404 return; 2405 } 2406 2407 BranchInst *Branch = dyn_cast<BranchInst>(Terminator); 2408 if (Branch && Branch->isConditional()) { 2409 // Look for the selector dispatch. 2410 // %2 = call i32 @llvm.eh.typeid.for(i8* bitcast (i8** @_ZTIf to i8*)) 2411 // %matches = icmp eq i32 %sel, %2 2412 // br i1 %matches, label %catch14, label %eh.resume 2413 CmpInst *Compare = dyn_cast<CmpInst>(Branch->getCondition()); 2414 if (!Compare || !Compare->isEquality()) 2415 return createCleanupHandler(Actions, CleanupHandlerMap, BB); 2416 for (BasicBlock::iterator II = BB->getFirstNonPHIOrDbg(), IE = BB->end(); 2417 II != IE; ++II) { 2418 Instruction *Inst = II; 2419 if (LPadMap && LPadMap->isLandingPadSpecificInst(Inst)) 2420 continue; 2421 if (Inst == Compare || Inst == Branch) 2422 continue; 2423 if (match(Inst, m_Intrinsic<Intrinsic::eh_typeid_for>())) 2424 continue; 2425 return createCleanupHandler(Actions, CleanupHandlerMap, BB); 2426 } 2427 // The selector dispatch block should always terminate our search. 2428 assert(BB == EndBB); 2429 return; 2430 } 2431 2432 if (isAsynchronousEHPersonality(Personality)) { 2433 // If this is a landingpad block, split the block at the first non-landing 2434 // pad instruction. 2435 Instruction *MaybeCall = BB->getFirstNonPHIOrDbg(); 2436 if (LPadMap) { 2437 while (MaybeCall != BB->getTerminator() && 2438 LPadMap->isLandingPadSpecificInst(MaybeCall)) 2439 MaybeCall = MaybeCall->getNextNode(); 2440 } 2441 2442 // Look for outlined finally calls on x64, since those happen to match the 2443 // prototype provided by the runtime. 2444 if (TheTriple.getArch() == Triple::x86_64) { 2445 if (CallSite FinallyCall = matchOutlinedFinallyCall(BB, MaybeCall)) { 2446 Function *Fin = FinallyCall.getCalledFunction(); 2447 assert(Fin && "outlined finally call should be direct"); 2448 auto *Action = new CleanupHandler(BB); 2449 Action->setHandlerBlockOrFunc(Fin); 2450 Actions.insertCleanupHandler(Action); 2451 CleanupHandlerMap[BB] = Action; 2452 DEBUG(dbgs() << " Found frontend-outlined finally call to " 2453 << Fin->getName() << " in block " 2454 << Action->getStartBlock()->getName() << "\n"); 2455 2456 // Split the block if there were more interesting instructions and 2457 // look for finally calls in the normal successor block. 2458 BasicBlock *SuccBB = BB; 2459 if (FinallyCall.getInstruction() != BB->getTerminator() && 2460 FinallyCall.getInstruction()->getNextNode() != 2461 BB->getTerminator()) { 2462 SuccBB = 2463 SplitBlock(BB, FinallyCall.getInstruction()->getNextNode(), DT); 2464 } else { 2465 if (FinallyCall.isInvoke()) { 2466 SuccBB = cast<InvokeInst>(FinallyCall.getInstruction()) 2467 ->getNormalDest(); 2468 } else { 2469 SuccBB = BB->getUniqueSuccessor(); 2470 assert(SuccBB && 2471 "splitOutlinedFinallyCalls didn't insert a branch"); 2472 } 2473 } 2474 BB = SuccBB; 2475 if (BB == EndBB) 2476 return; 2477 continue; 2478 } 2479 } 2480 } 2481 2482 // Anything else is either a catch block or interesting cleanup code. 2483 for (BasicBlock::iterator II = BB->getFirstNonPHIOrDbg(), IE = BB->end(); 2484 II != IE; ++II) { 2485 Instruction *Inst = II; 2486 if (LPadMap && LPadMap->isLandingPadSpecificInst(Inst)) 2487 continue; 2488 // Unconditional branches fall through to this loop. 2489 if (Inst == Branch) 2490 continue; 2491 // If this is a catch block, there is no cleanup code to be found. 2492 if (match(Inst, m_Intrinsic<Intrinsic::eh_begincatch>())) 2493 return; 2494 // If this a nested landing pad, it may contain an endcatch call. 2495 if (match(Inst, m_Intrinsic<Intrinsic::eh_endcatch>())) 2496 return; 2497 // Anything else makes this interesting cleanup code. 2498 return createCleanupHandler(Actions, CleanupHandlerMap, BB); 2499 } 2500 2501 // Only unconditional branches in empty blocks should get this far. 2502 assert(Branch && Branch->isUnconditional()); 2503 if (BB == EndBB) 2504 return; 2505 BB = Branch->getSuccessor(0); 2506 } 2507 } 2508 2509 // This is a public function, declared in WinEHFuncInfo.h and is also 2510 // referenced by WinEHNumbering in FunctionLoweringInfo.cpp. 2511 void llvm::parseEHActions( 2512 const IntrinsicInst *II, 2513 SmallVectorImpl<std::unique_ptr<ActionHandler>> &Actions) { 2514 assert(II->getIntrinsicID() == Intrinsic::eh_actions && 2515 "attempted to parse non eh.actions intrinsic"); 2516 for (unsigned I = 0, E = II->getNumArgOperands(); I != E;) { 2517 uint64_t ActionKind = 2518 cast<ConstantInt>(II->getArgOperand(I))->getZExtValue(); 2519 if (ActionKind == /*catch=*/1) { 2520 auto *Selector = cast<Constant>(II->getArgOperand(I + 1)); 2521 ConstantInt *EHObjIndex = cast<ConstantInt>(II->getArgOperand(I + 2)); 2522 int64_t EHObjIndexVal = EHObjIndex->getSExtValue(); 2523 Constant *Handler = cast<Constant>(II->getArgOperand(I + 3)); 2524 I += 4; 2525 auto CH = make_unique<CatchHandler>(/*BB=*/nullptr, Selector, 2526 /*NextBB=*/nullptr); 2527 CH->setHandlerBlockOrFunc(Handler); 2528 CH->setExceptionVarIndex(EHObjIndexVal); 2529 Actions.push_back(std::move(CH)); 2530 } else if (ActionKind == 0) { 2531 Constant *Handler = cast<Constant>(II->getArgOperand(I + 1)); 2532 I += 2; 2533 auto CH = make_unique<CleanupHandler>(/*BB=*/nullptr); 2534 CH->setHandlerBlockOrFunc(Handler); 2535 Actions.push_back(std::move(CH)); 2536 } else { 2537 llvm_unreachable("Expected either a catch or cleanup handler!"); 2538 } 2539 } 2540 std::reverse(Actions.begin(), Actions.end()); 2541 } 2542 2543 namespace { 2544 struct WinEHNumbering { 2545 WinEHNumbering(WinEHFuncInfo &FuncInfo) : FuncInfo(FuncInfo), 2546 CurrentBaseState(-1), NextState(0) {} 2547 2548 WinEHFuncInfo &FuncInfo; 2549 int CurrentBaseState; 2550 int NextState; 2551 2552 SmallVector<std::unique_ptr<ActionHandler>, 4> HandlerStack; 2553 SmallPtrSet<const Function *, 4> VisitedHandlers; 2554 2555 int currentEHNumber() const { 2556 return HandlerStack.empty() ? CurrentBaseState : HandlerStack.back()->getEHState(); 2557 } 2558 2559 void createUnwindMapEntry(int ToState, ActionHandler *AH); 2560 void createTryBlockMapEntry(int TryLow, int TryHigh, 2561 ArrayRef<CatchHandler *> Handlers); 2562 void processCallSite(MutableArrayRef<std::unique_ptr<ActionHandler>> Actions, 2563 ImmutableCallSite CS); 2564 void popUnmatchedActions(int FirstMismatch); 2565 void calculateStateNumbers(const Function &F); 2566 void findActionRootLPads(const Function &F); 2567 }; 2568 } 2569 2570 void WinEHNumbering::createUnwindMapEntry(int ToState, ActionHandler *AH) { 2571 WinEHUnwindMapEntry UME; 2572 UME.ToState = ToState; 2573 if (auto *CH = dyn_cast_or_null<CleanupHandler>(AH)) 2574 UME.Cleanup = cast<Function>(CH->getHandlerBlockOrFunc()); 2575 else 2576 UME.Cleanup = nullptr; 2577 FuncInfo.UnwindMap.push_back(UME); 2578 } 2579 2580 void WinEHNumbering::createTryBlockMapEntry(int TryLow, int TryHigh, 2581 ArrayRef<CatchHandler *> Handlers) { 2582 // See if we already have an entry for this set of handlers. 2583 // This is using iterators rather than a range-based for loop because 2584 // if we find the entry we're looking for we'll need the iterator to erase it. 2585 int NumHandlers = Handlers.size(); 2586 auto I = FuncInfo.TryBlockMap.begin(); 2587 auto E = FuncInfo.TryBlockMap.end(); 2588 for ( ; I != E; ++I) { 2589 auto &Entry = *I; 2590 if (Entry.HandlerArray.size() != (size_t)NumHandlers) 2591 continue; 2592 int N; 2593 for (N = 0; N < NumHandlers; ++N) { 2594 if (Entry.HandlerArray[N].Handler != Handlers[N]->getHandlerBlockOrFunc()) 2595 break; // breaks out of inner loop 2596 } 2597 // If all the handlers match, this is what we were looking for. 2598 if (N == NumHandlers) { 2599 break; 2600 } 2601 } 2602 2603 // If we found an existing entry for this set of handlers, extend the range 2604 // but move the entry to the end of the map vector. The order of entries 2605 // in the map is critical to the way that the runtime finds handlers. 2606 // FIXME: Depending on what has happened with block ordering, this may 2607 // incorrectly combine entries that should remain separate. 2608 if (I != E) { 2609 // Copy the existing entry. 2610 WinEHTryBlockMapEntry Entry = *I; 2611 Entry.TryLow = std::min(TryLow, Entry.TryLow); 2612 Entry.TryHigh = std::max(TryHigh, Entry.TryHigh); 2613 assert(Entry.TryLow <= Entry.TryHigh); 2614 // Erase the old entry and add this one to the back. 2615 FuncInfo.TryBlockMap.erase(I); 2616 FuncInfo.TryBlockMap.push_back(Entry); 2617 return; 2618 } 2619 2620 // If we didn't find an entry, create a new one. 2621 WinEHTryBlockMapEntry TBME; 2622 TBME.TryLow = TryLow; 2623 TBME.TryHigh = TryHigh; 2624 assert(TBME.TryLow <= TBME.TryHigh); 2625 for (CatchHandler *CH : Handlers) { 2626 WinEHHandlerType HT; 2627 if (CH->getSelector()->isNullValue()) { 2628 HT.Adjectives = 0x40; 2629 HT.TypeDescriptor = nullptr; 2630 } else { 2631 auto *GV = cast<GlobalVariable>(CH->getSelector()->stripPointerCasts()); 2632 // Selectors are always pointers to GlobalVariables with 'struct' type. 2633 // The struct has two fields, adjectives and a type descriptor. 2634 auto *CS = cast<ConstantStruct>(GV->getInitializer()); 2635 HT.Adjectives = 2636 cast<ConstantInt>(CS->getAggregateElement(0U))->getZExtValue(); 2637 HT.TypeDescriptor = 2638 cast<GlobalVariable>(CS->getAggregateElement(1)->stripPointerCasts()); 2639 } 2640 HT.Handler = cast<Function>(CH->getHandlerBlockOrFunc()); 2641 HT.CatchObjRecoverIdx = CH->getExceptionVarIndex(); 2642 TBME.HandlerArray.push_back(HT); 2643 } 2644 FuncInfo.TryBlockMap.push_back(TBME); 2645 } 2646 2647 static void print_name(const Value *V) { 2648 #ifndef NDEBUG 2649 if (!V) { 2650 DEBUG(dbgs() << "null"); 2651 return; 2652 } 2653 2654 if (const auto *F = dyn_cast<Function>(V)) 2655 DEBUG(dbgs() << F->getName()); 2656 else 2657 DEBUG(V->dump()); 2658 #endif 2659 } 2660 2661 void WinEHNumbering::processCallSite( 2662 MutableArrayRef<std::unique_ptr<ActionHandler>> Actions, 2663 ImmutableCallSite CS) { 2664 DEBUG(dbgs() << "processCallSite (EH state = " << currentEHNumber() 2665 << ") for: "); 2666 print_name(CS ? CS.getCalledValue() : nullptr); 2667 DEBUG(dbgs() << '\n'); 2668 2669 DEBUG(dbgs() << "HandlerStack: \n"); 2670 for (int I = 0, E = HandlerStack.size(); I < E; ++I) { 2671 DEBUG(dbgs() << " "); 2672 print_name(HandlerStack[I]->getHandlerBlockOrFunc()); 2673 DEBUG(dbgs() << '\n'); 2674 } 2675 DEBUG(dbgs() << "Actions: \n"); 2676 for (int I = 0, E = Actions.size(); I < E; ++I) { 2677 DEBUG(dbgs() << " "); 2678 print_name(Actions[I]->getHandlerBlockOrFunc()); 2679 DEBUG(dbgs() << '\n'); 2680 } 2681 int FirstMismatch = 0; 2682 for (int E = std::min(HandlerStack.size(), Actions.size()); FirstMismatch < E; 2683 ++FirstMismatch) { 2684 if (HandlerStack[FirstMismatch]->getHandlerBlockOrFunc() != 2685 Actions[FirstMismatch]->getHandlerBlockOrFunc()) 2686 break; 2687 } 2688 2689 // Remove unmatched actions from the stack and process their EH states. 2690 popUnmatchedActions(FirstMismatch); 2691 2692 DEBUG(dbgs() << "Pushing actions for CallSite: "); 2693 print_name(CS ? CS.getCalledValue() : nullptr); 2694 DEBUG(dbgs() << '\n'); 2695 2696 bool LastActionWasCatch = false; 2697 const LandingPadInst *LastRootLPad = nullptr; 2698 for (size_t I = FirstMismatch; I != Actions.size(); ++I) { 2699 // We can reuse eh states when pushing two catches for the same invoke. 2700 bool CurrActionIsCatch = isa<CatchHandler>(Actions[I].get()); 2701 auto *Handler = cast<Function>(Actions[I]->getHandlerBlockOrFunc()); 2702 // Various conditions can lead to a handler being popped from the 2703 // stack and re-pushed later. That shouldn't create a new state. 2704 // FIXME: Can code optimization lead to re-used handlers? 2705 if (FuncInfo.HandlerEnclosedState.count(Handler)) { 2706 // If we already assigned the state enclosed by this handler re-use it. 2707 Actions[I]->setEHState(FuncInfo.HandlerEnclosedState[Handler]); 2708 continue; 2709 } 2710 const LandingPadInst* RootLPad = FuncInfo.RootLPad[Handler]; 2711 if (CurrActionIsCatch && LastActionWasCatch && RootLPad == LastRootLPad) { 2712 DEBUG(dbgs() << "setEHState for handler to " << currentEHNumber() << "\n"); 2713 Actions[I]->setEHState(currentEHNumber()); 2714 } else { 2715 DEBUG(dbgs() << "createUnwindMapEntry(" << currentEHNumber() << ", "); 2716 print_name(Actions[I]->getHandlerBlockOrFunc()); 2717 DEBUG(dbgs() << ") with EH state " << NextState << "\n"); 2718 createUnwindMapEntry(currentEHNumber(), Actions[I].get()); 2719 DEBUG(dbgs() << "setEHState for handler to " << NextState << "\n"); 2720 Actions[I]->setEHState(NextState); 2721 NextState++; 2722 } 2723 HandlerStack.push_back(std::move(Actions[I])); 2724 LastActionWasCatch = CurrActionIsCatch; 2725 LastRootLPad = RootLPad; 2726 } 2727 2728 // This is used to defer numbering states for a handler until after the 2729 // last time it appears in an invoke action list. 2730 if (CS.isInvoke()) { 2731 for (int I = 0, E = HandlerStack.size(); I < E; ++I) { 2732 auto *Handler = cast<Function>(HandlerStack[I]->getHandlerBlockOrFunc()); 2733 if (FuncInfo.LastInvoke[Handler] != cast<InvokeInst>(CS.getInstruction())) 2734 continue; 2735 FuncInfo.LastInvokeVisited[Handler] = true; 2736 DEBUG(dbgs() << "Last invoke of "); 2737 print_name(Handler); 2738 DEBUG(dbgs() << " has been visited.\n"); 2739 } 2740 } 2741 2742 DEBUG(dbgs() << "In EHState " << currentEHNumber() << " for CallSite: "); 2743 print_name(CS ? CS.getCalledValue() : nullptr); 2744 DEBUG(dbgs() << '\n'); 2745 } 2746 2747 void WinEHNumbering::popUnmatchedActions(int FirstMismatch) { 2748 // Don't recurse while we are looping over the handler stack. Instead, defer 2749 // the numbering of the catch handlers until we are done popping. 2750 SmallVector<CatchHandler *, 4> PoppedCatches; 2751 for (int I = HandlerStack.size() - 1; I >= FirstMismatch; --I) { 2752 std::unique_ptr<ActionHandler> Handler = HandlerStack.pop_back_val(); 2753 if (isa<CatchHandler>(Handler.get())) 2754 PoppedCatches.push_back(cast<CatchHandler>(Handler.release())); 2755 } 2756 2757 int TryHigh = NextState - 1; 2758 int LastTryLowIdx = 0; 2759 for (int I = 0, E = PoppedCatches.size(); I != E; ++I) { 2760 CatchHandler *CH = PoppedCatches[I]; 2761 DEBUG(dbgs() << "Popped handler with state " << CH->getEHState() << "\n"); 2762 if (I + 1 == E || CH->getEHState() != PoppedCatches[I + 1]->getEHState()) { 2763 int TryLow = CH->getEHState(); 2764 auto Handlers = 2765 makeArrayRef(&PoppedCatches[LastTryLowIdx], I - LastTryLowIdx + 1); 2766 DEBUG(dbgs() << "createTryBlockMapEntry(" << TryLow << ", " << TryHigh); 2767 for (size_t J = 0; J < Handlers.size(); ++J) { 2768 DEBUG(dbgs() << ", "); 2769 print_name(Handlers[J]->getHandlerBlockOrFunc()); 2770 } 2771 DEBUG(dbgs() << ")\n"); 2772 createTryBlockMapEntry(TryLow, TryHigh, Handlers); 2773 LastTryLowIdx = I + 1; 2774 } 2775 } 2776 2777 for (CatchHandler *CH : PoppedCatches) { 2778 if (auto *F = dyn_cast<Function>(CH->getHandlerBlockOrFunc())) { 2779 if (FuncInfo.LastInvokeVisited[F]) { 2780 DEBUG(dbgs() << "Assigning base state " << NextState << " to "); 2781 print_name(F); 2782 DEBUG(dbgs() << '\n'); 2783 FuncInfo.HandlerBaseState[F] = NextState; 2784 DEBUG(dbgs() << "createUnwindMapEntry(" << currentEHNumber() 2785 << ", null)\n"); 2786 createUnwindMapEntry(currentEHNumber(), nullptr); 2787 ++NextState; 2788 calculateStateNumbers(*F); 2789 } 2790 else { 2791 DEBUG(dbgs() << "Deferring handling of "); 2792 print_name(F); 2793 DEBUG(dbgs() << " until last invoke visited.\n"); 2794 } 2795 } 2796 delete CH; 2797 } 2798 } 2799 2800 void WinEHNumbering::calculateStateNumbers(const Function &F) { 2801 auto I = VisitedHandlers.insert(&F); 2802 if (!I.second) 2803 return; // We've already visited this handler, don't renumber it. 2804 2805 int OldBaseState = CurrentBaseState; 2806 if (FuncInfo.HandlerBaseState.count(&F)) { 2807 CurrentBaseState = FuncInfo.HandlerBaseState[&F]; 2808 } 2809 2810 size_t SavedHandlerStackSize = HandlerStack.size(); 2811 2812 DEBUG(dbgs() << "Calculating state numbers for: " << F.getName() << '\n'); 2813 SmallVector<std::unique_ptr<ActionHandler>, 4> ActionList; 2814 for (const BasicBlock &BB : F) { 2815 for (const Instruction &I : BB) { 2816 const auto *CI = dyn_cast<CallInst>(&I); 2817 if (!CI || CI->doesNotThrow()) 2818 continue; 2819 processCallSite(None, CI); 2820 } 2821 const auto *II = dyn_cast<InvokeInst>(BB.getTerminator()); 2822 if (!II) 2823 continue; 2824 const LandingPadInst *LPI = II->getLandingPadInst(); 2825 auto *ActionsCall = dyn_cast<IntrinsicInst>(LPI->getNextNode()); 2826 if (!ActionsCall) 2827 continue; 2828 parseEHActions(ActionsCall, ActionList); 2829 if (ActionList.empty()) 2830 continue; 2831 processCallSite(ActionList, II); 2832 ActionList.clear(); 2833 FuncInfo.LandingPadStateMap[LPI] = currentEHNumber(); 2834 DEBUG(dbgs() << "Assigning state " << currentEHNumber() 2835 << " to landing pad at " << LPI->getParent()->getName() 2836 << '\n'); 2837 } 2838 2839 // Pop any actions that were pushed on the stack for this function. 2840 popUnmatchedActions(SavedHandlerStackSize); 2841 2842 DEBUG(dbgs() << "Assigning max state " << NextState - 1 2843 << " to " << F.getName() << '\n'); 2844 FuncInfo.CatchHandlerMaxState[&F] = NextState - 1; 2845 2846 CurrentBaseState = OldBaseState; 2847 } 2848 2849 // This function follows the same basic traversal as calculateStateNumbers 2850 // but it is necessary to identify the root landing pad associated 2851 // with each action before we start assigning state numbers. 2852 void WinEHNumbering::findActionRootLPads(const Function &F) { 2853 auto I = VisitedHandlers.insert(&F); 2854 if (!I.second) 2855 return; // We've already visited this handler, don't revisit it. 2856 2857 SmallVector<std::unique_ptr<ActionHandler>, 4> ActionList; 2858 for (const BasicBlock &BB : F) { 2859 const auto *II = dyn_cast<InvokeInst>(BB.getTerminator()); 2860 if (!II) 2861 continue; 2862 const LandingPadInst *LPI = II->getLandingPadInst(); 2863 auto *ActionsCall = dyn_cast<IntrinsicInst>(LPI->getNextNode()); 2864 if (!ActionsCall) 2865 continue; 2866 2867 assert(ActionsCall->getIntrinsicID() == Intrinsic::eh_actions); 2868 parseEHActions(ActionsCall, ActionList); 2869 if (ActionList.empty()) 2870 continue; 2871 for (int I = 0, E = ActionList.size(); I < E; ++I) { 2872 if (auto *Handler 2873 = dyn_cast<Function>(ActionList[I]->getHandlerBlockOrFunc())) { 2874 FuncInfo.LastInvoke[Handler] = II; 2875 // Don't replace the root landing pad if we previously saw this 2876 // handler in a different function. 2877 if (FuncInfo.RootLPad.count(Handler) && 2878 FuncInfo.RootLPad[Handler]->getParent()->getParent() != &F) 2879 continue; 2880 DEBUG(dbgs() << "Setting root lpad for "); 2881 print_name(Handler); 2882 DEBUG(dbgs() << " to " << LPI->getParent()->getName() << '\n'); 2883 FuncInfo.RootLPad[Handler] = LPI; 2884 } 2885 } 2886 // Walk the actions again and look for nested handlers. This has to 2887 // happen after all of the actions have been processed in the current 2888 // function. 2889 for (int I = 0, E = ActionList.size(); I < E; ++I) 2890 if (auto *Handler 2891 = dyn_cast<Function>(ActionList[I]->getHandlerBlockOrFunc())) 2892 findActionRootLPads(*Handler); 2893 ActionList.clear(); 2894 } 2895 } 2896 2897 void llvm::calculateWinCXXEHStateNumbers(const Function *ParentFn, 2898 WinEHFuncInfo &FuncInfo) { 2899 // Return if it's already been done. 2900 if (!FuncInfo.LandingPadStateMap.empty()) 2901 return; 2902 2903 WinEHNumbering Num(FuncInfo); 2904 Num.findActionRootLPads(*ParentFn); 2905 // The VisitedHandlers list is used by both findActionRootLPads and 2906 // calculateStateNumbers, but both functions need to visit all handlers. 2907 Num.VisitedHandlers.clear(); 2908 Num.calculateStateNumbers(*ParentFn); 2909 // Pop everything on the handler stack. 2910 // It may be necessary to call this more than once because a handler can 2911 // be pushed on the stack as a result of clearing the stack. 2912 while (!Num.HandlerStack.empty()) 2913 Num.processCallSite(None, ImmutableCallSite()); 2914 } 2915 2916 void WinEHPrepare::numberFunclet(BasicBlock *InitialBB, BasicBlock *FuncletBB) { 2917 Instruction *FirstNonPHI = FuncletBB->getFirstNonPHI(); 2918 bool IsCatch = isa<CatchPadInst>(FirstNonPHI); 2919 bool IsCleanup = isa<CleanupPadInst>(FirstNonPHI); 2920 2921 // Initialize the worklist with the funclet's entry point. 2922 std::vector<BasicBlock *> Worklist; 2923 Worklist.push_back(InitialBB); 2924 2925 while (!Worklist.empty()) { 2926 BasicBlock *BB = Worklist.back(); 2927 Worklist.pop_back(); 2928 2929 // There can be only one "pad" basic block in the funclet: the initial one. 2930 if (BB != FuncletBB && BB->isEHPad()) 2931 continue; 2932 2933 // Add 'FuncletBB' as a possible color for 'BB'. 2934 if (BlockColors[BB].insert(FuncletBB).second == false) { 2935 // Skip basic blocks which we have already visited. 2936 continue; 2937 } 2938 2939 FuncletBlocks[FuncletBB].insert(BB); 2940 2941 Instruction *Terminator = BB->getTerminator(); 2942 // The catchret's successors cannot be part of the funclet. 2943 if (IsCatch && isa<CatchReturnInst>(Terminator)) 2944 continue; 2945 // The cleanupret's successors cannot be part of the funclet. 2946 if (IsCleanup && isa<CleanupReturnInst>(Terminator)) 2947 continue; 2948 2949 Worklist.insert(Worklist.end(), succ_begin(BB), succ_end(BB)); 2950 } 2951 } 2952 2953 bool WinEHPrepare::prepareExplicitEH(Function &F) { 2954 LLVMContext &Context = F.getContext(); 2955 // Remove unreachable blocks. It is not valuable to assign them a color and 2956 // their existence can trick us into thinking values are alive when they are 2957 // not. 2958 removeUnreachableBlocks(F); 2959 2960 BasicBlock *EntryBlock = &F.getEntryBlock(); 2961 2962 // Number everything starting from the entry block. 2963 numberFunclet(EntryBlock, EntryBlock); 2964 2965 for (BasicBlock &BB : F) { 2966 // Remove single entry PHIs to simplify preparation. 2967 if (auto *PN = dyn_cast<PHINode>(BB.begin())) 2968 if (PN->getNumIncomingValues() == 1) 2969 FoldSingleEntryPHINodes(&BB); 2970 2971 // EH pad instructions are always the first non-PHI nodes in a block if they 2972 // are at all present. 2973 Instruction *I = BB.getFirstNonPHI(); 2974 if (I->isEHPad()) 2975 numberFunclet(&BB, &BB); 2976 2977 // It is possible for a normal basic block to only be reachable via an 2978 // exceptional basic block. The successor of a catchret is the only case 2979 // where this is possible. 2980 if (auto *CRI = dyn_cast<CatchReturnInst>(BB.getTerminator())) 2981 numberFunclet(CRI->getSuccessor(), EntryBlock); 2982 } 2983 2984 // Insert cleanuppads before EH blocks with PHI nodes. 2985 for (Function::iterator FI = F.begin(), FE = F.end(); FI != FE;) { 2986 BasicBlock *BB = FI++; 2987 // Skip any BBs which aren't EH pads. 2988 if (!BB->isEHPad()) 2989 continue; 2990 // Skip any cleanuppads, they can hold non-PHI instructions. 2991 if (isa<CleanupPadInst>(BB->getFirstNonPHI())) 2992 continue; 2993 // Skip any EH pads without PHIs, we don't need to worry about demoting into 2994 // them. 2995 if (!isa<PHINode>(BB->begin())) 2996 continue; 2997 2998 // Create our new cleanuppad BB, terminate it with a cleanupret. 2999 auto *NewCleanupBB = BasicBlock::Create( 3000 Context, Twine(BB->getName(), ".wineh.phibb"), &F, BB); 3001 auto *CPI = CleanupPadInst::Create(Type::getVoidTy(Context), {BB}, "", 3002 NewCleanupBB); 3003 CleanupReturnInst::Create(Context, /*RetVal=*/nullptr, BB, NewCleanupBB); 3004 3005 // Update the funclet data structures to keep them in the loop. 3006 BlockColors[NewCleanupBB].insert(NewCleanupBB); 3007 FuncletBlocks[NewCleanupBB].insert(NewCleanupBB); 3008 3009 // Reparent PHIs from the old EH BB into the cleanuppad. 3010 for (BasicBlock::iterator BI = BB->begin(), BE = BB->end(); BI != BE;) { 3011 Instruction *I = BI++; 3012 auto *PN = dyn_cast<PHINode>(I); 3013 // Stop at the first non-PHI. 3014 if (!PN) 3015 break; 3016 PN->removeFromParent(); 3017 PN->insertBefore(CPI); 3018 } 3019 3020 // Redirect predecessors from the old EH BB to the cleanuppad. 3021 std::set<BasicBlock *> Preds; 3022 Preds.insert(pred_begin(BB), pred_end(BB)); 3023 for (BasicBlock *Pred : Preds) { 3024 // Don't redirect the new cleanuppad to itself! 3025 if (Pred == NewCleanupBB) 3026 continue; 3027 TerminatorInst *TI = Pred->getTerminator(); 3028 for (unsigned TII = 0, TIE = TI->getNumSuccessors(); TII != TIE; ++TII) { 3029 BasicBlock *Successor = TI->getSuccessor(TII); 3030 if (Successor == BB) 3031 TI->setSuccessor(TII, NewCleanupBB); 3032 } 3033 } 3034 } 3035 3036 // Get rid of polychromatic PHI nodes. 3037 for (Function::iterator FI = F.begin(), FE = F.end(); FI != FE;) { 3038 BasicBlock *BB = FI++; 3039 std::set<BasicBlock *> &ColorsForBB = BlockColors[BB]; 3040 bool IsEHPad = BB->isEHPad(); 3041 for (BasicBlock::iterator BI = BB->begin(), BE = BB->end(); BI != BE;) { 3042 Instruction *I = BI++; 3043 auto *PN = dyn_cast<PHINode>(I); 3044 // Stop at the first non-PHI node. 3045 if (!PN) 3046 break; 3047 3048 // EH pads cannot be lowered with PHI nodes prefacing them. 3049 if (IsEHPad) { 3050 // We should have removed PHIs from all non-cleanuppad blocks. 3051 if (!isa<CleanupPadInst>(BB->getFirstNonPHI())) 3052 report_fatal_error("Unexpected PHI on EH Pad"); 3053 DemotePHIToStack(PN); 3054 continue; 3055 } 3056 3057 // See if *all* the basic blocks involved in this PHI node are in the 3058 // same, lone, color. If so, demotion is not needed. 3059 bool SameColor = ColorsForBB.size() == 1; 3060 if (SameColor) { 3061 for (unsigned PNI = 0, PNE = PN->getNumIncomingValues(); PNI != PNE; 3062 ++PNI) { 3063 BasicBlock *IncomingBB = PN->getIncomingBlock(PNI); 3064 std::set<BasicBlock *> &ColorsForIncomingBB = BlockColors[IncomingBB]; 3065 // If the colors differ, bail out early and demote. 3066 if (ColorsForIncomingBB != ColorsForBB) { 3067 SameColor = false; 3068 break; 3069 } 3070 } 3071 } 3072 3073 if (!SameColor) 3074 DemotePHIToStack(PN); 3075 } 3076 } 3077 3078 // Turn all inter-funclet uses of a Value into loads and stores. 3079 for (Function::iterator FI = F.begin(), FE = F.end(); FI != FE;) { 3080 BasicBlock *BB = FI++; 3081 std::set<BasicBlock *> &ColorsForBB = BlockColors[BB]; 3082 for (BasicBlock::iterator BI = BB->begin(), BE = BB->end(); BI != BE;) { 3083 Instruction *I = BI++; 3084 // Funclets are permitted to use static allocas. 3085 if (auto *AI = dyn_cast<AllocaInst>(I)) 3086 if (AI->isStaticAlloca()) 3087 continue; 3088 3089 // FIXME: Our spill-placement algorithm is incredibly naive. We should 3090 // try to sink+hoist as much as possible to avoid redundant stores and reloads. 3091 DenseMap<BasicBlock *, Value *> Loads; 3092 AllocaInst *SpillSlot = nullptr; 3093 for (Value::use_iterator UI = I->use_begin(), UE = I->use_end(); 3094 UI != UE;) { 3095 Use &U = *UI++; 3096 auto *UsingInst = cast<Instruction>(U.getUser()); 3097 BasicBlock *UsingBB = UsingInst->getParent(); 3098 3099 // Is the Use inside a block which is colored with a subset of the Def? 3100 // If so, we don't need to escape the Def because we will clone 3101 // ourselves our own private copy. 3102 std::set<BasicBlock *> &ColorsForUsingBB = BlockColors[UsingBB]; 3103 if (std::includes(ColorsForBB.begin(), ColorsForBB.end(), 3104 ColorsForUsingBB.begin(), ColorsForUsingBB.end())) 3105 continue; 3106 3107 // Lazilly create the spill slot. We spill immediately after the value 3108 // in the BasicBlock. 3109 // FIXME: This can be improved to spill at the block exit points. 3110 if (!SpillSlot) 3111 SpillSlot = new AllocaInst(I->getType(), nullptr, 3112 Twine(I->getName(), ".wineh.spillslot"), 3113 EntryBlock->begin()); 3114 3115 if (auto *PN = dyn_cast<PHINode>(UsingInst)) { 3116 // If this is a PHI node, we can't insert a load of the value before 3117 // the use. Instead insert the load in the predecessor block 3118 // corresponding to the incoming value. 3119 // 3120 // Note that if there are multiple edges from a basic block to this 3121 // PHI node that we cannot have multiple loads. The problem is that 3122 // the resulting PHI node will have multiple values (from each load) 3123 // coming in from the same block, which is illegal SSA form. 3124 // For this reason, we keep track of and reuse loads we insert. 3125 BasicBlock *IncomingBlock = PN->getIncomingBlock(U); 3126 Value *&V = Loads[IncomingBlock]; 3127 // Insert the load into the predecessor block 3128 if (!V) 3129 V = new LoadInst(SpillSlot, Twine(I->getName(), ".wineh.reload"), 3130 /*Volatile=*/false, 3131 IncomingBlock->getTerminator()); 3132 U.set(V); 3133 } else { 3134 // Reload right before the old use. 3135 // FIXME: This can be improved to reload at a block entry point. 3136 Value *V = 3137 new LoadInst(SpillSlot, Twine(I->getName(), ".wineh.reload"), 3138 /*Volatile=*/false, UsingInst); 3139 U.set(V); 3140 } 3141 } 3142 if (SpillSlot) { 3143 // Insert stores of the computed value into the stack slot. 3144 // We have to be careful if I is an invoke instruction, 3145 // because we can't insert the store AFTER the terminator instruction. 3146 BasicBlock::iterator InsertPt; 3147 if (!isa<TerminatorInst>(I)) { 3148 InsertPt = I; 3149 ++InsertPt; 3150 // Don't insert before PHI nodes or EH pad instrs. 3151 for (; isa<PHINode>(InsertPt) || InsertPt->isEHPad(); ++InsertPt) 3152 ; 3153 } else { 3154 auto *II = cast<InvokeInst>(I); 3155 // We cannot demote invoke instructions to the stack if their normal 3156 // edge is critical. Therefore, split the critical edge and create a 3157 // basic block into which the store can be inserted. 3158 if (!II->getNormalDest()->getSinglePredecessor()) { 3159 unsigned SuccNum = GetSuccessorNumber(BB, II->getNormalDest()); 3160 assert(isCriticalEdge(II, SuccNum) && "Expected a critical edge!"); 3161 BasicBlock *NewBlock = SplitCriticalEdge(II, SuccNum); 3162 assert(NewBlock && "Unable to split critical edge."); 3163 // Update the color mapping for the newly split edge. 3164 std::set<BasicBlock *> &ColorsForUsingBB = 3165 BlockColors[II->getParent()]; 3166 BlockColors[NewBlock] = ColorsForUsingBB; 3167 for (BasicBlock *FuncletPad : ColorsForUsingBB) 3168 FuncletBlocks[FuncletPad].insert(NewBlock); 3169 } 3170 InsertPt = II->getNormalDest()->getFirstInsertionPt(); 3171 } 3172 new StoreInst(I, SpillSlot, InsertPt); 3173 } 3174 } 3175 } 3176 3177 // We need to clone all blocks which belong to multiple funclets. Values are 3178 // remapped throughout the funclet to propogate both the new instructions 3179 // *and* the new basic blocks themselves. 3180 for (auto &Funclet : FuncletBlocks) { 3181 BasicBlock *FuncletPadBB = Funclet.first; 3182 std::set<BasicBlock *> &BlocksInFunclet = Funclet.second; 3183 3184 std::map<BasicBlock *, BasicBlock *> Orig2Clone; 3185 ValueToValueMapTy VMap; 3186 for (BasicBlock *BB : BlocksInFunclet) { 3187 std::set<BasicBlock *> &ColorsForBB = BlockColors[BB]; 3188 // We don't need to do anything if the block is monochromatic. 3189 size_t NumColorsForBB = ColorsForBB.size(); 3190 if (NumColorsForBB == 1) 3191 continue; 3192 3193 assert(!isa<PHINode>(BB->front()) && 3194 "Polychromatic PHI nodes should have been demoted!"); 3195 3196 // Create a new basic block and copy instructions into it! 3197 BasicBlock *CBB = CloneBasicBlock( 3198 BB, VMap, Twine(".for.", FuncletPadBB->getName()), &F); 3199 3200 // Add basic block mapping. 3201 VMap[BB] = CBB; 3202 3203 // Record delta operations that we need to perform to our color mappings. 3204 Orig2Clone[BB] = CBB; 3205 } 3206 3207 // Update our color mappings to reflect that one block has lost a color and 3208 // another has gained a color. 3209 for (auto &BBMapping : Orig2Clone) { 3210 BasicBlock *OldBlock = BBMapping.first; 3211 BasicBlock *NewBlock = BBMapping.second; 3212 3213 BlocksInFunclet.insert(NewBlock); 3214 BlockColors[NewBlock].insert(FuncletPadBB); 3215 3216 BlocksInFunclet.erase(OldBlock); 3217 BlockColors[OldBlock].erase(FuncletPadBB); 3218 } 3219 3220 // Loop over all of the instructions in the function, fixing up operand 3221 // references as we go. This uses VMap to do all the hard work. 3222 for (BasicBlock *BB : BlocksInFunclet) 3223 // Loop over all instructions, fixing each one as we find it... 3224 for (Instruction &I : *BB) 3225 RemapInstruction(&I, VMap, RF_IgnoreMissingEntries); 3226 } 3227 3228 // Clean-up some of the mess we made by removing useles PHI nodes, trivial 3229 // branches, etc. 3230 for (Function::iterator FI = F.begin(), FE = F.end(); FI != FE;) { 3231 BasicBlock *BB = FI++; 3232 SimplifyInstructionsInBlock(BB); 3233 ConstantFoldTerminator(BB, /*DeleteDeadConditions=*/true); 3234 MergeBlockIntoPredecessor(BB); 3235 } 3236 3237 // TODO: Do something about cleanupblocks which branch to implausible 3238 // cleanuprets. 3239 3240 // We might have some unreachable blocks after cleaning up some impossible 3241 // control flow. 3242 removeUnreachableBlocks(F); 3243 3244 // Recolor the CFG to verify that all is well. 3245 for (BasicBlock &BB : F) { 3246 size_t NumColors = BlockColors[&BB].size(); 3247 assert(NumColors == 1 && "Expected monochromatic BB!"); 3248 if (NumColors == 0) 3249 report_fatal_error("Uncolored BB!"); 3250 if (NumColors > 1) 3251 report_fatal_error("Multicolor BB!"); 3252 bool EHPadHasPHI = BB.isEHPad() && isa<PHINode>(BB.begin()); 3253 assert(!EHPadHasPHI && "EH Pad still has a PHI!"); 3254 if (EHPadHasPHI) 3255 report_fatal_error("EH Pad still has a PHI!"); 3256 } 3257 3258 BlockColors.clear(); 3259 FuncletBlocks.clear(); 3260 return true; 3261 } 3262