1 //===-- WinEHPrepare - Prepare exception handling for code generation ---===// 2 // 3 // The LLVM Compiler Infrastructure 4 // 5 // This file is distributed under the University of Illinois Open Source 6 // License. See LICENSE.TXT for details. 7 // 8 //===----------------------------------------------------------------------===// 9 // 10 // This pass lowers LLVM IR exception handling into something closer to what the 11 // backend wants. It snifs the personality function to see which kind of 12 // preparation is necessary. If the personality function uses the Itanium LSDA, 13 // this pass delegates to the DWARF EH preparation pass. 14 // 15 //===----------------------------------------------------------------------===// 16 17 #include "llvm/CodeGen/Passes.h" 18 #include "llvm/ADT/MapVector.h" 19 #include "llvm/ADT/STLExtras.h" 20 #include "llvm/ADT/SmallSet.h" 21 #include "llvm/ADT/TinyPtrVector.h" 22 #include "llvm/Analysis/LibCallSemantics.h" 23 #include "llvm/CodeGen/WinEHFuncInfo.h" 24 #include "llvm/IR/Dominators.h" 25 #include "llvm/IR/Function.h" 26 #include "llvm/IR/IRBuilder.h" 27 #include "llvm/IR/Instructions.h" 28 #include "llvm/IR/IntrinsicInst.h" 29 #include "llvm/IR/Module.h" 30 #include "llvm/IR/PatternMatch.h" 31 #include "llvm/Pass.h" 32 #include "llvm/Support/CommandLine.h" 33 #include "llvm/Support/Debug.h" 34 #include "llvm/Support/raw_ostream.h" 35 #include "llvm/Transforms/Utils/BasicBlockUtils.h" 36 #include "llvm/Transforms/Utils/Cloning.h" 37 #include "llvm/Transforms/Utils/Local.h" 38 #include "llvm/Transforms/Utils/PromoteMemToReg.h" 39 #include <memory> 40 41 using namespace llvm; 42 using namespace llvm::PatternMatch; 43 44 #define DEBUG_TYPE "winehprepare" 45 46 namespace { 47 48 // This map is used to model frame variable usage during outlining, to 49 // construct a structure type to hold the frame variables in a frame 50 // allocation block, and to remap the frame variable allocas (including 51 // spill locations as needed) to GEPs that get the variable from the 52 // frame allocation structure. 53 typedef MapVector<Value *, TinyPtrVector<AllocaInst *>> FrameVarInfoMap; 54 55 // TinyPtrVector cannot hold nullptr, so we need our own sentinel that isn't 56 // quite null. 57 AllocaInst *getCatchObjectSentinel() { 58 return static_cast<AllocaInst *>(nullptr) + 1; 59 } 60 61 typedef SmallSet<BasicBlock *, 4> VisitedBlockSet; 62 63 class LandingPadActions; 64 class LandingPadMap; 65 66 typedef DenseMap<const BasicBlock *, CatchHandler *> CatchHandlerMapTy; 67 typedef DenseMap<const BasicBlock *, CleanupHandler *> CleanupHandlerMapTy; 68 69 class WinEHPrepare : public FunctionPass { 70 public: 71 static char ID; // Pass identification, replacement for typeid. 72 WinEHPrepare(const TargetMachine *TM = nullptr) 73 : FunctionPass(ID), DT(nullptr) {} 74 75 bool runOnFunction(Function &Fn) override; 76 77 bool doFinalization(Module &M) override; 78 79 void getAnalysisUsage(AnalysisUsage &AU) const override; 80 81 const char *getPassName() const override { 82 return "Windows exception handling preparation"; 83 } 84 85 private: 86 bool prepareExceptionHandlers(Function &F, 87 SmallVectorImpl<LandingPadInst *> &LPads); 88 void promoteLandingPadValues(LandingPadInst *LPad); 89 void completeNestedLandingPad(Function *ParentFn, 90 LandingPadInst *OutlinedLPad, 91 const LandingPadInst *OriginalLPad, 92 FrameVarInfoMap &VarInfo); 93 bool outlineHandler(ActionHandler *Action, Function *SrcFn, 94 LandingPadInst *LPad, BasicBlock *StartBB, 95 FrameVarInfoMap &VarInfo); 96 void addStubInvokeToHandlerIfNeeded(Function *Handler, Value *PersonalityFn); 97 98 void mapLandingPadBlocks(LandingPadInst *LPad, LandingPadActions &Actions); 99 CatchHandler *findCatchHandler(BasicBlock *BB, BasicBlock *&NextBB, 100 VisitedBlockSet &VisitedBlocks); 101 void findCleanupHandlers(LandingPadActions &Actions, BasicBlock *StartBB, 102 BasicBlock *EndBB); 103 104 void processSEHCatchHandler(CatchHandler *Handler, BasicBlock *StartBB); 105 106 // All fields are reset by runOnFunction. 107 DominatorTree *DT; 108 EHPersonality Personality; 109 CatchHandlerMapTy CatchHandlerMap; 110 CleanupHandlerMapTy CleanupHandlerMap; 111 DenseMap<const LandingPadInst *, LandingPadMap> LPadMaps; 112 113 // This maps landing pad instructions found in outlined handlers to 114 // the landing pad instruction in the parent function from which they 115 // were cloned. The cloned/nested landing pad is used as the key 116 // because the landing pad may be cloned into multiple handlers. 117 // This map will be used to add the llvm.eh.actions call to the nested 118 // landing pads after all handlers have been outlined. 119 DenseMap<LandingPadInst *, const LandingPadInst *> NestedLPtoOriginalLP; 120 121 // This maps blocks in the parent function which are destinations of 122 // catch handlers to cloned blocks in (other) outlined handlers. This 123 // handles the case where a nested landing pads has a catch handler that 124 // returns to a handler function rather than the parent function. 125 // The original block is used as the key here because there should only 126 // ever be one handler function from which the cloned block is not pruned. 127 // The original block will be pruned from the parent function after all 128 // handlers have been outlined. This map will be used to adjust the 129 // return instructions of handlers which return to the block that was 130 // outlined into a handler. This is done after all handlers have been 131 // outlined but before the outlined code is pruned from the parent function. 132 DenseMap<const BasicBlock *, BasicBlock *> LPadTargetBlocks; 133 }; 134 135 class WinEHFrameVariableMaterializer : public ValueMaterializer { 136 public: 137 WinEHFrameVariableMaterializer(Function *OutlinedFn, 138 FrameVarInfoMap &FrameVarInfo); 139 ~WinEHFrameVariableMaterializer() override {} 140 141 Value *materializeValueFor(Value *V) override; 142 143 void escapeCatchObject(Value *V); 144 145 private: 146 FrameVarInfoMap &FrameVarInfo; 147 IRBuilder<> Builder; 148 }; 149 150 class LandingPadMap { 151 public: 152 LandingPadMap() : OriginLPad(nullptr) {} 153 void mapLandingPad(const LandingPadInst *LPad); 154 155 bool isInitialized() { return OriginLPad != nullptr; } 156 157 bool isOriginLandingPadBlock(const BasicBlock *BB) const; 158 bool isLandingPadSpecificInst(const Instruction *Inst) const; 159 160 void remapEHValues(ValueToValueMapTy &VMap, Value *EHPtrValue, 161 Value *SelectorValue) const; 162 163 private: 164 const LandingPadInst *OriginLPad; 165 // We will normally only see one of each of these instructions, but 166 // if more than one occurs for some reason we can handle that. 167 TinyPtrVector<const ExtractValueInst *> ExtractedEHPtrs; 168 TinyPtrVector<const ExtractValueInst *> ExtractedSelectors; 169 }; 170 171 class WinEHCloningDirectorBase : public CloningDirector { 172 public: 173 WinEHCloningDirectorBase(Function *HandlerFn, FrameVarInfoMap &VarInfo, 174 LandingPadMap &LPadMap) 175 : Materializer(HandlerFn, VarInfo), 176 SelectorIDType(Type::getInt32Ty(HandlerFn->getContext())), 177 Int8PtrType(Type::getInt8PtrTy(HandlerFn->getContext())), 178 LPadMap(LPadMap) {} 179 180 CloningAction handleInstruction(ValueToValueMapTy &VMap, 181 const Instruction *Inst, 182 BasicBlock *NewBB) override; 183 184 virtual CloningAction handleBeginCatch(ValueToValueMapTy &VMap, 185 const Instruction *Inst, 186 BasicBlock *NewBB) = 0; 187 virtual CloningAction handleEndCatch(ValueToValueMapTy &VMap, 188 const Instruction *Inst, 189 BasicBlock *NewBB) = 0; 190 virtual CloningAction handleTypeIdFor(ValueToValueMapTy &VMap, 191 const Instruction *Inst, 192 BasicBlock *NewBB) = 0; 193 virtual CloningAction handleInvoke(ValueToValueMapTy &VMap, 194 const InvokeInst *Invoke, 195 BasicBlock *NewBB) = 0; 196 virtual CloningAction handleResume(ValueToValueMapTy &VMap, 197 const ResumeInst *Resume, 198 BasicBlock *NewBB) = 0; 199 virtual CloningAction handleLandingPad(ValueToValueMapTy &VMap, 200 const LandingPadInst *LPad, 201 BasicBlock *NewBB) = 0; 202 203 ValueMaterializer *getValueMaterializer() override { return &Materializer; } 204 205 protected: 206 WinEHFrameVariableMaterializer Materializer; 207 Type *SelectorIDType; 208 Type *Int8PtrType; 209 LandingPadMap &LPadMap; 210 }; 211 212 class WinEHCatchDirector : public WinEHCloningDirectorBase { 213 public: 214 WinEHCatchDirector( 215 Function *CatchFn, Value *Selector, FrameVarInfoMap &VarInfo, 216 LandingPadMap &LPadMap, 217 DenseMap<LandingPadInst *, const LandingPadInst *> &NestedLPads) 218 : WinEHCloningDirectorBase(CatchFn, VarInfo, LPadMap), 219 CurrentSelector(Selector->stripPointerCasts()), 220 ExceptionObjectVar(nullptr), NestedLPtoOriginalLP(NestedLPads) {} 221 222 CloningAction handleBeginCatch(ValueToValueMapTy &VMap, 223 const Instruction *Inst, 224 BasicBlock *NewBB) override; 225 CloningAction handleEndCatch(ValueToValueMapTy &VMap, const Instruction *Inst, 226 BasicBlock *NewBB) override; 227 CloningAction handleTypeIdFor(ValueToValueMapTy &VMap, 228 const Instruction *Inst, 229 BasicBlock *NewBB) override; 230 CloningAction handleInvoke(ValueToValueMapTy &VMap, const InvokeInst *Invoke, 231 BasicBlock *NewBB) override; 232 CloningAction handleResume(ValueToValueMapTy &VMap, const ResumeInst *Resume, 233 BasicBlock *NewBB) override; 234 CloningAction handleLandingPad(ValueToValueMapTy &VMap, 235 const LandingPadInst *LPad, 236 BasicBlock *NewBB) override; 237 238 Value *getExceptionVar() { return ExceptionObjectVar; } 239 TinyPtrVector<BasicBlock *> &getReturnTargets() { return ReturnTargets; } 240 241 private: 242 Value *CurrentSelector; 243 244 Value *ExceptionObjectVar; 245 TinyPtrVector<BasicBlock *> ReturnTargets; 246 247 // This will be a reference to the field of the same name in the WinEHPrepare 248 // object which instantiates this WinEHCatchDirector object. 249 DenseMap<LandingPadInst *, const LandingPadInst *> &NestedLPtoOriginalLP; 250 }; 251 252 class WinEHCleanupDirector : public WinEHCloningDirectorBase { 253 public: 254 WinEHCleanupDirector(Function *CleanupFn, FrameVarInfoMap &VarInfo, 255 LandingPadMap &LPadMap) 256 : WinEHCloningDirectorBase(CleanupFn, VarInfo, LPadMap) {} 257 258 CloningAction handleBeginCatch(ValueToValueMapTy &VMap, 259 const Instruction *Inst, 260 BasicBlock *NewBB) override; 261 CloningAction handleEndCatch(ValueToValueMapTy &VMap, const Instruction *Inst, 262 BasicBlock *NewBB) override; 263 CloningAction handleTypeIdFor(ValueToValueMapTy &VMap, 264 const Instruction *Inst, 265 BasicBlock *NewBB) override; 266 CloningAction handleInvoke(ValueToValueMapTy &VMap, const InvokeInst *Invoke, 267 BasicBlock *NewBB) override; 268 CloningAction handleResume(ValueToValueMapTy &VMap, const ResumeInst *Resume, 269 BasicBlock *NewBB) override; 270 CloningAction handleLandingPad(ValueToValueMapTy &VMap, 271 const LandingPadInst *LPad, 272 BasicBlock *NewBB) override; 273 }; 274 275 class LandingPadActions { 276 public: 277 LandingPadActions() : HasCleanupHandlers(false) {} 278 279 void insertCatchHandler(CatchHandler *Action) { Actions.push_back(Action); } 280 void insertCleanupHandler(CleanupHandler *Action) { 281 Actions.push_back(Action); 282 HasCleanupHandlers = true; 283 } 284 285 bool includesCleanup() const { return HasCleanupHandlers; } 286 287 SmallVectorImpl<ActionHandler *> &actions() { return Actions; } 288 SmallVectorImpl<ActionHandler *>::iterator begin() { return Actions.begin(); } 289 SmallVectorImpl<ActionHandler *>::iterator end() { return Actions.end(); } 290 291 private: 292 // Note that this class does not own the ActionHandler objects in this vector. 293 // The ActionHandlers are owned by the CatchHandlerMap and CleanupHandlerMap 294 // in the WinEHPrepare class. 295 SmallVector<ActionHandler *, 4> Actions; 296 bool HasCleanupHandlers; 297 }; 298 299 } // end anonymous namespace 300 301 char WinEHPrepare::ID = 0; 302 INITIALIZE_TM_PASS(WinEHPrepare, "winehprepare", "Prepare Windows exceptions", 303 false, false) 304 305 FunctionPass *llvm::createWinEHPass(const TargetMachine *TM) { 306 return new WinEHPrepare(TM); 307 } 308 309 // FIXME: Remove this once the backend can handle the prepared IR. 310 static cl::opt<bool> 311 SEHPrepare("sehprepare", cl::Hidden, 312 cl::desc("Prepare functions with SEH personalities")); 313 314 bool WinEHPrepare::runOnFunction(Function &Fn) { 315 SmallVector<LandingPadInst *, 4> LPads; 316 SmallVector<ResumeInst *, 4> Resumes; 317 for (BasicBlock &BB : Fn) { 318 if (auto *LP = BB.getLandingPadInst()) 319 LPads.push_back(LP); 320 if (auto *Resume = dyn_cast<ResumeInst>(BB.getTerminator())) 321 Resumes.push_back(Resume); 322 } 323 324 // No need to prepare functions that lack landing pads. 325 if (LPads.empty()) 326 return false; 327 328 // Classify the personality to see what kind of preparation we need. 329 Personality = classifyEHPersonality(LPads.back()->getPersonalityFn()); 330 331 // Do nothing if this is not an MSVC personality. 332 if (!isMSVCEHPersonality(Personality)) 333 return false; 334 335 DT = &getAnalysis<DominatorTreeWrapperPass>().getDomTree(); 336 337 if (isAsynchronousEHPersonality(Personality) && !SEHPrepare) { 338 // Replace all resume instructions with unreachable. 339 // FIXME: Remove this once the backend can handle the prepared IR. 340 for (ResumeInst *Resume : Resumes) { 341 IRBuilder<>(Resume).CreateUnreachable(); 342 Resume->eraseFromParent(); 343 } 344 return true; 345 } 346 347 // If there were any landing pads, prepareExceptionHandlers will make changes. 348 prepareExceptionHandlers(Fn, LPads); 349 return true; 350 } 351 352 bool WinEHPrepare::doFinalization(Module &M) { return false; } 353 354 void WinEHPrepare::getAnalysisUsage(AnalysisUsage &AU) const { 355 AU.addRequired<DominatorTreeWrapperPass>(); 356 } 357 358 bool WinEHPrepare::prepareExceptionHandlers( 359 Function &F, SmallVectorImpl<LandingPadInst *> &LPads) { 360 // These containers are used to re-map frame variables that are used in 361 // outlined catch and cleanup handlers. They will be populated as the 362 // handlers are outlined. 363 FrameVarInfoMap FrameVarInfo; 364 365 bool HandlersOutlined = false; 366 367 Module *M = F.getParent(); 368 LLVMContext &Context = M->getContext(); 369 370 // Create a new function to receive the handler contents. 371 PointerType *Int8PtrType = Type::getInt8PtrTy(Context); 372 Type *Int32Type = Type::getInt32Ty(Context); 373 Function *ActionIntrin = Intrinsic::getDeclaration(M, Intrinsic::eh_actions); 374 375 for (LandingPadInst *LPad : LPads) { 376 // Look for evidence that this landingpad has already been processed. 377 bool LPadHasActionList = false; 378 BasicBlock *LPadBB = LPad->getParent(); 379 for (Instruction &Inst : *LPadBB) { 380 if (auto *IntrinCall = dyn_cast<IntrinsicInst>(&Inst)) { 381 if (IntrinCall->getIntrinsicID() == Intrinsic::eh_actions) { 382 LPadHasActionList = true; 383 break; 384 } 385 } 386 // FIXME: This is here to help with the development of nested landing pad 387 // outlining. It should be removed when that is finished. 388 if (isa<UnreachableInst>(Inst)) { 389 LPadHasActionList = true; 390 break; 391 } 392 } 393 394 // If we've already outlined the handlers for this landingpad, 395 // there's nothing more to do here. 396 if (LPadHasActionList) 397 continue; 398 399 // If either of the values in the aggregate returned by the landing pad is 400 // extracted and stored to memory, promote the stored value to a register. 401 promoteLandingPadValues(LPad); 402 403 LandingPadActions Actions; 404 mapLandingPadBlocks(LPad, Actions); 405 406 HandlersOutlined |= !Actions.actions().empty(); 407 for (ActionHandler *Action : Actions) { 408 if (Action->hasBeenProcessed()) 409 continue; 410 BasicBlock *StartBB = Action->getStartBlock(); 411 412 // SEH doesn't do any outlining for catches. Instead, pass the handler 413 // basic block addr to llvm.eh.actions and list the block as a return 414 // target. 415 if (isAsynchronousEHPersonality(Personality)) { 416 if (auto *CatchAction = dyn_cast<CatchHandler>(Action)) { 417 processSEHCatchHandler(CatchAction, StartBB); 418 continue; 419 } 420 } 421 422 outlineHandler(Action, &F, LPad, StartBB, FrameVarInfo); 423 } 424 425 // Replace the landing pad with a new llvm.eh.action based landing pad. 426 BasicBlock *NewLPadBB = BasicBlock::Create(Context, "lpad", &F, LPadBB); 427 assert(!isa<PHINode>(LPadBB->begin())); 428 auto *NewLPad = cast<LandingPadInst>(LPad->clone()); 429 NewLPadBB->getInstList().push_back(NewLPad); 430 while (!pred_empty(LPadBB)) { 431 auto *pred = *pred_begin(LPadBB); 432 InvokeInst *Invoke = cast<InvokeInst>(pred->getTerminator()); 433 Invoke->setUnwindDest(NewLPadBB); 434 } 435 436 // Replace the mapping of any nested landing pad that previously mapped 437 // to this landing pad with a referenced to the cloned version. 438 for (auto &LPadPair : NestedLPtoOriginalLP) { 439 const LandingPadInst *OriginalLPad = LPadPair.second; 440 if (OriginalLPad == LPad) { 441 LPadPair.second = NewLPad; 442 } 443 } 444 445 // Replace uses of the old lpad in phis with this block and delete the old 446 // block. 447 LPadBB->replaceSuccessorsPhiUsesWith(NewLPadBB); 448 LPadBB->getTerminator()->eraseFromParent(); 449 new UnreachableInst(LPadBB->getContext(), LPadBB); 450 451 // Add a call to describe the actions for this landing pad. 452 std::vector<Value *> ActionArgs; 453 for (ActionHandler *Action : Actions) { 454 // Action codes from docs are: 0 cleanup, 1 catch. 455 if (auto *CatchAction = dyn_cast<CatchHandler>(Action)) { 456 ActionArgs.push_back(ConstantInt::get(Int32Type, 1)); 457 ActionArgs.push_back(CatchAction->getSelector()); 458 // Find the frame escape index of the exception object alloca in the 459 // parent. 460 int FrameEscapeIdx = -1; 461 Value *EHObj = const_cast<Value *>(CatchAction->getExceptionVar()); 462 if (EHObj && !isa<ConstantPointerNull>(EHObj)) { 463 auto I = FrameVarInfo.find(EHObj); 464 assert(I != FrameVarInfo.end() && 465 "failed to map llvm.eh.begincatch var"); 466 FrameEscapeIdx = std::distance(FrameVarInfo.begin(), I); 467 } 468 ActionArgs.push_back(ConstantInt::get(Int32Type, FrameEscapeIdx)); 469 } else { 470 ActionArgs.push_back(ConstantInt::get(Int32Type, 0)); 471 } 472 ActionArgs.push_back(Action->getHandlerBlockOrFunc()); 473 } 474 CallInst *Recover = 475 CallInst::Create(ActionIntrin, ActionArgs, "recover", NewLPadBB); 476 477 // Add an indirect branch listing possible successors of the catch handlers. 478 IndirectBrInst *Branch = IndirectBrInst::Create(Recover, 0, NewLPadBB); 479 for (ActionHandler *Action : Actions) { 480 if (auto *CatchAction = dyn_cast<CatchHandler>(Action)) { 481 for (auto *Target : CatchAction->getReturnTargets()) { 482 Branch->addDestination(Target); 483 } 484 } 485 } 486 } // End for each landingpad 487 488 // If nothing got outlined, there is no more processing to be done. 489 if (!HandlersOutlined) 490 return false; 491 492 // Replace any nested landing pad stubs with the correct action handler. 493 // This must be done before we remove unreachable blocks because it 494 // cleans up references to outlined blocks that will be deleted. 495 for (auto &LPadPair : NestedLPtoOriginalLP) 496 completeNestedLandingPad(&F, LPadPair.first, LPadPair.second, FrameVarInfo); 497 NestedLPtoOriginalLP.clear(); 498 499 F.addFnAttr("wineh-parent", F.getName()); 500 501 // Delete any blocks that were only used by handlers that were outlined above. 502 removeUnreachableBlocks(F); 503 504 BasicBlock *Entry = &F.getEntryBlock(); 505 IRBuilder<> Builder(F.getParent()->getContext()); 506 Builder.SetInsertPoint(Entry->getFirstInsertionPt()); 507 508 Function *FrameEscapeFn = 509 Intrinsic::getDeclaration(M, Intrinsic::frameescape); 510 Function *RecoverFrameFn = 511 Intrinsic::getDeclaration(M, Intrinsic::framerecover); 512 513 // Finally, replace all of the temporary allocas for frame variables used in 514 // the outlined handlers with calls to llvm.framerecover. 515 BasicBlock::iterator II = Entry->getFirstInsertionPt(); 516 Instruction *AllocaInsertPt = II; 517 SmallVector<Value *, 8> AllocasToEscape; 518 for (auto &VarInfoEntry : FrameVarInfo) { 519 Value *ParentVal = VarInfoEntry.first; 520 TinyPtrVector<AllocaInst *> &Allocas = VarInfoEntry.second; 521 522 // If the mapped value isn't already an alloca, we need to spill it if it 523 // is a computed value or copy it if it is an argument. 524 AllocaInst *ParentAlloca = dyn_cast<AllocaInst>(ParentVal); 525 if (!ParentAlloca) { 526 if (auto *Arg = dyn_cast<Argument>(ParentVal)) { 527 // Lower this argument to a copy and then demote that to the stack. 528 // We can't just use the argument location because the handler needs 529 // it to be in the frame allocation block. 530 // Use 'select i8 true, %arg, undef' to simulate a 'no-op' instruction. 531 Value *TrueValue = ConstantInt::getTrue(Context); 532 Value *UndefValue = UndefValue::get(Arg->getType()); 533 Instruction *SI = 534 SelectInst::Create(TrueValue, Arg, UndefValue, 535 Arg->getName() + ".tmp", AllocaInsertPt); 536 Arg->replaceAllUsesWith(SI); 537 // Reset the select operand, because it was clobbered by the RAUW above. 538 SI->setOperand(1, Arg); 539 ParentAlloca = DemoteRegToStack(*SI, true, SI); 540 } else if (auto *PN = dyn_cast<PHINode>(ParentVal)) { 541 ParentAlloca = DemotePHIToStack(PN, AllocaInsertPt); 542 } else { 543 Instruction *ParentInst = cast<Instruction>(ParentVal); 544 // FIXME: This is a work-around to temporarily handle the case where an 545 // instruction that is only used in handlers is not sunk. 546 // Without uses, DemoteRegToStack would just eliminate the value. 547 // This will fail if ParentInst is an invoke. 548 if (ParentInst->getNumUses() == 0) { 549 BasicBlock::iterator InsertPt = ParentInst; 550 ++InsertPt; 551 ParentAlloca = 552 new AllocaInst(ParentInst->getType(), nullptr, 553 ParentInst->getName() + ".reg2mem", 554 AllocaInsertPt); 555 new StoreInst(ParentInst, ParentAlloca, InsertPt); 556 } else { 557 ParentAlloca = DemoteRegToStack(*ParentInst, true, AllocaInsertPt); 558 } 559 } 560 } 561 562 // FIXME: We should try to sink unescaped allocas from the parent frame into 563 // the child frame. If the alloca is escaped, we have to use the lifetime 564 // markers to ensure that the alloca is only live within the child frame. 565 566 // Add this alloca to the list of things to escape. 567 AllocasToEscape.push_back(ParentAlloca); 568 569 // Next replace all outlined allocas that are mapped to it. 570 for (AllocaInst *TempAlloca : Allocas) { 571 if (TempAlloca == getCatchObjectSentinel()) 572 continue; // Skip catch parameter sentinels. 573 Function *HandlerFn = TempAlloca->getParent()->getParent(); 574 // FIXME: Sink this GEP into the blocks where it is used. 575 Builder.SetInsertPoint(TempAlloca); 576 Builder.SetCurrentDebugLocation(TempAlloca->getDebugLoc()); 577 Value *RecoverArgs[] = { 578 Builder.CreateBitCast(&F, Int8PtrType, ""), 579 &(HandlerFn->getArgumentList().back()), 580 llvm::ConstantInt::get(Int32Type, AllocasToEscape.size() - 1)}; 581 Value *RecoveredAlloca = Builder.CreateCall(RecoverFrameFn, RecoverArgs); 582 // Add a pointer bitcast if the alloca wasn't an i8. 583 if (RecoveredAlloca->getType() != TempAlloca->getType()) { 584 RecoveredAlloca->setName(Twine(TempAlloca->getName()) + ".i8"); 585 RecoveredAlloca = 586 Builder.CreateBitCast(RecoveredAlloca, TempAlloca->getType()); 587 } 588 TempAlloca->replaceAllUsesWith(RecoveredAlloca); 589 TempAlloca->removeFromParent(); 590 RecoveredAlloca->takeName(TempAlloca); 591 delete TempAlloca; 592 } 593 } // End for each FrameVarInfo entry. 594 595 // Insert 'call void (...)* @llvm.frameescape(...)' at the end of the entry 596 // block. 597 Builder.SetInsertPoint(&F.getEntryBlock().back()); 598 Builder.CreateCall(FrameEscapeFn, AllocasToEscape); 599 600 // Clean up the handler action maps we created for this function 601 DeleteContainerSeconds(CatchHandlerMap); 602 CatchHandlerMap.clear(); 603 DeleteContainerSeconds(CleanupHandlerMap); 604 CleanupHandlerMap.clear(); 605 606 return HandlersOutlined; 607 } 608 609 void WinEHPrepare::promoteLandingPadValues(LandingPadInst *LPad) { 610 // If the return values of the landing pad instruction are extracted and 611 // stored to memory, we want to promote the store locations to reg values. 612 SmallVector<AllocaInst *, 2> EHAllocas; 613 614 // The landingpad instruction returns an aggregate value. Typically, its 615 // value will be passed to a pair of extract value instructions and the 616 // results of those extracts are often passed to store instructions. 617 // In unoptimized code the stored value will often be loaded and then stored 618 // again. 619 for (auto *U : LPad->users()) { 620 ExtractValueInst *Extract = dyn_cast<ExtractValueInst>(U); 621 if (!Extract) 622 continue; 623 624 for (auto *EU : Extract->users()) { 625 if (auto *Store = dyn_cast<StoreInst>(EU)) { 626 auto *AV = cast<AllocaInst>(Store->getPointerOperand()); 627 EHAllocas.push_back(AV); 628 } 629 } 630 } 631 632 // We can't do this without a dominator tree. 633 assert(DT); 634 635 if (!EHAllocas.empty()) { 636 PromoteMemToReg(EHAllocas, *DT); 637 EHAllocas.clear(); 638 } 639 } 640 641 void WinEHPrepare::completeNestedLandingPad(Function *ParentFn, 642 LandingPadInst *OutlinedLPad, 643 const LandingPadInst *OriginalLPad, 644 FrameVarInfoMap &FrameVarInfo) { 645 // Get the nested block and erase the unreachable instruction that was 646 // temporarily inserted as its terminator. 647 LLVMContext &Context = ParentFn->getContext(); 648 BasicBlock *OutlinedBB = OutlinedLPad->getParent(); 649 assert(isa<UnreachableInst>(OutlinedBB->getTerminator())); 650 OutlinedBB->getTerminator()->eraseFromParent(); 651 // That should leave OutlinedLPad as the last instruction in its block. 652 assert(&OutlinedBB->back() == OutlinedLPad); 653 654 // The original landing pad will have already had its action intrinsic 655 // built by the outlining loop. We need to clone that into the outlined 656 // location. It may also be necessary to add references to the exception 657 // variables to the outlined handler in which this landing pad is nested 658 // and remap return instructions in the nested handlers that should return 659 // to an address in the outlined handler. 660 Function *OutlinedHandlerFn = OutlinedBB->getParent(); 661 BasicBlock::const_iterator II = OriginalLPad; 662 ++II; 663 // The instruction after the landing pad should now be a call to eh.actions. 664 const Instruction *Recover = II; 665 assert(match(Recover, m_Intrinsic<Intrinsic::eh_actions>())); 666 IntrinsicInst *EHActions = cast<IntrinsicInst>(Recover->clone()); 667 668 // Remap the exception variables into the outlined function. 669 WinEHFrameVariableMaterializer Materializer(OutlinedHandlerFn, FrameVarInfo); 670 SmallVector<BlockAddress *, 4> ActionTargets; 671 SmallVector<ActionHandler *, 4> ActionList; 672 parseEHActions(EHActions, ActionList); 673 for (auto *Action : ActionList) { 674 auto *Catch = dyn_cast<CatchHandler>(Action); 675 if (!Catch) 676 continue; 677 // The dyn_cast to function here selects C++ catch handlers and skips 678 // SEH catch handlers. 679 auto *Handler = dyn_cast<Function>(Catch->getHandlerBlockOrFunc()); 680 if (!Handler) 681 continue; 682 // Visit all the return instructions, looking for places that return 683 // to a location within OutlinedHandlerFn. 684 for (BasicBlock &NestedHandlerBB : *Handler) { 685 auto *Ret = dyn_cast<ReturnInst>(NestedHandlerBB.getTerminator()); 686 if (!Ret) 687 continue; 688 689 // Handler functions must always return a block address. 690 BlockAddress *BA = cast<BlockAddress>(Ret->getReturnValue()); 691 // The original target will have been in the main parent function, 692 // but if it is the address of a block that has been outlined, it 693 // should be a block that was outlined into OutlinedHandlerFn. 694 assert(BA->getFunction() == ParentFn); 695 696 // Ignore targets that aren't part of OutlinedHandlerFn. 697 if (!LPadTargetBlocks.count(BA->getBasicBlock())) 698 continue; 699 700 // If the return value is the address ofF a block that we 701 // previously outlined into the parent handler function, replace 702 // the return instruction and add the mapped target to the list 703 // of possible return addresses. 704 BasicBlock *MappedBB = LPadTargetBlocks[BA->getBasicBlock()]; 705 assert(MappedBB->getParent() == OutlinedHandlerFn); 706 BlockAddress *NewBA = BlockAddress::get(OutlinedHandlerFn, MappedBB); 707 Ret->eraseFromParent(); 708 ReturnInst::Create(Context, NewBA, &NestedHandlerBB); 709 ActionTargets.push_back(NewBA); 710 } 711 } 712 DeleteContainerPointers(ActionList); 713 ActionList.clear(); 714 OutlinedBB->getInstList().push_back(EHActions); 715 716 // Insert an indirect branch into the outlined landing pad BB. 717 IndirectBrInst *IBr = IndirectBrInst::Create(EHActions, 0, OutlinedBB); 718 // Add the previously collected action targets. 719 for (auto *Target : ActionTargets) 720 IBr->addDestination(Target->getBasicBlock()); 721 } 722 723 // This function examines a block to determine whether the block ends with a 724 // conditional branch to a catch handler based on a selector comparison. 725 // This function is used both by the WinEHPrepare::findSelectorComparison() and 726 // WinEHCleanupDirector::handleTypeIdFor(). 727 static bool isSelectorDispatch(BasicBlock *BB, BasicBlock *&CatchHandler, 728 Constant *&Selector, BasicBlock *&NextBB) { 729 ICmpInst::Predicate Pred; 730 BasicBlock *TBB, *FBB; 731 Value *LHS, *RHS; 732 733 if (!match(BB->getTerminator(), 734 m_Br(m_ICmp(Pred, m_Value(LHS), m_Value(RHS)), TBB, FBB))) 735 return false; 736 737 if (!match(LHS, 738 m_Intrinsic<Intrinsic::eh_typeid_for>(m_Constant(Selector))) && 739 !match(RHS, m_Intrinsic<Intrinsic::eh_typeid_for>(m_Constant(Selector)))) 740 return false; 741 742 if (Pred == CmpInst::ICMP_EQ) { 743 CatchHandler = TBB; 744 NextBB = FBB; 745 return true; 746 } 747 748 if (Pred == CmpInst::ICMP_NE) { 749 CatchHandler = FBB; 750 NextBB = TBB; 751 return true; 752 } 753 754 return false; 755 } 756 757 static BasicBlock *createStubLandingPad(Function *Handler, 758 Value *PersonalityFn) { 759 // FIXME: Finish this! 760 LLVMContext &Context = Handler->getContext(); 761 BasicBlock *StubBB = BasicBlock::Create(Context, "stub"); 762 Handler->getBasicBlockList().push_back(StubBB); 763 IRBuilder<> Builder(StubBB); 764 LandingPadInst *LPad = Builder.CreateLandingPad( 765 llvm::StructType::get(Type::getInt8PtrTy(Context), 766 Type::getInt32Ty(Context), nullptr), 767 PersonalityFn, 0); 768 LPad->setCleanup(true); 769 Builder.CreateUnreachable(); 770 return StubBB; 771 } 772 773 // Cycles through the blocks in an outlined handler function looking for an 774 // invoke instruction and inserts an invoke of llvm.donothing with an empty 775 // landing pad if none is found. The code that generates the .xdata tables for 776 // the handler needs at least one landing pad to identify the parent function's 777 // personality. 778 void WinEHPrepare::addStubInvokeToHandlerIfNeeded(Function *Handler, 779 Value *PersonalityFn) { 780 ReturnInst *Ret = nullptr; 781 for (BasicBlock &BB : *Handler) { 782 TerminatorInst *Terminator = BB.getTerminator(); 783 // If we find an invoke, there is nothing to be done. 784 auto *II = dyn_cast<InvokeInst>(Terminator); 785 if (II) 786 return; 787 // If we've already recorded a return instruction, keep looking for invokes. 788 if (Ret) 789 continue; 790 // If we haven't recorded a return instruction yet, try this terminator. 791 Ret = dyn_cast<ReturnInst>(Terminator); 792 } 793 794 // If we got this far, the handler contains no invokes. We should have seen 795 // at least one return. We'll insert an invoke of llvm.donothing ahead of 796 // that return. 797 assert(Ret); 798 BasicBlock *OldRetBB = Ret->getParent(); 799 BasicBlock *NewRetBB = SplitBlock(OldRetBB, Ret); 800 // SplitBlock adds an unconditional branch instruction at the end of the 801 // parent block. We want to replace that with an invoke call, so we can 802 // erase it now. 803 OldRetBB->getTerminator()->eraseFromParent(); 804 BasicBlock *StubLandingPad = createStubLandingPad(Handler, PersonalityFn); 805 Function *F = 806 Intrinsic::getDeclaration(Handler->getParent(), Intrinsic::donothing); 807 InvokeInst::Create(F, NewRetBB, StubLandingPad, None, "", OldRetBB); 808 } 809 810 bool WinEHPrepare::outlineHandler(ActionHandler *Action, Function *SrcFn, 811 LandingPadInst *LPad, BasicBlock *StartBB, 812 FrameVarInfoMap &VarInfo) { 813 Module *M = SrcFn->getParent(); 814 LLVMContext &Context = M->getContext(); 815 816 // Create a new function to receive the handler contents. 817 Type *Int8PtrType = Type::getInt8PtrTy(Context); 818 std::vector<Type *> ArgTys; 819 ArgTys.push_back(Int8PtrType); 820 ArgTys.push_back(Int8PtrType); 821 Function *Handler; 822 if (Action->getType() == Catch) { 823 FunctionType *FnType = FunctionType::get(Int8PtrType, ArgTys, false); 824 Handler = Function::Create(FnType, GlobalVariable::InternalLinkage, 825 SrcFn->getName() + ".catch", M); 826 } else { 827 FunctionType *FnType = 828 FunctionType::get(Type::getVoidTy(Context), ArgTys, false); 829 Handler = Function::Create(FnType, GlobalVariable::InternalLinkage, 830 SrcFn->getName() + ".cleanup", M); 831 } 832 833 Handler->addFnAttr("wineh-parent", SrcFn->getName()); 834 835 // Generate a standard prolog to setup the frame recovery structure. 836 IRBuilder<> Builder(Context); 837 BasicBlock *Entry = BasicBlock::Create(Context, "entry"); 838 Handler->getBasicBlockList().push_front(Entry); 839 Builder.SetInsertPoint(Entry); 840 Builder.SetCurrentDebugLocation(LPad->getDebugLoc()); 841 842 std::unique_ptr<WinEHCloningDirectorBase> Director; 843 844 ValueToValueMapTy VMap; 845 846 LandingPadMap &LPadMap = LPadMaps[LPad]; 847 if (!LPadMap.isInitialized()) 848 LPadMap.mapLandingPad(LPad); 849 if (auto *CatchAction = dyn_cast<CatchHandler>(Action)) { 850 Constant *Sel = CatchAction->getSelector(); 851 Director.reset(new WinEHCatchDirector(Handler, Sel, VarInfo, LPadMap, 852 NestedLPtoOriginalLP)); 853 LPadMap.remapEHValues(VMap, UndefValue::get(Int8PtrType), 854 ConstantInt::get(Type::getInt32Ty(Context), 1)); 855 } else { 856 Director.reset(new WinEHCleanupDirector(Handler, VarInfo, LPadMap)); 857 LPadMap.remapEHValues(VMap, UndefValue::get(Int8PtrType), 858 UndefValue::get(Type::getInt32Ty(Context))); 859 } 860 861 SmallVector<ReturnInst *, 8> Returns; 862 ClonedCodeInfo OutlinedFunctionInfo; 863 864 // If the start block contains PHI nodes, we need to map them. 865 BasicBlock::iterator II = StartBB->begin(); 866 while (auto *PN = dyn_cast<PHINode>(II)) { 867 bool Mapped = false; 868 // Look for PHI values that we have already mapped (such as the selector). 869 for (Value *Val : PN->incoming_values()) { 870 if (VMap.count(Val)) { 871 VMap[PN] = VMap[Val]; 872 Mapped = true; 873 } 874 } 875 // If we didn't find a match for this value, map it as an undef. 876 if (!Mapped) { 877 VMap[PN] = UndefValue::get(PN->getType()); 878 } 879 ++II; 880 } 881 882 // Skip over PHIs and, if applicable, landingpad instructions. 883 II = StartBB->getFirstInsertionPt(); 884 885 CloneAndPruneIntoFromInst(Handler, SrcFn, II, VMap, 886 /*ModuleLevelChanges=*/false, Returns, "", 887 &OutlinedFunctionInfo, Director.get()); 888 889 // Move all the instructions in the first cloned block into our entry block. 890 BasicBlock *FirstClonedBB = std::next(Function::iterator(Entry)); 891 Entry->getInstList().splice(Entry->end(), FirstClonedBB->getInstList()); 892 FirstClonedBB->eraseFromParent(); 893 894 // Make sure we can identify the handler's personality later. 895 addStubInvokeToHandlerIfNeeded(Handler, LPad->getPersonalityFn()); 896 897 if (auto *CatchAction = dyn_cast<CatchHandler>(Action)) { 898 WinEHCatchDirector *CatchDirector = 899 reinterpret_cast<WinEHCatchDirector *>(Director.get()); 900 CatchAction->setExceptionVar(CatchDirector->getExceptionVar()); 901 CatchAction->setReturnTargets(CatchDirector->getReturnTargets()); 902 903 // Look for blocks that are not part of the landing pad that we just 904 // outlined but terminate with a call to llvm.eh.endcatch and a 905 // branch to a block that is in the handler we just outlined. 906 // These blocks will be part of a nested landing pad that intends to 907 // return to an address in this handler. This case is best handled 908 // after both landing pads have been outlined, so for now we'll just 909 // save the association of the blocks in LPadTargetBlocks. The 910 // return instructions which are created from these branches will be 911 // replaced after all landing pads have been outlined. 912 for (const auto &MapEntry : VMap) { 913 // VMap maps all values and blocks that were just cloned, but dead 914 // blocks which were pruned will map to nullptr. 915 if (!isa<BasicBlock>(MapEntry.first) || MapEntry.second == nullptr) 916 continue; 917 const BasicBlock *MappedBB = cast<BasicBlock>(MapEntry.first); 918 for (auto *Pred : predecessors(const_cast<BasicBlock *>(MappedBB))) { 919 auto *Branch = dyn_cast<BranchInst>(Pred->getTerminator()); 920 if (!Branch || !Branch->isUnconditional() || Pred->size() <= 1) 921 continue; 922 BasicBlock::iterator II = const_cast<BranchInst *>(Branch); 923 --II; 924 if (match(cast<Value>(II), m_Intrinsic<Intrinsic::eh_endcatch>())) { 925 // This would indicate that a nested landing pad wants to return 926 // to a block that is outlined into two different handlers. 927 assert(!LPadTargetBlocks.count(MappedBB)); 928 LPadTargetBlocks[MappedBB] = cast<BasicBlock>(MapEntry.second); 929 } 930 } 931 } 932 } // End if (CatchAction) 933 934 Action->setHandlerBlockOrFunc(Handler); 935 936 return true; 937 } 938 939 /// This BB must end in a selector dispatch. All we need to do is pass the 940 /// handler block to llvm.eh.actions and list it as a possible indirectbr 941 /// target. 942 void WinEHPrepare::processSEHCatchHandler(CatchHandler *CatchAction, 943 BasicBlock *StartBB) { 944 BasicBlock *HandlerBB; 945 BasicBlock *NextBB; 946 Constant *Selector; 947 bool Res = isSelectorDispatch(StartBB, HandlerBB, Selector, NextBB); 948 if (Res) { 949 // If this was EH dispatch, this must be a conditional branch to the handler 950 // block. 951 // FIXME: Handle instructions in the dispatch block. Currently we drop them, 952 // leading to crashes if some optimization hoists stuff here. 953 assert(CatchAction->getSelector() && HandlerBB && 954 "expected catch EH dispatch"); 955 } else { 956 // This must be a catch-all. Split the block after the landingpad. 957 assert(CatchAction->getSelector()->isNullValue() && "expected catch-all"); 958 HandlerBB = 959 StartBB->splitBasicBlock(StartBB->getFirstInsertionPt(), "catch.all"); 960 } 961 CatchAction->setHandlerBlockOrFunc(BlockAddress::get(HandlerBB)); 962 TinyPtrVector<BasicBlock *> Targets(HandlerBB); 963 CatchAction->setReturnTargets(Targets); 964 } 965 966 void LandingPadMap::mapLandingPad(const LandingPadInst *LPad) { 967 // Each instance of this class should only ever be used to map a single 968 // landing pad. 969 assert(OriginLPad == nullptr || OriginLPad == LPad); 970 971 // If the landing pad has already been mapped, there's nothing more to do. 972 if (OriginLPad == LPad) 973 return; 974 975 OriginLPad = LPad; 976 977 // The landingpad instruction returns an aggregate value. Typically, its 978 // value will be passed to a pair of extract value instructions and the 979 // results of those extracts will have been promoted to reg values before 980 // this routine is called. 981 for (auto *U : LPad->users()) { 982 const ExtractValueInst *Extract = dyn_cast<ExtractValueInst>(U); 983 if (!Extract) 984 continue; 985 assert(Extract->getNumIndices() == 1 && 986 "Unexpected operation: extracting both landing pad values"); 987 unsigned int Idx = *(Extract->idx_begin()); 988 assert((Idx == 0 || Idx == 1) && 989 "Unexpected operation: extracting an unknown landing pad element"); 990 if (Idx == 0) { 991 ExtractedEHPtrs.push_back(Extract); 992 } else if (Idx == 1) { 993 ExtractedSelectors.push_back(Extract); 994 } 995 } 996 } 997 998 bool LandingPadMap::isOriginLandingPadBlock(const BasicBlock *BB) const { 999 return BB->getLandingPadInst() == OriginLPad; 1000 } 1001 1002 bool LandingPadMap::isLandingPadSpecificInst(const Instruction *Inst) const { 1003 if (Inst == OriginLPad) 1004 return true; 1005 for (auto *Extract : ExtractedEHPtrs) { 1006 if (Inst == Extract) 1007 return true; 1008 } 1009 for (auto *Extract : ExtractedSelectors) { 1010 if (Inst == Extract) 1011 return true; 1012 } 1013 return false; 1014 } 1015 1016 void LandingPadMap::remapEHValues(ValueToValueMapTy &VMap, Value *EHPtrValue, 1017 Value *SelectorValue) const { 1018 // Remap all landing pad extract instructions to the specified values. 1019 for (auto *Extract : ExtractedEHPtrs) 1020 VMap[Extract] = EHPtrValue; 1021 for (auto *Extract : ExtractedSelectors) 1022 VMap[Extract] = SelectorValue; 1023 } 1024 1025 CloningDirector::CloningAction WinEHCloningDirectorBase::handleInstruction( 1026 ValueToValueMapTy &VMap, const Instruction *Inst, BasicBlock *NewBB) { 1027 // If this is one of the boilerplate landing pad instructions, skip it. 1028 // The instruction will have already been remapped in VMap. 1029 if (LPadMap.isLandingPadSpecificInst(Inst)) 1030 return CloningDirector::SkipInstruction; 1031 1032 // Nested landing pads will be cloned as stubs, with just the 1033 // landingpad instruction and an unreachable instruction. When 1034 // all landingpads have been outlined, we'll replace this with the 1035 // llvm.eh.actions call and indirect branch created when the 1036 // landing pad was outlined. 1037 if (auto *LPad = dyn_cast<LandingPadInst>(Inst)) { 1038 return handleLandingPad(VMap, LPad, NewBB); 1039 } 1040 1041 if (auto *Invoke = dyn_cast<InvokeInst>(Inst)) 1042 return handleInvoke(VMap, Invoke, NewBB); 1043 1044 if (auto *Resume = dyn_cast<ResumeInst>(Inst)) 1045 return handleResume(VMap, Resume, NewBB); 1046 1047 if (match(Inst, m_Intrinsic<Intrinsic::eh_begincatch>())) 1048 return handleBeginCatch(VMap, Inst, NewBB); 1049 if (match(Inst, m_Intrinsic<Intrinsic::eh_endcatch>())) 1050 return handleEndCatch(VMap, Inst, NewBB); 1051 if (match(Inst, m_Intrinsic<Intrinsic::eh_typeid_for>())) 1052 return handleTypeIdFor(VMap, Inst, NewBB); 1053 1054 // Continue with the default cloning behavior. 1055 return CloningDirector::CloneInstruction; 1056 } 1057 1058 CloningDirector::CloningAction WinEHCatchDirector::handleLandingPad( 1059 ValueToValueMapTy &VMap, const LandingPadInst *LPad, BasicBlock *NewBB) { 1060 Instruction *NewInst = LPad->clone(); 1061 if (LPad->hasName()) 1062 NewInst->setName(LPad->getName()); 1063 // Save this correlation for later processing. 1064 NestedLPtoOriginalLP[cast<LandingPadInst>(NewInst)] = LPad; 1065 VMap[LPad] = NewInst; 1066 BasicBlock::InstListType &InstList = NewBB->getInstList(); 1067 InstList.push_back(NewInst); 1068 InstList.push_back(new UnreachableInst(NewBB->getContext())); 1069 return CloningDirector::StopCloningBB; 1070 } 1071 1072 CloningDirector::CloningAction WinEHCatchDirector::handleBeginCatch( 1073 ValueToValueMapTy &VMap, const Instruction *Inst, BasicBlock *NewBB) { 1074 // The argument to the call is some form of the first element of the 1075 // landingpad aggregate value, but that doesn't matter. It isn't used 1076 // here. 1077 // The second argument is an outparameter where the exception object will be 1078 // stored. Typically the exception object is a scalar, but it can be an 1079 // aggregate when catching by value. 1080 // FIXME: Leave something behind to indicate where the exception object lives 1081 // for this handler. Should it be part of llvm.eh.actions? 1082 assert(ExceptionObjectVar == nullptr && "Multiple calls to " 1083 "llvm.eh.begincatch found while " 1084 "outlining catch handler."); 1085 ExceptionObjectVar = Inst->getOperand(1)->stripPointerCasts(); 1086 if (isa<ConstantPointerNull>(ExceptionObjectVar)) 1087 return CloningDirector::SkipInstruction; 1088 assert(cast<AllocaInst>(ExceptionObjectVar)->isStaticAlloca() && 1089 "catch parameter is not static alloca"); 1090 Materializer.escapeCatchObject(ExceptionObjectVar); 1091 return CloningDirector::SkipInstruction; 1092 } 1093 1094 CloningDirector::CloningAction 1095 WinEHCatchDirector::handleEndCatch(ValueToValueMapTy &VMap, 1096 const Instruction *Inst, BasicBlock *NewBB) { 1097 auto *IntrinCall = dyn_cast<IntrinsicInst>(Inst); 1098 // It might be interesting to track whether or not we are inside a catch 1099 // function, but that might make the algorithm more brittle than it needs 1100 // to be. 1101 1102 // The end catch call can occur in one of two places: either in a 1103 // landingpad block that is part of the catch handlers exception mechanism, 1104 // or at the end of the catch block. However, a catch-all handler may call 1105 // end catch from the original landing pad. If the call occurs in a nested 1106 // landing pad block, we must skip it and continue so that the landing pad 1107 // gets cloned. 1108 auto *ParentBB = IntrinCall->getParent(); 1109 if (ParentBB->isLandingPad() && !LPadMap.isOriginLandingPadBlock(ParentBB)) 1110 return CloningDirector::SkipInstruction; 1111 1112 // If an end catch occurs anywhere else we want to terminate the handler 1113 // with a return to the code that follows the endcatch call. If the 1114 // next instruction is not an unconditional branch, we need to split the 1115 // block to provide a clear target for the return instruction. 1116 BasicBlock *ContinueBB; 1117 auto Next = std::next(BasicBlock::const_iterator(IntrinCall)); 1118 const BranchInst *Branch = dyn_cast<BranchInst>(Next); 1119 if (!Branch || !Branch->isUnconditional()) { 1120 // We're interrupting the cloning process at this location, so the 1121 // const_cast we're doing here will not cause a problem. 1122 ContinueBB = SplitBlock(const_cast<BasicBlock *>(ParentBB), 1123 const_cast<Instruction *>(cast<Instruction>(Next))); 1124 } else { 1125 ContinueBB = Branch->getSuccessor(0); 1126 } 1127 1128 ReturnInst::Create(NewBB->getContext(), BlockAddress::get(ContinueBB), NewBB); 1129 ReturnTargets.push_back(ContinueBB); 1130 1131 // We just added a terminator to the cloned block. 1132 // Tell the caller to stop processing the current basic block so that 1133 // the branch instruction will be skipped. 1134 return CloningDirector::StopCloningBB; 1135 } 1136 1137 CloningDirector::CloningAction WinEHCatchDirector::handleTypeIdFor( 1138 ValueToValueMapTy &VMap, const Instruction *Inst, BasicBlock *NewBB) { 1139 auto *IntrinCall = dyn_cast<IntrinsicInst>(Inst); 1140 Value *Selector = IntrinCall->getArgOperand(0)->stripPointerCasts(); 1141 // This causes a replacement that will collapse the landing pad CFG based 1142 // on the filter function we intend to match. 1143 if (Selector == CurrentSelector) 1144 VMap[Inst] = ConstantInt::get(SelectorIDType, 1); 1145 else 1146 VMap[Inst] = ConstantInt::get(SelectorIDType, 0); 1147 // Tell the caller not to clone this instruction. 1148 return CloningDirector::SkipInstruction; 1149 } 1150 1151 CloningDirector::CloningAction 1152 WinEHCatchDirector::handleInvoke(ValueToValueMapTy &VMap, 1153 const InvokeInst *Invoke, BasicBlock *NewBB) { 1154 return CloningDirector::CloneInstruction; 1155 } 1156 1157 CloningDirector::CloningAction 1158 WinEHCatchDirector::handleResume(ValueToValueMapTy &VMap, 1159 const ResumeInst *Resume, BasicBlock *NewBB) { 1160 // Resume instructions shouldn't be reachable from catch handlers. 1161 // We still need to handle it, but it will be pruned. 1162 BasicBlock::InstListType &InstList = NewBB->getInstList(); 1163 InstList.push_back(new UnreachableInst(NewBB->getContext())); 1164 return CloningDirector::StopCloningBB; 1165 } 1166 1167 CloningDirector::CloningAction WinEHCleanupDirector::handleLandingPad( 1168 ValueToValueMapTy &VMap, const LandingPadInst *LPad, BasicBlock *NewBB) { 1169 // The MS runtime will terminate the process if an exception occurs in a 1170 // cleanup handler, so we shouldn't encounter landing pads in the actual 1171 // cleanup code, but they may appear in catch blocks. Depending on where 1172 // we started cloning we may see one, but it will get dropped during dead 1173 // block pruning. 1174 Instruction *NewInst = new UnreachableInst(NewBB->getContext()); 1175 VMap[LPad] = NewInst; 1176 BasicBlock::InstListType &InstList = NewBB->getInstList(); 1177 InstList.push_back(NewInst); 1178 return CloningDirector::StopCloningBB; 1179 } 1180 1181 CloningDirector::CloningAction WinEHCleanupDirector::handleBeginCatch( 1182 ValueToValueMapTy &VMap, const Instruction *Inst, BasicBlock *NewBB) { 1183 // Catch blocks within cleanup handlers will always be unreachable. 1184 // We'll insert an unreachable instruction now, but it will be pruned 1185 // before the cloning process is complete. 1186 BasicBlock::InstListType &InstList = NewBB->getInstList(); 1187 InstList.push_back(new UnreachableInst(NewBB->getContext())); 1188 return CloningDirector::StopCloningBB; 1189 } 1190 1191 CloningDirector::CloningAction WinEHCleanupDirector::handleEndCatch( 1192 ValueToValueMapTy &VMap, const Instruction *Inst, BasicBlock *NewBB) { 1193 // Cleanup handlers nested within catch handlers may begin with a call to 1194 // eh.endcatch. We can just ignore that instruction. 1195 return CloningDirector::SkipInstruction; 1196 } 1197 1198 CloningDirector::CloningAction WinEHCleanupDirector::handleTypeIdFor( 1199 ValueToValueMapTy &VMap, const Instruction *Inst, BasicBlock *NewBB) { 1200 // If we encounter a selector comparison while cloning a cleanup handler, 1201 // we want to stop cloning immediately. Anything after the dispatch 1202 // will be outlined into a different handler. 1203 BasicBlock *CatchHandler; 1204 Constant *Selector; 1205 BasicBlock *NextBB; 1206 if (isSelectorDispatch(const_cast<BasicBlock *>(Inst->getParent()), 1207 CatchHandler, Selector, NextBB)) { 1208 ReturnInst::Create(NewBB->getContext(), nullptr, NewBB); 1209 return CloningDirector::StopCloningBB; 1210 } 1211 // If eg.typeid.for is called for any other reason, it can be ignored. 1212 VMap[Inst] = ConstantInt::get(SelectorIDType, 0); 1213 return CloningDirector::SkipInstruction; 1214 } 1215 1216 CloningDirector::CloningAction WinEHCleanupDirector::handleInvoke( 1217 ValueToValueMapTy &VMap, const InvokeInst *Invoke, BasicBlock *NewBB) { 1218 // All invokes in cleanup handlers can be replaced with calls. 1219 SmallVector<Value *, 16> CallArgs(Invoke->op_begin(), Invoke->op_end() - 3); 1220 // Insert a normal call instruction... 1221 CallInst *NewCall = 1222 CallInst::Create(const_cast<Value *>(Invoke->getCalledValue()), CallArgs, 1223 Invoke->getName(), NewBB); 1224 NewCall->setCallingConv(Invoke->getCallingConv()); 1225 NewCall->setAttributes(Invoke->getAttributes()); 1226 NewCall->setDebugLoc(Invoke->getDebugLoc()); 1227 VMap[Invoke] = NewCall; 1228 1229 // Remap the operands. 1230 llvm::RemapInstruction(NewCall, VMap, RF_None, nullptr, &Materializer); 1231 1232 // Insert an unconditional branch to the normal destination. 1233 BranchInst::Create(Invoke->getNormalDest(), NewBB); 1234 1235 // The unwind destination won't be cloned into the new function, so 1236 // we don't need to clean up its phi nodes. 1237 1238 // We just added a terminator to the cloned block. 1239 // Tell the caller to stop processing the current basic block. 1240 return CloningDirector::CloneSuccessors; 1241 } 1242 1243 CloningDirector::CloningAction WinEHCleanupDirector::handleResume( 1244 ValueToValueMapTy &VMap, const ResumeInst *Resume, BasicBlock *NewBB) { 1245 ReturnInst::Create(NewBB->getContext(), nullptr, NewBB); 1246 1247 // We just added a terminator to the cloned block. 1248 // Tell the caller to stop processing the current basic block so that 1249 // the branch instruction will be skipped. 1250 return CloningDirector::StopCloningBB; 1251 } 1252 1253 WinEHFrameVariableMaterializer::WinEHFrameVariableMaterializer( 1254 Function *OutlinedFn, FrameVarInfoMap &FrameVarInfo) 1255 : FrameVarInfo(FrameVarInfo), Builder(OutlinedFn->getContext()) { 1256 BasicBlock *EntryBB = &OutlinedFn->getEntryBlock(); 1257 Builder.SetInsertPoint(EntryBB, EntryBB->getFirstInsertionPt()); 1258 } 1259 1260 Value *WinEHFrameVariableMaterializer::materializeValueFor(Value *V) { 1261 // If we're asked to materialize a value that is an instruction, we 1262 // temporarily create an alloca in the outlined function and add this 1263 // to the FrameVarInfo map. When all the outlining is complete, we'll 1264 // collect these into a structure, spilling non-alloca values in the 1265 // parent frame as necessary, and replace these temporary allocas with 1266 // GEPs referencing the frame allocation block. 1267 1268 // If the value is an alloca, the mapping is direct. 1269 if (auto *AV = dyn_cast<AllocaInst>(V)) { 1270 AllocaInst *NewAlloca = dyn_cast<AllocaInst>(AV->clone()); 1271 Builder.Insert(NewAlloca, AV->getName()); 1272 FrameVarInfo[AV].push_back(NewAlloca); 1273 return NewAlloca; 1274 } 1275 1276 // For other types of instructions or arguments, we need an alloca based on 1277 // the value's type and a load of the alloca. The alloca will be replaced 1278 // by a GEP, but the load will stay. In the parent function, the value will 1279 // be spilled to a location in the frame allocation block. 1280 if (isa<Instruction>(V) || isa<Argument>(V)) { 1281 AllocaInst *NewAlloca = 1282 Builder.CreateAlloca(V->getType(), nullptr, "eh.temp.alloca"); 1283 FrameVarInfo[V].push_back(NewAlloca); 1284 LoadInst *NewLoad = Builder.CreateLoad(NewAlloca, V->getName() + ".reload"); 1285 return NewLoad; 1286 } 1287 1288 // Don't materialize other values. 1289 return nullptr; 1290 } 1291 1292 void WinEHFrameVariableMaterializer::escapeCatchObject(Value *V) { 1293 // Catch parameter objects have to live in the parent frame. When we see a use 1294 // of a catch parameter, add a sentinel to the multimap to indicate that it's 1295 // used from another handler. This will prevent us from trying to sink the 1296 // alloca into the handler and ensure that the catch parameter is present in 1297 // the call to llvm.frameescape. 1298 FrameVarInfo[V].push_back(getCatchObjectSentinel()); 1299 } 1300 1301 // This function maps the catch and cleanup handlers that are reachable from the 1302 // specified landing pad. The landing pad sequence will have this basic shape: 1303 // 1304 // <cleanup handler> 1305 // <selector comparison> 1306 // <catch handler> 1307 // <cleanup handler> 1308 // <selector comparison> 1309 // <catch handler> 1310 // <cleanup handler> 1311 // ... 1312 // 1313 // Any of the cleanup slots may be absent. The cleanup slots may be occupied by 1314 // any arbitrary control flow, but all paths through the cleanup code must 1315 // eventually reach the next selector comparison and no path can skip to a 1316 // different selector comparisons, though some paths may terminate abnormally. 1317 // Therefore, we will use a depth first search from the start of any given 1318 // cleanup block and stop searching when we find the next selector comparison. 1319 // 1320 // If the landingpad instruction does not have a catch clause, we will assume 1321 // that any instructions other than selector comparisons and catch handlers can 1322 // be ignored. In practice, these will only be the boilerplate instructions. 1323 // 1324 // The catch handlers may also have any control structure, but we are only 1325 // interested in the start of the catch handlers, so we don't need to actually 1326 // follow the flow of the catch handlers. The start of the catch handlers can 1327 // be located from the compare instructions, but they can be skipped in the 1328 // flow by following the contrary branch. 1329 void WinEHPrepare::mapLandingPadBlocks(LandingPadInst *LPad, 1330 LandingPadActions &Actions) { 1331 unsigned int NumClauses = LPad->getNumClauses(); 1332 unsigned int HandlersFound = 0; 1333 BasicBlock *BB = LPad->getParent(); 1334 1335 DEBUG(dbgs() << "Mapping landing pad: " << BB->getName() << "\n"); 1336 1337 if (NumClauses == 0) { 1338 findCleanupHandlers(Actions, BB, nullptr); 1339 return; 1340 } 1341 1342 VisitedBlockSet VisitedBlocks; 1343 1344 while (HandlersFound != NumClauses) { 1345 BasicBlock *NextBB = nullptr; 1346 1347 // See if the clause we're looking for is a catch-all. 1348 // If so, the catch begins immediately. 1349 if (isa<ConstantPointerNull>(LPad->getClause(HandlersFound))) { 1350 // The catch all must occur last. 1351 assert(HandlersFound == NumClauses - 1); 1352 1353 // For C++ EH, check if there is any interesting cleanup code before we 1354 // begin the catch. This is important because cleanups cannot rethrow 1355 // exceptions but code called from catches can. For SEH, it isn't 1356 // important if some finally code before a catch-all is executed out of 1357 // line or after recovering from the exception. 1358 if (Personality == EHPersonality::MSVC_CXX) 1359 findCleanupHandlers(Actions, BB, BB); 1360 1361 // Add the catch handler to the action list. 1362 CatchHandler *Action = 1363 new CatchHandler(BB, LPad->getClause(HandlersFound), nullptr); 1364 CatchHandlerMap[BB] = Action; 1365 Actions.insertCatchHandler(Action); 1366 DEBUG(dbgs() << " Catch all handler at block " << BB->getName() << "\n"); 1367 ++HandlersFound; 1368 1369 // Once we reach a catch-all, don't expect to hit a resume instruction. 1370 BB = nullptr; 1371 break; 1372 } 1373 1374 CatchHandler *CatchAction = findCatchHandler(BB, NextBB, VisitedBlocks); 1375 // See if there is any interesting code executed before the dispatch. 1376 findCleanupHandlers(Actions, BB, CatchAction->getStartBlock()); 1377 1378 assert(CatchAction); 1379 ++HandlersFound; 1380 1381 // Add the catch handler to the action list. 1382 Actions.insertCatchHandler(CatchAction); 1383 DEBUG(dbgs() << " Found catch dispatch in block " 1384 << CatchAction->getStartBlock()->getName() << "\n"); 1385 1386 // Move on to the block after the catch handler. 1387 BB = NextBB; 1388 } 1389 1390 // If we didn't wind up in a catch-all, see if there is any interesting code 1391 // executed before the resume. 1392 findCleanupHandlers(Actions, BB, BB); 1393 1394 // It's possible that some optimization moved code into a landingpad that 1395 // wasn't 1396 // previously being used for cleanup. If that happens, we need to execute 1397 // that 1398 // extra code from a cleanup handler. 1399 if (Actions.includesCleanup() && !LPad->isCleanup()) 1400 LPad->setCleanup(true); 1401 } 1402 1403 // This function searches starting with the input block for the next 1404 // block that terminates with a branch whose condition is based on a selector 1405 // comparison. This may be the input block. See the mapLandingPadBlocks 1406 // comments for a discussion of control flow assumptions. 1407 // 1408 CatchHandler *WinEHPrepare::findCatchHandler(BasicBlock *BB, 1409 BasicBlock *&NextBB, 1410 VisitedBlockSet &VisitedBlocks) { 1411 // See if we've already found a catch handler use it. 1412 // Call count() first to avoid creating a null entry for blocks 1413 // we haven't seen before. 1414 if (CatchHandlerMap.count(BB) && CatchHandlerMap[BB] != nullptr) { 1415 CatchHandler *Action = cast<CatchHandler>(CatchHandlerMap[BB]); 1416 NextBB = Action->getNextBB(); 1417 return Action; 1418 } 1419 1420 // VisitedBlocks applies only to the current search. We still 1421 // need to consider blocks that we've visited while mapping other 1422 // landing pads. 1423 VisitedBlocks.insert(BB); 1424 1425 BasicBlock *CatchBlock = nullptr; 1426 Constant *Selector = nullptr; 1427 1428 // If this is the first time we've visited this block from any landing pad 1429 // look to see if it is a selector dispatch block. 1430 if (!CatchHandlerMap.count(BB)) { 1431 if (isSelectorDispatch(BB, CatchBlock, Selector, NextBB)) { 1432 CatchHandler *Action = new CatchHandler(BB, Selector, NextBB); 1433 CatchHandlerMap[BB] = Action; 1434 return Action; 1435 } 1436 } 1437 1438 // Visit each successor, looking for the dispatch. 1439 // FIXME: We expect to find the dispatch quickly, so this will probably 1440 // work better as a breadth first search. 1441 for (BasicBlock *Succ : successors(BB)) { 1442 if (VisitedBlocks.count(Succ)) 1443 continue; 1444 1445 CatchHandler *Action = findCatchHandler(Succ, NextBB, VisitedBlocks); 1446 if (Action) 1447 return Action; 1448 } 1449 return nullptr; 1450 } 1451 1452 // These are helper functions to combine repeated code from findCleanupHandlers. 1453 static void createCleanupHandler(LandingPadActions &Actions, 1454 CleanupHandlerMapTy &CleanupHandlerMap, 1455 BasicBlock *BB) { 1456 CleanupHandler *Action = new CleanupHandler(BB); 1457 CleanupHandlerMap[BB] = Action; 1458 Actions.insertCleanupHandler(Action); 1459 DEBUG(dbgs() << " Found cleanup code in block " 1460 << Action->getStartBlock()->getName() << "\n"); 1461 } 1462 1463 static bool isFrameAddressCall(Value *V) { 1464 return match(V, m_Intrinsic<Intrinsic::frameaddress>(m_SpecificInt(0))); 1465 } 1466 1467 static CallSite matchOutlinedFinallyCall(BasicBlock *BB, 1468 Instruction *MaybeCall) { 1469 // Look for finally blocks that Clang has already outlined for us. 1470 // %fp = call i8* @llvm.frameaddress(i32 0) 1471 // call void @"fin$parent"(iN 1, i8* %fp) 1472 if (isFrameAddressCall(MaybeCall) && MaybeCall != BB->getTerminator()) 1473 MaybeCall = MaybeCall->getNextNode(); 1474 CallSite FinallyCall(MaybeCall); 1475 if (!FinallyCall || FinallyCall.arg_size() != 2) 1476 return CallSite(); 1477 if (!match(FinallyCall.getArgument(0), m_SpecificInt(1))) 1478 return CallSite(); 1479 if (!isFrameAddressCall(FinallyCall.getArgument(1))) 1480 return CallSite(); 1481 return FinallyCall; 1482 } 1483 1484 static BasicBlock *followSingleUnconditionalBranches(BasicBlock *BB) { 1485 // Skip single ubr blocks. 1486 while (BB->getFirstNonPHIOrDbg() == BB->getTerminator()) { 1487 auto *Br = dyn_cast<BranchInst>(BB->getTerminator()); 1488 if (Br && Br->isUnconditional()) 1489 BB = Br->getSuccessor(0); 1490 else 1491 return BB; 1492 } 1493 return BB; 1494 } 1495 1496 // This function searches starting with the input block for the next block that 1497 // contains code that is not part of a catch handler and would not be eliminated 1498 // during handler outlining. 1499 // 1500 void WinEHPrepare::findCleanupHandlers(LandingPadActions &Actions, 1501 BasicBlock *StartBB, BasicBlock *EndBB) { 1502 // Here we will skip over the following: 1503 // 1504 // landing pad prolog: 1505 // 1506 // Unconditional branches 1507 // 1508 // Selector dispatch 1509 // 1510 // Resume pattern 1511 // 1512 // Anything else marks the start of an interesting block 1513 1514 BasicBlock *BB = StartBB; 1515 // Anything other than an unconditional branch will kick us out of this loop 1516 // one way or another. 1517 while (BB) { 1518 BB = followSingleUnconditionalBranches(BB); 1519 // If we've already scanned this block, don't scan it again. If it is 1520 // a cleanup block, there will be an action in the CleanupHandlerMap. 1521 // If we've scanned it and it is not a cleanup block, there will be a 1522 // nullptr in the CleanupHandlerMap. If we have not scanned it, there will 1523 // be no entry in the CleanupHandlerMap. We must call count() first to 1524 // avoid creating a null entry for blocks we haven't scanned. 1525 if (CleanupHandlerMap.count(BB)) { 1526 if (auto *Action = CleanupHandlerMap[BB]) { 1527 Actions.insertCleanupHandler(Action); 1528 DEBUG(dbgs() << " Found cleanup code in block " 1529 << Action->getStartBlock()->getName() << "\n"); 1530 // FIXME: This cleanup might chain into another, and we need to discover 1531 // that. 1532 return; 1533 } else { 1534 // Here we handle the case where the cleanup handler map contains a 1535 // value for this block but the value is a nullptr. This means that 1536 // we have previously analyzed the block and determined that it did 1537 // not contain any cleanup code. Based on the earlier analysis, we 1538 // know the the block must end in either an unconditional branch, a 1539 // resume or a conditional branch that is predicated on a comparison 1540 // with a selector. Either the resume or the selector dispatch 1541 // would terminate the search for cleanup code, so the unconditional 1542 // branch is the only case for which we might need to continue 1543 // searching. 1544 BasicBlock *SuccBB = followSingleUnconditionalBranches(BB); 1545 if (SuccBB == BB || SuccBB == EndBB) 1546 return; 1547 BB = SuccBB; 1548 continue; 1549 } 1550 } 1551 1552 // Create an entry in the cleanup handler map for this block. Initially 1553 // we create an entry that says this isn't a cleanup block. If we find 1554 // cleanup code, the caller will replace this entry. 1555 CleanupHandlerMap[BB] = nullptr; 1556 1557 TerminatorInst *Terminator = BB->getTerminator(); 1558 1559 // Landing pad blocks have extra instructions we need to accept. 1560 LandingPadMap *LPadMap = nullptr; 1561 if (BB->isLandingPad()) { 1562 LandingPadInst *LPad = BB->getLandingPadInst(); 1563 LPadMap = &LPadMaps[LPad]; 1564 if (!LPadMap->isInitialized()) 1565 LPadMap->mapLandingPad(LPad); 1566 } 1567 1568 // Look for the bare resume pattern: 1569 // %lpad.val1 = insertvalue { i8*, i32 } undef, i8* %exn, 0 1570 // %lpad.val2 = insertvalue { i8*, i32 } %lpad.val1, i32 %sel, 1 1571 // resume { i8*, i32 } %lpad.val2 1572 if (auto *Resume = dyn_cast<ResumeInst>(Terminator)) { 1573 InsertValueInst *Insert1 = nullptr; 1574 InsertValueInst *Insert2 = nullptr; 1575 Value *ResumeVal = Resume->getOperand(0); 1576 // If there is only one landingpad, we may use the lpad directly with no 1577 // insertions. 1578 if (isa<LandingPadInst>(ResumeVal)) 1579 return; 1580 if (!isa<PHINode>(ResumeVal)) { 1581 Insert2 = dyn_cast<InsertValueInst>(ResumeVal); 1582 if (!Insert2) 1583 return createCleanupHandler(Actions, CleanupHandlerMap, BB); 1584 Insert1 = dyn_cast<InsertValueInst>(Insert2->getAggregateOperand()); 1585 if (!Insert1) 1586 return createCleanupHandler(Actions, CleanupHandlerMap, BB); 1587 } 1588 for (BasicBlock::iterator II = BB->getFirstNonPHIOrDbg(), IE = BB->end(); 1589 II != IE; ++II) { 1590 Instruction *Inst = II; 1591 if (LPadMap && LPadMap->isLandingPadSpecificInst(Inst)) 1592 continue; 1593 if (Inst == Insert1 || Inst == Insert2 || Inst == Resume) 1594 continue; 1595 if (!Inst->hasOneUse() || 1596 (Inst->user_back() != Insert1 && Inst->user_back() != Insert2)) { 1597 return createCleanupHandler(Actions, CleanupHandlerMap, BB); 1598 } 1599 } 1600 return; 1601 } 1602 1603 BranchInst *Branch = dyn_cast<BranchInst>(Terminator); 1604 if (Branch && Branch->isConditional()) { 1605 // Look for the selector dispatch. 1606 // %2 = call i32 @llvm.eh.typeid.for(i8* bitcast (i8** @_ZTIf to i8*)) 1607 // %matches = icmp eq i32 %sel, %2 1608 // br i1 %matches, label %catch14, label %eh.resume 1609 CmpInst *Compare = dyn_cast<CmpInst>(Branch->getCondition()); 1610 if (!Compare || !Compare->isEquality()) 1611 return createCleanupHandler(Actions, CleanupHandlerMap, BB); 1612 for (BasicBlock::iterator II = BB->getFirstNonPHIOrDbg(), IE = BB->end(); 1613 II != IE; ++II) { 1614 Instruction *Inst = II; 1615 if (LPadMap && LPadMap->isLandingPadSpecificInst(Inst)) 1616 continue; 1617 if (Inst == Compare || Inst == Branch) 1618 continue; 1619 if (match(Inst, m_Intrinsic<Intrinsic::eh_typeid_for>())) 1620 continue; 1621 return createCleanupHandler(Actions, CleanupHandlerMap, BB); 1622 } 1623 // The selector dispatch block should always terminate our search. 1624 assert(BB == EndBB); 1625 return; 1626 } 1627 1628 if (isAsynchronousEHPersonality(Personality)) { 1629 // If this is a landingpad block, split the block at the first non-landing 1630 // pad instruction. 1631 Instruction *MaybeCall = BB->getFirstNonPHIOrDbg(); 1632 if (LPadMap) { 1633 while (MaybeCall != BB->getTerminator() && 1634 LPadMap->isLandingPadSpecificInst(MaybeCall)) 1635 MaybeCall = MaybeCall->getNextNode(); 1636 } 1637 1638 // Look for outlined finally calls. 1639 if (CallSite FinallyCall = matchOutlinedFinallyCall(BB, MaybeCall)) { 1640 Function *Fin = FinallyCall.getCalledFunction(); 1641 assert(Fin && "outlined finally call should be direct"); 1642 auto *Action = new CleanupHandler(BB); 1643 Action->setHandlerBlockOrFunc(Fin); 1644 Actions.insertCleanupHandler(Action); 1645 CleanupHandlerMap[BB] = Action; 1646 DEBUG(dbgs() << " Found frontend-outlined finally call to " 1647 << Fin->getName() << " in block " 1648 << Action->getStartBlock()->getName() << "\n"); 1649 1650 // Split the block if there were more interesting instructions and look 1651 // for finally calls in the normal successor block. 1652 BasicBlock *SuccBB = BB; 1653 if (FinallyCall.getInstruction() != BB->getTerminator() && 1654 FinallyCall.getInstruction()->getNextNode() != BB->getTerminator()) { 1655 SuccBB = BB->splitBasicBlock(FinallyCall.getInstruction()->getNextNode()); 1656 } else { 1657 if (FinallyCall.isInvoke()) { 1658 SuccBB = cast<InvokeInst>(FinallyCall.getInstruction())->getNormalDest(); 1659 } else { 1660 SuccBB = BB->getUniqueSuccessor(); 1661 assert(SuccBB && "splitOutlinedFinallyCalls didn't insert a branch"); 1662 } 1663 } 1664 BB = SuccBB; 1665 if (BB == EndBB) 1666 return; 1667 continue; 1668 } 1669 } 1670 1671 // Anything else is either a catch block or interesting cleanup code. 1672 for (BasicBlock::iterator II = BB->getFirstNonPHIOrDbg(), IE = BB->end(); 1673 II != IE; ++II) { 1674 Instruction *Inst = II; 1675 if (LPadMap && LPadMap->isLandingPadSpecificInst(Inst)) 1676 continue; 1677 // Unconditional branches fall through to this loop. 1678 if (Inst == Branch) 1679 continue; 1680 // If this is a catch block, there is no cleanup code to be found. 1681 if (match(Inst, m_Intrinsic<Intrinsic::eh_begincatch>())) 1682 return; 1683 // If this a nested landing pad, it may contain an endcatch call. 1684 if (match(Inst, m_Intrinsic<Intrinsic::eh_endcatch>())) 1685 return; 1686 // Anything else makes this interesting cleanup code. 1687 return createCleanupHandler(Actions, CleanupHandlerMap, BB); 1688 } 1689 1690 // Only unconditional branches in empty blocks should get this far. 1691 assert(Branch && Branch->isUnconditional()); 1692 if (BB == EndBB) 1693 return; 1694 BB = Branch->getSuccessor(0); 1695 } 1696 return; 1697 } 1698 1699 // This is a public function, declared in WinEHFuncInfo.h and is also 1700 // referenced by WinEHNumbering in FunctionLoweringInfo.cpp. 1701 void llvm::parseEHActions(const IntrinsicInst *II, 1702 SmallVectorImpl<ActionHandler *> &Actions) { 1703 for (unsigned I = 0, E = II->getNumArgOperands(); I != E;) { 1704 uint64_t ActionKind = 1705 cast<ConstantInt>(II->getArgOperand(I))->getZExtValue(); 1706 if (ActionKind == /*catch=*/1) { 1707 auto *Selector = cast<Constant>(II->getArgOperand(I + 1)); 1708 ConstantInt *EHObjIndex = cast<ConstantInt>(II->getArgOperand(I + 2)); 1709 int64_t EHObjIndexVal = EHObjIndex->getSExtValue(); 1710 Constant *Handler = cast<Constant>(II->getArgOperand(I + 3)); 1711 I += 4; 1712 auto *CH = new CatchHandler(/*BB=*/nullptr, Selector, /*NextBB=*/nullptr); 1713 CH->setHandlerBlockOrFunc(Handler); 1714 CH->setExceptionVarIndex(EHObjIndexVal); 1715 Actions.push_back(CH); 1716 } else if (ActionKind == 0) { 1717 Constant *Handler = cast<Constant>(II->getArgOperand(I + 1)); 1718 I += 2; 1719 auto *CH = new CleanupHandler(/*BB=*/nullptr); 1720 CH->setHandlerBlockOrFunc(Handler); 1721 Actions.push_back(CH); 1722 } else { 1723 llvm_unreachable("Expected either a catch or cleanup handler!"); 1724 } 1725 } 1726 std::reverse(Actions.begin(), Actions.end()); 1727 } 1728