1 //===-- WinEHPrepare - Prepare exception handling for code generation ---===// 2 // 3 // The LLVM Compiler Infrastructure 4 // 5 // This file is distributed under the University of Illinois Open Source 6 // License. See LICENSE.TXT for details. 7 // 8 //===----------------------------------------------------------------------===// 9 // 10 // This pass lowers LLVM IR exception handling into something closer to what the 11 // backend wants for functions using a personality function from a runtime 12 // provided by MSVC. Functions with other personality functions are left alone 13 // and may be prepared by other passes. In particular, all supported MSVC 14 // personality functions require cleanup code to be outlined, and the C++ 15 // personality requires catch handler code to be outlined. 16 // 17 //===----------------------------------------------------------------------===// 18 19 #include "llvm/CodeGen/Passes.h" 20 #include "llvm/ADT/MapVector.h" 21 #include "llvm/ADT/STLExtras.h" 22 #include "llvm/ADT/SmallSet.h" 23 #include "llvm/ADT/SetVector.h" 24 #include "llvm/ADT/Triple.h" 25 #include "llvm/ADT/TinyPtrVector.h" 26 #include "llvm/Analysis/CFG.h" 27 #include "llvm/Analysis/LibCallSemantics.h" 28 #include "llvm/Analysis/TargetLibraryInfo.h" 29 #include "llvm/CodeGen/WinEHFuncInfo.h" 30 #include "llvm/IR/Dominators.h" 31 #include "llvm/IR/Function.h" 32 #include "llvm/IR/IRBuilder.h" 33 #include "llvm/IR/Instructions.h" 34 #include "llvm/IR/IntrinsicInst.h" 35 #include "llvm/IR/Module.h" 36 #include "llvm/IR/PatternMatch.h" 37 #include "llvm/Pass.h" 38 #include "llvm/Support/Debug.h" 39 #include "llvm/Support/raw_ostream.h" 40 #include "llvm/Transforms/Utils/BasicBlockUtils.h" 41 #include "llvm/Transforms/Utils/Cloning.h" 42 #include "llvm/Transforms/Utils/Local.h" 43 #include "llvm/Transforms/Utils/PromoteMemToReg.h" 44 #include <memory> 45 46 using namespace llvm; 47 using namespace llvm::PatternMatch; 48 49 #define DEBUG_TYPE "winehprepare" 50 51 namespace { 52 53 // This map is used to model frame variable usage during outlining, to 54 // construct a structure type to hold the frame variables in a frame 55 // allocation block, and to remap the frame variable allocas (including 56 // spill locations as needed) to GEPs that get the variable from the 57 // frame allocation structure. 58 typedef MapVector<Value *, TinyPtrVector<AllocaInst *>> FrameVarInfoMap; 59 60 // TinyPtrVector cannot hold nullptr, so we need our own sentinel that isn't 61 // quite null. 62 AllocaInst *getCatchObjectSentinel() { 63 return static_cast<AllocaInst *>(nullptr) + 1; 64 } 65 66 typedef SmallSet<BasicBlock *, 4> VisitedBlockSet; 67 68 class LandingPadActions; 69 class LandingPadMap; 70 71 typedef DenseMap<const BasicBlock *, CatchHandler *> CatchHandlerMapTy; 72 typedef DenseMap<const BasicBlock *, CleanupHandler *> CleanupHandlerMapTy; 73 74 class WinEHPrepare : public FunctionPass { 75 public: 76 static char ID; // Pass identification, replacement for typeid. 77 WinEHPrepare(const TargetMachine *TM = nullptr) 78 : FunctionPass(ID) { 79 if (TM) 80 TheTriple = TM->getTargetTriple(); 81 } 82 83 bool runOnFunction(Function &Fn) override; 84 85 bool doFinalization(Module &M) override; 86 87 void getAnalysisUsage(AnalysisUsage &AU) const override; 88 89 const char *getPassName() const override { 90 return "Windows exception handling preparation"; 91 } 92 93 private: 94 bool prepareExceptionHandlers(Function &F, 95 SmallVectorImpl<LandingPadInst *> &LPads); 96 void identifyEHBlocks(Function &F, SmallVectorImpl<LandingPadInst *> &LPads); 97 void promoteLandingPadValues(LandingPadInst *LPad); 98 void demoteValuesLiveAcrossHandlers(Function &F, 99 SmallVectorImpl<LandingPadInst *> &LPads); 100 void findSEHEHReturnPoints(Function &F, 101 SetVector<BasicBlock *> &EHReturnBlocks); 102 void findCXXEHReturnPoints(Function &F, 103 SetVector<BasicBlock *> &EHReturnBlocks); 104 void getPossibleReturnTargets(Function *ParentF, Function *HandlerF, 105 SetVector<BasicBlock*> &Targets); 106 void completeNestedLandingPad(Function *ParentFn, 107 LandingPadInst *OutlinedLPad, 108 const LandingPadInst *OriginalLPad, 109 FrameVarInfoMap &VarInfo); 110 Function *createHandlerFunc(Function *ParentFn, Type *RetTy, 111 const Twine &Name, Module *M, Value *&ParentFP); 112 bool outlineHandler(ActionHandler *Action, Function *SrcFn, 113 LandingPadInst *LPad, BasicBlock *StartBB, 114 FrameVarInfoMap &VarInfo); 115 void addStubInvokeToHandlerIfNeeded(Function *Handler); 116 117 void mapLandingPadBlocks(LandingPadInst *LPad, LandingPadActions &Actions); 118 CatchHandler *findCatchHandler(BasicBlock *BB, BasicBlock *&NextBB, 119 VisitedBlockSet &VisitedBlocks); 120 void findCleanupHandlers(LandingPadActions &Actions, BasicBlock *StartBB, 121 BasicBlock *EndBB); 122 123 void processSEHCatchHandler(CatchHandler *Handler, BasicBlock *StartBB); 124 void insertPHIStores(PHINode *OriginalPHI, AllocaInst *SpillSlot); 125 void 126 insertPHIStore(BasicBlock *PredBlock, Value *PredVal, AllocaInst *SpillSlot, 127 SmallVectorImpl<std::pair<BasicBlock *, Value *>> &Worklist); 128 AllocaInst *insertPHILoads(PHINode *PN, Function &F); 129 void replaceUseWithLoad(Value *V, Use &U, AllocaInst *&SpillSlot, 130 DenseMap<BasicBlock *, Value *> &Loads, Function &F); 131 void demoteNonlocalUses(Value *V, std::set<BasicBlock *> &ColorsForBB, 132 Function &F); 133 bool prepareExplicitEH(Function &F, 134 SmallVectorImpl<BasicBlock *> &EntryBlocks); 135 void colorFunclets(Function &F, SmallVectorImpl<BasicBlock *> &EntryBlocks); 136 137 Triple TheTriple; 138 139 // All fields are reset by runOnFunction. 140 DominatorTree *DT = nullptr; 141 const TargetLibraryInfo *LibInfo = nullptr; 142 EHPersonality Personality = EHPersonality::Unknown; 143 CatchHandlerMapTy CatchHandlerMap; 144 CleanupHandlerMapTy CleanupHandlerMap; 145 DenseMap<const LandingPadInst *, LandingPadMap> LPadMaps; 146 SmallPtrSet<BasicBlock *, 4> NormalBlocks; 147 SmallPtrSet<BasicBlock *, 4> EHBlocks; 148 SetVector<BasicBlock *> EHReturnBlocks; 149 150 // This maps landing pad instructions found in outlined handlers to 151 // the landing pad instruction in the parent function from which they 152 // were cloned. The cloned/nested landing pad is used as the key 153 // because the landing pad may be cloned into multiple handlers. 154 // This map will be used to add the llvm.eh.actions call to the nested 155 // landing pads after all handlers have been outlined. 156 DenseMap<LandingPadInst *, const LandingPadInst *> NestedLPtoOriginalLP; 157 158 // This maps blocks in the parent function which are destinations of 159 // catch handlers to cloned blocks in (other) outlined handlers. This 160 // handles the case where a nested landing pads has a catch handler that 161 // returns to a handler function rather than the parent function. 162 // The original block is used as the key here because there should only 163 // ever be one handler function from which the cloned block is not pruned. 164 // The original block will be pruned from the parent function after all 165 // handlers have been outlined. This map will be used to adjust the 166 // return instructions of handlers which return to the block that was 167 // outlined into a handler. This is done after all handlers have been 168 // outlined but before the outlined code is pruned from the parent function. 169 DenseMap<const BasicBlock *, BasicBlock *> LPadTargetBlocks; 170 171 // Map from outlined handler to call to parent local address. Only used for 172 // 32-bit EH. 173 DenseMap<Function *, Value *> HandlerToParentFP; 174 175 AllocaInst *SEHExceptionCodeSlot = nullptr; 176 177 std::map<BasicBlock *, std::set<BasicBlock *>> BlockColors; 178 std::map<BasicBlock *, std::set<BasicBlock *>> FuncletBlocks; 179 std::map<BasicBlock *, std::set<BasicBlock *>> FuncletChildren; 180 }; 181 182 class WinEHFrameVariableMaterializer : public ValueMaterializer { 183 public: 184 WinEHFrameVariableMaterializer(Function *OutlinedFn, Value *ParentFP, 185 FrameVarInfoMap &FrameVarInfo); 186 ~WinEHFrameVariableMaterializer() override {} 187 188 Value *materializeValueFor(Value *V) override; 189 190 void escapeCatchObject(Value *V); 191 192 private: 193 FrameVarInfoMap &FrameVarInfo; 194 IRBuilder<> Builder; 195 }; 196 197 class LandingPadMap { 198 public: 199 LandingPadMap() : OriginLPad(nullptr) {} 200 void mapLandingPad(const LandingPadInst *LPad); 201 202 bool isInitialized() { return OriginLPad != nullptr; } 203 204 bool isOriginLandingPadBlock(const BasicBlock *BB) const; 205 bool isLandingPadSpecificInst(const Instruction *Inst) const; 206 207 void remapEHValues(ValueToValueMapTy &VMap, Value *EHPtrValue, 208 Value *SelectorValue) const; 209 210 private: 211 const LandingPadInst *OriginLPad; 212 // We will normally only see one of each of these instructions, but 213 // if more than one occurs for some reason we can handle that. 214 TinyPtrVector<const ExtractValueInst *> ExtractedEHPtrs; 215 TinyPtrVector<const ExtractValueInst *> ExtractedSelectors; 216 }; 217 218 class WinEHCloningDirectorBase : public CloningDirector { 219 public: 220 WinEHCloningDirectorBase(Function *HandlerFn, Value *ParentFP, 221 FrameVarInfoMap &VarInfo, LandingPadMap &LPadMap) 222 : Materializer(HandlerFn, ParentFP, VarInfo), 223 SelectorIDType(Type::getInt32Ty(HandlerFn->getContext())), 224 Int8PtrType(Type::getInt8PtrTy(HandlerFn->getContext())), 225 LPadMap(LPadMap), ParentFP(ParentFP) {} 226 227 CloningAction handleInstruction(ValueToValueMapTy &VMap, 228 const Instruction *Inst, 229 BasicBlock *NewBB) override; 230 231 virtual CloningAction handleBeginCatch(ValueToValueMapTy &VMap, 232 const Instruction *Inst, 233 BasicBlock *NewBB) = 0; 234 virtual CloningAction handleEndCatch(ValueToValueMapTy &VMap, 235 const Instruction *Inst, 236 BasicBlock *NewBB) = 0; 237 virtual CloningAction handleTypeIdFor(ValueToValueMapTy &VMap, 238 const Instruction *Inst, 239 BasicBlock *NewBB) = 0; 240 virtual CloningAction handleIndirectBr(ValueToValueMapTy &VMap, 241 const IndirectBrInst *IBr, 242 BasicBlock *NewBB) = 0; 243 virtual CloningAction handleInvoke(ValueToValueMapTy &VMap, 244 const InvokeInst *Invoke, 245 BasicBlock *NewBB) = 0; 246 virtual CloningAction handleResume(ValueToValueMapTy &VMap, 247 const ResumeInst *Resume, 248 BasicBlock *NewBB) = 0; 249 virtual CloningAction handleCompare(ValueToValueMapTy &VMap, 250 const CmpInst *Compare, 251 BasicBlock *NewBB) = 0; 252 virtual CloningAction handleLandingPad(ValueToValueMapTy &VMap, 253 const LandingPadInst *LPad, 254 BasicBlock *NewBB) = 0; 255 256 ValueMaterializer *getValueMaterializer() override { return &Materializer; } 257 258 protected: 259 WinEHFrameVariableMaterializer Materializer; 260 Type *SelectorIDType; 261 Type *Int8PtrType; 262 LandingPadMap &LPadMap; 263 264 /// The value representing the parent frame pointer. 265 Value *ParentFP; 266 }; 267 268 class WinEHCatchDirector : public WinEHCloningDirectorBase { 269 public: 270 WinEHCatchDirector( 271 Function *CatchFn, Value *ParentFP, Value *Selector, 272 FrameVarInfoMap &VarInfo, LandingPadMap &LPadMap, 273 DenseMap<LandingPadInst *, const LandingPadInst *> &NestedLPads, 274 DominatorTree *DT, SmallPtrSetImpl<BasicBlock *> &EHBlocks) 275 : WinEHCloningDirectorBase(CatchFn, ParentFP, VarInfo, LPadMap), 276 CurrentSelector(Selector->stripPointerCasts()), 277 ExceptionObjectVar(nullptr), NestedLPtoOriginalLP(NestedLPads), 278 DT(DT), EHBlocks(EHBlocks) {} 279 280 CloningAction handleBeginCatch(ValueToValueMapTy &VMap, 281 const Instruction *Inst, 282 BasicBlock *NewBB) override; 283 CloningAction handleEndCatch(ValueToValueMapTy &VMap, const Instruction *Inst, 284 BasicBlock *NewBB) override; 285 CloningAction handleTypeIdFor(ValueToValueMapTy &VMap, 286 const Instruction *Inst, 287 BasicBlock *NewBB) override; 288 CloningAction handleIndirectBr(ValueToValueMapTy &VMap, 289 const IndirectBrInst *IBr, 290 BasicBlock *NewBB) override; 291 CloningAction handleInvoke(ValueToValueMapTy &VMap, const InvokeInst *Invoke, 292 BasicBlock *NewBB) override; 293 CloningAction handleResume(ValueToValueMapTy &VMap, const ResumeInst *Resume, 294 BasicBlock *NewBB) override; 295 CloningAction handleCompare(ValueToValueMapTy &VMap, const CmpInst *Compare, 296 BasicBlock *NewBB) override; 297 CloningAction handleLandingPad(ValueToValueMapTy &VMap, 298 const LandingPadInst *LPad, 299 BasicBlock *NewBB) override; 300 301 Value *getExceptionVar() { return ExceptionObjectVar; } 302 TinyPtrVector<BasicBlock *> &getReturnTargets() { return ReturnTargets; } 303 304 private: 305 Value *CurrentSelector; 306 307 Value *ExceptionObjectVar; 308 TinyPtrVector<BasicBlock *> ReturnTargets; 309 310 // This will be a reference to the field of the same name in the WinEHPrepare 311 // object which instantiates this WinEHCatchDirector object. 312 DenseMap<LandingPadInst *, const LandingPadInst *> &NestedLPtoOriginalLP; 313 DominatorTree *DT; 314 SmallPtrSetImpl<BasicBlock *> &EHBlocks; 315 }; 316 317 class WinEHCleanupDirector : public WinEHCloningDirectorBase { 318 public: 319 WinEHCleanupDirector(Function *CleanupFn, Value *ParentFP, 320 FrameVarInfoMap &VarInfo, LandingPadMap &LPadMap) 321 : WinEHCloningDirectorBase(CleanupFn, ParentFP, VarInfo, 322 LPadMap) {} 323 324 CloningAction handleBeginCatch(ValueToValueMapTy &VMap, 325 const Instruction *Inst, 326 BasicBlock *NewBB) override; 327 CloningAction handleEndCatch(ValueToValueMapTy &VMap, const Instruction *Inst, 328 BasicBlock *NewBB) override; 329 CloningAction handleTypeIdFor(ValueToValueMapTy &VMap, 330 const Instruction *Inst, 331 BasicBlock *NewBB) override; 332 CloningAction handleIndirectBr(ValueToValueMapTy &VMap, 333 const IndirectBrInst *IBr, 334 BasicBlock *NewBB) override; 335 CloningAction handleInvoke(ValueToValueMapTy &VMap, const InvokeInst *Invoke, 336 BasicBlock *NewBB) override; 337 CloningAction handleResume(ValueToValueMapTy &VMap, const ResumeInst *Resume, 338 BasicBlock *NewBB) override; 339 CloningAction handleCompare(ValueToValueMapTy &VMap, const CmpInst *Compare, 340 BasicBlock *NewBB) override; 341 CloningAction handleLandingPad(ValueToValueMapTy &VMap, 342 const LandingPadInst *LPad, 343 BasicBlock *NewBB) override; 344 }; 345 346 class LandingPadActions { 347 public: 348 LandingPadActions() : HasCleanupHandlers(false) {} 349 350 void insertCatchHandler(CatchHandler *Action) { Actions.push_back(Action); } 351 void insertCleanupHandler(CleanupHandler *Action) { 352 Actions.push_back(Action); 353 HasCleanupHandlers = true; 354 } 355 356 bool includesCleanup() const { return HasCleanupHandlers; } 357 358 SmallVectorImpl<ActionHandler *> &actions() { return Actions; } 359 SmallVectorImpl<ActionHandler *>::iterator begin() { return Actions.begin(); } 360 SmallVectorImpl<ActionHandler *>::iterator end() { return Actions.end(); } 361 362 private: 363 // Note that this class does not own the ActionHandler objects in this vector. 364 // The ActionHandlers are owned by the CatchHandlerMap and CleanupHandlerMap 365 // in the WinEHPrepare class. 366 SmallVector<ActionHandler *, 4> Actions; 367 bool HasCleanupHandlers; 368 }; 369 370 } // end anonymous namespace 371 372 char WinEHPrepare::ID = 0; 373 INITIALIZE_TM_PASS(WinEHPrepare, "winehprepare", "Prepare Windows exceptions", 374 false, false) 375 376 FunctionPass *llvm::createWinEHPass(const TargetMachine *TM) { 377 return new WinEHPrepare(TM); 378 } 379 380 bool WinEHPrepare::runOnFunction(Function &Fn) { 381 if (!Fn.hasPersonalityFn()) 382 return false; 383 384 // No need to prepare outlined handlers. 385 if (Fn.hasFnAttribute("wineh-parent")) 386 return false; 387 388 // Classify the personality to see what kind of preparation we need. 389 Personality = classifyEHPersonality(Fn.getPersonalityFn()); 390 391 // Do nothing if this is not an MSVC personality. 392 if (!isMSVCEHPersonality(Personality)) 393 return false; 394 395 SmallVector<LandingPadInst *, 4> LPads; 396 SmallVector<ResumeInst *, 4> Resumes; 397 SmallVector<BasicBlock *, 4> EntryBlocks; 398 bool ForExplicitEH = false; 399 for (BasicBlock &BB : Fn) { 400 Instruction *First = BB.getFirstNonPHI(); 401 if (auto *LP = dyn_cast<LandingPadInst>(First)) { 402 LPads.push_back(LP); 403 } else if (First->isEHPad()) { 404 if (!ForExplicitEH) 405 EntryBlocks.push_back(&Fn.getEntryBlock()); 406 if (!isa<CatchEndPadInst>(First) && !isa<CleanupEndPadInst>(First)) 407 EntryBlocks.push_back(&BB); 408 ForExplicitEH = true; 409 } 410 if (auto *Resume = dyn_cast<ResumeInst>(BB.getTerminator())) 411 Resumes.push_back(Resume); 412 } 413 414 if (ForExplicitEH) 415 return prepareExplicitEH(Fn, EntryBlocks); 416 417 // No need to prepare functions that lack landing pads. 418 if (LPads.empty()) 419 return false; 420 421 DT = &getAnalysis<DominatorTreeWrapperPass>().getDomTree(); 422 LibInfo = &getAnalysis<TargetLibraryInfoWrapperPass>().getTLI(); 423 424 // If there were any landing pads, prepareExceptionHandlers will make changes. 425 prepareExceptionHandlers(Fn, LPads); 426 return true; 427 } 428 429 bool WinEHPrepare::doFinalization(Module &M) { return false; } 430 431 void WinEHPrepare::getAnalysisUsage(AnalysisUsage &AU) const { 432 AU.addRequired<DominatorTreeWrapperPass>(); 433 AU.addRequired<TargetLibraryInfoWrapperPass>(); 434 } 435 436 static bool isSelectorDispatch(BasicBlock *BB, BasicBlock *&CatchHandler, 437 Constant *&Selector, BasicBlock *&NextBB); 438 439 // Finds blocks reachable from the starting set Worklist. Does not follow unwind 440 // edges or blocks listed in StopPoints. 441 static void findReachableBlocks(SmallPtrSetImpl<BasicBlock *> &ReachableBBs, 442 SetVector<BasicBlock *> &Worklist, 443 const SetVector<BasicBlock *> *StopPoints) { 444 while (!Worklist.empty()) { 445 BasicBlock *BB = Worklist.pop_back_val(); 446 447 // Don't cross blocks that we should stop at. 448 if (StopPoints && StopPoints->count(BB)) 449 continue; 450 451 if (!ReachableBBs.insert(BB).second) 452 continue; // Already visited. 453 454 // Don't follow unwind edges of invokes. 455 if (auto *II = dyn_cast<InvokeInst>(BB->getTerminator())) { 456 Worklist.insert(II->getNormalDest()); 457 continue; 458 } 459 460 // Otherwise, follow all successors. 461 Worklist.insert(succ_begin(BB), succ_end(BB)); 462 } 463 } 464 465 // Attempt to find an instruction where a block can be split before 466 // a call to llvm.eh.begincatch and its operands. If the block 467 // begins with the begincatch call or one of its adjacent operands 468 // the block will not be split. 469 static Instruction *findBeginCatchSplitPoint(BasicBlock *BB, 470 IntrinsicInst *II) { 471 // If the begincatch call is already the first instruction in the block, 472 // don't split. 473 Instruction *FirstNonPHI = BB->getFirstNonPHI(); 474 if (II == FirstNonPHI) 475 return nullptr; 476 477 // If either operand is in the same basic block as the instruction and 478 // isn't used by another instruction before the begincatch call, include it 479 // in the split block. 480 auto *Op0 = dyn_cast<Instruction>(II->getOperand(0)); 481 auto *Op1 = dyn_cast<Instruction>(II->getOperand(1)); 482 483 Instruction *I = II->getPrevNode(); 484 Instruction *LastI = II; 485 486 while (I == Op0 || I == Op1) { 487 // If the block begins with one of the operands and there are no other 488 // instructions between the operand and the begincatch call, don't split. 489 if (I == FirstNonPHI) 490 return nullptr; 491 492 LastI = I; 493 I = I->getPrevNode(); 494 } 495 496 // If there is at least one instruction in the block before the begincatch 497 // call and its operands, split the block at either the begincatch or 498 // its operand. 499 return LastI; 500 } 501 502 /// Find all points where exceptional control rejoins normal control flow via 503 /// llvm.eh.endcatch. Add them to the normal bb reachability worklist. 504 void WinEHPrepare::findCXXEHReturnPoints( 505 Function &F, SetVector<BasicBlock *> &EHReturnBlocks) { 506 for (auto BBI = F.begin(), BBE = F.end(); BBI != BBE; ++BBI) { 507 BasicBlock *BB = BBI; 508 for (Instruction &I : *BB) { 509 if (match(&I, m_Intrinsic<Intrinsic::eh_begincatch>())) { 510 Instruction *SplitPt = 511 findBeginCatchSplitPoint(BB, cast<IntrinsicInst>(&I)); 512 if (SplitPt) { 513 // Split the block before the llvm.eh.begincatch call to allow 514 // cleanup and catch code to be distinguished later. 515 // Do not update BBI because we still need to process the 516 // portion of the block that we are splitting off. 517 SplitBlock(BB, SplitPt, DT); 518 break; 519 } 520 } 521 if (match(&I, m_Intrinsic<Intrinsic::eh_endcatch>())) { 522 // Split the block after the call to llvm.eh.endcatch if there is 523 // anything other than an unconditional branch, or if the successor 524 // starts with a phi. 525 auto *Br = dyn_cast<BranchInst>(I.getNextNode()); 526 if (!Br || !Br->isUnconditional() || 527 isa<PHINode>(Br->getSuccessor(0)->begin())) { 528 DEBUG(dbgs() << "splitting block " << BB->getName() 529 << " with llvm.eh.endcatch\n"); 530 BBI = SplitBlock(BB, I.getNextNode(), DT); 531 } 532 // The next BB is normal control flow. 533 EHReturnBlocks.insert(BB->getTerminator()->getSuccessor(0)); 534 break; 535 } 536 } 537 } 538 } 539 540 static bool isCatchAllLandingPad(const BasicBlock *BB) { 541 const LandingPadInst *LP = BB->getLandingPadInst(); 542 if (!LP) 543 return false; 544 unsigned N = LP->getNumClauses(); 545 return (N > 0 && LP->isCatch(N - 1) && 546 isa<ConstantPointerNull>(LP->getClause(N - 1))); 547 } 548 549 /// Find all points where exceptions control rejoins normal control flow via 550 /// selector dispatch. 551 void WinEHPrepare::findSEHEHReturnPoints( 552 Function &F, SetVector<BasicBlock *> &EHReturnBlocks) { 553 for (auto BBI = F.begin(), BBE = F.end(); BBI != BBE; ++BBI) { 554 BasicBlock *BB = BBI; 555 // If the landingpad is a catch-all, treat the whole lpad as if it is 556 // reachable from normal control flow. 557 // FIXME: This is imprecise. We need a better way of identifying where a 558 // catch-all starts and cleanups stop. As far as LLVM is concerned, there 559 // is no difference. 560 if (isCatchAllLandingPad(BB)) { 561 EHReturnBlocks.insert(BB); 562 continue; 563 } 564 565 BasicBlock *CatchHandler; 566 BasicBlock *NextBB; 567 Constant *Selector; 568 if (isSelectorDispatch(BB, CatchHandler, Selector, NextBB)) { 569 // Split the edge if there are multiple predecessors. This creates a place 570 // where we can insert EH recovery code. 571 if (!CatchHandler->getSinglePredecessor()) { 572 DEBUG(dbgs() << "splitting EH return edge from " << BB->getName() 573 << " to " << CatchHandler->getName() << '\n'); 574 BBI = CatchHandler = SplitCriticalEdge( 575 BB, std::find(succ_begin(BB), succ_end(BB), CatchHandler)); 576 } 577 EHReturnBlocks.insert(CatchHandler); 578 } 579 } 580 } 581 582 void WinEHPrepare::identifyEHBlocks(Function &F, 583 SmallVectorImpl<LandingPadInst *> &LPads) { 584 DEBUG(dbgs() << "Demoting values live across exception handlers in function " 585 << F.getName() << '\n'); 586 587 // Build a set of all non-exceptional blocks and exceptional blocks. 588 // - Non-exceptional blocks are blocks reachable from the entry block while 589 // not following invoke unwind edges. 590 // - Exceptional blocks are blocks reachable from landingpads. Analysis does 591 // not follow llvm.eh.endcatch blocks, which mark a transition from 592 // exceptional to normal control. 593 594 if (Personality == EHPersonality::MSVC_CXX) 595 findCXXEHReturnPoints(F, EHReturnBlocks); 596 else 597 findSEHEHReturnPoints(F, EHReturnBlocks); 598 599 DEBUG({ 600 dbgs() << "identified the following blocks as EH return points:\n"; 601 for (BasicBlock *BB : EHReturnBlocks) 602 dbgs() << " " << BB->getName() << '\n'; 603 }); 604 605 // Join points should not have phis at this point, unless they are a 606 // landingpad, in which case we will demote their phis later. 607 #ifndef NDEBUG 608 for (BasicBlock *BB : EHReturnBlocks) 609 assert((BB->isLandingPad() || !isa<PHINode>(BB->begin())) && 610 "non-lpad EH return block has phi"); 611 #endif 612 613 // Normal blocks are the blocks reachable from the entry block and all EH 614 // return points. 615 SetVector<BasicBlock *> Worklist; 616 Worklist = EHReturnBlocks; 617 Worklist.insert(&F.getEntryBlock()); 618 findReachableBlocks(NormalBlocks, Worklist, nullptr); 619 DEBUG({ 620 dbgs() << "marked the following blocks as normal:\n"; 621 for (BasicBlock *BB : NormalBlocks) 622 dbgs() << " " << BB->getName() << '\n'; 623 }); 624 625 // Exceptional blocks are the blocks reachable from landingpads that don't 626 // cross EH return points. 627 Worklist.clear(); 628 for (auto *LPI : LPads) 629 Worklist.insert(LPI->getParent()); 630 findReachableBlocks(EHBlocks, Worklist, &EHReturnBlocks); 631 DEBUG({ 632 dbgs() << "marked the following blocks as exceptional:\n"; 633 for (BasicBlock *BB : EHBlocks) 634 dbgs() << " " << BB->getName() << '\n'; 635 }); 636 637 } 638 639 /// Ensure that all values live into and out of exception handlers are stored 640 /// in memory. 641 /// FIXME: This falls down when values are defined in one handler and live into 642 /// another handler. For example, a cleanup defines a value used only by a 643 /// catch handler. 644 void WinEHPrepare::demoteValuesLiveAcrossHandlers( 645 Function &F, SmallVectorImpl<LandingPadInst *> &LPads) { 646 DEBUG(dbgs() << "Demoting values live across exception handlers in function " 647 << F.getName() << '\n'); 648 649 // identifyEHBlocks() should have been called before this function. 650 assert(!NormalBlocks.empty()); 651 652 // Try to avoid demoting EH pointer and selector values. They get in the way 653 // of our pattern matching. 654 SmallPtrSet<Instruction *, 10> EHVals; 655 for (BasicBlock &BB : F) { 656 LandingPadInst *LP = BB.getLandingPadInst(); 657 if (!LP) 658 continue; 659 EHVals.insert(LP); 660 for (User *U : LP->users()) { 661 auto *EI = dyn_cast<ExtractValueInst>(U); 662 if (!EI) 663 continue; 664 EHVals.insert(EI); 665 for (User *U2 : EI->users()) { 666 if (auto *PN = dyn_cast<PHINode>(U2)) 667 EHVals.insert(PN); 668 } 669 } 670 } 671 672 SetVector<Argument *> ArgsToDemote; 673 SetVector<Instruction *> InstrsToDemote; 674 for (BasicBlock &BB : F) { 675 bool IsNormalBB = NormalBlocks.count(&BB); 676 bool IsEHBB = EHBlocks.count(&BB); 677 if (!IsNormalBB && !IsEHBB) 678 continue; // Blocks that are neither normal nor EH are unreachable. 679 for (Instruction &I : BB) { 680 for (Value *Op : I.operands()) { 681 // Don't demote static allocas, constants, and labels. 682 if (isa<Constant>(Op) || isa<BasicBlock>(Op) || isa<InlineAsm>(Op)) 683 continue; 684 auto *AI = dyn_cast<AllocaInst>(Op); 685 if (AI && AI->isStaticAlloca()) 686 continue; 687 688 if (auto *Arg = dyn_cast<Argument>(Op)) { 689 if (IsEHBB) { 690 DEBUG(dbgs() << "Demoting argument " << *Arg 691 << " used by EH instr: " << I << "\n"); 692 ArgsToDemote.insert(Arg); 693 } 694 continue; 695 } 696 697 // Don't demote EH values. 698 auto *OpI = cast<Instruction>(Op); 699 if (EHVals.count(OpI)) 700 continue; 701 702 BasicBlock *OpBB = OpI->getParent(); 703 // If a value is produced and consumed in the same BB, we don't need to 704 // demote it. 705 if (OpBB == &BB) 706 continue; 707 bool IsOpNormalBB = NormalBlocks.count(OpBB); 708 bool IsOpEHBB = EHBlocks.count(OpBB); 709 if (IsNormalBB != IsOpNormalBB || IsEHBB != IsOpEHBB) { 710 DEBUG({ 711 dbgs() << "Demoting instruction live in-out from EH:\n"; 712 dbgs() << "Instr: " << *OpI << '\n'; 713 dbgs() << "User: " << I << '\n'; 714 }); 715 InstrsToDemote.insert(OpI); 716 } 717 } 718 } 719 } 720 721 // Demote values live into and out of handlers. 722 // FIXME: This demotion is inefficient. We should insert spills at the point 723 // of definition, insert one reload in each handler that uses the value, and 724 // insert reloads in the BB used to rejoin normal control flow. 725 Instruction *AllocaInsertPt = F.getEntryBlock().getFirstInsertionPt(); 726 for (Instruction *I : InstrsToDemote) 727 DemoteRegToStack(*I, false, AllocaInsertPt); 728 729 // Demote arguments separately, and only for uses in EH blocks. 730 for (Argument *Arg : ArgsToDemote) { 731 auto *Slot = new AllocaInst(Arg->getType(), nullptr, 732 Arg->getName() + ".reg2mem", AllocaInsertPt); 733 SmallVector<User *, 4> Users(Arg->user_begin(), Arg->user_end()); 734 for (User *U : Users) { 735 auto *I = dyn_cast<Instruction>(U); 736 if (I && EHBlocks.count(I->getParent())) { 737 auto *Reload = new LoadInst(Slot, Arg->getName() + ".reload", false, I); 738 U->replaceUsesOfWith(Arg, Reload); 739 } 740 } 741 new StoreInst(Arg, Slot, AllocaInsertPt); 742 } 743 744 // Demote landingpad phis, as the landingpad will be removed from the machine 745 // CFG. 746 for (LandingPadInst *LPI : LPads) { 747 BasicBlock *BB = LPI->getParent(); 748 while (auto *Phi = dyn_cast<PHINode>(BB->begin())) 749 DemotePHIToStack(Phi, AllocaInsertPt); 750 } 751 752 DEBUG(dbgs() << "Demoted " << InstrsToDemote.size() << " instructions and " 753 << ArgsToDemote.size() << " arguments for WinEHPrepare\n\n"); 754 } 755 756 bool WinEHPrepare::prepareExceptionHandlers( 757 Function &F, SmallVectorImpl<LandingPadInst *> &LPads) { 758 // Don't run on functions that are already prepared. 759 for (LandingPadInst *LPad : LPads) { 760 BasicBlock *LPadBB = LPad->getParent(); 761 for (Instruction &Inst : *LPadBB) 762 if (match(&Inst, m_Intrinsic<Intrinsic::eh_actions>())) 763 return false; 764 } 765 766 identifyEHBlocks(F, LPads); 767 demoteValuesLiveAcrossHandlers(F, LPads); 768 769 // These containers are used to re-map frame variables that are used in 770 // outlined catch and cleanup handlers. They will be populated as the 771 // handlers are outlined. 772 FrameVarInfoMap FrameVarInfo; 773 774 bool HandlersOutlined = false; 775 776 Module *M = F.getParent(); 777 LLVMContext &Context = M->getContext(); 778 779 // Create a new function to receive the handler contents. 780 PointerType *Int8PtrType = Type::getInt8PtrTy(Context); 781 Type *Int32Type = Type::getInt32Ty(Context); 782 Function *ActionIntrin = Intrinsic::getDeclaration(M, Intrinsic::eh_actions); 783 784 if (isAsynchronousEHPersonality(Personality)) { 785 // FIXME: Switch the ehptr type to i32 and then switch this. 786 SEHExceptionCodeSlot = 787 new AllocaInst(Int8PtrType, nullptr, "seh_exception_code", 788 F.getEntryBlock().getFirstInsertionPt()); 789 } 790 791 // In order to handle the case where one outlined catch handler returns 792 // to a block within another outlined catch handler that would otherwise 793 // be unreachable, we need to outline the nested landing pad before we 794 // outline the landing pad which encloses it. 795 if (!isAsynchronousEHPersonality(Personality)) 796 std::sort(LPads.begin(), LPads.end(), 797 [this](LandingPadInst *const &L, LandingPadInst *const &R) { 798 return DT->properlyDominates(R->getParent(), L->getParent()); 799 }); 800 801 // This container stores the llvm.eh.recover and IndirectBr instructions 802 // that make up the body of each landing pad after it has been outlined. 803 // We need to defer the population of the target list for the indirectbr 804 // until all landing pads have been outlined so that we can handle the 805 // case of blocks in the target that are reached only from nested 806 // landing pads. 807 SmallVector<std::pair<CallInst*, IndirectBrInst *>, 4> LPadImpls; 808 809 for (LandingPadInst *LPad : LPads) { 810 // Look for evidence that this landingpad has already been processed. 811 bool LPadHasActionList = false; 812 BasicBlock *LPadBB = LPad->getParent(); 813 for (Instruction &Inst : *LPadBB) { 814 if (match(&Inst, m_Intrinsic<Intrinsic::eh_actions>())) { 815 LPadHasActionList = true; 816 break; 817 } 818 } 819 820 // If we've already outlined the handlers for this landingpad, 821 // there's nothing more to do here. 822 if (LPadHasActionList) 823 continue; 824 825 // If either of the values in the aggregate returned by the landing pad is 826 // extracted and stored to memory, promote the stored value to a register. 827 promoteLandingPadValues(LPad); 828 829 LandingPadActions Actions; 830 mapLandingPadBlocks(LPad, Actions); 831 832 HandlersOutlined |= !Actions.actions().empty(); 833 for (ActionHandler *Action : Actions) { 834 if (Action->hasBeenProcessed()) 835 continue; 836 BasicBlock *StartBB = Action->getStartBlock(); 837 838 // SEH doesn't do any outlining for catches. Instead, pass the handler 839 // basic block addr to llvm.eh.actions and list the block as a return 840 // target. 841 if (isAsynchronousEHPersonality(Personality)) { 842 if (auto *CatchAction = dyn_cast<CatchHandler>(Action)) { 843 processSEHCatchHandler(CatchAction, StartBB); 844 continue; 845 } 846 } 847 848 outlineHandler(Action, &F, LPad, StartBB, FrameVarInfo); 849 } 850 851 // Split the block after the landingpad instruction so that it is just a 852 // call to llvm.eh.actions followed by indirectbr. 853 assert(!isa<PHINode>(LPadBB->begin()) && "lpad phi not removed"); 854 SplitBlock(LPadBB, LPad->getNextNode(), DT); 855 // Erase the branch inserted by the split so we can insert indirectbr. 856 LPadBB->getTerminator()->eraseFromParent(); 857 858 // Replace all extracted values with undef and ultimately replace the 859 // landingpad with undef. 860 SmallVector<Instruction *, 4> SEHCodeUses; 861 SmallVector<Instruction *, 4> EHUndefs; 862 for (User *U : LPad->users()) { 863 auto *E = dyn_cast<ExtractValueInst>(U); 864 if (!E) 865 continue; 866 assert(E->getNumIndices() == 1 && 867 "Unexpected operation: extracting both landing pad values"); 868 unsigned Idx = *E->idx_begin(); 869 assert((Idx == 0 || Idx == 1) && "unexpected index"); 870 if (Idx == 0 && isAsynchronousEHPersonality(Personality)) 871 SEHCodeUses.push_back(E); 872 else 873 EHUndefs.push_back(E); 874 } 875 for (Instruction *E : EHUndefs) { 876 E->replaceAllUsesWith(UndefValue::get(E->getType())); 877 E->eraseFromParent(); 878 } 879 LPad->replaceAllUsesWith(UndefValue::get(LPad->getType())); 880 881 // Rewrite uses of the exception pointer to loads of an alloca. 882 while (!SEHCodeUses.empty()) { 883 Instruction *E = SEHCodeUses.pop_back_val(); 884 SmallVector<Use *, 4> Uses; 885 for (Use &U : E->uses()) 886 Uses.push_back(&U); 887 for (Use *U : Uses) { 888 auto *I = cast<Instruction>(U->getUser()); 889 if (isa<ResumeInst>(I)) 890 continue; 891 if (auto *Phi = dyn_cast<PHINode>(I)) 892 SEHCodeUses.push_back(Phi); 893 else 894 U->set(new LoadInst(SEHExceptionCodeSlot, "sehcode", false, I)); 895 } 896 E->replaceAllUsesWith(UndefValue::get(E->getType())); 897 E->eraseFromParent(); 898 } 899 900 // Add a call to describe the actions for this landing pad. 901 std::vector<Value *> ActionArgs; 902 for (ActionHandler *Action : Actions) { 903 // Action codes from docs are: 0 cleanup, 1 catch. 904 if (auto *CatchAction = dyn_cast<CatchHandler>(Action)) { 905 ActionArgs.push_back(ConstantInt::get(Int32Type, 1)); 906 ActionArgs.push_back(CatchAction->getSelector()); 907 // Find the frame escape index of the exception object alloca in the 908 // parent. 909 int FrameEscapeIdx = -1; 910 Value *EHObj = const_cast<Value *>(CatchAction->getExceptionVar()); 911 if (EHObj && !isa<ConstantPointerNull>(EHObj)) { 912 auto I = FrameVarInfo.find(EHObj); 913 assert(I != FrameVarInfo.end() && 914 "failed to map llvm.eh.begincatch var"); 915 FrameEscapeIdx = std::distance(FrameVarInfo.begin(), I); 916 } 917 ActionArgs.push_back(ConstantInt::get(Int32Type, FrameEscapeIdx)); 918 } else { 919 ActionArgs.push_back(ConstantInt::get(Int32Type, 0)); 920 } 921 ActionArgs.push_back(Action->getHandlerBlockOrFunc()); 922 } 923 CallInst *Recover = 924 CallInst::Create(ActionIntrin, ActionArgs, "recover", LPadBB); 925 926 SetVector<BasicBlock *> ReturnTargets; 927 for (ActionHandler *Action : Actions) { 928 if (auto *CatchAction = dyn_cast<CatchHandler>(Action)) { 929 const auto &CatchTargets = CatchAction->getReturnTargets(); 930 ReturnTargets.insert(CatchTargets.begin(), CatchTargets.end()); 931 } 932 } 933 IndirectBrInst *Branch = 934 IndirectBrInst::Create(Recover, ReturnTargets.size(), LPadBB); 935 for (BasicBlock *Target : ReturnTargets) 936 Branch->addDestination(Target); 937 938 if (!isAsynchronousEHPersonality(Personality)) { 939 // C++ EH must repopulate the targets later to handle the case of 940 // targets that are reached indirectly through nested landing pads. 941 LPadImpls.push_back(std::make_pair(Recover, Branch)); 942 } 943 944 } // End for each landingpad 945 946 // If nothing got outlined, there is no more processing to be done. 947 if (!HandlersOutlined) 948 return false; 949 950 // Replace any nested landing pad stubs with the correct action handler. 951 // This must be done before we remove unreachable blocks because it 952 // cleans up references to outlined blocks that will be deleted. 953 for (auto &LPadPair : NestedLPtoOriginalLP) 954 completeNestedLandingPad(&F, LPadPair.first, LPadPair.second, FrameVarInfo); 955 NestedLPtoOriginalLP.clear(); 956 957 // Update the indirectbr instructions' target lists if necessary. 958 SetVector<BasicBlock*> CheckedTargets; 959 SmallVector<std::unique_ptr<ActionHandler>, 4> ActionList; 960 for (auto &LPadImplPair : LPadImpls) { 961 IntrinsicInst *Recover = cast<IntrinsicInst>(LPadImplPair.first); 962 IndirectBrInst *Branch = LPadImplPair.second; 963 964 // Get a list of handlers called by 965 parseEHActions(Recover, ActionList); 966 967 // Add an indirect branch listing possible successors of the catch handlers. 968 SetVector<BasicBlock *> ReturnTargets; 969 for (const auto &Action : ActionList) { 970 if (auto *CA = dyn_cast<CatchHandler>(Action.get())) { 971 Function *Handler = cast<Function>(CA->getHandlerBlockOrFunc()); 972 getPossibleReturnTargets(&F, Handler, ReturnTargets); 973 } 974 } 975 ActionList.clear(); 976 // Clear any targets we already knew about. 977 for (unsigned int I = 0, E = Branch->getNumDestinations(); I < E; ++I) { 978 BasicBlock *KnownTarget = Branch->getDestination(I); 979 if (ReturnTargets.count(KnownTarget)) 980 ReturnTargets.remove(KnownTarget); 981 } 982 for (BasicBlock *Target : ReturnTargets) { 983 Branch->addDestination(Target); 984 // The target may be a block that we excepted to get pruned. 985 // If it is, it may contain a call to llvm.eh.endcatch. 986 if (CheckedTargets.insert(Target)) { 987 // Earlier preparations guarantee that all calls to llvm.eh.endcatch 988 // will be followed by an unconditional branch. 989 auto *Br = dyn_cast<BranchInst>(Target->getTerminator()); 990 if (Br && Br->isUnconditional() && 991 Br != Target->getFirstNonPHIOrDbgOrLifetime()) { 992 Instruction *Prev = Br->getPrevNode(); 993 if (match(cast<Value>(Prev), m_Intrinsic<Intrinsic::eh_endcatch>())) 994 Prev->eraseFromParent(); 995 } 996 } 997 } 998 } 999 LPadImpls.clear(); 1000 1001 F.addFnAttr("wineh-parent", F.getName()); 1002 1003 // Delete any blocks that were only used by handlers that were outlined above. 1004 removeUnreachableBlocks(F); 1005 1006 BasicBlock *Entry = &F.getEntryBlock(); 1007 IRBuilder<> Builder(F.getParent()->getContext()); 1008 Builder.SetInsertPoint(Entry->getFirstInsertionPt()); 1009 1010 Function *FrameEscapeFn = 1011 Intrinsic::getDeclaration(M, Intrinsic::localescape); 1012 Function *RecoverFrameFn = 1013 Intrinsic::getDeclaration(M, Intrinsic::localrecover); 1014 SmallVector<Value *, 8> AllocasToEscape; 1015 1016 // Scan the entry block for an existing call to llvm.localescape. We need to 1017 // keep escaping those objects. 1018 for (Instruction &I : F.front()) { 1019 auto *II = dyn_cast<IntrinsicInst>(&I); 1020 if (II && II->getIntrinsicID() == Intrinsic::localescape) { 1021 auto Args = II->arg_operands(); 1022 AllocasToEscape.append(Args.begin(), Args.end()); 1023 II->eraseFromParent(); 1024 break; 1025 } 1026 } 1027 1028 // Finally, replace all of the temporary allocas for frame variables used in 1029 // the outlined handlers with calls to llvm.localrecover. 1030 for (auto &VarInfoEntry : FrameVarInfo) { 1031 Value *ParentVal = VarInfoEntry.first; 1032 TinyPtrVector<AllocaInst *> &Allocas = VarInfoEntry.second; 1033 AllocaInst *ParentAlloca = cast<AllocaInst>(ParentVal); 1034 1035 // FIXME: We should try to sink unescaped allocas from the parent frame into 1036 // the child frame. If the alloca is escaped, we have to use the lifetime 1037 // markers to ensure that the alloca is only live within the child frame. 1038 1039 // Add this alloca to the list of things to escape. 1040 AllocasToEscape.push_back(ParentAlloca); 1041 1042 // Next replace all outlined allocas that are mapped to it. 1043 for (AllocaInst *TempAlloca : Allocas) { 1044 if (TempAlloca == getCatchObjectSentinel()) 1045 continue; // Skip catch parameter sentinels. 1046 Function *HandlerFn = TempAlloca->getParent()->getParent(); 1047 llvm::Value *FP = HandlerToParentFP[HandlerFn]; 1048 assert(FP); 1049 1050 // FIXME: Sink this localrecover into the blocks where it is used. 1051 Builder.SetInsertPoint(TempAlloca); 1052 Builder.SetCurrentDebugLocation(TempAlloca->getDebugLoc()); 1053 Value *RecoverArgs[] = { 1054 Builder.CreateBitCast(&F, Int8PtrType, ""), FP, 1055 llvm::ConstantInt::get(Int32Type, AllocasToEscape.size() - 1)}; 1056 Instruction *RecoveredAlloca = 1057 Builder.CreateCall(RecoverFrameFn, RecoverArgs); 1058 1059 // Add a pointer bitcast if the alloca wasn't an i8. 1060 if (RecoveredAlloca->getType() != TempAlloca->getType()) { 1061 RecoveredAlloca->setName(Twine(TempAlloca->getName()) + ".i8"); 1062 RecoveredAlloca = cast<Instruction>( 1063 Builder.CreateBitCast(RecoveredAlloca, TempAlloca->getType())); 1064 } 1065 TempAlloca->replaceAllUsesWith(RecoveredAlloca); 1066 TempAlloca->removeFromParent(); 1067 RecoveredAlloca->takeName(TempAlloca); 1068 delete TempAlloca; 1069 } 1070 } // End for each FrameVarInfo entry. 1071 1072 // Insert 'call void (...)* @llvm.localescape(...)' at the end of the entry 1073 // block. 1074 Builder.SetInsertPoint(&F.getEntryBlock().back()); 1075 Builder.CreateCall(FrameEscapeFn, AllocasToEscape); 1076 1077 if (SEHExceptionCodeSlot) { 1078 if (isAllocaPromotable(SEHExceptionCodeSlot)) { 1079 SmallPtrSet<BasicBlock *, 4> UserBlocks; 1080 for (User *U : SEHExceptionCodeSlot->users()) { 1081 if (auto *Inst = dyn_cast<Instruction>(U)) 1082 UserBlocks.insert(Inst->getParent()); 1083 } 1084 PromoteMemToReg(SEHExceptionCodeSlot, *DT); 1085 // After the promotion, kill off dead instructions. 1086 for (BasicBlock *BB : UserBlocks) 1087 SimplifyInstructionsInBlock(BB, LibInfo); 1088 } 1089 } 1090 1091 // Clean up the handler action maps we created for this function 1092 DeleteContainerSeconds(CatchHandlerMap); 1093 CatchHandlerMap.clear(); 1094 DeleteContainerSeconds(CleanupHandlerMap); 1095 CleanupHandlerMap.clear(); 1096 HandlerToParentFP.clear(); 1097 DT = nullptr; 1098 LibInfo = nullptr; 1099 SEHExceptionCodeSlot = nullptr; 1100 EHBlocks.clear(); 1101 NormalBlocks.clear(); 1102 EHReturnBlocks.clear(); 1103 1104 return HandlersOutlined; 1105 } 1106 1107 void WinEHPrepare::promoteLandingPadValues(LandingPadInst *LPad) { 1108 // If the return values of the landing pad instruction are extracted and 1109 // stored to memory, we want to promote the store locations to reg values. 1110 SmallVector<AllocaInst *, 2> EHAllocas; 1111 1112 // The landingpad instruction returns an aggregate value. Typically, its 1113 // value will be passed to a pair of extract value instructions and the 1114 // results of those extracts are often passed to store instructions. 1115 // In unoptimized code the stored value will often be loaded and then stored 1116 // again. 1117 for (auto *U : LPad->users()) { 1118 ExtractValueInst *Extract = dyn_cast<ExtractValueInst>(U); 1119 if (!Extract) 1120 continue; 1121 1122 for (auto *EU : Extract->users()) { 1123 if (auto *Store = dyn_cast<StoreInst>(EU)) { 1124 auto *AV = cast<AllocaInst>(Store->getPointerOperand()); 1125 EHAllocas.push_back(AV); 1126 } 1127 } 1128 } 1129 1130 // We can't do this without a dominator tree. 1131 assert(DT); 1132 1133 if (!EHAllocas.empty()) { 1134 PromoteMemToReg(EHAllocas, *DT); 1135 EHAllocas.clear(); 1136 } 1137 1138 // After promotion, some extracts may be trivially dead. Remove them. 1139 SmallVector<Value *, 4> Users(LPad->user_begin(), LPad->user_end()); 1140 for (auto *U : Users) 1141 RecursivelyDeleteTriviallyDeadInstructions(U); 1142 } 1143 1144 void WinEHPrepare::getPossibleReturnTargets(Function *ParentF, 1145 Function *HandlerF, 1146 SetVector<BasicBlock*> &Targets) { 1147 for (BasicBlock &BB : *HandlerF) { 1148 // If the handler contains landing pads, check for any 1149 // handlers that may return directly to a block in the 1150 // parent function. 1151 if (auto *LPI = BB.getLandingPadInst()) { 1152 IntrinsicInst *Recover = cast<IntrinsicInst>(LPI->getNextNode()); 1153 SmallVector<std::unique_ptr<ActionHandler>, 4> ActionList; 1154 parseEHActions(Recover, ActionList); 1155 for (const auto &Action : ActionList) { 1156 if (auto *CH = dyn_cast<CatchHandler>(Action.get())) { 1157 Function *NestedF = cast<Function>(CH->getHandlerBlockOrFunc()); 1158 getPossibleReturnTargets(ParentF, NestedF, Targets); 1159 } 1160 } 1161 } 1162 1163 auto *Ret = dyn_cast<ReturnInst>(BB.getTerminator()); 1164 if (!Ret) 1165 continue; 1166 1167 // Handler functions must always return a block address. 1168 BlockAddress *BA = cast<BlockAddress>(Ret->getReturnValue()); 1169 1170 // If this is the handler for a nested landing pad, the 1171 // return address may have been remapped to a block in the 1172 // parent handler. We're not interested in those. 1173 if (BA->getFunction() != ParentF) 1174 continue; 1175 1176 Targets.insert(BA->getBasicBlock()); 1177 } 1178 } 1179 1180 void WinEHPrepare::completeNestedLandingPad(Function *ParentFn, 1181 LandingPadInst *OutlinedLPad, 1182 const LandingPadInst *OriginalLPad, 1183 FrameVarInfoMap &FrameVarInfo) { 1184 // Get the nested block and erase the unreachable instruction that was 1185 // temporarily inserted as its terminator. 1186 LLVMContext &Context = ParentFn->getContext(); 1187 BasicBlock *OutlinedBB = OutlinedLPad->getParent(); 1188 // If the nested landing pad was outlined before the landing pad that enclosed 1189 // it, it will already be in outlined form. In that case, we just need to see 1190 // if the returns and the enclosing branch instruction need to be updated. 1191 IndirectBrInst *Branch = 1192 dyn_cast<IndirectBrInst>(OutlinedBB->getTerminator()); 1193 if (!Branch) { 1194 // If the landing pad wasn't in outlined form, it should be a stub with 1195 // an unreachable terminator. 1196 assert(isa<UnreachableInst>(OutlinedBB->getTerminator())); 1197 OutlinedBB->getTerminator()->eraseFromParent(); 1198 // That should leave OutlinedLPad as the last instruction in its block. 1199 assert(&OutlinedBB->back() == OutlinedLPad); 1200 } 1201 1202 // The original landing pad will have already had its action intrinsic 1203 // built by the outlining loop. We need to clone that into the outlined 1204 // location. It may also be necessary to add references to the exception 1205 // variables to the outlined handler in which this landing pad is nested 1206 // and remap return instructions in the nested handlers that should return 1207 // to an address in the outlined handler. 1208 Function *OutlinedHandlerFn = OutlinedBB->getParent(); 1209 BasicBlock::const_iterator II = OriginalLPad; 1210 ++II; 1211 // The instruction after the landing pad should now be a call to eh.actions. 1212 const Instruction *Recover = II; 1213 const IntrinsicInst *EHActions = cast<IntrinsicInst>(Recover); 1214 1215 // Remap the return target in the nested handler. 1216 SmallVector<BlockAddress *, 4> ActionTargets; 1217 SmallVector<std::unique_ptr<ActionHandler>, 4> ActionList; 1218 parseEHActions(EHActions, ActionList); 1219 for (const auto &Action : ActionList) { 1220 auto *Catch = dyn_cast<CatchHandler>(Action.get()); 1221 if (!Catch) 1222 continue; 1223 // The dyn_cast to function here selects C++ catch handlers and skips 1224 // SEH catch handlers. 1225 auto *Handler = dyn_cast<Function>(Catch->getHandlerBlockOrFunc()); 1226 if (!Handler) 1227 continue; 1228 // Visit all the return instructions, looking for places that return 1229 // to a location within OutlinedHandlerFn. 1230 for (BasicBlock &NestedHandlerBB : *Handler) { 1231 auto *Ret = dyn_cast<ReturnInst>(NestedHandlerBB.getTerminator()); 1232 if (!Ret) 1233 continue; 1234 1235 // Handler functions must always return a block address. 1236 BlockAddress *BA = cast<BlockAddress>(Ret->getReturnValue()); 1237 // The original target will have been in the main parent function, 1238 // but if it is the address of a block that has been outlined, it 1239 // should be a block that was outlined into OutlinedHandlerFn. 1240 assert(BA->getFunction() == ParentFn); 1241 1242 // Ignore targets that aren't part of an outlined handler function. 1243 if (!LPadTargetBlocks.count(BA->getBasicBlock())) 1244 continue; 1245 1246 // If the return value is the address ofF a block that we 1247 // previously outlined into the parent handler function, replace 1248 // the return instruction and add the mapped target to the list 1249 // of possible return addresses. 1250 BasicBlock *MappedBB = LPadTargetBlocks[BA->getBasicBlock()]; 1251 assert(MappedBB->getParent() == OutlinedHandlerFn); 1252 BlockAddress *NewBA = BlockAddress::get(OutlinedHandlerFn, MappedBB); 1253 Ret->eraseFromParent(); 1254 ReturnInst::Create(Context, NewBA, &NestedHandlerBB); 1255 ActionTargets.push_back(NewBA); 1256 } 1257 } 1258 ActionList.clear(); 1259 1260 if (Branch) { 1261 // If the landing pad was already in outlined form, just update its targets. 1262 for (unsigned int I = Branch->getNumDestinations(); I > 0; --I) 1263 Branch->removeDestination(I); 1264 // Add the previously collected action targets. 1265 for (auto *Target : ActionTargets) 1266 Branch->addDestination(Target->getBasicBlock()); 1267 } else { 1268 // If the landing pad was previously stubbed out, fill in its outlined form. 1269 IntrinsicInst *NewEHActions = cast<IntrinsicInst>(EHActions->clone()); 1270 OutlinedBB->getInstList().push_back(NewEHActions); 1271 1272 // Insert an indirect branch into the outlined landing pad BB. 1273 IndirectBrInst *IBr = IndirectBrInst::Create(NewEHActions, 0, OutlinedBB); 1274 // Add the previously collected action targets. 1275 for (auto *Target : ActionTargets) 1276 IBr->addDestination(Target->getBasicBlock()); 1277 } 1278 } 1279 1280 // This function examines a block to determine whether the block ends with a 1281 // conditional branch to a catch handler based on a selector comparison. 1282 // This function is used both by the WinEHPrepare::findSelectorComparison() and 1283 // WinEHCleanupDirector::handleTypeIdFor(). 1284 static bool isSelectorDispatch(BasicBlock *BB, BasicBlock *&CatchHandler, 1285 Constant *&Selector, BasicBlock *&NextBB) { 1286 ICmpInst::Predicate Pred; 1287 BasicBlock *TBB, *FBB; 1288 Value *LHS, *RHS; 1289 1290 if (!match(BB->getTerminator(), 1291 m_Br(m_ICmp(Pred, m_Value(LHS), m_Value(RHS)), TBB, FBB))) 1292 return false; 1293 1294 if (!match(LHS, 1295 m_Intrinsic<Intrinsic::eh_typeid_for>(m_Constant(Selector))) && 1296 !match(RHS, m_Intrinsic<Intrinsic::eh_typeid_for>(m_Constant(Selector)))) 1297 return false; 1298 1299 if (Pred == CmpInst::ICMP_EQ) { 1300 CatchHandler = TBB; 1301 NextBB = FBB; 1302 return true; 1303 } 1304 1305 if (Pred == CmpInst::ICMP_NE) { 1306 CatchHandler = FBB; 1307 NextBB = TBB; 1308 return true; 1309 } 1310 1311 return false; 1312 } 1313 1314 static bool isCatchBlock(BasicBlock *BB) { 1315 for (BasicBlock::iterator II = BB->getFirstNonPHIOrDbg(), IE = BB->end(); 1316 II != IE; ++II) { 1317 if (match(cast<Value>(II), m_Intrinsic<Intrinsic::eh_begincatch>())) 1318 return true; 1319 } 1320 return false; 1321 } 1322 1323 static BasicBlock *createStubLandingPad(Function *Handler) { 1324 // FIXME: Finish this! 1325 LLVMContext &Context = Handler->getContext(); 1326 BasicBlock *StubBB = BasicBlock::Create(Context, "stub"); 1327 Handler->getBasicBlockList().push_back(StubBB); 1328 IRBuilder<> Builder(StubBB); 1329 LandingPadInst *LPad = Builder.CreateLandingPad( 1330 llvm::StructType::get(Type::getInt8PtrTy(Context), 1331 Type::getInt32Ty(Context), nullptr), 1332 0); 1333 // Insert a call to llvm.eh.actions so that we don't try to outline this lpad. 1334 Function *ActionIntrin = 1335 Intrinsic::getDeclaration(Handler->getParent(), Intrinsic::eh_actions); 1336 Builder.CreateCall(ActionIntrin, {}, "recover"); 1337 LPad->setCleanup(true); 1338 Builder.CreateUnreachable(); 1339 return StubBB; 1340 } 1341 1342 // Cycles through the blocks in an outlined handler function looking for an 1343 // invoke instruction and inserts an invoke of llvm.donothing with an empty 1344 // landing pad if none is found. The code that generates the .xdata tables for 1345 // the handler needs at least one landing pad to identify the parent function's 1346 // personality. 1347 void WinEHPrepare::addStubInvokeToHandlerIfNeeded(Function *Handler) { 1348 ReturnInst *Ret = nullptr; 1349 UnreachableInst *Unreached = nullptr; 1350 for (BasicBlock &BB : *Handler) { 1351 TerminatorInst *Terminator = BB.getTerminator(); 1352 // If we find an invoke, there is nothing to be done. 1353 auto *II = dyn_cast<InvokeInst>(Terminator); 1354 if (II) 1355 return; 1356 // If we've already recorded a return instruction, keep looking for invokes. 1357 if (!Ret) 1358 Ret = dyn_cast<ReturnInst>(Terminator); 1359 // If we haven't recorded an unreachable instruction, try this terminator. 1360 if (!Unreached) 1361 Unreached = dyn_cast<UnreachableInst>(Terminator); 1362 } 1363 1364 // If we got this far, the handler contains no invokes. We should have seen 1365 // at least one return or unreachable instruction. We'll insert an invoke of 1366 // llvm.donothing ahead of that instruction. 1367 assert(Ret || Unreached); 1368 TerminatorInst *Term; 1369 if (Ret) 1370 Term = Ret; 1371 else 1372 Term = Unreached; 1373 BasicBlock *OldRetBB = Term->getParent(); 1374 BasicBlock *NewRetBB = SplitBlock(OldRetBB, Term, DT); 1375 // SplitBlock adds an unconditional branch instruction at the end of the 1376 // parent block. We want to replace that with an invoke call, so we can 1377 // erase it now. 1378 OldRetBB->getTerminator()->eraseFromParent(); 1379 BasicBlock *StubLandingPad = createStubLandingPad(Handler); 1380 Function *F = 1381 Intrinsic::getDeclaration(Handler->getParent(), Intrinsic::donothing); 1382 InvokeInst::Create(F, NewRetBB, StubLandingPad, None, "", OldRetBB); 1383 } 1384 1385 // FIXME: Consider sinking this into lib/Target/X86 somehow. TargetLowering 1386 // usually doesn't build LLVM IR, so that's probably the wrong place. 1387 Function *WinEHPrepare::createHandlerFunc(Function *ParentFn, Type *RetTy, 1388 const Twine &Name, Module *M, 1389 Value *&ParentFP) { 1390 // x64 uses a two-argument prototype where the parent FP is the second 1391 // argument. x86 uses no arguments, just the incoming EBP value. 1392 LLVMContext &Context = M->getContext(); 1393 Type *Int8PtrType = Type::getInt8PtrTy(Context); 1394 FunctionType *FnType; 1395 if (TheTriple.getArch() == Triple::x86_64) { 1396 Type *ArgTys[2] = {Int8PtrType, Int8PtrType}; 1397 FnType = FunctionType::get(RetTy, ArgTys, false); 1398 } else { 1399 FnType = FunctionType::get(RetTy, None, false); 1400 } 1401 1402 Function *Handler = 1403 Function::Create(FnType, GlobalVariable::InternalLinkage, Name, M); 1404 BasicBlock *Entry = BasicBlock::Create(Context, "entry"); 1405 Handler->getBasicBlockList().push_front(Entry); 1406 if (TheTriple.getArch() == Triple::x86_64) { 1407 ParentFP = &(Handler->getArgumentList().back()); 1408 } else { 1409 assert(M); 1410 Function *FrameAddressFn = 1411 Intrinsic::getDeclaration(M, Intrinsic::frameaddress); 1412 Function *RecoverFPFn = 1413 Intrinsic::getDeclaration(M, Intrinsic::x86_seh_recoverfp); 1414 IRBuilder<> Builder(&Handler->getEntryBlock()); 1415 Value *EBP = 1416 Builder.CreateCall(FrameAddressFn, {Builder.getInt32(1)}, "ebp"); 1417 Value *ParentI8Fn = Builder.CreateBitCast(ParentFn, Int8PtrType); 1418 ParentFP = Builder.CreateCall(RecoverFPFn, {ParentI8Fn, EBP}); 1419 } 1420 return Handler; 1421 } 1422 1423 bool WinEHPrepare::outlineHandler(ActionHandler *Action, Function *SrcFn, 1424 LandingPadInst *LPad, BasicBlock *StartBB, 1425 FrameVarInfoMap &VarInfo) { 1426 Module *M = SrcFn->getParent(); 1427 LLVMContext &Context = M->getContext(); 1428 Type *Int8PtrType = Type::getInt8PtrTy(Context); 1429 1430 // Create a new function to receive the handler contents. 1431 Value *ParentFP; 1432 Function *Handler; 1433 if (Action->getType() == Catch) { 1434 Handler = createHandlerFunc(SrcFn, Int8PtrType, SrcFn->getName() + ".catch", M, 1435 ParentFP); 1436 } else { 1437 Handler = createHandlerFunc(SrcFn, Type::getVoidTy(Context), 1438 SrcFn->getName() + ".cleanup", M, ParentFP); 1439 } 1440 Handler->setPersonalityFn(SrcFn->getPersonalityFn()); 1441 HandlerToParentFP[Handler] = ParentFP; 1442 Handler->addFnAttr("wineh-parent", SrcFn->getName()); 1443 BasicBlock *Entry = &Handler->getEntryBlock(); 1444 1445 // Generate a standard prolog to setup the frame recovery structure. 1446 IRBuilder<> Builder(Context); 1447 Builder.SetInsertPoint(Entry); 1448 Builder.SetCurrentDebugLocation(LPad->getDebugLoc()); 1449 1450 std::unique_ptr<WinEHCloningDirectorBase> Director; 1451 1452 ValueToValueMapTy VMap; 1453 1454 LandingPadMap &LPadMap = LPadMaps[LPad]; 1455 if (!LPadMap.isInitialized()) 1456 LPadMap.mapLandingPad(LPad); 1457 if (auto *CatchAction = dyn_cast<CatchHandler>(Action)) { 1458 Constant *Sel = CatchAction->getSelector(); 1459 Director.reset(new WinEHCatchDirector(Handler, ParentFP, Sel, VarInfo, 1460 LPadMap, NestedLPtoOriginalLP, DT, 1461 EHBlocks)); 1462 LPadMap.remapEHValues(VMap, UndefValue::get(Int8PtrType), 1463 ConstantInt::get(Type::getInt32Ty(Context), 1)); 1464 } else { 1465 Director.reset( 1466 new WinEHCleanupDirector(Handler, ParentFP, VarInfo, LPadMap)); 1467 LPadMap.remapEHValues(VMap, UndefValue::get(Int8PtrType), 1468 UndefValue::get(Type::getInt32Ty(Context))); 1469 } 1470 1471 SmallVector<ReturnInst *, 8> Returns; 1472 ClonedCodeInfo OutlinedFunctionInfo; 1473 1474 // If the start block contains PHI nodes, we need to map them. 1475 BasicBlock::iterator II = StartBB->begin(); 1476 while (auto *PN = dyn_cast<PHINode>(II)) { 1477 bool Mapped = false; 1478 // Look for PHI values that we have already mapped (such as the selector). 1479 for (Value *Val : PN->incoming_values()) { 1480 if (VMap.count(Val)) { 1481 VMap[PN] = VMap[Val]; 1482 Mapped = true; 1483 } 1484 } 1485 // If we didn't find a match for this value, map it as an undef. 1486 if (!Mapped) { 1487 VMap[PN] = UndefValue::get(PN->getType()); 1488 } 1489 ++II; 1490 } 1491 1492 // The landing pad value may be used by PHI nodes. It will ultimately be 1493 // eliminated, but we need it in the map for intermediate handling. 1494 VMap[LPad] = UndefValue::get(LPad->getType()); 1495 1496 // Skip over PHIs and, if applicable, landingpad instructions. 1497 II = StartBB->getFirstInsertionPt(); 1498 1499 CloneAndPruneIntoFromInst(Handler, SrcFn, II, VMap, 1500 /*ModuleLevelChanges=*/false, Returns, "", 1501 &OutlinedFunctionInfo, Director.get()); 1502 1503 // Move all the instructions in the cloned "entry" block into our entry block. 1504 // Depending on how the parent function was laid out, the block that will 1505 // correspond to the outlined entry block may not be the first block in the 1506 // list. We can recognize it, however, as the cloned block which has no 1507 // predecessors. Any other block wouldn't have been cloned if it didn't 1508 // have a predecessor which was also cloned. 1509 Function::iterator ClonedIt = std::next(Function::iterator(Entry)); 1510 while (!pred_empty(ClonedIt)) 1511 ++ClonedIt; 1512 BasicBlock *ClonedEntryBB = ClonedIt; 1513 assert(ClonedEntryBB); 1514 Entry->getInstList().splice(Entry->end(), ClonedEntryBB->getInstList()); 1515 ClonedEntryBB->eraseFromParent(); 1516 1517 // Make sure we can identify the handler's personality later. 1518 addStubInvokeToHandlerIfNeeded(Handler); 1519 1520 if (auto *CatchAction = dyn_cast<CatchHandler>(Action)) { 1521 WinEHCatchDirector *CatchDirector = 1522 reinterpret_cast<WinEHCatchDirector *>(Director.get()); 1523 CatchAction->setExceptionVar(CatchDirector->getExceptionVar()); 1524 CatchAction->setReturnTargets(CatchDirector->getReturnTargets()); 1525 1526 // Look for blocks that are not part of the landing pad that we just 1527 // outlined but terminate with a call to llvm.eh.endcatch and a 1528 // branch to a block that is in the handler we just outlined. 1529 // These blocks will be part of a nested landing pad that intends to 1530 // return to an address in this handler. This case is best handled 1531 // after both landing pads have been outlined, so for now we'll just 1532 // save the association of the blocks in LPadTargetBlocks. The 1533 // return instructions which are created from these branches will be 1534 // replaced after all landing pads have been outlined. 1535 for (const auto MapEntry : VMap) { 1536 // VMap maps all values and blocks that were just cloned, but dead 1537 // blocks which were pruned will map to nullptr. 1538 if (!isa<BasicBlock>(MapEntry.first) || MapEntry.second == nullptr) 1539 continue; 1540 const BasicBlock *MappedBB = cast<BasicBlock>(MapEntry.first); 1541 for (auto *Pred : predecessors(const_cast<BasicBlock *>(MappedBB))) { 1542 auto *Branch = dyn_cast<BranchInst>(Pred->getTerminator()); 1543 if (!Branch || !Branch->isUnconditional() || Pred->size() <= 1) 1544 continue; 1545 BasicBlock::iterator II = const_cast<BranchInst *>(Branch); 1546 --II; 1547 if (match(cast<Value>(II), m_Intrinsic<Intrinsic::eh_endcatch>())) { 1548 // This would indicate that a nested landing pad wants to return 1549 // to a block that is outlined into two different handlers. 1550 assert(!LPadTargetBlocks.count(MappedBB)); 1551 LPadTargetBlocks[MappedBB] = cast<BasicBlock>(MapEntry.second); 1552 } 1553 } 1554 } 1555 } // End if (CatchAction) 1556 1557 Action->setHandlerBlockOrFunc(Handler); 1558 1559 return true; 1560 } 1561 1562 /// This BB must end in a selector dispatch. All we need to do is pass the 1563 /// handler block to llvm.eh.actions and list it as a possible indirectbr 1564 /// target. 1565 void WinEHPrepare::processSEHCatchHandler(CatchHandler *CatchAction, 1566 BasicBlock *StartBB) { 1567 BasicBlock *HandlerBB; 1568 BasicBlock *NextBB; 1569 Constant *Selector; 1570 bool Res = isSelectorDispatch(StartBB, HandlerBB, Selector, NextBB); 1571 if (Res) { 1572 // If this was EH dispatch, this must be a conditional branch to the handler 1573 // block. 1574 // FIXME: Handle instructions in the dispatch block. Currently we drop them, 1575 // leading to crashes if some optimization hoists stuff here. 1576 assert(CatchAction->getSelector() && HandlerBB && 1577 "expected catch EH dispatch"); 1578 } else { 1579 // This must be a catch-all. Split the block after the landingpad. 1580 assert(CatchAction->getSelector()->isNullValue() && "expected catch-all"); 1581 HandlerBB = SplitBlock(StartBB, StartBB->getFirstInsertionPt(), DT); 1582 } 1583 IRBuilder<> Builder(HandlerBB->getFirstInsertionPt()); 1584 Function *EHCodeFn = Intrinsic::getDeclaration( 1585 StartBB->getParent()->getParent(), Intrinsic::eh_exceptioncode); 1586 Value *Code = Builder.CreateCall(EHCodeFn, {}, "sehcode"); 1587 Code = Builder.CreateIntToPtr(Code, SEHExceptionCodeSlot->getAllocatedType()); 1588 Builder.CreateStore(Code, SEHExceptionCodeSlot); 1589 CatchAction->setHandlerBlockOrFunc(BlockAddress::get(HandlerBB)); 1590 TinyPtrVector<BasicBlock *> Targets(HandlerBB); 1591 CatchAction->setReturnTargets(Targets); 1592 } 1593 1594 void LandingPadMap::mapLandingPad(const LandingPadInst *LPad) { 1595 // Each instance of this class should only ever be used to map a single 1596 // landing pad. 1597 assert(OriginLPad == nullptr || OriginLPad == LPad); 1598 1599 // If the landing pad has already been mapped, there's nothing more to do. 1600 if (OriginLPad == LPad) 1601 return; 1602 1603 OriginLPad = LPad; 1604 1605 // The landingpad instruction returns an aggregate value. Typically, its 1606 // value will be passed to a pair of extract value instructions and the 1607 // results of those extracts will have been promoted to reg values before 1608 // this routine is called. 1609 for (auto *U : LPad->users()) { 1610 const ExtractValueInst *Extract = dyn_cast<ExtractValueInst>(U); 1611 if (!Extract) 1612 continue; 1613 assert(Extract->getNumIndices() == 1 && 1614 "Unexpected operation: extracting both landing pad values"); 1615 unsigned int Idx = *(Extract->idx_begin()); 1616 assert((Idx == 0 || Idx == 1) && 1617 "Unexpected operation: extracting an unknown landing pad element"); 1618 if (Idx == 0) { 1619 ExtractedEHPtrs.push_back(Extract); 1620 } else if (Idx == 1) { 1621 ExtractedSelectors.push_back(Extract); 1622 } 1623 } 1624 } 1625 1626 bool LandingPadMap::isOriginLandingPadBlock(const BasicBlock *BB) const { 1627 return BB->getLandingPadInst() == OriginLPad; 1628 } 1629 1630 bool LandingPadMap::isLandingPadSpecificInst(const Instruction *Inst) const { 1631 if (Inst == OriginLPad) 1632 return true; 1633 for (auto *Extract : ExtractedEHPtrs) { 1634 if (Inst == Extract) 1635 return true; 1636 } 1637 for (auto *Extract : ExtractedSelectors) { 1638 if (Inst == Extract) 1639 return true; 1640 } 1641 return false; 1642 } 1643 1644 void LandingPadMap::remapEHValues(ValueToValueMapTy &VMap, Value *EHPtrValue, 1645 Value *SelectorValue) const { 1646 // Remap all landing pad extract instructions to the specified values. 1647 for (auto *Extract : ExtractedEHPtrs) 1648 VMap[Extract] = EHPtrValue; 1649 for (auto *Extract : ExtractedSelectors) 1650 VMap[Extract] = SelectorValue; 1651 } 1652 1653 static bool isLocalAddressCall(const Value *V) { 1654 return match(const_cast<Value *>(V), m_Intrinsic<Intrinsic::localaddress>()); 1655 } 1656 1657 CloningDirector::CloningAction WinEHCloningDirectorBase::handleInstruction( 1658 ValueToValueMapTy &VMap, const Instruction *Inst, BasicBlock *NewBB) { 1659 // If this is one of the boilerplate landing pad instructions, skip it. 1660 // The instruction will have already been remapped in VMap. 1661 if (LPadMap.isLandingPadSpecificInst(Inst)) 1662 return CloningDirector::SkipInstruction; 1663 1664 // Nested landing pads that have not already been outlined will be cloned as 1665 // stubs, with just the landingpad instruction and an unreachable instruction. 1666 // When all landingpads have been outlined, we'll replace this with the 1667 // llvm.eh.actions call and indirect branch created when the landing pad was 1668 // outlined. 1669 if (auto *LPad = dyn_cast<LandingPadInst>(Inst)) { 1670 return handleLandingPad(VMap, LPad, NewBB); 1671 } 1672 1673 // Nested landing pads that have already been outlined will be cloned in their 1674 // outlined form, but we need to intercept the ibr instruction to filter out 1675 // targets that do not return to the handler we are outlining. 1676 if (auto *IBr = dyn_cast<IndirectBrInst>(Inst)) { 1677 return handleIndirectBr(VMap, IBr, NewBB); 1678 } 1679 1680 if (auto *Invoke = dyn_cast<InvokeInst>(Inst)) 1681 return handleInvoke(VMap, Invoke, NewBB); 1682 1683 if (auto *Resume = dyn_cast<ResumeInst>(Inst)) 1684 return handleResume(VMap, Resume, NewBB); 1685 1686 if (auto *Cmp = dyn_cast<CmpInst>(Inst)) 1687 return handleCompare(VMap, Cmp, NewBB); 1688 1689 if (match(Inst, m_Intrinsic<Intrinsic::eh_begincatch>())) 1690 return handleBeginCatch(VMap, Inst, NewBB); 1691 if (match(Inst, m_Intrinsic<Intrinsic::eh_endcatch>())) 1692 return handleEndCatch(VMap, Inst, NewBB); 1693 if (match(Inst, m_Intrinsic<Intrinsic::eh_typeid_for>())) 1694 return handleTypeIdFor(VMap, Inst, NewBB); 1695 1696 // When outlining llvm.localaddress(), remap that to the second argument, 1697 // which is the FP of the parent. 1698 if (isLocalAddressCall(Inst)) { 1699 VMap[Inst] = ParentFP; 1700 return CloningDirector::SkipInstruction; 1701 } 1702 1703 // Continue with the default cloning behavior. 1704 return CloningDirector::CloneInstruction; 1705 } 1706 1707 CloningDirector::CloningAction WinEHCatchDirector::handleLandingPad( 1708 ValueToValueMapTy &VMap, const LandingPadInst *LPad, BasicBlock *NewBB) { 1709 // If the instruction after the landing pad is a call to llvm.eh.actions 1710 // the landing pad has already been outlined. In this case, we should 1711 // clone it because it may return to a block in the handler we are 1712 // outlining now that would otherwise be unreachable. The landing pads 1713 // are sorted before outlining begins to enable this case to work 1714 // properly. 1715 const Instruction *NextI = LPad->getNextNode(); 1716 if (match(NextI, m_Intrinsic<Intrinsic::eh_actions>())) 1717 return CloningDirector::CloneInstruction; 1718 1719 // If the landing pad hasn't been outlined yet, the landing pad we are 1720 // outlining now does not dominate it and so it cannot return to a block 1721 // in this handler. In that case, we can just insert a stub landing 1722 // pad now and patch it up later. 1723 Instruction *NewInst = LPad->clone(); 1724 if (LPad->hasName()) 1725 NewInst->setName(LPad->getName()); 1726 // Save this correlation for later processing. 1727 NestedLPtoOriginalLP[cast<LandingPadInst>(NewInst)] = LPad; 1728 VMap[LPad] = NewInst; 1729 BasicBlock::InstListType &InstList = NewBB->getInstList(); 1730 InstList.push_back(NewInst); 1731 InstList.push_back(new UnreachableInst(NewBB->getContext())); 1732 return CloningDirector::StopCloningBB; 1733 } 1734 1735 CloningDirector::CloningAction WinEHCatchDirector::handleBeginCatch( 1736 ValueToValueMapTy &VMap, const Instruction *Inst, BasicBlock *NewBB) { 1737 // The argument to the call is some form of the first element of the 1738 // landingpad aggregate value, but that doesn't matter. It isn't used 1739 // here. 1740 // The second argument is an outparameter where the exception object will be 1741 // stored. Typically the exception object is a scalar, but it can be an 1742 // aggregate when catching by value. 1743 // FIXME: Leave something behind to indicate where the exception object lives 1744 // for this handler. Should it be part of llvm.eh.actions? 1745 assert(ExceptionObjectVar == nullptr && "Multiple calls to " 1746 "llvm.eh.begincatch found while " 1747 "outlining catch handler."); 1748 ExceptionObjectVar = Inst->getOperand(1)->stripPointerCasts(); 1749 if (isa<ConstantPointerNull>(ExceptionObjectVar)) 1750 return CloningDirector::SkipInstruction; 1751 assert(cast<AllocaInst>(ExceptionObjectVar)->isStaticAlloca() && 1752 "catch parameter is not static alloca"); 1753 Materializer.escapeCatchObject(ExceptionObjectVar); 1754 return CloningDirector::SkipInstruction; 1755 } 1756 1757 CloningDirector::CloningAction 1758 WinEHCatchDirector::handleEndCatch(ValueToValueMapTy &VMap, 1759 const Instruction *Inst, BasicBlock *NewBB) { 1760 auto *IntrinCall = dyn_cast<IntrinsicInst>(Inst); 1761 // It might be interesting to track whether or not we are inside a catch 1762 // function, but that might make the algorithm more brittle than it needs 1763 // to be. 1764 1765 // The end catch call can occur in one of two places: either in a 1766 // landingpad block that is part of the catch handlers exception mechanism, 1767 // or at the end of the catch block. However, a catch-all handler may call 1768 // end catch from the original landing pad. If the call occurs in a nested 1769 // landing pad block, we must skip it and continue so that the landing pad 1770 // gets cloned. 1771 auto *ParentBB = IntrinCall->getParent(); 1772 if (ParentBB->isLandingPad() && !LPadMap.isOriginLandingPadBlock(ParentBB)) 1773 return CloningDirector::SkipInstruction; 1774 1775 // If an end catch occurs anywhere else we want to terminate the handler 1776 // with a return to the code that follows the endcatch call. If the 1777 // next instruction is not an unconditional branch, we need to split the 1778 // block to provide a clear target for the return instruction. 1779 BasicBlock *ContinueBB; 1780 auto Next = std::next(BasicBlock::const_iterator(IntrinCall)); 1781 const BranchInst *Branch = dyn_cast<BranchInst>(Next); 1782 if (!Branch || !Branch->isUnconditional()) { 1783 // We're interrupting the cloning process at this location, so the 1784 // const_cast we're doing here will not cause a problem. 1785 ContinueBB = SplitBlock(const_cast<BasicBlock *>(ParentBB), 1786 const_cast<Instruction *>(cast<Instruction>(Next))); 1787 } else { 1788 ContinueBB = Branch->getSuccessor(0); 1789 } 1790 1791 ReturnInst::Create(NewBB->getContext(), BlockAddress::get(ContinueBB), NewBB); 1792 ReturnTargets.push_back(ContinueBB); 1793 1794 // We just added a terminator to the cloned block. 1795 // Tell the caller to stop processing the current basic block so that 1796 // the branch instruction will be skipped. 1797 return CloningDirector::StopCloningBB; 1798 } 1799 1800 CloningDirector::CloningAction WinEHCatchDirector::handleTypeIdFor( 1801 ValueToValueMapTy &VMap, const Instruction *Inst, BasicBlock *NewBB) { 1802 auto *IntrinCall = dyn_cast<IntrinsicInst>(Inst); 1803 Value *Selector = IntrinCall->getArgOperand(0)->stripPointerCasts(); 1804 // This causes a replacement that will collapse the landing pad CFG based 1805 // on the filter function we intend to match. 1806 if (Selector == CurrentSelector) 1807 VMap[Inst] = ConstantInt::get(SelectorIDType, 1); 1808 else 1809 VMap[Inst] = ConstantInt::get(SelectorIDType, 0); 1810 // Tell the caller not to clone this instruction. 1811 return CloningDirector::SkipInstruction; 1812 } 1813 1814 CloningDirector::CloningAction WinEHCatchDirector::handleIndirectBr( 1815 ValueToValueMapTy &VMap, 1816 const IndirectBrInst *IBr, 1817 BasicBlock *NewBB) { 1818 // If this indirect branch is not part of a landing pad block, just clone it. 1819 const BasicBlock *ParentBB = IBr->getParent(); 1820 if (!ParentBB->isLandingPad()) 1821 return CloningDirector::CloneInstruction; 1822 1823 // If it is part of a landing pad, we want to filter out target blocks 1824 // that are not part of the handler we are outlining. 1825 const LandingPadInst *LPad = ParentBB->getLandingPadInst(); 1826 1827 // Save this correlation for later processing. 1828 NestedLPtoOriginalLP[cast<LandingPadInst>(VMap[LPad])] = LPad; 1829 1830 // We should only get here for landing pads that have already been outlined. 1831 assert(match(LPad->getNextNode(), m_Intrinsic<Intrinsic::eh_actions>())); 1832 1833 // Copy the indirectbr, but only include targets that were previously 1834 // identified as EH blocks and are dominated by the nested landing pad. 1835 SetVector<const BasicBlock *> ReturnTargets; 1836 for (int I = 0, E = IBr->getNumDestinations(); I < E; ++I) { 1837 auto *TargetBB = IBr->getDestination(I); 1838 if (EHBlocks.count(const_cast<BasicBlock*>(TargetBB)) && 1839 DT->dominates(ParentBB, TargetBB)) { 1840 DEBUG(dbgs() << " Adding destination " << TargetBB->getName() << "\n"); 1841 ReturnTargets.insert(TargetBB); 1842 } 1843 } 1844 IndirectBrInst *NewBranch = 1845 IndirectBrInst::Create(const_cast<Value *>(IBr->getAddress()), 1846 ReturnTargets.size(), NewBB); 1847 for (auto *Target : ReturnTargets) 1848 NewBranch->addDestination(const_cast<BasicBlock*>(Target)); 1849 1850 // The operands and targets of the branch instruction are remapped later 1851 // because it is a terminator. Tell the cloning code to clone the 1852 // blocks we just added to the target list. 1853 return CloningDirector::CloneSuccessors; 1854 } 1855 1856 CloningDirector::CloningAction 1857 WinEHCatchDirector::handleInvoke(ValueToValueMapTy &VMap, 1858 const InvokeInst *Invoke, BasicBlock *NewBB) { 1859 return CloningDirector::CloneInstruction; 1860 } 1861 1862 CloningDirector::CloningAction 1863 WinEHCatchDirector::handleResume(ValueToValueMapTy &VMap, 1864 const ResumeInst *Resume, BasicBlock *NewBB) { 1865 // Resume instructions shouldn't be reachable from catch handlers. 1866 // We still need to handle it, but it will be pruned. 1867 BasicBlock::InstListType &InstList = NewBB->getInstList(); 1868 InstList.push_back(new UnreachableInst(NewBB->getContext())); 1869 return CloningDirector::StopCloningBB; 1870 } 1871 1872 CloningDirector::CloningAction 1873 WinEHCatchDirector::handleCompare(ValueToValueMapTy &VMap, 1874 const CmpInst *Compare, BasicBlock *NewBB) { 1875 const IntrinsicInst *IntrinCall = nullptr; 1876 if (match(Compare->getOperand(0), m_Intrinsic<Intrinsic::eh_typeid_for>())) { 1877 IntrinCall = dyn_cast<IntrinsicInst>(Compare->getOperand(0)); 1878 } else if (match(Compare->getOperand(1), 1879 m_Intrinsic<Intrinsic::eh_typeid_for>())) { 1880 IntrinCall = dyn_cast<IntrinsicInst>(Compare->getOperand(1)); 1881 } 1882 if (IntrinCall) { 1883 Value *Selector = IntrinCall->getArgOperand(0)->stripPointerCasts(); 1884 // This causes a replacement that will collapse the landing pad CFG based 1885 // on the filter function we intend to match. 1886 if (Selector == CurrentSelector->stripPointerCasts()) { 1887 VMap[Compare] = ConstantInt::get(SelectorIDType, 1); 1888 } else { 1889 VMap[Compare] = ConstantInt::get(SelectorIDType, 0); 1890 } 1891 return CloningDirector::SkipInstruction; 1892 } 1893 return CloningDirector::CloneInstruction; 1894 } 1895 1896 CloningDirector::CloningAction WinEHCleanupDirector::handleLandingPad( 1897 ValueToValueMapTy &VMap, const LandingPadInst *LPad, BasicBlock *NewBB) { 1898 // The MS runtime will terminate the process if an exception occurs in a 1899 // cleanup handler, so we shouldn't encounter landing pads in the actual 1900 // cleanup code, but they may appear in catch blocks. Depending on where 1901 // we started cloning we may see one, but it will get dropped during dead 1902 // block pruning. 1903 Instruction *NewInst = new UnreachableInst(NewBB->getContext()); 1904 VMap[LPad] = NewInst; 1905 BasicBlock::InstListType &InstList = NewBB->getInstList(); 1906 InstList.push_back(NewInst); 1907 return CloningDirector::StopCloningBB; 1908 } 1909 1910 CloningDirector::CloningAction WinEHCleanupDirector::handleBeginCatch( 1911 ValueToValueMapTy &VMap, const Instruction *Inst, BasicBlock *NewBB) { 1912 // Cleanup code may flow into catch blocks or the catch block may be part 1913 // of a branch that will be optimized away. We'll insert a return 1914 // instruction now, but it may be pruned before the cloning process is 1915 // complete. 1916 ReturnInst::Create(NewBB->getContext(), nullptr, NewBB); 1917 return CloningDirector::StopCloningBB; 1918 } 1919 1920 CloningDirector::CloningAction WinEHCleanupDirector::handleEndCatch( 1921 ValueToValueMapTy &VMap, const Instruction *Inst, BasicBlock *NewBB) { 1922 // Cleanup handlers nested within catch handlers may begin with a call to 1923 // eh.endcatch. We can just ignore that instruction. 1924 return CloningDirector::SkipInstruction; 1925 } 1926 1927 CloningDirector::CloningAction WinEHCleanupDirector::handleTypeIdFor( 1928 ValueToValueMapTy &VMap, const Instruction *Inst, BasicBlock *NewBB) { 1929 // If we encounter a selector comparison while cloning a cleanup handler, 1930 // we want to stop cloning immediately. Anything after the dispatch 1931 // will be outlined into a different handler. 1932 BasicBlock *CatchHandler; 1933 Constant *Selector; 1934 BasicBlock *NextBB; 1935 if (isSelectorDispatch(const_cast<BasicBlock *>(Inst->getParent()), 1936 CatchHandler, Selector, NextBB)) { 1937 ReturnInst::Create(NewBB->getContext(), nullptr, NewBB); 1938 return CloningDirector::StopCloningBB; 1939 } 1940 // If eg.typeid.for is called for any other reason, it can be ignored. 1941 VMap[Inst] = ConstantInt::get(SelectorIDType, 0); 1942 return CloningDirector::SkipInstruction; 1943 } 1944 1945 CloningDirector::CloningAction WinEHCleanupDirector::handleIndirectBr( 1946 ValueToValueMapTy &VMap, 1947 const IndirectBrInst *IBr, 1948 BasicBlock *NewBB) { 1949 // No special handling is required for cleanup cloning. 1950 return CloningDirector::CloneInstruction; 1951 } 1952 1953 CloningDirector::CloningAction WinEHCleanupDirector::handleInvoke( 1954 ValueToValueMapTy &VMap, const InvokeInst *Invoke, BasicBlock *NewBB) { 1955 // All invokes in cleanup handlers can be replaced with calls. 1956 SmallVector<Value *, 16> CallArgs(Invoke->op_begin(), Invoke->op_end() - 3); 1957 // Insert a normal call instruction... 1958 CallInst *NewCall = 1959 CallInst::Create(const_cast<Value *>(Invoke->getCalledValue()), CallArgs, 1960 Invoke->getName(), NewBB); 1961 NewCall->setCallingConv(Invoke->getCallingConv()); 1962 NewCall->setAttributes(Invoke->getAttributes()); 1963 NewCall->setDebugLoc(Invoke->getDebugLoc()); 1964 VMap[Invoke] = NewCall; 1965 1966 // Remap the operands. 1967 llvm::RemapInstruction(NewCall, VMap, RF_None, nullptr, &Materializer); 1968 1969 // Insert an unconditional branch to the normal destination. 1970 BranchInst::Create(Invoke->getNormalDest(), NewBB); 1971 1972 // The unwind destination won't be cloned into the new function, so 1973 // we don't need to clean up its phi nodes. 1974 1975 // We just added a terminator to the cloned block. 1976 // Tell the caller to stop processing the current basic block. 1977 return CloningDirector::CloneSuccessors; 1978 } 1979 1980 CloningDirector::CloningAction WinEHCleanupDirector::handleResume( 1981 ValueToValueMapTy &VMap, const ResumeInst *Resume, BasicBlock *NewBB) { 1982 ReturnInst::Create(NewBB->getContext(), nullptr, NewBB); 1983 1984 // We just added a terminator to the cloned block. 1985 // Tell the caller to stop processing the current basic block so that 1986 // the branch instruction will be skipped. 1987 return CloningDirector::StopCloningBB; 1988 } 1989 1990 CloningDirector::CloningAction 1991 WinEHCleanupDirector::handleCompare(ValueToValueMapTy &VMap, 1992 const CmpInst *Compare, BasicBlock *NewBB) { 1993 if (match(Compare->getOperand(0), m_Intrinsic<Intrinsic::eh_typeid_for>()) || 1994 match(Compare->getOperand(1), m_Intrinsic<Intrinsic::eh_typeid_for>())) { 1995 VMap[Compare] = ConstantInt::get(SelectorIDType, 1); 1996 return CloningDirector::SkipInstruction; 1997 } 1998 return CloningDirector::CloneInstruction; 1999 } 2000 2001 WinEHFrameVariableMaterializer::WinEHFrameVariableMaterializer( 2002 Function *OutlinedFn, Value *ParentFP, FrameVarInfoMap &FrameVarInfo) 2003 : FrameVarInfo(FrameVarInfo), Builder(OutlinedFn->getContext()) { 2004 BasicBlock *EntryBB = &OutlinedFn->getEntryBlock(); 2005 2006 // New allocas should be inserted in the entry block, but after the parent FP 2007 // is established if it is an instruction. 2008 Instruction *InsertPoint = EntryBB->getFirstInsertionPt(); 2009 if (auto *FPInst = dyn_cast<Instruction>(ParentFP)) 2010 InsertPoint = FPInst->getNextNode(); 2011 Builder.SetInsertPoint(EntryBB, InsertPoint); 2012 } 2013 2014 Value *WinEHFrameVariableMaterializer::materializeValueFor(Value *V) { 2015 // If we're asked to materialize a static alloca, we temporarily create an 2016 // alloca in the outlined function and add this to the FrameVarInfo map. When 2017 // all the outlining is complete, we'll replace these temporary allocas with 2018 // calls to llvm.localrecover. 2019 if (auto *AV = dyn_cast<AllocaInst>(V)) { 2020 assert(AV->isStaticAlloca() && 2021 "cannot materialize un-demoted dynamic alloca"); 2022 AllocaInst *NewAlloca = dyn_cast<AllocaInst>(AV->clone()); 2023 Builder.Insert(NewAlloca, AV->getName()); 2024 FrameVarInfo[AV].push_back(NewAlloca); 2025 return NewAlloca; 2026 } 2027 2028 if (isa<Instruction>(V) || isa<Argument>(V)) { 2029 Function *Parent = isa<Instruction>(V) 2030 ? cast<Instruction>(V)->getParent()->getParent() 2031 : cast<Argument>(V)->getParent(); 2032 errs() 2033 << "Failed to demote instruction used in exception handler of function " 2034 << GlobalValue::getRealLinkageName(Parent->getName()) << ":\n"; 2035 errs() << " " << *V << '\n'; 2036 report_fatal_error("WinEHPrepare failed to demote instruction"); 2037 } 2038 2039 // Don't materialize other values. 2040 return nullptr; 2041 } 2042 2043 void WinEHFrameVariableMaterializer::escapeCatchObject(Value *V) { 2044 // Catch parameter objects have to live in the parent frame. When we see a use 2045 // of a catch parameter, add a sentinel to the multimap to indicate that it's 2046 // used from another handler. This will prevent us from trying to sink the 2047 // alloca into the handler and ensure that the catch parameter is present in 2048 // the call to llvm.localescape. 2049 FrameVarInfo[V].push_back(getCatchObjectSentinel()); 2050 } 2051 2052 // This function maps the catch and cleanup handlers that are reachable from the 2053 // specified landing pad. The landing pad sequence will have this basic shape: 2054 // 2055 // <cleanup handler> 2056 // <selector comparison> 2057 // <catch handler> 2058 // <cleanup handler> 2059 // <selector comparison> 2060 // <catch handler> 2061 // <cleanup handler> 2062 // ... 2063 // 2064 // Any of the cleanup slots may be absent. The cleanup slots may be occupied by 2065 // any arbitrary control flow, but all paths through the cleanup code must 2066 // eventually reach the next selector comparison and no path can skip to a 2067 // different selector comparisons, though some paths may terminate abnormally. 2068 // Therefore, we will use a depth first search from the start of any given 2069 // cleanup block and stop searching when we find the next selector comparison. 2070 // 2071 // If the landingpad instruction does not have a catch clause, we will assume 2072 // that any instructions other than selector comparisons and catch handlers can 2073 // be ignored. In practice, these will only be the boilerplate instructions. 2074 // 2075 // The catch handlers may also have any control structure, but we are only 2076 // interested in the start of the catch handlers, so we don't need to actually 2077 // follow the flow of the catch handlers. The start of the catch handlers can 2078 // be located from the compare instructions, but they can be skipped in the 2079 // flow by following the contrary branch. 2080 void WinEHPrepare::mapLandingPadBlocks(LandingPadInst *LPad, 2081 LandingPadActions &Actions) { 2082 unsigned int NumClauses = LPad->getNumClauses(); 2083 unsigned int HandlersFound = 0; 2084 BasicBlock *BB = LPad->getParent(); 2085 2086 DEBUG(dbgs() << "Mapping landing pad: " << BB->getName() << "\n"); 2087 2088 if (NumClauses == 0) { 2089 findCleanupHandlers(Actions, BB, nullptr); 2090 return; 2091 } 2092 2093 VisitedBlockSet VisitedBlocks; 2094 2095 while (HandlersFound != NumClauses) { 2096 BasicBlock *NextBB = nullptr; 2097 2098 // Skip over filter clauses. 2099 if (LPad->isFilter(HandlersFound)) { 2100 ++HandlersFound; 2101 continue; 2102 } 2103 2104 // See if the clause we're looking for is a catch-all. 2105 // If so, the catch begins immediately. 2106 Constant *ExpectedSelector = 2107 LPad->getClause(HandlersFound)->stripPointerCasts(); 2108 if (isa<ConstantPointerNull>(ExpectedSelector)) { 2109 // The catch all must occur last. 2110 assert(HandlersFound == NumClauses - 1); 2111 2112 // There can be additional selector dispatches in the call chain that we 2113 // need to ignore. 2114 BasicBlock *CatchBlock = nullptr; 2115 Constant *Selector; 2116 while (BB && isSelectorDispatch(BB, CatchBlock, Selector, NextBB)) { 2117 DEBUG(dbgs() << " Found extra catch dispatch in block " 2118 << CatchBlock->getName() << "\n"); 2119 BB = NextBB; 2120 } 2121 2122 // Add the catch handler to the action list. 2123 CatchHandler *Action = nullptr; 2124 if (CatchHandlerMap.count(BB) && CatchHandlerMap[BB] != nullptr) { 2125 // If the CatchHandlerMap already has an entry for this BB, re-use it. 2126 Action = CatchHandlerMap[BB]; 2127 assert(Action->getSelector() == ExpectedSelector); 2128 } else { 2129 // We don't expect a selector dispatch, but there may be a call to 2130 // llvm.eh.begincatch, which separates catch handling code from 2131 // cleanup code in the same control flow. This call looks for the 2132 // begincatch intrinsic. 2133 Action = findCatchHandler(BB, NextBB, VisitedBlocks); 2134 if (Action) { 2135 // For C++ EH, check if there is any interesting cleanup code before 2136 // we begin the catch. This is important because cleanups cannot 2137 // rethrow exceptions but code called from catches can. For SEH, it 2138 // isn't important if some finally code before a catch-all is executed 2139 // out of line or after recovering from the exception. 2140 if (Personality == EHPersonality::MSVC_CXX) 2141 findCleanupHandlers(Actions, BB, BB); 2142 } else { 2143 // If an action was not found, it means that the control flows 2144 // directly into the catch-all handler and there is no cleanup code. 2145 // That's an expected situation and we must create a catch action. 2146 // Since this is a catch-all handler, the selector won't actually 2147 // appear in the code anywhere. ExpectedSelector here is the constant 2148 // null ptr that we got from the landing pad instruction. 2149 Action = new CatchHandler(BB, ExpectedSelector, nullptr); 2150 CatchHandlerMap[BB] = Action; 2151 } 2152 } 2153 Actions.insertCatchHandler(Action); 2154 DEBUG(dbgs() << " Catch all handler at block " << BB->getName() << "\n"); 2155 ++HandlersFound; 2156 2157 // Once we reach a catch-all, don't expect to hit a resume instruction. 2158 BB = nullptr; 2159 break; 2160 } 2161 2162 CatchHandler *CatchAction = findCatchHandler(BB, NextBB, VisitedBlocks); 2163 assert(CatchAction); 2164 2165 // See if there is any interesting code executed before the dispatch. 2166 findCleanupHandlers(Actions, BB, CatchAction->getStartBlock()); 2167 2168 // When the source program contains multiple nested try blocks the catch 2169 // handlers can get strung together in such a way that we can encounter 2170 // a dispatch for a selector that we've already had a handler for. 2171 if (CatchAction->getSelector()->stripPointerCasts() == ExpectedSelector) { 2172 ++HandlersFound; 2173 2174 // Add the catch handler to the action list. 2175 DEBUG(dbgs() << " Found catch dispatch in block " 2176 << CatchAction->getStartBlock()->getName() << "\n"); 2177 Actions.insertCatchHandler(CatchAction); 2178 } else { 2179 // Under some circumstances optimized IR will flow unconditionally into a 2180 // handler block without checking the selector. This can only happen if 2181 // the landing pad has a catch-all handler and the handler for the 2182 // preceding catch clause is identical to the catch-call handler 2183 // (typically an empty catch). In this case, the handler must be shared 2184 // by all remaining clauses. 2185 if (isa<ConstantPointerNull>( 2186 CatchAction->getSelector()->stripPointerCasts())) { 2187 DEBUG(dbgs() << " Applying early catch-all handler in block " 2188 << CatchAction->getStartBlock()->getName() 2189 << " to all remaining clauses.\n"); 2190 Actions.insertCatchHandler(CatchAction); 2191 return; 2192 } 2193 2194 DEBUG(dbgs() << " Found extra catch dispatch in block " 2195 << CatchAction->getStartBlock()->getName() << "\n"); 2196 } 2197 2198 // Move on to the block after the catch handler. 2199 BB = NextBB; 2200 } 2201 2202 // If we didn't wind up in a catch-all, see if there is any interesting code 2203 // executed before the resume. 2204 findCleanupHandlers(Actions, BB, BB); 2205 2206 // It's possible that some optimization moved code into a landingpad that 2207 // wasn't 2208 // previously being used for cleanup. If that happens, we need to execute 2209 // that 2210 // extra code from a cleanup handler. 2211 if (Actions.includesCleanup() && !LPad->isCleanup()) 2212 LPad->setCleanup(true); 2213 } 2214 2215 // This function searches starting with the input block for the next 2216 // block that terminates with a branch whose condition is based on a selector 2217 // comparison. This may be the input block. See the mapLandingPadBlocks 2218 // comments for a discussion of control flow assumptions. 2219 // 2220 CatchHandler *WinEHPrepare::findCatchHandler(BasicBlock *BB, 2221 BasicBlock *&NextBB, 2222 VisitedBlockSet &VisitedBlocks) { 2223 // See if we've already found a catch handler use it. 2224 // Call count() first to avoid creating a null entry for blocks 2225 // we haven't seen before. 2226 if (CatchHandlerMap.count(BB) && CatchHandlerMap[BB] != nullptr) { 2227 CatchHandler *Action = cast<CatchHandler>(CatchHandlerMap[BB]); 2228 NextBB = Action->getNextBB(); 2229 return Action; 2230 } 2231 2232 // VisitedBlocks applies only to the current search. We still 2233 // need to consider blocks that we've visited while mapping other 2234 // landing pads. 2235 VisitedBlocks.insert(BB); 2236 2237 BasicBlock *CatchBlock = nullptr; 2238 Constant *Selector = nullptr; 2239 2240 // If this is the first time we've visited this block from any landing pad 2241 // look to see if it is a selector dispatch block. 2242 if (!CatchHandlerMap.count(BB)) { 2243 if (isSelectorDispatch(BB, CatchBlock, Selector, NextBB)) { 2244 CatchHandler *Action = new CatchHandler(BB, Selector, NextBB); 2245 CatchHandlerMap[BB] = Action; 2246 return Action; 2247 } 2248 // If we encounter a block containing an llvm.eh.begincatch before we 2249 // find a selector dispatch block, the handler is assumed to be 2250 // reached unconditionally. This happens for catch-all blocks, but 2251 // it can also happen for other catch handlers that have been combined 2252 // with the catch-all handler during optimization. 2253 if (isCatchBlock(BB)) { 2254 PointerType *Int8PtrTy = Type::getInt8PtrTy(BB->getContext()); 2255 Constant *NullSelector = ConstantPointerNull::get(Int8PtrTy); 2256 CatchHandler *Action = new CatchHandler(BB, NullSelector, nullptr); 2257 CatchHandlerMap[BB] = Action; 2258 return Action; 2259 } 2260 } 2261 2262 // Visit each successor, looking for the dispatch. 2263 // FIXME: We expect to find the dispatch quickly, so this will probably 2264 // work better as a breadth first search. 2265 for (BasicBlock *Succ : successors(BB)) { 2266 if (VisitedBlocks.count(Succ)) 2267 continue; 2268 2269 CatchHandler *Action = findCatchHandler(Succ, NextBB, VisitedBlocks); 2270 if (Action) 2271 return Action; 2272 } 2273 return nullptr; 2274 } 2275 2276 // These are helper functions to combine repeated code from findCleanupHandlers. 2277 static void createCleanupHandler(LandingPadActions &Actions, 2278 CleanupHandlerMapTy &CleanupHandlerMap, 2279 BasicBlock *BB) { 2280 CleanupHandler *Action = new CleanupHandler(BB); 2281 CleanupHandlerMap[BB] = Action; 2282 Actions.insertCleanupHandler(Action); 2283 DEBUG(dbgs() << " Found cleanup code in block " 2284 << Action->getStartBlock()->getName() << "\n"); 2285 } 2286 2287 static CallSite matchOutlinedFinallyCall(BasicBlock *BB, 2288 Instruction *MaybeCall) { 2289 // Look for finally blocks that Clang has already outlined for us. 2290 // %fp = call i8* @llvm.localaddress() 2291 // call void @"fin$parent"(iN 1, i8* %fp) 2292 if (isLocalAddressCall(MaybeCall) && MaybeCall != BB->getTerminator()) 2293 MaybeCall = MaybeCall->getNextNode(); 2294 CallSite FinallyCall(MaybeCall); 2295 if (!FinallyCall || FinallyCall.arg_size() != 2) 2296 return CallSite(); 2297 if (!match(FinallyCall.getArgument(0), m_SpecificInt(1))) 2298 return CallSite(); 2299 if (!isLocalAddressCall(FinallyCall.getArgument(1))) 2300 return CallSite(); 2301 return FinallyCall; 2302 } 2303 2304 static BasicBlock *followSingleUnconditionalBranches(BasicBlock *BB) { 2305 // Skip single ubr blocks. 2306 while (BB->getFirstNonPHIOrDbg() == BB->getTerminator()) { 2307 auto *Br = dyn_cast<BranchInst>(BB->getTerminator()); 2308 if (Br && Br->isUnconditional()) 2309 BB = Br->getSuccessor(0); 2310 else 2311 return BB; 2312 } 2313 return BB; 2314 } 2315 2316 // This function searches starting with the input block for the next block that 2317 // contains code that is not part of a catch handler and would not be eliminated 2318 // during handler outlining. 2319 // 2320 void WinEHPrepare::findCleanupHandlers(LandingPadActions &Actions, 2321 BasicBlock *StartBB, BasicBlock *EndBB) { 2322 // Here we will skip over the following: 2323 // 2324 // landing pad prolog: 2325 // 2326 // Unconditional branches 2327 // 2328 // Selector dispatch 2329 // 2330 // Resume pattern 2331 // 2332 // Anything else marks the start of an interesting block 2333 2334 BasicBlock *BB = StartBB; 2335 // Anything other than an unconditional branch will kick us out of this loop 2336 // one way or another. 2337 while (BB) { 2338 BB = followSingleUnconditionalBranches(BB); 2339 // If we've already scanned this block, don't scan it again. If it is 2340 // a cleanup block, there will be an action in the CleanupHandlerMap. 2341 // If we've scanned it and it is not a cleanup block, there will be a 2342 // nullptr in the CleanupHandlerMap. If we have not scanned it, there will 2343 // be no entry in the CleanupHandlerMap. We must call count() first to 2344 // avoid creating a null entry for blocks we haven't scanned. 2345 if (CleanupHandlerMap.count(BB)) { 2346 if (auto *Action = CleanupHandlerMap[BB]) { 2347 Actions.insertCleanupHandler(Action); 2348 DEBUG(dbgs() << " Found cleanup code in block " 2349 << Action->getStartBlock()->getName() << "\n"); 2350 // FIXME: This cleanup might chain into another, and we need to discover 2351 // that. 2352 return; 2353 } else { 2354 // Here we handle the case where the cleanup handler map contains a 2355 // value for this block but the value is a nullptr. This means that 2356 // we have previously analyzed the block and determined that it did 2357 // not contain any cleanup code. Based on the earlier analysis, we 2358 // know the block must end in either an unconditional branch, a 2359 // resume or a conditional branch that is predicated on a comparison 2360 // with a selector. Either the resume or the selector dispatch 2361 // would terminate the search for cleanup code, so the unconditional 2362 // branch is the only case for which we might need to continue 2363 // searching. 2364 BasicBlock *SuccBB = followSingleUnconditionalBranches(BB); 2365 if (SuccBB == BB || SuccBB == EndBB) 2366 return; 2367 BB = SuccBB; 2368 continue; 2369 } 2370 } 2371 2372 // Create an entry in the cleanup handler map for this block. Initially 2373 // we create an entry that says this isn't a cleanup block. If we find 2374 // cleanup code, the caller will replace this entry. 2375 CleanupHandlerMap[BB] = nullptr; 2376 2377 TerminatorInst *Terminator = BB->getTerminator(); 2378 2379 // Landing pad blocks have extra instructions we need to accept. 2380 LandingPadMap *LPadMap = nullptr; 2381 if (BB->isLandingPad()) { 2382 LandingPadInst *LPad = BB->getLandingPadInst(); 2383 LPadMap = &LPadMaps[LPad]; 2384 if (!LPadMap->isInitialized()) 2385 LPadMap->mapLandingPad(LPad); 2386 } 2387 2388 // Look for the bare resume pattern: 2389 // %lpad.val1 = insertvalue { i8*, i32 } undef, i8* %exn, 0 2390 // %lpad.val2 = insertvalue { i8*, i32 } %lpad.val1, i32 %sel, 1 2391 // resume { i8*, i32 } %lpad.val2 2392 if (auto *Resume = dyn_cast<ResumeInst>(Terminator)) { 2393 InsertValueInst *Insert1 = nullptr; 2394 InsertValueInst *Insert2 = nullptr; 2395 Value *ResumeVal = Resume->getOperand(0); 2396 // If the resume value isn't a phi or landingpad value, it should be a 2397 // series of insertions. Identify them so we can avoid them when scanning 2398 // for cleanups. 2399 if (!isa<PHINode>(ResumeVal) && !isa<LandingPadInst>(ResumeVal)) { 2400 Insert2 = dyn_cast<InsertValueInst>(ResumeVal); 2401 if (!Insert2) 2402 return createCleanupHandler(Actions, CleanupHandlerMap, BB); 2403 Insert1 = dyn_cast<InsertValueInst>(Insert2->getAggregateOperand()); 2404 if (!Insert1) 2405 return createCleanupHandler(Actions, CleanupHandlerMap, BB); 2406 } 2407 for (BasicBlock::iterator II = BB->getFirstNonPHIOrDbg(), IE = BB->end(); 2408 II != IE; ++II) { 2409 Instruction *Inst = II; 2410 if (LPadMap && LPadMap->isLandingPadSpecificInst(Inst)) 2411 continue; 2412 if (Inst == Insert1 || Inst == Insert2 || Inst == Resume) 2413 continue; 2414 if (!Inst->hasOneUse() || 2415 (Inst->user_back() != Insert1 && Inst->user_back() != Insert2)) { 2416 return createCleanupHandler(Actions, CleanupHandlerMap, BB); 2417 } 2418 } 2419 return; 2420 } 2421 2422 BranchInst *Branch = dyn_cast<BranchInst>(Terminator); 2423 if (Branch && Branch->isConditional()) { 2424 // Look for the selector dispatch. 2425 // %2 = call i32 @llvm.eh.typeid.for(i8* bitcast (i8** @_ZTIf to i8*)) 2426 // %matches = icmp eq i32 %sel, %2 2427 // br i1 %matches, label %catch14, label %eh.resume 2428 CmpInst *Compare = dyn_cast<CmpInst>(Branch->getCondition()); 2429 if (!Compare || !Compare->isEquality()) 2430 return createCleanupHandler(Actions, CleanupHandlerMap, BB); 2431 for (BasicBlock::iterator II = BB->getFirstNonPHIOrDbg(), IE = BB->end(); 2432 II != IE; ++II) { 2433 Instruction *Inst = II; 2434 if (LPadMap && LPadMap->isLandingPadSpecificInst(Inst)) 2435 continue; 2436 if (Inst == Compare || Inst == Branch) 2437 continue; 2438 if (match(Inst, m_Intrinsic<Intrinsic::eh_typeid_for>())) 2439 continue; 2440 return createCleanupHandler(Actions, CleanupHandlerMap, BB); 2441 } 2442 // The selector dispatch block should always terminate our search. 2443 assert(BB == EndBB); 2444 return; 2445 } 2446 2447 if (isAsynchronousEHPersonality(Personality)) { 2448 // If this is a landingpad block, split the block at the first non-landing 2449 // pad instruction. 2450 Instruction *MaybeCall = BB->getFirstNonPHIOrDbg(); 2451 if (LPadMap) { 2452 while (MaybeCall != BB->getTerminator() && 2453 LPadMap->isLandingPadSpecificInst(MaybeCall)) 2454 MaybeCall = MaybeCall->getNextNode(); 2455 } 2456 2457 // Look for outlined finally calls on x64, since those happen to match the 2458 // prototype provided by the runtime. 2459 if (TheTriple.getArch() == Triple::x86_64) { 2460 if (CallSite FinallyCall = matchOutlinedFinallyCall(BB, MaybeCall)) { 2461 Function *Fin = FinallyCall.getCalledFunction(); 2462 assert(Fin && "outlined finally call should be direct"); 2463 auto *Action = new CleanupHandler(BB); 2464 Action->setHandlerBlockOrFunc(Fin); 2465 Actions.insertCleanupHandler(Action); 2466 CleanupHandlerMap[BB] = Action; 2467 DEBUG(dbgs() << " Found frontend-outlined finally call to " 2468 << Fin->getName() << " in block " 2469 << Action->getStartBlock()->getName() << "\n"); 2470 2471 // Split the block if there were more interesting instructions and 2472 // look for finally calls in the normal successor block. 2473 BasicBlock *SuccBB = BB; 2474 if (FinallyCall.getInstruction() != BB->getTerminator() && 2475 FinallyCall.getInstruction()->getNextNode() != 2476 BB->getTerminator()) { 2477 SuccBB = 2478 SplitBlock(BB, FinallyCall.getInstruction()->getNextNode(), DT); 2479 } else { 2480 if (FinallyCall.isInvoke()) { 2481 SuccBB = cast<InvokeInst>(FinallyCall.getInstruction()) 2482 ->getNormalDest(); 2483 } else { 2484 SuccBB = BB->getUniqueSuccessor(); 2485 assert(SuccBB && 2486 "splitOutlinedFinallyCalls didn't insert a branch"); 2487 } 2488 } 2489 BB = SuccBB; 2490 if (BB == EndBB) 2491 return; 2492 continue; 2493 } 2494 } 2495 } 2496 2497 // Anything else is either a catch block or interesting cleanup code. 2498 for (BasicBlock::iterator II = BB->getFirstNonPHIOrDbg(), IE = BB->end(); 2499 II != IE; ++II) { 2500 Instruction *Inst = II; 2501 if (LPadMap && LPadMap->isLandingPadSpecificInst(Inst)) 2502 continue; 2503 // Unconditional branches fall through to this loop. 2504 if (Inst == Branch) 2505 continue; 2506 // If this is a catch block, there is no cleanup code to be found. 2507 if (match(Inst, m_Intrinsic<Intrinsic::eh_begincatch>())) 2508 return; 2509 // If this a nested landing pad, it may contain an endcatch call. 2510 if (match(Inst, m_Intrinsic<Intrinsic::eh_endcatch>())) 2511 return; 2512 // Anything else makes this interesting cleanup code. 2513 return createCleanupHandler(Actions, CleanupHandlerMap, BB); 2514 } 2515 2516 // Only unconditional branches in empty blocks should get this far. 2517 assert(Branch && Branch->isUnconditional()); 2518 if (BB == EndBB) 2519 return; 2520 BB = Branch->getSuccessor(0); 2521 } 2522 } 2523 2524 // This is a public function, declared in WinEHFuncInfo.h and is also 2525 // referenced by WinEHNumbering in FunctionLoweringInfo.cpp. 2526 void llvm::parseEHActions( 2527 const IntrinsicInst *II, 2528 SmallVectorImpl<std::unique_ptr<ActionHandler>> &Actions) { 2529 assert(II->getIntrinsicID() == Intrinsic::eh_actions && 2530 "attempted to parse non eh.actions intrinsic"); 2531 for (unsigned I = 0, E = II->getNumArgOperands(); I != E;) { 2532 uint64_t ActionKind = 2533 cast<ConstantInt>(II->getArgOperand(I))->getZExtValue(); 2534 if (ActionKind == /*catch=*/1) { 2535 auto *Selector = cast<Constant>(II->getArgOperand(I + 1)); 2536 ConstantInt *EHObjIndex = cast<ConstantInt>(II->getArgOperand(I + 2)); 2537 int64_t EHObjIndexVal = EHObjIndex->getSExtValue(); 2538 Constant *Handler = cast<Constant>(II->getArgOperand(I + 3)); 2539 I += 4; 2540 auto CH = make_unique<CatchHandler>(/*BB=*/nullptr, Selector, 2541 /*NextBB=*/nullptr); 2542 CH->setHandlerBlockOrFunc(Handler); 2543 CH->setExceptionVarIndex(EHObjIndexVal); 2544 Actions.push_back(std::move(CH)); 2545 } else if (ActionKind == 0) { 2546 Constant *Handler = cast<Constant>(II->getArgOperand(I + 1)); 2547 I += 2; 2548 auto CH = make_unique<CleanupHandler>(/*BB=*/nullptr); 2549 CH->setHandlerBlockOrFunc(Handler); 2550 Actions.push_back(std::move(CH)); 2551 } else { 2552 llvm_unreachable("Expected either a catch or cleanup handler!"); 2553 } 2554 } 2555 std::reverse(Actions.begin(), Actions.end()); 2556 } 2557 2558 namespace { 2559 struct WinEHNumbering { 2560 WinEHNumbering(WinEHFuncInfo &FuncInfo) : FuncInfo(FuncInfo), 2561 CurrentBaseState(-1), NextState(0) {} 2562 2563 WinEHFuncInfo &FuncInfo; 2564 int CurrentBaseState; 2565 int NextState; 2566 2567 SmallVector<std::unique_ptr<ActionHandler>, 4> HandlerStack; 2568 SmallPtrSet<const Function *, 4> VisitedHandlers; 2569 2570 int currentEHNumber() const { 2571 return HandlerStack.empty() ? CurrentBaseState : HandlerStack.back()->getEHState(); 2572 } 2573 2574 void createUnwindMapEntry(int ToState, ActionHandler *AH); 2575 void createTryBlockMapEntry(int TryLow, int TryHigh, 2576 ArrayRef<CatchHandler *> Handlers); 2577 void processCallSite(MutableArrayRef<std::unique_ptr<ActionHandler>> Actions, 2578 ImmutableCallSite CS); 2579 void popUnmatchedActions(int FirstMismatch); 2580 void calculateStateNumbers(const Function &F); 2581 void findActionRootLPads(const Function &F); 2582 }; 2583 } 2584 2585 static int addUnwindMapEntry(WinEHFuncInfo &FuncInfo, int ToState, 2586 const Value *V) { 2587 WinEHUnwindMapEntry UME; 2588 UME.ToState = ToState; 2589 UME.Cleanup = V; 2590 FuncInfo.UnwindMap.push_back(UME); 2591 return FuncInfo.getLastStateNumber(); 2592 } 2593 2594 static void addTryBlockMapEntry(WinEHFuncInfo &FuncInfo, int TryLow, 2595 int TryHigh, int CatchHigh, 2596 ArrayRef<const CatchPadInst *> Handlers) { 2597 WinEHTryBlockMapEntry TBME; 2598 TBME.TryLow = TryLow; 2599 TBME.TryHigh = TryHigh; 2600 TBME.CatchHigh = CatchHigh; 2601 assert(TBME.TryLow <= TBME.TryHigh); 2602 for (const CatchPadInst *CPI : Handlers) { 2603 WinEHHandlerType HT; 2604 Constant *TypeInfo = cast<Constant>(CPI->getArgOperand(0)); 2605 if (TypeInfo->isNullValue()) { 2606 HT.Adjectives = 0x40; 2607 HT.TypeDescriptor = nullptr; 2608 } else { 2609 auto *GV = cast<GlobalVariable>(TypeInfo->stripPointerCasts()); 2610 // Selectors are always pointers to GlobalVariables with 'struct' type. 2611 // The struct has two fields, adjectives and a type descriptor. 2612 auto *CS = cast<ConstantStruct>(GV->getInitializer()); 2613 HT.Adjectives = 2614 cast<ConstantInt>(CS->getAggregateElement(0U))->getZExtValue(); 2615 HT.TypeDescriptor = 2616 cast<GlobalVariable>(CS->getAggregateElement(1)->stripPointerCasts()); 2617 } 2618 HT.Handler = CPI->getNormalDest(); 2619 // FIXME: Pass CPI->getArgOperand(1). 2620 HT.CatchObjRecoverIdx = -1; 2621 TBME.HandlerArray.push_back(HT); 2622 } 2623 FuncInfo.TryBlockMap.push_back(TBME); 2624 } 2625 2626 void WinEHNumbering::createUnwindMapEntry(int ToState, ActionHandler *AH) { 2627 Value *V = nullptr; 2628 if (auto *CH = dyn_cast_or_null<CleanupHandler>(AH)) 2629 V = cast<Function>(CH->getHandlerBlockOrFunc()); 2630 addUnwindMapEntry(FuncInfo, ToState, V); 2631 } 2632 2633 void WinEHNumbering::createTryBlockMapEntry(int TryLow, int TryHigh, 2634 ArrayRef<CatchHandler *> Handlers) { 2635 // See if we already have an entry for this set of handlers. 2636 // This is using iterators rather than a range-based for loop because 2637 // if we find the entry we're looking for we'll need the iterator to erase it. 2638 int NumHandlers = Handlers.size(); 2639 auto I = FuncInfo.TryBlockMap.begin(); 2640 auto E = FuncInfo.TryBlockMap.end(); 2641 for ( ; I != E; ++I) { 2642 auto &Entry = *I; 2643 if (Entry.HandlerArray.size() != (size_t)NumHandlers) 2644 continue; 2645 int N; 2646 for (N = 0; N < NumHandlers; ++N) { 2647 if (Entry.HandlerArray[N].Handler.get<const Value *>() != 2648 Handlers[N]->getHandlerBlockOrFunc()) 2649 break; // breaks out of inner loop 2650 } 2651 // If all the handlers match, this is what we were looking for. 2652 if (N == NumHandlers) { 2653 break; 2654 } 2655 } 2656 2657 // If we found an existing entry for this set of handlers, extend the range 2658 // but move the entry to the end of the map vector. The order of entries 2659 // in the map is critical to the way that the runtime finds handlers. 2660 // FIXME: Depending on what has happened with block ordering, this may 2661 // incorrectly combine entries that should remain separate. 2662 if (I != E) { 2663 // Copy the existing entry. 2664 WinEHTryBlockMapEntry Entry = *I; 2665 Entry.TryLow = std::min(TryLow, Entry.TryLow); 2666 Entry.TryHigh = std::max(TryHigh, Entry.TryHigh); 2667 assert(Entry.TryLow <= Entry.TryHigh); 2668 // Erase the old entry and add this one to the back. 2669 FuncInfo.TryBlockMap.erase(I); 2670 FuncInfo.TryBlockMap.push_back(Entry); 2671 return; 2672 } 2673 2674 // If we didn't find an entry, create a new one. 2675 WinEHTryBlockMapEntry TBME; 2676 TBME.TryLow = TryLow; 2677 TBME.TryHigh = TryHigh; 2678 assert(TBME.TryLow <= TBME.TryHigh); 2679 for (CatchHandler *CH : Handlers) { 2680 WinEHHandlerType HT; 2681 if (CH->getSelector()->isNullValue()) { 2682 HT.Adjectives = 0x40; 2683 HT.TypeDescriptor = nullptr; 2684 } else { 2685 auto *GV = cast<GlobalVariable>(CH->getSelector()->stripPointerCasts()); 2686 // Selectors are always pointers to GlobalVariables with 'struct' type. 2687 // The struct has two fields, adjectives and a type descriptor. 2688 auto *CS = cast<ConstantStruct>(GV->getInitializer()); 2689 HT.Adjectives = 2690 cast<ConstantInt>(CS->getAggregateElement(0U))->getZExtValue(); 2691 HT.TypeDescriptor = 2692 cast<GlobalVariable>(CS->getAggregateElement(1)->stripPointerCasts()); 2693 } 2694 HT.Handler = cast<Function>(CH->getHandlerBlockOrFunc()); 2695 HT.CatchObjRecoverIdx = CH->getExceptionVarIndex(); 2696 TBME.HandlerArray.push_back(HT); 2697 } 2698 FuncInfo.TryBlockMap.push_back(TBME); 2699 } 2700 2701 static void print_name(const Value *V) { 2702 #ifndef NDEBUG 2703 if (!V) { 2704 DEBUG(dbgs() << "null"); 2705 return; 2706 } 2707 2708 if (const auto *F = dyn_cast<Function>(V)) 2709 DEBUG(dbgs() << F->getName()); 2710 else 2711 DEBUG(V->dump()); 2712 #endif 2713 } 2714 2715 void WinEHNumbering::processCallSite( 2716 MutableArrayRef<std::unique_ptr<ActionHandler>> Actions, 2717 ImmutableCallSite CS) { 2718 DEBUG(dbgs() << "processCallSite (EH state = " << currentEHNumber() 2719 << ") for: "); 2720 print_name(CS ? CS.getCalledValue() : nullptr); 2721 DEBUG(dbgs() << '\n'); 2722 2723 DEBUG(dbgs() << "HandlerStack: \n"); 2724 for (int I = 0, E = HandlerStack.size(); I < E; ++I) { 2725 DEBUG(dbgs() << " "); 2726 print_name(HandlerStack[I]->getHandlerBlockOrFunc()); 2727 DEBUG(dbgs() << '\n'); 2728 } 2729 DEBUG(dbgs() << "Actions: \n"); 2730 for (int I = 0, E = Actions.size(); I < E; ++I) { 2731 DEBUG(dbgs() << " "); 2732 print_name(Actions[I]->getHandlerBlockOrFunc()); 2733 DEBUG(dbgs() << '\n'); 2734 } 2735 int FirstMismatch = 0; 2736 for (int E = std::min(HandlerStack.size(), Actions.size()); FirstMismatch < E; 2737 ++FirstMismatch) { 2738 if (HandlerStack[FirstMismatch]->getHandlerBlockOrFunc() != 2739 Actions[FirstMismatch]->getHandlerBlockOrFunc()) 2740 break; 2741 } 2742 2743 // Remove unmatched actions from the stack and process their EH states. 2744 popUnmatchedActions(FirstMismatch); 2745 2746 DEBUG(dbgs() << "Pushing actions for CallSite: "); 2747 print_name(CS ? CS.getCalledValue() : nullptr); 2748 DEBUG(dbgs() << '\n'); 2749 2750 bool LastActionWasCatch = false; 2751 const LandingPadInst *LastRootLPad = nullptr; 2752 for (size_t I = FirstMismatch; I != Actions.size(); ++I) { 2753 // We can reuse eh states when pushing two catches for the same invoke. 2754 bool CurrActionIsCatch = isa<CatchHandler>(Actions[I].get()); 2755 auto *Handler = cast<Function>(Actions[I]->getHandlerBlockOrFunc()); 2756 // Various conditions can lead to a handler being popped from the 2757 // stack and re-pushed later. That shouldn't create a new state. 2758 // FIXME: Can code optimization lead to re-used handlers? 2759 if (FuncInfo.HandlerEnclosedState.count(Handler)) { 2760 // If we already assigned the state enclosed by this handler re-use it. 2761 Actions[I]->setEHState(FuncInfo.HandlerEnclosedState[Handler]); 2762 continue; 2763 } 2764 const LandingPadInst* RootLPad = FuncInfo.RootLPad[Handler]; 2765 if (CurrActionIsCatch && LastActionWasCatch && RootLPad == LastRootLPad) { 2766 DEBUG(dbgs() << "setEHState for handler to " << currentEHNumber() << "\n"); 2767 Actions[I]->setEHState(currentEHNumber()); 2768 } else { 2769 DEBUG(dbgs() << "createUnwindMapEntry(" << currentEHNumber() << ", "); 2770 print_name(Actions[I]->getHandlerBlockOrFunc()); 2771 DEBUG(dbgs() << ") with EH state " << NextState << "\n"); 2772 createUnwindMapEntry(currentEHNumber(), Actions[I].get()); 2773 DEBUG(dbgs() << "setEHState for handler to " << NextState << "\n"); 2774 Actions[I]->setEHState(NextState); 2775 NextState++; 2776 } 2777 HandlerStack.push_back(std::move(Actions[I])); 2778 LastActionWasCatch = CurrActionIsCatch; 2779 LastRootLPad = RootLPad; 2780 } 2781 2782 // This is used to defer numbering states for a handler until after the 2783 // last time it appears in an invoke action list. 2784 if (CS.isInvoke()) { 2785 for (int I = 0, E = HandlerStack.size(); I < E; ++I) { 2786 auto *Handler = cast<Function>(HandlerStack[I]->getHandlerBlockOrFunc()); 2787 if (FuncInfo.LastInvoke[Handler] != cast<InvokeInst>(CS.getInstruction())) 2788 continue; 2789 FuncInfo.LastInvokeVisited[Handler] = true; 2790 DEBUG(dbgs() << "Last invoke of "); 2791 print_name(Handler); 2792 DEBUG(dbgs() << " has been visited.\n"); 2793 } 2794 } 2795 2796 DEBUG(dbgs() << "In EHState " << currentEHNumber() << " for CallSite: "); 2797 print_name(CS ? CS.getCalledValue() : nullptr); 2798 DEBUG(dbgs() << '\n'); 2799 } 2800 2801 void WinEHNumbering::popUnmatchedActions(int FirstMismatch) { 2802 // Don't recurse while we are looping over the handler stack. Instead, defer 2803 // the numbering of the catch handlers until we are done popping. 2804 SmallVector<CatchHandler *, 4> PoppedCatches; 2805 for (int I = HandlerStack.size() - 1; I >= FirstMismatch; --I) { 2806 std::unique_ptr<ActionHandler> Handler = HandlerStack.pop_back_val(); 2807 if (isa<CatchHandler>(Handler.get())) 2808 PoppedCatches.push_back(cast<CatchHandler>(Handler.release())); 2809 } 2810 2811 int TryHigh = NextState - 1; 2812 int LastTryLowIdx = 0; 2813 for (int I = 0, E = PoppedCatches.size(); I != E; ++I) { 2814 CatchHandler *CH = PoppedCatches[I]; 2815 DEBUG(dbgs() << "Popped handler with state " << CH->getEHState() << "\n"); 2816 if (I + 1 == E || CH->getEHState() != PoppedCatches[I + 1]->getEHState()) { 2817 int TryLow = CH->getEHState(); 2818 auto Handlers = 2819 makeArrayRef(&PoppedCatches[LastTryLowIdx], I - LastTryLowIdx + 1); 2820 DEBUG(dbgs() << "createTryBlockMapEntry(" << TryLow << ", " << TryHigh); 2821 for (size_t J = 0; J < Handlers.size(); ++J) { 2822 DEBUG(dbgs() << ", "); 2823 print_name(Handlers[J]->getHandlerBlockOrFunc()); 2824 } 2825 DEBUG(dbgs() << ")\n"); 2826 createTryBlockMapEntry(TryLow, TryHigh, Handlers); 2827 LastTryLowIdx = I + 1; 2828 } 2829 } 2830 2831 for (CatchHandler *CH : PoppedCatches) { 2832 if (auto *F = dyn_cast<Function>(CH->getHandlerBlockOrFunc())) { 2833 if (FuncInfo.LastInvokeVisited[F]) { 2834 DEBUG(dbgs() << "Assigning base state " << NextState << " to "); 2835 print_name(F); 2836 DEBUG(dbgs() << '\n'); 2837 FuncInfo.HandlerBaseState[F] = NextState; 2838 DEBUG(dbgs() << "createUnwindMapEntry(" << currentEHNumber() 2839 << ", null)\n"); 2840 createUnwindMapEntry(currentEHNumber(), nullptr); 2841 ++NextState; 2842 calculateStateNumbers(*F); 2843 } 2844 else { 2845 DEBUG(dbgs() << "Deferring handling of "); 2846 print_name(F); 2847 DEBUG(dbgs() << " until last invoke visited.\n"); 2848 } 2849 } 2850 delete CH; 2851 } 2852 } 2853 2854 void WinEHNumbering::calculateStateNumbers(const Function &F) { 2855 auto I = VisitedHandlers.insert(&F); 2856 if (!I.second) 2857 return; // We've already visited this handler, don't renumber it. 2858 2859 int OldBaseState = CurrentBaseState; 2860 if (FuncInfo.HandlerBaseState.count(&F)) { 2861 CurrentBaseState = FuncInfo.HandlerBaseState[&F]; 2862 } 2863 2864 size_t SavedHandlerStackSize = HandlerStack.size(); 2865 2866 DEBUG(dbgs() << "Calculating state numbers for: " << F.getName() << '\n'); 2867 SmallVector<std::unique_ptr<ActionHandler>, 4> ActionList; 2868 for (const BasicBlock &BB : F) { 2869 for (const Instruction &I : BB) { 2870 const auto *CI = dyn_cast<CallInst>(&I); 2871 if (!CI || CI->doesNotThrow()) 2872 continue; 2873 processCallSite(None, CI); 2874 } 2875 const auto *II = dyn_cast<InvokeInst>(BB.getTerminator()); 2876 if (!II) 2877 continue; 2878 const LandingPadInst *LPI = II->getLandingPadInst(); 2879 auto *ActionsCall = dyn_cast<IntrinsicInst>(LPI->getNextNode()); 2880 if (!ActionsCall) 2881 continue; 2882 parseEHActions(ActionsCall, ActionList); 2883 if (ActionList.empty()) 2884 continue; 2885 processCallSite(ActionList, II); 2886 ActionList.clear(); 2887 FuncInfo.EHPadStateMap[LPI] = currentEHNumber(); 2888 DEBUG(dbgs() << "Assigning state " << currentEHNumber() 2889 << " to landing pad at " << LPI->getParent()->getName() 2890 << '\n'); 2891 } 2892 2893 // Pop any actions that were pushed on the stack for this function. 2894 popUnmatchedActions(SavedHandlerStackSize); 2895 2896 DEBUG(dbgs() << "Assigning max state " << NextState - 1 2897 << " to " << F.getName() << '\n'); 2898 FuncInfo.CatchHandlerMaxState[&F] = NextState - 1; 2899 2900 CurrentBaseState = OldBaseState; 2901 } 2902 2903 // This function follows the same basic traversal as calculateStateNumbers 2904 // but it is necessary to identify the root landing pad associated 2905 // with each action before we start assigning state numbers. 2906 void WinEHNumbering::findActionRootLPads(const Function &F) { 2907 auto I = VisitedHandlers.insert(&F); 2908 if (!I.second) 2909 return; // We've already visited this handler, don't revisit it. 2910 2911 SmallVector<std::unique_ptr<ActionHandler>, 4> ActionList; 2912 for (const BasicBlock &BB : F) { 2913 const auto *II = dyn_cast<InvokeInst>(BB.getTerminator()); 2914 if (!II) 2915 continue; 2916 const LandingPadInst *LPI = II->getLandingPadInst(); 2917 auto *ActionsCall = dyn_cast<IntrinsicInst>(LPI->getNextNode()); 2918 if (!ActionsCall) 2919 continue; 2920 2921 assert(ActionsCall->getIntrinsicID() == Intrinsic::eh_actions); 2922 parseEHActions(ActionsCall, ActionList); 2923 if (ActionList.empty()) 2924 continue; 2925 for (int I = 0, E = ActionList.size(); I < E; ++I) { 2926 if (auto *Handler 2927 = dyn_cast<Function>(ActionList[I]->getHandlerBlockOrFunc())) { 2928 FuncInfo.LastInvoke[Handler] = II; 2929 // Don't replace the root landing pad if we previously saw this 2930 // handler in a different function. 2931 if (FuncInfo.RootLPad.count(Handler) && 2932 FuncInfo.RootLPad[Handler]->getParent()->getParent() != &F) 2933 continue; 2934 DEBUG(dbgs() << "Setting root lpad for "); 2935 print_name(Handler); 2936 DEBUG(dbgs() << " to " << LPI->getParent()->getName() << '\n'); 2937 FuncInfo.RootLPad[Handler] = LPI; 2938 } 2939 } 2940 // Walk the actions again and look for nested handlers. This has to 2941 // happen after all of the actions have been processed in the current 2942 // function. 2943 for (int I = 0, E = ActionList.size(); I < E; ++I) 2944 if (auto *Handler 2945 = dyn_cast<Function>(ActionList[I]->getHandlerBlockOrFunc())) 2946 findActionRootLPads(*Handler); 2947 ActionList.clear(); 2948 } 2949 } 2950 2951 static const CatchPadInst *getSingleCatchPadPredecessor(const BasicBlock *BB) { 2952 for (const BasicBlock *PredBlock : predecessors(BB)) 2953 if (auto *CPI = dyn_cast<CatchPadInst>(PredBlock->getFirstNonPHI())) 2954 return CPI; 2955 return nullptr; 2956 } 2957 2958 /// Find all the catchpads that feed directly into the catchendpad. Frontends 2959 /// using this personality should ensure that each catchendpad and catchpad has 2960 /// one or zero catchpad predecessors. 2961 /// 2962 /// The following C++ generates the IR after it: 2963 /// try { 2964 /// } catch (A) { 2965 /// } catch (B) { 2966 /// } 2967 /// 2968 /// IR: 2969 /// %catchpad.A 2970 /// catchpad [i8* A typeinfo] 2971 /// to label %catch.A unwind label %catchpad.B 2972 /// %catchpad.B 2973 /// catchpad [i8* B typeinfo] 2974 /// to label %catch.B unwind label %endcatches 2975 /// %endcatches 2976 /// catchendblock unwind to caller 2977 void findCatchPadsForCatchEndPad( 2978 const BasicBlock *CatchEndBB, 2979 SmallVectorImpl<const CatchPadInst *> &Handlers) { 2980 const CatchPadInst *CPI = getSingleCatchPadPredecessor(CatchEndBB); 2981 while (CPI) { 2982 Handlers.push_back(CPI); 2983 CPI = getSingleCatchPadPredecessor(CPI->getParent()); 2984 } 2985 // We've pushed these back into reverse source order. Reverse them to get 2986 // the list back into source order. 2987 std::reverse(Handlers.begin(), Handlers.end()); 2988 } 2989 2990 // Given BB which ends in an unwind edge, return the EHPad that this BB belongs 2991 // to. If the unwind edge came from an invoke, return null. 2992 static const BasicBlock *getEHPadFromPredecessor(const BasicBlock *BB) { 2993 const TerminatorInst *TI = BB->getTerminator(); 2994 if (isa<InvokeInst>(TI)) 2995 return nullptr; 2996 if (TI->isEHPad()) 2997 return BB; 2998 return cast<CleanupReturnInst>(TI)->getCleanupPad()->getParent(); 2999 } 3000 3001 static void calculateExplicitCXXStateNumbers(WinEHFuncInfo &FuncInfo, 3002 const BasicBlock &BB, 3003 int ParentState) { 3004 assert(BB.isEHPad()); 3005 const Instruction *FirstNonPHI = BB.getFirstNonPHI(); 3006 // All catchpad instructions will be handled when we process their 3007 // respective catchendpad instruction. 3008 if (isa<CatchPadInst>(FirstNonPHI)) 3009 return; 3010 3011 if (isa<CatchEndPadInst>(FirstNonPHI)) { 3012 SmallVector<const CatchPadInst *, 2> Handlers; 3013 findCatchPadsForCatchEndPad(&BB, Handlers); 3014 const BasicBlock *FirstTryPad = Handlers.front()->getParent(); 3015 int TryLow = addUnwindMapEntry(FuncInfo, ParentState, nullptr); 3016 FuncInfo.EHPadStateMap[Handlers.front()] = TryLow; 3017 for (const BasicBlock *PredBlock : predecessors(FirstTryPad)) 3018 if ((PredBlock = getEHPadFromPredecessor(PredBlock))) 3019 calculateExplicitCXXStateNumbers(FuncInfo, *PredBlock, TryLow); 3020 int CatchLow = addUnwindMapEntry(FuncInfo, ParentState, nullptr); 3021 3022 // catchpads are separate funclets in C++ EH due to the way rethrow works. 3023 // In SEH, they aren't, so no invokes will unwind to the catchendpad. 3024 FuncInfo.EHPadStateMap[FirstNonPHI] = CatchLow; 3025 int TryHigh = CatchLow - 1; 3026 for (const BasicBlock *PredBlock : predecessors(&BB)) 3027 if ((PredBlock = getEHPadFromPredecessor(PredBlock))) 3028 calculateExplicitCXXStateNumbers(FuncInfo, *PredBlock, CatchLow); 3029 int CatchHigh = FuncInfo.getLastStateNumber(); 3030 addTryBlockMapEntry(FuncInfo, TryLow, TryHigh, CatchHigh, Handlers); 3031 DEBUG(dbgs() << "TryLow[" << FirstTryPad->getName() << "]: " << TryLow 3032 << '\n'); 3033 DEBUG(dbgs() << "TryHigh[" << FirstTryPad->getName() << "]: " << TryHigh 3034 << '\n'); 3035 DEBUG(dbgs() << "CatchHigh[" << FirstTryPad->getName() << "]: " << CatchHigh 3036 << '\n'); 3037 } else if (isa<CleanupPadInst>(FirstNonPHI)) { 3038 int CleanupState = addUnwindMapEntry(FuncInfo, ParentState, &BB); 3039 FuncInfo.EHPadStateMap[FirstNonPHI] = CleanupState; 3040 DEBUG(dbgs() << "Assigning state #" << CleanupState << " to BB " 3041 << BB.getName() << '\n'); 3042 for (const BasicBlock *PredBlock : predecessors(&BB)) 3043 if ((PredBlock = getEHPadFromPredecessor(PredBlock))) 3044 calculateExplicitCXXStateNumbers(FuncInfo, *PredBlock, CleanupState); 3045 } else if (isa<TerminatePadInst>(FirstNonPHI)) { 3046 report_fatal_error("Not yet implemented!"); 3047 } else { 3048 llvm_unreachable("unexpected EH Pad!"); 3049 } 3050 } 3051 3052 static int addSEHHandler(WinEHFuncInfo &FuncInfo, int ParentState, 3053 const Function *Filter, const BasicBlock *Handler) { 3054 SEHUnwindMapEntry Entry; 3055 Entry.ToState = ParentState; 3056 Entry.Filter = Filter; 3057 Entry.Handler = Handler; 3058 FuncInfo.SEHUnwindMap.push_back(Entry); 3059 return FuncInfo.SEHUnwindMap.size() - 1; 3060 } 3061 3062 static void calculateExplicitSEHStateNumbers(WinEHFuncInfo &FuncInfo, 3063 const BasicBlock &BB, 3064 int ParentState) { 3065 assert(BB.isEHPad()); 3066 const Instruction *FirstNonPHI = BB.getFirstNonPHI(); 3067 // All catchpad instructions will be handled when we process their 3068 // respective catchendpad instruction. 3069 if (isa<CatchPadInst>(FirstNonPHI)) 3070 return; 3071 3072 if (isa<CatchEndPadInst>(FirstNonPHI)) { 3073 // Extract the filter function and the __except basic block and create a 3074 // state for them. 3075 SmallVector<const CatchPadInst *, 1> Handlers; 3076 findCatchPadsForCatchEndPad(&BB, Handlers); 3077 assert(Handlers.size() == 1 && 3078 "SEH doesn't have multiple handlers per __try"); 3079 const CatchPadInst *CPI = Handlers.front(); 3080 const BasicBlock *CatchPadBB = CPI->getParent(); 3081 const Function *Filter = 3082 cast<Function>(CPI->getArgOperand(0)->stripPointerCasts()); 3083 int TryState = 3084 addSEHHandler(FuncInfo, ParentState, Filter, CPI->getNormalDest()); 3085 3086 // Everything in the __try block uses TryState as its parent state. 3087 FuncInfo.EHPadStateMap[CPI] = TryState; 3088 DEBUG(dbgs() << "Assigning state #" << TryState << " to BB " 3089 << CatchPadBB->getName() << '\n'); 3090 for (const BasicBlock *PredBlock : predecessors(CatchPadBB)) 3091 if ((PredBlock = getEHPadFromPredecessor(PredBlock))) 3092 calculateExplicitSEHStateNumbers(FuncInfo, *PredBlock, TryState); 3093 3094 // Everything in the __except block unwinds to ParentState, just like code 3095 // outside the __try. 3096 FuncInfo.EHPadStateMap[FirstNonPHI] = ParentState; 3097 DEBUG(dbgs() << "Assigning state #" << ParentState << " to BB " 3098 << BB.getName() << '\n'); 3099 for (const BasicBlock *PredBlock : predecessors(&BB)) 3100 if ((PredBlock = getEHPadFromPredecessor(PredBlock))) 3101 calculateExplicitSEHStateNumbers(FuncInfo, *PredBlock, ParentState); 3102 } else if (isa<CleanupPadInst>(FirstNonPHI)) { 3103 int CleanupState = 3104 addSEHHandler(FuncInfo, ParentState, /*Filter=*/nullptr, &BB); 3105 FuncInfo.EHPadStateMap[FirstNonPHI] = CleanupState; 3106 DEBUG(dbgs() << "Assigning state #" << CleanupState << " to BB " 3107 << BB.getName() << '\n'); 3108 for (const BasicBlock *PredBlock : predecessors(&BB)) 3109 if ((PredBlock = getEHPadFromPredecessor(PredBlock))) 3110 calculateExplicitSEHStateNumbers(FuncInfo, *PredBlock, CleanupState); 3111 } else if (isa<CleanupEndPadInst>(FirstNonPHI)) { 3112 // Anything unwinding through CleanupEndPadInst is in ParentState. 3113 FuncInfo.EHPadStateMap[FirstNonPHI] = ParentState; 3114 DEBUG(dbgs() << "Assigning state #" << ParentState << " to BB " 3115 << BB.getName() << '\n'); 3116 for (const BasicBlock *PredBlock : predecessors(&BB)) 3117 if ((PredBlock = getEHPadFromPredecessor(PredBlock))) 3118 calculateExplicitSEHStateNumbers(FuncInfo, *PredBlock, ParentState); 3119 } else if (isa<TerminatePadInst>(FirstNonPHI)) { 3120 report_fatal_error("Not yet implemented!"); 3121 } else { 3122 llvm_unreachable("unexpected EH Pad!"); 3123 } 3124 } 3125 3126 /// Check if the EH Pad unwinds to caller. Cleanups are a little bit of a 3127 /// special case because we have to look at the cleanupret instruction that uses 3128 /// the cleanuppad. 3129 static bool doesEHPadUnwindToCaller(const Instruction *EHPad) { 3130 auto *CPI = dyn_cast<CleanupPadInst>(EHPad); 3131 if (!CPI) 3132 return EHPad->mayThrow(); 3133 3134 // This cleanup does not return or unwind, so we say it unwinds to caller. 3135 if (CPI->use_empty()) 3136 return true; 3137 3138 const Instruction *User = CPI->user_back(); 3139 if (auto *CRI = dyn_cast<CleanupReturnInst>(User)) 3140 return CRI->unwindsToCaller(); 3141 return cast<CleanupEndPadInst>(User)->unwindsToCaller(); 3142 } 3143 3144 void llvm::calculateSEHStateNumbers(const Function *ParentFn, 3145 WinEHFuncInfo &FuncInfo) { 3146 // Don't compute state numbers twice. 3147 if (!FuncInfo.SEHUnwindMap.empty()) 3148 return; 3149 3150 for (const BasicBlock &BB : *ParentFn) { 3151 if (!BB.isEHPad() || !doesEHPadUnwindToCaller(BB.getFirstNonPHI())) 3152 continue; 3153 calculateExplicitSEHStateNumbers(FuncInfo, BB, -1); 3154 } 3155 } 3156 3157 void llvm::calculateWinCXXEHStateNumbers(const Function *ParentFn, 3158 WinEHFuncInfo &FuncInfo) { 3159 // Return if it's already been done. 3160 if (!FuncInfo.EHPadStateMap.empty()) 3161 return; 3162 3163 bool IsExplicit = false; 3164 for (const BasicBlock &BB : *ParentFn) { 3165 if (!BB.isEHPad()) 3166 continue; 3167 const Instruction *FirstNonPHI = BB.getFirstNonPHI(); 3168 // Skip cleanupendpads; they are exits, not entries. 3169 if (isa<CleanupEndPadInst>(FirstNonPHI)) 3170 continue; 3171 if (!doesEHPadUnwindToCaller(FirstNonPHI)) 3172 continue; 3173 calculateExplicitCXXStateNumbers(FuncInfo, BB, -1); 3174 IsExplicit = true; 3175 } 3176 3177 if (IsExplicit) 3178 return; 3179 3180 WinEHNumbering Num(FuncInfo); 3181 Num.findActionRootLPads(*ParentFn); 3182 // The VisitedHandlers list is used by both findActionRootLPads and 3183 // calculateStateNumbers, but both functions need to visit all handlers. 3184 Num.VisitedHandlers.clear(); 3185 Num.calculateStateNumbers(*ParentFn); 3186 // Pop everything on the handler stack. 3187 // It may be necessary to call this more than once because a handler can 3188 // be pushed on the stack as a result of clearing the stack. 3189 while (!Num.HandlerStack.empty()) 3190 Num.processCallSite(None, ImmutableCallSite()); 3191 } 3192 3193 void WinEHPrepare::colorFunclets(Function &F, 3194 SmallVectorImpl<BasicBlock *> &EntryBlocks) { 3195 SmallVector<std::pair<BasicBlock *, BasicBlock *>, 16> Worklist; 3196 BasicBlock *EntryBlock = &F.getEntryBlock(); 3197 3198 // Build up the color map, which maps each block to its set of 'colors'. 3199 // For any block B, the "colors" of B are the set of funclets F (possibly 3200 // including a root "funclet" representing the main function), such that 3201 // F will need to directly contain B or a copy of B (where the term "directly 3202 // contain" is used to distinguish from being "transitively contained" in 3203 // a nested funclet). 3204 // Use a CFG walk driven by a worklist of (block, color) pairs. The "color" 3205 // sets attached during this processing to a block which is the entry of some 3206 // funclet F is actually the set of F's parents -- i.e. the union of colors 3207 // of all predecessors of F's entry. For all other blocks, the color sets 3208 // are as defined above. A post-pass fixes up the block color map to reflect 3209 // the same sense of "color" for funclet entries as for other blocks. 3210 3211 Worklist.push_back({EntryBlock, EntryBlock}); 3212 3213 while (!Worklist.empty()) { 3214 BasicBlock *Visiting; 3215 BasicBlock *Color; 3216 std::tie(Visiting, Color) = Worklist.pop_back_val(); 3217 Instruction *VisitingHead = Visiting->getFirstNonPHI(); 3218 if (VisitingHead->isEHPad() && !isa<CatchEndPadInst>(VisitingHead) && 3219 !isa<CleanupEndPadInst>(VisitingHead)) { 3220 // Mark this as a funclet head as a member of itself. 3221 FuncletBlocks[Visiting].insert(Visiting); 3222 // Queue exits with the parent color. 3223 for (User *Exit : VisitingHead->users()) { 3224 for (BasicBlock *Succ : 3225 successors(cast<Instruction>(Exit)->getParent())) { 3226 if (BlockColors[Succ].insert(Color).second) { 3227 Worklist.push_back({Succ, Color}); 3228 } 3229 } 3230 } 3231 // Handle CatchPad specially since its successors need different colors. 3232 if (CatchPadInst *CatchPad = dyn_cast<CatchPadInst>(VisitingHead)) { 3233 // Visit the normal successor with the color of the new EH pad, and 3234 // visit the unwind successor with the color of the parent. 3235 BasicBlock *NormalSucc = CatchPad->getNormalDest(); 3236 if (BlockColors[NormalSucc].insert(Visiting).second) { 3237 Worklist.push_back({NormalSucc, Visiting}); 3238 } 3239 BasicBlock *UnwindSucc = CatchPad->getUnwindDest(); 3240 if (BlockColors[UnwindSucc].insert(Color).second) { 3241 Worklist.push_back({UnwindSucc, Color}); 3242 } 3243 continue; 3244 } 3245 // Switch color to the current node, except for terminate pads which 3246 // have no bodies and only unwind successors and so need their successors 3247 // visited with the color of the parent. 3248 if (!isa<TerminatePadInst>(VisitingHead)) 3249 Color = Visiting; 3250 } else { 3251 // Note that this is a member of the given color. 3252 FuncletBlocks[Color].insert(Visiting); 3253 } 3254 3255 TerminatorInst *Terminator = Visiting->getTerminator(); 3256 if (isa<CleanupReturnInst>(Terminator) || 3257 isa<CatchReturnInst>(Terminator) || 3258 isa<CleanupEndPadInst>(Terminator)) { 3259 // These blocks' successors have already been queued with the parent 3260 // color. 3261 continue; 3262 } 3263 for (BasicBlock *Succ : successors(Visiting)) { 3264 if (isa<CatchEndPadInst>(Succ->getFirstNonPHI())) { 3265 // The catchendpad needs to be visited with the parent's color, not 3266 // the current color. This will happen in the code above that visits 3267 // any catchpad unwind successor with the parent color, so we can 3268 // safely skip this successor here. 3269 continue; 3270 } 3271 if (BlockColors[Succ].insert(Color).second) { 3272 Worklist.push_back({Succ, Color}); 3273 } 3274 } 3275 } 3276 3277 // The processing above actually accumulated the parent set for this 3278 // funclet into the color set for its entry; use the parent set to 3279 // populate the children map, and reset the color set to include just 3280 // the funclet itself (no instruction can target a funclet entry except on 3281 // that transitions to the child funclet). 3282 for (BasicBlock *FuncletEntry : EntryBlocks) { 3283 std::set<BasicBlock *> &ColorMapItem = BlockColors[FuncletEntry]; 3284 for (BasicBlock *Parent : ColorMapItem) 3285 FuncletChildren[Parent].insert(FuncletEntry); 3286 ColorMapItem.clear(); 3287 ColorMapItem.insert(FuncletEntry); 3288 } 3289 } 3290 3291 bool WinEHPrepare::prepareExplicitEH( 3292 Function &F, SmallVectorImpl<BasicBlock *> &EntryBlocks) { 3293 // Remove unreachable blocks. It is not valuable to assign them a color and 3294 // their existence can trick us into thinking values are alive when they are 3295 // not. 3296 removeUnreachableBlocks(F); 3297 3298 // Determine which blocks are reachable from which funclet entries. 3299 colorFunclets(F, EntryBlocks); 3300 3301 // Strip PHI nodes off of EH pads. 3302 SmallVector<PHINode *, 16> PHINodes; 3303 for (Function::iterator FI = F.begin(), FE = F.end(); FI != FE;) { 3304 BasicBlock *BB = FI++; 3305 if (!BB->isEHPad()) 3306 continue; 3307 for (BasicBlock::iterator BI = BB->begin(), BE = BB->end(); BI != BE;) { 3308 Instruction *I = BI++; 3309 auto *PN = dyn_cast<PHINode>(I); 3310 // Stop at the first non-PHI. 3311 if (!PN) 3312 break; 3313 3314 AllocaInst *SpillSlot = insertPHILoads(PN, F); 3315 if (SpillSlot) 3316 insertPHIStores(PN, SpillSlot); 3317 3318 PHINodes.push_back(PN); 3319 } 3320 } 3321 3322 for (auto *PN : PHINodes) { 3323 // There may be lingering uses on other EH PHIs being removed 3324 PN->replaceAllUsesWith(UndefValue::get(PN->getType())); 3325 PN->eraseFromParent(); 3326 } 3327 3328 // Turn all inter-funclet uses of a Value into loads and stores. 3329 for (Function::iterator FI = F.begin(), FE = F.end(); FI != FE;) { 3330 BasicBlock *BB = FI++; 3331 std::set<BasicBlock *> &ColorsForBB = BlockColors[BB]; 3332 for (BasicBlock::iterator BI = BB->begin(), BE = BB->end(); BI != BE;) { 3333 Instruction *I = BI++; 3334 // Funclets are permitted to use static allocas. 3335 if (auto *AI = dyn_cast<AllocaInst>(I)) 3336 if (AI->isStaticAlloca()) 3337 continue; 3338 3339 demoteNonlocalUses(I, ColorsForBB, F); 3340 } 3341 } 3342 // Also demote function parameters used in funclets. 3343 std::set<BasicBlock *> &ColorsForEntry = BlockColors[&F.getEntryBlock()]; 3344 for (Argument &Arg : F.args()) 3345 demoteNonlocalUses(&Arg, ColorsForEntry, F); 3346 3347 // We need to clone all blocks which belong to multiple funclets. Values are 3348 // remapped throughout the funclet to propogate both the new instructions 3349 // *and* the new basic blocks themselves. 3350 for (BasicBlock *FuncletPadBB : EntryBlocks) { 3351 std::set<BasicBlock *> &BlocksInFunclet = FuncletBlocks[FuncletPadBB]; 3352 3353 std::map<BasicBlock *, BasicBlock *> Orig2Clone; 3354 ValueToValueMapTy VMap; 3355 for (BasicBlock *BB : BlocksInFunclet) { 3356 std::set<BasicBlock *> &ColorsForBB = BlockColors[BB]; 3357 // We don't need to do anything if the block is monochromatic. 3358 size_t NumColorsForBB = ColorsForBB.size(); 3359 if (NumColorsForBB == 1) 3360 continue; 3361 3362 // Create a new basic block and copy instructions into it! 3363 BasicBlock *CBB = 3364 CloneBasicBlock(BB, VMap, Twine(".for.", FuncletPadBB->getName())); 3365 // Insert the clone immediately after the original to ensure determinism 3366 // and to keep the same relative ordering of any funclet's blocks. 3367 CBB->insertInto(&F, BB->getNextNode()); 3368 3369 // Add basic block mapping. 3370 VMap[BB] = CBB; 3371 3372 // Record delta operations that we need to perform to our color mappings. 3373 Orig2Clone[BB] = CBB; 3374 } 3375 3376 // Update our color mappings to reflect that one block has lost a color and 3377 // another has gained a color. 3378 for (auto &BBMapping : Orig2Clone) { 3379 BasicBlock *OldBlock = BBMapping.first; 3380 BasicBlock *NewBlock = BBMapping.second; 3381 3382 BlocksInFunclet.insert(NewBlock); 3383 BlockColors[NewBlock].insert(FuncletPadBB); 3384 3385 BlocksInFunclet.erase(OldBlock); 3386 BlockColors[OldBlock].erase(FuncletPadBB); 3387 } 3388 3389 // Loop over all of the instructions in the function, fixing up operand 3390 // references as we go. This uses VMap to do all the hard work. 3391 for (BasicBlock *BB : BlocksInFunclet) 3392 // Loop over all instructions, fixing each one as we find it... 3393 for (Instruction &I : *BB) 3394 RemapInstruction(&I, VMap, RF_IgnoreMissingEntries); 3395 } 3396 3397 // Remove implausible terminators and replace them with UnreachableInst. 3398 for (auto &Funclet : FuncletBlocks) { 3399 BasicBlock *FuncletPadBB = Funclet.first; 3400 std::set<BasicBlock *> &BlocksInFunclet = Funclet.second; 3401 Instruction *FirstNonPHI = FuncletPadBB->getFirstNonPHI(); 3402 auto *CatchPad = dyn_cast<CatchPadInst>(FirstNonPHI); 3403 auto *CleanupPad = dyn_cast<CleanupPadInst>(FirstNonPHI); 3404 3405 for (BasicBlock *BB : BlocksInFunclet) { 3406 TerminatorInst *TI = BB->getTerminator(); 3407 // CatchPadInst and CleanupPadInst can't transfer control to a ReturnInst. 3408 bool IsUnreachableRet = isa<ReturnInst>(TI) && (CatchPad || CleanupPad); 3409 // The token consumed by a CatchReturnInst must match the funclet token. 3410 bool IsUnreachableCatchret = false; 3411 if (auto *CRI = dyn_cast<CatchReturnInst>(TI)) 3412 IsUnreachableCatchret = CRI->getCatchPad() != CatchPad; 3413 // The token consumed by a CleanupReturnInst must match the funclet token. 3414 bool IsUnreachableCleanupret = false; 3415 if (auto *CRI = dyn_cast<CleanupReturnInst>(TI)) 3416 IsUnreachableCleanupret = CRI->getCleanupPad() != CleanupPad; 3417 // The token consumed by a CleanupEndPadInst must match the funclet token. 3418 bool IsUnreachableCleanupendpad = false; 3419 if (auto *CEPI = dyn_cast<CleanupEndPadInst>(TI)) 3420 IsUnreachableCleanupendpad = CEPI->getCleanupPad() != CleanupPad; 3421 if (IsUnreachableRet || IsUnreachableCatchret || 3422 IsUnreachableCleanupret || IsUnreachableCleanupendpad) { 3423 new UnreachableInst(BB->getContext(), TI); 3424 TI->eraseFromParent(); 3425 } 3426 } 3427 } 3428 3429 // Clean-up some of the mess we made by removing useles PHI nodes, trivial 3430 // branches, etc. 3431 for (Function::iterator FI = F.begin(), FE = F.end(); FI != FE;) { 3432 BasicBlock *BB = FI++; 3433 SimplifyInstructionsInBlock(BB); 3434 ConstantFoldTerminator(BB, /*DeleteDeadConditions=*/true); 3435 MergeBlockIntoPredecessor(BB); 3436 } 3437 3438 // We might have some unreachable blocks after cleaning up some impossible 3439 // control flow. 3440 removeUnreachableBlocks(F); 3441 3442 // Recolor the CFG to verify that all is well. 3443 for (BasicBlock &BB : F) { 3444 size_t NumColors = BlockColors[&BB].size(); 3445 assert(NumColors == 1 && "Expected monochromatic BB!"); 3446 if (NumColors == 0) 3447 report_fatal_error("Uncolored BB!"); 3448 if (NumColors > 1) 3449 report_fatal_error("Multicolor BB!"); 3450 bool EHPadHasPHI = BB.isEHPad() && isa<PHINode>(BB.begin()); 3451 assert(!EHPadHasPHI && "EH Pad still has a PHI!"); 3452 if (EHPadHasPHI) 3453 report_fatal_error("EH Pad still has a PHI!"); 3454 } 3455 3456 BlockColors.clear(); 3457 FuncletBlocks.clear(); 3458 FuncletChildren.clear(); 3459 3460 return true; 3461 } 3462 3463 // TODO: Share loads when one use dominates another, or when a catchpad exit 3464 // dominates uses (needs dominators). 3465 AllocaInst *WinEHPrepare::insertPHILoads(PHINode *PN, Function &F) { 3466 BasicBlock *PHIBlock = PN->getParent(); 3467 AllocaInst *SpillSlot = nullptr; 3468 3469 if (isa<CleanupPadInst>(PHIBlock->getFirstNonPHI())) { 3470 // Insert a load in place of the PHI and replace all uses. 3471 SpillSlot = new AllocaInst(PN->getType(), nullptr, 3472 Twine(PN->getName(), ".wineh.spillslot"), 3473 F.getEntryBlock().begin()); 3474 Value *V = new LoadInst(SpillSlot, Twine(PN->getName(), ".wineh.reload"), 3475 PHIBlock->getFirstInsertionPt()); 3476 PN->replaceAllUsesWith(V); 3477 return SpillSlot; 3478 } 3479 3480 DenseMap<BasicBlock *, Value *> Loads; 3481 for (Value::use_iterator UI = PN->use_begin(), UE = PN->use_end(); 3482 UI != UE;) { 3483 Use &U = *UI++; 3484 auto *UsingInst = cast<Instruction>(U.getUser()); 3485 BasicBlock *UsingBB = UsingInst->getParent(); 3486 if (UsingBB->isEHPad()) { 3487 // Use is on an EH pad phi. Leave it alone; we'll insert loads and 3488 // stores for it separately. 3489 assert(isa<PHINode>(UsingInst)); 3490 continue; 3491 } 3492 replaceUseWithLoad(PN, U, SpillSlot, Loads, F); 3493 } 3494 return SpillSlot; 3495 } 3496 3497 // TODO: improve store placement. Inserting at def is probably good, but need 3498 // to be careful not to introduce interfering stores (needs liveness analysis). 3499 // TODO: identify related phi nodes that can share spill slots, and share them 3500 // (also needs liveness). 3501 void WinEHPrepare::insertPHIStores(PHINode *OriginalPHI, 3502 AllocaInst *SpillSlot) { 3503 // Use a worklist of (Block, Value) pairs -- the given Value needs to be 3504 // stored to the spill slot by the end of the given Block. 3505 SmallVector<std::pair<BasicBlock *, Value *>, 4> Worklist; 3506 3507 Worklist.push_back({OriginalPHI->getParent(), OriginalPHI}); 3508 3509 while (!Worklist.empty()) { 3510 BasicBlock *EHBlock; 3511 Value *InVal; 3512 std::tie(EHBlock, InVal) = Worklist.pop_back_val(); 3513 3514 PHINode *PN = dyn_cast<PHINode>(InVal); 3515 if (PN && PN->getParent() == EHBlock) { 3516 // The value is defined by another PHI we need to remove, with no room to 3517 // insert a store after the PHI, so each predecessor needs to store its 3518 // incoming value. 3519 for (unsigned i = 0, e = PN->getNumIncomingValues(); i < e; ++i) { 3520 Value *PredVal = PN->getIncomingValue(i); 3521 3522 // Undef can safely be skipped. 3523 if (isa<UndefValue>(PredVal)) 3524 continue; 3525 3526 insertPHIStore(PN->getIncomingBlock(i), PredVal, SpillSlot, Worklist); 3527 } 3528 } else { 3529 // We need to store InVal, which dominates EHBlock, but can't put a store 3530 // in EHBlock, so need to put stores in each predecessor. 3531 for (BasicBlock *PredBlock : predecessors(EHBlock)) { 3532 insertPHIStore(PredBlock, InVal, SpillSlot, Worklist); 3533 } 3534 } 3535 } 3536 } 3537 3538 void WinEHPrepare::insertPHIStore( 3539 BasicBlock *PredBlock, Value *PredVal, AllocaInst *SpillSlot, 3540 SmallVectorImpl<std::pair<BasicBlock *, Value *>> &Worklist) { 3541 3542 if (PredBlock->isEHPad() && 3543 !isa<CleanupPadInst>(PredBlock->getFirstNonPHI())) { 3544 // Pred is unsplittable, so we need to queue it on the worklist. 3545 Worklist.push_back({PredBlock, PredVal}); 3546 return; 3547 } 3548 3549 // Otherwise, insert the store at the end of the basic block. 3550 new StoreInst(PredVal, SpillSlot, PredBlock->getTerminator()); 3551 } 3552 3553 // TODO: Share loads for same-funclet uses (requires dominators if funclets 3554 // aren't properly nested). 3555 void WinEHPrepare::demoteNonlocalUses(Value *V, 3556 std::set<BasicBlock *> &ColorsForBB, 3557 Function &F) { 3558 // Tokens can only be used non-locally due to control flow involving 3559 // unreachable edges. Don't try to demote the token usage, we'll simply 3560 // delete the cloned user later. 3561 if (isa<CatchPadInst>(V) || isa<CleanupPadInst>(V)) 3562 return; 3563 3564 DenseMap<BasicBlock *, Value *> Loads; 3565 AllocaInst *SpillSlot = nullptr; 3566 for (Value::use_iterator UI = V->use_begin(), UE = V->use_end(); UI != UE;) { 3567 Use &U = *UI++; 3568 auto *UsingInst = cast<Instruction>(U.getUser()); 3569 BasicBlock *UsingBB = UsingInst->getParent(); 3570 3571 // Is the Use inside a block which is colored the same as the Def? 3572 // If so, we don't need to escape the Def because we will clone 3573 // ourselves our own private copy. 3574 std::set<BasicBlock *> &ColorsForUsingBB = BlockColors[UsingBB]; 3575 if (ColorsForUsingBB == ColorsForBB) 3576 continue; 3577 3578 replaceUseWithLoad(V, U, SpillSlot, Loads, F); 3579 } 3580 if (SpillSlot) { 3581 // Insert stores of the computed value into the stack slot. 3582 // We have to be careful if I is an invoke instruction, 3583 // because we can't insert the store AFTER the terminator instruction. 3584 BasicBlock::iterator InsertPt; 3585 if (isa<Argument>(V)) { 3586 InsertPt = F.getEntryBlock().getTerminator(); 3587 } else if (isa<TerminatorInst>(V)) { 3588 auto *II = cast<InvokeInst>(V); 3589 // We cannot demote invoke instructions to the stack if their normal 3590 // edge is critical. Therefore, split the critical edge and create a 3591 // basic block into which the store can be inserted. 3592 if (!II->getNormalDest()->getSinglePredecessor()) { 3593 unsigned SuccNum = 3594 GetSuccessorNumber(II->getParent(), II->getNormalDest()); 3595 assert(isCriticalEdge(II, SuccNum) && "Expected a critical edge!"); 3596 BasicBlock *NewBlock = SplitCriticalEdge(II, SuccNum); 3597 assert(NewBlock && "Unable to split critical edge."); 3598 // Update the color mapping for the newly split edge. 3599 std::set<BasicBlock *> &ColorsForUsingBB = BlockColors[II->getParent()]; 3600 BlockColors[NewBlock] = ColorsForUsingBB; 3601 for (BasicBlock *FuncletPad : ColorsForUsingBB) 3602 FuncletBlocks[FuncletPad].insert(NewBlock); 3603 } 3604 InsertPt = II->getNormalDest()->getFirstInsertionPt(); 3605 } else { 3606 InsertPt = cast<Instruction>(V); 3607 ++InsertPt; 3608 // Don't insert before PHI nodes or EH pad instrs. 3609 for (; isa<PHINode>(InsertPt) || InsertPt->isEHPad(); ++InsertPt) 3610 ; 3611 } 3612 new StoreInst(V, SpillSlot, InsertPt); 3613 } 3614 } 3615 3616 void WinEHPrepare::replaceUseWithLoad(Value *V, Use &U, AllocaInst *&SpillSlot, 3617 DenseMap<BasicBlock *, Value *> &Loads, 3618 Function &F) { 3619 // Lazilly create the spill slot. 3620 if (!SpillSlot) 3621 SpillSlot = new AllocaInst(V->getType(), nullptr, 3622 Twine(V->getName(), ".wineh.spillslot"), 3623 F.getEntryBlock().begin()); 3624 3625 auto *UsingInst = cast<Instruction>(U.getUser()); 3626 if (auto *UsingPHI = dyn_cast<PHINode>(UsingInst)) { 3627 // If this is a PHI node, we can't insert a load of the value before 3628 // the use. Instead insert the load in the predecessor block 3629 // corresponding to the incoming value. 3630 // 3631 // Note that if there are multiple edges from a basic block to this 3632 // PHI node that we cannot have multiple loads. The problem is that 3633 // the resulting PHI node will have multiple values (from each load) 3634 // coming in from the same block, which is illegal SSA form. 3635 // For this reason, we keep track of and reuse loads we insert. 3636 BasicBlock *IncomingBlock = UsingPHI->getIncomingBlock(U); 3637 if (auto *CatchRet = 3638 dyn_cast<CatchReturnInst>(IncomingBlock->getTerminator())) { 3639 // Putting a load above a catchret and use on the phi would still leave 3640 // a cross-funclet def/use. We need to split the edge, change the 3641 // catchret to target the new block, and put the load there. 3642 BasicBlock *PHIBlock = UsingInst->getParent(); 3643 BasicBlock *NewBlock = SplitEdge(IncomingBlock, PHIBlock); 3644 // SplitEdge gives us: 3645 // IncomingBlock: 3646 // ... 3647 // br label %NewBlock 3648 // NewBlock: 3649 // catchret label %PHIBlock 3650 // But we need: 3651 // IncomingBlock: 3652 // ... 3653 // catchret label %NewBlock 3654 // NewBlock: 3655 // br label %PHIBlock 3656 // So move the terminators to each others' blocks and swap their 3657 // successors. 3658 BranchInst *Goto = cast<BranchInst>(IncomingBlock->getTerminator()); 3659 Goto->removeFromParent(); 3660 CatchRet->removeFromParent(); 3661 IncomingBlock->getInstList().push_back(CatchRet); 3662 NewBlock->getInstList().push_back(Goto); 3663 Goto->setSuccessor(0, PHIBlock); 3664 CatchRet->setSuccessor(NewBlock); 3665 // Update the color mapping for the newly split edge. 3666 std::set<BasicBlock *> &ColorsForPHIBlock = BlockColors[PHIBlock]; 3667 BlockColors[NewBlock] = ColorsForPHIBlock; 3668 for (BasicBlock *FuncletPad : ColorsForPHIBlock) 3669 FuncletBlocks[FuncletPad].insert(NewBlock); 3670 // Treat the new block as incoming for load insertion. 3671 IncomingBlock = NewBlock; 3672 } 3673 Value *&Load = Loads[IncomingBlock]; 3674 // Insert the load into the predecessor block 3675 if (!Load) 3676 Load = new LoadInst(SpillSlot, Twine(V->getName(), ".wineh.reload"), 3677 /*Volatile=*/false, IncomingBlock->getTerminator()); 3678 3679 U.set(Load); 3680 } else { 3681 // Reload right before the old use. 3682 auto *Load = new LoadInst(SpillSlot, Twine(V->getName(), ".wineh.reload"), 3683 /*Volatile=*/false, UsingInst); 3684 U.set(Load); 3685 } 3686 } 3687