1 //===-- WinEHPrepare - Prepare exception handling for code generation ---===// 2 // 3 // The LLVM Compiler Infrastructure 4 // 5 // This file is distributed under the University of Illinois Open Source 6 // License. See LICENSE.TXT for details. 7 // 8 //===----------------------------------------------------------------------===// 9 // 10 // This pass lowers LLVM IR exception handling into something closer to what the 11 // backend wants. It snifs the personality function to see which kind of 12 // preparation is necessary. If the personality function uses the Itanium LSDA, 13 // this pass delegates to the DWARF EH preparation pass. 14 // 15 //===----------------------------------------------------------------------===// 16 17 #include "llvm/CodeGen/Passes.h" 18 #include "llvm/ADT/MapVector.h" 19 #include "llvm/ADT/STLExtras.h" 20 #include "llvm/ADT/SmallSet.h" 21 #include "llvm/ADT/TinyPtrVector.h" 22 #include "llvm/Analysis/LibCallSemantics.h" 23 #include "llvm/CodeGen/WinEHFuncInfo.h" 24 #include "llvm/IR/Dominators.h" 25 #include "llvm/IR/Function.h" 26 #include "llvm/IR/IRBuilder.h" 27 #include "llvm/IR/Instructions.h" 28 #include "llvm/IR/IntrinsicInst.h" 29 #include "llvm/IR/Module.h" 30 #include "llvm/IR/PatternMatch.h" 31 #include "llvm/Pass.h" 32 #include "llvm/Support/CommandLine.h" 33 #include "llvm/Support/Debug.h" 34 #include "llvm/Support/raw_ostream.h" 35 #include "llvm/Transforms/Utils/BasicBlockUtils.h" 36 #include "llvm/Transforms/Utils/Cloning.h" 37 #include "llvm/Transforms/Utils/Local.h" 38 #include "llvm/Transforms/Utils/PromoteMemToReg.h" 39 #include <memory> 40 41 using namespace llvm; 42 using namespace llvm::PatternMatch; 43 44 #define DEBUG_TYPE "winehprepare" 45 46 namespace { 47 48 // This map is used to model frame variable usage during outlining, to 49 // construct a structure type to hold the frame variables in a frame 50 // allocation block, and to remap the frame variable allocas (including 51 // spill locations as needed) to GEPs that get the variable from the 52 // frame allocation structure. 53 typedef MapVector<Value *, TinyPtrVector<AllocaInst *>> FrameVarInfoMap; 54 55 // TinyPtrVector cannot hold nullptr, so we need our own sentinel that isn't 56 // quite null. 57 AllocaInst *getCatchObjectSentinel() { 58 return static_cast<AllocaInst *>(nullptr) + 1; 59 } 60 61 typedef SmallSet<BasicBlock *, 4> VisitedBlockSet; 62 63 class LandingPadActions; 64 class LandingPadMap; 65 66 typedef DenseMap<const BasicBlock *, CatchHandler *> CatchHandlerMapTy; 67 typedef DenseMap<const BasicBlock *, CleanupHandler *> CleanupHandlerMapTy; 68 69 class WinEHPrepare : public FunctionPass { 70 public: 71 static char ID; // Pass identification, replacement for typeid. 72 WinEHPrepare(const TargetMachine *TM = nullptr) 73 : FunctionPass(ID), DT(nullptr) {} 74 75 bool runOnFunction(Function &Fn) override; 76 77 bool doFinalization(Module &M) override; 78 79 void getAnalysisUsage(AnalysisUsage &AU) const override; 80 81 const char *getPassName() const override { 82 return "Windows exception handling preparation"; 83 } 84 85 private: 86 bool prepareExceptionHandlers(Function &F, 87 SmallVectorImpl<LandingPadInst *> &LPads); 88 void promoteLandingPadValues(LandingPadInst *LPad); 89 void completeNestedLandingPad(Function *ParentFn, 90 LandingPadInst *OutlinedLPad, 91 const LandingPadInst *OriginalLPad, 92 FrameVarInfoMap &VarInfo); 93 bool outlineHandler(ActionHandler *Action, Function *SrcFn, 94 LandingPadInst *LPad, BasicBlock *StartBB, 95 FrameVarInfoMap &VarInfo); 96 void addStubInvokeToHandlerIfNeeded(Function *Handler, Value *PersonalityFn); 97 98 void mapLandingPadBlocks(LandingPadInst *LPad, LandingPadActions &Actions); 99 CatchHandler *findCatchHandler(BasicBlock *BB, BasicBlock *&NextBB, 100 VisitedBlockSet &VisitedBlocks); 101 void findCleanupHandlers(LandingPadActions &Actions, BasicBlock *StartBB, 102 BasicBlock *EndBB); 103 104 void processSEHCatchHandler(CatchHandler *Handler, BasicBlock *StartBB); 105 106 // All fields are reset by runOnFunction. 107 DominatorTree *DT; 108 EHPersonality Personality; 109 CatchHandlerMapTy CatchHandlerMap; 110 CleanupHandlerMapTy CleanupHandlerMap; 111 DenseMap<const LandingPadInst *, LandingPadMap> LPadMaps; 112 113 // This maps landing pad instructions found in outlined handlers to 114 // the landing pad instruction in the parent function from which they 115 // were cloned. The cloned/nested landing pad is used as the key 116 // because the landing pad may be cloned into multiple handlers. 117 // This map will be used to add the llvm.eh.actions call to the nested 118 // landing pads after all handlers have been outlined. 119 DenseMap<LandingPadInst *, const LandingPadInst *> NestedLPtoOriginalLP; 120 121 // This maps blocks in the parent function which are destinations of 122 // catch handlers to cloned blocks in (other) outlined handlers. This 123 // handles the case where a nested landing pads has a catch handler that 124 // returns to a handler function rather than the parent function. 125 // The original block is used as the key here because there should only 126 // ever be one handler function from which the cloned block is not pruned. 127 // The original block will be pruned from the parent function after all 128 // handlers have been outlined. This map will be used to adjust the 129 // return instructions of handlers which return to the block that was 130 // outlined into a handler. This is done after all handlers have been 131 // outlined but before the outlined code is pruned from the parent function. 132 DenseMap<const BasicBlock *, BasicBlock *> LPadTargetBlocks; 133 }; 134 135 class WinEHFrameVariableMaterializer : public ValueMaterializer { 136 public: 137 WinEHFrameVariableMaterializer(Function *OutlinedFn, 138 FrameVarInfoMap &FrameVarInfo); 139 ~WinEHFrameVariableMaterializer() override {} 140 141 Value *materializeValueFor(Value *V) override; 142 143 void escapeCatchObject(Value *V); 144 145 private: 146 FrameVarInfoMap &FrameVarInfo; 147 IRBuilder<> Builder; 148 }; 149 150 class LandingPadMap { 151 public: 152 LandingPadMap() : OriginLPad(nullptr) {} 153 void mapLandingPad(const LandingPadInst *LPad); 154 155 bool isInitialized() { return OriginLPad != nullptr; } 156 157 bool isOriginLandingPadBlock(const BasicBlock *BB) const; 158 bool isLandingPadSpecificInst(const Instruction *Inst) const; 159 160 void remapEHValues(ValueToValueMapTy &VMap, Value *EHPtrValue, 161 Value *SelectorValue) const; 162 163 private: 164 const LandingPadInst *OriginLPad; 165 // We will normally only see one of each of these instructions, but 166 // if more than one occurs for some reason we can handle that. 167 TinyPtrVector<const ExtractValueInst *> ExtractedEHPtrs; 168 TinyPtrVector<const ExtractValueInst *> ExtractedSelectors; 169 }; 170 171 class WinEHCloningDirectorBase : public CloningDirector { 172 public: 173 WinEHCloningDirectorBase(Function *HandlerFn, FrameVarInfoMap &VarInfo, 174 LandingPadMap &LPadMap) 175 : Materializer(HandlerFn, VarInfo), 176 SelectorIDType(Type::getInt32Ty(HandlerFn->getContext())), 177 Int8PtrType(Type::getInt8PtrTy(HandlerFn->getContext())), 178 LPadMap(LPadMap) {} 179 180 CloningAction handleInstruction(ValueToValueMapTy &VMap, 181 const Instruction *Inst, 182 BasicBlock *NewBB) override; 183 184 virtual CloningAction handleBeginCatch(ValueToValueMapTy &VMap, 185 const Instruction *Inst, 186 BasicBlock *NewBB) = 0; 187 virtual CloningAction handleEndCatch(ValueToValueMapTy &VMap, 188 const Instruction *Inst, 189 BasicBlock *NewBB) = 0; 190 virtual CloningAction handleTypeIdFor(ValueToValueMapTy &VMap, 191 const Instruction *Inst, 192 BasicBlock *NewBB) = 0; 193 virtual CloningAction handleInvoke(ValueToValueMapTy &VMap, 194 const InvokeInst *Invoke, 195 BasicBlock *NewBB) = 0; 196 virtual CloningAction handleResume(ValueToValueMapTy &VMap, 197 const ResumeInst *Resume, 198 BasicBlock *NewBB) = 0; 199 virtual CloningAction handleCompare(ValueToValueMapTy &VMap, 200 const CmpInst *Compare, 201 BasicBlock *NewBB) = 0; 202 virtual CloningAction handleLandingPad(ValueToValueMapTy &VMap, 203 const LandingPadInst *LPad, 204 BasicBlock *NewBB) = 0; 205 206 ValueMaterializer *getValueMaterializer() override { return &Materializer; } 207 208 protected: 209 WinEHFrameVariableMaterializer Materializer; 210 Type *SelectorIDType; 211 Type *Int8PtrType; 212 LandingPadMap &LPadMap; 213 }; 214 215 class WinEHCatchDirector : public WinEHCloningDirectorBase { 216 public: 217 WinEHCatchDirector( 218 Function *CatchFn, Value *Selector, FrameVarInfoMap &VarInfo, 219 LandingPadMap &LPadMap, 220 DenseMap<LandingPadInst *, const LandingPadInst *> &NestedLPads) 221 : WinEHCloningDirectorBase(CatchFn, VarInfo, LPadMap), 222 CurrentSelector(Selector->stripPointerCasts()), 223 ExceptionObjectVar(nullptr), NestedLPtoOriginalLP(NestedLPads) {} 224 225 CloningAction handleBeginCatch(ValueToValueMapTy &VMap, 226 const Instruction *Inst, 227 BasicBlock *NewBB) override; 228 CloningAction handleEndCatch(ValueToValueMapTy &VMap, const Instruction *Inst, 229 BasicBlock *NewBB) override; 230 CloningAction handleTypeIdFor(ValueToValueMapTy &VMap, 231 const Instruction *Inst, 232 BasicBlock *NewBB) override; 233 CloningAction handleInvoke(ValueToValueMapTy &VMap, const InvokeInst *Invoke, 234 BasicBlock *NewBB) override; 235 CloningAction handleResume(ValueToValueMapTy &VMap, const ResumeInst *Resume, 236 BasicBlock *NewBB) override; 237 CloningAction handleCompare(ValueToValueMapTy &VMap, 238 const CmpInst *Compare, BasicBlock *NewBB) override; 239 CloningAction handleLandingPad(ValueToValueMapTy &VMap, 240 const LandingPadInst *LPad, 241 BasicBlock *NewBB) override; 242 243 Value *getExceptionVar() { return ExceptionObjectVar; } 244 TinyPtrVector<BasicBlock *> &getReturnTargets() { return ReturnTargets; } 245 246 private: 247 Value *CurrentSelector; 248 249 Value *ExceptionObjectVar; 250 TinyPtrVector<BasicBlock *> ReturnTargets; 251 252 // This will be a reference to the field of the same name in the WinEHPrepare 253 // object which instantiates this WinEHCatchDirector object. 254 DenseMap<LandingPadInst *, const LandingPadInst *> &NestedLPtoOriginalLP; 255 }; 256 257 class WinEHCleanupDirector : public WinEHCloningDirectorBase { 258 public: 259 WinEHCleanupDirector(Function *CleanupFn, FrameVarInfoMap &VarInfo, 260 LandingPadMap &LPadMap) 261 : WinEHCloningDirectorBase(CleanupFn, VarInfo, LPadMap) {} 262 263 CloningAction handleBeginCatch(ValueToValueMapTy &VMap, 264 const Instruction *Inst, 265 BasicBlock *NewBB) override; 266 CloningAction handleEndCatch(ValueToValueMapTy &VMap, const Instruction *Inst, 267 BasicBlock *NewBB) override; 268 CloningAction handleTypeIdFor(ValueToValueMapTy &VMap, 269 const Instruction *Inst, 270 BasicBlock *NewBB) override; 271 CloningAction handleInvoke(ValueToValueMapTy &VMap, const InvokeInst *Invoke, 272 BasicBlock *NewBB) override; 273 CloningAction handleResume(ValueToValueMapTy &VMap, const ResumeInst *Resume, 274 BasicBlock *NewBB) override; 275 CloningAction handleCompare(ValueToValueMapTy &VMap, 276 const CmpInst *Compare, BasicBlock *NewBB) override; 277 CloningAction handleLandingPad(ValueToValueMapTy &VMap, 278 const LandingPadInst *LPad, 279 BasicBlock *NewBB) override; 280 }; 281 282 class LandingPadActions { 283 public: 284 LandingPadActions() : HasCleanupHandlers(false) {} 285 286 void insertCatchHandler(CatchHandler *Action) { Actions.push_back(Action); } 287 void insertCleanupHandler(CleanupHandler *Action) { 288 Actions.push_back(Action); 289 HasCleanupHandlers = true; 290 } 291 292 bool includesCleanup() const { return HasCleanupHandlers; } 293 294 SmallVectorImpl<ActionHandler *> &actions() { return Actions; } 295 SmallVectorImpl<ActionHandler *>::iterator begin() { return Actions.begin(); } 296 SmallVectorImpl<ActionHandler *>::iterator end() { return Actions.end(); } 297 298 private: 299 // Note that this class does not own the ActionHandler objects in this vector. 300 // The ActionHandlers are owned by the CatchHandlerMap and CleanupHandlerMap 301 // in the WinEHPrepare class. 302 SmallVector<ActionHandler *, 4> Actions; 303 bool HasCleanupHandlers; 304 }; 305 306 } // end anonymous namespace 307 308 char WinEHPrepare::ID = 0; 309 INITIALIZE_TM_PASS(WinEHPrepare, "winehprepare", "Prepare Windows exceptions", 310 false, false) 311 312 FunctionPass *llvm::createWinEHPass(const TargetMachine *TM) { 313 return new WinEHPrepare(TM); 314 } 315 316 // FIXME: Remove this once the backend can handle the prepared IR. 317 static cl::opt<bool> 318 SEHPrepare("sehprepare", cl::Hidden, 319 cl::desc("Prepare functions with SEH personalities")); 320 321 bool WinEHPrepare::runOnFunction(Function &Fn) { 322 SmallVector<LandingPadInst *, 4> LPads; 323 SmallVector<ResumeInst *, 4> Resumes; 324 for (BasicBlock &BB : Fn) { 325 if (auto *LP = BB.getLandingPadInst()) 326 LPads.push_back(LP); 327 if (auto *Resume = dyn_cast<ResumeInst>(BB.getTerminator())) 328 Resumes.push_back(Resume); 329 } 330 331 // No need to prepare functions that lack landing pads. 332 if (LPads.empty()) 333 return false; 334 335 // Classify the personality to see what kind of preparation we need. 336 Personality = classifyEHPersonality(LPads.back()->getPersonalityFn()); 337 338 // Do nothing if this is not an MSVC personality. 339 if (!isMSVCEHPersonality(Personality)) 340 return false; 341 342 DT = &getAnalysis<DominatorTreeWrapperPass>().getDomTree(); 343 344 if (isAsynchronousEHPersonality(Personality) && !SEHPrepare) { 345 // Replace all resume instructions with unreachable. 346 // FIXME: Remove this once the backend can handle the prepared IR. 347 for (ResumeInst *Resume : Resumes) { 348 IRBuilder<>(Resume).CreateUnreachable(); 349 Resume->eraseFromParent(); 350 } 351 return true; 352 } 353 354 // If there were any landing pads, prepareExceptionHandlers will make changes. 355 prepareExceptionHandlers(Fn, LPads); 356 return true; 357 } 358 359 bool WinEHPrepare::doFinalization(Module &M) { return false; } 360 361 void WinEHPrepare::getAnalysisUsage(AnalysisUsage &AU) const { 362 AU.addRequired<DominatorTreeWrapperPass>(); 363 } 364 365 bool WinEHPrepare::prepareExceptionHandlers( 366 Function &F, SmallVectorImpl<LandingPadInst *> &LPads) { 367 // These containers are used to re-map frame variables that are used in 368 // outlined catch and cleanup handlers. They will be populated as the 369 // handlers are outlined. 370 FrameVarInfoMap FrameVarInfo; 371 372 bool HandlersOutlined = false; 373 374 Module *M = F.getParent(); 375 LLVMContext &Context = M->getContext(); 376 377 // Create a new function to receive the handler contents. 378 PointerType *Int8PtrType = Type::getInt8PtrTy(Context); 379 Type *Int32Type = Type::getInt32Ty(Context); 380 Function *ActionIntrin = Intrinsic::getDeclaration(M, Intrinsic::eh_actions); 381 382 for (LandingPadInst *LPad : LPads) { 383 // Look for evidence that this landingpad has already been processed. 384 bool LPadHasActionList = false; 385 BasicBlock *LPadBB = LPad->getParent(); 386 for (Instruction &Inst : *LPadBB) { 387 if (auto *IntrinCall = dyn_cast<IntrinsicInst>(&Inst)) { 388 if (IntrinCall->getIntrinsicID() == Intrinsic::eh_actions) { 389 LPadHasActionList = true; 390 break; 391 } 392 } 393 // FIXME: This is here to help with the development of nested landing pad 394 // outlining. It should be removed when that is finished. 395 if (isa<UnreachableInst>(Inst)) { 396 LPadHasActionList = true; 397 break; 398 } 399 } 400 401 // If we've already outlined the handlers for this landingpad, 402 // there's nothing more to do here. 403 if (LPadHasActionList) 404 continue; 405 406 // If either of the values in the aggregate returned by the landing pad is 407 // extracted and stored to memory, promote the stored value to a register. 408 promoteLandingPadValues(LPad); 409 410 LandingPadActions Actions; 411 mapLandingPadBlocks(LPad, Actions); 412 413 HandlersOutlined |= !Actions.actions().empty(); 414 for (ActionHandler *Action : Actions) { 415 if (Action->hasBeenProcessed()) 416 continue; 417 BasicBlock *StartBB = Action->getStartBlock(); 418 419 // SEH doesn't do any outlining for catches. Instead, pass the handler 420 // basic block addr to llvm.eh.actions and list the block as a return 421 // target. 422 if (isAsynchronousEHPersonality(Personality)) { 423 if (auto *CatchAction = dyn_cast<CatchHandler>(Action)) { 424 processSEHCatchHandler(CatchAction, StartBB); 425 continue; 426 } 427 } 428 429 outlineHandler(Action, &F, LPad, StartBB, FrameVarInfo); 430 } 431 432 // Replace the landing pad with a new llvm.eh.action based landing pad. 433 BasicBlock *NewLPadBB = BasicBlock::Create(Context, "lpad", &F, LPadBB); 434 assert(!isa<PHINode>(LPadBB->begin())); 435 auto *NewLPad = cast<LandingPadInst>(LPad->clone()); 436 NewLPadBB->getInstList().push_back(NewLPad); 437 while (!pred_empty(LPadBB)) { 438 auto *pred = *pred_begin(LPadBB); 439 InvokeInst *Invoke = cast<InvokeInst>(pred->getTerminator()); 440 Invoke->setUnwindDest(NewLPadBB); 441 } 442 443 // If anyone is still using the old landingpad value, just give them undef 444 // instead. The eh pointer and selector values are not real. 445 LPad->replaceAllUsesWith(UndefValue::get(LPad->getType())); 446 447 // Replace the mapping of any nested landing pad that previously mapped 448 // to this landing pad with a referenced to the cloned version. 449 for (auto &LPadPair : NestedLPtoOriginalLP) { 450 const LandingPadInst *OriginalLPad = LPadPair.second; 451 if (OriginalLPad == LPad) { 452 LPadPair.second = NewLPad; 453 } 454 } 455 456 // Replace uses of the old lpad in phis with this block and delete the old 457 // block. 458 LPadBB->replaceSuccessorsPhiUsesWith(NewLPadBB); 459 LPadBB->getTerminator()->eraseFromParent(); 460 new UnreachableInst(LPadBB->getContext(), LPadBB); 461 462 // Add a call to describe the actions for this landing pad. 463 std::vector<Value *> ActionArgs; 464 for (ActionHandler *Action : Actions) { 465 // Action codes from docs are: 0 cleanup, 1 catch. 466 if (auto *CatchAction = dyn_cast<CatchHandler>(Action)) { 467 ActionArgs.push_back(ConstantInt::get(Int32Type, 1)); 468 ActionArgs.push_back(CatchAction->getSelector()); 469 // Find the frame escape index of the exception object alloca in the 470 // parent. 471 int FrameEscapeIdx = -1; 472 Value *EHObj = const_cast<Value *>(CatchAction->getExceptionVar()); 473 if (EHObj && !isa<ConstantPointerNull>(EHObj)) { 474 auto I = FrameVarInfo.find(EHObj); 475 assert(I != FrameVarInfo.end() && 476 "failed to map llvm.eh.begincatch var"); 477 FrameEscapeIdx = std::distance(FrameVarInfo.begin(), I); 478 } 479 ActionArgs.push_back(ConstantInt::get(Int32Type, FrameEscapeIdx)); 480 } else { 481 ActionArgs.push_back(ConstantInt::get(Int32Type, 0)); 482 } 483 ActionArgs.push_back(Action->getHandlerBlockOrFunc()); 484 } 485 CallInst *Recover = 486 CallInst::Create(ActionIntrin, ActionArgs, "recover", NewLPadBB); 487 488 // Add an indirect branch listing possible successors of the catch handlers. 489 IndirectBrInst *Branch = IndirectBrInst::Create(Recover, 0, NewLPadBB); 490 for (ActionHandler *Action : Actions) { 491 if (auto *CatchAction = dyn_cast<CatchHandler>(Action)) { 492 for (auto *Target : CatchAction->getReturnTargets()) { 493 Branch->addDestination(Target); 494 } 495 } 496 } 497 } // End for each landingpad 498 499 // If nothing got outlined, there is no more processing to be done. 500 if (!HandlersOutlined) 501 return false; 502 503 // Replace any nested landing pad stubs with the correct action handler. 504 // This must be done before we remove unreachable blocks because it 505 // cleans up references to outlined blocks that will be deleted. 506 for (auto &LPadPair : NestedLPtoOriginalLP) 507 completeNestedLandingPad(&F, LPadPair.first, LPadPair.second, FrameVarInfo); 508 NestedLPtoOriginalLP.clear(); 509 510 F.addFnAttr("wineh-parent", F.getName()); 511 512 // Delete any blocks that were only used by handlers that were outlined above. 513 removeUnreachableBlocks(F); 514 515 BasicBlock *Entry = &F.getEntryBlock(); 516 IRBuilder<> Builder(F.getParent()->getContext()); 517 Builder.SetInsertPoint(Entry->getFirstInsertionPt()); 518 519 Function *FrameEscapeFn = 520 Intrinsic::getDeclaration(M, Intrinsic::frameescape); 521 Function *RecoverFrameFn = 522 Intrinsic::getDeclaration(M, Intrinsic::framerecover); 523 524 // Finally, replace all of the temporary allocas for frame variables used in 525 // the outlined handlers with calls to llvm.framerecover. 526 BasicBlock::iterator II = Entry->getFirstInsertionPt(); 527 Instruction *AllocaInsertPt = II; 528 SmallVector<Value *, 8> AllocasToEscape; 529 for (auto &VarInfoEntry : FrameVarInfo) { 530 Value *ParentVal = VarInfoEntry.first; 531 TinyPtrVector<AllocaInst *> &Allocas = VarInfoEntry.second; 532 533 // If the mapped value isn't already an alloca, we need to spill it if it 534 // is a computed value or copy it if it is an argument. 535 AllocaInst *ParentAlloca = dyn_cast<AllocaInst>(ParentVal); 536 if (!ParentAlloca) { 537 if (auto *Arg = dyn_cast<Argument>(ParentVal)) { 538 // Lower this argument to a copy and then demote that to the stack. 539 // We can't just use the argument location because the handler needs 540 // it to be in the frame allocation block. 541 // Use 'select i8 true, %arg, undef' to simulate a 'no-op' instruction. 542 Value *TrueValue = ConstantInt::getTrue(Context); 543 Value *UndefValue = UndefValue::get(Arg->getType()); 544 Instruction *SI = 545 SelectInst::Create(TrueValue, Arg, UndefValue, 546 Arg->getName() + ".tmp", AllocaInsertPt); 547 Arg->replaceAllUsesWith(SI); 548 // Reset the select operand, because it was clobbered by the RAUW above. 549 SI->setOperand(1, Arg); 550 ParentAlloca = DemoteRegToStack(*SI, true, SI); 551 } else if (auto *PN = dyn_cast<PHINode>(ParentVal)) { 552 ParentAlloca = DemotePHIToStack(PN, AllocaInsertPt); 553 } else { 554 Instruction *ParentInst = cast<Instruction>(ParentVal); 555 // FIXME: This is a work-around to temporarily handle the case where an 556 // instruction that is only used in handlers is not sunk. 557 // Without uses, DemoteRegToStack would just eliminate the value. 558 // This will fail if ParentInst is an invoke. 559 if (ParentInst->getNumUses() == 0) { 560 BasicBlock::iterator InsertPt = ParentInst; 561 ++InsertPt; 562 ParentAlloca = 563 new AllocaInst(ParentInst->getType(), nullptr, 564 ParentInst->getName() + ".reg2mem", 565 AllocaInsertPt); 566 new StoreInst(ParentInst, ParentAlloca, InsertPt); 567 } else { 568 ParentAlloca = DemoteRegToStack(*ParentInst, true, AllocaInsertPt); 569 } 570 } 571 } 572 573 // FIXME: We should try to sink unescaped allocas from the parent frame into 574 // the child frame. If the alloca is escaped, we have to use the lifetime 575 // markers to ensure that the alloca is only live within the child frame. 576 577 // Add this alloca to the list of things to escape. 578 AllocasToEscape.push_back(ParentAlloca); 579 580 // Next replace all outlined allocas that are mapped to it. 581 for (AllocaInst *TempAlloca : Allocas) { 582 if (TempAlloca == getCatchObjectSentinel()) 583 continue; // Skip catch parameter sentinels. 584 Function *HandlerFn = TempAlloca->getParent()->getParent(); 585 // FIXME: Sink this GEP into the blocks where it is used. 586 Builder.SetInsertPoint(TempAlloca); 587 Builder.SetCurrentDebugLocation(TempAlloca->getDebugLoc()); 588 Value *RecoverArgs[] = { 589 Builder.CreateBitCast(&F, Int8PtrType, ""), 590 &(HandlerFn->getArgumentList().back()), 591 llvm::ConstantInt::get(Int32Type, AllocasToEscape.size() - 1)}; 592 Value *RecoveredAlloca = Builder.CreateCall(RecoverFrameFn, RecoverArgs); 593 // Add a pointer bitcast if the alloca wasn't an i8. 594 if (RecoveredAlloca->getType() != TempAlloca->getType()) { 595 RecoveredAlloca->setName(Twine(TempAlloca->getName()) + ".i8"); 596 RecoveredAlloca = 597 Builder.CreateBitCast(RecoveredAlloca, TempAlloca->getType()); 598 } 599 TempAlloca->replaceAllUsesWith(RecoveredAlloca); 600 TempAlloca->removeFromParent(); 601 RecoveredAlloca->takeName(TempAlloca); 602 delete TempAlloca; 603 } 604 } // End for each FrameVarInfo entry. 605 606 // Insert 'call void (...)* @llvm.frameescape(...)' at the end of the entry 607 // block. 608 Builder.SetInsertPoint(&F.getEntryBlock().back()); 609 Builder.CreateCall(FrameEscapeFn, AllocasToEscape); 610 611 // Clean up the handler action maps we created for this function 612 DeleteContainerSeconds(CatchHandlerMap); 613 CatchHandlerMap.clear(); 614 DeleteContainerSeconds(CleanupHandlerMap); 615 CleanupHandlerMap.clear(); 616 617 return HandlersOutlined; 618 } 619 620 void WinEHPrepare::promoteLandingPadValues(LandingPadInst *LPad) { 621 // If the return values of the landing pad instruction are extracted and 622 // stored to memory, we want to promote the store locations to reg values. 623 SmallVector<AllocaInst *, 2> EHAllocas; 624 625 // The landingpad instruction returns an aggregate value. Typically, its 626 // value will be passed to a pair of extract value instructions and the 627 // results of those extracts are often passed to store instructions. 628 // In unoptimized code the stored value will often be loaded and then stored 629 // again. 630 for (auto *U : LPad->users()) { 631 ExtractValueInst *Extract = dyn_cast<ExtractValueInst>(U); 632 if (!Extract) 633 continue; 634 635 for (auto *EU : Extract->users()) { 636 if (auto *Store = dyn_cast<StoreInst>(EU)) { 637 auto *AV = cast<AllocaInst>(Store->getPointerOperand()); 638 EHAllocas.push_back(AV); 639 } 640 } 641 } 642 643 // We can't do this without a dominator tree. 644 assert(DT); 645 646 if (!EHAllocas.empty()) { 647 PromoteMemToReg(EHAllocas, *DT); 648 EHAllocas.clear(); 649 } 650 651 // After promotion, some extracts may be trivially dead. Remove them. 652 SmallVector<Value *, 4> Users(LPad->user_begin(), LPad->user_end()); 653 for (auto *U : Users) 654 RecursivelyDeleteTriviallyDeadInstructions(U); 655 } 656 657 void WinEHPrepare::completeNestedLandingPad(Function *ParentFn, 658 LandingPadInst *OutlinedLPad, 659 const LandingPadInst *OriginalLPad, 660 FrameVarInfoMap &FrameVarInfo) { 661 // Get the nested block and erase the unreachable instruction that was 662 // temporarily inserted as its terminator. 663 LLVMContext &Context = ParentFn->getContext(); 664 BasicBlock *OutlinedBB = OutlinedLPad->getParent(); 665 assert(isa<UnreachableInst>(OutlinedBB->getTerminator())); 666 OutlinedBB->getTerminator()->eraseFromParent(); 667 // That should leave OutlinedLPad as the last instruction in its block. 668 assert(&OutlinedBB->back() == OutlinedLPad); 669 670 // The original landing pad will have already had its action intrinsic 671 // built by the outlining loop. We need to clone that into the outlined 672 // location. It may also be necessary to add references to the exception 673 // variables to the outlined handler in which this landing pad is nested 674 // and remap return instructions in the nested handlers that should return 675 // to an address in the outlined handler. 676 Function *OutlinedHandlerFn = OutlinedBB->getParent(); 677 BasicBlock::const_iterator II = OriginalLPad; 678 ++II; 679 // The instruction after the landing pad should now be a call to eh.actions. 680 const Instruction *Recover = II; 681 assert(match(Recover, m_Intrinsic<Intrinsic::eh_actions>())); 682 IntrinsicInst *EHActions = cast<IntrinsicInst>(Recover->clone()); 683 684 // Remap the exception variables into the outlined function. 685 WinEHFrameVariableMaterializer Materializer(OutlinedHandlerFn, FrameVarInfo); 686 SmallVector<BlockAddress *, 4> ActionTargets; 687 SmallVector<ActionHandler *, 4> ActionList; 688 parseEHActions(EHActions, ActionList); 689 for (auto *Action : ActionList) { 690 auto *Catch = dyn_cast<CatchHandler>(Action); 691 if (!Catch) 692 continue; 693 // The dyn_cast to function here selects C++ catch handlers and skips 694 // SEH catch handlers. 695 auto *Handler = dyn_cast<Function>(Catch->getHandlerBlockOrFunc()); 696 if (!Handler) 697 continue; 698 // Visit all the return instructions, looking for places that return 699 // to a location within OutlinedHandlerFn. 700 for (BasicBlock &NestedHandlerBB : *Handler) { 701 auto *Ret = dyn_cast<ReturnInst>(NestedHandlerBB.getTerminator()); 702 if (!Ret) 703 continue; 704 705 // Handler functions must always return a block address. 706 BlockAddress *BA = cast<BlockAddress>(Ret->getReturnValue()); 707 // The original target will have been in the main parent function, 708 // but if it is the address of a block that has been outlined, it 709 // should be a block that was outlined into OutlinedHandlerFn. 710 assert(BA->getFunction() == ParentFn); 711 712 // Ignore targets that aren't part of OutlinedHandlerFn. 713 if (!LPadTargetBlocks.count(BA->getBasicBlock())) 714 continue; 715 716 // If the return value is the address ofF a block that we 717 // previously outlined into the parent handler function, replace 718 // the return instruction and add the mapped target to the list 719 // of possible return addresses. 720 BasicBlock *MappedBB = LPadTargetBlocks[BA->getBasicBlock()]; 721 assert(MappedBB->getParent() == OutlinedHandlerFn); 722 BlockAddress *NewBA = BlockAddress::get(OutlinedHandlerFn, MappedBB); 723 Ret->eraseFromParent(); 724 ReturnInst::Create(Context, NewBA, &NestedHandlerBB); 725 ActionTargets.push_back(NewBA); 726 } 727 } 728 DeleteContainerPointers(ActionList); 729 ActionList.clear(); 730 OutlinedBB->getInstList().push_back(EHActions); 731 732 // Insert an indirect branch into the outlined landing pad BB. 733 IndirectBrInst *IBr = IndirectBrInst::Create(EHActions, 0, OutlinedBB); 734 // Add the previously collected action targets. 735 for (auto *Target : ActionTargets) 736 IBr->addDestination(Target->getBasicBlock()); 737 } 738 739 // This function examines a block to determine whether the block ends with a 740 // conditional branch to a catch handler based on a selector comparison. 741 // This function is used both by the WinEHPrepare::findSelectorComparison() and 742 // WinEHCleanupDirector::handleTypeIdFor(). 743 static bool isSelectorDispatch(BasicBlock *BB, BasicBlock *&CatchHandler, 744 Constant *&Selector, BasicBlock *&NextBB) { 745 ICmpInst::Predicate Pred; 746 BasicBlock *TBB, *FBB; 747 Value *LHS, *RHS; 748 749 if (!match(BB->getTerminator(), 750 m_Br(m_ICmp(Pred, m_Value(LHS), m_Value(RHS)), TBB, FBB))) 751 return false; 752 753 if (!match(LHS, 754 m_Intrinsic<Intrinsic::eh_typeid_for>(m_Constant(Selector))) && 755 !match(RHS, m_Intrinsic<Intrinsic::eh_typeid_for>(m_Constant(Selector)))) 756 return false; 757 758 if (Pred == CmpInst::ICMP_EQ) { 759 CatchHandler = TBB; 760 NextBB = FBB; 761 return true; 762 } 763 764 if (Pred == CmpInst::ICMP_NE) { 765 CatchHandler = FBB; 766 NextBB = TBB; 767 return true; 768 } 769 770 return false; 771 } 772 773 static bool isCatchBlock(BasicBlock *BB) { 774 for (BasicBlock::iterator II = BB->getFirstNonPHIOrDbg(), IE = BB->end(); 775 II != IE; ++II) { 776 if (match(cast<Value>(II), m_Intrinsic<Intrinsic::eh_begincatch>())) 777 return true; 778 } 779 return false; 780 } 781 782 static BasicBlock *createStubLandingPad(Function *Handler, 783 Value *PersonalityFn) { 784 // FIXME: Finish this! 785 LLVMContext &Context = Handler->getContext(); 786 BasicBlock *StubBB = BasicBlock::Create(Context, "stub"); 787 Handler->getBasicBlockList().push_back(StubBB); 788 IRBuilder<> Builder(StubBB); 789 LandingPadInst *LPad = Builder.CreateLandingPad( 790 llvm::StructType::get(Type::getInt8PtrTy(Context), 791 Type::getInt32Ty(Context), nullptr), 792 PersonalityFn, 0); 793 LPad->setCleanup(true); 794 Builder.CreateUnreachable(); 795 return StubBB; 796 } 797 798 // Cycles through the blocks in an outlined handler function looking for an 799 // invoke instruction and inserts an invoke of llvm.donothing with an empty 800 // landing pad if none is found. The code that generates the .xdata tables for 801 // the handler needs at least one landing pad to identify the parent function's 802 // personality. 803 void WinEHPrepare::addStubInvokeToHandlerIfNeeded(Function *Handler, 804 Value *PersonalityFn) { 805 ReturnInst *Ret = nullptr; 806 for (BasicBlock &BB : *Handler) { 807 TerminatorInst *Terminator = BB.getTerminator(); 808 // If we find an invoke, there is nothing to be done. 809 auto *II = dyn_cast<InvokeInst>(Terminator); 810 if (II) 811 return; 812 // If we've already recorded a return instruction, keep looking for invokes. 813 if (Ret) 814 continue; 815 // If we haven't recorded a return instruction yet, try this terminator. 816 Ret = dyn_cast<ReturnInst>(Terminator); 817 } 818 819 // If we got this far, the handler contains no invokes. We should have seen 820 // at least one return. We'll insert an invoke of llvm.donothing ahead of 821 // that return. 822 assert(Ret); 823 BasicBlock *OldRetBB = Ret->getParent(); 824 BasicBlock *NewRetBB = SplitBlock(OldRetBB, Ret); 825 // SplitBlock adds an unconditional branch instruction at the end of the 826 // parent block. We want to replace that with an invoke call, so we can 827 // erase it now. 828 OldRetBB->getTerminator()->eraseFromParent(); 829 BasicBlock *StubLandingPad = createStubLandingPad(Handler, PersonalityFn); 830 Function *F = 831 Intrinsic::getDeclaration(Handler->getParent(), Intrinsic::donothing); 832 InvokeInst::Create(F, NewRetBB, StubLandingPad, None, "", OldRetBB); 833 } 834 835 bool WinEHPrepare::outlineHandler(ActionHandler *Action, Function *SrcFn, 836 LandingPadInst *LPad, BasicBlock *StartBB, 837 FrameVarInfoMap &VarInfo) { 838 Module *M = SrcFn->getParent(); 839 LLVMContext &Context = M->getContext(); 840 841 // Create a new function to receive the handler contents. 842 Type *Int8PtrType = Type::getInt8PtrTy(Context); 843 std::vector<Type *> ArgTys; 844 ArgTys.push_back(Int8PtrType); 845 ArgTys.push_back(Int8PtrType); 846 Function *Handler; 847 if (Action->getType() == Catch) { 848 FunctionType *FnType = FunctionType::get(Int8PtrType, ArgTys, false); 849 Handler = Function::Create(FnType, GlobalVariable::InternalLinkage, 850 SrcFn->getName() + ".catch", M); 851 } else { 852 FunctionType *FnType = 853 FunctionType::get(Type::getVoidTy(Context), ArgTys, false); 854 Handler = Function::Create(FnType, GlobalVariable::InternalLinkage, 855 SrcFn->getName() + ".cleanup", M); 856 } 857 858 Handler->addFnAttr("wineh-parent", SrcFn->getName()); 859 860 // Generate a standard prolog to setup the frame recovery structure. 861 IRBuilder<> Builder(Context); 862 BasicBlock *Entry = BasicBlock::Create(Context, "entry"); 863 Handler->getBasicBlockList().push_front(Entry); 864 Builder.SetInsertPoint(Entry); 865 Builder.SetCurrentDebugLocation(LPad->getDebugLoc()); 866 867 std::unique_ptr<WinEHCloningDirectorBase> Director; 868 869 ValueToValueMapTy VMap; 870 871 LandingPadMap &LPadMap = LPadMaps[LPad]; 872 if (!LPadMap.isInitialized()) 873 LPadMap.mapLandingPad(LPad); 874 if (auto *CatchAction = dyn_cast<CatchHandler>(Action)) { 875 Constant *Sel = CatchAction->getSelector(); 876 Director.reset(new WinEHCatchDirector(Handler, Sel, VarInfo, LPadMap, 877 NestedLPtoOriginalLP)); 878 LPadMap.remapEHValues(VMap, UndefValue::get(Int8PtrType), 879 ConstantInt::get(Type::getInt32Ty(Context), 1)); 880 } else { 881 Director.reset(new WinEHCleanupDirector(Handler, VarInfo, LPadMap)); 882 LPadMap.remapEHValues(VMap, UndefValue::get(Int8PtrType), 883 UndefValue::get(Type::getInt32Ty(Context))); 884 } 885 886 SmallVector<ReturnInst *, 8> Returns; 887 ClonedCodeInfo OutlinedFunctionInfo; 888 889 // If the start block contains PHI nodes, we need to map them. 890 BasicBlock::iterator II = StartBB->begin(); 891 while (auto *PN = dyn_cast<PHINode>(II)) { 892 bool Mapped = false; 893 // Look for PHI values that we have already mapped (such as the selector). 894 for (Value *Val : PN->incoming_values()) { 895 if (VMap.count(Val)) { 896 VMap[PN] = VMap[Val]; 897 Mapped = true; 898 } 899 } 900 // If we didn't find a match for this value, map it as an undef. 901 if (!Mapped) { 902 VMap[PN] = UndefValue::get(PN->getType()); 903 } 904 ++II; 905 } 906 907 // The landing pad value may be used by PHI nodes. It will ultimately be 908 // eliminated, but we need it in the map for intermediate handling. 909 VMap[LPad] = UndefValue::get(LPad->getType()); 910 911 // Skip over PHIs and, if applicable, landingpad instructions. 912 II = StartBB->getFirstInsertionPt(); 913 914 CloneAndPruneIntoFromInst(Handler, SrcFn, II, VMap, 915 /*ModuleLevelChanges=*/false, Returns, "", 916 &OutlinedFunctionInfo, Director.get()); 917 918 // Move all the instructions in the first cloned block into our entry block. 919 BasicBlock *FirstClonedBB = std::next(Function::iterator(Entry)); 920 Entry->getInstList().splice(Entry->end(), FirstClonedBB->getInstList()); 921 FirstClonedBB->eraseFromParent(); 922 923 // Make sure we can identify the handler's personality later. 924 addStubInvokeToHandlerIfNeeded(Handler, LPad->getPersonalityFn()); 925 926 if (auto *CatchAction = dyn_cast<CatchHandler>(Action)) { 927 WinEHCatchDirector *CatchDirector = 928 reinterpret_cast<WinEHCatchDirector *>(Director.get()); 929 CatchAction->setExceptionVar(CatchDirector->getExceptionVar()); 930 CatchAction->setReturnTargets(CatchDirector->getReturnTargets()); 931 932 // Look for blocks that are not part of the landing pad that we just 933 // outlined but terminate with a call to llvm.eh.endcatch and a 934 // branch to a block that is in the handler we just outlined. 935 // These blocks will be part of a nested landing pad that intends to 936 // return to an address in this handler. This case is best handled 937 // after both landing pads have been outlined, so for now we'll just 938 // save the association of the blocks in LPadTargetBlocks. The 939 // return instructions which are created from these branches will be 940 // replaced after all landing pads have been outlined. 941 for (const auto MapEntry : VMap) { 942 // VMap maps all values and blocks that were just cloned, but dead 943 // blocks which were pruned will map to nullptr. 944 if (!isa<BasicBlock>(MapEntry.first) || MapEntry.second == nullptr) 945 continue; 946 const BasicBlock *MappedBB = cast<BasicBlock>(MapEntry.first); 947 for (auto *Pred : predecessors(const_cast<BasicBlock *>(MappedBB))) { 948 auto *Branch = dyn_cast<BranchInst>(Pred->getTerminator()); 949 if (!Branch || !Branch->isUnconditional() || Pred->size() <= 1) 950 continue; 951 BasicBlock::iterator II = const_cast<BranchInst *>(Branch); 952 --II; 953 if (match(cast<Value>(II), m_Intrinsic<Intrinsic::eh_endcatch>())) { 954 // This would indicate that a nested landing pad wants to return 955 // to a block that is outlined into two different handlers. 956 assert(!LPadTargetBlocks.count(MappedBB)); 957 LPadTargetBlocks[MappedBB] = cast<BasicBlock>(MapEntry.second); 958 } 959 } 960 } 961 } // End if (CatchAction) 962 963 Action->setHandlerBlockOrFunc(Handler); 964 965 return true; 966 } 967 968 /// This BB must end in a selector dispatch. All we need to do is pass the 969 /// handler block to llvm.eh.actions and list it as a possible indirectbr 970 /// target. 971 void WinEHPrepare::processSEHCatchHandler(CatchHandler *CatchAction, 972 BasicBlock *StartBB) { 973 BasicBlock *HandlerBB; 974 BasicBlock *NextBB; 975 Constant *Selector; 976 bool Res = isSelectorDispatch(StartBB, HandlerBB, Selector, NextBB); 977 if (Res) { 978 // If this was EH dispatch, this must be a conditional branch to the handler 979 // block. 980 // FIXME: Handle instructions in the dispatch block. Currently we drop them, 981 // leading to crashes if some optimization hoists stuff here. 982 assert(CatchAction->getSelector() && HandlerBB && 983 "expected catch EH dispatch"); 984 } else { 985 // This must be a catch-all. Split the block after the landingpad. 986 assert(CatchAction->getSelector()->isNullValue() && "expected catch-all"); 987 HandlerBB = 988 StartBB->splitBasicBlock(StartBB->getFirstInsertionPt(), "catch.all"); 989 } 990 CatchAction->setHandlerBlockOrFunc(BlockAddress::get(HandlerBB)); 991 TinyPtrVector<BasicBlock *> Targets(HandlerBB); 992 CatchAction->setReturnTargets(Targets); 993 } 994 995 void LandingPadMap::mapLandingPad(const LandingPadInst *LPad) { 996 // Each instance of this class should only ever be used to map a single 997 // landing pad. 998 assert(OriginLPad == nullptr || OriginLPad == LPad); 999 1000 // If the landing pad has already been mapped, there's nothing more to do. 1001 if (OriginLPad == LPad) 1002 return; 1003 1004 OriginLPad = LPad; 1005 1006 // The landingpad instruction returns an aggregate value. Typically, its 1007 // value will be passed to a pair of extract value instructions and the 1008 // results of those extracts will have been promoted to reg values before 1009 // this routine is called. 1010 for (auto *U : LPad->users()) { 1011 const ExtractValueInst *Extract = dyn_cast<ExtractValueInst>(U); 1012 if (!Extract) 1013 continue; 1014 assert(Extract->getNumIndices() == 1 && 1015 "Unexpected operation: extracting both landing pad values"); 1016 unsigned int Idx = *(Extract->idx_begin()); 1017 assert((Idx == 0 || Idx == 1) && 1018 "Unexpected operation: extracting an unknown landing pad element"); 1019 if (Idx == 0) { 1020 ExtractedEHPtrs.push_back(Extract); 1021 } else if (Idx == 1) { 1022 ExtractedSelectors.push_back(Extract); 1023 } 1024 } 1025 } 1026 1027 bool LandingPadMap::isOriginLandingPadBlock(const BasicBlock *BB) const { 1028 return BB->getLandingPadInst() == OriginLPad; 1029 } 1030 1031 bool LandingPadMap::isLandingPadSpecificInst(const Instruction *Inst) const { 1032 if (Inst == OriginLPad) 1033 return true; 1034 for (auto *Extract : ExtractedEHPtrs) { 1035 if (Inst == Extract) 1036 return true; 1037 } 1038 for (auto *Extract : ExtractedSelectors) { 1039 if (Inst == Extract) 1040 return true; 1041 } 1042 return false; 1043 } 1044 1045 void LandingPadMap::remapEHValues(ValueToValueMapTy &VMap, Value *EHPtrValue, 1046 Value *SelectorValue) const { 1047 // Remap all landing pad extract instructions to the specified values. 1048 for (auto *Extract : ExtractedEHPtrs) 1049 VMap[Extract] = EHPtrValue; 1050 for (auto *Extract : ExtractedSelectors) 1051 VMap[Extract] = SelectorValue; 1052 } 1053 1054 CloningDirector::CloningAction WinEHCloningDirectorBase::handleInstruction( 1055 ValueToValueMapTy &VMap, const Instruction *Inst, BasicBlock *NewBB) { 1056 // If this is one of the boilerplate landing pad instructions, skip it. 1057 // The instruction will have already been remapped in VMap. 1058 if (LPadMap.isLandingPadSpecificInst(Inst)) 1059 return CloningDirector::SkipInstruction; 1060 1061 // Nested landing pads will be cloned as stubs, with just the 1062 // landingpad instruction and an unreachable instruction. When 1063 // all landingpads have been outlined, we'll replace this with the 1064 // llvm.eh.actions call and indirect branch created when the 1065 // landing pad was outlined. 1066 if (auto *LPad = dyn_cast<LandingPadInst>(Inst)) { 1067 return handleLandingPad(VMap, LPad, NewBB); 1068 } 1069 1070 if (auto *Invoke = dyn_cast<InvokeInst>(Inst)) 1071 return handleInvoke(VMap, Invoke, NewBB); 1072 1073 if (auto *Resume = dyn_cast<ResumeInst>(Inst)) 1074 return handleResume(VMap, Resume, NewBB); 1075 1076 if (auto *Cmp = dyn_cast<CmpInst>(Inst)) 1077 return handleCompare(VMap, Cmp, NewBB); 1078 1079 if (match(Inst, m_Intrinsic<Intrinsic::eh_begincatch>())) 1080 return handleBeginCatch(VMap, Inst, NewBB); 1081 if (match(Inst, m_Intrinsic<Intrinsic::eh_endcatch>())) 1082 return handleEndCatch(VMap, Inst, NewBB); 1083 if (match(Inst, m_Intrinsic<Intrinsic::eh_typeid_for>())) 1084 return handleTypeIdFor(VMap, Inst, NewBB); 1085 1086 // Continue with the default cloning behavior. 1087 return CloningDirector::CloneInstruction; 1088 } 1089 1090 CloningDirector::CloningAction WinEHCatchDirector::handleLandingPad( 1091 ValueToValueMapTy &VMap, const LandingPadInst *LPad, BasicBlock *NewBB) { 1092 Instruction *NewInst = LPad->clone(); 1093 if (LPad->hasName()) 1094 NewInst->setName(LPad->getName()); 1095 // Save this correlation for later processing. 1096 NestedLPtoOriginalLP[cast<LandingPadInst>(NewInst)] = LPad; 1097 VMap[LPad] = NewInst; 1098 BasicBlock::InstListType &InstList = NewBB->getInstList(); 1099 InstList.push_back(NewInst); 1100 InstList.push_back(new UnreachableInst(NewBB->getContext())); 1101 return CloningDirector::StopCloningBB; 1102 } 1103 1104 CloningDirector::CloningAction WinEHCatchDirector::handleBeginCatch( 1105 ValueToValueMapTy &VMap, const Instruction *Inst, BasicBlock *NewBB) { 1106 // The argument to the call is some form of the first element of the 1107 // landingpad aggregate value, but that doesn't matter. It isn't used 1108 // here. 1109 // The second argument is an outparameter where the exception object will be 1110 // stored. Typically the exception object is a scalar, but it can be an 1111 // aggregate when catching by value. 1112 // FIXME: Leave something behind to indicate where the exception object lives 1113 // for this handler. Should it be part of llvm.eh.actions? 1114 assert(ExceptionObjectVar == nullptr && "Multiple calls to " 1115 "llvm.eh.begincatch found while " 1116 "outlining catch handler."); 1117 ExceptionObjectVar = Inst->getOperand(1)->stripPointerCasts(); 1118 if (isa<ConstantPointerNull>(ExceptionObjectVar)) 1119 return CloningDirector::SkipInstruction; 1120 assert(cast<AllocaInst>(ExceptionObjectVar)->isStaticAlloca() && 1121 "catch parameter is not static alloca"); 1122 Materializer.escapeCatchObject(ExceptionObjectVar); 1123 return CloningDirector::SkipInstruction; 1124 } 1125 1126 CloningDirector::CloningAction 1127 WinEHCatchDirector::handleEndCatch(ValueToValueMapTy &VMap, 1128 const Instruction *Inst, BasicBlock *NewBB) { 1129 auto *IntrinCall = dyn_cast<IntrinsicInst>(Inst); 1130 // It might be interesting to track whether or not we are inside a catch 1131 // function, but that might make the algorithm more brittle than it needs 1132 // to be. 1133 1134 // The end catch call can occur in one of two places: either in a 1135 // landingpad block that is part of the catch handlers exception mechanism, 1136 // or at the end of the catch block. However, a catch-all handler may call 1137 // end catch from the original landing pad. If the call occurs in a nested 1138 // landing pad block, we must skip it and continue so that the landing pad 1139 // gets cloned. 1140 auto *ParentBB = IntrinCall->getParent(); 1141 if (ParentBB->isLandingPad() && !LPadMap.isOriginLandingPadBlock(ParentBB)) 1142 return CloningDirector::SkipInstruction; 1143 1144 // If an end catch occurs anywhere else we want to terminate the handler 1145 // with a return to the code that follows the endcatch call. If the 1146 // next instruction is not an unconditional branch, we need to split the 1147 // block to provide a clear target for the return instruction. 1148 BasicBlock *ContinueBB; 1149 auto Next = std::next(BasicBlock::const_iterator(IntrinCall)); 1150 const BranchInst *Branch = dyn_cast<BranchInst>(Next); 1151 if (!Branch || !Branch->isUnconditional()) { 1152 // We're interrupting the cloning process at this location, so the 1153 // const_cast we're doing here will not cause a problem. 1154 ContinueBB = SplitBlock(const_cast<BasicBlock *>(ParentBB), 1155 const_cast<Instruction *>(cast<Instruction>(Next))); 1156 } else { 1157 ContinueBB = Branch->getSuccessor(0); 1158 } 1159 1160 ReturnInst::Create(NewBB->getContext(), BlockAddress::get(ContinueBB), NewBB); 1161 ReturnTargets.push_back(ContinueBB); 1162 1163 // We just added a terminator to the cloned block. 1164 // Tell the caller to stop processing the current basic block so that 1165 // the branch instruction will be skipped. 1166 return CloningDirector::StopCloningBB; 1167 } 1168 1169 CloningDirector::CloningAction WinEHCatchDirector::handleTypeIdFor( 1170 ValueToValueMapTy &VMap, const Instruction *Inst, BasicBlock *NewBB) { 1171 auto *IntrinCall = dyn_cast<IntrinsicInst>(Inst); 1172 Value *Selector = IntrinCall->getArgOperand(0)->stripPointerCasts(); 1173 // This causes a replacement that will collapse the landing pad CFG based 1174 // on the filter function we intend to match. 1175 if (Selector == CurrentSelector) 1176 VMap[Inst] = ConstantInt::get(SelectorIDType, 1); 1177 else 1178 VMap[Inst] = ConstantInt::get(SelectorIDType, 0); 1179 // Tell the caller not to clone this instruction. 1180 return CloningDirector::SkipInstruction; 1181 } 1182 1183 CloningDirector::CloningAction 1184 WinEHCatchDirector::handleInvoke(ValueToValueMapTy &VMap, 1185 const InvokeInst *Invoke, BasicBlock *NewBB) { 1186 return CloningDirector::CloneInstruction; 1187 } 1188 1189 CloningDirector::CloningAction 1190 WinEHCatchDirector::handleResume(ValueToValueMapTy &VMap, 1191 const ResumeInst *Resume, BasicBlock *NewBB) { 1192 // Resume instructions shouldn't be reachable from catch handlers. 1193 // We still need to handle it, but it will be pruned. 1194 BasicBlock::InstListType &InstList = NewBB->getInstList(); 1195 InstList.push_back(new UnreachableInst(NewBB->getContext())); 1196 return CloningDirector::StopCloningBB; 1197 } 1198 1199 CloningDirector::CloningAction 1200 WinEHCatchDirector::handleCompare(ValueToValueMapTy &VMap, 1201 const CmpInst *Compare, BasicBlock *NewBB) { 1202 const IntrinsicInst *IntrinCall = nullptr; 1203 if (match(Compare->getOperand(0), m_Intrinsic<Intrinsic::eh_typeid_for>())) { 1204 IntrinCall = dyn_cast<IntrinsicInst>(Compare->getOperand(0)); 1205 } else if (match(Compare->getOperand(1), m_Intrinsic<Intrinsic::eh_typeid_for>())) { 1206 IntrinCall = dyn_cast<IntrinsicInst>(Compare->getOperand(1)); 1207 } 1208 if (IntrinCall) { 1209 Value *Selector = IntrinCall->getArgOperand(0)->stripPointerCasts(); 1210 // This causes a replacement that will collapse the landing pad CFG based 1211 // on the filter function we intend to match. 1212 if (Selector == CurrentSelector->stripPointerCasts()) { 1213 VMap[Compare] = ConstantInt::get(SelectorIDType, 1); 1214 } 1215 else { 1216 VMap[Compare] = ConstantInt::get(SelectorIDType, 0); 1217 } 1218 return CloningDirector::SkipInstruction; 1219 } 1220 return CloningDirector::CloneInstruction; 1221 } 1222 1223 CloningDirector::CloningAction WinEHCleanupDirector::handleLandingPad( 1224 ValueToValueMapTy &VMap, const LandingPadInst *LPad, BasicBlock *NewBB) { 1225 // The MS runtime will terminate the process if an exception occurs in a 1226 // cleanup handler, so we shouldn't encounter landing pads in the actual 1227 // cleanup code, but they may appear in catch blocks. Depending on where 1228 // we started cloning we may see one, but it will get dropped during dead 1229 // block pruning. 1230 Instruction *NewInst = new UnreachableInst(NewBB->getContext()); 1231 VMap[LPad] = NewInst; 1232 BasicBlock::InstListType &InstList = NewBB->getInstList(); 1233 InstList.push_back(NewInst); 1234 return CloningDirector::StopCloningBB; 1235 } 1236 1237 CloningDirector::CloningAction WinEHCleanupDirector::handleBeginCatch( 1238 ValueToValueMapTy &VMap, const Instruction *Inst, BasicBlock *NewBB) { 1239 // Cleanup code may flow into catch blocks or the catch block may be part 1240 // of a branch that will be optimized away. We'll insert a return 1241 // instruction now, but it may be pruned before the cloning process is 1242 // complete. 1243 ReturnInst::Create(NewBB->getContext(), nullptr, NewBB); 1244 return CloningDirector::StopCloningBB; 1245 } 1246 1247 CloningDirector::CloningAction WinEHCleanupDirector::handleEndCatch( 1248 ValueToValueMapTy &VMap, const Instruction *Inst, BasicBlock *NewBB) { 1249 // Cleanup handlers nested within catch handlers may begin with a call to 1250 // eh.endcatch. We can just ignore that instruction. 1251 return CloningDirector::SkipInstruction; 1252 } 1253 1254 CloningDirector::CloningAction WinEHCleanupDirector::handleTypeIdFor( 1255 ValueToValueMapTy &VMap, const Instruction *Inst, BasicBlock *NewBB) { 1256 // If we encounter a selector comparison while cloning a cleanup handler, 1257 // we want to stop cloning immediately. Anything after the dispatch 1258 // will be outlined into a different handler. 1259 BasicBlock *CatchHandler; 1260 Constant *Selector; 1261 BasicBlock *NextBB; 1262 if (isSelectorDispatch(const_cast<BasicBlock *>(Inst->getParent()), 1263 CatchHandler, Selector, NextBB)) { 1264 ReturnInst::Create(NewBB->getContext(), nullptr, NewBB); 1265 return CloningDirector::StopCloningBB; 1266 } 1267 // If eg.typeid.for is called for any other reason, it can be ignored. 1268 VMap[Inst] = ConstantInt::get(SelectorIDType, 0); 1269 return CloningDirector::SkipInstruction; 1270 } 1271 1272 CloningDirector::CloningAction WinEHCleanupDirector::handleInvoke( 1273 ValueToValueMapTy &VMap, const InvokeInst *Invoke, BasicBlock *NewBB) { 1274 // All invokes in cleanup handlers can be replaced with calls. 1275 SmallVector<Value *, 16> CallArgs(Invoke->op_begin(), Invoke->op_end() - 3); 1276 // Insert a normal call instruction... 1277 CallInst *NewCall = 1278 CallInst::Create(const_cast<Value *>(Invoke->getCalledValue()), CallArgs, 1279 Invoke->getName(), NewBB); 1280 NewCall->setCallingConv(Invoke->getCallingConv()); 1281 NewCall->setAttributes(Invoke->getAttributes()); 1282 NewCall->setDebugLoc(Invoke->getDebugLoc()); 1283 VMap[Invoke] = NewCall; 1284 1285 // Remap the operands. 1286 llvm::RemapInstruction(NewCall, VMap, RF_None, nullptr, &Materializer); 1287 1288 // Insert an unconditional branch to the normal destination. 1289 BranchInst::Create(Invoke->getNormalDest(), NewBB); 1290 1291 // The unwind destination won't be cloned into the new function, so 1292 // we don't need to clean up its phi nodes. 1293 1294 // We just added a terminator to the cloned block. 1295 // Tell the caller to stop processing the current basic block. 1296 return CloningDirector::CloneSuccessors; 1297 } 1298 1299 CloningDirector::CloningAction WinEHCleanupDirector::handleResume( 1300 ValueToValueMapTy &VMap, const ResumeInst *Resume, BasicBlock *NewBB) { 1301 ReturnInst::Create(NewBB->getContext(), nullptr, NewBB); 1302 1303 // We just added a terminator to the cloned block. 1304 // Tell the caller to stop processing the current basic block so that 1305 // the branch instruction will be skipped. 1306 return CloningDirector::StopCloningBB; 1307 } 1308 1309 CloningDirector::CloningAction 1310 WinEHCleanupDirector::handleCompare(ValueToValueMapTy &VMap, 1311 const CmpInst *Compare, BasicBlock *NewBB) { 1312 if (match(Compare->getOperand(0), m_Intrinsic<Intrinsic::eh_typeid_for>()) || 1313 match(Compare->getOperand(1), m_Intrinsic<Intrinsic::eh_typeid_for>())) { 1314 VMap[Compare] = ConstantInt::get(SelectorIDType, 1); 1315 return CloningDirector::SkipInstruction; 1316 } 1317 return CloningDirector::CloneInstruction; 1318 1319 } 1320 1321 WinEHFrameVariableMaterializer::WinEHFrameVariableMaterializer( 1322 Function *OutlinedFn, FrameVarInfoMap &FrameVarInfo) 1323 : FrameVarInfo(FrameVarInfo), Builder(OutlinedFn->getContext()) { 1324 BasicBlock *EntryBB = &OutlinedFn->getEntryBlock(); 1325 Builder.SetInsertPoint(EntryBB, EntryBB->getFirstInsertionPt()); 1326 } 1327 1328 Value *WinEHFrameVariableMaterializer::materializeValueFor(Value *V) { 1329 // If we're asked to materialize a value that is an instruction, we 1330 // temporarily create an alloca in the outlined function and add this 1331 // to the FrameVarInfo map. When all the outlining is complete, we'll 1332 // collect these into a structure, spilling non-alloca values in the 1333 // parent frame as necessary, and replace these temporary allocas with 1334 // GEPs referencing the frame allocation block. 1335 1336 // If the value is an alloca, the mapping is direct. 1337 if (auto *AV = dyn_cast<AllocaInst>(V)) { 1338 AllocaInst *NewAlloca = dyn_cast<AllocaInst>(AV->clone()); 1339 Builder.Insert(NewAlloca, AV->getName()); 1340 FrameVarInfo[AV].push_back(NewAlloca); 1341 return NewAlloca; 1342 } 1343 1344 // For other types of instructions or arguments, we need an alloca based on 1345 // the value's type and a load of the alloca. The alloca will be replaced 1346 // by a GEP, but the load will stay. In the parent function, the value will 1347 // be spilled to a location in the frame allocation block. 1348 if (isa<Instruction>(V) || isa<Argument>(V)) { 1349 AllocaInst *NewAlloca = 1350 Builder.CreateAlloca(V->getType(), nullptr, "eh.temp.alloca"); 1351 FrameVarInfo[V].push_back(NewAlloca); 1352 LoadInst *NewLoad = Builder.CreateLoad(NewAlloca, V->getName() + ".reload"); 1353 return NewLoad; 1354 } 1355 1356 // Don't materialize other values. 1357 return nullptr; 1358 } 1359 1360 void WinEHFrameVariableMaterializer::escapeCatchObject(Value *V) { 1361 // Catch parameter objects have to live in the parent frame. When we see a use 1362 // of a catch parameter, add a sentinel to the multimap to indicate that it's 1363 // used from another handler. This will prevent us from trying to sink the 1364 // alloca into the handler and ensure that the catch parameter is present in 1365 // the call to llvm.frameescape. 1366 FrameVarInfo[V].push_back(getCatchObjectSentinel()); 1367 } 1368 1369 // This function maps the catch and cleanup handlers that are reachable from the 1370 // specified landing pad. The landing pad sequence will have this basic shape: 1371 // 1372 // <cleanup handler> 1373 // <selector comparison> 1374 // <catch handler> 1375 // <cleanup handler> 1376 // <selector comparison> 1377 // <catch handler> 1378 // <cleanup handler> 1379 // ... 1380 // 1381 // Any of the cleanup slots may be absent. The cleanup slots may be occupied by 1382 // any arbitrary control flow, but all paths through the cleanup code must 1383 // eventually reach the next selector comparison and no path can skip to a 1384 // different selector comparisons, though some paths may terminate abnormally. 1385 // Therefore, we will use a depth first search from the start of any given 1386 // cleanup block and stop searching when we find the next selector comparison. 1387 // 1388 // If the landingpad instruction does not have a catch clause, we will assume 1389 // that any instructions other than selector comparisons and catch handlers can 1390 // be ignored. In practice, these will only be the boilerplate instructions. 1391 // 1392 // The catch handlers may also have any control structure, but we are only 1393 // interested in the start of the catch handlers, so we don't need to actually 1394 // follow the flow of the catch handlers. The start of the catch handlers can 1395 // be located from the compare instructions, but they can be skipped in the 1396 // flow by following the contrary branch. 1397 void WinEHPrepare::mapLandingPadBlocks(LandingPadInst *LPad, 1398 LandingPadActions &Actions) { 1399 unsigned int NumClauses = LPad->getNumClauses(); 1400 unsigned int HandlersFound = 0; 1401 BasicBlock *BB = LPad->getParent(); 1402 1403 DEBUG(dbgs() << "Mapping landing pad: " << BB->getName() << "\n"); 1404 1405 if (NumClauses == 0) { 1406 findCleanupHandlers(Actions, BB, nullptr); 1407 return; 1408 } 1409 1410 VisitedBlockSet VisitedBlocks; 1411 1412 while (HandlersFound != NumClauses) { 1413 BasicBlock *NextBB = nullptr; 1414 1415 // See if the clause we're looking for is a catch-all. 1416 // If so, the catch begins immediately. 1417 Constant *ExpectedSelector = LPad->getClause(HandlersFound)->stripPointerCasts(); 1418 if (isa<ConstantPointerNull>(ExpectedSelector)) { 1419 // The catch all must occur last. 1420 assert(HandlersFound == NumClauses - 1); 1421 1422 // There can be additional selector dispatches in the call chain that we 1423 // need to ignore. 1424 BasicBlock *CatchBlock = nullptr; 1425 Constant *Selector; 1426 while (BB && isSelectorDispatch(BB, CatchBlock, Selector, NextBB)) { 1427 DEBUG(dbgs() << " Found extra catch dispatch in block " 1428 << CatchBlock->getName() << "\n"); 1429 BB = NextBB; 1430 } 1431 1432 // For C++ EH, check if there is any interesting cleanup code before we 1433 // begin the catch. This is important because cleanups cannot rethrow 1434 // exceptions but code called from catches can. For SEH, it isn't 1435 // important if some finally code before a catch-all is executed out of 1436 // line or after recovering from the exception. 1437 if (Personality == EHPersonality::MSVC_CXX) 1438 findCleanupHandlers(Actions, BB, BB); 1439 1440 // Add the catch handler to the action list. 1441 CatchHandler *Action = nullptr; 1442 if (CatchHandlerMap.count(BB) && CatchHandlerMap[BB] != nullptr) { 1443 // If the CatchHandlerMap already has an entry for this BB, re-use it. 1444 Action = CatchHandlerMap[BB]; 1445 assert(Action->getSelector() == ExpectedSelector); 1446 } else { 1447 // Since this is a catch-all handler, the selector won't actually appear 1448 // in the code anywhere. ExpectedSelector here is the constant null ptr 1449 // that we got from the landing pad instruction. 1450 Action = new CatchHandler(BB, ExpectedSelector, nullptr); 1451 CatchHandlerMap[BB] = Action; 1452 } 1453 Actions.insertCatchHandler(Action); 1454 DEBUG(dbgs() << " Catch all handler at block " << BB->getName() << "\n"); 1455 ++HandlersFound; 1456 1457 // Once we reach a catch-all, don't expect to hit a resume instruction. 1458 BB = nullptr; 1459 break; 1460 } 1461 1462 CatchHandler *CatchAction = findCatchHandler(BB, NextBB, VisitedBlocks); 1463 assert(CatchAction); 1464 1465 // See if there is any interesting code executed before the dispatch. 1466 findCleanupHandlers(Actions, BB, CatchAction->getStartBlock()); 1467 1468 // When the source program contains multiple nested try blocks the catch 1469 // handlers can get strung together in such a way that we can encounter 1470 // a dispatch for a selector that we've already had a handler for. 1471 if (CatchAction->getSelector()->stripPointerCasts() == ExpectedSelector) { 1472 ++HandlersFound; 1473 1474 // Add the catch handler to the action list. 1475 DEBUG(dbgs() << " Found catch dispatch in block " 1476 << CatchAction->getStartBlock()->getName() << "\n"); 1477 Actions.insertCatchHandler(CatchAction); 1478 } else { 1479 // Under some circumstances optimized IR will flow unconditionally into a 1480 // handler block without checking the selector. This can only happen if 1481 // the landing pad has a catch-all handler and the handler for the 1482 // preceeding catch clause is identical to the catch-call handler 1483 // (typically an empty catch). In this case, the handler must be shared 1484 // by all remaining clauses. 1485 if (isa<ConstantPointerNull>( 1486 CatchAction->getSelector()->stripPointerCasts())) { 1487 DEBUG(dbgs() << " Applying early catch-all handler in block " 1488 << CatchAction->getStartBlock()->getName() 1489 << " to all remaining clauses.\n"); 1490 Actions.insertCatchHandler(CatchAction); 1491 return; 1492 } 1493 1494 DEBUG(dbgs() << " Found extra catch dispatch in block " 1495 << CatchAction->getStartBlock()->getName() << "\n"); 1496 } 1497 1498 // Move on to the block after the catch handler. 1499 BB = NextBB; 1500 } 1501 1502 // If we didn't wind up in a catch-all, see if there is any interesting code 1503 // executed before the resume. 1504 findCleanupHandlers(Actions, BB, BB); 1505 1506 // It's possible that some optimization moved code into a landingpad that 1507 // wasn't 1508 // previously being used for cleanup. If that happens, we need to execute 1509 // that 1510 // extra code from a cleanup handler. 1511 if (Actions.includesCleanup() && !LPad->isCleanup()) 1512 LPad->setCleanup(true); 1513 } 1514 1515 // This function searches starting with the input block for the next 1516 // block that terminates with a branch whose condition is based on a selector 1517 // comparison. This may be the input block. See the mapLandingPadBlocks 1518 // comments for a discussion of control flow assumptions. 1519 // 1520 CatchHandler *WinEHPrepare::findCatchHandler(BasicBlock *BB, 1521 BasicBlock *&NextBB, 1522 VisitedBlockSet &VisitedBlocks) { 1523 // See if we've already found a catch handler use it. 1524 // Call count() first to avoid creating a null entry for blocks 1525 // we haven't seen before. 1526 if (CatchHandlerMap.count(BB) && CatchHandlerMap[BB] != nullptr) { 1527 CatchHandler *Action = cast<CatchHandler>(CatchHandlerMap[BB]); 1528 NextBB = Action->getNextBB(); 1529 return Action; 1530 } 1531 1532 // VisitedBlocks applies only to the current search. We still 1533 // need to consider blocks that we've visited while mapping other 1534 // landing pads. 1535 VisitedBlocks.insert(BB); 1536 1537 BasicBlock *CatchBlock = nullptr; 1538 Constant *Selector = nullptr; 1539 1540 // If this is the first time we've visited this block from any landing pad 1541 // look to see if it is a selector dispatch block. 1542 if (!CatchHandlerMap.count(BB)) { 1543 if (isSelectorDispatch(BB, CatchBlock, Selector, NextBB)) { 1544 CatchHandler *Action = new CatchHandler(BB, Selector, NextBB); 1545 CatchHandlerMap[BB] = Action; 1546 return Action; 1547 } 1548 // If we encounter a block containing an llvm.eh.begincatch before we 1549 // find a selector dispatch block, the handler is assumed to be 1550 // reached unconditionally. This happens for catch-all blocks, but 1551 // it can also happen for other catch handlers that have been combined 1552 // with the catch-all handler during optimization. 1553 if (isCatchBlock(BB)) { 1554 PointerType *Int8PtrTy = Type::getInt8PtrTy(BB->getContext()); 1555 Constant *NullSelector = ConstantPointerNull::get(Int8PtrTy); 1556 CatchHandler *Action = new CatchHandler(BB, NullSelector, nullptr); 1557 CatchHandlerMap[BB] = Action; 1558 return Action; 1559 } 1560 } 1561 1562 // Visit each successor, looking for the dispatch. 1563 // FIXME: We expect to find the dispatch quickly, so this will probably 1564 // work better as a breadth first search. 1565 for (BasicBlock *Succ : successors(BB)) { 1566 if (VisitedBlocks.count(Succ)) 1567 continue; 1568 1569 CatchHandler *Action = findCatchHandler(Succ, NextBB, VisitedBlocks); 1570 if (Action) 1571 return Action; 1572 } 1573 return nullptr; 1574 } 1575 1576 // These are helper functions to combine repeated code from findCleanupHandlers. 1577 static void createCleanupHandler(LandingPadActions &Actions, 1578 CleanupHandlerMapTy &CleanupHandlerMap, 1579 BasicBlock *BB) { 1580 CleanupHandler *Action = new CleanupHandler(BB); 1581 CleanupHandlerMap[BB] = Action; 1582 Actions.insertCleanupHandler(Action); 1583 DEBUG(dbgs() << " Found cleanup code in block " 1584 << Action->getStartBlock()->getName() << "\n"); 1585 } 1586 1587 static bool isFrameAddressCall(Value *V) { 1588 return match(V, m_Intrinsic<Intrinsic::frameaddress>(m_SpecificInt(0))); 1589 } 1590 1591 static CallSite matchOutlinedFinallyCall(BasicBlock *BB, 1592 Instruction *MaybeCall) { 1593 // Look for finally blocks that Clang has already outlined for us. 1594 // %fp = call i8* @llvm.frameaddress(i32 0) 1595 // call void @"fin$parent"(iN 1, i8* %fp) 1596 if (isFrameAddressCall(MaybeCall) && MaybeCall != BB->getTerminator()) 1597 MaybeCall = MaybeCall->getNextNode(); 1598 CallSite FinallyCall(MaybeCall); 1599 if (!FinallyCall || FinallyCall.arg_size() != 2) 1600 return CallSite(); 1601 if (!match(FinallyCall.getArgument(0), m_SpecificInt(1))) 1602 return CallSite(); 1603 if (!isFrameAddressCall(FinallyCall.getArgument(1))) 1604 return CallSite(); 1605 return FinallyCall; 1606 } 1607 1608 static BasicBlock *followSingleUnconditionalBranches(BasicBlock *BB) { 1609 // Skip single ubr blocks. 1610 while (BB->getFirstNonPHIOrDbg() == BB->getTerminator()) { 1611 auto *Br = dyn_cast<BranchInst>(BB->getTerminator()); 1612 if (Br && Br->isUnconditional()) 1613 BB = Br->getSuccessor(0); 1614 else 1615 return BB; 1616 } 1617 return BB; 1618 } 1619 1620 // This function searches starting with the input block for the next block that 1621 // contains code that is not part of a catch handler and would not be eliminated 1622 // during handler outlining. 1623 // 1624 void WinEHPrepare::findCleanupHandlers(LandingPadActions &Actions, 1625 BasicBlock *StartBB, BasicBlock *EndBB) { 1626 // Here we will skip over the following: 1627 // 1628 // landing pad prolog: 1629 // 1630 // Unconditional branches 1631 // 1632 // Selector dispatch 1633 // 1634 // Resume pattern 1635 // 1636 // Anything else marks the start of an interesting block 1637 1638 BasicBlock *BB = StartBB; 1639 // Anything other than an unconditional branch will kick us out of this loop 1640 // one way or another. 1641 while (BB) { 1642 BB = followSingleUnconditionalBranches(BB); 1643 // If we've already scanned this block, don't scan it again. If it is 1644 // a cleanup block, there will be an action in the CleanupHandlerMap. 1645 // If we've scanned it and it is not a cleanup block, there will be a 1646 // nullptr in the CleanupHandlerMap. If we have not scanned it, there will 1647 // be no entry in the CleanupHandlerMap. We must call count() first to 1648 // avoid creating a null entry for blocks we haven't scanned. 1649 if (CleanupHandlerMap.count(BB)) { 1650 if (auto *Action = CleanupHandlerMap[BB]) { 1651 Actions.insertCleanupHandler(Action); 1652 DEBUG(dbgs() << " Found cleanup code in block " 1653 << Action->getStartBlock()->getName() << "\n"); 1654 // FIXME: This cleanup might chain into another, and we need to discover 1655 // that. 1656 return; 1657 } else { 1658 // Here we handle the case where the cleanup handler map contains a 1659 // value for this block but the value is a nullptr. This means that 1660 // we have previously analyzed the block and determined that it did 1661 // not contain any cleanup code. Based on the earlier analysis, we 1662 // know the the block must end in either an unconditional branch, a 1663 // resume or a conditional branch that is predicated on a comparison 1664 // with a selector. Either the resume or the selector dispatch 1665 // would terminate the search for cleanup code, so the unconditional 1666 // branch is the only case for which we might need to continue 1667 // searching. 1668 BasicBlock *SuccBB = followSingleUnconditionalBranches(BB); 1669 if (SuccBB == BB || SuccBB == EndBB) 1670 return; 1671 BB = SuccBB; 1672 continue; 1673 } 1674 } 1675 1676 // Create an entry in the cleanup handler map for this block. Initially 1677 // we create an entry that says this isn't a cleanup block. If we find 1678 // cleanup code, the caller will replace this entry. 1679 CleanupHandlerMap[BB] = nullptr; 1680 1681 TerminatorInst *Terminator = BB->getTerminator(); 1682 1683 // Landing pad blocks have extra instructions we need to accept. 1684 LandingPadMap *LPadMap = nullptr; 1685 if (BB->isLandingPad()) { 1686 LandingPadInst *LPad = BB->getLandingPadInst(); 1687 LPadMap = &LPadMaps[LPad]; 1688 if (!LPadMap->isInitialized()) 1689 LPadMap->mapLandingPad(LPad); 1690 } 1691 1692 // Look for the bare resume pattern: 1693 // %lpad.val1 = insertvalue { i8*, i32 } undef, i8* %exn, 0 1694 // %lpad.val2 = insertvalue { i8*, i32 } %lpad.val1, i32 %sel, 1 1695 // resume { i8*, i32 } %lpad.val2 1696 if (auto *Resume = dyn_cast<ResumeInst>(Terminator)) { 1697 InsertValueInst *Insert1 = nullptr; 1698 InsertValueInst *Insert2 = nullptr; 1699 Value *ResumeVal = Resume->getOperand(0); 1700 // If the resume value isn't a phi or landingpad value, it should be a 1701 // series of insertions. Identify them so we can avoid them when scanning 1702 // for cleanups. 1703 if (!isa<PHINode>(ResumeVal) && !isa<LandingPadInst>(ResumeVal)) { 1704 Insert2 = dyn_cast<InsertValueInst>(ResumeVal); 1705 if (!Insert2) 1706 return createCleanupHandler(Actions, CleanupHandlerMap, BB); 1707 Insert1 = dyn_cast<InsertValueInst>(Insert2->getAggregateOperand()); 1708 if (!Insert1) 1709 return createCleanupHandler(Actions, CleanupHandlerMap, BB); 1710 } 1711 for (BasicBlock::iterator II = BB->getFirstNonPHIOrDbg(), IE = BB->end(); 1712 II != IE; ++II) { 1713 Instruction *Inst = II; 1714 if (LPadMap && LPadMap->isLandingPadSpecificInst(Inst)) 1715 continue; 1716 if (Inst == Insert1 || Inst == Insert2 || Inst == Resume) 1717 continue; 1718 if (!Inst->hasOneUse() || 1719 (Inst->user_back() != Insert1 && Inst->user_back() != Insert2)) { 1720 return createCleanupHandler(Actions, CleanupHandlerMap, BB); 1721 } 1722 } 1723 return; 1724 } 1725 1726 BranchInst *Branch = dyn_cast<BranchInst>(Terminator); 1727 if (Branch && Branch->isConditional()) { 1728 // Look for the selector dispatch. 1729 // %2 = call i32 @llvm.eh.typeid.for(i8* bitcast (i8** @_ZTIf to i8*)) 1730 // %matches = icmp eq i32 %sel, %2 1731 // br i1 %matches, label %catch14, label %eh.resume 1732 CmpInst *Compare = dyn_cast<CmpInst>(Branch->getCondition()); 1733 if (!Compare || !Compare->isEquality()) 1734 return createCleanupHandler(Actions, CleanupHandlerMap, BB); 1735 for (BasicBlock::iterator II = BB->getFirstNonPHIOrDbg(), IE = BB->end(); 1736 II != IE; ++II) { 1737 Instruction *Inst = II; 1738 if (LPadMap && LPadMap->isLandingPadSpecificInst(Inst)) 1739 continue; 1740 if (Inst == Compare || Inst == Branch) 1741 continue; 1742 if (match(Inst, m_Intrinsic<Intrinsic::eh_typeid_for>())) 1743 continue; 1744 return createCleanupHandler(Actions, CleanupHandlerMap, BB); 1745 } 1746 // The selector dispatch block should always terminate our search. 1747 assert(BB == EndBB); 1748 return; 1749 } 1750 1751 if (isAsynchronousEHPersonality(Personality)) { 1752 // If this is a landingpad block, split the block at the first non-landing 1753 // pad instruction. 1754 Instruction *MaybeCall = BB->getFirstNonPHIOrDbg(); 1755 if (LPadMap) { 1756 while (MaybeCall != BB->getTerminator() && 1757 LPadMap->isLandingPadSpecificInst(MaybeCall)) 1758 MaybeCall = MaybeCall->getNextNode(); 1759 } 1760 1761 // Look for outlined finally calls. 1762 if (CallSite FinallyCall = matchOutlinedFinallyCall(BB, MaybeCall)) { 1763 Function *Fin = FinallyCall.getCalledFunction(); 1764 assert(Fin && "outlined finally call should be direct"); 1765 auto *Action = new CleanupHandler(BB); 1766 Action->setHandlerBlockOrFunc(Fin); 1767 Actions.insertCleanupHandler(Action); 1768 CleanupHandlerMap[BB] = Action; 1769 DEBUG(dbgs() << " Found frontend-outlined finally call to " 1770 << Fin->getName() << " in block " 1771 << Action->getStartBlock()->getName() << "\n"); 1772 1773 // Split the block if there were more interesting instructions and look 1774 // for finally calls in the normal successor block. 1775 BasicBlock *SuccBB = BB; 1776 if (FinallyCall.getInstruction() != BB->getTerminator() && 1777 FinallyCall.getInstruction()->getNextNode() != BB->getTerminator()) { 1778 SuccBB = BB->splitBasicBlock(FinallyCall.getInstruction()->getNextNode()); 1779 } else { 1780 if (FinallyCall.isInvoke()) { 1781 SuccBB = cast<InvokeInst>(FinallyCall.getInstruction())->getNormalDest(); 1782 } else { 1783 SuccBB = BB->getUniqueSuccessor(); 1784 assert(SuccBB && "splitOutlinedFinallyCalls didn't insert a branch"); 1785 } 1786 } 1787 BB = SuccBB; 1788 if (BB == EndBB) 1789 return; 1790 continue; 1791 } 1792 } 1793 1794 // Anything else is either a catch block or interesting cleanup code. 1795 for (BasicBlock::iterator II = BB->getFirstNonPHIOrDbg(), IE = BB->end(); 1796 II != IE; ++II) { 1797 Instruction *Inst = II; 1798 if (LPadMap && LPadMap->isLandingPadSpecificInst(Inst)) 1799 continue; 1800 // Unconditional branches fall through to this loop. 1801 if (Inst == Branch) 1802 continue; 1803 // If this is a catch block, there is no cleanup code to be found. 1804 if (match(Inst, m_Intrinsic<Intrinsic::eh_begincatch>())) 1805 return; 1806 // If this a nested landing pad, it may contain an endcatch call. 1807 if (match(Inst, m_Intrinsic<Intrinsic::eh_endcatch>())) 1808 return; 1809 // Anything else makes this interesting cleanup code. 1810 return createCleanupHandler(Actions, CleanupHandlerMap, BB); 1811 } 1812 1813 // Only unconditional branches in empty blocks should get this far. 1814 assert(Branch && Branch->isUnconditional()); 1815 if (BB == EndBB) 1816 return; 1817 BB = Branch->getSuccessor(0); 1818 } 1819 } 1820 1821 // This is a public function, declared in WinEHFuncInfo.h and is also 1822 // referenced by WinEHNumbering in FunctionLoweringInfo.cpp. 1823 void llvm::parseEHActions(const IntrinsicInst *II, 1824 SmallVectorImpl<ActionHandler *> &Actions) { 1825 for (unsigned I = 0, E = II->getNumArgOperands(); I != E;) { 1826 uint64_t ActionKind = 1827 cast<ConstantInt>(II->getArgOperand(I))->getZExtValue(); 1828 if (ActionKind == /*catch=*/1) { 1829 auto *Selector = cast<Constant>(II->getArgOperand(I + 1)); 1830 ConstantInt *EHObjIndex = cast<ConstantInt>(II->getArgOperand(I + 2)); 1831 int64_t EHObjIndexVal = EHObjIndex->getSExtValue(); 1832 Constant *Handler = cast<Constant>(II->getArgOperand(I + 3)); 1833 I += 4; 1834 auto *CH = new CatchHandler(/*BB=*/nullptr, Selector, /*NextBB=*/nullptr); 1835 CH->setHandlerBlockOrFunc(Handler); 1836 CH->setExceptionVarIndex(EHObjIndexVal); 1837 Actions.push_back(CH); 1838 } else if (ActionKind == 0) { 1839 Constant *Handler = cast<Constant>(II->getArgOperand(I + 1)); 1840 I += 2; 1841 auto *CH = new CleanupHandler(/*BB=*/nullptr); 1842 CH->setHandlerBlockOrFunc(Handler); 1843 Actions.push_back(CH); 1844 } else { 1845 llvm_unreachable("Expected either a catch or cleanup handler!"); 1846 } 1847 } 1848 std::reverse(Actions.begin(), Actions.end()); 1849 } 1850