1*a5da256fSEvgeniy Stepanov //===-- SafeStackLayout.cpp - SafeStack frame layout -----------*- C++ -*--===// 2*a5da256fSEvgeniy Stepanov // 3*a5da256fSEvgeniy Stepanov // The LLVM Compiler Infrastructure 4*a5da256fSEvgeniy Stepanov // 5*a5da256fSEvgeniy Stepanov // This file is distributed under the University of Illinois Open Source 6*a5da256fSEvgeniy Stepanov // License. See LICENSE.TXT for details. 7*a5da256fSEvgeniy Stepanov // 8*a5da256fSEvgeniy Stepanov //===----------------------------------------------------------------------===// 9*a5da256fSEvgeniy Stepanov 10*a5da256fSEvgeniy Stepanov #include "SafeStackLayout.h" 11*a5da256fSEvgeniy Stepanov 12*a5da256fSEvgeniy Stepanov #include "llvm/IR/Instructions.h" 13*a5da256fSEvgeniy Stepanov #include "llvm/Support/Debug.h" 14*a5da256fSEvgeniy Stepanov 15*a5da256fSEvgeniy Stepanov using namespace llvm; 16*a5da256fSEvgeniy Stepanov using namespace llvm::safestack; 17*a5da256fSEvgeniy Stepanov 18*a5da256fSEvgeniy Stepanov #define DEBUG_TYPE "safestacklayout" 19*a5da256fSEvgeniy Stepanov 20*a5da256fSEvgeniy Stepanov static cl::opt<bool> ClLayout("safe-stack-layout", 21*a5da256fSEvgeniy Stepanov cl::desc("enable safe stack layout"), cl::Hidden, 22*a5da256fSEvgeniy Stepanov cl::init(true)); 23*a5da256fSEvgeniy Stepanov 24*a5da256fSEvgeniy Stepanov LLVM_DUMP_METHOD void StackLayout::print(raw_ostream &OS) { 25*a5da256fSEvgeniy Stepanov OS << "Stack regions:\n"; 26*a5da256fSEvgeniy Stepanov for (unsigned i = 0; i < Regions.size(); ++i) { 27*a5da256fSEvgeniy Stepanov OS << " " << i << ": [" << Regions[i].Start << ", " << Regions[i].End 28*a5da256fSEvgeniy Stepanov << "), range " << Regions[i].Range << "\n"; 29*a5da256fSEvgeniy Stepanov } 30*a5da256fSEvgeniy Stepanov OS << "Stack objects:\n"; 31*a5da256fSEvgeniy Stepanov for (auto &IT : ObjectOffsets) { 32*a5da256fSEvgeniy Stepanov OS << " at " << IT.getSecond() << ": " << *IT.getFirst() << "\n"; 33*a5da256fSEvgeniy Stepanov } 34*a5da256fSEvgeniy Stepanov } 35*a5da256fSEvgeniy Stepanov 36*a5da256fSEvgeniy Stepanov void StackLayout::addObject(const Value *V, unsigned Size, unsigned Alignment, 37*a5da256fSEvgeniy Stepanov const StackColoring::LiveRange &Range) { 38*a5da256fSEvgeniy Stepanov StackObjects.push_back({V, Size, Alignment, Range}); 39*a5da256fSEvgeniy Stepanov MaxAlignment = std::max(MaxAlignment, Alignment); 40*a5da256fSEvgeniy Stepanov } 41*a5da256fSEvgeniy Stepanov 42*a5da256fSEvgeniy Stepanov static unsigned AdjustStackOffset(unsigned Offset, unsigned Size, 43*a5da256fSEvgeniy Stepanov unsigned Alignment) { 44*a5da256fSEvgeniy Stepanov return alignTo(Offset + Size, Alignment) - Size; 45*a5da256fSEvgeniy Stepanov } 46*a5da256fSEvgeniy Stepanov 47*a5da256fSEvgeniy Stepanov void StackLayout::layoutObject(StackObject &Obj) { 48*a5da256fSEvgeniy Stepanov if (!ClLayout) { 49*a5da256fSEvgeniy Stepanov // If layout is disabled, just grab the next aligned address. 50*a5da256fSEvgeniy Stepanov // This effectively disables stack coloring as well. 51*a5da256fSEvgeniy Stepanov unsigned LastRegionEnd = Regions.empty() ? 0 : Regions.back().End; 52*a5da256fSEvgeniy Stepanov unsigned Start = AdjustStackOffset(LastRegionEnd, Obj.Size, Obj.Alignment); 53*a5da256fSEvgeniy Stepanov unsigned End = Start + Obj.Size; 54*a5da256fSEvgeniy Stepanov Regions.emplace_back(Start, End, Obj.Range); 55*a5da256fSEvgeniy Stepanov ObjectOffsets[Obj.Handle] = End; 56*a5da256fSEvgeniy Stepanov return; 57*a5da256fSEvgeniy Stepanov } 58*a5da256fSEvgeniy Stepanov 59*a5da256fSEvgeniy Stepanov DEBUG(dbgs() << "Layout: size " << Obj.Size << ", align " << Obj.Alignment 60*a5da256fSEvgeniy Stepanov << ", range " << Obj.Range << "\n"); 61*a5da256fSEvgeniy Stepanov assert(Obj.Alignment <= MaxAlignment); 62*a5da256fSEvgeniy Stepanov unsigned Start = AdjustStackOffset(0, Obj.Size, Obj.Alignment); 63*a5da256fSEvgeniy Stepanov unsigned End = Start + Obj.Size; 64*a5da256fSEvgeniy Stepanov DEBUG(dbgs() << " First candidate: " << Start << " .. " << End << "\n"); 65*a5da256fSEvgeniy Stepanov for (const StackRegion &R : Regions) { 66*a5da256fSEvgeniy Stepanov DEBUG(dbgs() << " Examining region: " << R.Start << " .. " << R.End 67*a5da256fSEvgeniy Stepanov << ", range " << R.Range << "\n"); 68*a5da256fSEvgeniy Stepanov assert(End >= R.Start); 69*a5da256fSEvgeniy Stepanov if (Start >= R.End) { 70*a5da256fSEvgeniy Stepanov DEBUG(dbgs() << " Does not intersect, skip.\n"); 71*a5da256fSEvgeniy Stepanov continue; 72*a5da256fSEvgeniy Stepanov } 73*a5da256fSEvgeniy Stepanov if (Obj.Range.Overlaps(R.Range)) { 74*a5da256fSEvgeniy Stepanov // Find the next appropriate location. 75*a5da256fSEvgeniy Stepanov Start = AdjustStackOffset(R.End, Obj.Size, Obj.Alignment); 76*a5da256fSEvgeniy Stepanov End = Start + Obj.Size; 77*a5da256fSEvgeniy Stepanov DEBUG(dbgs() << " Overlaps. Next candidate: " << Start << " .. " << End 78*a5da256fSEvgeniy Stepanov << "\n"); 79*a5da256fSEvgeniy Stepanov continue; 80*a5da256fSEvgeniy Stepanov } 81*a5da256fSEvgeniy Stepanov if (End <= R.End) { 82*a5da256fSEvgeniy Stepanov DEBUG(dbgs() << " Reusing region(s).\n"); 83*a5da256fSEvgeniy Stepanov break; 84*a5da256fSEvgeniy Stepanov } 85*a5da256fSEvgeniy Stepanov } 86*a5da256fSEvgeniy Stepanov 87*a5da256fSEvgeniy Stepanov unsigned LastRegionEnd = Regions.empty() ? 0 : Regions.back().End; 88*a5da256fSEvgeniy Stepanov if (End > LastRegionEnd) { 89*a5da256fSEvgeniy Stepanov // Insert a new region at the end. Maybe two. 90*a5da256fSEvgeniy Stepanov if (Start > LastRegionEnd) { 91*a5da256fSEvgeniy Stepanov DEBUG(dbgs() << " Creating gap region: " << LastRegionEnd << " .. " 92*a5da256fSEvgeniy Stepanov << Start << "\n"); 93*a5da256fSEvgeniy Stepanov Regions.emplace_back(LastRegionEnd, Start, StackColoring::LiveRange()); 94*a5da256fSEvgeniy Stepanov LastRegionEnd = Start; 95*a5da256fSEvgeniy Stepanov } 96*a5da256fSEvgeniy Stepanov DEBUG(dbgs() << " Creating new region: " << LastRegionEnd << " .. " << End 97*a5da256fSEvgeniy Stepanov << ", range " << Obj.Range << "\n"); 98*a5da256fSEvgeniy Stepanov Regions.emplace_back(LastRegionEnd, End, Obj.Range); 99*a5da256fSEvgeniy Stepanov LastRegionEnd = End; 100*a5da256fSEvgeniy Stepanov } 101*a5da256fSEvgeniy Stepanov 102*a5da256fSEvgeniy Stepanov // Split starting and ending regions if necessary. 103*a5da256fSEvgeniy Stepanov for (StackRegion &R : Regions) { 104*a5da256fSEvgeniy Stepanov if (Start > R.Start && Start < R.End) { 105*a5da256fSEvgeniy Stepanov StackRegion R0 = R; 106*a5da256fSEvgeniy Stepanov R.Start = R0.End = Start; 107*a5da256fSEvgeniy Stepanov Regions.insert(&R, R0); 108*a5da256fSEvgeniy Stepanov continue; 109*a5da256fSEvgeniy Stepanov } 110*a5da256fSEvgeniy Stepanov if (End > R.Start && End < R.End) { 111*a5da256fSEvgeniy Stepanov StackRegion R0 = R; 112*a5da256fSEvgeniy Stepanov R0.End = R.Start = End; 113*a5da256fSEvgeniy Stepanov Regions.insert(&R, R0); 114*a5da256fSEvgeniy Stepanov break; 115*a5da256fSEvgeniy Stepanov } 116*a5da256fSEvgeniy Stepanov } 117*a5da256fSEvgeniy Stepanov 118*a5da256fSEvgeniy Stepanov // Update live ranges for all affected regions. 119*a5da256fSEvgeniy Stepanov for (StackRegion &R : Regions) { 120*a5da256fSEvgeniy Stepanov if (Start < R.End && End > R.Start) 121*a5da256fSEvgeniy Stepanov R.Range.Join(Obj.Range); 122*a5da256fSEvgeniy Stepanov if (End <= R.End) 123*a5da256fSEvgeniy Stepanov break; 124*a5da256fSEvgeniy Stepanov } 125*a5da256fSEvgeniy Stepanov 126*a5da256fSEvgeniy Stepanov ObjectOffsets[Obj.Handle] = End; 127*a5da256fSEvgeniy Stepanov } 128*a5da256fSEvgeniy Stepanov 129*a5da256fSEvgeniy Stepanov void StackLayout::computeLayout() { 130*a5da256fSEvgeniy Stepanov // Simple greedy algorithm. 131*a5da256fSEvgeniy Stepanov // If this is replaced with something smarter, it must preserve the property 132*a5da256fSEvgeniy Stepanov // that the first object is always at the offset 0 in the stack frame (for 133*a5da256fSEvgeniy Stepanov // StackProtectorSlot), or handle stack protector in some other way. 134*a5da256fSEvgeniy Stepanov for (auto &Obj : StackObjects) 135*a5da256fSEvgeniy Stepanov layoutObject(Obj); 136*a5da256fSEvgeniy Stepanov 137*a5da256fSEvgeniy Stepanov DEBUG(print(dbgs())); 138*a5da256fSEvgeniy Stepanov } 139