1 //===-- MachineBlockPlacement.cpp - Basic Block Code Layout optimization --===// 2 // 3 // The LLVM Compiler Infrastructure 4 // 5 // This file is distributed under the University of Illinois Open Source 6 // License. See LICENSE.TXT for details. 7 // 8 //===----------------------------------------------------------------------===// 9 // 10 // This file implements basic block placement transformations using the CFG 11 // structure and branch probability estimates. 12 // 13 // The pass strives to preserve the structure of the CFG (that is, retain 14 // a topological ordering of basic blocks) in the absence of a *strong* signal 15 // to the contrary from probabilities. However, within the CFG structure, it 16 // attempts to choose an ordering which favors placing more likely sequences of 17 // blocks adjacent to each other. 18 // 19 // The algorithm works from the inner-most loop within a function outward, and 20 // at each stage walks through the basic blocks, trying to coalesce them into 21 // sequential chains where allowed by the CFG (or demanded by heavy 22 // probabilities). Finally, it walks the blocks in topological order, and the 23 // first time it reaches a chain of basic blocks, it schedules them in the 24 // function in-order. 25 // 26 //===----------------------------------------------------------------------===// 27 28 #include "llvm/CodeGen/Passes.h" 29 #include "llvm/ADT/DenseMap.h" 30 #include "llvm/ADT/SmallPtrSet.h" 31 #include "llvm/ADT/SmallVector.h" 32 #include "llvm/ADT/Statistic.h" 33 #include "llvm/CodeGen/MachineBasicBlock.h" 34 #include "llvm/CodeGen/MachineBlockFrequencyInfo.h" 35 #include "llvm/CodeGen/MachineBranchProbabilityInfo.h" 36 #include "llvm/CodeGen/MachineDominators.h" 37 #include "llvm/CodeGen/MachineFunction.h" 38 #include "llvm/CodeGen/MachineFunctionPass.h" 39 #include "llvm/CodeGen/MachineLoopInfo.h" 40 #include "llvm/CodeGen/MachineModuleInfo.h" 41 #include "llvm/Support/Allocator.h" 42 #include "llvm/Support/CommandLine.h" 43 #include "llvm/Support/Debug.h" 44 #include "llvm/Support/raw_ostream.h" 45 #include "llvm/Target/TargetInstrInfo.h" 46 #include "llvm/Target/TargetLowering.h" 47 #include "llvm/Target/TargetSubtargetInfo.h" 48 #include <algorithm> 49 using namespace llvm; 50 51 #define DEBUG_TYPE "block-placement" 52 53 STATISTIC(NumCondBranches, "Number of conditional branches"); 54 STATISTIC(NumUncondBranches, "Number of unconditional branches"); 55 STATISTIC(CondBranchTakenFreq, 56 "Potential frequency of taking conditional branches"); 57 STATISTIC(UncondBranchTakenFreq, 58 "Potential frequency of taking unconditional branches"); 59 60 static cl::opt<unsigned> AlignAllBlock("align-all-blocks", 61 cl::desc("Force the alignment of all " 62 "blocks in the function."), 63 cl::init(0), cl::Hidden); 64 65 static cl::opt<unsigned> AlignAllNonFallThruBlocks( 66 "align-all-nofallthru-blocks", 67 cl::desc("Force the alignment of all " 68 "blocks that have no fall-through predecessors (i.e. don't add " 69 "nops that are executed)."), 70 cl::init(0), cl::Hidden); 71 72 // FIXME: Find a good default for this flag and remove the flag. 73 static cl::opt<unsigned> ExitBlockBias( 74 "block-placement-exit-block-bias", 75 cl::desc("Block frequency percentage a loop exit block needs " 76 "over the original exit to be considered the new exit."), 77 cl::init(0), cl::Hidden); 78 79 static cl::opt<bool> OutlineOptionalBranches( 80 "outline-optional-branches", 81 cl::desc("Put completely optional branches, i.e. branches with a common " 82 "post dominator, out of line."), 83 cl::init(false), cl::Hidden); 84 85 static cl::opt<unsigned> OutlineOptionalThreshold( 86 "outline-optional-threshold", 87 cl::desc("Don't outline optional branches that are a single block with an " 88 "instruction count below this threshold"), 89 cl::init(4), cl::Hidden); 90 91 static cl::opt<unsigned> LoopToColdBlockRatio( 92 "loop-to-cold-block-ratio", 93 cl::desc("Outline loop blocks from loop chain if (frequency of loop) / " 94 "(frequency of block) is greater than this ratio"), 95 cl::init(5), cl::Hidden); 96 97 static cl::opt<bool> 98 PreciseRotationCost("precise-rotation-cost", 99 cl::desc("Model the cost of loop rotation more " 100 "precisely by using profile data."), 101 cl::init(false), cl::Hidden); 102 103 static cl::opt<unsigned> MisfetchCost( 104 "misfetch-cost", 105 cl::desc("Cost that models the probablistic risk of an instruction " 106 "misfetch due to a jump comparing to falling through, whose cost " 107 "is zero."), 108 cl::init(1), cl::Hidden); 109 110 static cl::opt<unsigned> JumpInstCost("jump-inst-cost", 111 cl::desc("Cost of jump instructions."), 112 cl::init(1), cl::Hidden); 113 114 namespace { 115 class BlockChain; 116 /// \brief Type for our function-wide basic block -> block chain mapping. 117 typedef DenseMap<MachineBasicBlock *, BlockChain *> BlockToChainMapType; 118 } 119 120 namespace { 121 /// \brief A chain of blocks which will be laid out contiguously. 122 /// 123 /// This is the datastructure representing a chain of consecutive blocks that 124 /// are profitable to layout together in order to maximize fallthrough 125 /// probabilities and code locality. We also can use a block chain to represent 126 /// a sequence of basic blocks which have some external (correctness) 127 /// requirement for sequential layout. 128 /// 129 /// Chains can be built around a single basic block and can be merged to grow 130 /// them. They participate in a block-to-chain mapping, which is updated 131 /// automatically as chains are merged together. 132 class BlockChain { 133 /// \brief The sequence of blocks belonging to this chain. 134 /// 135 /// This is the sequence of blocks for a particular chain. These will be laid 136 /// out in-order within the function. 137 SmallVector<MachineBasicBlock *, 4> Blocks; 138 139 /// \brief A handle to the function-wide basic block to block chain mapping. 140 /// 141 /// This is retained in each block chain to simplify the computation of child 142 /// block chains for SCC-formation and iteration. We store the edges to child 143 /// basic blocks, and map them back to their associated chains using this 144 /// structure. 145 BlockToChainMapType &BlockToChain; 146 147 public: 148 /// \brief Construct a new BlockChain. 149 /// 150 /// This builds a new block chain representing a single basic block in the 151 /// function. It also registers itself as the chain that block participates 152 /// in with the BlockToChain mapping. 153 BlockChain(BlockToChainMapType &BlockToChain, MachineBasicBlock *BB) 154 : Blocks(1, BB), BlockToChain(BlockToChain), UnscheduledPredecessors(0) { 155 assert(BB && "Cannot create a chain with a null basic block"); 156 BlockToChain[BB] = this; 157 } 158 159 /// \brief Iterator over blocks within the chain. 160 typedef SmallVectorImpl<MachineBasicBlock *>::iterator iterator; 161 162 /// \brief Beginning of blocks within the chain. 163 iterator begin() { return Blocks.begin(); } 164 165 /// \brief End of blocks within the chain. 166 iterator end() { return Blocks.end(); } 167 168 /// \brief Merge a block chain into this one. 169 /// 170 /// This routine merges a block chain into this one. It takes care of forming 171 /// a contiguous sequence of basic blocks, updating the edge list, and 172 /// updating the block -> chain mapping. It does not free or tear down the 173 /// old chain, but the old chain's block list is no longer valid. 174 void merge(MachineBasicBlock *BB, BlockChain *Chain) { 175 assert(BB); 176 assert(!Blocks.empty()); 177 178 // Fast path in case we don't have a chain already. 179 if (!Chain) { 180 assert(!BlockToChain[BB]); 181 Blocks.push_back(BB); 182 BlockToChain[BB] = this; 183 return; 184 } 185 186 assert(BB == *Chain->begin()); 187 assert(Chain->begin() != Chain->end()); 188 189 // Update the incoming blocks to point to this chain, and add them to the 190 // chain structure. 191 for (MachineBasicBlock *ChainBB : *Chain) { 192 Blocks.push_back(ChainBB); 193 assert(BlockToChain[ChainBB] == Chain && "Incoming blocks not in chain"); 194 BlockToChain[ChainBB] = this; 195 } 196 } 197 198 #ifndef NDEBUG 199 /// \brief Dump the blocks in this chain. 200 LLVM_DUMP_METHOD void dump() { 201 for (MachineBasicBlock *MBB : *this) 202 MBB->dump(); 203 } 204 #endif // NDEBUG 205 206 /// \brief Count of predecessors of any block within the chain which have not 207 /// yet been scheduled. In general, we will delay scheduling this chain 208 /// until those predecessors are scheduled (or we find a sufficiently good 209 /// reason to override this heuristic.) Note that when forming loop chains, 210 /// blocks outside the loop are ignored and treated as if they were already 211 /// scheduled. 212 /// 213 /// Note: This field is reinitialized multiple times - once for each loop, 214 /// and then once for the function as a whole. 215 unsigned UnscheduledPredecessors; 216 }; 217 } 218 219 namespace { 220 class MachineBlockPlacement : public MachineFunctionPass { 221 /// \brief A typedef for a block filter set. 222 typedef SmallPtrSet<MachineBasicBlock *, 16> BlockFilterSet; 223 224 /// \brief A handle to the branch probability pass. 225 const MachineBranchProbabilityInfo *MBPI; 226 227 /// \brief A handle to the function-wide block frequency pass. 228 const MachineBlockFrequencyInfo *MBFI; 229 230 /// \brief A handle to the loop info. 231 const MachineLoopInfo *MLI; 232 233 /// \brief A handle to the target's instruction info. 234 const TargetInstrInfo *TII; 235 236 /// \brief A handle to the target's lowering info. 237 const TargetLoweringBase *TLI; 238 239 /// \brief A handle to the post dominator tree. 240 MachineDominatorTree *MDT; 241 242 /// \brief A set of blocks that are unavoidably execute, i.e. they dominate 243 /// all terminators of the MachineFunction. 244 SmallPtrSet<MachineBasicBlock *, 4> UnavoidableBlocks; 245 246 /// \brief Allocator and owner of BlockChain structures. 247 /// 248 /// We build BlockChains lazily while processing the loop structure of 249 /// a function. To reduce malloc traffic, we allocate them using this 250 /// slab-like allocator, and destroy them after the pass completes. An 251 /// important guarantee is that this allocator produces stable pointers to 252 /// the chains. 253 SpecificBumpPtrAllocator<BlockChain> ChainAllocator; 254 255 /// \brief Function wide BasicBlock to BlockChain mapping. 256 /// 257 /// This mapping allows efficiently moving from any given basic block to the 258 /// BlockChain it participates in, if any. We use it to, among other things, 259 /// allow implicitly defining edges between chains as the existing edges 260 /// between basic blocks. 261 DenseMap<MachineBasicBlock *, BlockChain *> BlockToChain; 262 263 void markChainSuccessors(BlockChain &Chain, MachineBasicBlock *LoopHeaderBB, 264 SmallVectorImpl<MachineBasicBlock *> &BlockWorkList, 265 const BlockFilterSet *BlockFilter = nullptr); 266 MachineBasicBlock *selectBestSuccessor(MachineBasicBlock *BB, 267 BlockChain &Chain, 268 const BlockFilterSet *BlockFilter); 269 MachineBasicBlock * 270 selectBestCandidateBlock(BlockChain &Chain, 271 SmallVectorImpl<MachineBasicBlock *> &WorkList, 272 const BlockFilterSet *BlockFilter); 273 MachineBasicBlock * 274 getFirstUnplacedBlock(MachineFunction &F, const BlockChain &PlacedChain, 275 MachineFunction::iterator &PrevUnplacedBlockIt, 276 const BlockFilterSet *BlockFilter); 277 278 /// \brief Add a basic block to the work list if it is apropriate. 279 /// 280 /// If the optional parameter BlockFilter is provided, only MBB 281 /// present in the set will be added to the worklist. If nullptr 282 /// is provided, no filtering occurs. 283 void fillWorkLists(MachineBasicBlock *MBB, 284 SmallPtrSetImpl<BlockChain *> &UpdatedPreds, 285 SmallVectorImpl<MachineBasicBlock *> &BlockWorkList, 286 const BlockFilterSet *BlockFilter); 287 void buildChain(MachineBasicBlock *BB, BlockChain &Chain, 288 SmallVectorImpl<MachineBasicBlock *> &BlockWorkList, 289 const BlockFilterSet *BlockFilter = nullptr); 290 MachineBasicBlock *findBestLoopTop(MachineLoop &L, 291 const BlockFilterSet &LoopBlockSet); 292 MachineBasicBlock *findBestLoopExit(MachineFunction &F, MachineLoop &L, 293 const BlockFilterSet &LoopBlockSet); 294 BlockFilterSet collectLoopBlockSet(MachineFunction &F, MachineLoop &L); 295 void buildLoopChains(MachineFunction &F, MachineLoop &L); 296 void rotateLoop(BlockChain &LoopChain, MachineBasicBlock *ExitingBB, 297 const BlockFilterSet &LoopBlockSet); 298 void rotateLoopWithProfile(BlockChain &LoopChain, MachineLoop &L, 299 const BlockFilterSet &LoopBlockSet); 300 void buildCFGChains(MachineFunction &F); 301 302 public: 303 static char ID; // Pass identification, replacement for typeid 304 MachineBlockPlacement() : MachineFunctionPass(ID) { 305 initializeMachineBlockPlacementPass(*PassRegistry::getPassRegistry()); 306 } 307 308 bool runOnMachineFunction(MachineFunction &F) override; 309 310 void getAnalysisUsage(AnalysisUsage &AU) const override { 311 AU.addRequired<MachineBranchProbabilityInfo>(); 312 AU.addRequired<MachineBlockFrequencyInfo>(); 313 AU.addRequired<MachineDominatorTree>(); 314 AU.addRequired<MachineLoopInfo>(); 315 MachineFunctionPass::getAnalysisUsage(AU); 316 } 317 }; 318 } 319 320 char MachineBlockPlacement::ID = 0; 321 char &llvm::MachineBlockPlacementID = MachineBlockPlacement::ID; 322 INITIALIZE_PASS_BEGIN(MachineBlockPlacement, "block-placement", 323 "Branch Probability Basic Block Placement", false, false) 324 INITIALIZE_PASS_DEPENDENCY(MachineBranchProbabilityInfo) 325 INITIALIZE_PASS_DEPENDENCY(MachineBlockFrequencyInfo) 326 INITIALIZE_PASS_DEPENDENCY(MachineDominatorTree) 327 INITIALIZE_PASS_DEPENDENCY(MachineLoopInfo) 328 INITIALIZE_PASS_END(MachineBlockPlacement, "block-placement", 329 "Branch Probability Basic Block Placement", false, false) 330 331 #ifndef NDEBUG 332 /// \brief Helper to print the name of a MBB. 333 /// 334 /// Only used by debug logging. 335 static std::string getBlockName(MachineBasicBlock *BB) { 336 std::string Result; 337 raw_string_ostream OS(Result); 338 OS << "BB#" << BB->getNumber(); 339 OS << " ('" << BB->getName() << "')"; 340 OS.flush(); 341 return Result; 342 } 343 #endif 344 345 /// \brief Mark a chain's successors as having one fewer preds. 346 /// 347 /// When a chain is being merged into the "placed" chain, this routine will 348 /// quickly walk the successors of each block in the chain and mark them as 349 /// having one fewer active predecessor. It also adds any successors of this 350 /// chain which reach the zero-predecessor state to the worklist passed in. 351 void MachineBlockPlacement::markChainSuccessors( 352 BlockChain &Chain, MachineBasicBlock *LoopHeaderBB, 353 SmallVectorImpl<MachineBasicBlock *> &BlockWorkList, 354 const BlockFilterSet *BlockFilter) { 355 // Walk all the blocks in this chain, marking their successors as having 356 // a predecessor placed. 357 for (MachineBasicBlock *MBB : Chain) { 358 // Add any successors for which this is the only un-placed in-loop 359 // predecessor to the worklist as a viable candidate for CFG-neutral 360 // placement. No subsequent placement of this block will violate the CFG 361 // shape, so we get to use heuristics to choose a favorable placement. 362 for (MachineBasicBlock *Succ : MBB->successors()) { 363 if (BlockFilter && !BlockFilter->count(Succ)) 364 continue; 365 BlockChain &SuccChain = *BlockToChain[Succ]; 366 // Disregard edges within a fixed chain, or edges to the loop header. 367 if (&Chain == &SuccChain || Succ == LoopHeaderBB) 368 continue; 369 370 // This is a cross-chain edge that is within the loop, so decrement the 371 // loop predecessor count of the destination chain. 372 if (SuccChain.UnscheduledPredecessors > 0 && --SuccChain.UnscheduledPredecessors == 0) 373 BlockWorkList.push_back(*SuccChain.begin()); 374 } 375 } 376 } 377 378 /// \brief Select the best successor for a block. 379 /// 380 /// This looks across all successors of a particular block and attempts to 381 /// select the "best" one to be the layout successor. It only considers direct 382 /// successors which also pass the block filter. It will attempt to avoid 383 /// breaking CFG structure, but cave and break such structures in the case of 384 /// very hot successor edges. 385 /// 386 /// \returns The best successor block found, or null if none are viable. 387 MachineBasicBlock * 388 MachineBlockPlacement::selectBestSuccessor(MachineBasicBlock *BB, 389 BlockChain &Chain, 390 const BlockFilterSet *BlockFilter) { 391 const BranchProbability HotProb(4, 5); // 80% 392 393 MachineBasicBlock *BestSucc = nullptr; 394 auto BestProb = BranchProbability::getZero(); 395 396 // Adjust edge probabilities by excluding edges pointing to blocks that is 397 // either not in BlockFilter or is already in the current chain. Consider the 398 // following CFG: 399 // 400 // --->A 401 // | / \ 402 // | B C 403 // | \ / \ 404 // ----D E 405 // 406 // Assume A->C is very hot (>90%), and C->D has a 50% probability, then after 407 // A->C is chosen as a fall-through, D won't be selected as a successor of C 408 // due to CFG constraint (the probability of C->D is not greater than 409 // HotProb). If we exclude E that is not in BlockFilter when calculating the 410 // probability of C->D, D will be selected and we will get A C D B as the 411 // layout of this loop. 412 auto AdjustedSumProb = BranchProbability::getOne(); 413 SmallVector<MachineBasicBlock *, 4> Successors; 414 for (MachineBasicBlock *Succ : BB->successors()) { 415 bool SkipSucc = false; 416 if (BlockFilter && !BlockFilter->count(Succ)) { 417 SkipSucc = true; 418 } else { 419 BlockChain *SuccChain = BlockToChain[Succ]; 420 if (SuccChain == &Chain) { 421 SkipSucc = true; 422 } else if (Succ != *SuccChain->begin()) { 423 DEBUG(dbgs() << " " << getBlockName(Succ) << " -> Mid chain!\n"); 424 continue; 425 } 426 } 427 if (SkipSucc) 428 AdjustedSumProb -= MBPI->getEdgeProbability(BB, Succ); 429 else 430 Successors.push_back(Succ); 431 } 432 433 DEBUG(dbgs() << "Attempting merge from: " << getBlockName(BB) << "\n"); 434 for (MachineBasicBlock *Succ : Successors) { 435 BranchProbability SuccProb; 436 uint32_t SuccProbN = MBPI->getEdgeProbability(BB, Succ).getNumerator(); 437 uint32_t SuccProbD = AdjustedSumProb.getNumerator(); 438 if (SuccProbN >= SuccProbD) 439 SuccProb = BranchProbability::getOne(); 440 else 441 SuccProb = BranchProbability(SuccProbN, SuccProbD); 442 443 // If we outline optional branches, look whether Succ is unavoidable, i.e. 444 // dominates all terminators of the MachineFunction. If it does, other 445 // successors must be optional. Don't do this for cold branches. 446 if (OutlineOptionalBranches && SuccProb > HotProb.getCompl() && 447 UnavoidableBlocks.count(Succ) > 0) { 448 auto HasShortOptionalBranch = [&]() { 449 for (MachineBasicBlock *Pred : Succ->predecessors()) { 450 // Check whether there is an unplaced optional branch. 451 if (Pred == Succ || (BlockFilter && !BlockFilter->count(Pred)) || 452 BlockToChain[Pred] == &Chain) 453 continue; 454 // Check whether the optional branch has exactly one BB. 455 if (Pred->pred_size() > 1 || *Pred->pred_begin() != BB) 456 continue; 457 // Check whether the optional branch is small. 458 if (Pred->size() < OutlineOptionalThreshold) 459 return true; 460 } 461 return false; 462 }; 463 if (!HasShortOptionalBranch()) 464 return Succ; 465 } 466 467 // Only consider successors which are either "hot", or wouldn't violate 468 // any CFG constraints. 469 BlockChain &SuccChain = *BlockToChain[Succ]; 470 if (SuccChain.UnscheduledPredecessors != 0) { 471 if (SuccProb < HotProb) { 472 DEBUG(dbgs() << " " << getBlockName(Succ) << " -> " << SuccProb 473 << " (prob) (CFG conflict)\n"); 474 continue; 475 } 476 477 // Make sure that a hot successor doesn't have a globally more 478 // important predecessor. 479 auto RealSuccProb = MBPI->getEdgeProbability(BB, Succ); 480 BlockFrequency CandidateEdgeFreq = 481 MBFI->getBlockFreq(BB) * RealSuccProb * HotProb.getCompl(); 482 bool BadCFGConflict = false; 483 for (MachineBasicBlock *Pred : Succ->predecessors()) { 484 if (Pred == Succ || BlockToChain[Pred] == &SuccChain || 485 (BlockFilter && !BlockFilter->count(Pred)) || 486 BlockToChain[Pred] == &Chain) 487 continue; 488 BlockFrequency PredEdgeFreq = 489 MBFI->getBlockFreq(Pred) * MBPI->getEdgeProbability(Pred, Succ); 490 if (PredEdgeFreq >= CandidateEdgeFreq) { 491 BadCFGConflict = true; 492 break; 493 } 494 } 495 if (BadCFGConflict) { 496 DEBUG(dbgs() << " " << getBlockName(Succ) << " -> " << SuccProb 497 << " (prob) (non-cold CFG conflict)\n"); 498 continue; 499 } 500 } 501 502 DEBUG(dbgs() << " " << getBlockName(Succ) << " -> " << SuccProb 503 << " (prob)" 504 << (SuccChain.UnscheduledPredecessors != 0 ? " (CFG break)" : "") 505 << "\n"); 506 if (BestSucc && BestProb >= SuccProb) 507 continue; 508 BestSucc = Succ; 509 BestProb = SuccProb; 510 } 511 return BestSucc; 512 } 513 514 /// \brief Select the best block from a worklist. 515 /// 516 /// This looks through the provided worklist as a list of candidate basic 517 /// blocks and select the most profitable one to place. The definition of 518 /// profitable only really makes sense in the context of a loop. This returns 519 /// the most frequently visited block in the worklist, which in the case of 520 /// a loop, is the one most desirable to be physically close to the rest of the 521 /// loop body in order to improve icache behavior. 522 /// 523 /// \returns The best block found, or null if none are viable. 524 MachineBasicBlock *MachineBlockPlacement::selectBestCandidateBlock( 525 BlockChain &Chain, SmallVectorImpl<MachineBasicBlock *> &WorkList, 526 const BlockFilterSet *BlockFilter) { 527 // Once we need to walk the worklist looking for a candidate, cleanup the 528 // worklist of already placed entries. 529 // FIXME: If this shows up on profiles, it could be folded (at the cost of 530 // some code complexity) into the loop below. 531 WorkList.erase(std::remove_if(WorkList.begin(), WorkList.end(), 532 [&](MachineBasicBlock *BB) { 533 return BlockToChain.lookup(BB) == &Chain; 534 }), 535 WorkList.end()); 536 537 MachineBasicBlock *BestBlock = nullptr; 538 BlockFrequency BestFreq; 539 for (MachineBasicBlock *MBB : WorkList) { 540 BlockChain &SuccChain = *BlockToChain[MBB]; 541 if (&SuccChain == &Chain) 542 continue; 543 544 assert(SuccChain.UnscheduledPredecessors == 0 && "Found CFG-violating block"); 545 546 BlockFrequency CandidateFreq = MBFI->getBlockFreq(MBB); 547 DEBUG(dbgs() << " " << getBlockName(MBB) << " -> "; 548 MBFI->printBlockFreq(dbgs(), CandidateFreq) << " (freq)\n"); 549 if (BestBlock && BestFreq >= CandidateFreq) 550 continue; 551 BestBlock = MBB; 552 BestFreq = CandidateFreq; 553 } 554 return BestBlock; 555 } 556 557 /// \brief Retrieve the first unplaced basic block. 558 /// 559 /// This routine is called when we are unable to use the CFG to walk through 560 /// all of the basic blocks and form a chain due to unnatural loops in the CFG. 561 /// We walk through the function's blocks in order, starting from the 562 /// LastUnplacedBlockIt. We update this iterator on each call to avoid 563 /// re-scanning the entire sequence on repeated calls to this routine. 564 MachineBasicBlock *MachineBlockPlacement::getFirstUnplacedBlock( 565 MachineFunction &F, const BlockChain &PlacedChain, 566 MachineFunction::iterator &PrevUnplacedBlockIt, 567 const BlockFilterSet *BlockFilter) { 568 for (MachineFunction::iterator I = PrevUnplacedBlockIt, E = F.end(); I != E; 569 ++I) { 570 if (BlockFilter && !BlockFilter->count(&*I)) 571 continue; 572 if (BlockToChain[&*I] != &PlacedChain) { 573 PrevUnplacedBlockIt = I; 574 // Now select the head of the chain to which the unplaced block belongs 575 // as the block to place. This will force the entire chain to be placed, 576 // and satisfies the requirements of merging chains. 577 return *BlockToChain[&*I]->begin(); 578 } 579 } 580 return nullptr; 581 } 582 583 void MachineBlockPlacement::fillWorkLists( 584 MachineBasicBlock *MBB, 585 SmallPtrSetImpl<BlockChain *> &UpdatedPreds, 586 SmallVectorImpl<MachineBasicBlock *> &BlockWorkList, 587 const BlockFilterSet *BlockFilter = nullptr) { 588 BlockChain &Chain = *BlockToChain[MBB]; 589 if (!UpdatedPreds.insert(&Chain).second) 590 return; 591 592 assert(Chain.UnscheduledPredecessors == 0); 593 for (MachineBasicBlock *ChainBB : Chain) { 594 assert(BlockToChain[ChainBB] == &Chain); 595 for (MachineBasicBlock *Pred : ChainBB->predecessors()) { 596 if (BlockFilter && !BlockFilter->count(Pred)) 597 continue; 598 if (BlockToChain[Pred] == &Chain) 599 continue; 600 ++Chain.UnscheduledPredecessors; 601 } 602 } 603 604 if (Chain.UnscheduledPredecessors == 0) 605 BlockWorkList.push_back(*Chain.begin()); 606 } 607 608 void MachineBlockPlacement::buildChain( 609 MachineBasicBlock *BB, BlockChain &Chain, 610 SmallVectorImpl<MachineBasicBlock *> &BlockWorkList, 611 const BlockFilterSet *BlockFilter) { 612 assert(BB); 613 assert(BlockToChain[BB] == &Chain); 614 MachineFunction &F = *BB->getParent(); 615 MachineFunction::iterator PrevUnplacedBlockIt = F.begin(); 616 617 MachineBasicBlock *LoopHeaderBB = BB; 618 markChainSuccessors(Chain, LoopHeaderBB, BlockWorkList, BlockFilter); 619 BB = *std::prev(Chain.end()); 620 for (;;) { 621 assert(BB); 622 assert(BlockToChain[BB] == &Chain); 623 assert(*std::prev(Chain.end()) == BB); 624 625 // Look for the best viable successor if there is one to place immediately 626 // after this block. 627 MachineBasicBlock *BestSucc = selectBestSuccessor(BB, Chain, BlockFilter); 628 629 // If an immediate successor isn't available, look for the best viable 630 // block among those we've identified as not violating the loop's CFG at 631 // this point. This won't be a fallthrough, but it will increase locality. 632 if (!BestSucc) 633 BestSucc = selectBestCandidateBlock(Chain, BlockWorkList, BlockFilter); 634 635 if (!BestSucc) { 636 BestSucc = 637 getFirstUnplacedBlock(F, Chain, PrevUnplacedBlockIt, BlockFilter); 638 if (!BestSucc) 639 break; 640 641 DEBUG(dbgs() << "Unnatural loop CFG detected, forcibly merging the " 642 "layout successor until the CFG reduces\n"); 643 } 644 645 // Place this block, updating the datastructures to reflect its placement. 646 BlockChain &SuccChain = *BlockToChain[BestSucc]; 647 // Zero out UnscheduledPredecessors for the successor we're about to merge in case 648 // we selected a successor that didn't fit naturally into the CFG. 649 SuccChain.UnscheduledPredecessors = 0; 650 DEBUG(dbgs() << "Merging from " << getBlockName(BB) << " to " 651 << getBlockName(BestSucc) << "\n"); 652 markChainSuccessors(SuccChain, LoopHeaderBB, BlockWorkList, BlockFilter); 653 Chain.merge(BestSucc, &SuccChain); 654 BB = *std::prev(Chain.end()); 655 } 656 657 DEBUG(dbgs() << "Finished forming chain for header block " 658 << getBlockName(*Chain.begin()) << "\n"); 659 } 660 661 /// \brief Find the best loop top block for layout. 662 /// 663 /// Look for a block which is strictly better than the loop header for laying 664 /// out at the top of the loop. This looks for one and only one pattern: 665 /// a latch block with no conditional exit. This block will cause a conditional 666 /// jump around it or will be the bottom of the loop if we lay it out in place, 667 /// but if it it doesn't end up at the bottom of the loop for any reason, 668 /// rotation alone won't fix it. Because such a block will always result in an 669 /// unconditional jump (for the backedge) rotating it in front of the loop 670 /// header is always profitable. 671 MachineBasicBlock * 672 MachineBlockPlacement::findBestLoopTop(MachineLoop &L, 673 const BlockFilterSet &LoopBlockSet) { 674 // Check that the header hasn't been fused with a preheader block due to 675 // crazy branches. If it has, we need to start with the header at the top to 676 // prevent pulling the preheader into the loop body. 677 BlockChain &HeaderChain = *BlockToChain[L.getHeader()]; 678 if (!LoopBlockSet.count(*HeaderChain.begin())) 679 return L.getHeader(); 680 681 DEBUG(dbgs() << "Finding best loop top for: " << getBlockName(L.getHeader()) 682 << "\n"); 683 684 BlockFrequency BestPredFreq; 685 MachineBasicBlock *BestPred = nullptr; 686 for (MachineBasicBlock *Pred : L.getHeader()->predecessors()) { 687 if (!LoopBlockSet.count(Pred)) 688 continue; 689 DEBUG(dbgs() << " header pred: " << getBlockName(Pred) << ", " 690 << Pred->succ_size() << " successors, "; 691 MBFI->printBlockFreq(dbgs(), Pred) << " freq\n"); 692 if (Pred->succ_size() > 1) 693 continue; 694 695 BlockFrequency PredFreq = MBFI->getBlockFreq(Pred); 696 if (!BestPred || PredFreq > BestPredFreq || 697 (!(PredFreq < BestPredFreq) && 698 Pred->isLayoutSuccessor(L.getHeader()))) { 699 BestPred = Pred; 700 BestPredFreq = PredFreq; 701 } 702 } 703 704 // If no direct predecessor is fine, just use the loop header. 705 if (!BestPred) { 706 DEBUG(dbgs() << " final top unchanged\n"); 707 return L.getHeader(); 708 } 709 710 // Walk backwards through any straight line of predecessors. 711 while (BestPred->pred_size() == 1 && 712 (*BestPred->pred_begin())->succ_size() == 1 && 713 *BestPred->pred_begin() != L.getHeader()) 714 BestPred = *BestPred->pred_begin(); 715 716 DEBUG(dbgs() << " final top: " << getBlockName(BestPred) << "\n"); 717 return BestPred; 718 } 719 720 /// \brief Find the best loop exiting block for layout. 721 /// 722 /// This routine implements the logic to analyze the loop looking for the best 723 /// block to layout at the top of the loop. Typically this is done to maximize 724 /// fallthrough opportunities. 725 MachineBasicBlock * 726 MachineBlockPlacement::findBestLoopExit(MachineFunction &F, MachineLoop &L, 727 const BlockFilterSet &LoopBlockSet) { 728 // We don't want to layout the loop linearly in all cases. If the loop header 729 // is just a normal basic block in the loop, we want to look for what block 730 // within the loop is the best one to layout at the top. However, if the loop 731 // header has be pre-merged into a chain due to predecessors not having 732 // analyzable branches, *and* the predecessor it is merged with is *not* part 733 // of the loop, rotating the header into the middle of the loop will create 734 // a non-contiguous range of blocks which is Very Bad. So start with the 735 // header and only rotate if safe. 736 BlockChain &HeaderChain = *BlockToChain[L.getHeader()]; 737 if (!LoopBlockSet.count(*HeaderChain.begin())) 738 return nullptr; 739 740 BlockFrequency BestExitEdgeFreq; 741 unsigned BestExitLoopDepth = 0; 742 MachineBasicBlock *ExitingBB = nullptr; 743 // If there are exits to outer loops, loop rotation can severely limit 744 // fallthrough opportunites unless it selects such an exit. Keep a set of 745 // blocks where rotating to exit with that block will reach an outer loop. 746 SmallPtrSet<MachineBasicBlock *, 4> BlocksExitingToOuterLoop; 747 748 DEBUG(dbgs() << "Finding best loop exit for: " << getBlockName(L.getHeader()) 749 << "\n"); 750 for (MachineBasicBlock *MBB : L.getBlocks()) { 751 BlockChain &Chain = *BlockToChain[MBB]; 752 // Ensure that this block is at the end of a chain; otherwise it could be 753 // mid-way through an inner loop or a successor of an unanalyzable branch. 754 if (MBB != *std::prev(Chain.end())) 755 continue; 756 757 // Now walk the successors. We need to establish whether this has a viable 758 // exiting successor and whether it has a viable non-exiting successor. 759 // We store the old exiting state and restore it if a viable looping 760 // successor isn't found. 761 MachineBasicBlock *OldExitingBB = ExitingBB; 762 BlockFrequency OldBestExitEdgeFreq = BestExitEdgeFreq; 763 bool HasLoopingSucc = false; 764 for (MachineBasicBlock *Succ : MBB->successors()) { 765 if (Succ->isEHPad()) 766 continue; 767 if (Succ == MBB) 768 continue; 769 BlockChain &SuccChain = *BlockToChain[Succ]; 770 // Don't split chains, either this chain or the successor's chain. 771 if (&Chain == &SuccChain) { 772 DEBUG(dbgs() << " exiting: " << getBlockName(MBB) << " -> " 773 << getBlockName(Succ) << " (chain conflict)\n"); 774 continue; 775 } 776 777 auto SuccProb = MBPI->getEdgeProbability(MBB, Succ); 778 if (LoopBlockSet.count(Succ)) { 779 DEBUG(dbgs() << " looping: " << getBlockName(MBB) << " -> " 780 << getBlockName(Succ) << " (" << SuccProb << ")\n"); 781 HasLoopingSucc = true; 782 continue; 783 } 784 785 unsigned SuccLoopDepth = 0; 786 if (MachineLoop *ExitLoop = MLI->getLoopFor(Succ)) { 787 SuccLoopDepth = ExitLoop->getLoopDepth(); 788 if (ExitLoop->contains(&L)) 789 BlocksExitingToOuterLoop.insert(MBB); 790 } 791 792 BlockFrequency ExitEdgeFreq = MBFI->getBlockFreq(MBB) * SuccProb; 793 DEBUG(dbgs() << " exiting: " << getBlockName(MBB) << " -> " 794 << getBlockName(Succ) << " [L:" << SuccLoopDepth << "] ("; 795 MBFI->printBlockFreq(dbgs(), ExitEdgeFreq) << ")\n"); 796 // Note that we bias this toward an existing layout successor to retain 797 // incoming order in the absence of better information. The exit must have 798 // a frequency higher than the current exit before we consider breaking 799 // the layout. 800 BranchProbability Bias(100 - ExitBlockBias, 100); 801 if (!ExitingBB || SuccLoopDepth > BestExitLoopDepth || 802 ExitEdgeFreq > BestExitEdgeFreq || 803 (MBB->isLayoutSuccessor(Succ) && 804 !(ExitEdgeFreq < BestExitEdgeFreq * Bias))) { 805 BestExitEdgeFreq = ExitEdgeFreq; 806 ExitingBB = MBB; 807 } 808 } 809 810 if (!HasLoopingSucc) { 811 // Restore the old exiting state, no viable looping successor was found. 812 ExitingBB = OldExitingBB; 813 BestExitEdgeFreq = OldBestExitEdgeFreq; 814 continue; 815 } 816 } 817 // Without a candidate exiting block or with only a single block in the 818 // loop, just use the loop header to layout the loop. 819 if (!ExitingBB || L.getNumBlocks() == 1) 820 return nullptr; 821 822 // Also, if we have exit blocks which lead to outer loops but didn't select 823 // one of them as the exiting block we are rotating toward, disable loop 824 // rotation altogether. 825 if (!BlocksExitingToOuterLoop.empty() && 826 !BlocksExitingToOuterLoop.count(ExitingBB)) 827 return nullptr; 828 829 DEBUG(dbgs() << " Best exiting block: " << getBlockName(ExitingBB) << "\n"); 830 return ExitingBB; 831 } 832 833 /// \brief Attempt to rotate an exiting block to the bottom of the loop. 834 /// 835 /// Once we have built a chain, try to rotate it to line up the hot exit block 836 /// with fallthrough out of the loop if doing so doesn't introduce unnecessary 837 /// branches. For example, if the loop has fallthrough into its header and out 838 /// of its bottom already, don't rotate it. 839 void MachineBlockPlacement::rotateLoop(BlockChain &LoopChain, 840 MachineBasicBlock *ExitingBB, 841 const BlockFilterSet &LoopBlockSet) { 842 if (!ExitingBB) 843 return; 844 845 MachineBasicBlock *Top = *LoopChain.begin(); 846 bool ViableTopFallthrough = false; 847 for (MachineBasicBlock *Pred : Top->predecessors()) { 848 BlockChain *PredChain = BlockToChain[Pred]; 849 if (!LoopBlockSet.count(Pred) && 850 (!PredChain || Pred == *std::prev(PredChain->end()))) { 851 ViableTopFallthrough = true; 852 break; 853 } 854 } 855 856 // If the header has viable fallthrough, check whether the current loop 857 // bottom is a viable exiting block. If so, bail out as rotating will 858 // introduce an unnecessary branch. 859 if (ViableTopFallthrough) { 860 MachineBasicBlock *Bottom = *std::prev(LoopChain.end()); 861 for (MachineBasicBlock *Succ : Bottom->successors()) { 862 BlockChain *SuccChain = BlockToChain[Succ]; 863 if (!LoopBlockSet.count(Succ) && 864 (!SuccChain || Succ == *SuccChain->begin())) 865 return; 866 } 867 } 868 869 BlockChain::iterator ExitIt = 870 std::find(LoopChain.begin(), LoopChain.end(), ExitingBB); 871 if (ExitIt == LoopChain.end()) 872 return; 873 874 std::rotate(LoopChain.begin(), std::next(ExitIt), LoopChain.end()); 875 } 876 877 /// \brief Attempt to rotate a loop based on profile data to reduce branch cost. 878 /// 879 /// With profile data, we can determine the cost in terms of missed fall through 880 /// opportunities when rotating a loop chain and select the best rotation. 881 /// Basically, there are three kinds of cost to consider for each rotation: 882 /// 1. The possibly missed fall through edge (if it exists) from BB out of 883 /// the loop to the loop header. 884 /// 2. The possibly missed fall through edges (if they exist) from the loop 885 /// exits to BB out of the loop. 886 /// 3. The missed fall through edge (if it exists) from the last BB to the 887 /// first BB in the loop chain. 888 /// Therefore, the cost for a given rotation is the sum of costs listed above. 889 /// We select the best rotation with the smallest cost. 890 void MachineBlockPlacement::rotateLoopWithProfile( 891 BlockChain &LoopChain, MachineLoop &L, const BlockFilterSet &LoopBlockSet) { 892 auto HeaderBB = L.getHeader(); 893 auto HeaderIter = std::find(LoopChain.begin(), LoopChain.end(), HeaderBB); 894 auto RotationPos = LoopChain.end(); 895 896 BlockFrequency SmallestRotationCost = BlockFrequency::getMaxFrequency(); 897 898 // A utility lambda that scales up a block frequency by dividing it by a 899 // branch probability which is the reciprocal of the scale. 900 auto ScaleBlockFrequency = [](BlockFrequency Freq, 901 unsigned Scale) -> BlockFrequency { 902 if (Scale == 0) 903 return 0; 904 // Use operator / between BlockFrequency and BranchProbability to implement 905 // saturating multiplication. 906 return Freq / BranchProbability(1, Scale); 907 }; 908 909 // Compute the cost of the missed fall-through edge to the loop header if the 910 // chain head is not the loop header. As we only consider natural loops with 911 // single header, this computation can be done only once. 912 BlockFrequency HeaderFallThroughCost(0); 913 for (auto *Pred : HeaderBB->predecessors()) { 914 BlockChain *PredChain = BlockToChain[Pred]; 915 if (!LoopBlockSet.count(Pred) && 916 (!PredChain || Pred == *std::prev(PredChain->end()))) { 917 auto EdgeFreq = 918 MBFI->getBlockFreq(Pred) * MBPI->getEdgeProbability(Pred, HeaderBB); 919 auto FallThruCost = ScaleBlockFrequency(EdgeFreq, MisfetchCost); 920 // If the predecessor has only an unconditional jump to the header, we 921 // need to consider the cost of this jump. 922 if (Pred->succ_size() == 1) 923 FallThruCost += ScaleBlockFrequency(EdgeFreq, JumpInstCost); 924 HeaderFallThroughCost = std::max(HeaderFallThroughCost, FallThruCost); 925 } 926 } 927 928 // Here we collect all exit blocks in the loop, and for each exit we find out 929 // its hottest exit edge. For each loop rotation, we define the loop exit cost 930 // as the sum of frequencies of exit edges we collect here, excluding the exit 931 // edge from the tail of the loop chain. 932 SmallVector<std::pair<MachineBasicBlock *, BlockFrequency>, 4> ExitsWithFreq; 933 for (auto BB : LoopChain) { 934 auto LargestExitEdgeProb = BranchProbability::getZero(); 935 for (auto *Succ : BB->successors()) { 936 BlockChain *SuccChain = BlockToChain[Succ]; 937 if (!LoopBlockSet.count(Succ) && 938 (!SuccChain || Succ == *SuccChain->begin())) { 939 auto SuccProb = MBPI->getEdgeProbability(BB, Succ); 940 LargestExitEdgeProb = std::max(LargestExitEdgeProb, SuccProb); 941 } 942 } 943 if (LargestExitEdgeProb > BranchProbability::getZero()) { 944 auto ExitFreq = MBFI->getBlockFreq(BB) * LargestExitEdgeProb; 945 ExitsWithFreq.emplace_back(BB, ExitFreq); 946 } 947 } 948 949 // In this loop we iterate every block in the loop chain and calculate the 950 // cost assuming the block is the head of the loop chain. When the loop ends, 951 // we should have found the best candidate as the loop chain's head. 952 for (auto Iter = LoopChain.begin(), TailIter = std::prev(LoopChain.end()), 953 EndIter = LoopChain.end(); 954 Iter != EndIter; Iter++, TailIter++) { 955 // TailIter is used to track the tail of the loop chain if the block we are 956 // checking (pointed by Iter) is the head of the chain. 957 if (TailIter == LoopChain.end()) 958 TailIter = LoopChain.begin(); 959 960 auto TailBB = *TailIter; 961 962 // Calculate the cost by putting this BB to the top. 963 BlockFrequency Cost = 0; 964 965 // If the current BB is the loop header, we need to take into account the 966 // cost of the missed fall through edge from outside of the loop to the 967 // header. 968 if (Iter != HeaderIter) 969 Cost += HeaderFallThroughCost; 970 971 // Collect the loop exit cost by summing up frequencies of all exit edges 972 // except the one from the chain tail. 973 for (auto &ExitWithFreq : ExitsWithFreq) 974 if (TailBB != ExitWithFreq.first) 975 Cost += ExitWithFreq.second; 976 977 // The cost of breaking the once fall-through edge from the tail to the top 978 // of the loop chain. Here we need to consider three cases: 979 // 1. If the tail node has only one successor, then we will get an 980 // additional jmp instruction. So the cost here is (MisfetchCost + 981 // JumpInstCost) * tail node frequency. 982 // 2. If the tail node has two successors, then we may still get an 983 // additional jmp instruction if the layout successor after the loop 984 // chain is not its CFG successor. Note that the more frequently executed 985 // jmp instruction will be put ahead of the other one. Assume the 986 // frequency of those two branches are x and y, where x is the frequency 987 // of the edge to the chain head, then the cost will be 988 // (x * MisfetechCost + min(x, y) * JumpInstCost) * tail node frequency. 989 // 3. If the tail node has more than two successors (this rarely happens), 990 // we won't consider any additional cost. 991 if (TailBB->isSuccessor(*Iter)) { 992 auto TailBBFreq = MBFI->getBlockFreq(TailBB); 993 if (TailBB->succ_size() == 1) 994 Cost += ScaleBlockFrequency(TailBBFreq.getFrequency(), 995 MisfetchCost + JumpInstCost); 996 else if (TailBB->succ_size() == 2) { 997 auto TailToHeadProb = MBPI->getEdgeProbability(TailBB, *Iter); 998 auto TailToHeadFreq = TailBBFreq * TailToHeadProb; 999 auto ColderEdgeFreq = TailToHeadProb > BranchProbability(1, 2) 1000 ? TailBBFreq * TailToHeadProb.getCompl() 1001 : TailToHeadFreq; 1002 Cost += ScaleBlockFrequency(TailToHeadFreq, MisfetchCost) + 1003 ScaleBlockFrequency(ColderEdgeFreq, JumpInstCost); 1004 } 1005 } 1006 1007 DEBUG(dbgs() << "The cost of loop rotation by making " << getBlockName(*Iter) 1008 << " to the top: " << Cost.getFrequency() << "\n"); 1009 1010 if (Cost < SmallestRotationCost) { 1011 SmallestRotationCost = Cost; 1012 RotationPos = Iter; 1013 } 1014 } 1015 1016 if (RotationPos != LoopChain.end()) { 1017 DEBUG(dbgs() << "Rotate loop by making " << getBlockName(*RotationPos) 1018 << " to the top\n"); 1019 std::rotate(LoopChain.begin(), RotationPos, LoopChain.end()); 1020 } 1021 } 1022 1023 /// \brief Collect blocks in the given loop that are to be placed. 1024 /// 1025 /// When profile data is available, exclude cold blocks from the returned set; 1026 /// otherwise, collect all blocks in the loop. 1027 MachineBlockPlacement::BlockFilterSet 1028 MachineBlockPlacement::collectLoopBlockSet(MachineFunction &F, MachineLoop &L) { 1029 BlockFilterSet LoopBlockSet; 1030 1031 // Filter cold blocks off from LoopBlockSet when profile data is available. 1032 // Collect the sum of frequencies of incoming edges to the loop header from 1033 // outside. If we treat the loop as a super block, this is the frequency of 1034 // the loop. Then for each block in the loop, we calculate the ratio between 1035 // its frequency and the frequency of the loop block. When it is too small, 1036 // don't add it to the loop chain. If there are outer loops, then this block 1037 // will be merged into the first outer loop chain for which this block is not 1038 // cold anymore. This needs precise profile data and we only do this when 1039 // profile data is available. 1040 if (F.getFunction()->getEntryCount()) { 1041 BlockFrequency LoopFreq(0); 1042 for (auto LoopPred : L.getHeader()->predecessors()) 1043 if (!L.contains(LoopPred)) 1044 LoopFreq += MBFI->getBlockFreq(LoopPred) * 1045 MBPI->getEdgeProbability(LoopPred, L.getHeader()); 1046 1047 for (MachineBasicBlock *LoopBB : L.getBlocks()) { 1048 auto Freq = MBFI->getBlockFreq(LoopBB).getFrequency(); 1049 if (Freq == 0 || LoopFreq.getFrequency() / Freq > LoopToColdBlockRatio) 1050 continue; 1051 LoopBlockSet.insert(LoopBB); 1052 } 1053 } else 1054 LoopBlockSet.insert(L.block_begin(), L.block_end()); 1055 1056 return LoopBlockSet; 1057 } 1058 1059 /// \brief Forms basic block chains from the natural loop structures. 1060 /// 1061 /// These chains are designed to preserve the existing *structure* of the code 1062 /// as much as possible. We can then stitch the chains together in a way which 1063 /// both preserves the topological structure and minimizes taken conditional 1064 /// branches. 1065 void MachineBlockPlacement::buildLoopChains(MachineFunction &F, 1066 MachineLoop &L) { 1067 // First recurse through any nested loops, building chains for those inner 1068 // loops. 1069 for (MachineLoop *InnerLoop : L) 1070 buildLoopChains(F, *InnerLoop); 1071 1072 SmallVector<MachineBasicBlock *, 16> BlockWorkList; 1073 BlockFilterSet LoopBlockSet = collectLoopBlockSet(F, L); 1074 1075 // Check if we have profile data for this function. If yes, we will rotate 1076 // this loop by modeling costs more precisely which requires the profile data 1077 // for better layout. 1078 bool RotateLoopWithProfile = 1079 PreciseRotationCost && F.getFunction()->getEntryCount(); 1080 1081 // First check to see if there is an obviously preferable top block for the 1082 // loop. This will default to the header, but may end up as one of the 1083 // predecessors to the header if there is one which will result in strictly 1084 // fewer branches in the loop body. 1085 // When we use profile data to rotate the loop, this is unnecessary. 1086 MachineBasicBlock *LoopTop = 1087 RotateLoopWithProfile ? L.getHeader() : findBestLoopTop(L, LoopBlockSet); 1088 1089 // If we selected just the header for the loop top, look for a potentially 1090 // profitable exit block in the event that rotating the loop can eliminate 1091 // branches by placing an exit edge at the bottom. 1092 MachineBasicBlock *ExitingBB = nullptr; 1093 if (!RotateLoopWithProfile && LoopTop == L.getHeader()) 1094 ExitingBB = findBestLoopExit(F, L, LoopBlockSet); 1095 1096 BlockChain &LoopChain = *BlockToChain[LoopTop]; 1097 1098 // FIXME: This is a really lame way of walking the chains in the loop: we 1099 // walk the blocks, and use a set to prevent visiting a particular chain 1100 // twice. 1101 SmallPtrSet<BlockChain *, 4> UpdatedPreds; 1102 assert(LoopChain.UnscheduledPredecessors == 0); 1103 UpdatedPreds.insert(&LoopChain); 1104 1105 for (MachineBasicBlock *LoopBB : LoopBlockSet) 1106 fillWorkLists(LoopBB, UpdatedPreds, BlockWorkList, &LoopBlockSet); 1107 1108 buildChain(LoopTop, LoopChain, BlockWorkList, &LoopBlockSet); 1109 1110 if (RotateLoopWithProfile) 1111 rotateLoopWithProfile(LoopChain, L, LoopBlockSet); 1112 else 1113 rotateLoop(LoopChain, ExitingBB, LoopBlockSet); 1114 1115 DEBUG({ 1116 // Crash at the end so we get all of the debugging output first. 1117 bool BadLoop = false; 1118 if (LoopChain.UnscheduledPredecessors) { 1119 BadLoop = true; 1120 dbgs() << "Loop chain contains a block without its preds placed!\n" 1121 << " Loop header: " << getBlockName(*L.block_begin()) << "\n" 1122 << " Chain header: " << getBlockName(*LoopChain.begin()) << "\n"; 1123 } 1124 for (MachineBasicBlock *ChainBB : LoopChain) { 1125 dbgs() << " ... " << getBlockName(ChainBB) << "\n"; 1126 if (!LoopBlockSet.erase(ChainBB)) { 1127 // We don't mark the loop as bad here because there are real situations 1128 // where this can occur. For example, with an unanalyzable fallthrough 1129 // from a loop block to a non-loop block or vice versa. 1130 dbgs() << "Loop chain contains a block not contained by the loop!\n" 1131 << " Loop header: " << getBlockName(*L.block_begin()) << "\n" 1132 << " Chain header: " << getBlockName(*LoopChain.begin()) << "\n" 1133 << " Bad block: " << getBlockName(ChainBB) << "\n"; 1134 } 1135 } 1136 1137 if (!LoopBlockSet.empty()) { 1138 BadLoop = true; 1139 for (MachineBasicBlock *LoopBB : LoopBlockSet) 1140 dbgs() << "Loop contains blocks never placed into a chain!\n" 1141 << " Loop header: " << getBlockName(*L.block_begin()) << "\n" 1142 << " Chain header: " << getBlockName(*LoopChain.begin()) << "\n" 1143 << " Bad block: " << getBlockName(LoopBB) << "\n"; 1144 } 1145 assert(!BadLoop && "Detected problems with the placement of this loop."); 1146 }); 1147 } 1148 1149 void MachineBlockPlacement::buildCFGChains(MachineFunction &F) { 1150 // Ensure that every BB in the function has an associated chain to simplify 1151 // the assumptions of the remaining algorithm. 1152 SmallVector<MachineOperand, 4> Cond; // For AnalyzeBranch. 1153 for (MachineFunction::iterator FI = F.begin(), FE = F.end(); FI != FE; ++FI) { 1154 MachineBasicBlock *BB = &*FI; 1155 BlockChain *Chain = 1156 new (ChainAllocator.Allocate()) BlockChain(BlockToChain, BB); 1157 // Also, merge any blocks which we cannot reason about and must preserve 1158 // the exact fallthrough behavior for. 1159 for (;;) { 1160 Cond.clear(); 1161 MachineBasicBlock *TBB = nullptr, *FBB = nullptr; // For AnalyzeBranch. 1162 if (!TII->AnalyzeBranch(*BB, TBB, FBB, Cond) || !FI->canFallThrough()) 1163 break; 1164 1165 MachineFunction::iterator NextFI = std::next(FI); 1166 MachineBasicBlock *NextBB = &*NextFI; 1167 // Ensure that the layout successor is a viable block, as we know that 1168 // fallthrough is a possibility. 1169 assert(NextFI != FE && "Can't fallthrough past the last block."); 1170 DEBUG(dbgs() << "Pre-merging due to unanalyzable fallthrough: " 1171 << getBlockName(BB) << " -> " << getBlockName(NextBB) 1172 << "\n"); 1173 Chain->merge(NextBB, nullptr); 1174 FI = NextFI; 1175 BB = NextBB; 1176 } 1177 } 1178 1179 if (OutlineOptionalBranches) { 1180 // Find the nearest common dominator of all of F's terminators. 1181 MachineBasicBlock *Terminator = nullptr; 1182 for (MachineBasicBlock &MBB : F) { 1183 if (MBB.succ_size() == 0) { 1184 if (Terminator == nullptr) 1185 Terminator = &MBB; 1186 else 1187 Terminator = MDT->findNearestCommonDominator(Terminator, &MBB); 1188 } 1189 } 1190 1191 // MBBs dominating this common dominator are unavoidable. 1192 UnavoidableBlocks.clear(); 1193 for (MachineBasicBlock &MBB : F) { 1194 if (MDT->dominates(&MBB, Terminator)) { 1195 UnavoidableBlocks.insert(&MBB); 1196 } 1197 } 1198 } 1199 1200 // Build any loop-based chains. 1201 for (MachineLoop *L : *MLI) 1202 buildLoopChains(F, *L); 1203 1204 SmallVector<MachineBasicBlock *, 16> BlockWorkList; 1205 1206 SmallPtrSet<BlockChain *, 4> UpdatedPreds; 1207 for (MachineBasicBlock &MBB : F) 1208 fillWorkLists(&MBB, UpdatedPreds, BlockWorkList); 1209 1210 BlockChain &FunctionChain = *BlockToChain[&F.front()]; 1211 buildChain(&F.front(), FunctionChain, BlockWorkList); 1212 1213 #ifndef NDEBUG 1214 typedef SmallPtrSet<MachineBasicBlock *, 16> FunctionBlockSetType; 1215 #endif 1216 DEBUG({ 1217 // Crash at the end so we get all of the debugging output first. 1218 bool BadFunc = false; 1219 FunctionBlockSetType FunctionBlockSet; 1220 for (MachineBasicBlock &MBB : F) 1221 FunctionBlockSet.insert(&MBB); 1222 1223 for (MachineBasicBlock *ChainBB : FunctionChain) 1224 if (!FunctionBlockSet.erase(ChainBB)) { 1225 BadFunc = true; 1226 dbgs() << "Function chain contains a block not in the function!\n" 1227 << " Bad block: " << getBlockName(ChainBB) << "\n"; 1228 } 1229 1230 if (!FunctionBlockSet.empty()) { 1231 BadFunc = true; 1232 for (MachineBasicBlock *RemainingBB : FunctionBlockSet) 1233 dbgs() << "Function contains blocks never placed into a chain!\n" 1234 << " Bad block: " << getBlockName(RemainingBB) << "\n"; 1235 } 1236 assert(!BadFunc && "Detected problems with the block placement."); 1237 }); 1238 1239 // Splice the blocks into place. 1240 MachineFunction::iterator InsertPos = F.begin(); 1241 for (MachineBasicBlock *ChainBB : FunctionChain) { 1242 DEBUG(dbgs() << (ChainBB == *FunctionChain.begin() ? "Placing chain " 1243 : " ... ") 1244 << getBlockName(ChainBB) << "\n"); 1245 if (InsertPos != MachineFunction::iterator(ChainBB)) 1246 F.splice(InsertPos, ChainBB); 1247 else 1248 ++InsertPos; 1249 1250 // Update the terminator of the previous block. 1251 if (ChainBB == *FunctionChain.begin()) 1252 continue; 1253 MachineBasicBlock *PrevBB = &*std::prev(MachineFunction::iterator(ChainBB)); 1254 1255 // FIXME: It would be awesome of updateTerminator would just return rather 1256 // than assert when the branch cannot be analyzed in order to remove this 1257 // boiler plate. 1258 Cond.clear(); 1259 MachineBasicBlock *TBB = nullptr, *FBB = nullptr; // For AnalyzeBranch. 1260 if (!TII->AnalyzeBranch(*PrevBB, TBB, FBB, Cond)) { 1261 // The "PrevBB" is not yet updated to reflect current code layout, so, 1262 // o. it may fall-through to a block without explict "goto" instruction 1263 // before layout, and no longer fall-through it after layout; or 1264 // o. just opposite. 1265 // 1266 // AnalyzeBranch() may return erroneous value for FBB when these two 1267 // situations take place. For the first scenario FBB is mistakenly set 1268 // NULL; for the 2nd scenario, the FBB, which is expected to be NULL, 1269 // is mistakenly pointing to "*BI". 1270 // 1271 bool needUpdateBr = true; 1272 if (!Cond.empty() && (!FBB || FBB == ChainBB)) { 1273 PrevBB->updateTerminator(); 1274 needUpdateBr = false; 1275 Cond.clear(); 1276 TBB = FBB = nullptr; 1277 if (TII->AnalyzeBranch(*PrevBB, TBB, FBB, Cond)) { 1278 // FIXME: This should never take place. 1279 TBB = FBB = nullptr; 1280 } 1281 } 1282 1283 // If PrevBB has a two-way branch, try to re-order the branches 1284 // such that we branch to the successor with higher probability first. 1285 if (TBB && !Cond.empty() && FBB && 1286 MBPI->getEdgeProbability(PrevBB, FBB) > 1287 MBPI->getEdgeProbability(PrevBB, TBB) && 1288 !TII->ReverseBranchCondition(Cond)) { 1289 DEBUG(dbgs() << "Reverse order of the two branches: " 1290 << getBlockName(PrevBB) << "\n"); 1291 DEBUG(dbgs() << " Edge probability: " 1292 << MBPI->getEdgeProbability(PrevBB, FBB) << " vs " 1293 << MBPI->getEdgeProbability(PrevBB, TBB) << "\n"); 1294 DebugLoc dl; // FIXME: this is nowhere 1295 TII->RemoveBranch(*PrevBB); 1296 TII->InsertBranch(*PrevBB, FBB, TBB, Cond, dl); 1297 needUpdateBr = true; 1298 } 1299 if (needUpdateBr) 1300 PrevBB->updateTerminator(); 1301 } 1302 } 1303 1304 // Fixup the last block. 1305 Cond.clear(); 1306 MachineBasicBlock *TBB = nullptr, *FBB = nullptr; // For AnalyzeBranch. 1307 if (!TII->AnalyzeBranch(F.back(), TBB, FBB, Cond)) 1308 F.back().updateTerminator(); 1309 1310 // Walk through the backedges of the function now that we have fully laid out 1311 // the basic blocks and align the destination of each backedge. We don't rely 1312 // exclusively on the loop info here so that we can align backedges in 1313 // unnatural CFGs and backedges that were introduced purely because of the 1314 // loop rotations done during this layout pass. 1315 // FIXME: Use Function::optForSize(). 1316 if (F.getFunction()->hasFnAttribute(Attribute::OptimizeForSize)) 1317 return; 1318 if (FunctionChain.begin() == FunctionChain.end()) 1319 return; // Empty chain. 1320 1321 const BranchProbability ColdProb(1, 5); // 20% 1322 BlockFrequency EntryFreq = MBFI->getBlockFreq(&F.front()); 1323 BlockFrequency WeightedEntryFreq = EntryFreq * ColdProb; 1324 for (MachineBasicBlock *ChainBB : FunctionChain) { 1325 if (ChainBB == *FunctionChain.begin()) 1326 continue; 1327 1328 // Don't align non-looping basic blocks. These are unlikely to execute 1329 // enough times to matter in practice. Note that we'll still handle 1330 // unnatural CFGs inside of a natural outer loop (the common case) and 1331 // rotated loops. 1332 MachineLoop *L = MLI->getLoopFor(ChainBB); 1333 if (!L) 1334 continue; 1335 1336 unsigned Align = TLI->getPrefLoopAlignment(L); 1337 if (!Align) 1338 continue; // Don't care about loop alignment. 1339 1340 // If the block is cold relative to the function entry don't waste space 1341 // aligning it. 1342 BlockFrequency Freq = MBFI->getBlockFreq(ChainBB); 1343 if (Freq < WeightedEntryFreq) 1344 continue; 1345 1346 // If the block is cold relative to its loop header, don't align it 1347 // regardless of what edges into the block exist. 1348 MachineBasicBlock *LoopHeader = L->getHeader(); 1349 BlockFrequency LoopHeaderFreq = MBFI->getBlockFreq(LoopHeader); 1350 if (Freq < (LoopHeaderFreq * ColdProb)) 1351 continue; 1352 1353 // Check for the existence of a non-layout predecessor which would benefit 1354 // from aligning this block. 1355 MachineBasicBlock *LayoutPred = 1356 &*std::prev(MachineFunction::iterator(ChainBB)); 1357 1358 // Force alignment if all the predecessors are jumps. We already checked 1359 // that the block isn't cold above. 1360 if (!LayoutPred->isSuccessor(ChainBB)) { 1361 ChainBB->setAlignment(Align); 1362 continue; 1363 } 1364 1365 // Align this block if the layout predecessor's edge into this block is 1366 // cold relative to the block. When this is true, other predecessors make up 1367 // all of the hot entries into the block and thus alignment is likely to be 1368 // important. 1369 BranchProbability LayoutProb = 1370 MBPI->getEdgeProbability(LayoutPred, ChainBB); 1371 BlockFrequency LayoutEdgeFreq = MBFI->getBlockFreq(LayoutPred) * LayoutProb; 1372 if (LayoutEdgeFreq <= (Freq * ColdProb)) 1373 ChainBB->setAlignment(Align); 1374 } 1375 } 1376 1377 bool MachineBlockPlacement::runOnMachineFunction(MachineFunction &F) { 1378 // Check for single-block functions and skip them. 1379 if (std::next(F.begin()) == F.end()) 1380 return false; 1381 1382 if (skipOptnoneFunction(*F.getFunction())) 1383 return false; 1384 1385 MBPI = &getAnalysis<MachineBranchProbabilityInfo>(); 1386 MBFI = &getAnalysis<MachineBlockFrequencyInfo>(); 1387 MLI = &getAnalysis<MachineLoopInfo>(); 1388 TII = F.getSubtarget().getInstrInfo(); 1389 TLI = F.getSubtarget().getTargetLowering(); 1390 MDT = &getAnalysis<MachineDominatorTree>(); 1391 assert(BlockToChain.empty()); 1392 1393 buildCFGChains(F); 1394 1395 BlockToChain.clear(); 1396 ChainAllocator.DestroyAll(); 1397 1398 if (AlignAllBlock) 1399 // Align all of the blocks in the function to a specific alignment. 1400 for (MachineBasicBlock &MBB : F) 1401 MBB.setAlignment(AlignAllBlock); 1402 else if (AlignAllNonFallThruBlocks) { 1403 // Align all of the blocks that have no fall-through predecessors to a 1404 // specific alignment. 1405 for (auto MBI = std::next(F.begin()), MBE = F.end(); MBI != MBE; ++MBI) { 1406 auto LayoutPred = std::prev(MBI); 1407 if (!LayoutPred->isSuccessor(&*MBI)) 1408 MBI->setAlignment(AlignAllNonFallThruBlocks); 1409 } 1410 } 1411 1412 // We always return true as we have no way to track whether the final order 1413 // differs from the original order. 1414 return true; 1415 } 1416 1417 namespace { 1418 /// \brief A pass to compute block placement statistics. 1419 /// 1420 /// A separate pass to compute interesting statistics for evaluating block 1421 /// placement. This is separate from the actual placement pass so that they can 1422 /// be computed in the absence of any placement transformations or when using 1423 /// alternative placement strategies. 1424 class MachineBlockPlacementStats : public MachineFunctionPass { 1425 /// \brief A handle to the branch probability pass. 1426 const MachineBranchProbabilityInfo *MBPI; 1427 1428 /// \brief A handle to the function-wide block frequency pass. 1429 const MachineBlockFrequencyInfo *MBFI; 1430 1431 public: 1432 static char ID; // Pass identification, replacement for typeid 1433 MachineBlockPlacementStats() : MachineFunctionPass(ID) { 1434 initializeMachineBlockPlacementStatsPass(*PassRegistry::getPassRegistry()); 1435 } 1436 1437 bool runOnMachineFunction(MachineFunction &F) override; 1438 1439 void getAnalysisUsage(AnalysisUsage &AU) const override { 1440 AU.addRequired<MachineBranchProbabilityInfo>(); 1441 AU.addRequired<MachineBlockFrequencyInfo>(); 1442 AU.setPreservesAll(); 1443 MachineFunctionPass::getAnalysisUsage(AU); 1444 } 1445 }; 1446 } 1447 1448 char MachineBlockPlacementStats::ID = 0; 1449 char &llvm::MachineBlockPlacementStatsID = MachineBlockPlacementStats::ID; 1450 INITIALIZE_PASS_BEGIN(MachineBlockPlacementStats, "block-placement-stats", 1451 "Basic Block Placement Stats", false, false) 1452 INITIALIZE_PASS_DEPENDENCY(MachineBranchProbabilityInfo) 1453 INITIALIZE_PASS_DEPENDENCY(MachineBlockFrequencyInfo) 1454 INITIALIZE_PASS_END(MachineBlockPlacementStats, "block-placement-stats", 1455 "Basic Block Placement Stats", false, false) 1456 1457 bool MachineBlockPlacementStats::runOnMachineFunction(MachineFunction &F) { 1458 // Check for single-block functions and skip them. 1459 if (std::next(F.begin()) == F.end()) 1460 return false; 1461 1462 MBPI = &getAnalysis<MachineBranchProbabilityInfo>(); 1463 MBFI = &getAnalysis<MachineBlockFrequencyInfo>(); 1464 1465 for (MachineBasicBlock &MBB : F) { 1466 BlockFrequency BlockFreq = MBFI->getBlockFreq(&MBB); 1467 Statistic &NumBranches = 1468 (MBB.succ_size() > 1) ? NumCondBranches : NumUncondBranches; 1469 Statistic &BranchTakenFreq = 1470 (MBB.succ_size() > 1) ? CondBranchTakenFreq : UncondBranchTakenFreq; 1471 for (MachineBasicBlock *Succ : MBB.successors()) { 1472 // Skip if this successor is a fallthrough. 1473 if (MBB.isLayoutSuccessor(Succ)) 1474 continue; 1475 1476 BlockFrequency EdgeFreq = 1477 BlockFreq * MBPI->getEdgeProbability(&MBB, Succ); 1478 ++NumBranches; 1479 BranchTakenFreq += EdgeFreq.getFrequency(); 1480 } 1481 } 1482 1483 return false; 1484 } 1485