1 //===-- MachineBlockPlacement.cpp - Basic Block Code Layout optimization --===// 2 // 3 // The LLVM Compiler Infrastructure 4 // 5 // This file is distributed under the University of Illinois Open Source 6 // License. See LICENSE.TXT for details. 7 // 8 //===----------------------------------------------------------------------===// 9 // 10 // This file implements basic block placement transformations using the CFG 11 // structure and branch probability estimates. 12 // 13 // The pass strives to preserve the structure of the CFG (that is, retain 14 // a topological ordering of basic blocks) in the absense of a *strong* signal 15 // to the contrary from probabilities. However, within the CFG structure, it 16 // attempts to choose an ordering which favors placing more likely sequences of 17 // blocks adjacent to each other. 18 // 19 // The algorithm works from the inner-most loop within a function outward, and 20 // at each stage walks through the basic blocks, trying to coalesce them into 21 // sequential chains where allowed by the CFG (or demanded by heavy 22 // probabilities). Finally, it walks the blocks in topological order, and the 23 // first time it reaches a chain of basic blocks, it schedules them in the 24 // function in-order. 25 // 26 //===----------------------------------------------------------------------===// 27 28 #define DEBUG_TYPE "block-placement2" 29 #include "llvm/CodeGen/MachineBasicBlock.h" 30 #include "llvm/CodeGen/MachineBlockFrequencyInfo.h" 31 #include "llvm/CodeGen/MachineBranchProbabilityInfo.h" 32 #include "llvm/CodeGen/MachineFunction.h" 33 #include "llvm/CodeGen/MachineFunctionPass.h" 34 #include "llvm/CodeGen/MachineLoopInfo.h" 35 #include "llvm/CodeGen/MachineModuleInfo.h" 36 #include "llvm/CodeGen/Passes.h" 37 #include "llvm/Support/Allocator.h" 38 #include "llvm/Support/Debug.h" 39 #include "llvm/Support/ErrorHandling.h" 40 #include "llvm/ADT/DenseMap.h" 41 #include "llvm/ADT/PostOrderIterator.h" 42 #include "llvm/ADT/SCCIterator.h" 43 #include "llvm/ADT/SmallPtrSet.h" 44 #include "llvm/ADT/SmallVector.h" 45 #include "llvm/ADT/Statistic.h" 46 #include "llvm/Target/TargetInstrInfo.h" 47 #include "llvm/Target/TargetLowering.h" 48 #include <algorithm> 49 using namespace llvm; 50 51 STATISTIC(NumCondBranches, "Number of conditional branches"); 52 STATISTIC(NumUncondBranches, "Number of uncondittional branches"); 53 STATISTIC(CondBranchTakenFreq, 54 "Potential frequency of taking conditional branches"); 55 STATISTIC(UncondBranchTakenFreq, 56 "Potential frequency of taking unconditional branches"); 57 58 namespace { 59 /// \brief A structure for storing a weighted edge. 60 /// 61 /// This stores an edge and its weight, computed as the product of the 62 /// frequency that the starting block is entered with the probability of 63 /// a particular exit block. 64 struct WeightedEdge { 65 BlockFrequency EdgeFrequency; 66 MachineBasicBlock *From, *To; 67 68 bool operator<(const WeightedEdge &RHS) const { 69 return EdgeFrequency < RHS.EdgeFrequency; 70 } 71 }; 72 } 73 74 namespace { 75 class BlockChain; 76 /// \brief Type for our function-wide basic block -> block chain mapping. 77 typedef DenseMap<MachineBasicBlock *, BlockChain *> BlockToChainMapType; 78 } 79 80 namespace { 81 /// \brief A chain of blocks which will be laid out contiguously. 82 /// 83 /// This is the datastructure representing a chain of consecutive blocks that 84 /// are profitable to layout together in order to maximize fallthrough 85 /// probabilities. We also can use a block chain to represent a sequence of 86 /// basic blocks which have some external (correctness) requirement for 87 /// sequential layout. 88 /// 89 /// Eventually, the block chains will form a directed graph over the function. 90 /// We provide an SCC-supporting-iterator in order to quicky build and walk the 91 /// SCCs of block chains within a function. 92 /// 93 /// The block chains also have support for calculating and caching probability 94 /// information related to the chain itself versus other chains. This is used 95 /// for ranking during the final layout of block chains. 96 class BlockChain { 97 /// \brief The sequence of blocks belonging to this chain. 98 /// 99 /// This is the sequence of blocks for a particular chain. These will be laid 100 /// out in-order within the function. 101 SmallVector<MachineBasicBlock *, 4> Blocks; 102 103 /// \brief A handle to the function-wide basic block to block chain mapping. 104 /// 105 /// This is retained in each block chain to simplify the computation of child 106 /// block chains for SCC-formation and iteration. We store the edges to child 107 /// basic blocks, and map them back to their associated chains using this 108 /// structure. 109 BlockToChainMapType &BlockToChain; 110 111 public: 112 /// \brief Construct a new BlockChain. 113 /// 114 /// This builds a new block chain representing a single basic block in the 115 /// function. It also registers itself as the chain that block participates 116 /// in with the BlockToChain mapping. 117 BlockChain(BlockToChainMapType &BlockToChain, MachineBasicBlock *BB) 118 : Blocks(1, BB), BlockToChain(BlockToChain), LoopPredecessors(0) { 119 assert(BB && "Cannot create a chain with a null basic block"); 120 BlockToChain[BB] = this; 121 } 122 123 /// \brief Iterator over blocks within the chain. 124 typedef SmallVectorImpl<MachineBasicBlock *>::const_iterator iterator; 125 126 /// \brief Beginning of blocks within the chain. 127 iterator begin() const { return Blocks.begin(); } 128 129 /// \brief End of blocks within the chain. 130 iterator end() const { return Blocks.end(); } 131 132 /// \brief Merge a block chain into this one. 133 /// 134 /// This routine merges a block chain into this one. It takes care of forming 135 /// a contiguous sequence of basic blocks, updating the edge list, and 136 /// updating the block -> chain mapping. It does not free or tear down the 137 /// old chain, but the old chain's block list is no longer valid. 138 void merge(MachineBasicBlock *BB, BlockChain *Chain) { 139 assert(BB); 140 assert(!Blocks.empty()); 141 142 // Fast path in case we don't have a chain already. 143 if (!Chain) { 144 assert(!BlockToChain[BB]); 145 Blocks.push_back(BB); 146 BlockToChain[BB] = this; 147 return; 148 } 149 150 assert(BB == *Chain->begin()); 151 assert(Chain->begin() != Chain->end()); 152 153 // Update the incoming blocks to point to this chain, and add them to the 154 // chain structure. 155 for (BlockChain::iterator BI = Chain->begin(), BE = Chain->end(); 156 BI != BE; ++BI) { 157 Blocks.push_back(*BI); 158 assert(BlockToChain[*BI] == Chain && "Incoming blocks not in chain"); 159 BlockToChain[*BI] = this; 160 } 161 } 162 163 /// \brief Count of predecessors within the loop currently being processed. 164 /// 165 /// This count is updated at each loop we process to represent the number of 166 /// in-loop predecessors of this chain. 167 unsigned LoopPredecessors; 168 }; 169 } 170 171 namespace { 172 class MachineBlockPlacement : public MachineFunctionPass { 173 /// \brief A typedef for a block filter set. 174 typedef SmallPtrSet<MachineBasicBlock *, 16> BlockFilterSet; 175 176 /// \brief A handle to the branch probability pass. 177 const MachineBranchProbabilityInfo *MBPI; 178 179 /// \brief A handle to the function-wide block frequency pass. 180 const MachineBlockFrequencyInfo *MBFI; 181 182 /// \brief A handle to the loop info. 183 const MachineLoopInfo *MLI; 184 185 /// \brief A handle to the target's instruction info. 186 const TargetInstrInfo *TII; 187 188 /// \brief A handle to the target's lowering info. 189 const TargetLowering *TLI; 190 191 /// \brief Allocator and owner of BlockChain structures. 192 /// 193 /// We build BlockChains lazily by merging together high probability BB 194 /// sequences acording to the "Algo2" in the paper mentioned at the top of 195 /// the file. To reduce malloc traffic, we allocate them using this slab-like 196 /// allocator, and destroy them after the pass completes. 197 SpecificBumpPtrAllocator<BlockChain> ChainAllocator; 198 199 /// \brief Function wide BasicBlock to BlockChain mapping. 200 /// 201 /// This mapping allows efficiently moving from any given basic block to the 202 /// BlockChain it participates in, if any. We use it to, among other things, 203 /// allow implicitly defining edges between chains as the existing edges 204 /// between basic blocks. 205 DenseMap<MachineBasicBlock *, BlockChain *> BlockToChain; 206 207 void markChainSuccessors(BlockChain &Chain, 208 MachineBasicBlock *LoopHeaderBB, 209 SmallVectorImpl<MachineBasicBlock *> &BlockWorkList, 210 const BlockFilterSet *BlockFilter = 0); 211 MachineBasicBlock *selectBestSuccessor(MachineBasicBlock *BB, 212 BlockChain &Chain, 213 const BlockFilterSet *BlockFilter); 214 MachineBasicBlock *selectBestCandidateBlock( 215 BlockChain &Chain, SmallVectorImpl<MachineBasicBlock *> &WorkList, 216 const BlockFilterSet *BlockFilter); 217 MachineBasicBlock *getFirstUnplacedBlock( 218 MachineFunction &F, 219 const BlockChain &PlacedChain, 220 MachineFunction::iterator &PrevUnplacedBlockIt, 221 const BlockFilterSet *BlockFilter); 222 void buildChain(MachineBasicBlock *BB, BlockChain &Chain, 223 SmallVectorImpl<MachineBasicBlock *> &BlockWorkList, 224 const BlockFilterSet *BlockFilter = 0); 225 void buildLoopChains(MachineFunction &F, MachineLoop &L); 226 void buildCFGChains(MachineFunction &F); 227 void AlignLoops(MachineFunction &F); 228 229 public: 230 static char ID; // Pass identification, replacement for typeid 231 MachineBlockPlacement() : MachineFunctionPass(ID) { 232 initializeMachineBlockPlacementPass(*PassRegistry::getPassRegistry()); 233 } 234 235 bool runOnMachineFunction(MachineFunction &F); 236 237 void getAnalysisUsage(AnalysisUsage &AU) const { 238 AU.addRequired<MachineBranchProbabilityInfo>(); 239 AU.addRequired<MachineBlockFrequencyInfo>(); 240 AU.addRequired<MachineLoopInfo>(); 241 MachineFunctionPass::getAnalysisUsage(AU); 242 } 243 244 const char *getPassName() const { return "Block Placement"; } 245 }; 246 } 247 248 char MachineBlockPlacement::ID = 0; 249 INITIALIZE_PASS_BEGIN(MachineBlockPlacement, "block-placement2", 250 "Branch Probability Basic Block Placement", false, false) 251 INITIALIZE_PASS_DEPENDENCY(MachineBranchProbabilityInfo) 252 INITIALIZE_PASS_DEPENDENCY(MachineBlockFrequencyInfo) 253 INITIALIZE_PASS_DEPENDENCY(MachineLoopInfo) 254 INITIALIZE_PASS_END(MachineBlockPlacement, "block-placement2", 255 "Branch Probability Basic Block Placement", false, false) 256 257 FunctionPass *llvm::createMachineBlockPlacementPass() { 258 return new MachineBlockPlacement(); 259 } 260 261 #ifndef NDEBUG 262 /// \brief Helper to print the name of a MBB. 263 /// 264 /// Only used by debug logging. 265 static std::string getBlockName(MachineBasicBlock *BB) { 266 std::string Result; 267 raw_string_ostream OS(Result); 268 OS << "BB#" << BB->getNumber() 269 << " (derived from LLVM BB '" << BB->getName() << "')"; 270 OS.flush(); 271 return Result; 272 } 273 274 /// \brief Helper to print the number of a MBB. 275 /// 276 /// Only used by debug logging. 277 static std::string getBlockNum(MachineBasicBlock *BB) { 278 std::string Result; 279 raw_string_ostream OS(Result); 280 OS << "BB#" << BB->getNumber(); 281 OS.flush(); 282 return Result; 283 } 284 #endif 285 286 /// \brief Mark a chain's successors as having one fewer preds. 287 /// 288 /// When a chain is being merged into the "placed" chain, this routine will 289 /// quickly walk the successors of each block in the chain and mark them as 290 /// having one fewer active predecessor. It also adds any successors of this 291 /// chain which reach the zero-predecessor state to the worklist passed in. 292 void MachineBlockPlacement::markChainSuccessors( 293 BlockChain &Chain, 294 MachineBasicBlock *LoopHeaderBB, 295 SmallVectorImpl<MachineBasicBlock *> &BlockWorkList, 296 const BlockFilterSet *BlockFilter) { 297 // Walk all the blocks in this chain, marking their successors as having 298 // a predecessor placed. 299 for (BlockChain::iterator CBI = Chain.begin(), CBE = Chain.end(); 300 CBI != CBE; ++CBI) { 301 // Add any successors for which this is the only un-placed in-loop 302 // predecessor to the worklist as a viable candidate for CFG-neutral 303 // placement. No subsequent placement of this block will violate the CFG 304 // shape, so we get to use heuristics to choose a favorable placement. 305 for (MachineBasicBlock::succ_iterator SI = (*CBI)->succ_begin(), 306 SE = (*CBI)->succ_end(); 307 SI != SE; ++SI) { 308 if (BlockFilter && !BlockFilter->count(*SI)) 309 continue; 310 BlockChain &SuccChain = *BlockToChain[*SI]; 311 // Disregard edges within a fixed chain, or edges to the loop header. 312 if (&Chain == &SuccChain || *SI == LoopHeaderBB) 313 continue; 314 315 // This is a cross-chain edge that is within the loop, so decrement the 316 // loop predecessor count of the destination chain. 317 if (SuccChain.LoopPredecessors > 0 && --SuccChain.LoopPredecessors == 0) 318 BlockWorkList.push_back(*SI); 319 } 320 } 321 } 322 323 /// \brief Select the best successor for a block. 324 /// 325 /// This looks across all successors of a particular block and attempts to 326 /// select the "best" one to be the layout successor. It only considers direct 327 /// successors which also pass the block filter. It will attempt to avoid 328 /// breaking CFG structure, but cave and break such structures in the case of 329 /// very hot successor edges. 330 /// 331 /// \returns The best successor block found, or null if none are viable. 332 MachineBasicBlock *MachineBlockPlacement::selectBestSuccessor( 333 MachineBasicBlock *BB, BlockChain &Chain, 334 const BlockFilterSet *BlockFilter) { 335 const BranchProbability HotProb(4, 5); // 80% 336 337 MachineBasicBlock *BestSucc = 0; 338 // FIXME: Due to the performance of the probability and weight routines in 339 // the MBPI analysis, we manually compute probabilities using the edge 340 // weights. This is suboptimal as it means that the somewhat subtle 341 // definition of edge weight semantics is encoded here as well. We should 342 // improve the MBPI interface to effeciently support query patterns such as 343 // this. 344 uint32_t BestWeight = 0; 345 uint32_t WeightScale = 0; 346 uint32_t SumWeight = MBPI->getSumForBlock(BB, WeightScale); 347 DEBUG(dbgs() << "Attempting merge from: " << getBlockName(BB) << "\n"); 348 for (MachineBasicBlock::succ_iterator SI = BB->succ_begin(), 349 SE = BB->succ_end(); 350 SI != SE; ++SI) { 351 if (BlockFilter && !BlockFilter->count(*SI)) 352 continue; 353 BlockChain &SuccChain = *BlockToChain[*SI]; 354 if (&SuccChain == &Chain) { 355 DEBUG(dbgs() << " " << getBlockName(*SI) << " -> Already merged!\n"); 356 continue; 357 } 358 359 uint32_t SuccWeight = MBPI->getEdgeWeight(BB, *SI); 360 BranchProbability SuccProb(SuccWeight / WeightScale, SumWeight); 361 362 // Only consider successors which are either "hot", or wouldn't violate 363 // any CFG constraints. 364 if (SuccChain.LoopPredecessors != 0 && SuccProb < HotProb) { 365 DEBUG(dbgs() << " " << getBlockName(*SI) << " -> CFG conflict\n"); 366 continue; 367 } 368 369 DEBUG(dbgs() << " " << getBlockName(*SI) << " -> " << SuccProb 370 << " (prob)" 371 << (SuccChain.LoopPredecessors != 0 ? " (CFG break)" : "") 372 << "\n"); 373 if (BestSucc && BestWeight >= SuccWeight) 374 continue; 375 BestSucc = *SI; 376 BestWeight = SuccWeight; 377 } 378 return BestSucc; 379 } 380 381 namespace { 382 /// \brief Predicate struct to detect blocks already placed. 383 class IsBlockPlaced { 384 const BlockChain &PlacedChain; 385 const BlockToChainMapType &BlockToChain; 386 387 public: 388 IsBlockPlaced(const BlockChain &PlacedChain, 389 const BlockToChainMapType &BlockToChain) 390 : PlacedChain(PlacedChain), BlockToChain(BlockToChain) {} 391 392 bool operator()(MachineBasicBlock *BB) const { 393 return BlockToChain.lookup(BB) == &PlacedChain; 394 } 395 }; 396 } 397 398 /// \brief Select the best block from a worklist. 399 /// 400 /// This looks through the provided worklist as a list of candidate basic 401 /// blocks and select the most profitable one to place. The definition of 402 /// profitable only really makes sense in the context of a loop. This returns 403 /// the most frequently visited block in the worklist, which in the case of 404 /// a loop, is the one most desirable to be physically close to the rest of the 405 /// loop body in order to improve icache behavior. 406 /// 407 /// \returns The best block found, or null if none are viable. 408 MachineBasicBlock *MachineBlockPlacement::selectBestCandidateBlock( 409 BlockChain &Chain, SmallVectorImpl<MachineBasicBlock *> &WorkList, 410 const BlockFilterSet *BlockFilter) { 411 // Once we need to walk the worklist looking for a candidate, cleanup the 412 // worklist of already placed entries. 413 // FIXME: If this shows up on profiles, it could be folded (at the cost of 414 // some code complexity) into the loop below. 415 WorkList.erase(std::remove_if(WorkList.begin(), WorkList.end(), 416 IsBlockPlaced(Chain, BlockToChain)), 417 WorkList.end()); 418 419 MachineBasicBlock *BestBlock = 0; 420 BlockFrequency BestFreq; 421 for (SmallVectorImpl<MachineBasicBlock *>::iterator WBI = WorkList.begin(), 422 WBE = WorkList.end(); 423 WBI != WBE; ++WBI) { 424 assert(!BlockFilter || BlockFilter->count(*WBI)); 425 BlockChain &SuccChain = *BlockToChain[*WBI]; 426 if (&SuccChain == &Chain) { 427 DEBUG(dbgs() << " " << getBlockName(*WBI) 428 << " -> Already merged!\n"); 429 continue; 430 } 431 assert(SuccChain.LoopPredecessors == 0 && "Found CFG-violating block"); 432 433 BlockFrequency CandidateFreq = MBFI->getBlockFreq(*WBI); 434 DEBUG(dbgs() << " " << getBlockName(*WBI) << " -> " << CandidateFreq 435 << " (freq)\n"); 436 if (BestBlock && BestFreq >= CandidateFreq) 437 continue; 438 BestBlock = *WBI; 439 BestFreq = CandidateFreq; 440 } 441 return BestBlock; 442 } 443 444 /// \brief Retrieve the first unplaced basic block. 445 /// 446 /// This routine is called when we are unable to use the CFG to walk through 447 /// all of the basic blocks and form a chain due to unnatural loops in the CFG. 448 /// We walk through the function's blocks in order, starting from the 449 /// LastUnplacedBlockIt. We update this iterator on each call to avoid 450 /// re-scanning the entire sequence on repeated calls to this routine. 451 MachineBasicBlock *MachineBlockPlacement::getFirstUnplacedBlock( 452 MachineFunction &F, const BlockChain &PlacedChain, 453 MachineFunction::iterator &PrevUnplacedBlockIt, 454 const BlockFilterSet *BlockFilter) { 455 for (MachineFunction::iterator I = PrevUnplacedBlockIt, E = F.end(); I != E; 456 ++I) { 457 if (BlockFilter && !BlockFilter->count(I)) 458 continue; 459 if (BlockToChain[I] != &PlacedChain) { 460 PrevUnplacedBlockIt = I; 461 return I; 462 } 463 } 464 return 0; 465 } 466 467 void MachineBlockPlacement::buildChain( 468 MachineBasicBlock *BB, 469 BlockChain &Chain, 470 SmallVectorImpl<MachineBasicBlock *> &BlockWorkList, 471 const BlockFilterSet *BlockFilter) { 472 assert(BB); 473 assert(BlockToChain[BB] == &Chain); 474 assert(*Chain.begin() == BB); 475 SmallVector<MachineOperand, 4> Cond; // For AnalyzeBranch. 476 MachineFunction &F = *BB->getParent(); 477 MachineFunction::iterator PrevUnplacedBlockIt = F.begin(); 478 479 MachineBasicBlock *LoopHeaderBB = BB; 480 markChainSuccessors(Chain, LoopHeaderBB, BlockWorkList, BlockFilter); 481 BB = *llvm::prior(Chain.end()); 482 for (;;) { 483 assert(BB); 484 assert(BlockToChain[BB] == &Chain); 485 assert(*llvm::prior(Chain.end()) == BB); 486 MachineBasicBlock *BestSucc = 0; 487 488 // Check for unreasonable branches, and forcibly merge the existing layout 489 // successor for them. We can handle cases that AnalyzeBranch can't: jump 490 // tables etc are fine. The case we want to handle specially is when there 491 // is potential fallthrough, but the branch cannot be analyzed. This 492 // includes blocks without terminators as well as other cases. 493 Cond.clear(); 494 MachineBasicBlock *TBB = 0, *FBB = 0; // For AnalyzeBranch. 495 if (TII->AnalyzeBranch(*BB, TBB, FBB, Cond) && BB->canFallThrough()) { 496 MachineFunction::iterator I(BB), NextI(llvm::next(I)); 497 // Ensure that the layout successor is a viable block, as we know that 498 // fallthrough is a possibility. Note that this may not be a valid block 499 // in the loop, but we allow that to cope with degenerate situations. 500 assert(NextI != BB->getParent()->end()); 501 BestSucc = NextI; 502 } 503 504 // Otherwise, look for the best viable successor if there is one to place 505 // immediately after this block. 506 if (!BestSucc) 507 BestSucc = selectBestSuccessor(BB, Chain, BlockFilter); 508 509 // If an immediate successor isn't available, look for the best viable 510 // block among those we've identified as not violating the loop's CFG at 511 // this point. This won't be a fallthrough, but it will increase locality. 512 if (!BestSucc) 513 BestSucc = selectBestCandidateBlock(Chain, BlockWorkList, BlockFilter); 514 515 if (!BestSucc) { 516 BestSucc = getFirstUnplacedBlock(F, Chain, PrevUnplacedBlockIt, 517 BlockFilter); 518 if (!BestSucc) 519 break; 520 521 DEBUG(dbgs() << "Unnatural loop CFG detected, forcibly merging the " 522 "layout successor until the CFG reduces\n"); 523 } 524 525 // Place this block, updating the datastructures to reflect its placement. 526 BlockChain &SuccChain = *BlockToChain[BestSucc]; 527 // Zero out LoopPredecessors for the successor we're about to merge in case 528 // we selected a successor that didn't fit naturally into the CFG. 529 SuccChain.LoopPredecessors = 0; 530 DEBUG(dbgs() << "Merging from " << getBlockNum(BB) 531 << " to " << getBlockNum(BestSucc) << "\n"); 532 markChainSuccessors(SuccChain, LoopHeaderBB, BlockWorkList, BlockFilter); 533 Chain.merge(BestSucc, &SuccChain); 534 BB = *llvm::prior(Chain.end()); 535 }; 536 537 DEBUG(dbgs() << "Finished forming chain for header block " 538 << getBlockNum(*Chain.begin()) << "\n"); 539 } 540 541 /// \brief Forms basic block chains from the natural loop structures. 542 /// 543 /// These chains are designed to preserve the existing *structure* of the code 544 /// as much as possible. We can then stitch the chains together in a way which 545 /// both preserves the topological structure and minimizes taken conditional 546 /// branches. 547 void MachineBlockPlacement::buildLoopChains(MachineFunction &F, 548 MachineLoop &L) { 549 // First recurse through any nested loops, building chains for those inner 550 // loops. 551 for (MachineLoop::iterator LI = L.begin(), LE = L.end(); LI != LE; ++LI) 552 buildLoopChains(F, **LI); 553 554 SmallVector<MachineBasicBlock *, 16> BlockWorkList; 555 BlockFilterSet LoopBlockSet(L.block_begin(), L.block_end()); 556 BlockChain &LoopChain = *BlockToChain[L.getHeader()]; 557 558 // FIXME: This is a really lame way of walking the chains in the loop: we 559 // walk the blocks, and use a set to prevent visiting a particular chain 560 // twice. 561 SmallPtrSet<BlockChain *, 4> UpdatedPreds; 562 for (MachineLoop::block_iterator BI = L.block_begin(), 563 BE = L.block_end(); 564 BI != BE; ++BI) { 565 BlockChain &Chain = *BlockToChain[*BI]; 566 if (!UpdatedPreds.insert(&Chain) || BI == L.block_begin()) 567 continue; 568 569 assert(Chain.LoopPredecessors == 0); 570 for (BlockChain::iterator BCI = Chain.begin(), BCE = Chain.end(); 571 BCI != BCE; ++BCI) { 572 assert(BlockToChain[*BCI] == &Chain); 573 for (MachineBasicBlock::pred_iterator PI = (*BCI)->pred_begin(), 574 PE = (*BCI)->pred_end(); 575 PI != PE; ++PI) { 576 if (BlockToChain[*PI] == &Chain || !LoopBlockSet.count(*PI)) 577 continue; 578 ++Chain.LoopPredecessors; 579 } 580 } 581 582 if (Chain.LoopPredecessors == 0) 583 BlockWorkList.push_back(*BI); 584 } 585 586 buildChain(*L.block_begin(), LoopChain, BlockWorkList, &LoopBlockSet); 587 588 DEBUG({ 589 // Crash at the end so we get all of the debugging output first. 590 bool BadLoop = false; 591 if (LoopChain.LoopPredecessors) { 592 BadLoop = true; 593 dbgs() << "Loop chain contains a block without its preds placed!\n" 594 << " Loop header: " << getBlockName(*L.block_begin()) << "\n" 595 << " Chain header: " << getBlockName(*LoopChain.begin()) << "\n"; 596 } 597 for (BlockChain::iterator BCI = LoopChain.begin(), BCE = LoopChain.end(); 598 BCI != BCE; ++BCI) 599 if (!LoopBlockSet.erase(*BCI)) { 600 // We don't mark the loop as bad here because there are real situations 601 // where this can occur. For example, with an unanalyzable fallthrough 602 // from a loop block to a non-loop block. 603 // FIXME: Such constructs shouldn't exist. Track them down and fix them. 604 dbgs() << "Loop chain contains a block not contained by the loop!\n" 605 << " Loop header: " << getBlockName(*L.block_begin()) << "\n" 606 << " Chain header: " << getBlockName(*LoopChain.begin()) << "\n" 607 << " Bad block: " << getBlockName(*BCI) << "\n"; 608 } 609 610 if (!LoopBlockSet.empty()) { 611 BadLoop = true; 612 for (BlockFilterSet::iterator LBI = LoopBlockSet.begin(), 613 LBE = LoopBlockSet.end(); 614 LBI != LBE; ++LBI) 615 dbgs() << "Loop contains blocks never placed into a chain!\n" 616 << " Loop header: " << getBlockName(*L.block_begin()) << "\n" 617 << " Chain header: " << getBlockName(*LoopChain.begin()) << "\n" 618 << " Bad block: " << getBlockName(*LBI) << "\n"; 619 } 620 assert(!BadLoop && "Detected problems with the placement of this loop."); 621 }); 622 } 623 624 void MachineBlockPlacement::buildCFGChains(MachineFunction &F) { 625 // Ensure that every BB in the function has an associated chain to simplify 626 // the assumptions of the remaining algorithm. 627 for (MachineFunction::iterator FI = F.begin(), FE = F.end(); FI != FE; ++FI) 628 BlockToChain[&*FI] = 629 new (ChainAllocator.Allocate()) BlockChain(BlockToChain, &*FI); 630 631 // Build any loop-based chains. 632 for (MachineLoopInfo::iterator LI = MLI->begin(), LE = MLI->end(); LI != LE; 633 ++LI) 634 buildLoopChains(F, **LI); 635 636 SmallVector<MachineBasicBlock *, 16> BlockWorkList; 637 638 SmallPtrSet<BlockChain *, 4> UpdatedPreds; 639 for (MachineFunction::iterator FI = F.begin(), FE = F.end(); FI != FE; ++FI) { 640 MachineBasicBlock *BB = &*FI; 641 BlockChain &Chain = *BlockToChain[BB]; 642 if (!UpdatedPreds.insert(&Chain)) 643 continue; 644 645 assert(Chain.LoopPredecessors == 0); 646 for (BlockChain::iterator BCI = Chain.begin(), BCE = Chain.end(); 647 BCI != BCE; ++BCI) { 648 assert(BlockToChain[*BCI] == &Chain); 649 for (MachineBasicBlock::pred_iterator PI = (*BCI)->pred_begin(), 650 PE = (*BCI)->pred_end(); 651 PI != PE; ++PI) { 652 if (BlockToChain[*PI] == &Chain) 653 continue; 654 ++Chain.LoopPredecessors; 655 } 656 } 657 658 if (Chain.LoopPredecessors == 0) 659 BlockWorkList.push_back(BB); 660 } 661 662 BlockChain &FunctionChain = *BlockToChain[&F.front()]; 663 buildChain(&F.front(), FunctionChain, BlockWorkList); 664 665 typedef SmallPtrSet<MachineBasicBlock *, 16> FunctionBlockSetType; 666 DEBUG({ 667 // Crash at the end so we get all of the debugging output first. 668 bool BadFunc = false; 669 FunctionBlockSetType FunctionBlockSet; 670 for (MachineFunction::iterator FI = F.begin(), FE = F.end(); FI != FE; ++FI) 671 FunctionBlockSet.insert(FI); 672 673 for (BlockChain::iterator BCI = FunctionChain.begin(), 674 BCE = FunctionChain.end(); 675 BCI != BCE; ++BCI) 676 if (!FunctionBlockSet.erase(*BCI)) { 677 BadFunc = true; 678 dbgs() << "Function chain contains a block not in the function!\n" 679 << " Bad block: " << getBlockName(*BCI) << "\n"; 680 } 681 682 if (!FunctionBlockSet.empty()) { 683 BadFunc = true; 684 for (FunctionBlockSetType::iterator FBI = FunctionBlockSet.begin(), 685 FBE = FunctionBlockSet.end(); 686 FBI != FBE; ++FBI) 687 dbgs() << "Function contains blocks never placed into a chain!\n" 688 << " Bad block: " << getBlockName(*FBI) << "\n"; 689 } 690 assert(!BadFunc && "Detected problems with the block placement."); 691 }); 692 693 // Splice the blocks into place. 694 MachineFunction::iterator InsertPos = F.begin(); 695 SmallVector<MachineOperand, 4> Cond; // For AnalyzeBranch. 696 for (BlockChain::iterator BI = FunctionChain.begin(), 697 BE = FunctionChain.end(); 698 BI != BE; ++BI) { 699 DEBUG(dbgs() << (BI == FunctionChain.begin() ? "Placing chain " 700 : " ... ") 701 << getBlockName(*BI) << "\n"); 702 if (InsertPos != MachineFunction::iterator(*BI)) 703 F.splice(InsertPos, *BI); 704 else 705 ++InsertPos; 706 707 // Update the terminator of the previous block. 708 if (BI == FunctionChain.begin()) 709 continue; 710 MachineBasicBlock *PrevBB = llvm::prior(MachineFunction::iterator(*BI)); 711 712 // FIXME: It would be awesome of updateTerminator would just return rather 713 // than assert when the branch cannot be analyzed in order to remove this 714 // boiler plate. 715 Cond.clear(); 716 MachineBasicBlock *TBB = 0, *FBB = 0; // For AnalyzeBranch. 717 if (!TII->AnalyzeBranch(*PrevBB, TBB, FBB, Cond)) 718 PrevBB->updateTerminator(); 719 } 720 721 // Fixup the last block. 722 Cond.clear(); 723 MachineBasicBlock *TBB = 0, *FBB = 0; // For AnalyzeBranch. 724 if (!TII->AnalyzeBranch(F.back(), TBB, FBB, Cond)) 725 F.back().updateTerminator(); 726 } 727 728 /// \brief Recursive helper to align a loop and any nested loops. 729 static void AlignLoop(MachineFunction &F, MachineLoop *L, unsigned Align) { 730 // Recurse through nested loops. 731 for (MachineLoop::iterator I = L->begin(), E = L->end(); I != E; ++I) 732 AlignLoop(F, *I, Align); 733 734 L->getTopBlock()->setAlignment(Align); 735 } 736 737 /// \brief Align loop headers to target preferred alignments. 738 void MachineBlockPlacement::AlignLoops(MachineFunction &F) { 739 if (F.getFunction()->hasFnAttr(Attribute::OptimizeForSize)) 740 return; 741 742 unsigned Align = TLI->getPrefLoopAlignment(); 743 if (!Align) 744 return; // Don't care about loop alignment. 745 746 for (MachineLoopInfo::iterator I = MLI->begin(), E = MLI->end(); I != E; ++I) 747 AlignLoop(F, *I, Align); 748 } 749 750 bool MachineBlockPlacement::runOnMachineFunction(MachineFunction &F) { 751 // Check for single-block functions and skip them. 752 if (llvm::next(F.begin()) == F.end()) 753 return false; 754 755 MBPI = &getAnalysis<MachineBranchProbabilityInfo>(); 756 MBFI = &getAnalysis<MachineBlockFrequencyInfo>(); 757 MLI = &getAnalysis<MachineLoopInfo>(); 758 TII = F.getTarget().getInstrInfo(); 759 TLI = F.getTarget().getTargetLowering(); 760 assert(BlockToChain.empty()); 761 762 buildCFGChains(F); 763 AlignLoops(F); 764 765 BlockToChain.clear(); 766 ChainAllocator.DestroyAll(); 767 768 // We always return true as we have no way to track whether the final order 769 // differs from the original order. 770 return true; 771 } 772 773 namespace { 774 /// \brief A pass to compute block placement statistics. 775 /// 776 /// A separate pass to compute interesting statistics for evaluating block 777 /// placement. This is separate from the actual placement pass so that they can 778 /// be computed in the absense of any placement transformations or when using 779 /// alternative placement strategies. 780 class MachineBlockPlacementStats : public MachineFunctionPass { 781 /// \brief A handle to the branch probability pass. 782 const MachineBranchProbabilityInfo *MBPI; 783 784 /// \brief A handle to the function-wide block frequency pass. 785 const MachineBlockFrequencyInfo *MBFI; 786 787 public: 788 static char ID; // Pass identification, replacement for typeid 789 MachineBlockPlacementStats() : MachineFunctionPass(ID) { 790 initializeMachineBlockPlacementStatsPass(*PassRegistry::getPassRegistry()); 791 } 792 793 bool runOnMachineFunction(MachineFunction &F); 794 795 void getAnalysisUsage(AnalysisUsage &AU) const { 796 AU.addRequired<MachineBranchProbabilityInfo>(); 797 AU.addRequired<MachineBlockFrequencyInfo>(); 798 AU.setPreservesAll(); 799 MachineFunctionPass::getAnalysisUsage(AU); 800 } 801 802 const char *getPassName() const { return "Block Placement Stats"; } 803 }; 804 } 805 806 char MachineBlockPlacementStats::ID = 0; 807 INITIALIZE_PASS_BEGIN(MachineBlockPlacementStats, "block-placement-stats", 808 "Basic Block Placement Stats", false, false) 809 INITIALIZE_PASS_DEPENDENCY(MachineBranchProbabilityInfo) 810 INITIALIZE_PASS_DEPENDENCY(MachineBlockFrequencyInfo) 811 INITIALIZE_PASS_END(MachineBlockPlacementStats, "block-placement-stats", 812 "Basic Block Placement Stats", false, false) 813 814 FunctionPass *llvm::createMachineBlockPlacementStatsPass() { 815 return new MachineBlockPlacementStats(); 816 } 817 818 bool MachineBlockPlacementStats::runOnMachineFunction(MachineFunction &F) { 819 // Check for single-block functions and skip them. 820 if (llvm::next(F.begin()) == F.end()) 821 return false; 822 823 MBPI = &getAnalysis<MachineBranchProbabilityInfo>(); 824 MBFI = &getAnalysis<MachineBlockFrequencyInfo>(); 825 826 for (MachineFunction::iterator I = F.begin(), E = F.end(); I != E; ++I) { 827 BlockFrequency BlockFreq = MBFI->getBlockFreq(I); 828 Statistic &NumBranches = (I->succ_size() > 1) ? NumCondBranches 829 : NumUncondBranches; 830 Statistic &BranchTakenFreq = (I->succ_size() > 1) ? CondBranchTakenFreq 831 : UncondBranchTakenFreq; 832 for (MachineBasicBlock::succ_iterator SI = I->succ_begin(), 833 SE = I->succ_end(); 834 SI != SE; ++SI) { 835 // Skip if this successor is a fallthrough. 836 if (I->isLayoutSuccessor(*SI)) 837 continue; 838 839 BlockFrequency EdgeFreq = BlockFreq * MBPI->getEdgeProbability(I, *SI); 840 ++NumBranches; 841 BranchTakenFreq += EdgeFreq.getFrequency(); 842 } 843 } 844 845 return false; 846 } 847 848