1 //===-- MachineBlockPlacement.cpp - Basic Block Code Layout optimization --===// 2 // 3 // The LLVM Compiler Infrastructure 4 // 5 // This file is distributed under the University of Illinois Open Source 6 // License. See LICENSE.TXT for details. 7 // 8 //===----------------------------------------------------------------------===// 9 // 10 // This file implements basic block placement transformations using the CFG 11 // structure and branch probability estimates. 12 // 13 // The pass strives to preserve the structure of the CFG (that is, retain 14 // a topological ordering of basic blocks) in the absence of a *strong* signal 15 // to the contrary from probabilities. However, within the CFG structure, it 16 // attempts to choose an ordering which favors placing more likely sequences of 17 // blocks adjacent to each other. 18 // 19 // The algorithm works from the inner-most loop within a function outward, and 20 // at each stage walks through the basic blocks, trying to coalesce them into 21 // sequential chains where allowed by the CFG (or demanded by heavy 22 // probabilities). Finally, it walks the blocks in topological order, and the 23 // first time it reaches a chain of basic blocks, it schedules them in the 24 // function in-order. 25 // 26 //===----------------------------------------------------------------------===// 27 28 #include "llvm/CodeGen/Passes.h" 29 #include "llvm/CodeGen/TargetPassConfig.h" 30 #include "BranchFolding.h" 31 #include "llvm/ADT/DenseMap.h" 32 #include "llvm/ADT/SmallPtrSet.h" 33 #include "llvm/ADT/SmallVector.h" 34 #include "llvm/ADT/Statistic.h" 35 #include "llvm/Analysis/BlockFrequencyInfoImpl.h" 36 #include "llvm/CodeGen/MachineBasicBlock.h" 37 #include "llvm/CodeGen/MachineBlockFrequencyInfo.h" 38 #include "llvm/CodeGen/MachineBranchProbabilityInfo.h" 39 #include "llvm/CodeGen/MachineFunction.h" 40 #include "llvm/CodeGen/MachineFunctionPass.h" 41 #include "llvm/CodeGen/MachineLoopInfo.h" 42 #include "llvm/CodeGen/MachineModuleInfo.h" 43 #include "llvm/CodeGen/MachinePostDominators.h" 44 #include "llvm/CodeGen/TailDuplicator.h" 45 #include "llvm/Support/Allocator.h" 46 #include "llvm/Support/CommandLine.h" 47 #include "llvm/Support/Debug.h" 48 #include "llvm/Support/raw_ostream.h" 49 #include "llvm/Target/TargetInstrInfo.h" 50 #include "llvm/Target/TargetLowering.h" 51 #include "llvm/Target/TargetSubtargetInfo.h" 52 #include <algorithm> 53 #include <functional> 54 #include <utility> 55 using namespace llvm; 56 57 #define DEBUG_TYPE "block-placement" 58 59 STATISTIC(NumCondBranches, "Number of conditional branches"); 60 STATISTIC(NumUncondBranches, "Number of unconditional branches"); 61 STATISTIC(CondBranchTakenFreq, 62 "Potential frequency of taking conditional branches"); 63 STATISTIC(UncondBranchTakenFreq, 64 "Potential frequency of taking unconditional branches"); 65 66 static cl::opt<unsigned> AlignAllBlock("align-all-blocks", 67 cl::desc("Force the alignment of all " 68 "blocks in the function."), 69 cl::init(0), cl::Hidden); 70 71 static cl::opt<unsigned> AlignAllNonFallThruBlocks( 72 "align-all-nofallthru-blocks", 73 cl::desc("Force the alignment of all " 74 "blocks that have no fall-through predecessors (i.e. don't add " 75 "nops that are executed)."), 76 cl::init(0), cl::Hidden); 77 78 // FIXME: Find a good default for this flag and remove the flag. 79 static cl::opt<unsigned> ExitBlockBias( 80 "block-placement-exit-block-bias", 81 cl::desc("Block frequency percentage a loop exit block needs " 82 "over the original exit to be considered the new exit."), 83 cl::init(0), cl::Hidden); 84 85 // Definition: 86 // - Outlining: placement of a basic block outside the chain or hot path. 87 88 static cl::opt<unsigned> LoopToColdBlockRatio( 89 "loop-to-cold-block-ratio", 90 cl::desc("Outline loop blocks from loop chain if (frequency of loop) / " 91 "(frequency of block) is greater than this ratio"), 92 cl::init(5), cl::Hidden); 93 94 static cl::opt<bool> 95 PreciseRotationCost("precise-rotation-cost", 96 cl::desc("Model the cost of loop rotation more " 97 "precisely by using profile data."), 98 cl::init(false), cl::Hidden); 99 static cl::opt<bool> 100 ForcePreciseRotationCost("force-precise-rotation-cost", 101 cl::desc("Force the use of precise cost " 102 "loop rotation strategy."), 103 cl::init(false), cl::Hidden); 104 105 static cl::opt<unsigned> MisfetchCost( 106 "misfetch-cost", 107 cl::desc("Cost that models the probabilistic risk of an instruction " 108 "misfetch due to a jump comparing to falling through, whose cost " 109 "is zero."), 110 cl::init(1), cl::Hidden); 111 112 static cl::opt<unsigned> JumpInstCost("jump-inst-cost", 113 cl::desc("Cost of jump instructions."), 114 cl::init(1), cl::Hidden); 115 static cl::opt<bool> 116 TailDupPlacement("tail-dup-placement", 117 cl::desc("Perform tail duplication during placement. " 118 "Creates more fallthrough opportunites in " 119 "outline branches."), 120 cl::init(true), cl::Hidden); 121 122 static cl::opt<bool> 123 BranchFoldPlacement("branch-fold-placement", 124 cl::desc("Perform branch folding during placement. " 125 "Reduces code size."), 126 cl::init(true), cl::Hidden); 127 128 // Heuristic for tail duplication. 129 static cl::opt<unsigned> TailDupPlacementThreshold( 130 "tail-dup-placement-threshold", 131 cl::desc("Instruction cutoff for tail duplication during layout. " 132 "Tail merging during layout is forced to have a threshold " 133 "that won't conflict."), cl::init(2), 134 cl::Hidden); 135 136 // Heuristic for tail duplication. 137 static cl::opt<unsigned> TailDupPlacementPenalty( 138 "tail-dup-placement-penalty", 139 cl::desc("Cost penalty for blocks that can avoid breaking CFG by copying. " 140 "Copying can increase fallthrough, but it also increases icache " 141 "pressure. This parameter controls the penalty to account for that. " 142 "Percent as integer."), 143 cl::init(2), 144 cl::Hidden); 145 146 extern cl::opt<unsigned> StaticLikelyProb; 147 extern cl::opt<unsigned> ProfileLikelyProb; 148 149 // Internal option used to control BFI display only after MBP pass. 150 // Defined in CodeGen/MachineBlockFrequencyInfo.cpp: 151 // -view-block-layout-with-bfi= 152 extern cl::opt<GVDAGType> ViewBlockLayoutWithBFI; 153 154 // Command line option to specify the name of the function for CFG dump 155 // Defined in Analysis/BlockFrequencyInfo.cpp: -view-bfi-func-name= 156 extern cl::opt<std::string> ViewBlockFreqFuncName; 157 158 namespace { 159 class BlockChain; 160 /// \brief Type for our function-wide basic block -> block chain mapping. 161 typedef DenseMap<const MachineBasicBlock *, BlockChain *> BlockToChainMapType; 162 } 163 164 namespace { 165 /// \brief A chain of blocks which will be laid out contiguously. 166 /// 167 /// This is the datastructure representing a chain of consecutive blocks that 168 /// are profitable to layout together in order to maximize fallthrough 169 /// probabilities and code locality. We also can use a block chain to represent 170 /// a sequence of basic blocks which have some external (correctness) 171 /// requirement for sequential layout. 172 /// 173 /// Chains can be built around a single basic block and can be merged to grow 174 /// them. They participate in a block-to-chain mapping, which is updated 175 /// automatically as chains are merged together. 176 class BlockChain { 177 /// \brief The sequence of blocks belonging to this chain. 178 /// 179 /// This is the sequence of blocks for a particular chain. These will be laid 180 /// out in-order within the function. 181 SmallVector<MachineBasicBlock *, 4> Blocks; 182 183 /// \brief A handle to the function-wide basic block to block chain mapping. 184 /// 185 /// This is retained in each block chain to simplify the computation of child 186 /// block chains for SCC-formation and iteration. We store the edges to child 187 /// basic blocks, and map them back to their associated chains using this 188 /// structure. 189 BlockToChainMapType &BlockToChain; 190 191 public: 192 /// \brief Construct a new BlockChain. 193 /// 194 /// This builds a new block chain representing a single basic block in the 195 /// function. It also registers itself as the chain that block participates 196 /// in with the BlockToChain mapping. 197 BlockChain(BlockToChainMapType &BlockToChain, MachineBasicBlock *BB) 198 : Blocks(1, BB), BlockToChain(BlockToChain), UnscheduledPredecessors(0) { 199 assert(BB && "Cannot create a chain with a null basic block"); 200 BlockToChain[BB] = this; 201 } 202 203 /// \brief Iterator over blocks within the chain. 204 typedef SmallVectorImpl<MachineBasicBlock *>::iterator iterator; 205 typedef SmallVectorImpl<MachineBasicBlock *>::const_iterator const_iterator; 206 207 /// \brief Beginning of blocks within the chain. 208 iterator begin() { return Blocks.begin(); } 209 const_iterator begin() const { return Blocks.begin(); } 210 211 /// \brief End of blocks within the chain. 212 iterator end() { return Blocks.end(); } 213 const_iterator end() const { return Blocks.end(); } 214 215 bool remove(MachineBasicBlock* BB) { 216 for(iterator i = begin(); i != end(); ++i) { 217 if (*i == BB) { 218 Blocks.erase(i); 219 return true; 220 } 221 } 222 return false; 223 } 224 225 /// \brief Merge a block chain into this one. 226 /// 227 /// This routine merges a block chain into this one. It takes care of forming 228 /// a contiguous sequence of basic blocks, updating the edge list, and 229 /// updating the block -> chain mapping. It does not free or tear down the 230 /// old chain, but the old chain's block list is no longer valid. 231 void merge(MachineBasicBlock *BB, BlockChain *Chain) { 232 assert(BB); 233 assert(!Blocks.empty()); 234 235 // Fast path in case we don't have a chain already. 236 if (!Chain) { 237 assert(!BlockToChain[BB]); 238 Blocks.push_back(BB); 239 BlockToChain[BB] = this; 240 return; 241 } 242 243 assert(BB == *Chain->begin()); 244 assert(Chain->begin() != Chain->end()); 245 246 // Update the incoming blocks to point to this chain, and add them to the 247 // chain structure. 248 for (MachineBasicBlock *ChainBB : *Chain) { 249 Blocks.push_back(ChainBB); 250 assert(BlockToChain[ChainBB] == Chain && "Incoming blocks not in chain"); 251 BlockToChain[ChainBB] = this; 252 } 253 } 254 255 #ifndef NDEBUG 256 /// \brief Dump the blocks in this chain. 257 LLVM_DUMP_METHOD void dump() { 258 for (MachineBasicBlock *MBB : *this) 259 MBB->dump(); 260 } 261 #endif // NDEBUG 262 263 /// \brief Count of predecessors of any block within the chain which have not 264 /// yet been scheduled. In general, we will delay scheduling this chain 265 /// until those predecessors are scheduled (or we find a sufficiently good 266 /// reason to override this heuristic.) Note that when forming loop chains, 267 /// blocks outside the loop are ignored and treated as if they were already 268 /// scheduled. 269 /// 270 /// Note: This field is reinitialized multiple times - once for each loop, 271 /// and then once for the function as a whole. 272 unsigned UnscheduledPredecessors; 273 }; 274 } 275 276 namespace { 277 class MachineBlockPlacement : public MachineFunctionPass { 278 /// \brief A typedef for a block filter set. 279 typedef SmallSetVector<const MachineBasicBlock *, 16> BlockFilterSet; 280 281 /// Pair struct containing basic block and taildup profitiability 282 struct BlockAndTailDupResult { 283 MachineBasicBlock *BB; 284 bool ShouldTailDup; 285 }; 286 287 /// Triple struct containing edge weight and the edge. 288 struct WeightedEdge { 289 BlockFrequency Weight; 290 MachineBasicBlock *Src; 291 MachineBasicBlock *Dest; 292 }; 293 294 /// \brief work lists of blocks that are ready to be laid out 295 SmallVector<MachineBasicBlock *, 16> BlockWorkList; 296 SmallVector<MachineBasicBlock *, 16> EHPadWorkList; 297 298 /// Edges that have already been computed as optimal. 299 DenseMap<const MachineBasicBlock *, BlockAndTailDupResult> ComputedEdges; 300 301 /// \brief Machine Function 302 MachineFunction *F; 303 304 /// \brief A handle to the branch probability pass. 305 const MachineBranchProbabilityInfo *MBPI; 306 307 /// \brief A handle to the function-wide block frequency pass. 308 std::unique_ptr<BranchFolder::MBFIWrapper> MBFI; 309 310 /// \brief A handle to the loop info. 311 MachineLoopInfo *MLI; 312 313 /// \brief Preferred loop exit. 314 /// Member variable for convenience. It may be removed by duplication deep 315 /// in the call stack. 316 MachineBasicBlock *PreferredLoopExit; 317 318 /// \brief A handle to the target's instruction info. 319 const TargetInstrInfo *TII; 320 321 /// \brief A handle to the target's lowering info. 322 const TargetLoweringBase *TLI; 323 324 /// \brief A handle to the post dominator tree. 325 MachinePostDominatorTree *MPDT; 326 327 /// \brief Duplicator used to duplicate tails during placement. 328 /// 329 /// Placement decisions can open up new tail duplication opportunities, but 330 /// since tail duplication affects placement decisions of later blocks, it 331 /// must be done inline. 332 TailDuplicator TailDup; 333 334 /// \brief Allocator and owner of BlockChain structures. 335 /// 336 /// We build BlockChains lazily while processing the loop structure of 337 /// a function. To reduce malloc traffic, we allocate them using this 338 /// slab-like allocator, and destroy them after the pass completes. An 339 /// important guarantee is that this allocator produces stable pointers to 340 /// the chains. 341 SpecificBumpPtrAllocator<BlockChain> ChainAllocator; 342 343 /// \brief Function wide BasicBlock to BlockChain mapping. 344 /// 345 /// This mapping allows efficiently moving from any given basic block to the 346 /// BlockChain it participates in, if any. We use it to, among other things, 347 /// allow implicitly defining edges between chains as the existing edges 348 /// between basic blocks. 349 DenseMap<const MachineBasicBlock *, BlockChain *> BlockToChain; 350 351 #ifndef NDEBUG 352 /// The set of basic blocks that have terminators that cannot be fully 353 /// analyzed. These basic blocks cannot be re-ordered safely by 354 /// MachineBlockPlacement, and we must preserve physical layout of these 355 /// blocks and their successors through the pass. 356 SmallPtrSet<MachineBasicBlock *, 4> BlocksWithUnanalyzableExits; 357 #endif 358 359 /// Decrease the UnscheduledPredecessors count for all blocks in chain, and 360 /// if the count goes to 0, add them to the appropriate work list. 361 void markChainSuccessors( 362 const BlockChain &Chain, const MachineBasicBlock *LoopHeaderBB, 363 const BlockFilterSet *BlockFilter = nullptr); 364 365 /// Decrease the UnscheduledPredecessors count for a single block, and 366 /// if the count goes to 0, add them to the appropriate work list. 367 void markBlockSuccessors( 368 const BlockChain &Chain, const MachineBasicBlock *BB, 369 const MachineBasicBlock *LoopHeaderBB, 370 const BlockFilterSet *BlockFilter = nullptr); 371 372 BranchProbability 373 collectViableSuccessors( 374 const MachineBasicBlock *BB, const BlockChain &Chain, 375 const BlockFilterSet *BlockFilter, 376 SmallVector<MachineBasicBlock *, 4> &Successors); 377 bool shouldPredBlockBeOutlined( 378 const MachineBasicBlock *BB, const MachineBasicBlock *Succ, 379 const BlockChain &Chain, const BlockFilterSet *BlockFilter, 380 BranchProbability SuccProb, BranchProbability HotProb); 381 bool repeatedlyTailDuplicateBlock( 382 MachineBasicBlock *BB, MachineBasicBlock *&LPred, 383 const MachineBasicBlock *LoopHeaderBB, 384 BlockChain &Chain, BlockFilterSet *BlockFilter, 385 MachineFunction::iterator &PrevUnplacedBlockIt); 386 bool maybeTailDuplicateBlock( 387 MachineBasicBlock *BB, MachineBasicBlock *LPred, 388 BlockChain &Chain, BlockFilterSet *BlockFilter, 389 MachineFunction::iterator &PrevUnplacedBlockIt, 390 bool &DuplicatedToPred); 391 bool hasBetterLayoutPredecessor( 392 const MachineBasicBlock *BB, const MachineBasicBlock *Succ, 393 const BlockChain &SuccChain, BranchProbability SuccProb, 394 BranchProbability RealSuccProb, const BlockChain &Chain, 395 const BlockFilterSet *BlockFilter); 396 BlockAndTailDupResult selectBestSuccessor( 397 const MachineBasicBlock *BB, const BlockChain &Chain, 398 const BlockFilterSet *BlockFilter); 399 MachineBasicBlock *selectBestCandidateBlock( 400 const BlockChain &Chain, SmallVectorImpl<MachineBasicBlock *> &WorkList); 401 MachineBasicBlock *getFirstUnplacedBlock( 402 const BlockChain &PlacedChain, 403 MachineFunction::iterator &PrevUnplacedBlockIt, 404 const BlockFilterSet *BlockFilter); 405 406 /// \brief Add a basic block to the work list if it is appropriate. 407 /// 408 /// If the optional parameter BlockFilter is provided, only MBB 409 /// present in the set will be added to the worklist. If nullptr 410 /// is provided, no filtering occurs. 411 void fillWorkLists(const MachineBasicBlock *MBB, 412 SmallPtrSetImpl<BlockChain *> &UpdatedPreds, 413 const BlockFilterSet *BlockFilter); 414 void buildChain(const MachineBasicBlock *BB, BlockChain &Chain, 415 BlockFilterSet *BlockFilter = nullptr); 416 MachineBasicBlock *findBestLoopTop( 417 const MachineLoop &L, const BlockFilterSet &LoopBlockSet); 418 MachineBasicBlock *findBestLoopExit( 419 const MachineLoop &L, const BlockFilterSet &LoopBlockSet); 420 BlockFilterSet collectLoopBlockSet(const MachineLoop &L); 421 void buildLoopChains(const MachineLoop &L); 422 void rotateLoop( 423 BlockChain &LoopChain, const MachineBasicBlock *ExitingBB, 424 const BlockFilterSet &LoopBlockSet); 425 void rotateLoopWithProfile( 426 BlockChain &LoopChain, const MachineLoop &L, 427 const BlockFilterSet &LoopBlockSet); 428 void buildCFGChains(); 429 void optimizeBranches(); 430 void alignBlocks(); 431 /// Returns true if a block should be tail-duplicated to increase fallthrough 432 /// opportunities. 433 bool shouldTailDuplicate(MachineBasicBlock *BB); 434 /// Check the edge frequencies to see if tail duplication will increase 435 /// fallthroughs. 436 bool isProfitableToTailDup( 437 const MachineBasicBlock *BB, const MachineBasicBlock *Succ, 438 BranchProbability AdjustedSumProb, 439 const BlockChain &Chain, const BlockFilterSet *BlockFilter); 440 /// Check for a trellis layout. 441 bool isTrellis(const MachineBasicBlock *BB, 442 const SmallVectorImpl<MachineBasicBlock *> &ViableSuccs, 443 const BlockChain &Chain, const BlockFilterSet *BlockFilter); 444 /// Get the best successor given a trellis layout. 445 BlockAndTailDupResult getBestTrellisSuccessor( 446 const MachineBasicBlock *BB, 447 const SmallVectorImpl<MachineBasicBlock *> &ViableSuccs, 448 BranchProbability AdjustedSumProb, const BlockChain &Chain, 449 const BlockFilterSet *BlockFilter); 450 /// Get the best pair of non-conflicting edges. 451 static std::pair<WeightedEdge, WeightedEdge> getBestNonConflictingEdges( 452 const MachineBasicBlock *BB, 453 SmallVector<SmallVector<WeightedEdge, 8>, 2> &Edges); 454 /// Returns true if a block can tail duplicate into all unplaced 455 /// predecessors. Filters based on loop. 456 bool canTailDuplicateUnplacedPreds( 457 const MachineBasicBlock *BB, MachineBasicBlock *Succ, 458 const BlockChain &Chain, const BlockFilterSet *BlockFilter); 459 460 public: 461 static char ID; // Pass identification, replacement for typeid 462 MachineBlockPlacement() : MachineFunctionPass(ID) { 463 initializeMachineBlockPlacementPass(*PassRegistry::getPassRegistry()); 464 } 465 466 bool runOnMachineFunction(MachineFunction &F) override; 467 468 void getAnalysisUsage(AnalysisUsage &AU) const override { 469 AU.addRequired<MachineBranchProbabilityInfo>(); 470 AU.addRequired<MachineBlockFrequencyInfo>(); 471 if (TailDupPlacement) 472 AU.addRequired<MachinePostDominatorTree>(); 473 AU.addRequired<MachineLoopInfo>(); 474 AU.addRequired<TargetPassConfig>(); 475 MachineFunctionPass::getAnalysisUsage(AU); 476 } 477 }; 478 } 479 480 char MachineBlockPlacement::ID = 0; 481 char &llvm::MachineBlockPlacementID = MachineBlockPlacement::ID; 482 INITIALIZE_PASS_BEGIN(MachineBlockPlacement, "block-placement", 483 "Branch Probability Basic Block Placement", false, false) 484 INITIALIZE_PASS_DEPENDENCY(MachineBranchProbabilityInfo) 485 INITIALIZE_PASS_DEPENDENCY(MachineBlockFrequencyInfo) 486 INITIALIZE_PASS_DEPENDENCY(MachinePostDominatorTree) 487 INITIALIZE_PASS_DEPENDENCY(MachineLoopInfo) 488 INITIALIZE_PASS_END(MachineBlockPlacement, "block-placement", 489 "Branch Probability Basic Block Placement", false, false) 490 491 #ifndef NDEBUG 492 /// \brief Helper to print the name of a MBB. 493 /// 494 /// Only used by debug logging. 495 static std::string getBlockName(const MachineBasicBlock *BB) { 496 std::string Result; 497 raw_string_ostream OS(Result); 498 OS << "BB#" << BB->getNumber(); 499 OS << " ('" << BB->getName() << "')"; 500 OS.flush(); 501 return Result; 502 } 503 #endif 504 505 /// \brief Mark a chain's successors as having one fewer preds. 506 /// 507 /// When a chain is being merged into the "placed" chain, this routine will 508 /// quickly walk the successors of each block in the chain and mark them as 509 /// having one fewer active predecessor. It also adds any successors of this 510 /// chain which reach the zero-predecessor state to the appropriate worklist. 511 void MachineBlockPlacement::markChainSuccessors( 512 const BlockChain &Chain, const MachineBasicBlock *LoopHeaderBB, 513 const BlockFilterSet *BlockFilter) { 514 // Walk all the blocks in this chain, marking their successors as having 515 // a predecessor placed. 516 for (MachineBasicBlock *MBB : Chain) { 517 markBlockSuccessors(Chain, MBB, LoopHeaderBB, BlockFilter); 518 } 519 } 520 521 /// \brief Mark a single block's successors as having one fewer preds. 522 /// 523 /// Under normal circumstances, this is only called by markChainSuccessors, 524 /// but if a block that was to be placed is completely tail-duplicated away, 525 /// and was duplicated into the chain end, we need to redo markBlockSuccessors 526 /// for just that block. 527 void MachineBlockPlacement::markBlockSuccessors( 528 const BlockChain &Chain, const MachineBasicBlock *MBB, 529 const MachineBasicBlock *LoopHeaderBB, const BlockFilterSet *BlockFilter) { 530 // Add any successors for which this is the only un-placed in-loop 531 // predecessor to the worklist as a viable candidate for CFG-neutral 532 // placement. No subsequent placement of this block will violate the CFG 533 // shape, so we get to use heuristics to choose a favorable placement. 534 for (MachineBasicBlock *Succ : MBB->successors()) { 535 if (BlockFilter && !BlockFilter->count(Succ)) 536 continue; 537 BlockChain &SuccChain = *BlockToChain[Succ]; 538 // Disregard edges within a fixed chain, or edges to the loop header. 539 if (&Chain == &SuccChain || Succ == LoopHeaderBB) 540 continue; 541 542 // This is a cross-chain edge that is within the loop, so decrement the 543 // loop predecessor count of the destination chain. 544 if (SuccChain.UnscheduledPredecessors == 0 || 545 --SuccChain.UnscheduledPredecessors > 0) 546 continue; 547 548 auto *NewBB = *SuccChain.begin(); 549 if (NewBB->isEHPad()) 550 EHPadWorkList.push_back(NewBB); 551 else 552 BlockWorkList.push_back(NewBB); 553 } 554 } 555 556 /// This helper function collects the set of successors of block 557 /// \p BB that are allowed to be its layout successors, and return 558 /// the total branch probability of edges from \p BB to those 559 /// blocks. 560 BranchProbability MachineBlockPlacement::collectViableSuccessors( 561 const MachineBasicBlock *BB, const BlockChain &Chain, 562 const BlockFilterSet *BlockFilter, 563 SmallVector<MachineBasicBlock *, 4> &Successors) { 564 // Adjust edge probabilities by excluding edges pointing to blocks that is 565 // either not in BlockFilter or is already in the current chain. Consider the 566 // following CFG: 567 // 568 // --->A 569 // | / \ 570 // | B C 571 // | \ / \ 572 // ----D E 573 // 574 // Assume A->C is very hot (>90%), and C->D has a 50% probability, then after 575 // A->C is chosen as a fall-through, D won't be selected as a successor of C 576 // due to CFG constraint (the probability of C->D is not greater than 577 // HotProb to break top-order). If we exclude E that is not in BlockFilter 578 // when calculating the probability of C->D, D will be selected and we 579 // will get A C D B as the layout of this loop. 580 auto AdjustedSumProb = BranchProbability::getOne(); 581 for (MachineBasicBlock *Succ : BB->successors()) { 582 bool SkipSucc = false; 583 if (Succ->isEHPad() || (BlockFilter && !BlockFilter->count(Succ))) { 584 SkipSucc = true; 585 } else { 586 BlockChain *SuccChain = BlockToChain[Succ]; 587 if (SuccChain == &Chain) { 588 SkipSucc = true; 589 } else if (Succ != *SuccChain->begin()) { 590 DEBUG(dbgs() << " " << getBlockName(Succ) << " -> Mid chain!\n"); 591 continue; 592 } 593 } 594 if (SkipSucc) 595 AdjustedSumProb -= MBPI->getEdgeProbability(BB, Succ); 596 else 597 Successors.push_back(Succ); 598 } 599 600 return AdjustedSumProb; 601 } 602 603 /// The helper function returns the branch probability that is adjusted 604 /// or normalized over the new total \p AdjustedSumProb. 605 static BranchProbability 606 getAdjustedProbability(BranchProbability OrigProb, 607 BranchProbability AdjustedSumProb) { 608 BranchProbability SuccProb; 609 uint32_t SuccProbN = OrigProb.getNumerator(); 610 uint32_t SuccProbD = AdjustedSumProb.getNumerator(); 611 if (SuccProbN >= SuccProbD) 612 SuccProb = BranchProbability::getOne(); 613 else 614 SuccProb = BranchProbability(SuccProbN, SuccProbD); 615 616 return SuccProb; 617 } 618 619 /// Check if \p BB has exactly the successors in \p Successors. 620 static bool 621 hasSameSuccessors(MachineBasicBlock &BB, 622 SmallPtrSetImpl<const MachineBasicBlock *> &Successors) { 623 if (BB.succ_size() != Successors.size()) 624 return false; 625 // We don't want to count self-loops 626 if (Successors.count(&BB)) 627 return false; 628 for (MachineBasicBlock *Succ : BB.successors()) 629 if (!Successors.count(Succ)) 630 return false; 631 return true; 632 } 633 634 /// Check if a block should be tail duplicated to increase fallthrough 635 /// opportunities. 636 /// \p BB Block to check. 637 bool MachineBlockPlacement::shouldTailDuplicate(MachineBasicBlock *BB) { 638 // Blocks with single successors don't create additional fallthrough 639 // opportunities. Don't duplicate them. TODO: When conditional exits are 640 // analyzable, allow them to be duplicated. 641 bool IsSimple = TailDup.isSimpleBB(BB); 642 643 if (BB->succ_size() == 1) 644 return false; 645 return TailDup.shouldTailDuplicate(IsSimple, *BB); 646 } 647 648 /// Compare 2 BlockFrequency's with a small penalty for \p A. 649 /// In order to be conservative, we apply a X% penalty to account for 650 /// increased icache pressure and static heuristics. For small frequencies 651 /// we use only the numerators to improve accuracy. For simplicity, we assume the 652 /// penalty is less than 100% 653 /// TODO(iteratee): Use 64-bit fixed point edge frequencies everywhere. 654 static bool greaterWithBias(BlockFrequency A, BlockFrequency B, 655 uint64_t EntryFreq) { 656 BranchProbability ThresholdProb(TailDupPlacementPenalty, 100); 657 BlockFrequency Gain = A - B; 658 return (Gain / ThresholdProb).getFrequency() >= EntryFreq; 659 } 660 661 /// Check the edge frequencies to see if tail duplication will increase 662 /// fallthroughs. It only makes sense to call this function when 663 /// \p Succ would not be chosen otherwise. Tail duplication of \p Succ is 664 /// always locally profitable if we would have picked \p Succ without 665 /// considering duplication. 666 bool MachineBlockPlacement::isProfitableToTailDup( 667 const MachineBasicBlock *BB, const MachineBasicBlock *Succ, 668 BranchProbability QProb, 669 const BlockChain &Chain, const BlockFilterSet *BlockFilter) { 670 // We need to do a probability calculation to make sure this is profitable. 671 // First: does succ have a successor that post-dominates? This affects the 672 // calculation. The 2 relevant cases are: 673 // BB BB 674 // | \Qout | \Qout 675 // P| C |P C 676 // = C' = C' 677 // | /Qin | /Qin 678 // | / | / 679 // Succ Succ 680 // / \ | \ V 681 // U/ =V |U \ 682 // / \ = D 683 // D E | / 684 // | / 685 // |/ 686 // PDom 687 // '=' : Branch taken for that CFG edge 688 // In the second case, Placing Succ while duplicating it into C prevents the 689 // fallthrough of Succ into either D or PDom, because they now have C as an 690 // unplaced predecessor 691 692 // Start by figuring out which case we fall into 693 MachineBasicBlock *PDom = nullptr; 694 SmallVector<MachineBasicBlock *, 4> SuccSuccs; 695 // Only scan the relevant successors 696 auto AdjustedSuccSumProb = 697 collectViableSuccessors(Succ, Chain, BlockFilter, SuccSuccs); 698 BranchProbability PProb = MBPI->getEdgeProbability(BB, Succ); 699 auto BBFreq = MBFI->getBlockFreq(BB); 700 auto SuccFreq = MBFI->getBlockFreq(Succ); 701 BlockFrequency P = BBFreq * PProb; 702 BlockFrequency Qout = BBFreq * QProb; 703 uint64_t EntryFreq = MBFI->getEntryFreq(); 704 // If there are no more successors, it is profitable to copy, as it strictly 705 // increases fallthrough. 706 if (SuccSuccs.size() == 0) 707 return greaterWithBias(P, Qout, EntryFreq); 708 709 auto BestSuccSucc = BranchProbability::getZero(); 710 // Find the PDom or the best Succ if no PDom exists. 711 for (MachineBasicBlock *SuccSucc : SuccSuccs) { 712 auto Prob = MBPI->getEdgeProbability(Succ, SuccSucc); 713 if (Prob > BestSuccSucc) 714 BestSuccSucc = Prob; 715 if (PDom == nullptr) 716 if (MPDT->dominates(SuccSucc, Succ)) { 717 PDom = SuccSucc; 718 break; 719 } 720 } 721 // For the comparisons, we need to know Succ's best incoming edge that isn't 722 // from BB. 723 auto SuccBestPred = BlockFrequency(0); 724 for (MachineBasicBlock *SuccPred : Succ->predecessors()) { 725 if (SuccPred == Succ || SuccPred == BB 726 || BlockToChain[SuccPred] == &Chain 727 || (BlockFilter && !BlockFilter->count(SuccPred))) 728 continue; 729 auto Freq = MBFI->getBlockFreq(SuccPred) 730 * MBPI->getEdgeProbability(SuccPred, Succ); 731 if (Freq > SuccBestPred) 732 SuccBestPred = Freq; 733 } 734 // Qin is Succ's best unplaced incoming edge that isn't BB 735 BlockFrequency Qin = SuccBestPred; 736 // If it doesn't have a post-dominating successor, here is the calculation: 737 // BB BB 738 // | \Qout | \ 739 // P| C | = 740 // = C' | C 741 // | /Qin | | 742 // | / | C' (+Succ) 743 // Succ Succ /| 744 // / \ | \/ | 745 // U/ =V | == | 746 // / \ | / \| 747 // D E D E 748 // '=' : Branch taken for that CFG edge 749 // Cost in the first case is: P + V 750 // For this calculation, we always assume P > Qout. If Qout > P 751 // The result of this function will be ignored at the caller. 752 // Cost in the second case is: Qout + Qin * U + P * V 753 754 if (PDom == nullptr || !Succ->isSuccessor(PDom)) { 755 BranchProbability UProb = BestSuccSucc; 756 BranchProbability VProb = AdjustedSuccSumProb - UProb; 757 BlockFrequency V = SuccFreq * VProb; 758 BlockFrequency QinU = Qin * UProb; 759 BlockFrequency BaseCost = P + V; 760 BlockFrequency DupCost = Qout + QinU + P * VProb; 761 return greaterWithBias(BaseCost, DupCost, EntryFreq); 762 } 763 BranchProbability UProb = MBPI->getEdgeProbability(Succ, PDom); 764 BranchProbability VProb = AdjustedSuccSumProb - UProb; 765 BlockFrequency U = SuccFreq * UProb; 766 BlockFrequency V = SuccFreq * VProb; 767 // If there is a post-dominating successor, here is the calculation: 768 // BB BB BB BB 769 // | \Qout | \ | \Qout | \ 770 // |P C | = |P C | = 771 // = C' |P C = C' |P C 772 // | /Qin | | | /Qin | | 773 // | / | C' (+Succ) | / | C' (+Succ) 774 // Succ Succ /| Succ Succ /| 775 // | \ V | \/ | | \ V | \/ | 776 // |U \ |U /\ | |U = |U /\ | 777 // = D = = \= | D | = =| 778 // | / |/ D | / |/ D 779 // | / | / | = | / 780 // |/ | / |/ | = 781 // Dom Dom Dom Dom 782 // '=' : Branch taken for that CFG edge 783 // The cost for taken branches in the first case is P + U 784 // The cost in the second case (assuming independence), given the layout: 785 // BB, Succ, (C+Succ), D, Dom 786 // is Qout + P * V + Qin * U 787 // compare P + U vs Qout + P * U + Qin. 788 // 789 // The 3rd and 4th cases cover when Dom would be chosen to follow Succ. 790 // 791 // For the 3rd case, the cost is P + 2 * V 792 // For the 4th case, the cost is Qout + Qin * U + P * V + V 793 // We choose 4 over 3 when (P + V) > Qout + Qin * U + P * V 794 if (UProb > AdjustedSuccSumProb / 2 && 795 !hasBetterLayoutPredecessor(Succ, PDom, *BlockToChain[PDom], UProb, UProb, 796 Chain, BlockFilter)) 797 // Cases 3 & 4 798 return greaterWithBias((P + V), (Qout + Qin * UProb + P * VProb), 799 EntryFreq); 800 // Cases 1 & 2 801 return greaterWithBias( 802 (P + U), (Qout + Qin * AdjustedSuccSumProb + P * UProb), EntryFreq); 803 } 804 805 /// Check for a trellis layout. \p BB is the upper part of a trellis if its 806 /// successors form the lower part of a trellis. A successor set S forms the 807 /// lower part of a trellis if all of the predecessors of S are either in S or 808 /// have all of S as successors. We ignore trellises where BB doesn't have 2 809 /// successors because for fewer than 2, it's trivial, and for 3 or greater they 810 /// are very uncommon and complex to compute optimally. Allowing edges within S 811 /// is not strictly a trellis, but the same algorithm works, so we allow it. 812 bool MachineBlockPlacement::isTrellis( 813 const MachineBasicBlock *BB, 814 const SmallVectorImpl<MachineBasicBlock *> &ViableSuccs, 815 const BlockChain &Chain, const BlockFilterSet *BlockFilter) { 816 // Technically BB could form a trellis with branching factor higher than 2. 817 // But that's extremely uncommon. 818 if (BB->succ_size() != 2 || ViableSuccs.size() != 2) 819 return false; 820 821 SmallPtrSet<const MachineBasicBlock *, 2> Successors(BB->succ_begin(), 822 BB->succ_end()); 823 // To avoid reviewing the same predecessors twice. 824 SmallPtrSet<const MachineBasicBlock *, 8> SeenPreds; 825 826 for (MachineBasicBlock *Succ : ViableSuccs) { 827 int PredCount = 0; 828 for (auto SuccPred : Succ->predecessors()) { 829 // Allow triangle successors, but don't count them. 830 if (Successors.count(SuccPred)) 831 continue; 832 const BlockChain *PredChain = BlockToChain[SuccPred]; 833 if (SuccPred == BB || (BlockFilter && !BlockFilter->count(SuccPred)) || 834 PredChain == &Chain || PredChain == BlockToChain[Succ]) 835 continue; 836 ++PredCount; 837 // Perform the successor check only once. 838 if (!SeenPreds.insert(SuccPred).second) 839 continue; 840 if (!hasSameSuccessors(*SuccPred, Successors)) 841 return false; 842 } 843 // If one of the successors has only BB as a predecessor, it is not a 844 // trellis. 845 if (PredCount < 1) 846 return false; 847 } 848 return true; 849 } 850 851 /// Pick the highest total weight pair of edges that can both be laid out. 852 /// The edges in \p Edges[0] are assumed to have a different destination than 853 /// the edges in \p Edges[1]. Simple counting shows that the best pair is either 854 /// the individual highest weight edges to the 2 different destinations, or in 855 /// case of a conflict, one of them should be replaced with a 2nd best edge. 856 std::pair<MachineBlockPlacement::WeightedEdge, 857 MachineBlockPlacement::WeightedEdge> 858 MachineBlockPlacement::getBestNonConflictingEdges( 859 const MachineBasicBlock *BB, 860 SmallVector<SmallVector<MachineBlockPlacement::WeightedEdge, 8>, 2> 861 &Edges) { 862 // Sort the edges, and then for each successor, find the best incoming 863 // predecessor. If the best incoming predecessors aren't the same, 864 // then that is clearly the best layout. If there is a conflict, one of the 865 // successors will have to fallthrough from the second best predecessor. We 866 // compare which combination is better overall. 867 868 // Sort for highest frequency. 869 auto Cmp = [](WeightedEdge A, WeightedEdge B) { return A.Weight > B.Weight; }; 870 871 std::stable_sort(Edges[0].begin(), Edges[0].end(), Cmp); 872 std::stable_sort(Edges[1].begin(), Edges[1].end(), Cmp); 873 auto BestA = Edges[0].begin(); 874 auto BestB = Edges[1].begin(); 875 // Arrange for the correct answer to be in BestA and BestB 876 // If the 2 best edges don't conflict, the answer is already there. 877 if (BestA->Src == BestB->Src) { 878 // Compare the total fallthrough of (Best + Second Best) for both pairs 879 auto SecondBestA = std::next(BestA); 880 auto SecondBestB = std::next(BestB); 881 BlockFrequency BestAScore = BestA->Weight + SecondBestB->Weight; 882 BlockFrequency BestBScore = BestB->Weight + SecondBestA->Weight; 883 if (BestAScore < BestBScore) 884 BestA = SecondBestA; 885 else 886 BestB = SecondBestB; 887 } 888 // Arrange for the BB edge to be in BestA if it exists. 889 if (BestB->Src == BB) 890 std::swap(BestA, BestB); 891 return std::make_pair(*BestA, *BestB); 892 } 893 894 /// Get the best successor from \p BB based on \p BB being part of a trellis. 895 /// We only handle trellises with 2 successors, so the algorithm is 896 /// straightforward: Find the best pair of edges that don't conflict. We find 897 /// the best incoming edge for each successor in the trellis. If those conflict, 898 /// we consider which of them should be replaced with the second best. 899 /// Upon return the two best edges will be in \p BestEdges. If one of the edges 900 /// comes from \p BB, it will be in \p BestEdges[0] 901 MachineBlockPlacement::BlockAndTailDupResult 902 MachineBlockPlacement::getBestTrellisSuccessor( 903 const MachineBasicBlock *BB, 904 const SmallVectorImpl<MachineBasicBlock *> &ViableSuccs, 905 BranchProbability AdjustedSumProb, const BlockChain &Chain, 906 const BlockFilterSet *BlockFilter) { 907 908 BlockAndTailDupResult Result = {nullptr, false}; 909 SmallPtrSet<const MachineBasicBlock *, 4> Successors(BB->succ_begin(), 910 BB->succ_end()); 911 912 // We assume size 2 because it's common. For general n, we would have to do 913 // the Hungarian algorithm, but it's not worth the complexity because more 914 // than 2 successors is fairly uncommon, and a trellis even more so. 915 if (Successors.size() != 2 || ViableSuccs.size() != 2) 916 return Result; 917 918 // Collect the edge frequencies of all edges that form the trellis. 919 SmallVector<SmallVector<WeightedEdge, 8>, 2> Edges(2); 920 int SuccIndex = 0; 921 for (auto Succ : ViableSuccs) { 922 for (MachineBasicBlock *SuccPred : Succ->predecessors()) { 923 // Skip any placed predecessors that are not BB 924 if (SuccPred != BB) 925 if ((BlockFilter && !BlockFilter->count(SuccPred)) || 926 BlockToChain[SuccPred] == &Chain || 927 BlockToChain[SuccPred] == BlockToChain[Succ]) 928 continue; 929 BlockFrequency EdgeFreq = MBFI->getBlockFreq(SuccPred) * 930 MBPI->getEdgeProbability(SuccPred, Succ); 931 Edges[SuccIndex].push_back({EdgeFreq, SuccPred, Succ}); 932 } 933 ++SuccIndex; 934 } 935 936 // Pick the best combination of 2 edges from all the edges in the trellis. 937 WeightedEdge BestA, BestB; 938 std::tie(BestA, BestB) = getBestNonConflictingEdges(BB, Edges); 939 940 if (BestA.Src != BB) { 941 // If we have a trellis, and BB doesn't have the best fallthrough edges, 942 // we shouldn't choose any successor. We've already looked and there's a 943 // better fallthrough edge for all the successors. 944 DEBUG(dbgs() << "Trellis, but not one of the chosen edges.\n"); 945 return Result; 946 } 947 948 // Did we pick the triangle edge? If tail-duplication is profitable, do 949 // that instead. Otherwise merge the triangle edge now while we know it is 950 // optimal. 951 if (BestA.Dest == BestB.Src) { 952 // The edges are BB->Succ1->Succ2, and we're looking to see if BB->Succ2 953 // would be better. 954 MachineBasicBlock *Succ1 = BestA.Dest; 955 MachineBasicBlock *Succ2 = BestB.Dest; 956 // Check to see if tail-duplication would be profitable. 957 if (TailDupPlacement && shouldTailDuplicate(Succ2) && 958 canTailDuplicateUnplacedPreds(BB, Succ2, Chain, BlockFilter) && 959 isProfitableToTailDup(BB, Succ2, MBPI->getEdgeProbability(BB, Succ1), 960 Chain, BlockFilter)) { 961 DEBUG(BranchProbability Succ2Prob = getAdjustedProbability( 962 MBPI->getEdgeProbability(BB, Succ2), AdjustedSumProb); 963 dbgs() << " Selected: " << getBlockName(Succ2) 964 << ", probability: " << Succ2Prob << " (Tail Duplicate)\n"); 965 Result.BB = Succ2; 966 Result.ShouldTailDup = true; 967 return Result; 968 } 969 } 970 // We have already computed the optimal edge for the other side of the 971 // trellis. 972 ComputedEdges[BestB.Src] = { BestB.Dest, false }; 973 974 auto TrellisSucc = BestA.Dest; 975 DEBUG(BranchProbability SuccProb = getAdjustedProbability( 976 MBPI->getEdgeProbability(BB, TrellisSucc), AdjustedSumProb); 977 dbgs() << " Selected: " << getBlockName(TrellisSucc) 978 << ", probability: " << SuccProb << " (Trellis)\n"); 979 Result.BB = TrellisSucc; 980 return Result; 981 } 982 983 /// When the option TailDupPlacement is on, this method checks if the 984 /// fallthrough candidate block \p Succ (of block \p BB) can be tail-duplicated 985 /// into all of its unplaced, unfiltered predecessors, that are not BB. 986 bool MachineBlockPlacement::canTailDuplicateUnplacedPreds( 987 const MachineBasicBlock *BB, MachineBasicBlock *Succ, 988 const BlockChain &Chain, const BlockFilterSet *BlockFilter) { 989 if (!shouldTailDuplicate(Succ)) 990 return false; 991 992 // For CFG checking. 993 SmallPtrSet<const MachineBasicBlock *, 4> Successors(BB->succ_begin(), 994 BB->succ_end()); 995 for (MachineBasicBlock *Pred : Succ->predecessors()) { 996 // Make sure all unplaced and unfiltered predecessors can be 997 // tail-duplicated into. 998 // Skip any blocks that are already placed or not in this loop. 999 if (Pred == BB || (BlockFilter && !BlockFilter->count(Pred)) 1000 || BlockToChain[Pred] == &Chain) 1001 continue; 1002 if (!TailDup.canTailDuplicate(Succ, Pred)) { 1003 if (Successors.size() > 1 && hasSameSuccessors(*Pred, Successors)) 1004 // This will result in a trellis after tail duplication, so we don't 1005 // need to copy Succ into this predecessor. In the presence 1006 // of a trellis tail duplication can continue to be profitable. 1007 // For example: 1008 // A A 1009 // |\ |\ 1010 // | \ | \ 1011 // | C | C+BB 1012 // | / | | 1013 // |/ | | 1014 // BB => BB | 1015 // |\ |\/| 1016 // | \ |/\| 1017 // | D | D 1018 // | / | / 1019 // |/ |/ 1020 // Succ Succ 1021 // 1022 // After BB was duplicated into C, the layout looks like the one on the 1023 // right. BB and C now have the same successors. When considering 1024 // whether Succ can be duplicated into all its unplaced predecessors, we 1025 // ignore C. 1026 // We can do this because C already has a profitable fallthrough, namely 1027 // D. TODO(iteratee): ignore sufficiently cold predecessors for 1028 // duplication and for this test. 1029 // 1030 // This allows trellises to be laid out in 2 separate chains 1031 // (A,B,Succ,...) and later (C,D,...) This is a reasonable heuristic 1032 // because it allows the creation of 2 fallthrough paths with links 1033 // between them, and we correctly identify the best layout for these 1034 // CFGs. We want to extend trellises that the user created in addition 1035 // to trellises created by tail-duplication, so we just look for the 1036 // CFG. 1037 continue; 1038 return false; 1039 } 1040 } 1041 return true; 1042 } 1043 1044 // When profile is not present, return the StaticLikelyProb. 1045 // When profile is available, we need to handle the triangle-shape CFG. 1046 static BranchProbability getLayoutSuccessorProbThreshold( 1047 const MachineBasicBlock *BB) { 1048 if (!BB->getParent()->getFunction()->getEntryCount()) 1049 return BranchProbability(StaticLikelyProb, 100); 1050 if (BB->succ_size() == 2) { 1051 const MachineBasicBlock *Succ1 = *BB->succ_begin(); 1052 const MachineBasicBlock *Succ2 = *(BB->succ_begin() + 1); 1053 if (Succ1->isSuccessor(Succ2) || Succ2->isSuccessor(Succ1)) { 1054 /* See case 1 below for the cost analysis. For BB->Succ to 1055 * be taken with smaller cost, the following needs to hold: 1056 * Prob(BB->Succ) > 2 * Prob(BB->Pred) 1057 * So the threshold T in the calculation below 1058 * (1-T) * Prob(BB->Succ) > T * Prob(BB->Pred) 1059 * So T / (1 - T) = 2, Yielding T = 2/3 1060 * Also adding user specified branch bias, we have 1061 * T = (2/3)*(ProfileLikelyProb/50) 1062 * = (2*ProfileLikelyProb)/150) 1063 */ 1064 return BranchProbability(2 * ProfileLikelyProb, 150); 1065 } 1066 } 1067 return BranchProbability(ProfileLikelyProb, 100); 1068 } 1069 1070 /// Checks to see if the layout candidate block \p Succ has a better layout 1071 /// predecessor than \c BB. If yes, returns true. 1072 /// \p SuccProb: The probability adjusted for only remaining blocks. 1073 /// Only used for logging 1074 /// \p RealSuccProb: The un-adjusted probability. 1075 /// \p Chain: The chain that BB belongs to and Succ is being considered for. 1076 /// \p BlockFilter: if non-null, the set of blocks that make up the loop being 1077 /// considered 1078 bool MachineBlockPlacement::hasBetterLayoutPredecessor( 1079 const MachineBasicBlock *BB, const MachineBasicBlock *Succ, 1080 const BlockChain &SuccChain, BranchProbability SuccProb, 1081 BranchProbability RealSuccProb, const BlockChain &Chain, 1082 const BlockFilterSet *BlockFilter) { 1083 1084 // There isn't a better layout when there are no unscheduled predecessors. 1085 if (SuccChain.UnscheduledPredecessors == 0) 1086 return false; 1087 1088 // There are two basic scenarios here: 1089 // ------------------------------------- 1090 // Case 1: triangular shape CFG (if-then): 1091 // BB 1092 // | \ 1093 // | \ 1094 // | Pred 1095 // | / 1096 // Succ 1097 // In this case, we are evaluating whether to select edge -> Succ, e.g. 1098 // set Succ as the layout successor of BB. Picking Succ as BB's 1099 // successor breaks the CFG constraints (FIXME: define these constraints). 1100 // With this layout, Pred BB 1101 // is forced to be outlined, so the overall cost will be cost of the 1102 // branch taken from BB to Pred, plus the cost of back taken branch 1103 // from Pred to Succ, as well as the additional cost associated 1104 // with the needed unconditional jump instruction from Pred To Succ. 1105 1106 // The cost of the topological order layout is the taken branch cost 1107 // from BB to Succ, so to make BB->Succ a viable candidate, the following 1108 // must hold: 1109 // 2 * freq(BB->Pred) * taken_branch_cost + unconditional_jump_cost 1110 // < freq(BB->Succ) * taken_branch_cost. 1111 // Ignoring unconditional jump cost, we get 1112 // freq(BB->Succ) > 2 * freq(BB->Pred), i.e., 1113 // prob(BB->Succ) > 2 * prob(BB->Pred) 1114 // 1115 // When real profile data is available, we can precisely compute the 1116 // probability threshold that is needed for edge BB->Succ to be considered. 1117 // Without profile data, the heuristic requires the branch bias to be 1118 // a lot larger to make sure the signal is very strong (e.g. 80% default). 1119 // ----------------------------------------------------------------- 1120 // Case 2: diamond like CFG (if-then-else): 1121 // S 1122 // / \ 1123 // | \ 1124 // BB Pred 1125 // \ / 1126 // Succ 1127 // .. 1128 // 1129 // The current block is BB and edge BB->Succ is now being evaluated. 1130 // Note that edge S->BB was previously already selected because 1131 // prob(S->BB) > prob(S->Pred). 1132 // At this point, 2 blocks can be placed after BB: Pred or Succ. If we 1133 // choose Pred, we will have a topological ordering as shown on the left 1134 // in the picture below. If we choose Succ, we have the solution as shown 1135 // on the right: 1136 // 1137 // topo-order: 1138 // 1139 // S----- ---S 1140 // | | | | 1141 // ---BB | | BB 1142 // | | | | 1143 // | pred-- | Succ-- 1144 // | | | | 1145 // ---succ ---pred-- 1146 // 1147 // cost = freq(S->Pred) + freq(BB->Succ) cost = 2 * freq (S->Pred) 1148 // = freq(S->Pred) + freq(S->BB) 1149 // 1150 // If we have profile data (i.e, branch probabilities can be trusted), the 1151 // cost (number of taken branches) with layout S->BB->Succ->Pred is 2 * 1152 // freq(S->Pred) while the cost of topo order is freq(S->Pred) + freq(S->BB). 1153 // We know Prob(S->BB) > Prob(S->Pred), so freq(S->BB) > freq(S->Pred), which 1154 // means the cost of topological order is greater. 1155 // When profile data is not available, however, we need to be more 1156 // conservative. If the branch prediction is wrong, breaking the topo-order 1157 // will actually yield a layout with large cost. For this reason, we need 1158 // strong biased branch at block S with Prob(S->BB) in order to select 1159 // BB->Succ. This is equivalent to looking the CFG backward with backward 1160 // edge: Prob(Succ->BB) needs to >= HotProb in order to be selected (without 1161 // profile data). 1162 // -------------------------------------------------------------------------- 1163 // Case 3: forked diamond 1164 // S 1165 // / \ 1166 // / \ 1167 // BB Pred 1168 // | \ / | 1169 // | \ / | 1170 // | X | 1171 // | / \ | 1172 // | / \ | 1173 // S1 S2 1174 // 1175 // The current block is BB and edge BB->S1 is now being evaluated. 1176 // As above S->BB was already selected because 1177 // prob(S->BB) > prob(S->Pred). Assume that prob(BB->S1) >= prob(BB->S2). 1178 // 1179 // topo-order: 1180 // 1181 // S-------| ---S 1182 // | | | | 1183 // ---BB | | BB 1184 // | | | | 1185 // | Pred----| | S1---- 1186 // | | | | 1187 // --(S1 or S2) ---Pred-- 1188 // | 1189 // S2 1190 // 1191 // topo-cost = freq(S->Pred) + freq(BB->S1) + freq(BB->S2) 1192 // + min(freq(Pred->S1), freq(Pred->S2)) 1193 // Non-topo-order cost: 1194 // non-topo-cost = 2 * freq(S->Pred) + freq(BB->S2). 1195 // To be conservative, we can assume that min(freq(Pred->S1), freq(Pred->S2)) 1196 // is 0. Then the non topo layout is better when 1197 // freq(S->Pred) < freq(BB->S1). 1198 // This is exactly what is checked below. 1199 // Note there are other shapes that apply (Pred may not be a single block, 1200 // but they all fit this general pattern.) 1201 BranchProbability HotProb = getLayoutSuccessorProbThreshold(BB); 1202 1203 // Make sure that a hot successor doesn't have a globally more 1204 // important predecessor. 1205 BlockFrequency CandidateEdgeFreq = MBFI->getBlockFreq(BB) * RealSuccProb; 1206 bool BadCFGConflict = false; 1207 1208 for (MachineBasicBlock *Pred : Succ->predecessors()) { 1209 if (Pred == Succ || BlockToChain[Pred] == &SuccChain || 1210 (BlockFilter && !BlockFilter->count(Pred)) || 1211 BlockToChain[Pred] == &Chain || 1212 // This check is redundant except for look ahead. This function is 1213 // called for lookahead by isProfitableToTailDup when BB hasn't been 1214 // placed yet. 1215 (Pred == BB)) 1216 continue; 1217 // Do backward checking. 1218 // For all cases above, we need a backward checking to filter out edges that 1219 // are not 'strongly' biased. 1220 // BB Pred 1221 // \ / 1222 // Succ 1223 // We select edge BB->Succ if 1224 // freq(BB->Succ) > freq(Succ) * HotProb 1225 // i.e. freq(BB->Succ) > freq(BB->Succ) * HotProb + freq(Pred->Succ) * 1226 // HotProb 1227 // i.e. freq((BB->Succ) * (1 - HotProb) > freq(Pred->Succ) * HotProb 1228 // Case 1 is covered too, because the first equation reduces to: 1229 // prob(BB->Succ) > HotProb. (freq(Succ) = freq(BB) for a triangle) 1230 BlockFrequency PredEdgeFreq = 1231 MBFI->getBlockFreq(Pred) * MBPI->getEdgeProbability(Pred, Succ); 1232 if (PredEdgeFreq * HotProb >= CandidateEdgeFreq * HotProb.getCompl()) { 1233 BadCFGConflict = true; 1234 break; 1235 } 1236 } 1237 1238 if (BadCFGConflict) { 1239 DEBUG(dbgs() << " Not a candidate: " << getBlockName(Succ) << " -> " << SuccProb 1240 << " (prob) (non-cold CFG conflict)\n"); 1241 return true; 1242 } 1243 1244 return false; 1245 } 1246 1247 /// \brief Select the best successor for a block. 1248 /// 1249 /// This looks across all successors of a particular block and attempts to 1250 /// select the "best" one to be the layout successor. It only considers direct 1251 /// successors which also pass the block filter. It will attempt to avoid 1252 /// breaking CFG structure, but cave and break such structures in the case of 1253 /// very hot successor edges. 1254 /// 1255 /// \returns The best successor block found, or null if none are viable, along 1256 /// with a boolean indicating if tail duplication is necessary. 1257 MachineBlockPlacement::BlockAndTailDupResult 1258 MachineBlockPlacement::selectBestSuccessor( 1259 const MachineBasicBlock *BB, const BlockChain &Chain, 1260 const BlockFilterSet *BlockFilter) { 1261 const BranchProbability HotProb(StaticLikelyProb, 100); 1262 1263 BlockAndTailDupResult BestSucc = { nullptr, false }; 1264 auto BestProb = BranchProbability::getZero(); 1265 1266 SmallVector<MachineBasicBlock *, 4> Successors; 1267 auto AdjustedSumProb = 1268 collectViableSuccessors(BB, Chain, BlockFilter, Successors); 1269 1270 DEBUG(dbgs() << "Selecting best successor for: " << getBlockName(BB) << "\n"); 1271 1272 // if we already precomputed the best successor for BB, return that if still 1273 // applicable. 1274 auto FoundEdge = ComputedEdges.find(BB); 1275 if (FoundEdge != ComputedEdges.end()) { 1276 MachineBasicBlock *Succ = FoundEdge->second.BB; 1277 ComputedEdges.erase(FoundEdge); 1278 BlockChain *SuccChain = BlockToChain[Succ]; 1279 if (BB->isSuccessor(Succ) && (!BlockFilter || BlockFilter->count(Succ)) && 1280 SuccChain != &Chain && Succ == *SuccChain->begin()) 1281 return FoundEdge->second; 1282 } 1283 1284 // if BB is part of a trellis, Use the trellis to determine the optimal 1285 // fallthrough edges 1286 if (isTrellis(BB, Successors, Chain, BlockFilter)) 1287 return getBestTrellisSuccessor(BB, Successors, AdjustedSumProb, Chain, 1288 BlockFilter); 1289 1290 // For blocks with CFG violations, we may be able to lay them out anyway with 1291 // tail-duplication. We keep this vector so we can perform the probability 1292 // calculations the minimum number of times. 1293 SmallVector<std::tuple<BranchProbability, MachineBasicBlock *>, 4> 1294 DupCandidates; 1295 for (MachineBasicBlock *Succ : Successors) { 1296 auto RealSuccProb = MBPI->getEdgeProbability(BB, Succ); 1297 BranchProbability SuccProb = 1298 getAdjustedProbability(RealSuccProb, AdjustedSumProb); 1299 1300 BlockChain &SuccChain = *BlockToChain[Succ]; 1301 // Skip the edge \c BB->Succ if block \c Succ has a better layout 1302 // predecessor that yields lower global cost. 1303 if (hasBetterLayoutPredecessor(BB, Succ, SuccChain, SuccProb, RealSuccProb, 1304 Chain, BlockFilter)) { 1305 // If tail duplication would make Succ profitable, place it. 1306 if (TailDupPlacement && shouldTailDuplicate(Succ)) 1307 DupCandidates.push_back(std::make_tuple(SuccProb, Succ)); 1308 continue; 1309 } 1310 1311 DEBUG( 1312 dbgs() << " Candidate: " << getBlockName(Succ) << ", probability: " 1313 << SuccProb 1314 << (SuccChain.UnscheduledPredecessors != 0 ? " (CFG break)" : "") 1315 << "\n"); 1316 1317 if (BestSucc.BB && BestProb >= SuccProb) { 1318 DEBUG(dbgs() << " Not the best candidate, continuing\n"); 1319 continue; 1320 } 1321 1322 DEBUG(dbgs() << " Setting it as best candidate\n"); 1323 BestSucc.BB = Succ; 1324 BestProb = SuccProb; 1325 } 1326 // Handle the tail duplication candidates in order of decreasing probability. 1327 // Stop at the first one that is profitable. Also stop if they are less 1328 // profitable than BestSucc. Position is important because we preserve it and 1329 // prefer first best match. Here we aren't comparing in order, so we capture 1330 // the position instead. 1331 if (DupCandidates.size() != 0) { 1332 auto cmp = 1333 [](const std::tuple<BranchProbability, MachineBasicBlock *> &a, 1334 const std::tuple<BranchProbability, MachineBasicBlock *> &b) { 1335 return std::get<0>(a) > std::get<0>(b); 1336 }; 1337 std::stable_sort(DupCandidates.begin(), DupCandidates.end(), cmp); 1338 } 1339 for(auto &Tup : DupCandidates) { 1340 BranchProbability DupProb; 1341 MachineBasicBlock *Succ; 1342 std::tie(DupProb, Succ) = Tup; 1343 if (DupProb < BestProb) 1344 break; 1345 if (canTailDuplicateUnplacedPreds(BB, Succ, Chain, BlockFilter) 1346 // If tail duplication gives us fallthrough when we otherwise wouldn't 1347 // have it, that is a strict gain. 1348 && (BestSucc.BB == nullptr 1349 || isProfitableToTailDup(BB, Succ, BestProb, Chain, 1350 BlockFilter))) { 1351 DEBUG( 1352 dbgs() << " Candidate: " << getBlockName(Succ) << ", probability: " 1353 << DupProb 1354 << " (Tail Duplicate)\n"); 1355 BestSucc.BB = Succ; 1356 BestSucc.ShouldTailDup = true; 1357 break; 1358 } 1359 } 1360 1361 if (BestSucc.BB) 1362 DEBUG(dbgs() << " Selected: " << getBlockName(BestSucc.BB) << "\n"); 1363 1364 return BestSucc; 1365 } 1366 1367 /// \brief Select the best block from a worklist. 1368 /// 1369 /// This looks through the provided worklist as a list of candidate basic 1370 /// blocks and select the most profitable one to place. The definition of 1371 /// profitable only really makes sense in the context of a loop. This returns 1372 /// the most frequently visited block in the worklist, which in the case of 1373 /// a loop, is the one most desirable to be physically close to the rest of the 1374 /// loop body in order to improve i-cache behavior. 1375 /// 1376 /// \returns The best block found, or null if none are viable. 1377 MachineBasicBlock *MachineBlockPlacement::selectBestCandidateBlock( 1378 const BlockChain &Chain, SmallVectorImpl<MachineBasicBlock *> &WorkList) { 1379 // Once we need to walk the worklist looking for a candidate, cleanup the 1380 // worklist of already placed entries. 1381 // FIXME: If this shows up on profiles, it could be folded (at the cost of 1382 // some code complexity) into the loop below. 1383 WorkList.erase(remove_if(WorkList, 1384 [&](MachineBasicBlock *BB) { 1385 return BlockToChain.lookup(BB) == &Chain; 1386 }), 1387 WorkList.end()); 1388 1389 if (WorkList.empty()) 1390 return nullptr; 1391 1392 bool IsEHPad = WorkList[0]->isEHPad(); 1393 1394 MachineBasicBlock *BestBlock = nullptr; 1395 BlockFrequency BestFreq; 1396 for (MachineBasicBlock *MBB : WorkList) { 1397 assert(MBB->isEHPad() == IsEHPad); 1398 1399 BlockChain &SuccChain = *BlockToChain[MBB]; 1400 if (&SuccChain == &Chain) 1401 continue; 1402 1403 assert(SuccChain.UnscheduledPredecessors == 0 && "Found CFG-violating block"); 1404 1405 BlockFrequency CandidateFreq = MBFI->getBlockFreq(MBB); 1406 DEBUG(dbgs() << " " << getBlockName(MBB) << " -> "; 1407 MBFI->printBlockFreq(dbgs(), CandidateFreq) << " (freq)\n"); 1408 1409 // For ehpad, we layout the least probable first as to avoid jumping back 1410 // from least probable landingpads to more probable ones. 1411 // 1412 // FIXME: Using probability is probably (!) not the best way to achieve 1413 // this. We should probably have a more principled approach to layout 1414 // cleanup code. 1415 // 1416 // The goal is to get: 1417 // 1418 // +--------------------------+ 1419 // | V 1420 // InnerLp -> InnerCleanup OuterLp -> OuterCleanup -> Resume 1421 // 1422 // Rather than: 1423 // 1424 // +-------------------------------------+ 1425 // V | 1426 // OuterLp -> OuterCleanup -> Resume InnerLp -> InnerCleanup 1427 if (BestBlock && (IsEHPad ^ (BestFreq >= CandidateFreq))) 1428 continue; 1429 1430 BestBlock = MBB; 1431 BestFreq = CandidateFreq; 1432 } 1433 1434 return BestBlock; 1435 } 1436 1437 /// \brief Retrieve the first unplaced basic block. 1438 /// 1439 /// This routine is called when we are unable to use the CFG to walk through 1440 /// all of the basic blocks and form a chain due to unnatural loops in the CFG. 1441 /// We walk through the function's blocks in order, starting from the 1442 /// LastUnplacedBlockIt. We update this iterator on each call to avoid 1443 /// re-scanning the entire sequence on repeated calls to this routine. 1444 MachineBasicBlock *MachineBlockPlacement::getFirstUnplacedBlock( 1445 const BlockChain &PlacedChain, 1446 MachineFunction::iterator &PrevUnplacedBlockIt, 1447 const BlockFilterSet *BlockFilter) { 1448 for (MachineFunction::iterator I = PrevUnplacedBlockIt, E = F->end(); I != E; 1449 ++I) { 1450 if (BlockFilter && !BlockFilter->count(&*I)) 1451 continue; 1452 if (BlockToChain[&*I] != &PlacedChain) { 1453 PrevUnplacedBlockIt = I; 1454 // Now select the head of the chain to which the unplaced block belongs 1455 // as the block to place. This will force the entire chain to be placed, 1456 // and satisfies the requirements of merging chains. 1457 return *BlockToChain[&*I]->begin(); 1458 } 1459 } 1460 return nullptr; 1461 } 1462 1463 void MachineBlockPlacement::fillWorkLists( 1464 const MachineBasicBlock *MBB, 1465 SmallPtrSetImpl<BlockChain *> &UpdatedPreds, 1466 const BlockFilterSet *BlockFilter = nullptr) { 1467 BlockChain &Chain = *BlockToChain[MBB]; 1468 if (!UpdatedPreds.insert(&Chain).second) 1469 return; 1470 1471 assert(Chain.UnscheduledPredecessors == 0); 1472 for (MachineBasicBlock *ChainBB : Chain) { 1473 assert(BlockToChain[ChainBB] == &Chain); 1474 for (MachineBasicBlock *Pred : ChainBB->predecessors()) { 1475 if (BlockFilter && !BlockFilter->count(Pred)) 1476 continue; 1477 if (BlockToChain[Pred] == &Chain) 1478 continue; 1479 ++Chain.UnscheduledPredecessors; 1480 } 1481 } 1482 1483 if (Chain.UnscheduledPredecessors != 0) 1484 return; 1485 1486 MachineBasicBlock *BB = *Chain.begin(); 1487 if (BB->isEHPad()) 1488 EHPadWorkList.push_back(BB); 1489 else 1490 BlockWorkList.push_back(BB); 1491 } 1492 1493 void MachineBlockPlacement::buildChain( 1494 const MachineBasicBlock *HeadBB, BlockChain &Chain, 1495 BlockFilterSet *BlockFilter) { 1496 assert(HeadBB && "BB must not be null.\n"); 1497 assert(BlockToChain[HeadBB] == &Chain && "BlockToChainMap mis-match.\n"); 1498 MachineFunction::iterator PrevUnplacedBlockIt = F->begin(); 1499 1500 const MachineBasicBlock *LoopHeaderBB = HeadBB; 1501 markChainSuccessors(Chain, LoopHeaderBB, BlockFilter); 1502 MachineBasicBlock *BB = *std::prev(Chain.end()); 1503 for (;;) { 1504 assert(BB && "null block found at end of chain in loop."); 1505 assert(BlockToChain[BB] == &Chain && "BlockToChainMap mis-match in loop."); 1506 assert(*std::prev(Chain.end()) == BB && "BB Not found at end of chain."); 1507 1508 1509 // Look for the best viable successor if there is one to place immediately 1510 // after this block. 1511 auto Result = selectBestSuccessor(BB, Chain, BlockFilter); 1512 MachineBasicBlock* BestSucc = Result.BB; 1513 bool ShouldTailDup = Result.ShouldTailDup; 1514 if (TailDupPlacement) 1515 ShouldTailDup |= (BestSucc && shouldTailDuplicate(BestSucc)); 1516 1517 // If an immediate successor isn't available, look for the best viable 1518 // block among those we've identified as not violating the loop's CFG at 1519 // this point. This won't be a fallthrough, but it will increase locality. 1520 if (!BestSucc) 1521 BestSucc = selectBestCandidateBlock(Chain, BlockWorkList); 1522 if (!BestSucc) 1523 BestSucc = selectBestCandidateBlock(Chain, EHPadWorkList); 1524 1525 if (!BestSucc) { 1526 BestSucc = getFirstUnplacedBlock(Chain, PrevUnplacedBlockIt, BlockFilter); 1527 if (!BestSucc) 1528 break; 1529 1530 DEBUG(dbgs() << "Unnatural loop CFG detected, forcibly merging the " 1531 "layout successor until the CFG reduces\n"); 1532 } 1533 1534 // Placement may have changed tail duplication opportunities. 1535 // Check for that now. 1536 if (TailDupPlacement && BestSucc && ShouldTailDup) { 1537 // If the chosen successor was duplicated into all its predecessors, 1538 // don't bother laying it out, just go round the loop again with BB as 1539 // the chain end. 1540 if (repeatedlyTailDuplicateBlock(BestSucc, BB, LoopHeaderBB, Chain, 1541 BlockFilter, PrevUnplacedBlockIt)) 1542 continue; 1543 } 1544 1545 // Place this block, updating the datastructures to reflect its placement. 1546 BlockChain &SuccChain = *BlockToChain[BestSucc]; 1547 // Zero out UnscheduledPredecessors for the successor we're about to merge in case 1548 // we selected a successor that didn't fit naturally into the CFG. 1549 SuccChain.UnscheduledPredecessors = 0; 1550 DEBUG(dbgs() << "Merging from " << getBlockName(BB) << " to " 1551 << getBlockName(BestSucc) << "\n"); 1552 markChainSuccessors(SuccChain, LoopHeaderBB, BlockFilter); 1553 Chain.merge(BestSucc, &SuccChain); 1554 BB = *std::prev(Chain.end()); 1555 } 1556 1557 DEBUG(dbgs() << "Finished forming chain for header block " 1558 << getBlockName(*Chain.begin()) << "\n"); 1559 } 1560 1561 /// \brief Find the best loop top block for layout. 1562 /// 1563 /// Look for a block which is strictly better than the loop header for laying 1564 /// out at the top of the loop. This looks for one and only one pattern: 1565 /// a latch block with no conditional exit. This block will cause a conditional 1566 /// jump around it or will be the bottom of the loop if we lay it out in place, 1567 /// but if it it doesn't end up at the bottom of the loop for any reason, 1568 /// rotation alone won't fix it. Because such a block will always result in an 1569 /// unconditional jump (for the backedge) rotating it in front of the loop 1570 /// header is always profitable. 1571 MachineBasicBlock * 1572 MachineBlockPlacement::findBestLoopTop(const MachineLoop &L, 1573 const BlockFilterSet &LoopBlockSet) { 1574 // Placing the latch block before the header may introduce an extra branch 1575 // that skips this block the first time the loop is executed, which we want 1576 // to avoid when optimising for size. 1577 // FIXME: in theory there is a case that does not introduce a new branch, 1578 // i.e. when the layout predecessor does not fallthrough to the loop header. 1579 // In practice this never happens though: there always seems to be a preheader 1580 // that can fallthrough and that is also placed before the header. 1581 if (F->getFunction()->optForSize()) 1582 return L.getHeader(); 1583 1584 // Check that the header hasn't been fused with a preheader block due to 1585 // crazy branches. If it has, we need to start with the header at the top to 1586 // prevent pulling the preheader into the loop body. 1587 BlockChain &HeaderChain = *BlockToChain[L.getHeader()]; 1588 if (!LoopBlockSet.count(*HeaderChain.begin())) 1589 return L.getHeader(); 1590 1591 DEBUG(dbgs() << "Finding best loop top for: " << getBlockName(L.getHeader()) 1592 << "\n"); 1593 1594 BlockFrequency BestPredFreq; 1595 MachineBasicBlock *BestPred = nullptr; 1596 for (MachineBasicBlock *Pred : L.getHeader()->predecessors()) { 1597 if (!LoopBlockSet.count(Pred)) 1598 continue; 1599 DEBUG(dbgs() << " header pred: " << getBlockName(Pred) << ", has " 1600 << Pred->succ_size() << " successors, "; 1601 MBFI->printBlockFreq(dbgs(), Pred) << " freq\n"); 1602 if (Pred->succ_size() > 1) 1603 continue; 1604 1605 BlockFrequency PredFreq = MBFI->getBlockFreq(Pred); 1606 if (!BestPred || PredFreq > BestPredFreq || 1607 (!(PredFreq < BestPredFreq) && 1608 Pred->isLayoutSuccessor(L.getHeader()))) { 1609 BestPred = Pred; 1610 BestPredFreq = PredFreq; 1611 } 1612 } 1613 1614 // If no direct predecessor is fine, just use the loop header. 1615 if (!BestPred) { 1616 DEBUG(dbgs() << " final top unchanged\n"); 1617 return L.getHeader(); 1618 } 1619 1620 // Walk backwards through any straight line of predecessors. 1621 while (BestPred->pred_size() == 1 && 1622 (*BestPred->pred_begin())->succ_size() == 1 && 1623 *BestPred->pred_begin() != L.getHeader()) 1624 BestPred = *BestPred->pred_begin(); 1625 1626 DEBUG(dbgs() << " final top: " << getBlockName(BestPred) << "\n"); 1627 return BestPred; 1628 } 1629 1630 /// \brief Find the best loop exiting block for layout. 1631 /// 1632 /// This routine implements the logic to analyze the loop looking for the best 1633 /// block to layout at the top of the loop. Typically this is done to maximize 1634 /// fallthrough opportunities. 1635 MachineBasicBlock * 1636 MachineBlockPlacement::findBestLoopExit(const MachineLoop &L, 1637 const BlockFilterSet &LoopBlockSet) { 1638 // We don't want to layout the loop linearly in all cases. If the loop header 1639 // is just a normal basic block in the loop, we want to look for what block 1640 // within the loop is the best one to layout at the top. However, if the loop 1641 // header has be pre-merged into a chain due to predecessors not having 1642 // analyzable branches, *and* the predecessor it is merged with is *not* part 1643 // of the loop, rotating the header into the middle of the loop will create 1644 // a non-contiguous range of blocks which is Very Bad. So start with the 1645 // header and only rotate if safe. 1646 BlockChain &HeaderChain = *BlockToChain[L.getHeader()]; 1647 if (!LoopBlockSet.count(*HeaderChain.begin())) 1648 return nullptr; 1649 1650 BlockFrequency BestExitEdgeFreq; 1651 unsigned BestExitLoopDepth = 0; 1652 MachineBasicBlock *ExitingBB = nullptr; 1653 // If there are exits to outer loops, loop rotation can severely limit 1654 // fallthrough opportunities unless it selects such an exit. Keep a set of 1655 // blocks where rotating to exit with that block will reach an outer loop. 1656 SmallPtrSet<MachineBasicBlock *, 4> BlocksExitingToOuterLoop; 1657 1658 DEBUG(dbgs() << "Finding best loop exit for: " << getBlockName(L.getHeader()) 1659 << "\n"); 1660 for (MachineBasicBlock *MBB : L.getBlocks()) { 1661 BlockChain &Chain = *BlockToChain[MBB]; 1662 // Ensure that this block is at the end of a chain; otherwise it could be 1663 // mid-way through an inner loop or a successor of an unanalyzable branch. 1664 if (MBB != *std::prev(Chain.end())) 1665 continue; 1666 1667 // Now walk the successors. We need to establish whether this has a viable 1668 // exiting successor and whether it has a viable non-exiting successor. 1669 // We store the old exiting state and restore it if a viable looping 1670 // successor isn't found. 1671 MachineBasicBlock *OldExitingBB = ExitingBB; 1672 BlockFrequency OldBestExitEdgeFreq = BestExitEdgeFreq; 1673 bool HasLoopingSucc = false; 1674 for (MachineBasicBlock *Succ : MBB->successors()) { 1675 if (Succ->isEHPad()) 1676 continue; 1677 if (Succ == MBB) 1678 continue; 1679 BlockChain &SuccChain = *BlockToChain[Succ]; 1680 // Don't split chains, either this chain or the successor's chain. 1681 if (&Chain == &SuccChain) { 1682 DEBUG(dbgs() << " exiting: " << getBlockName(MBB) << " -> " 1683 << getBlockName(Succ) << " (chain conflict)\n"); 1684 continue; 1685 } 1686 1687 auto SuccProb = MBPI->getEdgeProbability(MBB, Succ); 1688 if (LoopBlockSet.count(Succ)) { 1689 DEBUG(dbgs() << " looping: " << getBlockName(MBB) << " -> " 1690 << getBlockName(Succ) << " (" << SuccProb << ")\n"); 1691 HasLoopingSucc = true; 1692 continue; 1693 } 1694 1695 unsigned SuccLoopDepth = 0; 1696 if (MachineLoop *ExitLoop = MLI->getLoopFor(Succ)) { 1697 SuccLoopDepth = ExitLoop->getLoopDepth(); 1698 if (ExitLoop->contains(&L)) 1699 BlocksExitingToOuterLoop.insert(MBB); 1700 } 1701 1702 BlockFrequency ExitEdgeFreq = MBFI->getBlockFreq(MBB) * SuccProb; 1703 DEBUG(dbgs() << " exiting: " << getBlockName(MBB) << " -> " 1704 << getBlockName(Succ) << " [L:" << SuccLoopDepth << "] ("; 1705 MBFI->printBlockFreq(dbgs(), ExitEdgeFreq) << ")\n"); 1706 // Note that we bias this toward an existing layout successor to retain 1707 // incoming order in the absence of better information. The exit must have 1708 // a frequency higher than the current exit before we consider breaking 1709 // the layout. 1710 BranchProbability Bias(100 - ExitBlockBias, 100); 1711 if (!ExitingBB || SuccLoopDepth > BestExitLoopDepth || 1712 ExitEdgeFreq > BestExitEdgeFreq || 1713 (MBB->isLayoutSuccessor(Succ) && 1714 !(ExitEdgeFreq < BestExitEdgeFreq * Bias))) { 1715 BestExitEdgeFreq = ExitEdgeFreq; 1716 ExitingBB = MBB; 1717 } 1718 } 1719 1720 if (!HasLoopingSucc) { 1721 // Restore the old exiting state, no viable looping successor was found. 1722 ExitingBB = OldExitingBB; 1723 BestExitEdgeFreq = OldBestExitEdgeFreq; 1724 } 1725 } 1726 // Without a candidate exiting block or with only a single block in the 1727 // loop, just use the loop header to layout the loop. 1728 if (!ExitingBB) { 1729 DEBUG(dbgs() << " No other candidate exit blocks, using loop header\n"); 1730 return nullptr; 1731 } 1732 if (L.getNumBlocks() == 1) { 1733 DEBUG(dbgs() << " Loop has 1 block, using loop header as exit\n"); 1734 return nullptr; 1735 } 1736 1737 // Also, if we have exit blocks which lead to outer loops but didn't select 1738 // one of them as the exiting block we are rotating toward, disable loop 1739 // rotation altogether. 1740 if (!BlocksExitingToOuterLoop.empty() && 1741 !BlocksExitingToOuterLoop.count(ExitingBB)) 1742 return nullptr; 1743 1744 DEBUG(dbgs() << " Best exiting block: " << getBlockName(ExitingBB) << "\n"); 1745 return ExitingBB; 1746 } 1747 1748 /// \brief Attempt to rotate an exiting block to the bottom of the loop. 1749 /// 1750 /// Once we have built a chain, try to rotate it to line up the hot exit block 1751 /// with fallthrough out of the loop if doing so doesn't introduce unnecessary 1752 /// branches. For example, if the loop has fallthrough into its header and out 1753 /// of its bottom already, don't rotate it. 1754 void MachineBlockPlacement::rotateLoop(BlockChain &LoopChain, 1755 const MachineBasicBlock *ExitingBB, 1756 const BlockFilterSet &LoopBlockSet) { 1757 if (!ExitingBB) 1758 return; 1759 1760 MachineBasicBlock *Top = *LoopChain.begin(); 1761 bool ViableTopFallthrough = false; 1762 for (MachineBasicBlock *Pred : Top->predecessors()) { 1763 BlockChain *PredChain = BlockToChain[Pred]; 1764 if (!LoopBlockSet.count(Pred) && 1765 (!PredChain || Pred == *std::prev(PredChain->end()))) { 1766 ViableTopFallthrough = true; 1767 break; 1768 } 1769 } 1770 1771 // If the header has viable fallthrough, check whether the current loop 1772 // bottom is a viable exiting block. If so, bail out as rotating will 1773 // introduce an unnecessary branch. 1774 if (ViableTopFallthrough) { 1775 MachineBasicBlock *Bottom = *std::prev(LoopChain.end()); 1776 for (MachineBasicBlock *Succ : Bottom->successors()) { 1777 BlockChain *SuccChain = BlockToChain[Succ]; 1778 if (!LoopBlockSet.count(Succ) && 1779 (!SuccChain || Succ == *SuccChain->begin())) 1780 return; 1781 } 1782 } 1783 1784 BlockChain::iterator ExitIt = find(LoopChain, ExitingBB); 1785 if (ExitIt == LoopChain.end()) 1786 return; 1787 1788 std::rotate(LoopChain.begin(), std::next(ExitIt), LoopChain.end()); 1789 } 1790 1791 /// \brief Attempt to rotate a loop based on profile data to reduce branch cost. 1792 /// 1793 /// With profile data, we can determine the cost in terms of missed fall through 1794 /// opportunities when rotating a loop chain and select the best rotation. 1795 /// Basically, there are three kinds of cost to consider for each rotation: 1796 /// 1. The possibly missed fall through edge (if it exists) from BB out of 1797 /// the loop to the loop header. 1798 /// 2. The possibly missed fall through edges (if they exist) from the loop 1799 /// exits to BB out of the loop. 1800 /// 3. The missed fall through edge (if it exists) from the last BB to the 1801 /// first BB in the loop chain. 1802 /// Therefore, the cost for a given rotation is the sum of costs listed above. 1803 /// We select the best rotation with the smallest cost. 1804 void MachineBlockPlacement::rotateLoopWithProfile( 1805 BlockChain &LoopChain, const MachineLoop &L, 1806 const BlockFilterSet &LoopBlockSet) { 1807 auto HeaderBB = L.getHeader(); 1808 auto HeaderIter = find(LoopChain, HeaderBB); 1809 auto RotationPos = LoopChain.end(); 1810 1811 BlockFrequency SmallestRotationCost = BlockFrequency::getMaxFrequency(); 1812 1813 // A utility lambda that scales up a block frequency by dividing it by a 1814 // branch probability which is the reciprocal of the scale. 1815 auto ScaleBlockFrequency = [](BlockFrequency Freq, 1816 unsigned Scale) -> BlockFrequency { 1817 if (Scale == 0) 1818 return 0; 1819 // Use operator / between BlockFrequency and BranchProbability to implement 1820 // saturating multiplication. 1821 return Freq / BranchProbability(1, Scale); 1822 }; 1823 1824 // Compute the cost of the missed fall-through edge to the loop header if the 1825 // chain head is not the loop header. As we only consider natural loops with 1826 // single header, this computation can be done only once. 1827 BlockFrequency HeaderFallThroughCost(0); 1828 for (auto *Pred : HeaderBB->predecessors()) { 1829 BlockChain *PredChain = BlockToChain[Pred]; 1830 if (!LoopBlockSet.count(Pred) && 1831 (!PredChain || Pred == *std::prev(PredChain->end()))) { 1832 auto EdgeFreq = 1833 MBFI->getBlockFreq(Pred) * MBPI->getEdgeProbability(Pred, HeaderBB); 1834 auto FallThruCost = ScaleBlockFrequency(EdgeFreq, MisfetchCost); 1835 // If the predecessor has only an unconditional jump to the header, we 1836 // need to consider the cost of this jump. 1837 if (Pred->succ_size() == 1) 1838 FallThruCost += ScaleBlockFrequency(EdgeFreq, JumpInstCost); 1839 HeaderFallThroughCost = std::max(HeaderFallThroughCost, FallThruCost); 1840 } 1841 } 1842 1843 // Here we collect all exit blocks in the loop, and for each exit we find out 1844 // its hottest exit edge. For each loop rotation, we define the loop exit cost 1845 // as the sum of frequencies of exit edges we collect here, excluding the exit 1846 // edge from the tail of the loop chain. 1847 SmallVector<std::pair<MachineBasicBlock *, BlockFrequency>, 4> ExitsWithFreq; 1848 for (auto BB : LoopChain) { 1849 auto LargestExitEdgeProb = BranchProbability::getZero(); 1850 for (auto *Succ : BB->successors()) { 1851 BlockChain *SuccChain = BlockToChain[Succ]; 1852 if (!LoopBlockSet.count(Succ) && 1853 (!SuccChain || Succ == *SuccChain->begin())) { 1854 auto SuccProb = MBPI->getEdgeProbability(BB, Succ); 1855 LargestExitEdgeProb = std::max(LargestExitEdgeProb, SuccProb); 1856 } 1857 } 1858 if (LargestExitEdgeProb > BranchProbability::getZero()) { 1859 auto ExitFreq = MBFI->getBlockFreq(BB) * LargestExitEdgeProb; 1860 ExitsWithFreq.emplace_back(BB, ExitFreq); 1861 } 1862 } 1863 1864 // In this loop we iterate every block in the loop chain and calculate the 1865 // cost assuming the block is the head of the loop chain. When the loop ends, 1866 // we should have found the best candidate as the loop chain's head. 1867 for (auto Iter = LoopChain.begin(), TailIter = std::prev(LoopChain.end()), 1868 EndIter = LoopChain.end(); 1869 Iter != EndIter; Iter++, TailIter++) { 1870 // TailIter is used to track the tail of the loop chain if the block we are 1871 // checking (pointed by Iter) is the head of the chain. 1872 if (TailIter == LoopChain.end()) 1873 TailIter = LoopChain.begin(); 1874 1875 auto TailBB = *TailIter; 1876 1877 // Calculate the cost by putting this BB to the top. 1878 BlockFrequency Cost = 0; 1879 1880 // If the current BB is the loop header, we need to take into account the 1881 // cost of the missed fall through edge from outside of the loop to the 1882 // header. 1883 if (Iter != HeaderIter) 1884 Cost += HeaderFallThroughCost; 1885 1886 // Collect the loop exit cost by summing up frequencies of all exit edges 1887 // except the one from the chain tail. 1888 for (auto &ExitWithFreq : ExitsWithFreq) 1889 if (TailBB != ExitWithFreq.first) 1890 Cost += ExitWithFreq.second; 1891 1892 // The cost of breaking the once fall-through edge from the tail to the top 1893 // of the loop chain. Here we need to consider three cases: 1894 // 1. If the tail node has only one successor, then we will get an 1895 // additional jmp instruction. So the cost here is (MisfetchCost + 1896 // JumpInstCost) * tail node frequency. 1897 // 2. If the tail node has two successors, then we may still get an 1898 // additional jmp instruction if the layout successor after the loop 1899 // chain is not its CFG successor. Note that the more frequently executed 1900 // jmp instruction will be put ahead of the other one. Assume the 1901 // frequency of those two branches are x and y, where x is the frequency 1902 // of the edge to the chain head, then the cost will be 1903 // (x * MisfetechCost + min(x, y) * JumpInstCost) * tail node frequency. 1904 // 3. If the tail node has more than two successors (this rarely happens), 1905 // we won't consider any additional cost. 1906 if (TailBB->isSuccessor(*Iter)) { 1907 auto TailBBFreq = MBFI->getBlockFreq(TailBB); 1908 if (TailBB->succ_size() == 1) 1909 Cost += ScaleBlockFrequency(TailBBFreq.getFrequency(), 1910 MisfetchCost + JumpInstCost); 1911 else if (TailBB->succ_size() == 2) { 1912 auto TailToHeadProb = MBPI->getEdgeProbability(TailBB, *Iter); 1913 auto TailToHeadFreq = TailBBFreq * TailToHeadProb; 1914 auto ColderEdgeFreq = TailToHeadProb > BranchProbability(1, 2) 1915 ? TailBBFreq * TailToHeadProb.getCompl() 1916 : TailToHeadFreq; 1917 Cost += ScaleBlockFrequency(TailToHeadFreq, MisfetchCost) + 1918 ScaleBlockFrequency(ColderEdgeFreq, JumpInstCost); 1919 } 1920 } 1921 1922 DEBUG(dbgs() << "The cost of loop rotation by making " << getBlockName(*Iter) 1923 << " to the top: " << Cost.getFrequency() << "\n"); 1924 1925 if (Cost < SmallestRotationCost) { 1926 SmallestRotationCost = Cost; 1927 RotationPos = Iter; 1928 } 1929 } 1930 1931 if (RotationPos != LoopChain.end()) { 1932 DEBUG(dbgs() << "Rotate loop by making " << getBlockName(*RotationPos) 1933 << " to the top\n"); 1934 std::rotate(LoopChain.begin(), RotationPos, LoopChain.end()); 1935 } 1936 } 1937 1938 /// \brief Collect blocks in the given loop that are to be placed. 1939 /// 1940 /// When profile data is available, exclude cold blocks from the returned set; 1941 /// otherwise, collect all blocks in the loop. 1942 MachineBlockPlacement::BlockFilterSet 1943 MachineBlockPlacement::collectLoopBlockSet(const MachineLoop &L) { 1944 BlockFilterSet LoopBlockSet; 1945 1946 // Filter cold blocks off from LoopBlockSet when profile data is available. 1947 // Collect the sum of frequencies of incoming edges to the loop header from 1948 // outside. If we treat the loop as a super block, this is the frequency of 1949 // the loop. Then for each block in the loop, we calculate the ratio between 1950 // its frequency and the frequency of the loop block. When it is too small, 1951 // don't add it to the loop chain. If there are outer loops, then this block 1952 // will be merged into the first outer loop chain for which this block is not 1953 // cold anymore. This needs precise profile data and we only do this when 1954 // profile data is available. 1955 if (F->getFunction()->getEntryCount()) { 1956 BlockFrequency LoopFreq(0); 1957 for (auto LoopPred : L.getHeader()->predecessors()) 1958 if (!L.contains(LoopPred)) 1959 LoopFreq += MBFI->getBlockFreq(LoopPred) * 1960 MBPI->getEdgeProbability(LoopPred, L.getHeader()); 1961 1962 for (MachineBasicBlock *LoopBB : L.getBlocks()) { 1963 auto Freq = MBFI->getBlockFreq(LoopBB).getFrequency(); 1964 if (Freq == 0 || LoopFreq.getFrequency() / Freq > LoopToColdBlockRatio) 1965 continue; 1966 LoopBlockSet.insert(LoopBB); 1967 } 1968 } else 1969 LoopBlockSet.insert(L.block_begin(), L.block_end()); 1970 1971 return LoopBlockSet; 1972 } 1973 1974 /// \brief Forms basic block chains from the natural loop structures. 1975 /// 1976 /// These chains are designed to preserve the existing *structure* of the code 1977 /// as much as possible. We can then stitch the chains together in a way which 1978 /// both preserves the topological structure and minimizes taken conditional 1979 /// branches. 1980 void MachineBlockPlacement::buildLoopChains(const MachineLoop &L) { 1981 // First recurse through any nested loops, building chains for those inner 1982 // loops. 1983 for (const MachineLoop *InnerLoop : L) 1984 buildLoopChains(*InnerLoop); 1985 1986 assert(BlockWorkList.empty()); 1987 assert(EHPadWorkList.empty()); 1988 BlockFilterSet LoopBlockSet = collectLoopBlockSet(L); 1989 1990 // Check if we have profile data for this function. If yes, we will rotate 1991 // this loop by modeling costs more precisely which requires the profile data 1992 // for better layout. 1993 bool RotateLoopWithProfile = 1994 ForcePreciseRotationCost || 1995 (PreciseRotationCost && F->getFunction()->getEntryCount()); 1996 1997 // First check to see if there is an obviously preferable top block for the 1998 // loop. This will default to the header, but may end up as one of the 1999 // predecessors to the header if there is one which will result in strictly 2000 // fewer branches in the loop body. 2001 // When we use profile data to rotate the loop, this is unnecessary. 2002 MachineBasicBlock *LoopTop = 2003 RotateLoopWithProfile ? L.getHeader() : findBestLoopTop(L, LoopBlockSet); 2004 2005 // If we selected just the header for the loop top, look for a potentially 2006 // profitable exit block in the event that rotating the loop can eliminate 2007 // branches by placing an exit edge at the bottom. 2008 if (!RotateLoopWithProfile && LoopTop == L.getHeader()) 2009 PreferredLoopExit = findBestLoopExit(L, LoopBlockSet); 2010 2011 BlockChain &LoopChain = *BlockToChain[LoopTop]; 2012 2013 // FIXME: This is a really lame way of walking the chains in the loop: we 2014 // walk the blocks, and use a set to prevent visiting a particular chain 2015 // twice. 2016 SmallPtrSet<BlockChain *, 4> UpdatedPreds; 2017 assert(LoopChain.UnscheduledPredecessors == 0); 2018 UpdatedPreds.insert(&LoopChain); 2019 2020 for (const MachineBasicBlock *LoopBB : LoopBlockSet) 2021 fillWorkLists(LoopBB, UpdatedPreds, &LoopBlockSet); 2022 2023 buildChain(LoopTop, LoopChain, &LoopBlockSet); 2024 2025 if (RotateLoopWithProfile) 2026 rotateLoopWithProfile(LoopChain, L, LoopBlockSet); 2027 else 2028 rotateLoop(LoopChain, PreferredLoopExit, LoopBlockSet); 2029 2030 DEBUG({ 2031 // Crash at the end so we get all of the debugging output first. 2032 bool BadLoop = false; 2033 if (LoopChain.UnscheduledPredecessors) { 2034 BadLoop = true; 2035 dbgs() << "Loop chain contains a block without its preds placed!\n" 2036 << " Loop header: " << getBlockName(*L.block_begin()) << "\n" 2037 << " Chain header: " << getBlockName(*LoopChain.begin()) << "\n"; 2038 } 2039 for (MachineBasicBlock *ChainBB : LoopChain) { 2040 dbgs() << " ... " << getBlockName(ChainBB) << "\n"; 2041 if (!LoopBlockSet.remove(ChainBB)) { 2042 // We don't mark the loop as bad here because there are real situations 2043 // where this can occur. For example, with an unanalyzable fallthrough 2044 // from a loop block to a non-loop block or vice versa. 2045 dbgs() << "Loop chain contains a block not contained by the loop!\n" 2046 << " Loop header: " << getBlockName(*L.block_begin()) << "\n" 2047 << " Chain header: " << getBlockName(*LoopChain.begin()) << "\n" 2048 << " Bad block: " << getBlockName(ChainBB) << "\n"; 2049 } 2050 } 2051 2052 if (!LoopBlockSet.empty()) { 2053 BadLoop = true; 2054 for (const MachineBasicBlock *LoopBB : LoopBlockSet) 2055 dbgs() << "Loop contains blocks never placed into a chain!\n" 2056 << " Loop header: " << getBlockName(*L.block_begin()) << "\n" 2057 << " Chain header: " << getBlockName(*LoopChain.begin()) << "\n" 2058 << " Bad block: " << getBlockName(LoopBB) << "\n"; 2059 } 2060 assert(!BadLoop && "Detected problems with the placement of this loop."); 2061 }); 2062 2063 BlockWorkList.clear(); 2064 EHPadWorkList.clear(); 2065 } 2066 2067 void MachineBlockPlacement::buildCFGChains() { 2068 // Ensure that every BB in the function has an associated chain to simplify 2069 // the assumptions of the remaining algorithm. 2070 SmallVector<MachineOperand, 4> Cond; // For AnalyzeBranch. 2071 for (MachineFunction::iterator FI = F->begin(), FE = F->end(); FI != FE; 2072 ++FI) { 2073 MachineBasicBlock *BB = &*FI; 2074 BlockChain *Chain = 2075 new (ChainAllocator.Allocate()) BlockChain(BlockToChain, BB); 2076 // Also, merge any blocks which we cannot reason about and must preserve 2077 // the exact fallthrough behavior for. 2078 for (;;) { 2079 Cond.clear(); 2080 MachineBasicBlock *TBB = nullptr, *FBB = nullptr; // For AnalyzeBranch. 2081 if (!TII->analyzeBranch(*BB, TBB, FBB, Cond) || !FI->canFallThrough()) 2082 break; 2083 2084 MachineFunction::iterator NextFI = std::next(FI); 2085 MachineBasicBlock *NextBB = &*NextFI; 2086 // Ensure that the layout successor is a viable block, as we know that 2087 // fallthrough is a possibility. 2088 assert(NextFI != FE && "Can't fallthrough past the last block."); 2089 DEBUG(dbgs() << "Pre-merging due to unanalyzable fallthrough: " 2090 << getBlockName(BB) << " -> " << getBlockName(NextBB) 2091 << "\n"); 2092 Chain->merge(NextBB, nullptr); 2093 #ifndef NDEBUG 2094 BlocksWithUnanalyzableExits.insert(&*BB); 2095 #endif 2096 FI = NextFI; 2097 BB = NextBB; 2098 } 2099 } 2100 2101 // Build any loop-based chains. 2102 PreferredLoopExit = nullptr; 2103 for (MachineLoop *L : *MLI) 2104 buildLoopChains(*L); 2105 2106 assert(BlockWorkList.empty()); 2107 assert(EHPadWorkList.empty()); 2108 2109 SmallPtrSet<BlockChain *, 4> UpdatedPreds; 2110 for (MachineBasicBlock &MBB : *F) 2111 fillWorkLists(&MBB, UpdatedPreds); 2112 2113 BlockChain &FunctionChain = *BlockToChain[&F->front()]; 2114 buildChain(&F->front(), FunctionChain); 2115 2116 #ifndef NDEBUG 2117 typedef SmallPtrSet<MachineBasicBlock *, 16> FunctionBlockSetType; 2118 #endif 2119 DEBUG({ 2120 // Crash at the end so we get all of the debugging output first. 2121 bool BadFunc = false; 2122 FunctionBlockSetType FunctionBlockSet; 2123 for (MachineBasicBlock &MBB : *F) 2124 FunctionBlockSet.insert(&MBB); 2125 2126 for (MachineBasicBlock *ChainBB : FunctionChain) 2127 if (!FunctionBlockSet.erase(ChainBB)) { 2128 BadFunc = true; 2129 dbgs() << "Function chain contains a block not in the function!\n" 2130 << " Bad block: " << getBlockName(ChainBB) << "\n"; 2131 } 2132 2133 if (!FunctionBlockSet.empty()) { 2134 BadFunc = true; 2135 for (MachineBasicBlock *RemainingBB : FunctionBlockSet) 2136 dbgs() << "Function contains blocks never placed into a chain!\n" 2137 << " Bad block: " << getBlockName(RemainingBB) << "\n"; 2138 } 2139 assert(!BadFunc && "Detected problems with the block placement."); 2140 }); 2141 2142 // Splice the blocks into place. 2143 MachineFunction::iterator InsertPos = F->begin(); 2144 DEBUG(dbgs() << "[MBP] Function: "<< F->getName() << "\n"); 2145 for (MachineBasicBlock *ChainBB : FunctionChain) { 2146 DEBUG(dbgs() << (ChainBB == *FunctionChain.begin() ? "Placing chain " 2147 : " ... ") 2148 << getBlockName(ChainBB) << "\n"); 2149 if (InsertPos != MachineFunction::iterator(ChainBB)) 2150 F->splice(InsertPos, ChainBB); 2151 else 2152 ++InsertPos; 2153 2154 // Update the terminator of the previous block. 2155 if (ChainBB == *FunctionChain.begin()) 2156 continue; 2157 MachineBasicBlock *PrevBB = &*std::prev(MachineFunction::iterator(ChainBB)); 2158 2159 // FIXME: It would be awesome of updateTerminator would just return rather 2160 // than assert when the branch cannot be analyzed in order to remove this 2161 // boiler plate. 2162 Cond.clear(); 2163 MachineBasicBlock *TBB = nullptr, *FBB = nullptr; // For AnalyzeBranch. 2164 2165 #ifndef NDEBUG 2166 if (!BlocksWithUnanalyzableExits.count(PrevBB)) { 2167 // Given the exact block placement we chose, we may actually not _need_ to 2168 // be able to edit PrevBB's terminator sequence, but not being _able_ to 2169 // do that at this point is a bug. 2170 assert((!TII->analyzeBranch(*PrevBB, TBB, FBB, Cond) || 2171 !PrevBB->canFallThrough()) && 2172 "Unexpected block with un-analyzable fallthrough!"); 2173 Cond.clear(); 2174 TBB = FBB = nullptr; 2175 } 2176 #endif 2177 2178 // The "PrevBB" is not yet updated to reflect current code layout, so, 2179 // o. it may fall-through to a block without explicit "goto" instruction 2180 // before layout, and no longer fall-through it after layout; or 2181 // o. just opposite. 2182 // 2183 // analyzeBranch() may return erroneous value for FBB when these two 2184 // situations take place. For the first scenario FBB is mistakenly set NULL; 2185 // for the 2nd scenario, the FBB, which is expected to be NULL, is 2186 // mistakenly pointing to "*BI". 2187 // Thus, if the future change needs to use FBB before the layout is set, it 2188 // has to correct FBB first by using the code similar to the following: 2189 // 2190 // if (!Cond.empty() && (!FBB || FBB == ChainBB)) { 2191 // PrevBB->updateTerminator(); 2192 // Cond.clear(); 2193 // TBB = FBB = nullptr; 2194 // if (TII->analyzeBranch(*PrevBB, TBB, FBB, Cond)) { 2195 // // FIXME: This should never take place. 2196 // TBB = FBB = nullptr; 2197 // } 2198 // } 2199 if (!TII->analyzeBranch(*PrevBB, TBB, FBB, Cond)) 2200 PrevBB->updateTerminator(); 2201 } 2202 2203 // Fixup the last block. 2204 Cond.clear(); 2205 MachineBasicBlock *TBB = nullptr, *FBB = nullptr; // For AnalyzeBranch. 2206 if (!TII->analyzeBranch(F->back(), TBB, FBB, Cond)) 2207 F->back().updateTerminator(); 2208 2209 BlockWorkList.clear(); 2210 EHPadWorkList.clear(); 2211 } 2212 2213 void MachineBlockPlacement::optimizeBranches() { 2214 BlockChain &FunctionChain = *BlockToChain[&F->front()]; 2215 SmallVector<MachineOperand, 4> Cond; // For AnalyzeBranch. 2216 2217 // Now that all the basic blocks in the chain have the proper layout, 2218 // make a final call to AnalyzeBranch with AllowModify set. 2219 // Indeed, the target may be able to optimize the branches in a way we 2220 // cannot because all branches may not be analyzable. 2221 // E.g., the target may be able to remove an unconditional branch to 2222 // a fallthrough when it occurs after predicated terminators. 2223 for (MachineBasicBlock *ChainBB : FunctionChain) { 2224 Cond.clear(); 2225 MachineBasicBlock *TBB = nullptr, *FBB = nullptr; // For AnalyzeBranch. 2226 if (!TII->analyzeBranch(*ChainBB, TBB, FBB, Cond, /*AllowModify*/ true)) { 2227 // If PrevBB has a two-way branch, try to re-order the branches 2228 // such that we branch to the successor with higher probability first. 2229 if (TBB && !Cond.empty() && FBB && 2230 MBPI->getEdgeProbability(ChainBB, FBB) > 2231 MBPI->getEdgeProbability(ChainBB, TBB) && 2232 !TII->reverseBranchCondition(Cond)) { 2233 DEBUG(dbgs() << "Reverse order of the two branches: " 2234 << getBlockName(ChainBB) << "\n"); 2235 DEBUG(dbgs() << " Edge probability: " 2236 << MBPI->getEdgeProbability(ChainBB, FBB) << " vs " 2237 << MBPI->getEdgeProbability(ChainBB, TBB) << "\n"); 2238 DebugLoc dl; // FIXME: this is nowhere 2239 TII->removeBranch(*ChainBB); 2240 TII->insertBranch(*ChainBB, FBB, TBB, Cond, dl); 2241 ChainBB->updateTerminator(); 2242 } 2243 } 2244 } 2245 } 2246 2247 void MachineBlockPlacement::alignBlocks() { 2248 // Walk through the backedges of the function now that we have fully laid out 2249 // the basic blocks and align the destination of each backedge. We don't rely 2250 // exclusively on the loop info here so that we can align backedges in 2251 // unnatural CFGs and backedges that were introduced purely because of the 2252 // loop rotations done during this layout pass. 2253 if (F->getFunction()->optForSize()) 2254 return; 2255 BlockChain &FunctionChain = *BlockToChain[&F->front()]; 2256 if (FunctionChain.begin() == FunctionChain.end()) 2257 return; // Empty chain. 2258 2259 const BranchProbability ColdProb(1, 5); // 20% 2260 BlockFrequency EntryFreq = MBFI->getBlockFreq(&F->front()); 2261 BlockFrequency WeightedEntryFreq = EntryFreq * ColdProb; 2262 for (MachineBasicBlock *ChainBB : FunctionChain) { 2263 if (ChainBB == *FunctionChain.begin()) 2264 continue; 2265 2266 // Don't align non-looping basic blocks. These are unlikely to execute 2267 // enough times to matter in practice. Note that we'll still handle 2268 // unnatural CFGs inside of a natural outer loop (the common case) and 2269 // rotated loops. 2270 MachineLoop *L = MLI->getLoopFor(ChainBB); 2271 if (!L) 2272 continue; 2273 2274 unsigned Align = TLI->getPrefLoopAlignment(L); 2275 if (!Align) 2276 continue; // Don't care about loop alignment. 2277 2278 // If the block is cold relative to the function entry don't waste space 2279 // aligning it. 2280 BlockFrequency Freq = MBFI->getBlockFreq(ChainBB); 2281 if (Freq < WeightedEntryFreq) 2282 continue; 2283 2284 // If the block is cold relative to its loop header, don't align it 2285 // regardless of what edges into the block exist. 2286 MachineBasicBlock *LoopHeader = L->getHeader(); 2287 BlockFrequency LoopHeaderFreq = MBFI->getBlockFreq(LoopHeader); 2288 if (Freq < (LoopHeaderFreq * ColdProb)) 2289 continue; 2290 2291 // Check for the existence of a non-layout predecessor which would benefit 2292 // from aligning this block. 2293 MachineBasicBlock *LayoutPred = 2294 &*std::prev(MachineFunction::iterator(ChainBB)); 2295 2296 // Force alignment if all the predecessors are jumps. We already checked 2297 // that the block isn't cold above. 2298 if (!LayoutPred->isSuccessor(ChainBB)) { 2299 ChainBB->setAlignment(Align); 2300 continue; 2301 } 2302 2303 // Align this block if the layout predecessor's edge into this block is 2304 // cold relative to the block. When this is true, other predecessors make up 2305 // all of the hot entries into the block and thus alignment is likely to be 2306 // important. 2307 BranchProbability LayoutProb = 2308 MBPI->getEdgeProbability(LayoutPred, ChainBB); 2309 BlockFrequency LayoutEdgeFreq = MBFI->getBlockFreq(LayoutPred) * LayoutProb; 2310 if (LayoutEdgeFreq <= (Freq * ColdProb)) 2311 ChainBB->setAlignment(Align); 2312 } 2313 } 2314 2315 /// Tail duplicate \p BB into (some) predecessors if profitable, repeating if 2316 /// it was duplicated into its chain predecessor and removed. 2317 /// \p BB - Basic block that may be duplicated. 2318 /// 2319 /// \p LPred - Chosen layout predecessor of \p BB. 2320 /// Updated to be the chain end if LPred is removed. 2321 /// \p Chain - Chain to which \p LPred belongs, and \p BB will belong. 2322 /// \p BlockFilter - Set of blocks that belong to the loop being laid out. 2323 /// Used to identify which blocks to update predecessor 2324 /// counts. 2325 /// \p PrevUnplacedBlockIt - Iterator pointing to the last block that was 2326 /// chosen in the given order due to unnatural CFG 2327 /// only needed if \p BB is removed and 2328 /// \p PrevUnplacedBlockIt pointed to \p BB. 2329 /// @return true if \p BB was removed. 2330 bool MachineBlockPlacement::repeatedlyTailDuplicateBlock( 2331 MachineBasicBlock *BB, MachineBasicBlock *&LPred, 2332 const MachineBasicBlock *LoopHeaderBB, 2333 BlockChain &Chain, BlockFilterSet *BlockFilter, 2334 MachineFunction::iterator &PrevUnplacedBlockIt) { 2335 bool Removed, DuplicatedToLPred; 2336 bool DuplicatedToOriginalLPred; 2337 Removed = maybeTailDuplicateBlock(BB, LPred, Chain, BlockFilter, 2338 PrevUnplacedBlockIt, 2339 DuplicatedToLPred); 2340 if (!Removed) 2341 return false; 2342 DuplicatedToOriginalLPred = DuplicatedToLPred; 2343 // Iteratively try to duplicate again. It can happen that a block that is 2344 // duplicated into is still small enough to be duplicated again. 2345 // No need to call markBlockSuccessors in this case, as the blocks being 2346 // duplicated from here on are already scheduled. 2347 // Note that DuplicatedToLPred always implies Removed. 2348 while (DuplicatedToLPred) { 2349 assert (Removed && "Block must have been removed to be duplicated into its " 2350 "layout predecessor."); 2351 MachineBasicBlock *DupBB, *DupPred; 2352 // The removal callback causes Chain.end() to be updated when a block is 2353 // removed. On the first pass through the loop, the chain end should be the 2354 // same as it was on function entry. On subsequent passes, because we are 2355 // duplicating the block at the end of the chain, if it is removed the 2356 // chain will have shrunk by one block. 2357 BlockChain::iterator ChainEnd = Chain.end(); 2358 DupBB = *(--ChainEnd); 2359 // Now try to duplicate again. 2360 if (ChainEnd == Chain.begin()) 2361 break; 2362 DupPred = *std::prev(ChainEnd); 2363 Removed = maybeTailDuplicateBlock(DupBB, DupPred, Chain, BlockFilter, 2364 PrevUnplacedBlockIt, 2365 DuplicatedToLPred); 2366 } 2367 // If BB was duplicated into LPred, it is now scheduled. But because it was 2368 // removed, markChainSuccessors won't be called for its chain. Instead we 2369 // call markBlockSuccessors for LPred to achieve the same effect. This must go 2370 // at the end because repeating the tail duplication can increase the number 2371 // of unscheduled predecessors. 2372 LPred = *std::prev(Chain.end()); 2373 if (DuplicatedToOriginalLPred) 2374 markBlockSuccessors(Chain, LPred, LoopHeaderBB, BlockFilter); 2375 return true; 2376 } 2377 2378 /// Tail duplicate \p BB into (some) predecessors if profitable. 2379 /// \p BB - Basic block that may be duplicated 2380 /// \p LPred - Chosen layout predecessor of \p BB 2381 /// \p Chain - Chain to which \p LPred belongs, and \p BB will belong. 2382 /// \p BlockFilter - Set of blocks that belong to the loop being laid out. 2383 /// Used to identify which blocks to update predecessor 2384 /// counts. 2385 /// \p PrevUnplacedBlockIt - Iterator pointing to the last block that was 2386 /// chosen in the given order due to unnatural CFG 2387 /// only needed if \p BB is removed and 2388 /// \p PrevUnplacedBlockIt pointed to \p BB. 2389 /// \p DuplicatedToLPred - True if the block was duplicated into LPred. Will 2390 /// only be true if the block was removed. 2391 /// \return - True if the block was duplicated into all preds and removed. 2392 bool MachineBlockPlacement::maybeTailDuplicateBlock( 2393 MachineBasicBlock *BB, MachineBasicBlock *LPred, 2394 BlockChain &Chain, BlockFilterSet *BlockFilter, 2395 MachineFunction::iterator &PrevUnplacedBlockIt, 2396 bool &DuplicatedToLPred) { 2397 DuplicatedToLPred = false; 2398 if (!shouldTailDuplicate(BB)) 2399 return false; 2400 2401 DEBUG(dbgs() << "Redoing tail duplication for Succ#" 2402 << BB->getNumber() << "\n"); 2403 2404 // This has to be a callback because none of it can be done after 2405 // BB is deleted. 2406 bool Removed = false; 2407 auto RemovalCallback = 2408 [&](MachineBasicBlock *RemBB) { 2409 // Signal to outer function 2410 Removed = true; 2411 2412 // Conservative default. 2413 bool InWorkList = true; 2414 // Remove from the Chain and Chain Map 2415 if (BlockToChain.count(RemBB)) { 2416 BlockChain *Chain = BlockToChain[RemBB]; 2417 InWorkList = Chain->UnscheduledPredecessors == 0; 2418 Chain->remove(RemBB); 2419 BlockToChain.erase(RemBB); 2420 } 2421 2422 // Handle the unplaced block iterator 2423 if (&(*PrevUnplacedBlockIt) == RemBB) { 2424 PrevUnplacedBlockIt++; 2425 } 2426 2427 // Handle the Work Lists 2428 if (InWorkList) { 2429 SmallVectorImpl<MachineBasicBlock *> &RemoveList = BlockWorkList; 2430 if (RemBB->isEHPad()) 2431 RemoveList = EHPadWorkList; 2432 RemoveList.erase( 2433 remove_if(RemoveList, 2434 [RemBB](MachineBasicBlock *BB) {return BB == RemBB;}), 2435 RemoveList.end()); 2436 } 2437 2438 // Handle the filter set 2439 if (BlockFilter) { 2440 BlockFilter->remove(RemBB); 2441 } 2442 2443 // Remove the block from loop info. 2444 MLI->removeBlock(RemBB); 2445 if (RemBB == PreferredLoopExit) 2446 PreferredLoopExit = nullptr; 2447 2448 DEBUG(dbgs() << "TailDuplicator deleted block: " 2449 << getBlockName(RemBB) << "\n"); 2450 }; 2451 auto RemovalCallbackRef = 2452 llvm::function_ref<void(MachineBasicBlock*)>(RemovalCallback); 2453 2454 SmallVector<MachineBasicBlock *, 8> DuplicatedPreds; 2455 bool IsSimple = TailDup.isSimpleBB(BB); 2456 TailDup.tailDuplicateAndUpdate(IsSimple, BB, LPred, 2457 &DuplicatedPreds, &RemovalCallbackRef); 2458 2459 // Update UnscheduledPredecessors to reflect tail-duplication. 2460 DuplicatedToLPred = false; 2461 for (MachineBasicBlock *Pred : DuplicatedPreds) { 2462 // We're only looking for unscheduled predecessors that match the filter. 2463 BlockChain* PredChain = BlockToChain[Pred]; 2464 if (Pred == LPred) 2465 DuplicatedToLPred = true; 2466 if (Pred == LPred || (BlockFilter && !BlockFilter->count(Pred)) 2467 || PredChain == &Chain) 2468 continue; 2469 for (MachineBasicBlock *NewSucc : Pred->successors()) { 2470 if (BlockFilter && !BlockFilter->count(NewSucc)) 2471 continue; 2472 BlockChain *NewChain = BlockToChain[NewSucc]; 2473 if (NewChain != &Chain && NewChain != PredChain) 2474 NewChain->UnscheduledPredecessors++; 2475 } 2476 } 2477 return Removed; 2478 } 2479 2480 bool MachineBlockPlacement::runOnMachineFunction(MachineFunction &MF) { 2481 if (skipFunction(*MF.getFunction())) 2482 return false; 2483 2484 // Check for single-block functions and skip them. 2485 if (std::next(MF.begin()) == MF.end()) 2486 return false; 2487 2488 F = &MF; 2489 MBPI = &getAnalysis<MachineBranchProbabilityInfo>(); 2490 MBFI = llvm::make_unique<BranchFolder::MBFIWrapper>( 2491 getAnalysis<MachineBlockFrequencyInfo>()); 2492 MLI = &getAnalysis<MachineLoopInfo>(); 2493 TII = MF.getSubtarget().getInstrInfo(); 2494 TLI = MF.getSubtarget().getTargetLowering(); 2495 MPDT = nullptr; 2496 2497 // Initialize PreferredLoopExit to nullptr here since it may never be set if 2498 // there are no MachineLoops. 2499 PreferredLoopExit = nullptr; 2500 2501 if (TailDupPlacement) { 2502 MPDT = &getAnalysis<MachinePostDominatorTree>(); 2503 unsigned TailDupSize = TailDupPlacementThreshold; 2504 if (MF.getFunction()->optForSize()) 2505 TailDupSize = 1; 2506 TailDup.initMF(MF, MBPI, /* LayoutMode */ true, TailDupSize); 2507 } 2508 2509 assert(BlockToChain.empty()); 2510 2511 buildCFGChains(); 2512 2513 // Changing the layout can create new tail merging opportunities. 2514 TargetPassConfig *PassConfig = &getAnalysis<TargetPassConfig>(); 2515 // TailMerge can create jump into if branches that make CFG irreducible for 2516 // HW that requires structured CFG. 2517 bool EnableTailMerge = !MF.getTarget().requiresStructuredCFG() && 2518 PassConfig->getEnableTailMerge() && 2519 BranchFoldPlacement; 2520 // No tail merging opportunities if the block number is less than four. 2521 if (MF.size() > 3 && EnableTailMerge) { 2522 unsigned TailMergeSize = TailDupPlacementThreshold + 1; 2523 BranchFolder BF(/*EnableTailMerge=*/true, /*CommonHoist=*/false, *MBFI, 2524 *MBPI, TailMergeSize); 2525 2526 if (BF.OptimizeFunction(MF, TII, MF.getSubtarget().getRegisterInfo(), 2527 getAnalysisIfAvailable<MachineModuleInfo>(), MLI, 2528 /*AfterBlockPlacement=*/true)) { 2529 // Redo the layout if tail merging creates/removes/moves blocks. 2530 BlockToChain.clear(); 2531 // Must redo the post-dominator tree if blocks were changed. 2532 if (MPDT) 2533 MPDT->runOnMachineFunction(MF); 2534 ChainAllocator.DestroyAll(); 2535 buildCFGChains(); 2536 } 2537 } 2538 2539 optimizeBranches(); 2540 alignBlocks(); 2541 2542 BlockToChain.clear(); 2543 ChainAllocator.DestroyAll(); 2544 2545 if (AlignAllBlock) 2546 // Align all of the blocks in the function to a specific alignment. 2547 for (MachineBasicBlock &MBB : MF) 2548 MBB.setAlignment(AlignAllBlock); 2549 else if (AlignAllNonFallThruBlocks) { 2550 // Align all of the blocks that have no fall-through predecessors to a 2551 // specific alignment. 2552 for (auto MBI = std::next(MF.begin()), MBE = MF.end(); MBI != MBE; ++MBI) { 2553 auto LayoutPred = std::prev(MBI); 2554 if (!LayoutPred->isSuccessor(&*MBI)) 2555 MBI->setAlignment(AlignAllNonFallThruBlocks); 2556 } 2557 } 2558 if (ViewBlockLayoutWithBFI != GVDT_None && 2559 (ViewBlockFreqFuncName.empty() || 2560 F->getFunction()->getName().equals(ViewBlockFreqFuncName))) { 2561 MBFI->view("MBP." + MF.getName(), false); 2562 } 2563 2564 2565 // We always return true as we have no way to track whether the final order 2566 // differs from the original order. 2567 return true; 2568 } 2569 2570 namespace { 2571 /// \brief A pass to compute block placement statistics. 2572 /// 2573 /// A separate pass to compute interesting statistics for evaluating block 2574 /// placement. This is separate from the actual placement pass so that they can 2575 /// be computed in the absence of any placement transformations or when using 2576 /// alternative placement strategies. 2577 class MachineBlockPlacementStats : public MachineFunctionPass { 2578 /// \brief A handle to the branch probability pass. 2579 const MachineBranchProbabilityInfo *MBPI; 2580 2581 /// \brief A handle to the function-wide block frequency pass. 2582 const MachineBlockFrequencyInfo *MBFI; 2583 2584 public: 2585 static char ID; // Pass identification, replacement for typeid 2586 MachineBlockPlacementStats() : MachineFunctionPass(ID) { 2587 initializeMachineBlockPlacementStatsPass(*PassRegistry::getPassRegistry()); 2588 } 2589 2590 bool runOnMachineFunction(MachineFunction &F) override; 2591 2592 void getAnalysisUsage(AnalysisUsage &AU) const override { 2593 AU.addRequired<MachineBranchProbabilityInfo>(); 2594 AU.addRequired<MachineBlockFrequencyInfo>(); 2595 AU.setPreservesAll(); 2596 MachineFunctionPass::getAnalysisUsage(AU); 2597 } 2598 }; 2599 } 2600 2601 char MachineBlockPlacementStats::ID = 0; 2602 char &llvm::MachineBlockPlacementStatsID = MachineBlockPlacementStats::ID; 2603 INITIALIZE_PASS_BEGIN(MachineBlockPlacementStats, "block-placement-stats", 2604 "Basic Block Placement Stats", false, false) 2605 INITIALIZE_PASS_DEPENDENCY(MachineBranchProbabilityInfo) 2606 INITIALIZE_PASS_DEPENDENCY(MachineBlockFrequencyInfo) 2607 INITIALIZE_PASS_END(MachineBlockPlacementStats, "block-placement-stats", 2608 "Basic Block Placement Stats", false, false) 2609 2610 bool MachineBlockPlacementStats::runOnMachineFunction(MachineFunction &F) { 2611 // Check for single-block functions and skip them. 2612 if (std::next(F.begin()) == F.end()) 2613 return false; 2614 2615 MBPI = &getAnalysis<MachineBranchProbabilityInfo>(); 2616 MBFI = &getAnalysis<MachineBlockFrequencyInfo>(); 2617 2618 for (MachineBasicBlock &MBB : F) { 2619 BlockFrequency BlockFreq = MBFI->getBlockFreq(&MBB); 2620 Statistic &NumBranches = 2621 (MBB.succ_size() > 1) ? NumCondBranches : NumUncondBranches; 2622 Statistic &BranchTakenFreq = 2623 (MBB.succ_size() > 1) ? CondBranchTakenFreq : UncondBranchTakenFreq; 2624 for (MachineBasicBlock *Succ : MBB.successors()) { 2625 // Skip if this successor is a fallthrough. 2626 if (MBB.isLayoutSuccessor(Succ)) 2627 continue; 2628 2629 BlockFrequency EdgeFreq = 2630 BlockFreq * MBPI->getEdgeProbability(&MBB, Succ); 2631 ++NumBranches; 2632 BranchTakenFreq += EdgeFreq.getFrequency(); 2633 } 2634 } 2635 2636 return false; 2637 } 2638