1 //===- LoopInfo.cpp - Natural Loop Calculator -------------------------------=// 2 // 3 // This file defines the LoopInfo class that is used to identify natural loops 4 // and determine the loop depth of various nodes of the CFG. Note that the 5 // loops identified may actually be several natural loops that share the same 6 // header node... not just a single natural loop. 7 // 8 //===----------------------------------------------------------------------===// 9 10 #include "llvm/Analysis/LoopInfo.h" 11 #include "llvm/Analysis/Dominators.h" 12 #include "llvm/Support/CFG.h" 13 #include "llvm/Assembly/Writer.h" 14 #include "Support/DepthFirstIterator.h" 15 #include <algorithm> 16 17 static RegisterAnalysis<LoopInfo> 18 X("loops", "Natural Loop Construction", true); 19 20 //===----------------------------------------------------------------------===// 21 // Loop implementation 22 // 23 bool Loop::contains(const BasicBlock *BB) const { 24 return find(Blocks.begin(), Blocks.end(), BB) != Blocks.end(); 25 } 26 27 bool Loop::isLoopExit(const BasicBlock *BB) const { 28 for (BasicBlock::succ_const_iterator SI = succ_begin(BB), SE = succ_end(BB); 29 SI != SE; ++SI) { 30 if (!contains(*SI)) 31 return true; 32 } 33 return false; 34 } 35 36 unsigned Loop::getNumBackEdges() const { 37 unsigned NumBackEdges = 0; 38 BasicBlock *H = getHeader(); 39 40 for (std::vector<BasicBlock*>::const_iterator I = Blocks.begin(), 41 E = Blocks.end(); I != E; ++I) 42 for (BasicBlock::succ_iterator SI = succ_begin(*I), SE = succ_end(*I); 43 SI != SE; ++SI) 44 if (*SI == H) 45 ++NumBackEdges; 46 47 return NumBackEdges; 48 } 49 50 void Loop::print(std::ostream &OS, unsigned Depth) const { 51 OS << std::string(Depth*2, ' ') << "Loop Containing: "; 52 53 for (unsigned i = 0; i < getBlocks().size(); ++i) { 54 if (i) OS << ","; 55 WriteAsOperand(OS, getBlocks()[i], false); 56 } 57 if (!ExitBlocks.empty()) { 58 OS << "\tExitBlocks: "; 59 for (unsigned i = 0; i < getExitBlocks().size(); ++i) { 60 if (i) OS << ","; 61 WriteAsOperand(OS, getExitBlocks()[i], false); 62 } 63 } 64 65 OS << "\n"; 66 67 for (unsigned i = 0, e = getSubLoops().size(); i != e; ++i) 68 getSubLoops()[i]->print(OS, Depth+2); 69 } 70 71 void Loop::dump() const { 72 print(std::cerr); 73 } 74 75 76 //===----------------------------------------------------------------------===// 77 // LoopInfo implementation 78 // 79 void LoopInfo::stub() {} 80 81 bool LoopInfo::runOnFunction(Function &) { 82 releaseMemory(); 83 Calculate(getAnalysis<DominatorSet>()); // Update 84 return false; 85 } 86 87 void LoopInfo::releaseMemory() { 88 for (std::vector<Loop*>::iterator I = TopLevelLoops.begin(), 89 E = TopLevelLoops.end(); I != E; ++I) 90 delete *I; // Delete all of the loops... 91 92 BBMap.clear(); // Reset internal state of analysis 93 TopLevelLoops.clear(); 94 } 95 96 97 void LoopInfo::Calculate(const DominatorSet &DS) { 98 BasicBlock *RootNode = DS.getRoot(); 99 100 for (df_iterator<BasicBlock*> NI = df_begin(RootNode), 101 NE = df_end(RootNode); NI != NE; ++NI) 102 if (Loop *L = ConsiderForLoop(*NI, DS)) 103 TopLevelLoops.push_back(L); 104 105 for (unsigned i = 0; i < TopLevelLoops.size(); ++i) 106 TopLevelLoops[i]->setLoopDepth(1); 107 } 108 109 void LoopInfo::getAnalysisUsage(AnalysisUsage &AU) const { 110 AU.setPreservesAll(); 111 AU.addRequired<DominatorSet>(); 112 } 113 114 void LoopInfo::print(std::ostream &OS) const { 115 for (unsigned i = 0; i < TopLevelLoops.size(); ++i) 116 TopLevelLoops[i]->print(OS); 117 #if 0 118 for (std::map<BasicBlock*, Loop*>::const_iterator I = BBMap.begin(), 119 E = BBMap.end(); I != E; ++I) 120 OS << "BB '" << I->first->getName() << "' level = " 121 << I->second->LoopDepth << "\n"; 122 #endif 123 } 124 125 static bool isNotAlreadyContainedIn(Loop *SubLoop, Loop *ParentLoop) { 126 if (SubLoop == 0) return true; 127 if (SubLoop == ParentLoop) return false; 128 return isNotAlreadyContainedIn(SubLoop->getParentLoop(), ParentLoop); 129 } 130 131 Loop *LoopInfo::ConsiderForLoop(BasicBlock *BB, const DominatorSet &DS) { 132 if (BBMap.find(BB) != BBMap.end()) return 0; // Haven't processed this node? 133 134 std::vector<BasicBlock *> TodoStack; 135 136 // Scan the predecessors of BB, checking to see if BB dominates any of 137 // them. This identifies backedges which target this node... 138 for (pred_iterator I = pred_begin(BB), E = pred_end(BB); I != E; ++I) 139 if (DS.dominates(BB, *I)) // If BB dominates it's predecessor... 140 TodoStack.push_back(*I); 141 142 if (TodoStack.empty()) return 0; // No backedges to this block... 143 144 // Create a new loop to represent this basic block... 145 Loop *L = new Loop(BB); 146 BBMap[BB] = L; 147 148 while (!TodoStack.empty()) { // Process all the nodes in the loop 149 BasicBlock *X = TodoStack.back(); 150 TodoStack.pop_back(); 151 152 if (!L->contains(X)) { // As of yet unprocessed?? 153 // Check to see if this block already belongs to a loop. If this occurs 154 // then we have a case where a loop that is supposed to be a child of the 155 // current loop was processed before the current loop. When this occurs, 156 // this child loop gets added to a part of the current loop, making it a 157 // sibling to the current loop. We have to reparent this loop. 158 if (Loop *SubLoop = const_cast<Loop*>(getLoopFor(X))) 159 if (SubLoop->getHeader() == X && isNotAlreadyContainedIn(SubLoop, L)) { 160 // Remove the subloop from it's current parent... 161 assert(SubLoop->ParentLoop && SubLoop->ParentLoop != L); 162 Loop *SLP = SubLoop->ParentLoop; // SubLoopParent 163 std::vector<Loop*>::iterator I = 164 std::find(SLP->SubLoops.begin(), SLP->SubLoops.end(), SubLoop); 165 assert(I != SLP->SubLoops.end() && "SubLoop not a child of parent?"); 166 SLP->SubLoops.erase(I); // Remove from parent... 167 168 // Add the subloop to THIS loop... 169 SubLoop->ParentLoop = L; 170 L->SubLoops.push_back(SubLoop); 171 } 172 173 // Normal case, add the block to our loop... 174 L->Blocks.push_back(X); 175 176 // Add all of the predecessors of X to the end of the work stack... 177 TodoStack.insert(TodoStack.end(), pred_begin(X), pred_end(X)); 178 } 179 } 180 181 // If there are any loops nested within this loop, create them now! 182 for (std::vector<BasicBlock*>::iterator I = L->Blocks.begin(), 183 E = L->Blocks.end(); I != E; ++I) 184 if (Loop *NewLoop = ConsiderForLoop(*I, DS)) { 185 L->SubLoops.push_back(NewLoop); 186 NewLoop->ParentLoop = L; 187 } 188 189 // Add the basic blocks that comprise this loop to the BBMap so that this 190 // loop can be found for them. 191 // 192 for (std::vector<BasicBlock*>::iterator I = L->Blocks.begin(), 193 E = L->Blocks.end(); I != E; ++I) { 194 std::map<BasicBlock*, Loop*>::iterator BBMI = BBMap.lower_bound(*I); 195 if (BBMI == BBMap.end() || BBMI->first != *I) // Not in map yet... 196 BBMap.insert(BBMI, std::make_pair(*I, L)); // Must be at this level 197 } 198 199 // Now that we have a list of all of the child loops of this loop, check to 200 // see if any of them should actually be nested inside of each other. We can 201 // accidentally pull loops our of their parents, so we must make sure to 202 // organize the loop nests correctly now. 203 { 204 std::map<BasicBlock*, Loop*> ContainingLoops; 205 for (unsigned i = 0; i != L->SubLoops.size(); ++i) { 206 Loop *Child = L->SubLoops[i]; 207 assert(Child->getParentLoop() == L && "Not proper child loop?"); 208 209 if (Loop *ContainingLoop = ContainingLoops[Child->getHeader()]) { 210 // If there is already a loop which contains this loop, move this loop 211 // into the containing loop. 212 MoveSiblingLoopInto(Child, ContainingLoop); 213 --i; // The loop got removed from the SubLoops list. 214 } else { 215 // This is currently considered to be a top-level loop. Check to see if 216 // any of the contained blocks are loop headers for subloops we have 217 // already processed. 218 for (unsigned b = 0, e = Child->Blocks.size(); b != e; ++b) { 219 Loop *&BlockLoop = ContainingLoops[Child->Blocks[b]]; 220 if (BlockLoop == 0) { // Child block not processed yet... 221 BlockLoop = Child; 222 } else if (BlockLoop != Child) { 223 Loop *SubLoop = BlockLoop; 224 // Reparent all of the blocks which used to belong to BlockLoops 225 for (unsigned j = 0, e = SubLoop->Blocks.size(); j != e; ++j) 226 ContainingLoops[SubLoop->Blocks[j]] = Child; 227 228 // There is already a loop which contains this block, that means 229 // that we should reparent the loop which the block is currently 230 // considered to belong to to be a child of this loop. 231 MoveSiblingLoopInto(SubLoop, Child); 232 --i; // We just shrunk the SubLoops list. 233 } 234 } 235 } 236 } 237 } 238 239 // Now that we know all of the blocks that make up this loop, see if there are 240 // any branches to outside of the loop... building the ExitBlocks list. 241 for (std::vector<BasicBlock*>::iterator BI = L->Blocks.begin(), 242 BE = L->Blocks.end(); BI != BE; ++BI) 243 for (succ_iterator I = succ_begin(*BI), E = succ_end(*BI); I != E; ++I) 244 if (!L->contains(*I)) // Not in current loop? 245 L->ExitBlocks.push_back(*I); // It must be an exit block... 246 247 return L; 248 } 249 250 /// MoveSiblingLoopInto - This method moves the NewChild loop to live inside of 251 /// the NewParent Loop, instead of being a sibling of it. 252 void LoopInfo::MoveSiblingLoopInto(Loop *NewChild, Loop *NewParent) { 253 Loop *OldParent = NewChild->getParentLoop(); 254 assert(OldParent && OldParent == NewParent->getParentLoop() && 255 NewChild != NewParent && "Not sibling loops!"); 256 257 // Remove NewChild from being a child of OldParent 258 std::vector<Loop*>::iterator I = 259 std::find(OldParent->SubLoops.begin(), OldParent->SubLoops.end(), NewChild); 260 assert(I != OldParent->SubLoops.end() && "Parent fields incorrect??"); 261 OldParent->SubLoops.erase(I); // Remove from parent's subloops list 262 NewChild->ParentLoop = 0; 263 264 InsertLoopInto(NewChild, NewParent); 265 } 266 267 /// InsertLoopInto - This inserts loop L into the specified parent loop. If the 268 /// parent loop contains a loop which should contain L, the loop gets inserted 269 /// into L instead. 270 void LoopInfo::InsertLoopInto(Loop *L, Loop *Parent) { 271 BasicBlock *LHeader = L->getHeader(); 272 assert(Parent->contains(LHeader) && "This loop should not be inserted here!"); 273 274 // Check to see if it belongs in a child loop... 275 for (unsigned i = 0, e = Parent->SubLoops.size(); i != e; ++i) 276 if (Parent->SubLoops[i]->contains(LHeader)) { 277 InsertLoopInto(L, Parent->SubLoops[i]); 278 return; 279 } 280 281 // If not, insert it here! 282 Parent->SubLoops.push_back(L); 283 L->ParentLoop = Parent; 284 } 285 286 287 288 /// getLoopPreheader - If there is a preheader for this loop, return it. A 289 /// loop has a preheader if there is only one edge to the header of the loop 290 /// from outside of the loop. If this is the case, the block branching to the 291 /// header of the loop is the preheader node. The "preheaders" pass can be 292 /// "Required" to ensure that there is always a preheader node for every loop. 293 /// 294 /// This method returns null if there is no preheader for the loop (either 295 /// because the loop is dead or because multiple blocks branch to the header 296 /// node of this loop). 297 /// 298 BasicBlock *Loop::getLoopPreheader() const { 299 // Keep track of nodes outside the loop branching to the header... 300 BasicBlock *Out = 0; 301 302 // Loop over the predecessors of the header node... 303 BasicBlock *Header = getHeader(); 304 for (pred_iterator PI = pred_begin(Header), PE = pred_end(Header); 305 PI != PE; ++PI) 306 if (!contains(*PI)) { // If the block is not in the loop... 307 if (Out && Out != *PI) 308 return 0; // Multiple predecessors outside the loop 309 Out = *PI; 310 } 311 312 // Make sure there is only one exit out of the preheader... 313 succ_iterator SI = succ_begin(Out); 314 ++SI; 315 if (SI != succ_end(Out)) 316 return 0; // Multiple exits from the block, must not be a preheader. 317 318 319 // If there is exactly one preheader, return it. If there was zero, then Out 320 // is still null. 321 return Out; 322 } 323 324 /// addBasicBlockToLoop - This function is used by other analyses to update loop 325 /// information. NewBB is set to be a new member of the current loop. Because 326 /// of this, it is added as a member of all parent loops, and is added to the 327 /// specified LoopInfo object as being in the current basic block. It is not 328 /// valid to replace the loop header with this method. 329 /// 330 void Loop::addBasicBlockToLoop(BasicBlock *NewBB, LoopInfo &LI) { 331 assert(LI[getHeader()] == this && "Incorrect LI specified for this loop!"); 332 assert(NewBB && "Cannot add a null basic block to the loop!"); 333 assert(LI[NewBB] == 0 && "BasicBlock already in the loop!"); 334 335 // Add the loop mapping to the LoopInfo object... 336 LI.BBMap[NewBB] = this; 337 338 // Add the basic block to this loop and all parent loops... 339 Loop *L = this; 340 while (L) { 341 L->Blocks.push_back(NewBB); 342 L = L->getParentLoop(); 343 } 344 } 345 346 /// changeExitBlock - This method is used to update loop information. All 347 /// instances of the specified Old basic block are removed from the exit list 348 /// and replaced with New. 349 /// 350 void Loop::changeExitBlock(BasicBlock *Old, BasicBlock *New) { 351 assert(Old != New && "Cannot changeExitBlock to the same thing!"); 352 assert(Old && New && "Cannot changeExitBlock to or from a null node!"); 353 assert(hasExitBlock(Old) && "Old exit block not found!"); 354 std::vector<BasicBlock*>::iterator 355 I = std::find(ExitBlocks.begin(), ExitBlocks.end(), Old); 356 while (I != ExitBlocks.end()) { 357 *I = New; 358 I = std::find(I+1, ExitBlocks.end(), Old); 359 } 360 } 361