1 //===- LoopInfo.cpp - Natural Loop Calculator -----------------------------===// 2 // 3 // The LLVM Compiler Infrastructure 4 // 5 // This file was developed by the LLVM research group and is distributed under 6 // the University of Illinois Open Source License. See LICENSE.TXT for details. 7 // 8 //===----------------------------------------------------------------------===// 9 // 10 // This file defines the LoopInfo class that is used to identify natural loops 11 // and determine the loop depth of various nodes of the CFG. Note that the 12 // loops identified may actually be several natural loops that share the same 13 // header node... not just a single natural loop. 14 // 15 //===----------------------------------------------------------------------===// 16 17 #include "llvm/Analysis/LoopInfo.h" 18 #include "llvm/Constants.h" 19 #include "llvm/Instructions.h" 20 #include "llvm/Analysis/Dominators.h" 21 #include "llvm/Assembly/Writer.h" 22 #include "llvm/Support/CFG.h" 23 #include "llvm/ADT/DepthFirstIterator.h" 24 #include <algorithm> 25 #include <iostream> 26 using namespace llvm; 27 28 static RegisterAnalysis<LoopInfo> 29 X("loops", "Natural Loop Construction", true); 30 31 //===----------------------------------------------------------------------===// 32 // Loop implementation 33 // 34 bool Loop::contains(const BasicBlock *BB) const { 35 return std::find(Blocks.begin(), Blocks.end(), BB) != Blocks.end(); 36 } 37 38 bool Loop::isLoopExit(const BasicBlock *BB) const { 39 for (succ_const_iterator SI = succ_begin(BB), SE = succ_end(BB); 40 SI != SE; ++SI) { 41 if (!contains(*SI)) 42 return true; 43 } 44 return false; 45 } 46 47 /// getNumBackEdges - Calculate the number of back edges to the loop header. 48 /// 49 unsigned Loop::getNumBackEdges() const { 50 unsigned NumBackEdges = 0; 51 BasicBlock *H = getHeader(); 52 53 for (pred_iterator I = pred_begin(H), E = pred_end(H); I != E; ++I) 54 if (contains(*I)) 55 ++NumBackEdges; 56 57 return NumBackEdges; 58 } 59 60 /// isLoopInvariant - Return true if the specified value is loop invariant 61 /// 62 bool Loop::isLoopInvariant(Value *V) const { 63 if (Instruction *I = dyn_cast<Instruction>(V)) 64 return !contains(I->getParent()); 65 return true; // All non-instructions are loop invariant 66 } 67 68 void Loop::print(std::ostream &OS, unsigned Depth) const { 69 OS << std::string(Depth*2, ' ') << "Loop Containing: "; 70 71 for (unsigned i = 0; i < getBlocks().size(); ++i) { 72 if (i) OS << ","; 73 WriteAsOperand(OS, getBlocks()[i], false); 74 } 75 OS << "\n"; 76 77 for (iterator I = begin(), E = end(); I != E; ++I) 78 (*I)->print(OS, Depth+2); 79 } 80 81 void Loop::dump() const { 82 print(std::cerr); 83 } 84 85 86 //===----------------------------------------------------------------------===// 87 // LoopInfo implementation 88 // 89 void LoopInfo::stub() {} 90 91 bool LoopInfo::runOnFunction(Function &) { 92 releaseMemory(); 93 Calculate(getAnalysis<DominatorSet>()); // Update 94 return false; 95 } 96 97 void LoopInfo::releaseMemory() { 98 for (std::vector<Loop*>::iterator I = TopLevelLoops.begin(), 99 E = TopLevelLoops.end(); I != E; ++I) 100 delete *I; // Delete all of the loops... 101 102 BBMap.clear(); // Reset internal state of analysis 103 TopLevelLoops.clear(); 104 } 105 106 107 void LoopInfo::Calculate(const DominatorSet &DS) { 108 BasicBlock *RootNode = DS.getRoot(); 109 110 for (df_iterator<BasicBlock*> NI = df_begin(RootNode), 111 NE = df_end(RootNode); NI != NE; ++NI) 112 if (Loop *L = ConsiderForLoop(*NI, DS)) 113 TopLevelLoops.push_back(L); 114 } 115 116 void LoopInfo::getAnalysisUsage(AnalysisUsage &AU) const { 117 AU.setPreservesAll(); 118 AU.addRequired<DominatorSet>(); 119 } 120 121 void LoopInfo::print(std::ostream &OS, const Module* ) const { 122 for (unsigned i = 0; i < TopLevelLoops.size(); ++i) 123 TopLevelLoops[i]->print(OS); 124 #if 0 125 for (std::map<BasicBlock*, Loop*>::const_iterator I = BBMap.begin(), 126 E = BBMap.end(); I != E; ++I) 127 OS << "BB '" << I->first->getName() << "' level = " 128 << I->second->getLoopDepth() << "\n"; 129 #endif 130 } 131 132 static bool isNotAlreadyContainedIn(Loop *SubLoop, Loop *ParentLoop) { 133 if (SubLoop == 0) return true; 134 if (SubLoop == ParentLoop) return false; 135 return isNotAlreadyContainedIn(SubLoop->getParentLoop(), ParentLoop); 136 } 137 138 Loop *LoopInfo::ConsiderForLoop(BasicBlock *BB, const DominatorSet &DS) { 139 if (BBMap.find(BB) != BBMap.end()) return 0; // Haven't processed this node? 140 141 std::vector<BasicBlock *> TodoStack; 142 143 // Scan the predecessors of BB, checking to see if BB dominates any of 144 // them. This identifies backedges which target this node... 145 for (pred_iterator I = pred_begin(BB), E = pred_end(BB); I != E; ++I) 146 if (DS.dominates(BB, *I)) // If BB dominates it's predecessor... 147 TodoStack.push_back(*I); 148 149 if (TodoStack.empty()) return 0; // No backedges to this block... 150 151 // Create a new loop to represent this basic block... 152 Loop *L = new Loop(BB); 153 BBMap[BB] = L; 154 155 BasicBlock *EntryBlock = &BB->getParent()->getEntryBlock(); 156 157 while (!TodoStack.empty()) { // Process all the nodes in the loop 158 BasicBlock *X = TodoStack.back(); 159 TodoStack.pop_back(); 160 161 if (!L->contains(X) && // As of yet unprocessed?? 162 DS.dominates(EntryBlock, X)) { // X is reachable from entry block? 163 // Check to see if this block already belongs to a loop. If this occurs 164 // then we have a case where a loop that is supposed to be a child of the 165 // current loop was processed before the current loop. When this occurs, 166 // this child loop gets added to a part of the current loop, making it a 167 // sibling to the current loop. We have to reparent this loop. 168 if (Loop *SubLoop = const_cast<Loop*>(getLoopFor(X))) 169 if (SubLoop->getHeader() == X && isNotAlreadyContainedIn(SubLoop, L)) { 170 // Remove the subloop from it's current parent... 171 assert(SubLoop->ParentLoop && SubLoop->ParentLoop != L); 172 Loop *SLP = SubLoop->ParentLoop; // SubLoopParent 173 std::vector<Loop*>::iterator I = 174 std::find(SLP->SubLoops.begin(), SLP->SubLoops.end(), SubLoop); 175 assert(I != SLP->SubLoops.end() && "SubLoop not a child of parent?"); 176 SLP->SubLoops.erase(I); // Remove from parent... 177 178 // Add the subloop to THIS loop... 179 SubLoop->ParentLoop = L; 180 L->SubLoops.push_back(SubLoop); 181 } 182 183 // Normal case, add the block to our loop... 184 L->Blocks.push_back(X); 185 186 // Add all of the predecessors of X to the end of the work stack... 187 TodoStack.insert(TodoStack.end(), pred_begin(X), pred_end(X)); 188 } 189 } 190 191 // If there are any loops nested within this loop, create them now! 192 for (std::vector<BasicBlock*>::iterator I = L->Blocks.begin(), 193 E = L->Blocks.end(); I != E; ++I) 194 if (Loop *NewLoop = ConsiderForLoop(*I, DS)) { 195 L->SubLoops.push_back(NewLoop); 196 NewLoop->ParentLoop = L; 197 } 198 199 // Add the basic blocks that comprise this loop to the BBMap so that this 200 // loop can be found for them. 201 // 202 for (std::vector<BasicBlock*>::iterator I = L->Blocks.begin(), 203 E = L->Blocks.end(); I != E; ++I) { 204 std::map<BasicBlock*, Loop*>::iterator BBMI = BBMap.lower_bound(*I); 205 if (BBMI == BBMap.end() || BBMI->first != *I) // Not in map yet... 206 BBMap.insert(BBMI, std::make_pair(*I, L)); // Must be at this level 207 } 208 209 // Now that we have a list of all of the child loops of this loop, check to 210 // see if any of them should actually be nested inside of each other. We can 211 // accidentally pull loops our of their parents, so we must make sure to 212 // organize the loop nests correctly now. 213 { 214 std::map<BasicBlock*, Loop*> ContainingLoops; 215 for (unsigned i = 0; i != L->SubLoops.size(); ++i) { 216 Loop *Child = L->SubLoops[i]; 217 assert(Child->getParentLoop() == L && "Not proper child loop?"); 218 219 if (Loop *ContainingLoop = ContainingLoops[Child->getHeader()]) { 220 // If there is already a loop which contains this loop, move this loop 221 // into the containing loop. 222 MoveSiblingLoopInto(Child, ContainingLoop); 223 --i; // The loop got removed from the SubLoops list. 224 } else { 225 // This is currently considered to be a top-level loop. Check to see if 226 // any of the contained blocks are loop headers for subloops we have 227 // already processed. 228 for (unsigned b = 0, e = Child->Blocks.size(); b != e; ++b) { 229 Loop *&BlockLoop = ContainingLoops[Child->Blocks[b]]; 230 if (BlockLoop == 0) { // Child block not processed yet... 231 BlockLoop = Child; 232 } else if (BlockLoop != Child) { 233 Loop *SubLoop = BlockLoop; 234 // Reparent all of the blocks which used to belong to BlockLoops 235 for (unsigned j = 0, e = SubLoop->Blocks.size(); j != e; ++j) 236 ContainingLoops[SubLoop->Blocks[j]] = Child; 237 238 // There is already a loop which contains this block, that means 239 // that we should reparent the loop which the block is currently 240 // considered to belong to to be a child of this loop. 241 MoveSiblingLoopInto(SubLoop, Child); 242 --i; // We just shrunk the SubLoops list. 243 } 244 } 245 } 246 } 247 } 248 249 return L; 250 } 251 252 /// MoveSiblingLoopInto - This method moves the NewChild loop to live inside of 253 /// the NewParent Loop, instead of being a sibling of it. 254 void LoopInfo::MoveSiblingLoopInto(Loop *NewChild, Loop *NewParent) { 255 Loop *OldParent = NewChild->getParentLoop(); 256 assert(OldParent && OldParent == NewParent->getParentLoop() && 257 NewChild != NewParent && "Not sibling loops!"); 258 259 // Remove NewChild from being a child of OldParent 260 std::vector<Loop*>::iterator I = 261 std::find(OldParent->SubLoops.begin(), OldParent->SubLoops.end(), NewChild); 262 assert(I != OldParent->SubLoops.end() && "Parent fields incorrect??"); 263 OldParent->SubLoops.erase(I); // Remove from parent's subloops list 264 NewChild->ParentLoop = 0; 265 266 InsertLoopInto(NewChild, NewParent); 267 } 268 269 /// InsertLoopInto - This inserts loop L into the specified parent loop. If the 270 /// parent loop contains a loop which should contain L, the loop gets inserted 271 /// into L instead. 272 void LoopInfo::InsertLoopInto(Loop *L, Loop *Parent) { 273 BasicBlock *LHeader = L->getHeader(); 274 assert(Parent->contains(LHeader) && "This loop should not be inserted here!"); 275 276 // Check to see if it belongs in a child loop... 277 for (unsigned i = 0, e = Parent->SubLoops.size(); i != e; ++i) 278 if (Parent->SubLoops[i]->contains(LHeader)) { 279 InsertLoopInto(L, Parent->SubLoops[i]); 280 return; 281 } 282 283 // If not, insert it here! 284 Parent->SubLoops.push_back(L); 285 L->ParentLoop = Parent; 286 } 287 288 /// changeLoopFor - Change the top-level loop that contains BB to the 289 /// specified loop. This should be used by transformations that restructure 290 /// the loop hierarchy tree. 291 void LoopInfo::changeLoopFor(BasicBlock *BB, Loop *L) { 292 Loop *&OldLoop = BBMap[BB]; 293 assert(OldLoop && "Block not in a loop yet!"); 294 OldLoop = L; 295 } 296 297 /// changeTopLevelLoop - Replace the specified loop in the top-level loops 298 /// list with the indicated loop. 299 void LoopInfo::changeTopLevelLoop(Loop *OldLoop, Loop *NewLoop) { 300 std::vector<Loop*>::iterator I = std::find(TopLevelLoops.begin(), 301 TopLevelLoops.end(), OldLoop); 302 assert(I != TopLevelLoops.end() && "Old loop not at top level!"); 303 *I = NewLoop; 304 assert(NewLoop->ParentLoop == 0 && OldLoop->ParentLoop == 0 && 305 "Loops already embedded into a subloop!"); 306 } 307 308 /// removeLoop - This removes the specified top-level loop from this loop info 309 /// object. The loop is not deleted, as it will presumably be inserted into 310 /// another loop. 311 Loop *LoopInfo::removeLoop(iterator I) { 312 assert(I != end() && "Cannot remove end iterator!"); 313 Loop *L = *I; 314 assert(L->getParentLoop() == 0 && "Not a top-level loop!"); 315 TopLevelLoops.erase(TopLevelLoops.begin() + (I-begin())); 316 return L; 317 } 318 319 /// removeBlock - This method completely removes BB from all data structures, 320 /// including all of the Loop objects it is nested in and our mapping from 321 /// BasicBlocks to loops. 322 void LoopInfo::removeBlock(BasicBlock *BB) { 323 std::map<BasicBlock *, Loop*>::iterator I = BBMap.find(BB); 324 if (I != BBMap.end()) { 325 for (Loop *L = I->second; L; L = L->getParentLoop()) 326 L->removeBlockFromLoop(BB); 327 328 BBMap.erase(I); 329 } 330 } 331 332 333 //===----------------------------------------------------------------------===// 334 // APIs for simple analysis of the loop. 335 // 336 337 /// getExitBlocks - Return all of the successor blocks of this loop. These 338 /// are the blocks _outside of the current loop_ which are branched to. 339 /// 340 void Loop::getExitBlocks(std::vector<BasicBlock*> &ExitBlocks) const { 341 for (std::vector<BasicBlock*>::const_iterator BI = Blocks.begin(), 342 BE = Blocks.end(); BI != BE; ++BI) 343 for (succ_iterator I = succ_begin(*BI), E = succ_end(*BI); I != E; ++I) 344 if (!contains(*I)) // Not in current loop? 345 ExitBlocks.push_back(*I); // It must be an exit block... 346 } 347 348 349 /// getLoopPreheader - If there is a preheader for this loop, return it. A 350 /// loop has a preheader if there is only one edge to the header of the loop 351 /// from outside of the loop. If this is the case, the block branching to the 352 /// header of the loop is the preheader node. 353 /// 354 /// This method returns null if there is no preheader for the loop. 355 /// 356 BasicBlock *Loop::getLoopPreheader() const { 357 // Keep track of nodes outside the loop branching to the header... 358 BasicBlock *Out = 0; 359 360 // Loop over the predecessors of the header node... 361 BasicBlock *Header = getHeader(); 362 for (pred_iterator PI = pred_begin(Header), PE = pred_end(Header); 363 PI != PE; ++PI) 364 if (!contains(*PI)) { // If the block is not in the loop... 365 if (Out && Out != *PI) 366 return 0; // Multiple predecessors outside the loop 367 Out = *PI; 368 } 369 370 // Make sure there is only one exit out of the preheader... 371 succ_iterator SI = succ_begin(Out); 372 ++SI; 373 if (SI != succ_end(Out)) 374 return 0; // Multiple exits from the block, must not be a preheader. 375 376 377 // If there is exactly one preheader, return it. If there was zero, then Out 378 // is still null. 379 return Out; 380 } 381 382 /// getCanonicalInductionVariable - Check to see if the loop has a canonical 383 /// induction variable: an integer recurrence that starts at 0 and increments by 384 /// one each time through the loop. If so, return the phi node that corresponds 385 /// to it. 386 /// 387 PHINode *Loop::getCanonicalInductionVariable() const { 388 BasicBlock *H = getHeader(); 389 390 BasicBlock *Incoming = 0, *Backedge = 0; 391 pred_iterator PI = pred_begin(H); 392 assert(PI != pred_end(H) && "Loop must have at least one backedge!"); 393 Backedge = *PI++; 394 if (PI == pred_end(H)) return 0; // dead loop 395 Incoming = *PI++; 396 if (PI != pred_end(H)) return 0; // multiple backedges? 397 398 if (contains(Incoming)) { 399 if (contains(Backedge)) 400 return 0; 401 std::swap(Incoming, Backedge); 402 } else if (!contains(Backedge)) 403 return 0; 404 405 // Loop over all of the PHI nodes, looking for a canonical indvar. 406 for (BasicBlock::iterator I = H->begin(); isa<PHINode>(I); ++I) { 407 PHINode *PN = cast<PHINode>(I); 408 if (Instruction *Inc = 409 dyn_cast<Instruction>(PN->getIncomingValueForBlock(Backedge))) 410 if (Inc->getOpcode() == Instruction::Add && Inc->getOperand(0) == PN) 411 if (ConstantInt *CI = dyn_cast<ConstantInt>(Inc->getOperand(1))) 412 if (CI->equalsInt(1)) 413 return PN; 414 } 415 return 0; 416 } 417 418 /// getCanonicalInductionVariableIncrement - Return the LLVM value that holds 419 /// the canonical induction variable value for the "next" iteration of the loop. 420 /// This always succeeds if getCanonicalInductionVariable succeeds. 421 /// 422 Instruction *Loop::getCanonicalInductionVariableIncrement() const { 423 if (PHINode *PN = getCanonicalInductionVariable()) { 424 bool P1InLoop = contains(PN->getIncomingBlock(1)); 425 return cast<Instruction>(PN->getIncomingValue(P1InLoop)); 426 } 427 return 0; 428 } 429 430 /// getTripCount - Return a loop-invariant LLVM value indicating the number of 431 /// times the loop will be executed. Note that this means that the backedge of 432 /// the loop executes N-1 times. If the trip-count cannot be determined, this 433 /// returns null. 434 /// 435 Value *Loop::getTripCount() const { 436 // Canonical loops will end with a 'setne I, V', where I is the incremented 437 // canonical induction variable and V is the trip count of the loop. 438 Instruction *Inc = getCanonicalInductionVariableIncrement(); 439 if (Inc == 0) return 0; 440 PHINode *IV = cast<PHINode>(Inc->getOperand(0)); 441 442 BasicBlock *BackedgeBlock = 443 IV->getIncomingBlock(contains(IV->getIncomingBlock(1))); 444 445 if (BranchInst *BI = dyn_cast<BranchInst>(BackedgeBlock->getTerminator())) 446 if (BI->isConditional()) 447 if (SetCondInst *SCI = dyn_cast<SetCondInst>(BI->getCondition())) 448 if (SCI->getOperand(0) == Inc) 449 if (BI->getSuccessor(0) == getHeader()) { 450 if (SCI->getOpcode() == Instruction::SetNE) 451 return SCI->getOperand(1); 452 } else if (SCI->getOpcode() == Instruction::SetEQ) { 453 return SCI->getOperand(1); 454 } 455 456 return 0; 457 } 458 459 460 //===-------------------------------------------------------------------===// 461 // APIs for updating loop information after changing the CFG 462 // 463 464 /// addBasicBlockToLoop - This function is used by other analyses to update loop 465 /// information. NewBB is set to be a new member of the current loop. Because 466 /// of this, it is added as a member of all parent loops, and is added to the 467 /// specified LoopInfo object as being in the current basic block. It is not 468 /// valid to replace the loop header with this method. 469 /// 470 void Loop::addBasicBlockToLoop(BasicBlock *NewBB, LoopInfo &LI) { 471 assert((Blocks.empty() || LI[getHeader()] == this) && 472 "Incorrect LI specified for this loop!"); 473 assert(NewBB && "Cannot add a null basic block to the loop!"); 474 assert(LI[NewBB] == 0 && "BasicBlock already in the loop!"); 475 476 // Add the loop mapping to the LoopInfo object... 477 LI.BBMap[NewBB] = this; 478 479 // Add the basic block to this loop and all parent loops... 480 Loop *L = this; 481 while (L) { 482 L->Blocks.push_back(NewBB); 483 L = L->getParentLoop(); 484 } 485 } 486 487 /// replaceChildLoopWith - This is used when splitting loops up. It replaces 488 /// the OldChild entry in our children list with NewChild, and updates the 489 /// parent pointers of the two loops as appropriate. 490 void Loop::replaceChildLoopWith(Loop *OldChild, Loop *NewChild) { 491 assert(OldChild->ParentLoop == this && "This loop is already broken!"); 492 assert(NewChild->ParentLoop == 0 && "NewChild already has a parent!"); 493 std::vector<Loop*>::iterator I = std::find(SubLoops.begin(), SubLoops.end(), 494 OldChild); 495 assert(I != SubLoops.end() && "OldChild not in loop!"); 496 *I = NewChild; 497 OldChild->ParentLoop = 0; 498 NewChild->ParentLoop = this; 499 } 500 501 /// addChildLoop - Add the specified loop to be a child of this loop. 502 /// 503 void Loop::addChildLoop(Loop *NewChild) { 504 assert(NewChild->ParentLoop == 0 && "NewChild already has a parent!"); 505 NewChild->ParentLoop = this; 506 SubLoops.push_back(NewChild); 507 } 508 509 template<typename T> 510 static void RemoveFromVector(std::vector<T*> &V, T *N) { 511 typename std::vector<T*>::iterator I = std::find(V.begin(), V.end(), N); 512 assert(I != V.end() && "N is not in this list!"); 513 V.erase(I); 514 } 515 516 /// removeChildLoop - This removes the specified child from being a subloop of 517 /// this loop. The loop is not deleted, as it will presumably be inserted 518 /// into another loop. 519 Loop *Loop::removeChildLoop(iterator I) { 520 assert(I != SubLoops.end() && "Cannot remove end iterator!"); 521 Loop *Child = *I; 522 assert(Child->ParentLoop == this && "Child is not a child of this loop!"); 523 SubLoops.erase(SubLoops.begin()+(I-begin())); 524 Child->ParentLoop = 0; 525 return Child; 526 } 527 528 529 /// removeBlockFromLoop - This removes the specified basic block from the 530 /// current loop, updating the Blocks and ExitBlocks lists as appropriate. This 531 /// does not update the mapping in the LoopInfo class. 532 void Loop::removeBlockFromLoop(BasicBlock *BB) { 533 RemoveFromVector(Blocks, BB); 534 } 535