1 //===- LoopInfo.cpp - Natural Loop Calculator -----------------------------===// 2 // 3 // The LLVM Compiler Infrastructure 4 // 5 // This file was developed by the LLVM research group and is distributed under 6 // the University of Illinois Open Source License. See LICENSE.TXT for details. 7 // 8 //===----------------------------------------------------------------------===// 9 // 10 // This file defines the LoopInfo class that is used to identify natural loops 11 // and determine the loop depth of various nodes of the CFG. Note that the 12 // loops identified may actually be several natural loops that share the same 13 // header node... not just a single natural loop. 14 // 15 //===----------------------------------------------------------------------===// 16 17 #include "llvm/Analysis/LoopInfo.h" 18 #include "llvm/Constants.h" 19 #include "llvm/Instructions.h" 20 #include "llvm/Analysis/Dominators.h" 21 #include "llvm/Assembly/Writer.h" 22 #include "llvm/Support/CFG.h" 23 #include "Support/DepthFirstIterator.h" 24 #include <algorithm> 25 using namespace llvm; 26 27 static RegisterAnalysis<LoopInfo> 28 X("loops", "Natural Loop Construction", true); 29 30 //===----------------------------------------------------------------------===// 31 // Loop implementation 32 // 33 bool Loop::contains(const BasicBlock *BB) const { 34 return find(Blocks.begin(), Blocks.end(), BB) != Blocks.end(); 35 } 36 37 bool Loop::isLoopExit(const BasicBlock *BB) const { 38 for (succ_const_iterator SI = succ_begin(BB), SE = succ_end(BB); 39 SI != SE; ++SI) { 40 if (!contains(*SI)) 41 return true; 42 } 43 return false; 44 } 45 46 /// getNumBackEdges - Calculate the number of back edges to the loop header. 47 /// 48 unsigned Loop::getNumBackEdges() const { 49 unsigned NumBackEdges = 0; 50 BasicBlock *H = getHeader(); 51 52 for (pred_iterator I = pred_begin(H), E = pred_end(H); I != E; ++I) 53 if (contains(*I)) 54 ++NumBackEdges; 55 56 return NumBackEdges; 57 } 58 59 /// isLoopInvariant - Return true if the specified value is loop invariant 60 /// 61 bool Loop::isLoopInvariant(Value *V) const { 62 if (Instruction *I = dyn_cast<Instruction>(V)) 63 return !contains(I->getParent()); 64 return true; // All non-instructions are loop invariant 65 } 66 67 void Loop::print(std::ostream &OS, unsigned Depth) const { 68 OS << std::string(Depth*2, ' ') << "Loop Containing: "; 69 70 for (unsigned i = 0; i < getBlocks().size(); ++i) { 71 if (i) OS << ","; 72 WriteAsOperand(OS, getBlocks()[i], false); 73 } 74 OS << "\n"; 75 76 for (iterator I = begin(), E = end(); I != E; ++I) 77 (*I)->print(OS, Depth+2); 78 } 79 80 void Loop::dump() const { 81 print(std::cerr); 82 } 83 84 85 //===----------------------------------------------------------------------===// 86 // LoopInfo implementation 87 // 88 void LoopInfo::stub() {} 89 90 bool LoopInfo::runOnFunction(Function &) { 91 releaseMemory(); 92 Calculate(getAnalysis<DominatorSet>()); // Update 93 return false; 94 } 95 96 void LoopInfo::releaseMemory() { 97 for (std::vector<Loop*>::iterator I = TopLevelLoops.begin(), 98 E = TopLevelLoops.end(); I != E; ++I) 99 delete *I; // Delete all of the loops... 100 101 BBMap.clear(); // Reset internal state of analysis 102 TopLevelLoops.clear(); 103 } 104 105 106 void LoopInfo::Calculate(const DominatorSet &DS) { 107 BasicBlock *RootNode = DS.getRoot(); 108 109 for (df_iterator<BasicBlock*> NI = df_begin(RootNode), 110 NE = df_end(RootNode); NI != NE; ++NI) 111 if (Loop *L = ConsiderForLoop(*NI, DS)) 112 TopLevelLoops.push_back(L); 113 } 114 115 void LoopInfo::getAnalysisUsage(AnalysisUsage &AU) const { 116 AU.setPreservesAll(); 117 AU.addRequired<DominatorSet>(); 118 } 119 120 void LoopInfo::print(std::ostream &OS) const { 121 for (unsigned i = 0; i < TopLevelLoops.size(); ++i) 122 TopLevelLoops[i]->print(OS); 123 #if 0 124 for (std::map<BasicBlock*, Loop*>::const_iterator I = BBMap.begin(), 125 E = BBMap.end(); I != E; ++I) 126 OS << "BB '" << I->first->getName() << "' level = " 127 << I->second->getLoopDepth() << "\n"; 128 #endif 129 } 130 131 static bool isNotAlreadyContainedIn(Loop *SubLoop, Loop *ParentLoop) { 132 if (SubLoop == 0) return true; 133 if (SubLoop == ParentLoop) return false; 134 return isNotAlreadyContainedIn(SubLoop->getParentLoop(), ParentLoop); 135 } 136 137 Loop *LoopInfo::ConsiderForLoop(BasicBlock *BB, const DominatorSet &DS) { 138 if (BBMap.find(BB) != BBMap.end()) return 0; // Haven't processed this node? 139 140 std::vector<BasicBlock *> TodoStack; 141 142 // Scan the predecessors of BB, checking to see if BB dominates any of 143 // them. This identifies backedges which target this node... 144 for (pred_iterator I = pred_begin(BB), E = pred_end(BB); I != E; ++I) 145 if (DS.dominates(BB, *I)) // If BB dominates it's predecessor... 146 TodoStack.push_back(*I); 147 148 if (TodoStack.empty()) return 0; // No backedges to this block... 149 150 // Create a new loop to represent this basic block... 151 Loop *L = new Loop(BB); 152 BBMap[BB] = L; 153 154 BasicBlock *EntryBlock = &BB->getParent()->getEntryBlock(); 155 156 while (!TodoStack.empty()) { // Process all the nodes in the loop 157 BasicBlock *X = TodoStack.back(); 158 TodoStack.pop_back(); 159 160 if (!L->contains(X) && // As of yet unprocessed?? 161 DS.dominates(EntryBlock, X)) { // X is reachable from entry block? 162 // Check to see if this block already belongs to a loop. If this occurs 163 // then we have a case where a loop that is supposed to be a child of the 164 // current loop was processed before the current loop. When this occurs, 165 // this child loop gets added to a part of the current loop, making it a 166 // sibling to the current loop. We have to reparent this loop. 167 if (Loop *SubLoop = const_cast<Loop*>(getLoopFor(X))) 168 if (SubLoop->getHeader() == X && isNotAlreadyContainedIn(SubLoop, L)) { 169 // Remove the subloop from it's current parent... 170 assert(SubLoop->ParentLoop && SubLoop->ParentLoop != L); 171 Loop *SLP = SubLoop->ParentLoop; // SubLoopParent 172 std::vector<Loop*>::iterator I = 173 std::find(SLP->SubLoops.begin(), SLP->SubLoops.end(), SubLoop); 174 assert(I != SLP->SubLoops.end() && "SubLoop not a child of parent?"); 175 SLP->SubLoops.erase(I); // Remove from parent... 176 177 // Add the subloop to THIS loop... 178 SubLoop->ParentLoop = L; 179 L->SubLoops.push_back(SubLoop); 180 } 181 182 // Normal case, add the block to our loop... 183 L->Blocks.push_back(X); 184 185 // Add all of the predecessors of X to the end of the work stack... 186 TodoStack.insert(TodoStack.end(), pred_begin(X), pred_end(X)); 187 } 188 } 189 190 // If there are any loops nested within this loop, create them now! 191 for (std::vector<BasicBlock*>::iterator I = L->Blocks.begin(), 192 E = L->Blocks.end(); I != E; ++I) 193 if (Loop *NewLoop = ConsiderForLoop(*I, DS)) { 194 L->SubLoops.push_back(NewLoop); 195 NewLoop->ParentLoop = L; 196 } 197 198 // Add the basic blocks that comprise this loop to the BBMap so that this 199 // loop can be found for them. 200 // 201 for (std::vector<BasicBlock*>::iterator I = L->Blocks.begin(), 202 E = L->Blocks.end(); I != E; ++I) { 203 std::map<BasicBlock*, Loop*>::iterator BBMI = BBMap.lower_bound(*I); 204 if (BBMI == BBMap.end() || BBMI->first != *I) // Not in map yet... 205 BBMap.insert(BBMI, std::make_pair(*I, L)); // Must be at this level 206 } 207 208 // Now that we have a list of all of the child loops of this loop, check to 209 // see if any of them should actually be nested inside of each other. We can 210 // accidentally pull loops our of their parents, so we must make sure to 211 // organize the loop nests correctly now. 212 { 213 std::map<BasicBlock*, Loop*> ContainingLoops; 214 for (unsigned i = 0; i != L->SubLoops.size(); ++i) { 215 Loop *Child = L->SubLoops[i]; 216 assert(Child->getParentLoop() == L && "Not proper child loop?"); 217 218 if (Loop *ContainingLoop = ContainingLoops[Child->getHeader()]) { 219 // If there is already a loop which contains this loop, move this loop 220 // into the containing loop. 221 MoveSiblingLoopInto(Child, ContainingLoop); 222 --i; // The loop got removed from the SubLoops list. 223 } else { 224 // This is currently considered to be a top-level loop. Check to see if 225 // any of the contained blocks are loop headers for subloops we have 226 // already processed. 227 for (unsigned b = 0, e = Child->Blocks.size(); b != e; ++b) { 228 Loop *&BlockLoop = ContainingLoops[Child->Blocks[b]]; 229 if (BlockLoop == 0) { // Child block not processed yet... 230 BlockLoop = Child; 231 } else if (BlockLoop != Child) { 232 Loop *SubLoop = BlockLoop; 233 // Reparent all of the blocks which used to belong to BlockLoops 234 for (unsigned j = 0, e = SubLoop->Blocks.size(); j != e; ++j) 235 ContainingLoops[SubLoop->Blocks[j]] = Child; 236 237 // There is already a loop which contains this block, that means 238 // that we should reparent the loop which the block is currently 239 // considered to belong to to be a child of this loop. 240 MoveSiblingLoopInto(SubLoop, Child); 241 --i; // We just shrunk the SubLoops list. 242 } 243 } 244 } 245 } 246 } 247 248 return L; 249 } 250 251 /// MoveSiblingLoopInto - This method moves the NewChild loop to live inside of 252 /// the NewParent Loop, instead of being a sibling of it. 253 void LoopInfo::MoveSiblingLoopInto(Loop *NewChild, Loop *NewParent) { 254 Loop *OldParent = NewChild->getParentLoop(); 255 assert(OldParent && OldParent == NewParent->getParentLoop() && 256 NewChild != NewParent && "Not sibling loops!"); 257 258 // Remove NewChild from being a child of OldParent 259 std::vector<Loop*>::iterator I = 260 std::find(OldParent->SubLoops.begin(), OldParent->SubLoops.end(), NewChild); 261 assert(I != OldParent->SubLoops.end() && "Parent fields incorrect??"); 262 OldParent->SubLoops.erase(I); // Remove from parent's subloops list 263 NewChild->ParentLoop = 0; 264 265 InsertLoopInto(NewChild, NewParent); 266 } 267 268 /// InsertLoopInto - This inserts loop L into the specified parent loop. If the 269 /// parent loop contains a loop which should contain L, the loop gets inserted 270 /// into L instead. 271 void LoopInfo::InsertLoopInto(Loop *L, Loop *Parent) { 272 BasicBlock *LHeader = L->getHeader(); 273 assert(Parent->contains(LHeader) && "This loop should not be inserted here!"); 274 275 // Check to see if it belongs in a child loop... 276 for (unsigned i = 0, e = Parent->SubLoops.size(); i != e; ++i) 277 if (Parent->SubLoops[i]->contains(LHeader)) { 278 InsertLoopInto(L, Parent->SubLoops[i]); 279 return; 280 } 281 282 // If not, insert it here! 283 Parent->SubLoops.push_back(L); 284 L->ParentLoop = Parent; 285 } 286 287 /// changeLoopFor - Change the top-level loop that contains BB to the 288 /// specified loop. This should be used by transformations that restructure 289 /// the loop hierarchy tree. 290 void LoopInfo::changeLoopFor(BasicBlock *BB, Loop *L) { 291 Loop *&OldLoop = BBMap[BB]; 292 assert(OldLoop && "Block not in a loop yet!"); 293 OldLoop = L; 294 } 295 296 /// changeTopLevelLoop - Replace the specified loop in the top-level loops 297 /// list with the indicated loop. 298 void LoopInfo::changeTopLevelLoop(Loop *OldLoop, Loop *NewLoop) { 299 std::vector<Loop*>::iterator I = std::find(TopLevelLoops.begin(), 300 TopLevelLoops.end(), OldLoop); 301 assert(I != TopLevelLoops.end() && "Old loop not at top level!"); 302 *I = NewLoop; 303 assert(NewLoop->ParentLoop == 0 && OldLoop->ParentLoop == 0 && 304 "Loops already embedded into a subloop!"); 305 } 306 307 /// removeLoop - This removes the specified top-level loop from this loop info 308 /// object. The loop is not deleted, as it will presumably be inserted into 309 /// another loop. 310 Loop *LoopInfo::removeLoop(iterator I) { 311 assert(I != end() && "Cannot remove end iterator!"); 312 Loop *L = *I; 313 assert(L->getParentLoop() == 0 && "Not a top-level loop!"); 314 TopLevelLoops.erase(TopLevelLoops.begin() + (I-begin())); 315 return L; 316 } 317 318 /// removeBlock - This method completely removes BB from all data structures, 319 /// including all of the Loop objects it is nested in and our mapping from 320 /// BasicBlocks to loops. 321 void LoopInfo::removeBlock(BasicBlock *BB) { 322 std::map<BasicBlock *, Loop*>::iterator I = BBMap.find(BB); 323 if (I != BBMap.end()) { 324 for (Loop *L = I->second; L; L = L->getParentLoop()) 325 L->removeBlockFromLoop(BB); 326 327 BBMap.erase(I); 328 } 329 } 330 331 332 //===----------------------------------------------------------------------===// 333 // APIs for simple analysis of the loop. 334 // 335 336 /// getExitBlocks - Return all of the successor blocks of this loop. These 337 /// are the blocks _outside of the current loop_ which are branched to. 338 /// 339 void Loop::getExitBlocks(std::vector<BasicBlock*> &ExitBlocks) const { 340 for (std::vector<BasicBlock*>::const_iterator BI = Blocks.begin(), 341 BE = Blocks.end(); BI != BE; ++BI) 342 for (succ_iterator I = succ_begin(*BI), E = succ_end(*BI); I != E; ++I) 343 if (!contains(*I)) // Not in current loop? 344 ExitBlocks.push_back(*I); // It must be an exit block... 345 } 346 347 348 /// getLoopPreheader - If there is a preheader for this loop, return it. A 349 /// loop has a preheader if there is only one edge to the header of the loop 350 /// from outside of the loop. If this is the case, the block branching to the 351 /// header of the loop is the preheader node. 352 /// 353 /// This method returns null if there is no preheader for the loop. 354 /// 355 BasicBlock *Loop::getLoopPreheader() const { 356 // Keep track of nodes outside the loop branching to the header... 357 BasicBlock *Out = 0; 358 359 // Loop over the predecessors of the header node... 360 BasicBlock *Header = getHeader(); 361 for (pred_iterator PI = pred_begin(Header), PE = pred_end(Header); 362 PI != PE; ++PI) 363 if (!contains(*PI)) { // If the block is not in the loop... 364 if (Out && Out != *PI) 365 return 0; // Multiple predecessors outside the loop 366 Out = *PI; 367 } 368 369 // Make sure there is only one exit out of the preheader... 370 succ_iterator SI = succ_begin(Out); 371 ++SI; 372 if (SI != succ_end(Out)) 373 return 0; // Multiple exits from the block, must not be a preheader. 374 375 376 // If there is exactly one preheader, return it. If there was zero, then Out 377 // is still null. 378 return Out; 379 } 380 381 /// getCanonicalInductionVariable - Check to see if the loop has a canonical 382 /// induction variable: an integer recurrence that starts at 0 and increments by 383 /// one each time through the loop. If so, return the phi node that corresponds 384 /// to it. 385 /// 386 PHINode *Loop::getCanonicalInductionVariable() const { 387 BasicBlock *H = getHeader(); 388 389 BasicBlock *Incoming = 0, *Backedge = 0; 390 pred_iterator PI = pred_begin(H); 391 assert(PI != pred_end(H) && "Loop must have at least one backedge!"); 392 Backedge = *PI++; 393 if (PI == pred_end(H)) return 0; // dead loop 394 Incoming = *PI++; 395 if (PI != pred_end(H)) return 0; // multiple backedges? 396 397 if (contains(Incoming)) { 398 if (contains(Backedge)) 399 return 0; 400 std::swap(Incoming, Backedge); 401 } else if (!contains(Backedge)) 402 return 0; 403 404 // Loop over all of the PHI nodes, looking for a canonical indvar. 405 for (BasicBlock::iterator I = H->begin(); 406 PHINode *PN = dyn_cast<PHINode>(I); ++I) 407 if (Instruction *Inc = 408 dyn_cast<Instruction>(PN->getIncomingValueForBlock(Backedge))) 409 if (Inc->getOpcode() == Instruction::Add && Inc->getOperand(0) == PN) 410 if (ConstantInt *CI = dyn_cast<ConstantInt>(Inc->getOperand(1))) 411 if (CI->equalsInt(1)) 412 return PN; 413 414 return 0; 415 } 416 417 /// getCanonicalInductionVariableIncrement - Return the LLVM value that holds 418 /// the canonical induction variable value for the "next" iteration of the loop. 419 /// This always succeeds if getCanonicalInductionVariable succeeds. 420 /// 421 Instruction *Loop::getCanonicalInductionVariableIncrement() const { 422 if (PHINode *PN = getCanonicalInductionVariable()) { 423 bool P1InLoop = contains(PN->getIncomingBlock(1)); 424 return cast<Instruction>(PN->getIncomingValue(P1InLoop)); 425 } 426 return 0; 427 } 428 429 /// getTripCount - Return a loop-invariant LLVM value indicating the number of 430 /// times the loop will be executed. Note that this means that the backedge of 431 /// the loop executes N-1 times. If the trip-count cannot be determined, this 432 /// returns null. 433 /// 434 Value *Loop::getTripCount() const { 435 // Canonical loops will end with a 'setne I, V', where I is the incremented 436 // canonical induction variable and V is the trip count of the loop. 437 Instruction *Inc = getCanonicalInductionVariableIncrement(); 438 if (Inc == 0) return 0; 439 PHINode *IV = cast<PHINode>(Inc->getOperand(0)); 440 441 BasicBlock *BackedgeBlock = 442 IV->getIncomingBlock(contains(IV->getIncomingBlock(1))); 443 444 if (BranchInst *BI = dyn_cast<BranchInst>(BackedgeBlock->getTerminator())) 445 if (SetCondInst *SCI = dyn_cast<SetCondInst>(BI->getCondition())) 446 if (SCI->getOperand(0) == Inc) 447 if (BI->getSuccessor(0) == getHeader()) { 448 if (SCI->getOpcode() == Instruction::SetNE) 449 return SCI->getOperand(1); 450 } else if (SCI->getOpcode() == Instruction::SetEQ) { 451 return SCI->getOperand(1); 452 } 453 454 return 0; 455 } 456 457 458 //===-------------------------------------------------------------------===// 459 // APIs for updating loop information after changing the CFG 460 // 461 462 /// addBasicBlockToLoop - This function is used by other analyses to update loop 463 /// information. NewBB is set to be a new member of the current loop. Because 464 /// of this, it is added as a member of all parent loops, and is added to the 465 /// specified LoopInfo object as being in the current basic block. It is not 466 /// valid to replace the loop header with this method. 467 /// 468 void Loop::addBasicBlockToLoop(BasicBlock *NewBB, LoopInfo &LI) { 469 assert((Blocks.empty() || LI[getHeader()] == this) && 470 "Incorrect LI specified for this loop!"); 471 assert(NewBB && "Cannot add a null basic block to the loop!"); 472 assert(LI[NewBB] == 0 && "BasicBlock already in the loop!"); 473 474 // Add the loop mapping to the LoopInfo object... 475 LI.BBMap[NewBB] = this; 476 477 // Add the basic block to this loop and all parent loops... 478 Loop *L = this; 479 while (L) { 480 L->Blocks.push_back(NewBB); 481 L = L->getParentLoop(); 482 } 483 } 484 485 /// replaceChildLoopWith - This is used when splitting loops up. It replaces 486 /// the OldChild entry in our children list with NewChild, and updates the 487 /// parent pointers of the two loops as appropriate. 488 void Loop::replaceChildLoopWith(Loop *OldChild, Loop *NewChild) { 489 assert(OldChild->ParentLoop == this && "This loop is already broken!"); 490 assert(NewChild->ParentLoop == 0 && "NewChild already has a parent!"); 491 std::vector<Loop*>::iterator I = std::find(SubLoops.begin(), SubLoops.end(), 492 OldChild); 493 assert(I != SubLoops.end() && "OldChild not in loop!"); 494 *I = NewChild; 495 OldChild->ParentLoop = 0; 496 NewChild->ParentLoop = this; 497 } 498 499 /// addChildLoop - Add the specified loop to be a child of this loop. 500 /// 501 void Loop::addChildLoop(Loop *NewChild) { 502 assert(NewChild->ParentLoop == 0 && "NewChild already has a parent!"); 503 NewChild->ParentLoop = this; 504 SubLoops.push_back(NewChild); 505 } 506 507 template<typename T> 508 static void RemoveFromVector(std::vector<T*> &V, T *N) { 509 typename std::vector<T*>::iterator I = std::find(V.begin(), V.end(), N); 510 assert(I != V.end() && "N is not in this list!"); 511 V.erase(I); 512 } 513 514 /// removeChildLoop - This removes the specified child from being a subloop of 515 /// this loop. The loop is not deleted, as it will presumably be inserted 516 /// into another loop. 517 Loop *Loop::removeChildLoop(iterator I) { 518 assert(I != SubLoops.end() && "Cannot remove end iterator!"); 519 Loop *Child = *I; 520 assert(Child->ParentLoop == this && "Child is not a child of this loop!"); 521 SubLoops.erase(SubLoops.begin()+(I-begin())); 522 Child->ParentLoop = 0; 523 return Child; 524 } 525 526 527 /// removeBlockFromLoop - This removes the specified basic block from the 528 /// current loop, updating the Blocks and ExitBlocks lists as appropriate. This 529 /// does not update the mapping in the LoopInfo class. 530 void Loop::removeBlockFromLoop(BasicBlock *BB) { 531 RemoveFromVector(Blocks, BB); 532 } 533