1 //===-- CFG.cpp - BasicBlock analysis --------------------------------------==// 2 // 3 // The LLVM Compiler Infrastructure 4 // 5 // This file is distributed under the University of Illinois Open Source 6 // License. See LICENSE.TXT for details. 7 // 8 //===----------------------------------------------------------------------===// 9 // 10 // This family of functions performs analyses on basic blocks, and instructions 11 // contained within basic blocks. 12 // 13 //===----------------------------------------------------------------------===// 14 15 #include "llvm/Analysis/CFG.h" 16 #include "llvm/ADT/SmallSet.h" 17 #include "llvm/Analysis/LoopInfo.h" 18 #include "llvm/IR/Dominators.h" 19 20 using namespace llvm; 21 22 /// FindFunctionBackedges - Analyze the specified function to find all of the 23 /// loop backedges in the function and return them. This is a relatively cheap 24 /// (compared to computing dominators and loop info) analysis. 25 /// 26 /// The output is added to Result, as pairs of <from,to> edge info. 27 void llvm::FindFunctionBackedges(const Function &F, 28 SmallVectorImpl<std::pair<const BasicBlock*,const BasicBlock*> > &Result) { 29 const BasicBlock *BB = &F.getEntryBlock(); 30 if (succ_begin(BB) == succ_end(BB)) 31 return; 32 33 SmallPtrSet<const BasicBlock*, 8> Visited; 34 SmallVector<std::pair<const BasicBlock*, succ_const_iterator>, 8> VisitStack; 35 SmallPtrSet<const BasicBlock*, 8> InStack; 36 37 Visited.insert(BB); 38 VisitStack.push_back(std::make_pair(BB, succ_begin(BB))); 39 InStack.insert(BB); 40 do { 41 std::pair<const BasicBlock*, succ_const_iterator> &Top = VisitStack.back(); 42 const BasicBlock *ParentBB = Top.first; 43 succ_const_iterator &I = Top.second; 44 45 bool FoundNew = false; 46 while (I != succ_end(ParentBB)) { 47 BB = *I++; 48 if (Visited.insert(BB)) { 49 FoundNew = true; 50 break; 51 } 52 // Successor is in VisitStack, it's a back edge. 53 if (InStack.count(BB)) 54 Result.push_back(std::make_pair(ParentBB, BB)); 55 } 56 57 if (FoundNew) { 58 // Go down one level if there is a unvisited successor. 59 InStack.insert(BB); 60 VisitStack.push_back(std::make_pair(BB, succ_begin(BB))); 61 } else { 62 // Go up one level. 63 InStack.erase(VisitStack.pop_back_val().first); 64 } 65 } while (!VisitStack.empty()); 66 } 67 68 /// GetSuccessorNumber - Search for the specified successor of basic block BB 69 /// and return its position in the terminator instruction's list of 70 /// successors. It is an error to call this with a block that is not a 71 /// successor. 72 unsigned llvm::GetSuccessorNumber(BasicBlock *BB, BasicBlock *Succ) { 73 TerminatorInst *Term = BB->getTerminator(); 74 #ifndef NDEBUG 75 unsigned e = Term->getNumSuccessors(); 76 #endif 77 for (unsigned i = 0; ; ++i) { 78 assert(i != e && "Didn't find edge?"); 79 if (Term->getSuccessor(i) == Succ) 80 return i; 81 } 82 } 83 84 /// isCriticalEdge - Return true if the specified edge is a critical edge. 85 /// Critical edges are edges from a block with multiple successors to a block 86 /// with multiple predecessors. 87 bool llvm::isCriticalEdge(const TerminatorInst *TI, unsigned SuccNum, 88 bool AllowIdenticalEdges) { 89 assert(SuccNum < TI->getNumSuccessors() && "Illegal edge specification!"); 90 if (TI->getNumSuccessors() == 1) return false; 91 92 const BasicBlock *Dest = TI->getSuccessor(SuccNum); 93 const_pred_iterator I = pred_begin(Dest), E = pred_end(Dest); 94 95 // If there is more than one predecessor, this is a critical edge... 96 assert(I != E && "No preds, but we have an edge to the block?"); 97 const BasicBlock *FirstPred = *I; 98 ++I; // Skip one edge due to the incoming arc from TI. 99 if (!AllowIdenticalEdges) 100 return I != E; 101 102 // If AllowIdenticalEdges is true, then we allow this edge to be considered 103 // non-critical iff all preds come from TI's block. 104 while (I != E) { 105 const BasicBlock *P = *I; 106 if (P != FirstPred) 107 return true; 108 // Note: leave this as is until no one ever compiles with either gcc 4.0.1 109 // or Xcode 2. This seems to work around the pred_iterator assert in PR 2207 110 E = pred_end(P); 111 ++I; 112 } 113 return false; 114 } 115 116 // LoopInfo contains a mapping from basic block to the innermost loop. Find 117 // the outermost loop in the loop nest that contains BB. 118 static const Loop *getOutermostLoop(const LoopInfo *LI, const BasicBlock *BB) { 119 const Loop *L = LI->getLoopFor(BB); 120 if (L) { 121 while (const Loop *Parent = L->getParentLoop()) 122 L = Parent; 123 } 124 return L; 125 } 126 127 // True if there is a loop which contains both BB1 and BB2. 128 static bool loopContainsBoth(const LoopInfo *LI, 129 const BasicBlock *BB1, const BasicBlock *BB2) { 130 const Loop *L1 = getOutermostLoop(LI, BB1); 131 const Loop *L2 = getOutermostLoop(LI, BB2); 132 return L1 != NULL && L1 == L2; 133 } 134 135 static bool isPotentiallyReachableInner(SmallVectorImpl<BasicBlock *> &Worklist, 136 BasicBlock *StopBB, 137 const DominatorTree *DT, 138 const LoopInfo *LI) { 139 // When the stop block is unreachable, it's dominated from everywhere, 140 // regardless of whether there's a path between the two blocks. 141 if (DT && !DT->isReachableFromEntry(StopBB)) 142 DT = 0; 143 144 // Limit the number of blocks we visit. The goal is to avoid run-away compile 145 // times on large CFGs without hampering sensible code. Arbitrarily chosen. 146 unsigned Limit = 32; 147 SmallSet<const BasicBlock*, 64> Visited; 148 do { 149 BasicBlock *BB = Worklist.pop_back_val(); 150 if (!Visited.insert(BB)) 151 continue; 152 if (BB == StopBB) 153 return true; 154 if (DT && DT->dominates(BB, StopBB)) 155 return true; 156 if (LI && loopContainsBoth(LI, BB, StopBB)) 157 return true; 158 159 if (!--Limit) { 160 // We haven't been able to prove it one way or the other. Conservatively 161 // answer true -- that there is potentially a path. 162 return true; 163 } 164 165 if (const Loop *Outer = LI ? getOutermostLoop(LI, BB) : 0) { 166 // All blocks in a single loop are reachable from all other blocks. From 167 // any of these blocks, we can skip directly to the exits of the loop, 168 // ignoring any other blocks inside the loop body. 169 Outer->getExitBlocks(Worklist); 170 } else { 171 Worklist.append(succ_begin(BB), succ_end(BB)); 172 } 173 } while (!Worklist.empty()); 174 175 // We have exhausted all possible paths and are certain that 'To' can not be 176 // reached from 'From'. 177 return false; 178 } 179 180 bool llvm::isPotentiallyReachable(const BasicBlock *A, const BasicBlock *B, 181 const DominatorTree *DT, const LoopInfo *LI) { 182 assert(A->getParent() == B->getParent() && 183 "This analysis is function-local!"); 184 185 SmallVector<BasicBlock*, 32> Worklist; 186 Worklist.push_back(const_cast<BasicBlock*>(A)); 187 188 return isPotentiallyReachableInner(Worklist, const_cast<BasicBlock*>(B), 189 DT, LI); 190 } 191 192 bool llvm::isPotentiallyReachable(const Instruction *A, const Instruction *B, 193 const DominatorTree *DT, const LoopInfo *LI) { 194 assert(A->getParent()->getParent() == B->getParent()->getParent() && 195 "This analysis is function-local!"); 196 197 SmallVector<BasicBlock*, 32> Worklist; 198 199 if (A->getParent() == B->getParent()) { 200 // The same block case is special because it's the only time we're looking 201 // within a single block to see which instruction comes first. Once we 202 // start looking at multiple blocks, the first instruction of the block is 203 // reachable, so we only need to determine reachability between whole 204 // blocks. 205 BasicBlock *BB = const_cast<BasicBlock *>(A->getParent()); 206 207 // If the block is in a loop then we can reach any instruction in the block 208 // from any other instruction in the block by going around a backedge. 209 if (LI && LI->getLoopFor(BB) != 0) 210 return true; 211 212 // Linear scan, start at 'A', see whether we hit 'B' or the end first. 213 for (BasicBlock::const_iterator I = A, E = BB->end(); I != E; ++I) { 214 if (&*I == B) 215 return true; 216 } 217 218 // Can't be in a loop if it's the entry block -- the entry block may not 219 // have predecessors. 220 if (BB == &BB->getParent()->getEntryBlock()) 221 return false; 222 223 // Otherwise, continue doing the normal per-BB CFG walk. 224 Worklist.append(succ_begin(BB), succ_end(BB)); 225 226 if (Worklist.empty()) { 227 // We've proven that there's no path! 228 return false; 229 } 230 } else { 231 Worklist.push_back(const_cast<BasicBlock*>(A->getParent())); 232 } 233 234 if (A->getParent() == &A->getParent()->getParent()->getEntryBlock()) 235 return true; 236 if (B->getParent() == &A->getParent()->getParent()->getEntryBlock()) 237 return false; 238 239 return isPotentiallyReachableInner(Worklist, 240 const_cast<BasicBlock*>(B->getParent()), 241 DT, LI); 242 } 243