1:orphan: 2 3====================================================== 4Kaleidoscope: Conclusion and other useful LLVM tidbits 5====================================================== 6 7.. contents:: 8 :local: 9 10Tutorial Conclusion 11=================== 12 13Welcome to the final chapter of the "`Implementing a language with 14LLVM <index.html>`_" tutorial. In the course of this tutorial, we have 15grown our little Kaleidoscope language from being a useless toy, to 16being a semi-interesting (but probably still useless) toy. :) 17 18It is interesting to see how far we've come, and how little code it has 19taken. We built the entire lexer, parser, AST, code generator, an 20interactive run-loop (with a JIT!), and emitted debug information in 21standalone executables - all in under 1000 lines of (non-comment/non-blank) 22code. 23 24Our little language supports a couple of interesting features: it 25supports user defined binary and unary operators, it uses JIT 26compilation for immediate evaluation, and it supports a few control flow 27constructs with SSA construction. 28 29Part of the idea of this tutorial was to show you how easy and fun it 30can be to define, build, and play with languages. Building a compiler 31need not be a scary or mystical process! Now that you've seen some of 32the basics, I strongly encourage you to take the code and hack on it. 33For example, try adding: 34 35- **global variables** - While global variables have questional value 36 in modern software engineering, they are often useful when putting 37 together quick little hacks like the Kaleidoscope compiler itself. 38 Fortunately, our current setup makes it very easy to add global 39 variables: just have value lookup check to see if an unresolved 40 variable is in the global variable symbol table before rejecting it. 41 To create a new global variable, make an instance of the LLVM 42 ``GlobalVariable`` class. 43- **typed variables** - Kaleidoscope currently only supports variables 44 of type double. This gives the language a very nice elegance, because 45 only supporting one type means that you never have to specify types. 46 Different languages have different ways of handling this. The easiest 47 way is to require the user to specify types for every variable 48 definition, and record the type of the variable in the symbol table 49 along with its Value\*. 50- **arrays, structs, vectors, etc** - Once you add types, you can start 51 extending the type system in all sorts of interesting ways. Simple 52 arrays are very easy and are quite useful for many different 53 applications. Adding them is mostly an exercise in learning how the 54 LLVM `getelementptr <../LangRef.html#getelementptr-instruction>`_ instruction 55 works: it is so nifty/unconventional, it `has its own 56 FAQ <../GetElementPtr.html>`_! 57- **standard runtime** - Our current language allows the user to access 58 arbitrary external functions, and we use it for things like "printd" 59 and "putchard". As you extend the language to add higher-level 60 constructs, often these constructs make the most sense if they are 61 lowered to calls into a language-supplied runtime. For example, if 62 you add hash tables to the language, it would probably make sense to 63 add the routines to a runtime, instead of inlining them all the way. 64- **memory management** - Currently we can only access the stack in 65 Kaleidoscope. It would also be useful to be able to allocate heap 66 memory, either with calls to the standard libc malloc/free interface 67 or with a garbage collector. If you would like to use garbage 68 collection, note that LLVM fully supports `Accurate Garbage 69 Collection <../GarbageCollection.html>`_ including algorithms that 70 move objects and need to scan/update the stack. 71- **exception handling support** - LLVM supports generation of `zero 72 cost exceptions <../ExceptionHandling.html>`_ which interoperate with 73 code compiled in other languages. You could also generate code by 74 implicitly making every function return an error value and checking 75 it. You could also make explicit use of setjmp/longjmp. There are 76 many different ways to go here. 77- **object orientation, generics, database access, complex numbers, 78 geometric programming, ...** - Really, there is no end of crazy 79 features that you can add to the language. 80- **unusual domains** - We've been talking about applying LLVM to a 81 domain that many people are interested in: building a compiler for a 82 specific language. However, there are many other domains that can use 83 compiler technology that are not typically considered. For example, 84 LLVM has been used to implement OpenGL graphics acceleration, 85 translate C++ code to ActionScript, and many other cute and clever 86 things. Maybe you will be the first to JIT compile a regular 87 expression interpreter into native code with LLVM? 88 89Have fun - try doing something crazy and unusual. Building a language 90like everyone else always has, is much less fun than trying something a 91little crazy or off the wall and seeing how it turns out. If you get 92stuck or want to talk about it, feel free to email the `llvm-dev mailing 93list <http://lists.llvm.org/mailman/listinfo/llvm-dev>`_: it has lots 94of people who are interested in languages and are often willing to help 95out. 96 97Before we end this tutorial, I want to talk about some "tips and tricks" 98for generating LLVM IR. These are some of the more subtle things that 99may not be obvious, but are very useful if you want to take advantage of 100LLVM's capabilities. 101 102Properties of the LLVM IR 103========================= 104 105We have a couple of common questions about code in the LLVM IR form - 106let's just get these out of the way right now, shall we? 107 108Target Independence 109------------------- 110 111Kaleidoscope is an example of a "portable language": any program written 112in Kaleidoscope will work the same way on any target that it runs on. 113Many other languages have this property, e.g. lisp, java, haskell, 114javascript, python, etc (note that while these languages are portable, 115not all their libraries are). 116 117One nice aspect of LLVM is that it is often capable of preserving target 118independence in the IR: you can take the LLVM IR for a 119Kaleidoscope-compiled program and run it on any target that LLVM 120supports, even emitting C code and compiling that on targets that LLVM 121doesn't support natively. You can trivially tell that the Kaleidoscope 122compiler generates target-independent code because it never queries for 123any target-specific information when generating code. 124 125The fact that LLVM provides a compact, target-independent, 126representation for code gets a lot of people excited. Unfortunately, 127these people are usually thinking about C or a language from the C 128family when they are asking questions about language portability. I say 129"unfortunately", because there is really no way to make (fully general) 130C code portable, other than shipping the source code around (and of 131course, C source code is not actually portable in general either - ever 132port a really old application from 32- to 64-bits?). 133 134The problem with C (again, in its full generality) is that it is heavily 135laden with target specific assumptions. As one simple example, the 136preprocessor often destructively removes target-independence from the 137code when it processes the input text: 138 139.. code-block:: c 140 141 #ifdef __i386__ 142 int X = 1; 143 #else 144 int X = 42; 145 #endif 146 147While it is possible to engineer more and more complex solutions to 148problems like this, it cannot be solved in full generality in a way that 149is better than shipping the actual source code. 150 151That said, there are interesting subsets of C that can be made portable. 152If you are willing to fix primitive types to a fixed size (say int = 15332-bits, and long = 64-bits), don't care about ABI compatibility with 154existing binaries, and are willing to give up some other minor features, 155you can have portable code. This can make sense for specialized domains 156such as an in-kernel language. 157 158Safety Guarantees 159----------------- 160 161Many of the languages above are also "safe" languages: it is impossible 162for a program written in Java to corrupt its address space and crash the 163process (assuming the JVM has no bugs). Safety is an interesting 164property that requires a combination of language design, runtime 165support, and often operating system support. 166 167It is certainly possible to implement a safe language in LLVM, but LLVM 168IR does not itself guarantee safety. The LLVM IR allows unsafe pointer 169casts, use after free bugs, buffer over-runs, and a variety of other 170problems. Safety needs to be implemented as a layer on top of LLVM and, 171conveniently, several groups have investigated this. Ask on the `llvm-dev 172mailing list <http://lists.llvm.org/mailman/listinfo/llvm-dev>`_ if 173you are interested in more details. 174 175Language-Specific Optimizations 176------------------------------- 177 178One thing about LLVM that turns off many people is that it does not 179solve all the world's problems in one system. One specific 180complaint is that people perceive LLVM as being incapable of performing 181high-level language-specific optimization: LLVM "loses too much 182information". Here are a few observations about this: 183 184First, you're right that LLVM does lose information. For example, as of 185this writing, there is no way to distinguish in the LLVM IR whether an 186SSA-value came from a C "int" or a C "long" on an ILP32 machine (other 187than debug info). Both get compiled down to an 'i32' value and the 188information about what it came from is lost. The more general issue 189here, is that the LLVM type system uses "structural equivalence" instead 190of "name equivalence". Another place this surprises people is if you 191have two types in a high-level language that have the same structure 192(e.g. two different structs that have a single int field): these types 193will compile down into a single LLVM type and it will be impossible to 194tell what it came from. 195 196Second, while LLVM does lose information, LLVM is not a fixed target: we 197continue to enhance and improve it in many different ways. In addition 198to adding new features (LLVM did not always support exceptions or debug 199info), we also extend the IR to capture important information for 200optimization (e.g. whether an argument is sign or zero extended, 201information about pointers aliasing, etc). Many of the enhancements are 202user-driven: people want LLVM to include some specific feature, so they 203go ahead and extend it. 204 205Third, it is *possible and easy* to add language-specific optimizations, 206and you have a number of choices in how to do it. As one trivial 207example, it is easy to add language-specific optimization passes that 208"know" things about code compiled for a language. In the case of the C 209family, there is an optimization pass that "knows" about the standard C 210library functions. If you call "exit(0)" in main(), it knows that it is 211safe to optimize that into "return 0;" because C specifies what the 212'exit' function does. 213 214In addition to simple library knowledge, it is possible to embed a 215variety of other language-specific information into the LLVM IR. If you 216have a specific need and run into a wall, please bring the topic up on 217the llvm-dev list. At the very worst, you can always treat LLVM as if it 218were a "dumb code generator" and implement the high-level optimizations 219you desire in your front-end, on the language-specific AST. 220 221Tips and Tricks 222=============== 223 224There is a variety of useful tips and tricks that you come to know after 225working on/with LLVM that aren't obvious at first glance. Instead of 226letting everyone rediscover them, this section talks about some of these 227issues. 228 229Implementing portable offsetof/sizeof 230------------------------------------- 231 232One interesting thing that comes up, if you are trying to keep the code 233generated by your compiler "target independent", is that you often need 234to know the size of some LLVM type or the offset of some field in an 235llvm structure. For example, you might need to pass the size of a type 236into a function that allocates memory. 237 238Unfortunately, this can vary widely across targets: for example the 239width of a pointer is trivially target-specific. However, there is a 240`clever way to use the getelementptr 241instruction <http://nondot.org/sabre/LLVMNotes/SizeOf-OffsetOf-VariableSizedStructs.txt>`_ 242that allows you to compute this in a portable way. 243 244Garbage Collected Stack Frames 245------------------------------ 246 247Some languages want to explicitly manage their stack frames, often so 248that they are garbage collected or to allow easy implementation of 249closures. There are often better ways to implement these features than 250explicit stack frames, but `LLVM does support 251them, <http://nondot.org/sabre/LLVMNotes/ExplicitlyManagedStackFrames.txt>`_ 252if you want. It requires your front-end to convert the code into 253`Continuation Passing 254Style <http://en.wikipedia.org/wiki/Continuation-passing_style>`_ and 255the use of tail calls (which LLVM also supports). 256 257