1====================================== 2Kaleidoscope: Adding Debug Information 3====================================== 4 5.. contents:: 6 :local: 7 8Chapter 9 Introduction 9====================== 10 11Welcome to Chapter 9 of the "`Implementing a language with 12LLVM <index.html>`_" tutorial. In chapters 1 through 8, we've built a 13decent little programming language with functions and variables. 14What happens if something goes wrong though, how do you debug your 15program? 16 17Source level debugging uses formatted data that helps a debugger 18translate from binary and the state of the machine back to the 19source that the programmer wrote. In LLVM we generally use a format 20called `DWARF <http://dwarfstd.org>`_. DWARF is a compact encoding 21that represents types, source locations, and variable locations. 22 23The short summary of this chapter is that we'll go through the 24various things you have to add to a programming language to 25support debug info, and how you translate that into DWARF. 26 27Caveat: For now we can't debug via the JIT, so we'll need to compile 28our program down to something small and standalone. As part of this 29we'll make a few modifications to the running of the language and 30how programs are compiled. This means that we'll have a source file 31with a simple program written in Kaleidoscope rather than the 32interactive JIT. It does involve a limitation that we can only 33have one "top level" command at a time to reduce the number of 34changes necessary. 35 36Here's the sample program we'll be compiling: 37 38.. code-block:: python 39 40 def fib(x) 41 if x < 3 then 42 1 43 else 44 fib(x-1)+fib(x-2); 45 46 fib(10) 47 48 49Why is this a hard problem? 50=========================== 51 52Debug information is a hard problem for a few different reasons - mostly 53centered around optimized code. First, optimization makes keeping source 54locations more difficult. In LLVM IR we keep the original source location 55for each IR level instruction on the instruction. Optimization passes 56should keep the source locations for newly created instructions, but merged 57instructions only get to keep a single location - this can cause jumping 58around when stepping through optimized programs. Secondly, optimization 59can move variables in ways that are either optimized out, shared in memory 60with other variables, or difficult to track. For the purposes of this 61tutorial we're going to avoid optimization (as you'll see with one of the 62next sets of patches). 63 64Ahead-of-Time Compilation Mode 65============================== 66 67To highlight only the aspects of adding debug information to a source 68language without needing to worry about the complexities of JIT debugging 69we're going to make a few changes to Kaleidoscope to support compiling 70the IR emitted by the front end into a simple standalone program that 71you can execute, debug, and see results. 72 73First we make our anonymous function that contains our top level 74statement be our "main": 75 76.. code-block:: udiff 77 78 - auto Proto = llvm::make_unique<PrototypeAST>("", std::vector<std::string>()); 79 + auto Proto = llvm::make_unique<PrototypeAST>("main", std::vector<std::string>()); 80 81just with the simple change of giving it a name. 82 83Then we're going to remove the command line code wherever it exists: 84 85.. code-block:: udiff 86 87 @@ -1129,7 +1129,6 @@ static void HandleTopLevelExpression() { 88 /// top ::= definition | external | expression | ';' 89 static void MainLoop() { 90 while (1) { 91 - fprintf(stderr, "ready> "); 92 switch (CurTok) { 93 case tok_eof: 94 return; 95 @@ -1184,7 +1183,6 @@ int main() { 96 BinopPrecedence['*'] = 40; // highest. 97 98 // Prime the first token. 99 - fprintf(stderr, "ready> "); 100 getNextToken(); 101 102Lastly we're going to disable all of the optimization passes and the JIT so 103that the only thing that happens after we're done parsing and generating 104code is that the LLVM IR goes to standard error: 105 106.. code-block:: udiff 107 108 @@ -1108,17 +1108,8 @@ static void HandleExtern() { 109 static void HandleTopLevelExpression() { 110 // Evaluate a top-level expression into an anonymous function. 111 if (auto FnAST = ParseTopLevelExpr()) { 112 - if (auto *FnIR = FnAST->codegen()) { 113 - // We're just doing this to make sure it executes. 114 - TheExecutionEngine->finalizeObject(); 115 - // JIT the function, returning a function pointer. 116 - void *FPtr = TheExecutionEngine->getPointerToFunction(FnIR); 117 - 118 - // Cast it to the right type (takes no arguments, returns a double) so we 119 - // can call it as a native function. 120 - double (*FP)() = (double (*)())(intptr_t)FPtr; 121 - // Ignore the return value for this. 122 - (void)FP; 123 + if (!F->codegen()) { 124 + fprintf(stderr, "Error generating code for top level expr"); 125 } 126 } else { 127 // Skip token for error recovery. 128 @@ -1439,11 +1459,11 @@ int main() { 129 // target lays out data structures. 130 TheModule->setDataLayout(TheExecutionEngine->getDataLayout()); 131 OurFPM.add(new DataLayoutPass()); 132 +#if 0 133 OurFPM.add(createBasicAliasAnalysisPass()); 134 // Promote allocas to registers. 135 OurFPM.add(createPromoteMemoryToRegisterPass()); 136 @@ -1218,7 +1210,7 @@ int main() { 137 OurFPM.add(createGVNPass()); 138 // Simplify the control flow graph (deleting unreachable blocks, etc). 139 OurFPM.add(createCFGSimplificationPass()); 140 - 141 + #endif 142 OurFPM.doInitialization(); 143 144 // Set the global so the code gen can use this. 145 146This relatively small set of changes get us to the point that we can compile 147our piece of Kaleidoscope language down to an executable program via this 148command line: 149 150.. code-block:: bash 151 152 Kaleidoscope-Ch9 < fib.ks | & clang -x ir - 153 154which gives an a.out/a.exe in the current working directory. 155 156Compile Unit 157============ 158 159The top level container for a section of code in DWARF is a compile unit. 160This contains the type and function data for an individual translation unit 161(read: one file of source code). So the first thing we need to do is 162construct one for our fib.ks file. 163 164DWARF Emission Setup 165==================== 166 167Similar to the ``IRBuilder`` class we have a 168`DIBuilder <http://llvm.org/doxygen/classllvm_1_1DIBuilder.html>`_ class 169that helps in constructing debug metadata for an LLVM IR file. It 170corresponds 1:1 similarly to ``IRBuilder`` and LLVM IR, but with nicer names. 171Using it does require that you be more familiar with DWARF terminology than 172you needed to be with ``IRBuilder`` and ``Instruction`` names, but if you 173read through the general documentation on the 174`Metadata Format <http://llvm.org/docs/SourceLevelDebugging.html>`_ it 175should be a little more clear. We'll be using this class to construct all 176of our IR level descriptions. Construction for it takes a module so we 177need to construct it shortly after we construct our module. We've left it 178as a global static variable to make it a bit easier to use. 179 180Next we're going to create a small container to cache some of our frequent 181data. The first will be our compile unit, but we'll also write a bit of 182code for our one type since we won't have to worry about multiple typed 183expressions: 184 185.. code-block:: c++ 186 187 static DIBuilder *DBuilder; 188 189 struct DebugInfo { 190 DICompileUnit *TheCU; 191 DIType *DblTy; 192 193 DIType *getDoubleTy(); 194 } KSDbgInfo; 195 196 DIType *DebugInfo::getDoubleTy() { 197 if (DblTy) 198 return DblTy; 199 200 DblTy = DBuilder->createBasicType("double", 64, 64, dwarf::DW_ATE_float); 201 return DblTy; 202 } 203 204And then later on in ``main`` when we're constructing our module: 205 206.. code-block:: c++ 207 208 DBuilder = new DIBuilder(*TheModule); 209 210 KSDbgInfo.TheCU = DBuilder->createCompileUnit( 211 dwarf::DW_LANG_C, "fib.ks", ".", "Kaleidoscope Compiler", 0, "", 0); 212 213There are a couple of things to note here. First, while we're producing a 214compile unit for a language called Kaleidoscope we used the language 215constant for C. This is because a debugger wouldn't necessarily understand 216the calling conventions or default ABI for a language it doesn't recognize 217and we follow the C ABI in our LLVM code generation so it's the closest 218thing to accurate. This ensures we can actually call functions from the 219debugger and have them execute. Secondly, you'll see the "fib.ks" in the 220call to ``createCompileUnit``. This is a default hard coded value since 221we're using shell redirection to put our source into the Kaleidoscope 222compiler. In a usual front end you'd have an input file name and it would 223go there. 224 225One last thing as part of emitting debug information via DIBuilder is that 226we need to "finalize" the debug information. The reasons are part of the 227underlying API for DIBuilder, but make sure you do this near the end of 228main: 229 230.. code-block:: c++ 231 232 DBuilder->finalize(); 233 234before you dump out the module. 235 236Functions 237========= 238 239Now that we have our ``Compile Unit`` and our source locations, we can add 240function definitions to the debug info. So in ``PrototypeAST::codegen()`` we 241add a few lines of code to describe a context for our subprogram, in this 242case the "File", and the actual definition of the function itself. 243 244So the context: 245 246.. code-block:: c++ 247 248 DIFile *Unit = DBuilder->createFile(KSDbgInfo.TheCU.getFilename(), 249 KSDbgInfo.TheCU.getDirectory()); 250 251giving us an DIFile and asking the ``Compile Unit`` we created above for the 252directory and filename where we are currently. Then, for now, we use some 253source locations of 0 (since our AST doesn't currently have source location 254information) and construct our function definition: 255 256.. code-block:: c++ 257 258 DIScope *FContext = Unit; 259 unsigned LineNo = 0; 260 unsigned ScopeLine = 0; 261 DISubprogram *SP = DBuilder->createFunction( 262 FContext, P.getName(), StringRef(), Unit, LineNo, 263 CreateFunctionType(TheFunction->arg_size(), Unit), 264 false /* internal linkage */, true /* definition */, ScopeLine, 265 DINode::FlagPrototyped, false); 266 TheFunction->setSubprogram(SP); 267 268and we now have an DISubprogram that contains a reference to all of our 269metadata for the function. 270 271Source Locations 272================ 273 274The most important thing for debug information is accurate source location - 275this makes it possible to map your source code back. We have a problem though, 276Kaleidoscope really doesn't have any source location information in the lexer 277or parser so we'll need to add it. 278 279.. code-block:: c++ 280 281 struct SourceLocation { 282 int Line; 283 int Col; 284 }; 285 static SourceLocation CurLoc; 286 static SourceLocation LexLoc = {1, 0}; 287 288 static int advance() { 289 int LastChar = getchar(); 290 291 if (LastChar == '\n' || LastChar == '\r') { 292 LexLoc.Line++; 293 LexLoc.Col = 0; 294 } else 295 LexLoc.Col++; 296 return LastChar; 297 } 298 299In this set of code we've added some functionality on how to keep track of the 300line and column of the "source file". As we lex every token we set our current 301current "lexical location" to the assorted line and column for the beginning 302of the token. We do this by overriding all of the previous calls to 303``getchar()`` with our new ``advance()`` that keeps track of the information 304and then we have added to all of our AST classes a source location: 305 306.. code-block:: c++ 307 308 class ExprAST { 309 SourceLocation Loc; 310 311 public: 312 ExprAST(SourceLocation Loc = CurLoc) : Loc(Loc) {} 313 virtual ~ExprAST() {} 314 virtual Value* codegen() = 0; 315 int getLine() const { return Loc.Line; } 316 int getCol() const { return Loc.Col; } 317 virtual raw_ostream &dump(raw_ostream &out, int ind) { 318 return out << ':' << getLine() << ':' << getCol() << '\n'; 319 } 320 321that we pass down through when we create a new expression: 322 323.. code-block:: c++ 324 325 LHS = llvm::make_unique<BinaryExprAST>(BinLoc, BinOp, std::move(LHS), 326 std::move(RHS)); 327 328giving us locations for each of our expressions and variables. 329 330To make sure that every instruction gets proper source location information, 331we have to tell ``Builder`` whenever we're at a new source location. 332We use a small helper function for this: 333 334.. code-block:: c++ 335 336 void DebugInfo::emitLocation(ExprAST *AST) { 337 DIScope *Scope; 338 if (LexicalBlocks.empty()) 339 Scope = TheCU; 340 else 341 Scope = LexicalBlocks.back(); 342 Builder.SetCurrentDebugLocation( 343 DebugLoc::get(AST->getLine(), AST->getCol(), Scope)); 344 } 345 346This both tells the main ``IRBuilder`` where we are, but also what scope 347we're in. The scope can either be on compile-unit level or be the nearest 348enclosing lexical block like the current function. 349To represent this we create a stack of scopes: 350 351.. code-block:: c++ 352 353 std::vector<DIScope *> LexicalBlocks; 354 355and push the scope (function) to the top of the stack when we start 356generating the code for each function: 357 358.. code-block:: c++ 359 360 KSDbgInfo.LexicalBlocks.push_back(SP); 361 362Also, we may not forget to pop the scope back off of the scope stack at the 363end of the code generation for the function: 364 365.. code-block:: c++ 366 367 // Pop off the lexical block for the function since we added it 368 // unconditionally. 369 KSDbgInfo.LexicalBlocks.pop_back(); 370 371Then we make sure to emit the location every time we start to generate code 372for a new AST object: 373 374.. code-block:: c++ 375 376 KSDbgInfo.emitLocation(this); 377 378Variables 379========= 380 381Now that we have functions, we need to be able to print out the variables 382we have in scope. Let's get our function arguments set up so we can get 383decent backtraces and see how our functions are being called. It isn't 384a lot of code, and we generally handle it when we're creating the 385argument allocas in ``FunctionAST::codegen``. 386 387.. code-block:: c++ 388 389 // Record the function arguments in the NamedValues map. 390 NamedValues.clear(); 391 unsigned ArgIdx = 0; 392 for (auto &Arg : TheFunction->args()) { 393 // Create an alloca for this variable. 394 AllocaInst *Alloca = CreateEntryBlockAlloca(TheFunction, Arg.getName()); 395 396 // Create a debug descriptor for the variable. 397 DILocalVariable *D = DBuilder->createParameterVariable( 398 SP, Arg.getName(), ++ArgIdx, Unit, LineNo, KSDbgInfo.getDoubleTy(), 399 true); 400 401 DBuilder->insertDeclare(Alloca, D, DBuilder->createExpression(), 402 DebugLoc::get(LineNo, 0, SP), 403 Builder.GetInsertBlock()); 404 405 // Store the initial value into the alloca. 406 Builder.CreateStore(&Arg, Alloca); 407 408 // Add arguments to variable symbol table. 409 NamedValues[Arg.getName()] = Alloca; 410 } 411 412 413Here we're first creating the variable, giving it the scope (``SP``), 414the name, source location, type, and since it's an argument, the argument 415index. Next, we create an ``lvm.dbg.declare`` call to indicate at the IR 416level that we've got a variable in an alloca (and it gives a starting 417location for the variable), and setting a source location for the 418beginning of the scope on the declare. 419 420One interesting thing to note at this point is that various debuggers have 421assumptions based on how code and debug information was generated for them 422in the past. In this case we need to do a little bit of a hack to avoid 423generating line information for the function prologue so that the debugger 424knows to skip over those instructions when setting a breakpoint. So in 425``FunctionAST::CodeGen`` we add some more lines: 426 427.. code-block:: c++ 428 429 // Unset the location for the prologue emission (leading instructions with no 430 // location in a function are considered part of the prologue and the debugger 431 // will run past them when breaking on a function) 432 KSDbgInfo.emitLocation(nullptr); 433 434and then emit a new location when we actually start generating code for the 435body of the function: 436 437.. code-block:: c++ 438 439 KSDbgInfo.emitLocation(Body.get()); 440 441With this we have enough debug information to set breakpoints in functions, 442print out argument variables, and call functions. Not too bad for just a 443few simple lines of code! 444 445Full Code Listing 446================= 447 448Here is the complete code listing for our running example, enhanced with 449debug information. To build this example, use: 450 451.. code-block:: bash 452 453 # Compile 454 clang++ -g toy.cpp `llvm-config --cxxflags --ldflags --system-libs --libs core mcjit native` -O3 -o toy 455 # Run 456 ./toy 457 458Here is the code: 459 460.. literalinclude:: ../../examples/Kaleidoscope/Chapter9/toy.cpp 461 :language: c++ 462 463`Next: Conclusion and other useful LLVM tidbits <LangImpl10.html>`_ 464 465