1======================================
2Kaleidoscope: Adding Debug Information
3======================================
4
5.. contents::
6   :local:
7
8Chapter 9 Introduction
9======================
10
11Welcome to Chapter 9 of the "`Implementing a language with
12LLVM <index.html>`_" tutorial. In chapters 1 through 8, we've built a
13decent little programming language with functions and variables.
14What happens if something goes wrong though, how do you debug your
15program?
16
17Source level debugging uses formatted data that helps a debugger
18translate from binary and the state of the machine back to the
19source that the programmer wrote. In LLVM we generally use a format
20called `DWARF <http://dwarfstd.org>`_. DWARF is a compact encoding
21that represents types, source locations, and variable locations.
22
23The short summary of this chapter is that we'll go through the
24various things you have to add to a programming language to
25support debug info, and how you translate that into DWARF.
26
27Caveat: For now we can't debug via the JIT, so we'll need to compile
28our program down to something small and standalone. As part of this
29we'll make a few modifications to the running of the language and
30how programs are compiled. This means that we'll have a source file
31with a simple program written in Kaleidoscope rather than the
32interactive JIT. It does involve a limitation that we can only
33have one "top level" command at a time to reduce the number of
34changes necessary.
35
36Here's the sample program we'll be compiling:
37
38.. code-block:: python
39
40   def fib(x)
41     if x < 3 then
42       1
43     else
44       fib(x-1)+fib(x-2);
45
46   fib(10)
47
48
49Why is this a hard problem?
50===========================
51
52Debug information is a hard problem for a few different reasons - mostly
53centered around optimized code. First, optimization makes keeping source
54locations more difficult. In LLVM IR we keep the original source location
55for each IR level instruction on the instruction. Optimization passes
56should keep the source locations for newly created instructions, but merged
57instructions only get to keep a single location - this can cause jumping
58around when stepping through optimized programs. Secondly, optimization
59can move variables in ways that are either optimized out, shared in memory
60with other variables, or difficult to track. For the purposes of this
61tutorial we're going to avoid optimization (as you'll see with one of the
62next sets of patches).
63
64Ahead-of-Time Compilation Mode
65==============================
66
67To highlight only the aspects of adding debug information to a source
68language without needing to worry about the complexities of JIT debugging
69we're going to make a few changes to Kaleidoscope to support compiling
70the IR emitted by the front end into a simple standalone program that
71you can execute, debug, and see results.
72
73First we make our anonymous function that contains our top level
74statement be our "main":
75
76.. code-block:: udiff
77
78  -    auto Proto = llvm::make_unique<PrototypeAST>("", std::vector<std::string>());
79  +    auto Proto = llvm::make_unique<PrototypeAST>("main", std::vector<std::string>());
80
81just with the simple change of giving it a name.
82
83Then we're going to remove the command line code wherever it exists:
84
85.. code-block:: udiff
86
87  @@ -1129,7 +1129,6 @@ static void HandleTopLevelExpression() {
88   /// top ::= definition | external | expression | ';'
89   static void MainLoop() {
90     while (1) {
91  -    fprintf(stderr, "ready> ");
92       switch (CurTok) {
93       case tok_eof:
94         return;
95  @@ -1184,7 +1183,6 @@ int main() {
96     BinopPrecedence['*'] = 40; // highest.
97
98     // Prime the first token.
99  -  fprintf(stderr, "ready> ");
100     getNextToken();
101
102Lastly we're going to disable all of the optimization passes and the JIT so
103that the only thing that happens after we're done parsing and generating
104code is that the LLVM IR goes to standard error:
105
106.. code-block:: udiff
107
108  @@ -1108,17 +1108,8 @@ static void HandleExtern() {
109   static void HandleTopLevelExpression() {
110     // Evaluate a top-level expression into an anonymous function.
111     if (auto FnAST = ParseTopLevelExpr()) {
112  -    if (auto *FnIR = FnAST->codegen()) {
113  -      // We're just doing this to make sure it executes.
114  -      TheExecutionEngine->finalizeObject();
115  -      // JIT the function, returning a function pointer.
116  -      void *FPtr = TheExecutionEngine->getPointerToFunction(FnIR);
117  -
118  -      // Cast it to the right type (takes no arguments, returns a double) so we
119  -      // can call it as a native function.
120  -      double (*FP)() = (double (*)())(intptr_t)FPtr;
121  -      // Ignore the return value for this.
122  -      (void)FP;
123  +    if (!F->codegen()) {
124  +      fprintf(stderr, "Error generating code for top level expr");
125       }
126     } else {
127       // Skip token for error recovery.
128  @@ -1439,11 +1459,11 @@ int main() {
129     // target lays out data structures.
130     TheModule->setDataLayout(TheExecutionEngine->getDataLayout());
131     OurFPM.add(new DataLayoutPass());
132  +#if 0
133     OurFPM.add(createBasicAliasAnalysisPass());
134     // Promote allocas to registers.
135     OurFPM.add(createPromoteMemoryToRegisterPass());
136  @@ -1218,7 +1210,7 @@ int main() {
137     OurFPM.add(createGVNPass());
138     // Simplify the control flow graph (deleting unreachable blocks, etc).
139     OurFPM.add(createCFGSimplificationPass());
140  -
141  +  #endif
142     OurFPM.doInitialization();
143
144     // Set the global so the code gen can use this.
145
146This relatively small set of changes get us to the point that we can compile
147our piece of Kaleidoscope language down to an executable program via this
148command line:
149
150.. code-block:: bash
151
152  Kaleidoscope-Ch9 < fib.ks | & clang -x ir -
153
154which gives an a.out/a.exe in the current working directory.
155
156Compile Unit
157============
158
159The top level container for a section of code in DWARF is a compile unit.
160This contains the type and function data for an individual translation unit
161(read: one file of source code). So the first thing we need to do is
162construct one for our fib.ks file.
163
164DWARF Emission Setup
165====================
166
167Similar to the ``IRBuilder`` class we have a
168`DIBuilder <http://llvm.org/doxygen/classllvm_1_1DIBuilder.html>`_ class
169that helps in constructing debug metadata for an LLVM IR file. It
170corresponds 1:1 similarly to ``IRBuilder`` and LLVM IR, but with nicer names.
171Using it does require that you be more familiar with DWARF terminology than
172you needed to be with ``IRBuilder`` and ``Instruction`` names, but if you
173read through the general documentation on the
174`Metadata Format <http://llvm.org/docs/SourceLevelDebugging.html>`_ it
175should be a little more clear. We'll be using this class to construct all
176of our IR level descriptions. Construction for it takes a module so we
177need to construct it shortly after we construct our module. We've left it
178as a global static variable to make it a bit easier to use.
179
180Next we're going to create a small container to cache some of our frequent
181data. The first will be our compile unit, but we'll also write a bit of
182code for our one type since we won't have to worry about multiple typed
183expressions:
184
185.. code-block:: c++
186
187  static DIBuilder *DBuilder;
188
189  struct DebugInfo {
190    DICompileUnit *TheCU;
191    DIType *DblTy;
192
193    DIType *getDoubleTy();
194  } KSDbgInfo;
195
196  DIType *DebugInfo::getDoubleTy() {
197    if (DblTy)
198      return DblTy;
199
200    DblTy = DBuilder->createBasicType("double", 64, 64, dwarf::DW_ATE_float);
201    return DblTy;
202  }
203
204And then later on in ``main`` when we're constructing our module:
205
206.. code-block:: c++
207
208  DBuilder = new DIBuilder(*TheModule);
209
210  KSDbgInfo.TheCU = DBuilder->createCompileUnit(
211      dwarf::DW_LANG_C, "fib.ks", ".", "Kaleidoscope Compiler", 0, "", 0);
212
213There are a couple of things to note here. First, while we're producing a
214compile unit for a language called Kaleidoscope we used the language
215constant for C. This is because a debugger wouldn't necessarily understand
216the calling conventions or default ABI for a language it doesn't recognize
217and we follow the C ABI in our LLVM code generation so it's the closest
218thing to accurate. This ensures we can actually call functions from the
219debugger and have them execute. Secondly, you'll see the "fib.ks" in the
220call to ``createCompileUnit``. This is a default hard coded value since
221we're using shell redirection to put our source into the Kaleidoscope
222compiler. In a usual front end you'd have an input file name and it would
223go there.
224
225One last thing as part of emitting debug information via DIBuilder is that
226we need to "finalize" the debug information. The reasons are part of the
227underlying API for DIBuilder, but make sure you do this near the end of
228main:
229
230.. code-block:: c++
231
232  DBuilder->finalize();
233
234before you dump out the module.
235
236Functions
237=========
238
239Now that we have our ``Compile Unit`` and our source locations, we can add
240function definitions to the debug info. So in ``PrototypeAST::codegen()`` we
241add a few lines of code to describe a context for our subprogram, in this
242case the "File", and the actual definition of the function itself.
243
244So the context:
245
246.. code-block:: c++
247
248  DIFile *Unit = DBuilder->createFile(KSDbgInfo.TheCU.getFilename(),
249                                      KSDbgInfo.TheCU.getDirectory());
250
251giving us an DIFile and asking the ``Compile Unit`` we created above for the
252directory and filename where we are currently. Then, for now, we use some
253source locations of 0 (since our AST doesn't currently have source location
254information) and construct our function definition:
255
256.. code-block:: c++
257
258  DIScope *FContext = Unit;
259  unsigned LineNo = 0;
260  unsigned ScopeLine = 0;
261  DISubprogram *SP = DBuilder->createFunction(
262      FContext, P.getName(), StringRef(), Unit, LineNo,
263      CreateFunctionType(TheFunction->arg_size(), Unit),
264      false /* internal linkage */, true /* definition */, ScopeLine,
265      DINode::FlagPrototyped, false);
266  TheFunction->setSubprogram(SP);
267
268and we now have an DISubprogram that contains a reference to all of our
269metadata for the function.
270
271Source Locations
272================
273
274The most important thing for debug information is accurate source location -
275this makes it possible to map your source code back. We have a problem though,
276Kaleidoscope really doesn't have any source location information in the lexer
277or parser so we'll need to add it.
278
279.. code-block:: c++
280
281   struct SourceLocation {
282     int Line;
283     int Col;
284   };
285   static SourceLocation CurLoc;
286   static SourceLocation LexLoc = {1, 0};
287
288   static int advance() {
289     int LastChar = getchar();
290
291     if (LastChar == '\n' || LastChar == '\r') {
292       LexLoc.Line++;
293       LexLoc.Col = 0;
294     } else
295       LexLoc.Col++;
296     return LastChar;
297   }
298
299In this set of code we've added some functionality on how to keep track of the
300line and column of the "source file". As we lex every token we set our current
301current "lexical location" to the assorted line and column for the beginning
302of the token. We do this by overriding all of the previous calls to
303``getchar()`` with our new ``advance()`` that keeps track of the information
304and then we have added to all of our AST classes a source location:
305
306.. code-block:: c++
307
308   class ExprAST {
309     SourceLocation Loc;
310
311     public:
312       ExprAST(SourceLocation Loc = CurLoc) : Loc(Loc) {}
313       virtual ~ExprAST() {}
314       virtual Value* codegen() = 0;
315       int getLine() const { return Loc.Line; }
316       int getCol() const { return Loc.Col; }
317       virtual raw_ostream &dump(raw_ostream &out, int ind) {
318         return out << ':' << getLine() << ':' << getCol() << '\n';
319       }
320
321that we pass down through when we create a new expression:
322
323.. code-block:: c++
324
325   LHS = llvm::make_unique<BinaryExprAST>(BinLoc, BinOp, std::move(LHS),
326                                          std::move(RHS));
327
328giving us locations for each of our expressions and variables.
329
330To make sure that every instruction gets proper source location information,
331we have to tell ``Builder`` whenever we're at a new source location.
332We use a small helper function for this:
333
334.. code-block:: c++
335
336  void DebugInfo::emitLocation(ExprAST *AST) {
337    DIScope *Scope;
338    if (LexicalBlocks.empty())
339      Scope = TheCU;
340    else
341      Scope = LexicalBlocks.back();
342    Builder.SetCurrentDebugLocation(
343        DebugLoc::get(AST->getLine(), AST->getCol(), Scope));
344  }
345
346This both tells the main ``IRBuilder`` where we are, but also what scope
347we're in. The scope can either be on compile-unit level or be the nearest
348enclosing lexical block like the current function.
349To represent this we create a stack of scopes:
350
351.. code-block:: c++
352
353   std::vector<DIScope *> LexicalBlocks;
354
355and push the scope (function) to the top of the stack when we start
356generating the code for each function:
357
358.. code-block:: c++
359
360  KSDbgInfo.LexicalBlocks.push_back(SP);
361
362Also, we may not forget to pop the scope back off of the scope stack at the
363end of the code generation for the function:
364
365.. code-block:: c++
366
367  // Pop off the lexical block for the function since we added it
368  // unconditionally.
369  KSDbgInfo.LexicalBlocks.pop_back();
370
371Then we make sure to emit the location every time we start to generate code
372for a new AST object:
373
374.. code-block:: c++
375
376   KSDbgInfo.emitLocation(this);
377
378Variables
379=========
380
381Now that we have functions, we need to be able to print out the variables
382we have in scope. Let's get our function arguments set up so we can get
383decent backtraces and see how our functions are being called. It isn't
384a lot of code, and we generally handle it when we're creating the
385argument allocas in ``FunctionAST::codegen``.
386
387.. code-block:: c++
388
389    // Record the function arguments in the NamedValues map.
390    NamedValues.clear();
391    unsigned ArgIdx = 0;
392    for (auto &Arg : TheFunction->args()) {
393      // Create an alloca for this variable.
394      AllocaInst *Alloca = CreateEntryBlockAlloca(TheFunction, Arg.getName());
395
396      // Create a debug descriptor for the variable.
397      DILocalVariable *D = DBuilder->createParameterVariable(
398          SP, Arg.getName(), ++ArgIdx, Unit, LineNo, KSDbgInfo.getDoubleTy(),
399          true);
400
401      DBuilder->insertDeclare(Alloca, D, DBuilder->createExpression(),
402                              DebugLoc::get(LineNo, 0, SP),
403                              Builder.GetInsertBlock());
404
405      // Store the initial value into the alloca.
406      Builder.CreateStore(&Arg, Alloca);
407
408      // Add arguments to variable symbol table.
409      NamedValues[Arg.getName()] = Alloca;
410    }
411
412
413Here we're first creating the variable, giving it the scope (``SP``),
414the name, source location, type, and since it's an argument, the argument
415index. Next, we create an ``lvm.dbg.declare`` call to indicate at the IR
416level that we've got a variable in an alloca (and it gives a starting
417location for the variable), and setting a source location for the
418beginning of the scope on the declare.
419
420One interesting thing to note at this point is that various debuggers have
421assumptions based on how code and debug information was generated for them
422in the past. In this case we need to do a little bit of a hack to avoid
423generating line information for the function prologue so that the debugger
424knows to skip over those instructions when setting a breakpoint. So in
425``FunctionAST::CodeGen`` we add some more lines:
426
427.. code-block:: c++
428
429  // Unset the location for the prologue emission (leading instructions with no
430  // location in a function are considered part of the prologue and the debugger
431  // will run past them when breaking on a function)
432  KSDbgInfo.emitLocation(nullptr);
433
434and then emit a new location when we actually start generating code for the
435body of the function:
436
437.. code-block:: c++
438
439  KSDbgInfo.emitLocation(Body.get());
440
441With this we have enough debug information to set breakpoints in functions,
442print out argument variables, and call functions. Not too bad for just a
443few simple lines of code!
444
445Full Code Listing
446=================
447
448Here is the complete code listing for our running example, enhanced with
449debug information. To build this example, use:
450
451.. code-block:: bash
452
453    # Compile
454    clang++ -g toy.cpp `llvm-config --cxxflags --ldflags --system-libs --libs core mcjit native` -O3 -o toy
455    # Run
456    ./toy
457
458Here is the code:
459
460.. literalinclude:: ../../examples/Kaleidoscope/Chapter9/toy.cpp
461   :language: c++
462
463`Next: Conclusion and other useful LLVM tidbits <LangImpl10.html>`_
464
465