1============================================= 2Building a JIT: Per-function Lazy Compilation 3============================================= 4 5.. contents:: 6 :local: 7 8**This tutorial is under active development. It is incomplete and details may 9change frequently.** Nonetheless we invite you to try it out as it stands, and 10we welcome any feedback. 11 12Chapter 3 Introduction 13====================== 14 15Welcome to Chapter 3 of the "Building an ORC-based JIT in LLVM" tutorial. This 16chapter discusses lazy JITing and shows you how to enable it by adding an ORC 17CompileOnDemand layer the JIT from `Chapter 2 <BuildingAJIT2.html>`_. 18 19Lazy Compilation 20================ 21 22When we add a module to the KaleidoscopeJIT class from Chapter 2 it is 23immediately optimized, compiled and linked for us by the IRTransformLayer, 24IRCompileLayer and RTDyldObjectLinkingLayer respectively. This scheme, where all the 25work to make a Module executable is done up front, is simple to understand and 26its performance characteristics are easy to reason about. However, it will lead 27to very high startup times if the amount of code to be compiled is large, and 28may also do a lot of unnecessary compilation if only a few compiled functions 29are ever called at runtime. A truly "just-in-time" compiler should allow us to 30defer the compilation of any given function until the moment that function is 31first called, improving launch times and eliminating redundant work. In fact, 32the ORC APIs provide us with a layer to lazily compile LLVM IR: 33*CompileOnDemandLayer*. 34 35The CompileOnDemandLayer class conforms to the layer interface described in 36Chapter 2, but its addModule method behaves quite differently from the layers 37we have seen so far: rather than doing any work up front, it just scans the 38Modules being added and arranges for each function in them to be compiled the 39first time it is called. To do this, the CompileOnDemandLayer creates two small 40utilities for each function that it scans: a *stub* and a *compile 41callback*. The stub is a pair of a function pointer (which will be pointed at 42the function's implementation once the function has been compiled) and an 43indirect jump through the pointer. By fixing the address of the indirect jump 44for the lifetime of the program we can give the function a permanent "effective 45address", one that can be safely used for indirection and function pointer 46comparison even if the function's implementation is never compiled, or if it is 47compiled more than once (due to, for example, recompiling the function at a 48higher optimization level) and changes address. The second utility, the compile 49callback, represents a re-entry point from the program into the compiler that 50will trigger compilation and then execution of a function. By initializing the 51function's stub to point at the function's compile callback, we enable lazy 52compilation: The first attempted call to the function will follow the function 53pointer and trigger the compile callback instead. The compile callback will 54compile the function, update the function pointer for the stub, then execute 55the function. On all subsequent calls to the function, the function pointer 56will point at the already-compiled function, so there is no further overhead 57from the compiler. We will look at this process in more detail in the next 58chapter of this tutorial, but for now we'll trust the CompileOnDemandLayer to 59set all the stubs and callbacks up for us. All we need to do is to add the 60CompileOnDemandLayer to the top of our stack and we'll get the benefits of 61lazy compilation. We just need a few changes to the source: 62 63.. code-block:: c++ 64 65 ... 66 #include "llvm/ExecutionEngine/SectionMemoryManager.h" 67 #include "llvm/ExecutionEngine/Orc/CompileOnDemandLayer.h" 68 #include "llvm/ExecutionEngine/Orc/CompileUtils.h" 69 ... 70 71 ... 72 class KaleidoscopeJIT { 73 private: 74 std::unique_ptr<TargetMachine> TM; 75 const DataLayout DL; 76 RTDyldObjectLinkingLayer ObjectLayer; 77 IRCompileLayer<decltype(ObjectLayer), SimpleCompiler> CompileLayer; 78 79 using OptimizeFunction = 80 std::function<std::shared_ptr<Module>(std::shared_ptr<Module>)>; 81 82 IRTransformLayer<decltype(CompileLayer), OptimizeFunction> OptimizeLayer; 83 84 std::unique_ptr<JITCompileCallbackManager> CompileCallbackManager; 85 CompileOnDemandLayer<decltype(OptimizeLayer)> CODLayer; 86 87 public: 88 using ModuleHandle = decltype(CODLayer)::ModuleHandleT; 89 90First we need to include the CompileOnDemandLayer.h header, then add two new 91members: a std::unique_ptr<JITCompileCallbackManager> and a CompileOnDemandLayer, 92to our class. The CompileCallbackManager member is used by the CompileOnDemandLayer 93to create the compile callback needed for each function. 94 95.. code-block:: c++ 96 97 KaleidoscopeJIT() 98 : TM(EngineBuilder().selectTarget()), DL(TM->createDataLayout()), 99 ObjectLayer([]() { return std::make_shared<SectionMemoryManager>(); }), 100 CompileLayer(ObjectLayer, SimpleCompiler(*TM)), 101 OptimizeLayer(CompileLayer, 102 [this](std::shared_ptr<Module> M) { 103 return optimizeModule(std::move(M)); 104 }), 105 CompileCallbackManager( 106 orc::createLocalCompileCallbackManager(TM->getTargetTriple(), 0)), 107 CODLayer(OptimizeLayer, 108 [this](Function &F) { return std::set<Function*>({&F}); }, 109 *CompileCallbackManager, 110 orc::createLocalIndirectStubsManagerBuilder( 111 TM->getTargetTriple())) { 112 llvm::sys::DynamicLibrary::LoadLibraryPermanently(nullptr); 113 } 114 115Next we have to update our constructor to initialize the new members. To create 116an appropriate compile callback manager we use the 117createLocalCompileCallbackManager function, which takes a TargetMachine and a 118JITTargetAddress to call if it receives a request to compile an unknown 119function. In our simple JIT this situation is unlikely to come up, so we'll 120cheat and just pass '0' here. In a production quality JIT you could give the 121address of a function that throws an exception in order to unwind the JIT'd 122code's stack. 123 124Now we can construct our CompileOnDemandLayer. Following the pattern from 125previous layers we start by passing a reference to the next layer down in our 126stack -- the OptimizeLayer. Next we need to supply a 'partitioning function': 127when a not-yet-compiled function is called, the CompileOnDemandLayer will call 128this function to ask us what we would like to compile. At a minimum we need to 129compile the function being called (given by the argument to the partitioning 130function), but we could also request that the CompileOnDemandLayer compile other 131functions that are unconditionally called (or highly likely to be called) from 132the function being called. For KaleidoscopeJIT we'll keep it simple and just 133request compilation of the function that was called. Next we pass a reference to 134our CompileCallbackManager. Finally, we need to supply an "indirect stubs 135manager builder": a utility function that constructs IndirectStubManagers, which 136are in turn used to build the stubs for the functions in each module. The 137CompileOnDemandLayer will call the indirect stub manager builder once for each 138call to addModule, and use the resulting indirect stubs manager to create 139stubs for all functions in all modules in the set. If/when the module set is 140removed from the JIT the indirect stubs manager will be deleted, freeing any 141memory allocated to the stubs. We supply this function by using the 142createLocalIndirectStubsManagerBuilder utility. 143 144.. code-block:: c++ 145 146 // ... 147 if (auto Sym = CODLayer.findSymbol(Name, false)) 148 // ... 149 return cantFail(CODLayer.addModule(std::move(Ms), 150 std::move(Resolver))); 151 // ... 152 153 // ... 154 return CODLayer.findSymbol(MangledNameStream.str(), true); 155 // ... 156 157 // ... 158 CODLayer.removeModule(H); 159 // ... 160 161Finally, we need to replace the references to OptimizeLayer in our addModule, 162findSymbol, and removeModule methods. With that, we're up and running. 163 164**To be done:** 165 166** Chapter conclusion.** 167 168Full Code Listing 169================= 170 171Here is the complete code listing for our running example with a CompileOnDemand 172layer added to enable lazy function-at-a-time compilation. To build this example, use: 173 174.. code-block:: bash 175 176 # Compile 177 clang++ -g toy.cpp `llvm-config --cxxflags --ldflags --system-libs --libs core orcjit native` -O3 -o toy 178 # Run 179 ./toy 180 181Here is the code: 182 183.. literalinclude:: ../../examples/Kaleidoscope/BuildingAJIT/Chapter3/KaleidoscopeJIT.h 184 :language: c++ 185 186`Next: Extreme Laziness -- Using Compile Callbacks to JIT directly from ASTs <BuildingAJIT4.html>`_ 187