1=======================================================
2Building a JIT: Starting out with KaleidoscopeJIT
3=======================================================
4
5.. contents::
6   :local:
7
8Chapter 1 Introduction
9======================
10
11Welcome to Chapter 1 of the "Building an ORC-based JIT in LLVM" tutorial. This
12tutorial runs through the implementation of a JIT compiler using LLVM's
13On-Request-Compilation (ORC) APIs. It begins with a simplified version of the
14KaleidoscopeJIT class used in the
15`Implementing a language with LLVM <LangImpl1.html>`_ tutorials and then
16introduces new features like optimization, lazy compilation and remote
17execution.
18
19The goal of this tutorial is to introduce you to LLVM's ORC JIT APIs, show how
20these APIs interact with other parts of LLVM, and to teach you how to recombine
21them to build a custom JIT that is suited to your use-case.
22
23The structure of the tutorial is:
24
25- Chapter #1: Investigate the simple KaleidoscopeJIT class. This will
26  introduce some of the basic concepts of the ORC JIT APIs, including the
27  idea of an ORC *Layer*.
28
29- `Chapter #2 <BuildingAJIT2.html>`_: Extend the basic KaleidoscopeJIT by adding
30  a new layer that will optimize IR and generated code.
31
32- `Chapter #3 <BuildingAJIT3.html>`_: Further extend the JIT by adding a
33  Compile-On-Demand layer to lazily compile IR.
34
35- `Chapter #4 <BuildingAJIT4.html>`_: Improve the laziness of our JIT by
36  replacing the Compile-On-Demand layer with a custom layer that uses the ORC
37  Compile Callbacks API directly to defer IR-generation until functions are
38  called.
39
40- `Chapter #5 <BuildingAJIT5.html>`_: Add process isolation by JITing code into
41  a remote process with reduced privileges using the JIT Remote APIs.
42
43To provide input for our JIT we will use the Kaleidoscope REPL from
44`Chapter 7 <LangImpl7.html>`_ of the "Implementing a language in LLVM tutorial",
45with one minor modification: We will remove the FunctionPassManager from the
46code for that chapter and replace it with optimization support in our JIT class
47in Chapter #2.
48
49Finally, a word on API generations: ORC is the 3rd generation of LLVM JIT API.
50It was preceded by MCJIT, and before that by the (now deleted) legacy JIT.
51These tutorials don't assume any experience with these earlier APIs, but
52readers acquainted with them will see many familiar elements. Where appropriate
53we will make this connection with the earlier APIs explicit to help people who
54are transitioning from them to ORC.
55
56JIT API Basics
57==============
58
59The purpose of a JIT compiler is to compile code "on-the-fly" as it is needed,
60rather than compiling whole programs to disk ahead of time as a traditional
61compiler does. To support that aim our initial, bare-bones JIT API will be:
62
631. Handle addModule(Module &M) -- Make the given IR module available for
64   execution.
652. JITSymbol findSymbol(const std::string &Name) -- Search for pointers to
66   symbols (functions or variables) that have been added to the JIT.
673. void removeModule(Handle H) -- Remove a module from the JIT, releasing any
68   memory that had been used for the compiled code.
69
70A basic use-case for this API, executing the 'main' function from a module,
71will look like:
72
73.. code-block:: c++
74
75  std::unique_ptr<Module> M = buildModule();
76  JIT J;
77  Handle H = J.addModule(*M);
78  int (*Main)(int, char*[]) =
79    (int(*)(int, char*[])J.findSymbol("main").getAddress();
80  int Result = Main();
81  J.removeModule(H);
82
83The APIs that we build in these tutorials will all be variations on this simple
84theme. Behind the API we will refine the implementation of the JIT to add
85support for optimization and lazy compilation. Eventually we will extend the
86API itself to allow higher-level program representations (e.g. ASTs) to be
87added to the JIT.
88
89KaleidoscopeJIT
90===============
91
92In the previous section we described our API, now we examine a simple
93implementation of it: The KaleidoscopeJIT class [1]_ that was used in the
94`Implementing a language with LLVM <LangImpl1.html>`_ tutorials. We will use
95the REPL code from `Chapter 7 <LangImpl7.html>`_ of that tutorial to supply the
96input for our JIT: Each time the user enters an expression the REPL will add a
97new IR module containing the code for that expression to the JIT. If the
98expression is a top-level expression like '1+1' or 'sin(x)', the REPL will also
99use the findSymbol method of our JIT class find and execute the code for the
100expression, and then use the removeModule method to remove the code again
101(since there's no way to re-invoke an anonymous expression). In later chapters
102of this tutorial we'll modify the REPL to enable new interactions with our JIT
103class, but for now we will take this setup for granted and focus our attention on
104the implementation of our JIT itself.
105
106Our KaleidoscopeJIT class is defined in the KaleidoscopeJIT.h header. After the
107usual include guards and #includes [2]_, we get to the definition of our class:
108
109.. code-block:: c++
110
111  #ifndef LLVM_EXECUTIONENGINE_ORC_KALEIDOSCOPEJIT_H
112  #define LLVM_EXECUTIONENGINE_ORC_KALEIDOSCOPEJIT_H
113
114  #include "llvm/ExecutionEngine/ExecutionEngine.h"
115  #include "llvm/ExecutionEngine/RTDyldMemoryManager.h"
116  #include "llvm/ExecutionEngine/Orc/CompileUtils.h"
117  #include "llvm/ExecutionEngine/Orc/IRCompileLayer.h"
118  #include "llvm/ExecutionEngine/Orc/LambdaResolver.h"
119  #include "llvm/ExecutionEngine/Orc/ObjectLinkingLayer.h"
120  #include "llvm/IR/Mangler.h"
121  #include "llvm/Support/DynamicLibrary.h"
122
123  namespace llvm {
124  namespace orc {
125
126  class KaleidoscopeJIT {
127  private:
128    std::unique_ptr<TargetMachine> TM;
129    const DataLayout DL;
130    ObjectLinkingLayer<> ObjectLayer;
131    IRCompileLayer<decltype(ObjectLayer)> CompileLayer;
132
133  public:
134    typedef decltype(CompileLayer)::ModuleSetHandleT ModuleHandleT;
135
136Our class begins with four members: A TargetMachine, TM, which will be used
137to build our LLVM compiler instance; A DataLayout, DL, which will be used for
138symbol mangling (more on that later), and two ORC *layers*: an
139ObjectLinkingLayer and a IRCompileLayer. We'll be talking more about layers in
140the next chapter, but for now you can think of them as analogous to LLVM
141Passes: they wrap up useful JIT utilities behind an easy to compose interface.
142The first layer, ObjectLinkingLayer, is the foundation of our JIT: it takes
143in-memory object files produced by a compiler and links them on the fly to make
144them executable. This JIT-on-top-of-a-linker design was introduced in MCJIT,
145however the linker was hidden inside the MCJIT class. In ORC we expose the
146linker so that clients can access and configure it directly if they need to. In
147this tutorial our ObjectLinkingLayer will just be used to support the next layer
148in our stack: the IRCompileLayer, which will be responsible for taking LLVM IR,
149compiling it, and passing the resulting in-memory object files down to the
150object linking layer below.
151
152That's it for member variables, after that we have a single typedef:
153ModuleHandleT. This is the handle type that will be returned from our JIT's
154addModule method, and can be passed to the removeModule method to remove a
155module. The IRCompileLayer class already provides a convenient handle type
156(IRCompileLayer::ModuleSetHandleT), so we just alias our ModuleHandleT to this.
157
158.. code-block:: c++
159
160  KaleidoscopeJIT()
161      : TM(EngineBuilder().selectTarget()), DL(TM->createDataLayout()),
162        CompileLayer(ObjectLayer, SimpleCompiler(*TM)) {
163    llvm::sys::DynamicLibrary::LoadLibraryPermanently(nullptr);
164  }
165
166  TargetMachine &getTargetMachine() { return *TM; }
167
168Next up we have our class constructor. We begin by initializing TM using the
169EngineBuilder::selectTarget helper method, which constructs a TargetMachine for
170the current process. Next we use our newly created TargetMachine to initialize
171DL, our DataLayout. Then we initialize our IRCompileLayer. Our IRCompile layer
172needs two things: (1) A reference to our object linking layer, and (2) a
173compiler instance to use to perform the actual compilation from IR to object
174files. We use the off-the-shelf SimpleCompiler instance for now. Finally, in
175the body of the constructor, we call the DynamicLibrary::LoadLibraryPermanently
176method with a nullptr argument. Normally the LoadLibraryPermanently method is
177called with the path of a dynamic library to load, but when passed a null
178pointer it will 'load' the host process itself, making its exported symbols
179available for execution.
180
181.. code-block:: c++
182
183  ModuleHandle addModule(std::unique_ptr<Module> M) {
184    // Build our symbol resolver:
185    // Lambda 1: Look back into the JIT itself to find symbols that are part of
186    //           the same "logical dylib".
187    // Lambda 2: Search for external symbols in the host process.
188    auto Resolver = createLambdaResolver(
189        [&](const std::string &Name) {
190          if (auto Sym = CompileLayer.findSymbol(Name, false))
191            return Sym;
192          return JITSymbol(nullptr);
193        },
194        [](const std::string &S) {
195          if (auto SymAddr =
196                RTDyldMemoryManager::getSymbolAddressInProcess(Name))
197            return JITSymbol(SymAddr, JITSymbolFlags::Exported);
198          return JITSymbol(nullptr);
199        });
200
201    // Build a singleton module set to hold our module.
202    std::vector<std::unique_ptr<Module>> Ms;
203    Ms.push_back(std::move(M));
204
205    // Add the set to the JIT with the resolver we created above and a newly
206    // created SectionMemoryManager.
207    return CompileLayer.addModuleSet(std::move(Ms),
208                                     make_unique<SectionMemoryManager>(),
209                                     std::move(Resolver));
210  }
211
212Now we come to the first of our JIT API methods: addModule. This method is
213responsible for adding IR to the JIT and making it available for execution. In
214this initial implementation of our JIT we will make our modules "available for
215execution" by adding them straight to the IRCompileLayer, which will
216immediately compile them. In later chapters we will teach our JIT to be lazier
217and instead add the Modules to a "pending" list to be compiled if and when they
218are first executed.
219
220To add our module to the IRCompileLayer we need to supply two auxiliary objects
221(as well as the module itself): a memory manager and a symbol resolver.  The
222memory manager will be responsible for managing the memory allocated to JIT'd
223machine code, setting memory permissions, and registering exception handling
224tables (if the JIT'd code uses exceptions). For our memory manager we will use
225the SectionMemoryManager class: another off-the-shelf utility that provides all
226the basic functionality we need. The second auxiliary class, the symbol
227resolver, is more interesting for us. It exists to tell the JIT where to look
228when it encounters an *external symbol* in the module we are adding.  External
229symbols are any symbol not defined within the module itself, including calls to
230functions outside the JIT and calls to functions defined in other modules that
231have already been added to the JIT. It may seem as though modules added to the
232JIT should "know about one another" by default, but since we would still have to
233supply a symbol resolver for references to code outside the JIT it turns out to
234be easier to just re-use this one mechanism for all symbol resolution. This has
235the added benefit that the user has full control over the symbol resolution
236process. Should we search for definitions within the JIT first, then fall back
237on external definitions? Or should we prefer external definitions where
238available and only JIT code if we don't already have an available
239implementation? By using a single symbol resolution scheme we are free to choose
240whatever makes the most sense for any given use case.
241
242Building a symbol resolver is made especially easy by the *createLambdaResolver*
243function. This function takes two lambdas [3]_ and returns a JITSymbolResolver
244instance. The first lambda is used as the implementation of the resolver's
245findSymbolInLogicalDylib method, which searches for symbol definitions that
246should be thought of as being part of the same "logical" dynamic library as this
247Module. If you are familiar with static linking: this means that
248findSymbolInLogicalDylib should expose symbols with common linkage and hidden
249visibility. If all this sounds foreign you can ignore the details and just
250remember that this is the first method that the linker will use to try to find a
251symbol definition. If the findSymbolInLogicalDylib method returns a null result
252then the linker will call the second symbol resolver method, called findSymbol,
253which searches for symbols that should be thought of as external to (but
254visibile from) the module and its logical dylib. In this tutorial we will adopt
255the following simple scheme: All modules added to the JIT will behave as if they
256were linked into a single, ever-growing logical dylib. To implement this our
257first lambda (the one defining findSymbolInLogicalDylib) will just search for
258JIT'd code by calling the CompileLayer's findSymbol method. If we don't find a
259symbol in the JIT itself we'll fall back to our second lambda, which implements
260findSymbol. This will use the RTDyldMemoryManager::getSymbolAddressInProcess
261method to search for the symbol within the program itself. If we can't find a
262symbol definition via either of these paths, the JIT will refuse to accept our
263module, returning a "symbol not found" error.
264
265Now that we've built our symbol resolver, we're ready to add our module to the
266JIT. We do this by calling the CompileLayer's addModuleSet method [4]_. Since
267we only have a single Module and addModuleSet expects a collection, we will
268create a vector of modules and add our module as the only member. Since we
269have already typedef'd our ModuleHandleT type to be the same as the
270CompileLayer's handle type, we can return the handle from addModuleSet
271directly from our addModule method.
272
273.. code-block:: c++
274
275  JITSymbol findSymbol(const std::string Name) {
276    std::string MangledName;
277    raw_string_ostream MangledNameStream(MangledName);
278    Mangler::getNameWithPrefix(MangledNameStream, Name, DL);
279    return CompileLayer.findSymbol(MangledNameStream.str(), true);
280  }
281
282  void removeModule(ModuleHandle H) {
283    CompileLayer.removeModuleSet(H);
284  }
285
286Now that we can add code to our JIT, we need a way to find the symbols we've
287added to it. To do that we call the findSymbol method on our IRCompileLayer,
288but with a twist: We have to *mangle* the name of the symbol we're searching
289for first. The reason for this is that the ORC JIT components use mangled
290symbols internally the same way a static compiler and linker would, rather
291than using plain IR symbol names. The kind of mangling will depend on the
292DataLayout, which in turn depends on the target platform. To allow us to
293remain portable and search based on the un-mangled name, we just re-produce
294this mangling ourselves.
295
296We now come to the last method in our JIT API: removeModule. This method is
297responsible for destructing the MemoryManager and SymbolResolver that were
298added with a given module, freeing any resources they were using in the
299process. In our Kaleidoscope demo we rely on this method to remove the module
300representing the most recent top-level expression, preventing it from being
301treated as a duplicate definition when the next top-level expression is
302entered. It is generally good to free any module that you know you won't need
303to call further, just to free up the resources dedicated to it. However, you
304don't strictly need to do this: All resources will be cleaned up when your
305JIT class is destructed, if they haven't been freed before then.
306
307This brings us to the end of Chapter 1 of Building a JIT. You now have a basic
308but fully functioning JIT stack that you can use to take LLVM IR and make it
309executable within the context of your JIT process. In the next chapter we'll
310look at how to extend this JIT to produce better quality code, and in the
311process take a deeper look at the ORC layer concept.
312
313`Next: Extending the KaleidoscopeJIT <BuildingAJIT2.html>`_
314
315Full Code Listing
316=================
317
318Here is the complete code listing for our running example. To build this
319example, use:
320
321.. code-block:: bash
322
323    # Compile
324    clang++ -g toy.cpp `llvm-config --cxxflags --ldflags --system-libs --libs core orc native` -O3 -o toy
325    # Run
326    ./toy
327
328Here is the code:
329
330.. literalinclude:: ../../examples/Kaleidoscope/BuildingAJIT/Chapter1/KaleidoscopeJIT.h
331   :language: c++
332
333.. [1] Actually we use a cut-down version of KaleidoscopeJIT that makes a
334       simplifying assumption: symbols cannot be re-defined. This will make it
335       impossible to re-define symbols in the REPL, but will make our symbol
336       lookup logic simpler. Re-introducing support for symbol redefinition is
337       left as an exercise for the reader. (The KaleidoscopeJIT.h used in the
338       original tutorials will be a helpful reference).
339
340.. [2] +-----------------------+-----------------------------------------------+
341       |         File          |               Reason for inclusion            |
342       +=======================+===============================================+
343       |   ExecutionEngine.h   | Access to the EngineBuilder::selectTarget     |
344       |                       | method.                                       |
345       +-----------------------+-----------------------------------------------+
346       |                       | Access to the                                 |
347       | RTDyldMemoryManager.h | RTDyldMemoryManager::getSymbolAddressInProcess|
348       |                       | method.                                       |
349       +-----------------------+-----------------------------------------------+
350       |    CompileUtils.h     | Provides the SimpleCompiler class.            |
351       +-----------------------+-----------------------------------------------+
352       |   IRCompileLayer.h    | Provides the IRCompileLayer class.            |
353       +-----------------------+-----------------------------------------------+
354       |                       | Access the createLambdaResolver function,     |
355       |   LambdaResolver.h    | which provides easy construction of symbol    |
356       |                       | resolvers.                                    |
357       +-----------------------+-----------------------------------------------+
358       |  ObjectLinkingLayer.h | Provides the ObjectLinkingLayer class.        |
359       +-----------------------+-----------------------------------------------+
360       |       Mangler.h       | Provides the Mangler class for platform       |
361       |                       | specific name-mangling.                       |
362       +-----------------------+-----------------------------------------------+
363       |   DynamicLibrary.h    | Provides the DynamicLibrary class, which      |
364       |                       | makes symbols in the host process searchable. |
365       +-----------------------+-----------------------------------------------+
366
367.. [3] Actually they don't have to be lambdas, any object with a call operator
368       will do, including plain old functions or std::functions.
369
370.. [4] ORC layers accept sets of Modules, rather than individual ones, so that
371       all Modules in the set could be co-located by the memory manager, though
372       this feature is not yet implemented.
373