1=======================================================
2Building a JIT: Starting out with KaleidoscopeJIT
3=======================================================
4
5.. contents::
6   :local:
7
8Chapter 1 Introduction
9======================
10
11Welcome to Chapter 1 of the "Building an ORC-based JIT in LLVM" tutorial. This
12tutorial runs through the implementation of a JIT compiler using LLVM's
13On-Request-Compilation (ORC) APIs. It begins with a simplified version of the
14KaleidoscopeJIT class used in the
15`Implementing a language with LLVM <LangImpl01.html>`_ tutorials and then
16introduces new features like optimization, lazy compilation and remote
17execution.
18
19The goal of this tutorial is to introduce you to LLVM's ORC JIT APIs, show how
20these APIs interact with other parts of LLVM, and to teach you how to recombine
21them to build a custom JIT that is suited to your use-case.
22
23The structure of the tutorial is:
24
25- Chapter #1: Investigate the simple KaleidoscopeJIT class. This will
26  introduce some of the basic concepts of the ORC JIT APIs, including the
27  idea of an ORC *Layer*.
28
29- `Chapter #2 <BuildingAJIT2.html>`_: Extend the basic KaleidoscopeJIT by adding
30  a new layer that will optimize IR and generated code.
31
32- `Chapter #3 <BuildingAJIT3.html>`_: Further extend the JIT by adding a
33  Compile-On-Demand layer to lazily compile IR.
34
35- `Chapter #4 <BuildingAJIT4.html>`_: Improve the laziness of our JIT by
36  replacing the Compile-On-Demand layer with a custom layer that uses the ORC
37  Compile Callbacks API directly to defer IR-generation until functions are
38  called.
39
40- `Chapter #5 <BuildingAJIT5.html>`_: Add process isolation by JITing code into
41  a remote process with reduced privileges using the JIT Remote APIs.
42
43To provide input for our JIT we will use the Kaleidoscope REPL from
44`Chapter 7 <LangImpl07.html>`_ of the "Implementing a language in LLVM tutorial",
45with one minor modification: We will remove the FunctionPassManager from the
46code for that chapter and replace it with optimization support in our JIT class
47in Chapter #2.
48
49Finally, a word on API generations: ORC is the 3rd generation of LLVM JIT API.
50It was preceded by MCJIT, and before that by the (now deleted) legacy JIT.
51These tutorials don't assume any experience with these earlier APIs, but
52readers acquainted with them will see many familiar elements. Where appropriate
53we will make this connection with the earlier APIs explicit to help people who
54are transitioning from them to ORC.
55
56JIT API Basics
57==============
58
59The purpose of a JIT compiler is to compile code "on-the-fly" as it is needed,
60rather than compiling whole programs to disk ahead of time as a traditional
61compiler does. To support that aim our initial, bare-bones JIT API will be:
62
631. Handle addModule(Module &M) -- Make the given IR module available for
64   execution.
652. JITSymbol findSymbol(const std::string &Name) -- Search for pointers to
66   symbols (functions or variables) that have been added to the JIT.
673. void removeModule(Handle H) -- Remove a module from the JIT, releasing any
68   memory that had been used for the compiled code.
69
70A basic use-case for this API, executing the 'main' function from a module,
71will look like:
72
73.. code-block:: c++
74
75  std::unique_ptr<Module> M = buildModule();
76  JIT J;
77  Handle H = J.addModule(*M);
78  int (*Main)(int, char*[]) = (int(*)(int, char*[]))J.getSymbolAddress("main");
79  int Result = Main();
80  J.removeModule(H);
81
82The APIs that we build in these tutorials will all be variations on this simple
83theme. Behind the API we will refine the implementation of the JIT to add
84support for optimization and lazy compilation. Eventually we will extend the
85API itself to allow higher-level program representations (e.g. ASTs) to be
86added to the JIT.
87
88KaleidoscopeJIT
89===============
90
91In the previous section we described our API, now we examine a simple
92implementation of it: The KaleidoscopeJIT class [1]_ that was used in the
93`Implementing a language with LLVM <LangImpl01.html>`_ tutorials. We will use
94the REPL code from `Chapter 7 <LangImpl07.html>`_ of that tutorial to supply the
95input for our JIT: Each time the user enters an expression the REPL will add a
96new IR module containing the code for that expression to the JIT. If the
97expression is a top-level expression like '1+1' or 'sin(x)', the REPL will also
98use the findSymbol method of our JIT class find and execute the code for the
99expression, and then use the removeModule method to remove the code again
100(since there's no way to re-invoke an anonymous expression). In later chapters
101of this tutorial we'll modify the REPL to enable new interactions with our JIT
102class, but for now we will take this setup for granted and focus our attention on
103the implementation of our JIT itself.
104
105Our KaleidoscopeJIT class is defined in the KaleidoscopeJIT.h header. After the
106usual include guards and #includes [2]_, we get to the definition of our class:
107
108.. code-block:: c++
109
110  #ifndef LLVM_EXECUTIONENGINE_ORC_KALEIDOSCOPEJIT_H
111  #define LLVM_EXECUTIONENGINE_ORC_KALEIDOSCOPEJIT_H
112
113  #include "llvm/ADT/STLExtras.h"
114  #include "llvm/ExecutionEngine/ExecutionEngine.h"
115  #include "llvm/ExecutionEngine/JITSymbol.h"
116  #include "llvm/ExecutionEngine/RTDyldMemoryManager.h"
117  #include "llvm/ExecutionEngine/SectionMemoryManager.h"
118  #include "llvm/ExecutionEngine/Orc/CompileUtils.h"
119  #include "llvm/ExecutionEngine/Orc/IRCompileLayer.h"
120  #include "llvm/ExecutionEngine/Orc/LambdaResolver.h"
121  #include "llvm/ExecutionEngine/Orc/RTDyldObjectLinkingLayer.h"
122  #include "llvm/IR/DataLayout.h"
123  #include "llvm/IR/Mangler.h"
124  #include "llvm/Support/DynamicLibrary.h"
125  #include "llvm/Support/raw_ostream.h"
126  #include "llvm/Target/TargetMachine.h"
127  #include <algorithm>
128  #include <memory>
129  #include <string>
130  #include <vector>
131
132  namespace llvm {
133  namespace orc {
134
135  class KaleidoscopeJIT {
136  private:
137    std::unique_ptr<TargetMachine> TM;
138    const DataLayout DL;
139    RTDyldObjectLinkingLayer ObjectLayer;
140    IRCompileLayer<decltype(ObjectLayer), SimpleCompiler> CompileLayer;
141
142  public:
143    using ModuleHandle = decltype(CompileLayer)::ModuleHandleT;
144
145Our class begins with four members: A TargetMachine, TM, which will be used to
146build our LLVM compiler instance; A DataLayout, DL, which will be used for
147symbol mangling (more on that later), and two ORC *layers*: an
148RTDyldObjectLinkingLayer and a CompileLayer. We'll be talking more about layers
149in the next chapter, but for now you can think of them as analogous to LLVM
150Passes: they wrap up useful JIT utilities behind an easy to compose interface.
151The first layer, ObjectLayer, is the foundation of our JIT: it takes in-memory
152object files produced by a compiler and links them on the fly to make them
153executable. This JIT-on-top-of-a-linker design was introduced in MCJIT, however
154the linker was hidden inside the MCJIT class. In ORC we expose the linker so
155that clients can access and configure it directly if they need to. In this
156tutorial our ObjectLayer will just be used to support the next layer in our
157stack: the CompileLayer, which will be responsible for taking LLVM IR, compiling
158it, and passing the resulting in-memory object files down to the object linking
159layer below.
160
161That's it for member variables, after that we have a single typedef:
162ModuleHandle. This is the handle type that will be returned from our JIT's
163addModule method, and can be passed to the removeModule method to remove a
164module. The IRCompileLayer class already provides a convenient handle type
165(IRCompileLayer::ModuleHandleT), so we just alias our ModuleHandle to this.
166
167.. code-block:: c++
168
169  KaleidoscopeJIT()
170      : TM(EngineBuilder().selectTarget()), DL(TM->createDataLayout()),
171        ObjectLayer([]() { return std::make_shared<SectionMemoryManager>(); }),
172        CompileLayer(ObjectLayer, SimpleCompiler(*TM)) {
173    llvm::sys::DynamicLibrary::LoadLibraryPermanently(nullptr);
174  }
175
176  TargetMachine &getTargetMachine() { return *TM; }
177
178Next up we have our class constructor. We begin by initializing TM using the
179EngineBuilder::selectTarget helper method which constructs a TargetMachine for
180the current process. Then we use our newly created TargetMachine to initialize
181DL, our DataLayout. After that we need to initialize our ObjectLayer. The
182ObjectLayer requires a function object that will build a JIT memory manager for
183each module that is added (a JIT memory manager manages memory allocations,
184memory permissions, and registration of exception handlers for JIT'd code). For
185this we use a lambda that returns a SectionMemoryManager, an off-the-shelf
186utility that provides all the basic memory management functionality required for
187this chapter. Next we initialize our CompileLayer. The CompileLayer needs two
188things: (1) A reference to our object layer, and (2) a compiler instance to use
189to perform the actual compilation from IR to object files. We use the
190off-the-shelf SimpleCompiler instance for now. Finally, in the body of the
191constructor, we call the DynamicLibrary::LoadLibraryPermanently method with a
192nullptr argument. Normally the LoadLibraryPermanently method is called with the
193path of a dynamic library to load, but when passed a null pointer it will 'load'
194the host process itself, making its exported symbols available for execution.
195
196.. code-block:: c++
197
198  ModuleHandle addModule(std::unique_ptr<Module> M) {
199    // Build our symbol resolver:
200    // Lambda 1: Look back into the JIT itself to find symbols that are part of
201    //           the same "logical dylib".
202    // Lambda 2: Search for external symbols in the host process.
203    auto Resolver = createLambdaResolver(
204        [&](const std::string &Name) {
205          if (auto Sym = CompileLayer.findSymbol(Name, false))
206            return Sym;
207          return JITSymbol(nullptr);
208        },
209        [](const std::string &Name) {
210          if (auto SymAddr =
211                RTDyldMemoryManager::getSymbolAddressInProcess(Name))
212            return JITSymbol(SymAddr, JITSymbolFlags::Exported);
213          return JITSymbol(nullptr);
214        });
215
216    // Add the set to the JIT with the resolver we created above and a newly
217    // created SectionMemoryManager.
218    return cantFail(CompileLayer.addModule(std::move(M),
219                                           std::move(Resolver)));
220  }
221
222Now we come to the first of our JIT API methods: addModule. This method is
223responsible for adding IR to the JIT and making it available for execution. In
224this initial implementation of our JIT we will make our modules "available for
225execution" by adding them straight to the CompileLayer, which will immediately
226compile them. In later chapters we will teach our JIT to defer compilation
227of individual functions until they're actually called.
228
229To add our module to the CompileLayer we need to supply both the module and a
230symbol resolver. The symbol resolver is responsible for supplying the JIT with
231an address for each *external symbol* in the module we are adding. External
232symbols are any symbol not defined within the module itself, including calls to
233functions outside the JIT and calls to functions defined in other modules that
234have already been added to the JIT. (It may seem as though modules added to the
235JIT should know about one another by default, but since we would still have to
236supply a symbol resolver for references to code outside the JIT it turns out to
237be easier to re-use this one mechanism for all symbol resolution.) This has the
238added benefit that the user has full control over the symbol resolution
239process. Should we search for definitions within the JIT first, then fall back
240on external definitions? Or should we prefer external definitions where
241available and only JIT code if we don't already have an available
242implementation? By using a single symbol resolution scheme we are free to choose
243whatever makes the most sense for any given use case.
244
245Building a symbol resolver is made especially easy by the *createLambdaResolver*
246function. This function takes two lambdas [3]_ and returns a JITSymbolResolver
247instance. The first lambda is used as the implementation of the resolver's
248findSymbolInLogicalDylib method, which searches for symbol definitions that
249should be thought of as being part of the same "logical" dynamic library as this
250Module. If you are familiar with static linking: this means that
251findSymbolInLogicalDylib should expose symbols with common linkage and hidden
252visibility. If all this sounds foreign you can ignore the details and just
253remember that this is the first method that the linker will use to try to find a
254symbol definition. If the findSymbolInLogicalDylib method returns a null result
255then the linker will call the second symbol resolver method, called findSymbol,
256which searches for symbols that should be thought of as external to (but
257visibile from) the module and its logical dylib. In this tutorial we will adopt
258the following simple scheme: All modules added to the JIT will behave as if they
259were linked into a single, ever-growing logical dylib. To implement this our
260first lambda (the one defining findSymbolInLogicalDylib) will just search for
261JIT'd code by calling the CompileLayer's findSymbol method. If we don't find a
262symbol in the JIT itself we'll fall back to our second lambda, which implements
263findSymbol. This will use the RTDyldMemoryManager::getSymbolAddressInProcess
264method to search for the symbol within the program itself. If we can't find a
265symbol definition via either of these paths, the JIT will refuse to accept our
266module, returning a "symbol not found" error.
267
268Now that we've built our symbol resolver, we're ready to add our module to the
269JIT. We do this by calling the CompileLayer's addModule method. The addModule
270method returns an ``Expected<CompileLayer::ModuleHandle>``, since in more
271advanced JIT configurations it could fail. In our basic configuration we know
272that it will always succeed so we use the cantFail utility to assert that no
273error occurred, and extract the handle value. Since we have already typedef'd
274our ModuleHandle type to be the same as the CompileLayer's handle type, we can
275return the unwrapped handle directly.
276
277.. code-block:: c++
278
279  JITSymbol findSymbol(const std::string Name) {
280    std::string MangledName;
281    raw_string_ostream MangledNameStream(MangledName);
282    Mangler::getNameWithPrefix(MangledNameStream, Name, DL);
283    return CompileLayer.findSymbol(MangledNameStream.str(), true);
284  }
285
286  JITTargetAddress getSymbolAddress(const std::string Name) {
287    return cantFail(findSymbol(Name).getAddress());
288  }
289
290  void removeModule(ModuleHandle H) {
291    cantFail(CompileLayer.removeModule(H));
292  }
293
294Now that we can add code to our JIT, we need a way to find the symbols we've
295added to it. To do that we call the findSymbol method on our CompileLayer, but
296with a twist: We have to *mangle* the name of the symbol we're searching for
297first. The ORC JIT components use mangled symbols internally the same way a
298static compiler and linker would, rather than using plain IR symbol names. This
299allows JIT'd code to interoperate easily with precompiled code in the
300application or shared libraries. The kind of mangling will depend on the
301DataLayout, which in turn depends on the target platform. To allow us to remain
302portable and search based on the un-mangled name, we just re-produce this
303mangling ourselves.
304
305Next we have a convenience function, getSymbolAddress, which returns the address
306of a given symbol. Like CompileLayer's addModule function, JITSymbol's getAddress
307function is allowed to fail [4]_, however we know that it will not in our simple
308example, so we wrap it in a call to cantFail.
309
310We now come to the last method in our JIT API: removeModule. This method is
311responsible for destructing the MemoryManager and SymbolResolver that were
312added with a given module, freeing any resources they were using in the
313process. In our Kaleidoscope demo we rely on this method to remove the module
314representing the most recent top-level expression, preventing it from being
315treated as a duplicate definition when the next top-level expression is
316entered. It is generally good to free any module that you know you won't need
317to call further, just to free up the resources dedicated to it. However, you
318don't strictly need to do this: All resources will be cleaned up when your
319JIT class is destructed, if they haven't been freed before then. Like
320``CompileLayer::addModule`` and ``JITSymbol::getAddress``, removeModule may
321fail in general but will never fail in our example, so we wrap it in a call to
322cantFail.
323
324This brings us to the end of Chapter 1 of Building a JIT. You now have a basic
325but fully functioning JIT stack that you can use to take LLVM IR and make it
326executable within the context of your JIT process. In the next chapter we'll
327look at how to extend this JIT to produce better quality code, and in the
328process take a deeper look at the ORC layer concept.
329
330`Next: Extending the KaleidoscopeJIT <BuildingAJIT2.html>`_
331
332Full Code Listing
333=================
334
335Here is the complete code listing for our running example. To build this
336example, use:
337
338.. code-block:: bash
339
340    # Compile
341    clang++ -g toy.cpp `llvm-config --cxxflags --ldflags --system-libs --libs core orcjit native` -O3 -o toy
342    # Run
343    ./toy
344
345Here is the code:
346
347.. literalinclude:: ../../examples/Kaleidoscope/BuildingAJIT/Chapter1/KaleidoscopeJIT.h
348   :language: c++
349
350.. [1] Actually we use a cut-down version of KaleidoscopeJIT that makes a
351       simplifying assumption: symbols cannot be re-defined. This will make it
352       impossible to re-define symbols in the REPL, but will make our symbol
353       lookup logic simpler. Re-introducing support for symbol redefinition is
354       left as an exercise for the reader. (The KaleidoscopeJIT.h used in the
355       original tutorials will be a helpful reference).
356
357.. [2] +-----------------------------+-----------------------------------------------+
358       |         File                |               Reason for inclusion            |
359       +=============================+===============================================+
360       |      STLExtras.h            | LLVM utilities that are useful when working   |
361       |                             | with the STL.                                 |
362       +-----------------------------+-----------------------------------------------+
363       |   ExecutionEngine.h         | Access to the EngineBuilder::selectTarget     |
364       |                             | method.                                       |
365       +-----------------------------+-----------------------------------------------+
366       |                             | Access to the                                 |
367       | RTDyldMemoryManager.h       | RTDyldMemoryManager::getSymbolAddressInProcess|
368       |                             | method.                                       |
369       +-----------------------------+-----------------------------------------------+
370       |    CompileUtils.h           | Provides the SimpleCompiler class.            |
371       +-----------------------------+-----------------------------------------------+
372       |   IRCompileLayer.h          | Provides the IRCompileLayer class.            |
373       +-----------------------------+-----------------------------------------------+
374       |                             | Access the createLambdaResolver function,     |
375       |   LambdaResolver.h          | which provides easy construction of symbol    |
376       |                             | resolvers.                                    |
377       +-----------------------------+-----------------------------------------------+
378       |  RTDyldObjectLinkingLayer.h | Provides the RTDyldObjectLinkingLayer class.  |
379       +-----------------------------+-----------------------------------------------+
380       |       Mangler.h             | Provides the Mangler class for platform       |
381       |                             | specific name-mangling.                       |
382       +-----------------------------+-----------------------------------------------+
383       |   DynamicLibrary.h          | Provides the DynamicLibrary class, which      |
384       |                             | makes symbols in the host process searchable. |
385       +-----------------------------+-----------------------------------------------+
386       |                             | A fast output stream class. We use the        |
387       |     raw_ostream.h           | raw_string_ostream subclass for symbol        |
388       |                             | mangling                                      |
389       +-----------------------------+-----------------------------------------------+
390       |   TargetMachine.h           | LLVM target machine description class.        |
391       +-----------------------------+-----------------------------------------------+
392
393.. [3] Actually they don't have to be lambdas, any object with a call operator
394       will do, including plain old functions or std::functions.
395
396.. [4] ``JITSymbol::getAddress`` will force the JIT to compile the definition of
397       the symbol if it hasn't already been compiled, and since the compilation
398       process could fail getAddress must be able to return this failure.
399