1======================================================= 2Building a JIT: Starting out with KaleidoscopeJIT 3======================================================= 4 5.. contents:: 6 :local: 7 8Chapter 1 Introduction 9====================== 10 11Welcome to Chapter 1 of the "Building an ORC-based JIT in LLVM" tutorial. This 12tutorial runs through the implementation of a JIT compiler using LLVM's 13On-Request-Compilation (ORC) APIs. It begins with a simplified version of the 14KaleidoscopeJIT class used in the 15`Implementing a language with LLVM <LangImpl01.html>`_ tutorials and then 16introduces new features like optimization, lazy compilation and remote 17execution. 18 19The goal of this tutorial is to introduce you to LLVM's ORC JIT APIs, show how 20these APIs interact with other parts of LLVM, and to teach you how to recombine 21them to build a custom JIT that is suited to your use-case. 22 23The structure of the tutorial is: 24 25- Chapter #1: Investigate the simple KaleidoscopeJIT class. This will 26 introduce some of the basic concepts of the ORC JIT APIs, including the 27 idea of an ORC *Layer*. 28 29- `Chapter #2 <BuildingAJIT2.html>`_: Extend the basic KaleidoscopeJIT by adding 30 a new layer that will optimize IR and generated code. 31 32- `Chapter #3 <BuildingAJIT3.html>`_: Further extend the JIT by adding a 33 Compile-On-Demand layer to lazily compile IR. 34 35- `Chapter #4 <BuildingAJIT4.html>`_: Improve the laziness of our JIT by 36 replacing the Compile-On-Demand layer with a custom layer that uses the ORC 37 Compile Callbacks API directly to defer IR-generation until functions are 38 called. 39 40- `Chapter #5 <BuildingAJIT5.html>`_: Add process isolation by JITing code into 41 a remote process with reduced privileges using the JIT Remote APIs. 42 43To provide input for our JIT we will use the Kaleidoscope REPL from 44`Chapter 7 <LangImpl07.html>`_ of the "Implementing a language in LLVM tutorial", 45with one minor modification: We will remove the FunctionPassManager from the 46code for that chapter and replace it with optimization support in our JIT class 47in Chapter #2. 48 49Finally, a word on API generations: ORC is the 3rd generation of LLVM JIT API. 50It was preceded by MCJIT, and before that by the (now deleted) legacy JIT. 51These tutorials don't assume any experience with these earlier APIs, but 52readers acquainted with them will see many familiar elements. Where appropriate 53we will make this connection with the earlier APIs explicit to help people who 54are transitioning from them to ORC. 55 56JIT API Basics 57============== 58 59The purpose of a JIT compiler is to compile code "on-the-fly" as it is needed, 60rather than compiling whole programs to disk ahead of time as a traditional 61compiler does. To support that aim our initial, bare-bones JIT API will be: 62 631. Handle addModule(Module &M) -- Make the given IR module available for 64 execution. 652. JITSymbol findSymbol(const std::string &Name) -- Search for pointers to 66 symbols (functions or variables) that have been added to the JIT. 673. void removeModule(Handle H) -- Remove a module from the JIT, releasing any 68 memory that had been used for the compiled code. 69 70A basic use-case for this API, executing the 'main' function from a module, 71will look like: 72 73.. code-block:: c++ 74 75 std::unique_ptr<Module> M = buildModule(); 76 JIT J; 77 Handle H = J.addModule(*M); 78 int (*Main)(int, char*[]) = (int(*)(int, char*[]))J.getSymbolAddress("main"); 79 int Result = Main(); 80 J.removeModule(H); 81 82The APIs that we build in these tutorials will all be variations on this simple 83theme. Behind the API we will refine the implementation of the JIT to add 84support for optimization and lazy compilation. Eventually we will extend the 85API itself to allow higher-level program representations (e.g. ASTs) to be 86added to the JIT. 87 88KaleidoscopeJIT 89=============== 90 91In the previous section we described our API, now we examine a simple 92implementation of it: The KaleidoscopeJIT class [1]_ that was used in the 93`Implementing a language with LLVM <LangImpl01.html>`_ tutorials. We will use 94the REPL code from `Chapter 7 <LangImpl07.html>`_ of that tutorial to supply the 95input for our JIT: Each time the user enters an expression the REPL will add a 96new IR module containing the code for that expression to the JIT. If the 97expression is a top-level expression like '1+1' or 'sin(x)', the REPL will also 98use the findSymbol method of our JIT class find and execute the code for the 99expression, and then use the removeModule method to remove the code again 100(since there's no way to re-invoke an anonymous expression). In later chapters 101of this tutorial we'll modify the REPL to enable new interactions with our JIT 102class, but for now we will take this setup for granted and focus our attention on 103the implementation of our JIT itself. 104 105Our KaleidoscopeJIT class is defined in the KaleidoscopeJIT.h header. After the 106usual include guards and #includes [2]_, we get to the definition of our class: 107 108.. code-block:: c++ 109 110 #ifndef LLVM_EXECUTIONENGINE_ORC_KALEIDOSCOPEJIT_H 111 #define LLVM_EXECUTIONENGINE_ORC_KALEIDOSCOPEJIT_H 112 113 #include "llvm/ADT/STLExtras.h" 114 #include "llvm/ExecutionEngine/ExecutionEngine.h" 115 #include "llvm/ExecutionEngine/JITSymbol.h" 116 #include "llvm/ExecutionEngine/RTDyldMemoryManager.h" 117 #include "llvm/ExecutionEngine/SectionMemoryManager.h" 118 #include "llvm/ExecutionEngine/Orc/CompileUtils.h" 119 #include "llvm/ExecutionEngine/Orc/IRCompileLayer.h" 120 #include "llvm/ExecutionEngine/Orc/LambdaResolver.h" 121 #include "llvm/ExecutionEngine/Orc/RTDyldObjectLinkingLayer.h" 122 #include "llvm/IR/DataLayout.h" 123 #include "llvm/IR/Mangler.h" 124 #include "llvm/Support/DynamicLibrary.h" 125 #include "llvm/Support/raw_ostream.h" 126 #include "llvm/Target/TargetMachine.h" 127 #include <algorithm> 128 #include <memory> 129 #include <string> 130 #include <vector> 131 132 namespace llvm { 133 namespace orc { 134 135 class KaleidoscopeJIT { 136 private: 137 std::unique_ptr<TargetMachine> TM; 138 const DataLayout DL; 139 RTDyldObjectLinkingLayer ObjectLayer; 140 IRCompileLayer<decltype(ObjectLayer), SimpleCompiler> CompileLayer; 141 142 public: 143 using ModuleHandle = decltype(CompileLayer)::ModuleHandleT; 144 145Our class begins with four members: A TargetMachine, TM, which will be used to 146build our LLVM compiler instance; A DataLayout, DL, which will be used for 147symbol mangling (more on that later), and two ORC *layers*: an 148RTDyldObjectLinkingLayer and a CompileLayer. We'll be talking more about layers 149in the next chapter, but for now you can think of them as analogous to LLVM 150Passes: they wrap up useful JIT utilities behind an easy to compose interface. 151The first layer, ObjectLayer, is the foundation of our JIT: it takes in-memory 152object files produced by a compiler and links them on the fly to make them 153executable. This JIT-on-top-of-a-linker design was introduced in MCJIT, however 154the linker was hidden inside the MCJIT class. In ORC we expose the linker so 155that clients can access and configure it directly if they need to. In this 156tutorial our ObjectLayer will just be used to support the next layer in our 157stack: the CompileLayer, which will be responsible for taking LLVM IR, compiling 158it, and passing the resulting in-memory object files down to the object linking 159layer below. 160 161That's it for member variables, after that we have a single typedef: 162ModuleHandle. This is the handle type that will be returned from our JIT's 163addModule method, and can be passed to the removeModule method to remove a 164module. The IRCompileLayer class already provides a convenient handle type 165(IRCompileLayer::ModuleHandleT), so we just alias our ModuleHandle to this. 166 167.. code-block:: c++ 168 169 KaleidoscopeJIT() 170 : TM(EngineBuilder().selectTarget()), DL(TM->createDataLayout()), 171 ObjectLayer([]() { return std::make_shared<SectionMemoryManager>(); }), 172 CompileLayer(ObjectLayer, SimpleCompiler(*TM)) { 173 llvm::sys::DynamicLibrary::LoadLibraryPermanently(nullptr); 174 } 175 176 TargetMachine &getTargetMachine() { return *TM; } 177 178Next up we have our class constructor. We begin by initializing TM using the 179EngineBuilder::selectTarget helper method which constructs a TargetMachine for 180the current process. Then we use our newly created TargetMachine to initialize 181DL, our DataLayout. After that we need to initialize our ObjectLayer. The 182ObjectLayer requires a function object that will build a JIT memory manager for 183each module that is added (a JIT memory manager manages memory allocations, 184memory permissions, and registration of exception handlers for JIT'd code). For 185this we use a lambda that returns a SectionMemoryManager, an off-the-shelf 186utility that provides all the basic memory management functionality required for 187this chapter. Next we initialize our CompileLayer. The CompileLayer needs two 188things: (1) A reference to our object layer, and (2) a compiler instance to use 189to perform the actual compilation from IR to object files. We use the 190off-the-shelf SimpleCompiler instance for now. Finally, in the body of the 191constructor, we call the DynamicLibrary::LoadLibraryPermanently method with a 192nullptr argument. Normally the LoadLibraryPermanently method is called with the 193path of a dynamic library to load, but when passed a null pointer it will 'load' 194the host process itself, making its exported symbols available for execution. 195 196.. code-block:: c++ 197 198 ModuleHandle addModule(std::unique_ptr<Module> M) { 199 // Build our symbol resolver: 200 // Lambda 1: Look back into the JIT itself to find symbols that are part of 201 // the same "logical dylib". 202 // Lambda 2: Search for external symbols in the host process. 203 auto Resolver = createLambdaResolver( 204 [&](const std::string &Name) { 205 if (auto Sym = CompileLayer.findSymbol(Name, false)) 206 return Sym; 207 return JITSymbol(nullptr); 208 }, 209 [](const std::string &Name) { 210 if (auto SymAddr = 211 RTDyldMemoryManager::getSymbolAddressInProcess(Name)) 212 return JITSymbol(SymAddr, JITSymbolFlags::Exported); 213 return JITSymbol(nullptr); 214 }); 215 216 // Add the set to the JIT with the resolver we created above and a newly 217 // created SectionMemoryManager. 218 return cantFail(CompileLayer.addModule(std::move(M), 219 std::move(Resolver))); 220 } 221 222Now we come to the first of our JIT API methods: addModule. This method is 223responsible for adding IR to the JIT and making it available for execution. In 224this initial implementation of our JIT we will make our modules "available for 225execution" by adding them straight to the CompileLayer, which will immediately 226compile them. In later chapters we will teach our JIT to defer compilation 227of individual functions until they're actually called. 228 229To add our module to the CompileLayer we need to supply both the module and a 230symbol resolver. The symbol resolver is responsible for supplying the JIT with 231an address for each *external symbol* in the module we are adding. External 232symbols are any symbol not defined within the module itself, including calls to 233functions outside the JIT and calls to functions defined in other modules that 234have already been added to the JIT. (It may seem as though modules added to the 235JIT should know about one another by default, but since we would still have to 236supply a symbol resolver for references to code outside the JIT it turns out to 237be easier to re-use this one mechanism for all symbol resolution.) This has the 238added benefit that the user has full control over the symbol resolution 239process. Should we search for definitions within the JIT first, then fall back 240on external definitions? Or should we prefer external definitions where 241available and only JIT code if we don't already have an available 242implementation? By using a single symbol resolution scheme we are free to choose 243whatever makes the most sense for any given use case. 244 245Building a symbol resolver is made especially easy by the *createLambdaResolver* 246function. This function takes two lambdas [3]_ and returns a JITSymbolResolver 247instance. The first lambda is used as the implementation of the resolver's 248findSymbolInLogicalDylib method, which searches for symbol definitions that 249should be thought of as being part of the same "logical" dynamic library as this 250Module. If you are familiar with static linking: this means that 251findSymbolInLogicalDylib should expose symbols with common linkage and hidden 252visibility. If all this sounds foreign you can ignore the details and just 253remember that this is the first method that the linker will use to try to find a 254symbol definition. If the findSymbolInLogicalDylib method returns a null result 255then the linker will call the second symbol resolver method, called findSymbol, 256which searches for symbols that should be thought of as external to (but 257visibile from) the module and its logical dylib. In this tutorial we will adopt 258the following simple scheme: All modules added to the JIT will behave as if they 259were linked into a single, ever-growing logical dylib. To implement this our 260first lambda (the one defining findSymbolInLogicalDylib) will just search for 261JIT'd code by calling the CompileLayer's findSymbol method. If we don't find a 262symbol in the JIT itself we'll fall back to our second lambda, which implements 263findSymbol. This will use the RTDyldMemoryManager::getSymbolAddressInProcess 264method to search for the symbol within the program itself. If we can't find a 265symbol definition via either of these paths, the JIT will refuse to accept our 266module, returning a "symbol not found" error. 267 268Now that we've built our symbol resolver, we're ready to add our module to the 269JIT. We do this by calling the CompileLayer's addModule method. The addModule 270method returns an ``Expected<CompileLayer::ModuleHandle>``, since in more 271advanced JIT configurations it could fail. In our basic configuration we know 272that it will always succeed so we use the cantFail utility to assert that no 273error occurred, and extract the handle value. Since we have already typedef'd 274our ModuleHandle type to be the same as the CompileLayer's handle type, we can 275return the unwrapped handle directly. 276 277.. code-block:: c++ 278 279 JITSymbol findSymbol(const std::string Name) { 280 std::string MangledName; 281 raw_string_ostream MangledNameStream(MangledName); 282 Mangler::getNameWithPrefix(MangledNameStream, Name, DL); 283 return CompileLayer.findSymbol(MangledNameStream.str(), true); 284 } 285 286 JITTargetAddress getSymbolAddress(const std::string Name) { 287 return cantFail(findSymbol(Name).getAddress()); 288 } 289 290 void removeModule(ModuleHandle H) { 291 cantFail(CompileLayer.removeModule(H)); 292 } 293 294Now that we can add code to our JIT, we need a way to find the symbols we've 295added to it. To do that we call the findSymbol method on our CompileLayer, but 296with a twist: We have to *mangle* the name of the symbol we're searching for 297first. The ORC JIT components use mangled symbols internally the same way a 298static compiler and linker would, rather than using plain IR symbol names. This 299allows JIT'd code to interoperate easily with precompiled code in the 300application or shared libraries. The kind of mangling will depend on the 301DataLayout, which in turn depends on the target platform. To allow us to remain 302portable and search based on the un-mangled name, we just re-produce this 303mangling ourselves. 304 305Next we have a convenience function, getSymbolAddress, which returns the address 306of a given symbol. Like CompileLayer's addModule function, JITSymbol's getAddress 307function is allowed to fail [4]_, however we know that it will not in our simple 308example, so we wrap it in a call to cantFail. 309 310We now come to the last method in our JIT API: removeModule. This method is 311responsible for destructing the MemoryManager and SymbolResolver that were 312added with a given module, freeing any resources they were using in the 313process. In our Kaleidoscope demo we rely on this method to remove the module 314representing the most recent top-level expression, preventing it from being 315treated as a duplicate definition when the next top-level expression is 316entered. It is generally good to free any module that you know you won't need 317to call further, just to free up the resources dedicated to it. However, you 318don't strictly need to do this: All resources will be cleaned up when your 319JIT class is destructed, if they haven't been freed before then. Like 320``CompileLayer::addModule`` and ``JITSymbol::getAddress``, removeModule may 321fail in general but will never fail in our example, so we wrap it in a call to 322cantFail. 323 324This brings us to the end of Chapter 1 of Building a JIT. You now have a basic 325but fully functioning JIT stack that you can use to take LLVM IR and make it 326executable within the context of your JIT process. In the next chapter we'll 327look at how to extend this JIT to produce better quality code, and in the 328process take a deeper look at the ORC layer concept. 329 330`Next: Extending the KaleidoscopeJIT <BuildingAJIT2.html>`_ 331 332Full Code Listing 333================= 334 335Here is the complete code listing for our running example. To build this 336example, use: 337 338.. code-block:: bash 339 340 # Compile 341 clang++ -g toy.cpp `llvm-config --cxxflags --ldflags --system-libs --libs core orcjit native` -O3 -o toy 342 # Run 343 ./toy 344 345Here is the code: 346 347.. literalinclude:: ../../examples/Kaleidoscope/BuildingAJIT/Chapter1/KaleidoscopeJIT.h 348 :language: c++ 349 350.. [1] Actually we use a cut-down version of KaleidoscopeJIT that makes a 351 simplifying assumption: symbols cannot be re-defined. This will make it 352 impossible to re-define symbols in the REPL, but will make our symbol 353 lookup logic simpler. Re-introducing support for symbol redefinition is 354 left as an exercise for the reader. (The KaleidoscopeJIT.h used in the 355 original tutorials will be a helpful reference). 356 357.. [2] +-----------------------------+-----------------------------------------------+ 358 | File | Reason for inclusion | 359 +=============================+===============================================+ 360 | STLExtras.h | LLVM utilities that are useful when working | 361 | | with the STL. | 362 +-----------------------------+-----------------------------------------------+ 363 | ExecutionEngine.h | Access to the EngineBuilder::selectTarget | 364 | | method. | 365 +-----------------------------+-----------------------------------------------+ 366 | | Access to the | 367 | RTDyldMemoryManager.h | RTDyldMemoryManager::getSymbolAddressInProcess| 368 | | method. | 369 +-----------------------------+-----------------------------------------------+ 370 | CompileUtils.h | Provides the SimpleCompiler class. | 371 +-----------------------------+-----------------------------------------------+ 372 | IRCompileLayer.h | Provides the IRCompileLayer class. | 373 +-----------------------------+-----------------------------------------------+ 374 | | Access the createLambdaResolver function, | 375 | LambdaResolver.h | which provides easy construction of symbol | 376 | | resolvers. | 377 +-----------------------------+-----------------------------------------------+ 378 | RTDyldObjectLinkingLayer.h | Provides the RTDyldObjectLinkingLayer class. | 379 +-----------------------------+-----------------------------------------------+ 380 | Mangler.h | Provides the Mangler class for platform | 381 | | specific name-mangling. | 382 +-----------------------------+-----------------------------------------------+ 383 | DynamicLibrary.h | Provides the DynamicLibrary class, which | 384 | | makes symbols in the host process searchable. | 385 +-----------------------------+-----------------------------------------------+ 386 | | A fast output stream class. We use the | 387 | raw_ostream.h | raw_string_ostream subclass for symbol | 388 | | mangling | 389 +-----------------------------+-----------------------------------------------+ 390 | TargetMachine.h | LLVM target machine description class. | 391 +-----------------------------+-----------------------------------------------+ 392 393.. [3] Actually they don't have to be lambdas, any object with a call operator 394 will do, including plain old functions or std::functions. 395 396.. [4] ``JITSymbol::getAddress`` will force the JIT to compile the definition of 397 the symbol if it hasn't already been compiled, and since the compilation 398 process could fail getAddress must be able to return this failure. 399