1=======================================================
2Building a JIT: Starting out with KaleidoscopeJIT
3=======================================================
4
5.. contents::
6   :local:
7
8Chapter 1 Introduction
9======================
10
11**Warning: This tutorial is currently being updated to account for ORC API
12changes. Only Chapter 1 is up-to-date.**
13
14**Example code from Chapters 2 to 4 will compile and run, but has not been
15updated**
16
17Welcome to Chapter 1 of the "Building an ORC-based JIT in LLVM" tutorial. This
18tutorial runs through the implementation of a JIT compiler using LLVM's
19On-Request-Compilation (ORC) APIs. It begins with a simplified version of the
20KaleidoscopeJIT class used in the
21`Implementing a language with LLVM <LangImpl01.html>`_ tutorials and then
22introduces new features like concurrent compilation, optimization, lazy
23compilation and remote execution.
24
25The goal of this tutorial is to introduce you to LLVM's ORC JIT APIs, show how
26these APIs interact with other parts of LLVM, and to teach you how to recombine
27them to build a custom JIT that is suited to your use-case.
28
29The structure of the tutorial is:
30
31- Chapter #1: Investigate the simple KaleidoscopeJIT class. This will
32  introduce some of the basic concepts of the ORC JIT APIs, including the
33  idea of an ORC *Layer*.
34
35- `Chapter #2 <BuildingAJIT2.html>`_: Extend the basic KaleidoscopeJIT by adding
36  a new layer that will optimize IR and generated code.
37
38- `Chapter #3 <BuildingAJIT3.html>`_: Further extend the JIT by adding a
39  Compile-On-Demand layer to lazily compile IR.
40
41- `Chapter #4 <BuildingAJIT4.html>`_: Improve the laziness of our JIT by
42  replacing the Compile-On-Demand layer with a custom layer that uses the ORC
43  Compile Callbacks API directly to defer IR-generation until functions are
44  called.
45
46- `Chapter #5 <BuildingAJIT5.html>`_: Add process isolation by JITing code into
47  a remote process with reduced privileges using the JIT Remote APIs.
48
49To provide input for our JIT we will use a lightly modified version of the
50Kaleidoscope REPL from `Chapter 7 <LangImpl07.html>`_ of the "Implementing a
51language in LLVM tutorial".
52
53Finally, a word on API generations: ORC is the 3rd generation of LLVM JIT API.
54It was preceded by MCJIT, and before that by the (now deleted) legacy JIT.
55These tutorials don't assume any experience with these earlier APIs, but
56readers acquainted with them will see many familiar elements. Where appropriate
57we will make this connection with the earlier APIs explicit to help people who
58are transitioning from them to ORC.
59
60JIT API Basics
61==============
62
63The purpose of a JIT compiler is to compile code "on-the-fly" as it is needed,
64rather than compiling whole programs to disk ahead of time as a traditional
65compiler does. To support that aim our initial, bare-bones JIT API will have
66just two functions:
67
681. void addModule(std::unique_ptr<Module> M) -- Make the given IR module
69   available for execution.
702. Expected<JITSymbol> lookup() -- Search for pointers to
71   symbols (functions or variables) that have been added to the JIT.
72
73A basic use-case for this API, executing the 'main' function from a module,
74will look like:
75
76.. code-block:: c++
77
78  std::unique_ptr<Module> M = buildModule();
79  JIT J;
80  J.addModule(*M);
81  auto *Main = (int(*)(int, char*[]))J.lookup("main");.getAddress();
82  int Result = Main();
83
84The APIs that we build in these tutorials will all be variations on this simple
85theme. Behind this API we will refine the implementation of the JIT to add
86support for concurrent compilation, optimization and lazy compilation.
87Eventually we will extend the API itself to allow higher-level program
88representations (e.g. ASTs) to be added to the JIT.
89
90KaleidoscopeJIT
91===============
92
93In the previous section we described our API, now we examine a simple
94implementation of it: The KaleidoscopeJIT class [1]_ that was used in the
95`Implementing a language with LLVM <LangImpl01.html>`_ tutorials. We will use
96the REPL code from `Chapter 7 <LangImpl07.html>`_ of that tutorial to supply the
97input for our JIT: Each time the user enters an expression the REPL will add a
98new IR module containing the code for that expression to the JIT. If the
99expression is a top-level expression like '1+1' or 'sin(x)', the REPL will also
100use the lookup method of our JIT class find and execute the code for the
101expression. In later chapters of this tutorial we will modify the REPL to enable
102new interactions with our JIT class, but for now we will take this setup for
103granted and focus our attention on the implementation of our JIT itself.
104
105Our KaleidoscopeJIT class is defined in the KaleidoscopeJIT.h header. After the
106usual include guards and #includes [2]_, we get to the definition of our class:
107
108.. code-block:: c++
109
110  #ifndef LLVM_EXECUTIONENGINE_ORC_KALEIDOSCOPEJIT_H
111  #define LLVM_EXECUTIONENGINE_ORC_KALEIDOSCOPEJIT_H
112
113  #include "llvm/ADT/StringRef.h"
114  #include "llvm/ExecutionEngine/JITSymbol.h"
115  #include "llvm/ExecutionEngine/Orc/CompileUtils.h"
116  #include "llvm/ExecutionEngine/Orc/Core.h"
117  #include "llvm/ExecutionEngine/Orc/ExecutionUtils.h"
118  #include "llvm/ExecutionEngine/Orc/IRCompileLayer.h"
119  #include "llvm/ExecutionEngine/Orc/JITTargetMachineBuilder.h"
120  #include "llvm/ExecutionEngine/Orc/RTDyldObjectLinkingLayer.h"
121  #include "llvm/ExecutionEngine/SectionMemoryManager.h"
122  #include "llvm/IR/DataLayout.h"
123  #include "llvm/IR/LLVMContext.h"
124  #include <memory>
125
126  namespace llvm {
127  namespace orc {
128
129  class KaleidoscopeJIT {
130  private:
131
132    ExecutionSession ES;
133    RTDyldObjectLinkingLayer ObjectLayer{ES, getMemoryMgr};
134    IRCompileLayer CompileLayer{ES, ObjectLayer,
135                                ConcurrentIRCompiler(getJTMB())};
136    DataLayout DL{cantFail(getJTMB().getDefaultDataLayoutForTarget())};
137    MangleAndInterner Mangle{ES, DL};
138    ThreadSafeContext Ctx{llvm::make_unique<LLVMContext>()};
139
140    static JITTargetMachineBuilder getJTMB() {
141      return cantFail(JITTargetMachineBuilder::detectHost());
142    }
143
144    static std::unique_ptr<SectionMemoryManager> getMemoryMgr(VModuleKey) {
145      return llvm::make_unique<SectionMemoryManager>();
146    }
147
148We begin with the ExecutionSession member, ``ES``, which provides context for
149our running JIT'd code. It holds the string pool for symbol names, the global
150mutex that guards the critical sections of JIT operations, error logging
151facilities, and other utilities. For basic use cases such as this, a default
152constructed ExecutionSession is all we will need. We will investigate more
153advanced uses of ExecutionSession in later chapters. Following our
154ExecutionSession we have two ORC *layers*: an RTDyldObjectLinkingLayer and an
155IRCompileLayer. We will be talking more about layers in the next chapter, but
156for now you can think of them as analogous to LLVM Passes: they wrap up useful
157JIT utilities behind an easy to compose interface. The first layer, ObjectLayer,
158is the foundation of our JIT: it takes in-memory object files produced by a
159compiler and links them on the fly to make them executable. This
160JIT-on-top-of-a-linker design was introduced in MCJIT, however the linker was
161hidden inside the MCJIT class. In ORC we expose the linker so that clients can
162access and configure it directly if they need to. In this tutorial our
163ObjectLayer will just be used to support the next layer in our stack: the
164CompileLayer, which will be responsible for taking LLVM IR, compiling it, and
165passing the resulting in-memory object files down to the object linking layer
166below. Our ObjectLayer is constructed with a reference to the ExecutionSession
167and the getMemoryMgr utility function, which it uses to generate a new memory
168manager for each object file as it is added. Next up is our CompileLayer, which
169is initialized with a reference to the ExecutionSession, a reference to the
170ObjectLayer (where it will send the objects produced by the compiler), and an IR
171compiler instance. In this case we are using the ConcurrentIRCompiler class
172which is constructed with a JITTargetMachineBuilder and can be called to compile
173IR concurrently from several threads (though in this chapter we will only use
174one).
175
176Following the ExecutionSession and layers we have three supporting member
177variables. The DataLayout, ``DL``; and MangleAndInterner, ``Mangle`` members are
178used to support portable lookups based on IR symbol names (more on that when we
179get to our ``lookup`` function below), and the ThreadSafeContext member,
180``Ctx``, manages an LLVMContext that can be used while building IR Modules for
181the JIT.
182
183After that, we have two static utility functions. The ``getJTMB()`` function
184returns a JITTargetMachineBuilder, which is a factory for building LLVM
185TargetMachine instances that are used by the compiler. In this first tutorial we
186will only need one (implicitly created) TargetMachine, but in future tutorials
187that enable concurrent compilation we will need one per thread. This is why we
188use a target machine builder, rather than a single TargetMachine. (note: Older
189LLVM JIT APIs that did not support concurrent compilation were constructed with
190a single TargetMachines). The ``getMemoryMgr()`` function constructs instances
191of RuntimeDyld::MemoryManager, and is used by the linking layer to generate a
192new memory manager for each object file.
193
194.. code-block:: c++
195
196  public:
197
198    KaleidoscopeJIT() {
199      ES.getMainJITDylib().setGenerator(
200        cantFail(DynamicLibrarySearchGenerator::GetForCurrentProcess(DL)));
201    }
202
203    const DataLayout &getDataLayout() const { return DL; }
204
205    LLVMContext &getContext() { return *Ctx.getContext(); }
206
207Next up we have our class constructor. Our members have already been
208initialized, so the one thing that remains to do is to tweak the configuration
209of the *JITDylib* that we will store our code in. We want to modify this dylib
210to contain not only the symbols that we add to it, but also the symbols from
211our REPL process as well. We do this by attaching a
212``DynamicLibrarySearchGenerator`` instance using the
213``DynamicLibrarySearchGenerator::GetForCurrentProcess`` method.
214
215Following the constructor we have the ``getDataLayout()`` and ``getContext()``
216methods. These are used to make data structures created and managed by the JIT
217(especially the LLVMContext) available to the REPL code that will build our
218IR modules.
219
220.. code-block:: c++
221
222  void addModule(std::unique_ptr<Module> M) {
223    cantFail(CompileLayer.add(ES.getMainJITDylib(),
224                              ThreadSafeModule(std::move(M), Ctx)));
225  }
226
227  Expected<JITEvaluatedSymbol> lookup(StringRef Name) {
228    return ES.lookup({&ES.getMainJITDylib()}, Mangle(Name.str()));
229  }
230
231Now we come to the first of our JIT API methods: addModule. This method is
232responsible for adding IR to the JIT and making it available for execution. In
233this initial implementation of our JIT we will make our modules "available for
234execution" by adding them to the CompileLayer, which will it turn store the
235Module in the main JITDylib. This process will create new symbol table entries
236in the JITDylib for each definition in the module, and will defer compilation of
237the module until any of its definitions is looked up. Note that this is not lazy
238compilation: just referencing a definition, even if it is never used, will be
239enough to trigger compilation. In later chapters we will teach our JIT to defer
240compilation of functions until they're actually called.  To add our Module we
241must first wrap it in a ThreadSafeModule instance, which manages the lifetime of
242the Module's LLVMContext (our Ctx member) in a thread-friendly way. In our
243example, all modules will share the Ctx member, which will exist for the
244duration of the JIT. Once we switch to concurrent compilation in later chapters
245we will use a new context per module.
246
247Our last method is ``lookup``, which allows us to look up addresses for
248function and variable definitions added to the JIT based on their symbol names.
249As noted above, lookup will implicitly trigger compilation for any symbol
250that has not already been compiled. Our lookup method calls through to
251`ExecutionSession::lookup`, passing in a list of dylibs to search (in our case
252just the main dylib), and the symbol name to search for, with a twist: We have
253to *mangle* the name of the symbol we're searching for first. The ORC JIT
254components use mangled symbols internally the same way a static compiler and
255linker would, rather than using plain IR symbol names. This allows JIT'd code
256to interoperate easily with precompiled code in the application or shared
257libraries. The kind of mangling will depend on the DataLayout, which in turn
258depends on the target platform. To allow us to remain portable and search based
259on the un-mangled name, we just re-produce this mangling ourselves using our
260``Mangle`` member function object.
261
262This brings us to the end of Chapter 1 of Building a JIT. You now have a basic
263but fully functioning JIT stack that you can use to take LLVM IR and make it
264executable within the context of your JIT process. In the next chapter we'll
265look at how to extend this JIT to produce better quality code, and in the
266process take a deeper look at the ORC layer concept.
267
268`Next: Extending the KaleidoscopeJIT <BuildingAJIT2.html>`_
269
270Full Code Listing
271=================
272
273Here is the complete code listing for our running example. To build this
274example, use:
275
276.. code-block:: bash
277
278    # Compile
279    clang++ -g toy.cpp `llvm-config --cxxflags --ldflags --system-libs --libs core orcjit native` -O3 -o toy
280    # Run
281    ./toy
282
283Here is the code:
284
285.. literalinclude:: ../../examples/Kaleidoscope/BuildingAJIT/Chapter1/KaleidoscopeJIT.h
286   :language: c++
287
288.. [1] Actually we use a cut-down version of KaleidoscopeJIT that makes a
289       simplifying assumption: symbols cannot be re-defined. This will make it
290       impossible to re-define symbols in the REPL, but will make our symbol
291       lookup logic simpler. Re-introducing support for symbol redefinition is
292       left as an exercise for the reader. (The KaleidoscopeJIT.h used in the
293       original tutorials will be a helpful reference).
294
295.. [2] +-----------------------------+-----------------------------------------------+
296       |         File                |               Reason for inclusion            |
297       +=============================+===============================================+
298       |        JITSymbol.h          | Defines the lookup result type                |
299       |                             | JITEvaluatedSymbol                            |
300       +-----------------------------+-----------------------------------------------+
301       |       CompileUtils.h        | Provides the SimpleCompiler class.            |
302       +-----------------------------+-----------------------------------------------+
303       |           Core.h            | Core utilities such as ExecutionSession and   |
304       |                             | JITDylib.                                     |
305       +-----------------------------+-----------------------------------------------+
306       |      ExecutionUtils.h       | Provides the DynamicLibrarySearchGenerator    |
307       |                             | class.                                        |
308       +-----------------------------+-----------------------------------------------+
309       |      IRCompileLayer.h       | Provides the IRCompileLayer class.            |
310       +-----------------------------+-----------------------------------------------+
311       |  JITTargetMachineBuilder.h  | Provides the JITTargetMachineBuilder class.   |
312       +-----------------------------+-----------------------------------------------+
313       | RTDyldObjectLinkingLayer.h  | Provides the RTDyldObjectLinkingLayer class.  |
314       +-----------------------------+-----------------------------------------------+
315       |   SectionMemoryManager.h    | Provides the SectionMemoryManager class.      |
316       +-----------------------------+-----------------------------------------------+
317       |        DataLayout.h         | Provides the DataLayout class.                |
318       +-----------------------------+-----------------------------------------------+
319       |        LLVMContext.h        | Provides the LLVMContext class.               |
320       +-----------------------------+-----------------------------------------------+
321