1======================================================= 2Building a JIT: Starting out with KaleidoscopeJIT 3======================================================= 4 5.. contents:: 6 :local: 7 8**This tutorial is under active development. It is incomplete and details may 9change frequently.** Nonetheless we invite you to try it out as it stands, and 10we welcome any feedback. 11 12Chapter 1 Introduction 13====================== 14 15Welcome to Chapter 1 of the "Building an ORC-based JIT in LLVM" tutorial. This 16tutorial runs through the implementation of a JIT compiler using LLVM's 17On-Request-Compilation (ORC) APIs. It begins with a simplified version of the 18KaleidoscopeJIT class used in the 19`Implementing a language with LLVM <LangImpl1.html>`_ tutorials and then 20introduces new features like optimization, lazy compilation and remote 21execution. 22 23The goal of this tutorial is to introduce you to LLVM's ORC JIT APIs, show how 24these APIs interact with other parts of LLVM, and to teach you how to recombine 25them to build a custom JIT that is suited to your use-case. 26 27The structure of the tutorial is: 28 29- Chapter #1: Investigate the simple KaleidoscopeJIT class. This will 30 introduce some of the basic concepts of the ORC JIT APIs, including the 31 idea of an ORC *Layer*. 32 33- `Chapter #2 <BuildingAJIT2.html>`_: Extend the basic KaleidoscopeJIT by adding 34 a new layer that will optimize IR and generated code. 35 36- `Chapter #3 <BuildingAJIT3.html>`_: Further extend the JIT by adding a 37 Compile-On-Demand layer to lazily compile IR. 38 39- `Chapter #4 <BuildingAJIT4.html>`_: Improve the laziness of our JIT by 40 replacing the Compile-On-Demand layer with a custom layer that uses the ORC 41 Compile Callbacks API directly to defer IR-generation until functions are 42 called. 43 44- `Chapter #5 <BuildingAJIT5.html>`_: Add process isolation by JITing code into 45 a remote process with reduced privileges using the JIT Remote APIs. 46 47To provide input for our JIT we will use the Kaleidoscope REPL from 48`Chapter 7 <LangImpl7.html>`_ of the "Implementing a language in LLVM tutorial", 49with one minor modification: We will remove the FunctionPassManager from the 50code for that chapter and replace it with optimization support in our JIT class 51in Chapter #2. 52 53Finally, a word on API generations: ORC is the 3rd generation of LLVM JIT API. 54It was preceeded by MCJIT, and before that by the (now deleted) legacy JIT. 55These tutorials don't assume any experience with these earlier APIs, but 56readers acquainted with them will see many familiar elements. Where appropriate 57we will make this connection with the earlier APIs explicit to help people who 58are transitioning from them to ORC. 59 60JIT API Basics 61============== 62 63The purpose of a JIT compiler is to compile code "on-the-fly" as it is needed, 64rather than compiling whole programs to disk ahead of time as a traditional 65compiler does. To support that aim our initial, bare-bones JIT API will be: 66 671. Handle addModule(Module &M) -- Make the given IR module available for 68 execution. 692. JITSymbol findSymbol(const std::string &Name) -- Search for pointers to 70 symbols (functions or variables) that have been added to the JIT. 713. void removeModule(Handle H) -- Remove a module from the JIT, releasing any 72 memory that had been used for the compiled code. 73 74A basic use-case for this API, executing the 'main' function from a module, 75will look like: 76 77.. code-block:: c++ 78 79 std::unique_ptr<Module> M = buildModule(); 80 JIT J; 81 Handle H = J.addModule(*M); 82 int (*Main)(int, char*[]) = 83 (int(*)(int, char*[])J.findSymbol("main").getAddress(); 84 int Result = Main(); 85 J.removeModule(H); 86 87The APIs that we build in these tutorials will all be variations on this simple 88theme. Behind the API we will refine the implementation of the JIT to add 89support for optimization and lazy compilation. Eventually we will extend the 90API itself to allow higher-level program representations (e.g. ASTs) to be 91added to the JIT. 92 93KaleidoscopeJIT 94=============== 95 96In the previous section we described our API, now we examine a simple 97implementation of it: The KaleidoscopeJIT class [1]_ that was used in the 98`Implementing a language with LLVM <LangImpl1.html>`_ tutorials. We will use 99the REPL code from `Chapter 7 <LangImpl7.html>`_ of that tutorial to supply the 100input for our JIT: Each time the user enters an expression the REPL will add a 101new IR module containing the code for that expression to the JIT. If the 102expression is a top-level expression like '1+1' or 'sin(x)', the REPL will also 103use the findSymbol method of our JIT class find and execute the code for the 104expression, and then use the removeModule method to remove the code again 105(since there's no way to re-invoke an anonymous expression). In later chapters 106of this tutorial we'll modify the REPL to enable new interactions with our JIT 107class, but for now we will take this setup for granted and focus our attention on 108the implementation of our JIT itself. 109 110Our KaleidoscopeJIT class is defined in the KaleidoscopeJIT.h header. After the 111usual include guards and #includes [2]_, we get to the definition of our class: 112 113.. code-block:: c++ 114 115 #ifndef LLVM_EXECUTIONENGINE_ORC_KALEIDOSCOPEJIT_H 116 #define LLVM_EXECUTIONENGINE_ORC_KALEIDOSCOPEJIT_H 117 118 #include "llvm/ExecutionEngine/ExecutionEngine.h" 119 #include "llvm/ExecutionEngine/RTDyldMemoryManager.h" 120 #include "llvm/ExecutionEngine/Orc/CompileUtils.h" 121 #include "llvm/ExecutionEngine/Orc/IRCompileLayer.h" 122 #include "llvm/ExecutionEngine/Orc/LambdaResolver.h" 123 #include "llvm/ExecutionEngine/Orc/ObjectLinkingLayer.h" 124 #include "llvm/IR/Mangler.h" 125 #include "llvm/Support/DynamicLibrary.h" 126 127 namespace llvm { 128 namespace orc { 129 130 class KaleidoscopeJIT { 131 private: 132 133 std::unique_ptr<TargetMachine> TM; 134 const DataLayout DL; 135 ObjectLinkingLayer<> ObjectLayer; 136 IRCompileLayer<decltype(ObjectLayer)> CompileLayer; 137 138 public: 139 140 typedef decltype(CompileLayer)::ModuleSetHandleT ModuleHandleT; 141 142Our class begins with four members: A TargetMachine, TM, which will be used 143to build our LLVM compiler instance; A DataLayout, DL, which will be used for 144symbol mangling (more on that later), and two ORC *layers*: An 145ObjectLinkingLayer, and an IRCompileLayer. The ObjectLinkingLayer is the 146foundation of our JIT: it takes in-memory object files produced by a 147compiler and links them on the fly to make them executable. This 148JIT-on-top-of-a-linker design was introduced in MCJIT, where the linker was 149hidden inside the MCJIT class itself. In ORC we expose the linker as a visible, 150reusable component so that clients can access and configure it directly 151if they need to. In this tutorial our ObjectLinkingLayer will just be used to 152support the next layer in our stack: the IRCompileLayer, which will be 153responsible for taking LLVM IR, compiling it, and passing the resulting 154in-memory object files down to the object linking layer below. 155 156After our member variables comes typedef: ModuleHandle. This is the handle 157type that will be returned from our JIT's addModule method, and which can be 158used to remove a module again using the removeModule method. The IRCompileLayer 159class already provides a convenient handle type 160(IRCompileLayer::ModuleSetHandleT), so we will just provide a type-alias for 161this. 162 163.. code-block:: c++ 164 165 KaleidoscopeJIT() 166 : TM(EngineBuilder().selectTarget()), DL(TM->createDataLayout()), 167 CompileLayer(ObjectLayer, SimpleCompiler(*TM)) { 168 llvm::sys::DynamicLibrary::LoadLibraryPermanently(nullptr); 169 } 170 171 TargetMachine &getTargetMachine() { return *TM; } 172 173Next up we have our class constructor. We begin by initializing TM using the 174EngineBuilder::selectTarget helper method, which constructs a TargetMachine for 175the current process. Next we use our newly created TargetMachine to initialize 176DL, our DataLayout. Then we initialize our IRCompileLayer. Our IRCompile layer 177needs two things: (1) A reference to our object linking layer, and (2) a 178compiler instance to use to perform the actual compilation from IR to object 179files. We use the off-the-shelf SimpleCompiler instance for now, but in later 180chapters we will substitute our own configurable compiler classes. Finally, in 181the body of the constructor, we call the DynamicLibrary::LoadLibraryPermanently 182method with a nullptr argument. Normally the LoadLibraryPermanently method is 183called with the path of a dynamic library to load, but when passed a null 184pointer it will 'load' the host process itself, making its exported symbols 185available for execution. 186 187.. code-block:: c++ 188 189 ModuleHandle addModule(std::unique_ptr<Module> M) { 190 // Build our symbol resolver: 191 // Lambda 1: Look back into the JIT itself to find symbols that are part of 192 // the same "logical dylib". 193 // Lambda 2: Search for external symbols in the host process. 194 auto Resolver = createLambdaResolver( 195 [&](const std::string &Name) { 196 if (auto Sym = CompileLayer.findSymbol(Name, false)) 197 return RuntimeDyld::SymbolInfo(Sym.getAddress(), Sym.getFlags()); 198 return RuntimeDyld::SymbolInfo(nullptr); 199 }, 200 [](const std::string &S) { 201 if (auto SymAddr = 202 RTDyldMemoryManager::getSymbolAddressInProcess(Name)) 203 return RuntimeDyld::SymbolInfo(SymAddr, JITSymbolFlags::Exported); 204 return RuntimeDyld::SymbolInfo(nullptr); 205 }); 206 207 // Build a singlton module set to hold our module. 208 std::vector<std::unique_ptr<Module>> Ms; 209 Ms.push_back(std::move(M)); 210 211 // Add the set to the JIT with the resolver we created above and a newly 212 // created SectionMemoryManager. 213 return CompileLayer.addModuleSet(std::move(Ms), 214 make_unique<SectionMemoryManager>(), 215 std::move(Resolver)); 216 } 217 218Now we come to the first of our central JIT API methods: addModule. This method 219is responsible for adding IR to the JIT and making it available for execution. 220In this initial implementation of our JIT we will make our modules "available 221for execution" by compiling them immediately as they are added to the JIT. In 222later chapters we will teach our JIT to be lazier and instead add the Modules 223to a "pending" list to be compiled if and when they are first executed. 224 225To add our module to the IRCompileLayer we need to supply two auxiliary 226objects: a memory manager and a symbol resolver. The memory manager will be 227responsible for managing the memory allocated to JIT'd machine code, applying 228memory protection permissions, and registering JIT'd exception handling tables 229(if the JIT'd code uses exceptions). In our simple use-case we can just supply 230an off-the-shelf SectionMemoryManager instance. The memory, exception handling 231tables, etc. will be released when we remove the module from the JIT again 232(using removeModule) or, if removeModule is never called, when the JIT class 233itself is destructed. 234 235The second auxiliary class, the symbol resolver, is more interesting for us. It 236exists to tell the JIT where to look when it encounters an *external symbol* in 237the module we are adding. External symbols are any symbol not defined within the 238module itself, including calls to functions outside the JIT and calls to 239functions defined in other modules that have already been added to the JIT. It 240may seem as though modules added to the JIT should "know about one another" by 241default, but since we would still have to supply a symbol resolver for 242references to code outside the JIT it turns out to re-use this one mechanism 243for all symbol resolution. This has the added benefit that the user has full 244control over the symbol resolution process. Should we search for definitions 245within the JIT first, then fall back on external definitions? Or should we 246prefer external definitions where available and only JIT code if we don't 247already have an available implementation? By using a single symbol resolution 248scheme we are free to choose whatever makes the most sense for any given use 249case. 250 251Building a symbol resolver is made especially easy by the 252*createLambdaResolver* function. This function takes two lambdas (actually 253they don't have to be lambdas, any object with a call operator will do) and 254returns a RuntimeDyld::SymbolResolver instance. The first lambda is used as 255the implementation of the resolver's findSymbolInLogicalDylib method. This 256method searches for symbol definitions that should be thought of as being part 257of the same "logical" dynamic library as this Module. If you are familiar with 258static linking: this means that findSymbolInLogicalDylib should expose symbols 259with common linkage and hidden visibility. If all this sounds foreign you can 260ignore the details and just remember that this is the first method that the 261linker will use to try to find a symbol definition. If the 262findSymbolInLogicalDylib method returns a null result then the linker will 263call the second symbol resolver method, called findSymbol. This searches for 264symbols that should be thought of as external to (but visibile from) the module 265and its logical dylib. 266 267In this tutorial we will use the following simple breakdown: All modules added 268to the JIT will behave as if they were linked into a single, ever-growing 269logical dylib. To implement this our first lambda (the one defining 270findSymbolInLogicalDylib) will just search for JIT'd code by calling the 271CompileLayer's findSymbol method. If we don't find a symbol in the JIT itself 272we'll fall back to our second lambda, which implements findSymbol. This will 273use the RTDyldMemoyrManager::getSymbolAddressInProcess method to search for 274the symbol within the program itself. If we can't find a symbol definition 275via either of these paths the JIT will refuse to accept our moudle, returning 276a "symbol not found" error. 277 278Now that we've built our symbol resolver we're ready to add our module to the 279JIT. We do this by calling the CompileLayer's addModuleSet method [3]_. Since 280we only have a single Module and addModuleSet expects a collection, we will 281create a vector of modules and add our module as the only member. Since we 282have already typedef'd our ModuleHandle type to be the same as the 283CompileLayer's handle type, we can return the handle from addModuleSet 284directly from our addModule method. 285 286.. code-block:: c++ 287 288 JITSymbol findSymbol(const std::string Name) { 289 std::string MangledName; 290 raw_string_ostream MangledNameStream(MangledName); 291 Mangler::getNameWithPrefix(MangledNameStream, Name, DL); 292 return CompileLayer.findSymbol(MangledNameStream.str(), true); 293 } 294 295 void removeModule(ModuleHandle H) { 296 CompileLayer.removeModuleSet(H); 297 } 298 299*To be done: describe findSymbol and removeModule -- why do we mangle? what's 300the relationship between findSymbol and resolvers, why remove modules...* 301 302*To be done: Conclusion, exercises (maybe a utility for a standalone IR JIT, 303like a mini-LLI), feed to next chapter.* 304 305Full Code Listing 306================= 307 308Here is the complete code listing for our running example. To build this 309example, use: 310 311.. code-block:: bash 312 313 # Compile 314 clang++ -g toy.cpp `llvm-config --cxxflags --ldflags --system-libs --libs core orc native` -O3 -o toy 315 # Run 316 ./toy 317 318Here is the code: 319 320.. literalinclude:: ../../examples/Kaleidoscope/BuildingAJIT/Chapter1/KaleidoscopeJIT.h 321 :language: c++ 322 323`Next: Extending the KaleidoscopeJIT <BuildingAJIT2.html>`_ 324 325.. [1] Actually we use a cut-down version of KaleidoscopeJIT that makes a 326 simplifying assumption: symbols cannot be re-defined. This will make it 327 impossible to re-define symbols in the REPL, but will make our symbol 328 lookup logic simpler. Re-introducing support for symbol redefinition is 329 left as an exercise for the reader. (The KaleidoscopeJIT.h used in the 330 original tutorials will be a helpful reference). 331 332.. [2] +-----------------------+-----------------------------------------------+ 333 | File | Reason for inclusion | 334 +=======================+===============================================+ 335 | ExecutionEngine.h | Access to the EngineBuilder::selectTarget | 336 | | method. | 337 +-----------------------+-----------------------------------------------+ 338 | | Access to the | 339 | RTDyldMemoryManager.h | RTDyldMemoryManager::getSymbolAddressInProcess| 340 | | method. | 341 +-----------------------+-----------------------------------------------+ 342 | CompileUtils.h | Provides the SimpleCompiler class. | 343 +-----------------------+-----------------------------------------------+ 344 | IRCompileLayer.h | Provides the IRCompileLayer class. | 345 +-----------------------+-----------------------------------------------+ 346 | | Access the createLambdaResolver function, | 347 | LambdaResolver.h | which provides easy construction of symbol | 348 | | resolvers. | 349 +-----------------------+-----------------------------------------------+ 350 | ObjectLinkingLayer.h | Provides the ObjectLinkingLayer class. | 351 +-----------------------+-----------------------------------------------+ 352 | Mangler.h | Provides the Mangler class for platform | 353 | | specific name-mangling. | 354 +-----------------------+-----------------------------------------------+ 355 | DynamicLibrary.h | Provides the DynamicLibrary class, which | 356 | | makes symbols in the host process searchable. | 357 +-----------------------+-----------------------------------------------+ 358 359.. [3] ORC layers accept sets of Modules, rather than individual ones, so that 360 all Modules in the set could be co-located by the memory manager, though 361 this feature is not yet implemented. 362