1================================ 2Source Level Debugging with LLVM 3================================ 4 5.. contents:: 6 :local: 7 8Introduction 9============ 10 11This document is the central repository for all information pertaining to debug 12information in LLVM. It describes the :ref:`actual format that the LLVM debug 13information takes <format>`, which is useful for those interested in creating 14front-ends or dealing directly with the information. Further, this document 15provides specific examples of what debug information for C/C++ looks like. 16 17Philosophy behind LLVM debugging information 18-------------------------------------------- 19 20The idea of the LLVM debugging information is to capture how the important 21pieces of the source-language's Abstract Syntax Tree map onto LLVM code. 22Several design aspects have shaped the solution that appears here. The 23important ones are: 24 25* Debugging information should have very little impact on the rest of the 26 compiler. No transformations, analyses, or code generators should need to 27 be modified because of debugging information. 28 29* LLVM optimizations should interact in :ref:`well-defined and easily described 30 ways <intro_debugopt>` with the debugging information. 31 32* Because LLVM is designed to support arbitrary programming languages, 33 LLVM-to-LLVM tools should not need to know anything about the semantics of 34 the source-level-language. 35 36* Source-level languages are often **widely** different from one another. 37 LLVM should not put any restrictions of the flavor of the source-language, 38 and the debugging information should work with any language. 39 40* With code generator support, it should be possible to use an LLVM compiler 41 to compile a program to native machine code and standard debugging 42 formats. This allows compatibility with traditional machine-code level 43 debuggers, like GDB or DBX. 44 45The approach used by the LLVM implementation is to use a small set of 46:ref:`intrinsic functions <format_common_intrinsics>` to define a mapping 47between LLVM program objects and the source-level objects. The description of 48the source-level program is maintained in LLVM metadata in an 49:ref:`implementation-defined format <ccxx_frontend>` (the C/C++ front-end 50currently uses working draft 7 of the `DWARF 3 standard 51<http://www.eagercon.com/dwarf/dwarf3std.htm>`_). 52 53When a program is being debugged, a debugger interacts with the user and turns 54the stored debug information into source-language specific information. As 55such, a debugger must be aware of the source-language, and is thus tied to a 56specific language or family of languages. 57 58Debug information consumers 59--------------------------- 60 61The role of debug information is to provide meta information normally stripped 62away during the compilation process. This meta information provides an LLVM 63user a relationship between generated code and the original program source 64code. 65 66Currently, there are two backend consumers of debug info: DwarfDebug and 67CodeViewDebug. DwarfDebug produces DWARF suitable for use with GDB, LLDB, and 68other DWARF-based debuggers. :ref:`CodeViewDebug <codeview>` produces CodeView, 69the Microsoft debug info format, which is usable with Microsoft debuggers such 70as Visual Studio and WinDBG. LLVM's debug information format is mostly derived 71from and inspired by DWARF, but it is feasible to translate into other target 72debug info formats such as STABS. 73 74It would also be reasonable to use debug information to feed profiling tools 75for analysis of generated code, or, tools for reconstructing the original 76source from generated code. 77 78.. _intro_debugopt: 79 80Debugging optimized code 81------------------------ 82 83An extremely high priority of LLVM debugging information is to make it interact 84well with optimizations and analysis. In particular, the LLVM debug 85information provides the following guarantees: 86 87* LLVM debug information **always provides information to accurately read 88 the source-level state of the program**, regardless of which LLVM 89 optimizations have been run, and without any modification to the 90 optimizations themselves. However, some optimizations may impact the 91 ability to modify the current state of the program with a debugger, such 92 as setting program variables, or calling functions that have been 93 deleted. 94 95* As desired, LLVM optimizations can be upgraded to be aware of debugging 96 information, allowing them to update the debugging information as they 97 perform aggressive optimizations. This means that, with effort, the LLVM 98 optimizers could optimize debug code just as well as non-debug code. 99 100* LLVM debug information does not prevent optimizations from 101 happening (for example inlining, basic block reordering/merging/cleanup, 102 tail duplication, etc). 103 104* LLVM debug information is automatically optimized along with the rest of 105 the program, using existing facilities. For example, duplicate 106 information is automatically merged by the linker, and unused information 107 is automatically removed. 108 109Basically, the debug information allows you to compile a program with 110"``-O0 -g``" and get full debug information, allowing you to arbitrarily modify 111the program as it executes from a debugger. Compiling a program with 112"``-O3 -g``" gives you full debug information that is always available and 113accurate for reading (e.g., you get accurate stack traces despite tail call 114elimination and inlining), but you might lose the ability to modify the program 115and call functions which were optimized out of the program, or inlined away 116completely. 117 118The :ref:`LLVM test suite <test-suite-quickstart>` provides a framework to test 119optimizer's handling of debugging information. It can be run like this: 120 121.. code-block:: bash 122 123 % cd llvm/projects/test-suite/MultiSource/Benchmarks # or some other level 124 % make TEST=dbgopt 125 126This will test impact of debugging information on optimization passes. If 127debugging information influences optimization passes then it will be reported 128as a failure. See :doc:`TestingGuide` for more information on LLVM test 129infrastructure and how to run various tests. 130 131.. _format: 132 133Debugging information format 134============================ 135 136LLVM debugging information has been carefully designed to make it possible for 137the optimizer to optimize the program and debugging information without 138necessarily having to know anything about debugging information. In 139particular, the use of metadata avoids duplicated debugging information from 140the beginning, and the global dead code elimination pass automatically deletes 141debugging information for a function if it decides to delete the function. 142 143To do this, most of the debugging information (descriptors for types, 144variables, functions, source files, etc) is inserted by the language front-end 145in the form of LLVM metadata. 146 147Debug information is designed to be agnostic about the target debugger and 148debugging information representation (e.g. DWARF/Stabs/etc). It uses a generic 149pass to decode the information that represents variables, types, functions, 150namespaces, etc: this allows for arbitrary source-language semantics and 151type-systems to be used, as long as there is a module written for the target 152debugger to interpret the information. 153 154To provide basic functionality, the LLVM debugger does have to make some 155assumptions about the source-level language being debugged, though it keeps 156these to a minimum. The only common features that the LLVM debugger assumes 157exist are `source files <LangRef.html#difile>`_, and `program objects 158<LangRef.html#diglobalvariable>`_. These abstract objects are used by a 159debugger to form stack traces, show information about local variables, etc. 160 161This section of the documentation first describes the representation aspects 162common to any source-language. :ref:`ccxx_frontend` describes the data layout 163conventions used by the C and C++ front-ends. 164 165Debug information descriptors are `specialized metadata nodes 166<LangRef.html#specialized-metadata>`_, first-class subclasses of ``Metadata``. 167 168.. _format_common_intrinsics: 169 170Debugger intrinsic functions 171---------------------------- 172 173LLVM uses several intrinsic functions (name prefixed with "``llvm.dbg``") to 174track source local variables through optimization and code generation. 175 176``llvm.dbg.addr`` 177^^^^^^^^^^^^^^^^^^^^ 178 179.. code-block:: llvm 180 181 void @llvm.dbg.addr(metadata, metadata, metadata) 182 183This intrinsic provides information about a local element (e.g., variable). 184The first argument is metadata holding the address of variable, typically a 185static alloca in the function entry block. The second argument is a 186`local variable <LangRef.html#dilocalvariable>`_ containing a description of 187the variable. The third argument is a `complex expression 188<LangRef.html#diexpression>`_. An `llvm.dbg.addr` intrinsic describes the 189*address* of a source variable. 190 191.. code-block:: llvm 192 193 %i.addr = alloca i32, align 4 194 call void @llvm.dbg.addr(metadata i32* %i.addr, metadata !1, 195 metadata !DIExpression()), !dbg !2 196 !1 = !DILocalVariable(name: "i", ...) ; int i 197 !2 = !DILocation(...) 198 ... 199 %buffer = alloca [256 x i8], align 8 200 ; The address of i is buffer+64. 201 call void @llvm.dbg.addr(metadata [256 x i8]* %buffer, metadata !3, 202 metadata !DIExpression(DW_OP_plus, 64)), !dbg !4 203 !3 = !DILocalVariable(name: "i", ...) ; int i 204 !4 = !DILocation(...) 205 206A frontend should generate exactly one call to ``llvm.dbg.addr`` at the point 207of declaration of a source variable. Optimization passes that fully promote the 208variable from memory to SSA values will replace this call with possibly 209multiple calls to `llvm.dbg.value`. Passes that delete stores are effectively 210partial promotion, and they will insert a mix of calls to ``llvm.dbg.value`` 211and ``llvm.dbg.addr`` to track the source variable value when it is available. 212After optimization, there may be multiple calls to ``llvm.dbg.addr`` describing 213the program points where the variables lives in memory. All calls for the same 214concrete source variable must agree on the memory location. 215 216 217``llvm.dbg.declare`` 218^^^^^^^^^^^^^^^^^^^^ 219 220.. code-block:: llvm 221 222 void @llvm.dbg.declare(metadata, metadata, metadata) 223 224This intrinsic is identical to `llvm.dbg.addr`, except that there can only be 225one call to `llvm.dbg.declare` for a given concrete `local variable 226<LangRef.html#dilocalvariable>`_. It is not control-dependent, meaning that if 227a call to `llvm.dbg.declare` exists and has a valid location argument, that 228address is considered to be the true home of the variable across its entire 229lifetime. This makes it hard for optimizations to preserve accurate debug info 230in the presence of ``llvm.dbg.declare``, so we are transitioning away from it, 231and we plan to deprecate it in future LLVM releases. 232 233 234``llvm.dbg.value`` 235^^^^^^^^^^^^^^^^^^ 236 237.. code-block:: llvm 238 239 void @llvm.dbg.value(metadata, metadata, metadata) 240 241This intrinsic provides information when a user source variable is set to a new 242value. The first argument is the new value (wrapped as metadata). The third 243argument is a `local variable <LangRef.html#dilocalvariable>`_ containing a 244description of the variable. The fourth argument is a `complex expression 245<LangRef.html#diexpression>`_. 246 247Object lifetimes and scoping 248============================ 249 250In many languages, the local variables in functions can have their lifetimes or 251scopes limited to a subset of a function. In the C family of languages, for 252example, variables are only live (readable and writable) within the source 253block that they are defined in. In functional languages, values are only 254readable after they have been defined. Though this is a very obvious concept, 255it is non-trivial to model in LLVM, because it has no notion of scoping in this 256sense, and does not want to be tied to a language's scoping rules. 257 258In order to handle this, the LLVM debug format uses the metadata attached to 259llvm instructions to encode line number and scoping information. Consider the 260following C fragment, for example: 261 262.. code-block:: c 263 264 1. void foo() { 265 2. int X = 21; 266 3. int Y = 22; 267 4. { 268 5. int Z = 23; 269 6. Z = X; 270 7. } 271 8. X = Y; 272 9. } 273 274.. FIXME: Update the following example to use llvm.dbg.addr once that is the 275 default in clang. 276 277Compiled to LLVM, this function would be represented like this: 278 279.. code-block:: text 280 281 ; Function Attrs: nounwind ssp uwtable 282 define void @foo() #0 !dbg !4 { 283 entry: 284 %X = alloca i32, align 4 285 %Y = alloca i32, align 4 286 %Z = alloca i32, align 4 287 call void @llvm.dbg.declare(metadata i32* %X, metadata !11, metadata !13), !dbg !14 288 store i32 21, i32* %X, align 4, !dbg !14 289 call void @llvm.dbg.declare(metadata i32* %Y, metadata !15, metadata !13), !dbg !16 290 store i32 22, i32* %Y, align 4, !dbg !16 291 call void @llvm.dbg.declare(metadata i32* %Z, metadata !17, metadata !13), !dbg !19 292 store i32 23, i32* %Z, align 4, !dbg !19 293 %0 = load i32, i32* %X, align 4, !dbg !20 294 store i32 %0, i32* %Z, align 4, !dbg !21 295 %1 = load i32, i32* %Y, align 4, !dbg !22 296 store i32 %1, i32* %X, align 4, !dbg !23 297 ret void, !dbg !24 298 } 299 300 ; Function Attrs: nounwind readnone 301 declare void @llvm.dbg.declare(metadata, metadata, metadata) #1 302 303 attributes #0 = { nounwind ssp uwtable "less-precise-fpmad"="false" "no-frame-pointer-elim"="true" "no-frame-pointer-elim-non-leaf" "no-infs-fp-math"="false" "no-nans-fp-math"="false" "stack-protector-buffer-size"="8" "unsafe-fp-math"="false" "use-soft-float"="false" } 304 attributes #1 = { nounwind readnone } 305 306 !llvm.dbg.cu = !{!0} 307 !llvm.module.flags = !{!7, !8, !9} 308 !llvm.ident = !{!10} 309 310 !0 = !DICompileUnit(language: DW_LANG_C99, file: !1, producer: "clang version 3.7.0 (trunk 231150) (llvm/trunk 231154)", isOptimized: false, runtimeVersion: 0, emissionKind: FullDebug, enums: !2, retainedTypes: !2, subprograms: !3, globals: !2, imports: !2) 311 !1 = !DIFile(filename: "/dev/stdin", directory: "/Users/dexonsmith/data/llvm/debug-info") 312 !2 = !{} 313 !3 = !{!4} 314 !4 = distinct !DISubprogram(name: "foo", scope: !1, file: !1, line: 1, type: !5, isLocal: false, isDefinition: true, scopeLine: 1, isOptimized: false, variables: !2) 315 !5 = !DISubroutineType(types: !6) 316 !6 = !{null} 317 !7 = !{i32 2, !"Dwarf Version", i32 2} 318 !8 = !{i32 2, !"Debug Info Version", i32 3} 319 !9 = !{i32 1, !"PIC Level", i32 2} 320 !10 = !{!"clang version 3.7.0 (trunk 231150) (llvm/trunk 231154)"} 321 !11 = !DILocalVariable(name: "X", scope: !4, file: !1, line: 2, type: !12) 322 !12 = !DIBasicType(name: "int", size: 32, align: 32, encoding: DW_ATE_signed) 323 !13 = !DIExpression() 324 !14 = !DILocation(line: 2, column: 9, scope: !4) 325 !15 = !DILocalVariable(name: "Y", scope: !4, file: !1, line: 3, type: !12) 326 !16 = !DILocation(line: 3, column: 9, scope: !4) 327 !17 = !DILocalVariable(name: "Z", scope: !18, file: !1, line: 5, type: !12) 328 !18 = distinct !DILexicalBlock(scope: !4, file: !1, line: 4, column: 5) 329 !19 = !DILocation(line: 5, column: 11, scope: !18) 330 !20 = !DILocation(line: 6, column: 11, scope: !18) 331 !21 = !DILocation(line: 6, column: 9, scope: !18) 332 !22 = !DILocation(line: 8, column: 9, scope: !4) 333 !23 = !DILocation(line: 8, column: 7, scope: !4) 334 !24 = !DILocation(line: 9, column: 3, scope: !4) 335 336 337This example illustrates a few important details about LLVM debugging 338information. In particular, it shows how the ``llvm.dbg.declare`` intrinsic and 339location information, which are attached to an instruction, are applied 340together to allow a debugger to analyze the relationship between statements, 341variable definitions, and the code used to implement the function. 342 343.. code-block:: llvm 344 345 call void @llvm.dbg.declare(metadata i32* %X, metadata !11, metadata !13), !dbg !14 346 ; [debug line = 2:7] [debug variable = X] 347 348The first intrinsic ``%llvm.dbg.declare`` encodes debugging information for the 349variable ``X``. The metadata ``!dbg !14`` attached to the intrinsic provides 350scope information for the variable ``X``. 351 352.. code-block:: text 353 354 !14 = !DILocation(line: 2, column: 9, scope: !4) 355 !4 = distinct !DISubprogram(name: "foo", scope: !1, file: !1, line: 1, type: !5, 356 isLocal: false, isDefinition: true, scopeLine: 1, 357 isOptimized: false, variables: !2) 358 359Here ``!14`` is metadata providing `location information 360<LangRef.html#dilocation>`_. In this example, scope is encoded by ``!4``, a 361`subprogram descriptor <LangRef.html#disubprogram>`_. This way the location 362information attached to the intrinsics indicates that the variable ``X`` is 363declared at line number 2 at a function level scope in function ``foo``. 364 365Now lets take another example. 366 367.. code-block:: llvm 368 369 call void @llvm.dbg.declare(metadata i32* %Z, metadata !17, metadata !13), !dbg !19 370 ; [debug line = 5:9] [debug variable = Z] 371 372The third intrinsic ``%llvm.dbg.declare`` encodes debugging information for 373variable ``Z``. The metadata ``!dbg !19`` attached to the intrinsic provides 374scope information for the variable ``Z``. 375 376.. code-block:: text 377 378 !18 = distinct !DILexicalBlock(scope: !4, file: !1, line: 4, column: 5) 379 !19 = !DILocation(line: 5, column: 11, scope: !18) 380 381Here ``!19`` indicates that ``Z`` is declared at line number 5 and column 382number 0 inside of lexical scope ``!18``. The lexical scope itself resides 383inside of subprogram ``!4`` described above. 384 385The scope information attached with each instruction provides a straightforward 386way to find instructions covered by a scope. 387 388.. _ccxx_frontend: 389 390C/C++ front-end specific debug information 391========================================== 392 393The C and C++ front-ends represent information about the program in a format 394that is effectively identical to `DWARF 3.0 395<http://www.eagercon.com/dwarf/dwarf3std.htm>`_ in terms of information 396content. This allows code generators to trivially support native debuggers by 397generating standard dwarf information, and contains enough information for 398non-dwarf targets to translate it as needed. 399 400This section describes the forms used to represent C and C++ programs. Other 401languages could pattern themselves after this (which itself is tuned to 402representing programs in the same way that DWARF 3 does), or they could choose 403to provide completely different forms if they don't fit into the DWARF model. 404As support for debugging information gets added to the various LLVM 405source-language front-ends, the information used should be documented here. 406 407The following sections provide examples of a few C/C++ constructs and the debug 408information that would best describe those constructs. The canonical 409references are the ``DIDescriptor`` classes defined in 410``include/llvm/IR/DebugInfo.h`` and the implementations of the helper functions 411in ``lib/IR/DIBuilder.cpp``. 412 413C/C++ source file information 414----------------------------- 415 416``llvm::Instruction`` provides easy access to metadata attached with an 417instruction. One can extract line number information encoded in LLVM IR using 418``Instruction::getDebugLoc()`` and ``DILocation::getLine()``. 419 420.. code-block:: c++ 421 422 if (DILocation *Loc = I->getDebugLoc()) { // Here I is an LLVM instruction 423 unsigned Line = Loc->getLine(); 424 StringRef File = Loc->getFilename(); 425 StringRef Dir = Loc->getDirectory(); 426 } 427 428C/C++ global variable information 429--------------------------------- 430 431Given an integer global variable declared as follows: 432 433.. code-block:: c 434 435 _Alignas(8) int MyGlobal = 100; 436 437a C/C++ front-end would generate the following descriptors: 438 439.. code-block:: text 440 441 ;; 442 ;; Define the global itself. 443 ;; 444 @MyGlobal = global i32 100, align 8, !dbg !0 445 446 ;; 447 ;; List of debug info of globals 448 ;; 449 !llvm.dbg.cu = !{!1} 450 451 ;; Some unrelated metadata. 452 !llvm.module.flags = !{!6, !7} 453 !llvm.ident = !{!8} 454 455 ;; Define the global variable itself 456 !0 = distinct !DIGlobalVariable(name: "MyGlobal", scope: !1, file: !2, line: 1, type: !5, isLocal: false, isDefinition: true, align: 64) 457 458 ;; Define the compile unit. 459 !1 = distinct !DICompileUnit(language: DW_LANG_C99, file: !2, 460 producer: "clang version 4.0.0 (http://llvm.org/git/clang.git ae4deadbea242e8ea517eef662c30443f75bd086) (http://llvm.org/git/llvm.git 818b4c1539df3e51dc7e62c89ead4abfd348827d)", 461 isOptimized: false, runtimeVersion: 0, emissionKind: FullDebug, 462 enums: !3, globals: !4) 463 464 ;; 465 ;; Define the file 466 ;; 467 !2 = !DIFile(filename: "/dev/stdin", 468 directory: "/Users/dexonsmith/data/llvm/debug-info") 469 470 ;; An empty array. 471 !3 = !{} 472 473 ;; The Array of Global Variables 474 !4 = !{!0} 475 476 ;; 477 ;; Define the type 478 ;; 479 !5 = !DIBasicType(name: "int", size: 32, encoding: DW_ATE_signed) 480 481 ;; Dwarf version to output. 482 !6 = !{i32 2, !"Dwarf Version", i32 4} 483 484 ;; Debug info schema version. 485 !7 = !{i32 2, !"Debug Info Version", i32 3} 486 487 ;; Compiler identification 488 !8 = !{!"clang version 4.0.0 (http://llvm.org/git/clang.git ae4deadbea242e8ea517eef662c30443f75bd086) (http://llvm.org/git/llvm.git 818b4c1539df3e51dc7e62c89ead4abfd348827d)"} 489 490 491The align value in DIGlobalVariable description specifies variable alignment in 492case it was forced by C11 _Alignas(), C++11 alignas() keywords or compiler 493attribute __attribute__((aligned ())). In other case (when this field is missing) 494alignment is considered default. This is used when producing DWARF output 495for DW_AT_alignment value. 496 497C/C++ function information 498-------------------------- 499 500Given a function declared as follows: 501 502.. code-block:: c 503 504 int main(int argc, char *argv[]) { 505 return 0; 506 } 507 508a C/C++ front-end would generate the following descriptors: 509 510.. code-block:: text 511 512 ;; 513 ;; Define the anchor for subprograms. 514 ;; 515 !4 = !DISubprogram(name: "main", scope: !1, file: !1, line: 1, type: !5, 516 isLocal: false, isDefinition: true, scopeLine: 1, 517 flags: DIFlagPrototyped, isOptimized: false, 518 variables: !2) 519 520 ;; 521 ;; Define the subprogram itself. 522 ;; 523 define i32 @main(i32 %argc, i8** %argv) !dbg !4 { 524 ... 525 } 526 527Debugging information format 528============================ 529 530Debugging Information Extension for Objective C Properties 531---------------------------------------------------------- 532 533Introduction 534^^^^^^^^^^^^ 535 536Objective C provides a simpler way to declare and define accessor methods using 537declared properties. The language provides features to declare a property and 538to let compiler synthesize accessor methods. 539 540The debugger lets developer inspect Objective C interfaces and their instance 541variables and class variables. However, the debugger does not know anything 542about the properties defined in Objective C interfaces. The debugger consumes 543information generated by compiler in DWARF format. The format does not support 544encoding of Objective C properties. This proposal describes DWARF extensions to 545encode Objective C properties, which the debugger can use to let developers 546inspect Objective C properties. 547 548Proposal 549^^^^^^^^ 550 551Objective C properties exist separately from class members. A property can be 552defined only by "setter" and "getter" selectors, and be calculated anew on each 553access. Or a property can just be a direct access to some declared ivar. 554Finally it can have an ivar "automatically synthesized" for it by the compiler, 555in which case the property can be referred to in user code directly using the 556standard C dereference syntax as well as through the property "dot" syntax, but 557there is no entry in the ``@interface`` declaration corresponding to this ivar. 558 559To facilitate debugging, these properties we will add a new DWARF TAG into the 560``DW_TAG_structure_type`` definition for the class to hold the description of a 561given property, and a set of DWARF attributes that provide said description. 562The property tag will also contain the name and declared type of the property. 563 564If there is a related ivar, there will also be a DWARF property attribute placed 565in the ``DW_TAG_member`` DIE for that ivar referring back to the property TAG 566for that property. And in the case where the compiler synthesizes the ivar 567directly, the compiler is expected to generate a ``DW_TAG_member`` for that 568ivar (with the ``DW_AT_artificial`` set to 1), whose name will be the name used 569to access this ivar directly in code, and with the property attribute pointing 570back to the property it is backing. 571 572The following examples will serve as illustration for our discussion: 573 574.. code-block:: objc 575 576 @interface I1 { 577 int n2; 578 } 579 580 @property int p1; 581 @property int p2; 582 @end 583 584 @implementation I1 585 @synthesize p1; 586 @synthesize p2 = n2; 587 @end 588 589This produces the following DWARF (this is a "pseudo dwarfdump" output): 590 591.. code-block:: none 592 593 0x00000100: TAG_structure_type [7] * 594 AT_APPLE_runtime_class( 0x10 ) 595 AT_name( "I1" ) 596 AT_decl_file( "Objc_Property.m" ) 597 AT_decl_line( 3 ) 598 599 0x00000110 TAG_APPLE_property 600 AT_name ( "p1" ) 601 AT_type ( {0x00000150} ( int ) ) 602 603 0x00000120: TAG_APPLE_property 604 AT_name ( "p2" ) 605 AT_type ( {0x00000150} ( int ) ) 606 607 0x00000130: TAG_member [8] 608 AT_name( "_p1" ) 609 AT_APPLE_property ( {0x00000110} "p1" ) 610 AT_type( {0x00000150} ( int ) ) 611 AT_artificial ( 0x1 ) 612 613 0x00000140: TAG_member [8] 614 AT_name( "n2" ) 615 AT_APPLE_property ( {0x00000120} "p2" ) 616 AT_type( {0x00000150} ( int ) ) 617 618 0x00000150: AT_type( ( int ) ) 619 620Note, the current convention is that the name of the ivar for an 621auto-synthesized property is the name of the property from which it derives 622with an underscore prepended, as is shown in the example. But we actually 623don't need to know this convention, since we are given the name of the ivar 624directly. 625 626Also, it is common practice in ObjC to have different property declarations in 627the @interface and @implementation - e.g. to provide a read-only property in 628the interface,and a read-write interface in the implementation. In that case, 629the compiler should emit whichever property declaration will be in force in the 630current translation unit. 631 632Developers can decorate a property with attributes which are encoded using 633``DW_AT_APPLE_property_attribute``. 634 635.. code-block:: objc 636 637 @property (readonly, nonatomic) int pr; 638 639.. code-block:: none 640 641 TAG_APPLE_property [8] 642 AT_name( "pr" ) 643 AT_type ( {0x00000147} (int) ) 644 AT_APPLE_property_attribute (DW_APPLE_PROPERTY_readonly, DW_APPLE_PROPERTY_nonatomic) 645 646The setter and getter method names are attached to the property using 647``DW_AT_APPLE_property_setter`` and ``DW_AT_APPLE_property_getter`` attributes. 648 649.. code-block:: objc 650 651 @interface I1 652 @property (setter=myOwnP3Setter:) int p3; 653 -(void)myOwnP3Setter:(int)a; 654 @end 655 656 @implementation I1 657 @synthesize p3; 658 -(void)myOwnP3Setter:(int)a{ } 659 @end 660 661The DWARF for this would be: 662 663.. code-block:: none 664 665 0x000003bd: TAG_structure_type [7] * 666 AT_APPLE_runtime_class( 0x10 ) 667 AT_name( "I1" ) 668 AT_decl_file( "Objc_Property.m" ) 669 AT_decl_line( 3 ) 670 671 0x000003cd TAG_APPLE_property 672 AT_name ( "p3" ) 673 AT_APPLE_property_setter ( "myOwnP3Setter:" ) 674 AT_type( {0x00000147} ( int ) ) 675 676 0x000003f3: TAG_member [8] 677 AT_name( "_p3" ) 678 AT_type ( {0x00000147} ( int ) ) 679 AT_APPLE_property ( {0x000003cd} ) 680 AT_artificial ( 0x1 ) 681 682New DWARF Tags 683^^^^^^^^^^^^^^ 684 685+-----------------------+--------+ 686| TAG | Value | 687+=======================+========+ 688| DW_TAG_APPLE_property | 0x4200 | 689+-----------------------+--------+ 690 691New DWARF Attributes 692^^^^^^^^^^^^^^^^^^^^ 693 694+--------------------------------+--------+-----------+ 695| Attribute | Value | Classes | 696+================================+========+===========+ 697| DW_AT_APPLE_property | 0x3fed | Reference | 698+--------------------------------+--------+-----------+ 699| DW_AT_APPLE_property_getter | 0x3fe9 | String | 700+--------------------------------+--------+-----------+ 701| DW_AT_APPLE_property_setter | 0x3fea | String | 702+--------------------------------+--------+-----------+ 703| DW_AT_APPLE_property_attribute | 0x3feb | Constant | 704+--------------------------------+--------+-----------+ 705 706New DWARF Constants 707^^^^^^^^^^^^^^^^^^^ 708 709+--------------------------------------+-------+ 710| Name | Value | 711+======================================+=======+ 712| DW_APPLE_PROPERTY_readonly | 0x01 | 713+--------------------------------------+-------+ 714| DW_APPLE_PROPERTY_getter | 0x02 | 715+--------------------------------------+-------+ 716| DW_APPLE_PROPERTY_assign | 0x04 | 717+--------------------------------------+-------+ 718| DW_APPLE_PROPERTY_readwrite | 0x08 | 719+--------------------------------------+-------+ 720| DW_APPLE_PROPERTY_retain | 0x10 | 721+--------------------------------------+-------+ 722| DW_APPLE_PROPERTY_copy | 0x20 | 723+--------------------------------------+-------+ 724| DW_APPLE_PROPERTY_nonatomic | 0x40 | 725+--------------------------------------+-------+ 726| DW_APPLE_PROPERTY_setter | 0x80 | 727+--------------------------------------+-------+ 728| DW_APPLE_PROPERTY_atomic | 0x100 | 729+--------------------------------------+-------+ 730| DW_APPLE_PROPERTY_weak | 0x200 | 731+--------------------------------------+-------+ 732| DW_APPLE_PROPERTY_strong | 0x400 | 733+--------------------------------------+-------+ 734| DW_APPLE_PROPERTY_unsafe_unretained | 0x800 | 735+--------------------------------------+-------+ 736| DW_APPLE_PROPERTY_nullability | 0x1000| 737+--------------------------------------+-------+ 738| DW_APPLE_PROPERTY_null_resettable | 0x2000| 739+--------------------------------------+-------+ 740| DW_APPLE_PROPERTY_class | 0x4000| 741+--------------------------------------+-------+ 742 743Name Accelerator Tables 744----------------------- 745 746Introduction 747^^^^^^^^^^^^ 748 749The "``.debug_pubnames``" and "``.debug_pubtypes``" formats are not what a 750debugger needs. The "``pub``" in the section name indicates that the entries 751in the table are publicly visible names only. This means no static or hidden 752functions show up in the "``.debug_pubnames``". No static variables or private 753class variables are in the "``.debug_pubtypes``". Many compilers add different 754things to these tables, so we can't rely upon the contents between gcc, icc, or 755clang. 756 757The typical query given by users tends not to match up with the contents of 758these tables. For example, the DWARF spec states that "In the case of the name 759of a function member or static data member of a C++ structure, class or union, 760the name presented in the "``.debug_pubnames``" section is not the simple name 761given by the ``DW_AT_name attribute`` of the referenced debugging information 762entry, but rather the fully qualified name of the data or function member." 763So the only names in these tables for complex C++ entries is a fully 764qualified name. Debugger users tend not to enter their search strings as 765"``a::b::c(int,const Foo&) const``", but rather as "``c``", "``b::c``" , or 766"``a::b::c``". So the name entered in the name table must be demangled in 767order to chop it up appropriately and additional names must be manually entered 768into the table to make it effective as a name lookup table for debuggers to 769use. 770 771All debuggers currently ignore the "``.debug_pubnames``" table as a result of 772its inconsistent and useless public-only name content making it a waste of 773space in the object file. These tables, when they are written to disk, are not 774sorted in any way, leaving every debugger to do its own parsing and sorting. 775These tables also include an inlined copy of the string values in the table 776itself making the tables much larger than they need to be on disk, especially 777for large C++ programs. 778 779Can't we just fix the sections by adding all of the names we need to this 780table? No, because that is not what the tables are defined to contain and we 781won't know the difference between the old bad tables and the new good tables. 782At best we could make our own renamed sections that contain all of the data we 783need. 784 785These tables are also insufficient for what a debugger like LLDB needs. LLDB 786uses clang for its expression parsing where LLDB acts as a PCH. LLDB is then 787often asked to look for type "``foo``" or namespace "``bar``", or list items in 788namespace "``baz``". Namespaces are not included in the pubnames or pubtypes 789tables. Since clang asks a lot of questions when it is parsing an expression, 790we need to be very fast when looking up names, as it happens a lot. Having new 791accelerator tables that are optimized for very quick lookups will benefit this 792type of debugging experience greatly. 793 794We would like to generate name lookup tables that can be mapped into memory 795from disk, and used as is, with little or no up-front parsing. We would also 796be able to control the exact content of these different tables so they contain 797exactly what we need. The Name Accelerator Tables were designed to fix these 798issues. In order to solve these issues we need to: 799 800* Have a format that can be mapped into memory from disk and used as is 801* Lookups should be very fast 802* Extensible table format so these tables can be made by many producers 803* Contain all of the names needed for typical lookups out of the box 804* Strict rules for the contents of tables 805 806Table size is important and the accelerator table format should allow the reuse 807of strings from common string tables so the strings for the names are not 808duplicated. We also want to make sure the table is ready to be used as-is by 809simply mapping the table into memory with minimal header parsing. 810 811The name lookups need to be fast and optimized for the kinds of lookups that 812debuggers tend to do. Optimally we would like to touch as few parts of the 813mapped table as possible when doing a name lookup and be able to quickly find 814the name entry we are looking for, or discover there are no matches. In the 815case of debuggers we optimized for lookups that fail most of the time. 816 817Each table that is defined should have strict rules on exactly what is in the 818accelerator tables and documented so clients can rely on the content. 819 820Hash Tables 821^^^^^^^^^^^ 822 823Standard Hash Tables 824"""""""""""""""""""" 825 826Typical hash tables have a header, buckets, and each bucket points to the 827bucket contents: 828 829.. code-block:: none 830 831 .------------. 832 | HEADER | 833 |------------| 834 | BUCKETS | 835 |------------| 836 | DATA | 837 `------------' 838 839The BUCKETS are an array of offsets to DATA for each hash: 840 841.. code-block:: none 842 843 .------------. 844 | 0x00001000 | BUCKETS[0] 845 | 0x00002000 | BUCKETS[1] 846 | 0x00002200 | BUCKETS[2] 847 | 0x000034f0 | BUCKETS[3] 848 | | ... 849 | 0xXXXXXXXX | BUCKETS[n_buckets] 850 '------------' 851 852So for ``bucket[3]`` in the example above, we have an offset into the table 8530x000034f0 which points to a chain of entries for the bucket. Each bucket must 854contain a next pointer, full 32 bit hash value, the string itself, and the data 855for the current string value. 856 857.. code-block:: none 858 859 .------------. 860 0x000034f0: | 0x00003500 | next pointer 861 | 0x12345678 | 32 bit hash 862 | "erase" | string value 863 | data[n] | HashData for this bucket 864 |------------| 865 0x00003500: | 0x00003550 | next pointer 866 | 0x29273623 | 32 bit hash 867 | "dump" | string value 868 | data[n] | HashData for this bucket 869 |------------| 870 0x00003550: | 0x00000000 | next pointer 871 | 0x82638293 | 32 bit hash 872 | "main" | string value 873 | data[n] | HashData for this bucket 874 `------------' 875 876The problem with this layout for debuggers is that we need to optimize for the 877negative lookup case where the symbol we're searching for is not present. So 878if we were to lookup "``printf``" in the table above, we would make a 32-bit 879hash for "``printf``", it might match ``bucket[3]``. We would need to go to 880the offset 0x000034f0 and start looking to see if our 32 bit hash matches. To 881do so, we need to read the next pointer, then read the hash, compare it, and 882skip to the next bucket. Each time we are skipping many bytes in memory and 883touching new pages just to do the compare on the full 32 bit hash. All of 884these accesses then tell us that we didn't have a match. 885 886Name Hash Tables 887"""""""""""""""" 888 889To solve the issues mentioned above we have structured the hash tables a bit 890differently: a header, buckets, an array of all unique 32 bit hash values, 891followed by an array of hash value data offsets, one for each hash value, then 892the data for all hash values: 893 894.. code-block:: none 895 896 .-------------. 897 | HEADER | 898 |-------------| 899 | BUCKETS | 900 |-------------| 901 | HASHES | 902 |-------------| 903 | OFFSETS | 904 |-------------| 905 | DATA | 906 `-------------' 907 908The ``BUCKETS`` in the name tables are an index into the ``HASHES`` array. By 909making all of the full 32 bit hash values contiguous in memory, we allow 910ourselves to efficiently check for a match while touching as little memory as 911possible. Most often checking the 32 bit hash values is as far as the lookup 912goes. If it does match, it usually is a match with no collisions. So for a 913table with "``n_buckets``" buckets, and "``n_hashes``" unique 32 bit hash 914values, we can clarify the contents of the ``BUCKETS``, ``HASHES`` and 915``OFFSETS`` as: 916 917.. code-block:: none 918 919 .-------------------------. 920 | HEADER.magic | uint32_t 921 | HEADER.version | uint16_t 922 | HEADER.hash_function | uint16_t 923 | HEADER.bucket_count | uint32_t 924 | HEADER.hashes_count | uint32_t 925 | HEADER.header_data_len | uint32_t 926 | HEADER_DATA | HeaderData 927 |-------------------------| 928 | BUCKETS | uint32_t[n_buckets] // 32 bit hash indexes 929 |-------------------------| 930 | HASHES | uint32_t[n_hashes] // 32 bit hash values 931 |-------------------------| 932 | OFFSETS | uint32_t[n_hashes] // 32 bit offsets to hash value data 933 |-------------------------| 934 | ALL HASH DATA | 935 `-------------------------' 936 937So taking the exact same data from the standard hash example above we end up 938with: 939 940.. code-block:: none 941 942 .------------. 943 | HEADER | 944 |------------| 945 | 0 | BUCKETS[0] 946 | 2 | BUCKETS[1] 947 | 5 | BUCKETS[2] 948 | 6 | BUCKETS[3] 949 | | ... 950 | ... | BUCKETS[n_buckets] 951 |------------| 952 | 0x........ | HASHES[0] 953 | 0x........ | HASHES[1] 954 | 0x........ | HASHES[2] 955 | 0x........ | HASHES[3] 956 | 0x........ | HASHES[4] 957 | 0x........ | HASHES[5] 958 | 0x12345678 | HASHES[6] hash for BUCKETS[3] 959 | 0x29273623 | HASHES[7] hash for BUCKETS[3] 960 | 0x82638293 | HASHES[8] hash for BUCKETS[3] 961 | 0x........ | HASHES[9] 962 | 0x........ | HASHES[10] 963 | 0x........ | HASHES[11] 964 | 0x........ | HASHES[12] 965 | 0x........ | HASHES[13] 966 | 0x........ | HASHES[n_hashes] 967 |------------| 968 | 0x........ | OFFSETS[0] 969 | 0x........ | OFFSETS[1] 970 | 0x........ | OFFSETS[2] 971 | 0x........ | OFFSETS[3] 972 | 0x........ | OFFSETS[4] 973 | 0x........ | OFFSETS[5] 974 | 0x000034f0 | OFFSETS[6] offset for BUCKETS[3] 975 | 0x00003500 | OFFSETS[7] offset for BUCKETS[3] 976 | 0x00003550 | OFFSETS[8] offset for BUCKETS[3] 977 | 0x........ | OFFSETS[9] 978 | 0x........ | OFFSETS[10] 979 | 0x........ | OFFSETS[11] 980 | 0x........ | OFFSETS[12] 981 | 0x........ | OFFSETS[13] 982 | 0x........ | OFFSETS[n_hashes] 983 |------------| 984 | | 985 | | 986 | | 987 | | 988 | | 989 |------------| 990 0x000034f0: | 0x00001203 | .debug_str ("erase") 991 | 0x00000004 | A 32 bit array count - number of HashData with name "erase" 992 | 0x........ | HashData[0] 993 | 0x........ | HashData[1] 994 | 0x........ | HashData[2] 995 | 0x........ | HashData[3] 996 | 0x00000000 | String offset into .debug_str (terminate data for hash) 997 |------------| 998 0x00003500: | 0x00001203 | String offset into .debug_str ("collision") 999 | 0x00000002 | A 32 bit array count - number of HashData with name "collision" 1000 | 0x........ | HashData[0] 1001 | 0x........ | HashData[1] 1002 | 0x00001203 | String offset into .debug_str ("dump") 1003 | 0x00000003 | A 32 bit array count - number of HashData with name "dump" 1004 | 0x........ | HashData[0] 1005 | 0x........ | HashData[1] 1006 | 0x........ | HashData[2] 1007 | 0x00000000 | String offset into .debug_str (terminate data for hash) 1008 |------------| 1009 0x00003550: | 0x00001203 | String offset into .debug_str ("main") 1010 | 0x00000009 | A 32 bit array count - number of HashData with name "main" 1011 | 0x........ | HashData[0] 1012 | 0x........ | HashData[1] 1013 | 0x........ | HashData[2] 1014 | 0x........ | HashData[3] 1015 | 0x........ | HashData[4] 1016 | 0x........ | HashData[5] 1017 | 0x........ | HashData[6] 1018 | 0x........ | HashData[7] 1019 | 0x........ | HashData[8] 1020 | 0x00000000 | String offset into .debug_str (terminate data for hash) 1021 `------------' 1022 1023So we still have all of the same data, we just organize it more efficiently for 1024debugger lookup. If we repeat the same "``printf``" lookup from above, we 1025would hash "``printf``" and find it matches ``BUCKETS[3]`` by taking the 32 bit 1026hash value and modulo it by ``n_buckets``. ``BUCKETS[3]`` contains "6" which 1027is the index into the ``HASHES`` table. We would then compare any consecutive 102832 bit hashes values in the ``HASHES`` array as long as the hashes would be in 1029``BUCKETS[3]``. We do this by verifying that each subsequent hash value modulo 1030``n_buckets`` is still 3. In the case of a failed lookup we would access the 1031memory for ``BUCKETS[3]``, and then compare a few consecutive 32 bit hashes 1032before we know that we have no match. We don't end up marching through 1033multiple words of memory and we really keep the number of processor data cache 1034lines being accessed as small as possible. 1035 1036The string hash that is used for these lookup tables is the Daniel J. 1037Bernstein hash which is also used in the ELF ``GNU_HASH`` sections. It is a 1038very good hash for all kinds of names in programs with very few hash 1039collisions. 1040 1041Empty buckets are designated by using an invalid hash index of ``UINT32_MAX``. 1042 1043Details 1044^^^^^^^ 1045 1046These name hash tables are designed to be generic where specializations of the 1047table get to define additional data that goes into the header ("``HeaderData``"), 1048how the string value is stored ("``KeyType``") and the content of the data for each 1049hash value. 1050 1051Header Layout 1052""""""""""""" 1053 1054The header has a fixed part, and the specialized part. The exact format of the 1055header is: 1056 1057.. code-block:: c 1058 1059 struct Header 1060 { 1061 uint32_t magic; // 'HASH' magic value to allow endian detection 1062 uint16_t version; // Version number 1063 uint16_t hash_function; // The hash function enumeration that was used 1064 uint32_t bucket_count; // The number of buckets in this hash table 1065 uint32_t hashes_count; // The total number of unique hash values and hash data offsets in this table 1066 uint32_t header_data_len; // The bytes to skip to get to the hash indexes (buckets) for correct alignment 1067 // Specifically the length of the following HeaderData field - this does not 1068 // include the size of the preceding fields 1069 HeaderData header_data; // Implementation specific header data 1070 }; 1071 1072The header starts with a 32 bit "``magic``" value which must be ``'HASH'`` 1073encoded as an ASCII integer. This allows the detection of the start of the 1074hash table and also allows the table's byte order to be determined so the table 1075can be correctly extracted. The "``magic``" value is followed by a 16 bit 1076``version`` number which allows the table to be revised and modified in the 1077future. The current version number is 1. ``hash_function`` is a ``uint16_t`` 1078enumeration that specifies which hash function was used to produce this table. 1079The current values for the hash function enumerations include: 1080 1081.. code-block:: c 1082 1083 enum HashFunctionType 1084 { 1085 eHashFunctionDJB = 0u, // Daniel J Bernstein hash function 1086 }; 1087 1088``bucket_count`` is a 32 bit unsigned integer that represents how many buckets 1089are in the ``BUCKETS`` array. ``hashes_count`` is the number of unique 32 bit 1090hash values that are in the ``HASHES`` array, and is the same number of offsets 1091are contained in the ``OFFSETS`` array. ``header_data_len`` specifies the size 1092in bytes of the ``HeaderData`` that is filled in by specialized versions of 1093this table. 1094 1095Fixed Lookup 1096"""""""""""" 1097 1098The header is followed by the buckets, hashes, offsets, and hash value data. 1099 1100.. code-block:: c 1101 1102 struct FixedTable 1103 { 1104 uint32_t buckets[Header.bucket_count]; // An array of hash indexes into the "hashes[]" array below 1105 uint32_t hashes [Header.hashes_count]; // Every unique 32 bit hash for the entire table is in this table 1106 uint32_t offsets[Header.hashes_count]; // An offset that corresponds to each item in the "hashes[]" array above 1107 }; 1108 1109``buckets`` is an array of 32 bit indexes into the ``hashes`` array. The 1110``hashes`` array contains all of the 32 bit hash values for all names in the 1111hash table. Each hash in the ``hashes`` table has an offset in the ``offsets`` 1112array that points to the data for the hash value. 1113 1114This table setup makes it very easy to repurpose these tables to contain 1115different data, while keeping the lookup mechanism the same for all tables. 1116This layout also makes it possible to save the table to disk and map it in 1117later and do very efficient name lookups with little or no parsing. 1118 1119DWARF lookup tables can be implemented in a variety of ways and can store a lot 1120of information for each name. We want to make the DWARF tables extensible and 1121able to store the data efficiently so we have used some of the DWARF features 1122that enable efficient data storage to define exactly what kind of data we store 1123for each name. 1124 1125The ``HeaderData`` contains a definition of the contents of each HashData chunk. 1126We might want to store an offset to all of the debug information entries (DIEs) 1127for each name. To keep things extensible, we create a list of items, or 1128Atoms, that are contained in the data for each name. First comes the type of 1129the data in each atom: 1130 1131.. code-block:: c 1132 1133 enum AtomType 1134 { 1135 eAtomTypeNULL = 0u, 1136 eAtomTypeDIEOffset = 1u, // DIE offset, check form for encoding 1137 eAtomTypeCUOffset = 2u, // DIE offset of the compiler unit header that contains the item in question 1138 eAtomTypeTag = 3u, // DW_TAG_xxx value, should be encoded as DW_FORM_data1 (if no tags exceed 255) or DW_FORM_data2 1139 eAtomTypeNameFlags = 4u, // Flags from enum NameFlags 1140 eAtomTypeTypeFlags = 5u, // Flags from enum TypeFlags 1141 }; 1142 1143The enumeration values and their meanings are: 1144 1145.. code-block:: none 1146 1147 eAtomTypeNULL - a termination atom that specifies the end of the atom list 1148 eAtomTypeDIEOffset - an offset into the .debug_info section for the DWARF DIE for this name 1149 eAtomTypeCUOffset - an offset into the .debug_info section for the CU that contains the DIE 1150 eAtomTypeDIETag - The DW_TAG_XXX enumeration value so you don't have to parse the DWARF to see what it is 1151 eAtomTypeNameFlags - Flags for functions and global variables (isFunction, isInlined, isExternal...) 1152 eAtomTypeTypeFlags - Flags for types (isCXXClass, isObjCClass, ...) 1153 1154Then we allow each atom type to define the atom type and how the data for each 1155atom type data is encoded: 1156 1157.. code-block:: c 1158 1159 struct Atom 1160 { 1161 uint16_t type; // AtomType enum value 1162 uint16_t form; // DWARF DW_FORM_XXX defines 1163 }; 1164 1165The ``form`` type above is from the DWARF specification and defines the exact 1166encoding of the data for the Atom type. See the DWARF specification for the 1167``DW_FORM_`` definitions. 1168 1169.. code-block:: c 1170 1171 struct HeaderData 1172 { 1173 uint32_t die_offset_base; 1174 uint32_t atom_count; 1175 Atoms atoms[atom_count0]; 1176 }; 1177 1178``HeaderData`` defines the base DIE offset that should be added to any atoms 1179that are encoded using the ``DW_FORM_ref1``, ``DW_FORM_ref2``, 1180``DW_FORM_ref4``, ``DW_FORM_ref8`` or ``DW_FORM_ref_udata``. It also defines 1181what is contained in each ``HashData`` object -- ``Atom.form`` tells us how large 1182each field will be in the ``HashData`` and the ``Atom.type`` tells us how this data 1183should be interpreted. 1184 1185For the current implementations of the "``.apple_names``" (all functions + 1186globals), the "``.apple_types``" (names of all types that are defined), and 1187the "``.apple_namespaces``" (all namespaces), we currently set the ``Atom`` 1188array to be: 1189 1190.. code-block:: c 1191 1192 HeaderData.atom_count = 1; 1193 HeaderData.atoms[0].type = eAtomTypeDIEOffset; 1194 HeaderData.atoms[0].form = DW_FORM_data4; 1195 1196This defines the contents to be the DIE offset (eAtomTypeDIEOffset) that is 1197encoded as a 32 bit value (DW_FORM_data4). This allows a single name to have 1198multiple matching DIEs in a single file, which could come up with an inlined 1199function for instance. Future tables could include more information about the 1200DIE such as flags indicating if the DIE is a function, method, block, 1201or inlined. 1202 1203The KeyType for the DWARF table is a 32 bit string table offset into the 1204".debug_str" table. The ".debug_str" is the string table for the DWARF which 1205may already contain copies of all of the strings. This helps make sure, with 1206help from the compiler, that we reuse the strings between all of the DWARF 1207sections and keeps the hash table size down. Another benefit to having the 1208compiler generate all strings as DW_FORM_strp in the debug info, is that 1209DWARF parsing can be made much faster. 1210 1211After a lookup is made, we get an offset into the hash data. The hash data 1212needs to be able to deal with 32 bit hash collisions, so the chunk of data 1213at the offset in the hash data consists of a triple: 1214 1215.. code-block:: c 1216 1217 uint32_t str_offset 1218 uint32_t hash_data_count 1219 HashData[hash_data_count] 1220 1221If "str_offset" is zero, then the bucket contents are done. 99.9% of the 1222hash data chunks contain a single item (no 32 bit hash collision): 1223 1224.. code-block:: none 1225 1226 .------------. 1227 | 0x00001023 | uint32_t KeyType (.debug_str[0x0001023] => "main") 1228 | 0x00000004 | uint32_t HashData count 1229 | 0x........ | uint32_t HashData[0] DIE offset 1230 | 0x........ | uint32_t HashData[1] DIE offset 1231 | 0x........ | uint32_t HashData[2] DIE offset 1232 | 0x........ | uint32_t HashData[3] DIE offset 1233 | 0x00000000 | uint32_t KeyType (end of hash chain) 1234 `------------' 1235 1236If there are collisions, you will have multiple valid string offsets: 1237 1238.. code-block:: none 1239 1240 .------------. 1241 | 0x00001023 | uint32_t KeyType (.debug_str[0x0001023] => "main") 1242 | 0x00000004 | uint32_t HashData count 1243 | 0x........ | uint32_t HashData[0] DIE offset 1244 | 0x........ | uint32_t HashData[1] DIE offset 1245 | 0x........ | uint32_t HashData[2] DIE offset 1246 | 0x........ | uint32_t HashData[3] DIE offset 1247 | 0x00002023 | uint32_t KeyType (.debug_str[0x0002023] => "print") 1248 | 0x00000002 | uint32_t HashData count 1249 | 0x........ | uint32_t HashData[0] DIE offset 1250 | 0x........ | uint32_t HashData[1] DIE offset 1251 | 0x00000000 | uint32_t KeyType (end of hash chain) 1252 `------------' 1253 1254Current testing with real world C++ binaries has shown that there is around 1 125532 bit hash collision per 100,000 name entries. 1256 1257Contents 1258^^^^^^^^ 1259 1260As we said, we want to strictly define exactly what is included in the 1261different tables. For DWARF, we have 3 tables: "``.apple_names``", 1262"``.apple_types``", and "``.apple_namespaces``". 1263 1264"``.apple_names``" sections should contain an entry for each DWARF DIE whose 1265``DW_TAG`` is a ``DW_TAG_label``, ``DW_TAG_inlined_subroutine``, or 1266``DW_TAG_subprogram`` that has address attributes: ``DW_AT_low_pc``, 1267``DW_AT_high_pc``, ``DW_AT_ranges`` or ``DW_AT_entry_pc``. It also contains 1268``DW_TAG_variable`` DIEs that have a ``DW_OP_addr`` in the location (global and 1269static variables). All global and static variables should be included, 1270including those scoped within functions and classes. For example using the 1271following code: 1272 1273.. code-block:: c 1274 1275 static int var = 0; 1276 1277 void f () 1278 { 1279 static int var = 0; 1280 } 1281 1282Both of the static ``var`` variables would be included in the table. All 1283functions should emit both their full names and their basenames. For C or C++, 1284the full name is the mangled name (if available) which is usually in the 1285``DW_AT_MIPS_linkage_name`` attribute, and the ``DW_AT_name`` contains the 1286function basename. If global or static variables have a mangled name in a 1287``DW_AT_MIPS_linkage_name`` attribute, this should be emitted along with the 1288simple name found in the ``DW_AT_name`` attribute. 1289 1290"``.apple_types``" sections should contain an entry for each DWARF DIE whose 1291tag is one of: 1292 1293* DW_TAG_array_type 1294* DW_TAG_class_type 1295* DW_TAG_enumeration_type 1296* DW_TAG_pointer_type 1297* DW_TAG_reference_type 1298* DW_TAG_string_type 1299* DW_TAG_structure_type 1300* DW_TAG_subroutine_type 1301* DW_TAG_typedef 1302* DW_TAG_union_type 1303* DW_TAG_ptr_to_member_type 1304* DW_TAG_set_type 1305* DW_TAG_subrange_type 1306* DW_TAG_base_type 1307* DW_TAG_const_type 1308* DW_TAG_file_type 1309* DW_TAG_namelist 1310* DW_TAG_packed_type 1311* DW_TAG_volatile_type 1312* DW_TAG_restrict_type 1313* DW_TAG_atomic_type 1314* DW_TAG_interface_type 1315* DW_TAG_unspecified_type 1316* DW_TAG_shared_type 1317 1318Only entries with a ``DW_AT_name`` attribute are included, and the entry must 1319not be a forward declaration (``DW_AT_declaration`` attribute with a non-zero 1320value). For example, using the following code: 1321 1322.. code-block:: c 1323 1324 int main () 1325 { 1326 int *b = 0; 1327 return *b; 1328 } 1329 1330We get a few type DIEs: 1331 1332.. code-block:: none 1333 1334 0x00000067: TAG_base_type [5] 1335 AT_encoding( DW_ATE_signed ) 1336 AT_name( "int" ) 1337 AT_byte_size( 0x04 ) 1338 1339 0x0000006e: TAG_pointer_type [6] 1340 AT_type( {0x00000067} ( int ) ) 1341 AT_byte_size( 0x08 ) 1342 1343The DW_TAG_pointer_type is not included because it does not have a ``DW_AT_name``. 1344 1345"``.apple_namespaces``" section should contain all ``DW_TAG_namespace`` DIEs. 1346If we run into a namespace that has no name this is an anonymous namespace, and 1347the name should be output as "``(anonymous namespace)``" (without the quotes). 1348Why? This matches the output of the ``abi::cxa_demangle()`` that is in the 1349standard C++ library that demangles mangled names. 1350 1351 1352Language Extensions and File Format Changes 1353^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 1354 1355Objective-C Extensions 1356"""""""""""""""""""""" 1357 1358"``.apple_objc``" section should contain all ``DW_TAG_subprogram`` DIEs for an 1359Objective-C class. The name used in the hash table is the name of the 1360Objective-C class itself. If the Objective-C class has a category, then an 1361entry is made for both the class name without the category, and for the class 1362name with the category. So if we have a DIE at offset 0x1234 with a name of 1363method "``-[NSString(my_additions) stringWithSpecialString:]``", we would add 1364an entry for "``NSString``" that points to DIE 0x1234, and an entry for 1365"``NSString(my_additions)``" that points to 0x1234. This allows us to quickly 1366track down all Objective-C methods for an Objective-C class when doing 1367expressions. It is needed because of the dynamic nature of Objective-C where 1368anyone can add methods to a class. The DWARF for Objective-C methods is also 1369emitted differently from C++ classes where the methods are not usually 1370contained in the class definition, they are scattered about across one or more 1371compile units. Categories can also be defined in different shared libraries. 1372So we need to be able to quickly find all of the methods and class functions 1373given the Objective-C class name, or quickly find all methods and class 1374functions for a class + category name. This table does not contain any 1375selector names, it just maps Objective-C class names (or class names + 1376category) to all of the methods and class functions. The selectors are added 1377as function basenames in the "``.debug_names``" section. 1378 1379In the "``.apple_names``" section for Objective-C functions, the full name is 1380the entire function name with the brackets ("``-[NSString 1381stringWithCString:]``") and the basename is the selector only 1382("``stringWithCString:``"). 1383 1384Mach-O Changes 1385"""""""""""""" 1386 1387The sections names for the apple hash tables are for non-mach-o files. For 1388mach-o files, the sections should be contained in the ``__DWARF`` segment with 1389names as follows: 1390 1391* "``.apple_names``" -> "``__apple_names``" 1392* "``.apple_types``" -> "``__apple_types``" 1393* "``.apple_namespaces``" -> "``__apple_namespac``" (16 character limit) 1394* "``.apple_objc``" -> "``__apple_objc``" 1395 1396.. _codeview: 1397 1398CodeView Debug Info Format 1399========================== 1400 1401LLVM supports emitting CodeView, the Microsoft debug info format, and this 1402section describes the design and implementation of that support. 1403 1404Format Background 1405----------------- 1406 1407CodeView as a format is clearly oriented around C++ debugging, and in C++, the 1408majority of debug information tends to be type information. Therefore, the 1409overriding design constraint of CodeView is the separation of type information 1410from other "symbol" information so that type information can be efficiently 1411merged across translation units. Both type information and symbol information is 1412generally stored as a sequence of records, where each record begins with a 141316-bit record size and a 16-bit record kind. 1414 1415Type information is usually stored in the ``.debug$T`` section of the object 1416file. All other debug info, such as line info, string table, symbol info, and 1417inlinee info, is stored in one or more ``.debug$S`` sections. There may only be 1418one ``.debug$T`` section per object file, since all other debug info refers to 1419it. If a PDB (enabled by the ``/Zi`` MSVC option) was used during compilation, 1420the ``.debug$T`` section will contain only an ``LF_TYPESERVER2`` record pointing 1421to the PDB. When using PDBs, symbol information appears to remain in the object 1422file ``.debug$S`` sections. 1423 1424Type records are referred to by their index, which is the number of records in 1425the stream before a given record plus ``0x1000``. Many common basic types, such 1426as the basic integral types and unqualified pointers to them, are represented 1427using type indices less than ``0x1000``. Such basic types are built in to 1428CodeView consumers and do not require type records. 1429 1430Each type record may only contain type indices that are less than its own type 1431index. This ensures that the graph of type stream references is acyclic. While 1432the source-level type graph may contain cycles through pointer types (consider a 1433linked list struct), these cycles are removed from the type stream by always 1434referring to the forward declaration record of user-defined record types. Only 1435"symbol" records in the ``.debug$S`` streams may refer to complete, 1436non-forward-declaration type records. 1437 1438Working with CodeView 1439--------------------- 1440 1441These are instructions for some common tasks for developers working to improve 1442LLVM's CodeView support. Most of them revolve around using the CodeView dumper 1443embedded in ``llvm-readobj``. 1444 1445* Testing MSVC's output:: 1446 1447 $ cl -c -Z7 foo.cpp # Use /Z7 to keep types in the object file 1448 $ llvm-readobj -codeview foo.obj 1449 1450* Getting LLVM IR debug info out of Clang:: 1451 1452 $ clang -g -gcodeview --target=x86_64-windows-msvc foo.cpp -S -emit-llvm 1453 1454 Use this to generate LLVM IR for LLVM test cases. 1455 1456* Generate and dump CodeView from LLVM IR metadata:: 1457 1458 $ llc foo.ll -filetype=obj -o foo.obj 1459 $ llvm-readobj -codeview foo.obj > foo.txt 1460 1461 Use this pattern in lit test cases and FileCheck the output of llvm-readobj 1462 1463Improving LLVM's CodeView support is a process of finding interesting type 1464records, constructing a C++ test case that makes MSVC emit those records, 1465dumping the records, understanding them, and then generating equivalent records 1466in LLVM's backend. 1467