1================================ 2Source Level Debugging with LLVM 3================================ 4 5.. contents:: 6 :local: 7 8Introduction 9============ 10 11This document is the central repository for all information pertaining to debug 12information in LLVM. It describes the :ref:`actual format that the LLVM debug 13information takes <format>`, which is useful for those interested in creating 14front-ends or dealing directly with the information. Further, this document 15provides specific examples of what debug information for C/C++ looks like. 16 17Philosophy behind LLVM debugging information 18-------------------------------------------- 19 20The idea of the LLVM debugging information is to capture how the important 21pieces of the source-language's Abstract Syntax Tree map onto LLVM code. 22Several design aspects have shaped the solution that appears here. The 23important ones are: 24 25* Debugging information should have very little impact on the rest of the 26 compiler. No transformations, analyses, or code generators should need to 27 be modified because of debugging information. 28 29* LLVM optimizations should interact in :ref:`well-defined and easily described 30 ways <intro_debugopt>` with the debugging information. 31 32* Because LLVM is designed to support arbitrary programming languages, 33 LLVM-to-LLVM tools should not need to know anything about the semantics of 34 the source-level-language. 35 36* Source-level languages are often **widely** different from one another. 37 LLVM should not put any restrictions of the flavor of the source-language, 38 and the debugging information should work with any language. 39 40* With code generator support, it should be possible to use an LLVM compiler 41 to compile a program to native machine code and standard debugging 42 formats. This allows compatibility with traditional machine-code level 43 debuggers, like GDB or DBX. 44 45The approach used by the LLVM implementation is to use a small set of 46:ref:`intrinsic functions <format_common_intrinsics>` to define a mapping 47between LLVM program objects and the source-level objects. The description of 48the source-level program is maintained in LLVM metadata in an 49:ref:`implementation-defined format <ccxx_frontend>` (the C/C++ front-end 50currently uses working draft 7 of the `DWARF 3 standard 51<http://www.eagercon.com/dwarf/dwarf3std.htm>`_). 52 53When a program is being debugged, a debugger interacts with the user and turns 54the stored debug information into source-language specific information. As 55such, a debugger must be aware of the source-language, and is thus tied to a 56specific language or family of languages. 57 58Debug information consumers 59--------------------------- 60 61The role of debug information is to provide meta information normally stripped 62away during the compilation process. This meta information provides an LLVM 63user a relationship between generated code and the original program source 64code. 65 66Currently, there are two backend consumers of debug info: DwarfDebug and 67CodeViewDebug. DwarfDebug produces DWARF suitable for use with GDB, LLDB, and 68other DWARF-based debuggers. :ref:`CodeViewDebug <codeview>` produces CodeView, 69the Microsoft debug info format, which is usable with Microsoft debuggers such 70as Visual Studio and WinDBG. LLVM's debug information format is mostly derived 71from and inspired by DWARF, but it is feasible to translate into other target 72debug info formats such as STABS. 73 74It would also be reasonable to use debug information to feed profiling tools 75for analysis of generated code, or, tools for reconstructing the original 76source from generated code. 77 78.. _intro_debugopt: 79 80Debugging optimized code 81------------------------ 82 83An extremely high priority of LLVM debugging information is to make it interact 84well with optimizations and analysis. In particular, the LLVM debug 85information provides the following guarantees: 86 87* LLVM debug information **always provides information to accurately read 88 the source-level state of the program**, regardless of which LLVM 89 optimizations have been run, and without any modification to the 90 optimizations themselves. However, some optimizations may impact the 91 ability to modify the current state of the program with a debugger, such 92 as setting program variables, or calling functions that have been 93 deleted. 94 95* As desired, LLVM optimizations can be upgraded to be aware of debugging 96 information, allowing them to update the debugging information as they 97 perform aggressive optimizations. This means that, with effort, the LLVM 98 optimizers could optimize debug code just as well as non-debug code. 99 100* LLVM debug information does not prevent optimizations from 101 happening (for example inlining, basic block reordering/merging/cleanup, 102 tail duplication, etc). 103 104* LLVM debug information is automatically optimized along with the rest of 105 the program, using existing facilities. For example, duplicate 106 information is automatically merged by the linker, and unused information 107 is automatically removed. 108 109Basically, the debug information allows you to compile a program with 110"``-O0 -g``" and get full debug information, allowing you to arbitrarily modify 111the program as it executes from a debugger. Compiling a program with 112"``-O3 -g``" gives you full debug information that is always available and 113accurate for reading (e.g., you get accurate stack traces despite tail call 114elimination and inlining), but you might lose the ability to modify the program 115and call functions which were optimized out of the program, or inlined away 116completely. 117 118The :ref:`LLVM test suite <test-suite-quickstart>` provides a framework to test 119optimizer's handling of debugging information. It can be run like this: 120 121.. code-block:: bash 122 123 % cd llvm/projects/test-suite/MultiSource/Benchmarks # or some other level 124 % make TEST=dbgopt 125 126This will test impact of debugging information on optimization passes. If 127debugging information influences optimization passes then it will be reported 128as a failure. See :doc:`TestingGuide` for more information on LLVM test 129infrastructure and how to run various tests. 130 131.. _format: 132 133Debugging information format 134============================ 135 136LLVM debugging information has been carefully designed to make it possible for 137the optimizer to optimize the program and debugging information without 138necessarily having to know anything about debugging information. In 139particular, the use of metadata avoids duplicated debugging information from 140the beginning, and the global dead code elimination pass automatically deletes 141debugging information for a function if it decides to delete the function. 142 143To do this, most of the debugging information (descriptors for types, 144variables, functions, source files, etc) is inserted by the language front-end 145in the form of LLVM metadata. 146 147Debug information is designed to be agnostic about the target debugger and 148debugging information representation (e.g. DWARF/Stabs/etc). It uses a generic 149pass to decode the information that represents variables, types, functions, 150namespaces, etc: this allows for arbitrary source-language semantics and 151type-systems to be used, as long as there is a module written for the target 152debugger to interpret the information. 153 154To provide basic functionality, the LLVM debugger does have to make some 155assumptions about the source-level language being debugged, though it keeps 156these to a minimum. The only common features that the LLVM debugger assumes 157exist are `source files <LangRef.html#difile>`_, and `program objects 158<LangRef.html#diglobalvariable>`_. These abstract objects are used by a 159debugger to form stack traces, show information about local variables, etc. 160 161This section of the documentation first describes the representation aspects 162common to any source-language. :ref:`ccxx_frontend` describes the data layout 163conventions used by the C and C++ front-ends. 164 165Debug information descriptors are `specialized metadata nodes 166<LangRef.html#specialized-metadata>`_, first-class subclasses of ``Metadata``. 167 168.. _format_common_intrinsics: 169 170Debugger intrinsic functions 171---------------------------- 172 173LLVM uses several intrinsic functions (name prefixed with "``llvm.dbg``") to 174provide debug information at various points in generated code. 175 176``llvm.dbg.declare`` 177^^^^^^^^^^^^^^^^^^^^ 178 179.. code-block:: llvm 180 181 void @llvm.dbg.declare(metadata, metadata, metadata) 182 183This intrinsic provides information about a local element (e.g., variable). 184The first argument is metadata holding the alloca for the variable. The second 185argument is a `local variable <LangRef.html#dilocalvariable>`_ containing a 186description of the variable. The third argument is a `complex expression 187<LangRef.html#diexpression>`_. 188 189``llvm.dbg.value`` 190^^^^^^^^^^^^^^^^^^ 191 192.. code-block:: llvm 193 194 void @llvm.dbg.value(metadata, i64, metadata, metadata) 195 196This intrinsic provides information when a user source variable is set to a new 197value. The first argument is the new value (wrapped as metadata). The second 198argument is the offset in the user source variable where the new value is 199written. The third argument is a `local variable 200<LangRef.html#dilocalvariable>`_ containing a description of the variable. The 201fourth argument is a `complex expression <LangRef.html#diexpression>`_. 202 203Object lifetimes and scoping 204============================ 205 206In many languages, the local variables in functions can have their lifetimes or 207scopes limited to a subset of a function. In the C family of languages, for 208example, variables are only live (readable and writable) within the source 209block that they are defined in. In functional languages, values are only 210readable after they have been defined. Though this is a very obvious concept, 211it is non-trivial to model in LLVM, because it has no notion of scoping in this 212sense, and does not want to be tied to a language's scoping rules. 213 214In order to handle this, the LLVM debug format uses the metadata attached to 215llvm instructions to encode line number and scoping information. Consider the 216following C fragment, for example: 217 218.. code-block:: c 219 220 1. void foo() { 221 2. int X = 21; 222 3. int Y = 22; 223 4. { 224 5. int Z = 23; 225 6. Z = X; 226 7. } 227 8. X = Y; 228 9. } 229 230Compiled to LLVM, this function would be represented like this: 231 232.. code-block:: text 233 234 ; Function Attrs: nounwind ssp uwtable 235 define void @foo() #0 !dbg !4 { 236 entry: 237 %X = alloca i32, align 4 238 %Y = alloca i32, align 4 239 %Z = alloca i32, align 4 240 call void @llvm.dbg.declare(metadata i32* %X, metadata !11, metadata !13), !dbg !14 241 store i32 21, i32* %X, align 4, !dbg !14 242 call void @llvm.dbg.declare(metadata i32* %Y, metadata !15, metadata !13), !dbg !16 243 store i32 22, i32* %Y, align 4, !dbg !16 244 call void @llvm.dbg.declare(metadata i32* %Z, metadata !17, metadata !13), !dbg !19 245 store i32 23, i32* %Z, align 4, !dbg !19 246 %0 = load i32, i32* %X, align 4, !dbg !20 247 store i32 %0, i32* %Z, align 4, !dbg !21 248 %1 = load i32, i32* %Y, align 4, !dbg !22 249 store i32 %1, i32* %X, align 4, !dbg !23 250 ret void, !dbg !24 251 } 252 253 ; Function Attrs: nounwind readnone 254 declare void @llvm.dbg.declare(metadata, metadata, metadata) #1 255 256 attributes #0 = { nounwind ssp uwtable "less-precise-fpmad"="false" "no-frame-pointer-elim"="true" "no-frame-pointer-elim-non-leaf" "no-infs-fp-math"="false" "no-nans-fp-math"="false" "stack-protector-buffer-size"="8" "unsafe-fp-math"="false" "use-soft-float"="false" } 257 attributes #1 = { nounwind readnone } 258 259 !llvm.dbg.cu = !{!0} 260 !llvm.module.flags = !{!7, !8, !9} 261 !llvm.ident = !{!10} 262 263 !0 = !DICompileUnit(language: DW_LANG_C99, file: !1, producer: "clang version 3.7.0 (trunk 231150) (llvm/trunk 231154)", isOptimized: false, runtimeVersion: 0, emissionKind: FullDebug, enums: !2, retainedTypes: !2, subprograms: !3, globals: !2, imports: !2) 264 !1 = !DIFile(filename: "/dev/stdin", directory: "/Users/dexonsmith/data/llvm/debug-info") 265 !2 = !{} 266 !3 = !{!4} 267 !4 = distinct !DISubprogram(name: "foo", scope: !1, file: !1, line: 1, type: !5, isLocal: false, isDefinition: true, scopeLine: 1, isOptimized: false, variables: !2) 268 !5 = !DISubroutineType(types: !6) 269 !6 = !{null} 270 !7 = !{i32 2, !"Dwarf Version", i32 2} 271 !8 = !{i32 2, !"Debug Info Version", i32 3} 272 !9 = !{i32 1, !"PIC Level", i32 2} 273 !10 = !{!"clang version 3.7.0 (trunk 231150) (llvm/trunk 231154)"} 274 !11 = !DILocalVariable(name: "X", scope: !4, file: !1, line: 2, type: !12) 275 !12 = !DIBasicType(name: "int", size: 32, align: 32, encoding: DW_ATE_signed) 276 !13 = !DIExpression() 277 !14 = !DILocation(line: 2, column: 9, scope: !4) 278 !15 = !DILocalVariable(name: "Y", scope: !4, file: !1, line: 3, type: !12) 279 !16 = !DILocation(line: 3, column: 9, scope: !4) 280 !17 = !DILocalVariable(name: "Z", scope: !18, file: !1, line: 5, type: !12) 281 !18 = distinct !DILexicalBlock(scope: !4, file: !1, line: 4, column: 5) 282 !19 = !DILocation(line: 5, column: 11, scope: !18) 283 !20 = !DILocation(line: 6, column: 11, scope: !18) 284 !21 = !DILocation(line: 6, column: 9, scope: !18) 285 !22 = !DILocation(line: 8, column: 9, scope: !4) 286 !23 = !DILocation(line: 8, column: 7, scope: !4) 287 !24 = !DILocation(line: 9, column: 3, scope: !4) 288 289 290This example illustrates a few important details about LLVM debugging 291information. In particular, it shows how the ``llvm.dbg.declare`` intrinsic and 292location information, which are attached to an instruction, are applied 293together to allow a debugger to analyze the relationship between statements, 294variable definitions, and the code used to implement the function. 295 296.. code-block:: llvm 297 298 call void @llvm.dbg.declare(metadata i32* %X, metadata !11, metadata !13), !dbg !14 299 ; [debug line = 2:7] [debug variable = X] 300 301The first intrinsic ``%llvm.dbg.declare`` encodes debugging information for the 302variable ``X``. The metadata ``!dbg !14`` attached to the intrinsic provides 303scope information for the variable ``X``. 304 305.. code-block:: text 306 307 !14 = !DILocation(line: 2, column: 9, scope: !4) 308 !4 = distinct !DISubprogram(name: "foo", scope: !1, file: !1, line: 1, type: !5, 309 isLocal: false, isDefinition: true, scopeLine: 1, 310 isOptimized: false, variables: !2) 311 312Here ``!14`` is metadata providing `location information 313<LangRef.html#dilocation>`_. In this example, scope is encoded by ``!4``, a 314`subprogram descriptor <LangRef.html#disubprogram>`_. This way the location 315information attached to the intrinsics indicates that the variable ``X`` is 316declared at line number 2 at a function level scope in function ``foo``. 317 318Now lets take another example. 319 320.. code-block:: llvm 321 322 call void @llvm.dbg.declare(metadata i32* %Z, metadata !17, metadata !13), !dbg !19 323 ; [debug line = 5:9] [debug variable = Z] 324 325The third intrinsic ``%llvm.dbg.declare`` encodes debugging information for 326variable ``Z``. The metadata ``!dbg !19`` attached to the intrinsic provides 327scope information for the variable ``Z``. 328 329.. code-block:: text 330 331 !18 = distinct !DILexicalBlock(scope: !4, file: !1, line: 4, column: 5) 332 !19 = !DILocation(line: 5, column: 11, scope: !18) 333 334Here ``!19`` indicates that ``Z`` is declared at line number 5 and column 335number 0 inside of lexical scope ``!18``. The lexical scope itself resides 336inside of subprogram ``!4`` described above. 337 338The scope information attached with each instruction provides a straightforward 339way to find instructions covered by a scope. 340 341.. _ccxx_frontend: 342 343C/C++ front-end specific debug information 344========================================== 345 346The C and C++ front-ends represent information about the program in a format 347that is effectively identical to `DWARF 3.0 348<http://www.eagercon.com/dwarf/dwarf3std.htm>`_ in terms of information 349content. This allows code generators to trivially support native debuggers by 350generating standard dwarf information, and contains enough information for 351non-dwarf targets to translate it as needed. 352 353This section describes the forms used to represent C and C++ programs. Other 354languages could pattern themselves after this (which itself is tuned to 355representing programs in the same way that DWARF 3 does), or they could choose 356to provide completely different forms if they don't fit into the DWARF model. 357As support for debugging information gets added to the various LLVM 358source-language front-ends, the information used should be documented here. 359 360The following sections provide examples of a few C/C++ constructs and the debug 361information that would best describe those constructs. The canonical 362references are the ``DIDescriptor`` classes defined in 363``include/llvm/IR/DebugInfo.h`` and the implementations of the helper functions 364in ``lib/IR/DIBuilder.cpp``. 365 366C/C++ source file information 367----------------------------- 368 369``llvm::Instruction`` provides easy access to metadata attached with an 370instruction. One can extract line number information encoded in LLVM IR using 371``Instruction::getDebugLoc()`` and ``DILocation::getLine()``. 372 373.. code-block:: c++ 374 375 if (DILocation *Loc = I->getDebugLoc()) { // Here I is an LLVM instruction 376 unsigned Line = Loc->getLine(); 377 StringRef File = Loc->getFilename(); 378 StringRef Dir = Loc->getDirectory(); 379 } 380 381C/C++ global variable information 382--------------------------------- 383 384Given an integer global variable declared as follows: 385 386.. code-block:: c 387 388 _Alignas(8) int MyGlobal = 100; 389 390a C/C++ front-end would generate the following descriptors: 391 392.. code-block:: text 393 394 ;; 395 ;; Define the global itself. 396 ;; 397 @MyGlobal = global i32 100, align 8, !dbg !0 398 399 ;; 400 ;; List of debug info of globals 401 ;; 402 !llvm.dbg.cu = !{!1} 403 404 ;; Some unrelated metadata. 405 !llvm.module.flags = !{!6, !7} 406 !llvm.ident = !{!8} 407 408 ;; Define the global variable itself 409 !0 = distinct !DIGlobalVariable(name: "MyGlobal", scope: !1, file: !2, line: 1, type: !5, isLocal: false, isDefinition: true, align: 64) 410 411 ;; Define the compile unit. 412 !1 = distinct !DICompileUnit(language: DW_LANG_C99, file: !2, 413 producer: "clang version 4.0.0 (http://llvm.org/git/clang.git ae4deadbea242e8ea517eef662c30443f75bd086) (http://llvm.org/git/llvm.git 818b4c1539df3e51dc7e62c89ead4abfd348827d)", 414 isOptimized: false, runtimeVersion: 0, emissionKind: FullDebug, 415 enums: !3, globals: !4) 416 417 ;; 418 ;; Define the file 419 ;; 420 !2 = !DIFile(filename: "/dev/stdin", 421 directory: "/Users/dexonsmith/data/llvm/debug-info") 422 423 ;; An empty array. 424 !3 = !{} 425 426 ;; The Array of Global Variables 427 !4 = !{!0} 428 429 ;; 430 ;; Define the type 431 ;; 432 !5 = !DIBasicType(name: "int", size: 32, encoding: DW_ATE_signed) 433 434 ;; Dwarf version to output. 435 !6 = !{i32 2, !"Dwarf Version", i32 4} 436 437 ;; Debug info schema version. 438 !7 = !{i32 2, !"Debug Info Version", i32 3} 439 440 ;; Compiler identification 441 !8 = !{!"clang version 4.0.0 (http://llvm.org/git/clang.git ae4deadbea242e8ea517eef662c30443f75bd086) (http://llvm.org/git/llvm.git 818b4c1539df3e51dc7e62c89ead4abfd348827d)"} 442 443 444The align value in DIGlobalVariable description specifies variable alignment in 445case it was forced by C11 _Alignas(), C++11 alignas() keywords or compiler 446attribute __attribute__((aligned ())). In other case (when this field is missing) 447alignment is considered default. This is used when producing DWARF output 448for DW_AT_alignment value. 449 450C/C++ function information 451-------------------------- 452 453Given a function declared as follows: 454 455.. code-block:: c 456 457 int main(int argc, char *argv[]) { 458 return 0; 459 } 460 461a C/C++ front-end would generate the following descriptors: 462 463.. code-block:: text 464 465 ;; 466 ;; Define the anchor for subprograms. 467 ;; 468 !4 = !DISubprogram(name: "main", scope: !1, file: !1, line: 1, type: !5, 469 isLocal: false, isDefinition: true, scopeLine: 1, 470 flags: DIFlagPrototyped, isOptimized: false, 471 variables: !2) 472 473 ;; 474 ;; Define the subprogram itself. 475 ;; 476 define i32 @main(i32 %argc, i8** %argv) !dbg !4 { 477 ... 478 } 479 480Debugging information format 481============================ 482 483Debugging Information Extension for Objective C Properties 484---------------------------------------------------------- 485 486Introduction 487^^^^^^^^^^^^ 488 489Objective C provides a simpler way to declare and define accessor methods using 490declared properties. The language provides features to declare a property and 491to let compiler synthesize accessor methods. 492 493The debugger lets developer inspect Objective C interfaces and their instance 494variables and class variables. However, the debugger does not know anything 495about the properties defined in Objective C interfaces. The debugger consumes 496information generated by compiler in DWARF format. The format does not support 497encoding of Objective C properties. This proposal describes DWARF extensions to 498encode Objective C properties, which the debugger can use to let developers 499inspect Objective C properties. 500 501Proposal 502^^^^^^^^ 503 504Objective C properties exist separately from class members. A property can be 505defined only by "setter" and "getter" selectors, and be calculated anew on each 506access. Or a property can just be a direct access to some declared ivar. 507Finally it can have an ivar "automatically synthesized" for it by the compiler, 508in which case the property can be referred to in user code directly using the 509standard C dereference syntax as well as through the property "dot" syntax, but 510there is no entry in the ``@interface`` declaration corresponding to this ivar. 511 512To facilitate debugging, these properties we will add a new DWARF TAG into the 513``DW_TAG_structure_type`` definition for the class to hold the description of a 514given property, and a set of DWARF attributes that provide said description. 515The property tag will also contain the name and declared type of the property. 516 517If there is a related ivar, there will also be a DWARF property attribute placed 518in the ``DW_TAG_member`` DIE for that ivar referring back to the property TAG 519for that property. And in the case where the compiler synthesizes the ivar 520directly, the compiler is expected to generate a ``DW_TAG_member`` for that 521ivar (with the ``DW_AT_artificial`` set to 1), whose name will be the name used 522to access this ivar directly in code, and with the property attribute pointing 523back to the property it is backing. 524 525The following examples will serve as illustration for our discussion: 526 527.. code-block:: objc 528 529 @interface I1 { 530 int n2; 531 } 532 533 @property int p1; 534 @property int p2; 535 @end 536 537 @implementation I1 538 @synthesize p1; 539 @synthesize p2 = n2; 540 @end 541 542This produces the following DWARF (this is a "pseudo dwarfdump" output): 543 544.. code-block:: none 545 546 0x00000100: TAG_structure_type [7] * 547 AT_APPLE_runtime_class( 0x10 ) 548 AT_name( "I1" ) 549 AT_decl_file( "Objc_Property.m" ) 550 AT_decl_line( 3 ) 551 552 0x00000110 TAG_APPLE_property 553 AT_name ( "p1" ) 554 AT_type ( {0x00000150} ( int ) ) 555 556 0x00000120: TAG_APPLE_property 557 AT_name ( "p2" ) 558 AT_type ( {0x00000150} ( int ) ) 559 560 0x00000130: TAG_member [8] 561 AT_name( "_p1" ) 562 AT_APPLE_property ( {0x00000110} "p1" ) 563 AT_type( {0x00000150} ( int ) ) 564 AT_artificial ( 0x1 ) 565 566 0x00000140: TAG_member [8] 567 AT_name( "n2" ) 568 AT_APPLE_property ( {0x00000120} "p2" ) 569 AT_type( {0x00000150} ( int ) ) 570 571 0x00000150: AT_type( ( int ) ) 572 573Note, the current convention is that the name of the ivar for an 574auto-synthesized property is the name of the property from which it derives 575with an underscore prepended, as is shown in the example. But we actually 576don't need to know this convention, since we are given the name of the ivar 577directly. 578 579Also, it is common practice in ObjC to have different property declarations in 580the @interface and @implementation - e.g. to provide a read-only property in 581the interface,and a read-write interface in the implementation. In that case, 582the compiler should emit whichever property declaration will be in force in the 583current translation unit. 584 585Developers can decorate a property with attributes which are encoded using 586``DW_AT_APPLE_property_attribute``. 587 588.. code-block:: objc 589 590 @property (readonly, nonatomic) int pr; 591 592.. code-block:: none 593 594 TAG_APPLE_property [8] 595 AT_name( "pr" ) 596 AT_type ( {0x00000147} (int) ) 597 AT_APPLE_property_attribute (DW_APPLE_PROPERTY_readonly, DW_APPLE_PROPERTY_nonatomic) 598 599The setter and getter method names are attached to the property using 600``DW_AT_APPLE_property_setter`` and ``DW_AT_APPLE_property_getter`` attributes. 601 602.. code-block:: objc 603 604 @interface I1 605 @property (setter=myOwnP3Setter:) int p3; 606 -(void)myOwnP3Setter:(int)a; 607 @end 608 609 @implementation I1 610 @synthesize p3; 611 -(void)myOwnP3Setter:(int)a{ } 612 @end 613 614The DWARF for this would be: 615 616.. code-block:: none 617 618 0x000003bd: TAG_structure_type [7] * 619 AT_APPLE_runtime_class( 0x10 ) 620 AT_name( "I1" ) 621 AT_decl_file( "Objc_Property.m" ) 622 AT_decl_line( 3 ) 623 624 0x000003cd TAG_APPLE_property 625 AT_name ( "p3" ) 626 AT_APPLE_property_setter ( "myOwnP3Setter:" ) 627 AT_type( {0x00000147} ( int ) ) 628 629 0x000003f3: TAG_member [8] 630 AT_name( "_p3" ) 631 AT_type ( {0x00000147} ( int ) ) 632 AT_APPLE_property ( {0x000003cd} ) 633 AT_artificial ( 0x1 ) 634 635New DWARF Tags 636^^^^^^^^^^^^^^ 637 638+-----------------------+--------+ 639| TAG | Value | 640+=======================+========+ 641| DW_TAG_APPLE_property | 0x4200 | 642+-----------------------+--------+ 643 644New DWARF Attributes 645^^^^^^^^^^^^^^^^^^^^ 646 647+--------------------------------+--------+-----------+ 648| Attribute | Value | Classes | 649+================================+========+===========+ 650| DW_AT_APPLE_property | 0x3fed | Reference | 651+--------------------------------+--------+-----------+ 652| DW_AT_APPLE_property_getter | 0x3fe9 | String | 653+--------------------------------+--------+-----------+ 654| DW_AT_APPLE_property_setter | 0x3fea | String | 655+--------------------------------+--------+-----------+ 656| DW_AT_APPLE_property_attribute | 0x3feb | Constant | 657+--------------------------------+--------+-----------+ 658 659New DWARF Constants 660^^^^^^^^^^^^^^^^^^^ 661 662+--------------------------------------+-------+ 663| Name | Value | 664+======================================+=======+ 665| DW_APPLE_PROPERTY_readonly | 0x01 | 666+--------------------------------------+-------+ 667| DW_APPLE_PROPERTY_getter | 0x02 | 668+--------------------------------------+-------+ 669| DW_APPLE_PROPERTY_assign | 0x04 | 670+--------------------------------------+-------+ 671| DW_APPLE_PROPERTY_readwrite | 0x08 | 672+--------------------------------------+-------+ 673| DW_APPLE_PROPERTY_retain | 0x10 | 674+--------------------------------------+-------+ 675| DW_APPLE_PROPERTY_copy | 0x20 | 676+--------------------------------------+-------+ 677| DW_APPLE_PROPERTY_nonatomic | 0x40 | 678+--------------------------------------+-------+ 679| DW_APPLE_PROPERTY_setter | 0x80 | 680+--------------------------------------+-------+ 681| DW_APPLE_PROPERTY_atomic | 0x100 | 682+--------------------------------------+-------+ 683| DW_APPLE_PROPERTY_weak | 0x200 | 684+--------------------------------------+-------+ 685| DW_APPLE_PROPERTY_strong | 0x400 | 686+--------------------------------------+-------+ 687| DW_APPLE_PROPERTY_unsafe_unretained | 0x800 | 688+--------------------------------------+-------+ 689| DW_APPLE_PROPERTY_nullability | 0x1000| 690+--------------------------------------+-------+ 691| DW_APPLE_PROPERTY_null_resettable | 0x2000| 692+--------------------------------------+-------+ 693| DW_APPLE_PROPERTY_class | 0x4000| 694+--------------------------------------+-------+ 695 696Name Accelerator Tables 697----------------------- 698 699Introduction 700^^^^^^^^^^^^ 701 702The "``.debug_pubnames``" and "``.debug_pubtypes``" formats are not what a 703debugger needs. The "``pub``" in the section name indicates that the entries 704in the table are publicly visible names only. This means no static or hidden 705functions show up in the "``.debug_pubnames``". No static variables or private 706class variables are in the "``.debug_pubtypes``". Many compilers add different 707things to these tables, so we can't rely upon the contents between gcc, icc, or 708clang. 709 710The typical query given by users tends not to match up with the contents of 711these tables. For example, the DWARF spec states that "In the case of the name 712of a function member or static data member of a C++ structure, class or union, 713the name presented in the "``.debug_pubnames``" section is not the simple name 714given by the ``DW_AT_name attribute`` of the referenced debugging information 715entry, but rather the fully qualified name of the data or function member." 716So the only names in these tables for complex C++ entries is a fully 717qualified name. Debugger users tend not to enter their search strings as 718"``a::b::c(int,const Foo&) const``", but rather as "``c``", "``b::c``" , or 719"``a::b::c``". So the name entered in the name table must be demangled in 720order to chop it up appropriately and additional names must be manually entered 721into the table to make it effective as a name lookup table for debuggers to 722use. 723 724All debuggers currently ignore the "``.debug_pubnames``" table as a result of 725its inconsistent and useless public-only name content making it a waste of 726space in the object file. These tables, when they are written to disk, are not 727sorted in any way, leaving every debugger to do its own parsing and sorting. 728These tables also include an inlined copy of the string values in the table 729itself making the tables much larger than they need to be on disk, especially 730for large C++ programs. 731 732Can't we just fix the sections by adding all of the names we need to this 733table? No, because that is not what the tables are defined to contain and we 734won't know the difference between the old bad tables and the new good tables. 735At best we could make our own renamed sections that contain all of the data we 736need. 737 738These tables are also insufficient for what a debugger like LLDB needs. LLDB 739uses clang for its expression parsing where LLDB acts as a PCH. LLDB is then 740often asked to look for type "``foo``" or namespace "``bar``", or list items in 741namespace "``baz``". Namespaces are not included in the pubnames or pubtypes 742tables. Since clang asks a lot of questions when it is parsing an expression, 743we need to be very fast when looking up names, as it happens a lot. Having new 744accelerator tables that are optimized for very quick lookups will benefit this 745type of debugging experience greatly. 746 747We would like to generate name lookup tables that can be mapped into memory 748from disk, and used as is, with little or no up-front parsing. We would also 749be able to control the exact content of these different tables so they contain 750exactly what we need. The Name Accelerator Tables were designed to fix these 751issues. In order to solve these issues we need to: 752 753* Have a format that can be mapped into memory from disk and used as is 754* Lookups should be very fast 755* Extensible table format so these tables can be made by many producers 756* Contain all of the names needed for typical lookups out of the box 757* Strict rules for the contents of tables 758 759Table size is important and the accelerator table format should allow the reuse 760of strings from common string tables so the strings for the names are not 761duplicated. We also want to make sure the table is ready to be used as-is by 762simply mapping the table into memory with minimal header parsing. 763 764The name lookups need to be fast and optimized for the kinds of lookups that 765debuggers tend to do. Optimally we would like to touch as few parts of the 766mapped table as possible when doing a name lookup and be able to quickly find 767the name entry we are looking for, or discover there are no matches. In the 768case of debuggers we optimized for lookups that fail most of the time. 769 770Each table that is defined should have strict rules on exactly what is in the 771accelerator tables and documented so clients can rely on the content. 772 773Hash Tables 774^^^^^^^^^^^ 775 776Standard Hash Tables 777"""""""""""""""""""" 778 779Typical hash tables have a header, buckets, and each bucket points to the 780bucket contents: 781 782.. code-block:: none 783 784 .------------. 785 | HEADER | 786 |------------| 787 | BUCKETS | 788 |------------| 789 | DATA | 790 `------------' 791 792The BUCKETS are an array of offsets to DATA for each hash: 793 794.. code-block:: none 795 796 .------------. 797 | 0x00001000 | BUCKETS[0] 798 | 0x00002000 | BUCKETS[1] 799 | 0x00002200 | BUCKETS[2] 800 | 0x000034f0 | BUCKETS[3] 801 | | ... 802 | 0xXXXXXXXX | BUCKETS[n_buckets] 803 '------------' 804 805So for ``bucket[3]`` in the example above, we have an offset into the table 8060x000034f0 which points to a chain of entries for the bucket. Each bucket must 807contain a next pointer, full 32 bit hash value, the string itself, and the data 808for the current string value. 809 810.. code-block:: none 811 812 .------------. 813 0x000034f0: | 0x00003500 | next pointer 814 | 0x12345678 | 32 bit hash 815 | "erase" | string value 816 | data[n] | HashData for this bucket 817 |------------| 818 0x00003500: | 0x00003550 | next pointer 819 | 0x29273623 | 32 bit hash 820 | "dump" | string value 821 | data[n] | HashData for this bucket 822 |------------| 823 0x00003550: | 0x00000000 | next pointer 824 | 0x82638293 | 32 bit hash 825 | "main" | string value 826 | data[n] | HashData for this bucket 827 `------------' 828 829The problem with this layout for debuggers is that we need to optimize for the 830negative lookup case where the symbol we're searching for is not present. So 831if we were to lookup "``printf``" in the table above, we would make a 32-bit 832hash for "``printf``", it might match ``bucket[3]``. We would need to go to 833the offset 0x000034f0 and start looking to see if our 32 bit hash matches. To 834do so, we need to read the next pointer, then read the hash, compare it, and 835skip to the next bucket. Each time we are skipping many bytes in memory and 836touching new pages just to do the compare on the full 32 bit hash. All of 837these accesses then tell us that we didn't have a match. 838 839Name Hash Tables 840"""""""""""""""" 841 842To solve the issues mentioned above we have structured the hash tables a bit 843differently: a header, buckets, an array of all unique 32 bit hash values, 844followed by an array of hash value data offsets, one for each hash value, then 845the data for all hash values: 846 847.. code-block:: none 848 849 .-------------. 850 | HEADER | 851 |-------------| 852 | BUCKETS | 853 |-------------| 854 | HASHES | 855 |-------------| 856 | OFFSETS | 857 |-------------| 858 | DATA | 859 `-------------' 860 861The ``BUCKETS`` in the name tables are an index into the ``HASHES`` array. By 862making all of the full 32 bit hash values contiguous in memory, we allow 863ourselves to efficiently check for a match while touching as little memory as 864possible. Most often checking the 32 bit hash values is as far as the lookup 865goes. If it does match, it usually is a match with no collisions. So for a 866table with "``n_buckets``" buckets, and "``n_hashes``" unique 32 bit hash 867values, we can clarify the contents of the ``BUCKETS``, ``HASHES`` and 868``OFFSETS`` as: 869 870.. code-block:: none 871 872 .-------------------------. 873 | HEADER.magic | uint32_t 874 | HEADER.version | uint16_t 875 | HEADER.hash_function | uint16_t 876 | HEADER.bucket_count | uint32_t 877 | HEADER.hashes_count | uint32_t 878 | HEADER.header_data_len | uint32_t 879 | HEADER_DATA | HeaderData 880 |-------------------------| 881 | BUCKETS | uint32_t[n_buckets] // 32 bit hash indexes 882 |-------------------------| 883 | HASHES | uint32_t[n_hashes] // 32 bit hash values 884 |-------------------------| 885 | OFFSETS | uint32_t[n_hashes] // 32 bit offsets to hash value data 886 |-------------------------| 887 | ALL HASH DATA | 888 `-------------------------' 889 890So taking the exact same data from the standard hash example above we end up 891with: 892 893.. code-block:: none 894 895 .------------. 896 | HEADER | 897 |------------| 898 | 0 | BUCKETS[0] 899 | 2 | BUCKETS[1] 900 | 5 | BUCKETS[2] 901 | 6 | BUCKETS[3] 902 | | ... 903 | ... | BUCKETS[n_buckets] 904 |------------| 905 | 0x........ | HASHES[0] 906 | 0x........ | HASHES[1] 907 | 0x........ | HASHES[2] 908 | 0x........ | HASHES[3] 909 | 0x........ | HASHES[4] 910 | 0x........ | HASHES[5] 911 | 0x12345678 | HASHES[6] hash for BUCKETS[3] 912 | 0x29273623 | HASHES[7] hash for BUCKETS[3] 913 | 0x82638293 | HASHES[8] hash for BUCKETS[3] 914 | 0x........ | HASHES[9] 915 | 0x........ | HASHES[10] 916 | 0x........ | HASHES[11] 917 | 0x........ | HASHES[12] 918 | 0x........ | HASHES[13] 919 | 0x........ | HASHES[n_hashes] 920 |------------| 921 | 0x........ | OFFSETS[0] 922 | 0x........ | OFFSETS[1] 923 | 0x........ | OFFSETS[2] 924 | 0x........ | OFFSETS[3] 925 | 0x........ | OFFSETS[4] 926 | 0x........ | OFFSETS[5] 927 | 0x000034f0 | OFFSETS[6] offset for BUCKETS[3] 928 | 0x00003500 | OFFSETS[7] offset for BUCKETS[3] 929 | 0x00003550 | OFFSETS[8] offset for BUCKETS[3] 930 | 0x........ | OFFSETS[9] 931 | 0x........ | OFFSETS[10] 932 | 0x........ | OFFSETS[11] 933 | 0x........ | OFFSETS[12] 934 | 0x........ | OFFSETS[13] 935 | 0x........ | OFFSETS[n_hashes] 936 |------------| 937 | | 938 | | 939 | | 940 | | 941 | | 942 |------------| 943 0x000034f0: | 0x00001203 | .debug_str ("erase") 944 | 0x00000004 | A 32 bit array count - number of HashData with name "erase" 945 | 0x........ | HashData[0] 946 | 0x........ | HashData[1] 947 | 0x........ | HashData[2] 948 | 0x........ | HashData[3] 949 | 0x00000000 | String offset into .debug_str (terminate data for hash) 950 |------------| 951 0x00003500: | 0x00001203 | String offset into .debug_str ("collision") 952 | 0x00000002 | A 32 bit array count - number of HashData with name "collision" 953 | 0x........ | HashData[0] 954 | 0x........ | HashData[1] 955 | 0x00001203 | String offset into .debug_str ("dump") 956 | 0x00000003 | A 32 bit array count - number of HashData with name "dump" 957 | 0x........ | HashData[0] 958 | 0x........ | HashData[1] 959 | 0x........ | HashData[2] 960 | 0x00000000 | String offset into .debug_str (terminate data for hash) 961 |------------| 962 0x00003550: | 0x00001203 | String offset into .debug_str ("main") 963 | 0x00000009 | A 32 bit array count - number of HashData with name "main" 964 | 0x........ | HashData[0] 965 | 0x........ | HashData[1] 966 | 0x........ | HashData[2] 967 | 0x........ | HashData[3] 968 | 0x........ | HashData[4] 969 | 0x........ | HashData[5] 970 | 0x........ | HashData[6] 971 | 0x........ | HashData[7] 972 | 0x........ | HashData[8] 973 | 0x00000000 | String offset into .debug_str (terminate data for hash) 974 `------------' 975 976So we still have all of the same data, we just organize it more efficiently for 977debugger lookup. If we repeat the same "``printf``" lookup from above, we 978would hash "``printf``" and find it matches ``BUCKETS[3]`` by taking the 32 bit 979hash value and modulo it by ``n_buckets``. ``BUCKETS[3]`` contains "6" which 980is the index into the ``HASHES`` table. We would then compare any consecutive 98132 bit hashes values in the ``HASHES`` array as long as the hashes would be in 982``BUCKETS[3]``. We do this by verifying that each subsequent hash value modulo 983``n_buckets`` is still 3. In the case of a failed lookup we would access the 984memory for ``BUCKETS[3]``, and then compare a few consecutive 32 bit hashes 985before we know that we have no match. We don't end up marching through 986multiple words of memory and we really keep the number of processor data cache 987lines being accessed as small as possible. 988 989The string hash that is used for these lookup tables is the Daniel J. 990Bernstein hash which is also used in the ELF ``GNU_HASH`` sections. It is a 991very good hash for all kinds of names in programs with very few hash 992collisions. 993 994Empty buckets are designated by using an invalid hash index of ``UINT32_MAX``. 995 996Details 997^^^^^^^ 998 999These name hash tables are designed to be generic where specializations of the 1000table get to define additional data that goes into the header ("``HeaderData``"), 1001how the string value is stored ("``KeyType``") and the content of the data for each 1002hash value. 1003 1004Header Layout 1005""""""""""""" 1006 1007The header has a fixed part, and the specialized part. The exact format of the 1008header is: 1009 1010.. code-block:: c 1011 1012 struct Header 1013 { 1014 uint32_t magic; // 'HASH' magic value to allow endian detection 1015 uint16_t version; // Version number 1016 uint16_t hash_function; // The hash function enumeration that was used 1017 uint32_t bucket_count; // The number of buckets in this hash table 1018 uint32_t hashes_count; // The total number of unique hash values and hash data offsets in this table 1019 uint32_t header_data_len; // The bytes to skip to get to the hash indexes (buckets) for correct alignment 1020 // Specifically the length of the following HeaderData field - this does not 1021 // include the size of the preceding fields 1022 HeaderData header_data; // Implementation specific header data 1023 }; 1024 1025The header starts with a 32 bit "``magic``" value which must be ``'HASH'`` 1026encoded as an ASCII integer. This allows the detection of the start of the 1027hash table and also allows the table's byte order to be determined so the table 1028can be correctly extracted. The "``magic``" value is followed by a 16 bit 1029``version`` number which allows the table to be revised and modified in the 1030future. The current version number is 1. ``hash_function`` is a ``uint16_t`` 1031enumeration that specifies which hash function was used to produce this table. 1032The current values for the hash function enumerations include: 1033 1034.. code-block:: c 1035 1036 enum HashFunctionType 1037 { 1038 eHashFunctionDJB = 0u, // Daniel J Bernstein hash function 1039 }; 1040 1041``bucket_count`` is a 32 bit unsigned integer that represents how many buckets 1042are in the ``BUCKETS`` array. ``hashes_count`` is the number of unique 32 bit 1043hash values that are in the ``HASHES`` array, and is the same number of offsets 1044are contained in the ``OFFSETS`` array. ``header_data_len`` specifies the size 1045in bytes of the ``HeaderData`` that is filled in by specialized versions of 1046this table. 1047 1048Fixed Lookup 1049"""""""""""" 1050 1051The header is followed by the buckets, hashes, offsets, and hash value data. 1052 1053.. code-block:: c 1054 1055 struct FixedTable 1056 { 1057 uint32_t buckets[Header.bucket_count]; // An array of hash indexes into the "hashes[]" array below 1058 uint32_t hashes [Header.hashes_count]; // Every unique 32 bit hash for the entire table is in this table 1059 uint32_t offsets[Header.hashes_count]; // An offset that corresponds to each item in the "hashes[]" array above 1060 }; 1061 1062``buckets`` is an array of 32 bit indexes into the ``hashes`` array. The 1063``hashes`` array contains all of the 32 bit hash values for all names in the 1064hash table. Each hash in the ``hashes`` table has an offset in the ``offsets`` 1065array that points to the data for the hash value. 1066 1067This table setup makes it very easy to repurpose these tables to contain 1068different data, while keeping the lookup mechanism the same for all tables. 1069This layout also makes it possible to save the table to disk and map it in 1070later and do very efficient name lookups with little or no parsing. 1071 1072DWARF lookup tables can be implemented in a variety of ways and can store a lot 1073of information for each name. We want to make the DWARF tables extensible and 1074able to store the data efficiently so we have used some of the DWARF features 1075that enable efficient data storage to define exactly what kind of data we store 1076for each name. 1077 1078The ``HeaderData`` contains a definition of the contents of each HashData chunk. 1079We might want to store an offset to all of the debug information entries (DIEs) 1080for each name. To keep things extensible, we create a list of items, or 1081Atoms, that are contained in the data for each name. First comes the type of 1082the data in each atom: 1083 1084.. code-block:: c 1085 1086 enum AtomType 1087 { 1088 eAtomTypeNULL = 0u, 1089 eAtomTypeDIEOffset = 1u, // DIE offset, check form for encoding 1090 eAtomTypeCUOffset = 2u, // DIE offset of the compiler unit header that contains the item in question 1091 eAtomTypeTag = 3u, // DW_TAG_xxx value, should be encoded as DW_FORM_data1 (if no tags exceed 255) or DW_FORM_data2 1092 eAtomTypeNameFlags = 4u, // Flags from enum NameFlags 1093 eAtomTypeTypeFlags = 5u, // Flags from enum TypeFlags 1094 }; 1095 1096The enumeration values and their meanings are: 1097 1098.. code-block:: none 1099 1100 eAtomTypeNULL - a termination atom that specifies the end of the atom list 1101 eAtomTypeDIEOffset - an offset into the .debug_info section for the DWARF DIE for this name 1102 eAtomTypeCUOffset - an offset into the .debug_info section for the CU that contains the DIE 1103 eAtomTypeDIETag - The DW_TAG_XXX enumeration value so you don't have to parse the DWARF to see what it is 1104 eAtomTypeNameFlags - Flags for functions and global variables (isFunction, isInlined, isExternal...) 1105 eAtomTypeTypeFlags - Flags for types (isCXXClass, isObjCClass, ...) 1106 1107Then we allow each atom type to define the atom type and how the data for each 1108atom type data is encoded: 1109 1110.. code-block:: c 1111 1112 struct Atom 1113 { 1114 uint16_t type; // AtomType enum value 1115 uint16_t form; // DWARF DW_FORM_XXX defines 1116 }; 1117 1118The ``form`` type above is from the DWARF specification and defines the exact 1119encoding of the data for the Atom type. See the DWARF specification for the 1120``DW_FORM_`` definitions. 1121 1122.. code-block:: c 1123 1124 struct HeaderData 1125 { 1126 uint32_t die_offset_base; 1127 uint32_t atom_count; 1128 Atoms atoms[atom_count0]; 1129 }; 1130 1131``HeaderData`` defines the base DIE offset that should be added to any atoms 1132that are encoded using the ``DW_FORM_ref1``, ``DW_FORM_ref2``, 1133``DW_FORM_ref4``, ``DW_FORM_ref8`` or ``DW_FORM_ref_udata``. It also defines 1134what is contained in each ``HashData`` object -- ``Atom.form`` tells us how large 1135each field will be in the ``HashData`` and the ``Atom.type`` tells us how this data 1136should be interpreted. 1137 1138For the current implementations of the "``.apple_names``" (all functions + 1139globals), the "``.apple_types``" (names of all types that are defined), and 1140the "``.apple_namespaces``" (all namespaces), we currently set the ``Atom`` 1141array to be: 1142 1143.. code-block:: c 1144 1145 HeaderData.atom_count = 1; 1146 HeaderData.atoms[0].type = eAtomTypeDIEOffset; 1147 HeaderData.atoms[0].form = DW_FORM_data4; 1148 1149This defines the contents to be the DIE offset (eAtomTypeDIEOffset) that is 1150encoded as a 32 bit value (DW_FORM_data4). This allows a single name to have 1151multiple matching DIEs in a single file, which could come up with an inlined 1152function for instance. Future tables could include more information about the 1153DIE such as flags indicating if the DIE is a function, method, block, 1154or inlined. 1155 1156The KeyType for the DWARF table is a 32 bit string table offset into the 1157".debug_str" table. The ".debug_str" is the string table for the DWARF which 1158may already contain copies of all of the strings. This helps make sure, with 1159help from the compiler, that we reuse the strings between all of the DWARF 1160sections and keeps the hash table size down. Another benefit to having the 1161compiler generate all strings as DW_FORM_strp in the debug info, is that 1162DWARF parsing can be made much faster. 1163 1164After a lookup is made, we get an offset into the hash data. The hash data 1165needs to be able to deal with 32 bit hash collisions, so the chunk of data 1166at the offset in the hash data consists of a triple: 1167 1168.. code-block:: c 1169 1170 uint32_t str_offset 1171 uint32_t hash_data_count 1172 HashData[hash_data_count] 1173 1174If "str_offset" is zero, then the bucket contents are done. 99.9% of the 1175hash data chunks contain a single item (no 32 bit hash collision): 1176 1177.. code-block:: none 1178 1179 .------------. 1180 | 0x00001023 | uint32_t KeyType (.debug_str[0x0001023] => "main") 1181 | 0x00000004 | uint32_t HashData count 1182 | 0x........ | uint32_t HashData[0] DIE offset 1183 | 0x........ | uint32_t HashData[1] DIE offset 1184 | 0x........ | uint32_t HashData[2] DIE offset 1185 | 0x........ | uint32_t HashData[3] DIE offset 1186 | 0x00000000 | uint32_t KeyType (end of hash chain) 1187 `------------' 1188 1189If there are collisions, you will have multiple valid string offsets: 1190 1191.. code-block:: none 1192 1193 .------------. 1194 | 0x00001023 | uint32_t KeyType (.debug_str[0x0001023] => "main") 1195 | 0x00000004 | uint32_t HashData count 1196 | 0x........ | uint32_t HashData[0] DIE offset 1197 | 0x........ | uint32_t HashData[1] DIE offset 1198 | 0x........ | uint32_t HashData[2] DIE offset 1199 | 0x........ | uint32_t HashData[3] DIE offset 1200 | 0x00002023 | uint32_t KeyType (.debug_str[0x0002023] => "print") 1201 | 0x00000002 | uint32_t HashData count 1202 | 0x........ | uint32_t HashData[0] DIE offset 1203 | 0x........ | uint32_t HashData[1] DIE offset 1204 | 0x00000000 | uint32_t KeyType (end of hash chain) 1205 `------------' 1206 1207Current testing with real world C++ binaries has shown that there is around 1 120832 bit hash collision per 100,000 name entries. 1209 1210Contents 1211^^^^^^^^ 1212 1213As we said, we want to strictly define exactly what is included in the 1214different tables. For DWARF, we have 3 tables: "``.apple_names``", 1215"``.apple_types``", and "``.apple_namespaces``". 1216 1217"``.apple_names``" sections should contain an entry for each DWARF DIE whose 1218``DW_TAG`` is a ``DW_TAG_label``, ``DW_TAG_inlined_subroutine``, or 1219``DW_TAG_subprogram`` that has address attributes: ``DW_AT_low_pc``, 1220``DW_AT_high_pc``, ``DW_AT_ranges`` or ``DW_AT_entry_pc``. It also contains 1221``DW_TAG_variable`` DIEs that have a ``DW_OP_addr`` in the location (global and 1222static variables). All global and static variables should be included, 1223including those scoped within functions and classes. For example using the 1224following code: 1225 1226.. code-block:: c 1227 1228 static int var = 0; 1229 1230 void f () 1231 { 1232 static int var = 0; 1233 } 1234 1235Both of the static ``var`` variables would be included in the table. All 1236functions should emit both their full names and their basenames. For C or C++, 1237the full name is the mangled name (if available) which is usually in the 1238``DW_AT_MIPS_linkage_name`` attribute, and the ``DW_AT_name`` contains the 1239function basename. If global or static variables have a mangled name in a 1240``DW_AT_MIPS_linkage_name`` attribute, this should be emitted along with the 1241simple name found in the ``DW_AT_name`` attribute. 1242 1243"``.apple_types``" sections should contain an entry for each DWARF DIE whose 1244tag is one of: 1245 1246* DW_TAG_array_type 1247* DW_TAG_class_type 1248* DW_TAG_enumeration_type 1249* DW_TAG_pointer_type 1250* DW_TAG_reference_type 1251* DW_TAG_string_type 1252* DW_TAG_structure_type 1253* DW_TAG_subroutine_type 1254* DW_TAG_typedef 1255* DW_TAG_union_type 1256* DW_TAG_ptr_to_member_type 1257* DW_TAG_set_type 1258* DW_TAG_subrange_type 1259* DW_TAG_base_type 1260* DW_TAG_const_type 1261* DW_TAG_file_type 1262* DW_TAG_namelist 1263* DW_TAG_packed_type 1264* DW_TAG_volatile_type 1265* DW_TAG_restrict_type 1266* DW_TAG_atomic_type 1267* DW_TAG_interface_type 1268* DW_TAG_unspecified_type 1269* DW_TAG_shared_type 1270 1271Only entries with a ``DW_AT_name`` attribute are included, and the entry must 1272not be a forward declaration (``DW_AT_declaration`` attribute with a non-zero 1273value). For example, using the following code: 1274 1275.. code-block:: c 1276 1277 int main () 1278 { 1279 int *b = 0; 1280 return *b; 1281 } 1282 1283We get a few type DIEs: 1284 1285.. code-block:: none 1286 1287 0x00000067: TAG_base_type [5] 1288 AT_encoding( DW_ATE_signed ) 1289 AT_name( "int" ) 1290 AT_byte_size( 0x04 ) 1291 1292 0x0000006e: TAG_pointer_type [6] 1293 AT_type( {0x00000067} ( int ) ) 1294 AT_byte_size( 0x08 ) 1295 1296The DW_TAG_pointer_type is not included because it does not have a ``DW_AT_name``. 1297 1298"``.apple_namespaces``" section should contain all ``DW_TAG_namespace`` DIEs. 1299If we run into a namespace that has no name this is an anonymous namespace, and 1300the name should be output as "``(anonymous namespace)``" (without the quotes). 1301Why? This matches the output of the ``abi::cxa_demangle()`` that is in the 1302standard C++ library that demangles mangled names. 1303 1304 1305Language Extensions and File Format Changes 1306^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 1307 1308Objective-C Extensions 1309"""""""""""""""""""""" 1310 1311"``.apple_objc``" section should contain all ``DW_TAG_subprogram`` DIEs for an 1312Objective-C class. The name used in the hash table is the name of the 1313Objective-C class itself. If the Objective-C class has a category, then an 1314entry is made for both the class name without the category, and for the class 1315name with the category. So if we have a DIE at offset 0x1234 with a name of 1316method "``-[NSString(my_additions) stringWithSpecialString:]``", we would add 1317an entry for "``NSString``" that points to DIE 0x1234, and an entry for 1318"``NSString(my_additions)``" that points to 0x1234. This allows us to quickly 1319track down all Objective-C methods for an Objective-C class when doing 1320expressions. It is needed because of the dynamic nature of Objective-C where 1321anyone can add methods to a class. The DWARF for Objective-C methods is also 1322emitted differently from C++ classes where the methods are not usually 1323contained in the class definition, they are scattered about across one or more 1324compile units. Categories can also be defined in different shared libraries. 1325So we need to be able to quickly find all of the methods and class functions 1326given the Objective-C class name, or quickly find all methods and class 1327functions for a class + category name. This table does not contain any 1328selector names, it just maps Objective-C class names (or class names + 1329category) to all of the methods and class functions. The selectors are added 1330as function basenames in the "``.debug_names``" section. 1331 1332In the "``.apple_names``" section for Objective-C functions, the full name is 1333the entire function name with the brackets ("``-[NSString 1334stringWithCString:]``") and the basename is the selector only 1335("``stringWithCString:``"). 1336 1337Mach-O Changes 1338"""""""""""""" 1339 1340The sections names for the apple hash tables are for non-mach-o files. For 1341mach-o files, the sections should be contained in the ``__DWARF`` segment with 1342names as follows: 1343 1344* "``.apple_names``" -> "``__apple_names``" 1345* "``.apple_types``" -> "``__apple_types``" 1346* "``.apple_namespaces``" -> "``__apple_namespac``" (16 character limit) 1347* "``.apple_objc``" -> "``__apple_objc``" 1348 1349.. _codeview: 1350 1351CodeView Debug Info Format 1352========================== 1353 1354LLVM supports emitting CodeView, the Microsoft debug info format, and this 1355section describes the design and implementation of that support. 1356 1357Format Background 1358----------------- 1359 1360CodeView as a format is clearly oriented around C++ debugging, and in C++, the 1361majority of debug information tends to be type information. Therefore, the 1362overriding design constraint of CodeView is the separation of type information 1363from other "symbol" information so that type information can be efficiently 1364merged across translation units. Both type information and symbol information is 1365generally stored as a sequence of records, where each record begins with a 136616-bit record size and a 16-bit record kind. 1367 1368Type information is usually stored in the ``.debug$T`` section of the object 1369file. All other debug info, such as line info, string table, symbol info, and 1370inlinee info, is stored in one or more ``.debug$S`` sections. There may only be 1371one ``.debug$T`` section per object file, since all other debug info refers to 1372it. If a PDB (enabled by the ``/Zi`` MSVC option) was used during compilation, 1373the ``.debug$T`` section will contain only an ``LF_TYPESERVER2`` record pointing 1374to the PDB. When using PDBs, symbol information appears to remain in the object 1375file ``.debug$S`` sections. 1376 1377Type records are referred to by their index, which is the number of records in 1378the stream before a given record plus ``0x1000``. Many common basic types, such 1379as the basic integral types and unqualified pointers to them, are represented 1380using type indices less than ``0x1000``. Such basic types are built in to 1381CodeView consumers and do not require type records. 1382 1383Each type record may only contain type indices that are less than its own type 1384index. This ensures that the graph of type stream references is acyclic. While 1385the source-level type graph may contain cycles through pointer types (consider a 1386linked list struct), these cycles are removed from the type stream by always 1387referring to the forward declaration record of user-defined record types. Only 1388"symbol" records in the ``.debug$S`` streams may refer to complete, 1389non-forward-declaration type records. 1390 1391Working with CodeView 1392--------------------- 1393 1394These are instructions for some common tasks for developers working to improve 1395LLVM's CodeView support. Most of them revolve around using the CodeView dumper 1396embedded in ``llvm-readobj``. 1397 1398* Testing MSVC's output:: 1399 1400 $ cl -c -Z7 foo.cpp # Use /Z7 to keep types in the object file 1401 $ llvm-readobj -codeview foo.obj 1402 1403* Getting LLVM IR debug info out of Clang:: 1404 1405 $ clang -g -gcodeview --target=x86_64-windows-msvc foo.cpp -S -emit-llvm 1406 1407 Use this to generate LLVM IR for LLVM test cases. 1408 1409* Generate and dump CodeView from LLVM IR metadata:: 1410 1411 $ llc foo.ll -filetype=obj -o foo.obj 1412 $ llvm-readobj -codeview foo.obj > foo.txt 1413 1414 Use this pattern in lit test cases and FileCheck the output of llvm-readobj 1415 1416Improving LLVM's CodeView support is a process of finding interesting type 1417records, constructing a C++ test case that makes MSVC emit those records, 1418dumping the records, understanding them, and then generating equivalent records 1419in LLVM's backend. 1420