1================================ 2Source Level Debugging with LLVM 3================================ 4 5.. contents:: 6 :local: 7 8Introduction 9============ 10 11This document is the central repository for all information pertaining to debug 12information in LLVM. It describes the :ref:`actual format that the LLVM debug 13information takes <format>`, which is useful for those interested in creating 14front-ends or dealing directly with the information. Further, this document 15provides specific examples of what debug information for C/C++ looks like. 16 17Philosophy behind LLVM debugging information 18-------------------------------------------- 19 20The idea of the LLVM debugging information is to capture how the important 21pieces of the source-language's Abstract Syntax Tree map onto LLVM code. 22Several design aspects have shaped the solution that appears here. The 23important ones are: 24 25* Debugging information should have very little impact on the rest of the 26 compiler. No transformations, analyses, or code generators should need to 27 be modified because of debugging information. 28 29* LLVM optimizations should interact in :ref:`well-defined and easily described 30 ways <intro_debugopt>` with the debugging information. 31 32* Because LLVM is designed to support arbitrary programming languages, 33 LLVM-to-LLVM tools should not need to know anything about the semantics of 34 the source-level-language. 35 36* Source-level languages are often **widely** different from one another. 37 LLVM should not put any restrictions of the flavor of the source-language, 38 and the debugging information should work with any language. 39 40* With code generator support, it should be possible to use an LLVM compiler 41 to compile a program to native machine code and standard debugging 42 formats. This allows compatibility with traditional machine-code level 43 debuggers, like GDB or DBX. 44 45The approach used by the LLVM implementation is to use a small set of 46:ref:`intrinsic functions <format_common_intrinsics>` to define a mapping 47between LLVM program objects and the source-level objects. The description of 48the source-level program is maintained in LLVM metadata in an 49:ref:`implementation-defined format <ccxx_frontend>` (the C/C++ front-end 50currently uses working draft 7 of the `DWARF 3 standard 51<http://www.eagercon.com/dwarf/dwarf3std.htm>`_). 52 53When a program is being debugged, a debugger interacts with the user and turns 54the stored debug information into source-language specific information. As 55such, a debugger must be aware of the source-language, and is thus tied to a 56specific language or family of languages. 57 58Debug information consumers 59--------------------------- 60 61The role of debug information is to provide meta information normally stripped 62away during the compilation process. This meta information provides an LLVM 63user a relationship between generated code and the original program source 64code. 65 66Currently, there are two backend consumers of debug info: DwarfDebug and 67CodeViewDebug. DwarfDebug produces DWARF sutable for use with GDB, LLDB, and 68other DWARF-based debuggers. :ref:`CodeViewDebug <codeview>` produces CodeView, 69the Microsoft debug info format, which is usable with Microsoft debuggers such 70as Visual Studio and WinDBG. LLVM's debug information format is mostly derived 71from and inspired by DWARF, but it is feasible to translate into other target 72debug info formats such as STABS. 73 74It would also be reasonable to use debug information to feed profiling tools 75for analysis of generated code, or, tools for reconstructing the original 76source from generated code. 77 78.. _intro_debugopt: 79 80Debugging optimized code 81------------------------ 82 83An extremely high priority of LLVM debugging information is to make it interact 84well with optimizations and analysis. In particular, the LLVM debug 85information provides the following guarantees: 86 87* LLVM debug information **always provides information to accurately read 88 the source-level state of the program**, regardless of which LLVM 89 optimizations have been run, and without any modification to the 90 optimizations themselves. However, some optimizations may impact the 91 ability to modify the current state of the program with a debugger, such 92 as setting program variables, or calling functions that have been 93 deleted. 94 95* As desired, LLVM optimizations can be upgraded to be aware of the LLVM 96 debugging information, allowing them to update the debugging information 97 as they perform aggressive optimizations. This means that, with effort, 98 the LLVM optimizers could optimize debug code just as well as non-debug 99 code. 100 101* LLVM debug information does not prevent optimizations from 102 happening (for example inlining, basic block reordering/merging/cleanup, 103 tail duplication, etc). 104 105* LLVM debug information is automatically optimized along with the rest of 106 the program, using existing facilities. For example, duplicate 107 information is automatically merged by the linker, and unused information 108 is automatically removed. 109 110Basically, the debug information allows you to compile a program with 111"``-O0 -g``" and get full debug information, allowing you to arbitrarily modify 112the program as it executes from a debugger. Compiling a program with 113"``-O3 -g``" gives you full debug information that is always available and 114accurate for reading (e.g., you get accurate stack traces despite tail call 115elimination and inlining), but you might lose the ability to modify the program 116and call functions where were optimized out of the program, or inlined away 117completely. 118 119:ref:`LLVM test suite <test-suite-quickstart>` provides a framework to test 120optimizer's handling of debugging information. It can be run like this: 121 122.. code-block:: bash 123 124 % cd llvm/projects/test-suite/MultiSource/Benchmarks # or some other level 125 % make TEST=dbgopt 126 127This will test impact of debugging information on optimization passes. If 128debugging information influences optimization passes then it will be reported 129as a failure. See :doc:`TestingGuide` for more information on LLVM test 130infrastructure and how to run various tests. 131 132.. _format: 133 134Debugging information format 135============================ 136 137LLVM debugging information has been carefully designed to make it possible for 138the optimizer to optimize the program and debugging information without 139necessarily having to know anything about debugging information. In 140particular, the use of metadata avoids duplicated debugging information from 141the beginning, and the global dead code elimination pass automatically deletes 142debugging information for a function if it decides to delete the function. 143 144To do this, most of the debugging information (descriptors for types, 145variables, functions, source files, etc) is inserted by the language front-end 146in the form of LLVM metadata. 147 148Debug information is designed to be agnostic about the target debugger and 149debugging information representation (e.g. DWARF/Stabs/etc). It uses a generic 150pass to decode the information that represents variables, types, functions, 151namespaces, etc: this allows for arbitrary source-language semantics and 152type-systems to be used, as long as there is a module written for the target 153debugger to interpret the information. 154 155To provide basic functionality, the LLVM debugger does have to make some 156assumptions about the source-level language being debugged, though it keeps 157these to a minimum. The only common features that the LLVM debugger assumes 158exist are `source files <LangRef.html#difile>`_, and `program objects 159<LangRef.html#diglobalvariable>`_. These abstract objects are used by a 160debugger to form stack traces, show information about local variables, etc. 161 162This section of the documentation first describes the representation aspects 163common to any source-language. :ref:`ccxx_frontend` describes the data layout 164conventions used by the C and C++ front-ends. 165 166Debug information descriptors are `specialized metadata nodes 167<LangRef.html#specialized-metadata>`_, first-class subclasses of ``Metadata``. 168 169.. _format_common_intrinsics: 170 171Debugger intrinsic functions 172---------------------------- 173 174LLVM uses several intrinsic functions (name prefixed with "``llvm.dbg``") to 175provide debug information at various points in generated code. 176 177``llvm.dbg.declare`` 178^^^^^^^^^^^^^^^^^^^^ 179 180.. code-block:: llvm 181 182 void @llvm.dbg.declare(metadata, metadata, metadata) 183 184This intrinsic provides information about a local element (e.g., variable). 185The first argument is metadata holding the alloca for the variable. The second 186argument is a `local variable <LangRef.html#dilocalvariable>`_ containing a 187description of the variable. The third argument is a `complex expression 188<LangRef.html#diexpression>`_. 189 190``llvm.dbg.value`` 191^^^^^^^^^^^^^^^^^^ 192 193.. code-block:: llvm 194 195 void @llvm.dbg.value(metadata, i64, metadata, metadata) 196 197This intrinsic provides information when a user source variable is set to a new 198value. The first argument is the new value (wrapped as metadata). The second 199argument is the offset in the user source variable where the new value is 200written. The third argument is a `local variable 201<LangRef.html#dilocalvariable>`_ containing a description of the variable. The 202fourth argument is a `complex expression <LangRef.html#diexpression>`_. 203 204Object lifetimes and scoping 205============================ 206 207In many languages, the local variables in functions can have their lifetimes or 208scopes limited to a subset of a function. In the C family of languages, for 209example, variables are only live (readable and writable) within the source 210block that they are defined in. In functional languages, values are only 211readable after they have been defined. Though this is a very obvious concept, 212it is non-trivial to model in LLVM, because it has no notion of scoping in this 213sense, and does not want to be tied to a language's scoping rules. 214 215In order to handle this, the LLVM debug format uses the metadata attached to 216llvm instructions to encode line number and scoping information. Consider the 217following C fragment, for example: 218 219.. code-block:: c 220 221 1. void foo() { 222 2. int X = 21; 223 3. int Y = 22; 224 4. { 225 5. int Z = 23; 226 6. Z = X; 227 7. } 228 8. X = Y; 229 9. } 230 231Compiled to LLVM, this function would be represented like this: 232 233.. code-block:: text 234 235 ; Function Attrs: nounwind ssp uwtable 236 define void @foo() #0 !dbg !4 { 237 entry: 238 %X = alloca i32, align 4 239 %Y = alloca i32, align 4 240 %Z = alloca i32, align 4 241 call void @llvm.dbg.declare(metadata i32* %X, metadata !11, metadata !13), !dbg !14 242 store i32 21, i32* %X, align 4, !dbg !14 243 call void @llvm.dbg.declare(metadata i32* %Y, metadata !15, metadata !13), !dbg !16 244 store i32 22, i32* %Y, align 4, !dbg !16 245 call void @llvm.dbg.declare(metadata i32* %Z, metadata !17, metadata !13), !dbg !19 246 store i32 23, i32* %Z, align 4, !dbg !19 247 %0 = load i32, i32* %X, align 4, !dbg !20 248 store i32 %0, i32* %Z, align 4, !dbg !21 249 %1 = load i32, i32* %Y, align 4, !dbg !22 250 store i32 %1, i32* %X, align 4, !dbg !23 251 ret void, !dbg !24 252 } 253 254 ; Function Attrs: nounwind readnone 255 declare void @llvm.dbg.declare(metadata, metadata, metadata) #1 256 257 attributes #0 = { nounwind ssp uwtable "less-precise-fpmad"="false" "no-frame-pointer-elim"="true" "no-frame-pointer-elim-non-leaf" "no-infs-fp-math"="false" "no-nans-fp-math"="false" "stack-protector-buffer-size"="8" "unsafe-fp-math"="false" "use-soft-float"="false" } 258 attributes #1 = { nounwind readnone } 259 260 !llvm.dbg.cu = !{!0} 261 !llvm.module.flags = !{!7, !8, !9} 262 !llvm.ident = !{!10} 263 264 !0 = !DICompileUnit(language: DW_LANG_C99, file: !1, producer: "clang version 3.7.0 (trunk 231150) (llvm/trunk 231154)", isOptimized: false, runtimeVersion: 0, emissionKind: FullDebug, enums: !2, retainedTypes: !2, subprograms: !3, globals: !2, imports: !2) 265 !1 = !DIFile(filename: "/dev/stdin", directory: "/Users/dexonsmith/data/llvm/debug-info") 266 !2 = !{} 267 !3 = !{!4} 268 !4 = distinct !DISubprogram(name: "foo", scope: !1, file: !1, line: 1, type: !5, isLocal: false, isDefinition: true, scopeLine: 1, isOptimized: false, variables: !2) 269 !5 = !DISubroutineType(types: !6) 270 !6 = !{null} 271 !7 = !{i32 2, !"Dwarf Version", i32 2} 272 !8 = !{i32 2, !"Debug Info Version", i32 3} 273 !9 = !{i32 1, !"PIC Level", i32 2} 274 !10 = !{!"clang version 3.7.0 (trunk 231150) (llvm/trunk 231154)"} 275 !11 = !DILocalVariable(name: "X", scope: !4, file: !1, line: 2, type: !12) 276 !12 = !DIBasicType(name: "int", size: 32, align: 32, encoding: DW_ATE_signed) 277 !13 = !DIExpression() 278 !14 = !DILocation(line: 2, column: 9, scope: !4) 279 !15 = !DILocalVariable(name: "Y", scope: !4, file: !1, line: 3, type: !12) 280 !16 = !DILocation(line: 3, column: 9, scope: !4) 281 !17 = !DILocalVariable(name: "Z", scope: !18, file: !1, line: 5, type: !12) 282 !18 = distinct !DILexicalBlock(scope: !4, file: !1, line: 4, column: 5) 283 !19 = !DILocation(line: 5, column: 11, scope: !18) 284 !20 = !DILocation(line: 6, column: 11, scope: !18) 285 !21 = !DILocation(line: 6, column: 9, scope: !18) 286 !22 = !DILocation(line: 8, column: 9, scope: !4) 287 !23 = !DILocation(line: 8, column: 7, scope: !4) 288 !24 = !DILocation(line: 9, column: 3, scope: !4) 289 290 291This example illustrates a few important details about LLVM debugging 292information. In particular, it shows how the ``llvm.dbg.declare`` intrinsic and 293location information, which are attached to an instruction, are applied 294together to allow a debugger to analyze the relationship between statements, 295variable definitions, and the code used to implement the function. 296 297.. code-block:: llvm 298 299 call void @llvm.dbg.declare(metadata i32* %X, metadata !11, metadata !13), !dbg !14 300 ; [debug line = 2:7] [debug variable = X] 301 302The first intrinsic ``%llvm.dbg.declare`` encodes debugging information for the 303variable ``X``. The metadata ``!dbg !14`` attached to the intrinsic provides 304scope information for the variable ``X``. 305 306.. code-block:: text 307 308 !14 = !DILocation(line: 2, column: 9, scope: !4) 309 !4 = distinct !DISubprogram(name: "foo", scope: !1, file: !1, line: 1, type: !5, 310 isLocal: false, isDefinition: true, scopeLine: 1, 311 isOptimized: false, variables: !2) 312 313Here ``!14`` is metadata providing `location information 314<LangRef.html#dilocation>`_. In this example, scope is encoded by ``!4``, a 315`subprogram descriptor <LangRef.html#disubprogram>`_. This way the location 316information attached to the intrinsics indicates that the variable ``X`` is 317declared at line number 2 at a function level scope in function ``foo``. 318 319Now lets take another example. 320 321.. code-block:: llvm 322 323 call void @llvm.dbg.declare(metadata i32* %Z, metadata !17, metadata !13), !dbg !19 324 ; [debug line = 5:9] [debug variable = Z] 325 326The third intrinsic ``%llvm.dbg.declare`` encodes debugging information for 327variable ``Z``. The metadata ``!dbg !19`` attached to the intrinsic provides 328scope information for the variable ``Z``. 329 330.. code-block:: text 331 332 !18 = distinct !DILexicalBlock(scope: !4, file: !1, line: 4, column: 5) 333 !19 = !DILocation(line: 5, column: 11, scope: !18) 334 335Here ``!19`` indicates that ``Z`` is declared at line number 5 and column 336number 0 inside of lexical scope ``!18``. The lexical scope itself resides 337inside of subprogram ``!4`` described above. 338 339The scope information attached with each instruction provides a straightforward 340way to find instructions covered by a scope. 341 342.. _ccxx_frontend: 343 344C/C++ front-end specific debug information 345========================================== 346 347The C and C++ front-ends represent information about the program in a format 348that is effectively identical to `DWARF 3.0 349<http://www.eagercon.com/dwarf/dwarf3std.htm>`_ in terms of information 350content. This allows code generators to trivially support native debuggers by 351generating standard dwarf information, and contains enough information for 352non-dwarf targets to translate it as needed. 353 354This section describes the forms used to represent C and C++ programs. Other 355languages could pattern themselves after this (which itself is tuned to 356representing programs in the same way that DWARF 3 does), or they could choose 357to provide completely different forms if they don't fit into the DWARF model. 358As support for debugging information gets added to the various LLVM 359source-language front-ends, the information used should be documented here. 360 361The following sections provide examples of a few C/C++ constructs and the debug 362information that would best describe those constructs. The canonical 363references are the ``DIDescriptor`` classes defined in 364``include/llvm/IR/DebugInfo.h`` and the implementations of the helper functions 365in ``lib/IR/DIBuilder.cpp``. 366 367C/C++ source file information 368----------------------------- 369 370``llvm::Instruction`` provides easy access to metadata attached with an 371instruction. One can extract line number information encoded in LLVM IR using 372``Instruction::getDebugLoc()`` and ``DILocation::getLine()``. 373 374.. code-block:: c++ 375 376 if (DILocation *Loc = I->getDebugLoc()) { // Here I is an LLVM instruction 377 unsigned Line = Loc->getLine(); 378 StringRef File = Loc->getFilename(); 379 StringRef Dir = Loc->getDirectory(); 380 } 381 382C/C++ global variable information 383--------------------------------- 384 385Given an integer global variable declared as follows: 386 387.. code-block:: c 388 389 _Alignas(8) int MyGlobal = 100; 390 391a C/C++ front-end would generate the following descriptors: 392 393.. code-block:: text 394 395 ;; 396 ;; Define the global itself. 397 ;; 398 @MyGlobal = global i32 100, align 8, !dbg !0 399 400 ;; 401 ;; List of debug info of globals 402 ;; 403 !llvm.dbg.cu = !{!1} 404 405 ;; Some unrelated metadata. 406 !llvm.module.flags = !{!6, !7} 407 !llvm.ident = !{!8} 408 409 ;; Define the global variable itself 410 !0 = distinct !DIGlobalVariable(name: "MyGlobal", scope: !1, file: !2, line: 1, type: !5, isLocal: false, isDefinition: true, align: 64) 411 412 ;; Define the compile unit. 413 !1 = distinct !DICompileUnit(language: DW_LANG_C99, file: !2, 414 producer: "clang version 4.0.0 (http://llvm.org/git/clang.git ae4deadbea242e8ea517eef662c30443f75bd086) (http://llvm.org/git/llvm.git 818b4c1539df3e51dc7e62c89ead4abfd348827d)", 415 isOptimized: false, runtimeVersion: 0, emissionKind: FullDebug, 416 enums: !3, globals: !4) 417 418 ;; 419 ;; Define the file 420 ;; 421 !2 = !DIFile(filename: "/dev/stdin", 422 directory: "/Users/dexonsmith/data/llvm/debug-info") 423 424 ;; An empty array. 425 !3 = !{} 426 427 ;; The Array of Global Variables 428 !4 = !{!0} 429 430 ;; 431 ;; Define the type 432 ;; 433 !5 = !DIBasicType(name: "int", size: 32, encoding: DW_ATE_signed) 434 435 ;; Dwarf version to output. 436 !6 = !{i32 2, !"Dwarf Version", i32 4} 437 438 ;; Debug info schema version. 439 !7 = !{i32 2, !"Debug Info Version", i32 3} 440 441 ;; Compiler identification 442 !8 = !{!"clang version 4.0.0 (http://llvm.org/git/clang.git ae4deadbea242e8ea517eef662c30443f75bd086) (http://llvm.org/git/llvm.git 818b4c1539df3e51dc7e62c89ead4abfd348827d)"} 443 444 445The align value in DIGlobalVariable description specifies variable alignment in 446case it was forced by C11 _Alignas(), C++11 alignas() keywords or compiler 447attribute __attribute__((aligned ())). In other case (when this field is missing) 448alignment is considered default. This is used when producing DWARF output 449for DW_AT_alignment value. 450 451C/C++ function information 452-------------------------- 453 454Given a function declared as follows: 455 456.. code-block:: c 457 458 int main(int argc, char *argv[]) { 459 return 0; 460 } 461 462a C/C++ front-end would generate the following descriptors: 463 464.. code-block:: text 465 466 ;; 467 ;; Define the anchor for subprograms. 468 ;; 469 !4 = !DISubprogram(name: "main", scope: !1, file: !1, line: 1, type: !5, 470 isLocal: false, isDefinition: true, scopeLine: 1, 471 flags: DIFlagPrototyped, isOptimized: false, 472 variables: !2) 473 474 ;; 475 ;; Define the subprogram itself. 476 ;; 477 define i32 @main(i32 %argc, i8** %argv) !dbg !4 { 478 ... 479 } 480 481Debugging information format 482============================ 483 484Debugging Information Extension for Objective C Properties 485---------------------------------------------------------- 486 487Introduction 488^^^^^^^^^^^^ 489 490Objective C provides a simpler way to declare and define accessor methods using 491declared properties. The language provides features to declare a property and 492to let compiler synthesize accessor methods. 493 494The debugger lets developer inspect Objective C interfaces and their instance 495variables and class variables. However, the debugger does not know anything 496about the properties defined in Objective C interfaces. The debugger consumes 497information generated by compiler in DWARF format. The format does not support 498encoding of Objective C properties. This proposal describes DWARF extensions to 499encode Objective C properties, which the debugger can use to let developers 500inspect Objective C properties. 501 502Proposal 503^^^^^^^^ 504 505Objective C properties exist separately from class members. A property can be 506defined only by "setter" and "getter" selectors, and be calculated anew on each 507access. Or a property can just be a direct access to some declared ivar. 508Finally it can have an ivar "automatically synthesized" for it by the compiler, 509in which case the property can be referred to in user code directly using the 510standard C dereference syntax as well as through the property "dot" syntax, but 511there is no entry in the ``@interface`` declaration corresponding to this ivar. 512 513To facilitate debugging, these properties we will add a new DWARF TAG into the 514``DW_TAG_structure_type`` definition for the class to hold the description of a 515given property, and a set of DWARF attributes that provide said description. 516The property tag will also contain the name and declared type of the property. 517 518If there is a related ivar, there will also be a DWARF property attribute placed 519in the ``DW_TAG_member`` DIE for that ivar referring back to the property TAG 520for that property. And in the case where the compiler synthesizes the ivar 521directly, the compiler is expected to generate a ``DW_TAG_member`` for that 522ivar (with the ``DW_AT_artificial`` set to 1), whose name will be the name used 523to access this ivar directly in code, and with the property attribute pointing 524back to the property it is backing. 525 526The following examples will serve as illustration for our discussion: 527 528.. code-block:: objc 529 530 @interface I1 { 531 int n2; 532 } 533 534 @property int p1; 535 @property int p2; 536 @end 537 538 @implementation I1 539 @synthesize p1; 540 @synthesize p2 = n2; 541 @end 542 543This produces the following DWARF (this is a "pseudo dwarfdump" output): 544 545.. code-block:: none 546 547 0x00000100: TAG_structure_type [7] * 548 AT_APPLE_runtime_class( 0x10 ) 549 AT_name( "I1" ) 550 AT_decl_file( "Objc_Property.m" ) 551 AT_decl_line( 3 ) 552 553 0x00000110 TAG_APPLE_property 554 AT_name ( "p1" ) 555 AT_type ( {0x00000150} ( int ) ) 556 557 0x00000120: TAG_APPLE_property 558 AT_name ( "p2" ) 559 AT_type ( {0x00000150} ( int ) ) 560 561 0x00000130: TAG_member [8] 562 AT_name( "_p1" ) 563 AT_APPLE_property ( {0x00000110} "p1" ) 564 AT_type( {0x00000150} ( int ) ) 565 AT_artificial ( 0x1 ) 566 567 0x00000140: TAG_member [8] 568 AT_name( "n2" ) 569 AT_APPLE_property ( {0x00000120} "p2" ) 570 AT_type( {0x00000150} ( int ) ) 571 572 0x00000150: AT_type( ( int ) ) 573 574Note, the current convention is that the name of the ivar for an 575auto-synthesized property is the name of the property from which it derives 576with an underscore prepended, as is shown in the example. But we actually 577don't need to know this convention, since we are given the name of the ivar 578directly. 579 580Also, it is common practice in ObjC to have different property declarations in 581the @interface and @implementation - e.g. to provide a read-only property in 582the interface,and a read-write interface in the implementation. In that case, 583the compiler should emit whichever property declaration will be in force in the 584current translation unit. 585 586Developers can decorate a property with attributes which are encoded using 587``DW_AT_APPLE_property_attribute``. 588 589.. code-block:: objc 590 591 @property (readonly, nonatomic) int pr; 592 593.. code-block:: none 594 595 TAG_APPLE_property [8] 596 AT_name( "pr" ) 597 AT_type ( {0x00000147} (int) ) 598 AT_APPLE_property_attribute (DW_APPLE_PROPERTY_readonly, DW_APPLE_PROPERTY_nonatomic) 599 600The setter and getter method names are attached to the property using 601``DW_AT_APPLE_property_setter`` and ``DW_AT_APPLE_property_getter`` attributes. 602 603.. code-block:: objc 604 605 @interface I1 606 @property (setter=myOwnP3Setter:) int p3; 607 -(void)myOwnP3Setter:(int)a; 608 @end 609 610 @implementation I1 611 @synthesize p3; 612 -(void)myOwnP3Setter:(int)a{ } 613 @end 614 615The DWARF for this would be: 616 617.. code-block:: none 618 619 0x000003bd: TAG_structure_type [7] * 620 AT_APPLE_runtime_class( 0x10 ) 621 AT_name( "I1" ) 622 AT_decl_file( "Objc_Property.m" ) 623 AT_decl_line( 3 ) 624 625 0x000003cd TAG_APPLE_property 626 AT_name ( "p3" ) 627 AT_APPLE_property_setter ( "myOwnP3Setter:" ) 628 AT_type( {0x00000147} ( int ) ) 629 630 0x000003f3: TAG_member [8] 631 AT_name( "_p3" ) 632 AT_type ( {0x00000147} ( int ) ) 633 AT_APPLE_property ( {0x000003cd} ) 634 AT_artificial ( 0x1 ) 635 636New DWARF Tags 637^^^^^^^^^^^^^^ 638 639+-----------------------+--------+ 640| TAG | Value | 641+=======================+========+ 642| DW_TAG_APPLE_property | 0x4200 | 643+-----------------------+--------+ 644 645New DWARF Attributes 646^^^^^^^^^^^^^^^^^^^^ 647 648+--------------------------------+--------+-----------+ 649| Attribute | Value | Classes | 650+================================+========+===========+ 651| DW_AT_APPLE_property | 0x3fed | Reference | 652+--------------------------------+--------+-----------+ 653| DW_AT_APPLE_property_getter | 0x3fe9 | String | 654+--------------------------------+--------+-----------+ 655| DW_AT_APPLE_property_setter | 0x3fea | String | 656+--------------------------------+--------+-----------+ 657| DW_AT_APPLE_property_attribute | 0x3feb | Constant | 658+--------------------------------+--------+-----------+ 659 660New DWARF Constants 661^^^^^^^^^^^^^^^^^^^ 662 663+--------------------------------------+-------+ 664| Name | Value | 665+======================================+=======+ 666| DW_APPLE_PROPERTY_readonly | 0x01 | 667+--------------------------------------+-------+ 668| DW_APPLE_PROPERTY_getter | 0x02 | 669+--------------------------------------+-------+ 670| DW_APPLE_PROPERTY_assign | 0x04 | 671+--------------------------------------+-------+ 672| DW_APPLE_PROPERTY_readwrite | 0x08 | 673+--------------------------------------+-------+ 674| DW_APPLE_PROPERTY_retain | 0x10 | 675+--------------------------------------+-------+ 676| DW_APPLE_PROPERTY_copy | 0x20 | 677+--------------------------------------+-------+ 678| DW_APPLE_PROPERTY_nonatomic | 0x40 | 679+--------------------------------------+-------+ 680| DW_APPLE_PROPERTY_setter | 0x80 | 681+--------------------------------------+-------+ 682| DW_APPLE_PROPERTY_atomic | 0x100 | 683+--------------------------------------+-------+ 684| DW_APPLE_PROPERTY_weak | 0x200 | 685+--------------------------------------+-------+ 686| DW_APPLE_PROPERTY_strong | 0x400 | 687+--------------------------------------+-------+ 688| DW_APPLE_PROPERTY_unsafe_unretained | 0x800 | 689+--------------------------------------+-------+ 690| DW_APPLE_PROPERTY_nullability | 0x1000| 691+--------------------------------------+-------+ 692| DW_APPLE_PROPERTY_null_resettable | 0x2000| 693+--------------------------------------+-------+ 694| DW_APPLE_PROPERTY_class | 0x4000| 695+--------------------------------------+-------+ 696 697Name Accelerator Tables 698----------------------- 699 700Introduction 701^^^^^^^^^^^^ 702 703The "``.debug_pubnames``" and "``.debug_pubtypes``" formats are not what a 704debugger needs. The "``pub``" in the section name indicates that the entries 705in the table are publicly visible names only. This means no static or hidden 706functions show up in the "``.debug_pubnames``". No static variables or private 707class variables are in the "``.debug_pubtypes``". Many compilers add different 708things to these tables, so we can't rely upon the contents between gcc, icc, or 709clang. 710 711The typical query given by users tends not to match up with the contents of 712these tables. For example, the DWARF spec states that "In the case of the name 713of a function member or static data member of a C++ structure, class or union, 714the name presented in the "``.debug_pubnames``" section is not the simple name 715given by the ``DW_AT_name attribute`` of the referenced debugging information 716entry, but rather the fully qualified name of the data or function member." 717So the only names in these tables for complex C++ entries is a fully 718qualified name. Debugger users tend not to enter their search strings as 719"``a::b::c(int,const Foo&) const``", but rather as "``c``", "``b::c``" , or 720"``a::b::c``". So the name entered in the name table must be demangled in 721order to chop it up appropriately and additional names must be manually entered 722into the table to make it effective as a name lookup table for debuggers to 723use. 724 725All debuggers currently ignore the "``.debug_pubnames``" table as a result of 726its inconsistent and useless public-only name content making it a waste of 727space in the object file. These tables, when they are written to disk, are not 728sorted in any way, leaving every debugger to do its own parsing and sorting. 729These tables also include an inlined copy of the string values in the table 730itself making the tables much larger than they need to be on disk, especially 731for large C++ programs. 732 733Can't we just fix the sections by adding all of the names we need to this 734table? No, because that is not what the tables are defined to contain and we 735won't know the difference between the old bad tables and the new good tables. 736At best we could make our own renamed sections that contain all of the data we 737need. 738 739These tables are also insufficient for what a debugger like LLDB needs. LLDB 740uses clang for its expression parsing where LLDB acts as a PCH. LLDB is then 741often asked to look for type "``foo``" or namespace "``bar``", or list items in 742namespace "``baz``". Namespaces are not included in the pubnames or pubtypes 743tables. Since clang asks a lot of questions when it is parsing an expression, 744we need to be very fast when looking up names, as it happens a lot. Having new 745accelerator tables that are optimized for very quick lookups will benefit this 746type of debugging experience greatly. 747 748We would like to generate name lookup tables that can be mapped into memory 749from disk, and used as is, with little or no up-front parsing. We would also 750be able to control the exact content of these different tables so they contain 751exactly what we need. The Name Accelerator Tables were designed to fix these 752issues. In order to solve these issues we need to: 753 754* Have a format that can be mapped into memory from disk and used as is 755* Lookups should be very fast 756* Extensible table format so these tables can be made by many producers 757* Contain all of the names needed for typical lookups out of the box 758* Strict rules for the contents of tables 759 760Table size is important and the accelerator table format should allow the reuse 761of strings from common string tables so the strings for the names are not 762duplicated. We also want to make sure the table is ready to be used as-is by 763simply mapping the table into memory with minimal header parsing. 764 765The name lookups need to be fast and optimized for the kinds of lookups that 766debuggers tend to do. Optimally we would like to touch as few parts of the 767mapped table as possible when doing a name lookup and be able to quickly find 768the name entry we are looking for, or discover there are no matches. In the 769case of debuggers we optimized for lookups that fail most of the time. 770 771Each table that is defined should have strict rules on exactly what is in the 772accelerator tables and documented so clients can rely on the content. 773 774Hash Tables 775^^^^^^^^^^^ 776 777Standard Hash Tables 778"""""""""""""""""""" 779 780Typical hash tables have a header, buckets, and each bucket points to the 781bucket contents: 782 783.. code-block:: none 784 785 .------------. 786 | HEADER | 787 |------------| 788 | BUCKETS | 789 |------------| 790 | DATA | 791 `------------' 792 793The BUCKETS are an array of offsets to DATA for each hash: 794 795.. code-block:: none 796 797 .------------. 798 | 0x00001000 | BUCKETS[0] 799 | 0x00002000 | BUCKETS[1] 800 | 0x00002200 | BUCKETS[2] 801 | 0x000034f0 | BUCKETS[3] 802 | | ... 803 | 0xXXXXXXXX | BUCKETS[n_buckets] 804 '------------' 805 806So for ``bucket[3]`` in the example above, we have an offset into the table 8070x000034f0 which points to a chain of entries for the bucket. Each bucket must 808contain a next pointer, full 32 bit hash value, the string itself, and the data 809for the current string value. 810 811.. code-block:: none 812 813 .------------. 814 0x000034f0: | 0x00003500 | next pointer 815 | 0x12345678 | 32 bit hash 816 | "erase" | string value 817 | data[n] | HashData for this bucket 818 |------------| 819 0x00003500: | 0x00003550 | next pointer 820 | 0x29273623 | 32 bit hash 821 | "dump" | string value 822 | data[n] | HashData for this bucket 823 |------------| 824 0x00003550: | 0x00000000 | next pointer 825 | 0x82638293 | 32 bit hash 826 | "main" | string value 827 | data[n] | HashData for this bucket 828 `------------' 829 830The problem with this layout for debuggers is that we need to optimize for the 831negative lookup case where the symbol we're searching for is not present. So 832if we were to lookup "``printf``" in the table above, we would make a 32 hash 833for "``printf``", it might match ``bucket[3]``. We would need to go to the 834offset 0x000034f0 and start looking to see if our 32 bit hash matches. To do 835so, we need to read the next pointer, then read the hash, compare it, and skip 836to the next bucket. Each time we are skipping many bytes in memory and 837touching new cache pages just to do the compare on the full 32 bit hash. All 838of these accesses then tell us that we didn't have a match. 839 840Name Hash Tables 841"""""""""""""""" 842 843To solve the issues mentioned above we have structured the hash tables a bit 844differently: a header, buckets, an array of all unique 32 bit hash values, 845followed by an array of hash value data offsets, one for each hash value, then 846the data for all hash values: 847 848.. code-block:: none 849 850 .-------------. 851 | HEADER | 852 |-------------| 853 | BUCKETS | 854 |-------------| 855 | HASHES | 856 |-------------| 857 | OFFSETS | 858 |-------------| 859 | DATA | 860 `-------------' 861 862The ``BUCKETS`` in the name tables are an index into the ``HASHES`` array. By 863making all of the full 32 bit hash values contiguous in memory, we allow 864ourselves to efficiently check for a match while touching as little memory as 865possible. Most often checking the 32 bit hash values is as far as the lookup 866goes. If it does match, it usually is a match with no collisions. So for a 867table with "``n_buckets``" buckets, and "``n_hashes``" unique 32 bit hash 868values, we can clarify the contents of the ``BUCKETS``, ``HASHES`` and 869``OFFSETS`` as: 870 871.. code-block:: none 872 873 .-------------------------. 874 | HEADER.magic | uint32_t 875 | HEADER.version | uint16_t 876 | HEADER.hash_function | uint16_t 877 | HEADER.bucket_count | uint32_t 878 | HEADER.hashes_count | uint32_t 879 | HEADER.header_data_len | uint32_t 880 | HEADER_DATA | HeaderData 881 |-------------------------| 882 | BUCKETS | uint32_t[n_buckets] // 32 bit hash indexes 883 |-------------------------| 884 | HASHES | uint32_t[n_hashes] // 32 bit hash values 885 |-------------------------| 886 | OFFSETS | uint32_t[n_hashes] // 32 bit offsets to hash value data 887 |-------------------------| 888 | ALL HASH DATA | 889 `-------------------------' 890 891So taking the exact same data from the standard hash example above we end up 892with: 893 894.. code-block:: none 895 896 .------------. 897 | HEADER | 898 |------------| 899 | 0 | BUCKETS[0] 900 | 2 | BUCKETS[1] 901 | 5 | BUCKETS[2] 902 | 6 | BUCKETS[3] 903 | | ... 904 | ... | BUCKETS[n_buckets] 905 |------------| 906 | 0x........ | HASHES[0] 907 | 0x........ | HASHES[1] 908 | 0x........ | HASHES[2] 909 | 0x........ | HASHES[3] 910 | 0x........ | HASHES[4] 911 | 0x........ | HASHES[5] 912 | 0x12345678 | HASHES[6] hash for BUCKETS[3] 913 | 0x29273623 | HASHES[7] hash for BUCKETS[3] 914 | 0x82638293 | HASHES[8] hash for BUCKETS[3] 915 | 0x........ | HASHES[9] 916 | 0x........ | HASHES[10] 917 | 0x........ | HASHES[11] 918 | 0x........ | HASHES[12] 919 | 0x........ | HASHES[13] 920 | 0x........ | HASHES[n_hashes] 921 |------------| 922 | 0x........ | OFFSETS[0] 923 | 0x........ | OFFSETS[1] 924 | 0x........ | OFFSETS[2] 925 | 0x........ | OFFSETS[3] 926 | 0x........ | OFFSETS[4] 927 | 0x........ | OFFSETS[5] 928 | 0x000034f0 | OFFSETS[6] offset for BUCKETS[3] 929 | 0x00003500 | OFFSETS[7] offset for BUCKETS[3] 930 | 0x00003550 | OFFSETS[8] offset for BUCKETS[3] 931 | 0x........ | OFFSETS[9] 932 | 0x........ | OFFSETS[10] 933 | 0x........ | OFFSETS[11] 934 | 0x........ | OFFSETS[12] 935 | 0x........ | OFFSETS[13] 936 | 0x........ | OFFSETS[n_hashes] 937 |------------| 938 | | 939 | | 940 | | 941 | | 942 | | 943 |------------| 944 0x000034f0: | 0x00001203 | .debug_str ("erase") 945 | 0x00000004 | A 32 bit array count - number of HashData with name "erase" 946 | 0x........ | HashData[0] 947 | 0x........ | HashData[1] 948 | 0x........ | HashData[2] 949 | 0x........ | HashData[3] 950 | 0x00000000 | String offset into .debug_str (terminate data for hash) 951 |------------| 952 0x00003500: | 0x00001203 | String offset into .debug_str ("collision") 953 | 0x00000002 | A 32 bit array count - number of HashData with name "collision" 954 | 0x........ | HashData[0] 955 | 0x........ | HashData[1] 956 | 0x00001203 | String offset into .debug_str ("dump") 957 | 0x00000003 | A 32 bit array count - number of HashData with name "dump" 958 | 0x........ | HashData[0] 959 | 0x........ | HashData[1] 960 | 0x........ | HashData[2] 961 | 0x00000000 | String offset into .debug_str (terminate data for hash) 962 |------------| 963 0x00003550: | 0x00001203 | String offset into .debug_str ("main") 964 | 0x00000009 | A 32 bit array count - number of HashData with name "main" 965 | 0x........ | HashData[0] 966 | 0x........ | HashData[1] 967 | 0x........ | HashData[2] 968 | 0x........ | HashData[3] 969 | 0x........ | HashData[4] 970 | 0x........ | HashData[5] 971 | 0x........ | HashData[6] 972 | 0x........ | HashData[7] 973 | 0x........ | HashData[8] 974 | 0x00000000 | String offset into .debug_str (terminate data for hash) 975 `------------' 976 977So we still have all of the same data, we just organize it more efficiently for 978debugger lookup. If we repeat the same "``printf``" lookup from above, we 979would hash "``printf``" and find it matches ``BUCKETS[3]`` by taking the 32 bit 980hash value and modulo it by ``n_buckets``. ``BUCKETS[3]`` contains "6" which 981is the index into the ``HASHES`` table. We would then compare any consecutive 98232 bit hashes values in the ``HASHES`` array as long as the hashes would be in 983``BUCKETS[3]``. We do this by verifying that each subsequent hash value modulo 984``n_buckets`` is still 3. In the case of a failed lookup we would access the 985memory for ``BUCKETS[3]``, and then compare a few consecutive 32 bit hashes 986before we know that we have no match. We don't end up marching through 987multiple words of memory and we really keep the number of processor data cache 988lines being accessed as small as possible. 989 990The string hash that is used for these lookup tables is the Daniel J. 991Bernstein hash which is also used in the ELF ``GNU_HASH`` sections. It is a 992very good hash for all kinds of names in programs with very few hash 993collisions. 994 995Empty buckets are designated by using an invalid hash index of ``UINT32_MAX``. 996 997Details 998^^^^^^^ 999 1000These name hash tables are designed to be generic where specializations of the 1001table get to define additional data that goes into the header ("``HeaderData``"), 1002how the string value is stored ("``KeyType``") and the content of the data for each 1003hash value. 1004 1005Header Layout 1006""""""""""""" 1007 1008The header has a fixed part, and the specialized part. The exact format of the 1009header is: 1010 1011.. code-block:: c 1012 1013 struct Header 1014 { 1015 uint32_t magic; // 'HASH' magic value to allow endian detection 1016 uint16_t version; // Version number 1017 uint16_t hash_function; // The hash function enumeration that was used 1018 uint32_t bucket_count; // The number of buckets in this hash table 1019 uint32_t hashes_count; // The total number of unique hash values and hash data offsets in this table 1020 uint32_t header_data_len; // The bytes to skip to get to the hash indexes (buckets) for correct alignment 1021 // Specifically the length of the following HeaderData field - this does not 1022 // include the size of the preceding fields 1023 HeaderData header_data; // Implementation specific header data 1024 }; 1025 1026The header starts with a 32 bit "``magic``" value which must be ``'HASH'`` 1027encoded as an ASCII integer. This allows the detection of the start of the 1028hash table and also allows the table's byte order to be determined so the table 1029can be correctly extracted. The "``magic``" value is followed by a 16 bit 1030``version`` number which allows the table to be revised and modified in the 1031future. The current version number is 1. ``hash_function`` is a ``uint16_t`` 1032enumeration that specifies which hash function was used to produce this table. 1033The current values for the hash function enumerations include: 1034 1035.. code-block:: c 1036 1037 enum HashFunctionType 1038 { 1039 eHashFunctionDJB = 0u, // Daniel J Bernstein hash function 1040 }; 1041 1042``bucket_count`` is a 32 bit unsigned integer that represents how many buckets 1043are in the ``BUCKETS`` array. ``hashes_count`` is the number of unique 32 bit 1044hash values that are in the ``HASHES`` array, and is the same number of offsets 1045are contained in the ``OFFSETS`` array. ``header_data_len`` specifies the size 1046in bytes of the ``HeaderData`` that is filled in by specialized versions of 1047this table. 1048 1049Fixed Lookup 1050"""""""""""" 1051 1052The header is followed by the buckets, hashes, offsets, and hash value data. 1053 1054.. code-block:: c 1055 1056 struct FixedTable 1057 { 1058 uint32_t buckets[Header.bucket_count]; // An array of hash indexes into the "hashes[]" array below 1059 uint32_t hashes [Header.hashes_count]; // Every unique 32 bit hash for the entire table is in this table 1060 uint32_t offsets[Header.hashes_count]; // An offset that corresponds to each item in the "hashes[]" array above 1061 }; 1062 1063``buckets`` is an array of 32 bit indexes into the ``hashes`` array. The 1064``hashes`` array contains all of the 32 bit hash values for all names in the 1065hash table. Each hash in the ``hashes`` table has an offset in the ``offsets`` 1066array that points to the data for the hash value. 1067 1068This table setup makes it very easy to repurpose these tables to contain 1069different data, while keeping the lookup mechanism the same for all tables. 1070This layout also makes it possible to save the table to disk and map it in 1071later and do very efficient name lookups with little or no parsing. 1072 1073DWARF lookup tables can be implemented in a variety of ways and can store a lot 1074of information for each name. We want to make the DWARF tables extensible and 1075able to store the data efficiently so we have used some of the DWARF features 1076that enable efficient data storage to define exactly what kind of data we store 1077for each name. 1078 1079The ``HeaderData`` contains a definition of the contents of each HashData chunk. 1080We might want to store an offset to all of the debug information entries (DIEs) 1081for each name. To keep things extensible, we create a list of items, or 1082Atoms, that are contained in the data for each name. First comes the type of 1083the data in each atom: 1084 1085.. code-block:: c 1086 1087 enum AtomType 1088 { 1089 eAtomTypeNULL = 0u, 1090 eAtomTypeDIEOffset = 1u, // DIE offset, check form for encoding 1091 eAtomTypeCUOffset = 2u, // DIE offset of the compiler unit header that contains the item in question 1092 eAtomTypeTag = 3u, // DW_TAG_xxx value, should be encoded as DW_FORM_data1 (if no tags exceed 255) or DW_FORM_data2 1093 eAtomTypeNameFlags = 4u, // Flags from enum NameFlags 1094 eAtomTypeTypeFlags = 5u, // Flags from enum TypeFlags 1095 }; 1096 1097The enumeration values and their meanings are: 1098 1099.. code-block:: none 1100 1101 eAtomTypeNULL - a termination atom that specifies the end of the atom list 1102 eAtomTypeDIEOffset - an offset into the .debug_info section for the DWARF DIE for this name 1103 eAtomTypeCUOffset - an offset into the .debug_info section for the CU that contains the DIE 1104 eAtomTypeDIETag - The DW_TAG_XXX enumeration value so you don't have to parse the DWARF to see what it is 1105 eAtomTypeNameFlags - Flags for functions and global variables (isFunction, isInlined, isExternal...) 1106 eAtomTypeTypeFlags - Flags for types (isCXXClass, isObjCClass, ...) 1107 1108Then we allow each atom type to define the atom type and how the data for each 1109atom type data is encoded: 1110 1111.. code-block:: c 1112 1113 struct Atom 1114 { 1115 uint16_t type; // AtomType enum value 1116 uint16_t form; // DWARF DW_FORM_XXX defines 1117 }; 1118 1119The ``form`` type above is from the DWARF specification and defines the exact 1120encoding of the data for the Atom type. See the DWARF specification for the 1121``DW_FORM_`` definitions. 1122 1123.. code-block:: c 1124 1125 struct HeaderData 1126 { 1127 uint32_t die_offset_base; 1128 uint32_t atom_count; 1129 Atoms atoms[atom_count0]; 1130 }; 1131 1132``HeaderData`` defines the base DIE offset that should be added to any atoms 1133that are encoded using the ``DW_FORM_ref1``, ``DW_FORM_ref2``, 1134``DW_FORM_ref4``, ``DW_FORM_ref8`` or ``DW_FORM_ref_udata``. It also defines 1135what is contained in each ``HashData`` object -- ``Atom.form`` tells us how large 1136each field will be in the ``HashData`` and the ``Atom.type`` tells us how this data 1137should be interpreted. 1138 1139For the current implementations of the "``.apple_names``" (all functions + 1140globals), the "``.apple_types``" (names of all types that are defined), and 1141the "``.apple_namespaces``" (all namespaces), we currently set the ``Atom`` 1142array to be: 1143 1144.. code-block:: c 1145 1146 HeaderData.atom_count = 1; 1147 HeaderData.atoms[0].type = eAtomTypeDIEOffset; 1148 HeaderData.atoms[0].form = DW_FORM_data4; 1149 1150This defines the contents to be the DIE offset (eAtomTypeDIEOffset) that is 1151encoded as a 32 bit value (DW_FORM_data4). This allows a single name to have 1152multiple matching DIEs in a single file, which could come up with an inlined 1153function for instance. Future tables could include more information about the 1154DIE such as flags indicating if the DIE is a function, method, block, 1155or inlined. 1156 1157The KeyType for the DWARF table is a 32 bit string table offset into the 1158".debug_str" table. The ".debug_str" is the string table for the DWARF which 1159may already contain copies of all of the strings. This helps make sure, with 1160help from the compiler, that we reuse the strings between all of the DWARF 1161sections and keeps the hash table size down. Another benefit to having the 1162compiler generate all strings as DW_FORM_strp in the debug info, is that 1163DWARF parsing can be made much faster. 1164 1165After a lookup is made, we get an offset into the hash data. The hash data 1166needs to be able to deal with 32 bit hash collisions, so the chunk of data 1167at the offset in the hash data consists of a triple: 1168 1169.. code-block:: c 1170 1171 uint32_t str_offset 1172 uint32_t hash_data_count 1173 HashData[hash_data_count] 1174 1175If "str_offset" is zero, then the bucket contents are done. 99.9% of the 1176hash data chunks contain a single item (no 32 bit hash collision): 1177 1178.. code-block:: none 1179 1180 .------------. 1181 | 0x00001023 | uint32_t KeyType (.debug_str[0x0001023] => "main") 1182 | 0x00000004 | uint32_t HashData count 1183 | 0x........ | uint32_t HashData[0] DIE offset 1184 | 0x........ | uint32_t HashData[1] DIE offset 1185 | 0x........ | uint32_t HashData[2] DIE offset 1186 | 0x........ | uint32_t HashData[3] DIE offset 1187 | 0x00000000 | uint32_t KeyType (end of hash chain) 1188 `------------' 1189 1190If there are collisions, you will have multiple valid string offsets: 1191 1192.. code-block:: none 1193 1194 .------------. 1195 | 0x00001023 | uint32_t KeyType (.debug_str[0x0001023] => "main") 1196 | 0x00000004 | uint32_t HashData count 1197 | 0x........ | uint32_t HashData[0] DIE offset 1198 | 0x........ | uint32_t HashData[1] DIE offset 1199 | 0x........ | uint32_t HashData[2] DIE offset 1200 | 0x........ | uint32_t HashData[3] DIE offset 1201 | 0x00002023 | uint32_t KeyType (.debug_str[0x0002023] => "print") 1202 | 0x00000002 | uint32_t HashData count 1203 | 0x........ | uint32_t HashData[0] DIE offset 1204 | 0x........ | uint32_t HashData[1] DIE offset 1205 | 0x00000000 | uint32_t KeyType (end of hash chain) 1206 `------------' 1207 1208Current testing with real world C++ binaries has shown that there is around 1 120932 bit hash collision per 100,000 name entries. 1210 1211Contents 1212^^^^^^^^ 1213 1214As we said, we want to strictly define exactly what is included in the 1215different tables. For DWARF, we have 3 tables: "``.apple_names``", 1216"``.apple_types``", and "``.apple_namespaces``". 1217 1218"``.apple_names``" sections should contain an entry for each DWARF DIE whose 1219``DW_TAG`` is a ``DW_TAG_label``, ``DW_TAG_inlined_subroutine``, or 1220``DW_TAG_subprogram`` that has address attributes: ``DW_AT_low_pc``, 1221``DW_AT_high_pc``, ``DW_AT_ranges`` or ``DW_AT_entry_pc``. It also contains 1222``DW_TAG_variable`` DIEs that have a ``DW_OP_addr`` in the location (global and 1223static variables). All global and static variables should be included, 1224including those scoped within functions and classes. For example using the 1225following code: 1226 1227.. code-block:: c 1228 1229 static int var = 0; 1230 1231 void f () 1232 { 1233 static int var = 0; 1234 } 1235 1236Both of the static ``var`` variables would be included in the table. All 1237functions should emit both their full names and their basenames. For C or C++, 1238the full name is the mangled name (if available) which is usually in the 1239``DW_AT_MIPS_linkage_name`` attribute, and the ``DW_AT_name`` contains the 1240function basename. If global or static variables have a mangled name in a 1241``DW_AT_MIPS_linkage_name`` attribute, this should be emitted along with the 1242simple name found in the ``DW_AT_name`` attribute. 1243 1244"``.apple_types``" sections should contain an entry for each DWARF DIE whose 1245tag is one of: 1246 1247* DW_TAG_array_type 1248* DW_TAG_class_type 1249* DW_TAG_enumeration_type 1250* DW_TAG_pointer_type 1251* DW_TAG_reference_type 1252* DW_TAG_string_type 1253* DW_TAG_structure_type 1254* DW_TAG_subroutine_type 1255* DW_TAG_typedef 1256* DW_TAG_union_type 1257* DW_TAG_ptr_to_member_type 1258* DW_TAG_set_type 1259* DW_TAG_subrange_type 1260* DW_TAG_base_type 1261* DW_TAG_const_type 1262* DW_TAG_file_type 1263* DW_TAG_namelist 1264* DW_TAG_packed_type 1265* DW_TAG_volatile_type 1266* DW_TAG_restrict_type 1267* DW_TAG_atomic_type 1268* DW_TAG_interface_type 1269* DW_TAG_unspecified_type 1270* DW_TAG_shared_type 1271 1272Only entries with a ``DW_AT_name`` attribute are included, and the entry must 1273not be a forward declaration (``DW_AT_declaration`` attribute with a non-zero 1274value). For example, using the following code: 1275 1276.. code-block:: c 1277 1278 int main () 1279 { 1280 int *b = 0; 1281 return *b; 1282 } 1283 1284We get a few type DIEs: 1285 1286.. code-block:: none 1287 1288 0x00000067: TAG_base_type [5] 1289 AT_encoding( DW_ATE_signed ) 1290 AT_name( "int" ) 1291 AT_byte_size( 0x04 ) 1292 1293 0x0000006e: TAG_pointer_type [6] 1294 AT_type( {0x00000067} ( int ) ) 1295 AT_byte_size( 0x08 ) 1296 1297The DW_TAG_pointer_type is not included because it does not have a ``DW_AT_name``. 1298 1299"``.apple_namespaces``" section should contain all ``DW_TAG_namespace`` DIEs. 1300If we run into a namespace that has no name this is an anonymous namespace, and 1301the name should be output as "``(anonymous namespace)``" (without the quotes). 1302Why? This matches the output of the ``abi::cxa_demangle()`` that is in the 1303standard C++ library that demangles mangled names. 1304 1305 1306Language Extensions and File Format Changes 1307^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 1308 1309Objective-C Extensions 1310"""""""""""""""""""""" 1311 1312"``.apple_objc``" section should contain all ``DW_TAG_subprogram`` DIEs for an 1313Objective-C class. The name used in the hash table is the name of the 1314Objective-C class itself. If the Objective-C class has a category, then an 1315entry is made for both the class name without the category, and for the class 1316name with the category. So if we have a DIE at offset 0x1234 with a name of 1317method "``-[NSString(my_additions) stringWithSpecialString:]``", we would add 1318an entry for "``NSString``" that points to DIE 0x1234, and an entry for 1319"``NSString(my_additions)``" that points to 0x1234. This allows us to quickly 1320track down all Objective-C methods for an Objective-C class when doing 1321expressions. It is needed because of the dynamic nature of Objective-C where 1322anyone can add methods to a class. The DWARF for Objective-C methods is also 1323emitted differently from C++ classes where the methods are not usually 1324contained in the class definition, they are scattered about across one or more 1325compile units. Categories can also be defined in different shared libraries. 1326So we need to be able to quickly find all of the methods and class functions 1327given the Objective-C class name, or quickly find all methods and class 1328functions for a class + category name. This table does not contain any 1329selector names, it just maps Objective-C class names (or class names + 1330category) to all of the methods and class functions. The selectors are added 1331as function basenames in the "``.debug_names``" section. 1332 1333In the "``.apple_names``" section for Objective-C functions, the full name is 1334the entire function name with the brackets ("``-[NSString 1335stringWithCString:]``") and the basename is the selector only 1336("``stringWithCString:``"). 1337 1338Mach-O Changes 1339"""""""""""""" 1340 1341The sections names for the apple hash tables are for non-mach-o files. For 1342mach-o files, the sections should be contained in the ``__DWARF`` segment with 1343names as follows: 1344 1345* "``.apple_names``" -> "``__apple_names``" 1346* "``.apple_types``" -> "``__apple_types``" 1347* "``.apple_namespaces``" -> "``__apple_namespac``" (16 character limit) 1348* "``.apple_objc``" -> "``__apple_objc``" 1349 1350.. _codeview: 1351 1352CodeView Debug Info Format 1353========================== 1354 1355LLVM supports emitting CodeView, the Microsoft debug info format, and this 1356section describes the design and implementation of that support. 1357 1358Format Background 1359----------------- 1360 1361CodeView as a format is clearly oriented around C++ debugging, and in C++, the 1362majority of debug information tends to be type information. Therefore, the 1363overriding design constraint of CodeView is the separation of type information 1364from other "symbol" information so that type information can be efficiently 1365merged across translation units. Both type information and symbol information is 1366generally stored as a sequence of records, where each record begins with a 136716-bit record size and a 16-bit record kind. 1368 1369Type information is usually stored in the ``.debug$T`` section of the object 1370file. All other debug info, such as line info, string table, symbol info, and 1371inlinee info, is stored in one or more ``.debug$S`` sections. There may only be 1372one ``.debug$T`` section per object file, since all other debug info refers to 1373it. If a PDB (enabled by the ``/Zi`` MSVC option) was used during compilation, 1374the ``.debug$T`` section will contain only an ``LF_TYPESERVER2`` record pointing 1375to the PDB. When using PDBs, symbol information appears to remain in the object 1376file ``.debug$S`` sections. 1377 1378Type records are referred to by their index, which is the number of records in 1379the stream before a given record plus ``0x1000``. Many common basic types, such 1380as the basic integral types and unqualified pointers to them, are represented 1381using type indices less than ``0x1000``. Such basic types are built in to 1382CodeView consumers and do not require type records. 1383 1384Each type record may only contain type indices that are less than its own type 1385index. This ensures that the graph of type stream references is acyclic. While 1386the source-level type graph may contain cycles through pointer types (consider a 1387linked list struct), these cycles are removed from the type stream by always 1388referring to the forward declaration record of user-defined record types. Only 1389"symbol" records in the ``.debug$S`` streams may refer to complete, 1390non-forward-declaration type records. 1391 1392Working with CodeView 1393--------------------- 1394 1395These are instructions for some common tasks for developers working to improve 1396LLVM's CodeView support. Most of them revolve around using the CodeView dumper 1397embedded in ``llvm-readobj``. 1398 1399* Testing MSVC's output:: 1400 1401 $ cl -c -Z7 foo.cpp # Use /Z7 to keep types in the object file 1402 $ llvm-readobj -codeview foo.obj 1403 1404* Getting LLVM IR debug info out of Clang:: 1405 1406 $ clang -g -gcodeview --target=x86_64-windows-msvc foo.cpp -S -emit-llvm 1407 1408 Use this to generate LLVM IR for LLVM test cases. 1409 1410* Generate and dump CodeView from LLVM IR metadata:: 1411 1412 $ llc foo.ll -filetype=obj -o foo.obj 1413 $ llvm-readobj -codeview foo.obj > foo.txt 1414 1415 Use this pattern in lit test cases and FileCheck the output of llvm-readobj 1416 1417Improving LLVM's CodeView support is a process of finding interesting type 1418records, constructing a C++ test case that makes MSVC emit those records, 1419dumping the records, understanding them, and then generating equivalent records 1420in LLVM's backend. 1421