1======================== 2LLVM Programmer's Manual 3======================== 4 5.. contents:: 6 :local: 7 8.. warning:: 9 This is always a work in progress. 10 11.. _introduction: 12 13Introduction 14============ 15 16This document is meant to highlight some of the important classes and interfaces 17available in the LLVM source-base. This manual is not intended to explain what 18LLVM is, how it works, and what LLVM code looks like. It assumes that you know 19the basics of LLVM and are interested in writing transformations or otherwise 20analyzing or manipulating the code. 21 22This document should get you oriented so that you can find your way in the 23continuously growing source code that makes up the LLVM infrastructure. Note 24that this manual is not intended to serve as a replacement for reading the 25source code, so if you think there should be a method in one of these classes to 26do something, but it's not listed, check the source. Links to the `doxygen 27<https://llvm.org/doxygen/>`__ sources are provided to make this as easy as 28possible. 29 30The first section of this document describes general information that is useful 31to know when working in the LLVM infrastructure, and the second describes the 32Core LLVM classes. In the future this manual will be extended with information 33describing how to use extension libraries, such as dominator information, CFG 34traversal routines, and useful utilities like the ``InstVisitor`` (`doxygen 35<https://llvm.org/doxygen/InstVisitor_8h_source.html>`__) template. 36 37.. _general: 38 39General Information 40=================== 41 42This section contains general information that is useful if you are working in 43the LLVM source-base, but that isn't specific to any particular API. 44 45.. _stl: 46 47The C++ Standard Template Library 48--------------------------------- 49 50LLVM makes heavy use of the C++ Standard Template Library (STL), perhaps much 51more than you are used to, or have seen before. Because of this, you might want 52to do a little background reading in the techniques used and capabilities of the 53library. There are many good pages that discuss the STL, and several books on 54the subject that you can get, so it will not be discussed in this document. 55 56Here are some useful links: 57 58#. `cppreference.com 59 <http://en.cppreference.com/w/>`_ - an excellent 60 reference for the STL and other parts of the standard C++ library. 61 62#. `C++ In a Nutshell <http://www.tempest-sw.com/cpp/>`_ - This is an O'Reilly 63 book in the making. It has a decent Standard Library Reference that rivals 64 Dinkumware's, and is unfortunately no longer free since the book has been 65 published. 66 67#. `C++ Frequently Asked Questions <http://www.parashift.com/c++-faq-lite/>`_. 68 69#. `SGI's STL Programmer's Guide <http://www.sgi.com/tech/stl/>`_ - Contains a 70 useful `Introduction to the STL 71 <http://www.sgi.com/tech/stl/stl_introduction.html>`_. 72 73#. `Bjarne Stroustrup's C++ Page 74 <http://www.stroustrup.com/C++.html>`_. 75 76#. `Bruce Eckel's Thinking in C++, 2nd ed. Volume 2 Revision 4.0 77 (even better, get the book) 78 <http://www.mindview.net/Books/TICPP/ThinkingInCPP2e.html>`_. 79 80You are also encouraged to take a look at the :doc:`LLVM Coding Standards 81<CodingStandards>` guide which focuses on how to write maintainable code more 82than where to put your curly braces. 83 84.. _resources: 85 86Other useful references 87----------------------- 88 89#. `Using static and shared libraries across platforms 90 <http://www.fortran-2000.com/ArnaudRecipes/sharedlib.html>`_ 91 92.. _apis: 93 94Important and useful LLVM APIs 95============================== 96 97Here we highlight some LLVM APIs that are generally useful and good to know 98about when writing transformations. 99 100.. _isa: 101 102The ``isa<>``, ``cast<>`` and ``dyn_cast<>`` templates 103------------------------------------------------------ 104 105The LLVM source-base makes extensive use of a custom form of RTTI. These 106templates have many similarities to the C++ ``dynamic_cast<>`` operator, but 107they don't have some drawbacks (primarily stemming from the fact that 108``dynamic_cast<>`` only works on classes that have a v-table). Because they are 109used so often, you must know what they do and how they work. All of these 110templates are defined in the ``llvm/Support/Casting.h`` (`doxygen 111<https://llvm.org/doxygen/Casting_8h_source.html>`__) file (note that you very 112rarely have to include this file directly). 113 114``isa<>``: 115 The ``isa<>`` operator works exactly like the Java "``instanceof``" operator. 116 It returns true or false depending on whether a reference or pointer points to 117 an instance of the specified class. This can be very useful for constraint 118 checking of various sorts (example below). 119 120``cast<>``: 121 The ``cast<>`` operator is a "checked cast" operation. It converts a pointer 122 or reference from a base class to a derived class, causing an assertion 123 failure if it is not really an instance of the right type. This should be 124 used in cases where you have some information that makes you believe that 125 something is of the right type. An example of the ``isa<>`` and ``cast<>`` 126 template is: 127 128 .. code-block:: c++ 129 130 static bool isLoopInvariant(const Value *V, const Loop *L) { 131 if (isa<Constant>(V) || isa<Argument>(V) || isa<GlobalValue>(V)) 132 return true; 133 134 // Otherwise, it must be an instruction... 135 return !L->contains(cast<Instruction>(V)->getParent()); 136 } 137 138 Note that you should **not** use an ``isa<>`` test followed by a ``cast<>``, 139 for that use the ``dyn_cast<>`` operator. 140 141``dyn_cast<>``: 142 The ``dyn_cast<>`` operator is a "checking cast" operation. It checks to see 143 if the operand is of the specified type, and if so, returns a pointer to it 144 (this operator does not work with references). If the operand is not of the 145 correct type, a null pointer is returned. Thus, this works very much like 146 the ``dynamic_cast<>`` operator in C++, and should be used in the same 147 circumstances. Typically, the ``dyn_cast<>`` operator is used in an ``if`` 148 statement or some other flow control statement like this: 149 150 .. code-block:: c++ 151 152 if (auto *AI = dyn_cast<AllocationInst>(Val)) { 153 // ... 154 } 155 156 This form of the ``if`` statement effectively combines together a call to 157 ``isa<>`` and a call to ``cast<>`` into one statement, which is very 158 convenient. 159 160 Note that the ``dyn_cast<>`` operator, like C++'s ``dynamic_cast<>`` or Java's 161 ``instanceof`` operator, can be abused. In particular, you should not use big 162 chained ``if/then/else`` blocks to check for lots of different variants of 163 classes. If you find yourself wanting to do this, it is much cleaner and more 164 efficient to use the ``InstVisitor`` class to dispatch over the instruction 165 type directly. 166 167``isa_and_nonnull<>``: 168 The ``isa_and_nonnull<>`` operator works just like the ``isa<>`` operator, 169 except that it allows for a null pointer as an argument (which it then 170 returns false). This can sometimes be useful, allowing you to combine several 171 null checks into one. 172 173``cast_or_null<>``: 174 The ``cast_or_null<>`` operator works just like the ``cast<>`` operator, 175 except that it allows for a null pointer as an argument (which it then 176 propagates). This can sometimes be useful, allowing you to combine several 177 null checks into one. 178 179``dyn_cast_or_null<>``: 180 The ``dyn_cast_or_null<>`` operator works just like the ``dyn_cast<>`` 181 operator, except that it allows for a null pointer as an argument (which it 182 then propagates). This can sometimes be useful, allowing you to combine 183 several null checks into one. 184 185These five templates can be used with any classes, whether they have a v-table 186or not. If you want to add support for these templates, see the document 187:doc:`How to set up LLVM-style RTTI for your class hierarchy 188<HowToSetUpLLVMStyleRTTI>` 189 190.. _string_apis: 191 192Passing strings (the ``StringRef`` and ``Twine`` classes) 193--------------------------------------------------------- 194 195Although LLVM generally does not do much string manipulation, we do have several 196important APIs which take strings. Two important examples are the Value class 197-- which has names for instructions, functions, etc. -- and the ``StringMap`` 198class which is used extensively in LLVM and Clang. 199 200These are generic classes, and they need to be able to accept strings which may 201have embedded null characters. Therefore, they cannot simply take a ``const 202char *``, and taking a ``const std::string&`` requires clients to perform a heap 203allocation which is usually unnecessary. Instead, many LLVM APIs use a 204``StringRef`` or a ``const Twine&`` for passing strings efficiently. 205 206.. _StringRef: 207 208The ``StringRef`` class 209^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 210 211The ``StringRef`` data type represents a reference to a constant string (a 212character array and a length) and supports the common operations available on 213``std::string``, but does not require heap allocation. 214 215It can be implicitly constructed using a C style null-terminated string, an 216``std::string``, or explicitly with a character pointer and length. For 217example, the ``StringMap`` find function is declared as: 218 219.. code-block:: c++ 220 221 iterator find(StringRef Key); 222 223and clients can call it using any one of: 224 225.. code-block:: c++ 226 227 Map.find("foo"); // Lookup "foo" 228 Map.find(std::string("bar")); // Lookup "bar" 229 Map.find(StringRef("\0baz", 4)); // Lookup "\0baz" 230 231Similarly, APIs which need to return a string may return a ``StringRef`` 232instance, which can be used directly or converted to an ``std::string`` using 233the ``str`` member function. See ``llvm/ADT/StringRef.h`` (`doxygen 234<https://llvm.org/doxygen/StringRef_8h_source.html>`__) for more 235information. 236 237You should rarely use the ``StringRef`` class directly, because it contains 238pointers to external memory it is not generally safe to store an instance of the 239class (unless you know that the external storage will not be freed). 240``StringRef`` is small and pervasive enough in LLVM that it should always be 241passed by value. 242 243The ``Twine`` class 244^^^^^^^^^^^^^^^^^^^ 245 246The ``Twine`` (`doxygen <https://llvm.org/doxygen/classllvm_1_1Twine.html>`__) 247class is an efficient way for APIs to accept concatenated strings. For example, 248a common LLVM paradigm is to name one instruction based on the name of another 249instruction with a suffix, for example: 250 251.. code-block:: c++ 252 253 New = CmpInst::Create(..., SO->getName() + ".cmp"); 254 255The ``Twine`` class is effectively a lightweight `rope 256<http://en.wikipedia.org/wiki/Rope_(computer_science)>`_ which points to 257temporary (stack allocated) objects. Twines can be implicitly constructed as 258the result of the plus operator applied to strings (i.e., a C strings, an 259``std::string``, or a ``StringRef``). The twine delays the actual concatenation 260of strings until it is actually required, at which point it can be efficiently 261rendered directly into a character array. This avoids unnecessary heap 262allocation involved in constructing the temporary results of string 263concatenation. See ``llvm/ADT/Twine.h`` (`doxygen 264<https://llvm.org/doxygen/Twine_8h_source.html>`__) and :ref:`here <dss_twine>` 265for more information. 266 267As with a ``StringRef``, ``Twine`` objects point to external memory and should 268almost never be stored or mentioned directly. They are intended solely for use 269when defining a function which should be able to efficiently accept concatenated 270strings. 271 272.. _formatting_strings: 273 274Formatting strings (the ``formatv`` function) 275--------------------------------------------- 276While LLVM doesn't necessarily do a lot of string manipulation and parsing, it 277does do a lot of string formatting. From diagnostic messages, to llvm tool 278outputs such as ``llvm-readobj`` to printing verbose disassembly listings and 279LLDB runtime logging, the need for string formatting is pervasive. 280 281The ``formatv`` is similar in spirit to ``printf``, but uses a different syntax 282which borrows heavily from Python and C#. Unlike ``printf`` it deduces the type 283to be formatted at compile time, so it does not need a format specifier such as 284``%d``. This reduces the mental overhead of trying to construct portable format 285strings, especially for platform-specific types like ``size_t`` or pointer types. 286Unlike both ``printf`` and Python, it additionally fails to compile if LLVM does 287not know how to format the type. These two properties ensure that the function 288is both safer and simpler to use than traditional formatting methods such as 289the ``printf`` family of functions. 290 291Simple formatting 292^^^^^^^^^^^^^^^^^ 293 294A call to ``formatv`` involves a single **format string** consisting of 0 or more 295**replacement sequences**, followed by a variable length list of **replacement values**. 296A replacement sequence is a string of the form ``{N[[,align]:style]}``. 297 298``N`` refers to the 0-based index of the argument from the list of replacement 299values. Note that this means it is possible to reference the same parameter 300multiple times, possibly with different style and/or alignment options, in any order. 301 302``align`` is an optional string specifying the width of the field to format 303the value into, and the alignment of the value within the field. It is specified as 304an optional **alignment style** followed by a positive integral **field width**. The 305alignment style can be one of the characters ``-`` (left align), ``=`` (center align), 306or ``+`` (right align). The default is right aligned. 307 308``style`` is an optional string consisting of a type specific that controls the 309formatting of the value. For example, to format a floating point value as a percentage, 310you can use the style option ``P``. 311 312Custom formatting 313^^^^^^^^^^^^^^^^^ 314 315There are two ways to customize the formatting behavior for a type. 316 3171. Provide a template specialization of ``llvm::format_provider<T>`` for your 318 type ``T`` with the appropriate static format method. 319 320 .. code-block:: c++ 321 322 namespace llvm { 323 template<> 324 struct format_provider<MyFooBar> { 325 static void format(const MyFooBar &V, raw_ostream &Stream, StringRef Style) { 326 // Do whatever is necessary to format `V` into `Stream` 327 } 328 }; 329 void foo() { 330 MyFooBar X; 331 std::string S = formatv("{0}", X); 332 } 333 } 334 335 This is a useful extensibility mechanism for adding support for formatting your own 336 custom types with your own custom Style options. But it does not help when you want 337 to extend the mechanism for formatting a type that the library already knows how to 338 format. For that, we need something else. 339 3402. Provide a **format adapter** inheriting from ``llvm::FormatAdapter<T>``. 341 342 .. code-block:: c++ 343 344 namespace anything { 345 struct format_int_custom : public llvm::FormatAdapter<int> { 346 explicit format_int_custom(int N) : llvm::FormatAdapter<int>(N) {} 347 void format(llvm::raw_ostream &Stream, StringRef Style) override { 348 // Do whatever is necessary to format ``this->Item`` into ``Stream`` 349 } 350 }; 351 } 352 namespace llvm { 353 void foo() { 354 std::string S = formatv("{0}", anything::format_int_custom(42)); 355 } 356 } 357 358 If the type is detected to be derived from ``FormatAdapter<T>``, ``formatv`` 359 will call the 360 ``format`` method on the argument passing in the specified style. This allows 361 one to provide custom formatting of any type, including one which already has 362 a builtin format provider. 363 364``formatv`` Examples 365^^^^^^^^^^^^^^^^^^^^ 366Below is intended to provide an incomplete set of examples demonstrating 367the usage of ``formatv``. More information can be found by reading the 368doxygen documentation or by looking at the unit test suite. 369 370 371.. code-block:: c++ 372 373 std::string S; 374 // Simple formatting of basic types and implicit string conversion. 375 S = formatv("{0} ({1:P})", 7, 0.35); // S == "7 (35.00%)" 376 377 // Out-of-order referencing and multi-referencing 378 outs() << formatv("{0} {2} {1} {0}", 1, "test", 3); // prints "1 3 test 1" 379 380 // Left, right, and center alignment 381 S = formatv("{0,7}", 'a'); // S == " a"; 382 S = formatv("{0,-7}", 'a'); // S == "a "; 383 S = formatv("{0,=7}", 'a'); // S == " a "; 384 S = formatv("{0,+7}", 'a'); // S == " a"; 385 386 // Custom styles 387 S = formatv("{0:N} - {0:x} - {1:E}", 12345, 123908342); // S == "12,345 - 0x3039 - 1.24E8" 388 389 // Adapters 390 S = formatv("{0}", fmt_align(42, AlignStyle::Center, 7)); // S == " 42 " 391 S = formatv("{0}", fmt_repeat("hi", 3)); // S == "hihihi" 392 S = formatv("{0}", fmt_pad("hi", 2, 6)); // S == " hi " 393 394 // Ranges 395 std::vector<int> V = {8, 9, 10}; 396 S = formatv("{0}", make_range(V.begin(), V.end())); // S == "8, 9, 10" 397 S = formatv("{0:$[+]}", make_range(V.begin(), V.end())); // S == "8+9+10" 398 S = formatv("{0:$[ + ]@[x]}", make_range(V.begin(), V.end())); // S == "0x8 + 0x9 + 0xA" 399 400.. _error_apis: 401 402Error handling 403-------------- 404 405Proper error handling helps us identify bugs in our code, and helps end-users 406understand errors in their tool usage. Errors fall into two broad categories: 407*programmatic* and *recoverable*, with different strategies for handling and 408reporting. 409 410Programmatic Errors 411^^^^^^^^^^^^^^^^^^^ 412 413Programmatic errors are violations of program invariants or API contracts, and 414represent bugs within the program itself. Our aim is to document invariants, and 415to abort quickly at the point of failure (providing some basic diagnostic) when 416invariants are broken at runtime. 417 418The fundamental tools for handling programmatic errors are assertions and the 419llvm_unreachable function. Assertions are used to express invariant conditions, 420and should include a message describing the invariant: 421 422.. code-block:: c++ 423 424 assert(isPhysReg(R) && "All virt regs should have been allocated already."); 425 426The llvm_unreachable function can be used to document areas of control flow 427that should never be entered if the program invariants hold: 428 429.. code-block:: c++ 430 431 enum { Foo, Bar, Baz } X = foo(); 432 433 switch (X) { 434 case Foo: /* Handle Foo */; break; 435 case Bar: /* Handle Bar */; break; 436 default: 437 llvm_unreachable("X should be Foo or Bar here"); 438 } 439 440Recoverable Errors 441^^^^^^^^^^^^^^^^^^ 442 443Recoverable errors represent an error in the program's environment, for example 444a resource failure (a missing file, a dropped network connection, etc.), or 445malformed input. These errors should be detected and communicated to a level of 446the program where they can be handled appropriately. Handling the error may be 447as simple as reporting the issue to the user, or it may involve attempts at 448recovery. 449 450.. note:: 451 452 While it would be ideal to use this error handling scheme throughout 453 LLVM, there are places where this hasn't been practical to apply. In 454 situations where you absolutely must emit a non-programmatic error and 455 the ``Error`` model isn't workable you can call ``report_fatal_error``, 456 which will call installed error handlers, print a message, and abort the 457 program. The use of `report_fatal_error` in this case is discouraged. 458 459Recoverable errors are modeled using LLVM's ``Error`` scheme. This scheme 460represents errors using function return values, similar to classic C integer 461error codes, or C++'s ``std::error_code``. However, the ``Error`` class is 462actually a lightweight wrapper for user-defined error types, allowing arbitrary 463information to be attached to describe the error. This is similar to the way C++ 464exceptions allow throwing of user-defined types. 465 466Success values are created by calling ``Error::success()``, E.g.: 467 468.. code-block:: c++ 469 470 Error foo() { 471 // Do something. 472 // Return success. 473 return Error::success(); 474 } 475 476Success values are very cheap to construct and return - they have minimal 477impact on program performance. 478 479Failure values are constructed using ``make_error<T>``, where ``T`` is any class 480that inherits from the ErrorInfo utility, E.g.: 481 482.. code-block:: c++ 483 484 class BadFileFormat : public ErrorInfo<BadFileFormat> { 485 public: 486 static char ID; 487 std::string Path; 488 489 BadFileFormat(StringRef Path) : Path(Path.str()) {} 490 491 void log(raw_ostream &OS) const override { 492 OS << Path << " is malformed"; 493 } 494 495 std::error_code convertToErrorCode() const override { 496 return make_error_code(object_error::parse_failed); 497 } 498 }; 499 500 char BadFileFormat::ID; // This should be declared in the C++ file. 501 502 Error printFormattedFile(StringRef Path) { 503 if (<check for valid format>) 504 return make_error<BadFileFormat>(Path); 505 // print file contents. 506 return Error::success(); 507 } 508 509Error values can be implicitly converted to bool: true for error, false for 510success, enabling the following idiom: 511 512.. code-block:: c++ 513 514 Error mayFail(); 515 516 Error foo() { 517 if (auto Err = mayFail()) 518 return Err; 519 // Success! We can proceed. 520 ... 521 522For functions that can fail but need to return a value the ``Expected<T>`` 523utility can be used. Values of this type can be constructed with either a 524``T``, or an ``Error``. Expected<T> values are also implicitly convertible to 525boolean, but with the opposite convention to ``Error``: true for success, false 526for error. If success, the ``T`` value can be accessed via the dereference 527operator. If failure, the ``Error`` value can be extracted using the 528``takeError()`` method. Idiomatic usage looks like: 529 530.. code-block:: c++ 531 532 Expected<FormattedFile> openFormattedFile(StringRef Path) { 533 // If badly formatted, return an error. 534 if (auto Err = checkFormat(Path)) 535 return std::move(Err); 536 // Otherwise return a FormattedFile instance. 537 return FormattedFile(Path); 538 } 539 540 Error processFormattedFile(StringRef Path) { 541 // Try to open a formatted file 542 if (auto FileOrErr = openFormattedFile(Path)) { 543 // On success, grab a reference to the file and continue. 544 auto &File = *FileOrErr; 545 ... 546 } else 547 // On error, extract the Error value and return it. 548 return FileOrErr.takeError(); 549 } 550 551If an ``Expected<T>`` value is in success mode then the ``takeError()`` method 552will return a success value. Using this fact, the above function can be 553rewritten as: 554 555.. code-block:: c++ 556 557 Error processFormattedFile(StringRef Path) { 558 // Try to open a formatted file 559 auto FileOrErr = openFormattedFile(Path); 560 if (auto Err = FileOrErr.takeError()) 561 // On error, extract the Error value and return it. 562 return Err; 563 // On success, grab a reference to the file and continue. 564 auto &File = *FileOrErr; 565 ... 566 } 567 568This second form is often more readable for functions that involve multiple 569``Expected<T>`` values as it limits the indentation required. 570 571If an ``Expected<T>`` value will be moved into an existing variable then the 572``moveInto()`` method avoids the need to name an extra variable. This is 573useful to enable ``operator->()`` the ``Expected<T>`` value has pointer-like 574semantics. For example: 575 576.. code-block:: c++ 577 578 Expected<std::unique_ptr<MemoryBuffer>> openBuffer(StringRef Path); 579 Error processBuffer(StringRef Buffer); 580 581 Error processBufferAtPath(StringRef Path) { 582 // Try to open a buffer. 583 std::unique_ptr<MemoryBuffer> MB; 584 if (auto Err = openBuffer(Path).moveInto(MB)) 585 // On error, return the Error value. 586 return Err; 587 // On success, use MB. 588 return processBuffer(MB->getBuffer()); 589 } 590 591This third form works with any type that can be assigned to from ``T&&``. This 592can be useful if the ``Expected<T>`` value needs to be stored an already-declared 593``Optional<T>``. For example: 594 595.. code-block:: c++ 596 597 Expected<StringRef> extractClassName(StringRef Definition); 598 struct ClassData { 599 StringRef Definition; 600 Optional<StringRef> LazyName; 601 ... 602 Error initialize() { 603 if (auto Err = extractClassName(Path).moveInto(LazyName)) 604 // On error, return the Error value. 605 return Err; 606 // On success, LazyName has been initialized. 607 ... 608 } 609 }; 610 611All ``Error`` instances, whether success or failure, must be either checked or 612moved from (via ``std::move`` or a return) before they are destructed. 613Accidentally discarding an unchecked error will cause a program abort at the 614point where the unchecked value's destructor is run, making it easy to identify 615and fix violations of this rule. 616 617Success values are considered checked once they have been tested (by invoking 618the boolean conversion operator): 619 620.. code-block:: c++ 621 622 if (auto Err = mayFail(...)) 623 return Err; // Failure value - move error to caller. 624 625 // Safe to continue: Err was checked. 626 627In contrast, the following code will always cause an abort, even if ``mayFail`` 628returns a success value: 629 630.. code-block:: c++ 631 632 mayFail(); 633 // Program will always abort here, even if mayFail() returns Success, since 634 // the value is not checked. 635 636Failure values are considered checked once a handler for the error type has 637been activated: 638 639.. code-block:: c++ 640 641 handleErrors( 642 processFormattedFile(...), 643 [](const BadFileFormat &BFF) { 644 report("Unable to process " + BFF.Path + ": bad format"); 645 }, 646 [](const FileNotFound &FNF) { 647 report("File not found " + FNF.Path); 648 }); 649 650The ``handleErrors`` function takes an error as its first argument, followed by 651a variadic list of "handlers", each of which must be a callable type (a 652function, lambda, or class with a call operator) with one argument. The 653``handleErrors`` function will visit each handler in the sequence and check its 654argument type against the dynamic type of the error, running the first handler 655that matches. This is the same decision process that is used decide which catch 656clause to run for a C++ exception. 657 658Since the list of handlers passed to ``handleErrors`` may not cover every error 659type that can occur, the ``handleErrors`` function also returns an Error value 660that must be checked or propagated. If the error value that is passed to 661``handleErrors`` does not match any of the handlers it will be returned from 662handleErrors. Idiomatic use of ``handleErrors`` thus looks like: 663 664.. code-block:: c++ 665 666 if (auto Err = 667 handleErrors( 668 processFormattedFile(...), 669 [](const BadFileFormat &BFF) { 670 report("Unable to process " + BFF.Path + ": bad format"); 671 }, 672 [](const FileNotFound &FNF) { 673 report("File not found " + FNF.Path); 674 })) 675 return Err; 676 677In cases where you truly know that the handler list is exhaustive the 678``handleAllErrors`` function can be used instead. This is identical to 679``handleErrors`` except that it will terminate the program if an unhandled 680error is passed in, and can therefore return void. The ``handleAllErrors`` 681function should generally be avoided: the introduction of a new error type 682elsewhere in the program can easily turn a formerly exhaustive list of errors 683into a non-exhaustive list, risking unexpected program termination. Where 684possible, use handleErrors and propagate unknown errors up the stack instead. 685 686For tool code, where errors can be handled by printing an error message then 687exiting with an error code, the :ref:`ExitOnError <err_exitonerr>` utility 688may be a better choice than handleErrors, as it simplifies control flow when 689calling fallible functions. 690 691In situations where it is known that a particular call to a fallible function 692will always succeed (for example, a call to a function that can only fail on a 693subset of inputs with an input that is known to be safe) the 694:ref:`cantFail <err_cantfail>` functions can be used to remove the error type, 695simplifying control flow. 696 697StringError 698""""""""""" 699 700Many kinds of errors have no recovery strategy, the only action that can be 701taken is to report them to the user so that the user can attempt to fix the 702environment. In this case representing the error as a string makes perfect 703sense. LLVM provides the ``StringError`` class for this purpose. It takes two 704arguments: A string error message, and an equivalent ``std::error_code`` for 705interoperability. It also provides a ``createStringError`` function to simplify 706common usage of this class: 707 708.. code-block:: c++ 709 710 // These two lines of code are equivalent: 711 make_error<StringError>("Bad executable", errc::executable_format_error); 712 createStringError(errc::executable_format_error, "Bad executable"); 713 714If you're certain that the error you're building will never need to be converted 715to a ``std::error_code`` you can use the ``inconvertibleErrorCode()`` function: 716 717.. code-block:: c++ 718 719 createStringError(inconvertibleErrorCode(), "Bad executable"); 720 721This should be done only after careful consideration. If any attempt is made to 722convert this error to a ``std::error_code`` it will trigger immediate program 723termination. Unless you are certain that your errors will not need 724interoperability you should look for an existing ``std::error_code`` that you 725can convert to, and even (as painful as it is) consider introducing a new one as 726a stopgap measure. 727 728``createStringError`` can take ``printf`` style format specifiers to provide a 729formatted message: 730 731.. code-block:: c++ 732 733 createStringError(errc::executable_format_error, 734 "Bad executable: %s", FileName); 735 736Interoperability with std::error_code and ErrorOr 737""""""""""""""""""""""""""""""""""""""""""""""""" 738 739Many existing LLVM APIs use ``std::error_code`` and its partner ``ErrorOr<T>`` 740(which plays the same role as ``Expected<T>``, but wraps a ``std::error_code`` 741rather than an ``Error``). The infectious nature of error types means that an 742attempt to change one of these functions to return ``Error`` or ``Expected<T>`` 743instead often results in an avalanche of changes to callers, callers of callers, 744and so on. (The first such attempt, returning an ``Error`` from 745MachOObjectFile's constructor, was abandoned after the diff reached 3000 lines, 746impacted half a dozen libraries, and was still growing). 747 748To solve this problem, the ``Error``/``std::error_code`` interoperability requirement was 749introduced. Two pairs of functions allow any ``Error`` value to be converted to a 750``std::error_code``, any ``Expected<T>`` to be converted to an ``ErrorOr<T>``, and vice 751versa: 752 753.. code-block:: c++ 754 755 std::error_code errorToErrorCode(Error Err); 756 Error errorCodeToError(std::error_code EC); 757 758 template <typename T> ErrorOr<T> expectedToErrorOr(Expected<T> TOrErr); 759 template <typename T> Expected<T> errorOrToExpected(ErrorOr<T> TOrEC); 760 761 762Using these APIs it is easy to make surgical patches that update individual 763functions from ``std::error_code`` to ``Error``, and from ``ErrorOr<T>`` to 764``Expected<T>``. 765 766Returning Errors from error handlers 767"""""""""""""""""""""""""""""""""""" 768 769Error recovery attempts may themselves fail. For that reason, ``handleErrors`` 770actually recognises three different forms of handler signature: 771 772.. code-block:: c++ 773 774 // Error must be handled, no new errors produced: 775 void(UserDefinedError &E); 776 777 // Error must be handled, new errors can be produced: 778 Error(UserDefinedError &E); 779 780 // Original error can be inspected, then re-wrapped and returned (or a new 781 // error can be produced): 782 Error(std::unique_ptr<UserDefinedError> E); 783 784Any error returned from a handler will be returned from the ``handleErrors`` 785function so that it can be handled itself, or propagated up the stack. 786 787.. _err_exitonerr: 788 789Using ExitOnError to simplify tool code 790""""""""""""""""""""""""""""""""""""""" 791 792Library code should never call ``exit`` for a recoverable error, however in tool 793code (especially command line tools) this can be a reasonable approach. Calling 794``exit`` upon encountering an error dramatically simplifies control flow as the 795error no longer needs to be propagated up the stack. This allows code to be 796written in straight-line style, as long as each fallible call is wrapped in a 797check and call to exit. The ``ExitOnError`` class supports this pattern by 798providing call operators that inspect ``Error`` values, stripping the error away 799in the success case and logging to ``stderr`` then exiting in the failure case. 800 801To use this class, declare a global ``ExitOnError`` variable in your program: 802 803.. code-block:: c++ 804 805 ExitOnError ExitOnErr; 806 807Calls to fallible functions can then be wrapped with a call to ``ExitOnErr``, 808turning them into non-failing calls: 809 810.. code-block:: c++ 811 812 Error mayFail(); 813 Expected<int> mayFail2(); 814 815 void foo() { 816 ExitOnErr(mayFail()); 817 int X = ExitOnErr(mayFail2()); 818 } 819 820On failure, the error's log message will be written to ``stderr``, optionally 821preceded by a string "banner" that can be set by calling the setBanner method. A 822mapping can also be supplied from ``Error`` values to exit codes using the 823``setExitCodeMapper`` method: 824 825.. code-block:: c++ 826 827 int main(int argc, char *argv[]) { 828 ExitOnErr.setBanner(std::string(argv[0]) + " error:"); 829 ExitOnErr.setExitCodeMapper( 830 [](const Error &Err) { 831 if (Err.isA<BadFileFormat>()) 832 return 2; 833 return 1; 834 }); 835 836Use ``ExitOnError`` in your tool code where possible as it can greatly improve 837readability. 838 839.. _err_cantfail: 840 841Using cantFail to simplify safe callsites 842""""""""""""""""""""""""""""""""""""""""" 843 844Some functions may only fail for a subset of their inputs, so calls using known 845safe inputs can be assumed to succeed. 846 847The cantFail functions encapsulate this by wrapping an assertion that their 848argument is a success value and, in the case of Expected<T>, unwrapping the 849T value: 850 851.. code-block:: c++ 852 853 Error onlyFailsForSomeXValues(int X); 854 Expected<int> onlyFailsForSomeXValues2(int X); 855 856 void foo() { 857 cantFail(onlyFailsForSomeXValues(KnownSafeValue)); 858 int Y = cantFail(onlyFailsForSomeXValues2(KnownSafeValue)); 859 ... 860 } 861 862Like the ExitOnError utility, cantFail simplifies control flow. Their treatment 863of error cases is very different however: Where ExitOnError is guaranteed to 864terminate the program on an error input, cantFail simply asserts that the result 865is success. In debug builds this will result in an assertion failure if an error 866is encountered. In release builds the behavior of cantFail for failure values is 867undefined. As such, care must be taken in the use of cantFail: clients must be 868certain that a cantFail wrapped call really can not fail with the given 869arguments. 870 871Use of the cantFail functions should be rare in library code, but they are 872likely to be of more use in tool and unit-test code where inputs and/or 873mocked-up classes or functions may be known to be safe. 874 875Fallible constructors 876""""""""""""""""""""" 877 878Some classes require resource acquisition or other complex initialization that 879can fail during construction. Unfortunately constructors can't return errors, 880and having clients test objects after they're constructed to ensure that they're 881valid is error prone as it's all too easy to forget the test. To work around 882this, use the named constructor idiom and return an ``Expected<T>``: 883 884.. code-block:: c++ 885 886 class Foo { 887 public: 888 889 static Expected<Foo> Create(Resource R1, Resource R2) { 890 Error Err = Error::success(); 891 Foo F(R1, R2, Err); 892 if (Err) 893 return std::move(Err); 894 return std::move(F); 895 } 896 897 private: 898 899 Foo(Resource R1, Resource R2, Error &Err) { 900 ErrorAsOutParameter EAO(&Err); 901 if (auto Err2 = R1.acquire()) { 902 Err = std::move(Err2); 903 return; 904 } 905 Err = R2.acquire(); 906 } 907 }; 908 909 910Here, the named constructor passes an ``Error`` by reference into the actual 911constructor, which the constructor can then use to return errors. The 912``ErrorAsOutParameter`` utility sets the ``Error`` value's checked flag on entry 913to the constructor so that the error can be assigned to, then resets it on exit 914to force the client (the named constructor) to check the error. 915 916By using this idiom, clients attempting to construct a Foo receive either a 917well-formed Foo or an Error, never an object in an invalid state. 918 919Propagating and consuming errors based on types 920""""""""""""""""""""""""""""""""""""""""""""""" 921 922In some contexts, certain types of error are known to be benign. For example, 923when walking an archive, some clients may be happy to skip over badly formatted 924object files rather than terminating the walk immediately. Skipping badly 925formatted objects could be achieved using an elaborate handler method, but the 926Error.h header provides two utilities that make this idiom much cleaner: the 927type inspection method, ``isA``, and the ``consumeError`` function: 928 929.. code-block:: c++ 930 931 Error walkArchive(Archive A) { 932 for (unsigned I = 0; I != A.numMembers(); ++I) { 933 auto ChildOrErr = A.getMember(I); 934 if (auto Err = ChildOrErr.takeError()) { 935 if (Err.isA<BadFileFormat>()) 936 consumeError(std::move(Err)) 937 else 938 return Err; 939 } 940 auto &Child = *ChildOrErr; 941 // Use Child 942 ... 943 } 944 return Error::success(); 945 } 946 947Concatenating Errors with joinErrors 948"""""""""""""""""""""""""""""""""""" 949 950In the archive walking example above ``BadFileFormat`` errors are simply 951consumed and ignored. If the client had wanted report these errors after 952completing the walk over the archive they could use the ``joinErrors`` utility: 953 954.. code-block:: c++ 955 956 Error walkArchive(Archive A) { 957 Error DeferredErrs = Error::success(); 958 for (unsigned I = 0; I != A.numMembers(); ++I) { 959 auto ChildOrErr = A.getMember(I); 960 if (auto Err = ChildOrErr.takeError()) 961 if (Err.isA<BadFileFormat>()) 962 DeferredErrs = joinErrors(std::move(DeferredErrs), std::move(Err)); 963 else 964 return Err; 965 auto &Child = *ChildOrErr; 966 // Use Child 967 ... 968 } 969 return DeferredErrs; 970 } 971 972The ``joinErrors`` routine builds a special error type called ``ErrorList``, 973which holds a list of user defined errors. The ``handleErrors`` routine 974recognizes this type and will attempt to handle each of the contained errors in 975order. If all contained errors can be handled, ``handleErrors`` will return 976``Error::success()``, otherwise ``handleErrors`` will concatenate the remaining 977errors and return the resulting ``ErrorList``. 978 979Building fallible iterators and iterator ranges 980""""""""""""""""""""""""""""""""""""""""""""""" 981 982The archive walking examples above retrieve archive members by index, however 983this requires considerable boiler-plate for iteration and error checking. We can 984clean this up by using the "fallible iterator" pattern, which supports the 985following natural iteration idiom for fallible containers like Archive: 986 987.. code-block:: c++ 988 989 Error Err = Error::success(); 990 for (auto &Child : Ar->children(Err)) { 991 // Use Child - only enter the loop when it's valid 992 993 // Allow early exit from the loop body, since we know that Err is success 994 // when we're inside the loop. 995 if (BailOutOn(Child)) 996 return; 997 998 ... 999 } 1000 // Check Err after the loop to ensure it didn't break due to an error. 1001 if (Err) 1002 return Err; 1003 1004To enable this idiom, iterators over fallible containers are written in a 1005natural style, with their ``++`` and ``--`` operators replaced with fallible 1006``Error inc()`` and ``Error dec()`` functions. E.g.: 1007 1008.. code-block:: c++ 1009 1010 class FallibleChildIterator { 1011 public: 1012 FallibleChildIterator(Archive &A, unsigned ChildIdx); 1013 Archive::Child &operator*(); 1014 friend bool operator==(const ArchiveIterator &LHS, 1015 const ArchiveIterator &RHS); 1016 1017 // operator++/operator-- replaced with fallible increment / decrement: 1018 Error inc() { 1019 if (!A.childValid(ChildIdx + 1)) 1020 return make_error<BadArchiveMember>(...); 1021 ++ChildIdx; 1022 return Error::success(); 1023 } 1024 1025 Error dec() { ... } 1026 }; 1027 1028Instances of this kind of fallible iterator interface are then wrapped with the 1029fallible_iterator utility which provides ``operator++`` and ``operator--``, 1030returning any errors via a reference passed in to the wrapper at construction 1031time. The fallible_iterator wrapper takes care of (a) jumping to the end of the 1032range on error, and (b) marking the error as checked whenever an iterator is 1033compared to ``end`` and found to be inequal (in particular: this marks the 1034error as checked throughout the body of a range-based for loop), enabling early 1035exit from the loop without redundant error checking. 1036 1037Instances of the fallible iterator interface (e.g. FallibleChildIterator above) 1038are wrapped using the ``make_fallible_itr`` and ``make_fallible_end`` 1039functions. E.g.: 1040 1041.. code-block:: c++ 1042 1043 class Archive { 1044 public: 1045 using child_iterator = fallible_iterator<FallibleChildIterator>; 1046 1047 child_iterator child_begin(Error &Err) { 1048 return make_fallible_itr(FallibleChildIterator(*this, 0), Err); 1049 } 1050 1051 child_iterator child_end() { 1052 return make_fallible_end(FallibleChildIterator(*this, size())); 1053 } 1054 1055 iterator_range<child_iterator> children(Error &Err) { 1056 return make_range(child_begin(Err), child_end()); 1057 } 1058 }; 1059 1060Using the fallible_iterator utility allows for both natural construction of 1061fallible iterators (using failing ``inc`` and ``dec`` operations) and 1062relatively natural use of c++ iterator/loop idioms. 1063 1064.. _function_apis: 1065 1066More information on Error and its related utilities can be found in the 1067Error.h header file. 1068 1069Passing functions and other callable objects 1070-------------------------------------------- 1071 1072Sometimes you may want a function to be passed a callback object. In order to 1073support lambda expressions and other function objects, you should not use the 1074traditional C approach of taking a function pointer and an opaque cookie: 1075 1076.. code-block:: c++ 1077 1078 void takeCallback(bool (*Callback)(Function *, void *), void *Cookie); 1079 1080Instead, use one of the following approaches: 1081 1082Function template 1083^^^^^^^^^^^^^^^^^ 1084 1085If you don't mind putting the definition of your function into a header file, 1086make it a function template that is templated on the callable type. 1087 1088.. code-block:: c++ 1089 1090 template<typename Callable> 1091 void takeCallback(Callable Callback) { 1092 Callback(1, 2, 3); 1093 } 1094 1095The ``function_ref`` class template 1096^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 1097 1098The ``function_ref`` 1099(`doxygen <https://llvm.org/doxygen/classllvm_1_1function__ref_3_01Ret_07Params_8_8_8_08_4.html>`__) class 1100template represents a reference to a callable object, templated over the type 1101of the callable. This is a good choice for passing a callback to a function, 1102if you don't need to hold onto the callback after the function returns. In this 1103way, ``function_ref`` is to ``std::function`` as ``StringRef`` is to 1104``std::string``. 1105 1106``function_ref<Ret(Param1, Param2, ...)>`` can be implicitly constructed from 1107any callable object that can be called with arguments of type ``Param1``, 1108``Param2``, ..., and returns a value that can be converted to type ``Ret``. 1109For example: 1110 1111.. code-block:: c++ 1112 1113 void visitBasicBlocks(Function *F, function_ref<bool (BasicBlock*)> Callback) { 1114 for (BasicBlock &BB : *F) 1115 if (Callback(&BB)) 1116 return; 1117 } 1118 1119can be called using: 1120 1121.. code-block:: c++ 1122 1123 visitBasicBlocks(F, [&](BasicBlock *BB) { 1124 if (process(BB)) 1125 return isEmpty(BB); 1126 return false; 1127 }); 1128 1129Note that a ``function_ref`` object contains pointers to external memory, so it 1130is not generally safe to store an instance of the class (unless you know that 1131the external storage will not be freed). If you need this ability, consider 1132using ``std::function``. ``function_ref`` is small enough that it should always 1133be passed by value. 1134 1135.. _DEBUG: 1136 1137The ``LLVM_DEBUG()`` macro and ``-debug`` option 1138------------------------------------------------ 1139 1140Often when working on your pass you will put a bunch of debugging printouts and 1141other code into your pass. After you get it working, you want to remove it, but 1142you may need it again in the future (to work out new bugs that you run across). 1143 1144Naturally, because of this, you don't want to delete the debug printouts, but 1145you don't want them to always be noisy. A standard compromise is to comment 1146them out, allowing you to enable them if you need them in the future. 1147 1148The ``llvm/Support/Debug.h`` (`doxygen 1149<https://llvm.org/doxygen/Debug_8h_source.html>`__) file provides a macro named 1150``LLVM_DEBUG()`` that is a much nicer solution to this problem. Basically, you can 1151put arbitrary code into the argument of the ``LLVM_DEBUG`` macro, and it is only 1152executed if '``opt``' (or any other tool) is run with the '``-debug``' command 1153line argument: 1154 1155.. code-block:: c++ 1156 1157 LLVM_DEBUG(dbgs() << "I am here!\n"); 1158 1159Then you can run your pass like this: 1160 1161.. code-block:: none 1162 1163 $ opt < a.bc > /dev/null -mypass 1164 <no output> 1165 $ opt < a.bc > /dev/null -mypass -debug 1166 I am here! 1167 1168Using the ``LLVM_DEBUG()`` macro instead of a home-brewed solution allows you to not 1169have to create "yet another" command line option for the debug output for your 1170pass. Note that ``LLVM_DEBUG()`` macros are disabled for non-asserts builds, so they 1171do not cause a performance impact at all (for the same reason, they should also 1172not contain side-effects!). 1173 1174One additional nice thing about the ``LLVM_DEBUG()`` macro is that you can enable or 1175disable it directly in gdb. Just use "``set DebugFlag=0``" or "``set 1176DebugFlag=1``" from the gdb if the program is running. If the program hasn't 1177been started yet, you can always just run it with ``-debug``. 1178 1179.. _DEBUG_TYPE: 1180 1181Fine grained debug info with ``DEBUG_TYPE`` and the ``-debug-only`` option 1182^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 1183 1184Sometimes you may find yourself in a situation where enabling ``-debug`` just 1185turns on **too much** information (such as when working on the code generator). 1186If you want to enable debug information with more fine-grained control, you 1187should define the ``DEBUG_TYPE`` macro and use the ``-debug-only`` option as 1188follows: 1189 1190.. code-block:: c++ 1191 1192 #define DEBUG_TYPE "foo" 1193 LLVM_DEBUG(dbgs() << "'foo' debug type\n"); 1194 #undef DEBUG_TYPE 1195 #define DEBUG_TYPE "bar" 1196 LLVM_DEBUG(dbgs() << "'bar' debug type\n"); 1197 #undef DEBUG_TYPE 1198 1199Then you can run your pass like this: 1200 1201.. code-block:: none 1202 1203 $ opt < a.bc > /dev/null -mypass 1204 <no output> 1205 $ opt < a.bc > /dev/null -mypass -debug 1206 'foo' debug type 1207 'bar' debug type 1208 $ opt < a.bc > /dev/null -mypass -debug-only=foo 1209 'foo' debug type 1210 $ opt < a.bc > /dev/null -mypass -debug-only=bar 1211 'bar' debug type 1212 $ opt < a.bc > /dev/null -mypass -debug-only=foo,bar 1213 'foo' debug type 1214 'bar' debug type 1215 1216Of course, in practice, you should only set ``DEBUG_TYPE`` at the top of a file, 1217to specify the debug type for the entire module. Be careful that you only do 1218this after including Debug.h and not around any #include of headers. Also, you 1219should use names more meaningful than "foo" and "bar", because there is no 1220system in place to ensure that names do not conflict. If two different modules 1221use the same string, they will all be turned on when the name is specified. 1222This allows, for example, all debug information for instruction scheduling to be 1223enabled with ``-debug-only=InstrSched``, even if the source lives in multiple 1224files. The name must not include a comma (,) as that is used to separate the 1225arguments of the ``-debug-only`` option. 1226 1227For performance reasons, -debug-only is not available in optimized build 1228(``--enable-optimized``) of LLVM. 1229 1230The ``DEBUG_WITH_TYPE`` macro is also available for situations where you would 1231like to set ``DEBUG_TYPE``, but only for one specific ``DEBUG`` statement. It 1232takes an additional first parameter, which is the type to use. For example, the 1233preceding example could be written as: 1234 1235.. code-block:: c++ 1236 1237 DEBUG_WITH_TYPE("foo", dbgs() << "'foo' debug type\n"); 1238 DEBUG_WITH_TYPE("bar", dbgs() << "'bar' debug type\n"); 1239 1240.. _Statistic: 1241 1242The ``Statistic`` class & ``-stats`` option 1243------------------------------------------- 1244 1245The ``llvm/ADT/Statistic.h`` (`doxygen 1246<https://llvm.org/doxygen/Statistic_8h_source.html>`__) file provides a class 1247named ``Statistic`` that is used as a unified way to keep track of what the LLVM 1248compiler is doing and how effective various optimizations are. It is useful to 1249see what optimizations are contributing to making a particular program run 1250faster. 1251 1252Often you may run your pass on some big program, and you're interested to see 1253how many times it makes a certain transformation. Although you can do this with 1254hand inspection, or some ad-hoc method, this is a real pain and not very useful 1255for big programs. Using the ``Statistic`` class makes it very easy to keep 1256track of this information, and the calculated information is presented in a 1257uniform manner with the rest of the passes being executed. 1258 1259There are many examples of ``Statistic`` uses, but the basics of using it are as 1260follows: 1261 1262Define your statistic like this: 1263 1264.. code-block:: c++ 1265 1266 #define DEBUG_TYPE "mypassname" // This goes after any #includes. 1267 STATISTIC(NumXForms, "The # of times I did stuff"); 1268 1269The ``STATISTIC`` macro defines a static variable, whose name is specified by 1270the first argument. The pass name is taken from the ``DEBUG_TYPE`` macro, and 1271the description is taken from the second argument. The variable defined 1272("NumXForms" in this case) acts like an unsigned integer. 1273 1274Whenever you make a transformation, bump the counter: 1275 1276.. code-block:: c++ 1277 1278 ++NumXForms; // I did stuff! 1279 1280That's all you have to do. To get '``opt``' to print out the statistics 1281gathered, use the '``-stats``' option: 1282 1283.. code-block:: none 1284 1285 $ opt -stats -mypassname < program.bc > /dev/null 1286 ... statistics output ... 1287 1288Note that in order to use the '``-stats``' option, LLVM must be 1289compiled with assertions enabled. 1290 1291When running ``opt`` on a C file from the SPEC benchmark suite, it gives a 1292report that looks like this: 1293 1294.. code-block:: none 1295 1296 7646 bitcodewriter - Number of normal instructions 1297 725 bitcodewriter - Number of oversized instructions 1298 129996 bitcodewriter - Number of bitcode bytes written 1299 2817 raise - Number of insts DCEd or constprop'd 1300 3213 raise - Number of cast-of-self removed 1301 5046 raise - Number of expression trees converted 1302 75 raise - Number of other getelementptr's formed 1303 138 raise - Number of load/store peepholes 1304 42 deadtypeelim - Number of unused typenames removed from symtab 1305 392 funcresolve - Number of varargs functions resolved 1306 27 globaldce - Number of global variables removed 1307 2 adce - Number of basic blocks removed 1308 134 cee - Number of branches revectored 1309 49 cee - Number of setcc instruction eliminated 1310 532 gcse - Number of loads removed 1311 2919 gcse - Number of instructions removed 1312 86 indvars - Number of canonical indvars added 1313 87 indvars - Number of aux indvars removed 1314 25 instcombine - Number of dead inst eliminate 1315 434 instcombine - Number of insts combined 1316 248 licm - Number of load insts hoisted 1317 1298 licm - Number of insts hoisted to a loop pre-header 1318 3 licm - Number of insts hoisted to multiple loop preds (bad, no loop pre-header) 1319 75 mem2reg - Number of alloca's promoted 1320 1444 cfgsimplify - Number of blocks simplified 1321 1322Obviously, with so many optimizations, having a unified framework for this stuff 1323is very nice. Making your pass fit well into the framework makes it more 1324maintainable and useful. 1325 1326.. _DebugCounters: 1327 1328Adding debug counters to aid in debugging your code 1329--------------------------------------------------- 1330 1331Sometimes, when writing new passes, or trying to track down bugs, it 1332is useful to be able to control whether certain things in your pass 1333happen or not. For example, there are times the minimization tooling 1334can only easily give you large testcases. You would like to narrow 1335your bug down to a specific transformation happening or not happening, 1336automatically, using bisection. This is where debug counters help. 1337They provide a framework for making parts of your code only execute a 1338certain number of times. 1339 1340The ``llvm/Support/DebugCounter.h`` (`doxygen 1341<https://llvm.org/doxygen/DebugCounter_8h_source.html>`__) file 1342provides a class named ``DebugCounter`` that can be used to create 1343command line counter options that control execution of parts of your code. 1344 1345Define your DebugCounter like this: 1346 1347.. code-block:: c++ 1348 1349 DEBUG_COUNTER(DeleteAnInstruction, "passname-delete-instruction", 1350 "Controls which instructions get delete"); 1351 1352The ``DEBUG_COUNTER`` macro defines a static variable, whose name 1353is specified by the first argument. The name of the counter 1354(which is used on the command line) is specified by the second 1355argument, and the description used in the help is specified by the 1356third argument. 1357 1358Whatever code you want that control, use ``DebugCounter::shouldExecute`` to control it. 1359 1360.. code-block:: c++ 1361 1362 if (DebugCounter::shouldExecute(DeleteAnInstruction)) 1363 I->eraseFromParent(); 1364 1365That's all you have to do. Now, using opt, you can control when this code triggers using 1366the '``--debug-counter``' option. There are two counters provided, ``skip`` and ``count``. 1367``skip`` is the number of times to skip execution of the codepath. ``count`` is the number 1368of times, once we are done skipping, to execute the codepath. 1369 1370.. code-block:: none 1371 1372 $ opt --debug-counter=passname-delete-instruction-skip=1,passname-delete-instruction-count=2 -passname 1373 1374This will skip the above code the first time we hit it, then execute it twice, then skip the rest of the executions. 1375 1376So if executed on the following code: 1377 1378.. code-block:: llvm 1379 1380 %1 = add i32 %a, %b 1381 %2 = add i32 %a, %b 1382 %3 = add i32 %a, %b 1383 %4 = add i32 %a, %b 1384 1385It would delete number ``%2`` and ``%3``. 1386 1387A utility is provided in `utils/bisect-skip-count` to binary search 1388skip and count arguments. It can be used to automatically minimize the 1389skip and count for a debug-counter variable. 1390 1391.. _ViewGraph: 1392 1393Viewing graphs while debugging code 1394----------------------------------- 1395 1396Several of the important data structures in LLVM are graphs: for example CFGs 1397made out of LLVM :ref:`BasicBlocks <BasicBlock>`, CFGs made out of LLVM 1398:ref:`MachineBasicBlocks <MachineBasicBlock>`, and :ref:`Instruction Selection 1399DAGs <SelectionDAG>`. In many cases, while debugging various parts of the 1400compiler, it is nice to instantly visualize these graphs. 1401 1402LLVM provides several callbacks that are available in a debug build to do 1403exactly that. If you call the ``Function::viewCFG()`` method, for example, the 1404current LLVM tool will pop up a window containing the CFG for the function where 1405each basic block is a node in the graph, and each node contains the instructions 1406in the block. Similarly, there also exists ``Function::viewCFGOnly()`` (does 1407not include the instructions), the ``MachineFunction::viewCFG()`` and 1408``MachineFunction::viewCFGOnly()``, and the ``SelectionDAG::viewGraph()`` 1409methods. Within GDB, for example, you can usually use something like ``call 1410DAG.viewGraph()`` to pop up a window. Alternatively, you can sprinkle calls to 1411these functions in your code in places you want to debug. 1412 1413Getting this to work requires a small amount of setup. On Unix systems 1414with X11, install the `graphviz <http://www.graphviz.org>`_ toolkit, and make 1415sure 'dot' and 'gv' are in your path. If you are running on macOS, download 1416and install the macOS `Graphviz program 1417<http://www.pixelglow.com/graphviz/>`_ and add 1418``/Applications/Graphviz.app/Contents/MacOS/`` (or wherever you install it) to 1419your path. The programs need not be present when configuring, building or 1420running LLVM and can simply be installed when needed during an active debug 1421session. 1422 1423``SelectionDAG`` has been extended to make it easier to locate *interesting* 1424nodes in large complex graphs. From gdb, if you ``call DAG.setGraphColor(node, 1425"color")``, then the next ``call DAG.viewGraph()`` would highlight the node in 1426the specified color (choices of colors can be found at `colors 1427<http://www.graphviz.org/doc/info/colors.html>`_.) More complex node attributes 1428can be provided with ``call DAG.setGraphAttrs(node, "attributes")`` (choices can 1429be found at `Graph attributes <http://www.graphviz.org/doc/info/attrs.html>`_.) 1430If you want to restart and clear all the current graph attributes, then you can 1431``call DAG.clearGraphAttrs()``. 1432 1433Note that graph visualization features are compiled out of Release builds to 1434reduce file size. This means that you need a Debug+Asserts or Release+Asserts 1435build to use these features. 1436 1437.. _datastructure: 1438 1439Picking the Right Data Structure for a Task 1440=========================================== 1441 1442LLVM has a plethora of data structures in the ``llvm/ADT/`` directory, and we 1443commonly use STL data structures. This section describes the trade-offs you 1444should consider when you pick one. 1445 1446The first step is a choose your own adventure: do you want a sequential 1447container, a set-like container, or a map-like container? The most important 1448thing when choosing a container is the algorithmic properties of how you plan to 1449access the container. Based on that, you should use: 1450 1451 1452* a :ref:`map-like <ds_map>` container if you need efficient look-up of a 1453 value based on another value. Map-like containers also support efficient 1454 queries for containment (whether a key is in the map). Map-like containers 1455 generally do not support efficient reverse mapping (values to keys). If you 1456 need that, use two maps. Some map-like containers also support efficient 1457 iteration through the keys in sorted order. Map-like containers are the most 1458 expensive sort, only use them if you need one of these capabilities. 1459 1460* a :ref:`set-like <ds_set>` container if you need to put a bunch of stuff into 1461 a container that automatically eliminates duplicates. Some set-like 1462 containers support efficient iteration through the elements in sorted order. 1463 Set-like containers are more expensive than sequential containers. 1464 1465* a :ref:`sequential <ds_sequential>` container provides the most efficient way 1466 to add elements and keeps track of the order they are added to the collection. 1467 They permit duplicates and support efficient iteration, but do not support 1468 efficient look-up based on a key. 1469 1470* a :ref:`string <ds_string>` container is a specialized sequential container or 1471 reference structure that is used for character or byte arrays. 1472 1473* a :ref:`bit <ds_bit>` container provides an efficient way to store and 1474 perform set operations on sets of numeric id's, while automatically 1475 eliminating duplicates. Bit containers require a maximum of 1 bit for each 1476 identifier you want to store. 1477 1478Once the proper category of container is determined, you can fine tune the 1479memory use, constant factors, and cache behaviors of access by intelligently 1480picking a member of the category. Note that constant factors and cache behavior 1481can be a big deal. If you have a vector that usually only contains a few 1482elements (but could contain many), for example, it's much better to use 1483:ref:`SmallVector <dss_smallvector>` than :ref:`vector <dss_vector>`. Doing so 1484avoids (relatively) expensive malloc/free calls, which dwarf the cost of adding 1485the elements to the container. 1486 1487.. _ds_sequential: 1488 1489Sequential Containers (std::vector, std::list, etc) 1490--------------------------------------------------- 1491 1492There are a variety of sequential containers available for you, based on your 1493needs. Pick the first in this section that will do what you want. 1494 1495.. _dss_arrayref: 1496 1497llvm/ADT/ArrayRef.h 1498^^^^^^^^^^^^^^^^^^^ 1499 1500The ``llvm::ArrayRef`` class is the preferred class to use in an interface that 1501accepts a sequential list of elements in memory and just reads from them. By 1502taking an ``ArrayRef``, the API can be passed a fixed size array, an 1503``std::vector``, an ``llvm::SmallVector`` and anything else that is contiguous 1504in memory. 1505 1506.. _dss_fixedarrays: 1507 1508Fixed Size Arrays 1509^^^^^^^^^^^^^^^^^ 1510 1511Fixed size arrays are very simple and very fast. They are good if you know 1512exactly how many elements you have, or you have a (low) upper bound on how many 1513you have. 1514 1515.. _dss_heaparrays: 1516 1517Heap Allocated Arrays 1518^^^^^^^^^^^^^^^^^^^^^ 1519 1520Heap allocated arrays (``new[]`` + ``delete[]``) are also simple. They are good 1521if the number of elements is variable, if you know how many elements you will 1522need before the array is allocated, and if the array is usually large (if not, 1523consider a :ref:`SmallVector <dss_smallvector>`). The cost of a heap allocated 1524array is the cost of the new/delete (aka malloc/free). Also note that if you 1525are allocating an array of a type with a constructor, the constructor and 1526destructors will be run for every element in the array (re-sizable vectors only 1527construct those elements actually used). 1528 1529.. _dss_tinyptrvector: 1530 1531llvm/ADT/TinyPtrVector.h 1532^^^^^^^^^^^^^^^^^^^^^^^^ 1533 1534``TinyPtrVector<Type>`` is a highly specialized collection class that is 1535optimized to avoid allocation in the case when a vector has zero or one 1536elements. It has two major restrictions: 1) it can only hold values of pointer 1537type, and 2) it cannot hold a null pointer. 1538 1539Since this container is highly specialized, it is rarely used. 1540 1541.. _dss_smallvector: 1542 1543llvm/ADT/SmallVector.h 1544^^^^^^^^^^^^^^^^^^^^^^ 1545 1546``SmallVector<Type, N>`` is a simple class that looks and smells just like 1547``vector<Type>``: it supports efficient iteration, lays out elements in memory 1548order (so you can do pointer arithmetic between elements), supports efficient 1549push_back/pop_back operations, supports efficient random access to its elements, 1550etc. 1551 1552The main advantage of SmallVector is that it allocates space for some number of 1553elements (N) **in the object itself**. Because of this, if the SmallVector is 1554dynamically smaller than N, no malloc is performed. This can be a big win in 1555cases where the malloc/free call is far more expensive than the code that 1556fiddles around with the elements. 1557 1558This is good for vectors that are "usually small" (e.g. the number of 1559predecessors/successors of a block is usually less than 8). On the other hand, 1560this makes the size of the SmallVector itself large, so you don't want to 1561allocate lots of them (doing so will waste a lot of space). As such, 1562SmallVectors are most useful when on the stack. 1563 1564In the absence of a well-motivated choice for the number of 1565inlined elements ``N``, it is recommended to use ``SmallVector<T>`` (that is, 1566omitting the ``N``). This will choose a default number of 1567inlined elements reasonable for allocation on the stack (for example, trying 1568to keep ``sizeof(SmallVector<T>)`` around 64 bytes). 1569 1570SmallVector also provides a nice portable and efficient replacement for 1571``alloca``. 1572 1573SmallVector has grown a few other minor advantages over std::vector, causing 1574``SmallVector<Type, 0>`` to be preferred over ``std::vector<Type>``. 1575 1576#. std::vector is exception-safe, and some implementations have pessimizations 1577 that copy elements when SmallVector would move them. 1578 1579#. SmallVector understands ``std::is_trivially_copyable<Type>`` and uses realloc aggressively. 1580 1581#. Many LLVM APIs take a SmallVectorImpl as an out parameter (see the note 1582 below). 1583 1584#. SmallVector with N equal to 0 is smaller than std::vector on 64-bit 1585 platforms, since it uses ``unsigned`` (instead of ``void*``) for its size 1586 and capacity. 1587 1588.. note:: 1589 1590 Prefer to use ``ArrayRef<T>`` or ``SmallVectorImpl<T>`` as a parameter type. 1591 1592 It's rarely appropriate to use ``SmallVector<T, N>`` as a parameter type. 1593 If an API only reads from the vector, it should use :ref:`ArrayRef 1594 <dss_arrayref>`. Even if an API updates the vector the "small size" is 1595 unlikely to be relevant; such an API should use the ``SmallVectorImpl<T>`` 1596 class, which is the "vector header" (and methods) without the elements 1597 allocated after it. Note that ``SmallVector<T, N>`` inherits from 1598 ``SmallVectorImpl<T>`` so the conversion is implicit and costs nothing. E.g. 1599 1600 .. code-block:: c++ 1601 1602 // DISCOURAGED: Clients cannot pass e.g. raw arrays. 1603 hardcodedContiguousStorage(const SmallVectorImpl<Foo> &In); 1604 // ENCOURAGED: Clients can pass any contiguous storage of Foo. 1605 allowsAnyContiguousStorage(ArrayRef<Foo> In); 1606 1607 void someFunc1() { 1608 Foo Vec[] = { /* ... */ }; 1609 hardcodedContiguousStorage(Vec); // Error. 1610 allowsAnyContiguousStorage(Vec); // Works. 1611 } 1612 1613 // DISCOURAGED: Clients cannot pass e.g. SmallVector<Foo, 8>. 1614 hardcodedSmallSize(SmallVector<Foo, 2> &Out); 1615 // ENCOURAGED: Clients can pass any SmallVector<Foo, N>. 1616 allowsAnySmallSize(SmallVectorImpl<Foo> &Out); 1617 1618 void someFunc2() { 1619 SmallVector<Foo, 8> Vec; 1620 hardcodedSmallSize(Vec); // Error. 1621 allowsAnySmallSize(Vec); // Works. 1622 } 1623 1624 Even though it has "``Impl``" in the name, SmallVectorImpl is widely used 1625 and is no longer "private to the implementation". A name like 1626 ``SmallVectorHeader`` might be more appropriate. 1627 1628.. _dss_vector: 1629 1630<vector> 1631^^^^^^^^ 1632 1633``std::vector<T>`` is well loved and respected. However, ``SmallVector<T, 0>`` 1634is often a better option due to the advantages listed above. std::vector is 1635still useful when you need to store more than ``UINT32_MAX`` elements or when 1636interfacing with code that expects vectors :). 1637 1638One worthwhile note about std::vector: avoid code like this: 1639 1640.. code-block:: c++ 1641 1642 for ( ... ) { 1643 std::vector<foo> V; 1644 // make use of V. 1645 } 1646 1647Instead, write this as: 1648 1649.. code-block:: c++ 1650 1651 std::vector<foo> V; 1652 for ( ... ) { 1653 // make use of V. 1654 V.clear(); 1655 } 1656 1657Doing so will save (at least) one heap allocation and free per iteration of the 1658loop. 1659 1660.. _dss_deque: 1661 1662<deque> 1663^^^^^^^ 1664 1665``std::deque`` is, in some senses, a generalized version of ``std::vector``. 1666Like ``std::vector``, it provides constant time random access and other similar 1667properties, but it also provides efficient access to the front of the list. It 1668does not guarantee continuity of elements within memory. 1669 1670In exchange for this extra flexibility, ``std::deque`` has significantly higher 1671constant factor costs than ``std::vector``. If possible, use ``std::vector`` or 1672something cheaper. 1673 1674.. _dss_list: 1675 1676<list> 1677^^^^^^ 1678 1679``std::list`` is an extremely inefficient class that is rarely useful. It 1680performs a heap allocation for every element inserted into it, thus having an 1681extremely high constant factor, particularly for small data types. 1682``std::list`` also only supports bidirectional iteration, not random access 1683iteration. 1684 1685In exchange for this high cost, std::list supports efficient access to both ends 1686of the list (like ``std::deque``, but unlike ``std::vector`` or 1687``SmallVector``). In addition, the iterator invalidation characteristics of 1688std::list are stronger than that of a vector class: inserting or removing an 1689element into the list does not invalidate iterator or pointers to other elements 1690in the list. 1691 1692.. _dss_ilist: 1693 1694llvm/ADT/ilist.h 1695^^^^^^^^^^^^^^^^ 1696 1697``ilist<T>`` implements an 'intrusive' doubly-linked list. It is intrusive, 1698because it requires the element to store and provide access to the prev/next 1699pointers for the list. 1700 1701``ilist`` has the same drawbacks as ``std::list``, and additionally requires an 1702``ilist_traits`` implementation for the element type, but it provides some novel 1703characteristics. In particular, it can efficiently store polymorphic objects, 1704the traits class is informed when an element is inserted or removed from the 1705list, and ``ilist``\ s are guaranteed to support a constant-time splice 1706operation. 1707 1708These properties are exactly what we want for things like ``Instruction``\ s and 1709basic blocks, which is why these are implemented with ``ilist``\ s. 1710 1711Related classes of interest are explained in the following subsections: 1712 1713* :ref:`ilist_traits <dss_ilist_traits>` 1714 1715* :ref:`iplist <dss_iplist>` 1716 1717* :ref:`llvm/ADT/ilist_node.h <dss_ilist_node>` 1718 1719* :ref:`Sentinels <dss_ilist_sentinel>` 1720 1721.. _dss_packedvector: 1722 1723llvm/ADT/PackedVector.h 1724^^^^^^^^^^^^^^^^^^^^^^^ 1725 1726Useful for storing a vector of values using only a few number of bits for each 1727value. Apart from the standard operations of a vector-like container, it can 1728also perform an 'or' set operation. 1729 1730For example: 1731 1732.. code-block:: c++ 1733 1734 enum State { 1735 None = 0x0, 1736 FirstCondition = 0x1, 1737 SecondCondition = 0x2, 1738 Both = 0x3 1739 }; 1740 1741 State get() { 1742 PackedVector<State, 2> Vec1; 1743 Vec1.push_back(FirstCondition); 1744 1745 PackedVector<State, 2> Vec2; 1746 Vec2.push_back(SecondCondition); 1747 1748 Vec1 |= Vec2; 1749 return Vec1[0]; // returns 'Both'. 1750 } 1751 1752.. _dss_ilist_traits: 1753 1754ilist_traits 1755^^^^^^^^^^^^ 1756 1757``ilist_traits<T>`` is ``ilist<T>``'s customization mechanism. ``iplist<T>`` 1758(and consequently ``ilist<T>``) publicly derive from this traits class. 1759 1760.. _dss_iplist: 1761 1762iplist 1763^^^^^^ 1764 1765``iplist<T>`` is ``ilist<T>``'s base and as such supports a slightly narrower 1766interface. Notably, inserters from ``T&`` are absent. 1767 1768``ilist_traits<T>`` is a public base of this class and can be used for a wide 1769variety of customizations. 1770 1771.. _dss_ilist_node: 1772 1773llvm/ADT/ilist_node.h 1774^^^^^^^^^^^^^^^^^^^^^ 1775 1776``ilist_node<T>`` implements the forward and backward links that are expected 1777by the ``ilist<T>`` (and analogous containers) in the default manner. 1778 1779``ilist_node<T>``\ s are meant to be embedded in the node type ``T``, usually 1780``T`` publicly derives from ``ilist_node<T>``. 1781 1782.. _dss_ilist_sentinel: 1783 1784Sentinels 1785^^^^^^^^^ 1786 1787``ilist``\ s have another specialty that must be considered. To be a good 1788citizen in the C++ ecosystem, it needs to support the standard container 1789operations, such as ``begin`` and ``end`` iterators, etc. Also, the 1790``operator--`` must work correctly on the ``end`` iterator in the case of 1791non-empty ``ilist``\ s. 1792 1793The only sensible solution to this problem is to allocate a so-called *sentinel* 1794along with the intrusive list, which serves as the ``end`` iterator, providing 1795the back-link to the last element. However conforming to the C++ convention it 1796is illegal to ``operator++`` beyond the sentinel and it also must not be 1797dereferenced. 1798 1799These constraints allow for some implementation freedom to the ``ilist`` how to 1800allocate and store the sentinel. The corresponding policy is dictated by 1801``ilist_traits<T>``. By default a ``T`` gets heap-allocated whenever the need 1802for a sentinel arises. 1803 1804While the default policy is sufficient in most cases, it may break down when 1805``T`` does not provide a default constructor. Also, in the case of many 1806instances of ``ilist``\ s, the memory overhead of the associated sentinels is 1807wasted. To alleviate the situation with numerous and voluminous 1808``T``-sentinels, sometimes a trick is employed, leading to *ghostly sentinels*. 1809 1810Ghostly sentinels are obtained by specially-crafted ``ilist_traits<T>`` which 1811superpose the sentinel with the ``ilist`` instance in memory. Pointer 1812arithmetic is used to obtain the sentinel, which is relative to the ``ilist``'s 1813``this`` pointer. The ``ilist`` is augmented by an extra pointer, which serves 1814as the back-link of the sentinel. This is the only field in the ghostly 1815sentinel which can be legally accessed. 1816 1817.. _dss_other: 1818 1819Other Sequential Container options 1820^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 1821 1822Other STL containers are available, such as ``std::string``. 1823 1824There are also various STL adapter classes such as ``std::queue``, 1825``std::priority_queue``, ``std::stack``, etc. These provide simplified access 1826to an underlying container but don't affect the cost of the container itself. 1827 1828.. _ds_string: 1829 1830String-like containers 1831---------------------- 1832 1833There are a variety of ways to pass around and use strings in C and C++, and 1834LLVM adds a few new options to choose from. Pick the first option on this list 1835that will do what you need, they are ordered according to their relative cost. 1836 1837Note that it is generally preferred to *not* pass strings around as ``const 1838char*``'s. These have a number of problems, including the fact that they 1839cannot represent embedded nul ("\0") characters, and do not have a length 1840available efficiently. The general replacement for '``const char*``' is 1841StringRef. 1842 1843For more information on choosing string containers for APIs, please see 1844:ref:`Passing Strings <string_apis>`. 1845 1846.. _dss_stringref: 1847 1848llvm/ADT/StringRef.h 1849^^^^^^^^^^^^^^^^^^^^ 1850 1851The StringRef class is a simple value class that contains a pointer to a 1852character and a length, and is quite related to the :ref:`ArrayRef 1853<dss_arrayref>` class (but specialized for arrays of characters). Because 1854StringRef carries a length with it, it safely handles strings with embedded nul 1855characters in it, getting the length does not require a strlen call, and it even 1856has very convenient APIs for slicing and dicing the character range that it 1857represents. 1858 1859StringRef is ideal for passing simple strings around that are known to be live, 1860either because they are C string literals, std::string, a C array, or a 1861SmallVector. Each of these cases has an efficient implicit conversion to 1862StringRef, which doesn't result in a dynamic strlen being executed. 1863 1864StringRef has a few major limitations which make more powerful string containers 1865useful: 1866 1867#. You cannot directly convert a StringRef to a 'const char*' because there is 1868 no way to add a trailing nul (unlike the .c_str() method on various stronger 1869 classes). 1870 1871#. StringRef doesn't own or keep alive the underlying string bytes. 1872 As such it can easily lead to dangling pointers, and is not suitable for 1873 embedding in datastructures in most cases (instead, use an std::string or 1874 something like that). 1875 1876#. For the same reason, StringRef cannot be used as the return value of a 1877 method if the method "computes" the result string. Instead, use std::string. 1878 1879#. StringRef's do not allow you to mutate the pointed-to string bytes and it 1880 doesn't allow you to insert or remove bytes from the range. For editing 1881 operations like this, it interoperates with the :ref:`Twine <dss_twine>` 1882 class. 1883 1884Because of its strengths and limitations, it is very common for a function to 1885take a StringRef and for a method on an object to return a StringRef that points 1886into some string that it owns. 1887 1888.. _dss_twine: 1889 1890llvm/ADT/Twine.h 1891^^^^^^^^^^^^^^^^ 1892 1893The Twine class is used as an intermediary datatype for APIs that want to take a 1894string that can be constructed inline with a series of concatenations. Twine 1895works by forming recursive instances of the Twine datatype (a simple value 1896object) on the stack as temporary objects, linking them together into a tree 1897which is then linearized when the Twine is consumed. Twine is only safe to use 1898as the argument to a function, and should always be a const reference, e.g.: 1899 1900.. code-block:: c++ 1901 1902 void foo(const Twine &T); 1903 ... 1904 StringRef X = ... 1905 unsigned i = ... 1906 foo(X + "." + Twine(i)); 1907 1908This example forms a string like "blarg.42" by concatenating the values 1909together, and does not form intermediate strings containing "blarg" or "blarg.". 1910 1911Because Twine is constructed with temporary objects on the stack, and because 1912these instances are destroyed at the end of the current statement, it is an 1913inherently dangerous API. For example, this simple variant contains undefined 1914behavior and will probably crash: 1915 1916.. code-block:: c++ 1917 1918 void foo(const Twine &T); 1919 ... 1920 StringRef X = ... 1921 unsigned i = ... 1922 const Twine &Tmp = X + "." + Twine(i); 1923 foo(Tmp); 1924 1925... because the temporaries are destroyed before the call. That said, Twine's 1926are much more efficient than intermediate std::string temporaries, and they work 1927really well with StringRef. Just be aware of their limitations. 1928 1929.. _dss_smallstring: 1930 1931llvm/ADT/SmallString.h 1932^^^^^^^^^^^^^^^^^^^^^^ 1933 1934SmallString is a subclass of :ref:`SmallVector <dss_smallvector>` that adds some 1935convenience APIs like += that takes StringRef's. SmallString avoids allocating 1936memory in the case when the preallocated space is enough to hold its data, and 1937it calls back to general heap allocation when required. Since it owns its data, 1938it is very safe to use and supports full mutation of the string. 1939 1940Like SmallVector's, the big downside to SmallString is their sizeof. While they 1941are optimized for small strings, they themselves are not particularly small. 1942This means that they work great for temporary scratch buffers on the stack, but 1943should not generally be put into the heap: it is very rare to see a SmallString 1944as the member of a frequently-allocated heap data structure or returned 1945by-value. 1946 1947.. _dss_stdstring: 1948 1949std::string 1950^^^^^^^^^^^ 1951 1952The standard C++ std::string class is a very general class that (like 1953SmallString) owns its underlying data. sizeof(std::string) is very reasonable 1954so it can be embedded into heap data structures and returned by-value. On the 1955other hand, std::string is highly inefficient for inline editing (e.g. 1956concatenating a bunch of stuff together) and because it is provided by the 1957standard library, its performance characteristics depend a lot of the host 1958standard library (e.g. libc++ and MSVC provide a highly optimized string class, 1959GCC contains a really slow implementation). 1960 1961The major disadvantage of std::string is that almost every operation that makes 1962them larger can allocate memory, which is slow. As such, it is better to use 1963SmallVector or Twine as a scratch buffer, but then use std::string to persist 1964the result. 1965 1966.. _ds_set: 1967 1968Set-Like Containers (std::set, SmallSet, SetVector, etc) 1969-------------------------------------------------------- 1970 1971Set-like containers are useful when you need to canonicalize multiple values 1972into a single representation. There are several different choices for how to do 1973this, providing various trade-offs. 1974 1975.. _dss_sortedvectorset: 1976 1977A sorted 'vector' 1978^^^^^^^^^^^^^^^^^ 1979 1980If you intend to insert a lot of elements, then do a lot of queries, a great 1981approach is to use an std::vector (or other sequential container) with 1982std::sort+std::unique to remove duplicates. This approach works really well if 1983your usage pattern has these two distinct phases (insert then query), and can be 1984coupled with a good choice of :ref:`sequential container <ds_sequential>`. 1985 1986This combination provides the several nice properties: the result data is 1987contiguous in memory (good for cache locality), has few allocations, is easy to 1988address (iterators in the final vector are just indices or pointers), and can be 1989efficiently queried with a standard binary search (e.g. 1990``std::lower_bound``; if you want the whole range of elements comparing 1991equal, use ``std::equal_range``). 1992 1993.. _dss_smallset: 1994 1995llvm/ADT/SmallSet.h 1996^^^^^^^^^^^^^^^^^^^ 1997 1998If you have a set-like data structure that is usually small and whose elements 1999are reasonably small, a ``SmallSet<Type, N>`` is a good choice. This set has 2000space for N elements in place (thus, if the set is dynamically smaller than N, 2001no malloc traffic is required) and accesses them with a simple linear search. 2002When the set grows beyond N elements, it allocates a more expensive 2003representation that guarantees efficient access (for most types, it falls back 2004to :ref:`std::set <dss_set>`, but for pointers it uses something far better, 2005:ref:`SmallPtrSet <dss_smallptrset>`. 2006 2007The magic of this class is that it handles small sets extremely efficiently, but 2008gracefully handles extremely large sets without loss of efficiency. 2009 2010.. _dss_smallptrset: 2011 2012llvm/ADT/SmallPtrSet.h 2013^^^^^^^^^^^^^^^^^^^^^^ 2014 2015``SmallPtrSet`` has all the advantages of ``SmallSet`` (and a ``SmallSet`` of 2016pointers is transparently implemented with a ``SmallPtrSet``). If more than N 2017insertions are performed, a single quadratically probed hash table is allocated 2018and grows as needed, providing extremely efficient access (constant time 2019insertion/deleting/queries with low constant factors) and is very stingy with 2020malloc traffic. 2021 2022Note that, unlike :ref:`std::set <dss_set>`, the iterators of ``SmallPtrSet`` 2023are invalidated whenever an insertion occurs. Also, the values visited by the 2024iterators are not visited in sorted order. 2025 2026.. _dss_stringset: 2027 2028llvm/ADT/StringSet.h 2029^^^^^^^^^^^^^^^^^^^^ 2030 2031``StringSet`` is a thin wrapper around :ref:`StringMap\<char\> <dss_stringmap>`, 2032and it allows efficient storage and retrieval of unique strings. 2033 2034Functionally analogous to ``SmallSet<StringRef>``, ``StringSet`` also supports 2035iteration. (The iterator dereferences to a ``StringMapEntry<char>``, so you 2036need to call ``i->getKey()`` to access the item of the StringSet.) On the 2037other hand, ``StringSet`` doesn't support range-insertion and 2038copy-construction, which :ref:`SmallSet <dss_smallset>` and :ref:`SmallPtrSet 2039<dss_smallptrset>` do support. 2040 2041.. _dss_denseset: 2042 2043llvm/ADT/DenseSet.h 2044^^^^^^^^^^^^^^^^^^^ 2045 2046DenseSet is a simple quadratically probed hash table. It excels at supporting 2047small values: it uses a single allocation to hold all of the pairs that are 2048currently inserted in the set. DenseSet is a great way to unique small values 2049that are not simple pointers (use :ref:`SmallPtrSet <dss_smallptrset>` for 2050pointers). Note that DenseSet has the same requirements for the value type that 2051:ref:`DenseMap <dss_densemap>` has. 2052 2053.. _dss_sparseset: 2054 2055llvm/ADT/SparseSet.h 2056^^^^^^^^^^^^^^^^^^^^ 2057 2058SparseSet holds a small number of objects identified by unsigned keys of 2059moderate size. It uses a lot of memory, but provides operations that are almost 2060as fast as a vector. Typical keys are physical registers, virtual registers, or 2061numbered basic blocks. 2062 2063SparseSet is useful for algorithms that need very fast clear/find/insert/erase 2064and fast iteration over small sets. It is not intended for building composite 2065data structures. 2066 2067.. _dss_sparsemultiset: 2068 2069llvm/ADT/SparseMultiSet.h 2070^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 2071 2072SparseMultiSet adds multiset behavior to SparseSet, while retaining SparseSet's 2073desirable attributes. Like SparseSet, it typically uses a lot of memory, but 2074provides operations that are almost as fast as a vector. Typical keys are 2075physical registers, virtual registers, or numbered basic blocks. 2076 2077SparseMultiSet is useful for algorithms that need very fast 2078clear/find/insert/erase of the entire collection, and iteration over sets of 2079elements sharing a key. It is often a more efficient choice than using composite 2080data structures (e.g. vector-of-vectors, map-of-vectors). It is not intended for 2081building composite data structures. 2082 2083.. _dss_FoldingSet: 2084 2085llvm/ADT/FoldingSet.h 2086^^^^^^^^^^^^^^^^^^^^^ 2087 2088FoldingSet is an aggregate class that is really good at uniquing 2089expensive-to-create or polymorphic objects. It is a combination of a chained 2090hash table with intrusive links (uniqued objects are required to inherit from 2091FoldingSetNode) that uses :ref:`SmallVector <dss_smallvector>` as part of its ID 2092process. 2093 2094Consider a case where you want to implement a "getOrCreateFoo" method for a 2095complex object (for example, a node in the code generator). The client has a 2096description of **what** it wants to generate (it knows the opcode and all the 2097operands), but we don't want to 'new' a node, then try inserting it into a set 2098only to find out it already exists, at which point we would have to delete it 2099and return the node that already exists. 2100 2101To support this style of client, FoldingSet perform a query with a 2102FoldingSetNodeID (which wraps SmallVector) that can be used to describe the 2103element that we want to query for. The query either returns the element 2104matching the ID or it returns an opaque ID that indicates where insertion should 2105take place. Construction of the ID usually does not require heap traffic. 2106 2107Because FoldingSet uses intrusive links, it can support polymorphic objects in 2108the set (for example, you can have SDNode instances mixed with LoadSDNodes). 2109Because the elements are individually allocated, pointers to the elements are 2110stable: inserting or removing elements does not invalidate any pointers to other 2111elements. 2112 2113.. _dss_set: 2114 2115<set> 2116^^^^^ 2117 2118``std::set`` is a reasonable all-around set class, which is decent at many 2119things but great at nothing. std::set allocates memory for each element 2120inserted (thus it is very malloc intensive) and typically stores three pointers 2121per element in the set (thus adding a large amount of per-element space 2122overhead). It offers guaranteed log(n) performance, which is not particularly 2123fast from a complexity standpoint (particularly if the elements of the set are 2124expensive to compare, like strings), and has extremely high constant factors for 2125lookup, insertion and removal. 2126 2127The advantages of std::set are that its iterators are stable (deleting or 2128inserting an element from the set does not affect iterators or pointers to other 2129elements) and that iteration over the set is guaranteed to be in sorted order. 2130If the elements in the set are large, then the relative overhead of the pointers 2131and malloc traffic is not a big deal, but if the elements of the set are small, 2132std::set is almost never a good choice. 2133 2134.. _dss_setvector: 2135 2136llvm/ADT/SetVector.h 2137^^^^^^^^^^^^^^^^^^^^ 2138 2139LLVM's ``SetVector<Type>`` is an adapter class that combines your choice of a 2140set-like container along with a :ref:`Sequential Container <ds_sequential>` The 2141important property that this provides is efficient insertion with uniquing 2142(duplicate elements are ignored) with iteration support. It implements this by 2143inserting elements into both a set-like container and the sequential container, 2144using the set-like container for uniquing and the sequential container for 2145iteration. 2146 2147The difference between SetVector and other sets is that the order of iteration 2148is guaranteed to match the order of insertion into the SetVector. This property 2149is really important for things like sets of pointers. Because pointer values 2150are non-deterministic (e.g. vary across runs of the program on different 2151machines), iterating over the pointers in the set will not be in a well-defined 2152order. 2153 2154The drawback of SetVector is that it requires twice as much space as a normal 2155set and has the sum of constant factors from the set-like container and the 2156sequential container that it uses. Use it **only** if you need to iterate over 2157the elements in a deterministic order. SetVector is also expensive to delete 2158elements out of (linear time), unless you use its "pop_back" method, which is 2159faster. 2160 2161``SetVector`` is an adapter class that defaults to using ``std::vector`` and a 2162size 16 ``SmallSet`` for the underlying containers, so it is quite expensive. 2163However, ``"llvm/ADT/SetVector.h"`` also provides a ``SmallSetVector`` class, 2164which defaults to using a ``SmallVector`` and ``SmallSet`` of a specified size. 2165If you use this, and if your sets are dynamically smaller than ``N``, you will 2166save a lot of heap traffic. 2167 2168.. _dss_uniquevector: 2169 2170llvm/ADT/UniqueVector.h 2171^^^^^^^^^^^^^^^^^^^^^^^ 2172 2173UniqueVector is similar to :ref:`SetVector <dss_setvector>` but it retains a 2174unique ID for each element inserted into the set. It internally contains a map 2175and a vector, and it assigns a unique ID for each value inserted into the set. 2176 2177UniqueVector is very expensive: its cost is the sum of the cost of maintaining 2178both the map and vector, it has high complexity, high constant factors, and 2179produces a lot of malloc traffic. It should be avoided. 2180 2181.. _dss_immutableset: 2182 2183llvm/ADT/ImmutableSet.h 2184^^^^^^^^^^^^^^^^^^^^^^^ 2185 2186ImmutableSet is an immutable (functional) set implementation based on an AVL 2187tree. Adding or removing elements is done through a Factory object and results 2188in the creation of a new ImmutableSet object. If an ImmutableSet already exists 2189with the given contents, then the existing one is returned; equality is compared 2190with a FoldingSetNodeID. The time and space complexity of add or remove 2191operations is logarithmic in the size of the original set. 2192 2193There is no method for returning an element of the set, you can only check for 2194membership. 2195 2196.. _dss_otherset: 2197 2198Other Set-Like Container Options 2199^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 2200 2201The STL provides several other options, such as std::multiset and 2202std::unordered_set. We never use containers like unordered_set because 2203they are generally very expensive (each insertion requires a malloc). 2204 2205std::multiset is useful if you're not interested in elimination of duplicates, 2206but has all the drawbacks of :ref:`std::set <dss_set>`. A sorted vector 2207(where you don't delete duplicate entries) or some other approach is almost 2208always better. 2209 2210.. _ds_map: 2211 2212Map-Like Containers (std::map, DenseMap, etc) 2213--------------------------------------------- 2214 2215Map-like containers are useful when you want to associate data to a key. As 2216usual, there are a lot of different ways to do this. :) 2217 2218.. _dss_sortedvectormap: 2219 2220A sorted 'vector' 2221^^^^^^^^^^^^^^^^^ 2222 2223If your usage pattern follows a strict insert-then-query approach, you can 2224trivially use the same approach as :ref:`sorted vectors for set-like containers 2225<dss_sortedvectorset>`. The only difference is that your query function (which 2226uses std::lower_bound to get efficient log(n) lookup) should only compare the 2227key, not both the key and value. This yields the same advantages as sorted 2228vectors for sets. 2229 2230.. _dss_stringmap: 2231 2232llvm/ADT/StringMap.h 2233^^^^^^^^^^^^^^^^^^^^ 2234 2235Strings are commonly used as keys in maps, and they are difficult to support 2236efficiently: they are variable length, inefficient to hash and compare when 2237long, expensive to copy, etc. StringMap is a specialized container designed to 2238cope with these issues. It supports mapping an arbitrary range of bytes to an 2239arbitrary other object. 2240 2241The StringMap implementation uses a quadratically-probed hash table, where the 2242buckets store a pointer to the heap allocated entries (and some other stuff). 2243The entries in the map must be heap allocated because the strings are variable 2244length. The string data (key) and the element object (value) are stored in the 2245same allocation with the string data immediately after the element object. 2246This container guarantees the "``(char*)(&Value+1)``" points to the key string 2247for a value. 2248 2249The StringMap is very fast for several reasons: quadratic probing is very cache 2250efficient for lookups, the hash value of strings in buckets is not recomputed 2251when looking up an element, StringMap rarely has to touch the memory for 2252unrelated objects when looking up a value (even when hash collisions happen), 2253hash table growth does not recompute the hash values for strings already in the 2254table, and each pair in the map is store in a single allocation (the string data 2255is stored in the same allocation as the Value of a pair). 2256 2257StringMap also provides query methods that take byte ranges, so it only ever 2258copies a string if a value is inserted into the table. 2259 2260StringMap iteration order, however, is not guaranteed to be deterministic, so 2261any uses which require that should instead use a std::map. 2262 2263.. _dss_indexmap: 2264 2265llvm/ADT/IndexedMap.h 2266^^^^^^^^^^^^^^^^^^^^^ 2267 2268IndexedMap is a specialized container for mapping small dense integers (or 2269values that can be mapped to small dense integers) to some other type. It is 2270internally implemented as a vector with a mapping function that maps the keys 2271to the dense integer range. 2272 2273This is useful for cases like virtual registers in the LLVM code generator: they 2274have a dense mapping that is offset by a compile-time constant (the first 2275virtual register ID). 2276 2277.. _dss_densemap: 2278 2279llvm/ADT/DenseMap.h 2280^^^^^^^^^^^^^^^^^^^ 2281 2282DenseMap is a simple quadratically probed hash table. It excels at supporting 2283small keys and values: it uses a single allocation to hold all of the pairs 2284that are currently inserted in the map. DenseMap is a great way to map 2285pointers to pointers, or map other small types to each other. 2286 2287There are several aspects of DenseMap that you should be aware of, however. 2288The iterators in a DenseMap are invalidated whenever an insertion occurs, 2289unlike map. Also, because DenseMap allocates space for a large number of 2290key/value pairs (it starts with 64 by default), it will waste a lot of space if 2291your keys or values are large. Finally, you must implement a partial 2292specialization of DenseMapInfo for the key that you want, if it isn't already 2293supported. This is required to tell DenseMap about two special marker values 2294(which can never be inserted into the map) that it needs internally. 2295 2296DenseMap's find_as() method supports lookup operations using an alternate key 2297type. This is useful in cases where the normal key type is expensive to 2298construct, but cheap to compare against. The DenseMapInfo is responsible for 2299defining the appropriate comparison and hashing methods for each alternate key 2300type used. 2301 2302.. _dss_valuemap: 2303 2304llvm/IR/ValueMap.h 2305^^^^^^^^^^^^^^^^^^^ 2306 2307ValueMap is a wrapper around a :ref:`DenseMap <dss_densemap>` mapping 2308``Value*``\ s (or subclasses) to another type. When a Value is deleted or 2309RAUW'ed, ValueMap will update itself so the new version of the key is mapped to 2310the same value, just as if the key were a WeakVH. You can configure exactly how 2311this happens, and what else happens on these two events, by passing a ``Config`` 2312parameter to the ValueMap template. 2313 2314.. _dss_intervalmap: 2315 2316llvm/ADT/IntervalMap.h 2317^^^^^^^^^^^^^^^^^^^^^^ 2318 2319IntervalMap is a compact map for small keys and values. It maps key intervals 2320instead of single keys, and it will automatically coalesce adjacent intervals. 2321When the map only contains a few intervals, they are stored in the map object 2322itself to avoid allocations. 2323 2324The IntervalMap iterators are quite big, so they should not be passed around as 2325STL iterators. The heavyweight iterators allow a smaller data structure. 2326 2327.. _dss_map: 2328 2329<map> 2330^^^^^ 2331 2332std::map has similar characteristics to :ref:`std::set <dss_set>`: it uses a 2333single allocation per pair inserted into the map, it offers log(n) lookup with 2334an extremely large constant factor, imposes a space penalty of 3 pointers per 2335pair in the map, etc. 2336 2337std::map is most useful when your keys or values are very large, if you need to 2338iterate over the collection in sorted order, or if you need stable iterators 2339into the map (i.e. they don't get invalidated if an insertion or deletion of 2340another element takes place). 2341 2342.. _dss_mapvector: 2343 2344llvm/ADT/MapVector.h 2345^^^^^^^^^^^^^^^^^^^^ 2346 2347``MapVector<KeyT,ValueT>`` provides a subset of the DenseMap interface. The 2348main difference is that the iteration order is guaranteed to be the insertion 2349order, making it an easy (but somewhat expensive) solution for non-deterministic 2350iteration over maps of pointers. 2351 2352It is implemented by mapping from key to an index in a vector of key,value 2353pairs. This provides fast lookup and iteration, but has two main drawbacks: 2354the key is stored twice and removing elements takes linear time. If it is 2355necessary to remove elements, it's best to remove them in bulk using 2356``remove_if()``. 2357 2358.. _dss_inteqclasses: 2359 2360llvm/ADT/IntEqClasses.h 2361^^^^^^^^^^^^^^^^^^^^^^^ 2362 2363IntEqClasses provides a compact representation of equivalence classes of small 2364integers. Initially, each integer in the range 0..n-1 has its own equivalence 2365class. Classes can be joined by passing two class representatives to the 2366join(a, b) method. Two integers are in the same class when findLeader() returns 2367the same representative. 2368 2369Once all equivalence classes are formed, the map can be compressed so each 2370integer 0..n-1 maps to an equivalence class number in the range 0..m-1, where m 2371is the total number of equivalence classes. The map must be uncompressed before 2372it can be edited again. 2373 2374.. _dss_immutablemap: 2375 2376llvm/ADT/ImmutableMap.h 2377^^^^^^^^^^^^^^^^^^^^^^^ 2378 2379ImmutableMap is an immutable (functional) map implementation based on an AVL 2380tree. Adding or removing elements is done through a Factory object and results 2381in the creation of a new ImmutableMap object. If an ImmutableMap already exists 2382with the given key set, then the existing one is returned; equality is compared 2383with a FoldingSetNodeID. The time and space complexity of add or remove 2384operations is logarithmic in the size of the original map. 2385 2386.. _dss_othermap: 2387 2388Other Map-Like Container Options 2389^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 2390 2391The STL provides several other options, such as std::multimap and 2392std::unordered_map. We never use containers like unordered_map because 2393they are generally very expensive (each insertion requires a malloc). 2394 2395std::multimap is useful if you want to map a key to multiple values, but has all 2396the drawbacks of std::map. A sorted vector or some other approach is almost 2397always better. 2398 2399.. _ds_bit: 2400 2401Bit storage containers 2402------------------------------------------------------------------------ 2403 2404There are several bit storage containers, and choosing when to use each is 2405relatively straightforward. 2406 2407One additional option is ``std::vector<bool>``: we discourage its use for two 2408reasons 1) the implementation in many common compilers (e.g. commonly 2409available versions of GCC) is extremely inefficient and 2) the C++ standards 2410committee is likely to deprecate this container and/or change it significantly 2411somehow. In any case, please don't use it. 2412 2413.. _dss_bitvector: 2414 2415BitVector 2416^^^^^^^^^ 2417 2418The BitVector container provides a dynamic size set of bits for manipulation. 2419It supports individual bit setting/testing, as well as set operations. The set 2420operations take time O(size of bitvector), but operations are performed one word 2421at a time, instead of one bit at a time. This makes the BitVector very fast for 2422set operations compared to other containers. Use the BitVector when you expect 2423the number of set bits to be high (i.e. a dense set). 2424 2425.. _dss_smallbitvector: 2426 2427SmallBitVector 2428^^^^^^^^^^^^^^ 2429 2430The SmallBitVector container provides the same interface as BitVector, but it is 2431optimized for the case where only a small number of bits, less than 25 or so, 2432are needed. It also transparently supports larger bit counts, but slightly less 2433efficiently than a plain BitVector, so SmallBitVector should only be used when 2434larger counts are rare. 2435 2436At this time, SmallBitVector does not support set operations (and, or, xor), and 2437its operator[] does not provide an assignable lvalue. 2438 2439.. _dss_sparsebitvector: 2440 2441SparseBitVector 2442^^^^^^^^^^^^^^^ 2443 2444The SparseBitVector container is much like BitVector, with one major difference: 2445Only the bits that are set, are stored. This makes the SparseBitVector much 2446more space efficient than BitVector when the set is sparse, as well as making 2447set operations O(number of set bits) instead of O(size of universe). The 2448downside to the SparseBitVector is that setting and testing of random bits is 2449O(N), and on large SparseBitVectors, this can be slower than BitVector. In our 2450implementation, setting or testing bits in sorted order (either forwards or 2451reverse) is O(1) worst case. Testing and setting bits within 128 bits (depends 2452on size) of the current bit is also O(1). As a general statement, 2453testing/setting bits in a SparseBitVector is O(distance away from last set bit). 2454 2455.. _dss_coalescingbitvector: 2456 2457CoalescingBitVector 2458^^^^^^^^^^^^^^^^^^^ 2459 2460The CoalescingBitVector container is similar in principle to a SparseBitVector, 2461but is optimized to represent large contiguous ranges of set bits compactly. It 2462does this by coalescing contiguous ranges of set bits into intervals. Searching 2463for a bit in a CoalescingBitVector is O(log(gaps between contiguous ranges)). 2464 2465CoalescingBitVector is a better choice than BitVector when gaps between ranges 2466of set bits are large. It's a better choice than SparseBitVector when find() 2467operations must have fast, predictable performance. However, it's not a good 2468choice for representing sets which have lots of very short ranges. E.g. the set 2469`{2*x : x \in [0, n)}` would be a pathological input. 2470 2471.. _debugging: 2472 2473Debugging 2474========= 2475 2476A handful of `GDB pretty printers 2477<https://sourceware.org/gdb/onlinedocs/gdb/Pretty-Printing.html>`__ are 2478provided for some of the core LLVM libraries. To use them, execute the 2479following (or add it to your ``~/.gdbinit``):: 2480 2481 source /path/to/llvm/src/utils/gdb-scripts/prettyprinters.py 2482 2483It also might be handy to enable the `print pretty 2484<http://ftp.gnu.org/old-gnu/Manuals/gdb/html_node/gdb_57.html>`__ option to 2485avoid data structures being printed as a big block of text. 2486 2487.. _common: 2488 2489Helpful Hints for Common Operations 2490=================================== 2491 2492This section describes how to perform some very simple transformations of LLVM 2493code. This is meant to give examples of common idioms used, showing the 2494practical side of LLVM transformations. 2495 2496Because this is a "how-to" section, you should also read about the main classes 2497that you will be working with. The :ref:`Core LLVM Class Hierarchy Reference 2498<coreclasses>` contains details and descriptions of the main classes that you 2499should know about. 2500 2501.. _inspection: 2502 2503Basic Inspection and Traversal Routines 2504--------------------------------------- 2505 2506The LLVM compiler infrastructure have many different data structures that may be 2507traversed. Following the example of the C++ standard template library, the 2508techniques used to traverse these various data structures are all basically the 2509same. For an enumerable sequence of values, the ``XXXbegin()`` function (or 2510method) returns an iterator to the start of the sequence, the ``XXXend()`` 2511function returns an iterator pointing to one past the last valid element of the 2512sequence, and there is some ``XXXiterator`` data type that is common between the 2513two operations. 2514 2515Because the pattern for iteration is common across many different aspects of the 2516program representation, the standard template library algorithms may be used on 2517them, and it is easier to remember how to iterate. First we show a few common 2518examples of the data structures that need to be traversed. Other data 2519structures are traversed in very similar ways. 2520 2521.. _iterate_function: 2522 2523Iterating over the ``BasicBlock`` in a ``Function`` 2524^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 2525 2526It's quite common to have a ``Function`` instance that you'd like to transform 2527in some way; in particular, you'd like to manipulate its ``BasicBlock``\ s. To 2528facilitate this, you'll need to iterate over all of the ``BasicBlock``\ s that 2529constitute the ``Function``. The following is an example that prints the name 2530of a ``BasicBlock`` and the number of ``Instruction``\ s it contains: 2531 2532.. code-block:: c++ 2533 2534 Function &Func = ... 2535 for (BasicBlock &BB : Func) 2536 // Print out the name of the basic block if it has one, and then the 2537 // number of instructions that it contains 2538 errs() << "Basic block (name=" << BB.getName() << ") has " 2539 << BB.size() << " instructions.\n"; 2540 2541.. _iterate_basicblock: 2542 2543Iterating over the ``Instruction`` in a ``BasicBlock`` 2544^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 2545 2546Just like when dealing with ``BasicBlock``\ s in ``Function``\ s, it's easy to 2547iterate over the individual instructions that make up ``BasicBlock``\ s. Here's 2548a code snippet that prints out each instruction in a ``BasicBlock``: 2549 2550.. code-block:: c++ 2551 2552 BasicBlock& BB = ... 2553 for (Instruction &I : BB) 2554 // The next statement works since operator<<(ostream&,...) 2555 // is overloaded for Instruction& 2556 errs() << I << "\n"; 2557 2558 2559However, this isn't really the best way to print out the contents of a 2560``BasicBlock``! Since the ostream operators are overloaded for virtually 2561anything you'll care about, you could have just invoked the print routine on the 2562basic block itself: ``errs() << BB << "\n";``. 2563 2564.. _iterate_insiter: 2565 2566Iterating over the ``Instruction`` in a ``Function`` 2567^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 2568 2569If you're finding that you commonly iterate over a ``Function``'s 2570``BasicBlock``\ s and then that ``BasicBlock``'s ``Instruction``\ s, 2571``InstIterator`` should be used instead. You'll need to include 2572``llvm/IR/InstIterator.h`` (`doxygen 2573<https://llvm.org/doxygen/InstIterator_8h.html>`__) and then instantiate 2574``InstIterator``\ s explicitly in your code. Here's a small example that shows 2575how to dump all instructions in a function to the standard error stream: 2576 2577.. code-block:: c++ 2578 2579 #include "llvm/IR/InstIterator.h" 2580 2581 // F is a pointer to a Function instance 2582 for (inst_iterator I = inst_begin(F), E = inst_end(F); I != E; ++I) 2583 errs() << *I << "\n"; 2584 2585Easy, isn't it? You can also use ``InstIterator``\ s to fill a work list with 2586its initial contents. For example, if you wanted to initialize a work list to 2587contain all instructions in a ``Function`` F, all you would need to do is 2588something like: 2589 2590.. code-block:: c++ 2591 2592 std::set<Instruction*> worklist; 2593 // or better yet, SmallPtrSet<Instruction*, 64> worklist; 2594 2595 for (inst_iterator I = inst_begin(F), E = inst_end(F); I != E; ++I) 2596 worklist.insert(&*I); 2597 2598The STL set ``worklist`` would now contain all instructions in the ``Function`` 2599pointed to by F. 2600 2601.. _iterate_convert: 2602 2603Turning an iterator into a class pointer (and vice-versa) 2604^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 2605 2606Sometimes, it'll be useful to grab a reference (or pointer) to a class instance 2607when all you've got at hand is an iterator. Well, extracting a reference or a 2608pointer from an iterator is very straight-forward. Assuming that ``i`` is a 2609``BasicBlock::iterator`` and ``j`` is a ``BasicBlock::const_iterator``: 2610 2611.. code-block:: c++ 2612 2613 Instruction& inst = *i; // Grab reference to instruction reference 2614 Instruction* pinst = &*i; // Grab pointer to instruction reference 2615 const Instruction& inst = *j; 2616 2617However, the iterators you'll be working with in the LLVM framework are special: 2618they will automatically convert to a ptr-to-instance type whenever they need to. 2619Instead of dereferencing the iterator and then taking the address of the result, 2620you can simply assign the iterator to the proper pointer type and you get the 2621dereference and address-of operation as a result of the assignment (behind the 2622scenes, this is a result of overloading casting mechanisms). Thus the second 2623line of the last example, 2624 2625.. code-block:: c++ 2626 2627 Instruction *pinst = &*i; 2628 2629is semantically equivalent to 2630 2631.. code-block:: c++ 2632 2633 Instruction *pinst = i; 2634 2635It's also possible to turn a class pointer into the corresponding iterator, and 2636this is a constant time operation (very efficient). The following code snippet 2637illustrates use of the conversion constructors provided by LLVM iterators. By 2638using these, you can explicitly grab the iterator of something without actually 2639obtaining it via iteration over some structure: 2640 2641.. code-block:: c++ 2642 2643 void printNextInstruction(Instruction* inst) { 2644 BasicBlock::iterator it(inst); 2645 ++it; // After this line, it refers to the instruction after *inst 2646 if (it != inst->getParent()->end()) errs() << *it << "\n"; 2647 } 2648 2649Unfortunately, these implicit conversions come at a cost; they prevent these 2650iterators from conforming to standard iterator conventions, and thus from being 2651usable with standard algorithms and containers. For example, they prevent the 2652following code, where ``B`` is a ``BasicBlock``, from compiling: 2653 2654.. code-block:: c++ 2655 2656 llvm::SmallVector<llvm::Instruction *, 16>(B->begin(), B->end()); 2657 2658Because of this, these implicit conversions may be removed some day, and 2659``operator*`` changed to return a pointer instead of a reference. 2660 2661.. _iterate_complex: 2662 2663Finding call sites: a slightly more complex example 2664^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 2665 2666Say that you're writing a FunctionPass and would like to count all the locations 2667in the entire module (that is, across every ``Function``) where a certain 2668function (i.e., some ``Function *``) is already in scope. As you'll learn 2669later, you may want to use an ``InstVisitor`` to accomplish this in a much more 2670straight-forward manner, but this example will allow us to explore how you'd do 2671it if you didn't have ``InstVisitor`` around. In pseudo-code, this is what we 2672want to do: 2673 2674.. code-block:: none 2675 2676 initialize callCounter to zero 2677 for each Function f in the Module 2678 for each BasicBlock b in f 2679 for each Instruction i in b 2680 if (i a Call and calls the given function) 2681 increment callCounter 2682 2683And the actual code is (remember, because we're writing a ``FunctionPass``, our 2684``FunctionPass``-derived class simply has to override the ``runOnFunction`` 2685method): 2686 2687.. code-block:: c++ 2688 2689 Function* targetFunc = ...; 2690 2691 class OurFunctionPass : public FunctionPass { 2692 public: 2693 OurFunctionPass(): callCounter(0) { } 2694 2695 virtual runOnFunction(Function& F) { 2696 for (BasicBlock &B : F) { 2697 for (Instruction &I: B) { 2698 if (auto *CB = dyn_cast<CallBase>(&I)) { 2699 // We know we've encountered some kind of call instruction (call, 2700 // invoke, or callbr), so we need to determine if it's a call to 2701 // the function pointed to by m_func or not. 2702 if (CB->getCalledFunction() == targetFunc) 2703 ++callCounter; 2704 } 2705 } 2706 } 2707 } 2708 2709 private: 2710 unsigned callCounter; 2711 }; 2712 2713.. _iterate_chains: 2714 2715Iterating over def-use & use-def chains 2716^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 2717 2718Frequently, we might have an instance of the ``Value`` class (`doxygen 2719<https://llvm.org/doxygen/classllvm_1_1Value.html>`__) and we want to determine 2720which ``User``\ s use the ``Value``. The list of all ``User``\ s of a particular 2721``Value`` is called a *def-use* chain. For example, let's say we have a 2722``Function*`` named ``F`` to a particular function ``foo``. Finding all of the 2723instructions that *use* ``foo`` is as simple as iterating over the *def-use* 2724chain of ``F``: 2725 2726.. code-block:: c++ 2727 2728 Function *F = ...; 2729 2730 for (User *U : F->users()) { 2731 if (Instruction *Inst = dyn_cast<Instruction>(U)) { 2732 errs() << "F is used in instruction:\n"; 2733 errs() << *Inst << "\n"; 2734 } 2735 2736Alternatively, it's common to have an instance of the ``User`` Class (`doxygen 2737<https://llvm.org/doxygen/classllvm_1_1User.html>`__) and need to know what 2738``Value``\ s are used by it. The list of all ``Value``\ s used by a ``User`` is 2739known as a *use-def* chain. Instances of class ``Instruction`` are common 2740``User`` s, so we might want to iterate over all of the values that a particular 2741instruction uses (that is, the operands of the particular ``Instruction``): 2742 2743.. code-block:: c++ 2744 2745 Instruction *pi = ...; 2746 2747 for (Use &U : pi->operands()) { 2748 Value *v = U.get(); 2749 // ... 2750 } 2751 2752Declaring objects as ``const`` is an important tool of enforcing mutation free 2753algorithms (such as analyses, etc.). For this purpose above iterators come in 2754constant flavors as ``Value::const_use_iterator`` and 2755``Value::const_op_iterator``. They automatically arise when calling 2756``use/op_begin()`` on ``const Value*``\ s or ``const User*``\ s respectively. 2757Upon dereferencing, they return ``const Use*``\ s. Otherwise the above patterns 2758remain unchanged. 2759 2760.. _iterate_preds: 2761 2762Iterating over predecessors & successors of blocks 2763^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 2764 2765Iterating over the predecessors and successors of a block is quite easy with the 2766routines defined in ``"llvm/IR/CFG.h"``. Just use code like this to 2767iterate over all predecessors of BB: 2768 2769.. code-block:: c++ 2770 2771 #include "llvm/IR/CFG.h" 2772 BasicBlock *BB = ...; 2773 2774 for (BasicBlock *Pred : predecessors(BB)) { 2775 // ... 2776 } 2777 2778Similarly, to iterate over successors use ``successors``. 2779 2780.. _simplechanges: 2781 2782Making simple changes 2783--------------------- 2784 2785There are some primitive transformation operations present in the LLVM 2786infrastructure that are worth knowing about. When performing transformations, 2787it's fairly common to manipulate the contents of basic blocks. This section 2788describes some of the common methods for doing so and gives example code. 2789 2790.. _schanges_creating: 2791 2792Creating and inserting new ``Instruction``\ s 2793^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 2794 2795*Instantiating Instructions* 2796 2797Creation of ``Instruction``\ s is straight-forward: simply call the constructor 2798for the kind of instruction to instantiate and provide the necessary parameters. 2799For example, an ``AllocaInst`` only *requires* a (const-ptr-to) ``Type``. Thus: 2800 2801.. code-block:: c++ 2802 2803 auto *ai = new AllocaInst(Type::Int32Ty); 2804 2805will create an ``AllocaInst`` instance that represents the allocation of one 2806integer in the current stack frame, at run time. Each ``Instruction`` subclass 2807is likely to have varying default parameters which change the semantics of the 2808instruction, so refer to the `doxygen documentation for the subclass of 2809Instruction <https://llvm.org/doxygen/classllvm_1_1Instruction.html>`_ that 2810you're interested in instantiating. 2811 2812*Naming values* 2813 2814It is very useful to name the values of instructions when you're able to, as 2815this facilitates the debugging of your transformations. If you end up looking 2816at generated LLVM machine code, you definitely want to have logical names 2817associated with the results of instructions! By supplying a value for the 2818``Name`` (default) parameter of the ``Instruction`` constructor, you associate a 2819logical name with the result of the instruction's execution at run time. For 2820example, say that I'm writing a transformation that dynamically allocates space 2821for an integer on the stack, and that integer is going to be used as some kind 2822of index by some other code. To accomplish this, I place an ``AllocaInst`` at 2823the first point in the first ``BasicBlock`` of some ``Function``, and I'm 2824intending to use it within the same ``Function``. I might do: 2825 2826.. code-block:: c++ 2827 2828 auto *pa = new AllocaInst(Type::Int32Ty, 0, "indexLoc"); 2829 2830where ``indexLoc`` is now the logical name of the instruction's execution value, 2831which is a pointer to an integer on the run time stack. 2832 2833*Inserting instructions* 2834 2835There are essentially three ways to insert an ``Instruction`` into an existing 2836sequence of instructions that form a ``BasicBlock``: 2837 2838* Insertion into an explicit instruction list 2839 2840 Given a ``BasicBlock* pb``, an ``Instruction* pi`` within that ``BasicBlock``, 2841 and a newly-created instruction we wish to insert before ``*pi``, we do the 2842 following: 2843 2844 .. code-block:: c++ 2845 2846 BasicBlock *pb = ...; 2847 Instruction *pi = ...; 2848 auto *newInst = new Instruction(...); 2849 2850 pb->getInstList().insert(pi, newInst); // Inserts newInst before pi in pb 2851 2852 Appending to the end of a ``BasicBlock`` is so common that the ``Instruction`` 2853 class and ``Instruction``-derived classes provide constructors which take a 2854 pointer to a ``BasicBlock`` to be appended to. For example code that looked 2855 like: 2856 2857 .. code-block:: c++ 2858 2859 BasicBlock *pb = ...; 2860 auto *newInst = new Instruction(...); 2861 2862 pb->getInstList().push_back(newInst); // Appends newInst to pb 2863 2864 becomes: 2865 2866 .. code-block:: c++ 2867 2868 BasicBlock *pb = ...; 2869 auto *newInst = new Instruction(..., pb); 2870 2871 which is much cleaner, especially if you are creating long instruction 2872 streams. 2873 2874* Insertion into an implicit instruction list 2875 2876 ``Instruction`` instances that are already in ``BasicBlock``\ s are implicitly 2877 associated with an existing instruction list: the instruction list of the 2878 enclosing basic block. Thus, we could have accomplished the same thing as the 2879 above code without being given a ``BasicBlock`` by doing: 2880 2881 .. code-block:: c++ 2882 2883 Instruction *pi = ...; 2884 auto *newInst = new Instruction(...); 2885 2886 pi->getParent()->getInstList().insert(pi, newInst); 2887 2888 In fact, this sequence of steps occurs so frequently that the ``Instruction`` 2889 class and ``Instruction``-derived classes provide constructors which take (as 2890 a default parameter) a pointer to an ``Instruction`` which the newly-created 2891 ``Instruction`` should precede. That is, ``Instruction`` constructors are 2892 capable of inserting the newly-created instance into the ``BasicBlock`` of a 2893 provided instruction, immediately before that instruction. Using an 2894 ``Instruction`` constructor with a ``insertBefore`` (default) parameter, the 2895 above code becomes: 2896 2897 .. code-block:: c++ 2898 2899 Instruction* pi = ...; 2900 auto *newInst = new Instruction(..., pi); 2901 2902 which is much cleaner, especially if you're creating a lot of instructions and 2903 adding them to ``BasicBlock``\ s. 2904 2905* Insertion using an instance of ``IRBuilder`` 2906 2907 Inserting several ``Instruction``\ s can be quite laborious using the previous 2908 methods. The ``IRBuilder`` is a convenience class that can be used to add 2909 several instructions to the end of a ``BasicBlock`` or before a particular 2910 ``Instruction``. It also supports constant folding and renaming named 2911 registers (see ``IRBuilder``'s template arguments). 2912 2913 The example below demonstrates a very simple use of the ``IRBuilder`` where 2914 three instructions are inserted before the instruction ``pi``. The first two 2915 instructions are Call instructions and third instruction multiplies the return 2916 value of the two calls. 2917 2918 .. code-block:: c++ 2919 2920 Instruction *pi = ...; 2921 IRBuilder<> Builder(pi); 2922 CallInst* callOne = Builder.CreateCall(...); 2923 CallInst* callTwo = Builder.CreateCall(...); 2924 Value* result = Builder.CreateMul(callOne, callTwo); 2925 2926 The example below is similar to the above example except that the created 2927 ``IRBuilder`` inserts instructions at the end of the ``BasicBlock`` ``pb``. 2928 2929 .. code-block:: c++ 2930 2931 BasicBlock *pb = ...; 2932 IRBuilder<> Builder(pb); 2933 CallInst* callOne = Builder.CreateCall(...); 2934 CallInst* callTwo = Builder.CreateCall(...); 2935 Value* result = Builder.CreateMul(callOne, callTwo); 2936 2937 See :doc:`tutorial/LangImpl03` for a practical use of the ``IRBuilder``. 2938 2939 2940.. _schanges_deleting: 2941 2942Deleting Instructions 2943^^^^^^^^^^^^^^^^^^^^^ 2944 2945Deleting an instruction from an existing sequence of instructions that form a 2946BasicBlock_ is very straight-forward: just call the instruction's 2947``eraseFromParent()`` method. For example: 2948 2949.. code-block:: c++ 2950 2951 Instruction *I = .. ; 2952 I->eraseFromParent(); 2953 2954This unlinks the instruction from its containing basic block and deletes it. If 2955you'd just like to unlink the instruction from its containing basic block but 2956not delete it, you can use the ``removeFromParent()`` method. 2957 2958.. _schanges_replacing: 2959 2960Replacing an Instruction with another Value 2961^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 2962 2963Replacing individual instructions 2964""""""""""""""""""""""""""""""""" 2965 2966Including "`llvm/Transforms/Utils/BasicBlockUtils.h 2967<https://llvm.org/doxygen/BasicBlockUtils_8h_source.html>`_" permits use of two 2968very useful replace functions: ``ReplaceInstWithValue`` and 2969``ReplaceInstWithInst``. 2970 2971.. _schanges_deleting_sub: 2972 2973Deleting Instructions 2974""""""""""""""""""""" 2975 2976* ``ReplaceInstWithValue`` 2977 2978 This function replaces all uses of a given instruction with a value, and then 2979 removes the original instruction. The following example illustrates the 2980 replacement of the result of a particular ``AllocaInst`` that allocates memory 2981 for a single integer with a null pointer to an integer. 2982 2983 .. code-block:: c++ 2984 2985 AllocaInst* instToReplace = ...; 2986 BasicBlock::iterator ii(instToReplace); 2987 2988 ReplaceInstWithValue(instToReplace->getParent()->getInstList(), ii, 2989 Constant::getNullValue(PointerType::getUnqual(Type::Int32Ty))); 2990 2991* ``ReplaceInstWithInst`` 2992 2993 This function replaces a particular instruction with another instruction, 2994 inserting the new instruction into the basic block at the location where the 2995 old instruction was, and replacing any uses of the old instruction with the 2996 new instruction. The following example illustrates the replacement of one 2997 ``AllocaInst`` with another. 2998 2999 .. code-block:: c++ 3000 3001 AllocaInst* instToReplace = ...; 3002 BasicBlock::iterator ii(instToReplace); 3003 3004 ReplaceInstWithInst(instToReplace->getParent()->getInstList(), ii, 3005 new AllocaInst(Type::Int32Ty, 0, "ptrToReplacedInt")); 3006 3007 3008Replacing multiple uses of Users and Values 3009""""""""""""""""""""""""""""""""""""""""""" 3010 3011You can use ``Value::replaceAllUsesWith`` and ``User::replaceUsesOfWith`` to 3012change more than one use at a time. See the doxygen documentation for the 3013`Value Class <https://llvm.org/doxygen/classllvm_1_1Value.html>`_ and `User Class 3014<https://llvm.org/doxygen/classllvm_1_1User.html>`_, respectively, for more 3015information. 3016 3017.. _schanges_deletingGV: 3018 3019Deleting GlobalVariables 3020^^^^^^^^^^^^^^^^^^^^^^^^ 3021 3022Deleting a global variable from a module is just as easy as deleting an 3023Instruction. First, you must have a pointer to the global variable that you 3024wish to delete. You use this pointer to erase it from its parent, the module. 3025For example: 3026 3027.. code-block:: c++ 3028 3029 GlobalVariable *GV = .. ; 3030 3031 GV->eraseFromParent(); 3032 3033 3034.. _threading: 3035 3036Threads and LLVM 3037================ 3038 3039This section describes the interaction of the LLVM APIs with multithreading, 3040both on the part of client applications, and in the JIT, in the hosted 3041application. 3042 3043Note that LLVM's support for multithreading is still relatively young. Up 3044through version 2.5, the execution of threaded hosted applications was 3045supported, but not threaded client access to the APIs. While this use case is 3046now supported, clients *must* adhere to the guidelines specified below to ensure 3047proper operation in multithreaded mode. 3048 3049Note that, on Unix-like platforms, LLVM requires the presence of GCC's atomic 3050intrinsics in order to support threaded operation. If you need a 3051multithreading-capable LLVM on a platform without a suitably modern system 3052compiler, consider compiling LLVM and LLVM-GCC in single-threaded mode, and 3053using the resultant compiler to build a copy of LLVM with multithreading 3054support. 3055 3056.. _shutdown: 3057 3058Ending Execution with ``llvm_shutdown()`` 3059----------------------------------------- 3060 3061When you are done using the LLVM APIs, you should call ``llvm_shutdown()`` to 3062deallocate memory used for internal structures. 3063 3064.. _managedstatic: 3065 3066Lazy Initialization with ``ManagedStatic`` 3067------------------------------------------ 3068 3069``ManagedStatic`` is a utility class in LLVM used to implement static 3070initialization of static resources, such as the global type tables. In a 3071single-threaded environment, it implements a simple lazy initialization scheme. 3072When LLVM is compiled with support for multi-threading, however, it uses 3073double-checked locking to implement thread-safe lazy initialization. 3074 3075.. _llvmcontext: 3076 3077Achieving Isolation with ``LLVMContext`` 3078---------------------------------------- 3079 3080``LLVMContext`` is an opaque class in the LLVM API which clients can use to 3081operate multiple, isolated instances of LLVM concurrently within the same 3082address space. For instance, in a hypothetical compile-server, the compilation 3083of an individual translation unit is conceptually independent from all the 3084others, and it would be desirable to be able to compile incoming translation 3085units concurrently on independent server threads. Fortunately, ``LLVMContext`` 3086exists to enable just this kind of scenario! 3087 3088Conceptually, ``LLVMContext`` provides isolation. Every LLVM entity 3089(``Module``\ s, ``Value``\ s, ``Type``\ s, ``Constant``\ s, etc.) in LLVM's 3090in-memory IR belongs to an ``LLVMContext``. Entities in different contexts 3091*cannot* interact with each other: ``Module``\ s in different contexts cannot be 3092linked together, ``Function``\ s cannot be added to ``Module``\ s in different 3093contexts, etc. What this means is that is safe to compile on multiple 3094threads simultaneously, as long as no two threads operate on entities within the 3095same context. 3096 3097In practice, very few places in the API require the explicit specification of a 3098``LLVMContext``, other than the ``Type`` creation/lookup APIs. Because every 3099``Type`` carries a reference to its owning context, most other entities can 3100determine what context they belong to by looking at their own ``Type``. If you 3101are adding new entities to LLVM IR, please try to maintain this interface 3102design. 3103 3104.. _jitthreading: 3105 3106Threads and the JIT 3107------------------- 3108 3109LLVM's "eager" JIT compiler is safe to use in threaded programs. Multiple 3110threads can call ``ExecutionEngine::getPointerToFunction()`` or 3111``ExecutionEngine::runFunction()`` concurrently, and multiple threads can run 3112code output by the JIT concurrently. The user must still ensure that only one 3113thread accesses IR in a given ``LLVMContext`` while another thread might be 3114modifying it. One way to do that is to always hold the JIT lock while accessing 3115IR outside the JIT (the JIT *modifies* the IR by adding ``CallbackVH``\ s). 3116Another way is to only call ``getPointerToFunction()`` from the 3117``LLVMContext``'s thread. 3118 3119When the JIT is configured to compile lazily (using 3120``ExecutionEngine::DisableLazyCompilation(false)``), there is currently a `race 3121condition <https://bugs.llvm.org/show_bug.cgi?id=5184>`_ in updating call sites 3122after a function is lazily-jitted. It's still possible to use the lazy JIT in a 3123threaded program if you ensure that only one thread at a time can call any 3124particular lazy stub and that the JIT lock guards any IR access, but we suggest 3125using only the eager JIT in threaded programs. 3126 3127.. _advanced: 3128 3129Advanced Topics 3130=============== 3131 3132This section describes some of the advanced or obscure API's that most clients 3133do not need to be aware of. These API's tend manage the inner workings of the 3134LLVM system, and only need to be accessed in unusual circumstances. 3135 3136.. _SymbolTable: 3137 3138The ``ValueSymbolTable`` class 3139------------------------------ 3140 3141The ``ValueSymbolTable`` (`doxygen 3142<https://llvm.org/doxygen/classllvm_1_1ValueSymbolTable.html>`__) class provides 3143a symbol table that the :ref:`Function <c_Function>` and Module_ classes use for 3144naming value definitions. The symbol table can provide a name for any Value_. 3145 3146Note that the ``SymbolTable`` class should not be directly accessed by most 3147clients. It should only be used when iteration over the symbol table names 3148themselves are required, which is very special purpose. Note that not all LLVM 3149Value_\ s have names, and those without names (i.e. they have an empty name) do 3150not exist in the symbol table. 3151 3152Symbol tables support iteration over the values in the symbol table with 3153``begin/end/iterator`` and supports querying to see if a specific name is in the 3154symbol table (with ``lookup``). The ``ValueSymbolTable`` class exposes no 3155public mutator methods, instead, simply call ``setName`` on a value, which will 3156autoinsert it into the appropriate symbol table. 3157 3158.. _UserLayout: 3159 3160The ``User`` and owned ``Use`` classes' memory layout 3161----------------------------------------------------- 3162 3163The ``User`` (`doxygen <https://llvm.org/doxygen/classllvm_1_1User.html>`__) 3164class provides a basis for expressing the ownership of ``User`` towards other 3165`Value instance <https://llvm.org/doxygen/classllvm_1_1Value.html>`_\ s. The 3166``Use`` (`doxygen <https://llvm.org/doxygen/classllvm_1_1Use.html>`__) helper 3167class is employed to do the bookkeeping and to facilitate *O(1)* addition and 3168removal. 3169 3170.. _Use2User: 3171 3172Interaction and relationship between ``User`` and ``Use`` objects 3173^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 3174 3175A subclass of ``User`` can choose between incorporating its ``Use`` objects or 3176refer to them out-of-line by means of a pointer. A mixed variant (some ``Use`` 3177s inline others hung off) is impractical and breaks the invariant that the 3178``Use`` objects belonging to the same ``User`` form a contiguous array. 3179 3180We have 2 different layouts in the ``User`` (sub)classes: 3181 3182* Layout a) 3183 3184 The ``Use`` object(s) are inside (resp. at fixed offset) of the ``User`` 3185 object and there are a fixed number of them. 3186 3187* Layout b) 3188 3189 The ``Use`` object(s) are referenced by a pointer to an array from the 3190 ``User`` object and there may be a variable number of them. 3191 3192As of v2.4 each layout still possesses a direct pointer to the start of the 3193array of ``Use``\ s. Though not mandatory for layout a), we stick to this 3194redundancy for the sake of simplicity. The ``User`` object also stores the 3195number of ``Use`` objects it has. (Theoretically this information can also be 3196calculated given the scheme presented below.) 3197 3198Special forms of allocation operators (``operator new``) enforce the following 3199memory layouts: 3200 3201* Layout a) is modelled by prepending the ``User`` object by the ``Use[]`` 3202 array. 3203 3204 .. code-block:: none 3205 3206 ...---.---.---.---.-------... 3207 | P | P | P | P | User 3208 '''---'---'---'---'-------''' 3209 3210* Layout b) is modelled by pointing at the ``Use[]`` array. 3211 3212 .. code-block:: none 3213 3214 .-------... 3215 | User 3216 '-------''' 3217 | 3218 v 3219 .---.---.---.---... 3220 | P | P | P | P | 3221 '---'---'---'---''' 3222 3223*(In the above figures* '``P``' *stands for the* ``Use**`` *that is stored in 3224each* ``Use`` *object in the member* ``Use::Prev`` *)* 3225 3226.. _polymorphism: 3227 3228Designing Type Hierarchies and Polymorphic Interfaces 3229----------------------------------------------------- 3230 3231There are two different design patterns that tend to result in the use of 3232virtual dispatch for methods in a type hierarchy in C++ programs. The first is 3233a genuine type hierarchy where different types in the hierarchy model 3234a specific subset of the functionality and semantics, and these types nest 3235strictly within each other. Good examples of this can be seen in the ``Value`` 3236or ``Type`` type hierarchies. 3237 3238A second is the desire to dispatch dynamically across a collection of 3239polymorphic interface implementations. This latter use case can be modeled with 3240virtual dispatch and inheritance by defining an abstract interface base class 3241which all implementations derive from and override. However, this 3242implementation strategy forces an **"is-a"** relationship to exist that is not 3243actually meaningful. There is often not some nested hierarchy of useful 3244generalizations which code might interact with and move up and down. Instead, 3245there is a singular interface which is dispatched across a range of 3246implementations. 3247 3248The preferred implementation strategy for the second use case is that of 3249generic programming (sometimes called "compile-time duck typing" or "static 3250polymorphism"). For example, a template over some type parameter ``T`` can be 3251instantiated across any particular implementation that conforms to the 3252interface or *concept*. A good example here is the highly generic properties of 3253any type which models a node in a directed graph. LLVM models these primarily 3254through templates and generic programming. Such templates include the 3255``LoopInfoBase`` and ``DominatorTreeBase``. When this type of polymorphism 3256truly needs **dynamic** dispatch you can generalize it using a technique 3257called *concept-based polymorphism*. This pattern emulates the interfaces and 3258behaviors of templates using a very limited form of virtual dispatch for type 3259erasure inside its implementation. You can find examples of this technique in 3260the ``PassManager.h`` system, and there is a more detailed introduction to it 3261by Sean Parent in several of his talks and papers: 3262 3263#. `Inheritance Is The Base Class of Evil 3264 <http://channel9.msdn.com/Events/GoingNative/2013/Inheritance-Is-The-Base-Class-of-Evil>`_ 3265 - The GoingNative 2013 talk describing this technique, and probably the best 3266 place to start. 3267#. `Value Semantics and Concepts-based Polymorphism 3268 <http://www.youtube.com/watch?v=_BpMYeUFXv8>`_ - The C++Now! 2012 talk 3269 describing this technique in more detail. 3270#. `Sean Parent's Papers and Presentations 3271 <http://github.com/sean-parent/sean-parent.github.com/wiki/Papers-and-Presentations>`_ 3272 - A GitHub project full of links to slides, video, and sometimes code. 3273 3274When deciding between creating a type hierarchy (with either tagged or virtual 3275dispatch) and using templates or concepts-based polymorphism, consider whether 3276there is some refinement of an abstract base class which is a semantically 3277meaningful type on an interface boundary. If anything more refined than the 3278root abstract interface is meaningless to talk about as a partial extension of 3279the semantic model, then your use case likely fits better with polymorphism and 3280you should avoid using virtual dispatch. However, there may be some exigent 3281circumstances that require one technique or the other to be used. 3282 3283If you do need to introduce a type hierarchy, we prefer to use explicitly 3284closed type hierarchies with manual tagged dispatch and/or RTTI rather than the 3285open inheritance model and virtual dispatch that is more common in C++ code. 3286This is because LLVM rarely encourages library consumers to extend its core 3287types, and leverages the closed and tag-dispatched nature of its hierarchies to 3288generate significantly more efficient code. We have also found that a large 3289amount of our usage of type hierarchies fits better with tag-based pattern 3290matching rather than dynamic dispatch across a common interface. Within LLVM we 3291have built custom helpers to facilitate this design. See this document's 3292section on :ref:`isa and dyn_cast <isa>` and our :doc:`detailed document 3293<HowToSetUpLLVMStyleRTTI>` which describes how you can implement this 3294pattern for use with the LLVM helpers. 3295 3296.. _abi_breaking_checks: 3297 3298ABI Breaking Checks 3299------------------- 3300 3301Checks and asserts that alter the LLVM C++ ABI are predicated on the 3302preprocessor symbol `LLVM_ENABLE_ABI_BREAKING_CHECKS` -- LLVM 3303libraries built with `LLVM_ENABLE_ABI_BREAKING_CHECKS` are not ABI 3304compatible LLVM libraries built without it defined. By default, 3305turning on assertions also turns on `LLVM_ENABLE_ABI_BREAKING_CHECKS` 3306so a default +Asserts build is not ABI compatible with a 3307default -Asserts build. Clients that want ABI compatibility 3308between +Asserts and -Asserts builds should use the CMake build system 3309to set `LLVM_ENABLE_ABI_BREAKING_CHECKS` independently 3310of `LLVM_ENABLE_ASSERTIONS`. 3311 3312.. _coreclasses: 3313 3314The Core LLVM Class Hierarchy Reference 3315======================================= 3316 3317``#include "llvm/IR/Type.h"`` 3318 3319header source: `Type.h <https://llvm.org/doxygen/Type_8h_source.html>`_ 3320 3321doxygen info: `Type Classes <https://llvm.org/doxygen/classllvm_1_1Type.html>`_ 3322 3323The Core LLVM classes are the primary means of representing the program being 3324inspected or transformed. The core LLVM classes are defined in header files in 3325the ``include/llvm/IR`` directory, and implemented in the ``lib/IR`` 3326directory. It's worth noting that, for historical reasons, this library is 3327called ``libLLVMCore.so``, not ``libLLVMIR.so`` as you might expect. 3328 3329.. _Type: 3330 3331The Type class and Derived Types 3332-------------------------------- 3333 3334``Type`` is a superclass of all type classes. Every ``Value`` has a ``Type``. 3335``Type`` cannot be instantiated directly but only through its subclasses. 3336Certain primitive types (``VoidType``, ``LabelType``, ``FloatType`` and 3337``DoubleType``) have hidden subclasses. They are hidden because they offer no 3338useful functionality beyond what the ``Type`` class offers except to distinguish 3339themselves from other subclasses of ``Type``. 3340 3341All other types are subclasses of ``DerivedType``. Types can be named, but this 3342is not a requirement. There exists exactly one instance of a given shape at any 3343one time. This allows type equality to be performed with address equality of 3344the Type Instance. That is, given two ``Type*`` values, the types are identical 3345if the pointers are identical. 3346 3347.. _m_Type: 3348 3349Important Public Methods 3350^^^^^^^^^^^^^^^^^^^^^^^^ 3351 3352* ``bool isIntegerTy() const``: Returns true for any integer type. 3353 3354* ``bool isFloatingPointTy()``: Return true if this is one of the five 3355 floating point types. 3356 3357* ``bool isSized()``: Return true if the type has known size. Things 3358 that don't have a size are abstract types, labels and void. 3359 3360.. _derivedtypes: 3361 3362Important Derived Types 3363^^^^^^^^^^^^^^^^^^^^^^^ 3364 3365``IntegerType`` 3366 Subclass of DerivedType that represents integer types of any bit width. Any 3367 bit width between ``IntegerType::MIN_INT_BITS`` (1) and 3368 ``IntegerType::MAX_INT_BITS`` (~8 million) can be represented. 3369 3370 * ``static const IntegerType* get(unsigned NumBits)``: get an integer 3371 type of a specific bit width. 3372 3373 * ``unsigned getBitWidth() const``: Get the bit width of an integer type. 3374 3375``SequentialType`` 3376 This is subclassed by ArrayType and VectorType. 3377 3378 * ``const Type * getElementType() const``: Returns the type of each 3379 of the elements in the sequential type. 3380 3381 * ``uint64_t getNumElements() const``: Returns the number of elements 3382 in the sequential type. 3383 3384``ArrayType`` 3385 This is a subclass of SequentialType and defines the interface for array 3386 types. 3387 3388``PointerType`` 3389 Subclass of Type for pointer types. 3390 3391``VectorType`` 3392 Subclass of SequentialType for vector types. A vector type is similar to an 3393 ArrayType but is distinguished because it is a first class type whereas 3394 ArrayType is not. Vector types are used for vector operations and are usually 3395 small vectors of an integer or floating point type. 3396 3397``StructType`` 3398 Subclass of DerivedTypes for struct types. 3399 3400.. _FunctionType: 3401 3402``FunctionType`` 3403 Subclass of DerivedTypes for function types. 3404 3405 * ``bool isVarArg() const``: Returns true if it's a vararg function. 3406 3407 * ``const Type * getReturnType() const``: Returns the return type of the 3408 function. 3409 3410 * ``const Type * getParamType (unsigned i)``: Returns the type of the ith 3411 parameter. 3412 3413 * ``const unsigned getNumParams() const``: Returns the number of formal 3414 parameters. 3415 3416.. _Module: 3417 3418The ``Module`` class 3419-------------------- 3420 3421``#include "llvm/IR/Module.h"`` 3422 3423header source: `Module.h <https://llvm.org/doxygen/Module_8h_source.html>`_ 3424 3425doxygen info: `Module Class <https://llvm.org/doxygen/classllvm_1_1Module.html>`_ 3426 3427The ``Module`` class represents the top level structure present in LLVM 3428programs. An LLVM module is effectively either a translation unit of the 3429original program or a combination of several translation units merged by the 3430linker. The ``Module`` class keeps track of a list of :ref:`Function 3431<c_Function>`\ s, a list of GlobalVariable_\ s, and a SymbolTable_. 3432Additionally, it contains a few helpful member functions that try to make common 3433operations easy. 3434 3435.. _m_Module: 3436 3437Important Public Members of the ``Module`` class 3438^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 3439 3440* ``Module::Module(std::string name = "")`` 3441 3442 Constructing a Module_ is easy. You can optionally provide a name for it 3443 (probably based on the name of the translation unit). 3444 3445* | ``Module::iterator`` - Typedef for function list iterator 3446 | ``Module::const_iterator`` - Typedef for const_iterator. 3447 | ``begin()``, ``end()``, ``size()``, ``empty()`` 3448 3449 These are forwarding methods that make it easy to access the contents of a 3450 ``Module`` object's :ref:`Function <c_Function>` list. 3451 3452* ``Module::FunctionListType &getFunctionList()`` 3453 3454 Returns the list of :ref:`Function <c_Function>`\ s. This is necessary to use 3455 when you need to update the list or perform a complex action that doesn't have 3456 a forwarding method. 3457 3458---------------- 3459 3460* | ``Module::global_iterator`` - Typedef for global variable list iterator 3461 | ``Module::const_global_iterator`` - Typedef for const_iterator. 3462 | ``global_begin()``, ``global_end()``, ``global_size()``, ``global_empty()`` 3463 3464 These are forwarding methods that make it easy to access the contents of a 3465 ``Module`` object's GlobalVariable_ list. 3466 3467* ``Module::GlobalListType &getGlobalList()`` 3468 3469 Returns the list of GlobalVariable_\ s. This is necessary to use when you 3470 need to update the list or perform a complex action that doesn't have a 3471 forwarding method. 3472 3473---------------- 3474 3475* ``SymbolTable *getSymbolTable()`` 3476 3477 Return a reference to the SymbolTable_ for this ``Module``. 3478 3479---------------- 3480 3481* ``Function *getFunction(StringRef Name) const`` 3482 3483 Look up the specified function in the ``Module`` SymbolTable_. If it does not 3484 exist, return ``null``. 3485 3486* ``FunctionCallee getOrInsertFunction(const std::string &Name, 3487 const FunctionType *T)`` 3488 3489 Look up the specified function in the ``Module`` SymbolTable_. If 3490 it does not exist, add an external declaration for the function and 3491 return it. Note that the function signature already present may not 3492 match the requested signature. Thus, in order to enable the common 3493 usage of passing the result directly to EmitCall, the return type is 3494 a struct of ``{FunctionType *T, Constant *FunctionPtr}``, rather 3495 than simply the ``Function*`` with potentially an unexpected 3496 signature. 3497 3498* ``std::string getTypeName(const Type *Ty)`` 3499 3500 If there is at least one entry in the SymbolTable_ for the specified Type_, 3501 return it. Otherwise return the empty string. 3502 3503* ``bool addTypeName(const std::string &Name, const Type *Ty)`` 3504 3505 Insert an entry in the SymbolTable_ mapping ``Name`` to ``Ty``. If there is 3506 already an entry for this name, true is returned and the SymbolTable_ is not 3507 modified. 3508 3509.. _Value: 3510 3511The ``Value`` class 3512------------------- 3513 3514``#include "llvm/IR/Value.h"`` 3515 3516header source: `Value.h <https://llvm.org/doxygen/Value_8h_source.html>`_ 3517 3518doxygen info: `Value Class <https://llvm.org/doxygen/classllvm_1_1Value.html>`_ 3519 3520The ``Value`` class is the most important class in the LLVM Source base. It 3521represents a typed value that may be used (among other things) as an operand to 3522an instruction. There are many different types of ``Value``\ s, such as 3523Constant_\ s, Argument_\ s. Even Instruction_\ s and :ref:`Function 3524<c_Function>`\ s are ``Value``\ s. 3525 3526A particular ``Value`` may be used many times in the LLVM representation for a 3527program. For example, an incoming argument to a function (represented with an 3528instance of the Argument_ class) is "used" by every instruction in the function 3529that references the argument. To keep track of this relationship, the ``Value`` 3530class keeps a list of all of the ``User``\ s that is using it (the User_ class 3531is a base class for all nodes in the LLVM graph that can refer to ``Value``\ s). 3532This use list is how LLVM represents def-use information in the program, and is 3533accessible through the ``use_*`` methods, shown below. 3534 3535Because LLVM is a typed representation, every LLVM ``Value`` is typed, and this 3536Type_ is available through the ``getType()`` method. In addition, all LLVM 3537values can be named. The "name" of the ``Value`` is a symbolic string printed 3538in the LLVM code: 3539 3540.. code-block:: llvm 3541 3542 %foo = add i32 1, 2 3543 3544.. _nameWarning: 3545 3546The name of this instruction is "foo". **NOTE** that the name of any value may 3547be missing (an empty string), so names should **ONLY** be used for debugging 3548(making the source code easier to read, debugging printouts), they should not be 3549used to keep track of values or map between them. For this purpose, use a 3550``std::map`` of pointers to the ``Value`` itself instead. 3551 3552One important aspect of LLVM is that there is no distinction between an SSA 3553variable and the operation that produces it. Because of this, any reference to 3554the value produced by an instruction (or the value available as an incoming 3555argument, for example) is represented as a direct pointer to the instance of the 3556class that represents this value. Although this may take some getting used to, 3557it simplifies the representation and makes it easier to manipulate. 3558 3559.. _m_Value: 3560 3561Important Public Members of the ``Value`` class 3562^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 3563 3564* | ``Value::use_iterator`` - Typedef for iterator over the use-list 3565 | ``Value::const_use_iterator`` - Typedef for const_iterator over the 3566 use-list 3567 | ``unsigned use_size()`` - Returns the number of users of the value. 3568 | ``bool use_empty()`` - Returns true if there are no users. 3569 | ``use_iterator use_begin()`` - Get an iterator to the start of the 3570 use-list. 3571 | ``use_iterator use_end()`` - Get an iterator to the end of the use-list. 3572 | ``User *use_back()`` - Returns the last element in the list. 3573 3574 These methods are the interface to access the def-use information in LLVM. 3575 As with all other iterators in LLVM, the naming conventions follow the 3576 conventions defined by the STL_. 3577 3578* ``Type *getType() const`` 3579 This method returns the Type of the Value. 3580 3581* | ``bool hasName() const`` 3582 | ``std::string getName() const`` 3583 | ``void setName(const std::string &Name)`` 3584 3585 This family of methods is used to access and assign a name to a ``Value``, be 3586 aware of the :ref:`precaution above <nameWarning>`. 3587 3588* ``void replaceAllUsesWith(Value *V)`` 3589 3590 This method traverses the use list of a ``Value`` changing all User_\ s of the 3591 current value to refer to "``V``" instead. For example, if you detect that an 3592 instruction always produces a constant value (for example through constant 3593 folding), you can replace all uses of the instruction with the constant like 3594 this: 3595 3596 .. code-block:: c++ 3597 3598 Inst->replaceAllUsesWith(ConstVal); 3599 3600.. _User: 3601 3602The ``User`` class 3603------------------ 3604 3605``#include "llvm/IR/User.h"`` 3606 3607header source: `User.h <https://llvm.org/doxygen/User_8h_source.html>`_ 3608 3609doxygen info: `User Class <https://llvm.org/doxygen/classllvm_1_1User.html>`_ 3610 3611Superclass: Value_ 3612 3613The ``User`` class is the common base class of all LLVM nodes that may refer to 3614``Value``\ s. It exposes a list of "Operands" that are all of the ``Value``\ s 3615that the User is referring to. The ``User`` class itself is a subclass of 3616``Value``. 3617 3618The operands of a ``User`` point directly to the LLVM ``Value`` that it refers 3619to. Because LLVM uses Static Single Assignment (SSA) form, there can only be 3620one definition referred to, allowing this direct connection. This connection 3621provides the use-def information in LLVM. 3622 3623.. _m_User: 3624 3625Important Public Members of the ``User`` class 3626^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 3627 3628The ``User`` class exposes the operand list in two ways: through an index access 3629interface and through an iterator based interface. 3630 3631* | ``Value *getOperand(unsigned i)`` 3632 | ``unsigned getNumOperands()`` 3633 3634 These two methods expose the operands of the ``User`` in a convenient form for 3635 direct access. 3636 3637* | ``User::op_iterator`` - Typedef for iterator over the operand list 3638 | ``op_iterator op_begin()`` - Get an iterator to the start of the operand 3639 list. 3640 | ``op_iterator op_end()`` - Get an iterator to the end of the operand list. 3641 3642 Together, these methods make up the iterator based interface to the operands 3643 of a ``User``. 3644 3645 3646.. _Instruction: 3647 3648The ``Instruction`` class 3649------------------------- 3650 3651``#include "llvm/IR/Instruction.h"`` 3652 3653header source: `Instruction.h 3654<https://llvm.org/doxygen/Instruction_8h_source.html>`_ 3655 3656doxygen info: `Instruction Class 3657<https://llvm.org/doxygen/classllvm_1_1Instruction.html>`_ 3658 3659Superclasses: User_, Value_ 3660 3661The ``Instruction`` class is the common base class for all LLVM instructions. 3662It provides only a few methods, but is a very commonly used class. The primary 3663data tracked by the ``Instruction`` class itself is the opcode (instruction 3664type) and the parent BasicBlock_ the ``Instruction`` is embedded into. To 3665represent a specific type of instruction, one of many subclasses of 3666``Instruction`` are used. 3667 3668Because the ``Instruction`` class subclasses the User_ class, its operands can 3669be accessed in the same way as for other ``User``\ s (with the 3670``getOperand()``/``getNumOperands()`` and ``op_begin()``/``op_end()`` methods). 3671An important file for the ``Instruction`` class is the ``llvm/Instruction.def`` 3672file. This file contains some meta-data about the various different types of 3673instructions in LLVM. It describes the enum values that are used as opcodes 3674(for example ``Instruction::Add`` and ``Instruction::ICmp``), as well as the 3675concrete sub-classes of ``Instruction`` that implement the instruction (for 3676example BinaryOperator_ and CmpInst_). Unfortunately, the use of macros in this 3677file confuses doxygen, so these enum values don't show up correctly in the 3678`doxygen output <https://llvm.org/doxygen/classllvm_1_1Instruction.html>`_. 3679 3680.. _s_Instruction: 3681 3682Important Subclasses of the ``Instruction`` class 3683^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 3684 3685.. _BinaryOperator: 3686 3687* ``BinaryOperator`` 3688 3689 This subclasses represents all two operand instructions whose operands must be 3690 the same type, except for the comparison instructions. 3691 3692.. _CastInst: 3693 3694* ``CastInst`` 3695 This subclass is the parent of the 12 casting instructions. It provides 3696 common operations on cast instructions. 3697 3698.. _CmpInst: 3699 3700* ``CmpInst`` 3701 3702 This subclass represents the two comparison instructions, 3703 `ICmpInst <LangRef.html#i_icmp>`_ (integer operands), and 3704 `FCmpInst <LangRef.html#i_fcmp>`_ (floating point operands). 3705 3706.. _m_Instruction: 3707 3708Important Public Members of the ``Instruction`` class 3709^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 3710 3711* ``BasicBlock *getParent()`` 3712 3713 Returns the BasicBlock_ that this 3714 ``Instruction`` is embedded into. 3715 3716* ``bool mayWriteToMemory()`` 3717 3718 Returns true if the instruction writes to memory, i.e. it is a ``call``, 3719 ``free``, ``invoke``, or ``store``. 3720 3721* ``unsigned getOpcode()`` 3722 3723 Returns the opcode for the ``Instruction``. 3724 3725* ``Instruction *clone() const`` 3726 3727 Returns another instance of the specified instruction, identical in all ways 3728 to the original except that the instruction has no parent (i.e. it's not 3729 embedded into a BasicBlock_), and it has no name. 3730 3731.. _Constant: 3732 3733The ``Constant`` class and subclasses 3734------------------------------------- 3735 3736Constant represents a base class for different types of constants. It is 3737subclassed by ConstantInt, ConstantArray, etc. for representing the various 3738types of Constants. GlobalValue_ is also a subclass, which represents the 3739address of a global variable or function. 3740 3741.. _s_Constant: 3742 3743Important Subclasses of Constant 3744^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 3745 3746* ConstantInt : This subclass of Constant represents an integer constant of 3747 any width. 3748 3749 * ``const APInt& getValue() const``: Returns the underlying 3750 value of this constant, an APInt value. 3751 3752 * ``int64_t getSExtValue() const``: Converts the underlying APInt value to an 3753 int64_t via sign extension. If the value (not the bit width) of the APInt 3754 is too large to fit in an int64_t, an assertion will result. For this 3755 reason, use of this method is discouraged. 3756 3757 * ``uint64_t getZExtValue() const``: Converts the underlying APInt value 3758 to a uint64_t via zero extension. IF the value (not the bit width) of the 3759 APInt is too large to fit in a uint64_t, an assertion will result. For this 3760 reason, use of this method is discouraged. 3761 3762 * ``static ConstantInt* get(const APInt& Val)``: Returns the ConstantInt 3763 object that represents the value provided by ``Val``. The type is implied 3764 as the IntegerType that corresponds to the bit width of ``Val``. 3765 3766 * ``static ConstantInt* get(const Type *Ty, uint64_t Val)``: Returns the 3767 ConstantInt object that represents the value provided by ``Val`` for integer 3768 type ``Ty``. 3769 3770* ConstantFP : This class represents a floating point constant. 3771 3772 * ``double getValue() const``: Returns the underlying value of this constant. 3773 3774* ConstantArray : This represents a constant array. 3775 3776 * ``const std::vector<Use> &getValues() const``: Returns a vector of 3777 component constants that makeup this array. 3778 3779* ConstantStruct : This represents a constant struct. 3780 3781 * ``const std::vector<Use> &getValues() const``: Returns a vector of 3782 component constants that makeup this array. 3783 3784* GlobalValue : This represents either a global variable or a function. In 3785 either case, the value is a constant fixed address (after linking). 3786 3787.. _GlobalValue: 3788 3789The ``GlobalValue`` class 3790------------------------- 3791 3792``#include "llvm/IR/GlobalValue.h"`` 3793 3794header source: `GlobalValue.h 3795<https://llvm.org/doxygen/GlobalValue_8h_source.html>`_ 3796 3797doxygen info: `GlobalValue Class 3798<https://llvm.org/doxygen/classllvm_1_1GlobalValue.html>`_ 3799 3800Superclasses: Constant_, User_, Value_ 3801 3802Global values ( GlobalVariable_\ s or :ref:`Function <c_Function>`\ s) are the 3803only LLVM values that are visible in the bodies of all :ref:`Function 3804<c_Function>`\ s. Because they are visible at global scope, they are also 3805subject to linking with other globals defined in different translation units. 3806To control the linking process, ``GlobalValue``\ s know their linkage rules. 3807Specifically, ``GlobalValue``\ s know whether they have internal or external 3808linkage, as defined by the ``LinkageTypes`` enumeration. 3809 3810If a ``GlobalValue`` has internal linkage (equivalent to being ``static`` in C), 3811it is not visible to code outside the current translation unit, and does not 3812participate in linking. If it has external linkage, it is visible to external 3813code, and does participate in linking. In addition to linkage information, 3814``GlobalValue``\ s keep track of which Module_ they are currently part of. 3815 3816Because ``GlobalValue``\ s are memory objects, they are always referred to by 3817their **address**. As such, the Type_ of a global is always a pointer to its 3818contents. It is important to remember this when using the ``GetElementPtrInst`` 3819instruction because this pointer must be dereferenced first. For example, if 3820you have a ``GlobalVariable`` (a subclass of ``GlobalValue)`` that is an array 3821of 24 ints, type ``[24 x i32]``, then the ``GlobalVariable`` is a pointer to 3822that array. Although the address of the first element of this array and the 3823value of the ``GlobalVariable`` are the same, they have different types. The 3824``GlobalVariable``'s type is ``[24 x i32]``. The first element's type is 3825``i32.`` Because of this, accessing a global value requires you to dereference 3826the pointer with ``GetElementPtrInst`` first, then its elements can be accessed. 3827This is explained in the `LLVM Language Reference Manual 3828<LangRef.html#globalvars>`_. 3829 3830.. _m_GlobalValue: 3831 3832Important Public Members of the ``GlobalValue`` class 3833^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 3834 3835* | ``bool hasInternalLinkage() const`` 3836 | ``bool hasExternalLinkage() const`` 3837 | ``void setInternalLinkage(bool HasInternalLinkage)`` 3838 3839 These methods manipulate the linkage characteristics of the ``GlobalValue``. 3840 3841* ``Module *getParent()`` 3842 3843 This returns the Module_ that the 3844 GlobalValue is currently embedded into. 3845 3846.. _c_Function: 3847 3848The ``Function`` class 3849---------------------- 3850 3851``#include "llvm/IR/Function.h"`` 3852 3853header source: `Function.h <https://llvm.org/doxygen/Function_8h_source.html>`_ 3854 3855doxygen info: `Function Class 3856<https://llvm.org/doxygen/classllvm_1_1Function.html>`_ 3857 3858Superclasses: GlobalValue_, Constant_, User_, Value_ 3859 3860The ``Function`` class represents a single procedure in LLVM. It is actually 3861one of the more complex classes in the LLVM hierarchy because it must keep track 3862of a large amount of data. The ``Function`` class keeps track of a list of 3863BasicBlock_\ s, a list of formal Argument_\ s, and a SymbolTable_. 3864 3865The list of BasicBlock_\ s is the most commonly used part of ``Function`` 3866objects. The list imposes an implicit ordering of the blocks in the function, 3867which indicate how the code will be laid out by the backend. Additionally, the 3868first BasicBlock_ is the implicit entry node for the ``Function``. It is not 3869legal in LLVM to explicitly branch to this initial block. There are no implicit 3870exit nodes, and in fact there may be multiple exit nodes from a single 3871``Function``. If the BasicBlock_ list is empty, this indicates that the 3872``Function`` is actually a function declaration: the actual body of the function 3873hasn't been linked in yet. 3874 3875In addition to a list of BasicBlock_\ s, the ``Function`` class also keeps track 3876of the list of formal Argument_\ s that the function receives. This container 3877manages the lifetime of the Argument_ nodes, just like the BasicBlock_ list does 3878for the BasicBlock_\ s. 3879 3880The SymbolTable_ is a very rarely used LLVM feature that is only used when you 3881have to look up a value by name. Aside from that, the SymbolTable_ is used 3882internally to make sure that there are not conflicts between the names of 3883Instruction_\ s, BasicBlock_\ s, or Argument_\ s in the function body. 3884 3885Note that ``Function`` is a GlobalValue_ and therefore also a Constant_. The 3886value of the function is its address (after linking) which is guaranteed to be 3887constant. 3888 3889.. _m_Function: 3890 3891Important Public Members of the ``Function`` 3892^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 3893 3894* ``Function(const FunctionType *Ty, LinkageTypes Linkage, 3895 const std::string &N = "", Module* Parent = 0)`` 3896 3897 Constructor used when you need to create new ``Function``\ s to add the 3898 program. The constructor must specify the type of the function to create and 3899 what type of linkage the function should have. The FunctionType_ argument 3900 specifies the formal arguments and return value for the function. The same 3901 FunctionType_ value can be used to create multiple functions. The ``Parent`` 3902 argument specifies the Module in which the function is defined. If this 3903 argument is provided, the function will automatically be inserted into that 3904 module's list of functions. 3905 3906* ``bool isDeclaration()`` 3907 3908 Return whether or not the ``Function`` has a body defined. If the function is 3909 "external", it does not have a body, and thus must be resolved by linking with 3910 a function defined in a different translation unit. 3911 3912* | ``Function::iterator`` - Typedef for basic block list iterator 3913 | ``Function::const_iterator`` - Typedef for const_iterator. 3914 | ``begin()``, ``end()``, ``size()``, ``empty()`` 3915 3916 These are forwarding methods that make it easy to access the contents of a 3917 ``Function`` object's BasicBlock_ list. 3918 3919* ``Function::BasicBlockListType &getBasicBlockList()`` 3920 3921 Returns the list of BasicBlock_\ s. This is necessary to use when you need to 3922 update the list or perform a complex action that doesn't have a forwarding 3923 method. 3924 3925* | ``Function::arg_iterator`` - Typedef for the argument list iterator 3926 | ``Function::const_arg_iterator`` - Typedef for const_iterator. 3927 | ``arg_begin()``, ``arg_end()``, ``arg_size()``, ``arg_empty()`` 3928 3929 These are forwarding methods that make it easy to access the contents of a 3930 ``Function`` object's Argument_ list. 3931 3932* ``Function::ArgumentListType &getArgumentList()`` 3933 3934 Returns the list of Argument_. This is necessary to use when you need to 3935 update the list or perform a complex action that doesn't have a forwarding 3936 method. 3937 3938* ``BasicBlock &getEntryBlock()`` 3939 3940 Returns the entry ``BasicBlock`` for the function. Because the entry block 3941 for the function is always the first block, this returns the first block of 3942 the ``Function``. 3943 3944* | ``Type *getReturnType()`` 3945 | ``FunctionType *getFunctionType()`` 3946 3947 This traverses the Type_ of the ``Function`` and returns the return type of 3948 the function, or the FunctionType_ of the actual function. 3949 3950* ``SymbolTable *getSymbolTable()`` 3951 3952 Return a pointer to the SymbolTable_ for this ``Function``. 3953 3954.. _GlobalVariable: 3955 3956The ``GlobalVariable`` class 3957---------------------------- 3958 3959``#include "llvm/IR/GlobalVariable.h"`` 3960 3961header source: `GlobalVariable.h 3962<https://llvm.org/doxygen/GlobalVariable_8h_source.html>`_ 3963 3964doxygen info: `GlobalVariable Class 3965<https://llvm.org/doxygen/classllvm_1_1GlobalVariable.html>`_ 3966 3967Superclasses: GlobalValue_, Constant_, User_, Value_ 3968 3969Global variables are represented with the (surprise surprise) ``GlobalVariable`` 3970class. Like functions, ``GlobalVariable``\ s are also subclasses of 3971GlobalValue_, and as such are always referenced by their address (global values 3972must live in memory, so their "name" refers to their constant address). See 3973GlobalValue_ for more on this. Global variables may have an initial value 3974(which must be a Constant_), and if they have an initializer, they may be marked 3975as "constant" themselves (indicating that their contents never change at 3976runtime). 3977 3978.. _m_GlobalVariable: 3979 3980Important Public Members of the ``GlobalVariable`` class 3981^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 3982 3983* ``GlobalVariable(const Type *Ty, bool isConstant, LinkageTypes &Linkage, 3984 Constant *Initializer = 0, const std::string &Name = "", Module* Parent = 0)`` 3985 3986 Create a new global variable of the specified type. If ``isConstant`` is true 3987 then the global variable will be marked as unchanging for the program. The 3988 Linkage parameter specifies the type of linkage (internal, external, weak, 3989 linkonce, appending) for the variable. If the linkage is InternalLinkage, 3990 WeakAnyLinkage, WeakODRLinkage, LinkOnceAnyLinkage or LinkOnceODRLinkage, then 3991 the resultant global variable will have internal linkage. AppendingLinkage 3992 concatenates together all instances (in different translation units) of the 3993 variable into a single variable but is only applicable to arrays. See the 3994 `LLVM Language Reference <LangRef.html#modulestructure>`_ for further details 3995 on linkage types. Optionally an initializer, a name, and the module to put 3996 the variable into may be specified for the global variable as well. 3997 3998* ``bool isConstant() const`` 3999 4000 Returns true if this is a global variable that is known not to be modified at 4001 runtime. 4002 4003* ``bool hasInitializer()`` 4004 4005 Returns true if this ``GlobalVariable`` has an initializer. 4006 4007* ``Constant *getInitializer()`` 4008 4009 Returns the initial value for a ``GlobalVariable``. It is not legal to call 4010 this method if there is no initializer. 4011 4012.. _BasicBlock: 4013 4014The ``BasicBlock`` class 4015------------------------ 4016 4017``#include "llvm/IR/BasicBlock.h"`` 4018 4019header source: `BasicBlock.h 4020<https://llvm.org/doxygen/BasicBlock_8h_source.html>`_ 4021 4022doxygen info: `BasicBlock Class 4023<https://llvm.org/doxygen/classllvm_1_1BasicBlock.html>`_ 4024 4025Superclass: Value_ 4026 4027This class represents a single entry single exit section of the code, commonly 4028known as a basic block by the compiler community. The ``BasicBlock`` class 4029maintains a list of Instruction_\ s, which form the body of the block. Matching 4030the language definition, the last element of this list of instructions is always 4031a terminator instruction. 4032 4033In addition to tracking the list of instructions that make up the block, the 4034``BasicBlock`` class also keeps track of the :ref:`Function <c_Function>` that 4035it is embedded into. 4036 4037Note that ``BasicBlock``\ s themselves are Value_\ s, because they are 4038referenced by instructions like branches and can go in the switch tables. 4039``BasicBlock``\ s have type ``label``. 4040 4041.. _m_BasicBlock: 4042 4043Important Public Members of the ``BasicBlock`` class 4044^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 4045 4046* ``BasicBlock(const std::string &Name = "", Function *Parent = 0)`` 4047 4048 The ``BasicBlock`` constructor is used to create new basic blocks for 4049 insertion into a function. The constructor optionally takes a name for the 4050 new block, and a :ref:`Function <c_Function>` to insert it into. If the 4051 ``Parent`` parameter is specified, the new ``BasicBlock`` is automatically 4052 inserted at the end of the specified :ref:`Function <c_Function>`, if not 4053 specified, the BasicBlock must be manually inserted into the :ref:`Function 4054 <c_Function>`. 4055 4056* | ``BasicBlock::iterator`` - Typedef for instruction list iterator 4057 | ``BasicBlock::const_iterator`` - Typedef for const_iterator. 4058 | ``begin()``, ``end()``, ``front()``, ``back()``, 4059 ``size()``, ``empty()`` 4060 STL-style functions for accessing the instruction list. 4061 4062 These methods and typedefs are forwarding functions that have the same 4063 semantics as the standard library methods of the same names. These methods 4064 expose the underlying instruction list of a basic block in a way that is easy 4065 to manipulate. To get the full complement of container operations (including 4066 operations to update the list), you must use the ``getInstList()`` method. 4067 4068* ``BasicBlock::InstListType &getInstList()`` 4069 4070 This method is used to get access to the underlying container that actually 4071 holds the Instructions. This method must be used when there isn't a 4072 forwarding function in the ``BasicBlock`` class for the operation that you 4073 would like to perform. Because there are no forwarding functions for 4074 "updating" operations, you need to use this if you want to update the contents 4075 of a ``BasicBlock``. 4076 4077* ``Function *getParent()`` 4078 4079 Returns a pointer to :ref:`Function <c_Function>` the block is embedded into, 4080 or a null pointer if it is homeless. 4081 4082* ``Instruction *getTerminator()`` 4083 4084 Returns a pointer to the terminator instruction that appears at the end of the 4085 ``BasicBlock``. If there is no terminator instruction, or if the last 4086 instruction in the block is not a terminator, then a null pointer is returned. 4087 4088.. _Argument: 4089 4090The ``Argument`` class 4091---------------------- 4092 4093This subclass of Value defines the interface for incoming formal arguments to a 4094function. A Function maintains a list of its formal arguments. An argument has 4095a pointer to the parent Function. 4096