1========================
2LLVM Programmer's Manual
3========================
4
5.. contents::
6   :local:
7
8.. warning::
9   This is always a work in progress.
10
11.. _introduction:
12
13Introduction
14============
15
16This document is meant to highlight some of the important classes and interfaces
17available in the LLVM source-base.  This manual is not intended to explain what
18LLVM is, how it works, and what LLVM code looks like.  It assumes that you know
19the basics of LLVM and are interested in writing transformations or otherwise
20analyzing or manipulating the code.
21
22This document should get you oriented so that you can find your way in the
23continuously growing source code that makes up the LLVM infrastructure.  Note
24that this manual is not intended to serve as a replacement for reading the
25source code, so if you think there should be a method in one of these classes to
26do something, but it's not listed, check the source.  Links to the `doxygen
27<https://llvm.org/doxygen/>`__ sources are provided to make this as easy as
28possible.
29
30The first section of this document describes general information that is useful
31to know when working in the LLVM infrastructure, and the second describes the
32Core LLVM classes.  In the future this manual will be extended with information
33describing how to use extension libraries, such as dominator information, CFG
34traversal routines, and useful utilities like the ``InstVisitor`` (`doxygen
35<https://llvm.org/doxygen/InstVisitor_8h_source.html>`__) template.
36
37.. _general:
38
39General Information
40===================
41
42This section contains general information that is useful if you are working in
43the LLVM source-base, but that isn't specific to any particular API.
44
45.. _stl:
46
47The C++ Standard Template Library
48---------------------------------
49
50LLVM makes heavy use of the C++ Standard Template Library (STL), perhaps much
51more than you are used to, or have seen before.  Because of this, you might want
52to do a little background reading in the techniques used and capabilities of the
53library.  There are many good pages that discuss the STL, and several books on
54the subject that you can get, so it will not be discussed in this document.
55
56Here are some useful links:
57
58#. `cppreference.com
59   <http://en.cppreference.com/w/>`_ - an excellent
60   reference for the STL and other parts of the standard C++ library.
61
62#. `C++ In a Nutshell <http://www.tempest-sw.com/cpp/>`_ - This is an O'Reilly
63   book in the making.  It has a decent Standard Library Reference that rivals
64   Dinkumware's, and is unfortunately no longer free since the book has been
65   published.
66
67#. `C++ Frequently Asked Questions <http://www.parashift.com/c++-faq-lite/>`_.
68
69#. `SGI's STL Programmer's Guide <http://www.sgi.com/tech/stl/>`_ - Contains a
70   useful `Introduction to the STL
71   <http://www.sgi.com/tech/stl/stl_introduction.html>`_.
72
73#. `Bjarne Stroustrup's C++ Page
74   <http://www.stroustrup.com/C++.html>`_.
75
76#. `Bruce Eckel's Thinking in C++, 2nd ed. Volume 2 Revision 4.0
77   (even better, get the book)
78   <http://www.mindview.net/Books/TICPP/ThinkingInCPP2e.html>`_.
79
80You are also encouraged to take a look at the :doc:`LLVM Coding Standards
81<CodingStandards>` guide which focuses on how to write maintainable code more
82than where to put your curly braces.
83
84.. _resources:
85
86Other useful references
87-----------------------
88
89#. `Using static and shared libraries across platforms
90   <http://www.fortran-2000.com/ArnaudRecipes/sharedlib.html>`_
91
92.. _apis:
93
94Important and useful LLVM APIs
95==============================
96
97Here we highlight some LLVM APIs that are generally useful and good to know
98about when writing transformations.
99
100.. _isa:
101
102The ``isa<>``, ``cast<>`` and ``dyn_cast<>`` templates
103------------------------------------------------------
104
105The LLVM source-base makes extensive use of a custom form of RTTI.  These
106templates have many similarities to the C++ ``dynamic_cast<>`` operator, but
107they don't have some drawbacks (primarily stemming from the fact that
108``dynamic_cast<>`` only works on classes that have a v-table).  Because they are
109used so often, you must know what they do and how they work.  All of these
110templates are defined in the ``llvm/Support/Casting.h`` (`doxygen
111<https://llvm.org/doxygen/Casting_8h_source.html>`__) file (note that you very
112rarely have to include this file directly).
113
114``isa<>``:
115  The ``isa<>`` operator works exactly like the Java "``instanceof``" operator.
116  It returns true or false depending on whether a reference or pointer points to
117  an instance of the specified class.  This can be very useful for constraint
118  checking of various sorts (example below).
119
120``cast<>``:
121  The ``cast<>`` operator is a "checked cast" operation.  It converts a pointer
122  or reference from a base class to a derived class, causing an assertion
123  failure if it is not really an instance of the right type.  This should be
124  used in cases where you have some information that makes you believe that
125  something is of the right type.  An example of the ``isa<>`` and ``cast<>``
126  template is:
127
128  .. code-block:: c++
129
130    static bool isLoopInvariant(const Value *V, const Loop *L) {
131      if (isa<Constant>(V) || isa<Argument>(V) || isa<GlobalValue>(V))
132        return true;
133
134      // Otherwise, it must be an instruction...
135      return !L->contains(cast<Instruction>(V)->getParent());
136    }
137
138  Note that you should **not** use an ``isa<>`` test followed by a ``cast<>``,
139  for that use the ``dyn_cast<>`` operator.
140
141``dyn_cast<>``:
142  The ``dyn_cast<>`` operator is a "checking cast" operation.  It checks to see
143  if the operand is of the specified type, and if so, returns a pointer to it
144  (this operator does not work with references).  If the operand is not of the
145  correct type, a null pointer is returned.  Thus, this works very much like
146  the ``dynamic_cast<>`` operator in C++, and should be used in the same
147  circumstances.  Typically, the ``dyn_cast<>`` operator is used in an ``if``
148  statement or some other flow control statement like this:
149
150  .. code-block:: c++
151
152    if (auto *AI = dyn_cast<AllocationInst>(Val)) {
153      // ...
154    }
155
156  This form of the ``if`` statement effectively combines together a call to
157  ``isa<>`` and a call to ``cast<>`` into one statement, which is very
158  convenient.
159
160  Note that the ``dyn_cast<>`` operator, like C++'s ``dynamic_cast<>`` or Java's
161  ``instanceof`` operator, can be abused.  In particular, you should not use big
162  chained ``if/then/else`` blocks to check for lots of different variants of
163  classes.  If you find yourself wanting to do this, it is much cleaner and more
164  efficient to use the ``InstVisitor`` class to dispatch over the instruction
165  type directly.
166
167``isa_and_nonnull<>``:
168  The ``isa_and_nonnull<>`` operator works just like the ``isa<>`` operator,
169  except that it allows for a null pointer as an argument (which it then
170  returns false).  This can sometimes be useful, allowing you to combine several
171  null checks into one.
172
173``cast_or_null<>``:
174  The ``cast_or_null<>`` operator works just like the ``cast<>`` operator,
175  except that it allows for a null pointer as an argument (which it then
176  propagates).  This can sometimes be useful, allowing you to combine several
177  null checks into one.
178
179``dyn_cast_or_null<>``:
180  The ``dyn_cast_or_null<>`` operator works just like the ``dyn_cast<>``
181  operator, except that it allows for a null pointer as an argument (which it
182  then propagates).  This can sometimes be useful, allowing you to combine
183  several null checks into one.
184
185These five templates can be used with any classes, whether they have a v-table
186or not.  If you want to add support for these templates, see the document
187:doc:`How to set up LLVM-style RTTI for your class hierarchy
188<HowToSetUpLLVMStyleRTTI>`
189
190.. _string_apis:
191
192Passing strings (the ``StringRef`` and ``Twine`` classes)
193---------------------------------------------------------
194
195Although LLVM generally does not do much string manipulation, we do have several
196important APIs which take strings.  Two important examples are the Value class
197-- which has names for instructions, functions, etc. -- and the ``StringMap``
198class which is used extensively in LLVM and Clang.
199
200These are generic classes, and they need to be able to accept strings which may
201have embedded null characters.  Therefore, they cannot simply take a ``const
202char *``, and taking a ``const std::string&`` requires clients to perform a heap
203allocation which is usually unnecessary.  Instead, many LLVM APIs use a
204``StringRef`` or a ``const Twine&`` for passing strings efficiently.
205
206.. _StringRef:
207
208The ``StringRef`` class
209^^^^^^^^^^^^^^^^^^^^^^^^^^^^
210
211The ``StringRef`` data type represents a reference to a constant string (a
212character array and a length) and supports the common operations available on
213``std::string``, but does not require heap allocation.
214
215It can be implicitly constructed using a C style null-terminated string, an
216``std::string``, or explicitly with a character pointer and length.  For
217example, the ``StringMap`` find function is declared as:
218
219.. code-block:: c++
220
221  iterator find(StringRef Key);
222
223and clients can call it using any one of:
224
225.. code-block:: c++
226
227  Map.find("foo");                 // Lookup "foo"
228  Map.find(std::string("bar"));    // Lookup "bar"
229  Map.find(StringRef("\0baz", 4)); // Lookup "\0baz"
230
231Similarly, APIs which need to return a string may return a ``StringRef``
232instance, which can be used directly or converted to an ``std::string`` using
233the ``str`` member function.  See ``llvm/ADT/StringRef.h`` (`doxygen
234<https://llvm.org/doxygen/StringRef_8h_source.html>`__) for more
235information.
236
237You should rarely use the ``StringRef`` class directly, because it contains
238pointers to external memory it is not generally safe to store an instance of the
239class (unless you know that the external storage will not be freed).
240``StringRef`` is small and pervasive enough in LLVM that it should always be
241passed by value.
242
243The ``Twine`` class
244^^^^^^^^^^^^^^^^^^^
245
246The ``Twine`` (`doxygen <https://llvm.org/doxygen/classllvm_1_1Twine.html>`__)
247class is an efficient way for APIs to accept concatenated strings.  For example,
248a common LLVM paradigm is to name one instruction based on the name of another
249instruction with a suffix, for example:
250
251.. code-block:: c++
252
253    New = CmpInst::Create(..., SO->getName() + ".cmp");
254
255The ``Twine`` class is effectively a lightweight `rope
256<http://en.wikipedia.org/wiki/Rope_(computer_science)>`_ which points to
257temporary (stack allocated) objects.  Twines can be implicitly constructed as
258the result of the plus operator applied to strings (i.e., a C strings, an
259``std::string``, or a ``StringRef``).  The twine delays the actual concatenation
260of strings until it is actually required, at which point it can be efficiently
261rendered directly into a character array.  This avoids unnecessary heap
262allocation involved in constructing the temporary results of string
263concatenation.  See ``llvm/ADT/Twine.h`` (`doxygen
264<https://llvm.org/doxygen/Twine_8h_source.html>`__) and :ref:`here <dss_twine>`
265for more information.
266
267As with a ``StringRef``, ``Twine`` objects point to external memory and should
268almost never be stored or mentioned directly.  They are intended solely for use
269when defining a function which should be able to efficiently accept concatenated
270strings.
271
272.. _formatting_strings:
273
274Formatting strings (the ``formatv`` function)
275---------------------------------------------
276While LLVM doesn't necessarily do a lot of string manipulation and parsing, it
277does do a lot of string formatting.  From diagnostic messages, to llvm tool
278outputs such as ``llvm-readobj`` to printing verbose disassembly listings and
279LLDB runtime logging, the need for string formatting is pervasive.
280
281The ``formatv`` is similar in spirit to ``printf``, but uses a different syntax
282which borrows heavily from Python and C#.  Unlike ``printf`` it deduces the type
283to be formatted at compile time, so it does not need a format specifier such as
284``%d``.  This reduces the mental overhead of trying to construct portable format
285strings, especially for platform-specific types like ``size_t`` or pointer types.
286Unlike both ``printf`` and Python, it additionally fails to compile if LLVM does
287not know how to format the type.  These two properties ensure that the function
288is both safer and simpler to use than traditional formatting methods such as
289the ``printf`` family of functions.
290
291Simple formatting
292^^^^^^^^^^^^^^^^^
293
294A call to ``formatv`` involves a single **format string** consisting of 0 or more
295**replacement sequences**, followed by a variable length list of **replacement values**.
296A replacement sequence is a string of the form ``{N[[,align]:style]}``.
297
298``N`` refers to the 0-based index of the argument from the list of replacement
299values.  Note that this means it is possible to reference the same parameter
300multiple times, possibly with different style and/or alignment options, in any order.
301
302``align`` is an optional string specifying the width of the field to format
303the value into, and the alignment of the value within the field.  It is specified as
304an optional **alignment style** followed by a positive integral **field width**.  The
305alignment style can be one of the characters ``-`` (left align), ``=`` (center align),
306or ``+`` (right align).  The default is right aligned.
307
308``style`` is an optional string consisting of a type specific that controls the
309formatting of the value.  For example, to format a floating point value as a percentage,
310you can use the style option ``P``.
311
312Custom formatting
313^^^^^^^^^^^^^^^^^
314
315There are two ways to customize the formatting behavior for a type.
316
3171. Provide a template specialization of ``llvm::format_provider<T>`` for your
318   type ``T`` with the appropriate static format method.
319
320  .. code-block:: c++
321
322    namespace llvm {
323      template<>
324      struct format_provider<MyFooBar> {
325        static void format(const MyFooBar &V, raw_ostream &Stream, StringRef Style) {
326          // Do whatever is necessary to format `V` into `Stream`
327        }
328      };
329      void foo() {
330        MyFooBar X;
331        std::string S = formatv("{0}", X);
332      }
333    }
334
335  This is a useful extensibility mechanism for adding support for formatting your own
336  custom types with your own custom Style options.  But it does not help when you want
337  to extend the mechanism for formatting a type that the library already knows how to
338  format.  For that, we need something else.
339
3402. Provide a **format adapter** inheriting from ``llvm::FormatAdapter<T>``.
341
342  .. code-block:: c++
343
344    namespace anything {
345      struct format_int_custom : public llvm::FormatAdapter<int> {
346        explicit format_int_custom(int N) : llvm::FormatAdapter<int>(N) {}
347        void format(llvm::raw_ostream &Stream, StringRef Style) override {
348          // Do whatever is necessary to format ``this->Item`` into ``Stream``
349        }
350      };
351    }
352    namespace llvm {
353      void foo() {
354        std::string S = formatv("{0}", anything::format_int_custom(42));
355      }
356    }
357
358  If the type is detected to be derived from ``FormatAdapter<T>``, ``formatv``
359  will call the
360  ``format`` method on the argument passing in the specified style.  This allows
361  one to provide custom formatting of any type, including one which already has
362  a builtin format provider.
363
364``formatv`` Examples
365^^^^^^^^^^^^^^^^^^^^
366Below is intended to provide an incomplete set of examples demonstrating
367the usage of ``formatv``.  More information can be found by reading the
368doxygen documentation or by looking at the unit test suite.
369
370
371.. code-block:: c++
372
373  std::string S;
374  // Simple formatting of basic types and implicit string conversion.
375  S = formatv("{0} ({1:P})", 7, 0.35);  // S == "7 (35.00%)"
376
377  // Out-of-order referencing and multi-referencing
378  outs() << formatv("{0} {2} {1} {0}", 1, "test", 3); // prints "1 3 test 1"
379
380  // Left, right, and center alignment
381  S = formatv("{0,7}",  'a');  // S == "      a";
382  S = formatv("{0,-7}", 'a');  // S == "a      ";
383  S = formatv("{0,=7}", 'a');  // S == "   a   ";
384  S = formatv("{0,+7}", 'a');  // S == "      a";
385
386  // Custom styles
387  S = formatv("{0:N} - {0:x} - {1:E}", 12345, 123908342); // S == "12,345 - 0x3039 - 1.24E8"
388
389  // Adapters
390  S = formatv("{0}", fmt_align(42, AlignStyle::Center, 7));  // S == "  42   "
391  S = formatv("{0}", fmt_repeat("hi", 3)); // S == "hihihi"
392  S = formatv("{0}", fmt_pad("hi", 2, 6)); // S == "  hi      "
393
394  // Ranges
395  std::vector<int> V = {8, 9, 10};
396  S = formatv("{0}", make_range(V.begin(), V.end())); // S == "8, 9, 10"
397  S = formatv("{0:$[+]}", make_range(V.begin(), V.end())); // S == "8+9+10"
398  S = formatv("{0:$[ + ]@[x]}", make_range(V.begin(), V.end())); // S == "0x8 + 0x9 + 0xA"
399
400.. _error_apis:
401
402Error handling
403--------------
404
405Proper error handling helps us identify bugs in our code, and helps end-users
406understand errors in their tool usage. Errors fall into two broad categories:
407*programmatic* and *recoverable*, with different strategies for handling and
408reporting.
409
410Programmatic Errors
411^^^^^^^^^^^^^^^^^^^
412
413Programmatic errors are violations of program invariants or API contracts, and
414represent bugs within the program itself. Our aim is to document invariants, and
415to abort quickly at the point of failure (providing some basic diagnostic) when
416invariants are broken at runtime.
417
418The fundamental tools for handling programmatic errors are assertions and the
419llvm_unreachable function. Assertions are used to express invariant conditions,
420and should include a message describing the invariant:
421
422.. code-block:: c++
423
424  assert(isPhysReg(R) && "All virt regs should have been allocated already.");
425
426The llvm_unreachable function can be used to document areas of control flow
427that should never be entered if the program invariants hold:
428
429.. code-block:: c++
430
431  enum { Foo, Bar, Baz } X = foo();
432
433  switch (X) {
434    case Foo: /* Handle Foo */; break;
435    case Bar: /* Handle Bar */; break;
436    default:
437      llvm_unreachable("X should be Foo or Bar here");
438  }
439
440Recoverable Errors
441^^^^^^^^^^^^^^^^^^
442
443Recoverable errors represent an error in the program's environment, for example
444a resource failure (a missing file, a dropped network connection, etc.), or
445malformed input. These errors should be detected and communicated to a level of
446the program where they can be handled appropriately. Handling the error may be
447as simple as reporting the issue to the user, or it may involve attempts at
448recovery.
449
450.. note::
451
452   While it would be ideal to use this error handling scheme throughout
453   LLVM, there are places where this hasn't been practical to apply. In
454   situations where you absolutely must emit a non-programmatic error and
455   the ``Error`` model isn't workable you can call ``report_fatal_error``,
456   which will call installed error handlers, print a message, and abort the
457   program. The use of `report_fatal_error` in this case is discouraged.
458
459Recoverable errors are modeled using LLVM's ``Error`` scheme. This scheme
460represents errors using function return values, similar to classic C integer
461error codes, or C++'s ``std::error_code``. However, the ``Error`` class is
462actually a lightweight wrapper for user-defined error types, allowing arbitrary
463information to be attached to describe the error. This is similar to the way C++
464exceptions allow throwing of user-defined types.
465
466Success values are created by calling ``Error::success()``, E.g.:
467
468.. code-block:: c++
469
470  Error foo() {
471    // Do something.
472    // Return success.
473    return Error::success();
474  }
475
476Success values are very cheap to construct and return - they have minimal
477impact on program performance.
478
479Failure values are constructed using ``make_error<T>``, where ``T`` is any class
480that inherits from the ErrorInfo utility, E.g.:
481
482.. code-block:: c++
483
484  class BadFileFormat : public ErrorInfo<BadFileFormat> {
485  public:
486    static char ID;
487    std::string Path;
488
489    BadFileFormat(StringRef Path) : Path(Path.str()) {}
490
491    void log(raw_ostream &OS) const override {
492      OS << Path << " is malformed";
493    }
494
495    std::error_code convertToErrorCode() const override {
496      return make_error_code(object_error::parse_failed);
497    }
498  };
499
500  char BadFileFormat::ID; // This should be declared in the C++ file.
501
502  Error printFormattedFile(StringRef Path) {
503    if (<check for valid format>)
504      return make_error<BadFileFormat>(Path);
505    // print file contents.
506    return Error::success();
507  }
508
509Error values can be implicitly converted to bool: true for error, false for
510success, enabling the following idiom:
511
512.. code-block:: c++
513
514  Error mayFail();
515
516  Error foo() {
517    if (auto Err = mayFail())
518      return Err;
519    // Success! We can proceed.
520    ...
521
522For functions that can fail but need to return a value the ``Expected<T>``
523utility can be used. Values of this type can be constructed with either a
524``T``, or an ``Error``. Expected<T> values are also implicitly convertible to
525boolean, but with the opposite convention to ``Error``: true for success, false
526for error. If success, the ``T`` value can be accessed via the dereference
527operator. If failure, the ``Error`` value can be extracted using the
528``takeError()`` method. Idiomatic usage looks like:
529
530.. code-block:: c++
531
532  Expected<FormattedFile> openFormattedFile(StringRef Path) {
533    // If badly formatted, return an error.
534    if (auto Err = checkFormat(Path))
535      return std::move(Err);
536    // Otherwise return a FormattedFile instance.
537    return FormattedFile(Path);
538  }
539
540  Error processFormattedFile(StringRef Path) {
541    // Try to open a formatted file
542    if (auto FileOrErr = openFormattedFile(Path)) {
543      // On success, grab a reference to the file and continue.
544      auto &File = *FileOrErr;
545      ...
546    } else
547      // On error, extract the Error value and return it.
548      return FileOrErr.takeError();
549  }
550
551If an ``Expected<T>`` value is in success mode then the ``takeError()`` method
552will return a success value. Using this fact, the above function can be
553rewritten as:
554
555.. code-block:: c++
556
557  Error processFormattedFile(StringRef Path) {
558    // Try to open a formatted file
559    auto FileOrErr = openFormattedFile(Path);
560    if (auto Err = FileOrErr.takeError())
561      // On error, extract the Error value and return it.
562      return Err;
563    // On success, grab a reference to the file and continue.
564    auto &File = *FileOrErr;
565    ...
566  }
567
568This second form is often more readable for functions that involve multiple
569``Expected<T>`` values as it limits the indentation required.
570
571If an ``Expected<T>`` value will be moved into an existing variable then the
572``moveInto()`` method avoids the need to name an extra variable.  This is
573useful to enable ``operator->()`` the ``Expected<T>`` value has pointer-like
574semantics.  For example:
575
576.. code-block:: c++
577
578  Expected<std::unique_ptr<MemoryBuffer>> openBuffer(StringRef Path);
579  Error processBuffer(StringRef Buffer);
580
581  Error processBufferAtPath(StringRef Path) {
582    // Try to open a buffer.
583    std::unique_ptr<MemoryBuffer> MB;
584    if (auto Err = openBuffer(Path).moveInto(MB))
585      // On error, return the Error value.
586      return Err;
587    // On success, use MB.
588    return processBuffer(MB->getBuffer());
589  }
590
591This third form works with any type that can be assigned to from ``T&&``. This
592can be useful if the ``Expected<T>`` value needs to be stored an already-declared
593``Optional<T>``. For example:
594
595.. code-block:: c++
596
597  Expected<StringRef> extractClassName(StringRef Definition);
598  struct ClassData {
599    StringRef Definition;
600    Optional<StringRef> LazyName;
601    ...
602    Error initialize() {
603      if (auto Err = extractClassName(Path).moveInto(LazyName))
604        // On error, return the Error value.
605        return Err;
606      // On success, LazyName has been initialized.
607      ...
608    }
609  };
610
611All ``Error`` instances, whether success or failure, must be either checked or
612moved from (via ``std::move`` or a return) before they are destructed.
613Accidentally discarding an unchecked error will cause a program abort at the
614point where the unchecked value's destructor is run, making it easy to identify
615and fix violations of this rule.
616
617Success values are considered checked once they have been tested (by invoking
618the boolean conversion operator):
619
620.. code-block:: c++
621
622  if (auto Err = mayFail(...))
623    return Err; // Failure value - move error to caller.
624
625  // Safe to continue: Err was checked.
626
627In contrast, the following code will always cause an abort, even if ``mayFail``
628returns a success value:
629
630.. code-block:: c++
631
632    mayFail();
633    // Program will always abort here, even if mayFail() returns Success, since
634    // the value is not checked.
635
636Failure values are considered checked once a handler for the error type has
637been activated:
638
639.. code-block:: c++
640
641  handleErrors(
642    processFormattedFile(...),
643    [](const BadFileFormat &BFF) {
644      report("Unable to process " + BFF.Path + ": bad format");
645    },
646    [](const FileNotFound &FNF) {
647      report("File not found " + FNF.Path);
648    });
649
650The ``handleErrors`` function takes an error as its first argument, followed by
651a variadic list of "handlers", each of which must be a callable type (a
652function, lambda, or class with a call operator) with one argument. The
653``handleErrors`` function will visit each handler in the sequence and check its
654argument type against the dynamic type of the error, running the first handler
655that matches. This is the same decision process that is used decide which catch
656clause to run for a C++ exception.
657
658Since the list of handlers passed to ``handleErrors`` may not cover every error
659type that can occur, the ``handleErrors`` function also returns an Error value
660that must be checked or propagated. If the error value that is passed to
661``handleErrors`` does not match any of the handlers it will be returned from
662handleErrors. Idiomatic use of ``handleErrors`` thus looks like:
663
664.. code-block:: c++
665
666  if (auto Err =
667        handleErrors(
668          processFormattedFile(...),
669          [](const BadFileFormat &BFF) {
670            report("Unable to process " + BFF.Path + ": bad format");
671          },
672          [](const FileNotFound &FNF) {
673            report("File not found " + FNF.Path);
674          }))
675    return Err;
676
677In cases where you truly know that the handler list is exhaustive the
678``handleAllErrors`` function can be used instead. This is identical to
679``handleErrors`` except that it will terminate the program if an unhandled
680error is passed in, and can therefore return void. The ``handleAllErrors``
681function should generally be avoided: the introduction of a new error type
682elsewhere in the program can easily turn a formerly exhaustive list of errors
683into a non-exhaustive list, risking unexpected program termination. Where
684possible, use handleErrors and propagate unknown errors up the stack instead.
685
686For tool code, where errors can be handled by printing an error message then
687exiting with an error code, the :ref:`ExitOnError <err_exitonerr>` utility
688may be a better choice than handleErrors, as it simplifies control flow when
689calling fallible functions.
690
691In situations where it is known that a particular call to a fallible function
692will always succeed (for example, a call to a function that can only fail on a
693subset of inputs with an input that is known to be safe) the
694:ref:`cantFail <err_cantfail>` functions can be used to remove the error type,
695simplifying control flow.
696
697StringError
698"""""""""""
699
700Many kinds of errors have no recovery strategy, the only action that can be
701taken is to report them to the user so that the user can attempt to fix the
702environment. In this case representing the error as a string makes perfect
703sense. LLVM provides the ``StringError`` class for this purpose. It takes two
704arguments: A string error message, and an equivalent ``std::error_code`` for
705interoperability. It also provides a ``createStringError`` function to simplify
706common usage of this class:
707
708.. code-block:: c++
709
710  // These two lines of code are equivalent:
711  make_error<StringError>("Bad executable", errc::executable_format_error);
712  createStringError(errc::executable_format_error, "Bad executable");
713
714If you're certain that the error you're building will never need to be converted
715to a ``std::error_code`` you can use the ``inconvertibleErrorCode()`` function:
716
717.. code-block:: c++
718
719  createStringError(inconvertibleErrorCode(), "Bad executable");
720
721This should be done only after careful consideration. If any attempt is made to
722convert this error to a ``std::error_code`` it will trigger immediate program
723termination. Unless you are certain that your errors will not need
724interoperability you should look for an existing ``std::error_code`` that you
725can convert to, and even (as painful as it is) consider introducing a new one as
726a stopgap measure.
727
728``createStringError`` can take ``printf`` style format specifiers to provide a
729formatted message:
730
731.. code-block:: c++
732
733  createStringError(errc::executable_format_error,
734                    "Bad executable: %s", FileName);
735
736Interoperability with std::error_code and ErrorOr
737"""""""""""""""""""""""""""""""""""""""""""""""""
738
739Many existing LLVM APIs use ``std::error_code`` and its partner ``ErrorOr<T>``
740(which plays the same role as ``Expected<T>``, but wraps a ``std::error_code``
741rather than an ``Error``). The infectious nature of error types means that an
742attempt to change one of these functions to return ``Error`` or ``Expected<T>``
743instead often results in an avalanche of changes to callers, callers of callers,
744and so on. (The first such attempt, returning an ``Error`` from
745MachOObjectFile's constructor, was abandoned after the diff reached 3000 lines,
746impacted half a dozen libraries, and was still growing).
747
748To solve this problem, the ``Error``/``std::error_code`` interoperability requirement was
749introduced. Two pairs of functions allow any ``Error`` value to be converted to a
750``std::error_code``, any ``Expected<T>`` to be converted to an ``ErrorOr<T>``, and vice
751versa:
752
753.. code-block:: c++
754
755  std::error_code errorToErrorCode(Error Err);
756  Error errorCodeToError(std::error_code EC);
757
758  template <typename T> ErrorOr<T> expectedToErrorOr(Expected<T> TOrErr);
759  template <typename T> Expected<T> errorOrToExpected(ErrorOr<T> TOrEC);
760
761
762Using these APIs it is easy to make surgical patches that update individual
763functions from ``std::error_code`` to ``Error``, and from ``ErrorOr<T>`` to
764``Expected<T>``.
765
766Returning Errors from error handlers
767""""""""""""""""""""""""""""""""""""
768
769Error recovery attempts may themselves fail. For that reason, ``handleErrors``
770actually recognises three different forms of handler signature:
771
772.. code-block:: c++
773
774  // Error must be handled, no new errors produced:
775  void(UserDefinedError &E);
776
777  // Error must be handled, new errors can be produced:
778  Error(UserDefinedError &E);
779
780  // Original error can be inspected, then re-wrapped and returned (or a new
781  // error can be produced):
782  Error(std::unique_ptr<UserDefinedError> E);
783
784Any error returned from a handler will be returned from the ``handleErrors``
785function so that it can be handled itself, or propagated up the stack.
786
787.. _err_exitonerr:
788
789Using ExitOnError to simplify tool code
790"""""""""""""""""""""""""""""""""""""""
791
792Library code should never call ``exit`` for a recoverable error, however in tool
793code (especially command line tools) this can be a reasonable approach. Calling
794``exit`` upon encountering an error dramatically simplifies control flow as the
795error no longer needs to be propagated up the stack. This allows code to be
796written in straight-line style, as long as each fallible call is wrapped in a
797check and call to exit. The ``ExitOnError`` class supports this pattern by
798providing call operators that inspect ``Error`` values, stripping the error away
799in the success case and logging to ``stderr`` then exiting in the failure case.
800
801To use this class, declare a global ``ExitOnError`` variable in your program:
802
803.. code-block:: c++
804
805  ExitOnError ExitOnErr;
806
807Calls to fallible functions can then be wrapped with a call to ``ExitOnErr``,
808turning them into non-failing calls:
809
810.. code-block:: c++
811
812  Error mayFail();
813  Expected<int> mayFail2();
814
815  void foo() {
816    ExitOnErr(mayFail());
817    int X = ExitOnErr(mayFail2());
818  }
819
820On failure, the error's log message will be written to ``stderr``, optionally
821preceded by a string "banner" that can be set by calling the setBanner method. A
822mapping can also be supplied from ``Error`` values to exit codes using the
823``setExitCodeMapper`` method:
824
825.. code-block:: c++
826
827  int main(int argc, char *argv[]) {
828    ExitOnErr.setBanner(std::string(argv[0]) + " error:");
829    ExitOnErr.setExitCodeMapper(
830      [](const Error &Err) {
831        if (Err.isA<BadFileFormat>())
832          return 2;
833        return 1;
834      });
835
836Use ``ExitOnError`` in your tool code where possible as it can greatly improve
837readability.
838
839.. _err_cantfail:
840
841Using cantFail to simplify safe callsites
842"""""""""""""""""""""""""""""""""""""""""
843
844Some functions may only fail for a subset of their inputs, so calls using known
845safe inputs can be assumed to succeed.
846
847The cantFail functions encapsulate this by wrapping an assertion that their
848argument is a success value and, in the case of Expected<T>, unwrapping the
849T value:
850
851.. code-block:: c++
852
853  Error onlyFailsForSomeXValues(int X);
854  Expected<int> onlyFailsForSomeXValues2(int X);
855
856  void foo() {
857    cantFail(onlyFailsForSomeXValues(KnownSafeValue));
858    int Y = cantFail(onlyFailsForSomeXValues2(KnownSafeValue));
859    ...
860  }
861
862Like the ExitOnError utility, cantFail simplifies control flow. Their treatment
863of error cases is very different however: Where ExitOnError is guaranteed to
864terminate the program on an error input, cantFail simply asserts that the result
865is success. In debug builds this will result in an assertion failure if an error
866is encountered. In release builds the behavior of cantFail for failure values is
867undefined. As such, care must be taken in the use of cantFail: clients must be
868certain that a cantFail wrapped call really can not fail with the given
869arguments.
870
871Use of the cantFail functions should be rare in library code, but they are
872likely to be of more use in tool and unit-test code where inputs and/or
873mocked-up classes or functions may be known to be safe.
874
875Fallible constructors
876"""""""""""""""""""""
877
878Some classes require resource acquisition or other complex initialization that
879can fail during construction. Unfortunately constructors can't return errors,
880and having clients test objects after they're constructed to ensure that they're
881valid is error prone as it's all too easy to forget the test. To work around
882this, use the named constructor idiom and return an ``Expected<T>``:
883
884.. code-block:: c++
885
886  class Foo {
887  public:
888
889    static Expected<Foo> Create(Resource R1, Resource R2) {
890      Error Err = Error::success();
891      Foo F(R1, R2, Err);
892      if (Err)
893        return std::move(Err);
894      return std::move(F);
895    }
896
897  private:
898
899    Foo(Resource R1, Resource R2, Error &Err) {
900      ErrorAsOutParameter EAO(&Err);
901      if (auto Err2 = R1.acquire()) {
902        Err = std::move(Err2);
903        return;
904      }
905      Err = R2.acquire();
906    }
907  };
908
909
910Here, the named constructor passes an ``Error`` by reference into the actual
911constructor, which the constructor can then use to return errors. The
912``ErrorAsOutParameter`` utility sets the ``Error`` value's checked flag on entry
913to the constructor so that the error can be assigned to, then resets it on exit
914to force the client (the named constructor) to check the error.
915
916By using this idiom, clients attempting to construct a Foo receive either a
917well-formed Foo or an Error, never an object in an invalid state.
918
919Propagating and consuming errors based on types
920"""""""""""""""""""""""""""""""""""""""""""""""
921
922In some contexts, certain types of error are known to be benign. For example,
923when walking an archive, some clients may be happy to skip over badly formatted
924object files rather than terminating the walk immediately. Skipping badly
925formatted objects could be achieved using an elaborate handler method, but the
926Error.h header provides two utilities that make this idiom much cleaner: the
927type inspection method, ``isA``, and the ``consumeError`` function:
928
929.. code-block:: c++
930
931  Error walkArchive(Archive A) {
932    for (unsigned I = 0; I != A.numMembers(); ++I) {
933      auto ChildOrErr = A.getMember(I);
934      if (auto Err = ChildOrErr.takeError()) {
935        if (Err.isA<BadFileFormat>())
936          consumeError(std::move(Err))
937        else
938          return Err;
939      }
940      auto &Child = *ChildOrErr;
941      // Use Child
942      ...
943    }
944    return Error::success();
945  }
946
947Concatenating Errors with joinErrors
948""""""""""""""""""""""""""""""""""""
949
950In the archive walking example above ``BadFileFormat`` errors are simply
951consumed and ignored. If the client had wanted report these errors after
952completing the walk over the archive they could use the ``joinErrors`` utility:
953
954.. code-block:: c++
955
956  Error walkArchive(Archive A) {
957    Error DeferredErrs = Error::success();
958    for (unsigned I = 0; I != A.numMembers(); ++I) {
959      auto ChildOrErr = A.getMember(I);
960      if (auto Err = ChildOrErr.takeError())
961        if (Err.isA<BadFileFormat>())
962          DeferredErrs = joinErrors(std::move(DeferredErrs), std::move(Err));
963        else
964          return Err;
965      auto &Child = *ChildOrErr;
966      // Use Child
967      ...
968    }
969    return DeferredErrs;
970  }
971
972The ``joinErrors`` routine builds a special error type called ``ErrorList``,
973which holds a list of user defined errors. The ``handleErrors`` routine
974recognizes this type and will attempt to handle each of the contained errors in
975order. If all contained errors can be handled, ``handleErrors`` will return
976``Error::success()``, otherwise ``handleErrors`` will concatenate the remaining
977errors and return the resulting ``ErrorList``.
978
979Building fallible iterators and iterator ranges
980"""""""""""""""""""""""""""""""""""""""""""""""
981
982The archive walking examples above retrieve archive members by index, however
983this requires considerable boiler-plate for iteration and error checking. We can
984clean this up by using the "fallible iterator" pattern, which supports the
985following natural iteration idiom for fallible containers like Archive:
986
987.. code-block:: c++
988
989  Error Err = Error::success();
990  for (auto &Child : Ar->children(Err)) {
991    // Use Child - only enter the loop when it's valid
992
993    // Allow early exit from the loop body, since we know that Err is success
994    // when we're inside the loop.
995    if (BailOutOn(Child))
996      return;
997
998    ...
999  }
1000  // Check Err after the loop to ensure it didn't break due to an error.
1001  if (Err)
1002    return Err;
1003
1004To enable this idiom, iterators over fallible containers are written in a
1005natural style, with their ``++`` and ``--`` operators replaced with fallible
1006``Error inc()`` and ``Error dec()`` functions. E.g.:
1007
1008.. code-block:: c++
1009
1010  class FallibleChildIterator {
1011  public:
1012    FallibleChildIterator(Archive &A, unsigned ChildIdx);
1013    Archive::Child &operator*();
1014    friend bool operator==(const ArchiveIterator &LHS,
1015                           const ArchiveIterator &RHS);
1016
1017    // operator++/operator-- replaced with fallible increment / decrement:
1018    Error inc() {
1019      if (!A.childValid(ChildIdx + 1))
1020        return make_error<BadArchiveMember>(...);
1021      ++ChildIdx;
1022      return Error::success();
1023    }
1024
1025    Error dec() { ... }
1026  };
1027
1028Instances of this kind of fallible iterator interface are then wrapped with the
1029fallible_iterator utility which provides ``operator++`` and ``operator--``,
1030returning any errors via a reference passed in to the wrapper at construction
1031time. The fallible_iterator wrapper takes care of (a) jumping to the end of the
1032range on error, and (b) marking the error as checked whenever an iterator is
1033compared to ``end`` and found to be inequal (in particular: this marks the
1034error as checked throughout the body of a range-based for loop), enabling early
1035exit from the loop without redundant error checking.
1036
1037Instances of the fallible iterator interface (e.g. FallibleChildIterator above)
1038are wrapped using the ``make_fallible_itr`` and ``make_fallible_end``
1039functions. E.g.:
1040
1041.. code-block:: c++
1042
1043  class Archive {
1044  public:
1045    using child_iterator = fallible_iterator<FallibleChildIterator>;
1046
1047    child_iterator child_begin(Error &Err) {
1048      return make_fallible_itr(FallibleChildIterator(*this, 0), Err);
1049    }
1050
1051    child_iterator child_end() {
1052      return make_fallible_end(FallibleChildIterator(*this, size()));
1053    }
1054
1055    iterator_range<child_iterator> children(Error &Err) {
1056      return make_range(child_begin(Err), child_end());
1057    }
1058  };
1059
1060Using the fallible_iterator utility allows for both natural construction of
1061fallible iterators (using failing ``inc`` and ``dec`` operations) and
1062relatively natural use of c++ iterator/loop idioms.
1063
1064.. _function_apis:
1065
1066More information on Error and its related utilities can be found in the
1067Error.h header file.
1068
1069Passing functions and other callable objects
1070--------------------------------------------
1071
1072Sometimes you may want a function to be passed a callback object. In order to
1073support lambda expressions and other function objects, you should not use the
1074traditional C approach of taking a function pointer and an opaque cookie:
1075
1076.. code-block:: c++
1077
1078    void takeCallback(bool (*Callback)(Function *, void *), void *Cookie);
1079
1080Instead, use one of the following approaches:
1081
1082Function template
1083^^^^^^^^^^^^^^^^^
1084
1085If you don't mind putting the definition of your function into a header file,
1086make it a function template that is templated on the callable type.
1087
1088.. code-block:: c++
1089
1090    template<typename Callable>
1091    void takeCallback(Callable Callback) {
1092      Callback(1, 2, 3);
1093    }
1094
1095The ``function_ref`` class template
1096^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1097
1098The ``function_ref``
1099(`doxygen <https://llvm.org/doxygen/classllvm_1_1function__ref_3_01Ret_07Params_8_8_8_08_4.html>`__) class
1100template represents a reference to a callable object, templated over the type
1101of the callable. This is a good choice for passing a callback to a function,
1102if you don't need to hold onto the callback after the function returns. In this
1103way, ``function_ref`` is to ``std::function`` as ``StringRef`` is to
1104``std::string``.
1105
1106``function_ref<Ret(Param1, Param2, ...)>`` can be implicitly constructed from
1107any callable object that can be called with arguments of type ``Param1``,
1108``Param2``, ..., and returns a value that can be converted to type ``Ret``.
1109For example:
1110
1111.. code-block:: c++
1112
1113    void visitBasicBlocks(Function *F, function_ref<bool (BasicBlock*)> Callback) {
1114      for (BasicBlock &BB : *F)
1115        if (Callback(&BB))
1116          return;
1117    }
1118
1119can be called using:
1120
1121.. code-block:: c++
1122
1123    visitBasicBlocks(F, [&](BasicBlock *BB) {
1124      if (process(BB))
1125        return isEmpty(BB);
1126      return false;
1127    });
1128
1129Note that a ``function_ref`` object contains pointers to external memory, so it
1130is not generally safe to store an instance of the class (unless you know that
1131the external storage will not be freed). If you need this ability, consider
1132using ``std::function``. ``function_ref`` is small enough that it should always
1133be passed by value.
1134
1135.. _DEBUG:
1136
1137The ``LLVM_DEBUG()`` macro and ``-debug`` option
1138------------------------------------------------
1139
1140Often when working on your pass you will put a bunch of debugging printouts and
1141other code into your pass.  After you get it working, you want to remove it, but
1142you may need it again in the future (to work out new bugs that you run across).
1143
1144Naturally, because of this, you don't want to delete the debug printouts, but
1145you don't want them to always be noisy.  A standard compromise is to comment
1146them out, allowing you to enable them if you need them in the future.
1147
1148The ``llvm/Support/Debug.h`` (`doxygen
1149<https://llvm.org/doxygen/Debug_8h_source.html>`__) file provides a macro named
1150``LLVM_DEBUG()`` that is a much nicer solution to this problem.  Basically, you can
1151put arbitrary code into the argument of the ``LLVM_DEBUG`` macro, and it is only
1152executed if '``opt``' (or any other tool) is run with the '``-debug``' command
1153line argument:
1154
1155.. code-block:: c++
1156
1157  LLVM_DEBUG(dbgs() << "I am here!\n");
1158
1159Then you can run your pass like this:
1160
1161.. code-block:: none
1162
1163  $ opt < a.bc > /dev/null -mypass
1164  <no output>
1165  $ opt < a.bc > /dev/null -mypass -debug
1166  I am here!
1167
1168Using the ``LLVM_DEBUG()`` macro instead of a home-brewed solution allows you to not
1169have to create "yet another" command line option for the debug output for your
1170pass.  Note that ``LLVM_DEBUG()`` macros are disabled for non-asserts builds, so they
1171do not cause a performance impact at all (for the same reason, they should also
1172not contain side-effects!).
1173
1174One additional nice thing about the ``LLVM_DEBUG()`` macro is that you can enable or
1175disable it directly in gdb.  Just use "``set DebugFlag=0``" or "``set
1176DebugFlag=1``" from the gdb if the program is running.  If the program hasn't
1177been started yet, you can always just run it with ``-debug``.
1178
1179.. _DEBUG_TYPE:
1180
1181Fine grained debug info with ``DEBUG_TYPE`` and the ``-debug-only`` option
1182^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1183
1184Sometimes you may find yourself in a situation where enabling ``-debug`` just
1185turns on **too much** information (such as when working on the code generator).
1186If you want to enable debug information with more fine-grained control, you
1187should define the ``DEBUG_TYPE`` macro and use the ``-debug-only`` option as
1188follows:
1189
1190.. code-block:: c++
1191
1192  #define DEBUG_TYPE "foo"
1193  LLVM_DEBUG(dbgs() << "'foo' debug type\n");
1194  #undef  DEBUG_TYPE
1195  #define DEBUG_TYPE "bar"
1196  LLVM_DEBUG(dbgs() << "'bar' debug type\n");
1197  #undef  DEBUG_TYPE
1198
1199Then you can run your pass like this:
1200
1201.. code-block:: none
1202
1203  $ opt < a.bc > /dev/null -mypass
1204  <no output>
1205  $ opt < a.bc > /dev/null -mypass -debug
1206  'foo' debug type
1207  'bar' debug type
1208  $ opt < a.bc > /dev/null -mypass -debug-only=foo
1209  'foo' debug type
1210  $ opt < a.bc > /dev/null -mypass -debug-only=bar
1211  'bar' debug type
1212  $ opt < a.bc > /dev/null -mypass -debug-only=foo,bar
1213  'foo' debug type
1214  'bar' debug type
1215
1216Of course, in practice, you should only set ``DEBUG_TYPE`` at the top of a file,
1217to specify the debug type for the entire module. Be careful that you only do
1218this after including Debug.h and not around any #include of headers. Also, you
1219should use names more meaningful than "foo" and "bar", because there is no
1220system in place to ensure that names do not conflict. If two different modules
1221use the same string, they will all be turned on when the name is specified.
1222This allows, for example, all debug information for instruction scheduling to be
1223enabled with ``-debug-only=InstrSched``, even if the source lives in multiple
1224files. The name must not include a comma (,) as that is used to separate the
1225arguments of the ``-debug-only`` option.
1226
1227For performance reasons, -debug-only is not available in optimized build
1228(``--enable-optimized``) of LLVM.
1229
1230The ``DEBUG_WITH_TYPE`` macro is also available for situations where you would
1231like to set ``DEBUG_TYPE``, but only for one specific ``DEBUG`` statement.  It
1232takes an additional first parameter, which is the type to use.  For example, the
1233preceding example could be written as:
1234
1235.. code-block:: c++
1236
1237  DEBUG_WITH_TYPE("foo", dbgs() << "'foo' debug type\n");
1238  DEBUG_WITH_TYPE("bar", dbgs() << "'bar' debug type\n");
1239
1240.. _Statistic:
1241
1242The ``Statistic`` class & ``-stats`` option
1243-------------------------------------------
1244
1245The ``llvm/ADT/Statistic.h`` (`doxygen
1246<https://llvm.org/doxygen/Statistic_8h_source.html>`__) file provides a class
1247named ``Statistic`` that is used as a unified way to keep track of what the LLVM
1248compiler is doing and how effective various optimizations are.  It is useful to
1249see what optimizations are contributing to making a particular program run
1250faster.
1251
1252Often you may run your pass on some big program, and you're interested to see
1253how many times it makes a certain transformation.  Although you can do this with
1254hand inspection, or some ad-hoc method, this is a real pain and not very useful
1255for big programs.  Using the ``Statistic`` class makes it very easy to keep
1256track of this information, and the calculated information is presented in a
1257uniform manner with the rest of the passes being executed.
1258
1259There are many examples of ``Statistic`` uses, but the basics of using it are as
1260follows:
1261
1262Define your statistic like this:
1263
1264.. code-block:: c++
1265
1266  #define DEBUG_TYPE "mypassname"   // This goes after any #includes.
1267  STATISTIC(NumXForms, "The # of times I did stuff");
1268
1269The ``STATISTIC`` macro defines a static variable, whose name is specified by
1270the first argument.  The pass name is taken from the ``DEBUG_TYPE`` macro, and
1271the description is taken from the second argument.  The variable defined
1272("NumXForms" in this case) acts like an unsigned integer.
1273
1274Whenever you make a transformation, bump the counter:
1275
1276.. code-block:: c++
1277
1278  ++NumXForms;   // I did stuff!
1279
1280That's all you have to do.  To get '``opt``' to print out the statistics
1281gathered, use the '``-stats``' option:
1282
1283.. code-block:: none
1284
1285  $ opt -stats -mypassname < program.bc > /dev/null
1286  ... statistics output ...
1287
1288Note that in order to use the '``-stats``' option, LLVM must be
1289compiled with assertions enabled.
1290
1291When running ``opt`` on a C file from the SPEC benchmark suite, it gives a
1292report that looks like this:
1293
1294.. code-block:: none
1295
1296   7646 bitcodewriter   - Number of normal instructions
1297    725 bitcodewriter   - Number of oversized instructions
1298 129996 bitcodewriter   - Number of bitcode bytes written
1299   2817 raise           - Number of insts DCEd or constprop'd
1300   3213 raise           - Number of cast-of-self removed
1301   5046 raise           - Number of expression trees converted
1302     75 raise           - Number of other getelementptr's formed
1303    138 raise           - Number of load/store peepholes
1304     42 deadtypeelim    - Number of unused typenames removed from symtab
1305    392 funcresolve     - Number of varargs functions resolved
1306     27 globaldce       - Number of global variables removed
1307      2 adce            - Number of basic blocks removed
1308    134 cee             - Number of branches revectored
1309     49 cee             - Number of setcc instruction eliminated
1310    532 gcse            - Number of loads removed
1311   2919 gcse            - Number of instructions removed
1312     86 indvars         - Number of canonical indvars added
1313     87 indvars         - Number of aux indvars removed
1314     25 instcombine     - Number of dead inst eliminate
1315    434 instcombine     - Number of insts combined
1316    248 licm            - Number of load insts hoisted
1317   1298 licm            - Number of insts hoisted to a loop pre-header
1318      3 licm            - Number of insts hoisted to multiple loop preds (bad, no loop pre-header)
1319     75 mem2reg         - Number of alloca's promoted
1320   1444 cfgsimplify     - Number of blocks simplified
1321
1322Obviously, with so many optimizations, having a unified framework for this stuff
1323is very nice.  Making your pass fit well into the framework makes it more
1324maintainable and useful.
1325
1326.. _DebugCounters:
1327
1328Adding debug counters to aid in debugging your code
1329---------------------------------------------------
1330
1331Sometimes, when writing new passes, or trying to track down bugs, it
1332is useful to be able to control whether certain things in your pass
1333happen or not.  For example, there are times the minimization tooling
1334can only easily give you large testcases.  You would like to narrow
1335your bug down to a specific transformation happening or not happening,
1336automatically, using bisection.  This is where debug counters help.
1337They provide a framework for making parts of your code only execute a
1338certain number of times.
1339
1340The ``llvm/Support/DebugCounter.h`` (`doxygen
1341<https://llvm.org/doxygen/DebugCounter_8h_source.html>`__) file
1342provides a class named ``DebugCounter`` that can be used to create
1343command line counter options that control execution of parts of your code.
1344
1345Define your DebugCounter like this:
1346
1347.. code-block:: c++
1348
1349  DEBUG_COUNTER(DeleteAnInstruction, "passname-delete-instruction",
1350		"Controls which instructions get delete");
1351
1352The ``DEBUG_COUNTER`` macro defines a static variable, whose name
1353is specified by the first argument.  The name of the counter
1354(which is used on the command line) is specified by the second
1355argument, and the description used in the help is specified by the
1356third argument.
1357
1358Whatever code you want that control, use ``DebugCounter::shouldExecute`` to control it.
1359
1360.. code-block:: c++
1361
1362  if (DebugCounter::shouldExecute(DeleteAnInstruction))
1363    I->eraseFromParent();
1364
1365That's all you have to do.  Now, using opt, you can control when this code triggers using
1366the '``--debug-counter``' option.  There are two counters provided, ``skip`` and ``count``.
1367``skip`` is the number of times to skip execution of the codepath.  ``count`` is the number
1368of times, once we are done skipping, to execute the codepath.
1369
1370.. code-block:: none
1371
1372  $ opt --debug-counter=passname-delete-instruction-skip=1,passname-delete-instruction-count=2 -passname
1373
1374This will skip the above code the first time we hit it, then execute it twice, then skip the rest of the executions.
1375
1376So if executed on the following code:
1377
1378.. code-block:: llvm
1379
1380  %1 = add i32 %a, %b
1381  %2 = add i32 %a, %b
1382  %3 = add i32 %a, %b
1383  %4 = add i32 %a, %b
1384
1385It would delete number ``%2`` and ``%3``.
1386
1387A utility is provided in `utils/bisect-skip-count` to binary search
1388skip and count arguments. It can be used to automatically minimize the
1389skip and count for a debug-counter variable.
1390
1391.. _ViewGraph:
1392
1393Viewing graphs while debugging code
1394-----------------------------------
1395
1396Several of the important data structures in LLVM are graphs: for example CFGs
1397made out of LLVM :ref:`BasicBlocks <BasicBlock>`, CFGs made out of LLVM
1398:ref:`MachineBasicBlocks <MachineBasicBlock>`, and :ref:`Instruction Selection
1399DAGs <SelectionDAG>`.  In many cases, while debugging various parts of the
1400compiler, it is nice to instantly visualize these graphs.
1401
1402LLVM provides several callbacks that are available in a debug build to do
1403exactly that.  If you call the ``Function::viewCFG()`` method, for example, the
1404current LLVM tool will pop up a window containing the CFG for the function where
1405each basic block is a node in the graph, and each node contains the instructions
1406in the block.  Similarly, there also exists ``Function::viewCFGOnly()`` (does
1407not include the instructions), the ``MachineFunction::viewCFG()`` and
1408``MachineFunction::viewCFGOnly()``, and the ``SelectionDAG::viewGraph()``
1409methods.  Within GDB, for example, you can usually use something like ``call
1410DAG.viewGraph()`` to pop up a window.  Alternatively, you can sprinkle calls to
1411these functions in your code in places you want to debug.
1412
1413Getting this to work requires a small amount of setup.  On Unix systems
1414with X11, install the `graphviz <http://www.graphviz.org>`_ toolkit, and make
1415sure 'dot' and 'gv' are in your path.  If you are running on macOS, download
1416and install the macOS `Graphviz program
1417<http://www.pixelglow.com/graphviz/>`_ and add
1418``/Applications/Graphviz.app/Contents/MacOS/`` (or wherever you install it) to
1419your path. The programs need not be present when configuring, building or
1420running LLVM and can simply be installed when needed during an active debug
1421session.
1422
1423``SelectionDAG`` has been extended to make it easier to locate *interesting*
1424nodes in large complex graphs.  From gdb, if you ``call DAG.setGraphColor(node,
1425"color")``, then the next ``call DAG.viewGraph()`` would highlight the node in
1426the specified color (choices of colors can be found at `colors
1427<http://www.graphviz.org/doc/info/colors.html>`_.) More complex node attributes
1428can be provided with ``call DAG.setGraphAttrs(node, "attributes")`` (choices can
1429be found at `Graph attributes <http://www.graphviz.org/doc/info/attrs.html>`_.)
1430If you want to restart and clear all the current graph attributes, then you can
1431``call DAG.clearGraphAttrs()``.
1432
1433Note that graph visualization features are compiled out of Release builds to
1434reduce file size.  This means that you need a Debug+Asserts or Release+Asserts
1435build to use these features.
1436
1437.. _datastructure:
1438
1439Picking the Right Data Structure for a Task
1440===========================================
1441
1442LLVM has a plethora of data structures in the ``llvm/ADT/`` directory, and we
1443commonly use STL data structures.  This section describes the trade-offs you
1444should consider when you pick one.
1445
1446The first step is a choose your own adventure: do you want a sequential
1447container, a set-like container, or a map-like container?  The most important
1448thing when choosing a container is the algorithmic properties of how you plan to
1449access the container.  Based on that, you should use:
1450
1451
1452* a :ref:`map-like <ds_map>` container if you need efficient look-up of a
1453  value based on another value.  Map-like containers also support efficient
1454  queries for containment (whether a key is in the map).  Map-like containers
1455  generally do not support efficient reverse mapping (values to keys).  If you
1456  need that, use two maps.  Some map-like containers also support efficient
1457  iteration through the keys in sorted order.  Map-like containers are the most
1458  expensive sort, only use them if you need one of these capabilities.
1459
1460* a :ref:`set-like <ds_set>` container if you need to put a bunch of stuff into
1461  a container that automatically eliminates duplicates.  Some set-like
1462  containers support efficient iteration through the elements in sorted order.
1463  Set-like containers are more expensive than sequential containers.
1464
1465* a :ref:`sequential <ds_sequential>` container provides the most efficient way
1466  to add elements and keeps track of the order they are added to the collection.
1467  They permit duplicates and support efficient iteration, but do not support
1468  efficient look-up based on a key.
1469
1470* a :ref:`string <ds_string>` container is a specialized sequential container or
1471  reference structure that is used for character or byte arrays.
1472
1473* a :ref:`bit <ds_bit>` container provides an efficient way to store and
1474  perform set operations on sets of numeric id's, while automatically
1475  eliminating duplicates.  Bit containers require a maximum of 1 bit for each
1476  identifier you want to store.
1477
1478Once the proper category of container is determined, you can fine tune the
1479memory use, constant factors, and cache behaviors of access by intelligently
1480picking a member of the category.  Note that constant factors and cache behavior
1481can be a big deal.  If you have a vector that usually only contains a few
1482elements (but could contain many), for example, it's much better to use
1483:ref:`SmallVector <dss_smallvector>` than :ref:`vector <dss_vector>`.  Doing so
1484avoids (relatively) expensive malloc/free calls, which dwarf the cost of adding
1485the elements to the container.
1486
1487.. _ds_sequential:
1488
1489Sequential Containers (std::vector, std::list, etc)
1490---------------------------------------------------
1491
1492There are a variety of sequential containers available for you, based on your
1493needs.  Pick the first in this section that will do what you want.
1494
1495.. _dss_arrayref:
1496
1497llvm/ADT/ArrayRef.h
1498^^^^^^^^^^^^^^^^^^^
1499
1500The ``llvm::ArrayRef`` class is the preferred class to use in an interface that
1501accepts a sequential list of elements in memory and just reads from them.  By
1502taking an ``ArrayRef``, the API can be passed a fixed size array, an
1503``std::vector``, an ``llvm::SmallVector`` and anything else that is contiguous
1504in memory.
1505
1506.. _dss_fixedarrays:
1507
1508Fixed Size Arrays
1509^^^^^^^^^^^^^^^^^
1510
1511Fixed size arrays are very simple and very fast.  They are good if you know
1512exactly how many elements you have, or you have a (low) upper bound on how many
1513you have.
1514
1515.. _dss_heaparrays:
1516
1517Heap Allocated Arrays
1518^^^^^^^^^^^^^^^^^^^^^
1519
1520Heap allocated arrays (``new[]`` + ``delete[]``) are also simple.  They are good
1521if the number of elements is variable, if you know how many elements you will
1522need before the array is allocated, and if the array is usually large (if not,
1523consider a :ref:`SmallVector <dss_smallvector>`).  The cost of a heap allocated
1524array is the cost of the new/delete (aka malloc/free).  Also note that if you
1525are allocating an array of a type with a constructor, the constructor and
1526destructors will be run for every element in the array (re-sizable vectors only
1527construct those elements actually used).
1528
1529.. _dss_tinyptrvector:
1530
1531llvm/ADT/TinyPtrVector.h
1532^^^^^^^^^^^^^^^^^^^^^^^^
1533
1534``TinyPtrVector<Type>`` is a highly specialized collection class that is
1535optimized to avoid allocation in the case when a vector has zero or one
1536elements.  It has two major restrictions: 1) it can only hold values of pointer
1537type, and 2) it cannot hold a null pointer.
1538
1539Since this container is highly specialized, it is rarely used.
1540
1541.. _dss_smallvector:
1542
1543llvm/ADT/SmallVector.h
1544^^^^^^^^^^^^^^^^^^^^^^
1545
1546``SmallVector<Type, N>`` is a simple class that looks and smells just like
1547``vector<Type>``: it supports efficient iteration, lays out elements in memory
1548order (so you can do pointer arithmetic between elements), supports efficient
1549push_back/pop_back operations, supports efficient random access to its elements,
1550etc.
1551
1552The main advantage of SmallVector is that it allocates space for some number of
1553elements (N) **in the object itself**.  Because of this, if the SmallVector is
1554dynamically smaller than N, no malloc is performed.  This can be a big win in
1555cases where the malloc/free call is far more expensive than the code that
1556fiddles around with the elements.
1557
1558This is good for vectors that are "usually small" (e.g. the number of
1559predecessors/successors of a block is usually less than 8).  On the other hand,
1560this makes the size of the SmallVector itself large, so you don't want to
1561allocate lots of them (doing so will waste a lot of space).  As such,
1562SmallVectors are most useful when on the stack.
1563
1564In the absence of a well-motivated choice for the number of
1565inlined elements ``N``, it is recommended to use ``SmallVector<T>`` (that is,
1566omitting the ``N``). This will choose a default number of
1567inlined elements reasonable for allocation on the stack (for example, trying
1568to keep ``sizeof(SmallVector<T>)`` around 64 bytes).
1569
1570SmallVector also provides a nice portable and efficient replacement for
1571``alloca``.
1572
1573SmallVector has grown a few other minor advantages over std::vector, causing
1574``SmallVector<Type, 0>`` to be preferred over ``std::vector<Type>``.
1575
1576#. std::vector is exception-safe, and some implementations have pessimizations
1577   that copy elements when SmallVector would move them.
1578
1579#. SmallVector understands ``std::is_trivially_copyable<Type>`` and uses realloc aggressively.
1580
1581#. Many LLVM APIs take a SmallVectorImpl as an out parameter (see the note
1582   below).
1583
1584#. SmallVector with N equal to 0 is smaller than std::vector on 64-bit
1585   platforms, since it uses ``unsigned`` (instead of ``void*``) for its size
1586   and capacity.
1587
1588.. note::
1589
1590   Prefer to use ``ArrayRef<T>`` or ``SmallVectorImpl<T>`` as a parameter type.
1591
1592   It's rarely appropriate to use ``SmallVector<T, N>`` as a parameter type.
1593   If an API only reads from the vector, it should use :ref:`ArrayRef
1594   <dss_arrayref>`.  Even if an API updates the vector the "small size" is
1595   unlikely to be relevant; such an API should use the ``SmallVectorImpl<T>``
1596   class, which is the "vector header" (and methods) without the elements
1597   allocated after it. Note that ``SmallVector<T, N>`` inherits from
1598   ``SmallVectorImpl<T>`` so the conversion is implicit and costs nothing. E.g.
1599
1600   .. code-block:: c++
1601
1602      // DISCOURAGED: Clients cannot pass e.g. raw arrays.
1603      hardcodedContiguousStorage(const SmallVectorImpl<Foo> &In);
1604      // ENCOURAGED: Clients can pass any contiguous storage of Foo.
1605      allowsAnyContiguousStorage(ArrayRef<Foo> In);
1606
1607      void someFunc1() {
1608        Foo Vec[] = { /* ... */ };
1609        hardcodedContiguousStorage(Vec); // Error.
1610        allowsAnyContiguousStorage(Vec); // Works.
1611      }
1612
1613      // DISCOURAGED: Clients cannot pass e.g. SmallVector<Foo, 8>.
1614      hardcodedSmallSize(SmallVector<Foo, 2> &Out);
1615      // ENCOURAGED: Clients can pass any SmallVector<Foo, N>.
1616      allowsAnySmallSize(SmallVectorImpl<Foo> &Out);
1617
1618      void someFunc2() {
1619        SmallVector<Foo, 8> Vec;
1620        hardcodedSmallSize(Vec); // Error.
1621        allowsAnySmallSize(Vec); // Works.
1622      }
1623
1624   Even though it has "``Impl``" in the name, SmallVectorImpl is widely used
1625   and is no longer "private to the implementation". A name like
1626   ``SmallVectorHeader`` might be more appropriate.
1627
1628.. _dss_vector:
1629
1630<vector>
1631^^^^^^^^
1632
1633``std::vector<T>`` is well loved and respected.  However, ``SmallVector<T, 0>``
1634is often a better option due to the advantages listed above.  std::vector is
1635still useful when you need to store more than ``UINT32_MAX`` elements or when
1636interfacing with code that expects vectors :).
1637
1638One worthwhile note about std::vector: avoid code like this:
1639
1640.. code-block:: c++
1641
1642  for ( ... ) {
1643     std::vector<foo> V;
1644     // make use of V.
1645  }
1646
1647Instead, write this as:
1648
1649.. code-block:: c++
1650
1651  std::vector<foo> V;
1652  for ( ... ) {
1653     // make use of V.
1654     V.clear();
1655  }
1656
1657Doing so will save (at least) one heap allocation and free per iteration of the
1658loop.
1659
1660.. _dss_deque:
1661
1662<deque>
1663^^^^^^^
1664
1665``std::deque`` is, in some senses, a generalized version of ``std::vector``.
1666Like ``std::vector``, it provides constant time random access and other similar
1667properties, but it also provides efficient access to the front of the list.  It
1668does not guarantee continuity of elements within memory.
1669
1670In exchange for this extra flexibility, ``std::deque`` has significantly higher
1671constant factor costs than ``std::vector``.  If possible, use ``std::vector`` or
1672something cheaper.
1673
1674.. _dss_list:
1675
1676<list>
1677^^^^^^
1678
1679``std::list`` is an extremely inefficient class that is rarely useful.  It
1680performs a heap allocation for every element inserted into it, thus having an
1681extremely high constant factor, particularly for small data types.
1682``std::list`` also only supports bidirectional iteration, not random access
1683iteration.
1684
1685In exchange for this high cost, std::list supports efficient access to both ends
1686of the list (like ``std::deque``, but unlike ``std::vector`` or
1687``SmallVector``).  In addition, the iterator invalidation characteristics of
1688std::list are stronger than that of a vector class: inserting or removing an
1689element into the list does not invalidate iterator or pointers to other elements
1690in the list.
1691
1692.. _dss_ilist:
1693
1694llvm/ADT/ilist.h
1695^^^^^^^^^^^^^^^^
1696
1697``ilist<T>`` implements an 'intrusive' doubly-linked list.  It is intrusive,
1698because it requires the element to store and provide access to the prev/next
1699pointers for the list.
1700
1701``ilist`` has the same drawbacks as ``std::list``, and additionally requires an
1702``ilist_traits`` implementation for the element type, but it provides some novel
1703characteristics.  In particular, it can efficiently store polymorphic objects,
1704the traits class is informed when an element is inserted or removed from the
1705list, and ``ilist``\ s are guaranteed to support a constant-time splice
1706operation.
1707
1708These properties are exactly what we want for things like ``Instruction``\ s and
1709basic blocks, which is why these are implemented with ``ilist``\ s.
1710
1711Related classes of interest are explained in the following subsections:
1712
1713* :ref:`ilist_traits <dss_ilist_traits>`
1714
1715* :ref:`iplist <dss_iplist>`
1716
1717* :ref:`llvm/ADT/ilist_node.h <dss_ilist_node>`
1718
1719* :ref:`Sentinels <dss_ilist_sentinel>`
1720
1721.. _dss_packedvector:
1722
1723llvm/ADT/PackedVector.h
1724^^^^^^^^^^^^^^^^^^^^^^^
1725
1726Useful for storing a vector of values using only a few number of bits for each
1727value.  Apart from the standard operations of a vector-like container, it can
1728also perform an 'or' set operation.
1729
1730For example:
1731
1732.. code-block:: c++
1733
1734  enum State {
1735      None = 0x0,
1736      FirstCondition = 0x1,
1737      SecondCondition = 0x2,
1738      Both = 0x3
1739  };
1740
1741  State get() {
1742      PackedVector<State, 2> Vec1;
1743      Vec1.push_back(FirstCondition);
1744
1745      PackedVector<State, 2> Vec2;
1746      Vec2.push_back(SecondCondition);
1747
1748      Vec1 |= Vec2;
1749      return Vec1[0]; // returns 'Both'.
1750  }
1751
1752.. _dss_ilist_traits:
1753
1754ilist_traits
1755^^^^^^^^^^^^
1756
1757``ilist_traits<T>`` is ``ilist<T>``'s customization mechanism. ``iplist<T>``
1758(and consequently ``ilist<T>``) publicly derive from this traits class.
1759
1760.. _dss_iplist:
1761
1762iplist
1763^^^^^^
1764
1765``iplist<T>`` is ``ilist<T>``'s base and as such supports a slightly narrower
1766interface.  Notably, inserters from ``T&`` are absent.
1767
1768``ilist_traits<T>`` is a public base of this class and can be used for a wide
1769variety of customizations.
1770
1771.. _dss_ilist_node:
1772
1773llvm/ADT/ilist_node.h
1774^^^^^^^^^^^^^^^^^^^^^
1775
1776``ilist_node<T>`` implements the forward and backward links that are expected
1777by the ``ilist<T>`` (and analogous containers) in the default manner.
1778
1779``ilist_node<T>``\ s are meant to be embedded in the node type ``T``, usually
1780``T`` publicly derives from ``ilist_node<T>``.
1781
1782.. _dss_ilist_sentinel:
1783
1784Sentinels
1785^^^^^^^^^
1786
1787``ilist``\ s have another specialty that must be considered.  To be a good
1788citizen in the C++ ecosystem, it needs to support the standard container
1789operations, such as ``begin`` and ``end`` iterators, etc.  Also, the
1790``operator--`` must work correctly on the ``end`` iterator in the case of
1791non-empty ``ilist``\ s.
1792
1793The only sensible solution to this problem is to allocate a so-called *sentinel*
1794along with the intrusive list, which serves as the ``end`` iterator, providing
1795the back-link to the last element.  However conforming to the C++ convention it
1796is illegal to ``operator++`` beyond the sentinel and it also must not be
1797dereferenced.
1798
1799These constraints allow for some implementation freedom to the ``ilist`` how to
1800allocate and store the sentinel.  The corresponding policy is dictated by
1801``ilist_traits<T>``.  By default a ``T`` gets heap-allocated whenever the need
1802for a sentinel arises.
1803
1804While the default policy is sufficient in most cases, it may break down when
1805``T`` does not provide a default constructor.  Also, in the case of many
1806instances of ``ilist``\ s, the memory overhead of the associated sentinels is
1807wasted.  To alleviate the situation with numerous and voluminous
1808``T``-sentinels, sometimes a trick is employed, leading to *ghostly sentinels*.
1809
1810Ghostly sentinels are obtained by specially-crafted ``ilist_traits<T>`` which
1811superpose the sentinel with the ``ilist`` instance in memory.  Pointer
1812arithmetic is used to obtain the sentinel, which is relative to the ``ilist``'s
1813``this`` pointer.  The ``ilist`` is augmented by an extra pointer, which serves
1814as the back-link of the sentinel.  This is the only field in the ghostly
1815sentinel which can be legally accessed.
1816
1817.. _dss_other:
1818
1819Other Sequential Container options
1820^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1821
1822Other STL containers are available, such as ``std::string``.
1823
1824There are also various STL adapter classes such as ``std::queue``,
1825``std::priority_queue``, ``std::stack``, etc.  These provide simplified access
1826to an underlying container but don't affect the cost of the container itself.
1827
1828.. _ds_string:
1829
1830String-like containers
1831----------------------
1832
1833There are a variety of ways to pass around and use strings in C and C++, and
1834LLVM adds a few new options to choose from.  Pick the first option on this list
1835that will do what you need, they are ordered according to their relative cost.
1836
1837Note that it is generally preferred to *not* pass strings around as ``const
1838char*``'s.  These have a number of problems, including the fact that they
1839cannot represent embedded nul ("\0") characters, and do not have a length
1840available efficiently.  The general replacement for '``const char*``' is
1841StringRef.
1842
1843For more information on choosing string containers for APIs, please see
1844:ref:`Passing Strings <string_apis>`.
1845
1846.. _dss_stringref:
1847
1848llvm/ADT/StringRef.h
1849^^^^^^^^^^^^^^^^^^^^
1850
1851The StringRef class is a simple value class that contains a pointer to a
1852character and a length, and is quite related to the :ref:`ArrayRef
1853<dss_arrayref>` class (but specialized for arrays of characters).  Because
1854StringRef carries a length with it, it safely handles strings with embedded nul
1855characters in it, getting the length does not require a strlen call, and it even
1856has very convenient APIs for slicing and dicing the character range that it
1857represents.
1858
1859StringRef is ideal for passing simple strings around that are known to be live,
1860either because they are C string literals, std::string, a C array, or a
1861SmallVector.  Each of these cases has an efficient implicit conversion to
1862StringRef, which doesn't result in a dynamic strlen being executed.
1863
1864StringRef has a few major limitations which make more powerful string containers
1865useful:
1866
1867#. You cannot directly convert a StringRef to a 'const char*' because there is
1868   no way to add a trailing nul (unlike the .c_str() method on various stronger
1869   classes).
1870
1871#. StringRef doesn't own or keep alive the underlying string bytes.
1872   As such it can easily lead to dangling pointers, and is not suitable for
1873   embedding in datastructures in most cases (instead, use an std::string or
1874   something like that).
1875
1876#. For the same reason, StringRef cannot be used as the return value of a
1877   method if the method "computes" the result string.  Instead, use std::string.
1878
1879#. StringRef's do not allow you to mutate the pointed-to string bytes and it
1880   doesn't allow you to insert or remove bytes from the range.  For editing
1881   operations like this, it interoperates with the :ref:`Twine <dss_twine>`
1882   class.
1883
1884Because of its strengths and limitations, it is very common for a function to
1885take a StringRef and for a method on an object to return a StringRef that points
1886into some string that it owns.
1887
1888.. _dss_twine:
1889
1890llvm/ADT/Twine.h
1891^^^^^^^^^^^^^^^^
1892
1893The Twine class is used as an intermediary datatype for APIs that want to take a
1894string that can be constructed inline with a series of concatenations.  Twine
1895works by forming recursive instances of the Twine datatype (a simple value
1896object) on the stack as temporary objects, linking them together into a tree
1897which is then linearized when the Twine is consumed.  Twine is only safe to use
1898as the argument to a function, and should always be a const reference, e.g.:
1899
1900.. code-block:: c++
1901
1902  void foo(const Twine &T);
1903  ...
1904  StringRef X = ...
1905  unsigned i = ...
1906  foo(X + "." + Twine(i));
1907
1908This example forms a string like "blarg.42" by concatenating the values
1909together, and does not form intermediate strings containing "blarg" or "blarg.".
1910
1911Because Twine is constructed with temporary objects on the stack, and because
1912these instances are destroyed at the end of the current statement, it is an
1913inherently dangerous API.  For example, this simple variant contains undefined
1914behavior and will probably crash:
1915
1916.. code-block:: c++
1917
1918  void foo(const Twine &T);
1919  ...
1920  StringRef X = ...
1921  unsigned i = ...
1922  const Twine &Tmp = X + "." + Twine(i);
1923  foo(Tmp);
1924
1925... because the temporaries are destroyed before the call.  That said, Twine's
1926are much more efficient than intermediate std::string temporaries, and they work
1927really well with StringRef.  Just be aware of their limitations.
1928
1929.. _dss_smallstring:
1930
1931llvm/ADT/SmallString.h
1932^^^^^^^^^^^^^^^^^^^^^^
1933
1934SmallString is a subclass of :ref:`SmallVector <dss_smallvector>` that adds some
1935convenience APIs like += that takes StringRef's.  SmallString avoids allocating
1936memory in the case when the preallocated space is enough to hold its data, and
1937it calls back to general heap allocation when required.  Since it owns its data,
1938it is very safe to use and supports full mutation of the string.
1939
1940Like SmallVector's, the big downside to SmallString is their sizeof.  While they
1941are optimized for small strings, they themselves are not particularly small.
1942This means that they work great for temporary scratch buffers on the stack, but
1943should not generally be put into the heap: it is very rare to see a SmallString
1944as the member of a frequently-allocated heap data structure or returned
1945by-value.
1946
1947.. _dss_stdstring:
1948
1949std::string
1950^^^^^^^^^^^
1951
1952The standard C++ std::string class is a very general class that (like
1953SmallString) owns its underlying data.  sizeof(std::string) is very reasonable
1954so it can be embedded into heap data structures and returned by-value.  On the
1955other hand, std::string is highly inefficient for inline editing (e.g.
1956concatenating a bunch of stuff together) and because it is provided by the
1957standard library, its performance characteristics depend a lot of the host
1958standard library (e.g. libc++ and MSVC provide a highly optimized string class,
1959GCC contains a really slow implementation).
1960
1961The major disadvantage of std::string is that almost every operation that makes
1962them larger can allocate memory, which is slow.  As such, it is better to use
1963SmallVector or Twine as a scratch buffer, but then use std::string to persist
1964the result.
1965
1966.. _ds_set:
1967
1968Set-Like Containers (std::set, SmallSet, SetVector, etc)
1969--------------------------------------------------------
1970
1971Set-like containers are useful when you need to canonicalize multiple values
1972into a single representation.  There are several different choices for how to do
1973this, providing various trade-offs.
1974
1975.. _dss_sortedvectorset:
1976
1977A sorted 'vector'
1978^^^^^^^^^^^^^^^^^
1979
1980If you intend to insert a lot of elements, then do a lot of queries, a great
1981approach is to use an std::vector (or other sequential container) with
1982std::sort+std::unique to remove duplicates.  This approach works really well if
1983your usage pattern has these two distinct phases (insert then query), and can be
1984coupled with a good choice of :ref:`sequential container <ds_sequential>`.
1985
1986This combination provides the several nice properties: the result data is
1987contiguous in memory (good for cache locality), has few allocations, is easy to
1988address (iterators in the final vector are just indices or pointers), and can be
1989efficiently queried with a standard binary search (e.g.
1990``std::lower_bound``; if you want the whole range of elements comparing
1991equal, use ``std::equal_range``).
1992
1993.. _dss_smallset:
1994
1995llvm/ADT/SmallSet.h
1996^^^^^^^^^^^^^^^^^^^
1997
1998If you have a set-like data structure that is usually small and whose elements
1999are reasonably small, a ``SmallSet<Type, N>`` is a good choice.  This set has
2000space for N elements in place (thus, if the set is dynamically smaller than N,
2001no malloc traffic is required) and accesses them with a simple linear search.
2002When the set grows beyond N elements, it allocates a more expensive
2003representation that guarantees efficient access (for most types, it falls back
2004to :ref:`std::set <dss_set>`, but for pointers it uses something far better,
2005:ref:`SmallPtrSet <dss_smallptrset>`.
2006
2007The magic of this class is that it handles small sets extremely efficiently, but
2008gracefully handles extremely large sets without loss of efficiency.
2009
2010.. _dss_smallptrset:
2011
2012llvm/ADT/SmallPtrSet.h
2013^^^^^^^^^^^^^^^^^^^^^^
2014
2015``SmallPtrSet`` has all the advantages of ``SmallSet`` (and a ``SmallSet`` of
2016pointers is transparently implemented with a ``SmallPtrSet``). If more than N
2017insertions are performed, a single quadratically probed hash table is allocated
2018and grows as needed, providing extremely efficient access (constant time
2019insertion/deleting/queries with low constant factors) and is very stingy with
2020malloc traffic.
2021
2022Note that, unlike :ref:`std::set <dss_set>`, the iterators of ``SmallPtrSet``
2023are invalidated whenever an insertion occurs.  Also, the values visited by the
2024iterators are not visited in sorted order.
2025
2026.. _dss_stringset:
2027
2028llvm/ADT/StringSet.h
2029^^^^^^^^^^^^^^^^^^^^
2030
2031``StringSet`` is a thin wrapper around :ref:`StringMap\<char\> <dss_stringmap>`,
2032and it allows efficient storage and retrieval of unique strings.
2033
2034Functionally analogous to ``SmallSet<StringRef>``, ``StringSet`` also supports
2035iteration. (The iterator dereferences to a ``StringMapEntry<char>``, so you
2036need to call ``i->getKey()`` to access the item of the StringSet.)  On the
2037other hand, ``StringSet`` doesn't support range-insertion and
2038copy-construction, which :ref:`SmallSet <dss_smallset>` and :ref:`SmallPtrSet
2039<dss_smallptrset>` do support.
2040
2041.. _dss_denseset:
2042
2043llvm/ADT/DenseSet.h
2044^^^^^^^^^^^^^^^^^^^
2045
2046DenseSet is a simple quadratically probed hash table.  It excels at supporting
2047small values: it uses a single allocation to hold all of the pairs that are
2048currently inserted in the set.  DenseSet is a great way to unique small values
2049that are not simple pointers (use :ref:`SmallPtrSet <dss_smallptrset>` for
2050pointers).  Note that DenseSet has the same requirements for the value type that
2051:ref:`DenseMap <dss_densemap>` has.
2052
2053.. _dss_sparseset:
2054
2055llvm/ADT/SparseSet.h
2056^^^^^^^^^^^^^^^^^^^^
2057
2058SparseSet holds a small number of objects identified by unsigned keys of
2059moderate size.  It uses a lot of memory, but provides operations that are almost
2060as fast as a vector.  Typical keys are physical registers, virtual registers, or
2061numbered basic blocks.
2062
2063SparseSet is useful for algorithms that need very fast clear/find/insert/erase
2064and fast iteration over small sets.  It is not intended for building composite
2065data structures.
2066
2067.. _dss_sparsemultiset:
2068
2069llvm/ADT/SparseMultiSet.h
2070^^^^^^^^^^^^^^^^^^^^^^^^^^^^
2071
2072SparseMultiSet adds multiset behavior to SparseSet, while retaining SparseSet's
2073desirable attributes. Like SparseSet, it typically uses a lot of memory, but
2074provides operations that are almost as fast as a vector.  Typical keys are
2075physical registers, virtual registers, or numbered basic blocks.
2076
2077SparseMultiSet is useful for algorithms that need very fast
2078clear/find/insert/erase of the entire collection, and iteration over sets of
2079elements sharing a key. It is often a more efficient choice than using composite
2080data structures (e.g. vector-of-vectors, map-of-vectors). It is not intended for
2081building composite data structures.
2082
2083.. _dss_FoldingSet:
2084
2085llvm/ADT/FoldingSet.h
2086^^^^^^^^^^^^^^^^^^^^^
2087
2088FoldingSet is an aggregate class that is really good at uniquing
2089expensive-to-create or polymorphic objects.  It is a combination of a chained
2090hash table with intrusive links (uniqued objects are required to inherit from
2091FoldingSetNode) that uses :ref:`SmallVector <dss_smallvector>` as part of its ID
2092process.
2093
2094Consider a case where you want to implement a "getOrCreateFoo" method for a
2095complex object (for example, a node in the code generator).  The client has a
2096description of **what** it wants to generate (it knows the opcode and all the
2097operands), but we don't want to 'new' a node, then try inserting it into a set
2098only to find out it already exists, at which point we would have to delete it
2099and return the node that already exists.
2100
2101To support this style of client, FoldingSet perform a query with a
2102FoldingSetNodeID (which wraps SmallVector) that can be used to describe the
2103element that we want to query for.  The query either returns the element
2104matching the ID or it returns an opaque ID that indicates where insertion should
2105take place.  Construction of the ID usually does not require heap traffic.
2106
2107Because FoldingSet uses intrusive links, it can support polymorphic objects in
2108the set (for example, you can have SDNode instances mixed with LoadSDNodes).
2109Because the elements are individually allocated, pointers to the elements are
2110stable: inserting or removing elements does not invalidate any pointers to other
2111elements.
2112
2113.. _dss_set:
2114
2115<set>
2116^^^^^
2117
2118``std::set`` is a reasonable all-around set class, which is decent at many
2119things but great at nothing.  std::set allocates memory for each element
2120inserted (thus it is very malloc intensive) and typically stores three pointers
2121per element in the set (thus adding a large amount of per-element space
2122overhead).  It offers guaranteed log(n) performance, which is not particularly
2123fast from a complexity standpoint (particularly if the elements of the set are
2124expensive to compare, like strings), and has extremely high constant factors for
2125lookup, insertion and removal.
2126
2127The advantages of std::set are that its iterators are stable (deleting or
2128inserting an element from the set does not affect iterators or pointers to other
2129elements) and that iteration over the set is guaranteed to be in sorted order.
2130If the elements in the set are large, then the relative overhead of the pointers
2131and malloc traffic is not a big deal, but if the elements of the set are small,
2132std::set is almost never a good choice.
2133
2134.. _dss_setvector:
2135
2136llvm/ADT/SetVector.h
2137^^^^^^^^^^^^^^^^^^^^
2138
2139LLVM's ``SetVector<Type>`` is an adapter class that combines your choice of a
2140set-like container along with a :ref:`Sequential Container <ds_sequential>` The
2141important property that this provides is efficient insertion with uniquing
2142(duplicate elements are ignored) with iteration support.  It implements this by
2143inserting elements into both a set-like container and the sequential container,
2144using the set-like container for uniquing and the sequential container for
2145iteration.
2146
2147The difference between SetVector and other sets is that the order of iteration
2148is guaranteed to match the order of insertion into the SetVector.  This property
2149is really important for things like sets of pointers.  Because pointer values
2150are non-deterministic (e.g. vary across runs of the program on different
2151machines), iterating over the pointers in the set will not be in a well-defined
2152order.
2153
2154The drawback of SetVector is that it requires twice as much space as a normal
2155set and has the sum of constant factors from the set-like container and the
2156sequential container that it uses.  Use it **only** if you need to iterate over
2157the elements in a deterministic order.  SetVector is also expensive to delete
2158elements out of (linear time), unless you use its "pop_back" method, which is
2159faster.
2160
2161``SetVector`` is an adapter class that defaults to using ``std::vector`` and a
2162size 16 ``SmallSet`` for the underlying containers, so it is quite expensive.
2163However, ``"llvm/ADT/SetVector.h"`` also provides a ``SmallSetVector`` class,
2164which defaults to using a ``SmallVector`` and ``SmallSet`` of a specified size.
2165If you use this, and if your sets are dynamically smaller than ``N``, you will
2166save a lot of heap traffic.
2167
2168.. _dss_uniquevector:
2169
2170llvm/ADT/UniqueVector.h
2171^^^^^^^^^^^^^^^^^^^^^^^
2172
2173UniqueVector is similar to :ref:`SetVector <dss_setvector>` but it retains a
2174unique ID for each element inserted into the set.  It internally contains a map
2175and a vector, and it assigns a unique ID for each value inserted into the set.
2176
2177UniqueVector is very expensive: its cost is the sum of the cost of maintaining
2178both the map and vector, it has high complexity, high constant factors, and
2179produces a lot of malloc traffic.  It should be avoided.
2180
2181.. _dss_immutableset:
2182
2183llvm/ADT/ImmutableSet.h
2184^^^^^^^^^^^^^^^^^^^^^^^
2185
2186ImmutableSet is an immutable (functional) set implementation based on an AVL
2187tree.  Adding or removing elements is done through a Factory object and results
2188in the creation of a new ImmutableSet object.  If an ImmutableSet already exists
2189with the given contents, then the existing one is returned; equality is compared
2190with a FoldingSetNodeID.  The time and space complexity of add or remove
2191operations is logarithmic in the size of the original set.
2192
2193There is no method for returning an element of the set, you can only check for
2194membership.
2195
2196.. _dss_otherset:
2197
2198Other Set-Like Container Options
2199^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
2200
2201The STL provides several other options, such as std::multiset and
2202std::unordered_set.  We never use containers like unordered_set because
2203they are generally very expensive (each insertion requires a malloc).
2204
2205std::multiset is useful if you're not interested in elimination of duplicates,
2206but has all the drawbacks of :ref:`std::set <dss_set>`.  A sorted vector
2207(where you don't delete duplicate entries) or some other approach is almost
2208always better.
2209
2210.. _ds_map:
2211
2212Map-Like Containers (std::map, DenseMap, etc)
2213---------------------------------------------
2214
2215Map-like containers are useful when you want to associate data to a key.  As
2216usual, there are a lot of different ways to do this. :)
2217
2218.. _dss_sortedvectormap:
2219
2220A sorted 'vector'
2221^^^^^^^^^^^^^^^^^
2222
2223If your usage pattern follows a strict insert-then-query approach, you can
2224trivially use the same approach as :ref:`sorted vectors for set-like containers
2225<dss_sortedvectorset>`.  The only difference is that your query function (which
2226uses std::lower_bound to get efficient log(n) lookup) should only compare the
2227key, not both the key and value.  This yields the same advantages as sorted
2228vectors for sets.
2229
2230.. _dss_stringmap:
2231
2232llvm/ADT/StringMap.h
2233^^^^^^^^^^^^^^^^^^^^
2234
2235Strings are commonly used as keys in maps, and they are difficult to support
2236efficiently: they are variable length, inefficient to hash and compare when
2237long, expensive to copy, etc.  StringMap is a specialized container designed to
2238cope with these issues.  It supports mapping an arbitrary range of bytes to an
2239arbitrary other object.
2240
2241The StringMap implementation uses a quadratically-probed hash table, where the
2242buckets store a pointer to the heap allocated entries (and some other stuff).
2243The entries in the map must be heap allocated because the strings are variable
2244length.  The string data (key) and the element object (value) are stored in the
2245same allocation with the string data immediately after the element object.
2246This container guarantees the "``(char*)(&Value+1)``" points to the key string
2247for a value.
2248
2249The StringMap is very fast for several reasons: quadratic probing is very cache
2250efficient for lookups, the hash value of strings in buckets is not recomputed
2251when looking up an element, StringMap rarely has to touch the memory for
2252unrelated objects when looking up a value (even when hash collisions happen),
2253hash table growth does not recompute the hash values for strings already in the
2254table, and each pair in the map is store in a single allocation (the string data
2255is stored in the same allocation as the Value of a pair).
2256
2257StringMap also provides query methods that take byte ranges, so it only ever
2258copies a string if a value is inserted into the table.
2259
2260StringMap iteration order, however, is not guaranteed to be deterministic, so
2261any uses which require that should instead use a std::map.
2262
2263.. _dss_indexmap:
2264
2265llvm/ADT/IndexedMap.h
2266^^^^^^^^^^^^^^^^^^^^^
2267
2268IndexedMap is a specialized container for mapping small dense integers (or
2269values that can be mapped to small dense integers) to some other type.  It is
2270internally implemented as a vector with a mapping function that maps the keys
2271to the dense integer range.
2272
2273This is useful for cases like virtual registers in the LLVM code generator: they
2274have a dense mapping that is offset by a compile-time constant (the first
2275virtual register ID).
2276
2277.. _dss_densemap:
2278
2279llvm/ADT/DenseMap.h
2280^^^^^^^^^^^^^^^^^^^
2281
2282DenseMap is a simple quadratically probed hash table.  It excels at supporting
2283small keys and values: it uses a single allocation to hold all of the pairs
2284that are currently inserted in the map.  DenseMap is a great way to map
2285pointers to pointers, or map other small types to each other.
2286
2287There are several aspects of DenseMap that you should be aware of, however.
2288The iterators in a DenseMap are invalidated whenever an insertion occurs,
2289unlike map.  Also, because DenseMap allocates space for a large number of
2290key/value pairs (it starts with 64 by default), it will waste a lot of space if
2291your keys or values are large.  Finally, you must implement a partial
2292specialization of DenseMapInfo for the key that you want, if it isn't already
2293supported.  This is required to tell DenseMap about two special marker values
2294(which can never be inserted into the map) that it needs internally.
2295
2296DenseMap's find_as() method supports lookup operations using an alternate key
2297type.  This is useful in cases where the normal key type is expensive to
2298construct, but cheap to compare against.  The DenseMapInfo is responsible for
2299defining the appropriate comparison and hashing methods for each alternate key
2300type used.
2301
2302.. _dss_valuemap:
2303
2304llvm/IR/ValueMap.h
2305^^^^^^^^^^^^^^^^^^^
2306
2307ValueMap is a wrapper around a :ref:`DenseMap <dss_densemap>` mapping
2308``Value*``\ s (or subclasses) to another type.  When a Value is deleted or
2309RAUW'ed, ValueMap will update itself so the new version of the key is mapped to
2310the same value, just as if the key were a WeakVH.  You can configure exactly how
2311this happens, and what else happens on these two events, by passing a ``Config``
2312parameter to the ValueMap template.
2313
2314.. _dss_intervalmap:
2315
2316llvm/ADT/IntervalMap.h
2317^^^^^^^^^^^^^^^^^^^^^^
2318
2319IntervalMap is a compact map for small keys and values.  It maps key intervals
2320instead of single keys, and it will automatically coalesce adjacent intervals.
2321When the map only contains a few intervals, they are stored in the map object
2322itself to avoid allocations.
2323
2324The IntervalMap iterators are quite big, so they should not be passed around as
2325STL iterators.  The heavyweight iterators allow a smaller data structure.
2326
2327.. _dss_map:
2328
2329<map>
2330^^^^^
2331
2332std::map has similar characteristics to :ref:`std::set <dss_set>`: it uses a
2333single allocation per pair inserted into the map, it offers log(n) lookup with
2334an extremely large constant factor, imposes a space penalty of 3 pointers per
2335pair in the map, etc.
2336
2337std::map is most useful when your keys or values are very large, if you need to
2338iterate over the collection in sorted order, or if you need stable iterators
2339into the map (i.e. they don't get invalidated if an insertion or deletion of
2340another element takes place).
2341
2342.. _dss_mapvector:
2343
2344llvm/ADT/MapVector.h
2345^^^^^^^^^^^^^^^^^^^^
2346
2347``MapVector<KeyT,ValueT>`` provides a subset of the DenseMap interface.  The
2348main difference is that the iteration order is guaranteed to be the insertion
2349order, making it an easy (but somewhat expensive) solution for non-deterministic
2350iteration over maps of pointers.
2351
2352It is implemented by mapping from key to an index in a vector of key,value
2353pairs.  This provides fast lookup and iteration, but has two main drawbacks:
2354the key is stored twice and removing elements takes linear time.  If it is
2355necessary to remove elements, it's best to remove them in bulk using
2356``remove_if()``.
2357
2358.. _dss_inteqclasses:
2359
2360llvm/ADT/IntEqClasses.h
2361^^^^^^^^^^^^^^^^^^^^^^^
2362
2363IntEqClasses provides a compact representation of equivalence classes of small
2364integers.  Initially, each integer in the range 0..n-1 has its own equivalence
2365class.  Classes can be joined by passing two class representatives to the
2366join(a, b) method.  Two integers are in the same class when findLeader() returns
2367the same representative.
2368
2369Once all equivalence classes are formed, the map can be compressed so each
2370integer 0..n-1 maps to an equivalence class number in the range 0..m-1, where m
2371is the total number of equivalence classes.  The map must be uncompressed before
2372it can be edited again.
2373
2374.. _dss_immutablemap:
2375
2376llvm/ADT/ImmutableMap.h
2377^^^^^^^^^^^^^^^^^^^^^^^
2378
2379ImmutableMap is an immutable (functional) map implementation based on an AVL
2380tree.  Adding or removing elements is done through a Factory object and results
2381in the creation of a new ImmutableMap object.  If an ImmutableMap already exists
2382with the given key set, then the existing one is returned; equality is compared
2383with a FoldingSetNodeID.  The time and space complexity of add or remove
2384operations is logarithmic in the size of the original map.
2385
2386.. _dss_othermap:
2387
2388Other Map-Like Container Options
2389^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
2390
2391The STL provides several other options, such as std::multimap and
2392std::unordered_map.  We never use containers like unordered_map because
2393they are generally very expensive (each insertion requires a malloc).
2394
2395std::multimap is useful if you want to map a key to multiple values, but has all
2396the drawbacks of std::map.  A sorted vector or some other approach is almost
2397always better.
2398
2399.. _ds_bit:
2400
2401Bit storage containers
2402------------------------------------------------------------------------
2403
2404There are several bit storage containers, and choosing when to use each is
2405relatively straightforward.
2406
2407One additional option is ``std::vector<bool>``: we discourage its use for two
2408reasons 1) the implementation in many common compilers (e.g.  commonly
2409available versions of GCC) is extremely inefficient and 2) the C++ standards
2410committee is likely to deprecate this container and/or change it significantly
2411somehow.  In any case, please don't use it.
2412
2413.. _dss_bitvector:
2414
2415BitVector
2416^^^^^^^^^
2417
2418The BitVector container provides a dynamic size set of bits for manipulation.
2419It supports individual bit setting/testing, as well as set operations.  The set
2420operations take time O(size of bitvector), but operations are performed one word
2421at a time, instead of one bit at a time.  This makes the BitVector very fast for
2422set operations compared to other containers.  Use the BitVector when you expect
2423the number of set bits to be high (i.e. a dense set).
2424
2425.. _dss_smallbitvector:
2426
2427SmallBitVector
2428^^^^^^^^^^^^^^
2429
2430The SmallBitVector container provides the same interface as BitVector, but it is
2431optimized for the case where only a small number of bits, less than 25 or so,
2432are needed.  It also transparently supports larger bit counts, but slightly less
2433efficiently than a plain BitVector, so SmallBitVector should only be used when
2434larger counts are rare.
2435
2436At this time, SmallBitVector does not support set operations (and, or, xor), and
2437its operator[] does not provide an assignable lvalue.
2438
2439.. _dss_sparsebitvector:
2440
2441SparseBitVector
2442^^^^^^^^^^^^^^^
2443
2444The SparseBitVector container is much like BitVector, with one major difference:
2445Only the bits that are set, are stored.  This makes the SparseBitVector much
2446more space efficient than BitVector when the set is sparse, as well as making
2447set operations O(number of set bits) instead of O(size of universe).  The
2448downside to the SparseBitVector is that setting and testing of random bits is
2449O(N), and on large SparseBitVectors, this can be slower than BitVector.  In our
2450implementation, setting or testing bits in sorted order (either forwards or
2451reverse) is O(1) worst case.  Testing and setting bits within 128 bits (depends
2452on size) of the current bit is also O(1).  As a general statement,
2453testing/setting bits in a SparseBitVector is O(distance away from last set bit).
2454
2455.. _dss_coalescingbitvector:
2456
2457CoalescingBitVector
2458^^^^^^^^^^^^^^^^^^^
2459
2460The CoalescingBitVector container is similar in principle to a SparseBitVector,
2461but is optimized to represent large contiguous ranges of set bits compactly. It
2462does this by coalescing contiguous ranges of set bits into intervals. Searching
2463for a bit in a CoalescingBitVector is O(log(gaps between contiguous ranges)).
2464
2465CoalescingBitVector is a better choice than BitVector when gaps between ranges
2466of set bits are large. It's a better choice than SparseBitVector when find()
2467operations must have fast, predictable performance. However, it's not a good
2468choice for representing sets which have lots of very short ranges. E.g. the set
2469`{2*x : x \in [0, n)}` would be a pathological input.
2470
2471.. _debugging:
2472
2473Debugging
2474=========
2475
2476A handful of `GDB pretty printers
2477<https://sourceware.org/gdb/onlinedocs/gdb/Pretty-Printing.html>`__ are
2478provided for some of the core LLVM libraries. To use them, execute the
2479following (or add it to your ``~/.gdbinit``)::
2480
2481  source /path/to/llvm/src/utils/gdb-scripts/prettyprinters.py
2482
2483It also might be handy to enable the `print pretty
2484<http://ftp.gnu.org/old-gnu/Manuals/gdb/html_node/gdb_57.html>`__ option to
2485avoid data structures being printed as a big block of text.
2486
2487.. _common:
2488
2489Helpful Hints for Common Operations
2490===================================
2491
2492This section describes how to perform some very simple transformations of LLVM
2493code.  This is meant to give examples of common idioms used, showing the
2494practical side of LLVM transformations.
2495
2496Because this is a "how-to" section, you should also read about the main classes
2497that you will be working with.  The :ref:`Core LLVM Class Hierarchy Reference
2498<coreclasses>` contains details and descriptions of the main classes that you
2499should know about.
2500
2501.. _inspection:
2502
2503Basic Inspection and Traversal Routines
2504---------------------------------------
2505
2506The LLVM compiler infrastructure have many different data structures that may be
2507traversed.  Following the example of the C++ standard template library, the
2508techniques used to traverse these various data structures are all basically the
2509same.  For an enumerable sequence of values, the ``XXXbegin()`` function (or
2510method) returns an iterator to the start of the sequence, the ``XXXend()``
2511function returns an iterator pointing to one past the last valid element of the
2512sequence, and there is some ``XXXiterator`` data type that is common between the
2513two operations.
2514
2515Because the pattern for iteration is common across many different aspects of the
2516program representation, the standard template library algorithms may be used on
2517them, and it is easier to remember how to iterate.  First we show a few common
2518examples of the data structures that need to be traversed.  Other data
2519structures are traversed in very similar ways.
2520
2521.. _iterate_function:
2522
2523Iterating over the ``BasicBlock`` in a ``Function``
2524^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
2525
2526It's quite common to have a ``Function`` instance that you'd like to transform
2527in some way; in particular, you'd like to manipulate its ``BasicBlock``\ s.  To
2528facilitate this, you'll need to iterate over all of the ``BasicBlock``\ s that
2529constitute the ``Function``.  The following is an example that prints the name
2530of a ``BasicBlock`` and the number of ``Instruction``\ s it contains:
2531
2532.. code-block:: c++
2533
2534  Function &Func = ...
2535  for (BasicBlock &BB : Func)
2536    // Print out the name of the basic block if it has one, and then the
2537    // number of instructions that it contains
2538    errs() << "Basic block (name=" << BB.getName() << ") has "
2539               << BB.size() << " instructions.\n";
2540
2541.. _iterate_basicblock:
2542
2543Iterating over the ``Instruction`` in a ``BasicBlock``
2544^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
2545
2546Just like when dealing with ``BasicBlock``\ s in ``Function``\ s, it's easy to
2547iterate over the individual instructions that make up ``BasicBlock``\ s.  Here's
2548a code snippet that prints out each instruction in a ``BasicBlock``:
2549
2550.. code-block:: c++
2551
2552  BasicBlock& BB = ...
2553  for (Instruction &I : BB)
2554     // The next statement works since operator<<(ostream&,...)
2555     // is overloaded for Instruction&
2556     errs() << I << "\n";
2557
2558
2559However, this isn't really the best way to print out the contents of a
2560``BasicBlock``!  Since the ostream operators are overloaded for virtually
2561anything you'll care about, you could have just invoked the print routine on the
2562basic block itself: ``errs() << BB << "\n";``.
2563
2564.. _iterate_insiter:
2565
2566Iterating over the ``Instruction`` in a ``Function``
2567^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
2568
2569If you're finding that you commonly iterate over a ``Function``'s
2570``BasicBlock``\ s and then that ``BasicBlock``'s ``Instruction``\ s,
2571``InstIterator`` should be used instead.  You'll need to include
2572``llvm/IR/InstIterator.h`` (`doxygen
2573<https://llvm.org/doxygen/InstIterator_8h.html>`__) and then instantiate
2574``InstIterator``\ s explicitly in your code.  Here's a small example that shows
2575how to dump all instructions in a function to the standard error stream:
2576
2577.. code-block:: c++
2578
2579  #include "llvm/IR/InstIterator.h"
2580
2581  // F is a pointer to a Function instance
2582  for (inst_iterator I = inst_begin(F), E = inst_end(F); I != E; ++I)
2583    errs() << *I << "\n";
2584
2585Easy, isn't it?  You can also use ``InstIterator``\ s to fill a work list with
2586its initial contents.  For example, if you wanted to initialize a work list to
2587contain all instructions in a ``Function`` F, all you would need to do is
2588something like:
2589
2590.. code-block:: c++
2591
2592  std::set<Instruction*> worklist;
2593  // or better yet, SmallPtrSet<Instruction*, 64> worklist;
2594
2595  for (inst_iterator I = inst_begin(F), E = inst_end(F); I != E; ++I)
2596    worklist.insert(&*I);
2597
2598The STL set ``worklist`` would now contain all instructions in the ``Function``
2599pointed to by F.
2600
2601.. _iterate_convert:
2602
2603Turning an iterator into a class pointer (and vice-versa)
2604^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
2605
2606Sometimes, it'll be useful to grab a reference (or pointer) to a class instance
2607when all you've got at hand is an iterator.  Well, extracting a reference or a
2608pointer from an iterator is very straight-forward.  Assuming that ``i`` is a
2609``BasicBlock::iterator`` and ``j`` is a ``BasicBlock::const_iterator``:
2610
2611.. code-block:: c++
2612
2613  Instruction& inst = *i;   // Grab reference to instruction reference
2614  Instruction* pinst = &*i; // Grab pointer to instruction reference
2615  const Instruction& inst = *j;
2616
2617However, the iterators you'll be working with in the LLVM framework are special:
2618they will automatically convert to a ptr-to-instance type whenever they need to.
2619Instead of dereferencing the iterator and then taking the address of the result,
2620you can simply assign the iterator to the proper pointer type and you get the
2621dereference and address-of operation as a result of the assignment (behind the
2622scenes, this is a result of overloading casting mechanisms).  Thus the second
2623line of the last example,
2624
2625.. code-block:: c++
2626
2627  Instruction *pinst = &*i;
2628
2629is semantically equivalent to
2630
2631.. code-block:: c++
2632
2633  Instruction *pinst = i;
2634
2635It's also possible to turn a class pointer into the corresponding iterator, and
2636this is a constant time operation (very efficient).  The following code snippet
2637illustrates use of the conversion constructors provided by LLVM iterators.  By
2638using these, you can explicitly grab the iterator of something without actually
2639obtaining it via iteration over some structure:
2640
2641.. code-block:: c++
2642
2643  void printNextInstruction(Instruction* inst) {
2644    BasicBlock::iterator it(inst);
2645    ++it; // After this line, it refers to the instruction after *inst
2646    if (it != inst->getParent()->end()) errs() << *it << "\n";
2647  }
2648
2649Unfortunately, these implicit conversions come at a cost; they prevent these
2650iterators from conforming to standard iterator conventions, and thus from being
2651usable with standard algorithms and containers.  For example, they prevent the
2652following code, where ``B`` is a ``BasicBlock``, from compiling:
2653
2654.. code-block:: c++
2655
2656  llvm::SmallVector<llvm::Instruction *, 16>(B->begin(), B->end());
2657
2658Because of this, these implicit conversions may be removed some day, and
2659``operator*`` changed to return a pointer instead of a reference.
2660
2661.. _iterate_complex:
2662
2663Finding call sites: a slightly more complex example
2664^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
2665
2666Say that you're writing a FunctionPass and would like to count all the locations
2667in the entire module (that is, across every ``Function``) where a certain
2668function (i.e., some ``Function *``) is already in scope.  As you'll learn
2669later, you may want to use an ``InstVisitor`` to accomplish this in a much more
2670straight-forward manner, but this example will allow us to explore how you'd do
2671it if you didn't have ``InstVisitor`` around.  In pseudo-code, this is what we
2672want to do:
2673
2674.. code-block:: none
2675
2676  initialize callCounter to zero
2677  for each Function f in the Module
2678    for each BasicBlock b in f
2679      for each Instruction i in b
2680        if (i a Call and calls the given function)
2681          increment callCounter
2682
2683And the actual code is (remember, because we're writing a ``FunctionPass``, our
2684``FunctionPass``-derived class simply has to override the ``runOnFunction``
2685method):
2686
2687.. code-block:: c++
2688
2689  Function* targetFunc = ...;
2690
2691  class OurFunctionPass : public FunctionPass {
2692    public:
2693      OurFunctionPass(): callCounter(0) { }
2694
2695      virtual runOnFunction(Function& F) {
2696        for (BasicBlock &B : F) {
2697          for (Instruction &I: B) {
2698            if (auto *CB = dyn_cast<CallBase>(&I)) {
2699              // We know we've encountered some kind of call instruction (call,
2700              // invoke, or callbr), so we need to determine if it's a call to
2701              // the function pointed to by m_func or not.
2702              if (CB->getCalledFunction() == targetFunc)
2703                ++callCounter;
2704            }
2705          }
2706        }
2707      }
2708
2709    private:
2710      unsigned callCounter;
2711  };
2712
2713.. _iterate_chains:
2714
2715Iterating over def-use & use-def chains
2716^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
2717
2718Frequently, we might have an instance of the ``Value`` class (`doxygen
2719<https://llvm.org/doxygen/classllvm_1_1Value.html>`__) and we want to determine
2720which ``User``\ s use the ``Value``.  The list of all ``User``\ s of a particular
2721``Value`` is called a *def-use* chain.  For example, let's say we have a
2722``Function*`` named ``F`` to a particular function ``foo``.  Finding all of the
2723instructions that *use* ``foo`` is as simple as iterating over the *def-use*
2724chain of ``F``:
2725
2726.. code-block:: c++
2727
2728  Function *F = ...;
2729
2730  for (User *U : F->users()) {
2731    if (Instruction *Inst = dyn_cast<Instruction>(U)) {
2732      errs() << "F is used in instruction:\n";
2733      errs() << *Inst << "\n";
2734    }
2735
2736Alternatively, it's common to have an instance of the ``User`` Class (`doxygen
2737<https://llvm.org/doxygen/classllvm_1_1User.html>`__) and need to know what
2738``Value``\ s are used by it.  The list of all ``Value``\ s used by a ``User`` is
2739known as a *use-def* chain.  Instances of class ``Instruction`` are common
2740``User`` s, so we might want to iterate over all of the values that a particular
2741instruction uses (that is, the operands of the particular ``Instruction``):
2742
2743.. code-block:: c++
2744
2745  Instruction *pi = ...;
2746
2747  for (Use &U : pi->operands()) {
2748    Value *v = U.get();
2749    // ...
2750  }
2751
2752Declaring objects as ``const`` is an important tool of enforcing mutation free
2753algorithms (such as analyses, etc.).  For this purpose above iterators come in
2754constant flavors as ``Value::const_use_iterator`` and
2755``Value::const_op_iterator``.  They automatically arise when calling
2756``use/op_begin()`` on ``const Value*``\ s or ``const User*``\ s respectively.
2757Upon dereferencing, they return ``const Use*``\ s.  Otherwise the above patterns
2758remain unchanged.
2759
2760.. _iterate_preds:
2761
2762Iterating over predecessors & successors of blocks
2763^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
2764
2765Iterating over the predecessors and successors of a block is quite easy with the
2766routines defined in ``"llvm/IR/CFG.h"``.  Just use code like this to
2767iterate over all predecessors of BB:
2768
2769.. code-block:: c++
2770
2771  #include "llvm/IR/CFG.h"
2772  BasicBlock *BB = ...;
2773
2774  for (BasicBlock *Pred : predecessors(BB)) {
2775    // ...
2776  }
2777
2778Similarly, to iterate over successors use ``successors``.
2779
2780.. _simplechanges:
2781
2782Making simple changes
2783---------------------
2784
2785There are some primitive transformation operations present in the LLVM
2786infrastructure that are worth knowing about.  When performing transformations,
2787it's fairly common to manipulate the contents of basic blocks.  This section
2788describes some of the common methods for doing so and gives example code.
2789
2790.. _schanges_creating:
2791
2792Creating and inserting new ``Instruction``\ s
2793^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
2794
2795*Instantiating Instructions*
2796
2797Creation of ``Instruction``\ s is straight-forward: simply call the constructor
2798for the kind of instruction to instantiate and provide the necessary parameters.
2799For example, an ``AllocaInst`` only *requires* a (const-ptr-to) ``Type``.  Thus:
2800
2801.. code-block:: c++
2802
2803  auto *ai = new AllocaInst(Type::Int32Ty);
2804
2805will create an ``AllocaInst`` instance that represents the allocation of one
2806integer in the current stack frame, at run time.  Each ``Instruction`` subclass
2807is likely to have varying default parameters which change the semantics of the
2808instruction, so refer to the `doxygen documentation for the subclass of
2809Instruction <https://llvm.org/doxygen/classllvm_1_1Instruction.html>`_ that
2810you're interested in instantiating.
2811
2812*Naming values*
2813
2814It is very useful to name the values of instructions when you're able to, as
2815this facilitates the debugging of your transformations.  If you end up looking
2816at generated LLVM machine code, you definitely want to have logical names
2817associated with the results of instructions!  By supplying a value for the
2818``Name`` (default) parameter of the ``Instruction`` constructor, you associate a
2819logical name with the result of the instruction's execution at run time.  For
2820example, say that I'm writing a transformation that dynamically allocates space
2821for an integer on the stack, and that integer is going to be used as some kind
2822of index by some other code.  To accomplish this, I place an ``AllocaInst`` at
2823the first point in the first ``BasicBlock`` of some ``Function``, and I'm
2824intending to use it within the same ``Function``.  I might do:
2825
2826.. code-block:: c++
2827
2828  auto *pa = new AllocaInst(Type::Int32Ty, 0, "indexLoc");
2829
2830where ``indexLoc`` is now the logical name of the instruction's execution value,
2831which is a pointer to an integer on the run time stack.
2832
2833*Inserting instructions*
2834
2835There are essentially three ways to insert an ``Instruction`` into an existing
2836sequence of instructions that form a ``BasicBlock``:
2837
2838* Insertion into an explicit instruction list
2839
2840  Given a ``BasicBlock* pb``, an ``Instruction* pi`` within that ``BasicBlock``,
2841  and a newly-created instruction we wish to insert before ``*pi``, we do the
2842  following:
2843
2844  .. code-block:: c++
2845
2846      BasicBlock *pb = ...;
2847      Instruction *pi = ...;
2848      auto *newInst = new Instruction(...);
2849
2850      pb->getInstList().insert(pi, newInst); // Inserts newInst before pi in pb
2851
2852  Appending to the end of a ``BasicBlock`` is so common that the ``Instruction``
2853  class and ``Instruction``-derived classes provide constructors which take a
2854  pointer to a ``BasicBlock`` to be appended to.  For example code that looked
2855  like:
2856
2857  .. code-block:: c++
2858
2859    BasicBlock *pb = ...;
2860    auto *newInst = new Instruction(...);
2861
2862    pb->getInstList().push_back(newInst); // Appends newInst to pb
2863
2864  becomes:
2865
2866  .. code-block:: c++
2867
2868    BasicBlock *pb = ...;
2869    auto *newInst = new Instruction(..., pb);
2870
2871  which is much cleaner, especially if you are creating long instruction
2872  streams.
2873
2874* Insertion into an implicit instruction list
2875
2876  ``Instruction`` instances that are already in ``BasicBlock``\ s are implicitly
2877  associated with an existing instruction list: the instruction list of the
2878  enclosing basic block.  Thus, we could have accomplished the same thing as the
2879  above code without being given a ``BasicBlock`` by doing:
2880
2881  .. code-block:: c++
2882
2883    Instruction *pi = ...;
2884    auto *newInst = new Instruction(...);
2885
2886    pi->getParent()->getInstList().insert(pi, newInst);
2887
2888  In fact, this sequence of steps occurs so frequently that the ``Instruction``
2889  class and ``Instruction``-derived classes provide constructors which take (as
2890  a default parameter) a pointer to an ``Instruction`` which the newly-created
2891  ``Instruction`` should precede.  That is, ``Instruction`` constructors are
2892  capable of inserting the newly-created instance into the ``BasicBlock`` of a
2893  provided instruction, immediately before that instruction.  Using an
2894  ``Instruction`` constructor with a ``insertBefore`` (default) parameter, the
2895  above code becomes:
2896
2897  .. code-block:: c++
2898
2899    Instruction* pi = ...;
2900    auto *newInst = new Instruction(..., pi);
2901
2902  which is much cleaner, especially if you're creating a lot of instructions and
2903  adding them to ``BasicBlock``\ s.
2904
2905* Insertion using an instance of ``IRBuilder``
2906
2907  Inserting several ``Instruction``\ s can be quite laborious using the previous
2908  methods. The ``IRBuilder`` is a convenience class that can be used to add
2909  several instructions to the end of a ``BasicBlock`` or before a particular
2910  ``Instruction``. It also supports constant folding and renaming named
2911  registers (see ``IRBuilder``'s template arguments).
2912
2913  The example below demonstrates a very simple use of the ``IRBuilder`` where
2914  three instructions are inserted before the instruction ``pi``. The first two
2915  instructions are Call instructions and third instruction multiplies the return
2916  value of the two calls.
2917
2918  .. code-block:: c++
2919
2920    Instruction *pi = ...;
2921    IRBuilder<> Builder(pi);
2922    CallInst* callOne = Builder.CreateCall(...);
2923    CallInst* callTwo = Builder.CreateCall(...);
2924    Value* result = Builder.CreateMul(callOne, callTwo);
2925
2926  The example below is similar to the above example except that the created
2927  ``IRBuilder`` inserts instructions at the end of the ``BasicBlock`` ``pb``.
2928
2929  .. code-block:: c++
2930
2931    BasicBlock *pb = ...;
2932    IRBuilder<> Builder(pb);
2933    CallInst* callOne = Builder.CreateCall(...);
2934    CallInst* callTwo = Builder.CreateCall(...);
2935    Value* result = Builder.CreateMul(callOne, callTwo);
2936
2937  See :doc:`tutorial/LangImpl03` for a practical use of the ``IRBuilder``.
2938
2939
2940.. _schanges_deleting:
2941
2942Deleting Instructions
2943^^^^^^^^^^^^^^^^^^^^^
2944
2945Deleting an instruction from an existing sequence of instructions that form a
2946BasicBlock_ is very straight-forward: just call the instruction's
2947``eraseFromParent()`` method.  For example:
2948
2949.. code-block:: c++
2950
2951  Instruction *I = .. ;
2952  I->eraseFromParent();
2953
2954This unlinks the instruction from its containing basic block and deletes it.  If
2955you'd just like to unlink the instruction from its containing basic block but
2956not delete it, you can use the ``removeFromParent()`` method.
2957
2958.. _schanges_replacing:
2959
2960Replacing an Instruction with another Value
2961^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
2962
2963Replacing individual instructions
2964"""""""""""""""""""""""""""""""""
2965
2966Including "`llvm/Transforms/Utils/BasicBlockUtils.h
2967<https://llvm.org/doxygen/BasicBlockUtils_8h_source.html>`_" permits use of two
2968very useful replace functions: ``ReplaceInstWithValue`` and
2969``ReplaceInstWithInst``.
2970
2971.. _schanges_deleting_sub:
2972
2973Deleting Instructions
2974"""""""""""""""""""""
2975
2976* ``ReplaceInstWithValue``
2977
2978  This function replaces all uses of a given instruction with a value, and then
2979  removes the original instruction.  The following example illustrates the
2980  replacement of the result of a particular ``AllocaInst`` that allocates memory
2981  for a single integer with a null pointer to an integer.
2982
2983  .. code-block:: c++
2984
2985    AllocaInst* instToReplace = ...;
2986    BasicBlock::iterator ii(instToReplace);
2987
2988    ReplaceInstWithValue(instToReplace->getParent()->getInstList(), ii,
2989                         Constant::getNullValue(PointerType::getUnqual(Type::Int32Ty)));
2990
2991* ``ReplaceInstWithInst``
2992
2993  This function replaces a particular instruction with another instruction,
2994  inserting the new instruction into the basic block at the location where the
2995  old instruction was, and replacing any uses of the old instruction with the
2996  new instruction.  The following example illustrates the replacement of one
2997  ``AllocaInst`` with another.
2998
2999  .. code-block:: c++
3000
3001    AllocaInst* instToReplace = ...;
3002    BasicBlock::iterator ii(instToReplace);
3003
3004    ReplaceInstWithInst(instToReplace->getParent()->getInstList(), ii,
3005                        new AllocaInst(Type::Int32Ty, 0, "ptrToReplacedInt"));
3006
3007
3008Replacing multiple uses of Users and Values
3009"""""""""""""""""""""""""""""""""""""""""""
3010
3011You can use ``Value::replaceAllUsesWith`` and ``User::replaceUsesOfWith`` to
3012change more than one use at a time.  See the doxygen documentation for the
3013`Value Class <https://llvm.org/doxygen/classllvm_1_1Value.html>`_ and `User Class
3014<https://llvm.org/doxygen/classllvm_1_1User.html>`_, respectively, for more
3015information.
3016
3017.. _schanges_deletingGV:
3018
3019Deleting GlobalVariables
3020^^^^^^^^^^^^^^^^^^^^^^^^
3021
3022Deleting a global variable from a module is just as easy as deleting an
3023Instruction.  First, you must have a pointer to the global variable that you
3024wish to delete.  You use this pointer to erase it from its parent, the module.
3025For example:
3026
3027.. code-block:: c++
3028
3029  GlobalVariable *GV = .. ;
3030
3031  GV->eraseFromParent();
3032
3033
3034.. _threading:
3035
3036Threads and LLVM
3037================
3038
3039This section describes the interaction of the LLVM APIs with multithreading,
3040both on the part of client applications, and in the JIT, in the hosted
3041application.
3042
3043Note that LLVM's support for multithreading is still relatively young.  Up
3044through version 2.5, the execution of threaded hosted applications was
3045supported, but not threaded client access to the APIs.  While this use case is
3046now supported, clients *must* adhere to the guidelines specified below to ensure
3047proper operation in multithreaded mode.
3048
3049Note that, on Unix-like platforms, LLVM requires the presence of GCC's atomic
3050intrinsics in order to support threaded operation.  If you need a
3051multithreading-capable LLVM on a platform without a suitably modern system
3052compiler, consider compiling LLVM and LLVM-GCC in single-threaded mode, and
3053using the resultant compiler to build a copy of LLVM with multithreading
3054support.
3055
3056.. _shutdown:
3057
3058Ending Execution with ``llvm_shutdown()``
3059-----------------------------------------
3060
3061When you are done using the LLVM APIs, you should call ``llvm_shutdown()`` to
3062deallocate memory used for internal structures.
3063
3064.. _managedstatic:
3065
3066Lazy Initialization with ``ManagedStatic``
3067------------------------------------------
3068
3069``ManagedStatic`` is a utility class in LLVM used to implement static
3070initialization of static resources, such as the global type tables.  In a
3071single-threaded environment, it implements a simple lazy initialization scheme.
3072When LLVM is compiled with support for multi-threading, however, it uses
3073double-checked locking to implement thread-safe lazy initialization.
3074
3075.. _llvmcontext:
3076
3077Achieving Isolation with ``LLVMContext``
3078----------------------------------------
3079
3080``LLVMContext`` is an opaque class in the LLVM API which clients can use to
3081operate multiple, isolated instances of LLVM concurrently within the same
3082address space.  For instance, in a hypothetical compile-server, the compilation
3083of an individual translation unit is conceptually independent from all the
3084others, and it would be desirable to be able to compile incoming translation
3085units concurrently on independent server threads.  Fortunately, ``LLVMContext``
3086exists to enable just this kind of scenario!
3087
3088Conceptually, ``LLVMContext`` provides isolation.  Every LLVM entity
3089(``Module``\ s, ``Value``\ s, ``Type``\ s, ``Constant``\ s, etc.) in LLVM's
3090in-memory IR belongs to an ``LLVMContext``.  Entities in different contexts
3091*cannot* interact with each other: ``Module``\ s in different contexts cannot be
3092linked together, ``Function``\ s cannot be added to ``Module``\ s in different
3093contexts, etc.  What this means is that is safe to compile on multiple
3094threads simultaneously, as long as no two threads operate on entities within the
3095same context.
3096
3097In practice, very few places in the API require the explicit specification of a
3098``LLVMContext``, other than the ``Type`` creation/lookup APIs.  Because every
3099``Type`` carries a reference to its owning context, most other entities can
3100determine what context they belong to by looking at their own ``Type``.  If you
3101are adding new entities to LLVM IR, please try to maintain this interface
3102design.
3103
3104.. _jitthreading:
3105
3106Threads and the JIT
3107-------------------
3108
3109LLVM's "eager" JIT compiler is safe to use in threaded programs.  Multiple
3110threads can call ``ExecutionEngine::getPointerToFunction()`` or
3111``ExecutionEngine::runFunction()`` concurrently, and multiple threads can run
3112code output by the JIT concurrently.  The user must still ensure that only one
3113thread accesses IR in a given ``LLVMContext`` while another thread might be
3114modifying it.  One way to do that is to always hold the JIT lock while accessing
3115IR outside the JIT (the JIT *modifies* the IR by adding ``CallbackVH``\ s).
3116Another way is to only call ``getPointerToFunction()`` from the
3117``LLVMContext``'s thread.
3118
3119When the JIT is configured to compile lazily (using
3120``ExecutionEngine::DisableLazyCompilation(false)``), there is currently a `race
3121condition <https://bugs.llvm.org/show_bug.cgi?id=5184>`_ in updating call sites
3122after a function is lazily-jitted.  It's still possible to use the lazy JIT in a
3123threaded program if you ensure that only one thread at a time can call any
3124particular lazy stub and that the JIT lock guards any IR access, but we suggest
3125using only the eager JIT in threaded programs.
3126
3127.. _advanced:
3128
3129Advanced Topics
3130===============
3131
3132This section describes some of the advanced or obscure API's that most clients
3133do not need to be aware of.  These API's tend manage the inner workings of the
3134LLVM system, and only need to be accessed in unusual circumstances.
3135
3136.. _SymbolTable:
3137
3138The ``ValueSymbolTable`` class
3139------------------------------
3140
3141The ``ValueSymbolTable`` (`doxygen
3142<https://llvm.org/doxygen/classllvm_1_1ValueSymbolTable.html>`__) class provides
3143a symbol table that the :ref:`Function <c_Function>` and Module_ classes use for
3144naming value definitions.  The symbol table can provide a name for any Value_.
3145
3146Note that the ``SymbolTable`` class should not be directly accessed by most
3147clients.  It should only be used when iteration over the symbol table names
3148themselves are required, which is very special purpose.  Note that not all LLVM
3149Value_\ s have names, and those without names (i.e. they have an empty name) do
3150not exist in the symbol table.
3151
3152Symbol tables support iteration over the values in the symbol table with
3153``begin/end/iterator`` and supports querying to see if a specific name is in the
3154symbol table (with ``lookup``).  The ``ValueSymbolTable`` class exposes no
3155public mutator methods, instead, simply call ``setName`` on a value, which will
3156autoinsert it into the appropriate symbol table.
3157
3158.. _UserLayout:
3159
3160The ``User`` and owned ``Use`` classes' memory layout
3161-----------------------------------------------------
3162
3163The ``User`` (`doxygen <https://llvm.org/doxygen/classllvm_1_1User.html>`__)
3164class provides a basis for expressing the ownership of ``User`` towards other
3165`Value instance <https://llvm.org/doxygen/classllvm_1_1Value.html>`_\ s.  The
3166``Use`` (`doxygen <https://llvm.org/doxygen/classllvm_1_1Use.html>`__) helper
3167class is employed to do the bookkeeping and to facilitate *O(1)* addition and
3168removal.
3169
3170.. _Use2User:
3171
3172Interaction and relationship between ``User`` and ``Use`` objects
3173^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
3174
3175A subclass of ``User`` can choose between incorporating its ``Use`` objects or
3176refer to them out-of-line by means of a pointer.  A mixed variant (some ``Use``
3177s inline others hung off) is impractical and breaks the invariant that the
3178``Use`` objects belonging to the same ``User`` form a contiguous array.
3179
3180We have 2 different layouts in the ``User`` (sub)classes:
3181
3182* Layout a)
3183
3184  The ``Use`` object(s) are inside (resp. at fixed offset) of the ``User``
3185  object and there are a fixed number of them.
3186
3187* Layout b)
3188
3189  The ``Use`` object(s) are referenced by a pointer to an array from the
3190  ``User`` object and there may be a variable number of them.
3191
3192As of v2.4 each layout still possesses a direct pointer to the start of the
3193array of ``Use``\ s.  Though not mandatory for layout a), we stick to this
3194redundancy for the sake of simplicity.  The ``User`` object also stores the
3195number of ``Use`` objects it has. (Theoretically this information can also be
3196calculated given the scheme presented below.)
3197
3198Special forms of allocation operators (``operator new``) enforce the following
3199memory layouts:
3200
3201* Layout a) is modelled by prepending the ``User`` object by the ``Use[]``
3202  array.
3203
3204  .. code-block:: none
3205
3206    ...---.---.---.---.-------...
3207      | P | P | P | P | User
3208    '''---'---'---'---'-------'''
3209
3210* Layout b) is modelled by pointing at the ``Use[]`` array.
3211
3212  .. code-block:: none
3213
3214    .-------...
3215    | User
3216    '-------'''
3217        |
3218        v
3219        .---.---.---.---...
3220        | P | P | P | P |
3221        '---'---'---'---'''
3222
3223*(In the above figures* '``P``' *stands for the* ``Use**`` *that is stored in
3224each* ``Use`` *object in the member* ``Use::Prev`` *)*
3225
3226.. _polymorphism:
3227
3228Designing Type Hierarchies and Polymorphic Interfaces
3229-----------------------------------------------------
3230
3231There are two different design patterns that tend to result in the use of
3232virtual dispatch for methods in a type hierarchy in C++ programs. The first is
3233a genuine type hierarchy where different types in the hierarchy model
3234a specific subset of the functionality and semantics, and these types nest
3235strictly within each other. Good examples of this can be seen in the ``Value``
3236or ``Type`` type hierarchies.
3237
3238A second is the desire to dispatch dynamically across a collection of
3239polymorphic interface implementations. This latter use case can be modeled with
3240virtual dispatch and inheritance by defining an abstract interface base class
3241which all implementations derive from and override. However, this
3242implementation strategy forces an **"is-a"** relationship to exist that is not
3243actually meaningful. There is often not some nested hierarchy of useful
3244generalizations which code might interact with and move up and down. Instead,
3245there is a singular interface which is dispatched across a range of
3246implementations.
3247
3248The preferred implementation strategy for the second use case is that of
3249generic programming (sometimes called "compile-time duck typing" or "static
3250polymorphism"). For example, a template over some type parameter ``T`` can be
3251instantiated across any particular implementation that conforms to the
3252interface or *concept*. A good example here is the highly generic properties of
3253any type which models a node in a directed graph. LLVM models these primarily
3254through templates and generic programming. Such templates include the
3255``LoopInfoBase`` and ``DominatorTreeBase``. When this type of polymorphism
3256truly needs **dynamic** dispatch you can generalize it using a technique
3257called *concept-based polymorphism*. This pattern emulates the interfaces and
3258behaviors of templates using a very limited form of virtual dispatch for type
3259erasure inside its implementation. You can find examples of this technique in
3260the ``PassManager.h`` system, and there is a more detailed introduction to it
3261by Sean Parent in several of his talks and papers:
3262
3263#. `Inheritance Is The Base Class of Evil
3264   <http://channel9.msdn.com/Events/GoingNative/2013/Inheritance-Is-The-Base-Class-of-Evil>`_
3265   - The GoingNative 2013 talk describing this technique, and probably the best
3266   place to start.
3267#. `Value Semantics and Concepts-based Polymorphism
3268   <http://www.youtube.com/watch?v=_BpMYeUFXv8>`_ - The C++Now! 2012 talk
3269   describing this technique in more detail.
3270#. `Sean Parent's Papers and Presentations
3271   <http://github.com/sean-parent/sean-parent.github.com/wiki/Papers-and-Presentations>`_
3272   - A GitHub project full of links to slides, video, and sometimes code.
3273
3274When deciding between creating a type hierarchy (with either tagged or virtual
3275dispatch) and using templates or concepts-based polymorphism, consider whether
3276there is some refinement of an abstract base class which is a semantically
3277meaningful type on an interface boundary. If anything more refined than the
3278root abstract interface is meaningless to talk about as a partial extension of
3279the semantic model, then your use case likely fits better with polymorphism and
3280you should avoid using virtual dispatch. However, there may be some exigent
3281circumstances that require one technique or the other to be used.
3282
3283If you do need to introduce a type hierarchy, we prefer to use explicitly
3284closed type hierarchies with manual tagged dispatch and/or RTTI rather than the
3285open inheritance model and virtual dispatch that is more common in C++ code.
3286This is because LLVM rarely encourages library consumers to extend its core
3287types, and leverages the closed and tag-dispatched nature of its hierarchies to
3288generate significantly more efficient code. We have also found that a large
3289amount of our usage of type hierarchies fits better with tag-based pattern
3290matching rather than dynamic dispatch across a common interface. Within LLVM we
3291have built custom helpers to facilitate this design. See this document's
3292section on :ref:`isa and dyn_cast <isa>` and our :doc:`detailed document
3293<HowToSetUpLLVMStyleRTTI>` which describes how you can implement this
3294pattern for use with the LLVM helpers.
3295
3296.. _abi_breaking_checks:
3297
3298ABI Breaking Checks
3299-------------------
3300
3301Checks and asserts that alter the LLVM C++ ABI are predicated on the
3302preprocessor symbol `LLVM_ENABLE_ABI_BREAKING_CHECKS` -- LLVM
3303libraries built with `LLVM_ENABLE_ABI_BREAKING_CHECKS` are not ABI
3304compatible LLVM libraries built without it defined.  By default,
3305turning on assertions also turns on `LLVM_ENABLE_ABI_BREAKING_CHECKS`
3306so a default +Asserts build is not ABI compatible with a
3307default -Asserts build.  Clients that want ABI compatibility
3308between +Asserts and -Asserts builds should use the CMake build system
3309to set `LLVM_ENABLE_ABI_BREAKING_CHECKS` independently
3310of `LLVM_ENABLE_ASSERTIONS`.
3311
3312.. _coreclasses:
3313
3314The Core LLVM Class Hierarchy Reference
3315=======================================
3316
3317``#include "llvm/IR/Type.h"``
3318
3319header source: `Type.h <https://llvm.org/doxygen/Type_8h_source.html>`_
3320
3321doxygen info: `Type Classes <https://llvm.org/doxygen/classllvm_1_1Type.html>`_
3322
3323The Core LLVM classes are the primary means of representing the program being
3324inspected or transformed.  The core LLVM classes are defined in header files in
3325the ``include/llvm/IR`` directory, and implemented in the ``lib/IR``
3326directory. It's worth noting that, for historical reasons, this library is
3327called ``libLLVMCore.so``, not ``libLLVMIR.so`` as you might expect.
3328
3329.. _Type:
3330
3331The Type class and Derived Types
3332--------------------------------
3333
3334``Type`` is a superclass of all type classes.  Every ``Value`` has a ``Type``.
3335``Type`` cannot be instantiated directly but only through its subclasses.
3336Certain primitive types (``VoidType``, ``LabelType``, ``FloatType`` and
3337``DoubleType``) have hidden subclasses.  They are hidden because they offer no
3338useful functionality beyond what the ``Type`` class offers except to distinguish
3339themselves from other subclasses of ``Type``.
3340
3341All other types are subclasses of ``DerivedType``.  Types can be named, but this
3342is not a requirement.  There exists exactly one instance of a given shape at any
3343one time.  This allows type equality to be performed with address equality of
3344the Type Instance.  That is, given two ``Type*`` values, the types are identical
3345if the pointers are identical.
3346
3347.. _m_Type:
3348
3349Important Public Methods
3350^^^^^^^^^^^^^^^^^^^^^^^^
3351
3352* ``bool isIntegerTy() const``: Returns true for any integer type.
3353
3354* ``bool isFloatingPointTy()``: Return true if this is one of the five
3355  floating point types.
3356
3357* ``bool isSized()``: Return true if the type has known size.  Things
3358  that don't have a size are abstract types, labels and void.
3359
3360.. _derivedtypes:
3361
3362Important Derived Types
3363^^^^^^^^^^^^^^^^^^^^^^^
3364
3365``IntegerType``
3366  Subclass of DerivedType that represents integer types of any bit width.  Any
3367  bit width between ``IntegerType::MIN_INT_BITS`` (1) and
3368  ``IntegerType::MAX_INT_BITS`` (~8 million) can be represented.
3369
3370  * ``static const IntegerType* get(unsigned NumBits)``: get an integer
3371    type of a specific bit width.
3372
3373  * ``unsigned getBitWidth() const``: Get the bit width of an integer type.
3374
3375``SequentialType``
3376  This is subclassed by ArrayType and VectorType.
3377
3378  * ``const Type * getElementType() const``: Returns the type of each
3379    of the elements in the sequential type.
3380
3381  * ``uint64_t getNumElements() const``: Returns the number of elements
3382    in the sequential type.
3383
3384``ArrayType``
3385  This is a subclass of SequentialType and defines the interface for array
3386  types.
3387
3388``PointerType``
3389  Subclass of Type for pointer types.
3390
3391``VectorType``
3392  Subclass of SequentialType for vector types.  A vector type is similar to an
3393  ArrayType but is distinguished because it is a first class type whereas
3394  ArrayType is not.  Vector types are used for vector operations and are usually
3395  small vectors of an integer or floating point type.
3396
3397``StructType``
3398  Subclass of DerivedTypes for struct types.
3399
3400.. _FunctionType:
3401
3402``FunctionType``
3403  Subclass of DerivedTypes for function types.
3404
3405  * ``bool isVarArg() const``: Returns true if it's a vararg function.
3406
3407  * ``const Type * getReturnType() const``: Returns the return type of the
3408    function.
3409
3410  * ``const Type * getParamType (unsigned i)``: Returns the type of the ith
3411    parameter.
3412
3413  * ``const unsigned getNumParams() const``: Returns the number of formal
3414    parameters.
3415
3416.. _Module:
3417
3418The ``Module`` class
3419--------------------
3420
3421``#include "llvm/IR/Module.h"``
3422
3423header source: `Module.h <https://llvm.org/doxygen/Module_8h_source.html>`_
3424
3425doxygen info: `Module Class <https://llvm.org/doxygen/classllvm_1_1Module.html>`_
3426
3427The ``Module`` class represents the top level structure present in LLVM
3428programs.  An LLVM module is effectively either a translation unit of the
3429original program or a combination of several translation units merged by the
3430linker.  The ``Module`` class keeps track of a list of :ref:`Function
3431<c_Function>`\ s, a list of GlobalVariable_\ s, and a SymbolTable_.
3432Additionally, it contains a few helpful member functions that try to make common
3433operations easy.
3434
3435.. _m_Module:
3436
3437Important Public Members of the ``Module`` class
3438^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
3439
3440* ``Module::Module(std::string name = "")``
3441
3442  Constructing a Module_ is easy.  You can optionally provide a name for it
3443  (probably based on the name of the translation unit).
3444
3445* | ``Module::iterator`` - Typedef for function list iterator
3446  | ``Module::const_iterator`` - Typedef for const_iterator.
3447  | ``begin()``, ``end()``, ``size()``, ``empty()``
3448
3449  These are forwarding methods that make it easy to access the contents of a
3450  ``Module`` object's :ref:`Function <c_Function>` list.
3451
3452* ``Module::FunctionListType &getFunctionList()``
3453
3454  Returns the list of :ref:`Function <c_Function>`\ s.  This is necessary to use
3455  when you need to update the list or perform a complex action that doesn't have
3456  a forwarding method.
3457
3458----------------
3459
3460* | ``Module::global_iterator`` - Typedef for global variable list iterator
3461  | ``Module::const_global_iterator`` - Typedef for const_iterator.
3462  | ``global_begin()``, ``global_end()``, ``global_size()``, ``global_empty()``
3463
3464  These are forwarding methods that make it easy to access the contents of a
3465  ``Module`` object's GlobalVariable_ list.
3466
3467* ``Module::GlobalListType &getGlobalList()``
3468
3469  Returns the list of GlobalVariable_\ s.  This is necessary to use when you
3470  need to update the list or perform a complex action that doesn't have a
3471  forwarding method.
3472
3473----------------
3474
3475* ``SymbolTable *getSymbolTable()``
3476
3477  Return a reference to the SymbolTable_ for this ``Module``.
3478
3479----------------
3480
3481* ``Function *getFunction(StringRef Name) const``
3482
3483  Look up the specified function in the ``Module`` SymbolTable_.  If it does not
3484  exist, return ``null``.
3485
3486* ``FunctionCallee getOrInsertFunction(const std::string &Name,
3487  const FunctionType *T)``
3488
3489  Look up the specified function in the ``Module`` SymbolTable_.  If
3490  it does not exist, add an external declaration for the function and
3491  return it. Note that the function signature already present may not
3492  match the requested signature. Thus, in order to enable the common
3493  usage of passing the result directly to EmitCall, the return type is
3494  a struct of ``{FunctionType *T, Constant *FunctionPtr}``, rather
3495  than simply the ``Function*`` with potentially an unexpected
3496  signature.
3497
3498* ``std::string getTypeName(const Type *Ty)``
3499
3500  If there is at least one entry in the SymbolTable_ for the specified Type_,
3501  return it.  Otherwise return the empty string.
3502
3503* ``bool addTypeName(const std::string &Name, const Type *Ty)``
3504
3505  Insert an entry in the SymbolTable_ mapping ``Name`` to ``Ty``.  If there is
3506  already an entry for this name, true is returned and the SymbolTable_ is not
3507  modified.
3508
3509.. _Value:
3510
3511The ``Value`` class
3512-------------------
3513
3514``#include "llvm/IR/Value.h"``
3515
3516header source: `Value.h <https://llvm.org/doxygen/Value_8h_source.html>`_
3517
3518doxygen info: `Value Class <https://llvm.org/doxygen/classllvm_1_1Value.html>`_
3519
3520The ``Value`` class is the most important class in the LLVM Source base.  It
3521represents a typed value that may be used (among other things) as an operand to
3522an instruction.  There are many different types of ``Value``\ s, such as
3523Constant_\ s, Argument_\ s.  Even Instruction_\ s and :ref:`Function
3524<c_Function>`\ s are ``Value``\ s.
3525
3526A particular ``Value`` may be used many times in the LLVM representation for a
3527program.  For example, an incoming argument to a function (represented with an
3528instance of the Argument_ class) is "used" by every instruction in the function
3529that references the argument.  To keep track of this relationship, the ``Value``
3530class keeps a list of all of the ``User``\ s that is using it (the User_ class
3531is a base class for all nodes in the LLVM graph that can refer to ``Value``\ s).
3532This use list is how LLVM represents def-use information in the program, and is
3533accessible through the ``use_*`` methods, shown below.
3534
3535Because LLVM is a typed representation, every LLVM ``Value`` is typed, and this
3536Type_ is available through the ``getType()`` method.  In addition, all LLVM
3537values can be named.  The "name" of the ``Value`` is a symbolic string printed
3538in the LLVM code:
3539
3540.. code-block:: llvm
3541
3542  %foo = add i32 1, 2
3543
3544.. _nameWarning:
3545
3546The name of this instruction is "foo". **NOTE** that the name of any value may
3547be missing (an empty string), so names should **ONLY** be used for debugging
3548(making the source code easier to read, debugging printouts), they should not be
3549used to keep track of values or map between them.  For this purpose, use a
3550``std::map`` of pointers to the ``Value`` itself instead.
3551
3552One important aspect of LLVM is that there is no distinction between an SSA
3553variable and the operation that produces it.  Because of this, any reference to
3554the value produced by an instruction (or the value available as an incoming
3555argument, for example) is represented as a direct pointer to the instance of the
3556class that represents this value.  Although this may take some getting used to,
3557it simplifies the representation and makes it easier to manipulate.
3558
3559.. _m_Value:
3560
3561Important Public Members of the ``Value`` class
3562^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
3563
3564* | ``Value::use_iterator`` - Typedef for iterator over the use-list
3565  | ``Value::const_use_iterator`` - Typedef for const_iterator over the
3566    use-list
3567  | ``unsigned use_size()`` - Returns the number of users of the value.
3568  | ``bool use_empty()`` - Returns true if there are no users.
3569  | ``use_iterator use_begin()`` - Get an iterator to the start of the
3570    use-list.
3571  | ``use_iterator use_end()`` - Get an iterator to the end of the use-list.
3572  | ``User *use_back()`` - Returns the last element in the list.
3573
3574  These methods are the interface to access the def-use information in LLVM.
3575  As with all other iterators in LLVM, the naming conventions follow the
3576  conventions defined by the STL_.
3577
3578* ``Type *getType() const``
3579  This method returns the Type of the Value.
3580
3581* | ``bool hasName() const``
3582  | ``std::string getName() const``
3583  | ``void setName(const std::string &Name)``
3584
3585  This family of methods is used to access and assign a name to a ``Value``, be
3586  aware of the :ref:`precaution above <nameWarning>`.
3587
3588* ``void replaceAllUsesWith(Value *V)``
3589
3590  This method traverses the use list of a ``Value`` changing all User_\ s of the
3591  current value to refer to "``V``" instead.  For example, if you detect that an
3592  instruction always produces a constant value (for example through constant
3593  folding), you can replace all uses of the instruction with the constant like
3594  this:
3595
3596  .. code-block:: c++
3597
3598    Inst->replaceAllUsesWith(ConstVal);
3599
3600.. _User:
3601
3602The ``User`` class
3603------------------
3604
3605``#include "llvm/IR/User.h"``
3606
3607header source: `User.h <https://llvm.org/doxygen/User_8h_source.html>`_
3608
3609doxygen info: `User Class <https://llvm.org/doxygen/classllvm_1_1User.html>`_
3610
3611Superclass: Value_
3612
3613The ``User`` class is the common base class of all LLVM nodes that may refer to
3614``Value``\ s.  It exposes a list of "Operands" that are all of the ``Value``\ s
3615that the User is referring to.  The ``User`` class itself is a subclass of
3616``Value``.
3617
3618The operands of a ``User`` point directly to the LLVM ``Value`` that it refers
3619to.  Because LLVM uses Static Single Assignment (SSA) form, there can only be
3620one definition referred to, allowing this direct connection.  This connection
3621provides the use-def information in LLVM.
3622
3623.. _m_User:
3624
3625Important Public Members of the ``User`` class
3626^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
3627
3628The ``User`` class exposes the operand list in two ways: through an index access
3629interface and through an iterator based interface.
3630
3631* | ``Value *getOperand(unsigned i)``
3632  | ``unsigned getNumOperands()``
3633
3634  These two methods expose the operands of the ``User`` in a convenient form for
3635  direct access.
3636
3637* | ``User::op_iterator`` - Typedef for iterator over the operand list
3638  | ``op_iterator op_begin()`` - Get an iterator to the start of the operand
3639    list.
3640  | ``op_iterator op_end()`` - Get an iterator to the end of the operand list.
3641
3642  Together, these methods make up the iterator based interface to the operands
3643  of a ``User``.
3644
3645
3646.. _Instruction:
3647
3648The ``Instruction`` class
3649-------------------------
3650
3651``#include "llvm/IR/Instruction.h"``
3652
3653header source: `Instruction.h
3654<https://llvm.org/doxygen/Instruction_8h_source.html>`_
3655
3656doxygen info: `Instruction Class
3657<https://llvm.org/doxygen/classllvm_1_1Instruction.html>`_
3658
3659Superclasses: User_, Value_
3660
3661The ``Instruction`` class is the common base class for all LLVM instructions.
3662It provides only a few methods, but is a very commonly used class.  The primary
3663data tracked by the ``Instruction`` class itself is the opcode (instruction
3664type) and the parent BasicBlock_ the ``Instruction`` is embedded into.  To
3665represent a specific type of instruction, one of many subclasses of
3666``Instruction`` are used.
3667
3668Because the ``Instruction`` class subclasses the User_ class, its operands can
3669be accessed in the same way as for other ``User``\ s (with the
3670``getOperand()``/``getNumOperands()`` and ``op_begin()``/``op_end()`` methods).
3671An important file for the ``Instruction`` class is the ``llvm/Instruction.def``
3672file.  This file contains some meta-data about the various different types of
3673instructions in LLVM.  It describes the enum values that are used as opcodes
3674(for example ``Instruction::Add`` and ``Instruction::ICmp``), as well as the
3675concrete sub-classes of ``Instruction`` that implement the instruction (for
3676example BinaryOperator_ and CmpInst_).  Unfortunately, the use of macros in this
3677file confuses doxygen, so these enum values don't show up correctly in the
3678`doxygen output <https://llvm.org/doxygen/classllvm_1_1Instruction.html>`_.
3679
3680.. _s_Instruction:
3681
3682Important Subclasses of the ``Instruction`` class
3683^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
3684
3685.. _BinaryOperator:
3686
3687* ``BinaryOperator``
3688
3689  This subclasses represents all two operand instructions whose operands must be
3690  the same type, except for the comparison instructions.
3691
3692.. _CastInst:
3693
3694* ``CastInst``
3695  This subclass is the parent of the 12 casting instructions.  It provides
3696  common operations on cast instructions.
3697
3698.. _CmpInst:
3699
3700* ``CmpInst``
3701
3702  This subclass represents the two comparison instructions,
3703  `ICmpInst <LangRef.html#i_icmp>`_ (integer operands), and
3704  `FCmpInst <LangRef.html#i_fcmp>`_ (floating point operands).
3705
3706.. _m_Instruction:
3707
3708Important Public Members of the ``Instruction`` class
3709^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
3710
3711* ``BasicBlock *getParent()``
3712
3713  Returns the BasicBlock_ that this
3714  ``Instruction`` is embedded into.
3715
3716* ``bool mayWriteToMemory()``
3717
3718  Returns true if the instruction writes to memory, i.e. it is a ``call``,
3719  ``free``, ``invoke``, or ``store``.
3720
3721* ``unsigned getOpcode()``
3722
3723  Returns the opcode for the ``Instruction``.
3724
3725* ``Instruction *clone() const``
3726
3727  Returns another instance of the specified instruction, identical in all ways
3728  to the original except that the instruction has no parent (i.e. it's not
3729  embedded into a BasicBlock_), and it has no name.
3730
3731.. _Constant:
3732
3733The ``Constant`` class and subclasses
3734-------------------------------------
3735
3736Constant represents a base class for different types of constants.  It is
3737subclassed by ConstantInt, ConstantArray, etc. for representing the various
3738types of Constants.  GlobalValue_ is also a subclass, which represents the
3739address of a global variable or function.
3740
3741.. _s_Constant:
3742
3743Important Subclasses of Constant
3744^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
3745
3746* ConstantInt : This subclass of Constant represents an integer constant of
3747  any width.
3748
3749  * ``const APInt& getValue() const``: Returns the underlying
3750    value of this constant, an APInt value.
3751
3752  * ``int64_t getSExtValue() const``: Converts the underlying APInt value to an
3753    int64_t via sign extension.  If the value (not the bit width) of the APInt
3754    is too large to fit in an int64_t, an assertion will result.  For this
3755    reason, use of this method is discouraged.
3756
3757  * ``uint64_t getZExtValue() const``: Converts the underlying APInt value
3758    to a uint64_t via zero extension.  IF the value (not the bit width) of the
3759    APInt is too large to fit in a uint64_t, an assertion will result.  For this
3760    reason, use of this method is discouraged.
3761
3762  * ``static ConstantInt* get(const APInt& Val)``: Returns the ConstantInt
3763    object that represents the value provided by ``Val``.  The type is implied
3764    as the IntegerType that corresponds to the bit width of ``Val``.
3765
3766  * ``static ConstantInt* get(const Type *Ty, uint64_t Val)``: Returns the
3767    ConstantInt object that represents the value provided by ``Val`` for integer
3768    type ``Ty``.
3769
3770* ConstantFP : This class represents a floating point constant.
3771
3772  * ``double getValue() const``: Returns the underlying value of this constant.
3773
3774* ConstantArray : This represents a constant array.
3775
3776  * ``const std::vector<Use> &getValues() const``: Returns a vector of
3777    component constants that makeup this array.
3778
3779* ConstantStruct : This represents a constant struct.
3780
3781  * ``const std::vector<Use> &getValues() const``: Returns a vector of
3782    component constants that makeup this array.
3783
3784* GlobalValue : This represents either a global variable or a function.  In
3785  either case, the value is a constant fixed address (after linking).
3786
3787.. _GlobalValue:
3788
3789The ``GlobalValue`` class
3790-------------------------
3791
3792``#include "llvm/IR/GlobalValue.h"``
3793
3794header source: `GlobalValue.h
3795<https://llvm.org/doxygen/GlobalValue_8h_source.html>`_
3796
3797doxygen info: `GlobalValue Class
3798<https://llvm.org/doxygen/classllvm_1_1GlobalValue.html>`_
3799
3800Superclasses: Constant_, User_, Value_
3801
3802Global values ( GlobalVariable_\ s or :ref:`Function <c_Function>`\ s) are the
3803only LLVM values that are visible in the bodies of all :ref:`Function
3804<c_Function>`\ s.  Because they are visible at global scope, they are also
3805subject to linking with other globals defined in different translation units.
3806To control the linking process, ``GlobalValue``\ s know their linkage rules.
3807Specifically, ``GlobalValue``\ s know whether they have internal or external
3808linkage, as defined by the ``LinkageTypes`` enumeration.
3809
3810If a ``GlobalValue`` has internal linkage (equivalent to being ``static`` in C),
3811it is not visible to code outside the current translation unit, and does not
3812participate in linking.  If it has external linkage, it is visible to external
3813code, and does participate in linking.  In addition to linkage information,
3814``GlobalValue``\ s keep track of which Module_ they are currently part of.
3815
3816Because ``GlobalValue``\ s are memory objects, they are always referred to by
3817their **address**.  As such, the Type_ of a global is always a pointer to its
3818contents.  It is important to remember this when using the ``GetElementPtrInst``
3819instruction because this pointer must be dereferenced first.  For example, if
3820you have a ``GlobalVariable`` (a subclass of ``GlobalValue)`` that is an array
3821of 24 ints, type ``[24 x i32]``, then the ``GlobalVariable`` is a pointer to
3822that array.  Although the address of the first element of this array and the
3823value of the ``GlobalVariable`` are the same, they have different types.  The
3824``GlobalVariable``'s type is ``[24 x i32]``.  The first element's type is
3825``i32.`` Because of this, accessing a global value requires you to dereference
3826the pointer with ``GetElementPtrInst`` first, then its elements can be accessed.
3827This is explained in the `LLVM Language Reference Manual
3828<LangRef.html#globalvars>`_.
3829
3830.. _m_GlobalValue:
3831
3832Important Public Members of the ``GlobalValue`` class
3833^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
3834
3835* | ``bool hasInternalLinkage() const``
3836  | ``bool hasExternalLinkage() const``
3837  | ``void setInternalLinkage(bool HasInternalLinkage)``
3838
3839  These methods manipulate the linkage characteristics of the ``GlobalValue``.
3840
3841* ``Module *getParent()``
3842
3843  This returns the Module_ that the
3844  GlobalValue is currently embedded into.
3845
3846.. _c_Function:
3847
3848The ``Function`` class
3849----------------------
3850
3851``#include "llvm/IR/Function.h"``
3852
3853header source: `Function.h <https://llvm.org/doxygen/Function_8h_source.html>`_
3854
3855doxygen info: `Function Class
3856<https://llvm.org/doxygen/classllvm_1_1Function.html>`_
3857
3858Superclasses: GlobalValue_, Constant_, User_, Value_
3859
3860The ``Function`` class represents a single procedure in LLVM.  It is actually
3861one of the more complex classes in the LLVM hierarchy because it must keep track
3862of a large amount of data.  The ``Function`` class keeps track of a list of
3863BasicBlock_\ s, a list of formal Argument_\ s, and a SymbolTable_.
3864
3865The list of BasicBlock_\ s is the most commonly used part of ``Function``
3866objects.  The list imposes an implicit ordering of the blocks in the function,
3867which indicate how the code will be laid out by the backend.  Additionally, the
3868first BasicBlock_ is the implicit entry node for the ``Function``.  It is not
3869legal in LLVM to explicitly branch to this initial block.  There are no implicit
3870exit nodes, and in fact there may be multiple exit nodes from a single
3871``Function``.  If the BasicBlock_ list is empty, this indicates that the
3872``Function`` is actually a function declaration: the actual body of the function
3873hasn't been linked in yet.
3874
3875In addition to a list of BasicBlock_\ s, the ``Function`` class also keeps track
3876of the list of formal Argument_\ s that the function receives.  This container
3877manages the lifetime of the Argument_ nodes, just like the BasicBlock_ list does
3878for the BasicBlock_\ s.
3879
3880The SymbolTable_ is a very rarely used LLVM feature that is only used when you
3881have to look up a value by name.  Aside from that, the SymbolTable_ is used
3882internally to make sure that there are not conflicts between the names of
3883Instruction_\ s, BasicBlock_\ s, or Argument_\ s in the function body.
3884
3885Note that ``Function`` is a GlobalValue_ and therefore also a Constant_.  The
3886value of the function is its address (after linking) which is guaranteed to be
3887constant.
3888
3889.. _m_Function:
3890
3891Important Public Members of the ``Function``
3892^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
3893
3894* ``Function(const FunctionType *Ty, LinkageTypes Linkage,
3895  const std::string &N = "", Module* Parent = 0)``
3896
3897  Constructor used when you need to create new ``Function``\ s to add the
3898  program.  The constructor must specify the type of the function to create and
3899  what type of linkage the function should have.  The FunctionType_ argument
3900  specifies the formal arguments and return value for the function.  The same
3901  FunctionType_ value can be used to create multiple functions.  The ``Parent``
3902  argument specifies the Module in which the function is defined.  If this
3903  argument is provided, the function will automatically be inserted into that
3904  module's list of functions.
3905
3906* ``bool isDeclaration()``
3907
3908  Return whether or not the ``Function`` has a body defined.  If the function is
3909  "external", it does not have a body, and thus must be resolved by linking with
3910  a function defined in a different translation unit.
3911
3912* | ``Function::iterator`` - Typedef for basic block list iterator
3913  | ``Function::const_iterator`` - Typedef for const_iterator.
3914  | ``begin()``, ``end()``, ``size()``, ``empty()``
3915
3916  These are forwarding methods that make it easy to access the contents of a
3917  ``Function`` object's BasicBlock_ list.
3918
3919* ``Function::BasicBlockListType &getBasicBlockList()``
3920
3921  Returns the list of BasicBlock_\ s.  This is necessary to use when you need to
3922  update the list or perform a complex action that doesn't have a forwarding
3923  method.
3924
3925* | ``Function::arg_iterator`` - Typedef for the argument list iterator
3926  | ``Function::const_arg_iterator`` - Typedef for const_iterator.
3927  | ``arg_begin()``, ``arg_end()``, ``arg_size()``, ``arg_empty()``
3928
3929  These are forwarding methods that make it easy to access the contents of a
3930  ``Function`` object's Argument_ list.
3931
3932* ``Function::ArgumentListType &getArgumentList()``
3933
3934  Returns the list of Argument_.  This is necessary to use when you need to
3935  update the list or perform a complex action that doesn't have a forwarding
3936  method.
3937
3938* ``BasicBlock &getEntryBlock()``
3939
3940  Returns the entry ``BasicBlock`` for the function.  Because the entry block
3941  for the function is always the first block, this returns the first block of
3942  the ``Function``.
3943
3944* | ``Type *getReturnType()``
3945  | ``FunctionType *getFunctionType()``
3946
3947  This traverses the Type_ of the ``Function`` and returns the return type of
3948  the function, or the FunctionType_ of the actual function.
3949
3950* ``SymbolTable *getSymbolTable()``
3951
3952  Return a pointer to the SymbolTable_ for this ``Function``.
3953
3954.. _GlobalVariable:
3955
3956The ``GlobalVariable`` class
3957----------------------------
3958
3959``#include "llvm/IR/GlobalVariable.h"``
3960
3961header source: `GlobalVariable.h
3962<https://llvm.org/doxygen/GlobalVariable_8h_source.html>`_
3963
3964doxygen info: `GlobalVariable Class
3965<https://llvm.org/doxygen/classllvm_1_1GlobalVariable.html>`_
3966
3967Superclasses: GlobalValue_, Constant_, User_, Value_
3968
3969Global variables are represented with the (surprise surprise) ``GlobalVariable``
3970class.  Like functions, ``GlobalVariable``\ s are also subclasses of
3971GlobalValue_, and as such are always referenced by their address (global values
3972must live in memory, so their "name" refers to their constant address).  See
3973GlobalValue_ for more on this.  Global variables may have an initial value
3974(which must be a Constant_), and if they have an initializer, they may be marked
3975as "constant" themselves (indicating that their contents never change at
3976runtime).
3977
3978.. _m_GlobalVariable:
3979
3980Important Public Members of the ``GlobalVariable`` class
3981^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
3982
3983* ``GlobalVariable(const Type *Ty, bool isConstant, LinkageTypes &Linkage,
3984  Constant *Initializer = 0, const std::string &Name = "", Module* Parent = 0)``
3985
3986  Create a new global variable of the specified type.  If ``isConstant`` is true
3987  then the global variable will be marked as unchanging for the program.  The
3988  Linkage parameter specifies the type of linkage (internal, external, weak,
3989  linkonce, appending) for the variable.  If the linkage is InternalLinkage,
3990  WeakAnyLinkage, WeakODRLinkage, LinkOnceAnyLinkage or LinkOnceODRLinkage, then
3991  the resultant global variable will have internal linkage.  AppendingLinkage
3992  concatenates together all instances (in different translation units) of the
3993  variable into a single variable but is only applicable to arrays.  See the
3994  `LLVM Language Reference <LangRef.html#modulestructure>`_ for further details
3995  on linkage types.  Optionally an initializer, a name, and the module to put
3996  the variable into may be specified for the global variable as well.
3997
3998* ``bool isConstant() const``
3999
4000  Returns true if this is a global variable that is known not to be modified at
4001  runtime.
4002
4003* ``bool hasInitializer()``
4004
4005  Returns true if this ``GlobalVariable`` has an initializer.
4006
4007* ``Constant *getInitializer()``
4008
4009  Returns the initial value for a ``GlobalVariable``.  It is not legal to call
4010  this method if there is no initializer.
4011
4012.. _BasicBlock:
4013
4014The ``BasicBlock`` class
4015------------------------
4016
4017``#include "llvm/IR/BasicBlock.h"``
4018
4019header source: `BasicBlock.h
4020<https://llvm.org/doxygen/BasicBlock_8h_source.html>`_
4021
4022doxygen info: `BasicBlock Class
4023<https://llvm.org/doxygen/classllvm_1_1BasicBlock.html>`_
4024
4025Superclass: Value_
4026
4027This class represents a single entry single exit section of the code, commonly
4028known as a basic block by the compiler community.  The ``BasicBlock`` class
4029maintains a list of Instruction_\ s, which form the body of the block.  Matching
4030the language definition, the last element of this list of instructions is always
4031a terminator instruction.
4032
4033In addition to tracking the list of instructions that make up the block, the
4034``BasicBlock`` class also keeps track of the :ref:`Function <c_Function>` that
4035it is embedded into.
4036
4037Note that ``BasicBlock``\ s themselves are Value_\ s, because they are
4038referenced by instructions like branches and can go in the switch tables.
4039``BasicBlock``\ s have type ``label``.
4040
4041.. _m_BasicBlock:
4042
4043Important Public Members of the ``BasicBlock`` class
4044^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
4045
4046* ``BasicBlock(const std::string &Name = "", Function *Parent = 0)``
4047
4048  The ``BasicBlock`` constructor is used to create new basic blocks for
4049  insertion into a function.  The constructor optionally takes a name for the
4050  new block, and a :ref:`Function <c_Function>` to insert it into.  If the
4051  ``Parent`` parameter is specified, the new ``BasicBlock`` is automatically
4052  inserted at the end of the specified :ref:`Function <c_Function>`, if not
4053  specified, the BasicBlock must be manually inserted into the :ref:`Function
4054  <c_Function>`.
4055
4056* | ``BasicBlock::iterator`` - Typedef for instruction list iterator
4057  | ``BasicBlock::const_iterator`` - Typedef for const_iterator.
4058  | ``begin()``, ``end()``, ``front()``, ``back()``,
4059    ``size()``, ``empty()``
4060    STL-style functions for accessing the instruction list.
4061
4062  These methods and typedefs are forwarding functions that have the same
4063  semantics as the standard library methods of the same names.  These methods
4064  expose the underlying instruction list of a basic block in a way that is easy
4065  to manipulate.  To get the full complement of container operations (including
4066  operations to update the list), you must use the ``getInstList()`` method.
4067
4068* ``BasicBlock::InstListType &getInstList()``
4069
4070  This method is used to get access to the underlying container that actually
4071  holds the Instructions.  This method must be used when there isn't a
4072  forwarding function in the ``BasicBlock`` class for the operation that you
4073  would like to perform.  Because there are no forwarding functions for
4074  "updating" operations, you need to use this if you want to update the contents
4075  of a ``BasicBlock``.
4076
4077* ``Function *getParent()``
4078
4079  Returns a pointer to :ref:`Function <c_Function>` the block is embedded into,
4080  or a null pointer if it is homeless.
4081
4082* ``Instruction *getTerminator()``
4083
4084  Returns a pointer to the terminator instruction that appears at the end of the
4085  ``BasicBlock``.  If there is no terminator instruction, or if the last
4086  instruction in the block is not a terminator, then a null pointer is returned.
4087
4088.. _Argument:
4089
4090The ``Argument`` class
4091----------------------
4092
4093This subclass of Value defines the interface for incoming formal arguments to a
4094function.  A Function maintains a list of its formal arguments.  An argument has
4095a pointer to the parent Function.
4096