1======================== 2LLVM Programmer's Manual 3======================== 4 5.. contents:: 6 :local: 7 8.. warning:: 9 This is always a work in progress. 10 11.. _introduction: 12 13Introduction 14============ 15 16This document is meant to highlight some of the important classes and interfaces 17available in the LLVM source-base. This manual is not intended to explain what 18LLVM is, how it works, and what LLVM code looks like. It assumes that you know 19the basics of LLVM and are interested in writing transformations or otherwise 20analyzing or manipulating the code. 21 22This document should get you oriented so that you can find your way in the 23continuously growing source code that makes up the LLVM infrastructure. Note 24that this manual is not intended to serve as a replacement for reading the 25source code, so if you think there should be a method in one of these classes to 26do something, but it's not listed, check the source. Links to the `doxygen 27<http://llvm.org/doxygen/>`__ sources are provided to make this as easy as 28possible. 29 30The first section of this document describes general information that is useful 31to know when working in the LLVM infrastructure, and the second describes the 32Core LLVM classes. In the future this manual will be extended with information 33describing how to use extension libraries, such as dominator information, CFG 34traversal routines, and useful utilities like the ``InstVisitor`` (`doxygen 35<http://llvm.org/doxygen/InstVisitor_8h_source.html>`__) template. 36 37.. _general: 38 39General Information 40=================== 41 42This section contains general information that is useful if you are working in 43the LLVM source-base, but that isn't specific to any particular API. 44 45.. _stl: 46 47The C++ Standard Template Library 48--------------------------------- 49 50LLVM makes heavy use of the C++ Standard Template Library (STL), perhaps much 51more than you are used to, or have seen before. Because of this, you might want 52to do a little background reading in the techniques used and capabilities of the 53library. There are many good pages that discuss the STL, and several books on 54the subject that you can get, so it will not be discussed in this document. 55 56Here are some useful links: 57 58#. `cppreference.com 59 <http://en.cppreference.com/w/>`_ - an excellent 60 reference for the STL and other parts of the standard C++ library. 61 62#. `C++ In a Nutshell <http://www.tempest-sw.com/cpp/>`_ - This is an O'Reilly 63 book in the making. It has a decent Standard Library Reference that rivals 64 Dinkumware's, and is unfortunately no longer free since the book has been 65 published. 66 67#. `C++ Frequently Asked Questions <http://www.parashift.com/c++-faq-lite/>`_. 68 69#. `SGI's STL Programmer's Guide <http://www.sgi.com/tech/stl/>`_ - Contains a 70 useful `Introduction to the STL 71 <http://www.sgi.com/tech/stl/stl_introduction.html>`_. 72 73#. `Bjarne Stroustrup's C++ Page 74 <http://www.research.att.com/%7Ebs/C++.html>`_. 75 76#. `Bruce Eckel's Thinking in C++, 2nd ed. Volume 2 Revision 4.0 77 (even better, get the book) 78 <http://www.mindview.net/Books/TICPP/ThinkingInCPP2e.html>`_. 79 80You are also encouraged to take a look at the :doc:`LLVM Coding Standards 81<CodingStandards>` guide which focuses on how to write maintainable code more 82than where to put your curly braces. 83 84.. _resources: 85 86Other useful references 87----------------------- 88 89#. `Using static and shared libraries across platforms 90 <http://www.fortran-2000.com/ArnaudRecipes/sharedlib.html>`_ 91 92.. _apis: 93 94Important and useful LLVM APIs 95============================== 96 97Here we highlight some LLVM APIs that are generally useful and good to know 98about when writing transformations. 99 100.. _isa: 101 102The ``isa<>``, ``cast<>`` and ``dyn_cast<>`` templates 103------------------------------------------------------ 104 105The LLVM source-base makes extensive use of a custom form of RTTI. These 106templates have many similarities to the C++ ``dynamic_cast<>`` operator, but 107they don't have some drawbacks (primarily stemming from the fact that 108``dynamic_cast<>`` only works on classes that have a v-table). Because they are 109used so often, you must know what they do and how they work. All of these 110templates are defined in the ``llvm/Support/Casting.h`` (`doxygen 111<http://llvm.org/doxygen/Casting_8h_source.html>`__) file (note that you very 112rarely have to include this file directly). 113 114``isa<>``: 115 The ``isa<>`` operator works exactly like the Java "``instanceof``" operator. 116 It returns true or false depending on whether a reference or pointer points to 117 an instance of the specified class. This can be very useful for constraint 118 checking of various sorts (example below). 119 120``cast<>``: 121 The ``cast<>`` operator is a "checked cast" operation. It converts a pointer 122 or reference from a base class to a derived class, causing an assertion 123 failure if it is not really an instance of the right type. This should be 124 used in cases where you have some information that makes you believe that 125 something is of the right type. An example of the ``isa<>`` and ``cast<>`` 126 template is: 127 128 .. code-block:: c++ 129 130 static bool isLoopInvariant(const Value *V, const Loop *L) { 131 if (isa<Constant>(V) || isa<Argument>(V) || isa<GlobalValue>(V)) 132 return true; 133 134 // Otherwise, it must be an instruction... 135 return !L->contains(cast<Instruction>(V)->getParent()); 136 } 137 138 Note that you should **not** use an ``isa<>`` test followed by a ``cast<>``, 139 for that use the ``dyn_cast<>`` operator. 140 141``dyn_cast<>``: 142 The ``dyn_cast<>`` operator is a "checking cast" operation. It checks to see 143 if the operand is of the specified type, and if so, returns a pointer to it 144 (this operator does not work with references). If the operand is not of the 145 correct type, a null pointer is returned. Thus, this works very much like 146 the ``dynamic_cast<>`` operator in C++, and should be used in the same 147 circumstances. Typically, the ``dyn_cast<>`` operator is used in an ``if`` 148 statement or some other flow control statement like this: 149 150 .. code-block:: c++ 151 152 if (auto *AI = dyn_cast<AllocationInst>(Val)) { 153 // ... 154 } 155 156 This form of the ``if`` statement effectively combines together a call to 157 ``isa<>`` and a call to ``cast<>`` into one statement, which is very 158 convenient. 159 160 Note that the ``dyn_cast<>`` operator, like C++'s ``dynamic_cast<>`` or Java's 161 ``instanceof`` operator, can be abused. In particular, you should not use big 162 chained ``if/then/else`` blocks to check for lots of different variants of 163 classes. If you find yourself wanting to do this, it is much cleaner and more 164 efficient to use the ``InstVisitor`` class to dispatch over the instruction 165 type directly. 166 167``cast_or_null<>``: 168 The ``cast_or_null<>`` operator works just like the ``cast<>`` operator, 169 except that it allows for a null pointer as an argument (which it then 170 propagates). This can sometimes be useful, allowing you to combine several 171 null checks into one. 172 173``dyn_cast_or_null<>``: 174 The ``dyn_cast_or_null<>`` operator works just like the ``dyn_cast<>`` 175 operator, except that it allows for a null pointer as an argument (which it 176 then propagates). This can sometimes be useful, allowing you to combine 177 several null checks into one. 178 179These five templates can be used with any classes, whether they have a v-table 180or not. If you want to add support for these templates, see the document 181:doc:`How to set up LLVM-style RTTI for your class hierarchy 182<HowToSetUpLLVMStyleRTTI>` 183 184.. _string_apis: 185 186Passing strings (the ``StringRef`` and ``Twine`` classes) 187--------------------------------------------------------- 188 189Although LLVM generally does not do much string manipulation, we do have several 190important APIs which take strings. Two important examples are the Value class 191-- which has names for instructions, functions, etc. -- and the ``StringMap`` 192class which is used extensively in LLVM and Clang. 193 194These are generic classes, and they need to be able to accept strings which may 195have embedded null characters. Therefore, they cannot simply take a ``const 196char *``, and taking a ``const std::string&`` requires clients to perform a heap 197allocation which is usually unnecessary. Instead, many LLVM APIs use a 198``StringRef`` or a ``const Twine&`` for passing strings efficiently. 199 200.. _StringRef: 201 202The ``StringRef`` class 203^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 204 205The ``StringRef`` data type represents a reference to a constant string (a 206character array and a length) and supports the common operations available on 207``std::string``, but does not require heap allocation. 208 209It can be implicitly constructed using a C style null-terminated string, an 210``std::string``, or explicitly with a character pointer and length. For 211example, the ``StringRef`` find function is declared as: 212 213.. code-block:: c++ 214 215 iterator find(StringRef Key); 216 217and clients can call it using any one of: 218 219.. code-block:: c++ 220 221 Map.find("foo"); // Lookup "foo" 222 Map.find(std::string("bar")); // Lookup "bar" 223 Map.find(StringRef("\0baz", 4)); // Lookup "\0baz" 224 225Similarly, APIs which need to return a string may return a ``StringRef`` 226instance, which can be used directly or converted to an ``std::string`` using 227the ``str`` member function. See ``llvm/ADT/StringRef.h`` (`doxygen 228<http://llvm.org/doxygen/StringRef_8h_source.html>`__) for more 229information. 230 231You should rarely use the ``StringRef`` class directly, because it contains 232pointers to external memory it is not generally safe to store an instance of the 233class (unless you know that the external storage will not be freed). 234``StringRef`` is small and pervasive enough in LLVM that it should always be 235passed by value. 236 237The ``Twine`` class 238^^^^^^^^^^^^^^^^^^^ 239 240The ``Twine`` (`doxygen <http://llvm.org/doxygen/classllvm_1_1Twine.html>`__) 241class is an efficient way for APIs to accept concatenated strings. For example, 242a common LLVM paradigm is to name one instruction based on the name of another 243instruction with a suffix, for example: 244 245.. code-block:: c++ 246 247 New = CmpInst::Create(..., SO->getName() + ".cmp"); 248 249The ``Twine`` class is effectively a lightweight `rope 250<http://en.wikipedia.org/wiki/Rope_(computer_science)>`_ which points to 251temporary (stack allocated) objects. Twines can be implicitly constructed as 252the result of the plus operator applied to strings (i.e., a C strings, an 253``std::string``, or a ``StringRef``). The twine delays the actual concatenation 254of strings until it is actually required, at which point it can be efficiently 255rendered directly into a character array. This avoids unnecessary heap 256allocation involved in constructing the temporary results of string 257concatenation. See ``llvm/ADT/Twine.h`` (`doxygen 258<http://llvm.org/doxygen/Twine_8h_source.html>`__) and :ref:`here <dss_twine>` 259for more information. 260 261As with a ``StringRef``, ``Twine`` objects point to external memory and should 262almost never be stored or mentioned directly. They are intended solely for use 263when defining a function which should be able to efficiently accept concatenated 264strings. 265 266.. _formatting_strings: 267 268Formatting strings (the ``formatv`` function) 269--------------------------------------------- 270While LLVM doesn't necessarily do a lot of string manipulation and parsing, it 271does do a lot of string formatting. From diagnostic messages, to llvm tool 272outputs such as ``llvm-readobj`` to printing verbose disassembly listings and 273LLDB runtime logging, the need for string formatting is pervasive. 274 275The ``formatv`` is similar in spirit to ``printf``, but uses a different syntax 276which borrows heavily from Python and C#. Unlike ``printf`` it deduces the type 277to be formatted at compile time, so it does not need a format specifier such as 278``%d``. This reduces the mental overhead of trying to construct portable format 279strings, especially for platform-specific types like ``size_t`` or pointer types. 280Unlike both ``printf`` and Python, it additionally fails to compile if LLVM does 281not know how to format the type. These two properties ensure that the function 282is both safer and simpler to use than traditional formatting methods such as 283the ``printf`` family of functions. 284 285Simple formatting 286^^^^^^^^^^^^^^^^^ 287 288A call to ``formatv`` involves a single **format string** consisting of 0 or more 289**replacement sequences**, followed by a variable length list of **replacement values**. 290A replacement sequence is a string of the form ``{N[[,align]:style]}``. 291 292``N`` refers to the 0-based index of the argument from the list of replacement 293values. Note that this means it is possible to reference the same parameter 294multiple times, possibly with different style and/or alignment options, in any order. 295 296``align`` is an optional string specifying the width of the field to format 297the value into, and the alignment of the value within the field. It is specified as 298an optional **alignment style** followed by a positive integral **field width**. The 299alignment style can be one of the characters ``-`` (left align), ``=`` (center align), 300or ``+`` (right align). The default is right aligned. 301 302``style`` is an optional string consisting of a type specific that controls the 303formatting of the value. For example, to format a floating point value as a percentage, 304you can use the style option ``P``. 305 306Custom formatting 307^^^^^^^^^^^^^^^^^ 308 309There are two ways to customize the formatting behavior for a type. 310 3111. Provide a template specialization of ``llvm::format_provider<T>`` for your 312 type ``T`` with the appropriate static format method. 313 314 .. code-block:: c++ 315 316 namespace llvm { 317 template<> 318 struct format_provider<MyFooBar> { 319 static void format(const MyFooBar &V, raw_ostream &Stream, StringRef Style) { 320 // Do whatever is necessary to format `V` into `Stream` 321 } 322 }; 323 void foo() { 324 MyFooBar X; 325 std::string S = formatv("{0}", X); 326 } 327 } 328 329 This is a useful extensibility mechanism for adding support for formatting your own 330 custom types with your own custom Style options. But it does not help when you want 331 to extend the mechanism for formatting a type that the library already knows how to 332 format. For that, we need something else. 333 3342. Provide a **format adapter** inheriting from ``llvm::FormatAdapter<T>``. 335 336 .. code-block:: c++ 337 338 namespace anything { 339 struct format_int_custom : public llvm::FormatAdapter<int> { 340 explicit format_int_custom(int N) : llvm::FormatAdapter<int>(N) {} 341 void format(llvm::raw_ostream &Stream, StringRef Style) override { 342 // Do whatever is necessary to format ``this->Item`` into ``Stream`` 343 } 344 }; 345 } 346 namespace llvm { 347 void foo() { 348 std::string S = formatv("{0}", anything::format_int_custom(42)); 349 } 350 } 351 352 If the type is detected to be derived from ``FormatAdapter<T>``, ``formatv`` 353 will call the 354 ``format`` method on the argument passing in the specified style. This allows 355 one to provide custom formatting of any type, including one which already has 356 a builtin format provider. 357 358``formatv`` Examples 359^^^^^^^^^^^^^^^^^^^^ 360Below is intended to provide an incomplete set of examples demonstrating 361the usage of ``formatv``. More information can be found by reading the 362doxygen documentation or by looking at the unit test suite. 363 364 365.. code-block:: c++ 366 367 std::string S; 368 // Simple formatting of basic types and implicit string conversion. 369 S = formatv("{0} ({1:P})", 7, 0.35); // S == "7 (35.00%)" 370 371 // Out-of-order referencing and multi-referencing 372 outs() << formatv("{0} {2} {1} {0}", 1, "test", 3); // prints "1 3 test 1" 373 374 // Left, right, and center alignment 375 S = formatv("{0,7}", 'a'); // S == " a"; 376 S = formatv("{0,-7}", 'a'); // S == "a "; 377 S = formatv("{0,=7}", 'a'); // S == " a "; 378 S = formatv("{0,+7}", 'a'); // S == " a"; 379 380 // Custom styles 381 S = formatv("{0:N} - {0:x} - {1:E}", 12345, 123908342); // S == "12,345 - 0x3039 - 1.24E8" 382 383 // Adapters 384 S = formatv("{0}", fmt_align(42, AlignStyle::Center, 7)); // S == " 42 " 385 S = formatv("{0}", fmt_repeat("hi", 3)); // S == "hihihi" 386 S = formatv("{0}", fmt_pad("hi", 2, 6)); // S == " hi " 387 388 // Ranges 389 std::vector<int> V = {8, 9, 10}; 390 S = formatv("{0}", make_range(V.begin(), V.end())); // S == "8, 9, 10" 391 S = formatv("{0:$[+]}", make_range(V.begin(), V.end())); // S == "8+9+10" 392 S = formatv("{0:$[ + ]@[x]}", make_range(V.begin(), V.end())); // S == "0x8 + 0x9 + 0xA" 393 394.. _error_apis: 395 396Error handling 397-------------- 398 399Proper error handling helps us identify bugs in our code, and helps end-users 400understand errors in their tool usage. Errors fall into two broad categories: 401*programmatic* and *recoverable*, with different strategies for handling and 402reporting. 403 404Programmatic Errors 405^^^^^^^^^^^^^^^^^^^ 406 407Programmatic errors are violations of program invariants or API contracts, and 408represent bugs within the program itself. Our aim is to document invariants, and 409to abort quickly at the point of failure (providing some basic diagnostic) when 410invariants are broken at runtime. 411 412The fundamental tools for handling programmatic errors are assertions and the 413llvm_unreachable function. Assertions are used to express invariant conditions, 414and should include a message describing the invariant: 415 416.. code-block:: c++ 417 418 assert(isPhysReg(R) && "All virt regs should have been allocated already."); 419 420The llvm_unreachable function can be used to document areas of control flow 421that should never be entered if the program invariants hold: 422 423.. code-block:: c++ 424 425 enum { Foo, Bar, Baz } X = foo(); 426 427 switch (X) { 428 case Foo: /* Handle Foo */; break; 429 case Bar: /* Handle Bar */; break; 430 default: 431 llvm_unreachable("X should be Foo or Bar here"); 432 } 433 434Recoverable Errors 435^^^^^^^^^^^^^^^^^^ 436 437Recoverable errors represent an error in the program's environment, for example 438a resource failure (a missing file, a dropped network connection, etc.), or 439malformed input. These errors should be detected and communicated to a level of 440the program where they can be handled appropriately. Handling the error may be 441as simple as reporting the issue to the user, or it may involve attempts at 442recovery. 443 444.. note:: 445 446 While it would be ideal to use this error handling scheme throughout 447 LLVM, there are places where this hasn't been practical to apply. In 448 situations where you absolutely must emit a non-programmatic error and 449 the ``Error`` model isn't workable you can call ``report_fatal_error``, 450 which will call installed error handlers, print a message, and exit the 451 program. 452 453Recoverable errors are modeled using LLVM's ``Error`` scheme. This scheme 454represents errors using function return values, similar to classic C integer 455error codes, or C++'s ``std::error_code``. However, the ``Error`` class is 456actually a lightweight wrapper for user-defined error types, allowing arbitrary 457information to be attached to describe the error. This is similar to the way C++ 458exceptions allow throwing of user-defined types. 459 460Success values are created by calling ``Error::success()``, E.g.: 461 462.. code-block:: c++ 463 464 Error foo() { 465 // Do something. 466 // Return success. 467 return Error::success(); 468 } 469 470Success values are very cheap to construct and return - they have minimal 471impact on program performance. 472 473Failure values are constructed using ``make_error<T>``, where ``T`` is any class 474that inherits from the ErrorInfo utility, E.g.: 475 476.. code-block:: c++ 477 478 class BadFileFormat : public ErrorInfo<BadFileFormat> { 479 public: 480 static char ID; 481 std::string Path; 482 483 BadFileFormat(StringRef Path) : Path(Path.str()) {} 484 485 void log(raw_ostream &OS) const override { 486 OS << Path << " is malformed"; 487 } 488 489 std::error_code convertToErrorCode() const override { 490 return make_error_code(object_error::parse_failed); 491 } 492 }; 493 494 char BadFileFormat::ID; // This should be declared in the C++ file. 495 496 Error printFormattedFile(StringRef Path) { 497 if (<check for valid format>) 498 return make_error<BadFileFormat>(Path); 499 // print file contents. 500 return Error::success(); 501 } 502 503Error values can be implicitly converted to bool: true for error, false for 504success, enabling the following idiom: 505 506.. code-block:: c++ 507 508 Error mayFail(); 509 510 Error foo() { 511 if (auto Err = mayFail()) 512 return Err; 513 // Success! We can proceed. 514 ... 515 516For functions that can fail but need to return a value the ``Expected<T>`` 517utility can be used. Values of this type can be constructed with either a 518``T``, or an ``Error``. Expected<T> values are also implicitly convertible to 519boolean, but with the opposite convention to ``Error``: true for success, false 520for error. If success, the ``T`` value can be accessed via the dereference 521operator. If failure, the ``Error`` value can be extracted using the 522``takeError()`` method. Idiomatic usage looks like: 523 524.. code-block:: c++ 525 526 Expected<FormattedFile> openFormattedFile(StringRef Path) { 527 // If badly formatted, return an error. 528 if (auto Err = checkFormat(Path)) 529 return std::move(Err); 530 // Otherwise return a FormattedFile instance. 531 return FormattedFile(Path); 532 } 533 534 Error processFormattedFile(StringRef Path) { 535 // Try to open a formatted file 536 if (auto FileOrErr = openFormattedFile(Path)) { 537 // On success, grab a reference to the file and continue. 538 auto &File = *FileOrErr; 539 ... 540 } else 541 // On error, extract the Error value and return it. 542 return FileOrErr.takeError(); 543 } 544 545If an ``Expected<T>`` value is in success mode then the ``takeError()`` method 546will return a success value. Using this fact, the above function can be 547rewritten as: 548 549.. code-block:: c++ 550 551 Error processFormattedFile(StringRef Path) { 552 // Try to open a formatted file 553 auto FileOrErr = openFormattedFile(Path); 554 if (auto Err = FileOrErr.takeError()) 555 // On error, extract the Error value and return it. 556 return Err; 557 // On success, grab a reference to the file and continue. 558 auto &File = *FileOrErr; 559 ... 560 } 561 562This second form is often more readable for functions that involve multiple 563``Expected<T>`` values as it limits the indentation required. 564 565All ``Error`` instances, whether success or failure, must be either checked or 566moved from (via ``std::move`` or a return) before they are destructed. 567Accidentally discarding an unchecked error will cause a program abort at the 568point where the unchecked value's destructor is run, making it easy to identify 569and fix violations of this rule. 570 571Success values are considered checked once they have been tested (by invoking 572the boolean conversion operator): 573 574.. code-block:: c++ 575 576 if (auto Err = mayFail(...)) 577 return Err; // Failure value - move error to caller. 578 579 // Safe to continue: Err was checked. 580 581In contrast, the following code will always cause an abort, even if ``mayFail`` 582returns a success value: 583 584.. code-block:: c++ 585 586 mayFail(); 587 // Program will always abort here, even if mayFail() returns Success, since 588 // the value is not checked. 589 590Failure values are considered checked once a handler for the error type has 591been activated: 592 593.. code-block:: c++ 594 595 handleErrors( 596 processFormattedFile(...), 597 [](const BadFileFormat &BFF) { 598 report("Unable to process " + BFF.Path + ": bad format"); 599 }, 600 [](const FileNotFound &FNF) { 601 report("File not found " + FNF.Path); 602 }); 603 604The ``handleErrors`` function takes an error as its first argument, followed by 605a variadic list of "handlers", each of which must be a callable type (a 606function, lambda, or class with a call operator) with one argument. The 607``handleErrors`` function will visit each handler in the sequence and check its 608argument type against the dynamic type of the error, running the first handler 609that matches. This is the same decision process that is used decide which catch 610clause to run for a C++ exception. 611 612Since the list of handlers passed to ``handleErrors`` may not cover every error 613type that can occur, the ``handleErrors`` function also returns an Error value 614that must be checked or propagated. If the error value that is passed to 615``handleErrors`` does not match any of the handlers it will be returned from 616handleErrors. Idiomatic use of ``handleErrors`` thus looks like: 617 618.. code-block:: c++ 619 620 if (auto Err = 621 handleErrors( 622 processFormattedFile(...), 623 [](const BadFileFormat &BFF) { 624 report("Unable to process " + BFF.Path + ": bad format"); 625 }, 626 [](const FileNotFound &FNF) { 627 report("File not found " + FNF.Path); 628 })) 629 return Err; 630 631In cases where you truly know that the handler list is exhaustive the 632``handleAllErrors`` function can be used instead. This is identical to 633``handleErrors`` except that it will terminate the program if an unhandled 634error is passed in, and can therefore return void. The ``handleAllErrors`` 635function should generally be avoided: the introduction of a new error type 636elsewhere in the program can easily turn a formerly exhaustive list of errors 637into a non-exhaustive list, risking unexpected program termination. Where 638possible, use handleErrors and propagate unknown errors up the stack instead. 639 640For tool code, where errors can be handled by printing an error message then 641exiting with an error code, the :ref:`ExitOnError <err_exitonerr>` utility 642may be a better choice than handleErrors, as it simplifies control flow when 643calling fallible functions. 644 645In situations where it is known that a particular call to a fallible function 646will always succeed (for example, a call to a function that can only fail on a 647subset of inputs with an input that is known to be safe) the 648:ref:`cantFail <err_cantfail>` functions can be used to remove the error type, 649simplifying control flow. 650 651StringError 652""""""""""" 653 654Many kinds of errors have no recovery strategy, the only action that can be 655taken is to report them to the user so that the user can attempt to fix the 656environment. In this case representing the error as a string makes perfect 657sense. LLVM provides the ``StringError`` class for this purpose. It takes two 658arguments: A string error message, and an equivalent ``std::error_code`` for 659interoperability: 660 661.. code-block:: c++ 662 663 make_error<StringError>("Bad executable", 664 make_error_code(errc::executable_format_error")); 665 666If you're certain that the error you're building will never need to be converted 667to a ``std::error_code`` you can use the ``inconvertibleErrorCode()`` function: 668 669.. code-block:: c++ 670 671 make_error<StringError>("Bad executable", inconvertibleErrorCode()); 672 673This should be done only after careful consideration. If any attempt is made to 674convert this error to a ``std::error_code`` it will trigger immediate program 675termination. Unless you are certain that your errors will not need 676interoperability you should look for an existing ``std::error_code`` that you 677can convert to, and even (as painful as it is) consider introducing a new one as 678a stopgap measure. 679 680Interoperability with std::error_code and ErrorOr 681""""""""""""""""""""""""""""""""""""""""""""""""" 682 683Many existing LLVM APIs use ``std::error_code`` and its partner ``ErrorOr<T>`` 684(which plays the same role as ``Expected<T>``, but wraps a ``std::error_code`` 685rather than an ``Error``). The infectious nature of error types means that an 686attempt to change one of these functions to return ``Error`` or ``Expected<T>`` 687instead often results in an avalanche of changes to callers, callers of callers, 688and so on. (The first such attempt, returning an ``Error`` from 689MachOObjectFile's constructor, was abandoned after the diff reached 3000 lines, 690impacted half a dozen libraries, and was still growing). 691 692To solve this problem, the ``Error``/``std::error_code`` interoperability requirement was 693introduced. Two pairs of functions allow any ``Error`` value to be converted to a 694``std::error_code``, any ``Expected<T>`` to be converted to an ``ErrorOr<T>``, and vice 695versa: 696 697.. code-block:: c++ 698 699 std::error_code errorToErrorCode(Error Err); 700 Error errorCodeToError(std::error_code EC); 701 702 template <typename T> ErrorOr<T> expectedToErrorOr(Expected<T> TOrErr); 703 template <typename T> Expected<T> errorOrToExpected(ErrorOr<T> TOrEC); 704 705 706Using these APIs it is easy to make surgical patches that update individual 707functions from ``std::error_code`` to ``Error``, and from ``ErrorOr<T>`` to 708``Expected<T>``. 709 710Returning Errors from error handlers 711"""""""""""""""""""""""""""""""""""" 712 713Error recovery attempts may themselves fail. For that reason, ``handleErrors`` 714actually recognises three different forms of handler signature: 715 716.. code-block:: c++ 717 718 // Error must be handled, no new errors produced: 719 void(UserDefinedError &E); 720 721 // Error must be handled, new errors can be produced: 722 Error(UserDefinedError &E); 723 724 // Original error can be inspected, then re-wrapped and returned (or a new 725 // error can be produced): 726 Error(std::unique_ptr<UserDefinedError> E); 727 728Any error returned from a handler will be returned from the ``handleErrors`` 729function so that it can be handled itself, or propagated up the stack. 730 731.. _err_exitonerr: 732 733Using ExitOnError to simplify tool code 734""""""""""""""""""""""""""""""""""""""" 735 736Library code should never call ``exit`` for a recoverable error, however in tool 737code (especially command line tools) this can be a reasonable approach. Calling 738``exit`` upon encountering an error dramatically simplifies control flow as the 739error no longer needs to be propagated up the stack. This allows code to be 740written in straight-line style, as long as each fallible call is wrapped in a 741check and call to exit. The ``ExitOnError`` class supports this pattern by 742providing call operators that inspect ``Error`` values, stripping the error away 743in the success case and logging to ``stderr`` then exiting in the failure case. 744 745To use this class, declare a global ``ExitOnError`` variable in your program: 746 747.. code-block:: c++ 748 749 ExitOnError ExitOnErr; 750 751Calls to fallible functions can then be wrapped with a call to ``ExitOnErr``, 752turning them into non-failing calls: 753 754.. code-block:: c++ 755 756 Error mayFail(); 757 Expected<int> mayFail2(); 758 759 void foo() { 760 ExitOnErr(mayFail()); 761 int X = ExitOnErr(mayFail2()); 762 } 763 764On failure, the error's log message will be written to ``stderr``, optionally 765preceded by a string "banner" that can be set by calling the setBanner method. A 766mapping can also be supplied from ``Error`` values to exit codes using the 767``setExitCodeMapper`` method: 768 769.. code-block:: c++ 770 771 int main(int argc, char *argv[]) { 772 ExitOnErr.setBanner(std::string(argv[0]) + " error:"); 773 ExitOnErr.setExitCodeMapper( 774 [](const Error &Err) { 775 if (Err.isA<BadFileFormat>()) 776 return 2; 777 return 1; 778 }); 779 780Use ``ExitOnError`` in your tool code where possible as it can greatly improve 781readability. 782 783.. _err_cantfail: 784 785Using cantFail to simplify safe callsites 786""""""""""""""""""""""""""""""""""""""""" 787 788Some functions may only fail for a subset of their inputs, so calls using known 789safe inputs can be assumed to succeed. 790 791The cantFail functions encapsulate this by wrapping an assertion that their 792argument is a success value and, in the case of Expected<T>, unwrapping the 793T value: 794 795.. code-block:: c++ 796 797 Error onlyFailsForSomeXValues(int X); 798 Expected<int> onlyFailsForSomeXValues2(int X); 799 800 void foo() { 801 cantFail(onlyFailsForSomeXValues(KnownSafeValue)); 802 int Y = cantFail(onlyFailsForSomeXValues2(KnownSafeValue)); 803 ... 804 } 805 806Like the ExitOnError utility, cantFail simplifies control flow. Their treatment 807of error cases is very different however: Where ExitOnError is guaranteed to 808terminate the program on an error input, cantFile simply asserts that the result 809is success. In debug builds this will result in an assertion failure if an error 810is encountered. In release builds the behavior of cantFail for failure values is 811undefined. As such, care must be taken in the use of cantFail: clients must be 812certain that a cantFail wrapped call really can not fail with the given 813arguments. 814 815Use of the cantFail functions should be rare in library code, but they are 816likely to be of more use in tool and unit-test code where inputs and/or 817mocked-up classes or functions may be known to be safe. 818 819Fallible constructors 820""""""""""""""""""""" 821 822Some classes require resource acquisition or other complex initialization that 823can fail during construction. Unfortunately constructors can't return errors, 824and having clients test objects after they're constructed to ensure that they're 825valid is error prone as it's all too easy to forget the test. To work around 826this, use the named constructor idiom and return an ``Expected<T>``: 827 828.. code-block:: c++ 829 830 class Foo { 831 public: 832 833 static Expected<Foo> Create(Resource R1, Resource R2) { 834 Error Err; 835 Foo F(R1, R2, Err); 836 if (Err) 837 return std::move(Err); 838 return std::move(F); 839 } 840 841 private: 842 843 Foo(Resource R1, Resource R2, Error &Err) { 844 ErrorAsOutParameter EAO(&Err); 845 if (auto Err2 = R1.acquire()) { 846 Err = std::move(Err2); 847 return; 848 } 849 Err = R2.acquire(); 850 } 851 }; 852 853 854Here, the named constructor passes an ``Error`` by reference into the actual 855constructor, which the constructor can then use to return errors. The 856``ErrorAsOutParameter`` utility sets the ``Error`` value's checked flag on entry 857to the constructor so that the error can be assigned to, then resets it on exit 858to force the client (the named constructor) to check the error. 859 860By using this idiom, clients attempting to construct a Foo receive either a 861well-formed Foo or an Error, never an object in an invalid state. 862 863Propagating and consuming errors based on types 864""""""""""""""""""""""""""""""""""""""""""""""" 865 866In some contexts, certain types of error are known to be benign. For example, 867when walking an archive, some clients may be happy to skip over badly formatted 868object files rather than terminating the walk immediately. Skipping badly 869formatted objects could be achieved using an elaborate handler method, but the 870Error.h header provides two utilities that make this idiom much cleaner: the 871type inspection method, ``isA``, and the ``consumeError`` function: 872 873.. code-block:: c++ 874 875 Error walkArchive(Archive A) { 876 for (unsigned I = 0; I != A.numMembers(); ++I) { 877 auto ChildOrErr = A.getMember(I); 878 if (auto Err = ChildOrErr.takeError()) { 879 if (Err.isA<BadFileFormat>()) 880 consumeError(std::move(Err)) 881 else 882 return Err; 883 } 884 auto &Child = *ChildOrErr; 885 // Use Child 886 ... 887 } 888 return Error::success(); 889 } 890 891Concatenating Errors with joinErrors 892"""""""""""""""""""""""""""""""""""" 893 894In the archive walking example above ``BadFileFormat`` errors are simply 895consumed and ignored. If the client had wanted report these errors after 896completing the walk over the archive they could use the ``joinErrors`` utility: 897 898.. code-block:: c++ 899 900 Error walkArchive(Archive A) { 901 Error DeferredErrs = Error::success(); 902 for (unsigned I = 0; I != A.numMembers(); ++I) { 903 auto ChildOrErr = A.getMember(I); 904 if (auto Err = ChildOrErr.takeError()) 905 if (Err.isA<BadFileFormat>()) 906 DeferredErrs = joinErrors(std::move(DeferredErrs), std::move(Err)); 907 else 908 return Err; 909 auto &Child = *ChildOrErr; 910 // Use Child 911 ... 912 } 913 return DeferredErrs; 914 } 915 916The ``joinErrors`` routine builds a special error type called ``ErrorList``, 917which holds a list of user defined errors. The ``handleErrors`` routine 918recognizes this type and will attempt to handle each of the contained errors in 919order. If all contained errors can be handled, ``handleErrors`` will return 920``Error::success()``, otherwise ``handleErrors`` will concatenate the remaining 921errors and return the resulting ``ErrorList``. 922 923Building fallible iterators and iterator ranges 924""""""""""""""""""""""""""""""""""""""""""""""" 925 926The archive walking examples above retrieve archive members by index, however 927this requires considerable boiler-plate for iteration and error checking. We can 928clean this up by using ``Error`` with the "fallible iterator" pattern. The usual 929C++ iterator patterns do not allow for failure on increment, but we can 930incorporate support for it by having iterators hold an Error reference through 931which they can report failure. In this pattern, if an increment operation fails 932the failure is recorded via the Error reference and the iterator value is set to 933the end of the range in order to terminate the loop. This ensures that the 934dereference operation is safe anywhere that an ordinary iterator dereference 935would be safe (i.e. when the iterator is not equal to end). Where this pattern 936is followed (as in the ``llvm::object::Archive`` class) the result is much 937cleaner iteration idiom: 938 939.. code-block:: c++ 940 941 Error Err; 942 for (auto &Child : Ar->children(Err)) { 943 // Use Child - we only enter the loop when it's valid 944 ... 945 } 946 // Check Err after the loop to ensure it didn't break due to an error. 947 if (Err) 948 return Err; 949 950.. _function_apis: 951 952More information on Error and its related utilities can be found in the 953Error.h header file. 954 955Passing functions and other callable objects 956-------------------------------------------- 957 958Sometimes you may want a function to be passed a callback object. In order to 959support lambda expressions and other function objects, you should not use the 960traditional C approach of taking a function pointer and an opaque cookie: 961 962.. code-block:: c++ 963 964 void takeCallback(bool (*Callback)(Function *, void *), void *Cookie); 965 966Instead, use one of the following approaches: 967 968Function template 969^^^^^^^^^^^^^^^^^ 970 971If you don't mind putting the definition of your function into a header file, 972make it a function template that is templated on the callable type. 973 974.. code-block:: c++ 975 976 template<typename Callable> 977 void takeCallback(Callable Callback) { 978 Callback(1, 2, 3); 979 } 980 981The ``function_ref`` class template 982^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 983 984The ``function_ref`` 985(`doxygen <http://llvm.org/doxygen/classllvm_1_1function__ref_3_01Ret_07Params_8_8_8_08_4.html>`__) class 986template represents a reference to a callable object, templated over the type 987of the callable. This is a good choice for passing a callback to a function, 988if you don't need to hold onto the callback after the function returns. In this 989way, ``function_ref`` is to ``std::function`` as ``StringRef`` is to 990``std::string``. 991 992``function_ref<Ret(Param1, Param2, ...)>`` can be implicitly constructed from 993any callable object that can be called with arguments of type ``Param1``, 994``Param2``, ..., and returns a value that can be converted to type ``Ret``. 995For example: 996 997.. code-block:: c++ 998 999 void visitBasicBlocks(Function *F, function_ref<bool (BasicBlock*)> Callback) { 1000 for (BasicBlock &BB : *F) 1001 if (Callback(&BB)) 1002 return; 1003 } 1004 1005can be called using: 1006 1007.. code-block:: c++ 1008 1009 visitBasicBlocks(F, [&](BasicBlock *BB) { 1010 if (process(BB)) 1011 return isEmpty(BB); 1012 return false; 1013 }); 1014 1015Note that a ``function_ref`` object contains pointers to external memory, so it 1016is not generally safe to store an instance of the class (unless you know that 1017the external storage will not be freed). If you need this ability, consider 1018using ``std::function``. ``function_ref`` is small enough that it should always 1019be passed by value. 1020 1021.. _DEBUG: 1022 1023The ``LLVM_DEBUG()`` macro and ``-debug`` option 1024------------------------------------------------ 1025 1026Often when working on your pass you will put a bunch of debugging printouts and 1027other code into your pass. After you get it working, you want to remove it, but 1028you may need it again in the future (to work out new bugs that you run across). 1029 1030Naturally, because of this, you don't want to delete the debug printouts, but 1031you don't want them to always be noisy. A standard compromise is to comment 1032them out, allowing you to enable them if you need them in the future. 1033 1034The ``llvm/Support/Debug.h`` (`doxygen 1035<http://llvm.org/doxygen/Debug_8h_source.html>`__) file provides a macro named 1036``LLVM_DEBUG()`` that is a much nicer solution to this problem. Basically, you can 1037put arbitrary code into the argument of the ``LLVM_DEBUG`` macro, and it is only 1038executed if '``opt``' (or any other tool) is run with the '``-debug``' command 1039line argument: 1040 1041.. code-block:: c++ 1042 1043 LLVM_DEBUG(dbgs() << "I am here!\n"); 1044 1045Then you can run your pass like this: 1046 1047.. code-block:: none 1048 1049 $ opt < a.bc > /dev/null -mypass 1050 <no output> 1051 $ opt < a.bc > /dev/null -mypass -debug 1052 I am here! 1053 1054Using the ``LLVM_DEBUG()`` macro instead of a home-brewed solution allows you to not 1055have to create "yet another" command line option for the debug output for your 1056pass. Note that ``LLVM_DEBUG()`` macros are disabled for non-asserts builds, so they 1057do not cause a performance impact at all (for the same reason, they should also 1058not contain side-effects!). 1059 1060One additional nice thing about the ``LLVM_DEBUG()`` macro is that you can enable or 1061disable it directly in gdb. Just use "``set DebugFlag=0``" or "``set 1062DebugFlag=1``" from the gdb if the program is running. If the program hasn't 1063been started yet, you can always just run it with ``-debug``. 1064 1065.. _DEBUG_TYPE: 1066 1067Fine grained debug info with ``DEBUG_TYPE`` and the ``-debug-only`` option 1068^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 1069 1070Sometimes you may find yourself in a situation where enabling ``-debug`` just 1071turns on **too much** information (such as when working on the code generator). 1072If you want to enable debug information with more fine-grained control, you 1073should define the ``DEBUG_TYPE`` macro and use the ``-debug-only`` option as 1074follows: 1075 1076.. code-block:: c++ 1077 1078 #define DEBUG_TYPE "foo" 1079 LLVM_DEBUG(dbgs() << "'foo' debug type\n"); 1080 #undef DEBUG_TYPE 1081 #define DEBUG_TYPE "bar" 1082 LLVM_DEBUG(dbgs() << "'bar' debug type\n"); 1083 #undef DEBUG_TYPE 1084 1085Then you can run your pass like this: 1086 1087.. code-block:: none 1088 1089 $ opt < a.bc > /dev/null -mypass 1090 <no output> 1091 $ opt < a.bc > /dev/null -mypass -debug 1092 'foo' debug type 1093 'bar' debug type 1094 $ opt < a.bc > /dev/null -mypass -debug-only=foo 1095 'foo' debug type 1096 $ opt < a.bc > /dev/null -mypass -debug-only=bar 1097 'bar' debug type 1098 $ opt < a.bc > /dev/null -mypass -debug-only=foo,bar 1099 'foo' debug type 1100 'bar' debug type 1101 1102Of course, in practice, you should only set ``DEBUG_TYPE`` at the top of a file, 1103to specify the debug type for the entire module. Be careful that you only do 1104this after including Debug.h and not around any #include of headers. Also, you 1105should use names more meaningful than "foo" and "bar", because there is no 1106system in place to ensure that names do not conflict. If two different modules 1107use the same string, they will all be turned on when the name is specified. 1108This allows, for example, all debug information for instruction scheduling to be 1109enabled with ``-debug-only=InstrSched``, even if the source lives in multiple 1110files. The name must not include a comma (,) as that is used to separate the 1111arguments of the ``-debug-only`` option. 1112 1113For performance reasons, -debug-only is not available in optimized build 1114(``--enable-optimized``) of LLVM. 1115 1116The ``DEBUG_WITH_TYPE`` macro is also available for situations where you would 1117like to set ``DEBUG_TYPE``, but only for one specific ``DEBUG`` statement. It 1118takes an additional first parameter, which is the type to use. For example, the 1119preceding example could be written as: 1120 1121.. code-block:: c++ 1122 1123 DEBUG_WITH_TYPE("foo", dbgs() << "'foo' debug type\n"); 1124 DEBUG_WITH_TYPE("bar", dbgs() << "'bar' debug type\n"); 1125 1126.. _Statistic: 1127 1128The ``Statistic`` class & ``-stats`` option 1129------------------------------------------- 1130 1131The ``llvm/ADT/Statistic.h`` (`doxygen 1132<http://llvm.org/doxygen/Statistic_8h_source.html>`__) file provides a class 1133named ``Statistic`` that is used as a unified way to keep track of what the LLVM 1134compiler is doing and how effective various optimizations are. It is useful to 1135see what optimizations are contributing to making a particular program run 1136faster. 1137 1138Often you may run your pass on some big program, and you're interested to see 1139how many times it makes a certain transformation. Although you can do this with 1140hand inspection, or some ad-hoc method, this is a real pain and not very useful 1141for big programs. Using the ``Statistic`` class makes it very easy to keep 1142track of this information, and the calculated information is presented in a 1143uniform manner with the rest of the passes being executed. 1144 1145There are many examples of ``Statistic`` uses, but the basics of using it are as 1146follows: 1147 1148Define your statistic like this: 1149 1150.. code-block:: c++ 1151 1152 #define DEBUG_TYPE "mypassname" // This goes before any #includes. 1153 STATISTIC(NumXForms, "The # of times I did stuff"); 1154 1155The ``STATISTIC`` macro defines a static variable, whose name is specified by 1156the first argument. The pass name is taken from the ``DEBUG_TYPE`` macro, and 1157the description is taken from the second argument. The variable defined 1158("NumXForms" in this case) acts like an unsigned integer. 1159 1160Whenever you make a transformation, bump the counter: 1161 1162.. code-block:: c++ 1163 1164 ++NumXForms; // I did stuff! 1165 1166That's all you have to do. To get '``opt``' to print out the statistics 1167gathered, use the '``-stats``' option: 1168 1169.. code-block:: none 1170 1171 $ opt -stats -mypassname < program.bc > /dev/null 1172 ... statistics output ... 1173 1174Note that in order to use the '``-stats``' option, LLVM must be 1175compiled with assertions enabled. 1176 1177When running ``opt`` on a C file from the SPEC benchmark suite, it gives a 1178report that looks like this: 1179 1180.. code-block:: none 1181 1182 7646 bitcodewriter - Number of normal instructions 1183 725 bitcodewriter - Number of oversized instructions 1184 129996 bitcodewriter - Number of bitcode bytes written 1185 2817 raise - Number of insts DCEd or constprop'd 1186 3213 raise - Number of cast-of-self removed 1187 5046 raise - Number of expression trees converted 1188 75 raise - Number of other getelementptr's formed 1189 138 raise - Number of load/store peepholes 1190 42 deadtypeelim - Number of unused typenames removed from symtab 1191 392 funcresolve - Number of varargs functions resolved 1192 27 globaldce - Number of global variables removed 1193 2 adce - Number of basic blocks removed 1194 134 cee - Number of branches revectored 1195 49 cee - Number of setcc instruction eliminated 1196 532 gcse - Number of loads removed 1197 2919 gcse - Number of instructions removed 1198 86 indvars - Number of canonical indvars added 1199 87 indvars - Number of aux indvars removed 1200 25 instcombine - Number of dead inst eliminate 1201 434 instcombine - Number of insts combined 1202 248 licm - Number of load insts hoisted 1203 1298 licm - Number of insts hoisted to a loop pre-header 1204 3 licm - Number of insts hoisted to multiple loop preds (bad, no loop pre-header) 1205 75 mem2reg - Number of alloca's promoted 1206 1444 cfgsimplify - Number of blocks simplified 1207 1208Obviously, with so many optimizations, having a unified framework for this stuff 1209is very nice. Making your pass fit well into the framework makes it more 1210maintainable and useful. 1211 1212.. _DebugCounters: 1213 1214Adding debug counters to aid in debugging your code 1215--------------------------------------------------- 1216 1217Sometimes, when writing new passes, or trying to track down bugs, it 1218is useful to be able to control whether certain things in your pass 1219happen or not. For example, there are times the minimization tooling 1220can only easily give you large testcases. You would like to narrow 1221your bug down to a specific transformation happening or not happening, 1222automatically, using bisection. This is where debug counters help. 1223They provide a framework for making parts of your code only execute a 1224certain number of times. 1225 1226The ``llvm/Support/DebugCounter.h`` (`doxygen 1227<http://llvm.org/doxygen/DebugCounter_8h_source.html>`__) file 1228provides a class named ``DebugCounter`` that can be used to create 1229command line counter options that control execution of parts of your code. 1230 1231Define your DebugCounter like this: 1232 1233.. code-block:: c++ 1234 1235 DEBUG_COUNTER(DeleteAnInstruction, "passname-delete-instruction", 1236 "Controls which instructions get delete"); 1237 1238The ``DEBUG_COUNTER`` macro defines a static variable, whose name 1239is specified by the first argument. The name of the counter 1240(which is used on the command line) is specified by the second 1241argument, and the description used in the help is specified by the 1242third argument. 1243 1244Whatever code you want that control, use ``DebugCounter::shouldExecute`` to control it. 1245 1246.. code-block:: c++ 1247 1248 if (DebugCounter::shouldExecute(DeleteAnInstruction)) 1249 I->eraseFromParent(); 1250 1251That's all you have to do. Now, using opt, you can control when this code triggers using 1252the '``--debug-counter``' option. There are two counters provided, ``skip`` and ``count``. 1253``skip`` is the number of times to skip execution of the codepath. ``count`` is the number 1254of times, once we are done skipping, to execute the codepath. 1255 1256.. code-block:: none 1257 1258 $ opt --debug-counter=passname-delete-instruction-skip=1,passname-delete-instruction-count=2 -passname 1259 1260This will skip the above code the first time we hit it, then execute it twice, then skip the rest of the executions. 1261 1262So if executed on the following code: 1263 1264.. code-block:: llvm 1265 1266 %1 = add i32 %a, %b 1267 %2 = add i32 %a, %b 1268 %3 = add i32 %a, %b 1269 %4 = add i32 %a, %b 1270 1271It would delete number ``%2`` and ``%3``. 1272 1273A utility is provided in `utils/bisect-skip-count` to binary search 1274skip and count arguments. It can be used to automatically minimize the 1275skip and count for a debug-counter variable. 1276 1277.. _ViewGraph: 1278 1279Viewing graphs while debugging code 1280----------------------------------- 1281 1282Several of the important data structures in LLVM are graphs: for example CFGs 1283made out of LLVM :ref:`BasicBlocks <BasicBlock>`, CFGs made out of LLVM 1284:ref:`MachineBasicBlocks <MachineBasicBlock>`, and :ref:`Instruction Selection 1285DAGs <SelectionDAG>`. In many cases, while debugging various parts of the 1286compiler, it is nice to instantly visualize these graphs. 1287 1288LLVM provides several callbacks that are available in a debug build to do 1289exactly that. If you call the ``Function::viewCFG()`` method, for example, the 1290current LLVM tool will pop up a window containing the CFG for the function where 1291each basic block is a node in the graph, and each node contains the instructions 1292in the block. Similarly, there also exists ``Function::viewCFGOnly()`` (does 1293not include the instructions), the ``MachineFunction::viewCFG()`` and 1294``MachineFunction::viewCFGOnly()``, and the ``SelectionDAG::viewGraph()`` 1295methods. Within GDB, for example, you can usually use something like ``call 1296DAG.viewGraph()`` to pop up a window. Alternatively, you can sprinkle calls to 1297these functions in your code in places you want to debug. 1298 1299Getting this to work requires a small amount of setup. On Unix systems 1300with X11, install the `graphviz <http://www.graphviz.org>`_ toolkit, and make 1301sure 'dot' and 'gv' are in your path. If you are running on Mac OS X, download 1302and install the Mac OS X `Graphviz program 1303<http://www.pixelglow.com/graphviz/>`_ and add 1304``/Applications/Graphviz.app/Contents/MacOS/`` (or wherever you install it) to 1305your path. The programs need not be present when configuring, building or 1306running LLVM and can simply be installed when needed during an active debug 1307session. 1308 1309``SelectionDAG`` has been extended to make it easier to locate *interesting* 1310nodes in large complex graphs. From gdb, if you ``call DAG.setGraphColor(node, 1311"color")``, then the next ``call DAG.viewGraph()`` would highlight the node in 1312the specified color (choices of colors can be found at `colors 1313<http://www.graphviz.org/doc/info/colors.html>`_.) More complex node attributes 1314can be provided with ``call DAG.setGraphAttrs(node, "attributes")`` (choices can 1315be found at `Graph attributes <http://www.graphviz.org/doc/info/attrs.html>`_.) 1316If you want to restart and clear all the current graph attributes, then you can 1317``call DAG.clearGraphAttrs()``. 1318 1319Note that graph visualization features are compiled out of Release builds to 1320reduce file size. This means that you need a Debug+Asserts or Release+Asserts 1321build to use these features. 1322 1323.. _datastructure: 1324 1325Picking the Right Data Structure for a Task 1326=========================================== 1327 1328LLVM has a plethora of data structures in the ``llvm/ADT/`` directory, and we 1329commonly use STL data structures. This section describes the trade-offs you 1330should consider when you pick one. 1331 1332The first step is a choose your own adventure: do you want a sequential 1333container, a set-like container, or a map-like container? The most important 1334thing when choosing a container is the algorithmic properties of how you plan to 1335access the container. Based on that, you should use: 1336 1337 1338* a :ref:`map-like <ds_map>` container if you need efficient look-up of a 1339 value based on another value. Map-like containers also support efficient 1340 queries for containment (whether a key is in the map). Map-like containers 1341 generally do not support efficient reverse mapping (values to keys). If you 1342 need that, use two maps. Some map-like containers also support efficient 1343 iteration through the keys in sorted order. Map-like containers are the most 1344 expensive sort, only use them if you need one of these capabilities. 1345 1346* a :ref:`set-like <ds_set>` container if you need to put a bunch of stuff into 1347 a container that automatically eliminates duplicates. Some set-like 1348 containers support efficient iteration through the elements in sorted order. 1349 Set-like containers are more expensive than sequential containers. 1350 1351* a :ref:`sequential <ds_sequential>` container provides the most efficient way 1352 to add elements and keeps track of the order they are added to the collection. 1353 They permit duplicates and support efficient iteration, but do not support 1354 efficient look-up based on a key. 1355 1356* a :ref:`string <ds_string>` container is a specialized sequential container or 1357 reference structure that is used for character or byte arrays. 1358 1359* a :ref:`bit <ds_bit>` container provides an efficient way to store and 1360 perform set operations on sets of numeric id's, while automatically 1361 eliminating duplicates. Bit containers require a maximum of 1 bit for each 1362 identifier you want to store. 1363 1364Once the proper category of container is determined, you can fine tune the 1365memory use, constant factors, and cache behaviors of access by intelligently 1366picking a member of the category. Note that constant factors and cache behavior 1367can be a big deal. If you have a vector that usually only contains a few 1368elements (but could contain many), for example, it's much better to use 1369:ref:`SmallVector <dss_smallvector>` than :ref:`vector <dss_vector>`. Doing so 1370avoids (relatively) expensive malloc/free calls, which dwarf the cost of adding 1371the elements to the container. 1372 1373.. _ds_sequential: 1374 1375Sequential Containers (std::vector, std::list, etc) 1376--------------------------------------------------- 1377 1378There are a variety of sequential containers available for you, based on your 1379needs. Pick the first in this section that will do what you want. 1380 1381.. _dss_arrayref: 1382 1383llvm/ADT/ArrayRef.h 1384^^^^^^^^^^^^^^^^^^^ 1385 1386The ``llvm::ArrayRef`` class is the preferred class to use in an interface that 1387accepts a sequential list of elements in memory and just reads from them. By 1388taking an ``ArrayRef``, the API can be passed a fixed size array, an 1389``std::vector``, an ``llvm::SmallVector`` and anything else that is contiguous 1390in memory. 1391 1392.. _dss_fixedarrays: 1393 1394Fixed Size Arrays 1395^^^^^^^^^^^^^^^^^ 1396 1397Fixed size arrays are very simple and very fast. They are good if you know 1398exactly how many elements you have, or you have a (low) upper bound on how many 1399you have. 1400 1401.. _dss_heaparrays: 1402 1403Heap Allocated Arrays 1404^^^^^^^^^^^^^^^^^^^^^ 1405 1406Heap allocated arrays (``new[]`` + ``delete[]``) are also simple. They are good 1407if the number of elements is variable, if you know how many elements you will 1408need before the array is allocated, and if the array is usually large (if not, 1409consider a :ref:`SmallVector <dss_smallvector>`). The cost of a heap allocated 1410array is the cost of the new/delete (aka malloc/free). Also note that if you 1411are allocating an array of a type with a constructor, the constructor and 1412destructors will be run for every element in the array (re-sizable vectors only 1413construct those elements actually used). 1414 1415.. _dss_tinyptrvector: 1416 1417llvm/ADT/TinyPtrVector.h 1418^^^^^^^^^^^^^^^^^^^^^^^^ 1419 1420``TinyPtrVector<Type>`` is a highly specialized collection class that is 1421optimized to avoid allocation in the case when a vector has zero or one 1422elements. It has two major restrictions: 1) it can only hold values of pointer 1423type, and 2) it cannot hold a null pointer. 1424 1425Since this container is highly specialized, it is rarely used. 1426 1427.. _dss_smallvector: 1428 1429llvm/ADT/SmallVector.h 1430^^^^^^^^^^^^^^^^^^^^^^ 1431 1432``SmallVector<Type, N>`` is a simple class that looks and smells just like 1433``vector<Type>``: it supports efficient iteration, lays out elements in memory 1434order (so you can do pointer arithmetic between elements), supports efficient 1435push_back/pop_back operations, supports efficient random access to its elements, 1436etc. 1437 1438The main advantage of SmallVector is that it allocates space for some number of 1439elements (N) **in the object itself**. Because of this, if the SmallVector is 1440dynamically smaller than N, no malloc is performed. This can be a big win in 1441cases where the malloc/free call is far more expensive than the code that 1442fiddles around with the elements. 1443 1444This is good for vectors that are "usually small" (e.g. the number of 1445predecessors/successors of a block is usually less than 8). On the other hand, 1446this makes the size of the SmallVector itself large, so you don't want to 1447allocate lots of them (doing so will waste a lot of space). As such, 1448SmallVectors are most useful when on the stack. 1449 1450SmallVector also provides a nice portable and efficient replacement for 1451``alloca``. 1452 1453SmallVector has grown a few other minor advantages over std::vector, causing 1454``SmallVector<Type, 0>`` to be preferred over ``std::vector<Type>``. 1455 1456#. std::vector is exception-safe, and some implementations have pessimizations 1457 that copy elements when SmallVector would move them. 1458 1459#. SmallVector understands ``isPodLike<Type>`` and uses realloc aggressively. 1460 1461#. Many LLVM APIs take a SmallVectorImpl as an out parameter (see the note 1462 below). 1463 1464#. SmallVector with N equal to 0 is smaller than std::vector on 64-bit 1465 platforms, since it uses ``unsigned`` (instead of ``void*``) for its size 1466 and capacity. 1467 1468.. note:: 1469 1470 Prefer to use ``SmallVectorImpl<T>`` as a parameter type. 1471 1472 In APIs that don't care about the "small size" (most?), prefer to use 1473 the ``SmallVectorImpl<T>`` class, which is basically just the "vector 1474 header" (and methods) without the elements allocated after it. Note that 1475 ``SmallVector<T, N>`` inherits from ``SmallVectorImpl<T>`` so the 1476 conversion is implicit and costs nothing. E.g. 1477 1478 .. code-block:: c++ 1479 1480 // BAD: Clients cannot pass e.g. SmallVector<Foo, 4>. 1481 hardcodedSmallSize(SmallVector<Foo, 2> &Out); 1482 // GOOD: Clients can pass any SmallVector<Foo, N>. 1483 allowsAnySmallSize(SmallVectorImpl<Foo> &Out); 1484 1485 void someFunc() { 1486 SmallVector<Foo, 8> Vec; 1487 hardcodedSmallSize(Vec); // Error. 1488 allowsAnySmallSize(Vec); // Works. 1489 } 1490 1491 Even though it has "``Impl``" in the name, this is so widely used that 1492 it really isn't "private to the implementation" anymore. A name like 1493 ``SmallVectorHeader`` would be more appropriate. 1494 1495.. _dss_vector: 1496 1497<vector> 1498^^^^^^^^ 1499 1500``std::vector<T>`` is well loved and respected. However, ``SmallVector<T, 0>`` 1501is often a better option due to the advantages listed above. std::vector is 1502still useful when you need to store more than ``UINT32_MAX`` elements or when 1503interfacing with code that expects vectors :). 1504 1505One worthwhile note about std::vector: avoid code like this: 1506 1507.. code-block:: c++ 1508 1509 for ( ... ) { 1510 std::vector<foo> V; 1511 // make use of V. 1512 } 1513 1514Instead, write this as: 1515 1516.. code-block:: c++ 1517 1518 std::vector<foo> V; 1519 for ( ... ) { 1520 // make use of V. 1521 V.clear(); 1522 } 1523 1524Doing so will save (at least) one heap allocation and free per iteration of the 1525loop. 1526 1527.. _dss_deque: 1528 1529<deque> 1530^^^^^^^ 1531 1532``std::deque`` is, in some senses, a generalized version of ``std::vector``. 1533Like ``std::vector``, it provides constant time random access and other similar 1534properties, but it also provides efficient access to the front of the list. It 1535does not guarantee continuity of elements within memory. 1536 1537In exchange for this extra flexibility, ``std::deque`` has significantly higher 1538constant factor costs than ``std::vector``. If possible, use ``std::vector`` or 1539something cheaper. 1540 1541.. _dss_list: 1542 1543<list> 1544^^^^^^ 1545 1546``std::list`` is an extremely inefficient class that is rarely useful. It 1547performs a heap allocation for every element inserted into it, thus having an 1548extremely high constant factor, particularly for small data types. 1549``std::list`` also only supports bidirectional iteration, not random access 1550iteration. 1551 1552In exchange for this high cost, std::list supports efficient access to both ends 1553of the list (like ``std::deque``, but unlike ``std::vector`` or 1554``SmallVector``). In addition, the iterator invalidation characteristics of 1555std::list are stronger than that of a vector class: inserting or removing an 1556element into the list does not invalidate iterator or pointers to other elements 1557in the list. 1558 1559.. _dss_ilist: 1560 1561llvm/ADT/ilist.h 1562^^^^^^^^^^^^^^^^ 1563 1564``ilist<T>`` implements an 'intrusive' doubly-linked list. It is intrusive, 1565because it requires the element to store and provide access to the prev/next 1566pointers for the list. 1567 1568``ilist`` has the same drawbacks as ``std::list``, and additionally requires an 1569``ilist_traits`` implementation for the element type, but it provides some novel 1570characteristics. In particular, it can efficiently store polymorphic objects, 1571the traits class is informed when an element is inserted or removed from the 1572list, and ``ilist``\ s are guaranteed to support a constant-time splice 1573operation. 1574 1575These properties are exactly what we want for things like ``Instruction``\ s and 1576basic blocks, which is why these are implemented with ``ilist``\ s. 1577 1578Related classes of interest are explained in the following subsections: 1579 1580* :ref:`ilist_traits <dss_ilist_traits>` 1581 1582* :ref:`iplist <dss_iplist>` 1583 1584* :ref:`llvm/ADT/ilist_node.h <dss_ilist_node>` 1585 1586* :ref:`Sentinels <dss_ilist_sentinel>` 1587 1588.. _dss_packedvector: 1589 1590llvm/ADT/PackedVector.h 1591^^^^^^^^^^^^^^^^^^^^^^^ 1592 1593Useful for storing a vector of values using only a few number of bits for each 1594value. Apart from the standard operations of a vector-like container, it can 1595also perform an 'or' set operation. 1596 1597For example: 1598 1599.. code-block:: c++ 1600 1601 enum State { 1602 None = 0x0, 1603 FirstCondition = 0x1, 1604 SecondCondition = 0x2, 1605 Both = 0x3 1606 }; 1607 1608 State get() { 1609 PackedVector<State, 2> Vec1; 1610 Vec1.push_back(FirstCondition); 1611 1612 PackedVector<State, 2> Vec2; 1613 Vec2.push_back(SecondCondition); 1614 1615 Vec1 |= Vec2; 1616 return Vec1[0]; // returns 'Both'. 1617 } 1618 1619.. _dss_ilist_traits: 1620 1621ilist_traits 1622^^^^^^^^^^^^ 1623 1624``ilist_traits<T>`` is ``ilist<T>``'s customization mechanism. ``iplist<T>`` 1625(and consequently ``ilist<T>``) publicly derive from this traits class. 1626 1627.. _dss_iplist: 1628 1629iplist 1630^^^^^^ 1631 1632``iplist<T>`` is ``ilist<T>``'s base and as such supports a slightly narrower 1633interface. Notably, inserters from ``T&`` are absent. 1634 1635``ilist_traits<T>`` is a public base of this class and can be used for a wide 1636variety of customizations. 1637 1638.. _dss_ilist_node: 1639 1640llvm/ADT/ilist_node.h 1641^^^^^^^^^^^^^^^^^^^^^ 1642 1643``ilist_node<T>`` implements the forward and backward links that are expected 1644by the ``ilist<T>`` (and analogous containers) in the default manner. 1645 1646``ilist_node<T>``\ s are meant to be embedded in the node type ``T``, usually 1647``T`` publicly derives from ``ilist_node<T>``. 1648 1649.. _dss_ilist_sentinel: 1650 1651Sentinels 1652^^^^^^^^^ 1653 1654``ilist``\ s have another specialty that must be considered. To be a good 1655citizen in the C++ ecosystem, it needs to support the standard container 1656operations, such as ``begin`` and ``end`` iterators, etc. Also, the 1657``operator--`` must work correctly on the ``end`` iterator in the case of 1658non-empty ``ilist``\ s. 1659 1660The only sensible solution to this problem is to allocate a so-called *sentinel* 1661along with the intrusive list, which serves as the ``end`` iterator, providing 1662the back-link to the last element. However conforming to the C++ convention it 1663is illegal to ``operator++`` beyond the sentinel and it also must not be 1664dereferenced. 1665 1666These constraints allow for some implementation freedom to the ``ilist`` how to 1667allocate and store the sentinel. The corresponding policy is dictated by 1668``ilist_traits<T>``. By default a ``T`` gets heap-allocated whenever the need 1669for a sentinel arises. 1670 1671While the default policy is sufficient in most cases, it may break down when 1672``T`` does not provide a default constructor. Also, in the case of many 1673instances of ``ilist``\ s, the memory overhead of the associated sentinels is 1674wasted. To alleviate the situation with numerous and voluminous 1675``T``-sentinels, sometimes a trick is employed, leading to *ghostly sentinels*. 1676 1677Ghostly sentinels are obtained by specially-crafted ``ilist_traits<T>`` which 1678superpose the sentinel with the ``ilist`` instance in memory. Pointer 1679arithmetic is used to obtain the sentinel, which is relative to the ``ilist``'s 1680``this`` pointer. The ``ilist`` is augmented by an extra pointer, which serves 1681as the back-link of the sentinel. This is the only field in the ghostly 1682sentinel which can be legally accessed. 1683 1684.. _dss_other: 1685 1686Other Sequential Container options 1687^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 1688 1689Other STL containers are available, such as ``std::string``. 1690 1691There are also various STL adapter classes such as ``std::queue``, 1692``std::priority_queue``, ``std::stack``, etc. These provide simplified access 1693to an underlying container but don't affect the cost of the container itself. 1694 1695.. _ds_string: 1696 1697String-like containers 1698---------------------- 1699 1700There are a variety of ways to pass around and use strings in C and C++, and 1701LLVM adds a few new options to choose from. Pick the first option on this list 1702that will do what you need, they are ordered according to their relative cost. 1703 1704Note that it is generally preferred to *not* pass strings around as ``const 1705char*``'s. These have a number of problems, including the fact that they 1706cannot represent embedded nul ("\0") characters, and do not have a length 1707available efficiently. The general replacement for '``const char*``' is 1708StringRef. 1709 1710For more information on choosing string containers for APIs, please see 1711:ref:`Passing Strings <string_apis>`. 1712 1713.. _dss_stringref: 1714 1715llvm/ADT/StringRef.h 1716^^^^^^^^^^^^^^^^^^^^ 1717 1718The StringRef class is a simple value class that contains a pointer to a 1719character and a length, and is quite related to the :ref:`ArrayRef 1720<dss_arrayref>` class (but specialized for arrays of characters). Because 1721StringRef carries a length with it, it safely handles strings with embedded nul 1722characters in it, getting the length does not require a strlen call, and it even 1723has very convenient APIs for slicing and dicing the character range that it 1724represents. 1725 1726StringRef is ideal for passing simple strings around that are known to be live, 1727either because they are C string literals, std::string, a C array, or a 1728SmallVector. Each of these cases has an efficient implicit conversion to 1729StringRef, which doesn't result in a dynamic strlen being executed. 1730 1731StringRef has a few major limitations which make more powerful string containers 1732useful: 1733 1734#. You cannot directly convert a StringRef to a 'const char*' because there is 1735 no way to add a trailing nul (unlike the .c_str() method on various stronger 1736 classes). 1737 1738#. StringRef doesn't own or keep alive the underlying string bytes. 1739 As such it can easily lead to dangling pointers, and is not suitable for 1740 embedding in datastructures in most cases (instead, use an std::string or 1741 something like that). 1742 1743#. For the same reason, StringRef cannot be used as the return value of a 1744 method if the method "computes" the result string. Instead, use std::string. 1745 1746#. StringRef's do not allow you to mutate the pointed-to string bytes and it 1747 doesn't allow you to insert or remove bytes from the range. For editing 1748 operations like this, it interoperates with the :ref:`Twine <dss_twine>` 1749 class. 1750 1751Because of its strengths and limitations, it is very common for a function to 1752take a StringRef and for a method on an object to return a StringRef that points 1753into some string that it owns. 1754 1755.. _dss_twine: 1756 1757llvm/ADT/Twine.h 1758^^^^^^^^^^^^^^^^ 1759 1760The Twine class is used as an intermediary datatype for APIs that want to take a 1761string that can be constructed inline with a series of concatenations. Twine 1762works by forming recursive instances of the Twine datatype (a simple value 1763object) on the stack as temporary objects, linking them together into a tree 1764which is then linearized when the Twine is consumed. Twine is only safe to use 1765as the argument to a function, and should always be a const reference, e.g.: 1766 1767.. code-block:: c++ 1768 1769 void foo(const Twine &T); 1770 ... 1771 StringRef X = ... 1772 unsigned i = ... 1773 foo(X + "." + Twine(i)); 1774 1775This example forms a string like "blarg.42" by concatenating the values 1776together, and does not form intermediate strings containing "blarg" or "blarg.". 1777 1778Because Twine is constructed with temporary objects on the stack, and because 1779these instances are destroyed at the end of the current statement, it is an 1780inherently dangerous API. For example, this simple variant contains undefined 1781behavior and will probably crash: 1782 1783.. code-block:: c++ 1784 1785 void foo(const Twine &T); 1786 ... 1787 StringRef X = ... 1788 unsigned i = ... 1789 const Twine &Tmp = X + "." + Twine(i); 1790 foo(Tmp); 1791 1792... because the temporaries are destroyed before the call. That said, Twine's 1793are much more efficient than intermediate std::string temporaries, and they work 1794really well with StringRef. Just be aware of their limitations. 1795 1796.. _dss_smallstring: 1797 1798llvm/ADT/SmallString.h 1799^^^^^^^^^^^^^^^^^^^^^^ 1800 1801SmallString is a subclass of :ref:`SmallVector <dss_smallvector>` that adds some 1802convenience APIs like += that takes StringRef's. SmallString avoids allocating 1803memory in the case when the preallocated space is enough to hold its data, and 1804it calls back to general heap allocation when required. Since it owns its data, 1805it is very safe to use and supports full mutation of the string. 1806 1807Like SmallVector's, the big downside to SmallString is their sizeof. While they 1808are optimized for small strings, they themselves are not particularly small. 1809This means that they work great for temporary scratch buffers on the stack, but 1810should not generally be put into the heap: it is very rare to see a SmallString 1811as the member of a frequently-allocated heap data structure or returned 1812by-value. 1813 1814.. _dss_stdstring: 1815 1816std::string 1817^^^^^^^^^^^ 1818 1819The standard C++ std::string class is a very general class that (like 1820SmallString) owns its underlying data. sizeof(std::string) is very reasonable 1821so it can be embedded into heap data structures and returned by-value. On the 1822other hand, std::string is highly inefficient for inline editing (e.g. 1823concatenating a bunch of stuff together) and because it is provided by the 1824standard library, its performance characteristics depend a lot of the host 1825standard library (e.g. libc++ and MSVC provide a highly optimized string class, 1826GCC contains a really slow implementation). 1827 1828The major disadvantage of std::string is that almost every operation that makes 1829them larger can allocate memory, which is slow. As such, it is better to use 1830SmallVector or Twine as a scratch buffer, but then use std::string to persist 1831the result. 1832 1833.. _ds_set: 1834 1835Set-Like Containers (std::set, SmallSet, SetVector, etc) 1836-------------------------------------------------------- 1837 1838Set-like containers are useful when you need to canonicalize multiple values 1839into a single representation. There are several different choices for how to do 1840this, providing various trade-offs. 1841 1842.. _dss_sortedvectorset: 1843 1844A sorted 'vector' 1845^^^^^^^^^^^^^^^^^ 1846 1847If you intend to insert a lot of elements, then do a lot of queries, a great 1848approach is to use an std::vector (or other sequential container) with 1849std::sort+std::unique to remove duplicates. This approach works really well if 1850your usage pattern has these two distinct phases (insert then query), and can be 1851coupled with a good choice of :ref:`sequential container <ds_sequential>`. 1852 1853This combination provides the several nice properties: the result data is 1854contiguous in memory (good for cache locality), has few allocations, is easy to 1855address (iterators in the final vector are just indices or pointers), and can be 1856efficiently queried with a standard binary search (e.g. 1857``std::lower_bound``; if you want the whole range of elements comparing 1858equal, use ``std::equal_range``). 1859 1860.. _dss_smallset: 1861 1862llvm/ADT/SmallSet.h 1863^^^^^^^^^^^^^^^^^^^ 1864 1865If you have a set-like data structure that is usually small and whose elements 1866are reasonably small, a ``SmallSet<Type, N>`` is a good choice. This set has 1867space for N elements in place (thus, if the set is dynamically smaller than N, 1868no malloc traffic is required) and accesses them with a simple linear search. 1869When the set grows beyond N elements, it allocates a more expensive 1870representation that guarantees efficient access (for most types, it falls back 1871to :ref:`std::set <dss_set>`, but for pointers it uses something far better, 1872:ref:`SmallPtrSet <dss_smallptrset>`. 1873 1874The magic of this class is that it handles small sets extremely efficiently, but 1875gracefully handles extremely large sets without loss of efficiency. 1876 1877.. _dss_smallptrset: 1878 1879llvm/ADT/SmallPtrSet.h 1880^^^^^^^^^^^^^^^^^^^^^^ 1881 1882``SmallPtrSet`` has all the advantages of ``SmallSet`` (and a ``SmallSet`` of 1883pointers is transparently implemented with a ``SmallPtrSet``). If more than N 1884insertions are performed, a single quadratically probed hash table is allocated 1885and grows as needed, providing extremely efficient access (constant time 1886insertion/deleting/queries with low constant factors) and is very stingy with 1887malloc traffic. 1888 1889Note that, unlike :ref:`std::set <dss_set>`, the iterators of ``SmallPtrSet`` 1890are invalidated whenever an insertion occurs. Also, the values visited by the 1891iterators are not visited in sorted order. 1892 1893.. _dss_stringset: 1894 1895llvm/ADT/StringSet.h 1896^^^^^^^^^^^^^^^^^^^^ 1897 1898``StringSet`` is a thin wrapper around :ref:`StringMap\<char\> <dss_stringmap>`, 1899and it allows efficient storage and retrieval of unique strings. 1900 1901Functionally analogous to ``SmallSet<StringRef>``, ``StringSet`` also supports 1902iteration. (The iterator dereferences to a ``StringMapEntry<char>``, so you 1903need to call ``i->getKey()`` to access the item of the StringSet.) On the 1904other hand, ``StringSet`` doesn't support range-insertion and 1905copy-construction, which :ref:`SmallSet <dss_smallset>` and :ref:`SmallPtrSet 1906<dss_smallptrset>` do support. 1907 1908.. _dss_denseset: 1909 1910llvm/ADT/DenseSet.h 1911^^^^^^^^^^^^^^^^^^^ 1912 1913DenseSet is a simple quadratically probed hash table. It excels at supporting 1914small values: it uses a single allocation to hold all of the pairs that are 1915currently inserted in the set. DenseSet is a great way to unique small values 1916that are not simple pointers (use :ref:`SmallPtrSet <dss_smallptrset>` for 1917pointers). Note that DenseSet has the same requirements for the value type that 1918:ref:`DenseMap <dss_densemap>` has. 1919 1920.. _dss_sparseset: 1921 1922llvm/ADT/SparseSet.h 1923^^^^^^^^^^^^^^^^^^^^ 1924 1925SparseSet holds a small number of objects identified by unsigned keys of 1926moderate size. It uses a lot of memory, but provides operations that are almost 1927as fast as a vector. Typical keys are physical registers, virtual registers, or 1928numbered basic blocks. 1929 1930SparseSet is useful for algorithms that need very fast clear/find/insert/erase 1931and fast iteration over small sets. It is not intended for building composite 1932data structures. 1933 1934.. _dss_sparsemultiset: 1935 1936llvm/ADT/SparseMultiSet.h 1937^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 1938 1939SparseMultiSet adds multiset behavior to SparseSet, while retaining SparseSet's 1940desirable attributes. Like SparseSet, it typically uses a lot of memory, but 1941provides operations that are almost as fast as a vector. Typical keys are 1942physical registers, virtual registers, or numbered basic blocks. 1943 1944SparseMultiSet is useful for algorithms that need very fast 1945clear/find/insert/erase of the entire collection, and iteration over sets of 1946elements sharing a key. It is often a more efficient choice than using composite 1947data structures (e.g. vector-of-vectors, map-of-vectors). It is not intended for 1948building composite data structures. 1949 1950.. _dss_FoldingSet: 1951 1952llvm/ADT/FoldingSet.h 1953^^^^^^^^^^^^^^^^^^^^^ 1954 1955FoldingSet is an aggregate class that is really good at uniquing 1956expensive-to-create or polymorphic objects. It is a combination of a chained 1957hash table with intrusive links (uniqued objects are required to inherit from 1958FoldingSetNode) that uses :ref:`SmallVector <dss_smallvector>` as part of its ID 1959process. 1960 1961Consider a case where you want to implement a "getOrCreateFoo" method for a 1962complex object (for example, a node in the code generator). The client has a 1963description of **what** it wants to generate (it knows the opcode and all the 1964operands), but we don't want to 'new' a node, then try inserting it into a set 1965only to find out it already exists, at which point we would have to delete it 1966and return the node that already exists. 1967 1968To support this style of client, FoldingSet perform a query with a 1969FoldingSetNodeID (which wraps SmallVector) that can be used to describe the 1970element that we want to query for. The query either returns the element 1971matching the ID or it returns an opaque ID that indicates where insertion should 1972take place. Construction of the ID usually does not require heap traffic. 1973 1974Because FoldingSet uses intrusive links, it can support polymorphic objects in 1975the set (for example, you can have SDNode instances mixed with LoadSDNodes). 1976Because the elements are individually allocated, pointers to the elements are 1977stable: inserting or removing elements does not invalidate any pointers to other 1978elements. 1979 1980.. _dss_set: 1981 1982<set> 1983^^^^^ 1984 1985``std::set`` is a reasonable all-around set class, which is decent at many 1986things but great at nothing. std::set allocates memory for each element 1987inserted (thus it is very malloc intensive) and typically stores three pointers 1988per element in the set (thus adding a large amount of per-element space 1989overhead). It offers guaranteed log(n) performance, which is not particularly 1990fast from a complexity standpoint (particularly if the elements of the set are 1991expensive to compare, like strings), and has extremely high constant factors for 1992lookup, insertion and removal. 1993 1994The advantages of std::set are that its iterators are stable (deleting or 1995inserting an element from the set does not affect iterators or pointers to other 1996elements) and that iteration over the set is guaranteed to be in sorted order. 1997If the elements in the set are large, then the relative overhead of the pointers 1998and malloc traffic is not a big deal, but if the elements of the set are small, 1999std::set is almost never a good choice. 2000 2001.. _dss_setvector: 2002 2003llvm/ADT/SetVector.h 2004^^^^^^^^^^^^^^^^^^^^ 2005 2006LLVM's ``SetVector<Type>`` is an adapter class that combines your choice of a 2007set-like container along with a :ref:`Sequential Container <ds_sequential>` The 2008important property that this provides is efficient insertion with uniquing 2009(duplicate elements are ignored) with iteration support. It implements this by 2010inserting elements into both a set-like container and the sequential container, 2011using the set-like container for uniquing and the sequential container for 2012iteration. 2013 2014The difference between SetVector and other sets is that the order of iteration 2015is guaranteed to match the order of insertion into the SetVector. This property 2016is really important for things like sets of pointers. Because pointer values 2017are non-deterministic (e.g. vary across runs of the program on different 2018machines), iterating over the pointers in the set will not be in a well-defined 2019order. 2020 2021The drawback of SetVector is that it requires twice as much space as a normal 2022set and has the sum of constant factors from the set-like container and the 2023sequential container that it uses. Use it **only** if you need to iterate over 2024the elements in a deterministic order. SetVector is also expensive to delete 2025elements out of (linear time), unless you use its "pop_back" method, which is 2026faster. 2027 2028``SetVector`` is an adapter class that defaults to using ``std::vector`` and a 2029size 16 ``SmallSet`` for the underlying containers, so it is quite expensive. 2030However, ``"llvm/ADT/SetVector.h"`` also provides a ``SmallSetVector`` class, 2031which defaults to using a ``SmallVector`` and ``SmallSet`` of a specified size. 2032If you use this, and if your sets are dynamically smaller than ``N``, you will 2033save a lot of heap traffic. 2034 2035.. _dss_uniquevector: 2036 2037llvm/ADT/UniqueVector.h 2038^^^^^^^^^^^^^^^^^^^^^^^ 2039 2040UniqueVector is similar to :ref:`SetVector <dss_setvector>` but it retains a 2041unique ID for each element inserted into the set. It internally contains a map 2042and a vector, and it assigns a unique ID for each value inserted into the set. 2043 2044UniqueVector is very expensive: its cost is the sum of the cost of maintaining 2045both the map and vector, it has high complexity, high constant factors, and 2046produces a lot of malloc traffic. It should be avoided. 2047 2048.. _dss_immutableset: 2049 2050llvm/ADT/ImmutableSet.h 2051^^^^^^^^^^^^^^^^^^^^^^^ 2052 2053ImmutableSet is an immutable (functional) set implementation based on an AVL 2054tree. Adding or removing elements is done through a Factory object and results 2055in the creation of a new ImmutableSet object. If an ImmutableSet already exists 2056with the given contents, then the existing one is returned; equality is compared 2057with a FoldingSetNodeID. The time and space complexity of add or remove 2058operations is logarithmic in the size of the original set. 2059 2060There is no method for returning an element of the set, you can only check for 2061membership. 2062 2063.. _dss_otherset: 2064 2065Other Set-Like Container Options 2066^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 2067 2068The STL provides several other options, such as std::multiset and the various 2069"hash_set" like containers (whether from C++ TR1 or from the SGI library). We 2070never use hash_set and unordered_set because they are generally very expensive 2071(each insertion requires a malloc) and very non-portable. 2072 2073std::multiset is useful if you're not interested in elimination of duplicates, 2074but has all the drawbacks of :ref:`std::set <dss_set>`. A sorted vector 2075(where you don't delete duplicate entries) or some other approach is almost 2076always better. 2077 2078.. _ds_map: 2079 2080Map-Like Containers (std::map, DenseMap, etc) 2081--------------------------------------------- 2082 2083Map-like containers are useful when you want to associate data to a key. As 2084usual, there are a lot of different ways to do this. :) 2085 2086.. _dss_sortedvectormap: 2087 2088A sorted 'vector' 2089^^^^^^^^^^^^^^^^^ 2090 2091If your usage pattern follows a strict insert-then-query approach, you can 2092trivially use the same approach as :ref:`sorted vectors for set-like containers 2093<dss_sortedvectorset>`. The only difference is that your query function (which 2094uses std::lower_bound to get efficient log(n) lookup) should only compare the 2095key, not both the key and value. This yields the same advantages as sorted 2096vectors for sets. 2097 2098.. _dss_stringmap: 2099 2100llvm/ADT/StringMap.h 2101^^^^^^^^^^^^^^^^^^^^ 2102 2103Strings are commonly used as keys in maps, and they are difficult to support 2104efficiently: they are variable length, inefficient to hash and compare when 2105long, expensive to copy, etc. StringMap is a specialized container designed to 2106cope with these issues. It supports mapping an arbitrary range of bytes to an 2107arbitrary other object. 2108 2109The StringMap implementation uses a quadratically-probed hash table, where the 2110buckets store a pointer to the heap allocated entries (and some other stuff). 2111The entries in the map must be heap allocated because the strings are variable 2112length. The string data (key) and the element object (value) are stored in the 2113same allocation with the string data immediately after the element object. 2114This container guarantees the "``(char*)(&Value+1)``" points to the key string 2115for a value. 2116 2117The StringMap is very fast for several reasons: quadratic probing is very cache 2118efficient for lookups, the hash value of strings in buckets is not recomputed 2119when looking up an element, StringMap rarely has to touch the memory for 2120unrelated objects when looking up a value (even when hash collisions happen), 2121hash table growth does not recompute the hash values for strings already in the 2122table, and each pair in the map is store in a single allocation (the string data 2123is stored in the same allocation as the Value of a pair). 2124 2125StringMap also provides query methods that take byte ranges, so it only ever 2126copies a string if a value is inserted into the table. 2127 2128StringMap iteration order, however, is not guaranteed to be deterministic, so 2129any uses which require that should instead use a std::map. 2130 2131.. _dss_indexmap: 2132 2133llvm/ADT/IndexedMap.h 2134^^^^^^^^^^^^^^^^^^^^^ 2135 2136IndexedMap is a specialized container for mapping small dense integers (or 2137values that can be mapped to small dense integers) to some other type. It is 2138internally implemented as a vector with a mapping function that maps the keys 2139to the dense integer range. 2140 2141This is useful for cases like virtual registers in the LLVM code generator: they 2142have a dense mapping that is offset by a compile-time constant (the first 2143virtual register ID). 2144 2145.. _dss_densemap: 2146 2147llvm/ADT/DenseMap.h 2148^^^^^^^^^^^^^^^^^^^ 2149 2150DenseMap is a simple quadratically probed hash table. It excels at supporting 2151small keys and values: it uses a single allocation to hold all of the pairs 2152that are currently inserted in the map. DenseMap is a great way to map 2153pointers to pointers, or map other small types to each other. 2154 2155There are several aspects of DenseMap that you should be aware of, however. 2156The iterators in a DenseMap are invalidated whenever an insertion occurs, 2157unlike map. Also, because DenseMap allocates space for a large number of 2158key/value pairs (it starts with 64 by default), it will waste a lot of space if 2159your keys or values are large. Finally, you must implement a partial 2160specialization of DenseMapInfo for the key that you want, if it isn't already 2161supported. This is required to tell DenseMap about two special marker values 2162(which can never be inserted into the map) that it needs internally. 2163 2164DenseMap's find_as() method supports lookup operations using an alternate key 2165type. This is useful in cases where the normal key type is expensive to 2166construct, but cheap to compare against. The DenseMapInfo is responsible for 2167defining the appropriate comparison and hashing methods for each alternate key 2168type used. 2169 2170.. _dss_valuemap: 2171 2172llvm/IR/ValueMap.h 2173^^^^^^^^^^^^^^^^^^^ 2174 2175ValueMap is a wrapper around a :ref:`DenseMap <dss_densemap>` mapping 2176``Value*``\ s (or subclasses) to another type. When a Value is deleted or 2177RAUW'ed, ValueMap will update itself so the new version of the key is mapped to 2178the same value, just as if the key were a WeakVH. You can configure exactly how 2179this happens, and what else happens on these two events, by passing a ``Config`` 2180parameter to the ValueMap template. 2181 2182.. _dss_intervalmap: 2183 2184llvm/ADT/IntervalMap.h 2185^^^^^^^^^^^^^^^^^^^^^^ 2186 2187IntervalMap is a compact map for small keys and values. It maps key intervals 2188instead of single keys, and it will automatically coalesce adjacent intervals. 2189When the map only contains a few intervals, they are stored in the map object 2190itself to avoid allocations. 2191 2192The IntervalMap iterators are quite big, so they should not be passed around as 2193STL iterators. The heavyweight iterators allow a smaller data structure. 2194 2195.. _dss_map: 2196 2197<map> 2198^^^^^ 2199 2200std::map has similar characteristics to :ref:`std::set <dss_set>`: it uses a 2201single allocation per pair inserted into the map, it offers log(n) lookup with 2202an extremely large constant factor, imposes a space penalty of 3 pointers per 2203pair in the map, etc. 2204 2205std::map is most useful when your keys or values are very large, if you need to 2206iterate over the collection in sorted order, or if you need stable iterators 2207into the map (i.e. they don't get invalidated if an insertion or deletion of 2208another element takes place). 2209 2210.. _dss_mapvector: 2211 2212llvm/ADT/MapVector.h 2213^^^^^^^^^^^^^^^^^^^^ 2214 2215``MapVector<KeyT,ValueT>`` provides a subset of the DenseMap interface. The 2216main difference is that the iteration order is guaranteed to be the insertion 2217order, making it an easy (but somewhat expensive) solution for non-deterministic 2218iteration over maps of pointers. 2219 2220It is implemented by mapping from key to an index in a vector of key,value 2221pairs. This provides fast lookup and iteration, but has two main drawbacks: 2222the key is stored twice and removing elements takes linear time. If it is 2223necessary to remove elements, it's best to remove them in bulk using 2224``remove_if()``. 2225 2226.. _dss_inteqclasses: 2227 2228llvm/ADT/IntEqClasses.h 2229^^^^^^^^^^^^^^^^^^^^^^^ 2230 2231IntEqClasses provides a compact representation of equivalence classes of small 2232integers. Initially, each integer in the range 0..n-1 has its own equivalence 2233class. Classes can be joined by passing two class representatives to the 2234join(a, b) method. Two integers are in the same class when findLeader() returns 2235the same representative. 2236 2237Once all equivalence classes are formed, the map can be compressed so each 2238integer 0..n-1 maps to an equivalence class number in the range 0..m-1, where m 2239is the total number of equivalence classes. The map must be uncompressed before 2240it can be edited again. 2241 2242.. _dss_immutablemap: 2243 2244llvm/ADT/ImmutableMap.h 2245^^^^^^^^^^^^^^^^^^^^^^^ 2246 2247ImmutableMap is an immutable (functional) map implementation based on an AVL 2248tree. Adding or removing elements is done through a Factory object and results 2249in the creation of a new ImmutableMap object. If an ImmutableMap already exists 2250with the given key set, then the existing one is returned; equality is compared 2251with a FoldingSetNodeID. The time and space complexity of add or remove 2252operations is logarithmic in the size of the original map. 2253 2254.. _dss_othermap: 2255 2256Other Map-Like Container Options 2257^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 2258 2259The STL provides several other options, such as std::multimap and the various 2260"hash_map" like containers (whether from C++ TR1 or from the SGI library). We 2261never use hash_set and unordered_set because they are generally very expensive 2262(each insertion requires a malloc) and very non-portable. 2263 2264std::multimap is useful if you want to map a key to multiple values, but has all 2265the drawbacks of std::map. A sorted vector or some other approach is almost 2266always better. 2267 2268.. _ds_bit: 2269 2270Bit storage containers (BitVector, SparseBitVector) 2271--------------------------------------------------- 2272 2273Unlike the other containers, there are only two bit storage containers, and 2274choosing when to use each is relatively straightforward. 2275 2276One additional option is ``std::vector<bool>``: we discourage its use for two 2277reasons 1) the implementation in many common compilers (e.g. commonly 2278available versions of GCC) is extremely inefficient and 2) the C++ standards 2279committee is likely to deprecate this container and/or change it significantly 2280somehow. In any case, please don't use it. 2281 2282.. _dss_bitvector: 2283 2284BitVector 2285^^^^^^^^^ 2286 2287The BitVector container provides a dynamic size set of bits for manipulation. 2288It supports individual bit setting/testing, as well as set operations. The set 2289operations take time O(size of bitvector), but operations are performed one word 2290at a time, instead of one bit at a time. This makes the BitVector very fast for 2291set operations compared to other containers. Use the BitVector when you expect 2292the number of set bits to be high (i.e. a dense set). 2293 2294.. _dss_smallbitvector: 2295 2296SmallBitVector 2297^^^^^^^^^^^^^^ 2298 2299The SmallBitVector container provides the same interface as BitVector, but it is 2300optimized for the case where only a small number of bits, less than 25 or so, 2301are needed. It also transparently supports larger bit counts, but slightly less 2302efficiently than a plain BitVector, so SmallBitVector should only be used when 2303larger counts are rare. 2304 2305At this time, SmallBitVector does not support set operations (and, or, xor), and 2306its operator[] does not provide an assignable lvalue. 2307 2308.. _dss_sparsebitvector: 2309 2310SparseBitVector 2311^^^^^^^^^^^^^^^ 2312 2313The SparseBitVector container is much like BitVector, with one major difference: 2314Only the bits that are set, are stored. This makes the SparseBitVector much 2315more space efficient than BitVector when the set is sparse, as well as making 2316set operations O(number of set bits) instead of O(size of universe). The 2317downside to the SparseBitVector is that setting and testing of random bits is 2318O(N), and on large SparseBitVectors, this can be slower than BitVector. In our 2319implementation, setting or testing bits in sorted order (either forwards or 2320reverse) is O(1) worst case. Testing and setting bits within 128 bits (depends 2321on size) of the current bit is also O(1). As a general statement, 2322testing/setting bits in a SparseBitVector is O(distance away from last set bit). 2323 2324.. _debugging: 2325 2326Debugging 2327========= 2328 2329A handful of `GDB pretty printers 2330<https://sourceware.org/gdb/onlinedocs/gdb/Pretty-Printing.html>`__ are 2331provided for some of the core LLVM libraries. To use them, execute the 2332following (or add it to your ``~/.gdbinit``):: 2333 2334 source /path/to/llvm/src/utils/gdb-scripts/prettyprinters.py 2335 2336It also might be handy to enable the `print pretty 2337<http://ftp.gnu.org/old-gnu/Manuals/gdb/html_node/gdb_57.html>`__ option to 2338avoid data structures being printed as a big block of text. 2339 2340.. _common: 2341 2342Helpful Hints for Common Operations 2343=================================== 2344 2345This section describes how to perform some very simple transformations of LLVM 2346code. This is meant to give examples of common idioms used, showing the 2347practical side of LLVM transformations. 2348 2349Because this is a "how-to" section, you should also read about the main classes 2350that you will be working with. The :ref:`Core LLVM Class Hierarchy Reference 2351<coreclasses>` contains details and descriptions of the main classes that you 2352should know about. 2353 2354.. _inspection: 2355 2356Basic Inspection and Traversal Routines 2357--------------------------------------- 2358 2359The LLVM compiler infrastructure have many different data structures that may be 2360traversed. Following the example of the C++ standard template library, the 2361techniques used to traverse these various data structures are all basically the 2362same. For a enumerable sequence of values, the ``XXXbegin()`` function (or 2363method) returns an iterator to the start of the sequence, the ``XXXend()`` 2364function returns an iterator pointing to one past the last valid element of the 2365sequence, and there is some ``XXXiterator`` data type that is common between the 2366two operations. 2367 2368Because the pattern for iteration is common across many different aspects of the 2369program representation, the standard template library algorithms may be used on 2370them, and it is easier to remember how to iterate. First we show a few common 2371examples of the data structures that need to be traversed. Other data 2372structures are traversed in very similar ways. 2373 2374.. _iterate_function: 2375 2376Iterating over the ``BasicBlock`` in a ``Function`` 2377^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 2378 2379It's quite common to have a ``Function`` instance that you'd like to transform 2380in some way; in particular, you'd like to manipulate its ``BasicBlock``\ s. To 2381facilitate this, you'll need to iterate over all of the ``BasicBlock``\ s that 2382constitute the ``Function``. The following is an example that prints the name 2383of a ``BasicBlock`` and the number of ``Instruction``\ s it contains: 2384 2385.. code-block:: c++ 2386 2387 Function &Func = ... 2388 for (BasicBlock &BB : Func) 2389 // Print out the name of the basic block if it has one, and then the 2390 // number of instructions that it contains 2391 errs() << "Basic block (name=" << BB.getName() << ") has " 2392 << BB.size() << " instructions.\n"; 2393 2394.. _iterate_basicblock: 2395 2396Iterating over the ``Instruction`` in a ``BasicBlock`` 2397^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 2398 2399Just like when dealing with ``BasicBlock``\ s in ``Function``\ s, it's easy to 2400iterate over the individual instructions that make up ``BasicBlock``\ s. Here's 2401a code snippet that prints out each instruction in a ``BasicBlock``: 2402 2403.. code-block:: c++ 2404 2405 BasicBlock& BB = ... 2406 for (Instruction &I : BB) 2407 // The next statement works since operator<<(ostream&,...) 2408 // is overloaded for Instruction& 2409 errs() << I << "\n"; 2410 2411 2412However, this isn't really the best way to print out the contents of a 2413``BasicBlock``! Since the ostream operators are overloaded for virtually 2414anything you'll care about, you could have just invoked the print routine on the 2415basic block itself: ``errs() << BB << "\n";``. 2416 2417.. _iterate_insiter: 2418 2419Iterating over the ``Instruction`` in a ``Function`` 2420^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 2421 2422If you're finding that you commonly iterate over a ``Function``'s 2423``BasicBlock``\ s and then that ``BasicBlock``'s ``Instruction``\ s, 2424``InstIterator`` should be used instead. You'll need to include 2425``llvm/IR/InstIterator.h`` (`doxygen 2426<http://llvm.org/doxygen/InstIterator_8h.html>`__) and then instantiate 2427``InstIterator``\ s explicitly in your code. Here's a small example that shows 2428how to dump all instructions in a function to the standard error stream: 2429 2430.. code-block:: c++ 2431 2432 #include "llvm/IR/InstIterator.h" 2433 2434 // F is a pointer to a Function instance 2435 for (inst_iterator I = inst_begin(F), E = inst_end(F); I != E; ++I) 2436 errs() << *I << "\n"; 2437 2438Easy, isn't it? You can also use ``InstIterator``\ s to fill a work list with 2439its initial contents. For example, if you wanted to initialize a work list to 2440contain all instructions in a ``Function`` F, all you would need to do is 2441something like: 2442 2443.. code-block:: c++ 2444 2445 std::set<Instruction*> worklist; 2446 // or better yet, SmallPtrSet<Instruction*, 64> worklist; 2447 2448 for (inst_iterator I = inst_begin(F), E = inst_end(F); I != E; ++I) 2449 worklist.insert(&*I); 2450 2451The STL set ``worklist`` would now contain all instructions in the ``Function`` 2452pointed to by F. 2453 2454.. _iterate_convert: 2455 2456Turning an iterator into a class pointer (and vice-versa) 2457^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 2458 2459Sometimes, it'll be useful to grab a reference (or pointer) to a class instance 2460when all you've got at hand is an iterator. Well, extracting a reference or a 2461pointer from an iterator is very straight-forward. Assuming that ``i`` is a 2462``BasicBlock::iterator`` and ``j`` is a ``BasicBlock::const_iterator``: 2463 2464.. code-block:: c++ 2465 2466 Instruction& inst = *i; // Grab reference to instruction reference 2467 Instruction* pinst = &*i; // Grab pointer to instruction reference 2468 const Instruction& inst = *j; 2469 2470However, the iterators you'll be working with in the LLVM framework are special: 2471they will automatically convert to a ptr-to-instance type whenever they need to. 2472Instead of dereferencing the iterator and then taking the address of the result, 2473you can simply assign the iterator to the proper pointer type and you get the 2474dereference and address-of operation as a result of the assignment (behind the 2475scenes, this is a result of overloading casting mechanisms). Thus the second 2476line of the last example, 2477 2478.. code-block:: c++ 2479 2480 Instruction *pinst = &*i; 2481 2482is semantically equivalent to 2483 2484.. code-block:: c++ 2485 2486 Instruction *pinst = i; 2487 2488It's also possible to turn a class pointer into the corresponding iterator, and 2489this is a constant time operation (very efficient). The following code snippet 2490illustrates use of the conversion constructors provided by LLVM iterators. By 2491using these, you can explicitly grab the iterator of something without actually 2492obtaining it via iteration over some structure: 2493 2494.. code-block:: c++ 2495 2496 void printNextInstruction(Instruction* inst) { 2497 BasicBlock::iterator it(inst); 2498 ++it; // After this line, it refers to the instruction after *inst 2499 if (it != inst->getParent()->end()) errs() << *it << "\n"; 2500 } 2501 2502Unfortunately, these implicit conversions come at a cost; they prevent these 2503iterators from conforming to standard iterator conventions, and thus from being 2504usable with standard algorithms and containers. For example, they prevent the 2505following code, where ``B`` is a ``BasicBlock``, from compiling: 2506 2507.. code-block:: c++ 2508 2509 llvm::SmallVector<llvm::Instruction *, 16>(B->begin(), B->end()); 2510 2511Because of this, these implicit conversions may be removed some day, and 2512``operator*`` changed to return a pointer instead of a reference. 2513 2514.. _iterate_complex: 2515 2516Finding call sites: a slightly more complex example 2517^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 2518 2519Say that you're writing a FunctionPass and would like to count all the locations 2520in the entire module (that is, across every ``Function``) where a certain 2521function (i.e., some ``Function *``) is already in scope. As you'll learn 2522later, you may want to use an ``InstVisitor`` to accomplish this in a much more 2523straight-forward manner, but this example will allow us to explore how you'd do 2524it if you didn't have ``InstVisitor`` around. In pseudo-code, this is what we 2525want to do: 2526 2527.. code-block:: none 2528 2529 initialize callCounter to zero 2530 for each Function f in the Module 2531 for each BasicBlock b in f 2532 for each Instruction i in b 2533 if (i is a CallInst and calls the given function) 2534 increment callCounter 2535 2536And the actual code is (remember, because we're writing a ``FunctionPass``, our 2537``FunctionPass``-derived class simply has to override the ``runOnFunction`` 2538method): 2539 2540.. code-block:: c++ 2541 2542 Function* targetFunc = ...; 2543 2544 class OurFunctionPass : public FunctionPass { 2545 public: 2546 OurFunctionPass(): callCounter(0) { } 2547 2548 virtual runOnFunction(Function& F) { 2549 for (BasicBlock &B : F) { 2550 for (Instruction &I: B) { 2551 if (auto *CallInst = dyn_cast<CallInst>(&I)) { 2552 // We know we've encountered a call instruction, so we 2553 // need to determine if it's a call to the 2554 // function pointed to by m_func or not. 2555 if (CallInst->getCalledFunction() == targetFunc) 2556 ++callCounter; 2557 } 2558 } 2559 } 2560 } 2561 2562 private: 2563 unsigned callCounter; 2564 }; 2565 2566.. _calls_and_invokes: 2567 2568Treating calls and invokes the same way 2569^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 2570 2571You may have noticed that the previous example was a bit oversimplified in that 2572it did not deal with call sites generated by 'invoke' instructions. In this, 2573and in other situations, you may find that you want to treat ``CallInst``\ s and 2574``InvokeInst``\ s the same way, even though their most-specific common base 2575class is ``Instruction``, which includes lots of less closely-related things. 2576For these cases, LLVM provides a handy wrapper class called ``CallSite`` 2577(`doxygen <http://llvm.org/doxygen/classllvm_1_1CallSite.html>`__) It is 2578essentially a wrapper around an ``Instruction`` pointer, with some methods that 2579provide functionality common to ``CallInst``\ s and ``InvokeInst``\ s. 2580 2581This class has "value semantics": it should be passed by value, not by reference 2582and it should not be dynamically allocated or deallocated using ``operator new`` 2583or ``operator delete``. It is efficiently copyable, assignable and 2584constructable, with costs equivalents to that of a bare pointer. If you look at 2585its definition, it has only a single pointer member. 2586 2587.. _iterate_chains: 2588 2589Iterating over def-use & use-def chains 2590^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 2591 2592Frequently, we might have an instance of the ``Value`` class (`doxygen 2593<http://llvm.org/doxygen/classllvm_1_1Value.html>`__) and we want to determine 2594which ``User`` s use the ``Value``. The list of all ``User``\ s of a particular 2595``Value`` is called a *def-use* chain. For example, let's say we have a 2596``Function*`` named ``F`` to a particular function ``foo``. Finding all of the 2597instructions that *use* ``foo`` is as simple as iterating over the *def-use* 2598chain of ``F``: 2599 2600.. code-block:: c++ 2601 2602 Function *F = ...; 2603 2604 for (User *U : F->users()) { 2605 if (Instruction *Inst = dyn_cast<Instruction>(U)) { 2606 errs() << "F is used in instruction:\n"; 2607 errs() << *Inst << "\n"; 2608 } 2609 2610Alternatively, it's common to have an instance of the ``User`` Class (`doxygen 2611<http://llvm.org/doxygen/classllvm_1_1User.html>`__) and need to know what 2612``Value``\ s are used by it. The list of all ``Value``\ s used by a ``User`` is 2613known as a *use-def* chain. Instances of class ``Instruction`` are common 2614``User`` s, so we might want to iterate over all of the values that a particular 2615instruction uses (that is, the operands of the particular ``Instruction``): 2616 2617.. code-block:: c++ 2618 2619 Instruction *pi = ...; 2620 2621 for (Use &U : pi->operands()) { 2622 Value *v = U.get(); 2623 // ... 2624 } 2625 2626Declaring objects as ``const`` is an important tool of enforcing mutation free 2627algorithms (such as analyses, etc.). For this purpose above iterators come in 2628constant flavors as ``Value::const_use_iterator`` and 2629``Value::const_op_iterator``. They automatically arise when calling 2630``use/op_begin()`` on ``const Value*``\ s or ``const User*``\ s respectively. 2631Upon dereferencing, they return ``const Use*``\ s. Otherwise the above patterns 2632remain unchanged. 2633 2634.. _iterate_preds: 2635 2636Iterating over predecessors & successors of blocks 2637^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 2638 2639Iterating over the predecessors and successors of a block is quite easy with the 2640routines defined in ``"llvm/IR/CFG.h"``. Just use code like this to 2641iterate over all predecessors of BB: 2642 2643.. code-block:: c++ 2644 2645 #include "llvm/IR/CFG.h" 2646 BasicBlock *BB = ...; 2647 2648 for (BasicBlock *Pred : predecessors(BB)) { 2649 // ... 2650 } 2651 2652Similarly, to iterate over successors use ``successors``. 2653 2654.. _simplechanges: 2655 2656Making simple changes 2657--------------------- 2658 2659There are some primitive transformation operations present in the LLVM 2660infrastructure that are worth knowing about. When performing transformations, 2661it's fairly common to manipulate the contents of basic blocks. This section 2662describes some of the common methods for doing so and gives example code. 2663 2664.. _schanges_creating: 2665 2666Creating and inserting new ``Instruction``\ s 2667^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 2668 2669*Instantiating Instructions* 2670 2671Creation of ``Instruction``\ s is straight-forward: simply call the constructor 2672for the kind of instruction to instantiate and provide the necessary parameters. 2673For example, an ``AllocaInst`` only *requires* a (const-ptr-to) ``Type``. Thus: 2674 2675.. code-block:: c++ 2676 2677 auto *ai = new AllocaInst(Type::Int32Ty); 2678 2679will create an ``AllocaInst`` instance that represents the allocation of one 2680integer in the current stack frame, at run time. Each ``Instruction`` subclass 2681is likely to have varying default parameters which change the semantics of the 2682instruction, so refer to the `doxygen documentation for the subclass of 2683Instruction <http://llvm.org/doxygen/classllvm_1_1Instruction.html>`_ that 2684you're interested in instantiating. 2685 2686*Naming values* 2687 2688It is very useful to name the values of instructions when you're able to, as 2689this facilitates the debugging of your transformations. If you end up looking 2690at generated LLVM machine code, you definitely want to have logical names 2691associated with the results of instructions! By supplying a value for the 2692``Name`` (default) parameter of the ``Instruction`` constructor, you associate a 2693logical name with the result of the instruction's execution at run time. For 2694example, say that I'm writing a transformation that dynamically allocates space 2695for an integer on the stack, and that integer is going to be used as some kind 2696of index by some other code. To accomplish this, I place an ``AllocaInst`` at 2697the first point in the first ``BasicBlock`` of some ``Function``, and I'm 2698intending to use it within the same ``Function``. I might do: 2699 2700.. code-block:: c++ 2701 2702 auto *pa = new AllocaInst(Type::Int32Ty, 0, "indexLoc"); 2703 2704where ``indexLoc`` is now the logical name of the instruction's execution value, 2705which is a pointer to an integer on the run time stack. 2706 2707*Inserting instructions* 2708 2709There are essentially three ways to insert an ``Instruction`` into an existing 2710sequence of instructions that form a ``BasicBlock``: 2711 2712* Insertion into an explicit instruction list 2713 2714 Given a ``BasicBlock* pb``, an ``Instruction* pi`` within that ``BasicBlock``, 2715 and a newly-created instruction we wish to insert before ``*pi``, we do the 2716 following: 2717 2718 .. code-block:: c++ 2719 2720 BasicBlock *pb = ...; 2721 Instruction *pi = ...; 2722 auto *newInst = new Instruction(...); 2723 2724 pb->getInstList().insert(pi, newInst); // Inserts newInst before pi in pb 2725 2726 Appending to the end of a ``BasicBlock`` is so common that the ``Instruction`` 2727 class and ``Instruction``-derived classes provide constructors which take a 2728 pointer to a ``BasicBlock`` to be appended to. For example code that looked 2729 like: 2730 2731 .. code-block:: c++ 2732 2733 BasicBlock *pb = ...; 2734 auto *newInst = new Instruction(...); 2735 2736 pb->getInstList().push_back(newInst); // Appends newInst to pb 2737 2738 becomes: 2739 2740 .. code-block:: c++ 2741 2742 BasicBlock *pb = ...; 2743 auto *newInst = new Instruction(..., pb); 2744 2745 which is much cleaner, especially if you are creating long instruction 2746 streams. 2747 2748* Insertion into an implicit instruction list 2749 2750 ``Instruction`` instances that are already in ``BasicBlock``\ s are implicitly 2751 associated with an existing instruction list: the instruction list of the 2752 enclosing basic block. Thus, we could have accomplished the same thing as the 2753 above code without being given a ``BasicBlock`` by doing: 2754 2755 .. code-block:: c++ 2756 2757 Instruction *pi = ...; 2758 auto *newInst = new Instruction(...); 2759 2760 pi->getParent()->getInstList().insert(pi, newInst); 2761 2762 In fact, this sequence of steps occurs so frequently that the ``Instruction`` 2763 class and ``Instruction``-derived classes provide constructors which take (as 2764 a default parameter) a pointer to an ``Instruction`` which the newly-created 2765 ``Instruction`` should precede. That is, ``Instruction`` constructors are 2766 capable of inserting the newly-created instance into the ``BasicBlock`` of a 2767 provided instruction, immediately before that instruction. Using an 2768 ``Instruction`` constructor with a ``insertBefore`` (default) parameter, the 2769 above code becomes: 2770 2771 .. code-block:: c++ 2772 2773 Instruction* pi = ...; 2774 auto *newInst = new Instruction(..., pi); 2775 2776 which is much cleaner, especially if you're creating a lot of instructions and 2777 adding them to ``BasicBlock``\ s. 2778 2779* Insertion using an instance of ``IRBuilder`` 2780 2781 Inserting several ``Instruction``\ s can be quite laborious using the previous 2782 methods. The ``IRBuilder`` is a convenience class that can be used to add 2783 several instructions to the end of a ``BasicBlock`` or before a particular 2784 ``Instruction``. It also supports constant folding and renaming named 2785 registers (see ``IRBuilder``'s template arguments). 2786 2787 The example below demonstrates a very simple use of the ``IRBuilder`` where 2788 three instructions are inserted before the instruction ``pi``. The first two 2789 instructions are Call instructions and third instruction multiplies the return 2790 value of the two calls. 2791 2792 .. code-block:: c++ 2793 2794 Instruction *pi = ...; 2795 IRBuilder<> Builder(pi); 2796 CallInst* callOne = Builder.CreateCall(...); 2797 CallInst* callTwo = Builder.CreateCall(...); 2798 Value* result = Builder.CreateMul(callOne, callTwo); 2799 2800 The example below is similar to the above example except that the created 2801 ``IRBuilder`` inserts instructions at the end of the ``BasicBlock`` ``pb``. 2802 2803 .. code-block:: c++ 2804 2805 BasicBlock *pb = ...; 2806 IRBuilder<> Builder(pb); 2807 CallInst* callOne = Builder.CreateCall(...); 2808 CallInst* callTwo = Builder.CreateCall(...); 2809 Value* result = Builder.CreateMul(callOne, callTwo); 2810 2811 See :doc:`tutorial/LangImpl03` for a practical use of the ``IRBuilder``. 2812 2813 2814.. _schanges_deleting: 2815 2816Deleting Instructions 2817^^^^^^^^^^^^^^^^^^^^^ 2818 2819Deleting an instruction from an existing sequence of instructions that form a 2820BasicBlock_ is very straight-forward: just call the instruction's 2821``eraseFromParent()`` method. For example: 2822 2823.. code-block:: c++ 2824 2825 Instruction *I = .. ; 2826 I->eraseFromParent(); 2827 2828This unlinks the instruction from its containing basic block and deletes it. If 2829you'd just like to unlink the instruction from its containing basic block but 2830not delete it, you can use the ``removeFromParent()`` method. 2831 2832.. _schanges_replacing: 2833 2834Replacing an Instruction with another Value 2835^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 2836 2837Replacing individual instructions 2838""""""""""""""""""""""""""""""""" 2839 2840Including "`llvm/Transforms/Utils/BasicBlockUtils.h 2841<http://llvm.org/doxygen/BasicBlockUtils_8h_source.html>`_" permits use of two 2842very useful replace functions: ``ReplaceInstWithValue`` and 2843``ReplaceInstWithInst``. 2844 2845.. _schanges_deleting_sub: 2846 2847Deleting Instructions 2848""""""""""""""""""""" 2849 2850* ``ReplaceInstWithValue`` 2851 2852 This function replaces all uses of a given instruction with a value, and then 2853 removes the original instruction. The following example illustrates the 2854 replacement of the result of a particular ``AllocaInst`` that allocates memory 2855 for a single integer with a null pointer to an integer. 2856 2857 .. code-block:: c++ 2858 2859 AllocaInst* instToReplace = ...; 2860 BasicBlock::iterator ii(instToReplace); 2861 2862 ReplaceInstWithValue(instToReplace->getParent()->getInstList(), ii, 2863 Constant::getNullValue(PointerType::getUnqual(Type::Int32Ty))); 2864 2865* ``ReplaceInstWithInst`` 2866 2867 This function replaces a particular instruction with another instruction, 2868 inserting the new instruction into the basic block at the location where the 2869 old instruction was, and replacing any uses of the old instruction with the 2870 new instruction. The following example illustrates the replacement of one 2871 ``AllocaInst`` with another. 2872 2873 .. code-block:: c++ 2874 2875 AllocaInst* instToReplace = ...; 2876 BasicBlock::iterator ii(instToReplace); 2877 2878 ReplaceInstWithInst(instToReplace->getParent()->getInstList(), ii, 2879 new AllocaInst(Type::Int32Ty, 0, "ptrToReplacedInt")); 2880 2881 2882Replacing multiple uses of Users and Values 2883""""""""""""""""""""""""""""""""""""""""""" 2884 2885You can use ``Value::replaceAllUsesWith`` and ``User::replaceUsesOfWith`` to 2886change more than one use at a time. See the doxygen documentation for the 2887`Value Class <http://llvm.org/doxygen/classllvm_1_1Value.html>`_ and `User Class 2888<http://llvm.org/doxygen/classllvm_1_1User.html>`_, respectively, for more 2889information. 2890 2891.. _schanges_deletingGV: 2892 2893Deleting GlobalVariables 2894^^^^^^^^^^^^^^^^^^^^^^^^ 2895 2896Deleting a global variable from a module is just as easy as deleting an 2897Instruction. First, you must have a pointer to the global variable that you 2898wish to delete. You use this pointer to erase it from its parent, the module. 2899For example: 2900 2901.. code-block:: c++ 2902 2903 GlobalVariable *GV = .. ; 2904 2905 GV->eraseFromParent(); 2906 2907 2908.. _create_types: 2909 2910How to Create Types 2911------------------- 2912 2913In generating IR, you may need some complex types. If you know these types 2914statically, you can use ``TypeBuilder<...>::get()``, defined in 2915``llvm/Support/TypeBuilder.h``, to retrieve them. ``TypeBuilder`` has two forms 2916depending on whether you're building types for cross-compilation or native 2917library use. ``TypeBuilder<T, true>`` requires that ``T`` be independent of the 2918host environment, meaning that it's built out of types from the ``llvm::types`` 2919(`doxygen <http://llvm.org/doxygen/namespacellvm_1_1types.html>`__) namespace 2920and pointers, functions, arrays, etc. built of those. ``TypeBuilder<T, false>`` 2921additionally allows native C types whose size may depend on the host compiler. 2922For example, 2923 2924.. code-block:: c++ 2925 2926 FunctionType *ft = TypeBuilder<types::i<8>(types::i<32>*), true>::get(); 2927 2928is easier to read and write than the equivalent 2929 2930.. code-block:: c++ 2931 2932 std::vector<const Type*> params; 2933 params.push_back(PointerType::getUnqual(Type::Int32Ty)); 2934 FunctionType *ft = FunctionType::get(Type::Int8Ty, params, false); 2935 2936See the `class comment 2937<http://llvm.org/doxygen/TypeBuilder_8h_source.html#l00001>`_ for more details. 2938 2939.. _threading: 2940 2941Threads and LLVM 2942================ 2943 2944This section describes the interaction of the LLVM APIs with multithreading, 2945both on the part of client applications, and in the JIT, in the hosted 2946application. 2947 2948Note that LLVM's support for multithreading is still relatively young. Up 2949through version 2.5, the execution of threaded hosted applications was 2950supported, but not threaded client access to the APIs. While this use case is 2951now supported, clients *must* adhere to the guidelines specified below to ensure 2952proper operation in multithreaded mode. 2953 2954Note that, on Unix-like platforms, LLVM requires the presence of GCC's atomic 2955intrinsics in order to support threaded operation. If you need a 2956multhreading-capable LLVM on a platform without a suitably modern system 2957compiler, consider compiling LLVM and LLVM-GCC in single-threaded mode, and 2958using the resultant compiler to build a copy of LLVM with multithreading 2959support. 2960 2961.. _shutdown: 2962 2963Ending Execution with ``llvm_shutdown()`` 2964----------------------------------------- 2965 2966When you are done using the LLVM APIs, you should call ``llvm_shutdown()`` to 2967deallocate memory used for internal structures. 2968 2969.. _managedstatic: 2970 2971Lazy Initialization with ``ManagedStatic`` 2972------------------------------------------ 2973 2974``ManagedStatic`` is a utility class in LLVM used to implement static 2975initialization of static resources, such as the global type tables. In a 2976single-threaded environment, it implements a simple lazy initialization scheme. 2977When LLVM is compiled with support for multi-threading, however, it uses 2978double-checked locking to implement thread-safe lazy initialization. 2979 2980.. _llvmcontext: 2981 2982Achieving Isolation with ``LLVMContext`` 2983---------------------------------------- 2984 2985``LLVMContext`` is an opaque class in the LLVM API which clients can use to 2986operate multiple, isolated instances of LLVM concurrently within the same 2987address space. For instance, in a hypothetical compile-server, the compilation 2988of an individual translation unit is conceptually independent from all the 2989others, and it would be desirable to be able to compile incoming translation 2990units concurrently on independent server threads. Fortunately, ``LLVMContext`` 2991exists to enable just this kind of scenario! 2992 2993Conceptually, ``LLVMContext`` provides isolation. Every LLVM entity 2994(``Module``\ s, ``Value``\ s, ``Type``\ s, ``Constant``\ s, etc.) in LLVM's 2995in-memory IR belongs to an ``LLVMContext``. Entities in different contexts 2996*cannot* interact with each other: ``Module``\ s in different contexts cannot be 2997linked together, ``Function``\ s cannot be added to ``Module``\ s in different 2998contexts, etc. What this means is that is safe to compile on multiple 2999threads simultaneously, as long as no two threads operate on entities within the 3000same context. 3001 3002In practice, very few places in the API require the explicit specification of a 3003``LLVMContext``, other than the ``Type`` creation/lookup APIs. Because every 3004``Type`` carries a reference to its owning context, most other entities can 3005determine what context they belong to by looking at their own ``Type``. If you 3006are adding new entities to LLVM IR, please try to maintain this interface 3007design. 3008 3009.. _jitthreading: 3010 3011Threads and the JIT 3012------------------- 3013 3014LLVM's "eager" JIT compiler is safe to use in threaded programs. Multiple 3015threads can call ``ExecutionEngine::getPointerToFunction()`` or 3016``ExecutionEngine::runFunction()`` concurrently, and multiple threads can run 3017code output by the JIT concurrently. The user must still ensure that only one 3018thread accesses IR in a given ``LLVMContext`` while another thread might be 3019modifying it. One way to do that is to always hold the JIT lock while accessing 3020IR outside the JIT (the JIT *modifies* the IR by adding ``CallbackVH``\ s). 3021Another way is to only call ``getPointerToFunction()`` from the 3022``LLVMContext``'s thread. 3023 3024When the JIT is configured to compile lazily (using 3025``ExecutionEngine::DisableLazyCompilation(false)``), there is currently a `race 3026condition <https://bugs.llvm.org/show_bug.cgi?id=5184>`_ in updating call sites 3027after a function is lazily-jitted. It's still possible to use the lazy JIT in a 3028threaded program if you ensure that only one thread at a time can call any 3029particular lazy stub and that the JIT lock guards any IR access, but we suggest 3030using only the eager JIT in threaded programs. 3031 3032.. _advanced: 3033 3034Advanced Topics 3035=============== 3036 3037This section describes some of the advanced or obscure API's that most clients 3038do not need to be aware of. These API's tend manage the inner workings of the 3039LLVM system, and only need to be accessed in unusual circumstances. 3040 3041.. _SymbolTable: 3042 3043The ``ValueSymbolTable`` class 3044------------------------------ 3045 3046The ``ValueSymbolTable`` (`doxygen 3047<http://llvm.org/doxygen/classllvm_1_1ValueSymbolTable.html>`__) class provides 3048a symbol table that the :ref:`Function <c_Function>` and Module_ classes use for 3049naming value definitions. The symbol table can provide a name for any Value_. 3050 3051Note that the ``SymbolTable`` class should not be directly accessed by most 3052clients. It should only be used when iteration over the symbol table names 3053themselves are required, which is very special purpose. Note that not all LLVM 3054Value_\ s have names, and those without names (i.e. they have an empty name) do 3055not exist in the symbol table. 3056 3057Symbol tables support iteration over the values in the symbol table with 3058``begin/end/iterator`` and supports querying to see if a specific name is in the 3059symbol table (with ``lookup``). The ``ValueSymbolTable`` class exposes no 3060public mutator methods, instead, simply call ``setName`` on a value, which will 3061autoinsert it into the appropriate symbol table. 3062 3063.. _UserLayout: 3064 3065The ``User`` and owned ``Use`` classes' memory layout 3066----------------------------------------------------- 3067 3068The ``User`` (`doxygen <http://llvm.org/doxygen/classllvm_1_1User.html>`__) 3069class provides a basis for expressing the ownership of ``User`` towards other 3070`Value instance <http://llvm.org/doxygen/classllvm_1_1Value.html>`_\ s. The 3071``Use`` (`doxygen <http://llvm.org/doxygen/classllvm_1_1Use.html>`__) helper 3072class is employed to do the bookkeeping and to facilitate *O(1)* addition and 3073removal. 3074 3075.. _Use2User: 3076 3077Interaction and relationship between ``User`` and ``Use`` objects 3078^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 3079 3080A subclass of ``User`` can choose between incorporating its ``Use`` objects or 3081refer to them out-of-line by means of a pointer. A mixed variant (some ``Use`` 3082s inline others hung off) is impractical and breaks the invariant that the 3083``Use`` objects belonging to the same ``User`` form a contiguous array. 3084 3085We have 2 different layouts in the ``User`` (sub)classes: 3086 3087* Layout a) 3088 3089 The ``Use`` object(s) are inside (resp. at fixed offset) of the ``User`` 3090 object and there are a fixed number of them. 3091 3092* Layout b) 3093 3094 The ``Use`` object(s) are referenced by a pointer to an array from the 3095 ``User`` object and there may be a variable number of them. 3096 3097As of v2.4 each layout still possesses a direct pointer to the start of the 3098array of ``Use``\ s. Though not mandatory for layout a), we stick to this 3099redundancy for the sake of simplicity. The ``User`` object also stores the 3100number of ``Use`` objects it has. (Theoretically this information can also be 3101calculated given the scheme presented below.) 3102 3103Special forms of allocation operators (``operator new``) enforce the following 3104memory layouts: 3105 3106* Layout a) is modelled by prepending the ``User`` object by the ``Use[]`` 3107 array. 3108 3109 .. code-block:: none 3110 3111 ...---.---.---.---.-------... 3112 | P | P | P | P | User 3113 '''---'---'---'---'-------''' 3114 3115* Layout b) is modelled by pointing at the ``Use[]`` array. 3116 3117 .. code-block:: none 3118 3119 .-------... 3120 | User 3121 '-------''' 3122 | 3123 v 3124 .---.---.---.---... 3125 | P | P | P | P | 3126 '---'---'---'---''' 3127 3128*(In the above figures* '``P``' *stands for the* ``Use**`` *that is stored in 3129each* ``Use`` *object in the member* ``Use::Prev`` *)* 3130 3131.. _Waymarking: 3132 3133The waymarking algorithm 3134^^^^^^^^^^^^^^^^^^^^^^^^ 3135 3136Since the ``Use`` objects are deprived of the direct (back)pointer to their 3137``User`` objects, there must be a fast and exact method to recover it. This is 3138accomplished by the following scheme: 3139 3140A bit-encoding in the 2 LSBits (least significant bits) of the ``Use::Prev`` 3141allows to find the start of the ``User`` object: 3142 3143* ``00`` --- binary digit 0 3144 3145* ``01`` --- binary digit 1 3146 3147* ``10`` --- stop and calculate (``s``) 3148 3149* ``11`` --- full stop (``S``) 3150 3151Given a ``Use*``, all we have to do is to walk till we get a stop and we either 3152have a ``User`` immediately behind or we have to walk to the next stop picking 3153up digits and calculating the offset: 3154 3155.. code-block:: none 3156 3157 .---.---.---.---.---.---.---.---.---.---.---.---.---.---.---.---.---------------- 3158 | 1 | s | 1 | 0 | 1 | 0 | s | 1 | 1 | 0 | s | 1 | 1 | s | 1 | S | User (or User*) 3159 '---'---'---'---'---'---'---'---'---'---'---'---'---'---'---'---'---------------- 3160 |+15 |+10 |+6 |+3 |+1 3161 | | | | | __> 3162 | | | | __________> 3163 | | | ______________________> 3164 | | ______________________________________> 3165 | __________________________________________________________> 3166 3167Only the significant number of bits need to be stored between the stops, so that 3168the *worst case is 20 memory accesses* when there are 1000 ``Use`` objects 3169associated with a ``User``. 3170 3171.. _ReferenceImpl: 3172 3173Reference implementation 3174^^^^^^^^^^^^^^^^^^^^^^^^ 3175 3176The following literate Haskell fragment demonstrates the concept: 3177 3178.. code-block:: haskell 3179 3180 > import Test.QuickCheck 3181 > 3182 > digits :: Int -> [Char] -> [Char] 3183 > digits 0 acc = '0' : acc 3184 > digits 1 acc = '1' : acc 3185 > digits n acc = digits (n `div` 2) $ digits (n `mod` 2) acc 3186 > 3187 > dist :: Int -> [Char] -> [Char] 3188 > dist 0 [] = ['S'] 3189 > dist 0 acc = acc 3190 > dist 1 acc = let r = dist 0 acc in 's' : digits (length r) r 3191 > dist n acc = dist (n - 1) $ dist 1 acc 3192 > 3193 > takeLast n ss = reverse $ take n $ reverse ss 3194 > 3195 > test = takeLast 40 $ dist 20 [] 3196 > 3197 3198Printing <test> gives: ``"1s100000s11010s10100s1111s1010s110s11s1S"`` 3199 3200The reverse algorithm computes the length of the string just by examining a 3201certain prefix: 3202 3203.. code-block:: haskell 3204 3205 > pref :: [Char] -> Int 3206 > pref "S" = 1 3207 > pref ('s':'1':rest) = decode 2 1 rest 3208 > pref (_:rest) = 1 + pref rest 3209 > 3210 > decode walk acc ('0':rest) = decode (walk + 1) (acc * 2) rest 3211 > decode walk acc ('1':rest) = decode (walk + 1) (acc * 2 + 1) rest 3212 > decode walk acc _ = walk + acc 3213 > 3214 3215Now, as expected, printing <pref test> gives ``40``. 3216 3217We can *quickCheck* this with following property: 3218 3219.. code-block:: haskell 3220 3221 > testcase = dist 2000 [] 3222 > testcaseLength = length testcase 3223 > 3224 > identityProp n = n > 0 && n <= testcaseLength ==> length arr == pref arr 3225 > where arr = takeLast n testcase 3226 > 3227 3228As expected <quickCheck identityProp> gives: 3229 3230:: 3231 3232 *Main> quickCheck identityProp 3233 OK, passed 100 tests. 3234 3235Let's be a bit more exhaustive: 3236 3237.. code-block:: haskell 3238 3239 > 3240 > deepCheck p = check (defaultConfig { configMaxTest = 500 }) p 3241 > 3242 3243And here is the result of <deepCheck identityProp>: 3244 3245:: 3246 3247 *Main> deepCheck identityProp 3248 OK, passed 500 tests. 3249 3250.. _Tagging: 3251 3252Tagging considerations 3253^^^^^^^^^^^^^^^^^^^^^^ 3254 3255To maintain the invariant that the 2 LSBits of each ``Use**`` in ``Use`` never 3256change after being set up, setters of ``Use::Prev`` must re-tag the new 3257``Use**`` on every modification. Accordingly getters must strip the tag bits. 3258 3259For layout b) instead of the ``User`` we find a pointer (``User*`` with LSBit 3260set). Following this pointer brings us to the ``User``. A portable trick 3261ensures that the first bytes of ``User`` (if interpreted as a pointer) never has 3262the LSBit set. (Portability is relying on the fact that all known compilers 3263place the ``vptr`` in the first word of the instances.) 3264 3265.. _polymorphism: 3266 3267Designing Type Hiercharies and Polymorphic Interfaces 3268----------------------------------------------------- 3269 3270There are two different design patterns that tend to result in the use of 3271virtual dispatch for methods in a type hierarchy in C++ programs. The first is 3272a genuine type hierarchy where different types in the hierarchy model 3273a specific subset of the functionality and semantics, and these types nest 3274strictly within each other. Good examples of this can be seen in the ``Value`` 3275or ``Type`` type hierarchies. 3276 3277A second is the desire to dispatch dynamically across a collection of 3278polymorphic interface implementations. This latter use case can be modeled with 3279virtual dispatch and inheritance by defining an abstract interface base class 3280which all implementations derive from and override. However, this 3281implementation strategy forces an **"is-a"** relationship to exist that is not 3282actually meaningful. There is often not some nested hierarchy of useful 3283generalizations which code might interact with and move up and down. Instead, 3284there is a singular interface which is dispatched across a range of 3285implementations. 3286 3287The preferred implementation strategy for the second use case is that of 3288generic programming (sometimes called "compile-time duck typing" or "static 3289polymorphism"). For example, a template over some type parameter ``T`` can be 3290instantiated across any particular implementation that conforms to the 3291interface or *concept*. A good example here is the highly generic properties of 3292any type which models a node in a directed graph. LLVM models these primarily 3293through templates and generic programming. Such templates include the 3294``LoopInfoBase`` and ``DominatorTreeBase``. When this type of polymorphism 3295truly needs **dynamic** dispatch you can generalize it using a technique 3296called *concept-based polymorphism*. This pattern emulates the interfaces and 3297behaviors of templates using a very limited form of virtual dispatch for type 3298erasure inside its implementation. You can find examples of this technique in 3299the ``PassManager.h`` system, and there is a more detailed introduction to it 3300by Sean Parent in several of his talks and papers: 3301 3302#. `Inheritance Is The Base Class of Evil 3303 <http://channel9.msdn.com/Events/GoingNative/2013/Inheritance-Is-The-Base-Class-of-Evil>`_ 3304 - The GoingNative 2013 talk describing this technique, and probably the best 3305 place to start. 3306#. `Value Semantics and Concepts-based Polymorphism 3307 <http://www.youtube.com/watch?v=_BpMYeUFXv8>`_ - The C++Now! 2012 talk 3308 describing this technique in more detail. 3309#. `Sean Parent's Papers and Presentations 3310 <http://github.com/sean-parent/sean-parent.github.com/wiki/Papers-and-Presentations>`_ 3311 - A Github project full of links to slides, video, and sometimes code. 3312 3313When deciding between creating a type hierarchy (with either tagged or virtual 3314dispatch) and using templates or concepts-based polymorphism, consider whether 3315there is some refinement of an abstract base class which is a semantically 3316meaningful type on an interface boundary. If anything more refined than the 3317root abstract interface is meaningless to talk about as a partial extension of 3318the semantic model, then your use case likely fits better with polymorphism and 3319you should avoid using virtual dispatch. However, there may be some exigent 3320circumstances that require one technique or the other to be used. 3321 3322If you do need to introduce a type hierarchy, we prefer to use explicitly 3323closed type hierarchies with manual tagged dispatch and/or RTTI rather than the 3324open inheritance model and virtual dispatch that is more common in C++ code. 3325This is because LLVM rarely encourages library consumers to extend its core 3326types, and leverages the closed and tag-dispatched nature of its hierarchies to 3327generate significantly more efficient code. We have also found that a large 3328amount of our usage of type hierarchies fits better with tag-based pattern 3329matching rather than dynamic dispatch across a common interface. Within LLVM we 3330have built custom helpers to facilitate this design. See this document's 3331section on :ref:`isa and dyn_cast <isa>` and our :doc:`detailed document 3332<HowToSetUpLLVMStyleRTTI>` which describes how you can implement this 3333pattern for use with the LLVM helpers. 3334 3335.. _abi_breaking_checks: 3336 3337ABI Breaking Checks 3338------------------- 3339 3340Checks and asserts that alter the LLVM C++ ABI are predicated on the 3341preprocessor symbol `LLVM_ENABLE_ABI_BREAKING_CHECKS` -- LLVM 3342libraries built with `LLVM_ENABLE_ABI_BREAKING_CHECKS` are not ABI 3343compatible LLVM libraries built without it defined. By default, 3344turning on assertions also turns on `LLVM_ENABLE_ABI_BREAKING_CHECKS` 3345so a default +Asserts build is not ABI compatible with a 3346default -Asserts build. Clients that want ABI compatibility 3347between +Asserts and -Asserts builds should use the CMake or autoconf 3348build systems to set `LLVM_ENABLE_ABI_BREAKING_CHECKS` independently 3349of `LLVM_ENABLE_ASSERTIONS`. 3350 3351.. _coreclasses: 3352 3353The Core LLVM Class Hierarchy Reference 3354======================================= 3355 3356``#include "llvm/IR/Type.h"`` 3357 3358header source: `Type.h <http://llvm.org/doxygen/Type_8h_source.html>`_ 3359 3360doxygen info: `Type Clases <http://llvm.org/doxygen/classllvm_1_1Type.html>`_ 3361 3362The Core LLVM classes are the primary means of representing the program being 3363inspected or transformed. The core LLVM classes are defined in header files in 3364the ``include/llvm/IR`` directory, and implemented in the ``lib/IR`` 3365directory. It's worth noting that, for historical reasons, this library is 3366called ``libLLVMCore.so``, not ``libLLVMIR.so`` as you might expect. 3367 3368.. _Type: 3369 3370The Type class and Derived Types 3371-------------------------------- 3372 3373``Type`` is a superclass of all type classes. Every ``Value`` has a ``Type``. 3374``Type`` cannot be instantiated directly but only through its subclasses. 3375Certain primitive types (``VoidType``, ``LabelType``, ``FloatType`` and 3376``DoubleType``) have hidden subclasses. They are hidden because they offer no 3377useful functionality beyond what the ``Type`` class offers except to distinguish 3378themselves from other subclasses of ``Type``. 3379 3380All other types are subclasses of ``DerivedType``. Types can be named, but this 3381is not a requirement. There exists exactly one instance of a given shape at any 3382one time. This allows type equality to be performed with address equality of 3383the Type Instance. That is, given two ``Type*`` values, the types are identical 3384if the pointers are identical. 3385 3386.. _m_Type: 3387 3388Important Public Methods 3389^^^^^^^^^^^^^^^^^^^^^^^^ 3390 3391* ``bool isIntegerTy() const``: Returns true for any integer type. 3392 3393* ``bool isFloatingPointTy()``: Return true if this is one of the five 3394 floating point types. 3395 3396* ``bool isSized()``: Return true if the type has known size. Things 3397 that don't have a size are abstract types, labels and void. 3398 3399.. _derivedtypes: 3400 3401Important Derived Types 3402^^^^^^^^^^^^^^^^^^^^^^^ 3403 3404``IntegerType`` 3405 Subclass of DerivedType that represents integer types of any bit width. Any 3406 bit width between ``IntegerType::MIN_INT_BITS`` (1) and 3407 ``IntegerType::MAX_INT_BITS`` (~8 million) can be represented. 3408 3409 * ``static const IntegerType* get(unsigned NumBits)``: get an integer 3410 type of a specific bit width. 3411 3412 * ``unsigned getBitWidth() const``: Get the bit width of an integer type. 3413 3414``SequentialType`` 3415 This is subclassed by ArrayType and VectorType. 3416 3417 * ``const Type * getElementType() const``: Returns the type of each 3418 of the elements in the sequential type. 3419 3420 * ``uint64_t getNumElements() const``: Returns the number of elements 3421 in the sequential type. 3422 3423``ArrayType`` 3424 This is a subclass of SequentialType and defines the interface for array 3425 types. 3426 3427``PointerType`` 3428 Subclass of Type for pointer types. 3429 3430``VectorType`` 3431 Subclass of SequentialType for vector types. A vector type is similar to an 3432 ArrayType but is distinguished because it is a first class type whereas 3433 ArrayType is not. Vector types are used for vector operations and are usually 3434 small vectors of an integer or floating point type. 3435 3436``StructType`` 3437 Subclass of DerivedTypes for struct types. 3438 3439.. _FunctionType: 3440 3441``FunctionType`` 3442 Subclass of DerivedTypes for function types. 3443 3444 * ``bool isVarArg() const``: Returns true if it's a vararg function. 3445 3446 * ``const Type * getReturnType() const``: Returns the return type of the 3447 function. 3448 3449 * ``const Type * getParamType (unsigned i)``: Returns the type of the ith 3450 parameter. 3451 3452 * ``const unsigned getNumParams() const``: Returns the number of formal 3453 parameters. 3454 3455.. _Module: 3456 3457The ``Module`` class 3458-------------------- 3459 3460``#include "llvm/IR/Module.h"`` 3461 3462header source: `Module.h <http://llvm.org/doxygen/Module_8h_source.html>`_ 3463 3464doxygen info: `Module Class <http://llvm.org/doxygen/classllvm_1_1Module.html>`_ 3465 3466The ``Module`` class represents the top level structure present in LLVM 3467programs. An LLVM module is effectively either a translation unit of the 3468original program or a combination of several translation units merged by the 3469linker. The ``Module`` class keeps track of a list of :ref:`Function 3470<c_Function>`\ s, a list of GlobalVariable_\ s, and a SymbolTable_. 3471Additionally, it contains a few helpful member functions that try to make common 3472operations easy. 3473 3474.. _m_Module: 3475 3476Important Public Members of the ``Module`` class 3477^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 3478 3479* ``Module::Module(std::string name = "")`` 3480 3481 Constructing a Module_ is easy. You can optionally provide a name for it 3482 (probably based on the name of the translation unit). 3483 3484* | ``Module::iterator`` - Typedef for function list iterator 3485 | ``Module::const_iterator`` - Typedef for const_iterator. 3486 | ``begin()``, ``end()``, ``size()``, ``empty()`` 3487 3488 These are forwarding methods that make it easy to access the contents of a 3489 ``Module`` object's :ref:`Function <c_Function>` list. 3490 3491* ``Module::FunctionListType &getFunctionList()`` 3492 3493 Returns the list of :ref:`Function <c_Function>`\ s. This is necessary to use 3494 when you need to update the list or perform a complex action that doesn't have 3495 a forwarding method. 3496 3497---------------- 3498 3499* | ``Module::global_iterator`` - Typedef for global variable list iterator 3500 | ``Module::const_global_iterator`` - Typedef for const_iterator. 3501 | ``global_begin()``, ``global_end()``, ``global_size()``, ``global_empty()`` 3502 3503 These are forwarding methods that make it easy to access the contents of a 3504 ``Module`` object's GlobalVariable_ list. 3505 3506* ``Module::GlobalListType &getGlobalList()`` 3507 3508 Returns the list of GlobalVariable_\ s. This is necessary to use when you 3509 need to update the list or perform a complex action that doesn't have a 3510 forwarding method. 3511 3512---------------- 3513 3514* ``SymbolTable *getSymbolTable()`` 3515 3516 Return a reference to the SymbolTable_ for this ``Module``. 3517 3518---------------- 3519 3520* ``Function *getFunction(StringRef Name) const`` 3521 3522 Look up the specified function in the ``Module`` SymbolTable_. If it does not 3523 exist, return ``null``. 3524 3525* ``Function *getOrInsertFunction(const std::string &Name, const FunctionType 3526 *T)`` 3527 3528 Look up the specified function in the ``Module`` SymbolTable_. If it does not 3529 exist, add an external declaration for the function and return it. 3530 3531* ``std::string getTypeName(const Type *Ty)`` 3532 3533 If there is at least one entry in the SymbolTable_ for the specified Type_, 3534 return it. Otherwise return the empty string. 3535 3536* ``bool addTypeName(const std::string &Name, const Type *Ty)`` 3537 3538 Insert an entry in the SymbolTable_ mapping ``Name`` to ``Ty``. If there is 3539 already an entry for this name, true is returned and the SymbolTable_ is not 3540 modified. 3541 3542.. _Value: 3543 3544The ``Value`` class 3545------------------- 3546 3547``#include "llvm/IR/Value.h"`` 3548 3549header source: `Value.h <http://llvm.org/doxygen/Value_8h_source.html>`_ 3550 3551doxygen info: `Value Class <http://llvm.org/doxygen/classllvm_1_1Value.html>`_ 3552 3553The ``Value`` class is the most important class in the LLVM Source base. It 3554represents a typed value that may be used (among other things) as an operand to 3555an instruction. There are many different types of ``Value``\ s, such as 3556Constant_\ s, Argument_\ s. Even Instruction_\ s and :ref:`Function 3557<c_Function>`\ s are ``Value``\ s. 3558 3559A particular ``Value`` may be used many times in the LLVM representation for a 3560program. For example, an incoming argument to a function (represented with an 3561instance of the Argument_ class) is "used" by every instruction in the function 3562that references the argument. To keep track of this relationship, the ``Value`` 3563class keeps a list of all of the ``User``\ s that is using it (the User_ class 3564is a base class for all nodes in the LLVM graph that can refer to ``Value``\ s). 3565This use list is how LLVM represents def-use information in the program, and is 3566accessible through the ``use_*`` methods, shown below. 3567 3568Because LLVM is a typed representation, every LLVM ``Value`` is typed, and this 3569Type_ is available through the ``getType()`` method. In addition, all LLVM 3570values can be named. The "name" of the ``Value`` is a symbolic string printed 3571in the LLVM code: 3572 3573.. code-block:: llvm 3574 3575 %foo = add i32 1, 2 3576 3577.. _nameWarning: 3578 3579The name of this instruction is "foo". **NOTE** that the name of any value may 3580be missing (an empty string), so names should **ONLY** be used for debugging 3581(making the source code easier to read, debugging printouts), they should not be 3582used to keep track of values or map between them. For this purpose, use a 3583``std::map`` of pointers to the ``Value`` itself instead. 3584 3585One important aspect of LLVM is that there is no distinction between an SSA 3586variable and the operation that produces it. Because of this, any reference to 3587the value produced by an instruction (or the value available as an incoming 3588argument, for example) is represented as a direct pointer to the instance of the 3589class that represents this value. Although this may take some getting used to, 3590it simplifies the representation and makes it easier to manipulate. 3591 3592.. _m_Value: 3593 3594Important Public Members of the ``Value`` class 3595^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 3596 3597* | ``Value::use_iterator`` - Typedef for iterator over the use-list 3598 | ``Value::const_use_iterator`` - Typedef for const_iterator over the 3599 use-list 3600 | ``unsigned use_size()`` - Returns the number of users of the value. 3601 | ``bool use_empty()`` - Returns true if there are no users. 3602 | ``use_iterator use_begin()`` - Get an iterator to the start of the 3603 use-list. 3604 | ``use_iterator use_end()`` - Get an iterator to the end of the use-list. 3605 | ``User *use_back()`` - Returns the last element in the list. 3606 3607 These methods are the interface to access the def-use information in LLVM. 3608 As with all other iterators in LLVM, the naming conventions follow the 3609 conventions defined by the STL_. 3610 3611* ``Type *getType() const`` 3612 This method returns the Type of the Value. 3613 3614* | ``bool hasName() const`` 3615 | ``std::string getName() const`` 3616 | ``void setName(const std::string &Name)`` 3617 3618 This family of methods is used to access and assign a name to a ``Value``, be 3619 aware of the :ref:`precaution above <nameWarning>`. 3620 3621* ``void replaceAllUsesWith(Value *V)`` 3622 3623 This method traverses the use list of a ``Value`` changing all User_\ s of the 3624 current value to refer to "``V``" instead. For example, if you detect that an 3625 instruction always produces a constant value (for example through constant 3626 folding), you can replace all uses of the instruction with the constant like 3627 this: 3628 3629 .. code-block:: c++ 3630 3631 Inst->replaceAllUsesWith(ConstVal); 3632 3633.. _User: 3634 3635The ``User`` class 3636------------------ 3637 3638``#include "llvm/IR/User.h"`` 3639 3640header source: `User.h <http://llvm.org/doxygen/User_8h_source.html>`_ 3641 3642doxygen info: `User Class <http://llvm.org/doxygen/classllvm_1_1User.html>`_ 3643 3644Superclass: Value_ 3645 3646The ``User`` class is the common base class of all LLVM nodes that may refer to 3647``Value``\ s. It exposes a list of "Operands" that are all of the ``Value``\ s 3648that the User is referring to. The ``User`` class itself is a subclass of 3649``Value``. 3650 3651The operands of a ``User`` point directly to the LLVM ``Value`` that it refers 3652to. Because LLVM uses Static Single Assignment (SSA) form, there can only be 3653one definition referred to, allowing this direct connection. This connection 3654provides the use-def information in LLVM. 3655 3656.. _m_User: 3657 3658Important Public Members of the ``User`` class 3659^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 3660 3661The ``User`` class exposes the operand list in two ways: through an index access 3662interface and through an iterator based interface. 3663 3664* | ``Value *getOperand(unsigned i)`` 3665 | ``unsigned getNumOperands()`` 3666 3667 These two methods expose the operands of the ``User`` in a convenient form for 3668 direct access. 3669 3670* | ``User::op_iterator`` - Typedef for iterator over the operand list 3671 | ``op_iterator op_begin()`` - Get an iterator to the start of the operand 3672 list. 3673 | ``op_iterator op_end()`` - Get an iterator to the end of the operand list. 3674 3675 Together, these methods make up the iterator based interface to the operands 3676 of a ``User``. 3677 3678 3679.. _Instruction: 3680 3681The ``Instruction`` class 3682------------------------- 3683 3684``#include "llvm/IR/Instruction.h"`` 3685 3686header source: `Instruction.h 3687<http://llvm.org/doxygen/Instruction_8h_source.html>`_ 3688 3689doxygen info: `Instruction Class 3690<http://llvm.org/doxygen/classllvm_1_1Instruction.html>`_ 3691 3692Superclasses: User_, Value_ 3693 3694The ``Instruction`` class is the common base class for all LLVM instructions. 3695It provides only a few methods, but is a very commonly used class. The primary 3696data tracked by the ``Instruction`` class itself is the opcode (instruction 3697type) and the parent BasicBlock_ the ``Instruction`` is embedded into. To 3698represent a specific type of instruction, one of many subclasses of 3699``Instruction`` are used. 3700 3701Because the ``Instruction`` class subclasses the User_ class, its operands can 3702be accessed in the same way as for other ``User``\ s (with the 3703``getOperand()``/``getNumOperands()`` and ``op_begin()``/``op_end()`` methods). 3704An important file for the ``Instruction`` class is the ``llvm/Instruction.def`` 3705file. This file contains some meta-data about the various different types of 3706instructions in LLVM. It describes the enum values that are used as opcodes 3707(for example ``Instruction::Add`` and ``Instruction::ICmp``), as well as the 3708concrete sub-classes of ``Instruction`` that implement the instruction (for 3709example BinaryOperator_ and CmpInst_). Unfortunately, the use of macros in this 3710file confuses doxygen, so these enum values don't show up correctly in the 3711`doxygen output <http://llvm.org/doxygen/classllvm_1_1Instruction.html>`_. 3712 3713.. _s_Instruction: 3714 3715Important Subclasses of the ``Instruction`` class 3716^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 3717 3718.. _BinaryOperator: 3719 3720* ``BinaryOperator`` 3721 3722 This subclasses represents all two operand instructions whose operands must be 3723 the same type, except for the comparison instructions. 3724 3725.. _CastInst: 3726 3727* ``CastInst`` 3728 This subclass is the parent of the 12 casting instructions. It provides 3729 common operations on cast instructions. 3730 3731.. _CmpInst: 3732 3733* ``CmpInst`` 3734 3735 This subclass represents the two comparison instructions, 3736 `ICmpInst <LangRef.html#i_icmp>`_ (integer opreands), and 3737 `FCmpInst <LangRef.html#i_fcmp>`_ (floating point operands). 3738 3739.. _m_Instruction: 3740 3741Important Public Members of the ``Instruction`` class 3742^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 3743 3744* ``BasicBlock *getParent()`` 3745 3746 Returns the BasicBlock_ that this 3747 ``Instruction`` is embedded into. 3748 3749* ``bool mayWriteToMemory()`` 3750 3751 Returns true if the instruction writes to memory, i.e. it is a ``call``, 3752 ``free``, ``invoke``, or ``store``. 3753 3754* ``unsigned getOpcode()`` 3755 3756 Returns the opcode for the ``Instruction``. 3757 3758* ``Instruction *clone() const`` 3759 3760 Returns another instance of the specified instruction, identical in all ways 3761 to the original except that the instruction has no parent (i.e. it's not 3762 embedded into a BasicBlock_), and it has no name. 3763 3764.. _Constant: 3765 3766The ``Constant`` class and subclasses 3767------------------------------------- 3768 3769Constant represents a base class for different types of constants. It is 3770subclassed by ConstantInt, ConstantArray, etc. for representing the various 3771types of Constants. GlobalValue_ is also a subclass, which represents the 3772address of a global variable or function. 3773 3774.. _s_Constant: 3775 3776Important Subclasses of Constant 3777^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 3778 3779* ConstantInt : This subclass of Constant represents an integer constant of 3780 any width. 3781 3782 * ``const APInt& getValue() const``: Returns the underlying 3783 value of this constant, an APInt value. 3784 3785 * ``int64_t getSExtValue() const``: Converts the underlying APInt value to an 3786 int64_t via sign extension. If the value (not the bit width) of the APInt 3787 is too large to fit in an int64_t, an assertion will result. For this 3788 reason, use of this method is discouraged. 3789 3790 * ``uint64_t getZExtValue() const``: Converts the underlying APInt value 3791 to a uint64_t via zero extension. IF the value (not the bit width) of the 3792 APInt is too large to fit in a uint64_t, an assertion will result. For this 3793 reason, use of this method is discouraged. 3794 3795 * ``static ConstantInt* get(const APInt& Val)``: Returns the ConstantInt 3796 object that represents the value provided by ``Val``. The type is implied 3797 as the IntegerType that corresponds to the bit width of ``Val``. 3798 3799 * ``static ConstantInt* get(const Type *Ty, uint64_t Val)``: Returns the 3800 ConstantInt object that represents the value provided by ``Val`` for integer 3801 type ``Ty``. 3802 3803* ConstantFP : This class represents a floating point constant. 3804 3805 * ``double getValue() const``: Returns the underlying value of this constant. 3806 3807* ConstantArray : This represents a constant array. 3808 3809 * ``const std::vector<Use> &getValues() const``: Returns a vector of 3810 component constants that makeup this array. 3811 3812* ConstantStruct : This represents a constant struct. 3813 3814 * ``const std::vector<Use> &getValues() const``: Returns a vector of 3815 component constants that makeup this array. 3816 3817* GlobalValue : This represents either a global variable or a function. In 3818 either case, the value is a constant fixed address (after linking). 3819 3820.. _GlobalValue: 3821 3822The ``GlobalValue`` class 3823------------------------- 3824 3825``#include "llvm/IR/GlobalValue.h"`` 3826 3827header source: `GlobalValue.h 3828<http://llvm.org/doxygen/GlobalValue_8h_source.html>`_ 3829 3830doxygen info: `GlobalValue Class 3831<http://llvm.org/doxygen/classllvm_1_1GlobalValue.html>`_ 3832 3833Superclasses: Constant_, User_, Value_ 3834 3835Global values ( GlobalVariable_\ s or :ref:`Function <c_Function>`\ s) are the 3836only LLVM values that are visible in the bodies of all :ref:`Function 3837<c_Function>`\ s. Because they are visible at global scope, they are also 3838subject to linking with other globals defined in different translation units. 3839To control the linking process, ``GlobalValue``\ s know their linkage rules. 3840Specifically, ``GlobalValue``\ s know whether they have internal or external 3841linkage, as defined by the ``LinkageTypes`` enumeration. 3842 3843If a ``GlobalValue`` has internal linkage (equivalent to being ``static`` in C), 3844it is not visible to code outside the current translation unit, and does not 3845participate in linking. If it has external linkage, it is visible to external 3846code, and does participate in linking. In addition to linkage information, 3847``GlobalValue``\ s keep track of which Module_ they are currently part of. 3848 3849Because ``GlobalValue``\ s are memory objects, they are always referred to by 3850their **address**. As such, the Type_ of a global is always a pointer to its 3851contents. It is important to remember this when using the ``GetElementPtrInst`` 3852instruction because this pointer must be dereferenced first. For example, if 3853you have a ``GlobalVariable`` (a subclass of ``GlobalValue)`` that is an array 3854of 24 ints, type ``[24 x i32]``, then the ``GlobalVariable`` is a pointer to 3855that array. Although the address of the first element of this array and the 3856value of the ``GlobalVariable`` are the same, they have different types. The 3857``GlobalVariable``'s type is ``[24 x i32]``. The first element's type is 3858``i32.`` Because of this, accessing a global value requires you to dereference 3859the pointer with ``GetElementPtrInst`` first, then its elements can be accessed. 3860This is explained in the `LLVM Language Reference Manual 3861<LangRef.html#globalvars>`_. 3862 3863.. _m_GlobalValue: 3864 3865Important Public Members of the ``GlobalValue`` class 3866^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 3867 3868* | ``bool hasInternalLinkage() const`` 3869 | ``bool hasExternalLinkage() const`` 3870 | ``void setInternalLinkage(bool HasInternalLinkage)`` 3871 3872 These methods manipulate the linkage characteristics of the ``GlobalValue``. 3873 3874* ``Module *getParent()`` 3875 3876 This returns the Module_ that the 3877 GlobalValue is currently embedded into. 3878 3879.. _c_Function: 3880 3881The ``Function`` class 3882---------------------- 3883 3884``#include "llvm/IR/Function.h"`` 3885 3886header source: `Function.h <http://llvm.org/doxygen/Function_8h_source.html>`_ 3887 3888doxygen info: `Function Class 3889<http://llvm.org/doxygen/classllvm_1_1Function.html>`_ 3890 3891Superclasses: GlobalValue_, Constant_, User_, Value_ 3892 3893The ``Function`` class represents a single procedure in LLVM. It is actually 3894one of the more complex classes in the LLVM hierarchy because it must keep track 3895of a large amount of data. The ``Function`` class keeps track of a list of 3896BasicBlock_\ s, a list of formal Argument_\ s, and a SymbolTable_. 3897 3898The list of BasicBlock_\ s is the most commonly used part of ``Function`` 3899objects. The list imposes an implicit ordering of the blocks in the function, 3900which indicate how the code will be laid out by the backend. Additionally, the 3901first BasicBlock_ is the implicit entry node for the ``Function``. It is not 3902legal in LLVM to explicitly branch to this initial block. There are no implicit 3903exit nodes, and in fact there may be multiple exit nodes from a single 3904``Function``. If the BasicBlock_ list is empty, this indicates that the 3905``Function`` is actually a function declaration: the actual body of the function 3906hasn't been linked in yet. 3907 3908In addition to a list of BasicBlock_\ s, the ``Function`` class also keeps track 3909of the list of formal Argument_\ s that the function receives. This container 3910manages the lifetime of the Argument_ nodes, just like the BasicBlock_ list does 3911for the BasicBlock_\ s. 3912 3913The SymbolTable_ is a very rarely used LLVM feature that is only used when you 3914have to look up a value by name. Aside from that, the SymbolTable_ is used 3915internally to make sure that there are not conflicts between the names of 3916Instruction_\ s, BasicBlock_\ s, or Argument_\ s in the function body. 3917 3918Note that ``Function`` is a GlobalValue_ and therefore also a Constant_. The 3919value of the function is its address (after linking) which is guaranteed to be 3920constant. 3921 3922.. _m_Function: 3923 3924Important Public Members of the ``Function`` 3925^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 3926 3927* ``Function(const FunctionType *Ty, LinkageTypes Linkage, 3928 const std::string &N = "", Module* Parent = 0)`` 3929 3930 Constructor used when you need to create new ``Function``\ s to add the 3931 program. The constructor must specify the type of the function to create and 3932 what type of linkage the function should have. The FunctionType_ argument 3933 specifies the formal arguments and return value for the function. The same 3934 FunctionType_ value can be used to create multiple functions. The ``Parent`` 3935 argument specifies the Module in which the function is defined. If this 3936 argument is provided, the function will automatically be inserted into that 3937 module's list of functions. 3938 3939* ``bool isDeclaration()`` 3940 3941 Return whether or not the ``Function`` has a body defined. If the function is 3942 "external", it does not have a body, and thus must be resolved by linking with 3943 a function defined in a different translation unit. 3944 3945* | ``Function::iterator`` - Typedef for basic block list iterator 3946 | ``Function::const_iterator`` - Typedef for const_iterator. 3947 | ``begin()``, ``end()``, ``size()``, ``empty()`` 3948 3949 These are forwarding methods that make it easy to access the contents of a 3950 ``Function`` object's BasicBlock_ list. 3951 3952* ``Function::BasicBlockListType &getBasicBlockList()`` 3953 3954 Returns the list of BasicBlock_\ s. This is necessary to use when you need to 3955 update the list or perform a complex action that doesn't have a forwarding 3956 method. 3957 3958* | ``Function::arg_iterator`` - Typedef for the argument list iterator 3959 | ``Function::const_arg_iterator`` - Typedef for const_iterator. 3960 | ``arg_begin()``, ``arg_end()``, ``arg_size()``, ``arg_empty()`` 3961 3962 These are forwarding methods that make it easy to access the contents of a 3963 ``Function`` object's Argument_ list. 3964 3965* ``Function::ArgumentListType &getArgumentList()`` 3966 3967 Returns the list of Argument_. This is necessary to use when you need to 3968 update the list or perform a complex action that doesn't have a forwarding 3969 method. 3970 3971* ``BasicBlock &getEntryBlock()`` 3972 3973 Returns the entry ``BasicBlock`` for the function. Because the entry block 3974 for the function is always the first block, this returns the first block of 3975 the ``Function``. 3976 3977* | ``Type *getReturnType()`` 3978 | ``FunctionType *getFunctionType()`` 3979 3980 This traverses the Type_ of the ``Function`` and returns the return type of 3981 the function, or the FunctionType_ of the actual function. 3982 3983* ``SymbolTable *getSymbolTable()`` 3984 3985 Return a pointer to the SymbolTable_ for this ``Function``. 3986 3987.. _GlobalVariable: 3988 3989The ``GlobalVariable`` class 3990---------------------------- 3991 3992``#include "llvm/IR/GlobalVariable.h"`` 3993 3994header source: `GlobalVariable.h 3995<http://llvm.org/doxygen/GlobalVariable_8h_source.html>`_ 3996 3997doxygen info: `GlobalVariable Class 3998<http://llvm.org/doxygen/classllvm_1_1GlobalVariable.html>`_ 3999 4000Superclasses: GlobalValue_, Constant_, User_, Value_ 4001 4002Global variables are represented with the (surprise surprise) ``GlobalVariable`` 4003class. Like functions, ``GlobalVariable``\ s are also subclasses of 4004GlobalValue_, and as such are always referenced by their address (global values 4005must live in memory, so their "name" refers to their constant address). See 4006GlobalValue_ for more on this. Global variables may have an initial value 4007(which must be a Constant_), and if they have an initializer, they may be marked 4008as "constant" themselves (indicating that their contents never change at 4009runtime). 4010 4011.. _m_GlobalVariable: 4012 4013Important Public Members of the ``GlobalVariable`` class 4014^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 4015 4016* ``GlobalVariable(const Type *Ty, bool isConstant, LinkageTypes &Linkage, 4017 Constant *Initializer = 0, const std::string &Name = "", Module* Parent = 0)`` 4018 4019 Create a new global variable of the specified type. If ``isConstant`` is true 4020 then the global variable will be marked as unchanging for the program. The 4021 Linkage parameter specifies the type of linkage (internal, external, weak, 4022 linkonce, appending) for the variable. If the linkage is InternalLinkage, 4023 WeakAnyLinkage, WeakODRLinkage, LinkOnceAnyLinkage or LinkOnceODRLinkage, then 4024 the resultant global variable will have internal linkage. AppendingLinkage 4025 concatenates together all instances (in different translation units) of the 4026 variable into a single variable but is only applicable to arrays. See the 4027 `LLVM Language Reference <LangRef.html#modulestructure>`_ for further details 4028 on linkage types. Optionally an initializer, a name, and the module to put 4029 the variable into may be specified for the global variable as well. 4030 4031* ``bool isConstant() const`` 4032 4033 Returns true if this is a global variable that is known not to be modified at 4034 runtime. 4035 4036* ``bool hasInitializer()`` 4037 4038 Returns true if this ``GlobalVariable`` has an intializer. 4039 4040* ``Constant *getInitializer()`` 4041 4042 Returns the initial value for a ``GlobalVariable``. It is not legal to call 4043 this method if there is no initializer. 4044 4045.. _BasicBlock: 4046 4047The ``BasicBlock`` class 4048------------------------ 4049 4050``#include "llvm/IR/BasicBlock.h"`` 4051 4052header source: `BasicBlock.h 4053<http://llvm.org/doxygen/BasicBlock_8h_source.html>`_ 4054 4055doxygen info: `BasicBlock Class 4056<http://llvm.org/doxygen/classllvm_1_1BasicBlock.html>`_ 4057 4058Superclass: Value_ 4059 4060This class represents a single entry single exit section of the code, commonly 4061known as a basic block by the compiler community. The ``BasicBlock`` class 4062maintains a list of Instruction_\ s, which form the body of the block. Matching 4063the language definition, the last element of this list of instructions is always 4064a terminator instruction. 4065 4066In addition to tracking the list of instructions that make up the block, the 4067``BasicBlock`` class also keeps track of the :ref:`Function <c_Function>` that 4068it is embedded into. 4069 4070Note that ``BasicBlock``\ s themselves are Value_\ s, because they are 4071referenced by instructions like branches and can go in the switch tables. 4072``BasicBlock``\ s have type ``label``. 4073 4074.. _m_BasicBlock: 4075 4076Important Public Members of the ``BasicBlock`` class 4077^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 4078 4079* ``BasicBlock(const std::string &Name = "", Function *Parent = 0)`` 4080 4081 The ``BasicBlock`` constructor is used to create new basic blocks for 4082 insertion into a function. The constructor optionally takes a name for the 4083 new block, and a :ref:`Function <c_Function>` to insert it into. If the 4084 ``Parent`` parameter is specified, the new ``BasicBlock`` is automatically 4085 inserted at the end of the specified :ref:`Function <c_Function>`, if not 4086 specified, the BasicBlock must be manually inserted into the :ref:`Function 4087 <c_Function>`. 4088 4089* | ``BasicBlock::iterator`` - Typedef for instruction list iterator 4090 | ``BasicBlock::const_iterator`` - Typedef for const_iterator. 4091 | ``begin()``, ``end()``, ``front()``, ``back()``, 4092 ``size()``, ``empty()`` 4093 STL-style functions for accessing the instruction list. 4094 4095 These methods and typedefs are forwarding functions that have the same 4096 semantics as the standard library methods of the same names. These methods 4097 expose the underlying instruction list of a basic block in a way that is easy 4098 to manipulate. To get the full complement of container operations (including 4099 operations to update the list), you must use the ``getInstList()`` method. 4100 4101* ``BasicBlock::InstListType &getInstList()`` 4102 4103 This method is used to get access to the underlying container that actually 4104 holds the Instructions. This method must be used when there isn't a 4105 forwarding function in the ``BasicBlock`` class for the operation that you 4106 would like to perform. Because there are no forwarding functions for 4107 "updating" operations, you need to use this if you want to update the contents 4108 of a ``BasicBlock``. 4109 4110* ``Function *getParent()`` 4111 4112 Returns a pointer to :ref:`Function <c_Function>` the block is embedded into, 4113 or a null pointer if it is homeless. 4114 4115* ``Instruction *getTerminator()`` 4116 4117 Returns a pointer to the terminator instruction that appears at the end of the 4118 ``BasicBlock``. If there is no terminator instruction, or if the last 4119 instruction in the block is not a terminator, then a null pointer is returned. 4120 4121.. _Argument: 4122 4123The ``Argument`` class 4124---------------------- 4125 4126This subclass of Value defines the interface for incoming formal arguments to a 4127function. A Function maintains a list of its formal arguments. An argument has 4128a pointer to the parent Function. 4129 4130 4131