1======================== 2LLVM Programmer's Manual 3======================== 4 5.. contents:: 6 :local: 7 8.. warning:: 9 This is always a work in progress. 10 11.. _introduction: 12 13Introduction 14============ 15 16This document is meant to highlight some of the important classes and interfaces 17available in the LLVM source-base. This manual is not intended to explain what 18LLVM is, how it works, and what LLVM code looks like. It assumes that you know 19the basics of LLVM and are interested in writing transformations or otherwise 20analyzing or manipulating the code. 21 22This document should get you oriented so that you can find your way in the 23continuously growing source code that makes up the LLVM infrastructure. Note 24that this manual is not intended to serve as a replacement for reading the 25source code, so if you think there should be a method in one of these classes to 26do something, but it's not listed, check the source. Links to the `doxygen 27<https://llvm.org/doxygen/>`__ sources are provided to make this as easy as 28possible. 29 30The first section of this document describes general information that is useful 31to know when working in the LLVM infrastructure, and the second describes the 32Core LLVM classes. In the future this manual will be extended with information 33describing how to use extension libraries, such as dominator information, CFG 34traversal routines, and useful utilities like the ``InstVisitor`` (`doxygen 35<https://llvm.org/doxygen/InstVisitor_8h_source.html>`__) template. 36 37.. _general: 38 39General Information 40=================== 41 42This section contains general information that is useful if you are working in 43the LLVM source-base, but that isn't specific to any particular API. 44 45.. _stl: 46 47The C++ Standard Template Library 48--------------------------------- 49 50LLVM makes heavy use of the C++ Standard Template Library (STL), perhaps much 51more than you are used to, or have seen before. Because of this, you might want 52to do a little background reading in the techniques used and capabilities of the 53library. There are many good pages that discuss the STL, and several books on 54the subject that you can get, so it will not be discussed in this document. 55 56Here are some useful links: 57 58#. `cppreference.com 59 <http://en.cppreference.com/w/>`_ - an excellent 60 reference for the STL and other parts of the standard C++ library. 61 62#. `C++ In a Nutshell <http://www.tempest-sw.com/cpp/>`_ - This is an O'Reilly 63 book in the making. It has a decent Standard Library Reference that rivals 64 Dinkumware's, and is unfortunately no longer free since the book has been 65 published. 66 67#. `C++ Frequently Asked Questions <http://www.parashift.com/c++-faq-lite/>`_. 68 69#. `SGI's STL Programmer's Guide <http://www.sgi.com/tech/stl/>`_ - Contains a 70 useful `Introduction to the STL 71 <http://www.sgi.com/tech/stl/stl_introduction.html>`_. 72 73#. `Bjarne Stroustrup's C++ Page 74 <http://www.stroustrup.com/C++.html>`_. 75 76#. `Bruce Eckel's Thinking in C++, 2nd ed. Volume 2 Revision 4.0 77 (even better, get the book) 78 <http://www.mindview.net/Books/TICPP/ThinkingInCPP2e.html>`_. 79 80You are also encouraged to take a look at the :doc:`LLVM Coding Standards 81<CodingStandards>` guide which focuses on how to write maintainable code more 82than where to put your curly braces. 83 84.. _resources: 85 86Other useful references 87----------------------- 88 89#. `Using static and shared libraries across platforms 90 <http://www.fortran-2000.com/ArnaudRecipes/sharedlib.html>`_ 91 92.. _apis: 93 94Important and useful LLVM APIs 95============================== 96 97Here we highlight some LLVM APIs that are generally useful and good to know 98about when writing transformations. 99 100.. _isa: 101 102The ``isa<>``, ``cast<>`` and ``dyn_cast<>`` templates 103------------------------------------------------------ 104 105The LLVM source-base makes extensive use of a custom form of RTTI. These 106templates have many similarities to the C++ ``dynamic_cast<>`` operator, but 107they don't have some drawbacks (primarily stemming from the fact that 108``dynamic_cast<>`` only works on classes that have a v-table). Because they are 109used so often, you must know what they do and how they work. All of these 110templates are defined in the ``llvm/Support/Casting.h`` (`doxygen 111<https://llvm.org/doxygen/Casting_8h_source.html>`__) file (note that you very 112rarely have to include this file directly). 113 114``isa<>``: 115 The ``isa<>`` operator works exactly like the Java "``instanceof``" operator. 116 It returns true or false depending on whether a reference or pointer points to 117 an instance of the specified class. This can be very useful for constraint 118 checking of various sorts (example below). 119 120``cast<>``: 121 The ``cast<>`` operator is a "checked cast" operation. It converts a pointer 122 or reference from a base class to a derived class, causing an assertion 123 failure if it is not really an instance of the right type. This should be 124 used in cases where you have some information that makes you believe that 125 something is of the right type. An example of the ``isa<>`` and ``cast<>`` 126 template is: 127 128 .. code-block:: c++ 129 130 static bool isLoopInvariant(const Value *V, const Loop *L) { 131 if (isa<Constant>(V) || isa<Argument>(V) || isa<GlobalValue>(V)) 132 return true; 133 134 // Otherwise, it must be an instruction... 135 return !L->contains(cast<Instruction>(V)->getParent()); 136 } 137 138 Note that you should **not** use an ``isa<>`` test followed by a ``cast<>``, 139 for that use the ``dyn_cast<>`` operator. 140 141``dyn_cast<>``: 142 The ``dyn_cast<>`` operator is a "checking cast" operation. It checks to see 143 if the operand is of the specified type, and if so, returns a pointer to it 144 (this operator does not work with references). If the operand is not of the 145 correct type, a null pointer is returned. Thus, this works very much like 146 the ``dynamic_cast<>`` operator in C++, and should be used in the same 147 circumstances. Typically, the ``dyn_cast<>`` operator is used in an ``if`` 148 statement or some other flow control statement like this: 149 150 .. code-block:: c++ 151 152 if (auto *AI = dyn_cast<AllocationInst>(Val)) { 153 // ... 154 } 155 156 This form of the ``if`` statement effectively combines together a call to 157 ``isa<>`` and a call to ``cast<>`` into one statement, which is very 158 convenient. 159 160 Note that the ``dyn_cast<>`` operator, like C++'s ``dynamic_cast<>`` or Java's 161 ``instanceof`` operator, can be abused. In particular, you should not use big 162 chained ``if/then/else`` blocks to check for lots of different variants of 163 classes. If you find yourself wanting to do this, it is much cleaner and more 164 efficient to use the ``InstVisitor`` class to dispatch over the instruction 165 type directly. 166 167``isa_and_nonnull<>``: 168 The ``isa_and_nonnull<>`` operator works just like the ``isa<>`` operator, 169 except that it allows for a null pointer as an argument (which it then 170 returns false). This can sometimes be useful, allowing you to combine several 171 null checks into one. 172 173``cast_or_null<>``: 174 The ``cast_or_null<>`` operator works just like the ``cast<>`` operator, 175 except that it allows for a null pointer as an argument (which it then 176 propagates). This can sometimes be useful, allowing you to combine several 177 null checks into one. 178 179``dyn_cast_or_null<>``: 180 The ``dyn_cast_or_null<>`` operator works just like the ``dyn_cast<>`` 181 operator, except that it allows for a null pointer as an argument (which it 182 then propagates). This can sometimes be useful, allowing you to combine 183 several null checks into one. 184 185These five templates can be used with any classes, whether they have a v-table 186or not. If you want to add support for these templates, see the document 187:doc:`How to set up LLVM-style RTTI for your class hierarchy 188<HowToSetUpLLVMStyleRTTI>` 189 190.. _string_apis: 191 192Passing strings (the ``StringRef`` and ``Twine`` classes) 193--------------------------------------------------------- 194 195Although LLVM generally does not do much string manipulation, we do have several 196important APIs which take strings. Two important examples are the Value class 197-- which has names for instructions, functions, etc. -- and the ``StringMap`` 198class which is used extensively in LLVM and Clang. 199 200These are generic classes, and they need to be able to accept strings which may 201have embedded null characters. Therefore, they cannot simply take a ``const 202char *``, and taking a ``const std::string&`` requires clients to perform a heap 203allocation which is usually unnecessary. Instead, many LLVM APIs use a 204``StringRef`` or a ``const Twine&`` for passing strings efficiently. 205 206.. _StringRef: 207 208The ``StringRef`` class 209^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 210 211The ``StringRef`` data type represents a reference to a constant string (a 212character array and a length) and supports the common operations available on 213``std::string``, but does not require heap allocation. 214 215It can be implicitly constructed using a C style null-terminated string, an 216``std::string``, or explicitly with a character pointer and length. For 217example, the ``StringRef`` find function is declared as: 218 219.. code-block:: c++ 220 221 iterator find(StringRef Key); 222 223and clients can call it using any one of: 224 225.. code-block:: c++ 226 227 Map.find("foo"); // Lookup "foo" 228 Map.find(std::string("bar")); // Lookup "bar" 229 Map.find(StringRef("\0baz", 4)); // Lookup "\0baz" 230 231Similarly, APIs which need to return a string may return a ``StringRef`` 232instance, which can be used directly or converted to an ``std::string`` using 233the ``str`` member function. See ``llvm/ADT/StringRef.h`` (`doxygen 234<https://llvm.org/doxygen/StringRef_8h_source.html>`__) for more 235information. 236 237You should rarely use the ``StringRef`` class directly, because it contains 238pointers to external memory it is not generally safe to store an instance of the 239class (unless you know that the external storage will not be freed). 240``StringRef`` is small and pervasive enough in LLVM that it should always be 241passed by value. 242 243The ``Twine`` class 244^^^^^^^^^^^^^^^^^^^ 245 246The ``Twine`` (`doxygen <https://llvm.org/doxygen/classllvm_1_1Twine.html>`__) 247class is an efficient way for APIs to accept concatenated strings. For example, 248a common LLVM paradigm is to name one instruction based on the name of another 249instruction with a suffix, for example: 250 251.. code-block:: c++ 252 253 New = CmpInst::Create(..., SO->getName() + ".cmp"); 254 255The ``Twine`` class is effectively a lightweight `rope 256<http://en.wikipedia.org/wiki/Rope_(computer_science)>`_ which points to 257temporary (stack allocated) objects. Twines can be implicitly constructed as 258the result of the plus operator applied to strings (i.e., a C strings, an 259``std::string``, or a ``StringRef``). The twine delays the actual concatenation 260of strings until it is actually required, at which point it can be efficiently 261rendered directly into a character array. This avoids unnecessary heap 262allocation involved in constructing the temporary results of string 263concatenation. See ``llvm/ADT/Twine.h`` (`doxygen 264<https://llvm.org/doxygen/Twine_8h_source.html>`__) and :ref:`here <dss_twine>` 265for more information. 266 267As with a ``StringRef``, ``Twine`` objects point to external memory and should 268almost never be stored or mentioned directly. They are intended solely for use 269when defining a function which should be able to efficiently accept concatenated 270strings. 271 272.. _formatting_strings: 273 274Formatting strings (the ``formatv`` function) 275--------------------------------------------- 276While LLVM doesn't necessarily do a lot of string manipulation and parsing, it 277does do a lot of string formatting. From diagnostic messages, to llvm tool 278outputs such as ``llvm-readobj`` to printing verbose disassembly listings and 279LLDB runtime logging, the need for string formatting is pervasive. 280 281The ``formatv`` is similar in spirit to ``printf``, but uses a different syntax 282which borrows heavily from Python and C#. Unlike ``printf`` it deduces the type 283to be formatted at compile time, so it does not need a format specifier such as 284``%d``. This reduces the mental overhead of trying to construct portable format 285strings, especially for platform-specific types like ``size_t`` or pointer types. 286Unlike both ``printf`` and Python, it additionally fails to compile if LLVM does 287not know how to format the type. These two properties ensure that the function 288is both safer and simpler to use than traditional formatting methods such as 289the ``printf`` family of functions. 290 291Simple formatting 292^^^^^^^^^^^^^^^^^ 293 294A call to ``formatv`` involves a single **format string** consisting of 0 or more 295**replacement sequences**, followed by a variable length list of **replacement values**. 296A replacement sequence is a string of the form ``{N[[,align]:style]}``. 297 298``N`` refers to the 0-based index of the argument from the list of replacement 299values. Note that this means it is possible to reference the same parameter 300multiple times, possibly with different style and/or alignment options, in any order. 301 302``align`` is an optional string specifying the width of the field to format 303the value into, and the alignment of the value within the field. It is specified as 304an optional **alignment style** followed by a positive integral **field width**. The 305alignment style can be one of the characters ``-`` (left align), ``=`` (center align), 306or ``+`` (right align). The default is right aligned. 307 308``style`` is an optional string consisting of a type specific that controls the 309formatting of the value. For example, to format a floating point value as a percentage, 310you can use the style option ``P``. 311 312Custom formatting 313^^^^^^^^^^^^^^^^^ 314 315There are two ways to customize the formatting behavior for a type. 316 3171. Provide a template specialization of ``llvm::format_provider<T>`` for your 318 type ``T`` with the appropriate static format method. 319 320 .. code-block:: c++ 321 322 namespace llvm { 323 template<> 324 struct format_provider<MyFooBar> { 325 static void format(const MyFooBar &V, raw_ostream &Stream, StringRef Style) { 326 // Do whatever is necessary to format `V` into `Stream` 327 } 328 }; 329 void foo() { 330 MyFooBar X; 331 std::string S = formatv("{0}", X); 332 } 333 } 334 335 This is a useful extensibility mechanism for adding support for formatting your own 336 custom types with your own custom Style options. But it does not help when you want 337 to extend the mechanism for formatting a type that the library already knows how to 338 format. For that, we need something else. 339 3402. Provide a **format adapter** inheriting from ``llvm::FormatAdapter<T>``. 341 342 .. code-block:: c++ 343 344 namespace anything { 345 struct format_int_custom : public llvm::FormatAdapter<int> { 346 explicit format_int_custom(int N) : llvm::FormatAdapter<int>(N) {} 347 void format(llvm::raw_ostream &Stream, StringRef Style) override { 348 // Do whatever is necessary to format ``this->Item`` into ``Stream`` 349 } 350 }; 351 } 352 namespace llvm { 353 void foo() { 354 std::string S = formatv("{0}", anything::format_int_custom(42)); 355 } 356 } 357 358 If the type is detected to be derived from ``FormatAdapter<T>``, ``formatv`` 359 will call the 360 ``format`` method on the argument passing in the specified style. This allows 361 one to provide custom formatting of any type, including one which already has 362 a builtin format provider. 363 364``formatv`` Examples 365^^^^^^^^^^^^^^^^^^^^ 366Below is intended to provide an incomplete set of examples demonstrating 367the usage of ``formatv``. More information can be found by reading the 368doxygen documentation or by looking at the unit test suite. 369 370 371.. code-block:: c++ 372 373 std::string S; 374 // Simple formatting of basic types and implicit string conversion. 375 S = formatv("{0} ({1:P})", 7, 0.35); // S == "7 (35.00%)" 376 377 // Out-of-order referencing and multi-referencing 378 outs() << formatv("{0} {2} {1} {0}", 1, "test", 3); // prints "1 3 test 1" 379 380 // Left, right, and center alignment 381 S = formatv("{0,7}", 'a'); // S == " a"; 382 S = formatv("{0,-7}", 'a'); // S == "a "; 383 S = formatv("{0,=7}", 'a'); // S == " a "; 384 S = formatv("{0,+7}", 'a'); // S == " a"; 385 386 // Custom styles 387 S = formatv("{0:N} - {0:x} - {1:E}", 12345, 123908342); // S == "12,345 - 0x3039 - 1.24E8" 388 389 // Adapters 390 S = formatv("{0}", fmt_align(42, AlignStyle::Center, 7)); // S == " 42 " 391 S = formatv("{0}", fmt_repeat("hi", 3)); // S == "hihihi" 392 S = formatv("{0}", fmt_pad("hi", 2, 6)); // S == " hi " 393 394 // Ranges 395 std::vector<int> V = {8, 9, 10}; 396 S = formatv("{0}", make_range(V.begin(), V.end())); // S == "8, 9, 10" 397 S = formatv("{0:$[+]}", make_range(V.begin(), V.end())); // S == "8+9+10" 398 S = formatv("{0:$[ + ]@[x]}", make_range(V.begin(), V.end())); // S == "0x8 + 0x9 + 0xA" 399 400.. _error_apis: 401 402Error handling 403-------------- 404 405Proper error handling helps us identify bugs in our code, and helps end-users 406understand errors in their tool usage. Errors fall into two broad categories: 407*programmatic* and *recoverable*, with different strategies for handling and 408reporting. 409 410Programmatic Errors 411^^^^^^^^^^^^^^^^^^^ 412 413Programmatic errors are violations of program invariants or API contracts, and 414represent bugs within the program itself. Our aim is to document invariants, and 415to abort quickly at the point of failure (providing some basic diagnostic) when 416invariants are broken at runtime. 417 418The fundamental tools for handling programmatic errors are assertions and the 419llvm_unreachable function. Assertions are used to express invariant conditions, 420and should include a message describing the invariant: 421 422.. code-block:: c++ 423 424 assert(isPhysReg(R) && "All virt regs should have been allocated already."); 425 426The llvm_unreachable function can be used to document areas of control flow 427that should never be entered if the program invariants hold: 428 429.. code-block:: c++ 430 431 enum { Foo, Bar, Baz } X = foo(); 432 433 switch (X) { 434 case Foo: /* Handle Foo */; break; 435 case Bar: /* Handle Bar */; break; 436 default: 437 llvm_unreachable("X should be Foo or Bar here"); 438 } 439 440Recoverable Errors 441^^^^^^^^^^^^^^^^^^ 442 443Recoverable errors represent an error in the program's environment, for example 444a resource failure (a missing file, a dropped network connection, etc.), or 445malformed input. These errors should be detected and communicated to a level of 446the program where they can be handled appropriately. Handling the error may be 447as simple as reporting the issue to the user, or it may involve attempts at 448recovery. 449 450.. note:: 451 452 While it would be ideal to use this error handling scheme throughout 453 LLVM, there are places where this hasn't been practical to apply. In 454 situations where you absolutely must emit a non-programmatic error and 455 the ``Error`` model isn't workable you can call ``report_fatal_error``, 456 which will call installed error handlers, print a message, and abort the 457 program. The use of `report_fatal_error` in this case is discouraged. 458 459Recoverable errors are modeled using LLVM's ``Error`` scheme. This scheme 460represents errors using function return values, similar to classic C integer 461error codes, or C++'s ``std::error_code``. However, the ``Error`` class is 462actually a lightweight wrapper for user-defined error types, allowing arbitrary 463information to be attached to describe the error. This is similar to the way C++ 464exceptions allow throwing of user-defined types. 465 466Success values are created by calling ``Error::success()``, E.g.: 467 468.. code-block:: c++ 469 470 Error foo() { 471 // Do something. 472 // Return success. 473 return Error::success(); 474 } 475 476Success values are very cheap to construct and return - they have minimal 477impact on program performance. 478 479Failure values are constructed using ``make_error<T>``, where ``T`` is any class 480that inherits from the ErrorInfo utility, E.g.: 481 482.. code-block:: c++ 483 484 class BadFileFormat : public ErrorInfo<BadFileFormat> { 485 public: 486 static char ID; 487 std::string Path; 488 489 BadFileFormat(StringRef Path) : Path(Path.str()) {} 490 491 void log(raw_ostream &OS) const override { 492 OS << Path << " is malformed"; 493 } 494 495 std::error_code convertToErrorCode() const override { 496 return make_error_code(object_error::parse_failed); 497 } 498 }; 499 500 char BadFileFormat::ID; // This should be declared in the C++ file. 501 502 Error printFormattedFile(StringRef Path) { 503 if (<check for valid format>) 504 return make_error<BadFileFormat>(Path); 505 // print file contents. 506 return Error::success(); 507 } 508 509Error values can be implicitly converted to bool: true for error, false for 510success, enabling the following idiom: 511 512.. code-block:: c++ 513 514 Error mayFail(); 515 516 Error foo() { 517 if (auto Err = mayFail()) 518 return Err; 519 // Success! We can proceed. 520 ... 521 522For functions that can fail but need to return a value the ``Expected<T>`` 523utility can be used. Values of this type can be constructed with either a 524``T``, or an ``Error``. Expected<T> values are also implicitly convertible to 525boolean, but with the opposite convention to ``Error``: true for success, false 526for error. If success, the ``T`` value can be accessed via the dereference 527operator. If failure, the ``Error`` value can be extracted using the 528``takeError()`` method. Idiomatic usage looks like: 529 530.. code-block:: c++ 531 532 Expected<FormattedFile> openFormattedFile(StringRef Path) { 533 // If badly formatted, return an error. 534 if (auto Err = checkFormat(Path)) 535 return std::move(Err); 536 // Otherwise return a FormattedFile instance. 537 return FormattedFile(Path); 538 } 539 540 Error processFormattedFile(StringRef Path) { 541 // Try to open a formatted file 542 if (auto FileOrErr = openFormattedFile(Path)) { 543 // On success, grab a reference to the file and continue. 544 auto &File = *FileOrErr; 545 ... 546 } else 547 // On error, extract the Error value and return it. 548 return FileOrErr.takeError(); 549 } 550 551If an ``Expected<T>`` value is in success mode then the ``takeError()`` method 552will return a success value. Using this fact, the above function can be 553rewritten as: 554 555.. code-block:: c++ 556 557 Error processFormattedFile(StringRef Path) { 558 // Try to open a formatted file 559 auto FileOrErr = openFormattedFile(Path); 560 if (auto Err = FileOrErr.takeError()) 561 // On error, extract the Error value and return it. 562 return Err; 563 // On success, grab a reference to the file and continue. 564 auto &File = *FileOrErr; 565 ... 566 } 567 568This second form is often more readable for functions that involve multiple 569``Expected<T>`` values as it limits the indentation required. 570 571All ``Error`` instances, whether success or failure, must be either checked or 572moved from (via ``std::move`` or a return) before they are destructed. 573Accidentally discarding an unchecked error will cause a program abort at the 574point where the unchecked value's destructor is run, making it easy to identify 575and fix violations of this rule. 576 577Success values are considered checked once they have been tested (by invoking 578the boolean conversion operator): 579 580.. code-block:: c++ 581 582 if (auto Err = mayFail(...)) 583 return Err; // Failure value - move error to caller. 584 585 // Safe to continue: Err was checked. 586 587In contrast, the following code will always cause an abort, even if ``mayFail`` 588returns a success value: 589 590.. code-block:: c++ 591 592 mayFail(); 593 // Program will always abort here, even if mayFail() returns Success, since 594 // the value is not checked. 595 596Failure values are considered checked once a handler for the error type has 597been activated: 598 599.. code-block:: c++ 600 601 handleErrors( 602 processFormattedFile(...), 603 [](const BadFileFormat &BFF) { 604 report("Unable to process " + BFF.Path + ": bad format"); 605 }, 606 [](const FileNotFound &FNF) { 607 report("File not found " + FNF.Path); 608 }); 609 610The ``handleErrors`` function takes an error as its first argument, followed by 611a variadic list of "handlers", each of which must be a callable type (a 612function, lambda, or class with a call operator) with one argument. The 613``handleErrors`` function will visit each handler in the sequence and check its 614argument type against the dynamic type of the error, running the first handler 615that matches. This is the same decision process that is used decide which catch 616clause to run for a C++ exception. 617 618Since the list of handlers passed to ``handleErrors`` may not cover every error 619type that can occur, the ``handleErrors`` function also returns an Error value 620that must be checked or propagated. If the error value that is passed to 621``handleErrors`` does not match any of the handlers it will be returned from 622handleErrors. Idiomatic use of ``handleErrors`` thus looks like: 623 624.. code-block:: c++ 625 626 if (auto Err = 627 handleErrors( 628 processFormattedFile(...), 629 [](const BadFileFormat &BFF) { 630 report("Unable to process " + BFF.Path + ": bad format"); 631 }, 632 [](const FileNotFound &FNF) { 633 report("File not found " + FNF.Path); 634 })) 635 return Err; 636 637In cases where you truly know that the handler list is exhaustive the 638``handleAllErrors`` function can be used instead. This is identical to 639``handleErrors`` except that it will terminate the program if an unhandled 640error is passed in, and can therefore return void. The ``handleAllErrors`` 641function should generally be avoided: the introduction of a new error type 642elsewhere in the program can easily turn a formerly exhaustive list of errors 643into a non-exhaustive list, risking unexpected program termination. Where 644possible, use handleErrors and propagate unknown errors up the stack instead. 645 646For tool code, where errors can be handled by printing an error message then 647exiting with an error code, the :ref:`ExitOnError <err_exitonerr>` utility 648may be a better choice than handleErrors, as it simplifies control flow when 649calling fallible functions. 650 651In situations where it is known that a particular call to a fallible function 652will always succeed (for example, a call to a function that can only fail on a 653subset of inputs with an input that is known to be safe) the 654:ref:`cantFail <err_cantfail>` functions can be used to remove the error type, 655simplifying control flow. 656 657StringError 658""""""""""" 659 660Many kinds of errors have no recovery strategy, the only action that can be 661taken is to report them to the user so that the user can attempt to fix the 662environment. In this case representing the error as a string makes perfect 663sense. LLVM provides the ``StringError`` class for this purpose. It takes two 664arguments: A string error message, and an equivalent ``std::error_code`` for 665interoperability. It also provides a ``createStringError`` function to simplify 666common usage of this class: 667 668.. code-block:: c++ 669 670 // These two lines of code are equivalent: 671 make_error<StringError>("Bad executable", errc::executable_format_error); 672 createStringError(errc::executable_format_error, "Bad executable"); 673 674If you're certain that the error you're building will never need to be converted 675to a ``std::error_code`` you can use the ``inconvertibleErrorCode()`` function: 676 677.. code-block:: c++ 678 679 createStringError(inconvertibleErrorCode(), "Bad executable"); 680 681This should be done only after careful consideration. If any attempt is made to 682convert this error to a ``std::error_code`` it will trigger immediate program 683termination. Unless you are certain that your errors will not need 684interoperability you should look for an existing ``std::error_code`` that you 685can convert to, and even (as painful as it is) consider introducing a new one as 686a stopgap measure. 687 688``createStringError`` can take ``printf`` style format specifiers to provide a 689formatted message: 690 691.. code-block:: c++ 692 693 createStringError(errc::executable_format_error, 694 "Bad executable: %s", FileName); 695 696Interoperability with std::error_code and ErrorOr 697""""""""""""""""""""""""""""""""""""""""""""""""" 698 699Many existing LLVM APIs use ``std::error_code`` and its partner ``ErrorOr<T>`` 700(which plays the same role as ``Expected<T>``, but wraps a ``std::error_code`` 701rather than an ``Error``). The infectious nature of error types means that an 702attempt to change one of these functions to return ``Error`` or ``Expected<T>`` 703instead often results in an avalanche of changes to callers, callers of callers, 704and so on. (The first such attempt, returning an ``Error`` from 705MachOObjectFile's constructor, was abandoned after the diff reached 3000 lines, 706impacted half a dozen libraries, and was still growing). 707 708To solve this problem, the ``Error``/``std::error_code`` interoperability requirement was 709introduced. Two pairs of functions allow any ``Error`` value to be converted to a 710``std::error_code``, any ``Expected<T>`` to be converted to an ``ErrorOr<T>``, and vice 711versa: 712 713.. code-block:: c++ 714 715 std::error_code errorToErrorCode(Error Err); 716 Error errorCodeToError(std::error_code EC); 717 718 template <typename T> ErrorOr<T> expectedToErrorOr(Expected<T> TOrErr); 719 template <typename T> Expected<T> errorOrToExpected(ErrorOr<T> TOrEC); 720 721 722Using these APIs it is easy to make surgical patches that update individual 723functions from ``std::error_code`` to ``Error``, and from ``ErrorOr<T>`` to 724``Expected<T>``. 725 726Returning Errors from error handlers 727"""""""""""""""""""""""""""""""""""" 728 729Error recovery attempts may themselves fail. For that reason, ``handleErrors`` 730actually recognises three different forms of handler signature: 731 732.. code-block:: c++ 733 734 // Error must be handled, no new errors produced: 735 void(UserDefinedError &E); 736 737 // Error must be handled, new errors can be produced: 738 Error(UserDefinedError &E); 739 740 // Original error can be inspected, then re-wrapped and returned (or a new 741 // error can be produced): 742 Error(std::unique_ptr<UserDefinedError> E); 743 744Any error returned from a handler will be returned from the ``handleErrors`` 745function so that it can be handled itself, or propagated up the stack. 746 747.. _err_exitonerr: 748 749Using ExitOnError to simplify tool code 750""""""""""""""""""""""""""""""""""""""" 751 752Library code should never call ``exit`` for a recoverable error, however in tool 753code (especially command line tools) this can be a reasonable approach. Calling 754``exit`` upon encountering an error dramatically simplifies control flow as the 755error no longer needs to be propagated up the stack. This allows code to be 756written in straight-line style, as long as each fallible call is wrapped in a 757check and call to exit. The ``ExitOnError`` class supports this pattern by 758providing call operators that inspect ``Error`` values, stripping the error away 759in the success case and logging to ``stderr`` then exiting in the failure case. 760 761To use this class, declare a global ``ExitOnError`` variable in your program: 762 763.. code-block:: c++ 764 765 ExitOnError ExitOnErr; 766 767Calls to fallible functions can then be wrapped with a call to ``ExitOnErr``, 768turning them into non-failing calls: 769 770.. code-block:: c++ 771 772 Error mayFail(); 773 Expected<int> mayFail2(); 774 775 void foo() { 776 ExitOnErr(mayFail()); 777 int X = ExitOnErr(mayFail2()); 778 } 779 780On failure, the error's log message will be written to ``stderr``, optionally 781preceded by a string "banner" that can be set by calling the setBanner method. A 782mapping can also be supplied from ``Error`` values to exit codes using the 783``setExitCodeMapper`` method: 784 785.. code-block:: c++ 786 787 int main(int argc, char *argv[]) { 788 ExitOnErr.setBanner(std::string(argv[0]) + " error:"); 789 ExitOnErr.setExitCodeMapper( 790 [](const Error &Err) { 791 if (Err.isA<BadFileFormat>()) 792 return 2; 793 return 1; 794 }); 795 796Use ``ExitOnError`` in your tool code where possible as it can greatly improve 797readability. 798 799.. _err_cantfail: 800 801Using cantFail to simplify safe callsites 802""""""""""""""""""""""""""""""""""""""""" 803 804Some functions may only fail for a subset of their inputs, so calls using known 805safe inputs can be assumed to succeed. 806 807The cantFail functions encapsulate this by wrapping an assertion that their 808argument is a success value and, in the case of Expected<T>, unwrapping the 809T value: 810 811.. code-block:: c++ 812 813 Error onlyFailsForSomeXValues(int X); 814 Expected<int> onlyFailsForSomeXValues2(int X); 815 816 void foo() { 817 cantFail(onlyFailsForSomeXValues(KnownSafeValue)); 818 int Y = cantFail(onlyFailsForSomeXValues2(KnownSafeValue)); 819 ... 820 } 821 822Like the ExitOnError utility, cantFail simplifies control flow. Their treatment 823of error cases is very different however: Where ExitOnError is guaranteed to 824terminate the program on an error input, cantFail simply asserts that the result 825is success. In debug builds this will result in an assertion failure if an error 826is encountered. In release builds the behavior of cantFail for failure values is 827undefined. As such, care must be taken in the use of cantFail: clients must be 828certain that a cantFail wrapped call really can not fail with the given 829arguments. 830 831Use of the cantFail functions should be rare in library code, but they are 832likely to be of more use in tool and unit-test code where inputs and/or 833mocked-up classes or functions may be known to be safe. 834 835Fallible constructors 836""""""""""""""""""""" 837 838Some classes require resource acquisition or other complex initialization that 839can fail during construction. Unfortunately constructors can't return errors, 840and having clients test objects after they're constructed to ensure that they're 841valid is error prone as it's all too easy to forget the test. To work around 842this, use the named constructor idiom and return an ``Expected<T>``: 843 844.. code-block:: c++ 845 846 class Foo { 847 public: 848 849 static Expected<Foo> Create(Resource R1, Resource R2) { 850 Error Err = Error::success(); 851 Foo F(R1, R2, Err); 852 if (Err) 853 return std::move(Err); 854 return std::move(F); 855 } 856 857 private: 858 859 Foo(Resource R1, Resource R2, Error &Err) { 860 ErrorAsOutParameter EAO(&Err); 861 if (auto Err2 = R1.acquire()) { 862 Err = std::move(Err2); 863 return; 864 } 865 Err = R2.acquire(); 866 } 867 }; 868 869 870Here, the named constructor passes an ``Error`` by reference into the actual 871constructor, which the constructor can then use to return errors. The 872``ErrorAsOutParameter`` utility sets the ``Error`` value's checked flag on entry 873to the constructor so that the error can be assigned to, then resets it on exit 874to force the client (the named constructor) to check the error. 875 876By using this idiom, clients attempting to construct a Foo receive either a 877well-formed Foo or an Error, never an object in an invalid state. 878 879Propagating and consuming errors based on types 880""""""""""""""""""""""""""""""""""""""""""""""" 881 882In some contexts, certain types of error are known to be benign. For example, 883when walking an archive, some clients may be happy to skip over badly formatted 884object files rather than terminating the walk immediately. Skipping badly 885formatted objects could be achieved using an elaborate handler method, but the 886Error.h header provides two utilities that make this idiom much cleaner: the 887type inspection method, ``isA``, and the ``consumeError`` function: 888 889.. code-block:: c++ 890 891 Error walkArchive(Archive A) { 892 for (unsigned I = 0; I != A.numMembers(); ++I) { 893 auto ChildOrErr = A.getMember(I); 894 if (auto Err = ChildOrErr.takeError()) { 895 if (Err.isA<BadFileFormat>()) 896 consumeError(std::move(Err)) 897 else 898 return Err; 899 } 900 auto &Child = *ChildOrErr; 901 // Use Child 902 ... 903 } 904 return Error::success(); 905 } 906 907Concatenating Errors with joinErrors 908"""""""""""""""""""""""""""""""""""" 909 910In the archive walking example above ``BadFileFormat`` errors are simply 911consumed and ignored. If the client had wanted report these errors after 912completing the walk over the archive they could use the ``joinErrors`` utility: 913 914.. code-block:: c++ 915 916 Error walkArchive(Archive A) { 917 Error DeferredErrs = Error::success(); 918 for (unsigned I = 0; I != A.numMembers(); ++I) { 919 auto ChildOrErr = A.getMember(I); 920 if (auto Err = ChildOrErr.takeError()) 921 if (Err.isA<BadFileFormat>()) 922 DeferredErrs = joinErrors(std::move(DeferredErrs), std::move(Err)); 923 else 924 return Err; 925 auto &Child = *ChildOrErr; 926 // Use Child 927 ... 928 } 929 return DeferredErrs; 930 } 931 932The ``joinErrors`` routine builds a special error type called ``ErrorList``, 933which holds a list of user defined errors. The ``handleErrors`` routine 934recognizes this type and will attempt to handle each of the contained errors in 935order. If all contained errors can be handled, ``handleErrors`` will return 936``Error::success()``, otherwise ``handleErrors`` will concatenate the remaining 937errors and return the resulting ``ErrorList``. 938 939Building fallible iterators and iterator ranges 940""""""""""""""""""""""""""""""""""""""""""""""" 941 942The archive walking examples above retrieve archive members by index, however 943this requires considerable boiler-plate for iteration and error checking. We can 944clean this up by using the "fallible iterator" pattern, which supports the 945following natural iteration idiom for fallible containers like Archive: 946 947.. code-block:: c++ 948 949 Error Err = Error::success(); 950 for (auto &Child : Ar->children(Err)) { 951 // Use Child - only enter the loop when it's valid 952 953 // Allow early exit from the loop body, since we know that Err is success 954 // when we're inside the loop. 955 if (BailOutOn(Child)) 956 return; 957 958 ... 959 } 960 // Check Err after the loop to ensure it didn't break due to an error. 961 if (Err) 962 return Err; 963 964To enable this idiom, iterators over fallible containers are written in a 965natural style, with their ``++`` and ``--`` operators replaced with fallible 966``Error inc()`` and ``Error dec()`` functions. E.g.: 967 968.. code-block:: c++ 969 970 class FallibleChildIterator { 971 public: 972 FallibleChildIterator(Archive &A, unsigned ChildIdx); 973 Archive::Child &operator*(); 974 friend bool operator==(const ArchiveIterator &LHS, 975 const ArchiveIterator &RHS); 976 977 // operator++/operator-- replaced with fallible increment / decrement: 978 Error inc() { 979 if (!A.childValid(ChildIdx + 1)) 980 return make_error<BadArchiveMember>(...); 981 ++ChildIdx; 982 return Error::success(); 983 } 984 985 Error dec() { ... } 986 }; 987 988Instances of this kind of fallible iterator interface are then wrapped with the 989fallible_iterator utility which provides ``operator++`` and ``operator--``, 990returning any errors via a reference passed in to the wrapper at construction 991time. The fallible_iterator wrapper takes care of (a) jumping to the end of the 992range on error, and (b) marking the error as checked whenever an iterator is 993compared to ``end`` and found to be inequal (in particular: this marks the 994error as checked throughout the body of a range-based for loop), enabling early 995exit from the loop without redundant error checking. 996 997Instances of the fallible iterator interface (e.g. FallibleChildIterator above) 998are wrapped using the ``make_fallible_itr`` and ``make_fallible_end`` 999functions. E.g.: 1000 1001.. code-block:: c++ 1002 1003 class Archive { 1004 public: 1005 using child_iterator = fallible_iterator<FallibleChildIterator>; 1006 1007 child_iterator child_begin(Error &Err) { 1008 return make_fallible_itr(FallibleChildIterator(*this, 0), Err); 1009 } 1010 1011 child_iterator child_end() { 1012 return make_fallible_end(FallibleChildIterator(*this, size())); 1013 } 1014 1015 iterator_range<child_iterator> children(Error &Err) { 1016 return make_range(child_begin(Err), child_end()); 1017 } 1018 }; 1019 1020Using the fallible_iterator utility allows for both natural construction of 1021fallible iterators (using failing ``inc`` and ``dec`` operations) and 1022relatively natural use of c++ iterator/loop idioms. 1023 1024.. _function_apis: 1025 1026More information on Error and its related utilities can be found in the 1027Error.h header file. 1028 1029Passing functions and other callable objects 1030-------------------------------------------- 1031 1032Sometimes you may want a function to be passed a callback object. In order to 1033support lambda expressions and other function objects, you should not use the 1034traditional C approach of taking a function pointer and an opaque cookie: 1035 1036.. code-block:: c++ 1037 1038 void takeCallback(bool (*Callback)(Function *, void *), void *Cookie); 1039 1040Instead, use one of the following approaches: 1041 1042Function template 1043^^^^^^^^^^^^^^^^^ 1044 1045If you don't mind putting the definition of your function into a header file, 1046make it a function template that is templated on the callable type. 1047 1048.. code-block:: c++ 1049 1050 template<typename Callable> 1051 void takeCallback(Callable Callback) { 1052 Callback(1, 2, 3); 1053 } 1054 1055The ``function_ref`` class template 1056^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 1057 1058The ``function_ref`` 1059(`doxygen <https://llvm.org/doxygen/classllvm_1_1function__ref_3_01Ret_07Params_8_8_8_08_4.html>`__) class 1060template represents a reference to a callable object, templated over the type 1061of the callable. This is a good choice for passing a callback to a function, 1062if you don't need to hold onto the callback after the function returns. In this 1063way, ``function_ref`` is to ``std::function`` as ``StringRef`` is to 1064``std::string``. 1065 1066``function_ref<Ret(Param1, Param2, ...)>`` can be implicitly constructed from 1067any callable object that can be called with arguments of type ``Param1``, 1068``Param2``, ..., and returns a value that can be converted to type ``Ret``. 1069For example: 1070 1071.. code-block:: c++ 1072 1073 void visitBasicBlocks(Function *F, function_ref<bool (BasicBlock*)> Callback) { 1074 for (BasicBlock &BB : *F) 1075 if (Callback(&BB)) 1076 return; 1077 } 1078 1079can be called using: 1080 1081.. code-block:: c++ 1082 1083 visitBasicBlocks(F, [&](BasicBlock *BB) { 1084 if (process(BB)) 1085 return isEmpty(BB); 1086 return false; 1087 }); 1088 1089Note that a ``function_ref`` object contains pointers to external memory, so it 1090is not generally safe to store an instance of the class (unless you know that 1091the external storage will not be freed). If you need this ability, consider 1092using ``std::function``. ``function_ref`` is small enough that it should always 1093be passed by value. 1094 1095.. _DEBUG: 1096 1097The ``LLVM_DEBUG()`` macro and ``-debug`` option 1098------------------------------------------------ 1099 1100Often when working on your pass you will put a bunch of debugging printouts and 1101other code into your pass. After you get it working, you want to remove it, but 1102you may need it again in the future (to work out new bugs that you run across). 1103 1104Naturally, because of this, you don't want to delete the debug printouts, but 1105you don't want them to always be noisy. A standard compromise is to comment 1106them out, allowing you to enable them if you need them in the future. 1107 1108The ``llvm/Support/Debug.h`` (`doxygen 1109<https://llvm.org/doxygen/Debug_8h_source.html>`__) file provides a macro named 1110``LLVM_DEBUG()`` that is a much nicer solution to this problem. Basically, you can 1111put arbitrary code into the argument of the ``LLVM_DEBUG`` macro, and it is only 1112executed if '``opt``' (or any other tool) is run with the '``-debug``' command 1113line argument: 1114 1115.. code-block:: c++ 1116 1117 LLVM_DEBUG(dbgs() << "I am here!\n"); 1118 1119Then you can run your pass like this: 1120 1121.. code-block:: none 1122 1123 $ opt < a.bc > /dev/null -mypass 1124 <no output> 1125 $ opt < a.bc > /dev/null -mypass -debug 1126 I am here! 1127 1128Using the ``LLVM_DEBUG()`` macro instead of a home-brewed solution allows you to not 1129have to create "yet another" command line option for the debug output for your 1130pass. Note that ``LLVM_DEBUG()`` macros are disabled for non-asserts builds, so they 1131do not cause a performance impact at all (for the same reason, they should also 1132not contain side-effects!). 1133 1134One additional nice thing about the ``LLVM_DEBUG()`` macro is that you can enable or 1135disable it directly in gdb. Just use "``set DebugFlag=0``" or "``set 1136DebugFlag=1``" from the gdb if the program is running. If the program hasn't 1137been started yet, you can always just run it with ``-debug``. 1138 1139.. _DEBUG_TYPE: 1140 1141Fine grained debug info with ``DEBUG_TYPE`` and the ``-debug-only`` option 1142^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 1143 1144Sometimes you may find yourself in a situation where enabling ``-debug`` just 1145turns on **too much** information (such as when working on the code generator). 1146If you want to enable debug information with more fine-grained control, you 1147should define the ``DEBUG_TYPE`` macro and use the ``-debug-only`` option as 1148follows: 1149 1150.. code-block:: c++ 1151 1152 #define DEBUG_TYPE "foo" 1153 LLVM_DEBUG(dbgs() << "'foo' debug type\n"); 1154 #undef DEBUG_TYPE 1155 #define DEBUG_TYPE "bar" 1156 LLVM_DEBUG(dbgs() << "'bar' debug type\n"); 1157 #undef DEBUG_TYPE 1158 1159Then you can run your pass like this: 1160 1161.. code-block:: none 1162 1163 $ opt < a.bc > /dev/null -mypass 1164 <no output> 1165 $ opt < a.bc > /dev/null -mypass -debug 1166 'foo' debug type 1167 'bar' debug type 1168 $ opt < a.bc > /dev/null -mypass -debug-only=foo 1169 'foo' debug type 1170 $ opt < a.bc > /dev/null -mypass -debug-only=bar 1171 'bar' debug type 1172 $ opt < a.bc > /dev/null -mypass -debug-only=foo,bar 1173 'foo' debug type 1174 'bar' debug type 1175 1176Of course, in practice, you should only set ``DEBUG_TYPE`` at the top of a file, 1177to specify the debug type for the entire module. Be careful that you only do 1178this after including Debug.h and not around any #include of headers. Also, you 1179should use names more meaningful than "foo" and "bar", because there is no 1180system in place to ensure that names do not conflict. If two different modules 1181use the same string, they will all be turned on when the name is specified. 1182This allows, for example, all debug information for instruction scheduling to be 1183enabled with ``-debug-only=InstrSched``, even if the source lives in multiple 1184files. The name must not include a comma (,) as that is used to separate the 1185arguments of the ``-debug-only`` option. 1186 1187For performance reasons, -debug-only is not available in optimized build 1188(``--enable-optimized``) of LLVM. 1189 1190The ``DEBUG_WITH_TYPE`` macro is also available for situations where you would 1191like to set ``DEBUG_TYPE``, but only for one specific ``DEBUG`` statement. It 1192takes an additional first parameter, which is the type to use. For example, the 1193preceding example could be written as: 1194 1195.. code-block:: c++ 1196 1197 DEBUG_WITH_TYPE("foo", dbgs() << "'foo' debug type\n"); 1198 DEBUG_WITH_TYPE("bar", dbgs() << "'bar' debug type\n"); 1199 1200.. _Statistic: 1201 1202The ``Statistic`` class & ``-stats`` option 1203------------------------------------------- 1204 1205The ``llvm/ADT/Statistic.h`` (`doxygen 1206<https://llvm.org/doxygen/Statistic_8h_source.html>`__) file provides a class 1207named ``Statistic`` that is used as a unified way to keep track of what the LLVM 1208compiler is doing and how effective various optimizations are. It is useful to 1209see what optimizations are contributing to making a particular program run 1210faster. 1211 1212Often you may run your pass on some big program, and you're interested to see 1213how many times it makes a certain transformation. Although you can do this with 1214hand inspection, or some ad-hoc method, this is a real pain and not very useful 1215for big programs. Using the ``Statistic`` class makes it very easy to keep 1216track of this information, and the calculated information is presented in a 1217uniform manner with the rest of the passes being executed. 1218 1219There are many examples of ``Statistic`` uses, but the basics of using it are as 1220follows: 1221 1222Define your statistic like this: 1223 1224.. code-block:: c++ 1225 1226 #define DEBUG_TYPE "mypassname" // This goes before any #includes. 1227 STATISTIC(NumXForms, "The # of times I did stuff"); 1228 1229The ``STATISTIC`` macro defines a static variable, whose name is specified by 1230the first argument. The pass name is taken from the ``DEBUG_TYPE`` macro, and 1231the description is taken from the second argument. The variable defined 1232("NumXForms" in this case) acts like an unsigned integer. 1233 1234Whenever you make a transformation, bump the counter: 1235 1236.. code-block:: c++ 1237 1238 ++NumXForms; // I did stuff! 1239 1240That's all you have to do. To get '``opt``' to print out the statistics 1241gathered, use the '``-stats``' option: 1242 1243.. code-block:: none 1244 1245 $ opt -stats -mypassname < program.bc > /dev/null 1246 ... statistics output ... 1247 1248Note that in order to use the '``-stats``' option, LLVM must be 1249compiled with assertions enabled. 1250 1251When running ``opt`` on a C file from the SPEC benchmark suite, it gives a 1252report that looks like this: 1253 1254.. code-block:: none 1255 1256 7646 bitcodewriter - Number of normal instructions 1257 725 bitcodewriter - Number of oversized instructions 1258 129996 bitcodewriter - Number of bitcode bytes written 1259 2817 raise - Number of insts DCEd or constprop'd 1260 3213 raise - Number of cast-of-self removed 1261 5046 raise - Number of expression trees converted 1262 75 raise - Number of other getelementptr's formed 1263 138 raise - Number of load/store peepholes 1264 42 deadtypeelim - Number of unused typenames removed from symtab 1265 392 funcresolve - Number of varargs functions resolved 1266 27 globaldce - Number of global variables removed 1267 2 adce - Number of basic blocks removed 1268 134 cee - Number of branches revectored 1269 49 cee - Number of setcc instruction eliminated 1270 532 gcse - Number of loads removed 1271 2919 gcse - Number of instructions removed 1272 86 indvars - Number of canonical indvars added 1273 87 indvars - Number of aux indvars removed 1274 25 instcombine - Number of dead inst eliminate 1275 434 instcombine - Number of insts combined 1276 248 licm - Number of load insts hoisted 1277 1298 licm - Number of insts hoisted to a loop pre-header 1278 3 licm - Number of insts hoisted to multiple loop preds (bad, no loop pre-header) 1279 75 mem2reg - Number of alloca's promoted 1280 1444 cfgsimplify - Number of blocks simplified 1281 1282Obviously, with so many optimizations, having a unified framework for this stuff 1283is very nice. Making your pass fit well into the framework makes it more 1284maintainable and useful. 1285 1286.. _DebugCounters: 1287 1288Adding debug counters to aid in debugging your code 1289--------------------------------------------------- 1290 1291Sometimes, when writing new passes, or trying to track down bugs, it 1292is useful to be able to control whether certain things in your pass 1293happen or not. For example, there are times the minimization tooling 1294can only easily give you large testcases. You would like to narrow 1295your bug down to a specific transformation happening or not happening, 1296automatically, using bisection. This is where debug counters help. 1297They provide a framework for making parts of your code only execute a 1298certain number of times. 1299 1300The ``llvm/Support/DebugCounter.h`` (`doxygen 1301<https://llvm.org/doxygen/DebugCounter_8h_source.html>`__) file 1302provides a class named ``DebugCounter`` that can be used to create 1303command line counter options that control execution of parts of your code. 1304 1305Define your DebugCounter like this: 1306 1307.. code-block:: c++ 1308 1309 DEBUG_COUNTER(DeleteAnInstruction, "passname-delete-instruction", 1310 "Controls which instructions get delete"); 1311 1312The ``DEBUG_COUNTER`` macro defines a static variable, whose name 1313is specified by the first argument. The name of the counter 1314(which is used on the command line) is specified by the second 1315argument, and the description used in the help is specified by the 1316third argument. 1317 1318Whatever code you want that control, use ``DebugCounter::shouldExecute`` to control it. 1319 1320.. code-block:: c++ 1321 1322 if (DebugCounter::shouldExecute(DeleteAnInstruction)) 1323 I->eraseFromParent(); 1324 1325That's all you have to do. Now, using opt, you can control when this code triggers using 1326the '``--debug-counter``' option. There are two counters provided, ``skip`` and ``count``. 1327``skip`` is the number of times to skip execution of the codepath. ``count`` is the number 1328of times, once we are done skipping, to execute the codepath. 1329 1330.. code-block:: none 1331 1332 $ opt --debug-counter=passname-delete-instruction-skip=1,passname-delete-instruction-count=2 -passname 1333 1334This will skip the above code the first time we hit it, then execute it twice, then skip the rest of the executions. 1335 1336So if executed on the following code: 1337 1338.. code-block:: llvm 1339 1340 %1 = add i32 %a, %b 1341 %2 = add i32 %a, %b 1342 %3 = add i32 %a, %b 1343 %4 = add i32 %a, %b 1344 1345It would delete number ``%2`` and ``%3``. 1346 1347A utility is provided in `utils/bisect-skip-count` to binary search 1348skip and count arguments. It can be used to automatically minimize the 1349skip and count for a debug-counter variable. 1350 1351.. _ViewGraph: 1352 1353Viewing graphs while debugging code 1354----------------------------------- 1355 1356Several of the important data structures in LLVM are graphs: for example CFGs 1357made out of LLVM :ref:`BasicBlocks <BasicBlock>`, CFGs made out of LLVM 1358:ref:`MachineBasicBlocks <MachineBasicBlock>`, and :ref:`Instruction Selection 1359DAGs <SelectionDAG>`. In many cases, while debugging various parts of the 1360compiler, it is nice to instantly visualize these graphs. 1361 1362LLVM provides several callbacks that are available in a debug build to do 1363exactly that. If you call the ``Function::viewCFG()`` method, for example, the 1364current LLVM tool will pop up a window containing the CFG for the function where 1365each basic block is a node in the graph, and each node contains the instructions 1366in the block. Similarly, there also exists ``Function::viewCFGOnly()`` (does 1367not include the instructions), the ``MachineFunction::viewCFG()`` and 1368``MachineFunction::viewCFGOnly()``, and the ``SelectionDAG::viewGraph()`` 1369methods. Within GDB, for example, you can usually use something like ``call 1370DAG.viewGraph()`` to pop up a window. Alternatively, you can sprinkle calls to 1371these functions in your code in places you want to debug. 1372 1373Getting this to work requires a small amount of setup. On Unix systems 1374with X11, install the `graphviz <http://www.graphviz.org>`_ toolkit, and make 1375sure 'dot' and 'gv' are in your path. If you are running on macOS, download 1376and install the macOS `Graphviz program 1377<http://www.pixelglow.com/graphviz/>`_ and add 1378``/Applications/Graphviz.app/Contents/MacOS/`` (or wherever you install it) to 1379your path. The programs need not be present when configuring, building or 1380running LLVM and can simply be installed when needed during an active debug 1381session. 1382 1383``SelectionDAG`` has been extended to make it easier to locate *interesting* 1384nodes in large complex graphs. From gdb, if you ``call DAG.setGraphColor(node, 1385"color")``, then the next ``call DAG.viewGraph()`` would highlight the node in 1386the specified color (choices of colors can be found at `colors 1387<http://www.graphviz.org/doc/info/colors.html>`_.) More complex node attributes 1388can be provided with ``call DAG.setGraphAttrs(node, "attributes")`` (choices can 1389be found at `Graph attributes <http://www.graphviz.org/doc/info/attrs.html>`_.) 1390If you want to restart and clear all the current graph attributes, then you can 1391``call DAG.clearGraphAttrs()``. 1392 1393Note that graph visualization features are compiled out of Release builds to 1394reduce file size. This means that you need a Debug+Asserts or Release+Asserts 1395build to use these features. 1396 1397.. _datastructure: 1398 1399Picking the Right Data Structure for a Task 1400=========================================== 1401 1402LLVM has a plethora of data structures in the ``llvm/ADT/`` directory, and we 1403commonly use STL data structures. This section describes the trade-offs you 1404should consider when you pick one. 1405 1406The first step is a choose your own adventure: do you want a sequential 1407container, a set-like container, or a map-like container? The most important 1408thing when choosing a container is the algorithmic properties of how you plan to 1409access the container. Based on that, you should use: 1410 1411 1412* a :ref:`map-like <ds_map>` container if you need efficient look-up of a 1413 value based on another value. Map-like containers also support efficient 1414 queries for containment (whether a key is in the map). Map-like containers 1415 generally do not support efficient reverse mapping (values to keys). If you 1416 need that, use two maps. Some map-like containers also support efficient 1417 iteration through the keys in sorted order. Map-like containers are the most 1418 expensive sort, only use them if you need one of these capabilities. 1419 1420* a :ref:`set-like <ds_set>` container if you need to put a bunch of stuff into 1421 a container that automatically eliminates duplicates. Some set-like 1422 containers support efficient iteration through the elements in sorted order. 1423 Set-like containers are more expensive than sequential containers. 1424 1425* a :ref:`sequential <ds_sequential>` container provides the most efficient way 1426 to add elements and keeps track of the order they are added to the collection. 1427 They permit duplicates and support efficient iteration, but do not support 1428 efficient look-up based on a key. 1429 1430* a :ref:`string <ds_string>` container is a specialized sequential container or 1431 reference structure that is used for character or byte arrays. 1432 1433* a :ref:`bit <ds_bit>` container provides an efficient way to store and 1434 perform set operations on sets of numeric id's, while automatically 1435 eliminating duplicates. Bit containers require a maximum of 1 bit for each 1436 identifier you want to store. 1437 1438Once the proper category of container is determined, you can fine tune the 1439memory use, constant factors, and cache behaviors of access by intelligently 1440picking a member of the category. Note that constant factors and cache behavior 1441can be a big deal. If you have a vector that usually only contains a few 1442elements (but could contain many), for example, it's much better to use 1443:ref:`SmallVector <dss_smallvector>` than :ref:`vector <dss_vector>`. Doing so 1444avoids (relatively) expensive malloc/free calls, which dwarf the cost of adding 1445the elements to the container. 1446 1447.. _ds_sequential: 1448 1449Sequential Containers (std::vector, std::list, etc) 1450--------------------------------------------------- 1451 1452There are a variety of sequential containers available for you, based on your 1453needs. Pick the first in this section that will do what you want. 1454 1455.. _dss_arrayref: 1456 1457llvm/ADT/ArrayRef.h 1458^^^^^^^^^^^^^^^^^^^ 1459 1460The ``llvm::ArrayRef`` class is the preferred class to use in an interface that 1461accepts a sequential list of elements in memory and just reads from them. By 1462taking an ``ArrayRef``, the API can be passed a fixed size array, an 1463``std::vector``, an ``llvm::SmallVector`` and anything else that is contiguous 1464in memory. 1465 1466.. _dss_fixedarrays: 1467 1468Fixed Size Arrays 1469^^^^^^^^^^^^^^^^^ 1470 1471Fixed size arrays are very simple and very fast. They are good if you know 1472exactly how many elements you have, or you have a (low) upper bound on how many 1473you have. 1474 1475.. _dss_heaparrays: 1476 1477Heap Allocated Arrays 1478^^^^^^^^^^^^^^^^^^^^^ 1479 1480Heap allocated arrays (``new[]`` + ``delete[]``) are also simple. They are good 1481if the number of elements is variable, if you know how many elements you will 1482need before the array is allocated, and if the array is usually large (if not, 1483consider a :ref:`SmallVector <dss_smallvector>`). The cost of a heap allocated 1484array is the cost of the new/delete (aka malloc/free). Also note that if you 1485are allocating an array of a type with a constructor, the constructor and 1486destructors will be run for every element in the array (re-sizable vectors only 1487construct those elements actually used). 1488 1489.. _dss_tinyptrvector: 1490 1491llvm/ADT/TinyPtrVector.h 1492^^^^^^^^^^^^^^^^^^^^^^^^ 1493 1494``TinyPtrVector<Type>`` is a highly specialized collection class that is 1495optimized to avoid allocation in the case when a vector has zero or one 1496elements. It has two major restrictions: 1) it can only hold values of pointer 1497type, and 2) it cannot hold a null pointer. 1498 1499Since this container is highly specialized, it is rarely used. 1500 1501.. _dss_smallvector: 1502 1503llvm/ADT/SmallVector.h 1504^^^^^^^^^^^^^^^^^^^^^^ 1505 1506``SmallVector<Type, N>`` is a simple class that looks and smells just like 1507``vector<Type>``: it supports efficient iteration, lays out elements in memory 1508order (so you can do pointer arithmetic between elements), supports efficient 1509push_back/pop_back operations, supports efficient random access to its elements, 1510etc. 1511 1512The main advantage of SmallVector is that it allocates space for some number of 1513elements (N) **in the object itself**. Because of this, if the SmallVector is 1514dynamically smaller than N, no malloc is performed. This can be a big win in 1515cases where the malloc/free call is far more expensive than the code that 1516fiddles around with the elements. 1517 1518This is good for vectors that are "usually small" (e.g. the number of 1519predecessors/successors of a block is usually less than 8). On the other hand, 1520this makes the size of the SmallVector itself large, so you don't want to 1521allocate lots of them (doing so will waste a lot of space). As such, 1522SmallVectors are most useful when on the stack. 1523 1524SmallVector also provides a nice portable and efficient replacement for 1525``alloca``. 1526 1527SmallVector has grown a few other minor advantages over std::vector, causing 1528``SmallVector<Type, 0>`` to be preferred over ``std::vector<Type>``. 1529 1530#. std::vector is exception-safe, and some implementations have pessimizations 1531 that copy elements when SmallVector would move them. 1532 1533#. SmallVector understands ``llvm::is_trivially_copyable<Type>`` and uses realloc aggressively. 1534 1535#. Many LLVM APIs take a SmallVectorImpl as an out parameter (see the note 1536 below). 1537 1538#. SmallVector with N equal to 0 is smaller than std::vector on 64-bit 1539 platforms, since it uses ``unsigned`` (instead of ``void*``) for its size 1540 and capacity. 1541 1542.. note:: 1543 1544 Prefer to use ``ArrayRef<T>`` or ``SmallVectorImpl<T>`` as a parameter type. 1545 1546 It's rarely appropriate to use ``SmallVector<T, N>`` as a parameter type. 1547 If an API only reads from the vector, it should use :ref:`ArrayRef 1548 <dss_arrayref>`. Even if an API updates the vector the "small size" is 1549 unlikely to be relevant; such an API should use the ``SmallVectorImpl<T>`` 1550 class, which is the "vector header" (and methods) without the elements 1551 allocated after it. Note that ``SmallVector<T, N>`` inherits from 1552 ``SmallVectorImpl<T>`` so the conversion is implicit and costs nothing. E.g. 1553 1554 .. code-block:: c++ 1555 1556 // DISCOURAGED: Clients cannot pass e.g. raw arrays. 1557 hardcodedContiguousStorage(const SmallVectorImpl<Foo> &In); 1558 // ENCOURAGED: Clients can pass any contiguous storage of Foo. 1559 allowsAnyContiguousStorage(ArrayRef<Foo> In); 1560 1561 void someFunc1() { 1562 Foo Vec[] = { /* ... */ }; 1563 hardcodedContiguousStorage(Vec); // Error. 1564 allowsAnyContiguousStorage(Vec); // Works. 1565 } 1566 1567 // DISCOURAGED: Clients cannot pass e.g. SmallVector<Foo, 8>. 1568 hardcodedSmallSize(SmallVector<Foo, 2> &Out); 1569 // ENCOURAGED: Clients can pass any SmallVector<Foo, N>. 1570 allowsAnySmallSize(SmallVectorImpl<Foo> &Out); 1571 1572 void someFunc2() { 1573 SmallVector<Foo, 8> Vec; 1574 hardcodedSmallSize(Vec); // Error. 1575 allowsAnySmallSize(Vec); // Works. 1576 } 1577 1578 Even though it has "``Impl``" in the name, SmallVectorImpl is widely used 1579 and is no longer "private to the implementation". A name like 1580 ``SmallVectorHeader`` might be more appropriate. 1581 1582.. _dss_vector: 1583 1584<vector> 1585^^^^^^^^ 1586 1587``std::vector<T>`` is well loved and respected. However, ``SmallVector<T, 0>`` 1588is often a better option due to the advantages listed above. std::vector is 1589still useful when you need to store more than ``UINT32_MAX`` elements or when 1590interfacing with code that expects vectors :). 1591 1592One worthwhile note about std::vector: avoid code like this: 1593 1594.. code-block:: c++ 1595 1596 for ( ... ) { 1597 std::vector<foo> V; 1598 // make use of V. 1599 } 1600 1601Instead, write this as: 1602 1603.. code-block:: c++ 1604 1605 std::vector<foo> V; 1606 for ( ... ) { 1607 // make use of V. 1608 V.clear(); 1609 } 1610 1611Doing so will save (at least) one heap allocation and free per iteration of the 1612loop. 1613 1614.. _dss_deque: 1615 1616<deque> 1617^^^^^^^ 1618 1619``std::deque`` is, in some senses, a generalized version of ``std::vector``. 1620Like ``std::vector``, it provides constant time random access and other similar 1621properties, but it also provides efficient access to the front of the list. It 1622does not guarantee continuity of elements within memory. 1623 1624In exchange for this extra flexibility, ``std::deque`` has significantly higher 1625constant factor costs than ``std::vector``. If possible, use ``std::vector`` or 1626something cheaper. 1627 1628.. _dss_list: 1629 1630<list> 1631^^^^^^ 1632 1633``std::list`` is an extremely inefficient class that is rarely useful. It 1634performs a heap allocation for every element inserted into it, thus having an 1635extremely high constant factor, particularly for small data types. 1636``std::list`` also only supports bidirectional iteration, not random access 1637iteration. 1638 1639In exchange for this high cost, std::list supports efficient access to both ends 1640of the list (like ``std::deque``, but unlike ``std::vector`` or 1641``SmallVector``). In addition, the iterator invalidation characteristics of 1642std::list are stronger than that of a vector class: inserting or removing an 1643element into the list does not invalidate iterator or pointers to other elements 1644in the list. 1645 1646.. _dss_ilist: 1647 1648llvm/ADT/ilist.h 1649^^^^^^^^^^^^^^^^ 1650 1651``ilist<T>`` implements an 'intrusive' doubly-linked list. It is intrusive, 1652because it requires the element to store and provide access to the prev/next 1653pointers for the list. 1654 1655``ilist`` has the same drawbacks as ``std::list``, and additionally requires an 1656``ilist_traits`` implementation for the element type, but it provides some novel 1657characteristics. In particular, it can efficiently store polymorphic objects, 1658the traits class is informed when an element is inserted or removed from the 1659list, and ``ilist``\ s are guaranteed to support a constant-time splice 1660operation. 1661 1662These properties are exactly what we want for things like ``Instruction``\ s and 1663basic blocks, which is why these are implemented with ``ilist``\ s. 1664 1665Related classes of interest are explained in the following subsections: 1666 1667* :ref:`ilist_traits <dss_ilist_traits>` 1668 1669* :ref:`iplist <dss_iplist>` 1670 1671* :ref:`llvm/ADT/ilist_node.h <dss_ilist_node>` 1672 1673* :ref:`Sentinels <dss_ilist_sentinel>` 1674 1675.. _dss_packedvector: 1676 1677llvm/ADT/PackedVector.h 1678^^^^^^^^^^^^^^^^^^^^^^^ 1679 1680Useful for storing a vector of values using only a few number of bits for each 1681value. Apart from the standard operations of a vector-like container, it can 1682also perform an 'or' set operation. 1683 1684For example: 1685 1686.. code-block:: c++ 1687 1688 enum State { 1689 None = 0x0, 1690 FirstCondition = 0x1, 1691 SecondCondition = 0x2, 1692 Both = 0x3 1693 }; 1694 1695 State get() { 1696 PackedVector<State, 2> Vec1; 1697 Vec1.push_back(FirstCondition); 1698 1699 PackedVector<State, 2> Vec2; 1700 Vec2.push_back(SecondCondition); 1701 1702 Vec1 |= Vec2; 1703 return Vec1[0]; // returns 'Both'. 1704 } 1705 1706.. _dss_ilist_traits: 1707 1708ilist_traits 1709^^^^^^^^^^^^ 1710 1711``ilist_traits<T>`` is ``ilist<T>``'s customization mechanism. ``iplist<T>`` 1712(and consequently ``ilist<T>``) publicly derive from this traits class. 1713 1714.. _dss_iplist: 1715 1716iplist 1717^^^^^^ 1718 1719``iplist<T>`` is ``ilist<T>``'s base and as such supports a slightly narrower 1720interface. Notably, inserters from ``T&`` are absent. 1721 1722``ilist_traits<T>`` is a public base of this class and can be used for a wide 1723variety of customizations. 1724 1725.. _dss_ilist_node: 1726 1727llvm/ADT/ilist_node.h 1728^^^^^^^^^^^^^^^^^^^^^ 1729 1730``ilist_node<T>`` implements the forward and backward links that are expected 1731by the ``ilist<T>`` (and analogous containers) in the default manner. 1732 1733``ilist_node<T>``\ s are meant to be embedded in the node type ``T``, usually 1734``T`` publicly derives from ``ilist_node<T>``. 1735 1736.. _dss_ilist_sentinel: 1737 1738Sentinels 1739^^^^^^^^^ 1740 1741``ilist``\ s have another specialty that must be considered. To be a good 1742citizen in the C++ ecosystem, it needs to support the standard container 1743operations, such as ``begin`` and ``end`` iterators, etc. Also, the 1744``operator--`` must work correctly on the ``end`` iterator in the case of 1745non-empty ``ilist``\ s. 1746 1747The only sensible solution to this problem is to allocate a so-called *sentinel* 1748along with the intrusive list, which serves as the ``end`` iterator, providing 1749the back-link to the last element. However conforming to the C++ convention it 1750is illegal to ``operator++`` beyond the sentinel and it also must not be 1751dereferenced. 1752 1753These constraints allow for some implementation freedom to the ``ilist`` how to 1754allocate and store the sentinel. The corresponding policy is dictated by 1755``ilist_traits<T>``. By default a ``T`` gets heap-allocated whenever the need 1756for a sentinel arises. 1757 1758While the default policy is sufficient in most cases, it may break down when 1759``T`` does not provide a default constructor. Also, in the case of many 1760instances of ``ilist``\ s, the memory overhead of the associated sentinels is 1761wasted. To alleviate the situation with numerous and voluminous 1762``T``-sentinels, sometimes a trick is employed, leading to *ghostly sentinels*. 1763 1764Ghostly sentinels are obtained by specially-crafted ``ilist_traits<T>`` which 1765superpose the sentinel with the ``ilist`` instance in memory. Pointer 1766arithmetic is used to obtain the sentinel, which is relative to the ``ilist``'s 1767``this`` pointer. The ``ilist`` is augmented by an extra pointer, which serves 1768as the back-link of the sentinel. This is the only field in the ghostly 1769sentinel which can be legally accessed. 1770 1771.. _dss_other: 1772 1773Other Sequential Container options 1774^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 1775 1776Other STL containers are available, such as ``std::string``. 1777 1778There are also various STL adapter classes such as ``std::queue``, 1779``std::priority_queue``, ``std::stack``, etc. These provide simplified access 1780to an underlying container but don't affect the cost of the container itself. 1781 1782.. _ds_string: 1783 1784String-like containers 1785---------------------- 1786 1787There are a variety of ways to pass around and use strings in C and C++, and 1788LLVM adds a few new options to choose from. Pick the first option on this list 1789that will do what you need, they are ordered according to their relative cost. 1790 1791Note that it is generally preferred to *not* pass strings around as ``const 1792char*``'s. These have a number of problems, including the fact that they 1793cannot represent embedded nul ("\0") characters, and do not have a length 1794available efficiently. The general replacement for '``const char*``' is 1795StringRef. 1796 1797For more information on choosing string containers for APIs, please see 1798:ref:`Passing Strings <string_apis>`. 1799 1800.. _dss_stringref: 1801 1802llvm/ADT/StringRef.h 1803^^^^^^^^^^^^^^^^^^^^ 1804 1805The StringRef class is a simple value class that contains a pointer to a 1806character and a length, and is quite related to the :ref:`ArrayRef 1807<dss_arrayref>` class (but specialized for arrays of characters). Because 1808StringRef carries a length with it, it safely handles strings with embedded nul 1809characters in it, getting the length does not require a strlen call, and it even 1810has very convenient APIs for slicing and dicing the character range that it 1811represents. 1812 1813StringRef is ideal for passing simple strings around that are known to be live, 1814either because they are C string literals, std::string, a C array, or a 1815SmallVector. Each of these cases has an efficient implicit conversion to 1816StringRef, which doesn't result in a dynamic strlen being executed. 1817 1818StringRef has a few major limitations which make more powerful string containers 1819useful: 1820 1821#. You cannot directly convert a StringRef to a 'const char*' because there is 1822 no way to add a trailing nul (unlike the .c_str() method on various stronger 1823 classes). 1824 1825#. StringRef doesn't own or keep alive the underlying string bytes. 1826 As such it can easily lead to dangling pointers, and is not suitable for 1827 embedding in datastructures in most cases (instead, use an std::string or 1828 something like that). 1829 1830#. For the same reason, StringRef cannot be used as the return value of a 1831 method if the method "computes" the result string. Instead, use std::string. 1832 1833#. StringRef's do not allow you to mutate the pointed-to string bytes and it 1834 doesn't allow you to insert or remove bytes from the range. For editing 1835 operations like this, it interoperates with the :ref:`Twine <dss_twine>` 1836 class. 1837 1838Because of its strengths and limitations, it is very common for a function to 1839take a StringRef and for a method on an object to return a StringRef that points 1840into some string that it owns. 1841 1842.. _dss_twine: 1843 1844llvm/ADT/Twine.h 1845^^^^^^^^^^^^^^^^ 1846 1847The Twine class is used as an intermediary datatype for APIs that want to take a 1848string that can be constructed inline with a series of concatenations. Twine 1849works by forming recursive instances of the Twine datatype (a simple value 1850object) on the stack as temporary objects, linking them together into a tree 1851which is then linearized when the Twine is consumed. Twine is only safe to use 1852as the argument to a function, and should always be a const reference, e.g.: 1853 1854.. code-block:: c++ 1855 1856 void foo(const Twine &T); 1857 ... 1858 StringRef X = ... 1859 unsigned i = ... 1860 foo(X + "." + Twine(i)); 1861 1862This example forms a string like "blarg.42" by concatenating the values 1863together, and does not form intermediate strings containing "blarg" or "blarg.". 1864 1865Because Twine is constructed with temporary objects on the stack, and because 1866these instances are destroyed at the end of the current statement, it is an 1867inherently dangerous API. For example, this simple variant contains undefined 1868behavior and will probably crash: 1869 1870.. code-block:: c++ 1871 1872 void foo(const Twine &T); 1873 ... 1874 StringRef X = ... 1875 unsigned i = ... 1876 const Twine &Tmp = X + "." + Twine(i); 1877 foo(Tmp); 1878 1879... because the temporaries are destroyed before the call. That said, Twine's 1880are much more efficient than intermediate std::string temporaries, and they work 1881really well with StringRef. Just be aware of their limitations. 1882 1883.. _dss_smallstring: 1884 1885llvm/ADT/SmallString.h 1886^^^^^^^^^^^^^^^^^^^^^^ 1887 1888SmallString is a subclass of :ref:`SmallVector <dss_smallvector>` that adds some 1889convenience APIs like += that takes StringRef's. SmallString avoids allocating 1890memory in the case when the preallocated space is enough to hold its data, and 1891it calls back to general heap allocation when required. Since it owns its data, 1892it is very safe to use and supports full mutation of the string. 1893 1894Like SmallVector's, the big downside to SmallString is their sizeof. While they 1895are optimized for small strings, they themselves are not particularly small. 1896This means that they work great for temporary scratch buffers on the stack, but 1897should not generally be put into the heap: it is very rare to see a SmallString 1898as the member of a frequently-allocated heap data structure or returned 1899by-value. 1900 1901.. _dss_stdstring: 1902 1903std::string 1904^^^^^^^^^^^ 1905 1906The standard C++ std::string class is a very general class that (like 1907SmallString) owns its underlying data. sizeof(std::string) is very reasonable 1908so it can be embedded into heap data structures and returned by-value. On the 1909other hand, std::string is highly inefficient for inline editing (e.g. 1910concatenating a bunch of stuff together) and because it is provided by the 1911standard library, its performance characteristics depend a lot of the host 1912standard library (e.g. libc++ and MSVC provide a highly optimized string class, 1913GCC contains a really slow implementation). 1914 1915The major disadvantage of std::string is that almost every operation that makes 1916them larger can allocate memory, which is slow. As such, it is better to use 1917SmallVector or Twine as a scratch buffer, but then use std::string to persist 1918the result. 1919 1920.. _ds_set: 1921 1922Set-Like Containers (std::set, SmallSet, SetVector, etc) 1923-------------------------------------------------------- 1924 1925Set-like containers are useful when you need to canonicalize multiple values 1926into a single representation. There are several different choices for how to do 1927this, providing various trade-offs. 1928 1929.. _dss_sortedvectorset: 1930 1931A sorted 'vector' 1932^^^^^^^^^^^^^^^^^ 1933 1934If you intend to insert a lot of elements, then do a lot of queries, a great 1935approach is to use an std::vector (or other sequential container) with 1936std::sort+std::unique to remove duplicates. This approach works really well if 1937your usage pattern has these two distinct phases (insert then query), and can be 1938coupled with a good choice of :ref:`sequential container <ds_sequential>`. 1939 1940This combination provides the several nice properties: the result data is 1941contiguous in memory (good for cache locality), has few allocations, is easy to 1942address (iterators in the final vector are just indices or pointers), and can be 1943efficiently queried with a standard binary search (e.g. 1944``std::lower_bound``; if you want the whole range of elements comparing 1945equal, use ``std::equal_range``). 1946 1947.. _dss_smallset: 1948 1949llvm/ADT/SmallSet.h 1950^^^^^^^^^^^^^^^^^^^ 1951 1952If you have a set-like data structure that is usually small and whose elements 1953are reasonably small, a ``SmallSet<Type, N>`` is a good choice. This set has 1954space for N elements in place (thus, if the set is dynamically smaller than N, 1955no malloc traffic is required) and accesses them with a simple linear search. 1956When the set grows beyond N elements, it allocates a more expensive 1957representation that guarantees efficient access (for most types, it falls back 1958to :ref:`std::set <dss_set>`, but for pointers it uses something far better, 1959:ref:`SmallPtrSet <dss_smallptrset>`. 1960 1961The magic of this class is that it handles small sets extremely efficiently, but 1962gracefully handles extremely large sets without loss of efficiency. 1963 1964.. _dss_smallptrset: 1965 1966llvm/ADT/SmallPtrSet.h 1967^^^^^^^^^^^^^^^^^^^^^^ 1968 1969``SmallPtrSet`` has all the advantages of ``SmallSet`` (and a ``SmallSet`` of 1970pointers is transparently implemented with a ``SmallPtrSet``). If more than N 1971insertions are performed, a single quadratically probed hash table is allocated 1972and grows as needed, providing extremely efficient access (constant time 1973insertion/deleting/queries with low constant factors) and is very stingy with 1974malloc traffic. 1975 1976Note that, unlike :ref:`std::set <dss_set>`, the iterators of ``SmallPtrSet`` 1977are invalidated whenever an insertion occurs. Also, the values visited by the 1978iterators are not visited in sorted order. 1979 1980.. _dss_stringset: 1981 1982llvm/ADT/StringSet.h 1983^^^^^^^^^^^^^^^^^^^^ 1984 1985``StringSet`` is a thin wrapper around :ref:`StringMap\<char\> <dss_stringmap>`, 1986and it allows efficient storage and retrieval of unique strings. 1987 1988Functionally analogous to ``SmallSet<StringRef>``, ``StringSet`` also supports 1989iteration. (The iterator dereferences to a ``StringMapEntry<char>``, so you 1990need to call ``i->getKey()`` to access the item of the StringSet.) On the 1991other hand, ``StringSet`` doesn't support range-insertion and 1992copy-construction, which :ref:`SmallSet <dss_smallset>` and :ref:`SmallPtrSet 1993<dss_smallptrset>` do support. 1994 1995.. _dss_denseset: 1996 1997llvm/ADT/DenseSet.h 1998^^^^^^^^^^^^^^^^^^^ 1999 2000DenseSet is a simple quadratically probed hash table. It excels at supporting 2001small values: it uses a single allocation to hold all of the pairs that are 2002currently inserted in the set. DenseSet is a great way to unique small values 2003that are not simple pointers (use :ref:`SmallPtrSet <dss_smallptrset>` for 2004pointers). Note that DenseSet has the same requirements for the value type that 2005:ref:`DenseMap <dss_densemap>` has. 2006 2007.. _dss_sparseset: 2008 2009llvm/ADT/SparseSet.h 2010^^^^^^^^^^^^^^^^^^^^ 2011 2012SparseSet holds a small number of objects identified by unsigned keys of 2013moderate size. It uses a lot of memory, but provides operations that are almost 2014as fast as a vector. Typical keys are physical registers, virtual registers, or 2015numbered basic blocks. 2016 2017SparseSet is useful for algorithms that need very fast clear/find/insert/erase 2018and fast iteration over small sets. It is not intended for building composite 2019data structures. 2020 2021.. _dss_sparsemultiset: 2022 2023llvm/ADT/SparseMultiSet.h 2024^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 2025 2026SparseMultiSet adds multiset behavior to SparseSet, while retaining SparseSet's 2027desirable attributes. Like SparseSet, it typically uses a lot of memory, but 2028provides operations that are almost as fast as a vector. Typical keys are 2029physical registers, virtual registers, or numbered basic blocks. 2030 2031SparseMultiSet is useful for algorithms that need very fast 2032clear/find/insert/erase of the entire collection, and iteration over sets of 2033elements sharing a key. It is often a more efficient choice than using composite 2034data structures (e.g. vector-of-vectors, map-of-vectors). It is not intended for 2035building composite data structures. 2036 2037.. _dss_FoldingSet: 2038 2039llvm/ADT/FoldingSet.h 2040^^^^^^^^^^^^^^^^^^^^^ 2041 2042FoldingSet is an aggregate class that is really good at uniquing 2043expensive-to-create or polymorphic objects. It is a combination of a chained 2044hash table with intrusive links (uniqued objects are required to inherit from 2045FoldingSetNode) that uses :ref:`SmallVector <dss_smallvector>` as part of its ID 2046process. 2047 2048Consider a case where you want to implement a "getOrCreateFoo" method for a 2049complex object (for example, a node in the code generator). The client has a 2050description of **what** it wants to generate (it knows the opcode and all the 2051operands), but we don't want to 'new' a node, then try inserting it into a set 2052only to find out it already exists, at which point we would have to delete it 2053and return the node that already exists. 2054 2055To support this style of client, FoldingSet perform a query with a 2056FoldingSetNodeID (which wraps SmallVector) that can be used to describe the 2057element that we want to query for. The query either returns the element 2058matching the ID or it returns an opaque ID that indicates where insertion should 2059take place. Construction of the ID usually does not require heap traffic. 2060 2061Because FoldingSet uses intrusive links, it can support polymorphic objects in 2062the set (for example, you can have SDNode instances mixed with LoadSDNodes). 2063Because the elements are individually allocated, pointers to the elements are 2064stable: inserting or removing elements does not invalidate any pointers to other 2065elements. 2066 2067.. _dss_set: 2068 2069<set> 2070^^^^^ 2071 2072``std::set`` is a reasonable all-around set class, which is decent at many 2073things but great at nothing. std::set allocates memory for each element 2074inserted (thus it is very malloc intensive) and typically stores three pointers 2075per element in the set (thus adding a large amount of per-element space 2076overhead). It offers guaranteed log(n) performance, which is not particularly 2077fast from a complexity standpoint (particularly if the elements of the set are 2078expensive to compare, like strings), and has extremely high constant factors for 2079lookup, insertion and removal. 2080 2081The advantages of std::set are that its iterators are stable (deleting or 2082inserting an element from the set does not affect iterators or pointers to other 2083elements) and that iteration over the set is guaranteed to be in sorted order. 2084If the elements in the set are large, then the relative overhead of the pointers 2085and malloc traffic is not a big deal, but if the elements of the set are small, 2086std::set is almost never a good choice. 2087 2088.. _dss_setvector: 2089 2090llvm/ADT/SetVector.h 2091^^^^^^^^^^^^^^^^^^^^ 2092 2093LLVM's ``SetVector<Type>`` is an adapter class that combines your choice of a 2094set-like container along with a :ref:`Sequential Container <ds_sequential>` The 2095important property that this provides is efficient insertion with uniquing 2096(duplicate elements are ignored) with iteration support. It implements this by 2097inserting elements into both a set-like container and the sequential container, 2098using the set-like container for uniquing and the sequential container for 2099iteration. 2100 2101The difference between SetVector and other sets is that the order of iteration 2102is guaranteed to match the order of insertion into the SetVector. This property 2103is really important for things like sets of pointers. Because pointer values 2104are non-deterministic (e.g. vary across runs of the program on different 2105machines), iterating over the pointers in the set will not be in a well-defined 2106order. 2107 2108The drawback of SetVector is that it requires twice as much space as a normal 2109set and has the sum of constant factors from the set-like container and the 2110sequential container that it uses. Use it **only** if you need to iterate over 2111the elements in a deterministic order. SetVector is also expensive to delete 2112elements out of (linear time), unless you use its "pop_back" method, which is 2113faster. 2114 2115``SetVector`` is an adapter class that defaults to using ``std::vector`` and a 2116size 16 ``SmallSet`` for the underlying containers, so it is quite expensive. 2117However, ``"llvm/ADT/SetVector.h"`` also provides a ``SmallSetVector`` class, 2118which defaults to using a ``SmallVector`` and ``SmallSet`` of a specified size. 2119If you use this, and if your sets are dynamically smaller than ``N``, you will 2120save a lot of heap traffic. 2121 2122.. _dss_uniquevector: 2123 2124llvm/ADT/UniqueVector.h 2125^^^^^^^^^^^^^^^^^^^^^^^ 2126 2127UniqueVector is similar to :ref:`SetVector <dss_setvector>` but it retains a 2128unique ID for each element inserted into the set. It internally contains a map 2129and a vector, and it assigns a unique ID for each value inserted into the set. 2130 2131UniqueVector is very expensive: its cost is the sum of the cost of maintaining 2132both the map and vector, it has high complexity, high constant factors, and 2133produces a lot of malloc traffic. It should be avoided. 2134 2135.. _dss_immutableset: 2136 2137llvm/ADT/ImmutableSet.h 2138^^^^^^^^^^^^^^^^^^^^^^^ 2139 2140ImmutableSet is an immutable (functional) set implementation based on an AVL 2141tree. Adding or removing elements is done through a Factory object and results 2142in the creation of a new ImmutableSet object. If an ImmutableSet already exists 2143with the given contents, then the existing one is returned; equality is compared 2144with a FoldingSetNodeID. The time and space complexity of add or remove 2145operations is logarithmic in the size of the original set. 2146 2147There is no method for returning an element of the set, you can only check for 2148membership. 2149 2150.. _dss_otherset: 2151 2152Other Set-Like Container Options 2153^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 2154 2155The STL provides several other options, such as std::multiset and the various 2156"hash_set" like containers (whether from C++ TR1 or from the SGI library). We 2157never use hash_set and unordered_set because they are generally very expensive 2158(each insertion requires a malloc) and very non-portable. 2159 2160std::multiset is useful if you're not interested in elimination of duplicates, 2161but has all the drawbacks of :ref:`std::set <dss_set>`. A sorted vector 2162(where you don't delete duplicate entries) or some other approach is almost 2163always better. 2164 2165.. _ds_map: 2166 2167Map-Like Containers (std::map, DenseMap, etc) 2168--------------------------------------------- 2169 2170Map-like containers are useful when you want to associate data to a key. As 2171usual, there are a lot of different ways to do this. :) 2172 2173.. _dss_sortedvectormap: 2174 2175A sorted 'vector' 2176^^^^^^^^^^^^^^^^^ 2177 2178If your usage pattern follows a strict insert-then-query approach, you can 2179trivially use the same approach as :ref:`sorted vectors for set-like containers 2180<dss_sortedvectorset>`. The only difference is that your query function (which 2181uses std::lower_bound to get efficient log(n) lookup) should only compare the 2182key, not both the key and value. This yields the same advantages as sorted 2183vectors for sets. 2184 2185.. _dss_stringmap: 2186 2187llvm/ADT/StringMap.h 2188^^^^^^^^^^^^^^^^^^^^ 2189 2190Strings are commonly used as keys in maps, and they are difficult to support 2191efficiently: they are variable length, inefficient to hash and compare when 2192long, expensive to copy, etc. StringMap is a specialized container designed to 2193cope with these issues. It supports mapping an arbitrary range of bytes to an 2194arbitrary other object. 2195 2196The StringMap implementation uses a quadratically-probed hash table, where the 2197buckets store a pointer to the heap allocated entries (and some other stuff). 2198The entries in the map must be heap allocated because the strings are variable 2199length. The string data (key) and the element object (value) are stored in the 2200same allocation with the string data immediately after the element object. 2201This container guarantees the "``(char*)(&Value+1)``" points to the key string 2202for a value. 2203 2204The StringMap is very fast for several reasons: quadratic probing is very cache 2205efficient for lookups, the hash value of strings in buckets is not recomputed 2206when looking up an element, StringMap rarely has to touch the memory for 2207unrelated objects when looking up a value (even when hash collisions happen), 2208hash table growth does not recompute the hash values for strings already in the 2209table, and each pair in the map is store in a single allocation (the string data 2210is stored in the same allocation as the Value of a pair). 2211 2212StringMap also provides query methods that take byte ranges, so it only ever 2213copies a string if a value is inserted into the table. 2214 2215StringMap iteration order, however, is not guaranteed to be deterministic, so 2216any uses which require that should instead use a std::map. 2217 2218.. _dss_indexmap: 2219 2220llvm/ADT/IndexedMap.h 2221^^^^^^^^^^^^^^^^^^^^^ 2222 2223IndexedMap is a specialized container for mapping small dense integers (or 2224values that can be mapped to small dense integers) to some other type. It is 2225internally implemented as a vector with a mapping function that maps the keys 2226to the dense integer range. 2227 2228This is useful for cases like virtual registers in the LLVM code generator: they 2229have a dense mapping that is offset by a compile-time constant (the first 2230virtual register ID). 2231 2232.. _dss_densemap: 2233 2234llvm/ADT/DenseMap.h 2235^^^^^^^^^^^^^^^^^^^ 2236 2237DenseMap is a simple quadratically probed hash table. It excels at supporting 2238small keys and values: it uses a single allocation to hold all of the pairs 2239that are currently inserted in the map. DenseMap is a great way to map 2240pointers to pointers, or map other small types to each other. 2241 2242There are several aspects of DenseMap that you should be aware of, however. 2243The iterators in a DenseMap are invalidated whenever an insertion occurs, 2244unlike map. Also, because DenseMap allocates space for a large number of 2245key/value pairs (it starts with 64 by default), it will waste a lot of space if 2246your keys or values are large. Finally, you must implement a partial 2247specialization of DenseMapInfo for the key that you want, if it isn't already 2248supported. This is required to tell DenseMap about two special marker values 2249(which can never be inserted into the map) that it needs internally. 2250 2251DenseMap's find_as() method supports lookup operations using an alternate key 2252type. This is useful in cases where the normal key type is expensive to 2253construct, but cheap to compare against. The DenseMapInfo is responsible for 2254defining the appropriate comparison and hashing methods for each alternate key 2255type used. 2256 2257.. _dss_valuemap: 2258 2259llvm/IR/ValueMap.h 2260^^^^^^^^^^^^^^^^^^^ 2261 2262ValueMap is a wrapper around a :ref:`DenseMap <dss_densemap>` mapping 2263``Value*``\ s (or subclasses) to another type. When a Value is deleted or 2264RAUW'ed, ValueMap will update itself so the new version of the key is mapped to 2265the same value, just as if the key were a WeakVH. You can configure exactly how 2266this happens, and what else happens on these two events, by passing a ``Config`` 2267parameter to the ValueMap template. 2268 2269.. _dss_intervalmap: 2270 2271llvm/ADT/IntervalMap.h 2272^^^^^^^^^^^^^^^^^^^^^^ 2273 2274IntervalMap is a compact map for small keys and values. It maps key intervals 2275instead of single keys, and it will automatically coalesce adjacent intervals. 2276When the map only contains a few intervals, they are stored in the map object 2277itself to avoid allocations. 2278 2279The IntervalMap iterators are quite big, so they should not be passed around as 2280STL iterators. The heavyweight iterators allow a smaller data structure. 2281 2282.. _dss_map: 2283 2284<map> 2285^^^^^ 2286 2287std::map has similar characteristics to :ref:`std::set <dss_set>`: it uses a 2288single allocation per pair inserted into the map, it offers log(n) lookup with 2289an extremely large constant factor, imposes a space penalty of 3 pointers per 2290pair in the map, etc. 2291 2292std::map is most useful when your keys or values are very large, if you need to 2293iterate over the collection in sorted order, or if you need stable iterators 2294into the map (i.e. they don't get invalidated if an insertion or deletion of 2295another element takes place). 2296 2297.. _dss_mapvector: 2298 2299llvm/ADT/MapVector.h 2300^^^^^^^^^^^^^^^^^^^^ 2301 2302``MapVector<KeyT,ValueT>`` provides a subset of the DenseMap interface. The 2303main difference is that the iteration order is guaranteed to be the insertion 2304order, making it an easy (but somewhat expensive) solution for non-deterministic 2305iteration over maps of pointers. 2306 2307It is implemented by mapping from key to an index in a vector of key,value 2308pairs. This provides fast lookup and iteration, but has two main drawbacks: 2309the key is stored twice and removing elements takes linear time. If it is 2310necessary to remove elements, it's best to remove them in bulk using 2311``remove_if()``. 2312 2313.. _dss_inteqclasses: 2314 2315llvm/ADT/IntEqClasses.h 2316^^^^^^^^^^^^^^^^^^^^^^^ 2317 2318IntEqClasses provides a compact representation of equivalence classes of small 2319integers. Initially, each integer in the range 0..n-1 has its own equivalence 2320class. Classes can be joined by passing two class representatives to the 2321join(a, b) method. Two integers are in the same class when findLeader() returns 2322the same representative. 2323 2324Once all equivalence classes are formed, the map can be compressed so each 2325integer 0..n-1 maps to an equivalence class number in the range 0..m-1, where m 2326is the total number of equivalence classes. The map must be uncompressed before 2327it can be edited again. 2328 2329.. _dss_immutablemap: 2330 2331llvm/ADT/ImmutableMap.h 2332^^^^^^^^^^^^^^^^^^^^^^^ 2333 2334ImmutableMap is an immutable (functional) map implementation based on an AVL 2335tree. Adding or removing elements is done through a Factory object and results 2336in the creation of a new ImmutableMap object. If an ImmutableMap already exists 2337with the given key set, then the existing one is returned; equality is compared 2338with a FoldingSetNodeID. The time and space complexity of add or remove 2339operations is logarithmic in the size of the original map. 2340 2341.. _dss_othermap: 2342 2343Other Map-Like Container Options 2344^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 2345 2346The STL provides several other options, such as std::multimap and the various 2347"hash_map" like containers (whether from C++ TR1 or from the SGI library). We 2348never use hash_set and unordered_set because they are generally very expensive 2349(each insertion requires a malloc) and very non-portable. 2350 2351std::multimap is useful if you want to map a key to multiple values, but has all 2352the drawbacks of std::map. A sorted vector or some other approach is almost 2353always better. 2354 2355.. _ds_bit: 2356 2357Bit storage containers (BitVector, SparseBitVector, CoalescingBitVector) 2358------------------------------------------------------------------------ 2359 2360There are three bit storage containers, and choosing when to use each is 2361relatively straightforward. 2362 2363One additional option is ``std::vector<bool>``: we discourage its use for two 2364reasons 1) the implementation in many common compilers (e.g. commonly 2365available versions of GCC) is extremely inefficient and 2) the C++ standards 2366committee is likely to deprecate this container and/or change it significantly 2367somehow. In any case, please don't use it. 2368 2369.. _dss_bitvector: 2370 2371BitVector 2372^^^^^^^^^ 2373 2374The BitVector container provides a dynamic size set of bits for manipulation. 2375It supports individual bit setting/testing, as well as set operations. The set 2376operations take time O(size of bitvector), but operations are performed one word 2377at a time, instead of one bit at a time. This makes the BitVector very fast for 2378set operations compared to other containers. Use the BitVector when you expect 2379the number of set bits to be high (i.e. a dense set). 2380 2381.. _dss_smallbitvector: 2382 2383SmallBitVector 2384^^^^^^^^^^^^^^ 2385 2386The SmallBitVector container provides the same interface as BitVector, but it is 2387optimized for the case where only a small number of bits, less than 25 or so, 2388are needed. It also transparently supports larger bit counts, but slightly less 2389efficiently than a plain BitVector, so SmallBitVector should only be used when 2390larger counts are rare. 2391 2392At this time, SmallBitVector does not support set operations (and, or, xor), and 2393its operator[] does not provide an assignable lvalue. 2394 2395.. _dss_sparsebitvector: 2396 2397SparseBitVector 2398^^^^^^^^^^^^^^^ 2399 2400The SparseBitVector container is much like BitVector, with one major difference: 2401Only the bits that are set, are stored. This makes the SparseBitVector much 2402more space efficient than BitVector when the set is sparse, as well as making 2403set operations O(number of set bits) instead of O(size of universe). The 2404downside to the SparseBitVector is that setting and testing of random bits is 2405O(N), and on large SparseBitVectors, this can be slower than BitVector. In our 2406implementation, setting or testing bits in sorted order (either forwards or 2407reverse) is O(1) worst case. Testing and setting bits within 128 bits (depends 2408on size) of the current bit is also O(1). As a general statement, 2409testing/setting bits in a SparseBitVector is O(distance away from last set bit). 2410 2411.. _dss_coalescingbitvector: 2412 2413CoalescingBitVector 2414^^^^^^^^^^^^^^^^^^^ 2415 2416The CoalescingBitVector container is similar in principle to a SparseBitVector, 2417but is optimized to represent large contiguous ranges of set bits compactly. It 2418does this by coalescing contiguous ranges of set bits into intervals. Searching 2419for a bit in a CoalescingBitVector is O(log(gaps between contiguous ranges)). 2420 2421CoalescingBitVector is a better choice than BitVector when gaps between ranges 2422of set bits are large. It's a better choice than SparseBitVector when find() 2423operations must have fast, predictable performance. However, it's not a good 2424choice for representing sets which have lots of very short ranges. E.g. the set 2425`{2*x : x \in [0, n)}` would be a pathological input. 2426 2427.. _debugging: 2428 2429Debugging 2430========= 2431 2432A handful of `GDB pretty printers 2433<https://sourceware.org/gdb/onlinedocs/gdb/Pretty-Printing.html>`__ are 2434provided for some of the core LLVM libraries. To use them, execute the 2435following (or add it to your ``~/.gdbinit``):: 2436 2437 source /path/to/llvm/src/utils/gdb-scripts/prettyprinters.py 2438 2439It also might be handy to enable the `print pretty 2440<http://ftp.gnu.org/old-gnu/Manuals/gdb/html_node/gdb_57.html>`__ option to 2441avoid data structures being printed as a big block of text. 2442 2443.. _common: 2444 2445Helpful Hints for Common Operations 2446=================================== 2447 2448This section describes how to perform some very simple transformations of LLVM 2449code. This is meant to give examples of common idioms used, showing the 2450practical side of LLVM transformations. 2451 2452Because this is a "how-to" section, you should also read about the main classes 2453that you will be working with. The :ref:`Core LLVM Class Hierarchy Reference 2454<coreclasses>` contains details and descriptions of the main classes that you 2455should know about. 2456 2457.. _inspection: 2458 2459Basic Inspection and Traversal Routines 2460--------------------------------------- 2461 2462The LLVM compiler infrastructure have many different data structures that may be 2463traversed. Following the example of the C++ standard template library, the 2464techniques used to traverse these various data structures are all basically the 2465same. For a enumerable sequence of values, the ``XXXbegin()`` function (or 2466method) returns an iterator to the start of the sequence, the ``XXXend()`` 2467function returns an iterator pointing to one past the last valid element of the 2468sequence, and there is some ``XXXiterator`` data type that is common between the 2469two operations. 2470 2471Because the pattern for iteration is common across many different aspects of the 2472program representation, the standard template library algorithms may be used on 2473them, and it is easier to remember how to iterate. First we show a few common 2474examples of the data structures that need to be traversed. Other data 2475structures are traversed in very similar ways. 2476 2477.. _iterate_function: 2478 2479Iterating over the ``BasicBlock`` in a ``Function`` 2480^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 2481 2482It's quite common to have a ``Function`` instance that you'd like to transform 2483in some way; in particular, you'd like to manipulate its ``BasicBlock``\ s. To 2484facilitate this, you'll need to iterate over all of the ``BasicBlock``\ s that 2485constitute the ``Function``. The following is an example that prints the name 2486of a ``BasicBlock`` and the number of ``Instruction``\ s it contains: 2487 2488.. code-block:: c++ 2489 2490 Function &Func = ... 2491 for (BasicBlock &BB : Func) 2492 // Print out the name of the basic block if it has one, and then the 2493 // number of instructions that it contains 2494 errs() << "Basic block (name=" << BB.getName() << ") has " 2495 << BB.size() << " instructions.\n"; 2496 2497.. _iterate_basicblock: 2498 2499Iterating over the ``Instruction`` in a ``BasicBlock`` 2500^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 2501 2502Just like when dealing with ``BasicBlock``\ s in ``Function``\ s, it's easy to 2503iterate over the individual instructions that make up ``BasicBlock``\ s. Here's 2504a code snippet that prints out each instruction in a ``BasicBlock``: 2505 2506.. code-block:: c++ 2507 2508 BasicBlock& BB = ... 2509 for (Instruction &I : BB) 2510 // The next statement works since operator<<(ostream&,...) 2511 // is overloaded for Instruction& 2512 errs() << I << "\n"; 2513 2514 2515However, this isn't really the best way to print out the contents of a 2516``BasicBlock``! Since the ostream operators are overloaded for virtually 2517anything you'll care about, you could have just invoked the print routine on the 2518basic block itself: ``errs() << BB << "\n";``. 2519 2520.. _iterate_insiter: 2521 2522Iterating over the ``Instruction`` in a ``Function`` 2523^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 2524 2525If you're finding that you commonly iterate over a ``Function``'s 2526``BasicBlock``\ s and then that ``BasicBlock``'s ``Instruction``\ s, 2527``InstIterator`` should be used instead. You'll need to include 2528``llvm/IR/InstIterator.h`` (`doxygen 2529<https://llvm.org/doxygen/InstIterator_8h.html>`__) and then instantiate 2530``InstIterator``\ s explicitly in your code. Here's a small example that shows 2531how to dump all instructions in a function to the standard error stream: 2532 2533.. code-block:: c++ 2534 2535 #include "llvm/IR/InstIterator.h" 2536 2537 // F is a pointer to a Function instance 2538 for (inst_iterator I = inst_begin(F), E = inst_end(F); I != E; ++I) 2539 errs() << *I << "\n"; 2540 2541Easy, isn't it? You can also use ``InstIterator``\ s to fill a work list with 2542its initial contents. For example, if you wanted to initialize a work list to 2543contain all instructions in a ``Function`` F, all you would need to do is 2544something like: 2545 2546.. code-block:: c++ 2547 2548 std::set<Instruction*> worklist; 2549 // or better yet, SmallPtrSet<Instruction*, 64> worklist; 2550 2551 for (inst_iterator I = inst_begin(F), E = inst_end(F); I != E; ++I) 2552 worklist.insert(&*I); 2553 2554The STL set ``worklist`` would now contain all instructions in the ``Function`` 2555pointed to by F. 2556 2557.. _iterate_convert: 2558 2559Turning an iterator into a class pointer (and vice-versa) 2560^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 2561 2562Sometimes, it'll be useful to grab a reference (or pointer) to a class instance 2563when all you've got at hand is an iterator. Well, extracting a reference or a 2564pointer from an iterator is very straight-forward. Assuming that ``i`` is a 2565``BasicBlock::iterator`` and ``j`` is a ``BasicBlock::const_iterator``: 2566 2567.. code-block:: c++ 2568 2569 Instruction& inst = *i; // Grab reference to instruction reference 2570 Instruction* pinst = &*i; // Grab pointer to instruction reference 2571 const Instruction& inst = *j; 2572 2573However, the iterators you'll be working with in the LLVM framework are special: 2574they will automatically convert to a ptr-to-instance type whenever they need to. 2575Instead of dereferencing the iterator and then taking the address of the result, 2576you can simply assign the iterator to the proper pointer type and you get the 2577dereference and address-of operation as a result of the assignment (behind the 2578scenes, this is a result of overloading casting mechanisms). Thus the second 2579line of the last example, 2580 2581.. code-block:: c++ 2582 2583 Instruction *pinst = &*i; 2584 2585is semantically equivalent to 2586 2587.. code-block:: c++ 2588 2589 Instruction *pinst = i; 2590 2591It's also possible to turn a class pointer into the corresponding iterator, and 2592this is a constant time operation (very efficient). The following code snippet 2593illustrates use of the conversion constructors provided by LLVM iterators. By 2594using these, you can explicitly grab the iterator of something without actually 2595obtaining it via iteration over some structure: 2596 2597.. code-block:: c++ 2598 2599 void printNextInstruction(Instruction* inst) { 2600 BasicBlock::iterator it(inst); 2601 ++it; // After this line, it refers to the instruction after *inst 2602 if (it != inst->getParent()->end()) errs() << *it << "\n"; 2603 } 2604 2605Unfortunately, these implicit conversions come at a cost; they prevent these 2606iterators from conforming to standard iterator conventions, and thus from being 2607usable with standard algorithms and containers. For example, they prevent the 2608following code, where ``B`` is a ``BasicBlock``, from compiling: 2609 2610.. code-block:: c++ 2611 2612 llvm::SmallVector<llvm::Instruction *, 16>(B->begin(), B->end()); 2613 2614Because of this, these implicit conversions may be removed some day, and 2615``operator*`` changed to return a pointer instead of a reference. 2616 2617.. _iterate_complex: 2618 2619Finding call sites: a slightly more complex example 2620^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 2621 2622Say that you're writing a FunctionPass and would like to count all the locations 2623in the entire module (that is, across every ``Function``) where a certain 2624function (i.e., some ``Function *``) is already in scope. As you'll learn 2625later, you may want to use an ``InstVisitor`` to accomplish this in a much more 2626straight-forward manner, but this example will allow us to explore how you'd do 2627it if you didn't have ``InstVisitor`` around. In pseudo-code, this is what we 2628want to do: 2629 2630.. code-block:: none 2631 2632 initialize callCounter to zero 2633 for each Function f in the Module 2634 for each BasicBlock b in f 2635 for each Instruction i in b 2636 if (i a Call and calls the given function) 2637 increment callCounter 2638 2639And the actual code is (remember, because we're writing a ``FunctionPass``, our 2640``FunctionPass``-derived class simply has to override the ``runOnFunction`` 2641method): 2642 2643.. code-block:: c++ 2644 2645 Function* targetFunc = ...; 2646 2647 class OurFunctionPass : public FunctionPass { 2648 public: 2649 OurFunctionPass(): callCounter(0) { } 2650 2651 virtual runOnFunction(Function& F) { 2652 for (BasicBlock &B : F) { 2653 for (Instruction &I: B) { 2654 if (auto *CB = dyn_cast<CallBase>(&I)) { 2655 // We know we've encountered some kind of call instruction (call, 2656 // invoke, or callbr), so we need to determine if it's a call to 2657 // the function pointed to by m_func or not. 2658 if (CB->getCalledFunction() == targetFunc) 2659 ++callCounter; 2660 } 2661 } 2662 } 2663 } 2664 2665 private: 2666 unsigned callCounter; 2667 }; 2668 2669.. _iterate_chains: 2670 2671Iterating over def-use & use-def chains 2672^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 2673 2674Frequently, we might have an instance of the ``Value`` class (`doxygen 2675<https://llvm.org/doxygen/classllvm_1_1Value.html>`__) and we want to determine 2676which ``User``\ s use the ``Value``. The list of all ``User``\ s of a particular 2677``Value`` is called a *def-use* chain. For example, let's say we have a 2678``Function*`` named ``F`` to a particular function ``foo``. Finding all of the 2679instructions that *use* ``foo`` is as simple as iterating over the *def-use* 2680chain of ``F``: 2681 2682.. code-block:: c++ 2683 2684 Function *F = ...; 2685 2686 for (User *U : F->users()) { 2687 if (Instruction *Inst = dyn_cast<Instruction>(U)) { 2688 errs() << "F is used in instruction:\n"; 2689 errs() << *Inst << "\n"; 2690 } 2691 2692Alternatively, it's common to have an instance of the ``User`` Class (`doxygen 2693<https://llvm.org/doxygen/classllvm_1_1User.html>`__) and need to know what 2694``Value``\ s are used by it. The list of all ``Value``\ s used by a ``User`` is 2695known as a *use-def* chain. Instances of class ``Instruction`` are common 2696``User`` s, so we might want to iterate over all of the values that a particular 2697instruction uses (that is, the operands of the particular ``Instruction``): 2698 2699.. code-block:: c++ 2700 2701 Instruction *pi = ...; 2702 2703 for (Use &U : pi->operands()) { 2704 Value *v = U.get(); 2705 // ... 2706 } 2707 2708Declaring objects as ``const`` is an important tool of enforcing mutation free 2709algorithms (such as analyses, etc.). For this purpose above iterators come in 2710constant flavors as ``Value::const_use_iterator`` and 2711``Value::const_op_iterator``. They automatically arise when calling 2712``use/op_begin()`` on ``const Value*``\ s or ``const User*``\ s respectively. 2713Upon dereferencing, they return ``const Use*``\ s. Otherwise the above patterns 2714remain unchanged. 2715 2716.. _iterate_preds: 2717 2718Iterating over predecessors & successors of blocks 2719^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 2720 2721Iterating over the predecessors and successors of a block is quite easy with the 2722routines defined in ``"llvm/IR/CFG.h"``. Just use code like this to 2723iterate over all predecessors of BB: 2724 2725.. code-block:: c++ 2726 2727 #include "llvm/IR/CFG.h" 2728 BasicBlock *BB = ...; 2729 2730 for (BasicBlock *Pred : predecessors(BB)) { 2731 // ... 2732 } 2733 2734Similarly, to iterate over successors use ``successors``. 2735 2736.. _simplechanges: 2737 2738Making simple changes 2739--------------------- 2740 2741There are some primitive transformation operations present in the LLVM 2742infrastructure that are worth knowing about. When performing transformations, 2743it's fairly common to manipulate the contents of basic blocks. This section 2744describes some of the common methods for doing so and gives example code. 2745 2746.. _schanges_creating: 2747 2748Creating and inserting new ``Instruction``\ s 2749^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 2750 2751*Instantiating Instructions* 2752 2753Creation of ``Instruction``\ s is straight-forward: simply call the constructor 2754for the kind of instruction to instantiate and provide the necessary parameters. 2755For example, an ``AllocaInst`` only *requires* a (const-ptr-to) ``Type``. Thus: 2756 2757.. code-block:: c++ 2758 2759 auto *ai = new AllocaInst(Type::Int32Ty); 2760 2761will create an ``AllocaInst`` instance that represents the allocation of one 2762integer in the current stack frame, at run time. Each ``Instruction`` subclass 2763is likely to have varying default parameters which change the semantics of the 2764instruction, so refer to the `doxygen documentation for the subclass of 2765Instruction <https://llvm.org/doxygen/classllvm_1_1Instruction.html>`_ that 2766you're interested in instantiating. 2767 2768*Naming values* 2769 2770It is very useful to name the values of instructions when you're able to, as 2771this facilitates the debugging of your transformations. If you end up looking 2772at generated LLVM machine code, you definitely want to have logical names 2773associated with the results of instructions! By supplying a value for the 2774``Name`` (default) parameter of the ``Instruction`` constructor, you associate a 2775logical name with the result of the instruction's execution at run time. For 2776example, say that I'm writing a transformation that dynamically allocates space 2777for an integer on the stack, and that integer is going to be used as some kind 2778of index by some other code. To accomplish this, I place an ``AllocaInst`` at 2779the first point in the first ``BasicBlock`` of some ``Function``, and I'm 2780intending to use it within the same ``Function``. I might do: 2781 2782.. code-block:: c++ 2783 2784 auto *pa = new AllocaInst(Type::Int32Ty, 0, "indexLoc"); 2785 2786where ``indexLoc`` is now the logical name of the instruction's execution value, 2787which is a pointer to an integer on the run time stack. 2788 2789*Inserting instructions* 2790 2791There are essentially three ways to insert an ``Instruction`` into an existing 2792sequence of instructions that form a ``BasicBlock``: 2793 2794* Insertion into an explicit instruction list 2795 2796 Given a ``BasicBlock* pb``, an ``Instruction* pi`` within that ``BasicBlock``, 2797 and a newly-created instruction we wish to insert before ``*pi``, we do the 2798 following: 2799 2800 .. code-block:: c++ 2801 2802 BasicBlock *pb = ...; 2803 Instruction *pi = ...; 2804 auto *newInst = new Instruction(...); 2805 2806 pb->getInstList().insert(pi, newInst); // Inserts newInst before pi in pb 2807 2808 Appending to the end of a ``BasicBlock`` is so common that the ``Instruction`` 2809 class and ``Instruction``-derived classes provide constructors which take a 2810 pointer to a ``BasicBlock`` to be appended to. For example code that looked 2811 like: 2812 2813 .. code-block:: c++ 2814 2815 BasicBlock *pb = ...; 2816 auto *newInst = new Instruction(...); 2817 2818 pb->getInstList().push_back(newInst); // Appends newInst to pb 2819 2820 becomes: 2821 2822 .. code-block:: c++ 2823 2824 BasicBlock *pb = ...; 2825 auto *newInst = new Instruction(..., pb); 2826 2827 which is much cleaner, especially if you are creating long instruction 2828 streams. 2829 2830* Insertion into an implicit instruction list 2831 2832 ``Instruction`` instances that are already in ``BasicBlock``\ s are implicitly 2833 associated with an existing instruction list: the instruction list of the 2834 enclosing basic block. Thus, we could have accomplished the same thing as the 2835 above code without being given a ``BasicBlock`` by doing: 2836 2837 .. code-block:: c++ 2838 2839 Instruction *pi = ...; 2840 auto *newInst = new Instruction(...); 2841 2842 pi->getParent()->getInstList().insert(pi, newInst); 2843 2844 In fact, this sequence of steps occurs so frequently that the ``Instruction`` 2845 class and ``Instruction``-derived classes provide constructors which take (as 2846 a default parameter) a pointer to an ``Instruction`` which the newly-created 2847 ``Instruction`` should precede. That is, ``Instruction`` constructors are 2848 capable of inserting the newly-created instance into the ``BasicBlock`` of a 2849 provided instruction, immediately before that instruction. Using an 2850 ``Instruction`` constructor with a ``insertBefore`` (default) parameter, the 2851 above code becomes: 2852 2853 .. code-block:: c++ 2854 2855 Instruction* pi = ...; 2856 auto *newInst = new Instruction(..., pi); 2857 2858 which is much cleaner, especially if you're creating a lot of instructions and 2859 adding them to ``BasicBlock``\ s. 2860 2861* Insertion using an instance of ``IRBuilder`` 2862 2863 Inserting several ``Instruction``\ s can be quite laborious using the previous 2864 methods. The ``IRBuilder`` is a convenience class that can be used to add 2865 several instructions to the end of a ``BasicBlock`` or before a particular 2866 ``Instruction``. It also supports constant folding and renaming named 2867 registers (see ``IRBuilder``'s template arguments). 2868 2869 The example below demonstrates a very simple use of the ``IRBuilder`` where 2870 three instructions are inserted before the instruction ``pi``. The first two 2871 instructions are Call instructions and third instruction multiplies the return 2872 value of the two calls. 2873 2874 .. code-block:: c++ 2875 2876 Instruction *pi = ...; 2877 IRBuilder<> Builder(pi); 2878 CallInst* callOne = Builder.CreateCall(...); 2879 CallInst* callTwo = Builder.CreateCall(...); 2880 Value* result = Builder.CreateMul(callOne, callTwo); 2881 2882 The example below is similar to the above example except that the created 2883 ``IRBuilder`` inserts instructions at the end of the ``BasicBlock`` ``pb``. 2884 2885 .. code-block:: c++ 2886 2887 BasicBlock *pb = ...; 2888 IRBuilder<> Builder(pb); 2889 CallInst* callOne = Builder.CreateCall(...); 2890 CallInst* callTwo = Builder.CreateCall(...); 2891 Value* result = Builder.CreateMul(callOne, callTwo); 2892 2893 See :doc:`tutorial/LangImpl03` for a practical use of the ``IRBuilder``. 2894 2895 2896.. _schanges_deleting: 2897 2898Deleting Instructions 2899^^^^^^^^^^^^^^^^^^^^^ 2900 2901Deleting an instruction from an existing sequence of instructions that form a 2902BasicBlock_ is very straight-forward: just call the instruction's 2903``eraseFromParent()`` method. For example: 2904 2905.. code-block:: c++ 2906 2907 Instruction *I = .. ; 2908 I->eraseFromParent(); 2909 2910This unlinks the instruction from its containing basic block and deletes it. If 2911you'd just like to unlink the instruction from its containing basic block but 2912not delete it, you can use the ``removeFromParent()`` method. 2913 2914.. _schanges_replacing: 2915 2916Replacing an Instruction with another Value 2917^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 2918 2919Replacing individual instructions 2920""""""""""""""""""""""""""""""""" 2921 2922Including "`llvm/Transforms/Utils/BasicBlockUtils.h 2923<https://llvm.org/doxygen/BasicBlockUtils_8h_source.html>`_" permits use of two 2924very useful replace functions: ``ReplaceInstWithValue`` and 2925``ReplaceInstWithInst``. 2926 2927.. _schanges_deleting_sub: 2928 2929Deleting Instructions 2930""""""""""""""""""""" 2931 2932* ``ReplaceInstWithValue`` 2933 2934 This function replaces all uses of a given instruction with a value, and then 2935 removes the original instruction. The following example illustrates the 2936 replacement of the result of a particular ``AllocaInst`` that allocates memory 2937 for a single integer with a null pointer to an integer. 2938 2939 .. code-block:: c++ 2940 2941 AllocaInst* instToReplace = ...; 2942 BasicBlock::iterator ii(instToReplace); 2943 2944 ReplaceInstWithValue(instToReplace->getParent()->getInstList(), ii, 2945 Constant::getNullValue(PointerType::getUnqual(Type::Int32Ty))); 2946 2947* ``ReplaceInstWithInst`` 2948 2949 This function replaces a particular instruction with another instruction, 2950 inserting the new instruction into the basic block at the location where the 2951 old instruction was, and replacing any uses of the old instruction with the 2952 new instruction. The following example illustrates the replacement of one 2953 ``AllocaInst`` with another. 2954 2955 .. code-block:: c++ 2956 2957 AllocaInst* instToReplace = ...; 2958 BasicBlock::iterator ii(instToReplace); 2959 2960 ReplaceInstWithInst(instToReplace->getParent()->getInstList(), ii, 2961 new AllocaInst(Type::Int32Ty, 0, "ptrToReplacedInt")); 2962 2963 2964Replacing multiple uses of Users and Values 2965""""""""""""""""""""""""""""""""""""""""""" 2966 2967You can use ``Value::replaceAllUsesWith`` and ``User::replaceUsesOfWith`` to 2968change more than one use at a time. See the doxygen documentation for the 2969`Value Class <https://llvm.org/doxygen/classllvm_1_1Value.html>`_ and `User Class 2970<https://llvm.org/doxygen/classllvm_1_1User.html>`_, respectively, for more 2971information. 2972 2973.. _schanges_deletingGV: 2974 2975Deleting GlobalVariables 2976^^^^^^^^^^^^^^^^^^^^^^^^ 2977 2978Deleting a global variable from a module is just as easy as deleting an 2979Instruction. First, you must have a pointer to the global variable that you 2980wish to delete. You use this pointer to erase it from its parent, the module. 2981For example: 2982 2983.. code-block:: c++ 2984 2985 GlobalVariable *GV = .. ; 2986 2987 GV->eraseFromParent(); 2988 2989 2990.. _threading: 2991 2992Threads and LLVM 2993================ 2994 2995This section describes the interaction of the LLVM APIs with multithreading, 2996both on the part of client applications, and in the JIT, in the hosted 2997application. 2998 2999Note that LLVM's support for multithreading is still relatively young. Up 3000through version 2.5, the execution of threaded hosted applications was 3001supported, but not threaded client access to the APIs. While this use case is 3002now supported, clients *must* adhere to the guidelines specified below to ensure 3003proper operation in multithreaded mode. 3004 3005Note that, on Unix-like platforms, LLVM requires the presence of GCC's atomic 3006intrinsics in order to support threaded operation. If you need a 3007multithreading-capable LLVM on a platform without a suitably modern system 3008compiler, consider compiling LLVM and LLVM-GCC in single-threaded mode, and 3009using the resultant compiler to build a copy of LLVM with multithreading 3010support. 3011 3012.. _shutdown: 3013 3014Ending Execution with ``llvm_shutdown()`` 3015----------------------------------------- 3016 3017When you are done using the LLVM APIs, you should call ``llvm_shutdown()`` to 3018deallocate memory used for internal structures. 3019 3020.. _managedstatic: 3021 3022Lazy Initialization with ``ManagedStatic`` 3023------------------------------------------ 3024 3025``ManagedStatic`` is a utility class in LLVM used to implement static 3026initialization of static resources, such as the global type tables. In a 3027single-threaded environment, it implements a simple lazy initialization scheme. 3028When LLVM is compiled with support for multi-threading, however, it uses 3029double-checked locking to implement thread-safe lazy initialization. 3030 3031.. _llvmcontext: 3032 3033Achieving Isolation with ``LLVMContext`` 3034---------------------------------------- 3035 3036``LLVMContext`` is an opaque class in the LLVM API which clients can use to 3037operate multiple, isolated instances of LLVM concurrently within the same 3038address space. For instance, in a hypothetical compile-server, the compilation 3039of an individual translation unit is conceptually independent from all the 3040others, and it would be desirable to be able to compile incoming translation 3041units concurrently on independent server threads. Fortunately, ``LLVMContext`` 3042exists to enable just this kind of scenario! 3043 3044Conceptually, ``LLVMContext`` provides isolation. Every LLVM entity 3045(``Module``\ s, ``Value``\ s, ``Type``\ s, ``Constant``\ s, etc.) in LLVM's 3046in-memory IR belongs to an ``LLVMContext``. Entities in different contexts 3047*cannot* interact with each other: ``Module``\ s in different contexts cannot be 3048linked together, ``Function``\ s cannot be added to ``Module``\ s in different 3049contexts, etc. What this means is that is safe to compile on multiple 3050threads simultaneously, as long as no two threads operate on entities within the 3051same context. 3052 3053In practice, very few places in the API require the explicit specification of a 3054``LLVMContext``, other than the ``Type`` creation/lookup APIs. Because every 3055``Type`` carries a reference to its owning context, most other entities can 3056determine what context they belong to by looking at their own ``Type``. If you 3057are adding new entities to LLVM IR, please try to maintain this interface 3058design. 3059 3060.. _jitthreading: 3061 3062Threads and the JIT 3063------------------- 3064 3065LLVM's "eager" JIT compiler is safe to use in threaded programs. Multiple 3066threads can call ``ExecutionEngine::getPointerToFunction()`` or 3067``ExecutionEngine::runFunction()`` concurrently, and multiple threads can run 3068code output by the JIT concurrently. The user must still ensure that only one 3069thread accesses IR in a given ``LLVMContext`` while another thread might be 3070modifying it. One way to do that is to always hold the JIT lock while accessing 3071IR outside the JIT (the JIT *modifies* the IR by adding ``CallbackVH``\ s). 3072Another way is to only call ``getPointerToFunction()`` from the 3073``LLVMContext``'s thread. 3074 3075When the JIT is configured to compile lazily (using 3076``ExecutionEngine::DisableLazyCompilation(false)``), there is currently a `race 3077condition <https://bugs.llvm.org/show_bug.cgi?id=5184>`_ in updating call sites 3078after a function is lazily-jitted. It's still possible to use the lazy JIT in a 3079threaded program if you ensure that only one thread at a time can call any 3080particular lazy stub and that the JIT lock guards any IR access, but we suggest 3081using only the eager JIT in threaded programs. 3082 3083.. _advanced: 3084 3085Advanced Topics 3086=============== 3087 3088This section describes some of the advanced or obscure API's that most clients 3089do not need to be aware of. These API's tend manage the inner workings of the 3090LLVM system, and only need to be accessed in unusual circumstances. 3091 3092.. _SymbolTable: 3093 3094The ``ValueSymbolTable`` class 3095------------------------------ 3096 3097The ``ValueSymbolTable`` (`doxygen 3098<https://llvm.org/doxygen/classllvm_1_1ValueSymbolTable.html>`__) class provides 3099a symbol table that the :ref:`Function <c_Function>` and Module_ classes use for 3100naming value definitions. The symbol table can provide a name for any Value_. 3101 3102Note that the ``SymbolTable`` class should not be directly accessed by most 3103clients. It should only be used when iteration over the symbol table names 3104themselves are required, which is very special purpose. Note that not all LLVM 3105Value_\ s have names, and those without names (i.e. they have an empty name) do 3106not exist in the symbol table. 3107 3108Symbol tables support iteration over the values in the symbol table with 3109``begin/end/iterator`` and supports querying to see if a specific name is in the 3110symbol table (with ``lookup``). The ``ValueSymbolTable`` class exposes no 3111public mutator methods, instead, simply call ``setName`` on a value, which will 3112autoinsert it into the appropriate symbol table. 3113 3114.. _UserLayout: 3115 3116The ``User`` and owned ``Use`` classes' memory layout 3117----------------------------------------------------- 3118 3119The ``User`` (`doxygen <https://llvm.org/doxygen/classllvm_1_1User.html>`__) 3120class provides a basis for expressing the ownership of ``User`` towards other 3121`Value instance <https://llvm.org/doxygen/classllvm_1_1Value.html>`_\ s. The 3122``Use`` (`doxygen <https://llvm.org/doxygen/classllvm_1_1Use.html>`__) helper 3123class is employed to do the bookkeeping and to facilitate *O(1)* addition and 3124removal. 3125 3126.. _Use2User: 3127 3128Interaction and relationship between ``User`` and ``Use`` objects 3129^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 3130 3131A subclass of ``User`` can choose between incorporating its ``Use`` objects or 3132refer to them out-of-line by means of a pointer. A mixed variant (some ``Use`` 3133s inline others hung off) is impractical and breaks the invariant that the 3134``Use`` objects belonging to the same ``User`` form a contiguous array. 3135 3136We have 2 different layouts in the ``User`` (sub)classes: 3137 3138* Layout a) 3139 3140 The ``Use`` object(s) are inside (resp. at fixed offset) of the ``User`` 3141 object and there are a fixed number of them. 3142 3143* Layout b) 3144 3145 The ``Use`` object(s) are referenced by a pointer to an array from the 3146 ``User`` object and there may be a variable number of them. 3147 3148As of v2.4 each layout still possesses a direct pointer to the start of the 3149array of ``Use``\ s. Though not mandatory for layout a), we stick to this 3150redundancy for the sake of simplicity. The ``User`` object also stores the 3151number of ``Use`` objects it has. (Theoretically this information can also be 3152calculated given the scheme presented below.) 3153 3154Special forms of allocation operators (``operator new``) enforce the following 3155memory layouts: 3156 3157* Layout a) is modelled by prepending the ``User`` object by the ``Use[]`` 3158 array. 3159 3160 .. code-block:: none 3161 3162 ...---.---.---.---.-------... 3163 | P | P | P | P | User 3164 '''---'---'---'---'-------''' 3165 3166* Layout b) is modelled by pointing at the ``Use[]`` array. 3167 3168 .. code-block:: none 3169 3170 .-------... 3171 | User 3172 '-------''' 3173 | 3174 v 3175 .---.---.---.---... 3176 | P | P | P | P | 3177 '---'---'---'---''' 3178 3179*(In the above figures* '``P``' *stands for the* ``Use**`` *that is stored in 3180each* ``Use`` *object in the member* ``Use::Prev`` *)* 3181 3182.. _polymorphism: 3183 3184Designing Type Hierarchies and Polymorphic Interfaces 3185----------------------------------------------------- 3186 3187There are two different design patterns that tend to result in the use of 3188virtual dispatch for methods in a type hierarchy in C++ programs. The first is 3189a genuine type hierarchy where different types in the hierarchy model 3190a specific subset of the functionality and semantics, and these types nest 3191strictly within each other. Good examples of this can be seen in the ``Value`` 3192or ``Type`` type hierarchies. 3193 3194A second is the desire to dispatch dynamically across a collection of 3195polymorphic interface implementations. This latter use case can be modeled with 3196virtual dispatch and inheritance by defining an abstract interface base class 3197which all implementations derive from and override. However, this 3198implementation strategy forces an **"is-a"** relationship to exist that is not 3199actually meaningful. There is often not some nested hierarchy of useful 3200generalizations which code might interact with and move up and down. Instead, 3201there is a singular interface which is dispatched across a range of 3202implementations. 3203 3204The preferred implementation strategy for the second use case is that of 3205generic programming (sometimes called "compile-time duck typing" or "static 3206polymorphism"). For example, a template over some type parameter ``T`` can be 3207instantiated across any particular implementation that conforms to the 3208interface or *concept*. A good example here is the highly generic properties of 3209any type which models a node in a directed graph. LLVM models these primarily 3210through templates and generic programming. Such templates include the 3211``LoopInfoBase`` and ``DominatorTreeBase``. When this type of polymorphism 3212truly needs **dynamic** dispatch you can generalize it using a technique 3213called *concept-based polymorphism*. This pattern emulates the interfaces and 3214behaviors of templates using a very limited form of virtual dispatch for type 3215erasure inside its implementation. You can find examples of this technique in 3216the ``PassManager.h`` system, and there is a more detailed introduction to it 3217by Sean Parent in several of his talks and papers: 3218 3219#. `Inheritance Is The Base Class of Evil 3220 <http://channel9.msdn.com/Events/GoingNative/2013/Inheritance-Is-The-Base-Class-of-Evil>`_ 3221 - The GoingNative 2013 talk describing this technique, and probably the best 3222 place to start. 3223#. `Value Semantics and Concepts-based Polymorphism 3224 <http://www.youtube.com/watch?v=_BpMYeUFXv8>`_ - The C++Now! 2012 talk 3225 describing this technique in more detail. 3226#. `Sean Parent's Papers and Presentations 3227 <http://github.com/sean-parent/sean-parent.github.com/wiki/Papers-and-Presentations>`_ 3228 - A GitHub project full of links to slides, video, and sometimes code. 3229 3230When deciding between creating a type hierarchy (with either tagged or virtual 3231dispatch) and using templates or concepts-based polymorphism, consider whether 3232there is some refinement of an abstract base class which is a semantically 3233meaningful type on an interface boundary. If anything more refined than the 3234root abstract interface is meaningless to talk about as a partial extension of 3235the semantic model, then your use case likely fits better with polymorphism and 3236you should avoid using virtual dispatch. However, there may be some exigent 3237circumstances that require one technique or the other to be used. 3238 3239If you do need to introduce a type hierarchy, we prefer to use explicitly 3240closed type hierarchies with manual tagged dispatch and/or RTTI rather than the 3241open inheritance model and virtual dispatch that is more common in C++ code. 3242This is because LLVM rarely encourages library consumers to extend its core 3243types, and leverages the closed and tag-dispatched nature of its hierarchies to 3244generate significantly more efficient code. We have also found that a large 3245amount of our usage of type hierarchies fits better with tag-based pattern 3246matching rather than dynamic dispatch across a common interface. Within LLVM we 3247have built custom helpers to facilitate this design. See this document's 3248section on :ref:`isa and dyn_cast <isa>` and our :doc:`detailed document 3249<HowToSetUpLLVMStyleRTTI>` which describes how you can implement this 3250pattern for use with the LLVM helpers. 3251 3252.. _abi_breaking_checks: 3253 3254ABI Breaking Checks 3255------------------- 3256 3257Checks and asserts that alter the LLVM C++ ABI are predicated on the 3258preprocessor symbol `LLVM_ENABLE_ABI_BREAKING_CHECKS` -- LLVM 3259libraries built with `LLVM_ENABLE_ABI_BREAKING_CHECKS` are not ABI 3260compatible LLVM libraries built without it defined. By default, 3261turning on assertions also turns on `LLVM_ENABLE_ABI_BREAKING_CHECKS` 3262so a default +Asserts build is not ABI compatible with a 3263default -Asserts build. Clients that want ABI compatibility 3264between +Asserts and -Asserts builds should use the CMake build system 3265to set `LLVM_ENABLE_ABI_BREAKING_CHECKS` independently 3266of `LLVM_ENABLE_ASSERTIONS`. 3267 3268.. _coreclasses: 3269 3270The Core LLVM Class Hierarchy Reference 3271======================================= 3272 3273``#include "llvm/IR/Type.h"`` 3274 3275header source: `Type.h <https://llvm.org/doxygen/Type_8h_source.html>`_ 3276 3277doxygen info: `Type Classes <https://llvm.org/doxygen/classllvm_1_1Type.html>`_ 3278 3279The Core LLVM classes are the primary means of representing the program being 3280inspected or transformed. The core LLVM classes are defined in header files in 3281the ``include/llvm/IR`` directory, and implemented in the ``lib/IR`` 3282directory. It's worth noting that, for historical reasons, this library is 3283called ``libLLVMCore.so``, not ``libLLVMIR.so`` as you might expect. 3284 3285.. _Type: 3286 3287The Type class and Derived Types 3288-------------------------------- 3289 3290``Type`` is a superclass of all type classes. Every ``Value`` has a ``Type``. 3291``Type`` cannot be instantiated directly but only through its subclasses. 3292Certain primitive types (``VoidType``, ``LabelType``, ``FloatType`` and 3293``DoubleType``) have hidden subclasses. They are hidden because they offer no 3294useful functionality beyond what the ``Type`` class offers except to distinguish 3295themselves from other subclasses of ``Type``. 3296 3297All other types are subclasses of ``DerivedType``. Types can be named, but this 3298is not a requirement. There exists exactly one instance of a given shape at any 3299one time. This allows type equality to be performed with address equality of 3300the Type Instance. That is, given two ``Type*`` values, the types are identical 3301if the pointers are identical. 3302 3303.. _m_Type: 3304 3305Important Public Methods 3306^^^^^^^^^^^^^^^^^^^^^^^^ 3307 3308* ``bool isIntegerTy() const``: Returns true for any integer type. 3309 3310* ``bool isFloatingPointTy()``: Return true if this is one of the five 3311 floating point types. 3312 3313* ``bool isSized()``: Return true if the type has known size. Things 3314 that don't have a size are abstract types, labels and void. 3315 3316.. _derivedtypes: 3317 3318Important Derived Types 3319^^^^^^^^^^^^^^^^^^^^^^^ 3320 3321``IntegerType`` 3322 Subclass of DerivedType that represents integer types of any bit width. Any 3323 bit width between ``IntegerType::MIN_INT_BITS`` (1) and 3324 ``IntegerType::MAX_INT_BITS`` (~8 million) can be represented. 3325 3326 * ``static const IntegerType* get(unsigned NumBits)``: get an integer 3327 type of a specific bit width. 3328 3329 * ``unsigned getBitWidth() const``: Get the bit width of an integer type. 3330 3331``SequentialType`` 3332 This is subclassed by ArrayType and VectorType. 3333 3334 * ``const Type * getElementType() const``: Returns the type of each 3335 of the elements in the sequential type. 3336 3337 * ``uint64_t getNumElements() const``: Returns the number of elements 3338 in the sequential type. 3339 3340``ArrayType`` 3341 This is a subclass of SequentialType and defines the interface for array 3342 types. 3343 3344``PointerType`` 3345 Subclass of Type for pointer types. 3346 3347``VectorType`` 3348 Subclass of SequentialType for vector types. A vector type is similar to an 3349 ArrayType but is distinguished because it is a first class type whereas 3350 ArrayType is not. Vector types are used for vector operations and are usually 3351 small vectors of an integer or floating point type. 3352 3353``StructType`` 3354 Subclass of DerivedTypes for struct types. 3355 3356.. _FunctionType: 3357 3358``FunctionType`` 3359 Subclass of DerivedTypes for function types. 3360 3361 * ``bool isVarArg() const``: Returns true if it's a vararg function. 3362 3363 * ``const Type * getReturnType() const``: Returns the return type of the 3364 function. 3365 3366 * ``const Type * getParamType (unsigned i)``: Returns the type of the ith 3367 parameter. 3368 3369 * ``const unsigned getNumParams() const``: Returns the number of formal 3370 parameters. 3371 3372.. _Module: 3373 3374The ``Module`` class 3375-------------------- 3376 3377``#include "llvm/IR/Module.h"`` 3378 3379header source: `Module.h <https://llvm.org/doxygen/Module_8h_source.html>`_ 3380 3381doxygen info: `Module Class <https://llvm.org/doxygen/classllvm_1_1Module.html>`_ 3382 3383The ``Module`` class represents the top level structure present in LLVM 3384programs. An LLVM module is effectively either a translation unit of the 3385original program or a combination of several translation units merged by the 3386linker. The ``Module`` class keeps track of a list of :ref:`Function 3387<c_Function>`\ s, a list of GlobalVariable_\ s, and a SymbolTable_. 3388Additionally, it contains a few helpful member functions that try to make common 3389operations easy. 3390 3391.. _m_Module: 3392 3393Important Public Members of the ``Module`` class 3394^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 3395 3396* ``Module::Module(std::string name = "")`` 3397 3398 Constructing a Module_ is easy. You can optionally provide a name for it 3399 (probably based on the name of the translation unit). 3400 3401* | ``Module::iterator`` - Typedef for function list iterator 3402 | ``Module::const_iterator`` - Typedef for const_iterator. 3403 | ``begin()``, ``end()``, ``size()``, ``empty()`` 3404 3405 These are forwarding methods that make it easy to access the contents of a 3406 ``Module`` object's :ref:`Function <c_Function>` list. 3407 3408* ``Module::FunctionListType &getFunctionList()`` 3409 3410 Returns the list of :ref:`Function <c_Function>`\ s. This is necessary to use 3411 when you need to update the list or perform a complex action that doesn't have 3412 a forwarding method. 3413 3414---------------- 3415 3416* | ``Module::global_iterator`` - Typedef for global variable list iterator 3417 | ``Module::const_global_iterator`` - Typedef for const_iterator. 3418 | ``global_begin()``, ``global_end()``, ``global_size()``, ``global_empty()`` 3419 3420 These are forwarding methods that make it easy to access the contents of a 3421 ``Module`` object's GlobalVariable_ list. 3422 3423* ``Module::GlobalListType &getGlobalList()`` 3424 3425 Returns the list of GlobalVariable_\ s. This is necessary to use when you 3426 need to update the list or perform a complex action that doesn't have a 3427 forwarding method. 3428 3429---------------- 3430 3431* ``SymbolTable *getSymbolTable()`` 3432 3433 Return a reference to the SymbolTable_ for this ``Module``. 3434 3435---------------- 3436 3437* ``Function *getFunction(StringRef Name) const`` 3438 3439 Look up the specified function in the ``Module`` SymbolTable_. If it does not 3440 exist, return ``null``. 3441 3442* ``FunctionCallee getOrInsertFunction(const std::string &Name, 3443 const FunctionType *T)`` 3444 3445 Look up the specified function in the ``Module`` SymbolTable_. If 3446 it does not exist, add an external declaration for the function and 3447 return it. Note that the function signature already present may not 3448 match the requested signature. Thus, in order to enable the common 3449 usage of passing the result directly to EmitCall, the return type is 3450 a struct of ``{FunctionType *T, Constant *FunctionPtr}``, rather 3451 than simply the ``Function*`` with potentially an unexpected 3452 signature. 3453 3454* ``std::string getTypeName(const Type *Ty)`` 3455 3456 If there is at least one entry in the SymbolTable_ for the specified Type_, 3457 return it. Otherwise return the empty string. 3458 3459* ``bool addTypeName(const std::string &Name, const Type *Ty)`` 3460 3461 Insert an entry in the SymbolTable_ mapping ``Name`` to ``Ty``. If there is 3462 already an entry for this name, true is returned and the SymbolTable_ is not 3463 modified. 3464 3465.. _Value: 3466 3467The ``Value`` class 3468------------------- 3469 3470``#include "llvm/IR/Value.h"`` 3471 3472header source: `Value.h <https://llvm.org/doxygen/Value_8h_source.html>`_ 3473 3474doxygen info: `Value Class <https://llvm.org/doxygen/classllvm_1_1Value.html>`_ 3475 3476The ``Value`` class is the most important class in the LLVM Source base. It 3477represents a typed value that may be used (among other things) as an operand to 3478an instruction. There are many different types of ``Value``\ s, such as 3479Constant_\ s, Argument_\ s. Even Instruction_\ s and :ref:`Function 3480<c_Function>`\ s are ``Value``\ s. 3481 3482A particular ``Value`` may be used many times in the LLVM representation for a 3483program. For example, an incoming argument to a function (represented with an 3484instance of the Argument_ class) is "used" by every instruction in the function 3485that references the argument. To keep track of this relationship, the ``Value`` 3486class keeps a list of all of the ``User``\ s that is using it (the User_ class 3487is a base class for all nodes in the LLVM graph that can refer to ``Value``\ s). 3488This use list is how LLVM represents def-use information in the program, and is 3489accessible through the ``use_*`` methods, shown below. 3490 3491Because LLVM is a typed representation, every LLVM ``Value`` is typed, and this 3492Type_ is available through the ``getType()`` method. In addition, all LLVM 3493values can be named. The "name" of the ``Value`` is a symbolic string printed 3494in the LLVM code: 3495 3496.. code-block:: llvm 3497 3498 %foo = add i32 1, 2 3499 3500.. _nameWarning: 3501 3502The name of this instruction is "foo". **NOTE** that the name of any value may 3503be missing (an empty string), so names should **ONLY** be used for debugging 3504(making the source code easier to read, debugging printouts), they should not be 3505used to keep track of values or map between them. For this purpose, use a 3506``std::map`` of pointers to the ``Value`` itself instead. 3507 3508One important aspect of LLVM is that there is no distinction between an SSA 3509variable and the operation that produces it. Because of this, any reference to 3510the value produced by an instruction (or the value available as an incoming 3511argument, for example) is represented as a direct pointer to the instance of the 3512class that represents this value. Although this may take some getting used to, 3513it simplifies the representation and makes it easier to manipulate. 3514 3515.. _m_Value: 3516 3517Important Public Members of the ``Value`` class 3518^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 3519 3520* | ``Value::use_iterator`` - Typedef for iterator over the use-list 3521 | ``Value::const_use_iterator`` - Typedef for const_iterator over the 3522 use-list 3523 | ``unsigned use_size()`` - Returns the number of users of the value. 3524 | ``bool use_empty()`` - Returns true if there are no users. 3525 | ``use_iterator use_begin()`` - Get an iterator to the start of the 3526 use-list. 3527 | ``use_iterator use_end()`` - Get an iterator to the end of the use-list. 3528 | ``User *use_back()`` - Returns the last element in the list. 3529 3530 These methods are the interface to access the def-use information in LLVM. 3531 As with all other iterators in LLVM, the naming conventions follow the 3532 conventions defined by the STL_. 3533 3534* ``Type *getType() const`` 3535 This method returns the Type of the Value. 3536 3537* | ``bool hasName() const`` 3538 | ``std::string getName() const`` 3539 | ``void setName(const std::string &Name)`` 3540 3541 This family of methods is used to access and assign a name to a ``Value``, be 3542 aware of the :ref:`precaution above <nameWarning>`. 3543 3544* ``void replaceAllUsesWith(Value *V)`` 3545 3546 This method traverses the use list of a ``Value`` changing all User_\ s of the 3547 current value to refer to "``V``" instead. For example, if you detect that an 3548 instruction always produces a constant value (for example through constant 3549 folding), you can replace all uses of the instruction with the constant like 3550 this: 3551 3552 .. code-block:: c++ 3553 3554 Inst->replaceAllUsesWith(ConstVal); 3555 3556.. _User: 3557 3558The ``User`` class 3559------------------ 3560 3561``#include "llvm/IR/User.h"`` 3562 3563header source: `User.h <https://llvm.org/doxygen/User_8h_source.html>`_ 3564 3565doxygen info: `User Class <https://llvm.org/doxygen/classllvm_1_1User.html>`_ 3566 3567Superclass: Value_ 3568 3569The ``User`` class is the common base class of all LLVM nodes that may refer to 3570``Value``\ s. It exposes a list of "Operands" that are all of the ``Value``\ s 3571that the User is referring to. The ``User`` class itself is a subclass of 3572``Value``. 3573 3574The operands of a ``User`` point directly to the LLVM ``Value`` that it refers 3575to. Because LLVM uses Static Single Assignment (SSA) form, there can only be 3576one definition referred to, allowing this direct connection. This connection 3577provides the use-def information in LLVM. 3578 3579.. _m_User: 3580 3581Important Public Members of the ``User`` class 3582^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 3583 3584The ``User`` class exposes the operand list in two ways: through an index access 3585interface and through an iterator based interface. 3586 3587* | ``Value *getOperand(unsigned i)`` 3588 | ``unsigned getNumOperands()`` 3589 3590 These two methods expose the operands of the ``User`` in a convenient form for 3591 direct access. 3592 3593* | ``User::op_iterator`` - Typedef for iterator over the operand list 3594 | ``op_iterator op_begin()`` - Get an iterator to the start of the operand 3595 list. 3596 | ``op_iterator op_end()`` - Get an iterator to the end of the operand list. 3597 3598 Together, these methods make up the iterator based interface to the operands 3599 of a ``User``. 3600 3601 3602.. _Instruction: 3603 3604The ``Instruction`` class 3605------------------------- 3606 3607``#include "llvm/IR/Instruction.h"`` 3608 3609header source: `Instruction.h 3610<https://llvm.org/doxygen/Instruction_8h_source.html>`_ 3611 3612doxygen info: `Instruction Class 3613<https://llvm.org/doxygen/classllvm_1_1Instruction.html>`_ 3614 3615Superclasses: User_, Value_ 3616 3617The ``Instruction`` class is the common base class for all LLVM instructions. 3618It provides only a few methods, but is a very commonly used class. The primary 3619data tracked by the ``Instruction`` class itself is the opcode (instruction 3620type) and the parent BasicBlock_ the ``Instruction`` is embedded into. To 3621represent a specific type of instruction, one of many subclasses of 3622``Instruction`` are used. 3623 3624Because the ``Instruction`` class subclasses the User_ class, its operands can 3625be accessed in the same way as for other ``User``\ s (with the 3626``getOperand()``/``getNumOperands()`` and ``op_begin()``/``op_end()`` methods). 3627An important file for the ``Instruction`` class is the ``llvm/Instruction.def`` 3628file. This file contains some meta-data about the various different types of 3629instructions in LLVM. It describes the enum values that are used as opcodes 3630(for example ``Instruction::Add`` and ``Instruction::ICmp``), as well as the 3631concrete sub-classes of ``Instruction`` that implement the instruction (for 3632example BinaryOperator_ and CmpInst_). Unfortunately, the use of macros in this 3633file confuses doxygen, so these enum values don't show up correctly in the 3634`doxygen output <https://llvm.org/doxygen/classllvm_1_1Instruction.html>`_. 3635 3636.. _s_Instruction: 3637 3638Important Subclasses of the ``Instruction`` class 3639^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 3640 3641.. _BinaryOperator: 3642 3643* ``BinaryOperator`` 3644 3645 This subclasses represents all two operand instructions whose operands must be 3646 the same type, except for the comparison instructions. 3647 3648.. _CastInst: 3649 3650* ``CastInst`` 3651 This subclass is the parent of the 12 casting instructions. It provides 3652 common operations on cast instructions. 3653 3654.. _CmpInst: 3655 3656* ``CmpInst`` 3657 3658 This subclass represents the two comparison instructions, 3659 `ICmpInst <LangRef.html#i_icmp>`_ (integer operands), and 3660 `FCmpInst <LangRef.html#i_fcmp>`_ (floating point operands). 3661 3662.. _m_Instruction: 3663 3664Important Public Members of the ``Instruction`` class 3665^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 3666 3667* ``BasicBlock *getParent()`` 3668 3669 Returns the BasicBlock_ that this 3670 ``Instruction`` is embedded into. 3671 3672* ``bool mayWriteToMemory()`` 3673 3674 Returns true if the instruction writes to memory, i.e. it is a ``call``, 3675 ``free``, ``invoke``, or ``store``. 3676 3677* ``unsigned getOpcode()`` 3678 3679 Returns the opcode for the ``Instruction``. 3680 3681* ``Instruction *clone() const`` 3682 3683 Returns another instance of the specified instruction, identical in all ways 3684 to the original except that the instruction has no parent (i.e. it's not 3685 embedded into a BasicBlock_), and it has no name. 3686 3687.. _Constant: 3688 3689The ``Constant`` class and subclasses 3690------------------------------------- 3691 3692Constant represents a base class for different types of constants. It is 3693subclassed by ConstantInt, ConstantArray, etc. for representing the various 3694types of Constants. GlobalValue_ is also a subclass, which represents the 3695address of a global variable or function. 3696 3697.. _s_Constant: 3698 3699Important Subclasses of Constant 3700^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 3701 3702* ConstantInt : This subclass of Constant represents an integer constant of 3703 any width. 3704 3705 * ``const APInt& getValue() const``: Returns the underlying 3706 value of this constant, an APInt value. 3707 3708 * ``int64_t getSExtValue() const``: Converts the underlying APInt value to an 3709 int64_t via sign extension. If the value (not the bit width) of the APInt 3710 is too large to fit in an int64_t, an assertion will result. For this 3711 reason, use of this method is discouraged. 3712 3713 * ``uint64_t getZExtValue() const``: Converts the underlying APInt value 3714 to a uint64_t via zero extension. IF the value (not the bit width) of the 3715 APInt is too large to fit in a uint64_t, an assertion will result. For this 3716 reason, use of this method is discouraged. 3717 3718 * ``static ConstantInt* get(const APInt& Val)``: Returns the ConstantInt 3719 object that represents the value provided by ``Val``. The type is implied 3720 as the IntegerType that corresponds to the bit width of ``Val``. 3721 3722 * ``static ConstantInt* get(const Type *Ty, uint64_t Val)``: Returns the 3723 ConstantInt object that represents the value provided by ``Val`` for integer 3724 type ``Ty``. 3725 3726* ConstantFP : This class represents a floating point constant. 3727 3728 * ``double getValue() const``: Returns the underlying value of this constant. 3729 3730* ConstantArray : This represents a constant array. 3731 3732 * ``const std::vector<Use> &getValues() const``: Returns a vector of 3733 component constants that makeup this array. 3734 3735* ConstantStruct : This represents a constant struct. 3736 3737 * ``const std::vector<Use> &getValues() const``: Returns a vector of 3738 component constants that makeup this array. 3739 3740* GlobalValue : This represents either a global variable or a function. In 3741 either case, the value is a constant fixed address (after linking). 3742 3743.. _GlobalValue: 3744 3745The ``GlobalValue`` class 3746------------------------- 3747 3748``#include "llvm/IR/GlobalValue.h"`` 3749 3750header source: `GlobalValue.h 3751<https://llvm.org/doxygen/GlobalValue_8h_source.html>`_ 3752 3753doxygen info: `GlobalValue Class 3754<https://llvm.org/doxygen/classllvm_1_1GlobalValue.html>`_ 3755 3756Superclasses: Constant_, User_, Value_ 3757 3758Global values ( GlobalVariable_\ s or :ref:`Function <c_Function>`\ s) are the 3759only LLVM values that are visible in the bodies of all :ref:`Function 3760<c_Function>`\ s. Because they are visible at global scope, they are also 3761subject to linking with other globals defined in different translation units. 3762To control the linking process, ``GlobalValue``\ s know their linkage rules. 3763Specifically, ``GlobalValue``\ s know whether they have internal or external 3764linkage, as defined by the ``LinkageTypes`` enumeration. 3765 3766If a ``GlobalValue`` has internal linkage (equivalent to being ``static`` in C), 3767it is not visible to code outside the current translation unit, and does not 3768participate in linking. If it has external linkage, it is visible to external 3769code, and does participate in linking. In addition to linkage information, 3770``GlobalValue``\ s keep track of which Module_ they are currently part of. 3771 3772Because ``GlobalValue``\ s are memory objects, they are always referred to by 3773their **address**. As such, the Type_ of a global is always a pointer to its 3774contents. It is important to remember this when using the ``GetElementPtrInst`` 3775instruction because this pointer must be dereferenced first. For example, if 3776you have a ``GlobalVariable`` (a subclass of ``GlobalValue)`` that is an array 3777of 24 ints, type ``[24 x i32]``, then the ``GlobalVariable`` is a pointer to 3778that array. Although the address of the first element of this array and the 3779value of the ``GlobalVariable`` are the same, they have different types. The 3780``GlobalVariable``'s type is ``[24 x i32]``. The first element's type is 3781``i32.`` Because of this, accessing a global value requires you to dereference 3782the pointer with ``GetElementPtrInst`` first, then its elements can be accessed. 3783This is explained in the `LLVM Language Reference Manual 3784<LangRef.html#globalvars>`_. 3785 3786.. _m_GlobalValue: 3787 3788Important Public Members of the ``GlobalValue`` class 3789^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 3790 3791* | ``bool hasInternalLinkage() const`` 3792 | ``bool hasExternalLinkage() const`` 3793 | ``void setInternalLinkage(bool HasInternalLinkage)`` 3794 3795 These methods manipulate the linkage characteristics of the ``GlobalValue``. 3796 3797* ``Module *getParent()`` 3798 3799 This returns the Module_ that the 3800 GlobalValue is currently embedded into. 3801 3802.. _c_Function: 3803 3804The ``Function`` class 3805---------------------- 3806 3807``#include "llvm/IR/Function.h"`` 3808 3809header source: `Function.h <https://llvm.org/doxygen/Function_8h_source.html>`_ 3810 3811doxygen info: `Function Class 3812<https://llvm.org/doxygen/classllvm_1_1Function.html>`_ 3813 3814Superclasses: GlobalValue_, Constant_, User_, Value_ 3815 3816The ``Function`` class represents a single procedure in LLVM. It is actually 3817one of the more complex classes in the LLVM hierarchy because it must keep track 3818of a large amount of data. The ``Function`` class keeps track of a list of 3819BasicBlock_\ s, a list of formal Argument_\ s, and a SymbolTable_. 3820 3821The list of BasicBlock_\ s is the most commonly used part of ``Function`` 3822objects. The list imposes an implicit ordering of the blocks in the function, 3823which indicate how the code will be laid out by the backend. Additionally, the 3824first BasicBlock_ is the implicit entry node for the ``Function``. It is not 3825legal in LLVM to explicitly branch to this initial block. There are no implicit 3826exit nodes, and in fact there may be multiple exit nodes from a single 3827``Function``. If the BasicBlock_ list is empty, this indicates that the 3828``Function`` is actually a function declaration: the actual body of the function 3829hasn't been linked in yet. 3830 3831In addition to a list of BasicBlock_\ s, the ``Function`` class also keeps track 3832of the list of formal Argument_\ s that the function receives. This container 3833manages the lifetime of the Argument_ nodes, just like the BasicBlock_ list does 3834for the BasicBlock_\ s. 3835 3836The SymbolTable_ is a very rarely used LLVM feature that is only used when you 3837have to look up a value by name. Aside from that, the SymbolTable_ is used 3838internally to make sure that there are not conflicts between the names of 3839Instruction_\ s, BasicBlock_\ s, or Argument_\ s in the function body. 3840 3841Note that ``Function`` is a GlobalValue_ and therefore also a Constant_. The 3842value of the function is its address (after linking) which is guaranteed to be 3843constant. 3844 3845.. _m_Function: 3846 3847Important Public Members of the ``Function`` 3848^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 3849 3850* ``Function(const FunctionType *Ty, LinkageTypes Linkage, 3851 const std::string &N = "", Module* Parent = 0)`` 3852 3853 Constructor used when you need to create new ``Function``\ s to add the 3854 program. The constructor must specify the type of the function to create and 3855 what type of linkage the function should have. The FunctionType_ argument 3856 specifies the formal arguments and return value for the function. The same 3857 FunctionType_ value can be used to create multiple functions. The ``Parent`` 3858 argument specifies the Module in which the function is defined. If this 3859 argument is provided, the function will automatically be inserted into that 3860 module's list of functions. 3861 3862* ``bool isDeclaration()`` 3863 3864 Return whether or not the ``Function`` has a body defined. If the function is 3865 "external", it does not have a body, and thus must be resolved by linking with 3866 a function defined in a different translation unit. 3867 3868* | ``Function::iterator`` - Typedef for basic block list iterator 3869 | ``Function::const_iterator`` - Typedef for const_iterator. 3870 | ``begin()``, ``end()``, ``size()``, ``empty()`` 3871 3872 These are forwarding methods that make it easy to access the contents of a 3873 ``Function`` object's BasicBlock_ list. 3874 3875* ``Function::BasicBlockListType &getBasicBlockList()`` 3876 3877 Returns the list of BasicBlock_\ s. This is necessary to use when you need to 3878 update the list or perform a complex action that doesn't have a forwarding 3879 method. 3880 3881* | ``Function::arg_iterator`` - Typedef for the argument list iterator 3882 | ``Function::const_arg_iterator`` - Typedef for const_iterator. 3883 | ``arg_begin()``, ``arg_end()``, ``arg_size()``, ``arg_empty()`` 3884 3885 These are forwarding methods that make it easy to access the contents of a 3886 ``Function`` object's Argument_ list. 3887 3888* ``Function::ArgumentListType &getArgumentList()`` 3889 3890 Returns the list of Argument_. This is necessary to use when you need to 3891 update the list or perform a complex action that doesn't have a forwarding 3892 method. 3893 3894* ``BasicBlock &getEntryBlock()`` 3895 3896 Returns the entry ``BasicBlock`` for the function. Because the entry block 3897 for the function is always the first block, this returns the first block of 3898 the ``Function``. 3899 3900* | ``Type *getReturnType()`` 3901 | ``FunctionType *getFunctionType()`` 3902 3903 This traverses the Type_ of the ``Function`` and returns the return type of 3904 the function, or the FunctionType_ of the actual function. 3905 3906* ``SymbolTable *getSymbolTable()`` 3907 3908 Return a pointer to the SymbolTable_ for this ``Function``. 3909 3910.. _GlobalVariable: 3911 3912The ``GlobalVariable`` class 3913---------------------------- 3914 3915``#include "llvm/IR/GlobalVariable.h"`` 3916 3917header source: `GlobalVariable.h 3918<https://llvm.org/doxygen/GlobalVariable_8h_source.html>`_ 3919 3920doxygen info: `GlobalVariable Class 3921<https://llvm.org/doxygen/classllvm_1_1GlobalVariable.html>`_ 3922 3923Superclasses: GlobalValue_, Constant_, User_, Value_ 3924 3925Global variables are represented with the (surprise surprise) ``GlobalVariable`` 3926class. Like functions, ``GlobalVariable``\ s are also subclasses of 3927GlobalValue_, and as such are always referenced by their address (global values 3928must live in memory, so their "name" refers to their constant address). See 3929GlobalValue_ for more on this. Global variables may have an initial value 3930(which must be a Constant_), and if they have an initializer, they may be marked 3931as "constant" themselves (indicating that their contents never change at 3932runtime). 3933 3934.. _m_GlobalVariable: 3935 3936Important Public Members of the ``GlobalVariable`` class 3937^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 3938 3939* ``GlobalVariable(const Type *Ty, bool isConstant, LinkageTypes &Linkage, 3940 Constant *Initializer = 0, const std::string &Name = "", Module* Parent = 0)`` 3941 3942 Create a new global variable of the specified type. If ``isConstant`` is true 3943 then the global variable will be marked as unchanging for the program. The 3944 Linkage parameter specifies the type of linkage (internal, external, weak, 3945 linkonce, appending) for the variable. If the linkage is InternalLinkage, 3946 WeakAnyLinkage, WeakODRLinkage, LinkOnceAnyLinkage or LinkOnceODRLinkage, then 3947 the resultant global variable will have internal linkage. AppendingLinkage 3948 concatenates together all instances (in different translation units) of the 3949 variable into a single variable but is only applicable to arrays. See the 3950 `LLVM Language Reference <LangRef.html#modulestructure>`_ for further details 3951 on linkage types. Optionally an initializer, a name, and the module to put 3952 the variable into may be specified for the global variable as well. 3953 3954* ``bool isConstant() const`` 3955 3956 Returns true if this is a global variable that is known not to be modified at 3957 runtime. 3958 3959* ``bool hasInitializer()`` 3960 3961 Returns true if this ``GlobalVariable`` has an initializer. 3962 3963* ``Constant *getInitializer()`` 3964 3965 Returns the initial value for a ``GlobalVariable``. It is not legal to call 3966 this method if there is no initializer. 3967 3968.. _BasicBlock: 3969 3970The ``BasicBlock`` class 3971------------------------ 3972 3973``#include "llvm/IR/BasicBlock.h"`` 3974 3975header source: `BasicBlock.h 3976<https://llvm.org/doxygen/BasicBlock_8h_source.html>`_ 3977 3978doxygen info: `BasicBlock Class 3979<https://llvm.org/doxygen/classllvm_1_1BasicBlock.html>`_ 3980 3981Superclass: Value_ 3982 3983This class represents a single entry single exit section of the code, commonly 3984known as a basic block by the compiler community. The ``BasicBlock`` class 3985maintains a list of Instruction_\ s, which form the body of the block. Matching 3986the language definition, the last element of this list of instructions is always 3987a terminator instruction. 3988 3989In addition to tracking the list of instructions that make up the block, the 3990``BasicBlock`` class also keeps track of the :ref:`Function <c_Function>` that 3991it is embedded into. 3992 3993Note that ``BasicBlock``\ s themselves are Value_\ s, because they are 3994referenced by instructions like branches and can go in the switch tables. 3995``BasicBlock``\ s have type ``label``. 3996 3997.. _m_BasicBlock: 3998 3999Important Public Members of the ``BasicBlock`` class 4000^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 4001 4002* ``BasicBlock(const std::string &Name = "", Function *Parent = 0)`` 4003 4004 The ``BasicBlock`` constructor is used to create new basic blocks for 4005 insertion into a function. The constructor optionally takes a name for the 4006 new block, and a :ref:`Function <c_Function>` to insert it into. If the 4007 ``Parent`` parameter is specified, the new ``BasicBlock`` is automatically 4008 inserted at the end of the specified :ref:`Function <c_Function>`, if not 4009 specified, the BasicBlock must be manually inserted into the :ref:`Function 4010 <c_Function>`. 4011 4012* | ``BasicBlock::iterator`` - Typedef for instruction list iterator 4013 | ``BasicBlock::const_iterator`` - Typedef for const_iterator. 4014 | ``begin()``, ``end()``, ``front()``, ``back()``, 4015 ``size()``, ``empty()`` 4016 STL-style functions for accessing the instruction list. 4017 4018 These methods and typedefs are forwarding functions that have the same 4019 semantics as the standard library methods of the same names. These methods 4020 expose the underlying instruction list of a basic block in a way that is easy 4021 to manipulate. To get the full complement of container operations (including 4022 operations to update the list), you must use the ``getInstList()`` method. 4023 4024* ``BasicBlock::InstListType &getInstList()`` 4025 4026 This method is used to get access to the underlying container that actually 4027 holds the Instructions. This method must be used when there isn't a 4028 forwarding function in the ``BasicBlock`` class for the operation that you 4029 would like to perform. Because there are no forwarding functions for 4030 "updating" operations, you need to use this if you want to update the contents 4031 of a ``BasicBlock``. 4032 4033* ``Function *getParent()`` 4034 4035 Returns a pointer to :ref:`Function <c_Function>` the block is embedded into, 4036 or a null pointer if it is homeless. 4037 4038* ``Instruction *getTerminator()`` 4039 4040 Returns a pointer to the terminator instruction that appears at the end of the 4041 ``BasicBlock``. If there is no terminator instruction, or if the last 4042 instruction in the block is not a terminator, then a null pointer is returned. 4043 4044.. _Argument: 4045 4046The ``Argument`` class 4047---------------------- 4048 4049This subclass of Value defines the interface for incoming formal arguments to a 4050function. A Function maintains a list of its formal arguments. An argument has 4051a pointer to the parent Function. 4052 4053 4054