1======================== 2LLVM Programmer's Manual 3======================== 4 5.. contents:: 6 :local: 7 8.. warning:: 9 This is always a work in progress. 10 11.. _introduction: 12 13Introduction 14============ 15 16This document is meant to highlight some of the important classes and interfaces 17available in the LLVM source-base. This manual is not intended to explain what 18LLVM is, how it works, and what LLVM code looks like. It assumes that you know 19the basics of LLVM and are interested in writing transformations or otherwise 20analyzing or manipulating the code. 21 22This document should get you oriented so that you can find your way in the 23continuously growing source code that makes up the LLVM infrastructure. Note 24that this manual is not intended to serve as a replacement for reading the 25source code, so if you think there should be a method in one of these classes to 26do something, but it's not listed, check the source. Links to the `doxygen 27<http://llvm.org/doxygen/>`__ sources are provided to make this as easy as 28possible. 29 30The first section of this document describes general information that is useful 31to know when working in the LLVM infrastructure, and the second describes the 32Core LLVM classes. In the future this manual will be extended with information 33describing how to use extension libraries, such as dominator information, CFG 34traversal routines, and useful utilities like the ``InstVisitor`` (`doxygen 35<http://llvm.org/doxygen/InstVisitor_8h_source.html>`__) template. 36 37.. _general: 38 39General Information 40=================== 41 42This section contains general information that is useful if you are working in 43the LLVM source-base, but that isn't specific to any particular API. 44 45.. _stl: 46 47The C++ Standard Template Library 48--------------------------------- 49 50LLVM makes heavy use of the C++ Standard Template Library (STL), perhaps much 51more than you are used to, or have seen before. Because of this, you might want 52to do a little background reading in the techniques used and capabilities of the 53library. There are many good pages that discuss the STL, and several books on 54the subject that you can get, so it will not be discussed in this document. 55 56Here are some useful links: 57 58#. `cppreference.com 59 <http://en.cppreference.com/w/>`_ - an excellent 60 reference for the STL and other parts of the standard C++ library. 61 62#. `C++ In a Nutshell <http://www.tempest-sw.com/cpp/>`_ - This is an O'Reilly 63 book in the making. It has a decent Standard Library Reference that rivals 64 Dinkumware's, and is unfortunately no longer free since the book has been 65 published. 66 67#. `C++ Frequently Asked Questions <http://www.parashift.com/c++-faq-lite/>`_. 68 69#. `SGI's STL Programmer's Guide <http://www.sgi.com/tech/stl/>`_ - Contains a 70 useful `Introduction to the STL 71 <http://www.sgi.com/tech/stl/stl_introduction.html>`_. 72 73#. `Bjarne Stroustrup's C++ Page 74 <http://www.research.att.com/%7Ebs/C++.html>`_. 75 76#. `Bruce Eckel's Thinking in C++, 2nd ed. Volume 2 Revision 4.0 77 (even better, get the book) 78 <http://www.mindview.net/Books/TICPP/ThinkingInCPP2e.html>`_. 79 80You are also encouraged to take a look at the :doc:`LLVM Coding Standards 81<CodingStandards>` guide which focuses on how to write maintainable code more 82than where to put your curly braces. 83 84.. _resources: 85 86Other useful references 87----------------------- 88 89#. `Using static and shared libraries across platforms 90 <http://www.fortran-2000.com/ArnaudRecipes/sharedlib.html>`_ 91 92.. _apis: 93 94Important and useful LLVM APIs 95============================== 96 97Here we highlight some LLVM APIs that are generally useful and good to know 98about when writing transformations. 99 100.. _isa: 101 102The ``isa<>``, ``cast<>`` and ``dyn_cast<>`` templates 103------------------------------------------------------ 104 105The LLVM source-base makes extensive use of a custom form of RTTI. These 106templates have many similarities to the C++ ``dynamic_cast<>`` operator, but 107they don't have some drawbacks (primarily stemming from the fact that 108``dynamic_cast<>`` only works on classes that have a v-table). Because they are 109used so often, you must know what they do and how they work. All of these 110templates are defined in the ``llvm/Support/Casting.h`` (`doxygen 111<http://llvm.org/doxygen/Casting_8h_source.html>`__) file (note that you very 112rarely have to include this file directly). 113 114``isa<>``: 115 The ``isa<>`` operator works exactly like the Java "``instanceof``" operator. 116 It returns true or false depending on whether a reference or pointer points to 117 an instance of the specified class. This can be very useful for constraint 118 checking of various sorts (example below). 119 120``cast<>``: 121 The ``cast<>`` operator is a "checked cast" operation. It converts a pointer 122 or reference from a base class to a derived class, causing an assertion 123 failure if it is not really an instance of the right type. This should be 124 used in cases where you have some information that makes you believe that 125 something is of the right type. An example of the ``isa<>`` and ``cast<>`` 126 template is: 127 128 .. code-block:: c++ 129 130 static bool isLoopInvariant(const Value *V, const Loop *L) { 131 if (isa<Constant>(V) || isa<Argument>(V) || isa<GlobalValue>(V)) 132 return true; 133 134 // Otherwise, it must be an instruction... 135 return !L->contains(cast<Instruction>(V)->getParent()); 136 } 137 138 Note that you should **not** use an ``isa<>`` test followed by a ``cast<>``, 139 for that use the ``dyn_cast<>`` operator. 140 141``dyn_cast<>``: 142 The ``dyn_cast<>`` operator is a "checking cast" operation. It checks to see 143 if the operand is of the specified type, and if so, returns a pointer to it 144 (this operator does not work with references). If the operand is not of the 145 correct type, a null pointer is returned. Thus, this works very much like 146 the ``dynamic_cast<>`` operator in C++, and should be used in the same 147 circumstances. Typically, the ``dyn_cast<>`` operator is used in an ``if`` 148 statement or some other flow control statement like this: 149 150 .. code-block:: c++ 151 152 if (auto *AI = dyn_cast<AllocationInst>(Val)) { 153 // ... 154 } 155 156 This form of the ``if`` statement effectively combines together a call to 157 ``isa<>`` and a call to ``cast<>`` into one statement, which is very 158 convenient. 159 160 Note that the ``dyn_cast<>`` operator, like C++'s ``dynamic_cast<>`` or Java's 161 ``instanceof`` operator, can be abused. In particular, you should not use big 162 chained ``if/then/else`` blocks to check for lots of different variants of 163 classes. If you find yourself wanting to do this, it is much cleaner and more 164 efficient to use the ``InstVisitor`` class to dispatch over the instruction 165 type directly. 166 167``isa_and_nonnull<>``: 168 The ``isa_and_nonnull<>`` operator works just like the ``isa<>`` operator, 169 except that it allows for a null pointer as an argument (which it then 170 returns false). This can sometimes be useful, allowing you to combine several 171 null checks into one. 172 173``cast_or_null<>``: 174 The ``cast_or_null<>`` operator works just like the ``cast<>`` operator, 175 except that it allows for a null pointer as an argument (which it then 176 propagates). This can sometimes be useful, allowing you to combine several 177 null checks into one. 178 179``dyn_cast_or_null<>``: 180 The ``dyn_cast_or_null<>`` operator works just like the ``dyn_cast<>`` 181 operator, except that it allows for a null pointer as an argument (which it 182 then propagates). This can sometimes be useful, allowing you to combine 183 several null checks into one. 184 185These five templates can be used with any classes, whether they have a v-table 186or not. If you want to add support for these templates, see the document 187:doc:`How to set up LLVM-style RTTI for your class hierarchy 188<HowToSetUpLLVMStyleRTTI>` 189 190.. _string_apis: 191 192Passing strings (the ``StringRef`` and ``Twine`` classes) 193--------------------------------------------------------- 194 195Although LLVM generally does not do much string manipulation, we do have several 196important APIs which take strings. Two important examples are the Value class 197-- which has names for instructions, functions, etc. -- and the ``StringMap`` 198class which is used extensively in LLVM and Clang. 199 200These are generic classes, and they need to be able to accept strings which may 201have embedded null characters. Therefore, they cannot simply take a ``const 202char *``, and taking a ``const std::string&`` requires clients to perform a heap 203allocation which is usually unnecessary. Instead, many LLVM APIs use a 204``StringRef`` or a ``const Twine&`` for passing strings efficiently. 205 206.. _StringRef: 207 208The ``StringRef`` class 209^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 210 211The ``StringRef`` data type represents a reference to a constant string (a 212character array and a length) and supports the common operations available on 213``std::string``, but does not require heap allocation. 214 215It can be implicitly constructed using a C style null-terminated string, an 216``std::string``, or explicitly with a character pointer and length. For 217example, the ``StringRef`` find function is declared as: 218 219.. code-block:: c++ 220 221 iterator find(StringRef Key); 222 223and clients can call it using any one of: 224 225.. code-block:: c++ 226 227 Map.find("foo"); // Lookup "foo" 228 Map.find(std::string("bar")); // Lookup "bar" 229 Map.find(StringRef("\0baz", 4)); // Lookup "\0baz" 230 231Similarly, APIs which need to return a string may return a ``StringRef`` 232instance, which can be used directly or converted to an ``std::string`` using 233the ``str`` member function. See ``llvm/ADT/StringRef.h`` (`doxygen 234<http://llvm.org/doxygen/StringRef_8h_source.html>`__) for more 235information. 236 237You should rarely use the ``StringRef`` class directly, because it contains 238pointers to external memory it is not generally safe to store an instance of the 239class (unless you know that the external storage will not be freed). 240``StringRef`` is small and pervasive enough in LLVM that it should always be 241passed by value. 242 243The ``Twine`` class 244^^^^^^^^^^^^^^^^^^^ 245 246The ``Twine`` (`doxygen <http://llvm.org/doxygen/classllvm_1_1Twine.html>`__) 247class is an efficient way for APIs to accept concatenated strings. For example, 248a common LLVM paradigm is to name one instruction based on the name of another 249instruction with a suffix, for example: 250 251.. code-block:: c++ 252 253 New = CmpInst::Create(..., SO->getName() + ".cmp"); 254 255The ``Twine`` class is effectively a lightweight `rope 256<http://en.wikipedia.org/wiki/Rope_(computer_science)>`_ which points to 257temporary (stack allocated) objects. Twines can be implicitly constructed as 258the result of the plus operator applied to strings (i.e., a C strings, an 259``std::string``, or a ``StringRef``). The twine delays the actual concatenation 260of strings until it is actually required, at which point it can be efficiently 261rendered directly into a character array. This avoids unnecessary heap 262allocation involved in constructing the temporary results of string 263concatenation. See ``llvm/ADT/Twine.h`` (`doxygen 264<http://llvm.org/doxygen/Twine_8h_source.html>`__) and :ref:`here <dss_twine>` 265for more information. 266 267As with a ``StringRef``, ``Twine`` objects point to external memory and should 268almost never be stored or mentioned directly. They are intended solely for use 269when defining a function which should be able to efficiently accept concatenated 270strings. 271 272.. _formatting_strings: 273 274Formatting strings (the ``formatv`` function) 275--------------------------------------------- 276While LLVM doesn't necessarily do a lot of string manipulation and parsing, it 277does do a lot of string formatting. From diagnostic messages, to llvm tool 278outputs such as ``llvm-readobj`` to printing verbose disassembly listings and 279LLDB runtime logging, the need for string formatting is pervasive. 280 281The ``formatv`` is similar in spirit to ``printf``, but uses a different syntax 282which borrows heavily from Python and C#. Unlike ``printf`` it deduces the type 283to be formatted at compile time, so it does not need a format specifier such as 284``%d``. This reduces the mental overhead of trying to construct portable format 285strings, especially for platform-specific types like ``size_t`` or pointer types. 286Unlike both ``printf`` and Python, it additionally fails to compile if LLVM does 287not know how to format the type. These two properties ensure that the function 288is both safer and simpler to use than traditional formatting methods such as 289the ``printf`` family of functions. 290 291Simple formatting 292^^^^^^^^^^^^^^^^^ 293 294A call to ``formatv`` involves a single **format string** consisting of 0 or more 295**replacement sequences**, followed by a variable length list of **replacement values**. 296A replacement sequence is a string of the form ``{N[[,align]:style]}``. 297 298``N`` refers to the 0-based index of the argument from the list of replacement 299values. Note that this means it is possible to reference the same parameter 300multiple times, possibly with different style and/or alignment options, in any order. 301 302``align`` is an optional string specifying the width of the field to format 303the value into, and the alignment of the value within the field. It is specified as 304an optional **alignment style** followed by a positive integral **field width**. The 305alignment style can be one of the characters ``-`` (left align), ``=`` (center align), 306or ``+`` (right align). The default is right aligned. 307 308``style`` is an optional string consisting of a type specific that controls the 309formatting of the value. For example, to format a floating point value as a percentage, 310you can use the style option ``P``. 311 312Custom formatting 313^^^^^^^^^^^^^^^^^ 314 315There are two ways to customize the formatting behavior for a type. 316 3171. Provide a template specialization of ``llvm::format_provider<T>`` for your 318 type ``T`` with the appropriate static format method. 319 320 .. code-block:: c++ 321 322 namespace llvm { 323 template<> 324 struct format_provider<MyFooBar> { 325 static void format(const MyFooBar &V, raw_ostream &Stream, StringRef Style) { 326 // Do whatever is necessary to format `V` into `Stream` 327 } 328 }; 329 void foo() { 330 MyFooBar X; 331 std::string S = formatv("{0}", X); 332 } 333 } 334 335 This is a useful extensibility mechanism for adding support for formatting your own 336 custom types with your own custom Style options. But it does not help when you want 337 to extend the mechanism for formatting a type that the library already knows how to 338 format. For that, we need something else. 339 3402. Provide a **format adapter** inheriting from ``llvm::FormatAdapter<T>``. 341 342 .. code-block:: c++ 343 344 namespace anything { 345 struct format_int_custom : public llvm::FormatAdapter<int> { 346 explicit format_int_custom(int N) : llvm::FormatAdapter<int>(N) {} 347 void format(llvm::raw_ostream &Stream, StringRef Style) override { 348 // Do whatever is necessary to format ``this->Item`` into ``Stream`` 349 } 350 }; 351 } 352 namespace llvm { 353 void foo() { 354 std::string S = formatv("{0}", anything::format_int_custom(42)); 355 } 356 } 357 358 If the type is detected to be derived from ``FormatAdapter<T>``, ``formatv`` 359 will call the 360 ``format`` method on the argument passing in the specified style. This allows 361 one to provide custom formatting of any type, including one which already has 362 a builtin format provider. 363 364``formatv`` Examples 365^^^^^^^^^^^^^^^^^^^^ 366Below is intended to provide an incomplete set of examples demonstrating 367the usage of ``formatv``. More information can be found by reading the 368doxygen documentation or by looking at the unit test suite. 369 370 371.. code-block:: c++ 372 373 std::string S; 374 // Simple formatting of basic types and implicit string conversion. 375 S = formatv("{0} ({1:P})", 7, 0.35); // S == "7 (35.00%)" 376 377 // Out-of-order referencing and multi-referencing 378 outs() << formatv("{0} {2} {1} {0}", 1, "test", 3); // prints "1 3 test 1" 379 380 // Left, right, and center alignment 381 S = formatv("{0,7}", 'a'); // S == " a"; 382 S = formatv("{0,-7}", 'a'); // S == "a "; 383 S = formatv("{0,=7}", 'a'); // S == " a "; 384 S = formatv("{0,+7}", 'a'); // S == " a"; 385 386 // Custom styles 387 S = formatv("{0:N} - {0:x} - {1:E}", 12345, 123908342); // S == "12,345 - 0x3039 - 1.24E8" 388 389 // Adapters 390 S = formatv("{0}", fmt_align(42, AlignStyle::Center, 7)); // S == " 42 " 391 S = formatv("{0}", fmt_repeat("hi", 3)); // S == "hihihi" 392 S = formatv("{0}", fmt_pad("hi", 2, 6)); // S == " hi " 393 394 // Ranges 395 std::vector<int> V = {8, 9, 10}; 396 S = formatv("{0}", make_range(V.begin(), V.end())); // S == "8, 9, 10" 397 S = formatv("{0:$[+]}", make_range(V.begin(), V.end())); // S == "8+9+10" 398 S = formatv("{0:$[ + ]@[x]}", make_range(V.begin(), V.end())); // S == "0x8 + 0x9 + 0xA" 399 400.. _error_apis: 401 402Error handling 403-------------- 404 405Proper error handling helps us identify bugs in our code, and helps end-users 406understand errors in their tool usage. Errors fall into two broad categories: 407*programmatic* and *recoverable*, with different strategies for handling and 408reporting. 409 410Programmatic Errors 411^^^^^^^^^^^^^^^^^^^ 412 413Programmatic errors are violations of program invariants or API contracts, and 414represent bugs within the program itself. Our aim is to document invariants, and 415to abort quickly at the point of failure (providing some basic diagnostic) when 416invariants are broken at runtime. 417 418The fundamental tools for handling programmatic errors are assertions and the 419llvm_unreachable function. Assertions are used to express invariant conditions, 420and should include a message describing the invariant: 421 422.. code-block:: c++ 423 424 assert(isPhysReg(R) && "All virt regs should have been allocated already."); 425 426The llvm_unreachable function can be used to document areas of control flow 427that should never be entered if the program invariants hold: 428 429.. code-block:: c++ 430 431 enum { Foo, Bar, Baz } X = foo(); 432 433 switch (X) { 434 case Foo: /* Handle Foo */; break; 435 case Bar: /* Handle Bar */; break; 436 default: 437 llvm_unreachable("X should be Foo or Bar here"); 438 } 439 440Recoverable Errors 441^^^^^^^^^^^^^^^^^^ 442 443Recoverable errors represent an error in the program's environment, for example 444a resource failure (a missing file, a dropped network connection, etc.), or 445malformed input. These errors should be detected and communicated to a level of 446the program where they can be handled appropriately. Handling the error may be 447as simple as reporting the issue to the user, or it may involve attempts at 448recovery. 449 450.. note:: 451 452 While it would be ideal to use this error handling scheme throughout 453 LLVM, there are places where this hasn't been practical to apply. In 454 situations where you absolutely must emit a non-programmatic error and 455 the ``Error`` model isn't workable you can call ``report_fatal_error``, 456 which will call installed error handlers, print a message, and exit the 457 program. 458 459Recoverable errors are modeled using LLVM's ``Error`` scheme. This scheme 460represents errors using function return values, similar to classic C integer 461error codes, or C++'s ``std::error_code``. However, the ``Error`` class is 462actually a lightweight wrapper for user-defined error types, allowing arbitrary 463information to be attached to describe the error. This is similar to the way C++ 464exceptions allow throwing of user-defined types. 465 466Success values are created by calling ``Error::success()``, E.g.: 467 468.. code-block:: c++ 469 470 Error foo() { 471 // Do something. 472 // Return success. 473 return Error::success(); 474 } 475 476Success values are very cheap to construct and return - they have minimal 477impact on program performance. 478 479Failure values are constructed using ``make_error<T>``, where ``T`` is any class 480that inherits from the ErrorInfo utility, E.g.: 481 482.. code-block:: c++ 483 484 class BadFileFormat : public ErrorInfo<BadFileFormat> { 485 public: 486 static char ID; 487 std::string Path; 488 489 BadFileFormat(StringRef Path) : Path(Path.str()) {} 490 491 void log(raw_ostream &OS) const override { 492 OS << Path << " is malformed"; 493 } 494 495 std::error_code convertToErrorCode() const override { 496 return make_error_code(object_error::parse_failed); 497 } 498 }; 499 500 char BadFileFormat::ID; // This should be declared in the C++ file. 501 502 Error printFormattedFile(StringRef Path) { 503 if (<check for valid format>) 504 return make_error<BadFileFormat>(Path); 505 // print file contents. 506 return Error::success(); 507 } 508 509Error values can be implicitly converted to bool: true for error, false for 510success, enabling the following idiom: 511 512.. code-block:: c++ 513 514 Error mayFail(); 515 516 Error foo() { 517 if (auto Err = mayFail()) 518 return Err; 519 // Success! We can proceed. 520 ... 521 522For functions that can fail but need to return a value the ``Expected<T>`` 523utility can be used. Values of this type can be constructed with either a 524``T``, or an ``Error``. Expected<T> values are also implicitly convertible to 525boolean, but with the opposite convention to ``Error``: true for success, false 526for error. If success, the ``T`` value can be accessed via the dereference 527operator. If failure, the ``Error`` value can be extracted using the 528``takeError()`` method. Idiomatic usage looks like: 529 530.. code-block:: c++ 531 532 Expected<FormattedFile> openFormattedFile(StringRef Path) { 533 // If badly formatted, return an error. 534 if (auto Err = checkFormat(Path)) 535 return std::move(Err); 536 // Otherwise return a FormattedFile instance. 537 return FormattedFile(Path); 538 } 539 540 Error processFormattedFile(StringRef Path) { 541 // Try to open a formatted file 542 if (auto FileOrErr = openFormattedFile(Path)) { 543 // On success, grab a reference to the file and continue. 544 auto &File = *FileOrErr; 545 ... 546 } else 547 // On error, extract the Error value and return it. 548 return FileOrErr.takeError(); 549 } 550 551If an ``Expected<T>`` value is in success mode then the ``takeError()`` method 552will return a success value. Using this fact, the above function can be 553rewritten as: 554 555.. code-block:: c++ 556 557 Error processFormattedFile(StringRef Path) { 558 // Try to open a formatted file 559 auto FileOrErr = openFormattedFile(Path); 560 if (auto Err = FileOrErr.takeError()) 561 // On error, extract the Error value and return it. 562 return Err; 563 // On success, grab a reference to the file and continue. 564 auto &File = *FileOrErr; 565 ... 566 } 567 568This second form is often more readable for functions that involve multiple 569``Expected<T>`` values as it limits the indentation required. 570 571All ``Error`` instances, whether success or failure, must be either checked or 572moved from (via ``std::move`` or a return) before they are destructed. 573Accidentally discarding an unchecked error will cause a program abort at the 574point where the unchecked value's destructor is run, making it easy to identify 575and fix violations of this rule. 576 577Success values are considered checked once they have been tested (by invoking 578the boolean conversion operator): 579 580.. code-block:: c++ 581 582 if (auto Err = mayFail(...)) 583 return Err; // Failure value - move error to caller. 584 585 // Safe to continue: Err was checked. 586 587In contrast, the following code will always cause an abort, even if ``mayFail`` 588returns a success value: 589 590.. code-block:: c++ 591 592 mayFail(); 593 // Program will always abort here, even if mayFail() returns Success, since 594 // the value is not checked. 595 596Failure values are considered checked once a handler for the error type has 597been activated: 598 599.. code-block:: c++ 600 601 handleErrors( 602 processFormattedFile(...), 603 [](const BadFileFormat &BFF) { 604 report("Unable to process " + BFF.Path + ": bad format"); 605 }, 606 [](const FileNotFound &FNF) { 607 report("File not found " + FNF.Path); 608 }); 609 610The ``handleErrors`` function takes an error as its first argument, followed by 611a variadic list of "handlers", each of which must be a callable type (a 612function, lambda, or class with a call operator) with one argument. The 613``handleErrors`` function will visit each handler in the sequence and check its 614argument type against the dynamic type of the error, running the first handler 615that matches. This is the same decision process that is used decide which catch 616clause to run for a C++ exception. 617 618Since the list of handlers passed to ``handleErrors`` may not cover every error 619type that can occur, the ``handleErrors`` function also returns an Error value 620that must be checked or propagated. If the error value that is passed to 621``handleErrors`` does not match any of the handlers it will be returned from 622handleErrors. Idiomatic use of ``handleErrors`` thus looks like: 623 624.. code-block:: c++ 625 626 if (auto Err = 627 handleErrors( 628 processFormattedFile(...), 629 [](const BadFileFormat &BFF) { 630 report("Unable to process " + BFF.Path + ": bad format"); 631 }, 632 [](const FileNotFound &FNF) { 633 report("File not found " + FNF.Path); 634 })) 635 return Err; 636 637In cases where you truly know that the handler list is exhaustive the 638``handleAllErrors`` function can be used instead. This is identical to 639``handleErrors`` except that it will terminate the program if an unhandled 640error is passed in, and can therefore return void. The ``handleAllErrors`` 641function should generally be avoided: the introduction of a new error type 642elsewhere in the program can easily turn a formerly exhaustive list of errors 643into a non-exhaustive list, risking unexpected program termination. Where 644possible, use handleErrors and propagate unknown errors up the stack instead. 645 646For tool code, where errors can be handled by printing an error message then 647exiting with an error code, the :ref:`ExitOnError <err_exitonerr>` utility 648may be a better choice than handleErrors, as it simplifies control flow when 649calling fallible functions. 650 651In situations where it is known that a particular call to a fallible function 652will always succeed (for example, a call to a function that can only fail on a 653subset of inputs with an input that is known to be safe) the 654:ref:`cantFail <err_cantfail>` functions can be used to remove the error type, 655simplifying control flow. 656 657StringError 658""""""""""" 659 660Many kinds of errors have no recovery strategy, the only action that can be 661taken is to report them to the user so that the user can attempt to fix the 662environment. In this case representing the error as a string makes perfect 663sense. LLVM provides the ``StringError`` class for this purpose. It takes two 664arguments: A string error message, and an equivalent ``std::error_code`` for 665interoperability. It also provides a ``createStringError`` function to simplify 666common usage of this class: 667 668.. code-block:: c++ 669 670 // These two lines of code are equivalent: 671 make_error<StringError>("Bad executable", errc::executable_format_error); 672 createStringError(errc::executable_format_error, "Bad executable"); 673 674If you're certain that the error you're building will never need to be converted 675to a ``std::error_code`` you can use the ``inconvertibleErrorCode()`` function: 676 677.. code-block:: c++ 678 679 createStringError(inconvertibleErrorCode(), "Bad executable"); 680 681This should be done only after careful consideration. If any attempt is made to 682convert this error to a ``std::error_code`` it will trigger immediate program 683termination. Unless you are certain that your errors will not need 684interoperability you should look for an existing ``std::error_code`` that you 685can convert to, and even (as painful as it is) consider introducing a new one as 686a stopgap measure. 687 688``createStringError`` can take ``printf`` style format specifiers to provide a 689formatted message: 690 691.. code-block:: c++ 692 693 createStringError(errc::executable_format_error, 694 "Bad executable: %s", FileName); 695 696Interoperability with std::error_code and ErrorOr 697""""""""""""""""""""""""""""""""""""""""""""""""" 698 699Many existing LLVM APIs use ``std::error_code`` and its partner ``ErrorOr<T>`` 700(which plays the same role as ``Expected<T>``, but wraps a ``std::error_code`` 701rather than an ``Error``). The infectious nature of error types means that an 702attempt to change one of these functions to return ``Error`` or ``Expected<T>`` 703instead often results in an avalanche of changes to callers, callers of callers, 704and so on. (The first such attempt, returning an ``Error`` from 705MachOObjectFile's constructor, was abandoned after the diff reached 3000 lines, 706impacted half a dozen libraries, and was still growing). 707 708To solve this problem, the ``Error``/``std::error_code`` interoperability requirement was 709introduced. Two pairs of functions allow any ``Error`` value to be converted to a 710``std::error_code``, any ``Expected<T>`` to be converted to an ``ErrorOr<T>``, and vice 711versa: 712 713.. code-block:: c++ 714 715 std::error_code errorToErrorCode(Error Err); 716 Error errorCodeToError(std::error_code EC); 717 718 template <typename T> ErrorOr<T> expectedToErrorOr(Expected<T> TOrErr); 719 template <typename T> Expected<T> errorOrToExpected(ErrorOr<T> TOrEC); 720 721 722Using these APIs it is easy to make surgical patches that update individual 723functions from ``std::error_code`` to ``Error``, and from ``ErrorOr<T>`` to 724``Expected<T>``. 725 726Returning Errors from error handlers 727"""""""""""""""""""""""""""""""""""" 728 729Error recovery attempts may themselves fail. For that reason, ``handleErrors`` 730actually recognises three different forms of handler signature: 731 732.. code-block:: c++ 733 734 // Error must be handled, no new errors produced: 735 void(UserDefinedError &E); 736 737 // Error must be handled, new errors can be produced: 738 Error(UserDefinedError &E); 739 740 // Original error can be inspected, then re-wrapped and returned (or a new 741 // error can be produced): 742 Error(std::unique_ptr<UserDefinedError> E); 743 744Any error returned from a handler will be returned from the ``handleErrors`` 745function so that it can be handled itself, or propagated up the stack. 746 747.. _err_exitonerr: 748 749Using ExitOnError to simplify tool code 750""""""""""""""""""""""""""""""""""""""" 751 752Library code should never call ``exit`` for a recoverable error, however in tool 753code (especially command line tools) this can be a reasonable approach. Calling 754``exit`` upon encountering an error dramatically simplifies control flow as the 755error no longer needs to be propagated up the stack. This allows code to be 756written in straight-line style, as long as each fallible call is wrapped in a 757check and call to exit. The ``ExitOnError`` class supports this pattern by 758providing call operators that inspect ``Error`` values, stripping the error away 759in the success case and logging to ``stderr`` then exiting in the failure case. 760 761To use this class, declare a global ``ExitOnError`` variable in your program: 762 763.. code-block:: c++ 764 765 ExitOnError ExitOnErr; 766 767Calls to fallible functions can then be wrapped with a call to ``ExitOnErr``, 768turning them into non-failing calls: 769 770.. code-block:: c++ 771 772 Error mayFail(); 773 Expected<int> mayFail2(); 774 775 void foo() { 776 ExitOnErr(mayFail()); 777 int X = ExitOnErr(mayFail2()); 778 } 779 780On failure, the error's log message will be written to ``stderr``, optionally 781preceded by a string "banner" that can be set by calling the setBanner method. A 782mapping can also be supplied from ``Error`` values to exit codes using the 783``setExitCodeMapper`` method: 784 785.. code-block:: c++ 786 787 int main(int argc, char *argv[]) { 788 ExitOnErr.setBanner(std::string(argv[0]) + " error:"); 789 ExitOnErr.setExitCodeMapper( 790 [](const Error &Err) { 791 if (Err.isA<BadFileFormat>()) 792 return 2; 793 return 1; 794 }); 795 796Use ``ExitOnError`` in your tool code where possible as it can greatly improve 797readability. 798 799.. _err_cantfail: 800 801Using cantFail to simplify safe callsites 802""""""""""""""""""""""""""""""""""""""""" 803 804Some functions may only fail for a subset of their inputs, so calls using known 805safe inputs can be assumed to succeed. 806 807The cantFail functions encapsulate this by wrapping an assertion that their 808argument is a success value and, in the case of Expected<T>, unwrapping the 809T value: 810 811.. code-block:: c++ 812 813 Error onlyFailsForSomeXValues(int X); 814 Expected<int> onlyFailsForSomeXValues2(int X); 815 816 void foo() { 817 cantFail(onlyFailsForSomeXValues(KnownSafeValue)); 818 int Y = cantFail(onlyFailsForSomeXValues2(KnownSafeValue)); 819 ... 820 } 821 822Like the ExitOnError utility, cantFail simplifies control flow. Their treatment 823of error cases is very different however: Where ExitOnError is guaranteed to 824terminate the program on an error input, cantFail simply asserts that the result 825is success. In debug builds this will result in an assertion failure if an error 826is encountered. In release builds the behavior of cantFail for failure values is 827undefined. As such, care must be taken in the use of cantFail: clients must be 828certain that a cantFail wrapped call really can not fail with the given 829arguments. 830 831Use of the cantFail functions should be rare in library code, but they are 832likely to be of more use in tool and unit-test code where inputs and/or 833mocked-up classes or functions may be known to be safe. 834 835Fallible constructors 836""""""""""""""""""""" 837 838Some classes require resource acquisition or other complex initialization that 839can fail during construction. Unfortunately constructors can't return errors, 840and having clients test objects after they're constructed to ensure that they're 841valid is error prone as it's all too easy to forget the test. To work around 842this, use the named constructor idiom and return an ``Expected<T>``: 843 844.. code-block:: c++ 845 846 class Foo { 847 public: 848 849 static Expected<Foo> Create(Resource R1, Resource R2) { 850 Error Err; 851 Foo F(R1, R2, Err); 852 if (Err) 853 return std::move(Err); 854 return std::move(F); 855 } 856 857 private: 858 859 Foo(Resource R1, Resource R2, Error &Err) { 860 ErrorAsOutParameter EAO(&Err); 861 if (auto Err2 = R1.acquire()) { 862 Err = std::move(Err2); 863 return; 864 } 865 Err = R2.acquire(); 866 } 867 }; 868 869 870Here, the named constructor passes an ``Error`` by reference into the actual 871constructor, which the constructor can then use to return errors. The 872``ErrorAsOutParameter`` utility sets the ``Error`` value's checked flag on entry 873to the constructor so that the error can be assigned to, then resets it on exit 874to force the client (the named constructor) to check the error. 875 876By using this idiom, clients attempting to construct a Foo receive either a 877well-formed Foo or an Error, never an object in an invalid state. 878 879Propagating and consuming errors based on types 880""""""""""""""""""""""""""""""""""""""""""""""" 881 882In some contexts, certain types of error are known to be benign. For example, 883when walking an archive, some clients may be happy to skip over badly formatted 884object files rather than terminating the walk immediately. Skipping badly 885formatted objects could be achieved using an elaborate handler method, but the 886Error.h header provides two utilities that make this idiom much cleaner: the 887type inspection method, ``isA``, and the ``consumeError`` function: 888 889.. code-block:: c++ 890 891 Error walkArchive(Archive A) { 892 for (unsigned I = 0; I != A.numMembers(); ++I) { 893 auto ChildOrErr = A.getMember(I); 894 if (auto Err = ChildOrErr.takeError()) { 895 if (Err.isA<BadFileFormat>()) 896 consumeError(std::move(Err)) 897 else 898 return Err; 899 } 900 auto &Child = *ChildOrErr; 901 // Use Child 902 ... 903 } 904 return Error::success(); 905 } 906 907Concatenating Errors with joinErrors 908"""""""""""""""""""""""""""""""""""" 909 910In the archive walking example above ``BadFileFormat`` errors are simply 911consumed and ignored. If the client had wanted report these errors after 912completing the walk over the archive they could use the ``joinErrors`` utility: 913 914.. code-block:: c++ 915 916 Error walkArchive(Archive A) { 917 Error DeferredErrs = Error::success(); 918 for (unsigned I = 0; I != A.numMembers(); ++I) { 919 auto ChildOrErr = A.getMember(I); 920 if (auto Err = ChildOrErr.takeError()) 921 if (Err.isA<BadFileFormat>()) 922 DeferredErrs = joinErrors(std::move(DeferredErrs), std::move(Err)); 923 else 924 return Err; 925 auto &Child = *ChildOrErr; 926 // Use Child 927 ... 928 } 929 return DeferredErrs; 930 } 931 932The ``joinErrors`` routine builds a special error type called ``ErrorList``, 933which holds a list of user defined errors. The ``handleErrors`` routine 934recognizes this type and will attempt to handle each of the contained errors in 935order. If all contained errors can be handled, ``handleErrors`` will return 936``Error::success()``, otherwise ``handleErrors`` will concatenate the remaining 937errors and return the resulting ``ErrorList``. 938 939Building fallible iterators and iterator ranges 940""""""""""""""""""""""""""""""""""""""""""""""" 941 942The archive walking examples above retrieve archive members by index, however 943this requires considerable boiler-plate for iteration and error checking. We can 944clean this up by using the "fallible iterator" pattern, which supports the 945following natural iteration idiom for fallible containers like Archive: 946 947.. code-block:: c++ 948 949 Error Err; 950 for (auto &Child : Ar->children(Err)) { 951 // Use Child - only enter the loop when it's valid 952 953 // Allow early exit from the loop body, since we know that Err is success 954 // when we're inside the loop. 955 if (BailOutOn(Child)) 956 return; 957 958 ... 959 } 960 // Check Err after the loop to ensure it didn't break due to an error. 961 if (Err) 962 return Err; 963 964To enable this idiom, iterators over fallible containers are written in a 965natural style, with their ``++`` and ``--`` operators replaced with fallible 966``Error inc()`` and ``Error dec()`` functions. E.g.: 967 968.. code-block:: c++ 969 970 class FallibleChildIterator { 971 public: 972 FallibleChildIterator(Archive &A, unsigned ChildIdx); 973 Archive::Child &operator*(); 974 friend bool operator==(const ArchiveIterator &LHS, 975 const ArchiveIterator &RHS); 976 977 // operator++/operator-- replaced with fallible increment / decrement: 978 Error inc() { 979 if (!A.childValid(ChildIdx + 1)) 980 return make_error<BadArchiveMember>(...); 981 ++ChildIdx; 982 return Error::success(); 983 } 984 985 Error dec() { ... } 986 }; 987 988Instances of this kind of fallible iterator interface are then wrapped with the 989fallible_iterator utility which provides ``operator++`` and ``operator--``, 990returning any errors via a reference passed in to the wrapper at construction 991time. The fallible_iterator wrapper takes care of (a) jumping to the end of the 992range on error, and (b) marking the error as checked whenever an iterator is 993compared to ``end`` and found to be inequal (in particular: this marks the 994error as checked throughout the body of a range-based for loop), enabling early 995exit from the loop without redundant error checking. 996 997Instances of the fallible iterator interface (e.g. FallibleChildIterator above) 998are wrapped using the ``make_fallible_itr`` and ``make_fallible_end`` 999functions. E.g.: 1000 1001.. code-block:: c++ 1002 1003 class Archive { 1004 public: 1005 using child_iterator = fallible_iterator<FallibleChildIterator>; 1006 1007 child_iterator child_begin(Error &Err) { 1008 return make_fallible_itr(FallibleChildIterator(*this, 0), Err); 1009 } 1010 1011 child_iterator child_end() { 1012 return make_fallible_end(FallibleChildIterator(*this, size())); 1013 } 1014 1015 iterator_range<child_iterator> children(Error &Err) { 1016 return make_range(child_begin(Err), child_end()); 1017 } 1018 }; 1019 1020Using the fallible_iterator utility allows for both natural construction of 1021fallible iterators (using failing ``inc`` and ``dec`` operations) and 1022relatively natural use of c++ iterator/loop idioms. 1023 1024.. _function_apis: 1025 1026More information on Error and its related utilities can be found in the 1027Error.h header file. 1028 1029Passing functions and other callable objects 1030-------------------------------------------- 1031 1032Sometimes you may want a function to be passed a callback object. In order to 1033support lambda expressions and other function objects, you should not use the 1034traditional C approach of taking a function pointer and an opaque cookie: 1035 1036.. code-block:: c++ 1037 1038 void takeCallback(bool (*Callback)(Function *, void *), void *Cookie); 1039 1040Instead, use one of the following approaches: 1041 1042Function template 1043^^^^^^^^^^^^^^^^^ 1044 1045If you don't mind putting the definition of your function into a header file, 1046make it a function template that is templated on the callable type. 1047 1048.. code-block:: c++ 1049 1050 template<typename Callable> 1051 void takeCallback(Callable Callback) { 1052 Callback(1, 2, 3); 1053 } 1054 1055The ``function_ref`` class template 1056^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 1057 1058The ``function_ref`` 1059(`doxygen <http://llvm.org/doxygen/classllvm_1_1function__ref_3_01Ret_07Params_8_8_8_08_4.html>`__) class 1060template represents a reference to a callable object, templated over the type 1061of the callable. This is a good choice for passing a callback to a function, 1062if you don't need to hold onto the callback after the function returns. In this 1063way, ``function_ref`` is to ``std::function`` as ``StringRef`` is to 1064``std::string``. 1065 1066``function_ref<Ret(Param1, Param2, ...)>`` can be implicitly constructed from 1067any callable object that can be called with arguments of type ``Param1``, 1068``Param2``, ..., and returns a value that can be converted to type ``Ret``. 1069For example: 1070 1071.. code-block:: c++ 1072 1073 void visitBasicBlocks(Function *F, function_ref<bool (BasicBlock*)> Callback) { 1074 for (BasicBlock &BB : *F) 1075 if (Callback(&BB)) 1076 return; 1077 } 1078 1079can be called using: 1080 1081.. code-block:: c++ 1082 1083 visitBasicBlocks(F, [&](BasicBlock *BB) { 1084 if (process(BB)) 1085 return isEmpty(BB); 1086 return false; 1087 }); 1088 1089Note that a ``function_ref`` object contains pointers to external memory, so it 1090is not generally safe to store an instance of the class (unless you know that 1091the external storage will not be freed). If you need this ability, consider 1092using ``std::function``. ``function_ref`` is small enough that it should always 1093be passed by value. 1094 1095.. _DEBUG: 1096 1097The ``LLVM_DEBUG()`` macro and ``-debug`` option 1098------------------------------------------------ 1099 1100Often when working on your pass you will put a bunch of debugging printouts and 1101other code into your pass. After you get it working, you want to remove it, but 1102you may need it again in the future (to work out new bugs that you run across). 1103 1104Naturally, because of this, you don't want to delete the debug printouts, but 1105you don't want them to always be noisy. A standard compromise is to comment 1106them out, allowing you to enable them if you need them in the future. 1107 1108The ``llvm/Support/Debug.h`` (`doxygen 1109<http://llvm.org/doxygen/Debug_8h_source.html>`__) file provides a macro named 1110``LLVM_DEBUG()`` that is a much nicer solution to this problem. Basically, you can 1111put arbitrary code into the argument of the ``LLVM_DEBUG`` macro, and it is only 1112executed if '``opt``' (or any other tool) is run with the '``-debug``' command 1113line argument: 1114 1115.. code-block:: c++ 1116 1117 LLVM_DEBUG(dbgs() << "I am here!\n"); 1118 1119Then you can run your pass like this: 1120 1121.. code-block:: none 1122 1123 $ opt < a.bc > /dev/null -mypass 1124 <no output> 1125 $ opt < a.bc > /dev/null -mypass -debug 1126 I am here! 1127 1128Using the ``LLVM_DEBUG()`` macro instead of a home-brewed solution allows you to not 1129have to create "yet another" command line option for the debug output for your 1130pass. Note that ``LLVM_DEBUG()`` macros are disabled for non-asserts builds, so they 1131do not cause a performance impact at all (for the same reason, they should also 1132not contain side-effects!). 1133 1134One additional nice thing about the ``LLVM_DEBUG()`` macro is that you can enable or 1135disable it directly in gdb. Just use "``set DebugFlag=0``" or "``set 1136DebugFlag=1``" from the gdb if the program is running. If the program hasn't 1137been started yet, you can always just run it with ``-debug``. 1138 1139.. _DEBUG_TYPE: 1140 1141Fine grained debug info with ``DEBUG_TYPE`` and the ``-debug-only`` option 1142^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 1143 1144Sometimes you may find yourself in a situation where enabling ``-debug`` just 1145turns on **too much** information (such as when working on the code generator). 1146If you want to enable debug information with more fine-grained control, you 1147should define the ``DEBUG_TYPE`` macro and use the ``-debug-only`` option as 1148follows: 1149 1150.. code-block:: c++ 1151 1152 #define DEBUG_TYPE "foo" 1153 LLVM_DEBUG(dbgs() << "'foo' debug type\n"); 1154 #undef DEBUG_TYPE 1155 #define DEBUG_TYPE "bar" 1156 LLVM_DEBUG(dbgs() << "'bar' debug type\n"); 1157 #undef DEBUG_TYPE 1158 1159Then you can run your pass like this: 1160 1161.. code-block:: none 1162 1163 $ opt < a.bc > /dev/null -mypass 1164 <no output> 1165 $ opt < a.bc > /dev/null -mypass -debug 1166 'foo' debug type 1167 'bar' debug type 1168 $ opt < a.bc > /dev/null -mypass -debug-only=foo 1169 'foo' debug type 1170 $ opt < a.bc > /dev/null -mypass -debug-only=bar 1171 'bar' debug type 1172 $ opt < a.bc > /dev/null -mypass -debug-only=foo,bar 1173 'foo' debug type 1174 'bar' debug type 1175 1176Of course, in practice, you should only set ``DEBUG_TYPE`` at the top of a file, 1177to specify the debug type for the entire module. Be careful that you only do 1178this after including Debug.h and not around any #include of headers. Also, you 1179should use names more meaningful than "foo" and "bar", because there is no 1180system in place to ensure that names do not conflict. If two different modules 1181use the same string, they will all be turned on when the name is specified. 1182This allows, for example, all debug information for instruction scheduling to be 1183enabled with ``-debug-only=InstrSched``, even if the source lives in multiple 1184files. The name must not include a comma (,) as that is used to separate the 1185arguments of the ``-debug-only`` option. 1186 1187For performance reasons, -debug-only is not available in optimized build 1188(``--enable-optimized``) of LLVM. 1189 1190The ``DEBUG_WITH_TYPE`` macro is also available for situations where you would 1191like to set ``DEBUG_TYPE``, but only for one specific ``DEBUG`` statement. It 1192takes an additional first parameter, which is the type to use. For example, the 1193preceding example could be written as: 1194 1195.. code-block:: c++ 1196 1197 DEBUG_WITH_TYPE("foo", dbgs() << "'foo' debug type\n"); 1198 DEBUG_WITH_TYPE("bar", dbgs() << "'bar' debug type\n"); 1199 1200.. _Statistic: 1201 1202The ``Statistic`` class & ``-stats`` option 1203------------------------------------------- 1204 1205The ``llvm/ADT/Statistic.h`` (`doxygen 1206<http://llvm.org/doxygen/Statistic_8h_source.html>`__) file provides a class 1207named ``Statistic`` that is used as a unified way to keep track of what the LLVM 1208compiler is doing and how effective various optimizations are. It is useful to 1209see what optimizations are contributing to making a particular program run 1210faster. 1211 1212Often you may run your pass on some big program, and you're interested to see 1213how many times it makes a certain transformation. Although you can do this with 1214hand inspection, or some ad-hoc method, this is a real pain and not very useful 1215for big programs. Using the ``Statistic`` class makes it very easy to keep 1216track of this information, and the calculated information is presented in a 1217uniform manner with the rest of the passes being executed. 1218 1219There are many examples of ``Statistic`` uses, but the basics of using it are as 1220follows: 1221 1222Define your statistic like this: 1223 1224.. code-block:: c++ 1225 1226 #define DEBUG_TYPE "mypassname" // This goes before any #includes. 1227 STATISTIC(NumXForms, "The # of times I did stuff"); 1228 1229The ``STATISTIC`` macro defines a static variable, whose name is specified by 1230the first argument. The pass name is taken from the ``DEBUG_TYPE`` macro, and 1231the description is taken from the second argument. The variable defined 1232("NumXForms" in this case) acts like an unsigned integer. 1233 1234Whenever you make a transformation, bump the counter: 1235 1236.. code-block:: c++ 1237 1238 ++NumXForms; // I did stuff! 1239 1240That's all you have to do. To get '``opt``' to print out the statistics 1241gathered, use the '``-stats``' option: 1242 1243.. code-block:: none 1244 1245 $ opt -stats -mypassname < program.bc > /dev/null 1246 ... statistics output ... 1247 1248Note that in order to use the '``-stats``' option, LLVM must be 1249compiled with assertions enabled. 1250 1251When running ``opt`` on a C file from the SPEC benchmark suite, it gives a 1252report that looks like this: 1253 1254.. code-block:: none 1255 1256 7646 bitcodewriter - Number of normal instructions 1257 725 bitcodewriter - Number of oversized instructions 1258 129996 bitcodewriter - Number of bitcode bytes written 1259 2817 raise - Number of insts DCEd or constprop'd 1260 3213 raise - Number of cast-of-self removed 1261 5046 raise - Number of expression trees converted 1262 75 raise - Number of other getelementptr's formed 1263 138 raise - Number of load/store peepholes 1264 42 deadtypeelim - Number of unused typenames removed from symtab 1265 392 funcresolve - Number of varargs functions resolved 1266 27 globaldce - Number of global variables removed 1267 2 adce - Number of basic blocks removed 1268 134 cee - Number of branches revectored 1269 49 cee - Number of setcc instruction eliminated 1270 532 gcse - Number of loads removed 1271 2919 gcse - Number of instructions removed 1272 86 indvars - Number of canonical indvars added 1273 87 indvars - Number of aux indvars removed 1274 25 instcombine - Number of dead inst eliminate 1275 434 instcombine - Number of insts combined 1276 248 licm - Number of load insts hoisted 1277 1298 licm - Number of insts hoisted to a loop pre-header 1278 3 licm - Number of insts hoisted to multiple loop preds (bad, no loop pre-header) 1279 75 mem2reg - Number of alloca's promoted 1280 1444 cfgsimplify - Number of blocks simplified 1281 1282Obviously, with so many optimizations, having a unified framework for this stuff 1283is very nice. Making your pass fit well into the framework makes it more 1284maintainable and useful. 1285 1286.. _DebugCounters: 1287 1288Adding debug counters to aid in debugging your code 1289--------------------------------------------------- 1290 1291Sometimes, when writing new passes, or trying to track down bugs, it 1292is useful to be able to control whether certain things in your pass 1293happen or not. For example, there are times the minimization tooling 1294can only easily give you large testcases. You would like to narrow 1295your bug down to a specific transformation happening or not happening, 1296automatically, using bisection. This is where debug counters help. 1297They provide a framework for making parts of your code only execute a 1298certain number of times. 1299 1300The ``llvm/Support/DebugCounter.h`` (`doxygen 1301<http://llvm.org/doxygen/DebugCounter_8h_source.html>`__) file 1302provides a class named ``DebugCounter`` that can be used to create 1303command line counter options that control execution of parts of your code. 1304 1305Define your DebugCounter like this: 1306 1307.. code-block:: c++ 1308 1309 DEBUG_COUNTER(DeleteAnInstruction, "passname-delete-instruction", 1310 "Controls which instructions get delete"); 1311 1312The ``DEBUG_COUNTER`` macro defines a static variable, whose name 1313is specified by the first argument. The name of the counter 1314(which is used on the command line) is specified by the second 1315argument, and the description used in the help is specified by the 1316third argument. 1317 1318Whatever code you want that control, use ``DebugCounter::shouldExecute`` to control it. 1319 1320.. code-block:: c++ 1321 1322 if (DebugCounter::shouldExecute(DeleteAnInstruction)) 1323 I->eraseFromParent(); 1324 1325That's all you have to do. Now, using opt, you can control when this code triggers using 1326the '``--debug-counter``' option. There are two counters provided, ``skip`` and ``count``. 1327``skip`` is the number of times to skip execution of the codepath. ``count`` is the number 1328of times, once we are done skipping, to execute the codepath. 1329 1330.. code-block:: none 1331 1332 $ opt --debug-counter=passname-delete-instruction-skip=1,passname-delete-instruction-count=2 -passname 1333 1334This will skip the above code the first time we hit it, then execute it twice, then skip the rest of the executions. 1335 1336So if executed on the following code: 1337 1338.. code-block:: llvm 1339 1340 %1 = add i32 %a, %b 1341 %2 = add i32 %a, %b 1342 %3 = add i32 %a, %b 1343 %4 = add i32 %a, %b 1344 1345It would delete number ``%2`` and ``%3``. 1346 1347A utility is provided in `utils/bisect-skip-count` to binary search 1348skip and count arguments. It can be used to automatically minimize the 1349skip and count for a debug-counter variable. 1350 1351.. _ViewGraph: 1352 1353Viewing graphs while debugging code 1354----------------------------------- 1355 1356Several of the important data structures in LLVM are graphs: for example CFGs 1357made out of LLVM :ref:`BasicBlocks <BasicBlock>`, CFGs made out of LLVM 1358:ref:`MachineBasicBlocks <MachineBasicBlock>`, and :ref:`Instruction Selection 1359DAGs <SelectionDAG>`. In many cases, while debugging various parts of the 1360compiler, it is nice to instantly visualize these graphs. 1361 1362LLVM provides several callbacks that are available in a debug build to do 1363exactly that. If you call the ``Function::viewCFG()`` method, for example, the 1364current LLVM tool will pop up a window containing the CFG for the function where 1365each basic block is a node in the graph, and each node contains the instructions 1366in the block. Similarly, there also exists ``Function::viewCFGOnly()`` (does 1367not include the instructions), the ``MachineFunction::viewCFG()`` and 1368``MachineFunction::viewCFGOnly()``, and the ``SelectionDAG::viewGraph()`` 1369methods. Within GDB, for example, you can usually use something like ``call 1370DAG.viewGraph()`` to pop up a window. Alternatively, you can sprinkle calls to 1371these functions in your code in places you want to debug. 1372 1373Getting this to work requires a small amount of setup. On Unix systems 1374with X11, install the `graphviz <http://www.graphviz.org>`_ toolkit, and make 1375sure 'dot' and 'gv' are in your path. If you are running on macOS, download 1376and install the macOS `Graphviz program 1377<http://www.pixelglow.com/graphviz/>`_ and add 1378``/Applications/Graphviz.app/Contents/MacOS/`` (or wherever you install it) to 1379your path. The programs need not be present when configuring, building or 1380running LLVM and can simply be installed when needed during an active debug 1381session. 1382 1383``SelectionDAG`` has been extended to make it easier to locate *interesting* 1384nodes in large complex graphs. From gdb, if you ``call DAG.setGraphColor(node, 1385"color")``, then the next ``call DAG.viewGraph()`` would highlight the node in 1386the specified color (choices of colors can be found at `colors 1387<http://www.graphviz.org/doc/info/colors.html>`_.) More complex node attributes 1388can be provided with ``call DAG.setGraphAttrs(node, "attributes")`` (choices can 1389be found at `Graph attributes <http://www.graphviz.org/doc/info/attrs.html>`_.) 1390If you want to restart and clear all the current graph attributes, then you can 1391``call DAG.clearGraphAttrs()``. 1392 1393Note that graph visualization features are compiled out of Release builds to 1394reduce file size. This means that you need a Debug+Asserts or Release+Asserts 1395build to use these features. 1396 1397.. _datastructure: 1398 1399Picking the Right Data Structure for a Task 1400=========================================== 1401 1402LLVM has a plethora of data structures in the ``llvm/ADT/`` directory, and we 1403commonly use STL data structures. This section describes the trade-offs you 1404should consider when you pick one. 1405 1406The first step is a choose your own adventure: do you want a sequential 1407container, a set-like container, or a map-like container? The most important 1408thing when choosing a container is the algorithmic properties of how you plan to 1409access the container. Based on that, you should use: 1410 1411 1412* a :ref:`map-like <ds_map>` container if you need efficient look-up of a 1413 value based on another value. Map-like containers also support efficient 1414 queries for containment (whether a key is in the map). Map-like containers 1415 generally do not support efficient reverse mapping (values to keys). If you 1416 need that, use two maps. Some map-like containers also support efficient 1417 iteration through the keys in sorted order. Map-like containers are the most 1418 expensive sort, only use them if you need one of these capabilities. 1419 1420* a :ref:`set-like <ds_set>` container if you need to put a bunch of stuff into 1421 a container that automatically eliminates duplicates. Some set-like 1422 containers support efficient iteration through the elements in sorted order. 1423 Set-like containers are more expensive than sequential containers. 1424 1425* a :ref:`sequential <ds_sequential>` container provides the most efficient way 1426 to add elements and keeps track of the order they are added to the collection. 1427 They permit duplicates and support efficient iteration, but do not support 1428 efficient look-up based on a key. 1429 1430* a :ref:`string <ds_string>` container is a specialized sequential container or 1431 reference structure that is used for character or byte arrays. 1432 1433* a :ref:`bit <ds_bit>` container provides an efficient way to store and 1434 perform set operations on sets of numeric id's, while automatically 1435 eliminating duplicates. Bit containers require a maximum of 1 bit for each 1436 identifier you want to store. 1437 1438Once the proper category of container is determined, you can fine tune the 1439memory use, constant factors, and cache behaviors of access by intelligently 1440picking a member of the category. Note that constant factors and cache behavior 1441can be a big deal. If you have a vector that usually only contains a few 1442elements (but could contain many), for example, it's much better to use 1443:ref:`SmallVector <dss_smallvector>` than :ref:`vector <dss_vector>`. Doing so 1444avoids (relatively) expensive malloc/free calls, which dwarf the cost of adding 1445the elements to the container. 1446 1447.. _ds_sequential: 1448 1449Sequential Containers (std::vector, std::list, etc) 1450--------------------------------------------------- 1451 1452There are a variety of sequential containers available for you, based on your 1453needs. Pick the first in this section that will do what you want. 1454 1455.. _dss_arrayref: 1456 1457llvm/ADT/ArrayRef.h 1458^^^^^^^^^^^^^^^^^^^ 1459 1460The ``llvm::ArrayRef`` class is the preferred class to use in an interface that 1461accepts a sequential list of elements in memory and just reads from them. By 1462taking an ``ArrayRef``, the API can be passed a fixed size array, an 1463``std::vector``, an ``llvm::SmallVector`` and anything else that is contiguous 1464in memory. 1465 1466.. _dss_fixedarrays: 1467 1468Fixed Size Arrays 1469^^^^^^^^^^^^^^^^^ 1470 1471Fixed size arrays are very simple and very fast. They are good if you know 1472exactly how many elements you have, or you have a (low) upper bound on how many 1473you have. 1474 1475.. _dss_heaparrays: 1476 1477Heap Allocated Arrays 1478^^^^^^^^^^^^^^^^^^^^^ 1479 1480Heap allocated arrays (``new[]`` + ``delete[]``) are also simple. They are good 1481if the number of elements is variable, if you know how many elements you will 1482need before the array is allocated, and if the array is usually large (if not, 1483consider a :ref:`SmallVector <dss_smallvector>`). The cost of a heap allocated 1484array is the cost of the new/delete (aka malloc/free). Also note that if you 1485are allocating an array of a type with a constructor, the constructor and 1486destructors will be run for every element in the array (re-sizable vectors only 1487construct those elements actually used). 1488 1489.. _dss_tinyptrvector: 1490 1491llvm/ADT/TinyPtrVector.h 1492^^^^^^^^^^^^^^^^^^^^^^^^ 1493 1494``TinyPtrVector<Type>`` is a highly specialized collection class that is 1495optimized to avoid allocation in the case when a vector has zero or one 1496elements. It has two major restrictions: 1) it can only hold values of pointer 1497type, and 2) it cannot hold a null pointer. 1498 1499Since this container is highly specialized, it is rarely used. 1500 1501.. _dss_smallvector: 1502 1503llvm/ADT/SmallVector.h 1504^^^^^^^^^^^^^^^^^^^^^^ 1505 1506``SmallVector<Type, N>`` is a simple class that looks and smells just like 1507``vector<Type>``: it supports efficient iteration, lays out elements in memory 1508order (so you can do pointer arithmetic between elements), supports efficient 1509push_back/pop_back operations, supports efficient random access to its elements, 1510etc. 1511 1512The main advantage of SmallVector is that it allocates space for some number of 1513elements (N) **in the object itself**. Because of this, if the SmallVector is 1514dynamically smaller than N, no malloc is performed. This can be a big win in 1515cases where the malloc/free call is far more expensive than the code that 1516fiddles around with the elements. 1517 1518This is good for vectors that are "usually small" (e.g. the number of 1519predecessors/successors of a block is usually less than 8). On the other hand, 1520this makes the size of the SmallVector itself large, so you don't want to 1521allocate lots of them (doing so will waste a lot of space). As such, 1522SmallVectors are most useful when on the stack. 1523 1524SmallVector also provides a nice portable and efficient replacement for 1525``alloca``. 1526 1527SmallVector has grown a few other minor advantages over std::vector, causing 1528``SmallVector<Type, 0>`` to be preferred over ``std::vector<Type>``. 1529 1530#. std::vector is exception-safe, and some implementations have pessimizations 1531 that copy elements when SmallVector would move them. 1532 1533#. SmallVector understands ``llvm::is_trivially_copyable<Type>`` and uses realloc aggressively. 1534 1535#. Many LLVM APIs take a SmallVectorImpl as an out parameter (see the note 1536 below). 1537 1538#. SmallVector with N equal to 0 is smaller than std::vector on 64-bit 1539 platforms, since it uses ``unsigned`` (instead of ``void*``) for its size 1540 and capacity. 1541 1542.. note:: 1543 1544 Prefer to use ``SmallVectorImpl<T>`` as a parameter type. 1545 1546 In APIs that don't care about the "small size" (most?), prefer to use 1547 the ``SmallVectorImpl<T>`` class, which is basically just the "vector 1548 header" (and methods) without the elements allocated after it. Note that 1549 ``SmallVector<T, N>`` inherits from ``SmallVectorImpl<T>`` so the 1550 conversion is implicit and costs nothing. E.g. 1551 1552 .. code-block:: c++ 1553 1554 // BAD: Clients cannot pass e.g. SmallVector<Foo, 4>. 1555 hardcodedSmallSize(SmallVector<Foo, 2> &Out); 1556 // GOOD: Clients can pass any SmallVector<Foo, N>. 1557 allowsAnySmallSize(SmallVectorImpl<Foo> &Out); 1558 1559 void someFunc() { 1560 SmallVector<Foo, 8> Vec; 1561 hardcodedSmallSize(Vec); // Error. 1562 allowsAnySmallSize(Vec); // Works. 1563 } 1564 1565 Even though it has "``Impl``" in the name, this is so widely used that 1566 it really isn't "private to the implementation" anymore. A name like 1567 ``SmallVectorHeader`` would be more appropriate. 1568 1569.. _dss_vector: 1570 1571<vector> 1572^^^^^^^^ 1573 1574``std::vector<T>`` is well loved and respected. However, ``SmallVector<T, 0>`` 1575is often a better option due to the advantages listed above. std::vector is 1576still useful when you need to store more than ``UINT32_MAX`` elements or when 1577interfacing with code that expects vectors :). 1578 1579One worthwhile note about std::vector: avoid code like this: 1580 1581.. code-block:: c++ 1582 1583 for ( ... ) { 1584 std::vector<foo> V; 1585 // make use of V. 1586 } 1587 1588Instead, write this as: 1589 1590.. code-block:: c++ 1591 1592 std::vector<foo> V; 1593 for ( ... ) { 1594 // make use of V. 1595 V.clear(); 1596 } 1597 1598Doing so will save (at least) one heap allocation and free per iteration of the 1599loop. 1600 1601.. _dss_deque: 1602 1603<deque> 1604^^^^^^^ 1605 1606``std::deque`` is, in some senses, a generalized version of ``std::vector``. 1607Like ``std::vector``, it provides constant time random access and other similar 1608properties, but it also provides efficient access to the front of the list. It 1609does not guarantee continuity of elements within memory. 1610 1611In exchange for this extra flexibility, ``std::deque`` has significantly higher 1612constant factor costs than ``std::vector``. If possible, use ``std::vector`` or 1613something cheaper. 1614 1615.. _dss_list: 1616 1617<list> 1618^^^^^^ 1619 1620``std::list`` is an extremely inefficient class that is rarely useful. It 1621performs a heap allocation for every element inserted into it, thus having an 1622extremely high constant factor, particularly for small data types. 1623``std::list`` also only supports bidirectional iteration, not random access 1624iteration. 1625 1626In exchange for this high cost, std::list supports efficient access to both ends 1627of the list (like ``std::deque``, but unlike ``std::vector`` or 1628``SmallVector``). In addition, the iterator invalidation characteristics of 1629std::list are stronger than that of a vector class: inserting or removing an 1630element into the list does not invalidate iterator or pointers to other elements 1631in the list. 1632 1633.. _dss_ilist: 1634 1635llvm/ADT/ilist.h 1636^^^^^^^^^^^^^^^^ 1637 1638``ilist<T>`` implements an 'intrusive' doubly-linked list. It is intrusive, 1639because it requires the element to store and provide access to the prev/next 1640pointers for the list. 1641 1642``ilist`` has the same drawbacks as ``std::list``, and additionally requires an 1643``ilist_traits`` implementation for the element type, but it provides some novel 1644characteristics. In particular, it can efficiently store polymorphic objects, 1645the traits class is informed when an element is inserted or removed from the 1646list, and ``ilist``\ s are guaranteed to support a constant-time splice 1647operation. 1648 1649These properties are exactly what we want for things like ``Instruction``\ s and 1650basic blocks, which is why these are implemented with ``ilist``\ s. 1651 1652Related classes of interest are explained in the following subsections: 1653 1654* :ref:`ilist_traits <dss_ilist_traits>` 1655 1656* :ref:`iplist <dss_iplist>` 1657 1658* :ref:`llvm/ADT/ilist_node.h <dss_ilist_node>` 1659 1660* :ref:`Sentinels <dss_ilist_sentinel>` 1661 1662.. _dss_packedvector: 1663 1664llvm/ADT/PackedVector.h 1665^^^^^^^^^^^^^^^^^^^^^^^ 1666 1667Useful for storing a vector of values using only a few number of bits for each 1668value. Apart from the standard operations of a vector-like container, it can 1669also perform an 'or' set operation. 1670 1671For example: 1672 1673.. code-block:: c++ 1674 1675 enum State { 1676 None = 0x0, 1677 FirstCondition = 0x1, 1678 SecondCondition = 0x2, 1679 Both = 0x3 1680 }; 1681 1682 State get() { 1683 PackedVector<State, 2> Vec1; 1684 Vec1.push_back(FirstCondition); 1685 1686 PackedVector<State, 2> Vec2; 1687 Vec2.push_back(SecondCondition); 1688 1689 Vec1 |= Vec2; 1690 return Vec1[0]; // returns 'Both'. 1691 } 1692 1693.. _dss_ilist_traits: 1694 1695ilist_traits 1696^^^^^^^^^^^^ 1697 1698``ilist_traits<T>`` is ``ilist<T>``'s customization mechanism. ``iplist<T>`` 1699(and consequently ``ilist<T>``) publicly derive from this traits class. 1700 1701.. _dss_iplist: 1702 1703iplist 1704^^^^^^ 1705 1706``iplist<T>`` is ``ilist<T>``'s base and as such supports a slightly narrower 1707interface. Notably, inserters from ``T&`` are absent. 1708 1709``ilist_traits<T>`` is a public base of this class and can be used for a wide 1710variety of customizations. 1711 1712.. _dss_ilist_node: 1713 1714llvm/ADT/ilist_node.h 1715^^^^^^^^^^^^^^^^^^^^^ 1716 1717``ilist_node<T>`` implements the forward and backward links that are expected 1718by the ``ilist<T>`` (and analogous containers) in the default manner. 1719 1720``ilist_node<T>``\ s are meant to be embedded in the node type ``T``, usually 1721``T`` publicly derives from ``ilist_node<T>``. 1722 1723.. _dss_ilist_sentinel: 1724 1725Sentinels 1726^^^^^^^^^ 1727 1728``ilist``\ s have another specialty that must be considered. To be a good 1729citizen in the C++ ecosystem, it needs to support the standard container 1730operations, such as ``begin`` and ``end`` iterators, etc. Also, the 1731``operator--`` must work correctly on the ``end`` iterator in the case of 1732non-empty ``ilist``\ s. 1733 1734The only sensible solution to this problem is to allocate a so-called *sentinel* 1735along with the intrusive list, which serves as the ``end`` iterator, providing 1736the back-link to the last element. However conforming to the C++ convention it 1737is illegal to ``operator++`` beyond the sentinel and it also must not be 1738dereferenced. 1739 1740These constraints allow for some implementation freedom to the ``ilist`` how to 1741allocate and store the sentinel. The corresponding policy is dictated by 1742``ilist_traits<T>``. By default a ``T`` gets heap-allocated whenever the need 1743for a sentinel arises. 1744 1745While the default policy is sufficient in most cases, it may break down when 1746``T`` does not provide a default constructor. Also, in the case of many 1747instances of ``ilist``\ s, the memory overhead of the associated sentinels is 1748wasted. To alleviate the situation with numerous and voluminous 1749``T``-sentinels, sometimes a trick is employed, leading to *ghostly sentinels*. 1750 1751Ghostly sentinels are obtained by specially-crafted ``ilist_traits<T>`` which 1752superpose the sentinel with the ``ilist`` instance in memory. Pointer 1753arithmetic is used to obtain the sentinel, which is relative to the ``ilist``'s 1754``this`` pointer. The ``ilist`` is augmented by an extra pointer, which serves 1755as the back-link of the sentinel. This is the only field in the ghostly 1756sentinel which can be legally accessed. 1757 1758.. _dss_other: 1759 1760Other Sequential Container options 1761^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 1762 1763Other STL containers are available, such as ``std::string``. 1764 1765There are also various STL adapter classes such as ``std::queue``, 1766``std::priority_queue``, ``std::stack``, etc. These provide simplified access 1767to an underlying container but don't affect the cost of the container itself. 1768 1769.. _ds_string: 1770 1771String-like containers 1772---------------------- 1773 1774There are a variety of ways to pass around and use strings in C and C++, and 1775LLVM adds a few new options to choose from. Pick the first option on this list 1776that will do what you need, they are ordered according to their relative cost. 1777 1778Note that it is generally preferred to *not* pass strings around as ``const 1779char*``'s. These have a number of problems, including the fact that they 1780cannot represent embedded nul ("\0") characters, and do not have a length 1781available efficiently. The general replacement for '``const char*``' is 1782StringRef. 1783 1784For more information on choosing string containers for APIs, please see 1785:ref:`Passing Strings <string_apis>`. 1786 1787.. _dss_stringref: 1788 1789llvm/ADT/StringRef.h 1790^^^^^^^^^^^^^^^^^^^^ 1791 1792The StringRef class is a simple value class that contains a pointer to a 1793character and a length, and is quite related to the :ref:`ArrayRef 1794<dss_arrayref>` class (but specialized for arrays of characters). Because 1795StringRef carries a length with it, it safely handles strings with embedded nul 1796characters in it, getting the length does not require a strlen call, and it even 1797has very convenient APIs for slicing and dicing the character range that it 1798represents. 1799 1800StringRef is ideal for passing simple strings around that are known to be live, 1801either because they are C string literals, std::string, a C array, or a 1802SmallVector. Each of these cases has an efficient implicit conversion to 1803StringRef, which doesn't result in a dynamic strlen being executed. 1804 1805StringRef has a few major limitations which make more powerful string containers 1806useful: 1807 1808#. You cannot directly convert a StringRef to a 'const char*' because there is 1809 no way to add a trailing nul (unlike the .c_str() method on various stronger 1810 classes). 1811 1812#. StringRef doesn't own or keep alive the underlying string bytes. 1813 As such it can easily lead to dangling pointers, and is not suitable for 1814 embedding in datastructures in most cases (instead, use an std::string or 1815 something like that). 1816 1817#. For the same reason, StringRef cannot be used as the return value of a 1818 method if the method "computes" the result string. Instead, use std::string. 1819 1820#. StringRef's do not allow you to mutate the pointed-to string bytes and it 1821 doesn't allow you to insert or remove bytes from the range. For editing 1822 operations like this, it interoperates with the :ref:`Twine <dss_twine>` 1823 class. 1824 1825Because of its strengths and limitations, it is very common for a function to 1826take a StringRef and for a method on an object to return a StringRef that points 1827into some string that it owns. 1828 1829.. _dss_twine: 1830 1831llvm/ADT/Twine.h 1832^^^^^^^^^^^^^^^^ 1833 1834The Twine class is used as an intermediary datatype for APIs that want to take a 1835string that can be constructed inline with a series of concatenations. Twine 1836works by forming recursive instances of the Twine datatype (a simple value 1837object) on the stack as temporary objects, linking them together into a tree 1838which is then linearized when the Twine is consumed. Twine is only safe to use 1839as the argument to a function, and should always be a const reference, e.g.: 1840 1841.. code-block:: c++ 1842 1843 void foo(const Twine &T); 1844 ... 1845 StringRef X = ... 1846 unsigned i = ... 1847 foo(X + "." + Twine(i)); 1848 1849This example forms a string like "blarg.42" by concatenating the values 1850together, and does not form intermediate strings containing "blarg" or "blarg.". 1851 1852Because Twine is constructed with temporary objects on the stack, and because 1853these instances are destroyed at the end of the current statement, it is an 1854inherently dangerous API. For example, this simple variant contains undefined 1855behavior and will probably crash: 1856 1857.. code-block:: c++ 1858 1859 void foo(const Twine &T); 1860 ... 1861 StringRef X = ... 1862 unsigned i = ... 1863 const Twine &Tmp = X + "." + Twine(i); 1864 foo(Tmp); 1865 1866... because the temporaries are destroyed before the call. That said, Twine's 1867are much more efficient than intermediate std::string temporaries, and they work 1868really well with StringRef. Just be aware of their limitations. 1869 1870.. _dss_smallstring: 1871 1872llvm/ADT/SmallString.h 1873^^^^^^^^^^^^^^^^^^^^^^ 1874 1875SmallString is a subclass of :ref:`SmallVector <dss_smallvector>` that adds some 1876convenience APIs like += that takes StringRef's. SmallString avoids allocating 1877memory in the case when the preallocated space is enough to hold its data, and 1878it calls back to general heap allocation when required. Since it owns its data, 1879it is very safe to use and supports full mutation of the string. 1880 1881Like SmallVector's, the big downside to SmallString is their sizeof. While they 1882are optimized for small strings, they themselves are not particularly small. 1883This means that they work great for temporary scratch buffers on the stack, but 1884should not generally be put into the heap: it is very rare to see a SmallString 1885as the member of a frequently-allocated heap data structure or returned 1886by-value. 1887 1888.. _dss_stdstring: 1889 1890std::string 1891^^^^^^^^^^^ 1892 1893The standard C++ std::string class is a very general class that (like 1894SmallString) owns its underlying data. sizeof(std::string) is very reasonable 1895so it can be embedded into heap data structures and returned by-value. On the 1896other hand, std::string is highly inefficient for inline editing (e.g. 1897concatenating a bunch of stuff together) and because it is provided by the 1898standard library, its performance characteristics depend a lot of the host 1899standard library (e.g. libc++ and MSVC provide a highly optimized string class, 1900GCC contains a really slow implementation). 1901 1902The major disadvantage of std::string is that almost every operation that makes 1903them larger can allocate memory, which is slow. As such, it is better to use 1904SmallVector or Twine as a scratch buffer, but then use std::string to persist 1905the result. 1906 1907.. _ds_set: 1908 1909Set-Like Containers (std::set, SmallSet, SetVector, etc) 1910-------------------------------------------------------- 1911 1912Set-like containers are useful when you need to canonicalize multiple values 1913into a single representation. There are several different choices for how to do 1914this, providing various trade-offs. 1915 1916.. _dss_sortedvectorset: 1917 1918A sorted 'vector' 1919^^^^^^^^^^^^^^^^^ 1920 1921If you intend to insert a lot of elements, then do a lot of queries, a great 1922approach is to use an std::vector (or other sequential container) with 1923std::sort+std::unique to remove duplicates. This approach works really well if 1924your usage pattern has these two distinct phases (insert then query), and can be 1925coupled with a good choice of :ref:`sequential container <ds_sequential>`. 1926 1927This combination provides the several nice properties: the result data is 1928contiguous in memory (good for cache locality), has few allocations, is easy to 1929address (iterators in the final vector are just indices or pointers), and can be 1930efficiently queried with a standard binary search (e.g. 1931``std::lower_bound``; if you want the whole range of elements comparing 1932equal, use ``std::equal_range``). 1933 1934.. _dss_smallset: 1935 1936llvm/ADT/SmallSet.h 1937^^^^^^^^^^^^^^^^^^^ 1938 1939If you have a set-like data structure that is usually small and whose elements 1940are reasonably small, a ``SmallSet<Type, N>`` is a good choice. This set has 1941space for N elements in place (thus, if the set is dynamically smaller than N, 1942no malloc traffic is required) and accesses them with a simple linear search. 1943When the set grows beyond N elements, it allocates a more expensive 1944representation that guarantees efficient access (for most types, it falls back 1945to :ref:`std::set <dss_set>`, but for pointers it uses something far better, 1946:ref:`SmallPtrSet <dss_smallptrset>`. 1947 1948The magic of this class is that it handles small sets extremely efficiently, but 1949gracefully handles extremely large sets without loss of efficiency. 1950 1951.. _dss_smallptrset: 1952 1953llvm/ADT/SmallPtrSet.h 1954^^^^^^^^^^^^^^^^^^^^^^ 1955 1956``SmallPtrSet`` has all the advantages of ``SmallSet`` (and a ``SmallSet`` of 1957pointers is transparently implemented with a ``SmallPtrSet``). If more than N 1958insertions are performed, a single quadratically probed hash table is allocated 1959and grows as needed, providing extremely efficient access (constant time 1960insertion/deleting/queries with low constant factors) and is very stingy with 1961malloc traffic. 1962 1963Note that, unlike :ref:`std::set <dss_set>`, the iterators of ``SmallPtrSet`` 1964are invalidated whenever an insertion occurs. Also, the values visited by the 1965iterators are not visited in sorted order. 1966 1967.. _dss_stringset: 1968 1969llvm/ADT/StringSet.h 1970^^^^^^^^^^^^^^^^^^^^ 1971 1972``StringSet`` is a thin wrapper around :ref:`StringMap\<char\> <dss_stringmap>`, 1973and it allows efficient storage and retrieval of unique strings. 1974 1975Functionally analogous to ``SmallSet<StringRef>``, ``StringSet`` also supports 1976iteration. (The iterator dereferences to a ``StringMapEntry<char>``, so you 1977need to call ``i->getKey()`` to access the item of the StringSet.) On the 1978other hand, ``StringSet`` doesn't support range-insertion and 1979copy-construction, which :ref:`SmallSet <dss_smallset>` and :ref:`SmallPtrSet 1980<dss_smallptrset>` do support. 1981 1982.. _dss_denseset: 1983 1984llvm/ADT/DenseSet.h 1985^^^^^^^^^^^^^^^^^^^ 1986 1987DenseSet is a simple quadratically probed hash table. It excels at supporting 1988small values: it uses a single allocation to hold all of the pairs that are 1989currently inserted in the set. DenseSet is a great way to unique small values 1990that are not simple pointers (use :ref:`SmallPtrSet <dss_smallptrset>` for 1991pointers). Note that DenseSet has the same requirements for the value type that 1992:ref:`DenseMap <dss_densemap>` has. 1993 1994.. _dss_sparseset: 1995 1996llvm/ADT/SparseSet.h 1997^^^^^^^^^^^^^^^^^^^^ 1998 1999SparseSet holds a small number of objects identified by unsigned keys of 2000moderate size. It uses a lot of memory, but provides operations that are almost 2001as fast as a vector. Typical keys are physical registers, virtual registers, or 2002numbered basic blocks. 2003 2004SparseSet is useful for algorithms that need very fast clear/find/insert/erase 2005and fast iteration over small sets. It is not intended for building composite 2006data structures. 2007 2008.. _dss_sparsemultiset: 2009 2010llvm/ADT/SparseMultiSet.h 2011^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 2012 2013SparseMultiSet adds multiset behavior to SparseSet, while retaining SparseSet's 2014desirable attributes. Like SparseSet, it typically uses a lot of memory, but 2015provides operations that are almost as fast as a vector. Typical keys are 2016physical registers, virtual registers, or numbered basic blocks. 2017 2018SparseMultiSet is useful for algorithms that need very fast 2019clear/find/insert/erase of the entire collection, and iteration over sets of 2020elements sharing a key. It is often a more efficient choice than using composite 2021data structures (e.g. vector-of-vectors, map-of-vectors). It is not intended for 2022building composite data structures. 2023 2024.. _dss_FoldingSet: 2025 2026llvm/ADT/FoldingSet.h 2027^^^^^^^^^^^^^^^^^^^^^ 2028 2029FoldingSet is an aggregate class that is really good at uniquing 2030expensive-to-create or polymorphic objects. It is a combination of a chained 2031hash table with intrusive links (uniqued objects are required to inherit from 2032FoldingSetNode) that uses :ref:`SmallVector <dss_smallvector>` as part of its ID 2033process. 2034 2035Consider a case where you want to implement a "getOrCreateFoo" method for a 2036complex object (for example, a node in the code generator). The client has a 2037description of **what** it wants to generate (it knows the opcode and all the 2038operands), but we don't want to 'new' a node, then try inserting it into a set 2039only to find out it already exists, at which point we would have to delete it 2040and return the node that already exists. 2041 2042To support this style of client, FoldingSet perform a query with a 2043FoldingSetNodeID (which wraps SmallVector) that can be used to describe the 2044element that we want to query for. The query either returns the element 2045matching the ID or it returns an opaque ID that indicates where insertion should 2046take place. Construction of the ID usually does not require heap traffic. 2047 2048Because FoldingSet uses intrusive links, it can support polymorphic objects in 2049the set (for example, you can have SDNode instances mixed with LoadSDNodes). 2050Because the elements are individually allocated, pointers to the elements are 2051stable: inserting or removing elements does not invalidate any pointers to other 2052elements. 2053 2054.. _dss_set: 2055 2056<set> 2057^^^^^ 2058 2059``std::set`` is a reasonable all-around set class, which is decent at many 2060things but great at nothing. std::set allocates memory for each element 2061inserted (thus it is very malloc intensive) and typically stores three pointers 2062per element in the set (thus adding a large amount of per-element space 2063overhead). It offers guaranteed log(n) performance, which is not particularly 2064fast from a complexity standpoint (particularly if the elements of the set are 2065expensive to compare, like strings), and has extremely high constant factors for 2066lookup, insertion and removal. 2067 2068The advantages of std::set are that its iterators are stable (deleting or 2069inserting an element from the set does not affect iterators or pointers to other 2070elements) and that iteration over the set is guaranteed to be in sorted order. 2071If the elements in the set are large, then the relative overhead of the pointers 2072and malloc traffic is not a big deal, but if the elements of the set are small, 2073std::set is almost never a good choice. 2074 2075.. _dss_setvector: 2076 2077llvm/ADT/SetVector.h 2078^^^^^^^^^^^^^^^^^^^^ 2079 2080LLVM's ``SetVector<Type>`` is an adapter class that combines your choice of a 2081set-like container along with a :ref:`Sequential Container <ds_sequential>` The 2082important property that this provides is efficient insertion with uniquing 2083(duplicate elements are ignored) with iteration support. It implements this by 2084inserting elements into both a set-like container and the sequential container, 2085using the set-like container for uniquing and the sequential container for 2086iteration. 2087 2088The difference between SetVector and other sets is that the order of iteration 2089is guaranteed to match the order of insertion into the SetVector. This property 2090is really important for things like sets of pointers. Because pointer values 2091are non-deterministic (e.g. vary across runs of the program on different 2092machines), iterating over the pointers in the set will not be in a well-defined 2093order. 2094 2095The drawback of SetVector is that it requires twice as much space as a normal 2096set and has the sum of constant factors from the set-like container and the 2097sequential container that it uses. Use it **only** if you need to iterate over 2098the elements in a deterministic order. SetVector is also expensive to delete 2099elements out of (linear time), unless you use its "pop_back" method, which is 2100faster. 2101 2102``SetVector`` is an adapter class that defaults to using ``std::vector`` and a 2103size 16 ``SmallSet`` for the underlying containers, so it is quite expensive. 2104However, ``"llvm/ADT/SetVector.h"`` also provides a ``SmallSetVector`` class, 2105which defaults to using a ``SmallVector`` and ``SmallSet`` of a specified size. 2106If you use this, and if your sets are dynamically smaller than ``N``, you will 2107save a lot of heap traffic. 2108 2109.. _dss_uniquevector: 2110 2111llvm/ADT/UniqueVector.h 2112^^^^^^^^^^^^^^^^^^^^^^^ 2113 2114UniqueVector is similar to :ref:`SetVector <dss_setvector>` but it retains a 2115unique ID for each element inserted into the set. It internally contains a map 2116and a vector, and it assigns a unique ID for each value inserted into the set. 2117 2118UniqueVector is very expensive: its cost is the sum of the cost of maintaining 2119both the map and vector, it has high complexity, high constant factors, and 2120produces a lot of malloc traffic. It should be avoided. 2121 2122.. _dss_immutableset: 2123 2124llvm/ADT/ImmutableSet.h 2125^^^^^^^^^^^^^^^^^^^^^^^ 2126 2127ImmutableSet is an immutable (functional) set implementation based on an AVL 2128tree. Adding or removing elements is done through a Factory object and results 2129in the creation of a new ImmutableSet object. If an ImmutableSet already exists 2130with the given contents, then the existing one is returned; equality is compared 2131with a FoldingSetNodeID. The time and space complexity of add or remove 2132operations is logarithmic in the size of the original set. 2133 2134There is no method for returning an element of the set, you can only check for 2135membership. 2136 2137.. _dss_otherset: 2138 2139Other Set-Like Container Options 2140^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 2141 2142The STL provides several other options, such as std::multiset and the various 2143"hash_set" like containers (whether from C++ TR1 or from the SGI library). We 2144never use hash_set and unordered_set because they are generally very expensive 2145(each insertion requires a malloc) and very non-portable. 2146 2147std::multiset is useful if you're not interested in elimination of duplicates, 2148but has all the drawbacks of :ref:`std::set <dss_set>`. A sorted vector 2149(where you don't delete duplicate entries) or some other approach is almost 2150always better. 2151 2152.. _ds_map: 2153 2154Map-Like Containers (std::map, DenseMap, etc) 2155--------------------------------------------- 2156 2157Map-like containers are useful when you want to associate data to a key. As 2158usual, there are a lot of different ways to do this. :) 2159 2160.. _dss_sortedvectormap: 2161 2162A sorted 'vector' 2163^^^^^^^^^^^^^^^^^ 2164 2165If your usage pattern follows a strict insert-then-query approach, you can 2166trivially use the same approach as :ref:`sorted vectors for set-like containers 2167<dss_sortedvectorset>`. The only difference is that your query function (which 2168uses std::lower_bound to get efficient log(n) lookup) should only compare the 2169key, not both the key and value. This yields the same advantages as sorted 2170vectors for sets. 2171 2172.. _dss_stringmap: 2173 2174llvm/ADT/StringMap.h 2175^^^^^^^^^^^^^^^^^^^^ 2176 2177Strings are commonly used as keys in maps, and they are difficult to support 2178efficiently: they are variable length, inefficient to hash and compare when 2179long, expensive to copy, etc. StringMap is a specialized container designed to 2180cope with these issues. It supports mapping an arbitrary range of bytes to an 2181arbitrary other object. 2182 2183The StringMap implementation uses a quadratically-probed hash table, where the 2184buckets store a pointer to the heap allocated entries (and some other stuff). 2185The entries in the map must be heap allocated because the strings are variable 2186length. The string data (key) and the element object (value) are stored in the 2187same allocation with the string data immediately after the element object. 2188This container guarantees the "``(char*)(&Value+1)``" points to the key string 2189for a value. 2190 2191The StringMap is very fast for several reasons: quadratic probing is very cache 2192efficient for lookups, the hash value of strings in buckets is not recomputed 2193when looking up an element, StringMap rarely has to touch the memory for 2194unrelated objects when looking up a value (even when hash collisions happen), 2195hash table growth does not recompute the hash values for strings already in the 2196table, and each pair in the map is store in a single allocation (the string data 2197is stored in the same allocation as the Value of a pair). 2198 2199StringMap also provides query methods that take byte ranges, so it only ever 2200copies a string if a value is inserted into the table. 2201 2202StringMap iteration order, however, is not guaranteed to be deterministic, so 2203any uses which require that should instead use a std::map. 2204 2205.. _dss_indexmap: 2206 2207llvm/ADT/IndexedMap.h 2208^^^^^^^^^^^^^^^^^^^^^ 2209 2210IndexedMap is a specialized container for mapping small dense integers (or 2211values that can be mapped to small dense integers) to some other type. It is 2212internally implemented as a vector with a mapping function that maps the keys 2213to the dense integer range. 2214 2215This is useful for cases like virtual registers in the LLVM code generator: they 2216have a dense mapping that is offset by a compile-time constant (the first 2217virtual register ID). 2218 2219.. _dss_densemap: 2220 2221llvm/ADT/DenseMap.h 2222^^^^^^^^^^^^^^^^^^^ 2223 2224DenseMap is a simple quadratically probed hash table. It excels at supporting 2225small keys and values: it uses a single allocation to hold all of the pairs 2226that are currently inserted in the map. DenseMap is a great way to map 2227pointers to pointers, or map other small types to each other. 2228 2229There are several aspects of DenseMap that you should be aware of, however. 2230The iterators in a DenseMap are invalidated whenever an insertion occurs, 2231unlike map. Also, because DenseMap allocates space for a large number of 2232key/value pairs (it starts with 64 by default), it will waste a lot of space if 2233your keys or values are large. Finally, you must implement a partial 2234specialization of DenseMapInfo for the key that you want, if it isn't already 2235supported. This is required to tell DenseMap about two special marker values 2236(which can never be inserted into the map) that it needs internally. 2237 2238DenseMap's find_as() method supports lookup operations using an alternate key 2239type. This is useful in cases where the normal key type is expensive to 2240construct, but cheap to compare against. The DenseMapInfo is responsible for 2241defining the appropriate comparison and hashing methods for each alternate key 2242type used. 2243 2244.. _dss_valuemap: 2245 2246llvm/IR/ValueMap.h 2247^^^^^^^^^^^^^^^^^^^ 2248 2249ValueMap is a wrapper around a :ref:`DenseMap <dss_densemap>` mapping 2250``Value*``\ s (or subclasses) to another type. When a Value is deleted or 2251RAUW'ed, ValueMap will update itself so the new version of the key is mapped to 2252the same value, just as if the key were a WeakVH. You can configure exactly how 2253this happens, and what else happens on these two events, by passing a ``Config`` 2254parameter to the ValueMap template. 2255 2256.. _dss_intervalmap: 2257 2258llvm/ADT/IntervalMap.h 2259^^^^^^^^^^^^^^^^^^^^^^ 2260 2261IntervalMap is a compact map for small keys and values. It maps key intervals 2262instead of single keys, and it will automatically coalesce adjacent intervals. 2263When the map only contains a few intervals, they are stored in the map object 2264itself to avoid allocations. 2265 2266The IntervalMap iterators are quite big, so they should not be passed around as 2267STL iterators. The heavyweight iterators allow a smaller data structure. 2268 2269.. _dss_map: 2270 2271<map> 2272^^^^^ 2273 2274std::map has similar characteristics to :ref:`std::set <dss_set>`: it uses a 2275single allocation per pair inserted into the map, it offers log(n) lookup with 2276an extremely large constant factor, imposes a space penalty of 3 pointers per 2277pair in the map, etc. 2278 2279std::map is most useful when your keys or values are very large, if you need to 2280iterate over the collection in sorted order, or if you need stable iterators 2281into the map (i.e. they don't get invalidated if an insertion or deletion of 2282another element takes place). 2283 2284.. _dss_mapvector: 2285 2286llvm/ADT/MapVector.h 2287^^^^^^^^^^^^^^^^^^^^ 2288 2289``MapVector<KeyT,ValueT>`` provides a subset of the DenseMap interface. The 2290main difference is that the iteration order is guaranteed to be the insertion 2291order, making it an easy (but somewhat expensive) solution for non-deterministic 2292iteration over maps of pointers. 2293 2294It is implemented by mapping from key to an index in a vector of key,value 2295pairs. This provides fast lookup and iteration, but has two main drawbacks: 2296the key is stored twice and removing elements takes linear time. If it is 2297necessary to remove elements, it's best to remove them in bulk using 2298``remove_if()``. 2299 2300.. _dss_inteqclasses: 2301 2302llvm/ADT/IntEqClasses.h 2303^^^^^^^^^^^^^^^^^^^^^^^ 2304 2305IntEqClasses provides a compact representation of equivalence classes of small 2306integers. Initially, each integer in the range 0..n-1 has its own equivalence 2307class. Classes can be joined by passing two class representatives to the 2308join(a, b) method. Two integers are in the same class when findLeader() returns 2309the same representative. 2310 2311Once all equivalence classes are formed, the map can be compressed so each 2312integer 0..n-1 maps to an equivalence class number in the range 0..m-1, where m 2313is the total number of equivalence classes. The map must be uncompressed before 2314it can be edited again. 2315 2316.. _dss_immutablemap: 2317 2318llvm/ADT/ImmutableMap.h 2319^^^^^^^^^^^^^^^^^^^^^^^ 2320 2321ImmutableMap is an immutable (functional) map implementation based on an AVL 2322tree. Adding or removing elements is done through a Factory object and results 2323in the creation of a new ImmutableMap object. If an ImmutableMap already exists 2324with the given key set, then the existing one is returned; equality is compared 2325with a FoldingSetNodeID. The time and space complexity of add or remove 2326operations is logarithmic in the size of the original map. 2327 2328.. _dss_othermap: 2329 2330Other Map-Like Container Options 2331^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 2332 2333The STL provides several other options, such as std::multimap and the various 2334"hash_map" like containers (whether from C++ TR1 or from the SGI library). We 2335never use hash_set and unordered_set because they are generally very expensive 2336(each insertion requires a malloc) and very non-portable. 2337 2338std::multimap is useful if you want to map a key to multiple values, but has all 2339the drawbacks of std::map. A sorted vector or some other approach is almost 2340always better. 2341 2342.. _ds_bit: 2343 2344Bit storage containers (BitVector, SparseBitVector) 2345--------------------------------------------------- 2346 2347Unlike the other containers, there are only two bit storage containers, and 2348choosing when to use each is relatively straightforward. 2349 2350One additional option is ``std::vector<bool>``: we discourage its use for two 2351reasons 1) the implementation in many common compilers (e.g. commonly 2352available versions of GCC) is extremely inefficient and 2) the C++ standards 2353committee is likely to deprecate this container and/or change it significantly 2354somehow. In any case, please don't use it. 2355 2356.. _dss_bitvector: 2357 2358BitVector 2359^^^^^^^^^ 2360 2361The BitVector container provides a dynamic size set of bits for manipulation. 2362It supports individual bit setting/testing, as well as set operations. The set 2363operations take time O(size of bitvector), but operations are performed one word 2364at a time, instead of one bit at a time. This makes the BitVector very fast for 2365set operations compared to other containers. Use the BitVector when you expect 2366the number of set bits to be high (i.e. a dense set). 2367 2368.. _dss_smallbitvector: 2369 2370SmallBitVector 2371^^^^^^^^^^^^^^ 2372 2373The SmallBitVector container provides the same interface as BitVector, but it is 2374optimized for the case where only a small number of bits, less than 25 or so, 2375are needed. It also transparently supports larger bit counts, but slightly less 2376efficiently than a plain BitVector, so SmallBitVector should only be used when 2377larger counts are rare. 2378 2379At this time, SmallBitVector does not support set operations (and, or, xor), and 2380its operator[] does not provide an assignable lvalue. 2381 2382.. _dss_sparsebitvector: 2383 2384SparseBitVector 2385^^^^^^^^^^^^^^^ 2386 2387The SparseBitVector container is much like BitVector, with one major difference: 2388Only the bits that are set, are stored. This makes the SparseBitVector much 2389more space efficient than BitVector when the set is sparse, as well as making 2390set operations O(number of set bits) instead of O(size of universe). The 2391downside to the SparseBitVector is that setting and testing of random bits is 2392O(N), and on large SparseBitVectors, this can be slower than BitVector. In our 2393implementation, setting or testing bits in sorted order (either forwards or 2394reverse) is O(1) worst case. Testing and setting bits within 128 bits (depends 2395on size) of the current bit is also O(1). As a general statement, 2396testing/setting bits in a SparseBitVector is O(distance away from last set bit). 2397 2398.. _debugging: 2399 2400Debugging 2401========= 2402 2403A handful of `GDB pretty printers 2404<https://sourceware.org/gdb/onlinedocs/gdb/Pretty-Printing.html>`__ are 2405provided for some of the core LLVM libraries. To use them, execute the 2406following (or add it to your ``~/.gdbinit``):: 2407 2408 source /path/to/llvm/src/utils/gdb-scripts/prettyprinters.py 2409 2410It also might be handy to enable the `print pretty 2411<http://ftp.gnu.org/old-gnu/Manuals/gdb/html_node/gdb_57.html>`__ option to 2412avoid data structures being printed as a big block of text. 2413 2414.. _common: 2415 2416Helpful Hints for Common Operations 2417=================================== 2418 2419This section describes how to perform some very simple transformations of LLVM 2420code. This is meant to give examples of common idioms used, showing the 2421practical side of LLVM transformations. 2422 2423Because this is a "how-to" section, you should also read about the main classes 2424that you will be working with. The :ref:`Core LLVM Class Hierarchy Reference 2425<coreclasses>` contains details and descriptions of the main classes that you 2426should know about. 2427 2428.. _inspection: 2429 2430Basic Inspection and Traversal Routines 2431--------------------------------------- 2432 2433The LLVM compiler infrastructure have many different data structures that may be 2434traversed. Following the example of the C++ standard template library, the 2435techniques used to traverse these various data structures are all basically the 2436same. For a enumerable sequence of values, the ``XXXbegin()`` function (or 2437method) returns an iterator to the start of the sequence, the ``XXXend()`` 2438function returns an iterator pointing to one past the last valid element of the 2439sequence, and there is some ``XXXiterator`` data type that is common between the 2440two operations. 2441 2442Because the pattern for iteration is common across many different aspects of the 2443program representation, the standard template library algorithms may be used on 2444them, and it is easier to remember how to iterate. First we show a few common 2445examples of the data structures that need to be traversed. Other data 2446structures are traversed in very similar ways. 2447 2448.. _iterate_function: 2449 2450Iterating over the ``BasicBlock`` in a ``Function`` 2451^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 2452 2453It's quite common to have a ``Function`` instance that you'd like to transform 2454in some way; in particular, you'd like to manipulate its ``BasicBlock``\ s. To 2455facilitate this, you'll need to iterate over all of the ``BasicBlock``\ s that 2456constitute the ``Function``. The following is an example that prints the name 2457of a ``BasicBlock`` and the number of ``Instruction``\ s it contains: 2458 2459.. code-block:: c++ 2460 2461 Function &Func = ... 2462 for (BasicBlock &BB : Func) 2463 // Print out the name of the basic block if it has one, and then the 2464 // number of instructions that it contains 2465 errs() << "Basic block (name=" << BB.getName() << ") has " 2466 << BB.size() << " instructions.\n"; 2467 2468.. _iterate_basicblock: 2469 2470Iterating over the ``Instruction`` in a ``BasicBlock`` 2471^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 2472 2473Just like when dealing with ``BasicBlock``\ s in ``Function``\ s, it's easy to 2474iterate over the individual instructions that make up ``BasicBlock``\ s. Here's 2475a code snippet that prints out each instruction in a ``BasicBlock``: 2476 2477.. code-block:: c++ 2478 2479 BasicBlock& BB = ... 2480 for (Instruction &I : BB) 2481 // The next statement works since operator<<(ostream&,...) 2482 // is overloaded for Instruction& 2483 errs() << I << "\n"; 2484 2485 2486However, this isn't really the best way to print out the contents of a 2487``BasicBlock``! Since the ostream operators are overloaded for virtually 2488anything you'll care about, you could have just invoked the print routine on the 2489basic block itself: ``errs() << BB << "\n";``. 2490 2491.. _iterate_insiter: 2492 2493Iterating over the ``Instruction`` in a ``Function`` 2494^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 2495 2496If you're finding that you commonly iterate over a ``Function``'s 2497``BasicBlock``\ s and then that ``BasicBlock``'s ``Instruction``\ s, 2498``InstIterator`` should be used instead. You'll need to include 2499``llvm/IR/InstIterator.h`` (`doxygen 2500<http://llvm.org/doxygen/InstIterator_8h.html>`__) and then instantiate 2501``InstIterator``\ s explicitly in your code. Here's a small example that shows 2502how to dump all instructions in a function to the standard error stream: 2503 2504.. code-block:: c++ 2505 2506 #include "llvm/IR/InstIterator.h" 2507 2508 // F is a pointer to a Function instance 2509 for (inst_iterator I = inst_begin(F), E = inst_end(F); I != E; ++I) 2510 errs() << *I << "\n"; 2511 2512Easy, isn't it? You can also use ``InstIterator``\ s to fill a work list with 2513its initial contents. For example, if you wanted to initialize a work list to 2514contain all instructions in a ``Function`` F, all you would need to do is 2515something like: 2516 2517.. code-block:: c++ 2518 2519 std::set<Instruction*> worklist; 2520 // or better yet, SmallPtrSet<Instruction*, 64> worklist; 2521 2522 for (inst_iterator I = inst_begin(F), E = inst_end(F); I != E; ++I) 2523 worklist.insert(&*I); 2524 2525The STL set ``worklist`` would now contain all instructions in the ``Function`` 2526pointed to by F. 2527 2528.. _iterate_convert: 2529 2530Turning an iterator into a class pointer (and vice-versa) 2531^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 2532 2533Sometimes, it'll be useful to grab a reference (or pointer) to a class instance 2534when all you've got at hand is an iterator. Well, extracting a reference or a 2535pointer from an iterator is very straight-forward. Assuming that ``i`` is a 2536``BasicBlock::iterator`` and ``j`` is a ``BasicBlock::const_iterator``: 2537 2538.. code-block:: c++ 2539 2540 Instruction& inst = *i; // Grab reference to instruction reference 2541 Instruction* pinst = &*i; // Grab pointer to instruction reference 2542 const Instruction& inst = *j; 2543 2544However, the iterators you'll be working with in the LLVM framework are special: 2545they will automatically convert to a ptr-to-instance type whenever they need to. 2546Instead of dereferencing the iterator and then taking the address of the result, 2547you can simply assign the iterator to the proper pointer type and you get the 2548dereference and address-of operation as a result of the assignment (behind the 2549scenes, this is a result of overloading casting mechanisms). Thus the second 2550line of the last example, 2551 2552.. code-block:: c++ 2553 2554 Instruction *pinst = &*i; 2555 2556is semantically equivalent to 2557 2558.. code-block:: c++ 2559 2560 Instruction *pinst = i; 2561 2562It's also possible to turn a class pointer into the corresponding iterator, and 2563this is a constant time operation (very efficient). The following code snippet 2564illustrates use of the conversion constructors provided by LLVM iterators. By 2565using these, you can explicitly grab the iterator of something without actually 2566obtaining it via iteration over some structure: 2567 2568.. code-block:: c++ 2569 2570 void printNextInstruction(Instruction* inst) { 2571 BasicBlock::iterator it(inst); 2572 ++it; // After this line, it refers to the instruction after *inst 2573 if (it != inst->getParent()->end()) errs() << *it << "\n"; 2574 } 2575 2576Unfortunately, these implicit conversions come at a cost; they prevent these 2577iterators from conforming to standard iterator conventions, and thus from being 2578usable with standard algorithms and containers. For example, they prevent the 2579following code, where ``B`` is a ``BasicBlock``, from compiling: 2580 2581.. code-block:: c++ 2582 2583 llvm::SmallVector<llvm::Instruction *, 16>(B->begin(), B->end()); 2584 2585Because of this, these implicit conversions may be removed some day, and 2586``operator*`` changed to return a pointer instead of a reference. 2587 2588.. _iterate_complex: 2589 2590Finding call sites: a slightly more complex example 2591^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 2592 2593Say that you're writing a FunctionPass and would like to count all the locations 2594in the entire module (that is, across every ``Function``) where a certain 2595function (i.e., some ``Function *``) is already in scope. As you'll learn 2596later, you may want to use an ``InstVisitor`` to accomplish this in a much more 2597straight-forward manner, but this example will allow us to explore how you'd do 2598it if you didn't have ``InstVisitor`` around. In pseudo-code, this is what we 2599want to do: 2600 2601.. code-block:: none 2602 2603 initialize callCounter to zero 2604 for each Function f in the Module 2605 for each BasicBlock b in f 2606 for each Instruction i in b 2607 if (i is a CallInst and calls the given function) 2608 increment callCounter 2609 2610And the actual code is (remember, because we're writing a ``FunctionPass``, our 2611``FunctionPass``-derived class simply has to override the ``runOnFunction`` 2612method): 2613 2614.. code-block:: c++ 2615 2616 Function* targetFunc = ...; 2617 2618 class OurFunctionPass : public FunctionPass { 2619 public: 2620 OurFunctionPass(): callCounter(0) { } 2621 2622 virtual runOnFunction(Function& F) { 2623 for (BasicBlock &B : F) { 2624 for (Instruction &I: B) { 2625 if (auto *CallInst = dyn_cast<CallInst>(&I)) { 2626 // We know we've encountered a call instruction, so we 2627 // need to determine if it's a call to the 2628 // function pointed to by m_func or not. 2629 if (CallInst->getCalledFunction() == targetFunc) 2630 ++callCounter; 2631 } 2632 } 2633 } 2634 } 2635 2636 private: 2637 unsigned callCounter; 2638 }; 2639 2640.. _calls_and_invokes: 2641 2642Treating calls and invokes the same way 2643^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 2644 2645You may have noticed that the previous example was a bit oversimplified in that 2646it did not deal with call sites generated by 'invoke' instructions. In this, 2647and in other situations, you may find that you want to treat ``CallInst``\ s and 2648``InvokeInst``\ s the same way, even though their most-specific common base 2649class is ``Instruction``, which includes lots of less closely-related things. 2650For these cases, LLVM provides a handy wrapper class called ``CallSite`` 2651(`doxygen <http://llvm.org/doxygen/classllvm_1_1CallSite.html>`__) It is 2652essentially a wrapper around an ``Instruction`` pointer, with some methods that 2653provide functionality common to ``CallInst``\ s and ``InvokeInst``\ s. 2654 2655This class has "value semantics": it should be passed by value, not by reference 2656and it should not be dynamically allocated or deallocated using ``operator new`` 2657or ``operator delete``. It is efficiently copyable, assignable and 2658constructable, with costs equivalents to that of a bare pointer. If you look at 2659its definition, it has only a single pointer member. 2660 2661.. _iterate_chains: 2662 2663Iterating over def-use & use-def chains 2664^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 2665 2666Frequently, we might have an instance of the ``Value`` class (`doxygen 2667<http://llvm.org/doxygen/classllvm_1_1Value.html>`__) and we want to determine 2668which ``User``\ s use the ``Value``. The list of all ``User``\ s of a particular 2669``Value`` is called a *def-use* chain. For example, let's say we have a 2670``Function*`` named ``F`` to a particular function ``foo``. Finding all of the 2671instructions that *use* ``foo`` is as simple as iterating over the *def-use* 2672chain of ``F``: 2673 2674.. code-block:: c++ 2675 2676 Function *F = ...; 2677 2678 for (User *U : F->users()) { 2679 if (Instruction *Inst = dyn_cast<Instruction>(U)) { 2680 errs() << "F is used in instruction:\n"; 2681 errs() << *Inst << "\n"; 2682 } 2683 2684Alternatively, it's common to have an instance of the ``User`` Class (`doxygen 2685<http://llvm.org/doxygen/classllvm_1_1User.html>`__) and need to know what 2686``Value``\ s are used by it. The list of all ``Value``\ s used by a ``User`` is 2687known as a *use-def* chain. Instances of class ``Instruction`` are common 2688``User`` s, so we might want to iterate over all of the values that a particular 2689instruction uses (that is, the operands of the particular ``Instruction``): 2690 2691.. code-block:: c++ 2692 2693 Instruction *pi = ...; 2694 2695 for (Use &U : pi->operands()) { 2696 Value *v = U.get(); 2697 // ... 2698 } 2699 2700Declaring objects as ``const`` is an important tool of enforcing mutation free 2701algorithms (such as analyses, etc.). For this purpose above iterators come in 2702constant flavors as ``Value::const_use_iterator`` and 2703``Value::const_op_iterator``. They automatically arise when calling 2704``use/op_begin()`` on ``const Value*``\ s or ``const User*``\ s respectively. 2705Upon dereferencing, they return ``const Use*``\ s. Otherwise the above patterns 2706remain unchanged. 2707 2708.. _iterate_preds: 2709 2710Iterating over predecessors & successors of blocks 2711^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 2712 2713Iterating over the predecessors and successors of a block is quite easy with the 2714routines defined in ``"llvm/IR/CFG.h"``. Just use code like this to 2715iterate over all predecessors of BB: 2716 2717.. code-block:: c++ 2718 2719 #include "llvm/IR/CFG.h" 2720 BasicBlock *BB = ...; 2721 2722 for (BasicBlock *Pred : predecessors(BB)) { 2723 // ... 2724 } 2725 2726Similarly, to iterate over successors use ``successors``. 2727 2728.. _simplechanges: 2729 2730Making simple changes 2731--------------------- 2732 2733There are some primitive transformation operations present in the LLVM 2734infrastructure that are worth knowing about. When performing transformations, 2735it's fairly common to manipulate the contents of basic blocks. This section 2736describes some of the common methods for doing so and gives example code. 2737 2738.. _schanges_creating: 2739 2740Creating and inserting new ``Instruction``\ s 2741^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 2742 2743*Instantiating Instructions* 2744 2745Creation of ``Instruction``\ s is straight-forward: simply call the constructor 2746for the kind of instruction to instantiate and provide the necessary parameters. 2747For example, an ``AllocaInst`` only *requires* a (const-ptr-to) ``Type``. Thus: 2748 2749.. code-block:: c++ 2750 2751 auto *ai = new AllocaInst(Type::Int32Ty); 2752 2753will create an ``AllocaInst`` instance that represents the allocation of one 2754integer in the current stack frame, at run time. Each ``Instruction`` subclass 2755is likely to have varying default parameters which change the semantics of the 2756instruction, so refer to the `doxygen documentation for the subclass of 2757Instruction <http://llvm.org/doxygen/classllvm_1_1Instruction.html>`_ that 2758you're interested in instantiating. 2759 2760*Naming values* 2761 2762It is very useful to name the values of instructions when you're able to, as 2763this facilitates the debugging of your transformations. If you end up looking 2764at generated LLVM machine code, you definitely want to have logical names 2765associated with the results of instructions! By supplying a value for the 2766``Name`` (default) parameter of the ``Instruction`` constructor, you associate a 2767logical name with the result of the instruction's execution at run time. For 2768example, say that I'm writing a transformation that dynamically allocates space 2769for an integer on the stack, and that integer is going to be used as some kind 2770of index by some other code. To accomplish this, I place an ``AllocaInst`` at 2771the first point in the first ``BasicBlock`` of some ``Function``, and I'm 2772intending to use it within the same ``Function``. I might do: 2773 2774.. code-block:: c++ 2775 2776 auto *pa = new AllocaInst(Type::Int32Ty, 0, "indexLoc"); 2777 2778where ``indexLoc`` is now the logical name of the instruction's execution value, 2779which is a pointer to an integer on the run time stack. 2780 2781*Inserting instructions* 2782 2783There are essentially three ways to insert an ``Instruction`` into an existing 2784sequence of instructions that form a ``BasicBlock``: 2785 2786* Insertion into an explicit instruction list 2787 2788 Given a ``BasicBlock* pb``, an ``Instruction* pi`` within that ``BasicBlock``, 2789 and a newly-created instruction we wish to insert before ``*pi``, we do the 2790 following: 2791 2792 .. code-block:: c++ 2793 2794 BasicBlock *pb = ...; 2795 Instruction *pi = ...; 2796 auto *newInst = new Instruction(...); 2797 2798 pb->getInstList().insert(pi, newInst); // Inserts newInst before pi in pb 2799 2800 Appending to the end of a ``BasicBlock`` is so common that the ``Instruction`` 2801 class and ``Instruction``-derived classes provide constructors which take a 2802 pointer to a ``BasicBlock`` to be appended to. For example code that looked 2803 like: 2804 2805 .. code-block:: c++ 2806 2807 BasicBlock *pb = ...; 2808 auto *newInst = new Instruction(...); 2809 2810 pb->getInstList().push_back(newInst); // Appends newInst to pb 2811 2812 becomes: 2813 2814 .. code-block:: c++ 2815 2816 BasicBlock *pb = ...; 2817 auto *newInst = new Instruction(..., pb); 2818 2819 which is much cleaner, especially if you are creating long instruction 2820 streams. 2821 2822* Insertion into an implicit instruction list 2823 2824 ``Instruction`` instances that are already in ``BasicBlock``\ s are implicitly 2825 associated with an existing instruction list: the instruction list of the 2826 enclosing basic block. Thus, we could have accomplished the same thing as the 2827 above code without being given a ``BasicBlock`` by doing: 2828 2829 .. code-block:: c++ 2830 2831 Instruction *pi = ...; 2832 auto *newInst = new Instruction(...); 2833 2834 pi->getParent()->getInstList().insert(pi, newInst); 2835 2836 In fact, this sequence of steps occurs so frequently that the ``Instruction`` 2837 class and ``Instruction``-derived classes provide constructors which take (as 2838 a default parameter) a pointer to an ``Instruction`` which the newly-created 2839 ``Instruction`` should precede. That is, ``Instruction`` constructors are 2840 capable of inserting the newly-created instance into the ``BasicBlock`` of a 2841 provided instruction, immediately before that instruction. Using an 2842 ``Instruction`` constructor with a ``insertBefore`` (default) parameter, the 2843 above code becomes: 2844 2845 .. code-block:: c++ 2846 2847 Instruction* pi = ...; 2848 auto *newInst = new Instruction(..., pi); 2849 2850 which is much cleaner, especially if you're creating a lot of instructions and 2851 adding them to ``BasicBlock``\ s. 2852 2853* Insertion using an instance of ``IRBuilder`` 2854 2855 Inserting several ``Instruction``\ s can be quite laborious using the previous 2856 methods. The ``IRBuilder`` is a convenience class that can be used to add 2857 several instructions to the end of a ``BasicBlock`` or before a particular 2858 ``Instruction``. It also supports constant folding and renaming named 2859 registers (see ``IRBuilder``'s template arguments). 2860 2861 The example below demonstrates a very simple use of the ``IRBuilder`` where 2862 three instructions are inserted before the instruction ``pi``. The first two 2863 instructions are Call instructions and third instruction multiplies the return 2864 value of the two calls. 2865 2866 .. code-block:: c++ 2867 2868 Instruction *pi = ...; 2869 IRBuilder<> Builder(pi); 2870 CallInst* callOne = Builder.CreateCall(...); 2871 CallInst* callTwo = Builder.CreateCall(...); 2872 Value* result = Builder.CreateMul(callOne, callTwo); 2873 2874 The example below is similar to the above example except that the created 2875 ``IRBuilder`` inserts instructions at the end of the ``BasicBlock`` ``pb``. 2876 2877 .. code-block:: c++ 2878 2879 BasicBlock *pb = ...; 2880 IRBuilder<> Builder(pb); 2881 CallInst* callOne = Builder.CreateCall(...); 2882 CallInst* callTwo = Builder.CreateCall(...); 2883 Value* result = Builder.CreateMul(callOne, callTwo); 2884 2885 See :doc:`tutorial/LangImpl03` for a practical use of the ``IRBuilder``. 2886 2887 2888.. _schanges_deleting: 2889 2890Deleting Instructions 2891^^^^^^^^^^^^^^^^^^^^^ 2892 2893Deleting an instruction from an existing sequence of instructions that form a 2894BasicBlock_ is very straight-forward: just call the instruction's 2895``eraseFromParent()`` method. For example: 2896 2897.. code-block:: c++ 2898 2899 Instruction *I = .. ; 2900 I->eraseFromParent(); 2901 2902This unlinks the instruction from its containing basic block and deletes it. If 2903you'd just like to unlink the instruction from its containing basic block but 2904not delete it, you can use the ``removeFromParent()`` method. 2905 2906.. _schanges_replacing: 2907 2908Replacing an Instruction with another Value 2909^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 2910 2911Replacing individual instructions 2912""""""""""""""""""""""""""""""""" 2913 2914Including "`llvm/Transforms/Utils/BasicBlockUtils.h 2915<http://llvm.org/doxygen/BasicBlockUtils_8h_source.html>`_" permits use of two 2916very useful replace functions: ``ReplaceInstWithValue`` and 2917``ReplaceInstWithInst``. 2918 2919.. _schanges_deleting_sub: 2920 2921Deleting Instructions 2922""""""""""""""""""""" 2923 2924* ``ReplaceInstWithValue`` 2925 2926 This function replaces all uses of a given instruction with a value, and then 2927 removes the original instruction. The following example illustrates the 2928 replacement of the result of a particular ``AllocaInst`` that allocates memory 2929 for a single integer with a null pointer to an integer. 2930 2931 .. code-block:: c++ 2932 2933 AllocaInst* instToReplace = ...; 2934 BasicBlock::iterator ii(instToReplace); 2935 2936 ReplaceInstWithValue(instToReplace->getParent()->getInstList(), ii, 2937 Constant::getNullValue(PointerType::getUnqual(Type::Int32Ty))); 2938 2939* ``ReplaceInstWithInst`` 2940 2941 This function replaces a particular instruction with another instruction, 2942 inserting the new instruction into the basic block at the location where the 2943 old instruction was, and replacing any uses of the old instruction with the 2944 new instruction. The following example illustrates the replacement of one 2945 ``AllocaInst`` with another. 2946 2947 .. code-block:: c++ 2948 2949 AllocaInst* instToReplace = ...; 2950 BasicBlock::iterator ii(instToReplace); 2951 2952 ReplaceInstWithInst(instToReplace->getParent()->getInstList(), ii, 2953 new AllocaInst(Type::Int32Ty, 0, "ptrToReplacedInt")); 2954 2955 2956Replacing multiple uses of Users and Values 2957""""""""""""""""""""""""""""""""""""""""""" 2958 2959You can use ``Value::replaceAllUsesWith`` and ``User::replaceUsesOfWith`` to 2960change more than one use at a time. See the doxygen documentation for the 2961`Value Class <http://llvm.org/doxygen/classllvm_1_1Value.html>`_ and `User Class 2962<http://llvm.org/doxygen/classllvm_1_1User.html>`_, respectively, for more 2963information. 2964 2965.. _schanges_deletingGV: 2966 2967Deleting GlobalVariables 2968^^^^^^^^^^^^^^^^^^^^^^^^ 2969 2970Deleting a global variable from a module is just as easy as deleting an 2971Instruction. First, you must have a pointer to the global variable that you 2972wish to delete. You use this pointer to erase it from its parent, the module. 2973For example: 2974 2975.. code-block:: c++ 2976 2977 GlobalVariable *GV = .. ; 2978 2979 GV->eraseFromParent(); 2980 2981 2982.. _threading: 2983 2984Threads and LLVM 2985================ 2986 2987This section describes the interaction of the LLVM APIs with multithreading, 2988both on the part of client applications, and in the JIT, in the hosted 2989application. 2990 2991Note that LLVM's support for multithreading is still relatively young. Up 2992through version 2.5, the execution of threaded hosted applications was 2993supported, but not threaded client access to the APIs. While this use case is 2994now supported, clients *must* adhere to the guidelines specified below to ensure 2995proper operation in multithreaded mode. 2996 2997Note that, on Unix-like platforms, LLVM requires the presence of GCC's atomic 2998intrinsics in order to support threaded operation. If you need a 2999multithreading-capable LLVM on a platform without a suitably modern system 3000compiler, consider compiling LLVM and LLVM-GCC in single-threaded mode, and 3001using the resultant compiler to build a copy of LLVM with multithreading 3002support. 3003 3004.. _shutdown: 3005 3006Ending Execution with ``llvm_shutdown()`` 3007----------------------------------------- 3008 3009When you are done using the LLVM APIs, you should call ``llvm_shutdown()`` to 3010deallocate memory used for internal structures. 3011 3012.. _managedstatic: 3013 3014Lazy Initialization with ``ManagedStatic`` 3015------------------------------------------ 3016 3017``ManagedStatic`` is a utility class in LLVM used to implement static 3018initialization of static resources, such as the global type tables. In a 3019single-threaded environment, it implements a simple lazy initialization scheme. 3020When LLVM is compiled with support for multi-threading, however, it uses 3021double-checked locking to implement thread-safe lazy initialization. 3022 3023.. _llvmcontext: 3024 3025Achieving Isolation with ``LLVMContext`` 3026---------------------------------------- 3027 3028``LLVMContext`` is an opaque class in the LLVM API which clients can use to 3029operate multiple, isolated instances of LLVM concurrently within the same 3030address space. For instance, in a hypothetical compile-server, the compilation 3031of an individual translation unit is conceptually independent from all the 3032others, and it would be desirable to be able to compile incoming translation 3033units concurrently on independent server threads. Fortunately, ``LLVMContext`` 3034exists to enable just this kind of scenario! 3035 3036Conceptually, ``LLVMContext`` provides isolation. Every LLVM entity 3037(``Module``\ s, ``Value``\ s, ``Type``\ s, ``Constant``\ s, etc.) in LLVM's 3038in-memory IR belongs to an ``LLVMContext``. Entities in different contexts 3039*cannot* interact with each other: ``Module``\ s in different contexts cannot be 3040linked together, ``Function``\ s cannot be added to ``Module``\ s in different 3041contexts, etc. What this means is that is safe to compile on multiple 3042threads simultaneously, as long as no two threads operate on entities within the 3043same context. 3044 3045In practice, very few places in the API require the explicit specification of a 3046``LLVMContext``, other than the ``Type`` creation/lookup APIs. Because every 3047``Type`` carries a reference to its owning context, most other entities can 3048determine what context they belong to by looking at their own ``Type``. If you 3049are adding new entities to LLVM IR, please try to maintain this interface 3050design. 3051 3052.. _jitthreading: 3053 3054Threads and the JIT 3055------------------- 3056 3057LLVM's "eager" JIT compiler is safe to use in threaded programs. Multiple 3058threads can call ``ExecutionEngine::getPointerToFunction()`` or 3059``ExecutionEngine::runFunction()`` concurrently, and multiple threads can run 3060code output by the JIT concurrently. The user must still ensure that only one 3061thread accesses IR in a given ``LLVMContext`` while another thread might be 3062modifying it. One way to do that is to always hold the JIT lock while accessing 3063IR outside the JIT (the JIT *modifies* the IR by adding ``CallbackVH``\ s). 3064Another way is to only call ``getPointerToFunction()`` from the 3065``LLVMContext``'s thread. 3066 3067When the JIT is configured to compile lazily (using 3068``ExecutionEngine::DisableLazyCompilation(false)``), there is currently a `race 3069condition <https://bugs.llvm.org/show_bug.cgi?id=5184>`_ in updating call sites 3070after a function is lazily-jitted. It's still possible to use the lazy JIT in a 3071threaded program if you ensure that only one thread at a time can call any 3072particular lazy stub and that the JIT lock guards any IR access, but we suggest 3073using only the eager JIT in threaded programs. 3074 3075.. _advanced: 3076 3077Advanced Topics 3078=============== 3079 3080This section describes some of the advanced or obscure API's that most clients 3081do not need to be aware of. These API's tend manage the inner workings of the 3082LLVM system, and only need to be accessed in unusual circumstances. 3083 3084.. _SymbolTable: 3085 3086The ``ValueSymbolTable`` class 3087------------------------------ 3088 3089The ``ValueSymbolTable`` (`doxygen 3090<http://llvm.org/doxygen/classllvm_1_1ValueSymbolTable.html>`__) class provides 3091a symbol table that the :ref:`Function <c_Function>` and Module_ classes use for 3092naming value definitions. The symbol table can provide a name for any Value_. 3093 3094Note that the ``SymbolTable`` class should not be directly accessed by most 3095clients. It should only be used when iteration over the symbol table names 3096themselves are required, which is very special purpose. Note that not all LLVM 3097Value_\ s have names, and those without names (i.e. they have an empty name) do 3098not exist in the symbol table. 3099 3100Symbol tables support iteration over the values in the symbol table with 3101``begin/end/iterator`` and supports querying to see if a specific name is in the 3102symbol table (with ``lookup``). The ``ValueSymbolTable`` class exposes no 3103public mutator methods, instead, simply call ``setName`` on a value, which will 3104autoinsert it into the appropriate symbol table. 3105 3106.. _UserLayout: 3107 3108The ``User`` and owned ``Use`` classes' memory layout 3109----------------------------------------------------- 3110 3111The ``User`` (`doxygen <http://llvm.org/doxygen/classllvm_1_1User.html>`__) 3112class provides a basis for expressing the ownership of ``User`` towards other 3113`Value instance <http://llvm.org/doxygen/classllvm_1_1Value.html>`_\ s. The 3114``Use`` (`doxygen <http://llvm.org/doxygen/classllvm_1_1Use.html>`__) helper 3115class is employed to do the bookkeeping and to facilitate *O(1)* addition and 3116removal. 3117 3118.. _Use2User: 3119 3120Interaction and relationship between ``User`` and ``Use`` objects 3121^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 3122 3123A subclass of ``User`` can choose between incorporating its ``Use`` objects or 3124refer to them out-of-line by means of a pointer. A mixed variant (some ``Use`` 3125s inline others hung off) is impractical and breaks the invariant that the 3126``Use`` objects belonging to the same ``User`` form a contiguous array. 3127 3128We have 2 different layouts in the ``User`` (sub)classes: 3129 3130* Layout a) 3131 3132 The ``Use`` object(s) are inside (resp. at fixed offset) of the ``User`` 3133 object and there are a fixed number of them. 3134 3135* Layout b) 3136 3137 The ``Use`` object(s) are referenced by a pointer to an array from the 3138 ``User`` object and there may be a variable number of them. 3139 3140As of v2.4 each layout still possesses a direct pointer to the start of the 3141array of ``Use``\ s. Though not mandatory for layout a), we stick to this 3142redundancy for the sake of simplicity. The ``User`` object also stores the 3143number of ``Use`` objects it has. (Theoretically this information can also be 3144calculated given the scheme presented below.) 3145 3146Special forms of allocation operators (``operator new``) enforce the following 3147memory layouts: 3148 3149* Layout a) is modelled by prepending the ``User`` object by the ``Use[]`` 3150 array. 3151 3152 .. code-block:: none 3153 3154 ...---.---.---.---.-------... 3155 | P | P | P | P | User 3156 '''---'---'---'---'-------''' 3157 3158* Layout b) is modelled by pointing at the ``Use[]`` array. 3159 3160 .. code-block:: none 3161 3162 .-------... 3163 | User 3164 '-------''' 3165 | 3166 v 3167 .---.---.---.---... 3168 | P | P | P | P | 3169 '---'---'---'---''' 3170 3171*(In the above figures* '``P``' *stands for the* ``Use**`` *that is stored in 3172each* ``Use`` *object in the member* ``Use::Prev`` *)* 3173 3174.. _Waymarking: 3175 3176The waymarking algorithm 3177^^^^^^^^^^^^^^^^^^^^^^^^ 3178 3179Since the ``Use`` objects are deprived of the direct (back)pointer to their 3180``User`` objects, there must be a fast and exact method to recover it. This is 3181accomplished by the following scheme: 3182 3183A bit-encoding in the 2 LSBits (least significant bits) of the ``Use::Prev`` 3184allows to find the start of the ``User`` object: 3185 3186* ``00`` --- binary digit 0 3187 3188* ``01`` --- binary digit 1 3189 3190* ``10`` --- stop and calculate (``s``) 3191 3192* ``11`` --- full stop (``S``) 3193 3194Given a ``Use*``, all we have to do is to walk till we get a stop and we either 3195have a ``User`` immediately behind or we have to walk to the next stop picking 3196up digits and calculating the offset: 3197 3198.. code-block:: none 3199 3200 .---.---.---.---.---.---.---.---.---.---.---.---.---.---.---.---.---------------- 3201 | 1 | s | 1 | 0 | 1 | 0 | s | 1 | 1 | 0 | s | 1 | 1 | s | 1 | S | User (or User*) 3202 '---'---'---'---'---'---'---'---'---'---'---'---'---'---'---'---'---------------- 3203 |+15 |+10 |+6 |+3 |+1 3204 | | | | | __> 3205 | | | | __________> 3206 | | | ______________________> 3207 | | ______________________________________> 3208 | __________________________________________________________> 3209 3210Only the significant number of bits need to be stored between the stops, so that 3211the *worst case is 20 memory accesses* when there are 1000 ``Use`` objects 3212associated with a ``User``. 3213 3214.. _ReferenceImpl: 3215 3216Reference implementation 3217^^^^^^^^^^^^^^^^^^^^^^^^ 3218 3219The following literate Haskell fragment demonstrates the concept: 3220 3221.. code-block:: haskell 3222 3223 > import Test.QuickCheck 3224 > 3225 > digits :: Int -> [Char] -> [Char] 3226 > digits 0 acc = '0' : acc 3227 > digits 1 acc = '1' : acc 3228 > digits n acc = digits (n `div` 2) $ digits (n `mod` 2) acc 3229 > 3230 > dist :: Int -> [Char] -> [Char] 3231 > dist 0 [] = ['S'] 3232 > dist 0 acc = acc 3233 > dist 1 acc = let r = dist 0 acc in 's' : digits (length r) r 3234 > dist n acc = dist (n - 1) $ dist 1 acc 3235 > 3236 > takeLast n ss = reverse $ take n $ reverse ss 3237 > 3238 > test = takeLast 40 $ dist 20 [] 3239 > 3240 3241Printing <test> gives: ``"1s100000s11010s10100s1111s1010s110s11s1S"`` 3242 3243The reverse algorithm computes the length of the string just by examining a 3244certain prefix: 3245 3246.. code-block:: haskell 3247 3248 > pref :: [Char] -> Int 3249 > pref "S" = 1 3250 > pref ('s':'1':rest) = decode 2 1 rest 3251 > pref (_:rest) = 1 + pref rest 3252 > 3253 > decode walk acc ('0':rest) = decode (walk + 1) (acc * 2) rest 3254 > decode walk acc ('1':rest) = decode (walk + 1) (acc * 2 + 1) rest 3255 > decode walk acc _ = walk + acc 3256 > 3257 3258Now, as expected, printing <pref test> gives ``40``. 3259 3260We can *quickCheck* this with following property: 3261 3262.. code-block:: haskell 3263 3264 > testcase = dist 2000 [] 3265 > testcaseLength = length testcase 3266 > 3267 > identityProp n = n > 0 && n <= testcaseLength ==> length arr == pref arr 3268 > where arr = takeLast n testcase 3269 > 3270 3271As expected <quickCheck identityProp> gives: 3272 3273:: 3274 3275 *Main> quickCheck identityProp 3276 OK, passed 100 tests. 3277 3278Let's be a bit more exhaustive: 3279 3280.. code-block:: haskell 3281 3282 > 3283 > deepCheck p = check (defaultConfig { configMaxTest = 500 }) p 3284 > 3285 3286And here is the result of <deepCheck identityProp>: 3287 3288:: 3289 3290 *Main> deepCheck identityProp 3291 OK, passed 500 tests. 3292 3293.. _Tagging: 3294 3295Tagging considerations 3296^^^^^^^^^^^^^^^^^^^^^^ 3297 3298To maintain the invariant that the 2 LSBits of each ``Use**`` in ``Use`` never 3299change after being set up, setters of ``Use::Prev`` must re-tag the new 3300``Use**`` on every modification. Accordingly getters must strip the tag bits. 3301 3302For layout b) instead of the ``User`` we find a pointer (``User*`` with LSBit 3303set). Following this pointer brings us to the ``User``. A portable trick 3304ensures that the first bytes of ``User`` (if interpreted as a pointer) never has 3305the LSBit set. (Portability is relying on the fact that all known compilers 3306place the ``vptr`` in the first word of the instances.) 3307 3308.. _polymorphism: 3309 3310Designing Type Hierarchies and Polymorphic Interfaces 3311----------------------------------------------------- 3312 3313There are two different design patterns that tend to result in the use of 3314virtual dispatch for methods in a type hierarchy in C++ programs. The first is 3315a genuine type hierarchy where different types in the hierarchy model 3316a specific subset of the functionality and semantics, and these types nest 3317strictly within each other. Good examples of this can be seen in the ``Value`` 3318or ``Type`` type hierarchies. 3319 3320A second is the desire to dispatch dynamically across a collection of 3321polymorphic interface implementations. This latter use case can be modeled with 3322virtual dispatch and inheritance by defining an abstract interface base class 3323which all implementations derive from and override. However, this 3324implementation strategy forces an **"is-a"** relationship to exist that is not 3325actually meaningful. There is often not some nested hierarchy of useful 3326generalizations which code might interact with and move up and down. Instead, 3327there is a singular interface which is dispatched across a range of 3328implementations. 3329 3330The preferred implementation strategy for the second use case is that of 3331generic programming (sometimes called "compile-time duck typing" or "static 3332polymorphism"). For example, a template over some type parameter ``T`` can be 3333instantiated across any particular implementation that conforms to the 3334interface or *concept*. A good example here is the highly generic properties of 3335any type which models a node in a directed graph. LLVM models these primarily 3336through templates and generic programming. Such templates include the 3337``LoopInfoBase`` and ``DominatorTreeBase``. When this type of polymorphism 3338truly needs **dynamic** dispatch you can generalize it using a technique 3339called *concept-based polymorphism*. This pattern emulates the interfaces and 3340behaviors of templates using a very limited form of virtual dispatch for type 3341erasure inside its implementation. You can find examples of this technique in 3342the ``PassManager.h`` system, and there is a more detailed introduction to it 3343by Sean Parent in several of his talks and papers: 3344 3345#. `Inheritance Is The Base Class of Evil 3346 <http://channel9.msdn.com/Events/GoingNative/2013/Inheritance-Is-The-Base-Class-of-Evil>`_ 3347 - The GoingNative 2013 talk describing this technique, and probably the best 3348 place to start. 3349#. `Value Semantics and Concepts-based Polymorphism 3350 <http://www.youtube.com/watch?v=_BpMYeUFXv8>`_ - The C++Now! 2012 talk 3351 describing this technique in more detail. 3352#. `Sean Parent's Papers and Presentations 3353 <http://github.com/sean-parent/sean-parent.github.com/wiki/Papers-and-Presentations>`_ 3354 - A GitHub project full of links to slides, video, and sometimes code. 3355 3356When deciding between creating a type hierarchy (with either tagged or virtual 3357dispatch) and using templates or concepts-based polymorphism, consider whether 3358there is some refinement of an abstract base class which is a semantically 3359meaningful type on an interface boundary. If anything more refined than the 3360root abstract interface is meaningless to talk about as a partial extension of 3361the semantic model, then your use case likely fits better with polymorphism and 3362you should avoid using virtual dispatch. However, there may be some exigent 3363circumstances that require one technique or the other to be used. 3364 3365If you do need to introduce a type hierarchy, we prefer to use explicitly 3366closed type hierarchies with manual tagged dispatch and/or RTTI rather than the 3367open inheritance model and virtual dispatch that is more common in C++ code. 3368This is because LLVM rarely encourages library consumers to extend its core 3369types, and leverages the closed and tag-dispatched nature of its hierarchies to 3370generate significantly more efficient code. We have also found that a large 3371amount of our usage of type hierarchies fits better with tag-based pattern 3372matching rather than dynamic dispatch across a common interface. Within LLVM we 3373have built custom helpers to facilitate this design. See this document's 3374section on :ref:`isa and dyn_cast <isa>` and our :doc:`detailed document 3375<HowToSetUpLLVMStyleRTTI>` which describes how you can implement this 3376pattern for use with the LLVM helpers. 3377 3378.. _abi_breaking_checks: 3379 3380ABI Breaking Checks 3381------------------- 3382 3383Checks and asserts that alter the LLVM C++ ABI are predicated on the 3384preprocessor symbol `LLVM_ENABLE_ABI_BREAKING_CHECKS` -- LLVM 3385libraries built with `LLVM_ENABLE_ABI_BREAKING_CHECKS` are not ABI 3386compatible LLVM libraries built without it defined. By default, 3387turning on assertions also turns on `LLVM_ENABLE_ABI_BREAKING_CHECKS` 3388so a default +Asserts build is not ABI compatible with a 3389default -Asserts build. Clients that want ABI compatibility 3390between +Asserts and -Asserts builds should use the CMake build system 3391to set `LLVM_ENABLE_ABI_BREAKING_CHECKS` independently 3392of `LLVM_ENABLE_ASSERTIONS`. 3393 3394.. _coreclasses: 3395 3396The Core LLVM Class Hierarchy Reference 3397======================================= 3398 3399``#include "llvm/IR/Type.h"`` 3400 3401header source: `Type.h <http://llvm.org/doxygen/Type_8h_source.html>`_ 3402 3403doxygen info: `Type Classes <http://llvm.org/doxygen/classllvm_1_1Type.html>`_ 3404 3405The Core LLVM classes are the primary means of representing the program being 3406inspected or transformed. The core LLVM classes are defined in header files in 3407the ``include/llvm/IR`` directory, and implemented in the ``lib/IR`` 3408directory. It's worth noting that, for historical reasons, this library is 3409called ``libLLVMCore.so``, not ``libLLVMIR.so`` as you might expect. 3410 3411.. _Type: 3412 3413The Type class and Derived Types 3414-------------------------------- 3415 3416``Type`` is a superclass of all type classes. Every ``Value`` has a ``Type``. 3417``Type`` cannot be instantiated directly but only through its subclasses. 3418Certain primitive types (``VoidType``, ``LabelType``, ``FloatType`` and 3419``DoubleType``) have hidden subclasses. They are hidden because they offer no 3420useful functionality beyond what the ``Type`` class offers except to distinguish 3421themselves from other subclasses of ``Type``. 3422 3423All other types are subclasses of ``DerivedType``. Types can be named, but this 3424is not a requirement. There exists exactly one instance of a given shape at any 3425one time. This allows type equality to be performed with address equality of 3426the Type Instance. That is, given two ``Type*`` values, the types are identical 3427if the pointers are identical. 3428 3429.. _m_Type: 3430 3431Important Public Methods 3432^^^^^^^^^^^^^^^^^^^^^^^^ 3433 3434* ``bool isIntegerTy() const``: Returns true for any integer type. 3435 3436* ``bool isFloatingPointTy()``: Return true if this is one of the five 3437 floating point types. 3438 3439* ``bool isSized()``: Return true if the type has known size. Things 3440 that don't have a size are abstract types, labels and void. 3441 3442.. _derivedtypes: 3443 3444Important Derived Types 3445^^^^^^^^^^^^^^^^^^^^^^^ 3446 3447``IntegerType`` 3448 Subclass of DerivedType that represents integer types of any bit width. Any 3449 bit width between ``IntegerType::MIN_INT_BITS`` (1) and 3450 ``IntegerType::MAX_INT_BITS`` (~8 million) can be represented. 3451 3452 * ``static const IntegerType* get(unsigned NumBits)``: get an integer 3453 type of a specific bit width. 3454 3455 * ``unsigned getBitWidth() const``: Get the bit width of an integer type. 3456 3457``SequentialType`` 3458 This is subclassed by ArrayType and VectorType. 3459 3460 * ``const Type * getElementType() const``: Returns the type of each 3461 of the elements in the sequential type. 3462 3463 * ``uint64_t getNumElements() const``: Returns the number of elements 3464 in the sequential type. 3465 3466``ArrayType`` 3467 This is a subclass of SequentialType and defines the interface for array 3468 types. 3469 3470``PointerType`` 3471 Subclass of Type for pointer types. 3472 3473``VectorType`` 3474 Subclass of SequentialType for vector types. A vector type is similar to an 3475 ArrayType but is distinguished because it is a first class type whereas 3476 ArrayType is not. Vector types are used for vector operations and are usually 3477 small vectors of an integer or floating point type. 3478 3479``StructType`` 3480 Subclass of DerivedTypes for struct types. 3481 3482.. _FunctionType: 3483 3484``FunctionType`` 3485 Subclass of DerivedTypes for function types. 3486 3487 * ``bool isVarArg() const``: Returns true if it's a vararg function. 3488 3489 * ``const Type * getReturnType() const``: Returns the return type of the 3490 function. 3491 3492 * ``const Type * getParamType (unsigned i)``: Returns the type of the ith 3493 parameter. 3494 3495 * ``const unsigned getNumParams() const``: Returns the number of formal 3496 parameters. 3497 3498.. _Module: 3499 3500The ``Module`` class 3501-------------------- 3502 3503``#include "llvm/IR/Module.h"`` 3504 3505header source: `Module.h <http://llvm.org/doxygen/Module_8h_source.html>`_ 3506 3507doxygen info: `Module Class <http://llvm.org/doxygen/classllvm_1_1Module.html>`_ 3508 3509The ``Module`` class represents the top level structure present in LLVM 3510programs. An LLVM module is effectively either a translation unit of the 3511original program or a combination of several translation units merged by the 3512linker. The ``Module`` class keeps track of a list of :ref:`Function 3513<c_Function>`\ s, a list of GlobalVariable_\ s, and a SymbolTable_. 3514Additionally, it contains a few helpful member functions that try to make common 3515operations easy. 3516 3517.. _m_Module: 3518 3519Important Public Members of the ``Module`` class 3520^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 3521 3522* ``Module::Module(std::string name = "")`` 3523 3524 Constructing a Module_ is easy. You can optionally provide a name for it 3525 (probably based on the name of the translation unit). 3526 3527* | ``Module::iterator`` - Typedef for function list iterator 3528 | ``Module::const_iterator`` - Typedef for const_iterator. 3529 | ``begin()``, ``end()``, ``size()``, ``empty()`` 3530 3531 These are forwarding methods that make it easy to access the contents of a 3532 ``Module`` object's :ref:`Function <c_Function>` list. 3533 3534* ``Module::FunctionListType &getFunctionList()`` 3535 3536 Returns the list of :ref:`Function <c_Function>`\ s. This is necessary to use 3537 when you need to update the list or perform a complex action that doesn't have 3538 a forwarding method. 3539 3540---------------- 3541 3542* | ``Module::global_iterator`` - Typedef for global variable list iterator 3543 | ``Module::const_global_iterator`` - Typedef for const_iterator. 3544 | ``global_begin()``, ``global_end()``, ``global_size()``, ``global_empty()`` 3545 3546 These are forwarding methods that make it easy to access the contents of a 3547 ``Module`` object's GlobalVariable_ list. 3548 3549* ``Module::GlobalListType &getGlobalList()`` 3550 3551 Returns the list of GlobalVariable_\ s. This is necessary to use when you 3552 need to update the list or perform a complex action that doesn't have a 3553 forwarding method. 3554 3555---------------- 3556 3557* ``SymbolTable *getSymbolTable()`` 3558 3559 Return a reference to the SymbolTable_ for this ``Module``. 3560 3561---------------- 3562 3563* ``Function *getFunction(StringRef Name) const`` 3564 3565 Look up the specified function in the ``Module`` SymbolTable_. If it does not 3566 exist, return ``null``. 3567 3568* ``FunctionCallee getOrInsertFunction(const std::string &Name, 3569 const FunctionType *T)`` 3570 3571 Look up the specified function in the ``Module`` SymbolTable_. If 3572 it does not exist, add an external declaration for the function and 3573 return it. Note that the function signature already present may not 3574 match the requested signature. Thus, in order to enable the common 3575 usage of passing the result directly to EmitCall, the return type is 3576 a struct of ``{FunctionType *T, Constant *FunctionPtr}``, rather 3577 than simply the ``Function*`` with potentially an unexpected 3578 signature. 3579 3580* ``std::string getTypeName(const Type *Ty)`` 3581 3582 If there is at least one entry in the SymbolTable_ for the specified Type_, 3583 return it. Otherwise return the empty string. 3584 3585* ``bool addTypeName(const std::string &Name, const Type *Ty)`` 3586 3587 Insert an entry in the SymbolTable_ mapping ``Name`` to ``Ty``. If there is 3588 already an entry for this name, true is returned and the SymbolTable_ is not 3589 modified. 3590 3591.. _Value: 3592 3593The ``Value`` class 3594------------------- 3595 3596``#include "llvm/IR/Value.h"`` 3597 3598header source: `Value.h <http://llvm.org/doxygen/Value_8h_source.html>`_ 3599 3600doxygen info: `Value Class <http://llvm.org/doxygen/classllvm_1_1Value.html>`_ 3601 3602The ``Value`` class is the most important class in the LLVM Source base. It 3603represents a typed value that may be used (among other things) as an operand to 3604an instruction. There are many different types of ``Value``\ s, such as 3605Constant_\ s, Argument_\ s. Even Instruction_\ s and :ref:`Function 3606<c_Function>`\ s are ``Value``\ s. 3607 3608A particular ``Value`` may be used many times in the LLVM representation for a 3609program. For example, an incoming argument to a function (represented with an 3610instance of the Argument_ class) is "used" by every instruction in the function 3611that references the argument. To keep track of this relationship, the ``Value`` 3612class keeps a list of all of the ``User``\ s that is using it (the User_ class 3613is a base class for all nodes in the LLVM graph that can refer to ``Value``\ s). 3614This use list is how LLVM represents def-use information in the program, and is 3615accessible through the ``use_*`` methods, shown below. 3616 3617Because LLVM is a typed representation, every LLVM ``Value`` is typed, and this 3618Type_ is available through the ``getType()`` method. In addition, all LLVM 3619values can be named. The "name" of the ``Value`` is a symbolic string printed 3620in the LLVM code: 3621 3622.. code-block:: llvm 3623 3624 %foo = add i32 1, 2 3625 3626.. _nameWarning: 3627 3628The name of this instruction is "foo". **NOTE** that the name of any value may 3629be missing (an empty string), so names should **ONLY** be used for debugging 3630(making the source code easier to read, debugging printouts), they should not be 3631used to keep track of values or map between them. For this purpose, use a 3632``std::map`` of pointers to the ``Value`` itself instead. 3633 3634One important aspect of LLVM is that there is no distinction between an SSA 3635variable and the operation that produces it. Because of this, any reference to 3636the value produced by an instruction (or the value available as an incoming 3637argument, for example) is represented as a direct pointer to the instance of the 3638class that represents this value. Although this may take some getting used to, 3639it simplifies the representation and makes it easier to manipulate. 3640 3641.. _m_Value: 3642 3643Important Public Members of the ``Value`` class 3644^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 3645 3646* | ``Value::use_iterator`` - Typedef for iterator over the use-list 3647 | ``Value::const_use_iterator`` - Typedef for const_iterator over the 3648 use-list 3649 | ``unsigned use_size()`` - Returns the number of users of the value. 3650 | ``bool use_empty()`` - Returns true if there are no users. 3651 | ``use_iterator use_begin()`` - Get an iterator to the start of the 3652 use-list. 3653 | ``use_iterator use_end()`` - Get an iterator to the end of the use-list. 3654 | ``User *use_back()`` - Returns the last element in the list. 3655 3656 These methods are the interface to access the def-use information in LLVM. 3657 As with all other iterators in LLVM, the naming conventions follow the 3658 conventions defined by the STL_. 3659 3660* ``Type *getType() const`` 3661 This method returns the Type of the Value. 3662 3663* | ``bool hasName() const`` 3664 | ``std::string getName() const`` 3665 | ``void setName(const std::string &Name)`` 3666 3667 This family of methods is used to access and assign a name to a ``Value``, be 3668 aware of the :ref:`precaution above <nameWarning>`. 3669 3670* ``void replaceAllUsesWith(Value *V)`` 3671 3672 This method traverses the use list of a ``Value`` changing all User_\ s of the 3673 current value to refer to "``V``" instead. For example, if you detect that an 3674 instruction always produces a constant value (for example through constant 3675 folding), you can replace all uses of the instruction with the constant like 3676 this: 3677 3678 .. code-block:: c++ 3679 3680 Inst->replaceAllUsesWith(ConstVal); 3681 3682.. _User: 3683 3684The ``User`` class 3685------------------ 3686 3687``#include "llvm/IR/User.h"`` 3688 3689header source: `User.h <http://llvm.org/doxygen/User_8h_source.html>`_ 3690 3691doxygen info: `User Class <http://llvm.org/doxygen/classllvm_1_1User.html>`_ 3692 3693Superclass: Value_ 3694 3695The ``User`` class is the common base class of all LLVM nodes that may refer to 3696``Value``\ s. It exposes a list of "Operands" that are all of the ``Value``\ s 3697that the User is referring to. The ``User`` class itself is a subclass of 3698``Value``. 3699 3700The operands of a ``User`` point directly to the LLVM ``Value`` that it refers 3701to. Because LLVM uses Static Single Assignment (SSA) form, there can only be 3702one definition referred to, allowing this direct connection. This connection 3703provides the use-def information in LLVM. 3704 3705.. _m_User: 3706 3707Important Public Members of the ``User`` class 3708^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 3709 3710The ``User`` class exposes the operand list in two ways: through an index access 3711interface and through an iterator based interface. 3712 3713* | ``Value *getOperand(unsigned i)`` 3714 | ``unsigned getNumOperands()`` 3715 3716 These two methods expose the operands of the ``User`` in a convenient form for 3717 direct access. 3718 3719* | ``User::op_iterator`` - Typedef for iterator over the operand list 3720 | ``op_iterator op_begin()`` - Get an iterator to the start of the operand 3721 list. 3722 | ``op_iterator op_end()`` - Get an iterator to the end of the operand list. 3723 3724 Together, these methods make up the iterator based interface to the operands 3725 of a ``User``. 3726 3727 3728.. _Instruction: 3729 3730The ``Instruction`` class 3731------------------------- 3732 3733``#include "llvm/IR/Instruction.h"`` 3734 3735header source: `Instruction.h 3736<http://llvm.org/doxygen/Instruction_8h_source.html>`_ 3737 3738doxygen info: `Instruction Class 3739<http://llvm.org/doxygen/classllvm_1_1Instruction.html>`_ 3740 3741Superclasses: User_, Value_ 3742 3743The ``Instruction`` class is the common base class for all LLVM instructions. 3744It provides only a few methods, but is a very commonly used class. The primary 3745data tracked by the ``Instruction`` class itself is the opcode (instruction 3746type) and the parent BasicBlock_ the ``Instruction`` is embedded into. To 3747represent a specific type of instruction, one of many subclasses of 3748``Instruction`` are used. 3749 3750Because the ``Instruction`` class subclasses the User_ class, its operands can 3751be accessed in the same way as for other ``User``\ s (with the 3752``getOperand()``/``getNumOperands()`` and ``op_begin()``/``op_end()`` methods). 3753An important file for the ``Instruction`` class is the ``llvm/Instruction.def`` 3754file. This file contains some meta-data about the various different types of 3755instructions in LLVM. It describes the enum values that are used as opcodes 3756(for example ``Instruction::Add`` and ``Instruction::ICmp``), as well as the 3757concrete sub-classes of ``Instruction`` that implement the instruction (for 3758example BinaryOperator_ and CmpInst_). Unfortunately, the use of macros in this 3759file confuses doxygen, so these enum values don't show up correctly in the 3760`doxygen output <http://llvm.org/doxygen/classllvm_1_1Instruction.html>`_. 3761 3762.. _s_Instruction: 3763 3764Important Subclasses of the ``Instruction`` class 3765^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 3766 3767.. _BinaryOperator: 3768 3769* ``BinaryOperator`` 3770 3771 This subclasses represents all two operand instructions whose operands must be 3772 the same type, except for the comparison instructions. 3773 3774.. _CastInst: 3775 3776* ``CastInst`` 3777 This subclass is the parent of the 12 casting instructions. It provides 3778 common operations on cast instructions. 3779 3780.. _CmpInst: 3781 3782* ``CmpInst`` 3783 3784 This subclass represents the two comparison instructions, 3785 `ICmpInst <LangRef.html#i_icmp>`_ (integer opreands), and 3786 `FCmpInst <LangRef.html#i_fcmp>`_ (floating point operands). 3787 3788.. _m_Instruction: 3789 3790Important Public Members of the ``Instruction`` class 3791^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 3792 3793* ``BasicBlock *getParent()`` 3794 3795 Returns the BasicBlock_ that this 3796 ``Instruction`` is embedded into. 3797 3798* ``bool mayWriteToMemory()`` 3799 3800 Returns true if the instruction writes to memory, i.e. it is a ``call``, 3801 ``free``, ``invoke``, or ``store``. 3802 3803* ``unsigned getOpcode()`` 3804 3805 Returns the opcode for the ``Instruction``. 3806 3807* ``Instruction *clone() const`` 3808 3809 Returns another instance of the specified instruction, identical in all ways 3810 to the original except that the instruction has no parent (i.e. it's not 3811 embedded into a BasicBlock_), and it has no name. 3812 3813.. _Constant: 3814 3815The ``Constant`` class and subclasses 3816------------------------------------- 3817 3818Constant represents a base class for different types of constants. It is 3819subclassed by ConstantInt, ConstantArray, etc. for representing the various 3820types of Constants. GlobalValue_ is also a subclass, which represents the 3821address of a global variable or function. 3822 3823.. _s_Constant: 3824 3825Important Subclasses of Constant 3826^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 3827 3828* ConstantInt : This subclass of Constant represents an integer constant of 3829 any width. 3830 3831 * ``const APInt& getValue() const``: Returns the underlying 3832 value of this constant, an APInt value. 3833 3834 * ``int64_t getSExtValue() const``: Converts the underlying APInt value to an 3835 int64_t via sign extension. If the value (not the bit width) of the APInt 3836 is too large to fit in an int64_t, an assertion will result. For this 3837 reason, use of this method is discouraged. 3838 3839 * ``uint64_t getZExtValue() const``: Converts the underlying APInt value 3840 to a uint64_t via zero extension. IF the value (not the bit width) of the 3841 APInt is too large to fit in a uint64_t, an assertion will result. For this 3842 reason, use of this method is discouraged. 3843 3844 * ``static ConstantInt* get(const APInt& Val)``: Returns the ConstantInt 3845 object that represents the value provided by ``Val``. The type is implied 3846 as the IntegerType that corresponds to the bit width of ``Val``. 3847 3848 * ``static ConstantInt* get(const Type *Ty, uint64_t Val)``: Returns the 3849 ConstantInt object that represents the value provided by ``Val`` for integer 3850 type ``Ty``. 3851 3852* ConstantFP : This class represents a floating point constant. 3853 3854 * ``double getValue() const``: Returns the underlying value of this constant. 3855 3856* ConstantArray : This represents a constant array. 3857 3858 * ``const std::vector<Use> &getValues() const``: Returns a vector of 3859 component constants that makeup this array. 3860 3861* ConstantStruct : This represents a constant struct. 3862 3863 * ``const std::vector<Use> &getValues() const``: Returns a vector of 3864 component constants that makeup this array. 3865 3866* GlobalValue : This represents either a global variable or a function. In 3867 either case, the value is a constant fixed address (after linking). 3868 3869.. _GlobalValue: 3870 3871The ``GlobalValue`` class 3872------------------------- 3873 3874``#include "llvm/IR/GlobalValue.h"`` 3875 3876header source: `GlobalValue.h 3877<http://llvm.org/doxygen/GlobalValue_8h_source.html>`_ 3878 3879doxygen info: `GlobalValue Class 3880<http://llvm.org/doxygen/classllvm_1_1GlobalValue.html>`_ 3881 3882Superclasses: Constant_, User_, Value_ 3883 3884Global values ( GlobalVariable_\ s or :ref:`Function <c_Function>`\ s) are the 3885only LLVM values that are visible in the bodies of all :ref:`Function 3886<c_Function>`\ s. Because they are visible at global scope, they are also 3887subject to linking with other globals defined in different translation units. 3888To control the linking process, ``GlobalValue``\ s know their linkage rules. 3889Specifically, ``GlobalValue``\ s know whether they have internal or external 3890linkage, as defined by the ``LinkageTypes`` enumeration. 3891 3892If a ``GlobalValue`` has internal linkage (equivalent to being ``static`` in C), 3893it is not visible to code outside the current translation unit, and does not 3894participate in linking. If it has external linkage, it is visible to external 3895code, and does participate in linking. In addition to linkage information, 3896``GlobalValue``\ s keep track of which Module_ they are currently part of. 3897 3898Because ``GlobalValue``\ s are memory objects, they are always referred to by 3899their **address**. As such, the Type_ of a global is always a pointer to its 3900contents. It is important to remember this when using the ``GetElementPtrInst`` 3901instruction because this pointer must be dereferenced first. For example, if 3902you have a ``GlobalVariable`` (a subclass of ``GlobalValue)`` that is an array 3903of 24 ints, type ``[24 x i32]``, then the ``GlobalVariable`` is a pointer to 3904that array. Although the address of the first element of this array and the 3905value of the ``GlobalVariable`` are the same, they have different types. The 3906``GlobalVariable``'s type is ``[24 x i32]``. The first element's type is 3907``i32.`` Because of this, accessing a global value requires you to dereference 3908the pointer with ``GetElementPtrInst`` first, then its elements can be accessed. 3909This is explained in the `LLVM Language Reference Manual 3910<LangRef.html#globalvars>`_. 3911 3912.. _m_GlobalValue: 3913 3914Important Public Members of the ``GlobalValue`` class 3915^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 3916 3917* | ``bool hasInternalLinkage() const`` 3918 | ``bool hasExternalLinkage() const`` 3919 | ``void setInternalLinkage(bool HasInternalLinkage)`` 3920 3921 These methods manipulate the linkage characteristics of the ``GlobalValue``. 3922 3923* ``Module *getParent()`` 3924 3925 This returns the Module_ that the 3926 GlobalValue is currently embedded into. 3927 3928.. _c_Function: 3929 3930The ``Function`` class 3931---------------------- 3932 3933``#include "llvm/IR/Function.h"`` 3934 3935header source: `Function.h <http://llvm.org/doxygen/Function_8h_source.html>`_ 3936 3937doxygen info: `Function Class 3938<http://llvm.org/doxygen/classllvm_1_1Function.html>`_ 3939 3940Superclasses: GlobalValue_, Constant_, User_, Value_ 3941 3942The ``Function`` class represents a single procedure in LLVM. It is actually 3943one of the more complex classes in the LLVM hierarchy because it must keep track 3944of a large amount of data. The ``Function`` class keeps track of a list of 3945BasicBlock_\ s, a list of formal Argument_\ s, and a SymbolTable_. 3946 3947The list of BasicBlock_\ s is the most commonly used part of ``Function`` 3948objects. The list imposes an implicit ordering of the blocks in the function, 3949which indicate how the code will be laid out by the backend. Additionally, the 3950first BasicBlock_ is the implicit entry node for the ``Function``. It is not 3951legal in LLVM to explicitly branch to this initial block. There are no implicit 3952exit nodes, and in fact there may be multiple exit nodes from a single 3953``Function``. If the BasicBlock_ list is empty, this indicates that the 3954``Function`` is actually a function declaration: the actual body of the function 3955hasn't been linked in yet. 3956 3957In addition to a list of BasicBlock_\ s, the ``Function`` class also keeps track 3958of the list of formal Argument_\ s that the function receives. This container 3959manages the lifetime of the Argument_ nodes, just like the BasicBlock_ list does 3960for the BasicBlock_\ s. 3961 3962The SymbolTable_ is a very rarely used LLVM feature that is only used when you 3963have to look up a value by name. Aside from that, the SymbolTable_ is used 3964internally to make sure that there are not conflicts between the names of 3965Instruction_\ s, BasicBlock_\ s, or Argument_\ s in the function body. 3966 3967Note that ``Function`` is a GlobalValue_ and therefore also a Constant_. The 3968value of the function is its address (after linking) which is guaranteed to be 3969constant. 3970 3971.. _m_Function: 3972 3973Important Public Members of the ``Function`` 3974^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 3975 3976* ``Function(const FunctionType *Ty, LinkageTypes Linkage, 3977 const std::string &N = "", Module* Parent = 0)`` 3978 3979 Constructor used when you need to create new ``Function``\ s to add the 3980 program. The constructor must specify the type of the function to create and 3981 what type of linkage the function should have. The FunctionType_ argument 3982 specifies the formal arguments and return value for the function. The same 3983 FunctionType_ value can be used to create multiple functions. The ``Parent`` 3984 argument specifies the Module in which the function is defined. If this 3985 argument is provided, the function will automatically be inserted into that 3986 module's list of functions. 3987 3988* ``bool isDeclaration()`` 3989 3990 Return whether or not the ``Function`` has a body defined. If the function is 3991 "external", it does not have a body, and thus must be resolved by linking with 3992 a function defined in a different translation unit. 3993 3994* | ``Function::iterator`` - Typedef for basic block list iterator 3995 | ``Function::const_iterator`` - Typedef for const_iterator. 3996 | ``begin()``, ``end()``, ``size()``, ``empty()`` 3997 3998 These are forwarding methods that make it easy to access the contents of a 3999 ``Function`` object's BasicBlock_ list. 4000 4001* ``Function::BasicBlockListType &getBasicBlockList()`` 4002 4003 Returns the list of BasicBlock_\ s. This is necessary to use when you need to 4004 update the list or perform a complex action that doesn't have a forwarding 4005 method. 4006 4007* | ``Function::arg_iterator`` - Typedef for the argument list iterator 4008 | ``Function::const_arg_iterator`` - Typedef for const_iterator. 4009 | ``arg_begin()``, ``arg_end()``, ``arg_size()``, ``arg_empty()`` 4010 4011 These are forwarding methods that make it easy to access the contents of a 4012 ``Function`` object's Argument_ list. 4013 4014* ``Function::ArgumentListType &getArgumentList()`` 4015 4016 Returns the list of Argument_. This is necessary to use when you need to 4017 update the list or perform a complex action that doesn't have a forwarding 4018 method. 4019 4020* ``BasicBlock &getEntryBlock()`` 4021 4022 Returns the entry ``BasicBlock`` for the function. Because the entry block 4023 for the function is always the first block, this returns the first block of 4024 the ``Function``. 4025 4026* | ``Type *getReturnType()`` 4027 | ``FunctionType *getFunctionType()`` 4028 4029 This traverses the Type_ of the ``Function`` and returns the return type of 4030 the function, or the FunctionType_ of the actual function. 4031 4032* ``SymbolTable *getSymbolTable()`` 4033 4034 Return a pointer to the SymbolTable_ for this ``Function``. 4035 4036.. _GlobalVariable: 4037 4038The ``GlobalVariable`` class 4039---------------------------- 4040 4041``#include "llvm/IR/GlobalVariable.h"`` 4042 4043header source: `GlobalVariable.h 4044<http://llvm.org/doxygen/GlobalVariable_8h_source.html>`_ 4045 4046doxygen info: `GlobalVariable Class 4047<http://llvm.org/doxygen/classllvm_1_1GlobalVariable.html>`_ 4048 4049Superclasses: GlobalValue_, Constant_, User_, Value_ 4050 4051Global variables are represented with the (surprise surprise) ``GlobalVariable`` 4052class. Like functions, ``GlobalVariable``\ s are also subclasses of 4053GlobalValue_, and as such are always referenced by their address (global values 4054must live in memory, so their "name" refers to their constant address). See 4055GlobalValue_ for more on this. Global variables may have an initial value 4056(which must be a Constant_), and if they have an initializer, they may be marked 4057as "constant" themselves (indicating that their contents never change at 4058runtime). 4059 4060.. _m_GlobalVariable: 4061 4062Important Public Members of the ``GlobalVariable`` class 4063^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 4064 4065* ``GlobalVariable(const Type *Ty, bool isConstant, LinkageTypes &Linkage, 4066 Constant *Initializer = 0, const std::string &Name = "", Module* Parent = 0)`` 4067 4068 Create a new global variable of the specified type. If ``isConstant`` is true 4069 then the global variable will be marked as unchanging for the program. The 4070 Linkage parameter specifies the type of linkage (internal, external, weak, 4071 linkonce, appending) for the variable. If the linkage is InternalLinkage, 4072 WeakAnyLinkage, WeakODRLinkage, LinkOnceAnyLinkage or LinkOnceODRLinkage, then 4073 the resultant global variable will have internal linkage. AppendingLinkage 4074 concatenates together all instances (in different translation units) of the 4075 variable into a single variable but is only applicable to arrays. See the 4076 `LLVM Language Reference <LangRef.html#modulestructure>`_ for further details 4077 on linkage types. Optionally an initializer, a name, and the module to put 4078 the variable into may be specified for the global variable as well. 4079 4080* ``bool isConstant() const`` 4081 4082 Returns true if this is a global variable that is known not to be modified at 4083 runtime. 4084 4085* ``bool hasInitializer()`` 4086 4087 Returns true if this ``GlobalVariable`` has an intializer. 4088 4089* ``Constant *getInitializer()`` 4090 4091 Returns the initial value for a ``GlobalVariable``. It is not legal to call 4092 this method if there is no initializer. 4093 4094.. _BasicBlock: 4095 4096The ``BasicBlock`` class 4097------------------------ 4098 4099``#include "llvm/IR/BasicBlock.h"`` 4100 4101header source: `BasicBlock.h 4102<http://llvm.org/doxygen/BasicBlock_8h_source.html>`_ 4103 4104doxygen info: `BasicBlock Class 4105<http://llvm.org/doxygen/classllvm_1_1BasicBlock.html>`_ 4106 4107Superclass: Value_ 4108 4109This class represents a single entry single exit section of the code, commonly 4110known as a basic block by the compiler community. The ``BasicBlock`` class 4111maintains a list of Instruction_\ s, which form the body of the block. Matching 4112the language definition, the last element of this list of instructions is always 4113a terminator instruction. 4114 4115In addition to tracking the list of instructions that make up the block, the 4116``BasicBlock`` class also keeps track of the :ref:`Function <c_Function>` that 4117it is embedded into. 4118 4119Note that ``BasicBlock``\ s themselves are Value_\ s, because they are 4120referenced by instructions like branches and can go in the switch tables. 4121``BasicBlock``\ s have type ``label``. 4122 4123.. _m_BasicBlock: 4124 4125Important Public Members of the ``BasicBlock`` class 4126^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 4127 4128* ``BasicBlock(const std::string &Name = "", Function *Parent = 0)`` 4129 4130 The ``BasicBlock`` constructor is used to create new basic blocks for 4131 insertion into a function. The constructor optionally takes a name for the 4132 new block, and a :ref:`Function <c_Function>` to insert it into. If the 4133 ``Parent`` parameter is specified, the new ``BasicBlock`` is automatically 4134 inserted at the end of the specified :ref:`Function <c_Function>`, if not 4135 specified, the BasicBlock must be manually inserted into the :ref:`Function 4136 <c_Function>`. 4137 4138* | ``BasicBlock::iterator`` - Typedef for instruction list iterator 4139 | ``BasicBlock::const_iterator`` - Typedef for const_iterator. 4140 | ``begin()``, ``end()``, ``front()``, ``back()``, 4141 ``size()``, ``empty()`` 4142 STL-style functions for accessing the instruction list. 4143 4144 These methods and typedefs are forwarding functions that have the same 4145 semantics as the standard library methods of the same names. These methods 4146 expose the underlying instruction list of a basic block in a way that is easy 4147 to manipulate. To get the full complement of container operations (including 4148 operations to update the list), you must use the ``getInstList()`` method. 4149 4150* ``BasicBlock::InstListType &getInstList()`` 4151 4152 This method is used to get access to the underlying container that actually 4153 holds the Instructions. This method must be used when there isn't a 4154 forwarding function in the ``BasicBlock`` class for the operation that you 4155 would like to perform. Because there are no forwarding functions for 4156 "updating" operations, you need to use this if you want to update the contents 4157 of a ``BasicBlock``. 4158 4159* ``Function *getParent()`` 4160 4161 Returns a pointer to :ref:`Function <c_Function>` the block is embedded into, 4162 or a null pointer if it is homeless. 4163 4164* ``Instruction *getTerminator()`` 4165 4166 Returns a pointer to the terminator instruction that appears at the end of the 4167 ``BasicBlock``. If there is no terminator instruction, or if the last 4168 instruction in the block is not a terminator, then a null pointer is returned. 4169 4170.. _Argument: 4171 4172The ``Argument`` class 4173---------------------- 4174 4175This subclass of Value defines the interface for incoming formal arguments to a 4176function. A Function maintains a list of its formal arguments. An argument has 4177a pointer to the parent Function. 4178 4179 4180