1======================== 2LLVM Programmer's Manual 3======================== 4 5.. contents:: 6 :local: 7 8.. warning:: 9 This is always a work in progress. 10 11.. _introduction: 12 13Introduction 14============ 15 16This document is meant to highlight some of the important classes and interfaces 17available in the LLVM source-base. This manual is not intended to explain what 18LLVM is, how it works, and what LLVM code looks like. It assumes that you know 19the basics of LLVM and are interested in writing transformations or otherwise 20analyzing or manipulating the code. 21 22This document should get you oriented so that you can find your way in the 23continuously growing source code that makes up the LLVM infrastructure. Note 24that this manual is not intended to serve as a replacement for reading the 25source code, so if you think there should be a method in one of these classes to 26do something, but it's not listed, check the source. Links to the `doxygen 27<http://llvm.org/doxygen/>`__ sources are provided to make this as easy as 28possible. 29 30The first section of this document describes general information that is useful 31to know when working in the LLVM infrastructure, and the second describes the 32Core LLVM classes. In the future this manual will be extended with information 33describing how to use extension libraries, such as dominator information, CFG 34traversal routines, and useful utilities like the ``InstVisitor`` (`doxygen 35<http://llvm.org/doxygen/InstVisitor_8h-source.html>`__) template. 36 37.. _general: 38 39General Information 40=================== 41 42This section contains general information that is useful if you are working in 43the LLVM source-base, but that isn't specific to any particular API. 44 45.. _stl: 46 47The C++ Standard Template Library 48--------------------------------- 49 50LLVM makes heavy use of the C++ Standard Template Library (STL), perhaps much 51more than you are used to, or have seen before. Because of this, you might want 52to do a little background reading in the techniques used and capabilities of the 53library. There are many good pages that discuss the STL, and several books on 54the subject that you can get, so it will not be discussed in this document. 55 56Here are some useful links: 57 58#. `cppreference.com 59 <http://en.cppreference.com/w/>`_ - an excellent 60 reference for the STL and other parts of the standard C++ library. 61 62#. `C++ In a Nutshell <http://www.tempest-sw.com/cpp/>`_ - This is an O'Reilly 63 book in the making. It has a decent Standard Library Reference that rivals 64 Dinkumware's, and is unfortunately no longer free since the book has been 65 published. 66 67#. `C++ Frequently Asked Questions <http://www.parashift.com/c++-faq-lite/>`_. 68 69#. `SGI's STL Programmer's Guide <http://www.sgi.com/tech/stl/>`_ - Contains a 70 useful `Introduction to the STL 71 <http://www.sgi.com/tech/stl/stl_introduction.html>`_. 72 73#. `Bjarne Stroustrup's C++ Page 74 <http://www.research.att.com/%7Ebs/C++.html>`_. 75 76#. `Bruce Eckel's Thinking in C++, 2nd ed. Volume 2 Revision 4.0 77 (even better, get the book) 78 <http://www.mindview.net/Books/TICPP/ThinkingInCPP2e.html>`_. 79 80You are also encouraged to take a look at the :doc:`LLVM Coding Standards 81<CodingStandards>` guide which focuses on how to write maintainable code more 82than where to put your curly braces. 83 84.. _resources: 85 86Other useful references 87----------------------- 88 89#. `Using static and shared libraries across platforms 90 <http://www.fortran-2000.com/ArnaudRecipes/sharedlib.html>`_ 91 92.. _apis: 93 94Important and useful LLVM APIs 95============================== 96 97Here we highlight some LLVM APIs that are generally useful and good to know 98about when writing transformations. 99 100.. _isa: 101 102The ``isa<>``, ``cast<>`` and ``dyn_cast<>`` templates 103------------------------------------------------------ 104 105The LLVM source-base makes extensive use of a custom form of RTTI. These 106templates have many similarities to the C++ ``dynamic_cast<>`` operator, but 107they don't have some drawbacks (primarily stemming from the fact that 108``dynamic_cast<>`` only works on classes that have a v-table). Because they are 109used so often, you must know what they do and how they work. All of these 110templates are defined in the ``llvm/Support/Casting.h`` (`doxygen 111<http://llvm.org/doxygen/Casting_8h-source.html>`__) file (note that you very 112rarely have to include this file directly). 113 114``isa<>``: 115 The ``isa<>`` operator works exactly like the Java "``instanceof``" operator. 116 It returns true or false depending on whether a reference or pointer points to 117 an instance of the specified class. This can be very useful for constraint 118 checking of various sorts (example below). 119 120``cast<>``: 121 The ``cast<>`` operator is a "checked cast" operation. It converts a pointer 122 or reference from a base class to a derived class, causing an assertion 123 failure if it is not really an instance of the right type. This should be 124 used in cases where you have some information that makes you believe that 125 something is of the right type. An example of the ``isa<>`` and ``cast<>`` 126 template is: 127 128 .. code-block:: c++ 129 130 static bool isLoopInvariant(const Value *V, const Loop *L) { 131 if (isa<Constant>(V) || isa<Argument>(V) || isa<GlobalValue>(V)) 132 return true; 133 134 // Otherwise, it must be an instruction... 135 return !L->contains(cast<Instruction>(V)->getParent()); 136 } 137 138 Note that you should **not** use an ``isa<>`` test followed by a ``cast<>``, 139 for that use the ``dyn_cast<>`` operator. 140 141``dyn_cast<>``: 142 The ``dyn_cast<>`` operator is a "checking cast" operation. It checks to see 143 if the operand is of the specified type, and if so, returns a pointer to it 144 (this operator does not work with references). If the operand is not of the 145 correct type, a null pointer is returned. Thus, this works very much like 146 the ``dynamic_cast<>`` operator in C++, and should be used in the same 147 circumstances. Typically, the ``dyn_cast<>`` operator is used in an ``if`` 148 statement or some other flow control statement like this: 149 150 .. code-block:: c++ 151 152 if (auto *AI = dyn_cast<AllocationInst>(Val)) { 153 // ... 154 } 155 156 This form of the ``if`` statement effectively combines together a call to 157 ``isa<>`` and a call to ``cast<>`` into one statement, which is very 158 convenient. 159 160 Note that the ``dyn_cast<>`` operator, like C++'s ``dynamic_cast<>`` or Java's 161 ``instanceof`` operator, can be abused. In particular, you should not use big 162 chained ``if/then/else`` blocks to check for lots of different variants of 163 classes. If you find yourself wanting to do this, it is much cleaner and more 164 efficient to use the ``InstVisitor`` class to dispatch over the instruction 165 type directly. 166 167``cast_or_null<>``: 168 The ``cast_or_null<>`` operator works just like the ``cast<>`` operator, 169 except that it allows for a null pointer as an argument (which it then 170 propagates). This can sometimes be useful, allowing you to combine several 171 null checks into one. 172 173``dyn_cast_or_null<>``: 174 The ``dyn_cast_or_null<>`` operator works just like the ``dyn_cast<>`` 175 operator, except that it allows for a null pointer as an argument (which it 176 then propagates). This can sometimes be useful, allowing you to combine 177 several null checks into one. 178 179These five templates can be used with any classes, whether they have a v-table 180or not. If you want to add support for these templates, see the document 181:doc:`How to set up LLVM-style RTTI for your class hierarchy 182<HowToSetUpLLVMStyleRTTI>` 183 184.. _string_apis: 185 186Passing strings (the ``StringRef`` and ``Twine`` classes) 187--------------------------------------------------------- 188 189Although LLVM generally does not do much string manipulation, we do have several 190important APIs which take strings. Two important examples are the Value class 191-- which has names for instructions, functions, etc. -- and the ``StringMap`` 192class which is used extensively in LLVM and Clang. 193 194These are generic classes, and they need to be able to accept strings which may 195have embedded null characters. Therefore, they cannot simply take a ``const 196char *``, and taking a ``const std::string&`` requires clients to perform a heap 197allocation which is usually unnecessary. Instead, many LLVM APIs use a 198``StringRef`` or a ``const Twine&`` for passing strings efficiently. 199 200.. _StringRef: 201 202The ``StringRef`` class 203^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 204 205The ``StringRef`` data type represents a reference to a constant string (a 206character array and a length) and supports the common operations available on 207``std::string``, but does not require heap allocation. 208 209It can be implicitly constructed using a C style null-terminated string, an 210``std::string``, or explicitly with a character pointer and length. For 211example, the ``StringRef`` find function is declared as: 212 213.. code-block:: c++ 214 215 iterator find(StringRef Key); 216 217and clients can call it using any one of: 218 219.. code-block:: c++ 220 221 Map.find("foo"); // Lookup "foo" 222 Map.find(std::string("bar")); // Lookup "bar" 223 Map.find(StringRef("\0baz", 4)); // Lookup "\0baz" 224 225Similarly, APIs which need to return a string may return a ``StringRef`` 226instance, which can be used directly or converted to an ``std::string`` using 227the ``str`` member function. See ``llvm/ADT/StringRef.h`` (`doxygen 228<http://llvm.org/doxygen/classllvm_1_1StringRef_8h-source.html>`__) for more 229information. 230 231You should rarely use the ``StringRef`` class directly, because it contains 232pointers to external memory it is not generally safe to store an instance of the 233class (unless you know that the external storage will not be freed). 234``StringRef`` is small and pervasive enough in LLVM that it should always be 235passed by value. 236 237The ``Twine`` class 238^^^^^^^^^^^^^^^^^^^ 239 240The ``Twine`` (`doxygen <http://llvm.org/doxygen/classllvm_1_1Twine.html>`__) 241class is an efficient way for APIs to accept concatenated strings. For example, 242a common LLVM paradigm is to name one instruction based on the name of another 243instruction with a suffix, for example: 244 245.. code-block:: c++ 246 247 New = CmpInst::Create(..., SO->getName() + ".cmp"); 248 249The ``Twine`` class is effectively a lightweight `rope 250<http://en.wikipedia.org/wiki/Rope_(computer_science)>`_ which points to 251temporary (stack allocated) objects. Twines can be implicitly constructed as 252the result of the plus operator applied to strings (i.e., a C strings, an 253``std::string``, or a ``StringRef``). The twine delays the actual concatenation 254of strings until it is actually required, at which point it can be efficiently 255rendered directly into a character array. This avoids unnecessary heap 256allocation involved in constructing the temporary results of string 257concatenation. See ``llvm/ADT/Twine.h`` (`doxygen 258<http://llvm.org/doxygen/Twine_8h_source.html>`__) and :ref:`here <dss_twine>` 259for more information. 260 261As with a ``StringRef``, ``Twine`` objects point to external memory and should 262almost never be stored or mentioned directly. They are intended solely for use 263when defining a function which should be able to efficiently accept concatenated 264strings. 265 266.. _formatting_strings: 267 268Formatting strings (the ``formatv`` function) 269--------------------------------------------- 270While LLVM doesn't necessarily do a lot of string manipulation and parsing, it 271does do a lot of string formatting. From diagnostic messages, to llvm tool 272outputs such as ``llvm-readobj`` to printing verbose disassembly listings and 273LLDB runtime logging, the need for string formatting is pervasive. 274 275The ``formatv`` is similar in spirit to ``printf``, but uses a different syntax 276which borrows heavily from Python and C#. Unlike ``printf`` it deduces the type 277to be formatted at compile time, so it does not need a format specifier such as 278``%d``. This reduces the mental overhead of trying to construct portable format 279strings, especially for platform-specific types like ``size_t`` or pointer types. 280Unlike both ``printf`` and Python, it additionally fails to compile if LLVM does 281not know how to format the type. These two properties ensure that the function 282is both safer and simpler to use than traditional formatting methods such as 283the ``printf`` family of functions. 284 285Simple formatting 286^^^^^^^^^^^^^^^^^ 287 288A call to ``formatv`` involves a single **format string** consisting of 0 or more 289**replacement sequences**, followed by a variable length list of **replacement values**. 290A replacement sequence is a string of the form ``{N[[,align]:style]}``. 291 292``N`` refers to the 0-based index of the argument from the list of replacement 293values. Note that this means it is possible to reference the same parameter 294multiple times, possibly with different style and/or alignment options, in any order. 295 296``align`` is an optional string specifying the width of the field to format 297the value into, and the alignment of the value within the field. It is specified as 298an optional **alignment style** followed by a positive integral **field width**. The 299alignment style can be one of the characters ``-`` (left align), ``=`` (center align), 300or ``+`` (right align). The default is right aligned. 301 302``style`` is an optional string consisting of a type specific that controls the 303formatting of the value. For example, to format a floating point value as a percentage, 304you can use the style option ``P``. 305 306Custom formatting 307^^^^^^^^^^^^^^^^^ 308 309There are two ways to customize the formatting behavior for a type. 310 3111. Provide a template specialization of ``llvm::format_provider<T>`` for your 312 type ``T`` with the appropriate static format method. 313 314 .. code-block:: c++ 315 316 namespace llvm { 317 template<> 318 struct format_provider<MyFooBar> { 319 static void format(const MyFooBar &V, raw_ostream &Stream, StringRef Style) { 320 // Do whatever is necessary to format `V` into `Stream` 321 } 322 }; 323 void foo() { 324 MyFooBar X; 325 std::string S = formatv("{0}", X); 326 } 327 } 328 329 This is a useful extensibility mechanism for adding support for formatting your own 330 custom types with your own custom Style options. But it does not help when you want 331 to extend the mechanism for formatting a type that the library already knows how to 332 format. For that, we need something else. 333 3342. Provide a **format adapter** inheriting from ``llvm::FormatAdapter<T>``. 335 336 .. code-block:: c++ 337 338 namespace anything { 339 struct format_int_custom : public llvm::FormatAdapter<int> { 340 explicit format_int_custom(int N) : llvm::FormatAdapter<int>(N) {} 341 void format(llvm::raw_ostream &Stream, StringRef Style) override { 342 // Do whatever is necessary to format ``this->Item`` into ``Stream`` 343 } 344 }; 345 } 346 namespace llvm { 347 void foo() { 348 std::string S = formatv("{0}", anything::format_int_custom(42)); 349 } 350 } 351 352 If the type is detected to be derived from ``FormatAdapter<T>``, ``formatv`` 353 will call the 354 ``format`` method on the argument passing in the specified style. This allows 355 one to provide custom formatting of any type, including one which already has 356 a builtin format provider. 357 358``formatv`` Examples 359^^^^^^^^^^^^^^^^^^^^ 360Below is intended to provide an incomplete set of examples demonstrating 361the usage of ``formatv``. More information can be found by reading the 362doxygen documentation or by looking at the unit test suite. 363 364 365.. code-block:: c++ 366 367 std::string S; 368 // Simple formatting of basic types and implicit string conversion. 369 S = formatv("{0} ({1:P})", 7, 0.35); // S == "7 (35.00%)" 370 371 // Out-of-order referencing and multi-referencing 372 outs() << formatv("{0} {2} {1} {0}", 1, "test", 3); // prints "1 3 test 1" 373 374 // Left, right, and center alignment 375 S = formatv("{0,7}", 'a'); // S == " a"; 376 S = formatv("{0,-7}", 'a'); // S == "a "; 377 S = formatv("{0,=7}", 'a'); // S == " a "; 378 S = formatv("{0,+7}", 'a'); // S == " a"; 379 380 // Custom styles 381 S = formatv("{0:N} - {0:x} - {1:E}", 12345, 123908342); // S == "12,345 - 0x3039 - 1.24E8" 382 383 // Adapters 384 S = formatv("{0}", fmt_align(42, AlignStyle::Center, 7)); // S == " 42 " 385 S = formatv("{0}", fmt_repeat("hi", 3)); // S == "hihihi" 386 S = formatv("{0}", fmt_pad("hi", 2, 6)); // S == " hi " 387 388 // Ranges 389 std::vector<int> V = {8, 9, 10}; 390 S = formatv("{0}", make_range(V.begin(), V.end())); // S == "8, 9, 10" 391 S = formatv("{0:$[+]}", make_range(V.begin(), V.end())); // S == "8+9+10" 392 S = formatv("{0:$[ + ]@[x]}", make_range(V.begin(), V.end())); // S == "0x8 + 0x9 + 0xA" 393 394.. _error_apis: 395 396Error handling 397-------------- 398 399Proper error handling helps us identify bugs in our code, and helps end-users 400understand errors in their tool usage. Errors fall into two broad categories: 401*programmatic* and *recoverable*, with different strategies for handling and 402reporting. 403 404Programmatic Errors 405^^^^^^^^^^^^^^^^^^^ 406 407Programmatic errors are violations of program invariants or API contracts, and 408represent bugs within the program itself. Our aim is to document invariants, and 409to abort quickly at the point of failure (providing some basic diagnostic) when 410invariants are broken at runtime. 411 412The fundamental tools for handling programmatic errors are assertions and the 413llvm_unreachable function. Assertions are used to express invariant conditions, 414and should include a message describing the invariant: 415 416.. code-block:: c++ 417 418 assert(isPhysReg(R) && "All virt regs should have been allocated already."); 419 420The llvm_unreachable function can be used to document areas of control flow 421that should never be entered if the program invariants hold: 422 423.. code-block:: c++ 424 425 enum { Foo, Bar, Baz } X = foo(); 426 427 switch (X) { 428 case Foo: /* Handle Foo */; break; 429 case Bar: /* Handle Bar */; break; 430 default: 431 llvm_unreachable("X should be Foo or Bar here"); 432 } 433 434Recoverable Errors 435^^^^^^^^^^^^^^^^^^ 436 437Recoverable errors represent an error in the program's environment, for example 438a resource failure (a missing file, a dropped network connection, etc.), or 439malformed input. These errors should be detected and communicated to a level of 440the program where they can be handled appropriately. Handling the error may be 441as simple as reporting the issue to the user, or it may involve attempts at 442recovery. 443 444Recoverable errors are modeled using LLVM's ``Error`` scheme. This scheme 445represents errors using function return values, similar to classic C integer 446error codes, or C++'s ``std::error_code``. However, the ``Error`` class is 447actually a lightweight wrapper for user-defined error types, allowing arbitrary 448information to be attached to describe the error. This is similar to the way C++ 449exceptions allow throwing of user-defined types. 450 451Success values are created by calling ``Error::success()``, E.g.: 452 453.. code-block:: c++ 454 455 Error foo() { 456 // Do something. 457 // Return success. 458 return Error::success(); 459 } 460 461Success values are very cheap to construct and return - they have minimal 462impact on program performance. 463 464Failure values are constructed using ``make_error<T>``, where ``T`` is any class 465that inherits from the ErrorInfo utility, E.g.: 466 467.. code-block:: c++ 468 469 class BadFileFormat : public ErrorInfo<BadFileFormat> { 470 public: 471 static char ID; 472 std::string Path; 473 474 BadFileFormat(StringRef Path) : Path(Path.str()) {} 475 476 void log(raw_ostream &OS) const override { 477 OS << Path << " is malformed"; 478 } 479 480 std::error_code convertToErrorCode() const override { 481 return make_error_code(object_error::parse_failed); 482 } 483 }; 484 485 char FileExists::ID; // This should be declared in the C++ file. 486 487 Error printFormattedFile(StringRef Path) { 488 if (<check for valid format>) 489 return make_error<InvalidObjectFile>(Path); 490 // print file contents. 491 return Error::success(); 492 } 493 494Error values can be implicitly converted to bool: true for error, false for 495success, enabling the following idiom: 496 497.. code-block:: c++ 498 499 Error mayFail(); 500 501 Error foo() { 502 if (auto Err = mayFail()) 503 return Err; 504 // Success! We can proceed. 505 ... 506 507For functions that can fail but need to return a value the ``Expected<T>`` 508utility can be used. Values of this type can be constructed with either a 509``T``, or an ``Error``. Expected<T> values are also implicitly convertible to 510boolean, but with the opposite convention to ``Error``: true for success, false 511for error. If success, the ``T`` value can be accessed via the dereference 512operator. If failure, the ``Error`` value can be extracted using the 513``takeError()`` method. Idiomatic usage looks like: 514 515.. code-block:: c++ 516 517 Expected<FormattedFile> openFormattedFile(StringRef Path) { 518 // If badly formatted, return an error. 519 if (auto Err = checkFormat(Path)) 520 return std::move(Err); 521 // Otherwise return a FormattedFile instance. 522 return FormattedFile(Path); 523 } 524 525 Error processFormattedFile(StringRef Path) { 526 // Try to open a formatted file 527 if (auto FileOrErr = openFormattedFile(Path)) { 528 // On success, grab a reference to the file and continue. 529 auto &File = *FileOrErr; 530 ... 531 } else 532 // On error, extract the Error value and return it. 533 return FileOrErr.takeError(); 534 } 535 536If an ``Expected<T>`` value is in success mode then the ``takeError()`` method 537will return a success value. Using this fact, the above function can be 538rewritten as: 539 540.. code-block:: c++ 541 542 Error processFormattedFile(StringRef Path) { 543 // Try to open a formatted file 544 auto FileOrErr = openFormattedFile(Path); 545 if (auto Err = FileOrErr.takeError()) 546 // On error, extract the Error value and return it. 547 return Err; 548 // On success, grab a reference to the file and continue. 549 auto &File = *FileOrErr; 550 ... 551 } 552 553This second form is often more readable for functions that involve multiple 554``Expected<T>`` values as it limits the indentation required. 555 556All ``Error`` instances, whether success or failure, must be either checked or 557moved from (via ``std::move`` or a return) before they are destructed. 558Accidentally discarding an unchecked error will cause a program abort at the 559point where the unchecked value's destructor is run, making it easy to identify 560and fix violations of this rule. 561 562Success values are considered checked once they have been tested (by invoking 563the boolean conversion operator): 564 565.. code-block:: c++ 566 567 if (auto Err = mayFail(...)) 568 return Err; // Failure value - move error to caller. 569 570 // Safe to continue: Err was checked. 571 572In contrast, the following code will always cause an abort, even if ``mayFail`` 573returns a success value: 574 575.. code-block:: c++ 576 577 mayFail(); 578 // Program will always abort here, even if mayFail() returns Success, since 579 // the value is not checked. 580 581Failure values are considered checked once a handler for the error type has 582been activated: 583 584.. code-block:: c++ 585 586 handleErrors( 587 processFormattedFile(...), 588 [](const BadFileFormat &BFF) { 589 report("Unable to process " + BFF.Path + ": bad format"); 590 }, 591 [](const FileNotFound &FNF) { 592 report("File not found " + FNF.Path); 593 }); 594 595The ``handleErrors`` function takes an error as its first argument, followed by 596a variadic list of "handlers", each of which must be a callable type (a 597function, lambda, or class with a call operator) with one argument. The 598``handleErrors`` function will visit each handler in the sequence and check its 599argument type against the dynamic type of the error, running the first handler 600that matches. This is the same decision process that is used decide which catch 601clause to run for a C++ exception. 602 603Since the list of handlers passed to ``handleErrors`` may not cover every error 604type that can occur, the ``handleErrors`` function also returns an Error value 605that must be checked or propagated. If the error value that is passed to 606``handleErrors`` does not match any of the handlers it will be returned from 607handleErrors. Idiomatic use of ``handleErrors`` thus looks like: 608 609.. code-block:: c++ 610 611 if (auto Err = 612 handleErrors( 613 processFormattedFile(...), 614 [](const BadFileFormat &BFF) { 615 report("Unable to process " + BFF.Path + ": bad format"); 616 }, 617 [](const FileNotFound &FNF) { 618 report("File not found " + FNF.Path); 619 })) 620 return Err; 621 622In cases where you truly know that the handler list is exhaustive the 623``handleAllErrors`` function can be used instead. This is identical to 624``handleErrors`` except that it will terminate the program if an unhandled 625error is passed in, and can therefore return void. The ``handleAllErrors`` 626function should generally be avoided: the introduction of a new error type 627elsewhere in the program can easily turn a formerly exhaustive list of errors 628into a non-exhaustive list, risking unexpected program termination. Where 629possible, use handleErrors and propagate unknown errors up the stack instead. 630 631For tool code, where errors can be handled by printing an error message then 632exiting with an error code, the :ref:`ExitOnError <err_exitonerr>` utility 633may be a better choice than handleErrors, as it simplifies control flow when 634calling fallible functions. 635 636In situations where it is known that a particular call to a fallible function 637will always succeed (for example, a call to a function that can only fail on a 638subset of inputs with an input that is known to be safe) the 639:ref:`cantFail <err_cantfail>` functions can be used to remove the error type, 640simplifying control flow. 641 642StringError 643""""""""""" 644 645Many kinds of errors have no recovery strategy, the only action that can be 646taken is to report them to the user so that the user can attempt to fix the 647environment. In this case representing the error as a string makes perfect 648sense. LLVM provides the ``StringError`` class for this purpose. It takes two 649arguments: A string error message, and an equivalent ``std::error_code`` for 650interoperability: 651 652.. code-block:: c++ 653 654 make_error<StringError>("Bad executable", 655 make_error_code(errc::executable_format_error")); 656 657If you're certain that the error you're building will never need to be converted 658to a ``std::error_code`` you can use the ``inconvertibleErrorCode()`` function: 659 660.. code-block:: c++ 661 662 make_error<StringError>("Bad executable", inconvertibleErrorCode()); 663 664This should be done only after careful consideration. If any attempt is made to 665convert this error to a ``std::error_code`` it will trigger immediate program 666termination. Unless you are certain that your errors will not need 667interoperability you should look for an existing ``std::error_code`` that you 668can convert to, and even (as painful as it is) consider introducing a new one as 669a stopgap measure. 670 671Interoperability with std::error_code and ErrorOr 672""""""""""""""""""""""""""""""""""""""""""""""""" 673 674Many existing LLVM APIs use ``std::error_code`` and its partner ``ErrorOr<T>`` 675(which plays the same role as ``Expected<T>``, but wraps a ``std::error_code`` 676rather than an ``Error``). The infectious nature of error types means that an 677attempt to change one of these functions to return ``Error`` or ``Expected<T>`` 678instead often results in an avalanche of changes to callers, callers of callers, 679and so on. (The first such attempt, returning an ``Error`` from 680MachOObjectFile's constructor, was abandoned after the diff reached 3000 lines, 681impacted half a dozen libraries, and was still growing). 682 683To solve this problem, the ``Error``/``std::error_code`` interoperability requirement was 684introduced. Two pairs of functions allow any ``Error`` value to be converted to a 685``std::error_code``, any ``Expected<T>`` to be converted to an ``ErrorOr<T>``, and vice 686versa: 687 688.. code-block:: c++ 689 690 std::error_code errorToErrorCode(Error Err); 691 Error errorCodeToError(std::error_code EC); 692 693 template <typename T> ErrorOr<T> expectedToErrorOr(Expected<T> TOrErr); 694 template <typename T> Expected<T> errorOrToExpected(ErrorOr<T> TOrEC); 695 696 697Using these APIs it is easy to make surgical patches that update individual 698functions from ``std::error_code`` to ``Error``, and from ``ErrorOr<T>`` to 699``Expected<T>``. 700 701Returning Errors from error handlers 702"""""""""""""""""""""""""""""""""""" 703 704Error recovery attempts may themselves fail. For that reason, ``handleErrors`` 705actually recognises three different forms of handler signature: 706 707.. code-block:: c++ 708 709 // Error must be handled, no new errors produced: 710 void(UserDefinedError &E); 711 712 // Error must be handled, new errors can be produced: 713 Error(UserDefinedError &E); 714 715 // Original error can be inspected, then re-wrapped and returned (or a new 716 // error can be produced): 717 Error(std::unique_ptr<UserDefinedError> E); 718 719Any error returned from a handler will be returned from the ``handleErrors`` 720function so that it can be handled itself, or propagated up the stack. 721 722.. _err_exitonerr: 723 724Using ExitOnError to simplify tool code 725""""""""""""""""""""""""""""""""""""""" 726 727Library code should never call ``exit`` for a recoverable error, however in tool 728code (especially command line tools) this can be a reasonable approach. Calling 729``exit`` upon encountering an error dramatically simplifies control flow as the 730error no longer needs to be propagated up the stack. This allows code to be 731written in straight-line style, as long as each fallible call is wrapped in a 732check and call to exit. The ``ExitOnError`` class supports this pattern by 733providing call operators that inspect ``Error`` values, stripping the error away 734in the success case and logging to ``stderr`` then exiting in the failure case. 735 736To use this class, declare a global ``ExitOnError`` variable in your program: 737 738.. code-block:: c++ 739 740 ExitOnError ExitOnErr; 741 742Calls to fallible functions can then be wrapped with a call to ``ExitOnErr``, 743turning them into non-failing calls: 744 745.. code-block:: c++ 746 747 Error mayFail(); 748 Expected<int> mayFail2(); 749 750 void foo() { 751 ExitOnErr(mayFail()); 752 int X = ExitOnErr(mayFail2()); 753 } 754 755On failure, the error's log message will be written to ``stderr``, optionally 756preceded by a string "banner" that can be set by calling the setBanner method. A 757mapping can also be supplied from ``Error`` values to exit codes using the 758``setExitCodeMapper`` method: 759 760.. code-block:: c++ 761 762 int main(int argc, char *argv[]) { 763 ExitOnErr.setBanner(std::string(argv[0]) + " error:"); 764 ExitOnErr.setExitCodeMapper( 765 [](const Error &Err) { 766 if (Err.isA<BadFileFormat>()) 767 return 2; 768 return 1; 769 }); 770 771Use ``ExitOnError`` in your tool code where possible as it can greatly improve 772readability. 773 774.. _err_cantfail: 775 776Using cantFail to simplify safe callsites 777""""""""""""""""""""""""""""""""""""""""" 778 779Some functions may only fail for a subset of their inputs. For such functions 780call-sites using known-safe inputs can assume that the result will be a success 781value. 782 783The cantFail functions encapsulate this by wrapping an assertion that their 784argument is a success value and, in the case of Expected<T>, unwrapping the 785T value from the Expected<T> argument: 786 787.. code-block:: c++ 788 789 Error mayFail(int X); 790 Expected<int> mayFail2(int X); 791 792 void foo() { 793 cantFail(mayFail(KnownSafeValue)); 794 int Y = cantFail(mayFail2(KnownSafeValue)); 795 ... 796 } 797 798Like the ExitOnError utility, cantFail simplifies control flow. Their treatment 799of error cases is very different however: Where ExitOnError is guaranteed to 800terminate the program on an error input, cantFile simply asserts that the result 801is success. In debug builds this will result in an assertion failure if an error 802is encountered. In release builds the behavior of cantFail for failure values is 803undefined. As such, care must be taken in the use of cantFail: clients must be 804certain that a cantFail wrapped call really can not fail under any 805circumstances. 806 807Use of the cantFail functions should be rare in library code, but they are 808likely to be of more use in tool and unit-test code where inputs and/or 809mocked-up classes or functions may be known to be safe. 810 811Fallible constructors 812""""""""""""""""""""" 813 814Some classes require resource acquisition or other complex initialization that 815can fail during construction. Unfortunately constructors can't return errors, 816and having clients test objects after they're constructed to ensure that they're 817valid is error prone as it's all too easy to forget the test. To work around 818this, use the named constructor idiom and return an ``Expected<T>``: 819 820.. code-block:: c++ 821 822 class Foo { 823 public: 824 825 static Expected<Foo> Create(Resource R1, Resource R2) { 826 Error Err; 827 Foo F(R1, R2, Err); 828 if (Err) 829 return std::move(Err); 830 return std::move(F); 831 } 832 833 private: 834 835 Foo(Resource R1, Resource R2, Error &Err) { 836 ErrorAsOutParameter EAO(&Err); 837 if (auto Err2 = R1.acquire()) { 838 Err = std::move(Err2); 839 return; 840 } 841 Err = R2.acquire(); 842 } 843 }; 844 845 846Here, the named constructor passes an ``Error`` by reference into the actual 847constructor, which the constructor can then use to return errors. The 848``ErrorAsOutParameter`` utility sets the ``Error`` value's checked flag on entry 849to the constructor so that the error can be assigned to, then resets it on exit 850to force the client (the named constructor) to check the error. 851 852By using this idiom, clients attempting to construct a Foo receive either a 853well-formed Foo or an Error, never an object in an invalid state. 854 855Propagating and consuming errors based on types 856""""""""""""""""""""""""""""""""""""""""""""""" 857 858In some contexts, certain types of error are known to be benign. For example, 859when walking an archive, some clients may be happy to skip over badly formatted 860object files rather than terminating the walk immediately. Skipping badly 861formatted objects could be achieved using an elaborate handler method, but the 862Error.h header provides two utilities that make this idiom much cleaner: the 863type inspection method, ``isA``, and the ``consumeError`` function: 864 865.. code-block:: c++ 866 867 Error walkArchive(Archive A) { 868 for (unsigned I = 0; I != A.numMembers(); ++I) { 869 auto ChildOrErr = A.getMember(I); 870 if (auto Err = ChildOrErr.takeError()) { 871 if (Err.isA<BadFileFormat>()) 872 consumeError(std::move(Err)) 873 else 874 return Err; 875 } 876 auto &Child = *ChildOrErr; 877 // Use Child 878 ... 879 } 880 return Error::success(); 881 } 882 883Concatenating Errors with joinErrors 884"""""""""""""""""""""""""""""""""""" 885 886In the archive walking example above ``BadFileFormat`` errors are simply 887consumed and ignored. If the client had wanted report these errors after 888completing the walk over the archive they could use the ``joinErrors`` utility: 889 890.. code-block:: c++ 891 892 Error walkArchive(Archive A) { 893 Error DeferredErrs = Error::success(); 894 for (unsigned I = 0; I != A.numMembers(); ++I) { 895 auto ChildOrErr = A.getMember(I); 896 if (auto Err = ChildOrErr.takeError()) 897 if (Err.isA<BadFileFormat>()) 898 DeferredErrs = joinErrors(std::move(DeferredErrs), std::move(Err)); 899 else 900 return Err; 901 auto &Child = *ChildOrErr; 902 // Use Child 903 ... 904 } 905 return DeferredErrs; 906 } 907 908The ``joinErrors`` routine builds a special error type called ``ErrorList``, 909which holds a list of user defined errors. The ``handleErrors`` routine 910recognizes this type and will attempt to handle each of the contained errors in 911order. If all contained errors can be handled, ``handleErrors`` will return 912``Error::success()``, otherwise ``handleErrors`` will concatenate the remaining 913errors and return the resulting ``ErrorList``. 914 915Building fallible iterators and iterator ranges 916""""""""""""""""""""""""""""""""""""""""""""""" 917 918The archive walking examples above retrieve archive members by index, however 919this requires considerable boiler-plate for iteration and error checking. We can 920clean this up by using ``Error`` with the "fallible iterator" pattern. The usual 921C++ iterator patterns do not allow for failure on increment, but we can 922incorporate support for it by having iterators hold an Error reference through 923which they can report failure. In this pattern, if an increment operation fails 924the failure is recorded via the Error reference and the iterator value is set to 925the end of the range in order to terminate the loop. This ensures that the 926dereference operation is safe anywhere that an ordinary iterator dereference 927would be safe (i.e. when the iterator is not equal to end). Where this pattern 928is followed (as in the ``llvm::object::Archive`` class) the result is much 929cleaner iteration idiom: 930 931.. code-block:: c++ 932 933 Error Err; 934 for (auto &Child : Ar->children(Err)) { 935 // Use Child - we only enter the loop when it's valid 936 ... 937 } 938 // Check Err after the loop to ensure it didn't break due to an error. 939 if (Err) 940 return Err; 941 942.. _function_apis: 943 944More information on Error and its related utilities can be found in the 945Error.h header file. 946 947Passing functions and other callable objects 948-------------------------------------------- 949 950Sometimes you may want a function to be passed a callback object. In order to 951support lambda expressions and other function objects, you should not use the 952traditional C approach of taking a function pointer and an opaque cookie: 953 954.. code-block:: c++ 955 956 void takeCallback(bool (*Callback)(Function *, void *), void *Cookie); 957 958Instead, use one of the following approaches: 959 960Function template 961^^^^^^^^^^^^^^^^^ 962 963If you don't mind putting the definition of your function into a header file, 964make it a function template that is templated on the callable type. 965 966.. code-block:: c++ 967 968 template<typename Callable> 969 void takeCallback(Callable Callback) { 970 Callback(1, 2, 3); 971 } 972 973The ``function_ref`` class template 974^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 975 976The ``function_ref`` 977(`doxygen <http://llvm.org/docs/doxygen/html/classllvm_1_1function__ref_3_01Ret_07Params_8_8_8_08_4.html>`__) class 978template represents a reference to a callable object, templated over the type 979of the callable. This is a good choice for passing a callback to a function, 980if you don't need to hold onto the callback after the function returns. In this 981way, ``function_ref`` is to ``std::function`` as ``StringRef`` is to 982``std::string``. 983 984``function_ref<Ret(Param1, Param2, ...)>`` can be implicitly constructed from 985any callable object that can be called with arguments of type ``Param1``, 986``Param2``, ..., and returns a value that can be converted to type ``Ret``. 987For example: 988 989.. code-block:: c++ 990 991 void visitBasicBlocks(Function *F, function_ref<bool (BasicBlock*)> Callback) { 992 for (BasicBlock &BB : *F) 993 if (Callback(&BB)) 994 return; 995 } 996 997can be called using: 998 999.. code-block:: c++ 1000 1001 visitBasicBlocks(F, [&](BasicBlock *BB) { 1002 if (process(BB)) 1003 return isEmpty(BB); 1004 return false; 1005 }); 1006 1007Note that a ``function_ref`` object contains pointers to external memory, so it 1008is not generally safe to store an instance of the class (unless you know that 1009the external storage will not be freed). If you need this ability, consider 1010using ``std::function``. ``function_ref`` is small enough that it should always 1011be passed by value. 1012 1013.. _DEBUG: 1014 1015The ``DEBUG()`` macro and ``-debug`` option 1016------------------------------------------- 1017 1018Often when working on your pass you will put a bunch of debugging printouts and 1019other code into your pass. After you get it working, you want to remove it, but 1020you may need it again in the future (to work out new bugs that you run across). 1021 1022Naturally, because of this, you don't want to delete the debug printouts, but 1023you don't want them to always be noisy. A standard compromise is to comment 1024them out, allowing you to enable them if you need them in the future. 1025 1026The ``llvm/Support/Debug.h`` (`doxygen 1027<http://llvm.org/doxygen/Debug_8h-source.html>`__) file provides a macro named 1028``DEBUG()`` that is a much nicer solution to this problem. Basically, you can 1029put arbitrary code into the argument of the ``DEBUG`` macro, and it is only 1030executed if '``opt``' (or any other tool) is run with the '``-debug``' command 1031line argument: 1032 1033.. code-block:: c++ 1034 1035 DEBUG(errs() << "I am here!\n"); 1036 1037Then you can run your pass like this: 1038 1039.. code-block:: none 1040 1041 $ opt < a.bc > /dev/null -mypass 1042 <no output> 1043 $ opt < a.bc > /dev/null -mypass -debug 1044 I am here! 1045 1046Using the ``DEBUG()`` macro instead of a home-brewed solution allows you to not 1047have to create "yet another" command line option for the debug output for your 1048pass. Note that ``DEBUG()`` macros are disabled for non-asserts builds, so they 1049do not cause a performance impact at all (for the same reason, they should also 1050not contain side-effects!). 1051 1052One additional nice thing about the ``DEBUG()`` macro is that you can enable or 1053disable it directly in gdb. Just use "``set DebugFlag=0``" or "``set 1054DebugFlag=1``" from the gdb if the program is running. If the program hasn't 1055been started yet, you can always just run it with ``-debug``. 1056 1057.. _DEBUG_TYPE: 1058 1059Fine grained debug info with ``DEBUG_TYPE`` and the ``-debug-only`` option 1060^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 1061 1062Sometimes you may find yourself in a situation where enabling ``-debug`` just 1063turns on **too much** information (such as when working on the code generator). 1064If you want to enable debug information with more fine-grained control, you 1065should define the ``DEBUG_TYPE`` macro and use the ``-debug-only`` option as 1066follows: 1067 1068.. code-block:: c++ 1069 1070 #define DEBUG_TYPE "foo" 1071 DEBUG(errs() << "'foo' debug type\n"); 1072 #undef DEBUG_TYPE 1073 #define DEBUG_TYPE "bar" 1074 DEBUG(errs() << "'bar' debug type\n")); 1075 #undef DEBUG_TYPE 1076 1077Then you can run your pass like this: 1078 1079.. code-block:: none 1080 1081 $ opt < a.bc > /dev/null -mypass 1082 <no output> 1083 $ opt < a.bc > /dev/null -mypass -debug 1084 'foo' debug type 1085 'bar' debug type 1086 $ opt < a.bc > /dev/null -mypass -debug-only=foo 1087 'foo' debug type 1088 $ opt < a.bc > /dev/null -mypass -debug-only=bar 1089 'bar' debug type 1090 $ opt < a.bc > /dev/null -mypass -debug-only=foo,bar 1091 'foo' debug type 1092 'bar' debug type 1093 1094Of course, in practice, you should only set ``DEBUG_TYPE`` at the top of a file, 1095to specify the debug type for the entire module. Be careful that you only do 1096this after including Debug.h and not around any #include of headers. Also, you 1097should use names more meaningful than "foo" and "bar", because there is no 1098system in place to ensure that names do not conflict. If two different modules 1099use the same string, they will all be turned on when the name is specified. 1100This allows, for example, all debug information for instruction scheduling to be 1101enabled with ``-debug-only=InstrSched``, even if the source lives in multiple 1102files. The name must not include a comma (,) as that is used to separate the 1103arguments of the ``-debug-only`` option. 1104 1105For performance reasons, -debug-only is not available in optimized build 1106(``--enable-optimized``) of LLVM. 1107 1108The ``DEBUG_WITH_TYPE`` macro is also available for situations where you would 1109like to set ``DEBUG_TYPE``, but only for one specific ``DEBUG`` statement. It 1110takes an additional first parameter, which is the type to use. For example, the 1111preceding example could be written as: 1112 1113.. code-block:: c++ 1114 1115 DEBUG_WITH_TYPE("foo", errs() << "'foo' debug type\n"); 1116 DEBUG_WITH_TYPE("bar", errs() << "'bar' debug type\n")); 1117 1118.. _Statistic: 1119 1120The ``Statistic`` class & ``-stats`` option 1121------------------------------------------- 1122 1123The ``llvm/ADT/Statistic.h`` (`doxygen 1124<http://llvm.org/doxygen/Statistic_8h-source.html>`__) file provides a class 1125named ``Statistic`` that is used as a unified way to keep track of what the LLVM 1126compiler is doing and how effective various optimizations are. It is useful to 1127see what optimizations are contributing to making a particular program run 1128faster. 1129 1130Often you may run your pass on some big program, and you're interested to see 1131how many times it makes a certain transformation. Although you can do this with 1132hand inspection, or some ad-hoc method, this is a real pain and not very useful 1133for big programs. Using the ``Statistic`` class makes it very easy to keep 1134track of this information, and the calculated information is presented in a 1135uniform manner with the rest of the passes being executed. 1136 1137There are many examples of ``Statistic`` uses, but the basics of using it are as 1138follows: 1139 1140#. Define your statistic like this: 1141 1142 .. code-block:: c++ 1143 1144 #define DEBUG_TYPE "mypassname" // This goes before any #includes. 1145 STATISTIC(NumXForms, "The # of times I did stuff"); 1146 1147 The ``STATISTIC`` macro defines a static variable, whose name is specified by 1148 the first argument. The pass name is taken from the ``DEBUG_TYPE`` macro, and 1149 the description is taken from the second argument. The variable defined 1150 ("NumXForms" in this case) acts like an unsigned integer. 1151 1152#. Whenever you make a transformation, bump the counter: 1153 1154 .. code-block:: c++ 1155 1156 ++NumXForms; // I did stuff! 1157 1158That's all you have to do. To get '``opt``' to print out the statistics 1159gathered, use the '``-stats``' option: 1160 1161.. code-block:: none 1162 1163 $ opt -stats -mypassname < program.bc > /dev/null 1164 ... statistics output ... 1165 1166Note that in order to use the '``-stats``' option, LLVM must be 1167compiled with assertions enabled. 1168 1169When running ``opt`` on a C file from the SPEC benchmark suite, it gives a 1170report that looks like this: 1171 1172.. code-block:: none 1173 1174 7646 bitcodewriter - Number of normal instructions 1175 725 bitcodewriter - Number of oversized instructions 1176 129996 bitcodewriter - Number of bitcode bytes written 1177 2817 raise - Number of insts DCEd or constprop'd 1178 3213 raise - Number of cast-of-self removed 1179 5046 raise - Number of expression trees converted 1180 75 raise - Number of other getelementptr's formed 1181 138 raise - Number of load/store peepholes 1182 42 deadtypeelim - Number of unused typenames removed from symtab 1183 392 funcresolve - Number of varargs functions resolved 1184 27 globaldce - Number of global variables removed 1185 2 adce - Number of basic blocks removed 1186 134 cee - Number of branches revectored 1187 49 cee - Number of setcc instruction eliminated 1188 532 gcse - Number of loads removed 1189 2919 gcse - Number of instructions removed 1190 86 indvars - Number of canonical indvars added 1191 87 indvars - Number of aux indvars removed 1192 25 instcombine - Number of dead inst eliminate 1193 434 instcombine - Number of insts combined 1194 248 licm - Number of load insts hoisted 1195 1298 licm - Number of insts hoisted to a loop pre-header 1196 3 licm - Number of insts hoisted to multiple loop preds (bad, no loop pre-header) 1197 75 mem2reg - Number of alloca's promoted 1198 1444 cfgsimplify - Number of blocks simplified 1199 1200Obviously, with so many optimizations, having a unified framework for this stuff 1201is very nice. Making your pass fit well into the framework makes it more 1202maintainable and useful. 1203 1204.. _ViewGraph: 1205 1206Viewing graphs while debugging code 1207----------------------------------- 1208 1209Several of the important data structures in LLVM are graphs: for example CFGs 1210made out of LLVM :ref:`BasicBlocks <BasicBlock>`, CFGs made out of LLVM 1211:ref:`MachineBasicBlocks <MachineBasicBlock>`, and :ref:`Instruction Selection 1212DAGs <SelectionDAG>`. In many cases, while debugging various parts of the 1213compiler, it is nice to instantly visualize these graphs. 1214 1215LLVM provides several callbacks that are available in a debug build to do 1216exactly that. If you call the ``Function::viewCFG()`` method, for example, the 1217current LLVM tool will pop up a window containing the CFG for the function where 1218each basic block is a node in the graph, and each node contains the instructions 1219in the block. Similarly, there also exists ``Function::viewCFGOnly()`` (does 1220not include the instructions), the ``MachineFunction::viewCFG()`` and 1221``MachineFunction::viewCFGOnly()``, and the ``SelectionDAG::viewGraph()`` 1222methods. Within GDB, for example, you can usually use something like ``call 1223DAG.viewGraph()`` to pop up a window. Alternatively, you can sprinkle calls to 1224these functions in your code in places you want to debug. 1225 1226Getting this to work requires a small amount of setup. On Unix systems 1227with X11, install the `graphviz <http://www.graphviz.org>`_ toolkit, and make 1228sure 'dot' and 'gv' are in your path. If you are running on Mac OS X, download 1229and install the Mac OS X `Graphviz program 1230<http://www.pixelglow.com/graphviz/>`_ and add 1231``/Applications/Graphviz.app/Contents/MacOS/`` (or wherever you install it) to 1232your path. The programs need not be present when configuring, building or 1233running LLVM and can simply be installed when needed during an active debug 1234session. 1235 1236``SelectionDAG`` has been extended to make it easier to locate *interesting* 1237nodes in large complex graphs. From gdb, if you ``call DAG.setGraphColor(node, 1238"color")``, then the next ``call DAG.viewGraph()`` would highlight the node in 1239the specified color (choices of colors can be found at `colors 1240<http://www.graphviz.org/doc/info/colors.html>`_.) More complex node attributes 1241can be provided with ``call DAG.setGraphAttrs(node, "attributes")`` (choices can 1242be found at `Graph attributes <http://www.graphviz.org/doc/info/attrs.html>`_.) 1243If you want to restart and clear all the current graph attributes, then you can 1244``call DAG.clearGraphAttrs()``. 1245 1246Note that graph visualization features are compiled out of Release builds to 1247reduce file size. This means that you need a Debug+Asserts or Release+Asserts 1248build to use these features. 1249 1250.. _datastructure: 1251 1252Picking the Right Data Structure for a Task 1253=========================================== 1254 1255LLVM has a plethora of data structures in the ``llvm/ADT/`` directory, and we 1256commonly use STL data structures. This section describes the trade-offs you 1257should consider when you pick one. 1258 1259The first step is a choose your own adventure: do you want a sequential 1260container, a set-like container, or a map-like container? The most important 1261thing when choosing a container is the algorithmic properties of how you plan to 1262access the container. Based on that, you should use: 1263 1264 1265* a :ref:`map-like <ds_map>` container if you need efficient look-up of a 1266 value based on another value. Map-like containers also support efficient 1267 queries for containment (whether a key is in the map). Map-like containers 1268 generally do not support efficient reverse mapping (values to keys). If you 1269 need that, use two maps. Some map-like containers also support efficient 1270 iteration through the keys in sorted order. Map-like containers are the most 1271 expensive sort, only use them if you need one of these capabilities. 1272 1273* a :ref:`set-like <ds_set>` container if you need to put a bunch of stuff into 1274 a container that automatically eliminates duplicates. Some set-like 1275 containers support efficient iteration through the elements in sorted order. 1276 Set-like containers are more expensive than sequential containers. 1277 1278* a :ref:`sequential <ds_sequential>` container provides the most efficient way 1279 to add elements and keeps track of the order they are added to the collection. 1280 They permit duplicates and support efficient iteration, but do not support 1281 efficient look-up based on a key. 1282 1283* a :ref:`string <ds_string>` container is a specialized sequential container or 1284 reference structure that is used for character or byte arrays. 1285 1286* a :ref:`bit <ds_bit>` container provides an efficient way to store and 1287 perform set operations on sets of numeric id's, while automatically 1288 eliminating duplicates. Bit containers require a maximum of 1 bit for each 1289 identifier you want to store. 1290 1291Once the proper category of container is determined, you can fine tune the 1292memory use, constant factors, and cache behaviors of access by intelligently 1293picking a member of the category. Note that constant factors and cache behavior 1294can be a big deal. If you have a vector that usually only contains a few 1295elements (but could contain many), for example, it's much better to use 1296:ref:`SmallVector <dss_smallvector>` than :ref:`vector <dss_vector>`. Doing so 1297avoids (relatively) expensive malloc/free calls, which dwarf the cost of adding 1298the elements to the container. 1299 1300.. _ds_sequential: 1301 1302Sequential Containers (std::vector, std::list, etc) 1303--------------------------------------------------- 1304 1305There are a variety of sequential containers available for you, based on your 1306needs. Pick the first in this section that will do what you want. 1307 1308.. _dss_arrayref: 1309 1310llvm/ADT/ArrayRef.h 1311^^^^^^^^^^^^^^^^^^^ 1312 1313The ``llvm::ArrayRef`` class is the preferred class to use in an interface that 1314accepts a sequential list of elements in memory and just reads from them. By 1315taking an ``ArrayRef``, the API can be passed a fixed size array, an 1316``std::vector``, an ``llvm::SmallVector`` and anything else that is contiguous 1317in memory. 1318 1319.. _dss_fixedarrays: 1320 1321Fixed Size Arrays 1322^^^^^^^^^^^^^^^^^ 1323 1324Fixed size arrays are very simple and very fast. They are good if you know 1325exactly how many elements you have, or you have a (low) upper bound on how many 1326you have. 1327 1328.. _dss_heaparrays: 1329 1330Heap Allocated Arrays 1331^^^^^^^^^^^^^^^^^^^^^ 1332 1333Heap allocated arrays (``new[]`` + ``delete[]``) are also simple. They are good 1334if the number of elements is variable, if you know how many elements you will 1335need before the array is allocated, and if the array is usually large (if not, 1336consider a :ref:`SmallVector <dss_smallvector>`). The cost of a heap allocated 1337array is the cost of the new/delete (aka malloc/free). Also note that if you 1338are allocating an array of a type with a constructor, the constructor and 1339destructors will be run for every element in the array (re-sizable vectors only 1340construct those elements actually used). 1341 1342.. _dss_tinyptrvector: 1343 1344llvm/ADT/TinyPtrVector.h 1345^^^^^^^^^^^^^^^^^^^^^^^^ 1346 1347``TinyPtrVector<Type>`` is a highly specialized collection class that is 1348optimized to avoid allocation in the case when a vector has zero or one 1349elements. It has two major restrictions: 1) it can only hold values of pointer 1350type, and 2) it cannot hold a null pointer. 1351 1352Since this container is highly specialized, it is rarely used. 1353 1354.. _dss_smallvector: 1355 1356llvm/ADT/SmallVector.h 1357^^^^^^^^^^^^^^^^^^^^^^ 1358 1359``SmallVector<Type, N>`` is a simple class that looks and smells just like 1360``vector<Type>``: it supports efficient iteration, lays out elements in memory 1361order (so you can do pointer arithmetic between elements), supports efficient 1362push_back/pop_back operations, supports efficient random access to its elements, 1363etc. 1364 1365The advantage of SmallVector is that it allocates space for some number of 1366elements (N) **in the object itself**. Because of this, if the SmallVector is 1367dynamically smaller than N, no malloc is performed. This can be a big win in 1368cases where the malloc/free call is far more expensive than the code that 1369fiddles around with the elements. 1370 1371This is good for vectors that are "usually small" (e.g. the number of 1372predecessors/successors of a block is usually less than 8). On the other hand, 1373this makes the size of the SmallVector itself large, so you don't want to 1374allocate lots of them (doing so will waste a lot of space). As such, 1375SmallVectors are most useful when on the stack. 1376 1377SmallVector also provides a nice portable and efficient replacement for 1378``alloca``. 1379 1380.. note:: 1381 1382 Prefer to use ``SmallVectorImpl<T>`` as a parameter type. 1383 1384 In APIs that don't care about the "small size" (most?), prefer to use 1385 the ``SmallVectorImpl<T>`` class, which is basically just the "vector 1386 header" (and methods) without the elements allocated after it. Note that 1387 ``SmallVector<T, N>`` inherits from ``SmallVectorImpl<T>`` so the 1388 conversion is implicit and costs nothing. E.g. 1389 1390 .. code-block:: c++ 1391 1392 // BAD: Clients cannot pass e.g. SmallVector<Foo, 4>. 1393 hardcodedSmallSize(SmallVector<Foo, 2> &Out); 1394 // GOOD: Clients can pass any SmallVector<Foo, N>. 1395 allowsAnySmallSize(SmallVectorImpl<Foo> &Out); 1396 1397 void someFunc() { 1398 SmallVector<Foo, 8> Vec; 1399 hardcodedSmallSize(Vec); // Error. 1400 allowsAnySmallSize(Vec); // Works. 1401 } 1402 1403 Even though it has "``Impl``" in the name, this is so widely used that 1404 it really isn't "private to the implementation" anymore. A name like 1405 ``SmallVectorHeader`` would be more appropriate. 1406 1407.. _dss_vector: 1408 1409<vector> 1410^^^^^^^^ 1411 1412``std::vector`` is well loved and respected. It is useful when SmallVector 1413isn't: when the size of the vector is often large (thus the small optimization 1414will rarely be a benefit) or if you will be allocating many instances of the 1415vector itself (which would waste space for elements that aren't in the 1416container). vector is also useful when interfacing with code that expects 1417vectors :). 1418 1419One worthwhile note about std::vector: avoid code like this: 1420 1421.. code-block:: c++ 1422 1423 for ( ... ) { 1424 std::vector<foo> V; 1425 // make use of V. 1426 } 1427 1428Instead, write this as: 1429 1430.. code-block:: c++ 1431 1432 std::vector<foo> V; 1433 for ( ... ) { 1434 // make use of V. 1435 V.clear(); 1436 } 1437 1438Doing so will save (at least) one heap allocation and free per iteration of the 1439loop. 1440 1441.. _dss_deque: 1442 1443<deque> 1444^^^^^^^ 1445 1446``std::deque`` is, in some senses, a generalized version of ``std::vector``. 1447Like ``std::vector``, it provides constant time random access and other similar 1448properties, but it also provides efficient access to the front of the list. It 1449does not guarantee continuity of elements within memory. 1450 1451In exchange for this extra flexibility, ``std::deque`` has significantly higher 1452constant factor costs than ``std::vector``. If possible, use ``std::vector`` or 1453something cheaper. 1454 1455.. _dss_list: 1456 1457<list> 1458^^^^^^ 1459 1460``std::list`` is an extremely inefficient class that is rarely useful. It 1461performs a heap allocation for every element inserted into it, thus having an 1462extremely high constant factor, particularly for small data types. 1463``std::list`` also only supports bidirectional iteration, not random access 1464iteration. 1465 1466In exchange for this high cost, std::list supports efficient access to both ends 1467of the list (like ``std::deque``, but unlike ``std::vector`` or 1468``SmallVector``). In addition, the iterator invalidation characteristics of 1469std::list are stronger than that of a vector class: inserting or removing an 1470element into the list does not invalidate iterator or pointers to other elements 1471in the list. 1472 1473.. _dss_ilist: 1474 1475llvm/ADT/ilist.h 1476^^^^^^^^^^^^^^^^ 1477 1478``ilist<T>`` implements an 'intrusive' doubly-linked list. It is intrusive, 1479because it requires the element to store and provide access to the prev/next 1480pointers for the list. 1481 1482``ilist`` has the same drawbacks as ``std::list``, and additionally requires an 1483``ilist_traits`` implementation for the element type, but it provides some novel 1484characteristics. In particular, it can efficiently store polymorphic objects, 1485the traits class is informed when an element is inserted or removed from the 1486list, and ``ilist``\ s are guaranteed to support a constant-time splice 1487operation. 1488 1489These properties are exactly what we want for things like ``Instruction``\ s and 1490basic blocks, which is why these are implemented with ``ilist``\ s. 1491 1492Related classes of interest are explained in the following subsections: 1493 1494* :ref:`ilist_traits <dss_ilist_traits>` 1495 1496* :ref:`iplist <dss_iplist>` 1497 1498* :ref:`llvm/ADT/ilist_node.h <dss_ilist_node>` 1499 1500* :ref:`Sentinels <dss_ilist_sentinel>` 1501 1502.. _dss_packedvector: 1503 1504llvm/ADT/PackedVector.h 1505^^^^^^^^^^^^^^^^^^^^^^^ 1506 1507Useful for storing a vector of values using only a few number of bits for each 1508value. Apart from the standard operations of a vector-like container, it can 1509also perform an 'or' set operation. 1510 1511For example: 1512 1513.. code-block:: c++ 1514 1515 enum State { 1516 None = 0x0, 1517 FirstCondition = 0x1, 1518 SecondCondition = 0x2, 1519 Both = 0x3 1520 }; 1521 1522 State get() { 1523 PackedVector<State, 2> Vec1; 1524 Vec1.push_back(FirstCondition); 1525 1526 PackedVector<State, 2> Vec2; 1527 Vec2.push_back(SecondCondition); 1528 1529 Vec1 |= Vec2; 1530 return Vec1[0]; // returns 'Both'. 1531 } 1532 1533.. _dss_ilist_traits: 1534 1535ilist_traits 1536^^^^^^^^^^^^ 1537 1538``ilist_traits<T>`` is ``ilist<T>``'s customization mechanism. ``iplist<T>`` 1539(and consequently ``ilist<T>``) publicly derive from this traits class. 1540 1541.. _dss_iplist: 1542 1543iplist 1544^^^^^^ 1545 1546``iplist<T>`` is ``ilist<T>``'s base and as such supports a slightly narrower 1547interface. Notably, inserters from ``T&`` are absent. 1548 1549``ilist_traits<T>`` is a public base of this class and can be used for a wide 1550variety of customizations. 1551 1552.. _dss_ilist_node: 1553 1554llvm/ADT/ilist_node.h 1555^^^^^^^^^^^^^^^^^^^^^ 1556 1557``ilist_node<T>`` implements the forward and backward links that are expected 1558by the ``ilist<T>`` (and analogous containers) in the default manner. 1559 1560``ilist_node<T>``\ s are meant to be embedded in the node type ``T``, usually 1561``T`` publicly derives from ``ilist_node<T>``. 1562 1563.. _dss_ilist_sentinel: 1564 1565Sentinels 1566^^^^^^^^^ 1567 1568``ilist``\ s have another specialty that must be considered. To be a good 1569citizen in the C++ ecosystem, it needs to support the standard container 1570operations, such as ``begin`` and ``end`` iterators, etc. Also, the 1571``operator--`` must work correctly on the ``end`` iterator in the case of 1572non-empty ``ilist``\ s. 1573 1574The only sensible solution to this problem is to allocate a so-called *sentinel* 1575along with the intrusive list, which serves as the ``end`` iterator, providing 1576the back-link to the last element. However conforming to the C++ convention it 1577is illegal to ``operator++`` beyond the sentinel and it also must not be 1578dereferenced. 1579 1580These constraints allow for some implementation freedom to the ``ilist`` how to 1581allocate and store the sentinel. The corresponding policy is dictated by 1582``ilist_traits<T>``. By default a ``T`` gets heap-allocated whenever the need 1583for a sentinel arises. 1584 1585While the default policy is sufficient in most cases, it may break down when 1586``T`` does not provide a default constructor. Also, in the case of many 1587instances of ``ilist``\ s, the memory overhead of the associated sentinels is 1588wasted. To alleviate the situation with numerous and voluminous 1589``T``-sentinels, sometimes a trick is employed, leading to *ghostly sentinels*. 1590 1591Ghostly sentinels are obtained by specially-crafted ``ilist_traits<T>`` which 1592superpose the sentinel with the ``ilist`` instance in memory. Pointer 1593arithmetic is used to obtain the sentinel, which is relative to the ``ilist``'s 1594``this`` pointer. The ``ilist`` is augmented by an extra pointer, which serves 1595as the back-link of the sentinel. This is the only field in the ghostly 1596sentinel which can be legally accessed. 1597 1598.. _dss_other: 1599 1600Other Sequential Container options 1601^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 1602 1603Other STL containers are available, such as ``std::string``. 1604 1605There are also various STL adapter classes such as ``std::queue``, 1606``std::priority_queue``, ``std::stack``, etc. These provide simplified access 1607to an underlying container but don't affect the cost of the container itself. 1608 1609.. _ds_string: 1610 1611String-like containers 1612---------------------- 1613 1614There are a variety of ways to pass around and use strings in C and C++, and 1615LLVM adds a few new options to choose from. Pick the first option on this list 1616that will do what you need, they are ordered according to their relative cost. 1617 1618Note that it is generally preferred to *not* pass strings around as ``const 1619char*``'s. These have a number of problems, including the fact that they 1620cannot represent embedded nul ("\0") characters, and do not have a length 1621available efficiently. The general replacement for '``const char*``' is 1622StringRef. 1623 1624For more information on choosing string containers for APIs, please see 1625:ref:`Passing Strings <string_apis>`. 1626 1627.. _dss_stringref: 1628 1629llvm/ADT/StringRef.h 1630^^^^^^^^^^^^^^^^^^^^ 1631 1632The StringRef class is a simple value class that contains a pointer to a 1633character and a length, and is quite related to the :ref:`ArrayRef 1634<dss_arrayref>` class (but specialized for arrays of characters). Because 1635StringRef carries a length with it, it safely handles strings with embedded nul 1636characters in it, getting the length does not require a strlen call, and it even 1637has very convenient APIs for slicing and dicing the character range that it 1638represents. 1639 1640StringRef is ideal for passing simple strings around that are known to be live, 1641either because they are C string literals, std::string, a C array, or a 1642SmallVector. Each of these cases has an efficient implicit conversion to 1643StringRef, which doesn't result in a dynamic strlen being executed. 1644 1645StringRef has a few major limitations which make more powerful string containers 1646useful: 1647 1648#. You cannot directly convert a StringRef to a 'const char*' because there is 1649 no way to add a trailing nul (unlike the .c_str() method on various stronger 1650 classes). 1651 1652#. StringRef doesn't own or keep alive the underlying string bytes. 1653 As such it can easily lead to dangling pointers, and is not suitable for 1654 embedding in datastructures in most cases (instead, use an std::string or 1655 something like that). 1656 1657#. For the same reason, StringRef cannot be used as the return value of a 1658 method if the method "computes" the result string. Instead, use std::string. 1659 1660#. StringRef's do not allow you to mutate the pointed-to string bytes and it 1661 doesn't allow you to insert or remove bytes from the range. For editing 1662 operations like this, it interoperates with the :ref:`Twine <dss_twine>` 1663 class. 1664 1665Because of its strengths and limitations, it is very common for a function to 1666take a StringRef and for a method on an object to return a StringRef that points 1667into some string that it owns. 1668 1669.. _dss_twine: 1670 1671llvm/ADT/Twine.h 1672^^^^^^^^^^^^^^^^ 1673 1674The Twine class is used as an intermediary datatype for APIs that want to take a 1675string that can be constructed inline with a series of concatenations. Twine 1676works by forming recursive instances of the Twine datatype (a simple value 1677object) on the stack as temporary objects, linking them together into a tree 1678which is then linearized when the Twine is consumed. Twine is only safe to use 1679as the argument to a function, and should always be a const reference, e.g.: 1680 1681.. code-block:: c++ 1682 1683 void foo(const Twine &T); 1684 ... 1685 StringRef X = ... 1686 unsigned i = ... 1687 foo(X + "." + Twine(i)); 1688 1689This example forms a string like "blarg.42" by concatenating the values 1690together, and does not form intermediate strings containing "blarg" or "blarg.". 1691 1692Because Twine is constructed with temporary objects on the stack, and because 1693these instances are destroyed at the end of the current statement, it is an 1694inherently dangerous API. For example, this simple variant contains undefined 1695behavior and will probably crash: 1696 1697.. code-block:: c++ 1698 1699 void foo(const Twine &T); 1700 ... 1701 StringRef X = ... 1702 unsigned i = ... 1703 const Twine &Tmp = X + "." + Twine(i); 1704 foo(Tmp); 1705 1706... because the temporaries are destroyed before the call. That said, Twine's 1707are much more efficient than intermediate std::string temporaries, and they work 1708really well with StringRef. Just be aware of their limitations. 1709 1710.. _dss_smallstring: 1711 1712llvm/ADT/SmallString.h 1713^^^^^^^^^^^^^^^^^^^^^^ 1714 1715SmallString is a subclass of :ref:`SmallVector <dss_smallvector>` that adds some 1716convenience APIs like += that takes StringRef's. SmallString avoids allocating 1717memory in the case when the preallocated space is enough to hold its data, and 1718it calls back to general heap allocation when required. Since it owns its data, 1719it is very safe to use and supports full mutation of the string. 1720 1721Like SmallVector's, the big downside to SmallString is their sizeof. While they 1722are optimized for small strings, they themselves are not particularly small. 1723This means that they work great for temporary scratch buffers on the stack, but 1724should not generally be put into the heap: it is very rare to see a SmallString 1725as the member of a frequently-allocated heap data structure or returned 1726by-value. 1727 1728.. _dss_stdstring: 1729 1730std::string 1731^^^^^^^^^^^ 1732 1733The standard C++ std::string class is a very general class that (like 1734SmallString) owns its underlying data. sizeof(std::string) is very reasonable 1735so it can be embedded into heap data structures and returned by-value. On the 1736other hand, std::string is highly inefficient for inline editing (e.g. 1737concatenating a bunch of stuff together) and because it is provided by the 1738standard library, its performance characteristics depend a lot of the host 1739standard library (e.g. libc++ and MSVC provide a highly optimized string class, 1740GCC contains a really slow implementation). 1741 1742The major disadvantage of std::string is that almost every operation that makes 1743them larger can allocate memory, which is slow. As such, it is better to use 1744SmallVector or Twine as a scratch buffer, but then use std::string to persist 1745the result. 1746 1747.. _ds_set: 1748 1749Set-Like Containers (std::set, SmallSet, SetVector, etc) 1750-------------------------------------------------------- 1751 1752Set-like containers are useful when you need to canonicalize multiple values 1753into a single representation. There are several different choices for how to do 1754this, providing various trade-offs. 1755 1756.. _dss_sortedvectorset: 1757 1758A sorted 'vector' 1759^^^^^^^^^^^^^^^^^ 1760 1761If you intend to insert a lot of elements, then do a lot of queries, a great 1762approach is to use a vector (or other sequential container) with 1763std::sort+std::unique to remove duplicates. This approach works really well if 1764your usage pattern has these two distinct phases (insert then query), and can be 1765coupled with a good choice of :ref:`sequential container <ds_sequential>`. 1766 1767This combination provides the several nice properties: the result data is 1768contiguous in memory (good for cache locality), has few allocations, is easy to 1769address (iterators in the final vector are just indices or pointers), and can be 1770efficiently queried with a standard binary search (e.g. 1771``std::lower_bound``; if you want the whole range of elements comparing 1772equal, use ``std::equal_range``). 1773 1774.. _dss_smallset: 1775 1776llvm/ADT/SmallSet.h 1777^^^^^^^^^^^^^^^^^^^ 1778 1779If you have a set-like data structure that is usually small and whose elements 1780are reasonably small, a ``SmallSet<Type, N>`` is a good choice. This set has 1781space for N elements in place (thus, if the set is dynamically smaller than N, 1782no malloc traffic is required) and accesses them with a simple linear search. 1783When the set grows beyond N elements, it allocates a more expensive 1784representation that guarantees efficient access (for most types, it falls back 1785to :ref:`std::set <dss_set>`, but for pointers it uses something far better, 1786:ref:`SmallPtrSet <dss_smallptrset>`. 1787 1788The magic of this class is that it handles small sets extremely efficiently, but 1789gracefully handles extremely large sets without loss of efficiency. The 1790drawback is that the interface is quite small: it supports insertion, queries 1791and erasing, but does not support iteration. 1792 1793.. _dss_smallptrset: 1794 1795llvm/ADT/SmallPtrSet.h 1796^^^^^^^^^^^^^^^^^^^^^^ 1797 1798``SmallPtrSet`` has all the advantages of ``SmallSet`` (and a ``SmallSet`` of 1799pointers is transparently implemented with a ``SmallPtrSet``), but also supports 1800iterators. If more than N insertions are performed, a single quadratically 1801probed hash table is allocated and grows as needed, providing extremely 1802efficient access (constant time insertion/deleting/queries with low constant 1803factors) and is very stingy with malloc traffic. 1804 1805Note that, unlike :ref:`std::set <dss_set>`, the iterators of ``SmallPtrSet`` 1806are invalidated whenever an insertion occurs. Also, the values visited by the 1807iterators are not visited in sorted order. 1808 1809.. _dss_stringset: 1810 1811llvm/ADT/StringSet.h 1812^^^^^^^^^^^^^^^^^^^^ 1813 1814``StringSet`` is a thin wrapper around :ref:`StringMap\<char\> <dss_stringmap>`, 1815and it allows efficient storage and retrieval of unique strings. 1816 1817Functionally analogous to ``SmallSet<StringRef>``, ``StringSet`` also supports 1818iteration. (The iterator dereferences to a ``StringMapEntry<char>``, so you 1819need to call ``i->getKey()`` to access the item of the StringSet.) On the 1820other hand, ``StringSet`` doesn't support range-insertion and 1821copy-construction, which :ref:`SmallSet <dss_smallset>` and :ref:`SmallPtrSet 1822<dss_smallptrset>` do support. 1823 1824.. _dss_denseset: 1825 1826llvm/ADT/DenseSet.h 1827^^^^^^^^^^^^^^^^^^^ 1828 1829DenseSet is a simple quadratically probed hash table. It excels at supporting 1830small values: it uses a single allocation to hold all of the pairs that are 1831currently inserted in the set. DenseSet is a great way to unique small values 1832that are not simple pointers (use :ref:`SmallPtrSet <dss_smallptrset>` for 1833pointers). Note that DenseSet has the same requirements for the value type that 1834:ref:`DenseMap <dss_densemap>` has. 1835 1836.. _dss_sparseset: 1837 1838llvm/ADT/SparseSet.h 1839^^^^^^^^^^^^^^^^^^^^ 1840 1841SparseSet holds a small number of objects identified by unsigned keys of 1842moderate size. It uses a lot of memory, but provides operations that are almost 1843as fast as a vector. Typical keys are physical registers, virtual registers, or 1844numbered basic blocks. 1845 1846SparseSet is useful for algorithms that need very fast clear/find/insert/erase 1847and fast iteration over small sets. It is not intended for building composite 1848data structures. 1849 1850.. _dss_sparsemultiset: 1851 1852llvm/ADT/SparseMultiSet.h 1853^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 1854 1855SparseMultiSet adds multiset behavior to SparseSet, while retaining SparseSet's 1856desirable attributes. Like SparseSet, it typically uses a lot of memory, but 1857provides operations that are almost as fast as a vector. Typical keys are 1858physical registers, virtual registers, or numbered basic blocks. 1859 1860SparseMultiSet is useful for algorithms that need very fast 1861clear/find/insert/erase of the entire collection, and iteration over sets of 1862elements sharing a key. It is often a more efficient choice than using composite 1863data structures (e.g. vector-of-vectors, map-of-vectors). It is not intended for 1864building composite data structures. 1865 1866.. _dss_FoldingSet: 1867 1868llvm/ADT/FoldingSet.h 1869^^^^^^^^^^^^^^^^^^^^^ 1870 1871FoldingSet is an aggregate class that is really good at uniquing 1872expensive-to-create or polymorphic objects. It is a combination of a chained 1873hash table with intrusive links (uniqued objects are required to inherit from 1874FoldingSetNode) that uses :ref:`SmallVector <dss_smallvector>` as part of its ID 1875process. 1876 1877Consider a case where you want to implement a "getOrCreateFoo" method for a 1878complex object (for example, a node in the code generator). The client has a 1879description of **what** it wants to generate (it knows the opcode and all the 1880operands), but we don't want to 'new' a node, then try inserting it into a set 1881only to find out it already exists, at which point we would have to delete it 1882and return the node that already exists. 1883 1884To support this style of client, FoldingSet perform a query with a 1885FoldingSetNodeID (which wraps SmallVector) that can be used to describe the 1886element that we want to query for. The query either returns the element 1887matching the ID or it returns an opaque ID that indicates where insertion should 1888take place. Construction of the ID usually does not require heap traffic. 1889 1890Because FoldingSet uses intrusive links, it can support polymorphic objects in 1891the set (for example, you can have SDNode instances mixed with LoadSDNodes). 1892Because the elements are individually allocated, pointers to the elements are 1893stable: inserting or removing elements does not invalidate any pointers to other 1894elements. 1895 1896.. _dss_set: 1897 1898<set> 1899^^^^^ 1900 1901``std::set`` is a reasonable all-around set class, which is decent at many 1902things but great at nothing. std::set allocates memory for each element 1903inserted (thus it is very malloc intensive) and typically stores three pointers 1904per element in the set (thus adding a large amount of per-element space 1905overhead). It offers guaranteed log(n) performance, which is not particularly 1906fast from a complexity standpoint (particularly if the elements of the set are 1907expensive to compare, like strings), and has extremely high constant factors for 1908lookup, insertion and removal. 1909 1910The advantages of std::set are that its iterators are stable (deleting or 1911inserting an element from the set does not affect iterators or pointers to other 1912elements) and that iteration over the set is guaranteed to be in sorted order. 1913If the elements in the set are large, then the relative overhead of the pointers 1914and malloc traffic is not a big deal, but if the elements of the set are small, 1915std::set is almost never a good choice. 1916 1917.. _dss_setvector: 1918 1919llvm/ADT/SetVector.h 1920^^^^^^^^^^^^^^^^^^^^ 1921 1922LLVM's ``SetVector<Type>`` is an adapter class that combines your choice of a 1923set-like container along with a :ref:`Sequential Container <ds_sequential>` The 1924important property that this provides is efficient insertion with uniquing 1925(duplicate elements are ignored) with iteration support. It implements this by 1926inserting elements into both a set-like container and the sequential container, 1927using the set-like container for uniquing and the sequential container for 1928iteration. 1929 1930The difference between SetVector and other sets is that the order of iteration 1931is guaranteed to match the order of insertion into the SetVector. This property 1932is really important for things like sets of pointers. Because pointer values 1933are non-deterministic (e.g. vary across runs of the program on different 1934machines), iterating over the pointers in the set will not be in a well-defined 1935order. 1936 1937The drawback of SetVector is that it requires twice as much space as a normal 1938set and has the sum of constant factors from the set-like container and the 1939sequential container that it uses. Use it **only** if you need to iterate over 1940the elements in a deterministic order. SetVector is also expensive to delete 1941elements out of (linear time), unless you use its "pop_back" method, which is 1942faster. 1943 1944``SetVector`` is an adapter class that defaults to using ``std::vector`` and a 1945size 16 ``SmallSet`` for the underlying containers, so it is quite expensive. 1946However, ``"llvm/ADT/SetVector.h"`` also provides a ``SmallSetVector`` class, 1947which defaults to using a ``SmallVector`` and ``SmallSet`` of a specified size. 1948If you use this, and if your sets are dynamically smaller than ``N``, you will 1949save a lot of heap traffic. 1950 1951.. _dss_uniquevector: 1952 1953llvm/ADT/UniqueVector.h 1954^^^^^^^^^^^^^^^^^^^^^^^ 1955 1956UniqueVector is similar to :ref:`SetVector <dss_setvector>` but it retains a 1957unique ID for each element inserted into the set. It internally contains a map 1958and a vector, and it assigns a unique ID for each value inserted into the set. 1959 1960UniqueVector is very expensive: its cost is the sum of the cost of maintaining 1961both the map and vector, it has high complexity, high constant factors, and 1962produces a lot of malloc traffic. It should be avoided. 1963 1964.. _dss_immutableset: 1965 1966llvm/ADT/ImmutableSet.h 1967^^^^^^^^^^^^^^^^^^^^^^^ 1968 1969ImmutableSet is an immutable (functional) set implementation based on an AVL 1970tree. Adding or removing elements is done through a Factory object and results 1971in the creation of a new ImmutableSet object. If an ImmutableSet already exists 1972with the given contents, then the existing one is returned; equality is compared 1973with a FoldingSetNodeID. The time and space complexity of add or remove 1974operations is logarithmic in the size of the original set. 1975 1976There is no method for returning an element of the set, you can only check for 1977membership. 1978 1979.. _dss_otherset: 1980 1981Other Set-Like Container Options 1982^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 1983 1984The STL provides several other options, such as std::multiset and the various 1985"hash_set" like containers (whether from C++ TR1 or from the SGI library). We 1986never use hash_set and unordered_set because they are generally very expensive 1987(each insertion requires a malloc) and very non-portable. 1988 1989std::multiset is useful if you're not interested in elimination of duplicates, 1990but has all the drawbacks of :ref:`std::set <dss_set>`. A sorted vector 1991(where you don't delete duplicate entries) or some other approach is almost 1992always better. 1993 1994.. _ds_map: 1995 1996Map-Like Containers (std::map, DenseMap, etc) 1997--------------------------------------------- 1998 1999Map-like containers are useful when you want to associate data to a key. As 2000usual, there are a lot of different ways to do this. :) 2001 2002.. _dss_sortedvectormap: 2003 2004A sorted 'vector' 2005^^^^^^^^^^^^^^^^^ 2006 2007If your usage pattern follows a strict insert-then-query approach, you can 2008trivially use the same approach as :ref:`sorted vectors for set-like containers 2009<dss_sortedvectorset>`. The only difference is that your query function (which 2010uses std::lower_bound to get efficient log(n) lookup) should only compare the 2011key, not both the key and value. This yields the same advantages as sorted 2012vectors for sets. 2013 2014.. _dss_stringmap: 2015 2016llvm/ADT/StringMap.h 2017^^^^^^^^^^^^^^^^^^^^ 2018 2019Strings are commonly used as keys in maps, and they are difficult to support 2020efficiently: they are variable length, inefficient to hash and compare when 2021long, expensive to copy, etc. StringMap is a specialized container designed to 2022cope with these issues. It supports mapping an arbitrary range of bytes to an 2023arbitrary other object. 2024 2025The StringMap implementation uses a quadratically-probed hash table, where the 2026buckets store a pointer to the heap allocated entries (and some other stuff). 2027The entries in the map must be heap allocated because the strings are variable 2028length. The string data (key) and the element object (value) are stored in the 2029same allocation with the string data immediately after the element object. 2030This container guarantees the "``(char*)(&Value+1)``" points to the key string 2031for a value. 2032 2033The StringMap is very fast for several reasons: quadratic probing is very cache 2034efficient for lookups, the hash value of strings in buckets is not recomputed 2035when looking up an element, StringMap rarely has to touch the memory for 2036unrelated objects when looking up a value (even when hash collisions happen), 2037hash table growth does not recompute the hash values for strings already in the 2038table, and each pair in the map is store in a single allocation (the string data 2039is stored in the same allocation as the Value of a pair). 2040 2041StringMap also provides query methods that take byte ranges, so it only ever 2042copies a string if a value is inserted into the table. 2043 2044StringMap iteratation order, however, is not guaranteed to be deterministic, so 2045any uses which require that should instead use a std::map. 2046 2047.. _dss_indexmap: 2048 2049llvm/ADT/IndexedMap.h 2050^^^^^^^^^^^^^^^^^^^^^ 2051 2052IndexedMap is a specialized container for mapping small dense integers (or 2053values that can be mapped to small dense integers) to some other type. It is 2054internally implemented as a vector with a mapping function that maps the keys 2055to the dense integer range. 2056 2057This is useful for cases like virtual registers in the LLVM code generator: they 2058have a dense mapping that is offset by a compile-time constant (the first 2059virtual register ID). 2060 2061.. _dss_densemap: 2062 2063llvm/ADT/DenseMap.h 2064^^^^^^^^^^^^^^^^^^^ 2065 2066DenseMap is a simple quadratically probed hash table. It excels at supporting 2067small keys and values: it uses a single allocation to hold all of the pairs 2068that are currently inserted in the map. DenseMap is a great way to map 2069pointers to pointers, or map other small types to each other. 2070 2071There are several aspects of DenseMap that you should be aware of, however. 2072The iterators in a DenseMap are invalidated whenever an insertion occurs, 2073unlike map. Also, because DenseMap allocates space for a large number of 2074key/value pairs (it starts with 64 by default), it will waste a lot of space if 2075your keys or values are large. Finally, you must implement a partial 2076specialization of DenseMapInfo for the key that you want, if it isn't already 2077supported. This is required to tell DenseMap about two special marker values 2078(which can never be inserted into the map) that it needs internally. 2079 2080DenseMap's find_as() method supports lookup operations using an alternate key 2081type. This is useful in cases where the normal key type is expensive to 2082construct, but cheap to compare against. The DenseMapInfo is responsible for 2083defining the appropriate comparison and hashing methods for each alternate key 2084type used. 2085 2086.. _dss_valuemap: 2087 2088llvm/IR/ValueMap.h 2089^^^^^^^^^^^^^^^^^^^ 2090 2091ValueMap is a wrapper around a :ref:`DenseMap <dss_densemap>` mapping 2092``Value*``\ s (or subclasses) to another type. When a Value is deleted or 2093RAUW'ed, ValueMap will update itself so the new version of the key is mapped to 2094the same value, just as if the key were a WeakVH. You can configure exactly how 2095this happens, and what else happens on these two events, by passing a ``Config`` 2096parameter to the ValueMap template. 2097 2098.. _dss_intervalmap: 2099 2100llvm/ADT/IntervalMap.h 2101^^^^^^^^^^^^^^^^^^^^^^ 2102 2103IntervalMap is a compact map for small keys and values. It maps key intervals 2104instead of single keys, and it will automatically coalesce adjacent intervals. 2105When the map only contains a few intervals, they are stored in the map object 2106itself to avoid allocations. 2107 2108The IntervalMap iterators are quite big, so they should not be passed around as 2109STL iterators. The heavyweight iterators allow a smaller data structure. 2110 2111.. _dss_map: 2112 2113<map> 2114^^^^^ 2115 2116std::map has similar characteristics to :ref:`std::set <dss_set>`: it uses a 2117single allocation per pair inserted into the map, it offers log(n) lookup with 2118an extremely large constant factor, imposes a space penalty of 3 pointers per 2119pair in the map, etc. 2120 2121std::map is most useful when your keys or values are very large, if you need to 2122iterate over the collection in sorted order, or if you need stable iterators 2123into the map (i.e. they don't get invalidated if an insertion or deletion of 2124another element takes place). 2125 2126.. _dss_mapvector: 2127 2128llvm/ADT/MapVector.h 2129^^^^^^^^^^^^^^^^^^^^ 2130 2131``MapVector<KeyT,ValueT>`` provides a subset of the DenseMap interface. The 2132main difference is that the iteration order is guaranteed to be the insertion 2133order, making it an easy (but somewhat expensive) solution for non-deterministic 2134iteration over maps of pointers. 2135 2136It is implemented by mapping from key to an index in a vector of key,value 2137pairs. This provides fast lookup and iteration, but has two main drawbacks: 2138the key is stored twice and removing elements takes linear time. If it is 2139necessary to remove elements, it's best to remove them in bulk using 2140``remove_if()``. 2141 2142.. _dss_inteqclasses: 2143 2144llvm/ADT/IntEqClasses.h 2145^^^^^^^^^^^^^^^^^^^^^^^ 2146 2147IntEqClasses provides a compact representation of equivalence classes of small 2148integers. Initially, each integer in the range 0..n-1 has its own equivalence 2149class. Classes can be joined by passing two class representatives to the 2150join(a, b) method. Two integers are in the same class when findLeader() returns 2151the same representative. 2152 2153Once all equivalence classes are formed, the map can be compressed so each 2154integer 0..n-1 maps to an equivalence class number in the range 0..m-1, where m 2155is the total number of equivalence classes. The map must be uncompressed before 2156it can be edited again. 2157 2158.. _dss_immutablemap: 2159 2160llvm/ADT/ImmutableMap.h 2161^^^^^^^^^^^^^^^^^^^^^^^ 2162 2163ImmutableMap is an immutable (functional) map implementation based on an AVL 2164tree. Adding or removing elements is done through a Factory object and results 2165in the creation of a new ImmutableMap object. If an ImmutableMap already exists 2166with the given key set, then the existing one is returned; equality is compared 2167with a FoldingSetNodeID. The time and space complexity of add or remove 2168operations is logarithmic in the size of the original map. 2169 2170.. _dss_othermap: 2171 2172Other Map-Like Container Options 2173^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 2174 2175The STL provides several other options, such as std::multimap and the various 2176"hash_map" like containers (whether from C++ TR1 or from the SGI library). We 2177never use hash_set and unordered_set because they are generally very expensive 2178(each insertion requires a malloc) and very non-portable. 2179 2180std::multimap is useful if you want to map a key to multiple values, but has all 2181the drawbacks of std::map. A sorted vector or some other approach is almost 2182always better. 2183 2184.. _ds_bit: 2185 2186Bit storage containers (BitVector, SparseBitVector) 2187--------------------------------------------------- 2188 2189Unlike the other containers, there are only two bit storage containers, and 2190choosing when to use each is relatively straightforward. 2191 2192One additional option is ``std::vector<bool>``: we discourage its use for two 2193reasons 1) the implementation in many common compilers (e.g. commonly 2194available versions of GCC) is extremely inefficient and 2) the C++ standards 2195committee is likely to deprecate this container and/or change it significantly 2196somehow. In any case, please don't use it. 2197 2198.. _dss_bitvector: 2199 2200BitVector 2201^^^^^^^^^ 2202 2203The BitVector container provides a dynamic size set of bits for manipulation. 2204It supports individual bit setting/testing, as well as set operations. The set 2205operations take time O(size of bitvector), but operations are performed one word 2206at a time, instead of one bit at a time. This makes the BitVector very fast for 2207set operations compared to other containers. Use the BitVector when you expect 2208the number of set bits to be high (i.e. a dense set). 2209 2210.. _dss_smallbitvector: 2211 2212SmallBitVector 2213^^^^^^^^^^^^^^ 2214 2215The SmallBitVector container provides the same interface as BitVector, but it is 2216optimized for the case where only a small number of bits, less than 25 or so, 2217are needed. It also transparently supports larger bit counts, but slightly less 2218efficiently than a plain BitVector, so SmallBitVector should only be used when 2219larger counts are rare. 2220 2221At this time, SmallBitVector does not support set operations (and, or, xor), and 2222its operator[] does not provide an assignable lvalue. 2223 2224.. _dss_sparsebitvector: 2225 2226SparseBitVector 2227^^^^^^^^^^^^^^^ 2228 2229The SparseBitVector container is much like BitVector, with one major difference: 2230Only the bits that are set, are stored. This makes the SparseBitVector much 2231more space efficient than BitVector when the set is sparse, as well as making 2232set operations O(number of set bits) instead of O(size of universe). The 2233downside to the SparseBitVector is that setting and testing of random bits is 2234O(N), and on large SparseBitVectors, this can be slower than BitVector. In our 2235implementation, setting or testing bits in sorted order (either forwards or 2236reverse) is O(1) worst case. Testing and setting bits within 128 bits (depends 2237on size) of the current bit is also O(1). As a general statement, 2238testing/setting bits in a SparseBitVector is O(distance away from last set bit). 2239 2240.. _debugging: 2241 2242Debugging 2243========= 2244 2245A handful of `GDB pretty printers 2246<https://sourceware.org/gdb/onlinedocs/gdb/Pretty-Printing.html>`__ are 2247provided for some of the core LLVM libraries. To use them, execute the 2248following (or add it to your ``~/.gdbinit``):: 2249 2250 source /path/to/llvm/src/utils/gdb-scripts/prettyprinters.py 2251 2252It also might be handy to enable the `print pretty 2253<http://ftp.gnu.org/old-gnu/Manuals/gdb/html_node/gdb_57.html>`__ option to 2254avoid data structures being printed as a big block of text. 2255 2256.. _common: 2257 2258Helpful Hints for Common Operations 2259=================================== 2260 2261This section describes how to perform some very simple transformations of LLVM 2262code. This is meant to give examples of common idioms used, showing the 2263practical side of LLVM transformations. 2264 2265Because this is a "how-to" section, you should also read about the main classes 2266that you will be working with. The :ref:`Core LLVM Class Hierarchy Reference 2267<coreclasses>` contains details and descriptions of the main classes that you 2268should know about. 2269 2270.. _inspection: 2271 2272Basic Inspection and Traversal Routines 2273--------------------------------------- 2274 2275The LLVM compiler infrastructure have many different data structures that may be 2276traversed. Following the example of the C++ standard template library, the 2277techniques used to traverse these various data structures are all basically the 2278same. For a enumerable sequence of values, the ``XXXbegin()`` function (or 2279method) returns an iterator to the start of the sequence, the ``XXXend()`` 2280function returns an iterator pointing to one past the last valid element of the 2281sequence, and there is some ``XXXiterator`` data type that is common between the 2282two operations. 2283 2284Because the pattern for iteration is common across many different aspects of the 2285program representation, the standard template library algorithms may be used on 2286them, and it is easier to remember how to iterate. First we show a few common 2287examples of the data structures that need to be traversed. Other data 2288structures are traversed in very similar ways. 2289 2290.. _iterate_function: 2291 2292Iterating over the ``BasicBlock`` in a ``Function`` 2293^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 2294 2295It's quite common to have a ``Function`` instance that you'd like to transform 2296in some way; in particular, you'd like to manipulate its ``BasicBlock``\ s. To 2297facilitate this, you'll need to iterate over all of the ``BasicBlock``\ s that 2298constitute the ``Function``. The following is an example that prints the name 2299of a ``BasicBlock`` and the number of ``Instruction``\ s it contains: 2300 2301.. code-block:: c++ 2302 2303 Function &Func = ... 2304 for (BasicBlock &BB : Func) 2305 // Print out the name of the basic block if it has one, and then the 2306 // number of instructions that it contains 2307 errs() << "Basic block (name=" << BB.getName() << ") has " 2308 << BB.size() << " instructions.\n"; 2309 2310.. _iterate_basicblock: 2311 2312Iterating over the ``Instruction`` in a ``BasicBlock`` 2313^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 2314 2315Just like when dealing with ``BasicBlock``\ s in ``Function``\ s, it's easy to 2316iterate over the individual instructions that make up ``BasicBlock``\ s. Here's 2317a code snippet that prints out each instruction in a ``BasicBlock``: 2318 2319.. code-block:: c++ 2320 2321 BasicBlock& BB = ... 2322 for (Instruction &I : BB) 2323 // The next statement works since operator<<(ostream&,...) 2324 // is overloaded for Instruction& 2325 errs() << I << "\n"; 2326 2327 2328However, this isn't really the best way to print out the contents of a 2329``BasicBlock``! Since the ostream operators are overloaded for virtually 2330anything you'll care about, you could have just invoked the print routine on the 2331basic block itself: ``errs() << BB << "\n";``. 2332 2333.. _iterate_insiter: 2334 2335Iterating over the ``Instruction`` in a ``Function`` 2336^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 2337 2338If you're finding that you commonly iterate over a ``Function``'s 2339``BasicBlock``\ s and then that ``BasicBlock``'s ``Instruction``\ s, 2340``InstIterator`` should be used instead. You'll need to include 2341``llvm/IR/InstIterator.h`` (`doxygen 2342<http://llvm.org/doxygen/InstIterator_8h.html>`__) and then instantiate 2343``InstIterator``\ s explicitly in your code. Here's a small example that shows 2344how to dump all instructions in a function to the standard error stream: 2345 2346.. code-block:: c++ 2347 2348 #include "llvm/IR/InstIterator.h" 2349 2350 // F is a pointer to a Function instance 2351 for (inst_iterator I = inst_begin(F), E = inst_end(F); I != E; ++I) 2352 errs() << *I << "\n"; 2353 2354Easy, isn't it? You can also use ``InstIterator``\ s to fill a work list with 2355its initial contents. For example, if you wanted to initialize a work list to 2356contain all instructions in a ``Function`` F, all you would need to do is 2357something like: 2358 2359.. code-block:: c++ 2360 2361 std::set<Instruction*> worklist; 2362 // or better yet, SmallPtrSet<Instruction*, 64> worklist; 2363 2364 for (inst_iterator I = inst_begin(F), E = inst_end(F); I != E; ++I) 2365 worklist.insert(&*I); 2366 2367The STL set ``worklist`` would now contain all instructions in the ``Function`` 2368pointed to by F. 2369 2370.. _iterate_convert: 2371 2372Turning an iterator into a class pointer (and vice-versa) 2373^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 2374 2375Sometimes, it'll be useful to grab a reference (or pointer) to a class instance 2376when all you've got at hand is an iterator. Well, extracting a reference or a 2377pointer from an iterator is very straight-forward. Assuming that ``i`` is a 2378``BasicBlock::iterator`` and ``j`` is a ``BasicBlock::const_iterator``: 2379 2380.. code-block:: c++ 2381 2382 Instruction& inst = *i; // Grab reference to instruction reference 2383 Instruction* pinst = &*i; // Grab pointer to instruction reference 2384 const Instruction& inst = *j; 2385 2386However, the iterators you'll be working with in the LLVM framework are special: 2387they will automatically convert to a ptr-to-instance type whenever they need to. 2388Instead of dereferencing the iterator and then taking the address of the result, 2389you can simply assign the iterator to the proper pointer type and you get the 2390dereference and address-of operation as a result of the assignment (behind the 2391scenes, this is a result of overloading casting mechanisms). Thus the second 2392line of the last example, 2393 2394.. code-block:: c++ 2395 2396 Instruction *pinst = &*i; 2397 2398is semantically equivalent to 2399 2400.. code-block:: c++ 2401 2402 Instruction *pinst = i; 2403 2404It's also possible to turn a class pointer into the corresponding iterator, and 2405this is a constant time operation (very efficient). The following code snippet 2406illustrates use of the conversion constructors provided by LLVM iterators. By 2407using these, you can explicitly grab the iterator of something without actually 2408obtaining it via iteration over some structure: 2409 2410.. code-block:: c++ 2411 2412 void printNextInstruction(Instruction* inst) { 2413 BasicBlock::iterator it(inst); 2414 ++it; // After this line, it refers to the instruction after *inst 2415 if (it != inst->getParent()->end()) errs() << *it << "\n"; 2416 } 2417 2418Unfortunately, these implicit conversions come at a cost; they prevent these 2419iterators from conforming to standard iterator conventions, and thus from being 2420usable with standard algorithms and containers. For example, they prevent the 2421following code, where ``B`` is a ``BasicBlock``, from compiling: 2422 2423.. code-block:: c++ 2424 2425 llvm::SmallVector<llvm::Instruction *, 16>(B->begin(), B->end()); 2426 2427Because of this, these implicit conversions may be removed some day, and 2428``operator*`` changed to return a pointer instead of a reference. 2429 2430.. _iterate_complex: 2431 2432Finding call sites: a slightly more complex example 2433^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 2434 2435Say that you're writing a FunctionPass and would like to count all the locations 2436in the entire module (that is, across every ``Function``) where a certain 2437function (i.e., some ``Function *``) is already in scope. As you'll learn 2438later, you may want to use an ``InstVisitor`` to accomplish this in a much more 2439straight-forward manner, but this example will allow us to explore how you'd do 2440it if you didn't have ``InstVisitor`` around. In pseudo-code, this is what we 2441want to do: 2442 2443.. code-block:: none 2444 2445 initialize callCounter to zero 2446 for each Function f in the Module 2447 for each BasicBlock b in f 2448 for each Instruction i in b 2449 if (i is a CallInst and calls the given function) 2450 increment callCounter 2451 2452And the actual code is (remember, because we're writing a ``FunctionPass``, our 2453``FunctionPass``-derived class simply has to override the ``runOnFunction`` 2454method): 2455 2456.. code-block:: c++ 2457 2458 Function* targetFunc = ...; 2459 2460 class OurFunctionPass : public FunctionPass { 2461 public: 2462 OurFunctionPass(): callCounter(0) { } 2463 2464 virtual runOnFunction(Function& F) { 2465 for (BasicBlock &B : F) { 2466 for (Instruction &I: B) { 2467 if (auto *CallInst = dyn_cast<CallInst>(&I)) { 2468 // We know we've encountered a call instruction, so we 2469 // need to determine if it's a call to the 2470 // function pointed to by m_func or not. 2471 if (CallInst->getCalledFunction() == targetFunc) 2472 ++callCounter; 2473 } 2474 } 2475 } 2476 } 2477 2478 private: 2479 unsigned callCounter; 2480 }; 2481 2482.. _calls_and_invokes: 2483 2484Treating calls and invokes the same way 2485^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 2486 2487You may have noticed that the previous example was a bit oversimplified in that 2488it did not deal with call sites generated by 'invoke' instructions. In this, 2489and in other situations, you may find that you want to treat ``CallInst``\ s and 2490``InvokeInst``\ s the same way, even though their most-specific common base 2491class is ``Instruction``, which includes lots of less closely-related things. 2492For these cases, LLVM provides a handy wrapper class called ``CallSite`` 2493(`doxygen <http://llvm.org/doxygen/classllvm_1_1CallSite.html>`__) It is 2494essentially a wrapper around an ``Instruction`` pointer, with some methods that 2495provide functionality common to ``CallInst``\ s and ``InvokeInst``\ s. 2496 2497This class has "value semantics": it should be passed by value, not by reference 2498and it should not be dynamically allocated or deallocated using ``operator new`` 2499or ``operator delete``. It is efficiently copyable, assignable and 2500constructable, with costs equivalents to that of a bare pointer. If you look at 2501its definition, it has only a single pointer member. 2502 2503.. _iterate_chains: 2504 2505Iterating over def-use & use-def chains 2506^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 2507 2508Frequently, we might have an instance of the ``Value`` class (`doxygen 2509<http://llvm.org/doxygen/classllvm_1_1Value.html>`__) and we want to determine 2510which ``User`` s use the ``Value``. The list of all ``User``\ s of a particular 2511``Value`` is called a *def-use* chain. For example, let's say we have a 2512``Function*`` named ``F`` to a particular function ``foo``. Finding all of the 2513instructions that *use* ``foo`` is as simple as iterating over the *def-use* 2514chain of ``F``: 2515 2516.. code-block:: c++ 2517 2518 Function *F = ...; 2519 2520 for (User *U : F->users()) { 2521 if (Instruction *Inst = dyn_cast<Instruction>(U)) { 2522 errs() << "F is used in instruction:\n"; 2523 errs() << *Inst << "\n"; 2524 } 2525 2526Alternatively, it's common to have an instance of the ``User`` Class (`doxygen 2527<http://llvm.org/doxygen/classllvm_1_1User.html>`__) and need to know what 2528``Value``\ s are used by it. The list of all ``Value``\ s used by a ``User`` is 2529known as a *use-def* chain. Instances of class ``Instruction`` are common 2530``User`` s, so we might want to iterate over all of the values that a particular 2531instruction uses (that is, the operands of the particular ``Instruction``): 2532 2533.. code-block:: c++ 2534 2535 Instruction *pi = ...; 2536 2537 for (Use &U : pi->operands()) { 2538 Value *v = U.get(); 2539 // ... 2540 } 2541 2542Declaring objects as ``const`` is an important tool of enforcing mutation free 2543algorithms (such as analyses, etc.). For this purpose above iterators come in 2544constant flavors as ``Value::const_use_iterator`` and 2545``Value::const_op_iterator``. They automatically arise when calling 2546``use/op_begin()`` on ``const Value*``\ s or ``const User*``\ s respectively. 2547Upon dereferencing, they return ``const Use*``\ s. Otherwise the above patterns 2548remain unchanged. 2549 2550.. _iterate_preds: 2551 2552Iterating over predecessors & successors of blocks 2553^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 2554 2555Iterating over the predecessors and successors of a block is quite easy with the 2556routines defined in ``"llvm/IR/CFG.h"``. Just use code like this to 2557iterate over all predecessors of BB: 2558 2559.. code-block:: c++ 2560 2561 #include "llvm/IR/CFG.h" 2562 BasicBlock *BB = ...; 2563 2564 for (BasicBlock *Pred : predecessors(BB)) { 2565 // ... 2566 } 2567 2568Similarly, to iterate over successors use ``successors``. 2569 2570.. _simplechanges: 2571 2572Making simple changes 2573--------------------- 2574 2575There are some primitive transformation operations present in the LLVM 2576infrastructure that are worth knowing about. When performing transformations, 2577it's fairly common to manipulate the contents of basic blocks. This section 2578describes some of the common methods for doing so and gives example code. 2579 2580.. _schanges_creating: 2581 2582Creating and inserting new ``Instruction``\ s 2583^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 2584 2585*Instantiating Instructions* 2586 2587Creation of ``Instruction``\ s is straight-forward: simply call the constructor 2588for the kind of instruction to instantiate and provide the necessary parameters. 2589For example, an ``AllocaInst`` only *requires* a (const-ptr-to) ``Type``. Thus: 2590 2591.. code-block:: c++ 2592 2593 auto *ai = new AllocaInst(Type::Int32Ty); 2594 2595will create an ``AllocaInst`` instance that represents the allocation of one 2596integer in the current stack frame, at run time. Each ``Instruction`` subclass 2597is likely to have varying default parameters which change the semantics of the 2598instruction, so refer to the `doxygen documentation for the subclass of 2599Instruction <http://llvm.org/doxygen/classllvm_1_1Instruction.html>`_ that 2600you're interested in instantiating. 2601 2602*Naming values* 2603 2604It is very useful to name the values of instructions when you're able to, as 2605this facilitates the debugging of your transformations. If you end up looking 2606at generated LLVM machine code, you definitely want to have logical names 2607associated with the results of instructions! By supplying a value for the 2608``Name`` (default) parameter of the ``Instruction`` constructor, you associate a 2609logical name with the result of the instruction's execution at run time. For 2610example, say that I'm writing a transformation that dynamically allocates space 2611for an integer on the stack, and that integer is going to be used as some kind 2612of index by some other code. To accomplish this, I place an ``AllocaInst`` at 2613the first point in the first ``BasicBlock`` of some ``Function``, and I'm 2614intending to use it within the same ``Function``. I might do: 2615 2616.. code-block:: c++ 2617 2618 auto *pa = new AllocaInst(Type::Int32Ty, 0, "indexLoc"); 2619 2620where ``indexLoc`` is now the logical name of the instruction's execution value, 2621which is a pointer to an integer on the run time stack. 2622 2623*Inserting instructions* 2624 2625There are essentially three ways to insert an ``Instruction`` into an existing 2626sequence of instructions that form a ``BasicBlock``: 2627 2628* Insertion into an explicit instruction list 2629 2630 Given a ``BasicBlock* pb``, an ``Instruction* pi`` within that ``BasicBlock``, 2631 and a newly-created instruction we wish to insert before ``*pi``, we do the 2632 following: 2633 2634 .. code-block:: c++ 2635 2636 BasicBlock *pb = ...; 2637 Instruction *pi = ...; 2638 auto *newInst = new Instruction(...); 2639 2640 pb->getInstList().insert(pi, newInst); // Inserts newInst before pi in pb 2641 2642 Appending to the end of a ``BasicBlock`` is so common that the ``Instruction`` 2643 class and ``Instruction``-derived classes provide constructors which take a 2644 pointer to a ``BasicBlock`` to be appended to. For example code that looked 2645 like: 2646 2647 .. code-block:: c++ 2648 2649 BasicBlock *pb = ...; 2650 auto *newInst = new Instruction(...); 2651 2652 pb->getInstList().push_back(newInst); // Appends newInst to pb 2653 2654 becomes: 2655 2656 .. code-block:: c++ 2657 2658 BasicBlock *pb = ...; 2659 auto *newInst = new Instruction(..., pb); 2660 2661 which is much cleaner, especially if you are creating long instruction 2662 streams. 2663 2664* Insertion into an implicit instruction list 2665 2666 ``Instruction`` instances that are already in ``BasicBlock``\ s are implicitly 2667 associated with an existing instruction list: the instruction list of the 2668 enclosing basic block. Thus, we could have accomplished the same thing as the 2669 above code without being given a ``BasicBlock`` by doing: 2670 2671 .. code-block:: c++ 2672 2673 Instruction *pi = ...; 2674 auto *newInst = new Instruction(...); 2675 2676 pi->getParent()->getInstList().insert(pi, newInst); 2677 2678 In fact, this sequence of steps occurs so frequently that the ``Instruction`` 2679 class and ``Instruction``-derived classes provide constructors which take (as 2680 a default parameter) a pointer to an ``Instruction`` which the newly-created 2681 ``Instruction`` should precede. That is, ``Instruction`` constructors are 2682 capable of inserting the newly-created instance into the ``BasicBlock`` of a 2683 provided instruction, immediately before that instruction. Using an 2684 ``Instruction`` constructor with a ``insertBefore`` (default) parameter, the 2685 above code becomes: 2686 2687 .. code-block:: c++ 2688 2689 Instruction* pi = ...; 2690 auto *newInst = new Instruction(..., pi); 2691 2692 which is much cleaner, especially if you're creating a lot of instructions and 2693 adding them to ``BasicBlock``\ s. 2694 2695* Insertion using an instance of ``IRBuilder`` 2696 2697 Inserting several ``Instruction``\ s can be quite laborious using the previous 2698 methods. The ``IRBuilder`` is a convenience class that can be used to add 2699 several instructions to the end of a ``BasicBlock`` or before a particular 2700 ``Instruction``. It also supports constant folding and renaming named 2701 registers (see ``IRBuilder``'s template arguments). 2702 2703 The example below demonstrates a very simple use of the ``IRBuilder`` where 2704 three instructions are inserted before the instruction ``pi``. The first two 2705 instructions are Call instructions and third instruction multiplies the return 2706 value of the two calls. 2707 2708 .. code-block:: c++ 2709 2710 Instruction *pi = ...; 2711 IRBuilder<> Builder(pi); 2712 CallInst* callOne = Builder.CreateCall(...); 2713 CallInst* callTwo = Builder.CreateCall(...); 2714 Value* result = Builder.CreateMul(callOne, callTwo); 2715 2716 The example below is similar to the above example except that the created 2717 ``IRBuilder`` inserts instructions at the end of the ``BasicBlock`` ``pb``. 2718 2719 .. code-block:: c++ 2720 2721 BasicBlock *pb = ...; 2722 IRBuilder<> Builder(pb); 2723 CallInst* callOne = Builder.CreateCall(...); 2724 CallInst* callTwo = Builder.CreateCall(...); 2725 Value* result = Builder.CreateMul(callOne, callTwo); 2726 2727 See :doc:`tutorial/LangImpl03` for a practical use of the ``IRBuilder``. 2728 2729 2730.. _schanges_deleting: 2731 2732Deleting Instructions 2733^^^^^^^^^^^^^^^^^^^^^ 2734 2735Deleting an instruction from an existing sequence of instructions that form a 2736BasicBlock_ is very straight-forward: just call the instruction's 2737``eraseFromParent()`` method. For example: 2738 2739.. code-block:: c++ 2740 2741 Instruction *I = .. ; 2742 I->eraseFromParent(); 2743 2744This unlinks the instruction from its containing basic block and deletes it. If 2745you'd just like to unlink the instruction from its containing basic block but 2746not delete it, you can use the ``removeFromParent()`` method. 2747 2748.. _schanges_replacing: 2749 2750Replacing an Instruction with another Value 2751^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 2752 2753Replacing individual instructions 2754""""""""""""""""""""""""""""""""" 2755 2756Including "`llvm/Transforms/Utils/BasicBlockUtils.h 2757<http://llvm.org/doxygen/BasicBlockUtils_8h-source.html>`_" permits use of two 2758very useful replace functions: ``ReplaceInstWithValue`` and 2759``ReplaceInstWithInst``. 2760 2761.. _schanges_deleting_sub: 2762 2763Deleting Instructions 2764""""""""""""""""""""" 2765 2766* ``ReplaceInstWithValue`` 2767 2768 This function replaces all uses of a given instruction with a value, and then 2769 removes the original instruction. The following example illustrates the 2770 replacement of the result of a particular ``AllocaInst`` that allocates memory 2771 for a single integer with a null pointer to an integer. 2772 2773 .. code-block:: c++ 2774 2775 AllocaInst* instToReplace = ...; 2776 BasicBlock::iterator ii(instToReplace); 2777 2778 ReplaceInstWithValue(instToReplace->getParent()->getInstList(), ii, 2779 Constant::getNullValue(PointerType::getUnqual(Type::Int32Ty))); 2780 2781* ``ReplaceInstWithInst`` 2782 2783 This function replaces a particular instruction with another instruction, 2784 inserting the new instruction into the basic block at the location where the 2785 old instruction was, and replacing any uses of the old instruction with the 2786 new instruction. The following example illustrates the replacement of one 2787 ``AllocaInst`` with another. 2788 2789 .. code-block:: c++ 2790 2791 AllocaInst* instToReplace = ...; 2792 BasicBlock::iterator ii(instToReplace); 2793 2794 ReplaceInstWithInst(instToReplace->getParent()->getInstList(), ii, 2795 new AllocaInst(Type::Int32Ty, 0, "ptrToReplacedInt")); 2796 2797 2798Replacing multiple uses of Users and Values 2799""""""""""""""""""""""""""""""""""""""""""" 2800 2801You can use ``Value::replaceAllUsesWith`` and ``User::replaceUsesOfWith`` to 2802change more than one use at a time. See the doxygen documentation for the 2803`Value Class <http://llvm.org/doxygen/classllvm_1_1Value.html>`_ and `User Class 2804<http://llvm.org/doxygen/classllvm_1_1User.html>`_, respectively, for more 2805information. 2806 2807.. _schanges_deletingGV: 2808 2809Deleting GlobalVariables 2810^^^^^^^^^^^^^^^^^^^^^^^^ 2811 2812Deleting a global variable from a module is just as easy as deleting an 2813Instruction. First, you must have a pointer to the global variable that you 2814wish to delete. You use this pointer to erase it from its parent, the module. 2815For example: 2816 2817.. code-block:: c++ 2818 2819 GlobalVariable *GV = .. ; 2820 2821 GV->eraseFromParent(); 2822 2823 2824.. _create_types: 2825 2826How to Create Types 2827------------------- 2828 2829In generating IR, you may need some complex types. If you know these types 2830statically, you can use ``TypeBuilder<...>::get()``, defined in 2831``llvm/Support/TypeBuilder.h``, to retrieve them. ``TypeBuilder`` has two forms 2832depending on whether you're building types for cross-compilation or native 2833library use. ``TypeBuilder<T, true>`` requires that ``T`` be independent of the 2834host environment, meaning that it's built out of types from the ``llvm::types`` 2835(`doxygen <http://llvm.org/doxygen/namespacellvm_1_1types.html>`__) namespace 2836and pointers, functions, arrays, etc. built of those. ``TypeBuilder<T, false>`` 2837additionally allows native C types whose size may depend on the host compiler. 2838For example, 2839 2840.. code-block:: c++ 2841 2842 FunctionType *ft = TypeBuilder<types::i<8>(types::i<32>*), true>::get(); 2843 2844is easier to read and write than the equivalent 2845 2846.. code-block:: c++ 2847 2848 std::vector<const Type*> params; 2849 params.push_back(PointerType::getUnqual(Type::Int32Ty)); 2850 FunctionType *ft = FunctionType::get(Type::Int8Ty, params, false); 2851 2852See the `class comment 2853<http://llvm.org/doxygen/TypeBuilder_8h-source.html#l00001>`_ for more details. 2854 2855.. _threading: 2856 2857Threads and LLVM 2858================ 2859 2860This section describes the interaction of the LLVM APIs with multithreading, 2861both on the part of client applications, and in the JIT, in the hosted 2862application. 2863 2864Note that LLVM's support for multithreading is still relatively young. Up 2865through version 2.5, the execution of threaded hosted applications was 2866supported, but not threaded client access to the APIs. While this use case is 2867now supported, clients *must* adhere to the guidelines specified below to ensure 2868proper operation in multithreaded mode. 2869 2870Note that, on Unix-like platforms, LLVM requires the presence of GCC's atomic 2871intrinsics in order to support threaded operation. If you need a 2872multhreading-capable LLVM on a platform without a suitably modern system 2873compiler, consider compiling LLVM and LLVM-GCC in single-threaded mode, and 2874using the resultant compiler to build a copy of LLVM with multithreading 2875support. 2876 2877.. _shutdown: 2878 2879Ending Execution with ``llvm_shutdown()`` 2880----------------------------------------- 2881 2882When you are done using the LLVM APIs, you should call ``llvm_shutdown()`` to 2883deallocate memory used for internal structures. 2884 2885.. _managedstatic: 2886 2887Lazy Initialization with ``ManagedStatic`` 2888------------------------------------------ 2889 2890``ManagedStatic`` is a utility class in LLVM used to implement static 2891initialization of static resources, such as the global type tables. In a 2892single-threaded environment, it implements a simple lazy initialization scheme. 2893When LLVM is compiled with support for multi-threading, however, it uses 2894double-checked locking to implement thread-safe lazy initialization. 2895 2896.. _llvmcontext: 2897 2898Achieving Isolation with ``LLVMContext`` 2899---------------------------------------- 2900 2901``LLVMContext`` is an opaque class in the LLVM API which clients can use to 2902operate multiple, isolated instances of LLVM concurrently within the same 2903address space. For instance, in a hypothetical compile-server, the compilation 2904of an individual translation unit is conceptually independent from all the 2905others, and it would be desirable to be able to compile incoming translation 2906units concurrently on independent server threads. Fortunately, ``LLVMContext`` 2907exists to enable just this kind of scenario! 2908 2909Conceptually, ``LLVMContext`` provides isolation. Every LLVM entity 2910(``Module``\ s, ``Value``\ s, ``Type``\ s, ``Constant``\ s, etc.) in LLVM's 2911in-memory IR belongs to an ``LLVMContext``. Entities in different contexts 2912*cannot* interact with each other: ``Module``\ s in different contexts cannot be 2913linked together, ``Function``\ s cannot be added to ``Module``\ s in different 2914contexts, etc. What this means is that is is safe to compile on multiple 2915threads simultaneously, as long as no two threads operate on entities within the 2916same context. 2917 2918In practice, very few places in the API require the explicit specification of a 2919``LLVMContext``, other than the ``Type`` creation/lookup APIs. Because every 2920``Type`` carries a reference to its owning context, most other entities can 2921determine what context they belong to by looking at their own ``Type``. If you 2922are adding new entities to LLVM IR, please try to maintain this interface 2923design. 2924 2925.. _jitthreading: 2926 2927Threads and the JIT 2928------------------- 2929 2930LLVM's "eager" JIT compiler is safe to use in threaded programs. Multiple 2931threads can call ``ExecutionEngine::getPointerToFunction()`` or 2932``ExecutionEngine::runFunction()`` concurrently, and multiple threads can run 2933code output by the JIT concurrently. The user must still ensure that only one 2934thread accesses IR in a given ``LLVMContext`` while another thread might be 2935modifying it. One way to do that is to always hold the JIT lock while accessing 2936IR outside the JIT (the JIT *modifies* the IR by adding ``CallbackVH``\ s). 2937Another way is to only call ``getPointerToFunction()`` from the 2938``LLVMContext``'s thread. 2939 2940When the JIT is configured to compile lazily (using 2941``ExecutionEngine::DisableLazyCompilation(false)``), there is currently a `race 2942condition <https://bugs.llvm.org/show_bug.cgi?id=5184>`_ in updating call sites 2943after a function is lazily-jitted. It's still possible to use the lazy JIT in a 2944threaded program if you ensure that only one thread at a time can call any 2945particular lazy stub and that the JIT lock guards any IR access, but we suggest 2946using only the eager JIT in threaded programs. 2947 2948.. _advanced: 2949 2950Advanced Topics 2951=============== 2952 2953This section describes some of the advanced or obscure API's that most clients 2954do not need to be aware of. These API's tend manage the inner workings of the 2955LLVM system, and only need to be accessed in unusual circumstances. 2956 2957.. _SymbolTable: 2958 2959The ``ValueSymbolTable`` class 2960------------------------------ 2961 2962The ``ValueSymbolTable`` (`doxygen 2963<http://llvm.org/doxygen/classllvm_1_1ValueSymbolTable.html>`__) class provides 2964a symbol table that the :ref:`Function <c_Function>` and Module_ classes use for 2965naming value definitions. The symbol table can provide a name for any Value_. 2966 2967Note that the ``SymbolTable`` class should not be directly accessed by most 2968clients. It should only be used when iteration over the symbol table names 2969themselves are required, which is very special purpose. Note that not all LLVM 2970Value_\ s have names, and those without names (i.e. they have an empty name) do 2971not exist in the symbol table. 2972 2973Symbol tables support iteration over the values in the symbol table with 2974``begin/end/iterator`` and supports querying to see if a specific name is in the 2975symbol table (with ``lookup``). The ``ValueSymbolTable`` class exposes no 2976public mutator methods, instead, simply call ``setName`` on a value, which will 2977autoinsert it into the appropriate symbol table. 2978 2979.. _UserLayout: 2980 2981The ``User`` and owned ``Use`` classes' memory layout 2982----------------------------------------------------- 2983 2984The ``User`` (`doxygen <http://llvm.org/doxygen/classllvm_1_1User.html>`__) 2985class provides a basis for expressing the ownership of ``User`` towards other 2986`Value instance <http://llvm.org/doxygen/classllvm_1_1Value.html>`_\ s. The 2987``Use`` (`doxygen <http://llvm.org/doxygen/classllvm_1_1Use.html>`__) helper 2988class is employed to do the bookkeeping and to facilitate *O(1)* addition and 2989removal. 2990 2991.. _Use2User: 2992 2993Interaction and relationship between ``User`` and ``Use`` objects 2994^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 2995 2996A subclass of ``User`` can choose between incorporating its ``Use`` objects or 2997refer to them out-of-line by means of a pointer. A mixed variant (some ``Use`` 2998s inline others hung off) is impractical and breaks the invariant that the 2999``Use`` objects belonging to the same ``User`` form a contiguous array. 3000 3001We have 2 different layouts in the ``User`` (sub)classes: 3002 3003* Layout a) 3004 3005 The ``Use`` object(s) are inside (resp. at fixed offset) of the ``User`` 3006 object and there are a fixed number of them. 3007 3008* Layout b) 3009 3010 The ``Use`` object(s) are referenced by a pointer to an array from the 3011 ``User`` object and there may be a variable number of them. 3012 3013As of v2.4 each layout still possesses a direct pointer to the start of the 3014array of ``Use``\ s. Though not mandatory for layout a), we stick to this 3015redundancy for the sake of simplicity. The ``User`` object also stores the 3016number of ``Use`` objects it has. (Theoretically this information can also be 3017calculated given the scheme presented below.) 3018 3019Special forms of allocation operators (``operator new``) enforce the following 3020memory layouts: 3021 3022* Layout a) is modelled by prepending the ``User`` object by the ``Use[]`` 3023 array. 3024 3025 .. code-block:: none 3026 3027 ...---.---.---.---.-------... 3028 | P | P | P | P | User 3029 '''---'---'---'---'-------''' 3030 3031* Layout b) is modelled by pointing at the ``Use[]`` array. 3032 3033 .. code-block:: none 3034 3035 .-------... 3036 | User 3037 '-------''' 3038 | 3039 v 3040 .---.---.---.---... 3041 | P | P | P | P | 3042 '---'---'---'---''' 3043 3044*(In the above figures* '``P``' *stands for the* ``Use**`` *that is stored in 3045each* ``Use`` *object in the member* ``Use::Prev`` *)* 3046 3047.. _Waymarking: 3048 3049The waymarking algorithm 3050^^^^^^^^^^^^^^^^^^^^^^^^ 3051 3052Since the ``Use`` objects are deprived of the direct (back)pointer to their 3053``User`` objects, there must be a fast and exact method to recover it. This is 3054accomplished by the following scheme: 3055 3056A bit-encoding in the 2 LSBits (least significant bits) of the ``Use::Prev`` 3057allows to find the start of the ``User`` object: 3058 3059* ``00`` --- binary digit 0 3060 3061* ``01`` --- binary digit 1 3062 3063* ``10`` --- stop and calculate (``s``) 3064 3065* ``11`` --- full stop (``S``) 3066 3067Given a ``Use*``, all we have to do is to walk till we get a stop and we either 3068have a ``User`` immediately behind or we have to walk to the next stop picking 3069up digits and calculating the offset: 3070 3071.. code-block:: none 3072 3073 .---.---.---.---.---.---.---.---.---.---.---.---.---.---.---.---.---------------- 3074 | 1 | s | 1 | 0 | 1 | 0 | s | 1 | 1 | 0 | s | 1 | 1 | s | 1 | S | User (or User*) 3075 '---'---'---'---'---'---'---'---'---'---'---'---'---'---'---'---'---------------- 3076 |+15 |+10 |+6 |+3 |+1 3077 | | | | | __> 3078 | | | | __________> 3079 | | | ______________________> 3080 | | ______________________________________> 3081 | __________________________________________________________> 3082 3083Only the significant number of bits need to be stored between the stops, so that 3084the *worst case is 20 memory accesses* when there are 1000 ``Use`` objects 3085associated with a ``User``. 3086 3087.. _ReferenceImpl: 3088 3089Reference implementation 3090^^^^^^^^^^^^^^^^^^^^^^^^ 3091 3092The following literate Haskell fragment demonstrates the concept: 3093 3094.. code-block:: haskell 3095 3096 > import Test.QuickCheck 3097 > 3098 > digits :: Int -> [Char] -> [Char] 3099 > digits 0 acc = '0' : acc 3100 > digits 1 acc = '1' : acc 3101 > digits n acc = digits (n `div` 2) $ digits (n `mod` 2) acc 3102 > 3103 > dist :: Int -> [Char] -> [Char] 3104 > dist 0 [] = ['S'] 3105 > dist 0 acc = acc 3106 > dist 1 acc = let r = dist 0 acc in 's' : digits (length r) r 3107 > dist n acc = dist (n - 1) $ dist 1 acc 3108 > 3109 > takeLast n ss = reverse $ take n $ reverse ss 3110 > 3111 > test = takeLast 40 $ dist 20 [] 3112 > 3113 3114Printing <test> gives: ``"1s100000s11010s10100s1111s1010s110s11s1S"`` 3115 3116The reverse algorithm computes the length of the string just by examining a 3117certain prefix: 3118 3119.. code-block:: haskell 3120 3121 > pref :: [Char] -> Int 3122 > pref "S" = 1 3123 > pref ('s':'1':rest) = decode 2 1 rest 3124 > pref (_:rest) = 1 + pref rest 3125 > 3126 > decode walk acc ('0':rest) = decode (walk + 1) (acc * 2) rest 3127 > decode walk acc ('1':rest) = decode (walk + 1) (acc * 2 + 1) rest 3128 > decode walk acc _ = walk + acc 3129 > 3130 3131Now, as expected, printing <pref test> gives ``40``. 3132 3133We can *quickCheck* this with following property: 3134 3135.. code-block:: haskell 3136 3137 > testcase = dist 2000 [] 3138 > testcaseLength = length testcase 3139 > 3140 > identityProp n = n > 0 && n <= testcaseLength ==> length arr == pref arr 3141 > where arr = takeLast n testcase 3142 > 3143 3144As expected <quickCheck identityProp> gives: 3145 3146:: 3147 3148 *Main> quickCheck identityProp 3149 OK, passed 100 tests. 3150 3151Let's be a bit more exhaustive: 3152 3153.. code-block:: haskell 3154 3155 > 3156 > deepCheck p = check (defaultConfig { configMaxTest = 500 }) p 3157 > 3158 3159And here is the result of <deepCheck identityProp>: 3160 3161:: 3162 3163 *Main> deepCheck identityProp 3164 OK, passed 500 tests. 3165 3166.. _Tagging: 3167 3168Tagging considerations 3169^^^^^^^^^^^^^^^^^^^^^^ 3170 3171To maintain the invariant that the 2 LSBits of each ``Use**`` in ``Use`` never 3172change after being set up, setters of ``Use::Prev`` must re-tag the new 3173``Use**`` on every modification. Accordingly getters must strip the tag bits. 3174 3175For layout b) instead of the ``User`` we find a pointer (``User*`` with LSBit 3176set). Following this pointer brings us to the ``User``. A portable trick 3177ensures that the first bytes of ``User`` (if interpreted as a pointer) never has 3178the LSBit set. (Portability is relying on the fact that all known compilers 3179place the ``vptr`` in the first word of the instances.) 3180 3181.. _polymorphism: 3182 3183Designing Type Hiercharies and Polymorphic Interfaces 3184----------------------------------------------------- 3185 3186There are two different design patterns that tend to result in the use of 3187virtual dispatch for methods in a type hierarchy in C++ programs. The first is 3188a genuine type hierarchy where different types in the hierarchy model 3189a specific subset of the functionality and semantics, and these types nest 3190strictly within each other. Good examples of this can be seen in the ``Value`` 3191or ``Type`` type hierarchies. 3192 3193A second is the desire to dispatch dynamically across a collection of 3194polymorphic interface implementations. This latter use case can be modeled with 3195virtual dispatch and inheritance by defining an abstract interface base class 3196which all implementations derive from and override. However, this 3197implementation strategy forces an **"is-a"** relationship to exist that is not 3198actually meaningful. There is often not some nested hierarchy of useful 3199generalizations which code might interact with and move up and down. Instead, 3200there is a singular interface which is dispatched across a range of 3201implementations. 3202 3203The preferred implementation strategy for the second use case is that of 3204generic programming (sometimes called "compile-time duck typing" or "static 3205polymorphism"). For example, a template over some type parameter ``T`` can be 3206instantiated across any particular implementation that conforms to the 3207interface or *concept*. A good example here is the highly generic properties of 3208any type which models a node in a directed graph. LLVM models these primarily 3209through templates and generic programming. Such templates include the 3210``LoopInfoBase`` and ``DominatorTreeBase``. When this type of polymorphism 3211truly needs **dynamic** dispatch you can generalize it using a technique 3212called *concept-based polymorphism*. This pattern emulates the interfaces and 3213behaviors of templates using a very limited form of virtual dispatch for type 3214erasure inside its implementation. You can find examples of this technique in 3215the ``PassManager.h`` system, and there is a more detailed introduction to it 3216by Sean Parent in several of his talks and papers: 3217 3218#. `Inheritance Is The Base Class of Evil 3219 <http://channel9.msdn.com/Events/GoingNative/2013/Inheritance-Is-The-Base-Class-of-Evil>`_ 3220 - The GoingNative 2013 talk describing this technique, and probably the best 3221 place to start. 3222#. `Value Semantics and Concepts-based Polymorphism 3223 <http://www.youtube.com/watch?v=_BpMYeUFXv8>`_ - The C++Now! 2012 talk 3224 describing this technique in more detail. 3225#. `Sean Parent's Papers and Presentations 3226 <http://github.com/sean-parent/sean-parent.github.com/wiki/Papers-and-Presentations>`_ 3227 - A Github project full of links to slides, video, and sometimes code. 3228 3229When deciding between creating a type hierarchy (with either tagged or virtual 3230dispatch) and using templates or concepts-based polymorphism, consider whether 3231there is some refinement of an abstract base class which is a semantically 3232meaningful type on an interface boundary. If anything more refined than the 3233root abstract interface is meaningless to talk about as a partial extension of 3234the semantic model, then your use case likely fits better with polymorphism and 3235you should avoid using virtual dispatch. However, there may be some exigent 3236circumstances that require one technique or the other to be used. 3237 3238If you do need to introduce a type hierarchy, we prefer to use explicitly 3239closed type hierarchies with manual tagged dispatch and/or RTTI rather than the 3240open inheritance model and virtual dispatch that is more common in C++ code. 3241This is because LLVM rarely encourages library consumers to extend its core 3242types, and leverages the closed and tag-dispatched nature of its hierarchies to 3243generate significantly more efficient code. We have also found that a large 3244amount of our usage of type hierarchies fits better with tag-based pattern 3245matching rather than dynamic dispatch across a common interface. Within LLVM we 3246have built custom helpers to facilitate this design. See this document's 3247section on :ref:`isa and dyn_cast <isa>` and our :doc:`detailed document 3248<HowToSetUpLLVMStyleRTTI>` which describes how you can implement this 3249pattern for use with the LLVM helpers. 3250 3251.. _abi_breaking_checks: 3252 3253ABI Breaking Checks 3254------------------- 3255 3256Checks and asserts that alter the LLVM C++ ABI are predicated on the 3257preprocessor symbol `LLVM_ENABLE_ABI_BREAKING_CHECKS` -- LLVM 3258libraries built with `LLVM_ENABLE_ABI_BREAKING_CHECKS` are not ABI 3259compatible LLVM libraries built without it defined. By default, 3260turning on assertions also turns on `LLVM_ENABLE_ABI_BREAKING_CHECKS` 3261so a default +Asserts build is not ABI compatible with a 3262default -Asserts build. Clients that want ABI compatibility 3263between +Asserts and -Asserts builds should use the CMake or autoconf 3264build systems to set `LLVM_ENABLE_ABI_BREAKING_CHECKS` independently 3265of `LLVM_ENABLE_ASSERTIONS`. 3266 3267.. _coreclasses: 3268 3269The Core LLVM Class Hierarchy Reference 3270======================================= 3271 3272``#include "llvm/IR/Type.h"`` 3273 3274header source: `Type.h <http://llvm.org/doxygen/Type_8h-source.html>`_ 3275 3276doxygen info: `Type Clases <http://llvm.org/doxygen/classllvm_1_1Type.html>`_ 3277 3278The Core LLVM classes are the primary means of representing the program being 3279inspected or transformed. The core LLVM classes are defined in header files in 3280the ``include/llvm/IR`` directory, and implemented in the ``lib/IR`` 3281directory. It's worth noting that, for historical reasons, this library is 3282called ``libLLVMCore.so``, not ``libLLVMIR.so`` as you might expect. 3283 3284.. _Type: 3285 3286The Type class and Derived Types 3287-------------------------------- 3288 3289``Type`` is a superclass of all type classes. Every ``Value`` has a ``Type``. 3290``Type`` cannot be instantiated directly but only through its subclasses. 3291Certain primitive types (``VoidType``, ``LabelType``, ``FloatType`` and 3292``DoubleType``) have hidden subclasses. They are hidden because they offer no 3293useful functionality beyond what the ``Type`` class offers except to distinguish 3294themselves from other subclasses of ``Type``. 3295 3296All other types are subclasses of ``DerivedType``. Types can be named, but this 3297is not a requirement. There exists exactly one instance of a given shape at any 3298one time. This allows type equality to be performed with address equality of 3299the Type Instance. That is, given two ``Type*`` values, the types are identical 3300if the pointers are identical. 3301 3302.. _m_Type: 3303 3304Important Public Methods 3305^^^^^^^^^^^^^^^^^^^^^^^^ 3306 3307* ``bool isIntegerTy() const``: Returns true for any integer type. 3308 3309* ``bool isFloatingPointTy()``: Return true if this is one of the five 3310 floating point types. 3311 3312* ``bool isSized()``: Return true if the type has known size. Things 3313 that don't have a size are abstract types, labels and void. 3314 3315.. _derivedtypes: 3316 3317Important Derived Types 3318^^^^^^^^^^^^^^^^^^^^^^^ 3319 3320``IntegerType`` 3321 Subclass of DerivedType that represents integer types of any bit width. Any 3322 bit width between ``IntegerType::MIN_INT_BITS`` (1) and 3323 ``IntegerType::MAX_INT_BITS`` (~8 million) can be represented. 3324 3325 * ``static const IntegerType* get(unsigned NumBits)``: get an integer 3326 type of a specific bit width. 3327 3328 * ``unsigned getBitWidth() const``: Get the bit width of an integer type. 3329 3330``SequentialType`` 3331 This is subclassed by ArrayType and VectorType. 3332 3333 * ``const Type * getElementType() const``: Returns the type of each 3334 of the elements in the sequential type. 3335 3336 * ``uint64_t getNumElements() const``: Returns the number of elements 3337 in the sequential type. 3338 3339``ArrayType`` 3340 This is a subclass of SequentialType and defines the interface for array 3341 types. 3342 3343``PointerType`` 3344 Subclass of Type for pointer types. 3345 3346``VectorType`` 3347 Subclass of SequentialType for vector types. A vector type is similar to an 3348 ArrayType but is distinguished because it is a first class type whereas 3349 ArrayType is not. Vector types are used for vector operations and are usually 3350 small vectors of an integer or floating point type. 3351 3352``StructType`` 3353 Subclass of DerivedTypes for struct types. 3354 3355.. _FunctionType: 3356 3357``FunctionType`` 3358 Subclass of DerivedTypes for function types. 3359 3360 * ``bool isVarArg() const``: Returns true if it's a vararg function. 3361 3362 * ``const Type * getReturnType() const``: Returns the return type of the 3363 function. 3364 3365 * ``const Type * getParamType (unsigned i)``: Returns the type of the ith 3366 parameter. 3367 3368 * ``const unsigned getNumParams() const``: Returns the number of formal 3369 parameters. 3370 3371.. _Module: 3372 3373The ``Module`` class 3374-------------------- 3375 3376``#include "llvm/IR/Module.h"`` 3377 3378header source: `Module.h <http://llvm.org/doxygen/Module_8h-source.html>`_ 3379 3380doxygen info: `Module Class <http://llvm.org/doxygen/classllvm_1_1Module.html>`_ 3381 3382The ``Module`` class represents the top level structure present in LLVM 3383programs. An LLVM module is effectively either a translation unit of the 3384original program or a combination of several translation units merged by the 3385linker. The ``Module`` class keeps track of a list of :ref:`Function 3386<c_Function>`\ s, a list of GlobalVariable_\ s, and a SymbolTable_. 3387Additionally, it contains a few helpful member functions that try to make common 3388operations easy. 3389 3390.. _m_Module: 3391 3392Important Public Members of the ``Module`` class 3393^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 3394 3395* ``Module::Module(std::string name = "")`` 3396 3397 Constructing a Module_ is easy. You can optionally provide a name for it 3398 (probably based on the name of the translation unit). 3399 3400* | ``Module::iterator`` - Typedef for function list iterator 3401 | ``Module::const_iterator`` - Typedef for const_iterator. 3402 | ``begin()``, ``end()``, ``size()``, ``empty()`` 3403 3404 These are forwarding methods that make it easy to access the contents of a 3405 ``Module`` object's :ref:`Function <c_Function>` list. 3406 3407* ``Module::FunctionListType &getFunctionList()`` 3408 3409 Returns the list of :ref:`Function <c_Function>`\ s. This is necessary to use 3410 when you need to update the list or perform a complex action that doesn't have 3411 a forwarding method. 3412 3413---------------- 3414 3415* | ``Module::global_iterator`` - Typedef for global variable list iterator 3416 | ``Module::const_global_iterator`` - Typedef for const_iterator. 3417 | ``global_begin()``, ``global_end()``, ``global_size()``, ``global_empty()`` 3418 3419 These are forwarding methods that make it easy to access the contents of a 3420 ``Module`` object's GlobalVariable_ list. 3421 3422* ``Module::GlobalListType &getGlobalList()`` 3423 3424 Returns the list of GlobalVariable_\ s. This is necessary to use when you 3425 need to update the list or perform a complex action that doesn't have a 3426 forwarding method. 3427 3428---------------- 3429 3430* ``SymbolTable *getSymbolTable()`` 3431 3432 Return a reference to the SymbolTable_ for this ``Module``. 3433 3434---------------- 3435 3436* ``Function *getFunction(StringRef Name) const`` 3437 3438 Look up the specified function in the ``Module`` SymbolTable_. If it does not 3439 exist, return ``null``. 3440 3441* ``Function *getOrInsertFunction(const std::string &Name, const FunctionType 3442 *T)`` 3443 3444 Look up the specified function in the ``Module`` SymbolTable_. If it does not 3445 exist, add an external declaration for the function and return it. 3446 3447* ``std::string getTypeName(const Type *Ty)`` 3448 3449 If there is at least one entry in the SymbolTable_ for the specified Type_, 3450 return it. Otherwise return the empty string. 3451 3452* ``bool addTypeName(const std::string &Name, const Type *Ty)`` 3453 3454 Insert an entry in the SymbolTable_ mapping ``Name`` to ``Ty``. If there is 3455 already an entry for this name, true is returned and the SymbolTable_ is not 3456 modified. 3457 3458.. _Value: 3459 3460The ``Value`` class 3461------------------- 3462 3463``#include "llvm/IR/Value.h"`` 3464 3465header source: `Value.h <http://llvm.org/doxygen/Value_8h-source.html>`_ 3466 3467doxygen info: `Value Class <http://llvm.org/doxygen/classllvm_1_1Value.html>`_ 3468 3469The ``Value`` class is the most important class in the LLVM Source base. It 3470represents a typed value that may be used (among other things) as an operand to 3471an instruction. There are many different types of ``Value``\ s, such as 3472Constant_\ s, Argument_\ s. Even Instruction_\ s and :ref:`Function 3473<c_Function>`\ s are ``Value``\ s. 3474 3475A particular ``Value`` may be used many times in the LLVM representation for a 3476program. For example, an incoming argument to a function (represented with an 3477instance of the Argument_ class) is "used" by every instruction in the function 3478that references the argument. To keep track of this relationship, the ``Value`` 3479class keeps a list of all of the ``User``\ s that is using it (the User_ class 3480is a base class for all nodes in the LLVM graph that can refer to ``Value``\ s). 3481This use list is how LLVM represents def-use information in the program, and is 3482accessible through the ``use_*`` methods, shown below. 3483 3484Because LLVM is a typed representation, every LLVM ``Value`` is typed, and this 3485Type_ is available through the ``getType()`` method. In addition, all LLVM 3486values can be named. The "name" of the ``Value`` is a symbolic string printed 3487in the LLVM code: 3488 3489.. code-block:: llvm 3490 3491 %foo = add i32 1, 2 3492 3493.. _nameWarning: 3494 3495The name of this instruction is "foo". **NOTE** that the name of any value may 3496be missing (an empty string), so names should **ONLY** be used for debugging 3497(making the source code easier to read, debugging printouts), they should not be 3498used to keep track of values or map between them. For this purpose, use a 3499``std::map`` of pointers to the ``Value`` itself instead. 3500 3501One important aspect of LLVM is that there is no distinction between an SSA 3502variable and the operation that produces it. Because of this, any reference to 3503the value produced by an instruction (or the value available as an incoming 3504argument, for example) is represented as a direct pointer to the instance of the 3505class that represents this value. Although this may take some getting used to, 3506it simplifies the representation and makes it easier to manipulate. 3507 3508.. _m_Value: 3509 3510Important Public Members of the ``Value`` class 3511^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 3512 3513* | ``Value::use_iterator`` - Typedef for iterator over the use-list 3514 | ``Value::const_use_iterator`` - Typedef for const_iterator over the 3515 use-list 3516 | ``unsigned use_size()`` - Returns the number of users of the value. 3517 | ``bool use_empty()`` - Returns true if there are no users. 3518 | ``use_iterator use_begin()`` - Get an iterator to the start of the 3519 use-list. 3520 | ``use_iterator use_end()`` - Get an iterator to the end of the use-list. 3521 | ``User *use_back()`` - Returns the last element in the list. 3522 3523 These methods are the interface to access the def-use information in LLVM. 3524 As with all other iterators in LLVM, the naming conventions follow the 3525 conventions defined by the STL_. 3526 3527* ``Type *getType() const`` 3528 This method returns the Type of the Value. 3529 3530* | ``bool hasName() const`` 3531 | ``std::string getName() const`` 3532 | ``void setName(const std::string &Name)`` 3533 3534 This family of methods is used to access and assign a name to a ``Value``, be 3535 aware of the :ref:`precaution above <nameWarning>`. 3536 3537* ``void replaceAllUsesWith(Value *V)`` 3538 3539 This method traverses the use list of a ``Value`` changing all User_\ s of the 3540 current value to refer to "``V``" instead. For example, if you detect that an 3541 instruction always produces a constant value (for example through constant 3542 folding), you can replace all uses of the instruction with the constant like 3543 this: 3544 3545 .. code-block:: c++ 3546 3547 Inst->replaceAllUsesWith(ConstVal); 3548 3549.. _User: 3550 3551The ``User`` class 3552------------------ 3553 3554``#include "llvm/IR/User.h"`` 3555 3556header source: `User.h <http://llvm.org/doxygen/User_8h-source.html>`_ 3557 3558doxygen info: `User Class <http://llvm.org/doxygen/classllvm_1_1User.html>`_ 3559 3560Superclass: Value_ 3561 3562The ``User`` class is the common base class of all LLVM nodes that may refer to 3563``Value``\ s. It exposes a list of "Operands" that are all of the ``Value``\ s 3564that the User is referring to. The ``User`` class itself is a subclass of 3565``Value``. 3566 3567The operands of a ``User`` point directly to the LLVM ``Value`` that it refers 3568to. Because LLVM uses Static Single Assignment (SSA) form, there can only be 3569one definition referred to, allowing this direct connection. This connection 3570provides the use-def information in LLVM. 3571 3572.. _m_User: 3573 3574Important Public Members of the ``User`` class 3575^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 3576 3577The ``User`` class exposes the operand list in two ways: through an index access 3578interface and through an iterator based interface. 3579 3580* | ``Value *getOperand(unsigned i)`` 3581 | ``unsigned getNumOperands()`` 3582 3583 These two methods expose the operands of the ``User`` in a convenient form for 3584 direct access. 3585 3586* | ``User::op_iterator`` - Typedef for iterator over the operand list 3587 | ``op_iterator op_begin()`` - Get an iterator to the start of the operand 3588 list. 3589 | ``op_iterator op_end()`` - Get an iterator to the end of the operand list. 3590 3591 Together, these methods make up the iterator based interface to the operands 3592 of a ``User``. 3593 3594 3595.. _Instruction: 3596 3597The ``Instruction`` class 3598------------------------- 3599 3600``#include "llvm/IR/Instruction.h"`` 3601 3602header source: `Instruction.h 3603<http://llvm.org/doxygen/Instruction_8h-source.html>`_ 3604 3605doxygen info: `Instruction Class 3606<http://llvm.org/doxygen/classllvm_1_1Instruction.html>`_ 3607 3608Superclasses: User_, Value_ 3609 3610The ``Instruction`` class is the common base class for all LLVM instructions. 3611It provides only a few methods, but is a very commonly used class. The primary 3612data tracked by the ``Instruction`` class itself is the opcode (instruction 3613type) and the parent BasicBlock_ the ``Instruction`` is embedded into. To 3614represent a specific type of instruction, one of many subclasses of 3615``Instruction`` are used. 3616 3617Because the ``Instruction`` class subclasses the User_ class, its operands can 3618be accessed in the same way as for other ``User``\ s (with the 3619``getOperand()``/``getNumOperands()`` and ``op_begin()``/``op_end()`` methods). 3620An important file for the ``Instruction`` class is the ``llvm/Instruction.def`` 3621file. This file contains some meta-data about the various different types of 3622instructions in LLVM. It describes the enum values that are used as opcodes 3623(for example ``Instruction::Add`` and ``Instruction::ICmp``), as well as the 3624concrete sub-classes of ``Instruction`` that implement the instruction (for 3625example BinaryOperator_ and CmpInst_). Unfortunately, the use of macros in this 3626file confuses doxygen, so these enum values don't show up correctly in the 3627`doxygen output <http://llvm.org/doxygen/classllvm_1_1Instruction.html>`_. 3628 3629.. _s_Instruction: 3630 3631Important Subclasses of the ``Instruction`` class 3632^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 3633 3634.. _BinaryOperator: 3635 3636* ``BinaryOperator`` 3637 3638 This subclasses represents all two operand instructions whose operands must be 3639 the same type, except for the comparison instructions. 3640 3641.. _CastInst: 3642 3643* ``CastInst`` 3644 This subclass is the parent of the 12 casting instructions. It provides 3645 common operations on cast instructions. 3646 3647.. _CmpInst: 3648 3649* ``CmpInst`` 3650 3651 This subclass respresents the two comparison instructions, 3652 `ICmpInst <LangRef.html#i_icmp>`_ (integer opreands), and 3653 `FCmpInst <LangRef.html#i_fcmp>`_ (floating point operands). 3654 3655.. _TerminatorInst: 3656 3657* ``TerminatorInst`` 3658 3659 This subclass is the parent of all terminator instructions (those which can 3660 terminate a block). 3661 3662.. _m_Instruction: 3663 3664Important Public Members of the ``Instruction`` class 3665^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 3666 3667* ``BasicBlock *getParent()`` 3668 3669 Returns the BasicBlock_ that this 3670 ``Instruction`` is embedded into. 3671 3672* ``bool mayWriteToMemory()`` 3673 3674 Returns true if the instruction writes to memory, i.e. it is a ``call``, 3675 ``free``, ``invoke``, or ``store``. 3676 3677* ``unsigned getOpcode()`` 3678 3679 Returns the opcode for the ``Instruction``. 3680 3681* ``Instruction *clone() const`` 3682 3683 Returns another instance of the specified instruction, identical in all ways 3684 to the original except that the instruction has no parent (i.e. it's not 3685 embedded into a BasicBlock_), and it has no name. 3686 3687.. _Constant: 3688 3689The ``Constant`` class and subclasses 3690------------------------------------- 3691 3692Constant represents a base class for different types of constants. It is 3693subclassed by ConstantInt, ConstantArray, etc. for representing the various 3694types of Constants. GlobalValue_ is also a subclass, which represents the 3695address of a global variable or function. 3696 3697.. _s_Constant: 3698 3699Important Subclasses of Constant 3700^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 3701 3702* ConstantInt : This subclass of Constant represents an integer constant of 3703 any width. 3704 3705 * ``const APInt& getValue() const``: Returns the underlying 3706 value of this constant, an APInt value. 3707 3708 * ``int64_t getSExtValue() const``: Converts the underlying APInt value to an 3709 int64_t via sign extension. If the value (not the bit width) of the APInt 3710 is too large to fit in an int64_t, an assertion will result. For this 3711 reason, use of this method is discouraged. 3712 3713 * ``uint64_t getZExtValue() const``: Converts the underlying APInt value 3714 to a uint64_t via zero extension. IF the value (not the bit width) of the 3715 APInt is too large to fit in a uint64_t, an assertion will result. For this 3716 reason, use of this method is discouraged. 3717 3718 * ``static ConstantInt* get(const APInt& Val)``: Returns the ConstantInt 3719 object that represents the value provided by ``Val``. The type is implied 3720 as the IntegerType that corresponds to the bit width of ``Val``. 3721 3722 * ``static ConstantInt* get(const Type *Ty, uint64_t Val)``: Returns the 3723 ConstantInt object that represents the value provided by ``Val`` for integer 3724 type ``Ty``. 3725 3726* ConstantFP : This class represents a floating point constant. 3727 3728 * ``double getValue() const``: Returns the underlying value of this constant. 3729 3730* ConstantArray : This represents a constant array. 3731 3732 * ``const std::vector<Use> &getValues() const``: Returns a vector of 3733 component constants that makeup this array. 3734 3735* ConstantStruct : This represents a constant struct. 3736 3737 * ``const std::vector<Use> &getValues() const``: Returns a vector of 3738 component constants that makeup this array. 3739 3740* GlobalValue : This represents either a global variable or a function. In 3741 either case, the value is a constant fixed address (after linking). 3742 3743.. _GlobalValue: 3744 3745The ``GlobalValue`` class 3746------------------------- 3747 3748``#include "llvm/IR/GlobalValue.h"`` 3749 3750header source: `GlobalValue.h 3751<http://llvm.org/doxygen/GlobalValue_8h-source.html>`_ 3752 3753doxygen info: `GlobalValue Class 3754<http://llvm.org/doxygen/classllvm_1_1GlobalValue.html>`_ 3755 3756Superclasses: Constant_, User_, Value_ 3757 3758Global values ( GlobalVariable_\ s or :ref:`Function <c_Function>`\ s) are the 3759only LLVM values that are visible in the bodies of all :ref:`Function 3760<c_Function>`\ s. Because they are visible at global scope, they are also 3761subject to linking with other globals defined in different translation units. 3762To control the linking process, ``GlobalValue``\ s know their linkage rules. 3763Specifically, ``GlobalValue``\ s know whether they have internal or external 3764linkage, as defined by the ``LinkageTypes`` enumeration. 3765 3766If a ``GlobalValue`` has internal linkage (equivalent to being ``static`` in C), 3767it is not visible to code outside the current translation unit, and does not 3768participate in linking. If it has external linkage, it is visible to external 3769code, and does participate in linking. In addition to linkage information, 3770``GlobalValue``\ s keep track of which Module_ they are currently part of. 3771 3772Because ``GlobalValue``\ s are memory objects, they are always referred to by 3773their **address**. As such, the Type_ of a global is always a pointer to its 3774contents. It is important to remember this when using the ``GetElementPtrInst`` 3775instruction because this pointer must be dereferenced first. For example, if 3776you have a ``GlobalVariable`` (a subclass of ``GlobalValue)`` that is an array 3777of 24 ints, type ``[24 x i32]``, then the ``GlobalVariable`` is a pointer to 3778that array. Although the address of the first element of this array and the 3779value of the ``GlobalVariable`` are the same, they have different types. The 3780``GlobalVariable``'s type is ``[24 x i32]``. The first element's type is 3781``i32.`` Because of this, accessing a global value requires you to dereference 3782the pointer with ``GetElementPtrInst`` first, then its elements can be accessed. 3783This is explained in the `LLVM Language Reference Manual 3784<LangRef.html#globalvars>`_. 3785 3786.. _m_GlobalValue: 3787 3788Important Public Members of the ``GlobalValue`` class 3789^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 3790 3791* | ``bool hasInternalLinkage() const`` 3792 | ``bool hasExternalLinkage() const`` 3793 | ``void setInternalLinkage(bool HasInternalLinkage)`` 3794 3795 These methods manipulate the linkage characteristics of the ``GlobalValue``. 3796 3797* ``Module *getParent()`` 3798 3799 This returns the Module_ that the 3800 GlobalValue is currently embedded into. 3801 3802.. _c_Function: 3803 3804The ``Function`` class 3805---------------------- 3806 3807``#include "llvm/IR/Function.h"`` 3808 3809header source: `Function.h <http://llvm.org/doxygen/Function_8h-source.html>`_ 3810 3811doxygen info: `Function Class 3812<http://llvm.org/doxygen/classllvm_1_1Function.html>`_ 3813 3814Superclasses: GlobalValue_, Constant_, User_, Value_ 3815 3816The ``Function`` class represents a single procedure in LLVM. It is actually 3817one of the more complex classes in the LLVM hierarchy because it must keep track 3818of a large amount of data. The ``Function`` class keeps track of a list of 3819BasicBlock_\ s, a list of formal Argument_\ s, and a SymbolTable_. 3820 3821The list of BasicBlock_\ s is the most commonly used part of ``Function`` 3822objects. The list imposes an implicit ordering of the blocks in the function, 3823which indicate how the code will be laid out by the backend. Additionally, the 3824first BasicBlock_ is the implicit entry node for the ``Function``. It is not 3825legal in LLVM to explicitly branch to this initial block. There are no implicit 3826exit nodes, and in fact there may be multiple exit nodes from a single 3827``Function``. If the BasicBlock_ list is empty, this indicates that the 3828``Function`` is actually a function declaration: the actual body of the function 3829hasn't been linked in yet. 3830 3831In addition to a list of BasicBlock_\ s, the ``Function`` class also keeps track 3832of the list of formal Argument_\ s that the function receives. This container 3833manages the lifetime of the Argument_ nodes, just like the BasicBlock_ list does 3834for the BasicBlock_\ s. 3835 3836The SymbolTable_ is a very rarely used LLVM feature that is only used when you 3837have to look up a value by name. Aside from that, the SymbolTable_ is used 3838internally to make sure that there are not conflicts between the names of 3839Instruction_\ s, BasicBlock_\ s, or Argument_\ s in the function body. 3840 3841Note that ``Function`` is a GlobalValue_ and therefore also a Constant_. The 3842value of the function is its address (after linking) which is guaranteed to be 3843constant. 3844 3845.. _m_Function: 3846 3847Important Public Members of the ``Function`` 3848^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 3849 3850* ``Function(const FunctionType *Ty, LinkageTypes Linkage, 3851 const std::string &N = "", Module* Parent = 0)`` 3852 3853 Constructor used when you need to create new ``Function``\ s to add the 3854 program. The constructor must specify the type of the function to create and 3855 what type of linkage the function should have. The FunctionType_ argument 3856 specifies the formal arguments and return value for the function. The same 3857 FunctionType_ value can be used to create multiple functions. The ``Parent`` 3858 argument specifies the Module in which the function is defined. If this 3859 argument is provided, the function will automatically be inserted into that 3860 module's list of functions. 3861 3862* ``bool isDeclaration()`` 3863 3864 Return whether or not the ``Function`` has a body defined. If the function is 3865 "external", it does not have a body, and thus must be resolved by linking with 3866 a function defined in a different translation unit. 3867 3868* | ``Function::iterator`` - Typedef for basic block list iterator 3869 | ``Function::const_iterator`` - Typedef for const_iterator. 3870 | ``begin()``, ``end()``, ``size()``, ``empty()`` 3871 3872 These are forwarding methods that make it easy to access the contents of a 3873 ``Function`` object's BasicBlock_ list. 3874 3875* ``Function::BasicBlockListType &getBasicBlockList()`` 3876 3877 Returns the list of BasicBlock_\ s. This is necessary to use when you need to 3878 update the list or perform a complex action that doesn't have a forwarding 3879 method. 3880 3881* | ``Function::arg_iterator`` - Typedef for the argument list iterator 3882 | ``Function::const_arg_iterator`` - Typedef for const_iterator. 3883 | ``arg_begin()``, ``arg_end()``, ``arg_size()``, ``arg_empty()`` 3884 3885 These are forwarding methods that make it easy to access the contents of a 3886 ``Function`` object's Argument_ list. 3887 3888* ``Function::ArgumentListType &getArgumentList()`` 3889 3890 Returns the list of Argument_. This is necessary to use when you need to 3891 update the list or perform a complex action that doesn't have a forwarding 3892 method. 3893 3894* ``BasicBlock &getEntryBlock()`` 3895 3896 Returns the entry ``BasicBlock`` for the function. Because the entry block 3897 for the function is always the first block, this returns the first block of 3898 the ``Function``. 3899 3900* | ``Type *getReturnType()`` 3901 | ``FunctionType *getFunctionType()`` 3902 3903 This traverses the Type_ of the ``Function`` and returns the return type of 3904 the function, or the FunctionType_ of the actual function. 3905 3906* ``SymbolTable *getSymbolTable()`` 3907 3908 Return a pointer to the SymbolTable_ for this ``Function``. 3909 3910.. _GlobalVariable: 3911 3912The ``GlobalVariable`` class 3913---------------------------- 3914 3915``#include "llvm/IR/GlobalVariable.h"`` 3916 3917header source: `GlobalVariable.h 3918<http://llvm.org/doxygen/GlobalVariable_8h-source.html>`_ 3919 3920doxygen info: `GlobalVariable Class 3921<http://llvm.org/doxygen/classllvm_1_1GlobalVariable.html>`_ 3922 3923Superclasses: GlobalValue_, Constant_, User_, Value_ 3924 3925Global variables are represented with the (surprise surprise) ``GlobalVariable`` 3926class. Like functions, ``GlobalVariable``\ s are also subclasses of 3927GlobalValue_, and as such are always referenced by their address (global values 3928must live in memory, so their "name" refers to their constant address). See 3929GlobalValue_ for more on this. Global variables may have an initial value 3930(which must be a Constant_), and if they have an initializer, they may be marked 3931as "constant" themselves (indicating that their contents never change at 3932runtime). 3933 3934.. _m_GlobalVariable: 3935 3936Important Public Members of the ``GlobalVariable`` class 3937^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 3938 3939* ``GlobalVariable(const Type *Ty, bool isConstant, LinkageTypes &Linkage, 3940 Constant *Initializer = 0, const std::string &Name = "", Module* Parent = 0)`` 3941 3942 Create a new global variable of the specified type. If ``isConstant`` is true 3943 then the global variable will be marked as unchanging for the program. The 3944 Linkage parameter specifies the type of linkage (internal, external, weak, 3945 linkonce, appending) for the variable. If the linkage is InternalLinkage, 3946 WeakAnyLinkage, WeakODRLinkage, LinkOnceAnyLinkage or LinkOnceODRLinkage, then 3947 the resultant global variable will have internal linkage. AppendingLinkage 3948 concatenates together all instances (in different translation units) of the 3949 variable into a single variable but is only applicable to arrays. See the 3950 `LLVM Language Reference <LangRef.html#modulestructure>`_ for further details 3951 on linkage types. Optionally an initializer, a name, and the module to put 3952 the variable into may be specified for the global variable as well. 3953 3954* ``bool isConstant() const`` 3955 3956 Returns true if this is a global variable that is known not to be modified at 3957 runtime. 3958 3959* ``bool hasInitializer()`` 3960 3961 Returns true if this ``GlobalVariable`` has an intializer. 3962 3963* ``Constant *getInitializer()`` 3964 3965 Returns the initial value for a ``GlobalVariable``. It is not legal to call 3966 this method if there is no initializer. 3967 3968.. _BasicBlock: 3969 3970The ``BasicBlock`` class 3971------------------------ 3972 3973``#include "llvm/IR/BasicBlock.h"`` 3974 3975header source: `BasicBlock.h 3976<http://llvm.org/doxygen/BasicBlock_8h-source.html>`_ 3977 3978doxygen info: `BasicBlock Class 3979<http://llvm.org/doxygen/classllvm_1_1BasicBlock.html>`_ 3980 3981Superclass: Value_ 3982 3983This class represents a single entry single exit section of the code, commonly 3984known as a basic block by the compiler community. The ``BasicBlock`` class 3985maintains a list of Instruction_\ s, which form the body of the block. Matching 3986the language definition, the last element of this list of instructions is always 3987a terminator instruction (a subclass of the TerminatorInst_ class). 3988 3989In addition to tracking the list of instructions that make up the block, the 3990``BasicBlock`` class also keeps track of the :ref:`Function <c_Function>` that 3991it is embedded into. 3992 3993Note that ``BasicBlock``\ s themselves are Value_\ s, because they are 3994referenced by instructions like branches and can go in the switch tables. 3995``BasicBlock``\ s have type ``label``. 3996 3997.. _m_BasicBlock: 3998 3999Important Public Members of the ``BasicBlock`` class 4000^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 4001 4002* ``BasicBlock(const std::string &Name = "", Function *Parent = 0)`` 4003 4004 The ``BasicBlock`` constructor is used to create new basic blocks for 4005 insertion into a function. The constructor optionally takes a name for the 4006 new block, and a :ref:`Function <c_Function>` to insert it into. If the 4007 ``Parent`` parameter is specified, the new ``BasicBlock`` is automatically 4008 inserted at the end of the specified :ref:`Function <c_Function>`, if not 4009 specified, the BasicBlock must be manually inserted into the :ref:`Function 4010 <c_Function>`. 4011 4012* | ``BasicBlock::iterator`` - Typedef for instruction list iterator 4013 | ``BasicBlock::const_iterator`` - Typedef for const_iterator. 4014 | ``begin()``, ``end()``, ``front()``, ``back()``, 4015 ``size()``, ``empty()`` 4016 STL-style functions for accessing the instruction list. 4017 4018 These methods and typedefs are forwarding functions that have the same 4019 semantics as the standard library methods of the same names. These methods 4020 expose the underlying instruction list of a basic block in a way that is easy 4021 to manipulate. To get the full complement of container operations (including 4022 operations to update the list), you must use the ``getInstList()`` method. 4023 4024* ``BasicBlock::InstListType &getInstList()`` 4025 4026 This method is used to get access to the underlying container that actually 4027 holds the Instructions. This method must be used when there isn't a 4028 forwarding function in the ``BasicBlock`` class for the operation that you 4029 would like to perform. Because there are no forwarding functions for 4030 "updating" operations, you need to use this if you want to update the contents 4031 of a ``BasicBlock``. 4032 4033* ``Function *getParent()`` 4034 4035 Returns a pointer to :ref:`Function <c_Function>` the block is embedded into, 4036 or a null pointer if it is homeless. 4037 4038* ``TerminatorInst *getTerminator()`` 4039 4040 Returns a pointer to the terminator instruction that appears at the end of the 4041 ``BasicBlock``. If there is no terminator instruction, or if the last 4042 instruction in the block is not a terminator, then a null pointer is returned. 4043 4044.. _Argument: 4045 4046The ``Argument`` class 4047---------------------- 4048 4049This subclass of Value defines the interface for incoming formal arguments to a 4050function. A Function maintains a list of its formal arguments. An argument has 4051a pointer to the parent Function. 4052 4053 4054