1========================
2LLVM Programmer's Manual
3========================
4
5.. contents::
6   :local:
7
8.. warning::
9   This is always a work in progress.
10
11.. _introduction:
12
13Introduction
14============
15
16This document is meant to highlight some of the important classes and interfaces
17available in the LLVM source-base.  This manual is not intended to explain what
18LLVM is, how it works, and what LLVM code looks like.  It assumes that you know
19the basics of LLVM and are interested in writing transformations or otherwise
20analyzing or manipulating the code.
21
22This document should get you oriented so that you can find your way in the
23continuously growing source code that makes up the LLVM infrastructure.  Note
24that this manual is not intended to serve as a replacement for reading the
25source code, so if you think there should be a method in one of these classes to
26do something, but it's not listed, check the source.  Links to the `doxygen
27<http://llvm.org/doxygen/>`__ sources are provided to make this as easy as
28possible.
29
30The first section of this document describes general information that is useful
31to know when working in the LLVM infrastructure, and the second describes the
32Core LLVM classes.  In the future this manual will be extended with information
33describing how to use extension libraries, such as dominator information, CFG
34traversal routines, and useful utilities like the ``InstVisitor`` (`doxygen
35<http://llvm.org/doxygen/InstVisitor_8h-source.html>`__) template.
36
37.. _general:
38
39General Information
40===================
41
42This section contains general information that is useful if you are working in
43the LLVM source-base, but that isn't specific to any particular API.
44
45.. _stl:
46
47The C++ Standard Template Library
48---------------------------------
49
50LLVM makes heavy use of the C++ Standard Template Library (STL), perhaps much
51more than you are used to, or have seen before.  Because of this, you might want
52to do a little background reading in the techniques used and capabilities of the
53library.  There are many good pages that discuss the STL, and several books on
54the subject that you can get, so it will not be discussed in this document.
55
56Here are some useful links:
57
58#. `cppreference.com
59   <http://en.cppreference.com/w/>`_ - an excellent
60   reference for the STL and other parts of the standard C++ library.
61
62#. `C++ In a Nutshell <http://www.tempest-sw.com/cpp/>`_ - This is an O'Reilly
63   book in the making.  It has a decent Standard Library Reference that rivals
64   Dinkumware's, and is unfortunately no longer free since the book has been
65   published.
66
67#. `C++ Frequently Asked Questions <http://www.parashift.com/c++-faq-lite/>`_.
68
69#. `SGI's STL Programmer's Guide <http://www.sgi.com/tech/stl/>`_ - Contains a
70   useful `Introduction to the STL
71   <http://www.sgi.com/tech/stl/stl_introduction.html>`_.
72
73#. `Bjarne Stroustrup's C++ Page
74   <http://www.research.att.com/%7Ebs/C++.html>`_.
75
76#. `Bruce Eckel's Thinking in C++, 2nd ed. Volume 2 Revision 4.0
77   (even better, get the book)
78   <http://www.mindview.net/Books/TICPP/ThinkingInCPP2e.html>`_.
79
80You are also encouraged to take a look at the :doc:`LLVM Coding Standards
81<CodingStandards>` guide which focuses on how to write maintainable code more
82than where to put your curly braces.
83
84.. _resources:
85
86Other useful references
87-----------------------
88
89#. `Using static and shared libraries across platforms
90   <http://www.fortran-2000.com/ArnaudRecipes/sharedlib.html>`_
91
92.. _apis:
93
94Important and useful LLVM APIs
95==============================
96
97Here we highlight some LLVM APIs that are generally useful and good to know
98about when writing transformations.
99
100.. _isa:
101
102The ``isa<>``, ``cast<>`` and ``dyn_cast<>`` templates
103------------------------------------------------------
104
105The LLVM source-base makes extensive use of a custom form of RTTI.  These
106templates have many similarities to the C++ ``dynamic_cast<>`` operator, but
107they don't have some drawbacks (primarily stemming from the fact that
108``dynamic_cast<>`` only works on classes that have a v-table).  Because they are
109used so often, you must know what they do and how they work.  All of these
110templates are defined in the ``llvm/Support/Casting.h`` (`doxygen
111<http://llvm.org/doxygen/Casting_8h-source.html>`__) file (note that you very
112rarely have to include this file directly).
113
114``isa<>``:
115  The ``isa<>`` operator works exactly like the Java "``instanceof``" operator.
116  It returns true or false depending on whether a reference or pointer points to
117  an instance of the specified class.  This can be very useful for constraint
118  checking of various sorts (example below).
119
120``cast<>``:
121  The ``cast<>`` operator is a "checked cast" operation.  It converts a pointer
122  or reference from a base class to a derived class, causing an assertion
123  failure if it is not really an instance of the right type.  This should be
124  used in cases where you have some information that makes you believe that
125  something is of the right type.  An example of the ``isa<>`` and ``cast<>``
126  template is:
127
128  .. code-block:: c++
129
130    static bool isLoopInvariant(const Value *V, const Loop *L) {
131      if (isa<Constant>(V) || isa<Argument>(V) || isa<GlobalValue>(V))
132        return true;
133
134      // Otherwise, it must be an instruction...
135      return !L->contains(cast<Instruction>(V)->getParent());
136    }
137
138  Note that you should **not** use an ``isa<>`` test followed by a ``cast<>``,
139  for that use the ``dyn_cast<>`` operator.
140
141``dyn_cast<>``:
142  The ``dyn_cast<>`` operator is a "checking cast" operation.  It checks to see
143  if the operand is of the specified type, and if so, returns a pointer to it
144  (this operator does not work with references).  If the operand is not of the
145  correct type, a null pointer is returned.  Thus, this works very much like
146  the ``dynamic_cast<>`` operator in C++, and should be used in the same
147  circumstances.  Typically, the ``dyn_cast<>`` operator is used in an ``if``
148  statement or some other flow control statement like this:
149
150  .. code-block:: c++
151
152    if (auto *AI = dyn_cast<AllocationInst>(Val)) {
153      // ...
154    }
155
156  This form of the ``if`` statement effectively combines together a call to
157  ``isa<>`` and a call to ``cast<>`` into one statement, which is very
158  convenient.
159
160  Note that the ``dyn_cast<>`` operator, like C++'s ``dynamic_cast<>`` or Java's
161  ``instanceof`` operator, can be abused.  In particular, you should not use big
162  chained ``if/then/else`` blocks to check for lots of different variants of
163  classes.  If you find yourself wanting to do this, it is much cleaner and more
164  efficient to use the ``InstVisitor`` class to dispatch over the instruction
165  type directly.
166
167``cast_or_null<>``:
168  The ``cast_or_null<>`` operator works just like the ``cast<>`` operator,
169  except that it allows for a null pointer as an argument (which it then
170  propagates).  This can sometimes be useful, allowing you to combine several
171  null checks into one.
172
173``dyn_cast_or_null<>``:
174  The ``dyn_cast_or_null<>`` operator works just like the ``dyn_cast<>``
175  operator, except that it allows for a null pointer as an argument (which it
176  then propagates).  This can sometimes be useful, allowing you to combine
177  several null checks into one.
178
179These five templates can be used with any classes, whether they have a v-table
180or not.  If you want to add support for these templates, see the document
181:doc:`How to set up LLVM-style RTTI for your class hierarchy
182<HowToSetUpLLVMStyleRTTI>`
183
184.. _string_apis:
185
186Passing strings (the ``StringRef`` and ``Twine`` classes)
187---------------------------------------------------------
188
189Although LLVM generally does not do much string manipulation, we do have several
190important APIs which take strings.  Two important examples are the Value class
191-- which has names for instructions, functions, etc. -- and the ``StringMap``
192class which is used extensively in LLVM and Clang.
193
194These are generic classes, and they need to be able to accept strings which may
195have embedded null characters.  Therefore, they cannot simply take a ``const
196char *``, and taking a ``const std::string&`` requires clients to perform a heap
197allocation which is usually unnecessary.  Instead, many LLVM APIs use a
198``StringRef`` or a ``const Twine&`` for passing strings efficiently.
199
200.. _StringRef:
201
202The ``StringRef`` class
203^^^^^^^^^^^^^^^^^^^^^^^^^^^^
204
205The ``StringRef`` data type represents a reference to a constant string (a
206character array and a length) and supports the common operations available on
207``std::string``, but does not require heap allocation.
208
209It can be implicitly constructed using a C style null-terminated string, an
210``std::string``, or explicitly with a character pointer and length.  For
211example, the ``StringRef`` find function is declared as:
212
213.. code-block:: c++
214
215  iterator find(StringRef Key);
216
217and clients can call it using any one of:
218
219.. code-block:: c++
220
221  Map.find("foo");                 // Lookup "foo"
222  Map.find(std::string("bar"));    // Lookup "bar"
223  Map.find(StringRef("\0baz", 4)); // Lookup "\0baz"
224
225Similarly, APIs which need to return a string may return a ``StringRef``
226instance, which can be used directly or converted to an ``std::string`` using
227the ``str`` member function.  See ``llvm/ADT/StringRef.h`` (`doxygen
228<http://llvm.org/doxygen/classllvm_1_1StringRef_8h-source.html>`__) for more
229information.
230
231You should rarely use the ``StringRef`` class directly, because it contains
232pointers to external memory it is not generally safe to store an instance of the
233class (unless you know that the external storage will not be freed).
234``StringRef`` is small and pervasive enough in LLVM that it should always be
235passed by value.
236
237The ``Twine`` class
238^^^^^^^^^^^^^^^^^^^
239
240The ``Twine`` (`doxygen <http://llvm.org/doxygen/classllvm_1_1Twine.html>`__)
241class is an efficient way for APIs to accept concatenated strings.  For example,
242a common LLVM paradigm is to name one instruction based on the name of another
243instruction with a suffix, for example:
244
245.. code-block:: c++
246
247    New = CmpInst::Create(..., SO->getName() + ".cmp");
248
249The ``Twine`` class is effectively a lightweight `rope
250<http://en.wikipedia.org/wiki/Rope_(computer_science)>`_ which points to
251temporary (stack allocated) objects.  Twines can be implicitly constructed as
252the result of the plus operator applied to strings (i.e., a C strings, an
253``std::string``, or a ``StringRef``).  The twine delays the actual concatenation
254of strings until it is actually required, at which point it can be efficiently
255rendered directly into a character array.  This avoids unnecessary heap
256allocation involved in constructing the temporary results of string
257concatenation.  See ``llvm/ADT/Twine.h`` (`doxygen
258<http://llvm.org/doxygen/Twine_8h_source.html>`__) and :ref:`here <dss_twine>`
259for more information.
260
261As with a ``StringRef``, ``Twine`` objects point to external memory and should
262almost never be stored or mentioned directly.  They are intended solely for use
263when defining a function which should be able to efficiently accept concatenated
264strings.
265
266.. _formatting_strings:
267
268Formatting strings (the ``formatv`` function)
269---------------------------------------------
270While LLVM doesn't necessarily do a lot of string manipulation and parsing, it
271does do a lot of string formatting.  From diagnostic messages, to llvm tool
272outputs such as ``llvm-readobj`` to printing verbose disassembly listings and
273LLDB runtime logging, the need for string formatting is pervasive.
274
275The ``formatv`` is similar in spirit to ``printf``, but uses a different syntax
276which borrows heavily from Python and C#.  Unlike ``printf`` it deduces the type
277to be formatted at compile time, so it does not need a format specifier such as
278``%d``.  This reduces the mental overhead of trying to construct portable format
279strings, especially for platform-specific types like ``size_t`` or pointer types.
280Unlike both ``printf`` and Python, it additionally fails to compile if LLVM does
281not know how to format the type.  These two properties ensure that the function
282is both safer and simpler to use than traditional formatting methods such as
283the ``printf`` family of functions.
284
285Simple formatting
286^^^^^^^^^^^^^^^^^
287
288A call to ``formatv`` involves a single **format string** consisting of 0 or more
289**replacement sequences**, followed by a variable length list of **replacement values**.
290A replacement sequence is a string of the form ``{N[[,align]:style]}``.
291
292``N`` refers to the 0-based index of the argument from the list of replacement
293values.  Note that this means it is possible to reference the same parameter
294multiple times, possibly with different style and/or alignment options, in any order.
295
296``align`` is an optional string specifying the width of the field to format
297the value into, and the alignment of the value within the field.  It is specified as
298an optional **alignment style** followed by a positive integral **field width**.  The
299alignment style can be one of the characters ``-`` (left align), ``=`` (center align),
300or ``+`` (right align).  The default is right aligned.
301
302``style`` is an optional string consisting of a type specific that controls the
303formatting of the value.  For example, to format a floating point value as a percentage,
304you can use the style option ``P``.
305
306Custom formatting
307^^^^^^^^^^^^^^^^^
308
309There are two ways to customize the formatting behavior for a type.
310
3111. Provide a template specialization of ``llvm::format_provider<T>`` for your
312   type ``T`` with the appropriate static format method.
313
314  .. code-block:: c++
315
316    namespace llvm {
317      template<>
318      struct format_provider<MyFooBar> {
319        static void format(const MyFooBar &V, raw_ostream &Stream, StringRef Style) {
320          // Do whatever is necessary to format `V` into `Stream`
321        }
322      };
323      void foo() {
324        MyFooBar X;
325        std::string S = formatv("{0}", X);
326      }
327    }
328
329  This is a useful extensibility mechanism for adding support for formatting your own
330  custom types with your own custom Style options.  But it does not help when you want
331  to extend the mechanism for formatting a type that the library already knows how to
332  format.  For that, we need something else.
333
3342. Provide a **format adapter** inheriting from ``llvm::FormatAdapter<T>``.
335
336  .. code-block:: c++
337
338    namespace anything {
339      struct format_int_custom : public llvm::FormatAdapter<int> {
340        explicit format_int_custom(int N) : llvm::FormatAdapter<int>(N) {}
341        void format(llvm::raw_ostream &Stream, StringRef Style) override {
342          // Do whatever is necessary to format ``this->Item`` into ``Stream``
343        }
344      };
345    }
346    namespace llvm {
347      void foo() {
348        std::string S = formatv("{0}", anything::format_int_custom(42));
349      }
350    }
351
352  If the type is detected to be derived from ``FormatAdapter<T>``, ``formatv``
353  will call the
354  ``format`` method on the argument passing in the specified style.  This allows
355  one to provide custom formatting of any type, including one which already has
356  a builtin format provider.
357
358``formatv`` Examples
359^^^^^^^^^^^^^^^^^^^^
360Below is intended to provide an incomplete set of examples demonstrating
361the usage of ``formatv``.  More information can be found by reading the
362doxygen documentation or by looking at the unit test suite.
363
364
365.. code-block:: c++
366
367  std::string S;
368  // Simple formatting of basic types and implicit string conversion.
369  S = formatv("{0} ({1:P})", 7, 0.35);  // S == "7 (35.00%)"
370
371  // Out-of-order referencing and multi-referencing
372  outs() << formatv("{0} {2} {1} {0}", 1, "test", 3); // prints "1 3 test 1"
373
374  // Left, right, and center alignment
375  S = formatv("{0,7}",  'a');  // S == "      a";
376  S = formatv("{0,-7}", 'a');  // S == "a      ";
377  S = formatv("{0,=7}", 'a');  // S == "   a   ";
378  S = formatv("{0,+7}", 'a');  // S == "      a";
379
380  // Custom styles
381  S = formatv("{0:N} - {0:x} - {1:E}", 12345, 123908342); // S == "12,345 - 0x3039 - 1.24E8"
382
383  // Adapters
384  S = formatv("{0}", fmt_align(42, AlignStyle::Center, 7));  // S == "  42   "
385  S = formatv("{0}", fmt_repeat("hi", 3)); // S == "hihihi"
386  S = formatv("{0}", fmt_pad("hi", 2, 6)); // S == "  hi      "
387
388  // Ranges
389  std::vector<int> V = {8, 9, 10};
390  S = formatv("{0}", make_range(V.begin(), V.end())); // S == "8, 9, 10"
391  S = formatv("{0:$[+]}", make_range(V.begin(), V.end())); // S == "8+9+10"
392  S = formatv("{0:$[ + ]@[x]}", make_range(V.begin(), V.end())); // S == "0x8 + 0x9 + 0xA"
393
394.. _error_apis:
395
396Error handling
397--------------
398
399Proper error handling helps us identify bugs in our code, and helps end-users
400understand errors in their tool usage. Errors fall into two broad categories:
401*programmatic* and *recoverable*, with different strategies for handling and
402reporting.
403
404Programmatic Errors
405^^^^^^^^^^^^^^^^^^^
406
407Programmatic errors are violations of program invariants or API contracts, and
408represent bugs within the program itself. Our aim is to document invariants, and
409to abort quickly at the point of failure (providing some basic diagnostic) when
410invariants are broken at runtime.
411
412The fundamental tools for handling programmatic errors are assertions and the
413llvm_unreachable function. Assertions are used to express invariant conditions,
414and should include a message describing the invariant:
415
416.. code-block:: c++
417
418  assert(isPhysReg(R) && "All virt regs should have been allocated already.");
419
420The llvm_unreachable function can be used to document areas of control flow
421that should never be entered if the program invariants hold:
422
423.. code-block:: c++
424
425  enum { Foo, Bar, Baz } X = foo();
426
427  switch (X) {
428    case Foo: /* Handle Foo */; break;
429    case Bar: /* Handle Bar */; break;
430    default:
431      llvm_unreachable("X should be Foo or Bar here");
432  }
433
434Recoverable Errors
435^^^^^^^^^^^^^^^^^^
436
437Recoverable errors represent an error in the program's environment, for example
438a resource failure (a missing file, a dropped network connection, etc.), or
439malformed input. These errors should be detected and communicated to a level of
440the program where they can be handled appropriately. Handling the error may be
441as simple as reporting the issue to the user, or it may involve attempts at
442recovery.
443
444Recoverable errors are modeled using LLVM's ``Error`` scheme. This scheme
445represents errors using function return values, similar to classic C integer
446error codes, or C++'s ``std::error_code``. However, the ``Error`` class is
447actually a lightweight wrapper for user-defined error types, allowing arbitrary
448information to be attached to describe the error. This is similar to the way C++
449exceptions allow throwing of user-defined types.
450
451Success values are created by calling ``Error::success()``, E.g.:
452
453.. code-block:: c++
454
455  Error foo() {
456    // Do something.
457    // Return success.
458    return Error::success();
459  }
460
461Success values are very cheap to construct and return - they have minimal
462impact on program performance.
463
464Failure values are constructed using ``make_error<T>``, where ``T`` is any class
465that inherits from the ErrorInfo utility, E.g.:
466
467.. code-block:: c++
468
469  class BadFileFormat : public ErrorInfo<BadFileFormat> {
470  public:
471    static char ID;
472    std::string Path;
473
474    BadFileFormat(StringRef Path) : Path(Path.str()) {}
475
476    void log(raw_ostream &OS) const override {
477      OS << Path << " is malformed";
478    }
479
480    std::error_code convertToErrorCode() const override {
481      return make_error_code(object_error::parse_failed);
482    }
483  };
484
485  char FileExists::ID; // This should be declared in the C++ file.
486
487  Error printFormattedFile(StringRef Path) {
488    if (<check for valid format>)
489      return make_error<InvalidObjectFile>(Path);
490    // print file contents.
491    return Error::success();
492  }
493
494Error values can be implicitly converted to bool: true for error, false for
495success, enabling the following idiom:
496
497.. code-block:: c++
498
499  Error mayFail();
500
501  Error foo() {
502    if (auto Err = mayFail())
503      return Err;
504    // Success! We can proceed.
505    ...
506
507For functions that can fail but need to return a value the ``Expected<T>``
508utility can be used. Values of this type can be constructed with either a
509``T``, or an ``Error``. Expected<T> values are also implicitly convertible to
510boolean, but with the opposite convention to ``Error``: true for success, false
511for error. If success, the ``T`` value can be accessed via the dereference
512operator. If failure, the ``Error`` value can be extracted using the
513``takeError()`` method. Idiomatic usage looks like:
514
515.. code-block:: c++
516
517  Expected<FormattedFile> openFormattedFile(StringRef Path) {
518    // If badly formatted, return an error.
519    if (auto Err = checkFormat(Path))
520      return std::move(Err);
521    // Otherwise return a FormattedFile instance.
522    return FormattedFile(Path);
523  }
524
525  Error processFormattedFile(StringRef Path) {
526    // Try to open a formatted file
527    if (auto FileOrErr = openFormattedFile(Path)) {
528      // On success, grab a reference to the file and continue.
529      auto &File = *FileOrErr;
530      ...
531    } else
532      // On error, extract the Error value and return it.
533      return FileOrErr.takeError();
534  }
535
536If an ``Expected<T>`` value is in success mode then the ``takeError()`` method
537will return a success value. Using this fact, the above function can be
538rewritten as:
539
540.. code-block:: c++
541
542  Error processFormattedFile(StringRef Path) {
543    // Try to open a formatted file
544    auto FileOrErr = openFormattedFile(Path);
545    if (auto Err = FileOrErr.takeError())
546      // On error, extract the Error value and return it.
547      return Err;
548    // On success, grab a reference to the file and continue.
549    auto &File = *FileOrErr;
550    ...
551  }
552
553This second form is often more readable for functions that involve multiple
554``Expected<T>`` values as it limits the indentation required.
555
556All ``Error`` instances, whether success or failure, must be either checked or
557moved from (via ``std::move`` or a return) before they are destructed.
558Accidentally discarding an unchecked error will cause a program abort at the
559point where the unchecked value's destructor is run, making it easy to identify
560and fix violations of this rule.
561
562Success values are considered checked once they have been tested (by invoking
563the boolean conversion operator):
564
565.. code-block:: c++
566
567  if (auto Err = mayFail(...))
568    return Err; // Failure value - move error to caller.
569
570  // Safe to continue: Err was checked.
571
572In contrast, the following code will always cause an abort, even if ``mayFail``
573returns a success value:
574
575.. code-block:: c++
576
577    mayFail();
578    // Program will always abort here, even if mayFail() returns Success, since
579    // the value is not checked.
580
581Failure values are considered checked once a handler for the error type has
582been activated:
583
584.. code-block:: c++
585
586  handleErrors(
587    processFormattedFile(...),
588    [](const BadFileFormat &BFF) {
589      report("Unable to process " + BFF.Path + ": bad format");
590    },
591    [](const FileNotFound &FNF) {
592      report("File not found " + FNF.Path);
593    });
594
595The ``handleErrors`` function takes an error as its first argument, followed by
596a variadic list of "handlers", each of which must be a callable type (a
597function, lambda, or class with a call operator) with one argument. The
598``handleErrors`` function will visit each handler in the sequence and check its
599argument type against the dynamic type of the error, running the first handler
600that matches. This is the same decision process that is used decide which catch
601clause to run for a C++ exception.
602
603Since the list of handlers passed to ``handleErrors`` may not cover every error
604type that can occur, the ``handleErrors`` function also returns an Error value
605that must be checked or propagated. If the error value that is passed to
606``handleErrors`` does not match any of the handlers it will be returned from
607handleErrors. Idiomatic use of ``handleErrors`` thus looks like:
608
609.. code-block:: c++
610
611  if (auto Err =
612        handleErrors(
613          processFormattedFile(...),
614          [](const BadFileFormat &BFF) {
615            report("Unable to process " + BFF.Path + ": bad format");
616          },
617          [](const FileNotFound &FNF) {
618            report("File not found " + FNF.Path);
619          }))
620    return Err;
621
622In cases where you truly know that the handler list is exhaustive the
623``handleAllErrors`` function can be used instead. This is identical to
624``handleErrors`` except that it will terminate the program if an unhandled
625error is passed in, and can therefore return void. The ``handleAllErrors``
626function should generally be avoided: the introduction of a new error type
627elsewhere in the program can easily turn a formerly exhaustive list of errors
628into a non-exhaustive list, risking unexpected program termination. Where
629possible, use handleErrors and propagate unknown errors up the stack instead.
630
631For tool code, where errors can be handled by printing an error message then
632exiting with an error code, the :ref:`ExitOnError <err_exitonerr>` utility
633may be a better choice than handleErrors, as it simplifies control flow when
634calling fallible functions.
635
636In situations where it is known that a particular call to a fallible function
637will always succeed (for example, a call to a function that can only fail on a
638subset of inputs with an input that is known to be safe) the
639:ref:`cantFail <err_cantfail>` functions can be used to remove the error type,
640simplifying control flow.
641
642StringError
643"""""""""""
644
645Many kinds of errors have no recovery strategy, the only action that can be
646taken is to report them to the user so that the user can attempt to fix the
647environment. In this case representing the error as a string makes perfect
648sense. LLVM provides the ``StringError`` class for this purpose. It takes two
649arguments: A string error message, and an equivalent ``std::error_code`` for
650interoperability:
651
652.. code-block:: c++
653
654  make_error<StringError>("Bad executable",
655                          make_error_code(errc::executable_format_error"));
656
657If you're certain that the error you're building will never need to be converted
658to a ``std::error_code`` you can use the ``inconvertibleErrorCode()`` function:
659
660.. code-block:: c++
661
662  make_error<StringError>("Bad executable", inconvertibleErrorCode());
663
664This should be done only after careful consideration. If any attempt is made to
665convert this error to a ``std::error_code`` it will trigger immediate program
666termination. Unless you are certain that your errors will not need
667interoperability you should look for an existing ``std::error_code`` that you
668can convert to, and even (as painful as it is) consider introducing a new one as
669a stopgap measure.
670
671Interoperability with std::error_code and ErrorOr
672"""""""""""""""""""""""""""""""""""""""""""""""""
673
674Many existing LLVM APIs use ``std::error_code`` and its partner ``ErrorOr<T>``
675(which plays the same role as ``Expected<T>``, but wraps a ``std::error_code``
676rather than an ``Error``). The infectious nature of error types means that an
677attempt to change one of these functions to return ``Error`` or ``Expected<T>``
678instead often results in an avalanche of changes to callers, callers of callers,
679and so on. (The first such attempt, returning an ``Error`` from
680MachOObjectFile's constructor, was abandoned after the diff reached 3000 lines,
681impacted half a dozen libraries, and was still growing).
682
683To solve this problem, the ``Error``/``std::error_code`` interoperability requirement was
684introduced. Two pairs of functions allow any ``Error`` value to be converted to a
685``std::error_code``, any ``Expected<T>`` to be converted to an ``ErrorOr<T>``, and vice
686versa:
687
688.. code-block:: c++
689
690  std::error_code errorToErrorCode(Error Err);
691  Error errorCodeToError(std::error_code EC);
692
693  template <typename T> ErrorOr<T> expectedToErrorOr(Expected<T> TOrErr);
694  template <typename T> Expected<T> errorOrToExpected(ErrorOr<T> TOrEC);
695
696
697Using these APIs it is easy to make surgical patches that update individual
698functions from ``std::error_code`` to ``Error``, and from ``ErrorOr<T>`` to
699``Expected<T>``.
700
701Returning Errors from error handlers
702""""""""""""""""""""""""""""""""""""
703
704Error recovery attempts may themselves fail. For that reason, ``handleErrors``
705actually recognises three different forms of handler signature:
706
707.. code-block:: c++
708
709  // Error must be handled, no new errors produced:
710  void(UserDefinedError &E);
711
712  // Error must be handled, new errors can be produced:
713  Error(UserDefinedError &E);
714
715  // Original error can be inspected, then re-wrapped and returned (or a new
716  // error can be produced):
717  Error(std::unique_ptr<UserDefinedError> E);
718
719Any error returned from a handler will be returned from the ``handleErrors``
720function so that it can be handled itself, or propagated up the stack.
721
722.. _err_exitonerr:
723
724Using ExitOnError to simplify tool code
725"""""""""""""""""""""""""""""""""""""""
726
727Library code should never call ``exit`` for a recoverable error, however in tool
728code (especially command line tools) this can be a reasonable approach. Calling
729``exit`` upon encountering an error dramatically simplifies control flow as the
730error no longer needs to be propagated up the stack. This allows code to be
731written in straight-line style, as long as each fallible call is wrapped in a
732check and call to exit. The ``ExitOnError`` class supports this pattern by
733providing call operators that inspect ``Error`` values, stripping the error away
734in the success case and logging to ``stderr`` then exiting in the failure case.
735
736To use this class, declare a global ``ExitOnError`` variable in your program:
737
738.. code-block:: c++
739
740  ExitOnError ExitOnErr;
741
742Calls to fallible functions can then be wrapped with a call to ``ExitOnErr``,
743turning them into non-failing calls:
744
745.. code-block:: c++
746
747  Error mayFail();
748  Expected<int> mayFail2();
749
750  void foo() {
751    ExitOnErr(mayFail());
752    int X = ExitOnErr(mayFail2());
753  }
754
755On failure, the error's log message will be written to ``stderr``, optionally
756preceded by a string "banner" that can be set by calling the setBanner method. A
757mapping can also be supplied from ``Error`` values to exit codes using the
758``setExitCodeMapper`` method:
759
760.. code-block:: c++
761
762  int main(int argc, char *argv[]) {
763    ExitOnErr.setBanner(std::string(argv[0]) + " error:");
764    ExitOnErr.setExitCodeMapper(
765      [](const Error &Err) {
766        if (Err.isA<BadFileFormat>())
767          return 2;
768        return 1;
769      });
770
771Use ``ExitOnError`` in your tool code where possible as it can greatly improve
772readability.
773
774.. _err_cantfail:
775
776Using cantFail to simplify safe callsites
777"""""""""""""""""""""""""""""""""""""""""
778
779Some functions may only fail for a subset of their inputs. For such functions
780call-sites using known-safe inputs can assume that the result will be a success
781value.
782
783The cantFail functions encapsulate this by wrapping an assertion that their
784argument is a success value and, in the case of Expected<T>, unwrapping the
785T value from the Expected<T> argument:
786
787.. code-block:: c++
788
789  Error mayFail(int X);
790  Expected<int> mayFail2(int X);
791
792  void foo() {
793    cantFail(mayFail(KnownSafeValue));
794    int Y = cantFail(mayFail2(KnownSafeValue));
795    ...
796  }
797
798Like the ExitOnError utility, cantFail simplifies control flow. Their treatment
799of error cases is very different however: Where ExitOnError is guaranteed to
800terminate the program on an error input, cantFile simply asserts that the result
801is success. In debug builds this will result in an assertion failure if an error
802is encountered. In release builds the behavior of cantFail for failure values is
803undefined. As such, care must be taken in the use of cantFail: clients must be
804certain that a cantFail wrapped call really can not fail under any
805circumstances.
806
807Use of the cantFail functions should be rare in library code, but they are
808likely to be of more use in tool and unit-test code where inputs and/or
809mocked-up classes or functions may be known to be safe.
810
811Fallible constructors
812"""""""""""""""""""""
813
814Some classes require resource acquisition or other complex initialization that
815can fail during construction. Unfortunately constructors can't return errors,
816and having clients test objects after they're constructed to ensure that they're
817valid is error prone as it's all too easy to forget the test. To work around
818this, use the named constructor idiom and return an ``Expected<T>``:
819
820.. code-block:: c++
821
822  class Foo {
823  public:
824
825    static Expected<Foo> Create(Resource R1, Resource R2) {
826      Error Err;
827      Foo F(R1, R2, Err);
828      if (Err)
829        return std::move(Err);
830      return std::move(F);
831    }
832
833  private:
834
835    Foo(Resource R1, Resource R2, Error &Err) {
836      ErrorAsOutParameter EAO(&Err);
837      if (auto Err2 = R1.acquire()) {
838        Err = std::move(Err2);
839        return;
840      }
841      Err = R2.acquire();
842    }
843  };
844
845
846Here, the named constructor passes an ``Error`` by reference into the actual
847constructor, which the constructor can then use to return errors. The
848``ErrorAsOutParameter`` utility sets the ``Error`` value's checked flag on entry
849to the constructor so that the error can be assigned to, then resets it on exit
850to force the client (the named constructor) to check the error.
851
852By using this idiom, clients attempting to construct a Foo receive either a
853well-formed Foo or an Error, never an object in an invalid state.
854
855Propagating and consuming errors based on types
856"""""""""""""""""""""""""""""""""""""""""""""""
857
858In some contexts, certain types of error are known to be benign. For example,
859when walking an archive, some clients may be happy to skip over badly formatted
860object files rather than terminating the walk immediately. Skipping badly
861formatted objects could be achieved using an elaborate handler method, but the
862Error.h header provides two utilities that make this idiom much cleaner: the
863type inspection method, ``isA``, and the ``consumeError`` function:
864
865.. code-block:: c++
866
867  Error walkArchive(Archive A) {
868    for (unsigned I = 0; I != A.numMembers(); ++I) {
869      auto ChildOrErr = A.getMember(I);
870      if (auto Err = ChildOrErr.takeError()) {
871        if (Err.isA<BadFileFormat>())
872          consumeError(std::move(Err))
873        else
874          return Err;
875      }
876      auto &Child = *ChildOrErr;
877      // Use Child
878      ...
879    }
880    return Error::success();
881  }
882
883Concatenating Errors with joinErrors
884""""""""""""""""""""""""""""""""""""
885
886In the archive walking example above ``BadFileFormat`` errors are simply
887consumed and ignored. If the client had wanted report these errors after
888completing the walk over the archive they could use the ``joinErrors`` utility:
889
890.. code-block:: c++
891
892  Error walkArchive(Archive A) {
893    Error DeferredErrs = Error::success();
894    for (unsigned I = 0; I != A.numMembers(); ++I) {
895      auto ChildOrErr = A.getMember(I);
896      if (auto Err = ChildOrErr.takeError())
897        if (Err.isA<BadFileFormat>())
898          DeferredErrs = joinErrors(std::move(DeferredErrs), std::move(Err));
899        else
900          return Err;
901      auto &Child = *ChildOrErr;
902      // Use Child
903      ...
904    }
905    return DeferredErrs;
906  }
907
908The ``joinErrors`` routine builds a special error type called ``ErrorList``,
909which holds a list of user defined errors. The ``handleErrors`` routine
910recognizes this type and will attempt to handle each of the contained errors in
911order. If all contained errors can be handled, ``handleErrors`` will return
912``Error::success()``, otherwise ``handleErrors`` will concatenate the remaining
913errors and return the resulting ``ErrorList``.
914
915Building fallible iterators and iterator ranges
916"""""""""""""""""""""""""""""""""""""""""""""""
917
918The archive walking examples above retrieve archive members by index, however
919this requires considerable boiler-plate for iteration and error checking. We can
920clean this up by using ``Error`` with the "fallible iterator" pattern. The usual
921C++ iterator patterns do not allow for failure on increment, but we can
922incorporate support for it by having iterators hold an Error reference through
923which they can report failure. In this pattern, if an increment operation fails
924the failure is recorded via the Error reference and the iterator value is set to
925the end of the range in order to terminate the loop. This ensures that the
926dereference operation is safe anywhere that an ordinary iterator dereference
927would be safe (i.e. when the iterator is not equal to end). Where this pattern
928is followed (as in the ``llvm::object::Archive`` class) the result is much
929cleaner iteration idiom:
930
931.. code-block:: c++
932
933  Error Err;
934  for (auto &Child : Ar->children(Err)) {
935    // Use Child - we only enter the loop when it's valid
936    ...
937  }
938  // Check Err after the loop to ensure it didn't break due to an error.
939  if (Err)
940    return Err;
941
942.. _function_apis:
943
944More information on Error and its related utilities can be found in the
945Error.h header file.
946
947Passing functions and other callable objects
948--------------------------------------------
949
950Sometimes you may want a function to be passed a callback object. In order to
951support lambda expressions and other function objects, you should not use the
952traditional C approach of taking a function pointer and an opaque cookie:
953
954.. code-block:: c++
955
956    void takeCallback(bool (*Callback)(Function *, void *), void *Cookie);
957
958Instead, use one of the following approaches:
959
960Function template
961^^^^^^^^^^^^^^^^^
962
963If you don't mind putting the definition of your function into a header file,
964make it a function template that is templated on the callable type.
965
966.. code-block:: c++
967
968    template<typename Callable>
969    void takeCallback(Callable Callback) {
970      Callback(1, 2, 3);
971    }
972
973The ``function_ref`` class template
974^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
975
976The ``function_ref``
977(`doxygen <http://llvm.org/docs/doxygen/html/classllvm_1_1function__ref_3_01Ret_07Params_8_8_8_08_4.html>`__) class
978template represents a reference to a callable object, templated over the type
979of the callable. This is a good choice for passing a callback to a function,
980if you don't need to hold onto the callback after the function returns. In this
981way, ``function_ref`` is to ``std::function`` as ``StringRef`` is to
982``std::string``.
983
984``function_ref<Ret(Param1, Param2, ...)>`` can be implicitly constructed from
985any callable object that can be called with arguments of type ``Param1``,
986``Param2``, ..., and returns a value that can be converted to type ``Ret``.
987For example:
988
989.. code-block:: c++
990
991    void visitBasicBlocks(Function *F, function_ref<bool (BasicBlock*)> Callback) {
992      for (BasicBlock &BB : *F)
993        if (Callback(&BB))
994          return;
995    }
996
997can be called using:
998
999.. code-block:: c++
1000
1001    visitBasicBlocks(F, [&](BasicBlock *BB) {
1002      if (process(BB))
1003        return isEmpty(BB);
1004      return false;
1005    });
1006
1007Note that a ``function_ref`` object contains pointers to external memory, so it
1008is not generally safe to store an instance of the class (unless you know that
1009the external storage will not be freed). If you need this ability, consider
1010using ``std::function``. ``function_ref`` is small enough that it should always
1011be passed by value.
1012
1013.. _DEBUG:
1014
1015The ``DEBUG()`` macro and ``-debug`` option
1016-------------------------------------------
1017
1018Often when working on your pass you will put a bunch of debugging printouts and
1019other code into your pass.  After you get it working, you want to remove it, but
1020you may need it again in the future (to work out new bugs that you run across).
1021
1022Naturally, because of this, you don't want to delete the debug printouts, but
1023you don't want them to always be noisy.  A standard compromise is to comment
1024them out, allowing you to enable them if you need them in the future.
1025
1026The ``llvm/Support/Debug.h`` (`doxygen
1027<http://llvm.org/doxygen/Debug_8h-source.html>`__) file provides a macro named
1028``DEBUG()`` that is a much nicer solution to this problem.  Basically, you can
1029put arbitrary code into the argument of the ``DEBUG`` macro, and it is only
1030executed if '``opt``' (or any other tool) is run with the '``-debug``' command
1031line argument:
1032
1033.. code-block:: c++
1034
1035  DEBUG(errs() << "I am here!\n");
1036
1037Then you can run your pass like this:
1038
1039.. code-block:: none
1040
1041  $ opt < a.bc > /dev/null -mypass
1042  <no output>
1043  $ opt < a.bc > /dev/null -mypass -debug
1044  I am here!
1045
1046Using the ``DEBUG()`` macro instead of a home-brewed solution allows you to not
1047have to create "yet another" command line option for the debug output for your
1048pass.  Note that ``DEBUG()`` macros are disabled for non-asserts builds, so they
1049do not cause a performance impact at all (for the same reason, they should also
1050not contain side-effects!).
1051
1052One additional nice thing about the ``DEBUG()`` macro is that you can enable or
1053disable it directly in gdb.  Just use "``set DebugFlag=0``" or "``set
1054DebugFlag=1``" from the gdb if the program is running.  If the program hasn't
1055been started yet, you can always just run it with ``-debug``.
1056
1057.. _DEBUG_TYPE:
1058
1059Fine grained debug info with ``DEBUG_TYPE`` and the ``-debug-only`` option
1060^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1061
1062Sometimes you may find yourself in a situation where enabling ``-debug`` just
1063turns on **too much** information (such as when working on the code generator).
1064If you want to enable debug information with more fine-grained control, you
1065should define the ``DEBUG_TYPE`` macro and use the ``-debug-only`` option as
1066follows:
1067
1068.. code-block:: c++
1069
1070  #define DEBUG_TYPE "foo"
1071  DEBUG(errs() << "'foo' debug type\n");
1072  #undef  DEBUG_TYPE
1073  #define DEBUG_TYPE "bar"
1074  DEBUG(errs() << "'bar' debug type\n"));
1075  #undef  DEBUG_TYPE
1076
1077Then you can run your pass like this:
1078
1079.. code-block:: none
1080
1081  $ opt < a.bc > /dev/null -mypass
1082  <no output>
1083  $ opt < a.bc > /dev/null -mypass -debug
1084  'foo' debug type
1085  'bar' debug type
1086  $ opt < a.bc > /dev/null -mypass -debug-only=foo
1087  'foo' debug type
1088  $ opt < a.bc > /dev/null -mypass -debug-only=bar
1089  'bar' debug type
1090  $ opt < a.bc > /dev/null -mypass -debug-only=foo,bar
1091  'foo' debug type
1092  'bar' debug type
1093
1094Of course, in practice, you should only set ``DEBUG_TYPE`` at the top of a file,
1095to specify the debug type for the entire module. Be careful that you only do
1096this after including Debug.h and not around any #include of headers. Also, you
1097should use names more meaningful than "foo" and "bar", because there is no
1098system in place to ensure that names do not conflict. If two different modules
1099use the same string, they will all be turned on when the name is specified.
1100This allows, for example, all debug information for instruction scheduling to be
1101enabled with ``-debug-only=InstrSched``, even if the source lives in multiple
1102files. The name must not include a comma (,) as that is used to separate the
1103arguments of the ``-debug-only`` option.
1104
1105For performance reasons, -debug-only is not available in optimized build
1106(``--enable-optimized``) of LLVM.
1107
1108The ``DEBUG_WITH_TYPE`` macro is also available for situations where you would
1109like to set ``DEBUG_TYPE``, but only for one specific ``DEBUG`` statement.  It
1110takes an additional first parameter, which is the type to use.  For example, the
1111preceding example could be written as:
1112
1113.. code-block:: c++
1114
1115  DEBUG_WITH_TYPE("foo", errs() << "'foo' debug type\n");
1116  DEBUG_WITH_TYPE("bar", errs() << "'bar' debug type\n"));
1117
1118.. _Statistic:
1119
1120The ``Statistic`` class & ``-stats`` option
1121-------------------------------------------
1122
1123The ``llvm/ADT/Statistic.h`` (`doxygen
1124<http://llvm.org/doxygen/Statistic_8h-source.html>`__) file provides a class
1125named ``Statistic`` that is used as a unified way to keep track of what the LLVM
1126compiler is doing and how effective various optimizations are.  It is useful to
1127see what optimizations are contributing to making a particular program run
1128faster.
1129
1130Often you may run your pass on some big program, and you're interested to see
1131how many times it makes a certain transformation.  Although you can do this with
1132hand inspection, or some ad-hoc method, this is a real pain and not very useful
1133for big programs.  Using the ``Statistic`` class makes it very easy to keep
1134track of this information, and the calculated information is presented in a
1135uniform manner with the rest of the passes being executed.
1136
1137There are many examples of ``Statistic`` uses, but the basics of using it are as
1138follows:
1139
1140#. Define your statistic like this:
1141
1142  .. code-block:: c++
1143
1144    #define DEBUG_TYPE "mypassname"   // This goes before any #includes.
1145    STATISTIC(NumXForms, "The # of times I did stuff");
1146
1147  The ``STATISTIC`` macro defines a static variable, whose name is specified by
1148  the first argument.  The pass name is taken from the ``DEBUG_TYPE`` macro, and
1149  the description is taken from the second argument.  The variable defined
1150  ("NumXForms" in this case) acts like an unsigned integer.
1151
1152#. Whenever you make a transformation, bump the counter:
1153
1154  .. code-block:: c++
1155
1156    ++NumXForms;   // I did stuff!
1157
1158That's all you have to do.  To get '``opt``' to print out the statistics
1159gathered, use the '``-stats``' option:
1160
1161.. code-block:: none
1162
1163  $ opt -stats -mypassname < program.bc > /dev/null
1164  ... statistics output ...
1165
1166Note that in order to use the '``-stats``' option, LLVM must be
1167compiled with assertions enabled.
1168
1169When running ``opt`` on a C file from the SPEC benchmark suite, it gives a
1170report that looks like this:
1171
1172.. code-block:: none
1173
1174   7646 bitcodewriter   - Number of normal instructions
1175    725 bitcodewriter   - Number of oversized instructions
1176 129996 bitcodewriter   - Number of bitcode bytes written
1177   2817 raise           - Number of insts DCEd or constprop'd
1178   3213 raise           - Number of cast-of-self removed
1179   5046 raise           - Number of expression trees converted
1180     75 raise           - Number of other getelementptr's formed
1181    138 raise           - Number of load/store peepholes
1182     42 deadtypeelim    - Number of unused typenames removed from symtab
1183    392 funcresolve     - Number of varargs functions resolved
1184     27 globaldce       - Number of global variables removed
1185      2 adce            - Number of basic blocks removed
1186    134 cee             - Number of branches revectored
1187     49 cee             - Number of setcc instruction eliminated
1188    532 gcse            - Number of loads removed
1189   2919 gcse            - Number of instructions removed
1190     86 indvars         - Number of canonical indvars added
1191     87 indvars         - Number of aux indvars removed
1192     25 instcombine     - Number of dead inst eliminate
1193    434 instcombine     - Number of insts combined
1194    248 licm            - Number of load insts hoisted
1195   1298 licm            - Number of insts hoisted to a loop pre-header
1196      3 licm            - Number of insts hoisted to multiple loop preds (bad, no loop pre-header)
1197     75 mem2reg         - Number of alloca's promoted
1198   1444 cfgsimplify     - Number of blocks simplified
1199
1200Obviously, with so many optimizations, having a unified framework for this stuff
1201is very nice.  Making your pass fit well into the framework makes it more
1202maintainable and useful.
1203
1204.. _ViewGraph:
1205
1206Viewing graphs while debugging code
1207-----------------------------------
1208
1209Several of the important data structures in LLVM are graphs: for example CFGs
1210made out of LLVM :ref:`BasicBlocks <BasicBlock>`, CFGs made out of LLVM
1211:ref:`MachineBasicBlocks <MachineBasicBlock>`, and :ref:`Instruction Selection
1212DAGs <SelectionDAG>`.  In many cases, while debugging various parts of the
1213compiler, it is nice to instantly visualize these graphs.
1214
1215LLVM provides several callbacks that are available in a debug build to do
1216exactly that.  If you call the ``Function::viewCFG()`` method, for example, the
1217current LLVM tool will pop up a window containing the CFG for the function where
1218each basic block is a node in the graph, and each node contains the instructions
1219in the block.  Similarly, there also exists ``Function::viewCFGOnly()`` (does
1220not include the instructions), the ``MachineFunction::viewCFG()`` and
1221``MachineFunction::viewCFGOnly()``, and the ``SelectionDAG::viewGraph()``
1222methods.  Within GDB, for example, you can usually use something like ``call
1223DAG.viewGraph()`` to pop up a window.  Alternatively, you can sprinkle calls to
1224these functions in your code in places you want to debug.
1225
1226Getting this to work requires a small amount of setup.  On Unix systems
1227with X11, install the `graphviz <http://www.graphviz.org>`_ toolkit, and make
1228sure 'dot' and 'gv' are in your path.  If you are running on Mac OS X, download
1229and install the Mac OS X `Graphviz program
1230<http://www.pixelglow.com/graphviz/>`_ and add
1231``/Applications/Graphviz.app/Contents/MacOS/`` (or wherever you install it) to
1232your path. The programs need not be present when configuring, building or
1233running LLVM and can simply be installed when needed during an active debug
1234session.
1235
1236``SelectionDAG`` has been extended to make it easier to locate *interesting*
1237nodes in large complex graphs.  From gdb, if you ``call DAG.setGraphColor(node,
1238"color")``, then the next ``call DAG.viewGraph()`` would highlight the node in
1239the specified color (choices of colors can be found at `colors
1240<http://www.graphviz.org/doc/info/colors.html>`_.) More complex node attributes
1241can be provided with ``call DAG.setGraphAttrs(node, "attributes")`` (choices can
1242be found at `Graph attributes <http://www.graphviz.org/doc/info/attrs.html>`_.)
1243If you want to restart and clear all the current graph attributes, then you can
1244``call DAG.clearGraphAttrs()``.
1245
1246Note that graph visualization features are compiled out of Release builds to
1247reduce file size.  This means that you need a Debug+Asserts or Release+Asserts
1248build to use these features.
1249
1250.. _datastructure:
1251
1252Picking the Right Data Structure for a Task
1253===========================================
1254
1255LLVM has a plethora of data structures in the ``llvm/ADT/`` directory, and we
1256commonly use STL data structures.  This section describes the trade-offs you
1257should consider when you pick one.
1258
1259The first step is a choose your own adventure: do you want a sequential
1260container, a set-like container, or a map-like container?  The most important
1261thing when choosing a container is the algorithmic properties of how you plan to
1262access the container.  Based on that, you should use:
1263
1264
1265* a :ref:`map-like <ds_map>` container if you need efficient look-up of a
1266  value based on another value.  Map-like containers also support efficient
1267  queries for containment (whether a key is in the map).  Map-like containers
1268  generally do not support efficient reverse mapping (values to keys).  If you
1269  need that, use two maps.  Some map-like containers also support efficient
1270  iteration through the keys in sorted order.  Map-like containers are the most
1271  expensive sort, only use them if you need one of these capabilities.
1272
1273* a :ref:`set-like <ds_set>` container if you need to put a bunch of stuff into
1274  a container that automatically eliminates duplicates.  Some set-like
1275  containers support efficient iteration through the elements in sorted order.
1276  Set-like containers are more expensive than sequential containers.
1277
1278* a :ref:`sequential <ds_sequential>` container provides the most efficient way
1279  to add elements and keeps track of the order they are added to the collection.
1280  They permit duplicates and support efficient iteration, but do not support
1281  efficient look-up based on a key.
1282
1283* a :ref:`string <ds_string>` container is a specialized sequential container or
1284  reference structure that is used for character or byte arrays.
1285
1286* a :ref:`bit <ds_bit>` container provides an efficient way to store and
1287  perform set operations on sets of numeric id's, while automatically
1288  eliminating duplicates.  Bit containers require a maximum of 1 bit for each
1289  identifier you want to store.
1290
1291Once the proper category of container is determined, you can fine tune the
1292memory use, constant factors, and cache behaviors of access by intelligently
1293picking a member of the category.  Note that constant factors and cache behavior
1294can be a big deal.  If you have a vector that usually only contains a few
1295elements (but could contain many), for example, it's much better to use
1296:ref:`SmallVector <dss_smallvector>` than :ref:`vector <dss_vector>`.  Doing so
1297avoids (relatively) expensive malloc/free calls, which dwarf the cost of adding
1298the elements to the container.
1299
1300.. _ds_sequential:
1301
1302Sequential Containers (std::vector, std::list, etc)
1303---------------------------------------------------
1304
1305There are a variety of sequential containers available for you, based on your
1306needs.  Pick the first in this section that will do what you want.
1307
1308.. _dss_arrayref:
1309
1310llvm/ADT/ArrayRef.h
1311^^^^^^^^^^^^^^^^^^^
1312
1313The ``llvm::ArrayRef`` class is the preferred class to use in an interface that
1314accepts a sequential list of elements in memory and just reads from them.  By
1315taking an ``ArrayRef``, the API can be passed a fixed size array, an
1316``std::vector``, an ``llvm::SmallVector`` and anything else that is contiguous
1317in memory.
1318
1319.. _dss_fixedarrays:
1320
1321Fixed Size Arrays
1322^^^^^^^^^^^^^^^^^
1323
1324Fixed size arrays are very simple and very fast.  They are good if you know
1325exactly how many elements you have, or you have a (low) upper bound on how many
1326you have.
1327
1328.. _dss_heaparrays:
1329
1330Heap Allocated Arrays
1331^^^^^^^^^^^^^^^^^^^^^
1332
1333Heap allocated arrays (``new[]`` + ``delete[]``) are also simple.  They are good
1334if the number of elements is variable, if you know how many elements you will
1335need before the array is allocated, and if the array is usually large (if not,
1336consider a :ref:`SmallVector <dss_smallvector>`).  The cost of a heap allocated
1337array is the cost of the new/delete (aka malloc/free).  Also note that if you
1338are allocating an array of a type with a constructor, the constructor and
1339destructors will be run for every element in the array (re-sizable vectors only
1340construct those elements actually used).
1341
1342.. _dss_tinyptrvector:
1343
1344llvm/ADT/TinyPtrVector.h
1345^^^^^^^^^^^^^^^^^^^^^^^^
1346
1347``TinyPtrVector<Type>`` is a highly specialized collection class that is
1348optimized to avoid allocation in the case when a vector has zero or one
1349elements.  It has two major restrictions: 1) it can only hold values of pointer
1350type, and 2) it cannot hold a null pointer.
1351
1352Since this container is highly specialized, it is rarely used.
1353
1354.. _dss_smallvector:
1355
1356llvm/ADT/SmallVector.h
1357^^^^^^^^^^^^^^^^^^^^^^
1358
1359``SmallVector<Type, N>`` is a simple class that looks and smells just like
1360``vector<Type>``: it supports efficient iteration, lays out elements in memory
1361order (so you can do pointer arithmetic between elements), supports efficient
1362push_back/pop_back operations, supports efficient random access to its elements,
1363etc.
1364
1365The advantage of SmallVector is that it allocates space for some number of
1366elements (N) **in the object itself**.  Because of this, if the SmallVector is
1367dynamically smaller than N, no malloc is performed.  This can be a big win in
1368cases where the malloc/free call is far more expensive than the code that
1369fiddles around with the elements.
1370
1371This is good for vectors that are "usually small" (e.g. the number of
1372predecessors/successors of a block is usually less than 8).  On the other hand,
1373this makes the size of the SmallVector itself large, so you don't want to
1374allocate lots of them (doing so will waste a lot of space).  As such,
1375SmallVectors are most useful when on the stack.
1376
1377SmallVector also provides a nice portable and efficient replacement for
1378``alloca``.
1379
1380.. note::
1381
1382   Prefer to use ``SmallVectorImpl<T>`` as a parameter type.
1383
1384   In APIs that don't care about the "small size" (most?), prefer to use
1385   the ``SmallVectorImpl<T>`` class, which is basically just the "vector
1386   header" (and methods) without the elements allocated after it. Note that
1387   ``SmallVector<T, N>`` inherits from ``SmallVectorImpl<T>`` so the
1388   conversion is implicit and costs nothing. E.g.
1389
1390   .. code-block:: c++
1391
1392      // BAD: Clients cannot pass e.g. SmallVector<Foo, 4>.
1393      hardcodedSmallSize(SmallVector<Foo, 2> &Out);
1394      // GOOD: Clients can pass any SmallVector<Foo, N>.
1395      allowsAnySmallSize(SmallVectorImpl<Foo> &Out);
1396
1397      void someFunc() {
1398        SmallVector<Foo, 8> Vec;
1399        hardcodedSmallSize(Vec); // Error.
1400        allowsAnySmallSize(Vec); // Works.
1401      }
1402
1403   Even though it has "``Impl``" in the name, this is so widely used that
1404   it really isn't "private to the implementation" anymore. A name like
1405   ``SmallVectorHeader`` would be more appropriate.
1406
1407.. _dss_vector:
1408
1409<vector>
1410^^^^^^^^
1411
1412``std::vector`` is well loved and respected.  It is useful when SmallVector
1413isn't: when the size of the vector is often large (thus the small optimization
1414will rarely be a benefit) or if you will be allocating many instances of the
1415vector itself (which would waste space for elements that aren't in the
1416container).  vector is also useful when interfacing with code that expects
1417vectors :).
1418
1419One worthwhile note about std::vector: avoid code like this:
1420
1421.. code-block:: c++
1422
1423  for ( ... ) {
1424     std::vector<foo> V;
1425     // make use of V.
1426  }
1427
1428Instead, write this as:
1429
1430.. code-block:: c++
1431
1432  std::vector<foo> V;
1433  for ( ... ) {
1434     // make use of V.
1435     V.clear();
1436  }
1437
1438Doing so will save (at least) one heap allocation and free per iteration of the
1439loop.
1440
1441.. _dss_deque:
1442
1443<deque>
1444^^^^^^^
1445
1446``std::deque`` is, in some senses, a generalized version of ``std::vector``.
1447Like ``std::vector``, it provides constant time random access and other similar
1448properties, but it also provides efficient access to the front of the list.  It
1449does not guarantee continuity of elements within memory.
1450
1451In exchange for this extra flexibility, ``std::deque`` has significantly higher
1452constant factor costs than ``std::vector``.  If possible, use ``std::vector`` or
1453something cheaper.
1454
1455.. _dss_list:
1456
1457<list>
1458^^^^^^
1459
1460``std::list`` is an extremely inefficient class that is rarely useful.  It
1461performs a heap allocation for every element inserted into it, thus having an
1462extremely high constant factor, particularly for small data types.
1463``std::list`` also only supports bidirectional iteration, not random access
1464iteration.
1465
1466In exchange for this high cost, std::list supports efficient access to both ends
1467of the list (like ``std::deque``, but unlike ``std::vector`` or
1468``SmallVector``).  In addition, the iterator invalidation characteristics of
1469std::list are stronger than that of a vector class: inserting or removing an
1470element into the list does not invalidate iterator or pointers to other elements
1471in the list.
1472
1473.. _dss_ilist:
1474
1475llvm/ADT/ilist.h
1476^^^^^^^^^^^^^^^^
1477
1478``ilist<T>`` implements an 'intrusive' doubly-linked list.  It is intrusive,
1479because it requires the element to store and provide access to the prev/next
1480pointers for the list.
1481
1482``ilist`` has the same drawbacks as ``std::list``, and additionally requires an
1483``ilist_traits`` implementation for the element type, but it provides some novel
1484characteristics.  In particular, it can efficiently store polymorphic objects,
1485the traits class is informed when an element is inserted or removed from the
1486list, and ``ilist``\ s are guaranteed to support a constant-time splice
1487operation.
1488
1489These properties are exactly what we want for things like ``Instruction``\ s and
1490basic blocks, which is why these are implemented with ``ilist``\ s.
1491
1492Related classes of interest are explained in the following subsections:
1493
1494* :ref:`ilist_traits <dss_ilist_traits>`
1495
1496* :ref:`iplist <dss_iplist>`
1497
1498* :ref:`llvm/ADT/ilist_node.h <dss_ilist_node>`
1499
1500* :ref:`Sentinels <dss_ilist_sentinel>`
1501
1502.. _dss_packedvector:
1503
1504llvm/ADT/PackedVector.h
1505^^^^^^^^^^^^^^^^^^^^^^^
1506
1507Useful for storing a vector of values using only a few number of bits for each
1508value.  Apart from the standard operations of a vector-like container, it can
1509also perform an 'or' set operation.
1510
1511For example:
1512
1513.. code-block:: c++
1514
1515  enum State {
1516      None = 0x0,
1517      FirstCondition = 0x1,
1518      SecondCondition = 0x2,
1519      Both = 0x3
1520  };
1521
1522  State get() {
1523      PackedVector<State, 2> Vec1;
1524      Vec1.push_back(FirstCondition);
1525
1526      PackedVector<State, 2> Vec2;
1527      Vec2.push_back(SecondCondition);
1528
1529      Vec1 |= Vec2;
1530      return Vec1[0]; // returns 'Both'.
1531  }
1532
1533.. _dss_ilist_traits:
1534
1535ilist_traits
1536^^^^^^^^^^^^
1537
1538``ilist_traits<T>`` is ``ilist<T>``'s customization mechanism. ``iplist<T>``
1539(and consequently ``ilist<T>``) publicly derive from this traits class.
1540
1541.. _dss_iplist:
1542
1543iplist
1544^^^^^^
1545
1546``iplist<T>`` is ``ilist<T>``'s base and as such supports a slightly narrower
1547interface.  Notably, inserters from ``T&`` are absent.
1548
1549``ilist_traits<T>`` is a public base of this class and can be used for a wide
1550variety of customizations.
1551
1552.. _dss_ilist_node:
1553
1554llvm/ADT/ilist_node.h
1555^^^^^^^^^^^^^^^^^^^^^
1556
1557``ilist_node<T>`` implements the forward and backward links that are expected
1558by the ``ilist<T>`` (and analogous containers) in the default manner.
1559
1560``ilist_node<T>``\ s are meant to be embedded in the node type ``T``, usually
1561``T`` publicly derives from ``ilist_node<T>``.
1562
1563.. _dss_ilist_sentinel:
1564
1565Sentinels
1566^^^^^^^^^
1567
1568``ilist``\ s have another specialty that must be considered.  To be a good
1569citizen in the C++ ecosystem, it needs to support the standard container
1570operations, such as ``begin`` and ``end`` iterators, etc.  Also, the
1571``operator--`` must work correctly on the ``end`` iterator in the case of
1572non-empty ``ilist``\ s.
1573
1574The only sensible solution to this problem is to allocate a so-called *sentinel*
1575along with the intrusive list, which serves as the ``end`` iterator, providing
1576the back-link to the last element.  However conforming to the C++ convention it
1577is illegal to ``operator++`` beyond the sentinel and it also must not be
1578dereferenced.
1579
1580These constraints allow for some implementation freedom to the ``ilist`` how to
1581allocate and store the sentinel.  The corresponding policy is dictated by
1582``ilist_traits<T>``.  By default a ``T`` gets heap-allocated whenever the need
1583for a sentinel arises.
1584
1585While the default policy is sufficient in most cases, it may break down when
1586``T`` does not provide a default constructor.  Also, in the case of many
1587instances of ``ilist``\ s, the memory overhead of the associated sentinels is
1588wasted.  To alleviate the situation with numerous and voluminous
1589``T``-sentinels, sometimes a trick is employed, leading to *ghostly sentinels*.
1590
1591Ghostly sentinels are obtained by specially-crafted ``ilist_traits<T>`` which
1592superpose the sentinel with the ``ilist`` instance in memory.  Pointer
1593arithmetic is used to obtain the sentinel, which is relative to the ``ilist``'s
1594``this`` pointer.  The ``ilist`` is augmented by an extra pointer, which serves
1595as the back-link of the sentinel.  This is the only field in the ghostly
1596sentinel which can be legally accessed.
1597
1598.. _dss_other:
1599
1600Other Sequential Container options
1601^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1602
1603Other STL containers are available, such as ``std::string``.
1604
1605There are also various STL adapter classes such as ``std::queue``,
1606``std::priority_queue``, ``std::stack``, etc.  These provide simplified access
1607to an underlying container but don't affect the cost of the container itself.
1608
1609.. _ds_string:
1610
1611String-like containers
1612----------------------
1613
1614There are a variety of ways to pass around and use strings in C and C++, and
1615LLVM adds a few new options to choose from.  Pick the first option on this list
1616that will do what you need, they are ordered according to their relative cost.
1617
1618Note that it is generally preferred to *not* pass strings around as ``const
1619char*``'s.  These have a number of problems, including the fact that they
1620cannot represent embedded nul ("\0") characters, and do not have a length
1621available efficiently.  The general replacement for '``const char*``' is
1622StringRef.
1623
1624For more information on choosing string containers for APIs, please see
1625:ref:`Passing Strings <string_apis>`.
1626
1627.. _dss_stringref:
1628
1629llvm/ADT/StringRef.h
1630^^^^^^^^^^^^^^^^^^^^
1631
1632The StringRef class is a simple value class that contains a pointer to a
1633character and a length, and is quite related to the :ref:`ArrayRef
1634<dss_arrayref>` class (but specialized for arrays of characters).  Because
1635StringRef carries a length with it, it safely handles strings with embedded nul
1636characters in it, getting the length does not require a strlen call, and it even
1637has very convenient APIs for slicing and dicing the character range that it
1638represents.
1639
1640StringRef is ideal for passing simple strings around that are known to be live,
1641either because they are C string literals, std::string, a C array, or a
1642SmallVector.  Each of these cases has an efficient implicit conversion to
1643StringRef, which doesn't result in a dynamic strlen being executed.
1644
1645StringRef has a few major limitations which make more powerful string containers
1646useful:
1647
1648#. You cannot directly convert a StringRef to a 'const char*' because there is
1649   no way to add a trailing nul (unlike the .c_str() method on various stronger
1650   classes).
1651
1652#. StringRef doesn't own or keep alive the underlying string bytes.
1653   As such it can easily lead to dangling pointers, and is not suitable for
1654   embedding in datastructures in most cases (instead, use an std::string or
1655   something like that).
1656
1657#. For the same reason, StringRef cannot be used as the return value of a
1658   method if the method "computes" the result string.  Instead, use std::string.
1659
1660#. StringRef's do not allow you to mutate the pointed-to string bytes and it
1661   doesn't allow you to insert or remove bytes from the range.  For editing
1662   operations like this, it interoperates with the :ref:`Twine <dss_twine>`
1663   class.
1664
1665Because of its strengths and limitations, it is very common for a function to
1666take a StringRef and for a method on an object to return a StringRef that points
1667into some string that it owns.
1668
1669.. _dss_twine:
1670
1671llvm/ADT/Twine.h
1672^^^^^^^^^^^^^^^^
1673
1674The Twine class is used as an intermediary datatype for APIs that want to take a
1675string that can be constructed inline with a series of concatenations.  Twine
1676works by forming recursive instances of the Twine datatype (a simple value
1677object) on the stack as temporary objects, linking them together into a tree
1678which is then linearized when the Twine is consumed.  Twine is only safe to use
1679as the argument to a function, and should always be a const reference, e.g.:
1680
1681.. code-block:: c++
1682
1683  void foo(const Twine &T);
1684  ...
1685  StringRef X = ...
1686  unsigned i = ...
1687  foo(X + "." + Twine(i));
1688
1689This example forms a string like "blarg.42" by concatenating the values
1690together, and does not form intermediate strings containing "blarg" or "blarg.".
1691
1692Because Twine is constructed with temporary objects on the stack, and because
1693these instances are destroyed at the end of the current statement, it is an
1694inherently dangerous API.  For example, this simple variant contains undefined
1695behavior and will probably crash:
1696
1697.. code-block:: c++
1698
1699  void foo(const Twine &T);
1700  ...
1701  StringRef X = ...
1702  unsigned i = ...
1703  const Twine &Tmp = X + "." + Twine(i);
1704  foo(Tmp);
1705
1706... because the temporaries are destroyed before the call.  That said, Twine's
1707are much more efficient than intermediate std::string temporaries, and they work
1708really well with StringRef.  Just be aware of their limitations.
1709
1710.. _dss_smallstring:
1711
1712llvm/ADT/SmallString.h
1713^^^^^^^^^^^^^^^^^^^^^^
1714
1715SmallString is a subclass of :ref:`SmallVector <dss_smallvector>` that adds some
1716convenience APIs like += that takes StringRef's.  SmallString avoids allocating
1717memory in the case when the preallocated space is enough to hold its data, and
1718it calls back to general heap allocation when required.  Since it owns its data,
1719it is very safe to use and supports full mutation of the string.
1720
1721Like SmallVector's, the big downside to SmallString is their sizeof.  While they
1722are optimized for small strings, they themselves are not particularly small.
1723This means that they work great for temporary scratch buffers on the stack, but
1724should not generally be put into the heap: it is very rare to see a SmallString
1725as the member of a frequently-allocated heap data structure or returned
1726by-value.
1727
1728.. _dss_stdstring:
1729
1730std::string
1731^^^^^^^^^^^
1732
1733The standard C++ std::string class is a very general class that (like
1734SmallString) owns its underlying data.  sizeof(std::string) is very reasonable
1735so it can be embedded into heap data structures and returned by-value.  On the
1736other hand, std::string is highly inefficient for inline editing (e.g.
1737concatenating a bunch of stuff together) and because it is provided by the
1738standard library, its performance characteristics depend a lot of the host
1739standard library (e.g. libc++ and MSVC provide a highly optimized string class,
1740GCC contains a really slow implementation).
1741
1742The major disadvantage of std::string is that almost every operation that makes
1743them larger can allocate memory, which is slow.  As such, it is better to use
1744SmallVector or Twine as a scratch buffer, but then use std::string to persist
1745the result.
1746
1747.. _ds_set:
1748
1749Set-Like Containers (std::set, SmallSet, SetVector, etc)
1750--------------------------------------------------------
1751
1752Set-like containers are useful when you need to canonicalize multiple values
1753into a single representation.  There are several different choices for how to do
1754this, providing various trade-offs.
1755
1756.. _dss_sortedvectorset:
1757
1758A sorted 'vector'
1759^^^^^^^^^^^^^^^^^
1760
1761If you intend to insert a lot of elements, then do a lot of queries, a great
1762approach is to use a vector (or other sequential container) with
1763std::sort+std::unique to remove duplicates.  This approach works really well if
1764your usage pattern has these two distinct phases (insert then query), and can be
1765coupled with a good choice of :ref:`sequential container <ds_sequential>`.
1766
1767This combination provides the several nice properties: the result data is
1768contiguous in memory (good for cache locality), has few allocations, is easy to
1769address (iterators in the final vector are just indices or pointers), and can be
1770efficiently queried with a standard binary search (e.g.
1771``std::lower_bound``; if you want the whole range of elements comparing
1772equal, use ``std::equal_range``).
1773
1774.. _dss_smallset:
1775
1776llvm/ADT/SmallSet.h
1777^^^^^^^^^^^^^^^^^^^
1778
1779If you have a set-like data structure that is usually small and whose elements
1780are reasonably small, a ``SmallSet<Type, N>`` is a good choice.  This set has
1781space for N elements in place (thus, if the set is dynamically smaller than N,
1782no malloc traffic is required) and accesses them with a simple linear search.
1783When the set grows beyond N elements, it allocates a more expensive
1784representation that guarantees efficient access (for most types, it falls back
1785to :ref:`std::set <dss_set>`, but for pointers it uses something far better,
1786:ref:`SmallPtrSet <dss_smallptrset>`.
1787
1788The magic of this class is that it handles small sets extremely efficiently, but
1789gracefully handles extremely large sets without loss of efficiency.  The
1790drawback is that the interface is quite small: it supports insertion, queries
1791and erasing, but does not support iteration.
1792
1793.. _dss_smallptrset:
1794
1795llvm/ADT/SmallPtrSet.h
1796^^^^^^^^^^^^^^^^^^^^^^
1797
1798``SmallPtrSet`` has all the advantages of ``SmallSet`` (and a ``SmallSet`` of
1799pointers is transparently implemented with a ``SmallPtrSet``), but also supports
1800iterators.  If more than N insertions are performed, a single quadratically
1801probed hash table is allocated and grows as needed, providing extremely
1802efficient access (constant time insertion/deleting/queries with low constant
1803factors) and is very stingy with malloc traffic.
1804
1805Note that, unlike :ref:`std::set <dss_set>`, the iterators of ``SmallPtrSet``
1806are invalidated whenever an insertion occurs.  Also, the values visited by the
1807iterators are not visited in sorted order.
1808
1809.. _dss_stringset:
1810
1811llvm/ADT/StringSet.h
1812^^^^^^^^^^^^^^^^^^^^
1813
1814``StringSet`` is a thin wrapper around :ref:`StringMap\<char\> <dss_stringmap>`,
1815and it allows efficient storage and retrieval of unique strings.
1816
1817Functionally analogous to ``SmallSet<StringRef>``, ``StringSet`` also supports
1818iteration. (The iterator dereferences to a ``StringMapEntry<char>``, so you
1819need to call ``i->getKey()`` to access the item of the StringSet.)  On the
1820other hand, ``StringSet`` doesn't support range-insertion and
1821copy-construction, which :ref:`SmallSet <dss_smallset>` and :ref:`SmallPtrSet
1822<dss_smallptrset>` do support.
1823
1824.. _dss_denseset:
1825
1826llvm/ADT/DenseSet.h
1827^^^^^^^^^^^^^^^^^^^
1828
1829DenseSet is a simple quadratically probed hash table.  It excels at supporting
1830small values: it uses a single allocation to hold all of the pairs that are
1831currently inserted in the set.  DenseSet is a great way to unique small values
1832that are not simple pointers (use :ref:`SmallPtrSet <dss_smallptrset>` for
1833pointers).  Note that DenseSet has the same requirements for the value type that
1834:ref:`DenseMap <dss_densemap>` has.
1835
1836.. _dss_sparseset:
1837
1838llvm/ADT/SparseSet.h
1839^^^^^^^^^^^^^^^^^^^^
1840
1841SparseSet holds a small number of objects identified by unsigned keys of
1842moderate size.  It uses a lot of memory, but provides operations that are almost
1843as fast as a vector.  Typical keys are physical registers, virtual registers, or
1844numbered basic blocks.
1845
1846SparseSet is useful for algorithms that need very fast clear/find/insert/erase
1847and fast iteration over small sets.  It is not intended for building composite
1848data structures.
1849
1850.. _dss_sparsemultiset:
1851
1852llvm/ADT/SparseMultiSet.h
1853^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1854
1855SparseMultiSet adds multiset behavior to SparseSet, while retaining SparseSet's
1856desirable attributes. Like SparseSet, it typically uses a lot of memory, but
1857provides operations that are almost as fast as a vector.  Typical keys are
1858physical registers, virtual registers, or numbered basic blocks.
1859
1860SparseMultiSet is useful for algorithms that need very fast
1861clear/find/insert/erase of the entire collection, and iteration over sets of
1862elements sharing a key. It is often a more efficient choice than using composite
1863data structures (e.g. vector-of-vectors, map-of-vectors). It is not intended for
1864building composite data structures.
1865
1866.. _dss_FoldingSet:
1867
1868llvm/ADT/FoldingSet.h
1869^^^^^^^^^^^^^^^^^^^^^
1870
1871FoldingSet is an aggregate class that is really good at uniquing
1872expensive-to-create or polymorphic objects.  It is a combination of a chained
1873hash table with intrusive links (uniqued objects are required to inherit from
1874FoldingSetNode) that uses :ref:`SmallVector <dss_smallvector>` as part of its ID
1875process.
1876
1877Consider a case where you want to implement a "getOrCreateFoo" method for a
1878complex object (for example, a node in the code generator).  The client has a
1879description of **what** it wants to generate (it knows the opcode and all the
1880operands), but we don't want to 'new' a node, then try inserting it into a set
1881only to find out it already exists, at which point we would have to delete it
1882and return the node that already exists.
1883
1884To support this style of client, FoldingSet perform a query with a
1885FoldingSetNodeID (which wraps SmallVector) that can be used to describe the
1886element that we want to query for.  The query either returns the element
1887matching the ID or it returns an opaque ID that indicates where insertion should
1888take place.  Construction of the ID usually does not require heap traffic.
1889
1890Because FoldingSet uses intrusive links, it can support polymorphic objects in
1891the set (for example, you can have SDNode instances mixed with LoadSDNodes).
1892Because the elements are individually allocated, pointers to the elements are
1893stable: inserting or removing elements does not invalidate any pointers to other
1894elements.
1895
1896.. _dss_set:
1897
1898<set>
1899^^^^^
1900
1901``std::set`` is a reasonable all-around set class, which is decent at many
1902things but great at nothing.  std::set allocates memory for each element
1903inserted (thus it is very malloc intensive) and typically stores three pointers
1904per element in the set (thus adding a large amount of per-element space
1905overhead).  It offers guaranteed log(n) performance, which is not particularly
1906fast from a complexity standpoint (particularly if the elements of the set are
1907expensive to compare, like strings), and has extremely high constant factors for
1908lookup, insertion and removal.
1909
1910The advantages of std::set are that its iterators are stable (deleting or
1911inserting an element from the set does not affect iterators or pointers to other
1912elements) and that iteration over the set is guaranteed to be in sorted order.
1913If the elements in the set are large, then the relative overhead of the pointers
1914and malloc traffic is not a big deal, but if the elements of the set are small,
1915std::set is almost never a good choice.
1916
1917.. _dss_setvector:
1918
1919llvm/ADT/SetVector.h
1920^^^^^^^^^^^^^^^^^^^^
1921
1922LLVM's ``SetVector<Type>`` is an adapter class that combines your choice of a
1923set-like container along with a :ref:`Sequential Container <ds_sequential>` The
1924important property that this provides is efficient insertion with uniquing
1925(duplicate elements are ignored) with iteration support.  It implements this by
1926inserting elements into both a set-like container and the sequential container,
1927using the set-like container for uniquing and the sequential container for
1928iteration.
1929
1930The difference between SetVector and other sets is that the order of iteration
1931is guaranteed to match the order of insertion into the SetVector.  This property
1932is really important for things like sets of pointers.  Because pointer values
1933are non-deterministic (e.g. vary across runs of the program on different
1934machines), iterating over the pointers in the set will not be in a well-defined
1935order.
1936
1937The drawback of SetVector is that it requires twice as much space as a normal
1938set and has the sum of constant factors from the set-like container and the
1939sequential container that it uses.  Use it **only** if you need to iterate over
1940the elements in a deterministic order.  SetVector is also expensive to delete
1941elements out of (linear time), unless you use its "pop_back" method, which is
1942faster.
1943
1944``SetVector`` is an adapter class that defaults to using ``std::vector`` and a
1945size 16 ``SmallSet`` for the underlying containers, so it is quite expensive.
1946However, ``"llvm/ADT/SetVector.h"`` also provides a ``SmallSetVector`` class,
1947which defaults to using a ``SmallVector`` and ``SmallSet`` of a specified size.
1948If you use this, and if your sets are dynamically smaller than ``N``, you will
1949save a lot of heap traffic.
1950
1951.. _dss_uniquevector:
1952
1953llvm/ADT/UniqueVector.h
1954^^^^^^^^^^^^^^^^^^^^^^^
1955
1956UniqueVector is similar to :ref:`SetVector <dss_setvector>` but it retains a
1957unique ID for each element inserted into the set.  It internally contains a map
1958and a vector, and it assigns a unique ID for each value inserted into the set.
1959
1960UniqueVector is very expensive: its cost is the sum of the cost of maintaining
1961both the map and vector, it has high complexity, high constant factors, and
1962produces a lot of malloc traffic.  It should be avoided.
1963
1964.. _dss_immutableset:
1965
1966llvm/ADT/ImmutableSet.h
1967^^^^^^^^^^^^^^^^^^^^^^^
1968
1969ImmutableSet is an immutable (functional) set implementation based on an AVL
1970tree.  Adding or removing elements is done through a Factory object and results
1971in the creation of a new ImmutableSet object.  If an ImmutableSet already exists
1972with the given contents, then the existing one is returned; equality is compared
1973with a FoldingSetNodeID.  The time and space complexity of add or remove
1974operations is logarithmic in the size of the original set.
1975
1976There is no method for returning an element of the set, you can only check for
1977membership.
1978
1979.. _dss_otherset:
1980
1981Other Set-Like Container Options
1982^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1983
1984The STL provides several other options, such as std::multiset and the various
1985"hash_set" like containers (whether from C++ TR1 or from the SGI library).  We
1986never use hash_set and unordered_set because they are generally very expensive
1987(each insertion requires a malloc) and very non-portable.
1988
1989std::multiset is useful if you're not interested in elimination of duplicates,
1990but has all the drawbacks of :ref:`std::set <dss_set>`.  A sorted vector
1991(where you don't delete duplicate entries) or some other approach is almost
1992always better.
1993
1994.. _ds_map:
1995
1996Map-Like Containers (std::map, DenseMap, etc)
1997---------------------------------------------
1998
1999Map-like containers are useful when you want to associate data to a key.  As
2000usual, there are a lot of different ways to do this. :)
2001
2002.. _dss_sortedvectormap:
2003
2004A sorted 'vector'
2005^^^^^^^^^^^^^^^^^
2006
2007If your usage pattern follows a strict insert-then-query approach, you can
2008trivially use the same approach as :ref:`sorted vectors for set-like containers
2009<dss_sortedvectorset>`.  The only difference is that your query function (which
2010uses std::lower_bound to get efficient log(n) lookup) should only compare the
2011key, not both the key and value.  This yields the same advantages as sorted
2012vectors for sets.
2013
2014.. _dss_stringmap:
2015
2016llvm/ADT/StringMap.h
2017^^^^^^^^^^^^^^^^^^^^
2018
2019Strings are commonly used as keys in maps, and they are difficult to support
2020efficiently: they are variable length, inefficient to hash and compare when
2021long, expensive to copy, etc.  StringMap is a specialized container designed to
2022cope with these issues.  It supports mapping an arbitrary range of bytes to an
2023arbitrary other object.
2024
2025The StringMap implementation uses a quadratically-probed hash table, where the
2026buckets store a pointer to the heap allocated entries (and some other stuff).
2027The entries in the map must be heap allocated because the strings are variable
2028length.  The string data (key) and the element object (value) are stored in the
2029same allocation with the string data immediately after the element object.
2030This container guarantees the "``(char*)(&Value+1)``" points to the key string
2031for a value.
2032
2033The StringMap is very fast for several reasons: quadratic probing is very cache
2034efficient for lookups, the hash value of strings in buckets is not recomputed
2035when looking up an element, StringMap rarely has to touch the memory for
2036unrelated objects when looking up a value (even when hash collisions happen),
2037hash table growth does not recompute the hash values for strings already in the
2038table, and each pair in the map is store in a single allocation (the string data
2039is stored in the same allocation as the Value of a pair).
2040
2041StringMap also provides query methods that take byte ranges, so it only ever
2042copies a string if a value is inserted into the table.
2043
2044StringMap iteratation order, however, is not guaranteed to be deterministic, so
2045any uses which require that should instead use a std::map.
2046
2047.. _dss_indexmap:
2048
2049llvm/ADT/IndexedMap.h
2050^^^^^^^^^^^^^^^^^^^^^
2051
2052IndexedMap is a specialized container for mapping small dense integers (or
2053values that can be mapped to small dense integers) to some other type.  It is
2054internally implemented as a vector with a mapping function that maps the keys
2055to the dense integer range.
2056
2057This is useful for cases like virtual registers in the LLVM code generator: they
2058have a dense mapping that is offset by a compile-time constant (the first
2059virtual register ID).
2060
2061.. _dss_densemap:
2062
2063llvm/ADT/DenseMap.h
2064^^^^^^^^^^^^^^^^^^^
2065
2066DenseMap is a simple quadratically probed hash table.  It excels at supporting
2067small keys and values: it uses a single allocation to hold all of the pairs
2068that are currently inserted in the map.  DenseMap is a great way to map
2069pointers to pointers, or map other small types to each other.
2070
2071There are several aspects of DenseMap that you should be aware of, however.
2072The iterators in a DenseMap are invalidated whenever an insertion occurs,
2073unlike map.  Also, because DenseMap allocates space for a large number of
2074key/value pairs (it starts with 64 by default), it will waste a lot of space if
2075your keys or values are large.  Finally, you must implement a partial
2076specialization of DenseMapInfo for the key that you want, if it isn't already
2077supported.  This is required to tell DenseMap about two special marker values
2078(which can never be inserted into the map) that it needs internally.
2079
2080DenseMap's find_as() method supports lookup operations using an alternate key
2081type.  This is useful in cases where the normal key type is expensive to
2082construct, but cheap to compare against.  The DenseMapInfo is responsible for
2083defining the appropriate comparison and hashing methods for each alternate key
2084type used.
2085
2086.. _dss_valuemap:
2087
2088llvm/IR/ValueMap.h
2089^^^^^^^^^^^^^^^^^^^
2090
2091ValueMap is a wrapper around a :ref:`DenseMap <dss_densemap>` mapping
2092``Value*``\ s (or subclasses) to another type.  When a Value is deleted or
2093RAUW'ed, ValueMap will update itself so the new version of the key is mapped to
2094the same value, just as if the key were a WeakVH.  You can configure exactly how
2095this happens, and what else happens on these two events, by passing a ``Config``
2096parameter to the ValueMap template.
2097
2098.. _dss_intervalmap:
2099
2100llvm/ADT/IntervalMap.h
2101^^^^^^^^^^^^^^^^^^^^^^
2102
2103IntervalMap is a compact map for small keys and values.  It maps key intervals
2104instead of single keys, and it will automatically coalesce adjacent intervals.
2105When the map only contains a few intervals, they are stored in the map object
2106itself to avoid allocations.
2107
2108The IntervalMap iterators are quite big, so they should not be passed around as
2109STL iterators.  The heavyweight iterators allow a smaller data structure.
2110
2111.. _dss_map:
2112
2113<map>
2114^^^^^
2115
2116std::map has similar characteristics to :ref:`std::set <dss_set>`: it uses a
2117single allocation per pair inserted into the map, it offers log(n) lookup with
2118an extremely large constant factor, imposes a space penalty of 3 pointers per
2119pair in the map, etc.
2120
2121std::map is most useful when your keys or values are very large, if you need to
2122iterate over the collection in sorted order, or if you need stable iterators
2123into the map (i.e. they don't get invalidated if an insertion or deletion of
2124another element takes place).
2125
2126.. _dss_mapvector:
2127
2128llvm/ADT/MapVector.h
2129^^^^^^^^^^^^^^^^^^^^
2130
2131``MapVector<KeyT,ValueT>`` provides a subset of the DenseMap interface.  The
2132main difference is that the iteration order is guaranteed to be the insertion
2133order, making it an easy (but somewhat expensive) solution for non-deterministic
2134iteration over maps of pointers.
2135
2136It is implemented by mapping from key to an index in a vector of key,value
2137pairs.  This provides fast lookup and iteration, but has two main drawbacks:
2138the key is stored twice and removing elements takes linear time.  If it is
2139necessary to remove elements, it's best to remove them in bulk using
2140``remove_if()``.
2141
2142.. _dss_inteqclasses:
2143
2144llvm/ADT/IntEqClasses.h
2145^^^^^^^^^^^^^^^^^^^^^^^
2146
2147IntEqClasses provides a compact representation of equivalence classes of small
2148integers.  Initially, each integer in the range 0..n-1 has its own equivalence
2149class.  Classes can be joined by passing two class representatives to the
2150join(a, b) method.  Two integers are in the same class when findLeader() returns
2151the same representative.
2152
2153Once all equivalence classes are formed, the map can be compressed so each
2154integer 0..n-1 maps to an equivalence class number in the range 0..m-1, where m
2155is the total number of equivalence classes.  The map must be uncompressed before
2156it can be edited again.
2157
2158.. _dss_immutablemap:
2159
2160llvm/ADT/ImmutableMap.h
2161^^^^^^^^^^^^^^^^^^^^^^^
2162
2163ImmutableMap is an immutable (functional) map implementation based on an AVL
2164tree.  Adding or removing elements is done through a Factory object and results
2165in the creation of a new ImmutableMap object.  If an ImmutableMap already exists
2166with the given key set, then the existing one is returned; equality is compared
2167with a FoldingSetNodeID.  The time and space complexity of add or remove
2168operations is logarithmic in the size of the original map.
2169
2170.. _dss_othermap:
2171
2172Other Map-Like Container Options
2173^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
2174
2175The STL provides several other options, such as std::multimap and the various
2176"hash_map" like containers (whether from C++ TR1 or from the SGI library).  We
2177never use hash_set and unordered_set because they are generally very expensive
2178(each insertion requires a malloc) and very non-portable.
2179
2180std::multimap is useful if you want to map a key to multiple values, but has all
2181the drawbacks of std::map.  A sorted vector or some other approach is almost
2182always better.
2183
2184.. _ds_bit:
2185
2186Bit storage containers (BitVector, SparseBitVector)
2187---------------------------------------------------
2188
2189Unlike the other containers, there are only two bit storage containers, and
2190choosing when to use each is relatively straightforward.
2191
2192One additional option is ``std::vector<bool>``: we discourage its use for two
2193reasons 1) the implementation in many common compilers (e.g.  commonly
2194available versions of GCC) is extremely inefficient and 2) the C++ standards
2195committee is likely to deprecate this container and/or change it significantly
2196somehow.  In any case, please don't use it.
2197
2198.. _dss_bitvector:
2199
2200BitVector
2201^^^^^^^^^
2202
2203The BitVector container provides a dynamic size set of bits for manipulation.
2204It supports individual bit setting/testing, as well as set operations.  The set
2205operations take time O(size of bitvector), but operations are performed one word
2206at a time, instead of one bit at a time.  This makes the BitVector very fast for
2207set operations compared to other containers.  Use the BitVector when you expect
2208the number of set bits to be high (i.e. a dense set).
2209
2210.. _dss_smallbitvector:
2211
2212SmallBitVector
2213^^^^^^^^^^^^^^
2214
2215The SmallBitVector container provides the same interface as BitVector, but it is
2216optimized for the case where only a small number of bits, less than 25 or so,
2217are needed.  It also transparently supports larger bit counts, but slightly less
2218efficiently than a plain BitVector, so SmallBitVector should only be used when
2219larger counts are rare.
2220
2221At this time, SmallBitVector does not support set operations (and, or, xor), and
2222its operator[] does not provide an assignable lvalue.
2223
2224.. _dss_sparsebitvector:
2225
2226SparseBitVector
2227^^^^^^^^^^^^^^^
2228
2229The SparseBitVector container is much like BitVector, with one major difference:
2230Only the bits that are set, are stored.  This makes the SparseBitVector much
2231more space efficient than BitVector when the set is sparse, as well as making
2232set operations O(number of set bits) instead of O(size of universe).  The
2233downside to the SparseBitVector is that setting and testing of random bits is
2234O(N), and on large SparseBitVectors, this can be slower than BitVector.  In our
2235implementation, setting or testing bits in sorted order (either forwards or
2236reverse) is O(1) worst case.  Testing and setting bits within 128 bits (depends
2237on size) of the current bit is also O(1).  As a general statement,
2238testing/setting bits in a SparseBitVector is O(distance away from last set bit).
2239
2240.. _debugging:
2241
2242Debugging
2243=========
2244
2245A handful of `GDB pretty printers
2246<https://sourceware.org/gdb/onlinedocs/gdb/Pretty-Printing.html>`__ are
2247provided for some of the core LLVM libraries. To use them, execute the
2248following (or add it to your ``~/.gdbinit``)::
2249
2250  source /path/to/llvm/src/utils/gdb-scripts/prettyprinters.py
2251
2252It also might be handy to enable the `print pretty
2253<http://ftp.gnu.org/old-gnu/Manuals/gdb/html_node/gdb_57.html>`__ option to
2254avoid data structures being printed as a big block of text.
2255
2256.. _common:
2257
2258Helpful Hints for Common Operations
2259===================================
2260
2261This section describes how to perform some very simple transformations of LLVM
2262code.  This is meant to give examples of common idioms used, showing the
2263practical side of LLVM transformations.
2264
2265Because this is a "how-to" section, you should also read about the main classes
2266that you will be working with.  The :ref:`Core LLVM Class Hierarchy Reference
2267<coreclasses>` contains details and descriptions of the main classes that you
2268should know about.
2269
2270.. _inspection:
2271
2272Basic Inspection and Traversal Routines
2273---------------------------------------
2274
2275The LLVM compiler infrastructure have many different data structures that may be
2276traversed.  Following the example of the C++ standard template library, the
2277techniques used to traverse these various data structures are all basically the
2278same.  For a enumerable sequence of values, the ``XXXbegin()`` function (or
2279method) returns an iterator to the start of the sequence, the ``XXXend()``
2280function returns an iterator pointing to one past the last valid element of the
2281sequence, and there is some ``XXXiterator`` data type that is common between the
2282two operations.
2283
2284Because the pattern for iteration is common across many different aspects of the
2285program representation, the standard template library algorithms may be used on
2286them, and it is easier to remember how to iterate.  First we show a few common
2287examples of the data structures that need to be traversed.  Other data
2288structures are traversed in very similar ways.
2289
2290.. _iterate_function:
2291
2292Iterating over the ``BasicBlock`` in a ``Function``
2293^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
2294
2295It's quite common to have a ``Function`` instance that you'd like to transform
2296in some way; in particular, you'd like to manipulate its ``BasicBlock``\ s.  To
2297facilitate this, you'll need to iterate over all of the ``BasicBlock``\ s that
2298constitute the ``Function``.  The following is an example that prints the name
2299of a ``BasicBlock`` and the number of ``Instruction``\ s it contains:
2300
2301.. code-block:: c++
2302
2303  Function &Func = ...
2304  for (BasicBlock &BB : Func)
2305    // Print out the name of the basic block if it has one, and then the
2306    // number of instructions that it contains
2307    errs() << "Basic block (name=" << BB.getName() << ") has "
2308               << BB.size() << " instructions.\n";
2309
2310.. _iterate_basicblock:
2311
2312Iterating over the ``Instruction`` in a ``BasicBlock``
2313^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
2314
2315Just like when dealing with ``BasicBlock``\ s in ``Function``\ s, it's easy to
2316iterate over the individual instructions that make up ``BasicBlock``\ s.  Here's
2317a code snippet that prints out each instruction in a ``BasicBlock``:
2318
2319.. code-block:: c++
2320
2321  BasicBlock& BB = ...
2322  for (Instruction &I : BB)
2323     // The next statement works since operator<<(ostream&,...)
2324     // is overloaded for Instruction&
2325     errs() << I << "\n";
2326
2327
2328However, this isn't really the best way to print out the contents of a
2329``BasicBlock``!  Since the ostream operators are overloaded for virtually
2330anything you'll care about, you could have just invoked the print routine on the
2331basic block itself: ``errs() << BB << "\n";``.
2332
2333.. _iterate_insiter:
2334
2335Iterating over the ``Instruction`` in a ``Function``
2336^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
2337
2338If you're finding that you commonly iterate over a ``Function``'s
2339``BasicBlock``\ s and then that ``BasicBlock``'s ``Instruction``\ s,
2340``InstIterator`` should be used instead.  You'll need to include
2341``llvm/IR/InstIterator.h`` (`doxygen
2342<http://llvm.org/doxygen/InstIterator_8h.html>`__) and then instantiate
2343``InstIterator``\ s explicitly in your code.  Here's a small example that shows
2344how to dump all instructions in a function to the standard error stream:
2345
2346.. code-block:: c++
2347
2348  #include "llvm/IR/InstIterator.h"
2349
2350  // F is a pointer to a Function instance
2351  for (inst_iterator I = inst_begin(F), E = inst_end(F); I != E; ++I)
2352    errs() << *I << "\n";
2353
2354Easy, isn't it?  You can also use ``InstIterator``\ s to fill a work list with
2355its initial contents.  For example, if you wanted to initialize a work list to
2356contain all instructions in a ``Function`` F, all you would need to do is
2357something like:
2358
2359.. code-block:: c++
2360
2361  std::set<Instruction*> worklist;
2362  // or better yet, SmallPtrSet<Instruction*, 64> worklist;
2363
2364  for (inst_iterator I = inst_begin(F), E = inst_end(F); I != E; ++I)
2365    worklist.insert(&*I);
2366
2367The STL set ``worklist`` would now contain all instructions in the ``Function``
2368pointed to by F.
2369
2370.. _iterate_convert:
2371
2372Turning an iterator into a class pointer (and vice-versa)
2373^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
2374
2375Sometimes, it'll be useful to grab a reference (or pointer) to a class instance
2376when all you've got at hand is an iterator.  Well, extracting a reference or a
2377pointer from an iterator is very straight-forward.  Assuming that ``i`` is a
2378``BasicBlock::iterator`` and ``j`` is a ``BasicBlock::const_iterator``:
2379
2380.. code-block:: c++
2381
2382  Instruction& inst = *i;   // Grab reference to instruction reference
2383  Instruction* pinst = &*i; // Grab pointer to instruction reference
2384  const Instruction& inst = *j;
2385
2386However, the iterators you'll be working with in the LLVM framework are special:
2387they will automatically convert to a ptr-to-instance type whenever they need to.
2388Instead of dereferencing the iterator and then taking the address of the result,
2389you can simply assign the iterator to the proper pointer type and you get the
2390dereference and address-of operation as a result of the assignment (behind the
2391scenes, this is a result of overloading casting mechanisms).  Thus the second
2392line of the last example,
2393
2394.. code-block:: c++
2395
2396  Instruction *pinst = &*i;
2397
2398is semantically equivalent to
2399
2400.. code-block:: c++
2401
2402  Instruction *pinst = i;
2403
2404It's also possible to turn a class pointer into the corresponding iterator, and
2405this is a constant time operation (very efficient).  The following code snippet
2406illustrates use of the conversion constructors provided by LLVM iterators.  By
2407using these, you can explicitly grab the iterator of something without actually
2408obtaining it via iteration over some structure:
2409
2410.. code-block:: c++
2411
2412  void printNextInstruction(Instruction* inst) {
2413    BasicBlock::iterator it(inst);
2414    ++it; // After this line, it refers to the instruction after *inst
2415    if (it != inst->getParent()->end()) errs() << *it << "\n";
2416  }
2417
2418Unfortunately, these implicit conversions come at a cost; they prevent these
2419iterators from conforming to standard iterator conventions, and thus from being
2420usable with standard algorithms and containers.  For example, they prevent the
2421following code, where ``B`` is a ``BasicBlock``, from compiling:
2422
2423.. code-block:: c++
2424
2425  llvm::SmallVector<llvm::Instruction *, 16>(B->begin(), B->end());
2426
2427Because of this, these implicit conversions may be removed some day, and
2428``operator*`` changed to return a pointer instead of a reference.
2429
2430.. _iterate_complex:
2431
2432Finding call sites: a slightly more complex example
2433^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
2434
2435Say that you're writing a FunctionPass and would like to count all the locations
2436in the entire module (that is, across every ``Function``) where a certain
2437function (i.e., some ``Function *``) is already in scope.  As you'll learn
2438later, you may want to use an ``InstVisitor`` to accomplish this in a much more
2439straight-forward manner, but this example will allow us to explore how you'd do
2440it if you didn't have ``InstVisitor`` around.  In pseudo-code, this is what we
2441want to do:
2442
2443.. code-block:: none
2444
2445  initialize callCounter to zero
2446  for each Function f in the Module
2447    for each BasicBlock b in f
2448      for each Instruction i in b
2449        if (i is a CallInst and calls the given function)
2450          increment callCounter
2451
2452And the actual code is (remember, because we're writing a ``FunctionPass``, our
2453``FunctionPass``-derived class simply has to override the ``runOnFunction``
2454method):
2455
2456.. code-block:: c++
2457
2458  Function* targetFunc = ...;
2459
2460  class OurFunctionPass : public FunctionPass {
2461    public:
2462      OurFunctionPass(): callCounter(0) { }
2463
2464      virtual runOnFunction(Function& F) {
2465        for (BasicBlock &B : F) {
2466          for (Instruction &I: B) {
2467            if (auto *CallInst = dyn_cast<CallInst>(&I)) {
2468              // We know we've encountered a call instruction, so we
2469              // need to determine if it's a call to the
2470              // function pointed to by m_func or not.
2471              if (CallInst->getCalledFunction() == targetFunc)
2472                ++callCounter;
2473            }
2474          }
2475        }
2476      }
2477
2478    private:
2479      unsigned callCounter;
2480  };
2481
2482.. _calls_and_invokes:
2483
2484Treating calls and invokes the same way
2485^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
2486
2487You may have noticed that the previous example was a bit oversimplified in that
2488it did not deal with call sites generated by 'invoke' instructions.  In this,
2489and in other situations, you may find that you want to treat ``CallInst``\ s and
2490``InvokeInst``\ s the same way, even though their most-specific common base
2491class is ``Instruction``, which includes lots of less closely-related things.
2492For these cases, LLVM provides a handy wrapper class called ``CallSite``
2493(`doxygen <http://llvm.org/doxygen/classllvm_1_1CallSite.html>`__) It is
2494essentially a wrapper around an ``Instruction`` pointer, with some methods that
2495provide functionality common to ``CallInst``\ s and ``InvokeInst``\ s.
2496
2497This class has "value semantics": it should be passed by value, not by reference
2498and it should not be dynamically allocated or deallocated using ``operator new``
2499or ``operator delete``.  It is efficiently copyable, assignable and
2500constructable, with costs equivalents to that of a bare pointer.  If you look at
2501its definition, it has only a single pointer member.
2502
2503.. _iterate_chains:
2504
2505Iterating over def-use & use-def chains
2506^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
2507
2508Frequently, we might have an instance of the ``Value`` class (`doxygen
2509<http://llvm.org/doxygen/classllvm_1_1Value.html>`__) and we want to determine
2510which ``User`` s use the ``Value``.  The list of all ``User``\ s of a particular
2511``Value`` is called a *def-use* chain.  For example, let's say we have a
2512``Function*`` named ``F`` to a particular function ``foo``.  Finding all of the
2513instructions that *use* ``foo`` is as simple as iterating over the *def-use*
2514chain of ``F``:
2515
2516.. code-block:: c++
2517
2518  Function *F = ...;
2519
2520  for (User *U : F->users()) {
2521    if (Instruction *Inst = dyn_cast<Instruction>(U)) {
2522      errs() << "F is used in instruction:\n";
2523      errs() << *Inst << "\n";
2524    }
2525
2526Alternatively, it's common to have an instance of the ``User`` Class (`doxygen
2527<http://llvm.org/doxygen/classllvm_1_1User.html>`__) and need to know what
2528``Value``\ s are used by it.  The list of all ``Value``\ s used by a ``User`` is
2529known as a *use-def* chain.  Instances of class ``Instruction`` are common
2530``User`` s, so we might want to iterate over all of the values that a particular
2531instruction uses (that is, the operands of the particular ``Instruction``):
2532
2533.. code-block:: c++
2534
2535  Instruction *pi = ...;
2536
2537  for (Use &U : pi->operands()) {
2538    Value *v = U.get();
2539    // ...
2540  }
2541
2542Declaring objects as ``const`` is an important tool of enforcing mutation free
2543algorithms (such as analyses, etc.).  For this purpose above iterators come in
2544constant flavors as ``Value::const_use_iterator`` and
2545``Value::const_op_iterator``.  They automatically arise when calling
2546``use/op_begin()`` on ``const Value*``\ s or ``const User*``\ s respectively.
2547Upon dereferencing, they return ``const Use*``\ s.  Otherwise the above patterns
2548remain unchanged.
2549
2550.. _iterate_preds:
2551
2552Iterating over predecessors & successors of blocks
2553^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
2554
2555Iterating over the predecessors and successors of a block is quite easy with the
2556routines defined in ``"llvm/IR/CFG.h"``.  Just use code like this to
2557iterate over all predecessors of BB:
2558
2559.. code-block:: c++
2560
2561  #include "llvm/IR/CFG.h"
2562  BasicBlock *BB = ...;
2563
2564  for (BasicBlock *Pred : predecessors(BB)) {
2565    // ...
2566  }
2567
2568Similarly, to iterate over successors use ``successors``.
2569
2570.. _simplechanges:
2571
2572Making simple changes
2573---------------------
2574
2575There are some primitive transformation operations present in the LLVM
2576infrastructure that are worth knowing about.  When performing transformations,
2577it's fairly common to manipulate the contents of basic blocks.  This section
2578describes some of the common methods for doing so and gives example code.
2579
2580.. _schanges_creating:
2581
2582Creating and inserting new ``Instruction``\ s
2583^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
2584
2585*Instantiating Instructions*
2586
2587Creation of ``Instruction``\ s is straight-forward: simply call the constructor
2588for the kind of instruction to instantiate and provide the necessary parameters.
2589For example, an ``AllocaInst`` only *requires* a (const-ptr-to) ``Type``.  Thus:
2590
2591.. code-block:: c++
2592
2593  auto *ai = new AllocaInst(Type::Int32Ty);
2594
2595will create an ``AllocaInst`` instance that represents the allocation of one
2596integer in the current stack frame, at run time.  Each ``Instruction`` subclass
2597is likely to have varying default parameters which change the semantics of the
2598instruction, so refer to the `doxygen documentation for the subclass of
2599Instruction <http://llvm.org/doxygen/classllvm_1_1Instruction.html>`_ that
2600you're interested in instantiating.
2601
2602*Naming values*
2603
2604It is very useful to name the values of instructions when you're able to, as
2605this facilitates the debugging of your transformations.  If you end up looking
2606at generated LLVM machine code, you definitely want to have logical names
2607associated with the results of instructions!  By supplying a value for the
2608``Name`` (default) parameter of the ``Instruction`` constructor, you associate a
2609logical name with the result of the instruction's execution at run time.  For
2610example, say that I'm writing a transformation that dynamically allocates space
2611for an integer on the stack, and that integer is going to be used as some kind
2612of index by some other code.  To accomplish this, I place an ``AllocaInst`` at
2613the first point in the first ``BasicBlock`` of some ``Function``, and I'm
2614intending to use it within the same ``Function``.  I might do:
2615
2616.. code-block:: c++
2617
2618  auto *pa = new AllocaInst(Type::Int32Ty, 0, "indexLoc");
2619
2620where ``indexLoc`` is now the logical name of the instruction's execution value,
2621which is a pointer to an integer on the run time stack.
2622
2623*Inserting instructions*
2624
2625There are essentially three ways to insert an ``Instruction`` into an existing
2626sequence of instructions that form a ``BasicBlock``:
2627
2628* Insertion into an explicit instruction list
2629
2630  Given a ``BasicBlock* pb``, an ``Instruction* pi`` within that ``BasicBlock``,
2631  and a newly-created instruction we wish to insert before ``*pi``, we do the
2632  following:
2633
2634  .. code-block:: c++
2635
2636      BasicBlock *pb = ...;
2637      Instruction *pi = ...;
2638      auto *newInst = new Instruction(...);
2639
2640      pb->getInstList().insert(pi, newInst); // Inserts newInst before pi in pb
2641
2642  Appending to the end of a ``BasicBlock`` is so common that the ``Instruction``
2643  class and ``Instruction``-derived classes provide constructors which take a
2644  pointer to a ``BasicBlock`` to be appended to.  For example code that looked
2645  like:
2646
2647  .. code-block:: c++
2648
2649    BasicBlock *pb = ...;
2650    auto *newInst = new Instruction(...);
2651
2652    pb->getInstList().push_back(newInst); // Appends newInst to pb
2653
2654  becomes:
2655
2656  .. code-block:: c++
2657
2658    BasicBlock *pb = ...;
2659    auto *newInst = new Instruction(..., pb);
2660
2661  which is much cleaner, especially if you are creating long instruction
2662  streams.
2663
2664* Insertion into an implicit instruction list
2665
2666  ``Instruction`` instances that are already in ``BasicBlock``\ s are implicitly
2667  associated with an existing instruction list: the instruction list of the
2668  enclosing basic block.  Thus, we could have accomplished the same thing as the
2669  above code without being given a ``BasicBlock`` by doing:
2670
2671  .. code-block:: c++
2672
2673    Instruction *pi = ...;
2674    auto *newInst = new Instruction(...);
2675
2676    pi->getParent()->getInstList().insert(pi, newInst);
2677
2678  In fact, this sequence of steps occurs so frequently that the ``Instruction``
2679  class and ``Instruction``-derived classes provide constructors which take (as
2680  a default parameter) a pointer to an ``Instruction`` which the newly-created
2681  ``Instruction`` should precede.  That is, ``Instruction`` constructors are
2682  capable of inserting the newly-created instance into the ``BasicBlock`` of a
2683  provided instruction, immediately before that instruction.  Using an
2684  ``Instruction`` constructor with a ``insertBefore`` (default) parameter, the
2685  above code becomes:
2686
2687  .. code-block:: c++
2688
2689    Instruction* pi = ...;
2690    auto *newInst = new Instruction(..., pi);
2691
2692  which is much cleaner, especially if you're creating a lot of instructions and
2693  adding them to ``BasicBlock``\ s.
2694
2695* Insertion using an instance of ``IRBuilder``
2696
2697  Inserting several ``Instruction``\ s can be quite laborious using the previous
2698  methods. The ``IRBuilder`` is a convenience class that can be used to add
2699  several instructions to the end of a ``BasicBlock`` or before a particular
2700  ``Instruction``. It also supports constant folding and renaming named
2701  registers (see ``IRBuilder``'s template arguments).
2702
2703  The example below demonstrates a very simple use of the ``IRBuilder`` where
2704  three instructions are inserted before the instruction ``pi``. The first two
2705  instructions are Call instructions and third instruction multiplies the return
2706  value of the two calls.
2707
2708  .. code-block:: c++
2709
2710    Instruction *pi = ...;
2711    IRBuilder<> Builder(pi);
2712    CallInst* callOne = Builder.CreateCall(...);
2713    CallInst* callTwo = Builder.CreateCall(...);
2714    Value* result = Builder.CreateMul(callOne, callTwo);
2715
2716  The example below is similar to the above example except that the created
2717  ``IRBuilder`` inserts instructions at the end of the ``BasicBlock`` ``pb``.
2718
2719  .. code-block:: c++
2720
2721    BasicBlock *pb = ...;
2722    IRBuilder<> Builder(pb);
2723    CallInst* callOne = Builder.CreateCall(...);
2724    CallInst* callTwo = Builder.CreateCall(...);
2725    Value* result = Builder.CreateMul(callOne, callTwo);
2726
2727  See :doc:`tutorial/LangImpl03` for a practical use of the ``IRBuilder``.
2728
2729
2730.. _schanges_deleting:
2731
2732Deleting Instructions
2733^^^^^^^^^^^^^^^^^^^^^
2734
2735Deleting an instruction from an existing sequence of instructions that form a
2736BasicBlock_ is very straight-forward: just call the instruction's
2737``eraseFromParent()`` method.  For example:
2738
2739.. code-block:: c++
2740
2741  Instruction *I = .. ;
2742  I->eraseFromParent();
2743
2744This unlinks the instruction from its containing basic block and deletes it.  If
2745you'd just like to unlink the instruction from its containing basic block but
2746not delete it, you can use the ``removeFromParent()`` method.
2747
2748.. _schanges_replacing:
2749
2750Replacing an Instruction with another Value
2751^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
2752
2753Replacing individual instructions
2754"""""""""""""""""""""""""""""""""
2755
2756Including "`llvm/Transforms/Utils/BasicBlockUtils.h
2757<http://llvm.org/doxygen/BasicBlockUtils_8h-source.html>`_" permits use of two
2758very useful replace functions: ``ReplaceInstWithValue`` and
2759``ReplaceInstWithInst``.
2760
2761.. _schanges_deleting_sub:
2762
2763Deleting Instructions
2764"""""""""""""""""""""
2765
2766* ``ReplaceInstWithValue``
2767
2768  This function replaces all uses of a given instruction with a value, and then
2769  removes the original instruction.  The following example illustrates the
2770  replacement of the result of a particular ``AllocaInst`` that allocates memory
2771  for a single integer with a null pointer to an integer.
2772
2773  .. code-block:: c++
2774
2775    AllocaInst* instToReplace = ...;
2776    BasicBlock::iterator ii(instToReplace);
2777
2778    ReplaceInstWithValue(instToReplace->getParent()->getInstList(), ii,
2779                         Constant::getNullValue(PointerType::getUnqual(Type::Int32Ty)));
2780
2781* ``ReplaceInstWithInst``
2782
2783  This function replaces a particular instruction with another instruction,
2784  inserting the new instruction into the basic block at the location where the
2785  old instruction was, and replacing any uses of the old instruction with the
2786  new instruction.  The following example illustrates the replacement of one
2787  ``AllocaInst`` with another.
2788
2789  .. code-block:: c++
2790
2791    AllocaInst* instToReplace = ...;
2792    BasicBlock::iterator ii(instToReplace);
2793
2794    ReplaceInstWithInst(instToReplace->getParent()->getInstList(), ii,
2795                        new AllocaInst(Type::Int32Ty, 0, "ptrToReplacedInt"));
2796
2797
2798Replacing multiple uses of Users and Values
2799"""""""""""""""""""""""""""""""""""""""""""
2800
2801You can use ``Value::replaceAllUsesWith`` and ``User::replaceUsesOfWith`` to
2802change more than one use at a time.  See the doxygen documentation for the
2803`Value Class <http://llvm.org/doxygen/classllvm_1_1Value.html>`_ and `User Class
2804<http://llvm.org/doxygen/classllvm_1_1User.html>`_, respectively, for more
2805information.
2806
2807.. _schanges_deletingGV:
2808
2809Deleting GlobalVariables
2810^^^^^^^^^^^^^^^^^^^^^^^^
2811
2812Deleting a global variable from a module is just as easy as deleting an
2813Instruction.  First, you must have a pointer to the global variable that you
2814wish to delete.  You use this pointer to erase it from its parent, the module.
2815For example:
2816
2817.. code-block:: c++
2818
2819  GlobalVariable *GV = .. ;
2820
2821  GV->eraseFromParent();
2822
2823
2824.. _create_types:
2825
2826How to Create Types
2827-------------------
2828
2829In generating IR, you may need some complex types.  If you know these types
2830statically, you can use ``TypeBuilder<...>::get()``, defined in
2831``llvm/Support/TypeBuilder.h``, to retrieve them.  ``TypeBuilder`` has two forms
2832depending on whether you're building types for cross-compilation or native
2833library use.  ``TypeBuilder<T, true>`` requires that ``T`` be independent of the
2834host environment, meaning that it's built out of types from the ``llvm::types``
2835(`doxygen <http://llvm.org/doxygen/namespacellvm_1_1types.html>`__) namespace
2836and pointers, functions, arrays, etc. built of those.  ``TypeBuilder<T, false>``
2837additionally allows native C types whose size may depend on the host compiler.
2838For example,
2839
2840.. code-block:: c++
2841
2842  FunctionType *ft = TypeBuilder<types::i<8>(types::i<32>*), true>::get();
2843
2844is easier to read and write than the equivalent
2845
2846.. code-block:: c++
2847
2848  std::vector<const Type*> params;
2849  params.push_back(PointerType::getUnqual(Type::Int32Ty));
2850  FunctionType *ft = FunctionType::get(Type::Int8Ty, params, false);
2851
2852See the `class comment
2853<http://llvm.org/doxygen/TypeBuilder_8h-source.html#l00001>`_ for more details.
2854
2855.. _threading:
2856
2857Threads and LLVM
2858================
2859
2860This section describes the interaction of the LLVM APIs with multithreading,
2861both on the part of client applications, and in the JIT, in the hosted
2862application.
2863
2864Note that LLVM's support for multithreading is still relatively young.  Up
2865through version 2.5, the execution of threaded hosted applications was
2866supported, but not threaded client access to the APIs.  While this use case is
2867now supported, clients *must* adhere to the guidelines specified below to ensure
2868proper operation in multithreaded mode.
2869
2870Note that, on Unix-like platforms, LLVM requires the presence of GCC's atomic
2871intrinsics in order to support threaded operation.  If you need a
2872multhreading-capable LLVM on a platform without a suitably modern system
2873compiler, consider compiling LLVM and LLVM-GCC in single-threaded mode, and
2874using the resultant compiler to build a copy of LLVM with multithreading
2875support.
2876
2877.. _shutdown:
2878
2879Ending Execution with ``llvm_shutdown()``
2880-----------------------------------------
2881
2882When you are done using the LLVM APIs, you should call ``llvm_shutdown()`` to
2883deallocate memory used for internal structures.
2884
2885.. _managedstatic:
2886
2887Lazy Initialization with ``ManagedStatic``
2888------------------------------------------
2889
2890``ManagedStatic`` is a utility class in LLVM used to implement static
2891initialization of static resources, such as the global type tables.  In a
2892single-threaded environment, it implements a simple lazy initialization scheme.
2893When LLVM is compiled with support for multi-threading, however, it uses
2894double-checked locking to implement thread-safe lazy initialization.
2895
2896.. _llvmcontext:
2897
2898Achieving Isolation with ``LLVMContext``
2899----------------------------------------
2900
2901``LLVMContext`` is an opaque class in the LLVM API which clients can use to
2902operate multiple, isolated instances of LLVM concurrently within the same
2903address space.  For instance, in a hypothetical compile-server, the compilation
2904of an individual translation unit is conceptually independent from all the
2905others, and it would be desirable to be able to compile incoming translation
2906units concurrently on independent server threads.  Fortunately, ``LLVMContext``
2907exists to enable just this kind of scenario!
2908
2909Conceptually, ``LLVMContext`` provides isolation.  Every LLVM entity
2910(``Module``\ s, ``Value``\ s, ``Type``\ s, ``Constant``\ s, etc.) in LLVM's
2911in-memory IR belongs to an ``LLVMContext``.  Entities in different contexts
2912*cannot* interact with each other: ``Module``\ s in different contexts cannot be
2913linked together, ``Function``\ s cannot be added to ``Module``\ s in different
2914contexts, etc.  What this means is that is is safe to compile on multiple
2915threads simultaneously, as long as no two threads operate on entities within the
2916same context.
2917
2918In practice, very few places in the API require the explicit specification of a
2919``LLVMContext``, other than the ``Type`` creation/lookup APIs.  Because every
2920``Type`` carries a reference to its owning context, most other entities can
2921determine what context they belong to by looking at their own ``Type``.  If you
2922are adding new entities to LLVM IR, please try to maintain this interface
2923design.
2924
2925.. _jitthreading:
2926
2927Threads and the JIT
2928-------------------
2929
2930LLVM's "eager" JIT compiler is safe to use in threaded programs.  Multiple
2931threads can call ``ExecutionEngine::getPointerToFunction()`` or
2932``ExecutionEngine::runFunction()`` concurrently, and multiple threads can run
2933code output by the JIT concurrently.  The user must still ensure that only one
2934thread accesses IR in a given ``LLVMContext`` while another thread might be
2935modifying it.  One way to do that is to always hold the JIT lock while accessing
2936IR outside the JIT (the JIT *modifies* the IR by adding ``CallbackVH``\ s).
2937Another way is to only call ``getPointerToFunction()`` from the
2938``LLVMContext``'s thread.
2939
2940When the JIT is configured to compile lazily (using
2941``ExecutionEngine::DisableLazyCompilation(false)``), there is currently a `race
2942condition <https://bugs.llvm.org/show_bug.cgi?id=5184>`_ in updating call sites
2943after a function is lazily-jitted.  It's still possible to use the lazy JIT in a
2944threaded program if you ensure that only one thread at a time can call any
2945particular lazy stub and that the JIT lock guards any IR access, but we suggest
2946using only the eager JIT in threaded programs.
2947
2948.. _advanced:
2949
2950Advanced Topics
2951===============
2952
2953This section describes some of the advanced or obscure API's that most clients
2954do not need to be aware of.  These API's tend manage the inner workings of the
2955LLVM system, and only need to be accessed in unusual circumstances.
2956
2957.. _SymbolTable:
2958
2959The ``ValueSymbolTable`` class
2960------------------------------
2961
2962The ``ValueSymbolTable`` (`doxygen
2963<http://llvm.org/doxygen/classllvm_1_1ValueSymbolTable.html>`__) class provides
2964a symbol table that the :ref:`Function <c_Function>` and Module_ classes use for
2965naming value definitions.  The symbol table can provide a name for any Value_.
2966
2967Note that the ``SymbolTable`` class should not be directly accessed by most
2968clients.  It should only be used when iteration over the symbol table names
2969themselves are required, which is very special purpose.  Note that not all LLVM
2970Value_\ s have names, and those without names (i.e. they have an empty name) do
2971not exist in the symbol table.
2972
2973Symbol tables support iteration over the values in the symbol table with
2974``begin/end/iterator`` and supports querying to see if a specific name is in the
2975symbol table (with ``lookup``).  The ``ValueSymbolTable`` class exposes no
2976public mutator methods, instead, simply call ``setName`` on a value, which will
2977autoinsert it into the appropriate symbol table.
2978
2979.. _UserLayout:
2980
2981The ``User`` and owned ``Use`` classes' memory layout
2982-----------------------------------------------------
2983
2984The ``User`` (`doxygen <http://llvm.org/doxygen/classllvm_1_1User.html>`__)
2985class provides a basis for expressing the ownership of ``User`` towards other
2986`Value instance <http://llvm.org/doxygen/classllvm_1_1Value.html>`_\ s.  The
2987``Use`` (`doxygen <http://llvm.org/doxygen/classllvm_1_1Use.html>`__) helper
2988class is employed to do the bookkeeping and to facilitate *O(1)* addition and
2989removal.
2990
2991.. _Use2User:
2992
2993Interaction and relationship between ``User`` and ``Use`` objects
2994^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
2995
2996A subclass of ``User`` can choose between incorporating its ``Use`` objects or
2997refer to them out-of-line by means of a pointer.  A mixed variant (some ``Use``
2998s inline others hung off) is impractical and breaks the invariant that the
2999``Use`` objects belonging to the same ``User`` form a contiguous array.
3000
3001We have 2 different layouts in the ``User`` (sub)classes:
3002
3003* Layout a)
3004
3005  The ``Use`` object(s) are inside (resp. at fixed offset) of the ``User``
3006  object and there are a fixed number of them.
3007
3008* Layout b)
3009
3010  The ``Use`` object(s) are referenced by a pointer to an array from the
3011  ``User`` object and there may be a variable number of them.
3012
3013As of v2.4 each layout still possesses a direct pointer to the start of the
3014array of ``Use``\ s.  Though not mandatory for layout a), we stick to this
3015redundancy for the sake of simplicity.  The ``User`` object also stores the
3016number of ``Use`` objects it has. (Theoretically this information can also be
3017calculated given the scheme presented below.)
3018
3019Special forms of allocation operators (``operator new``) enforce the following
3020memory layouts:
3021
3022* Layout a) is modelled by prepending the ``User`` object by the ``Use[]``
3023  array.
3024
3025  .. code-block:: none
3026
3027    ...---.---.---.---.-------...
3028      | P | P | P | P | User
3029    '''---'---'---'---'-------'''
3030
3031* Layout b) is modelled by pointing at the ``Use[]`` array.
3032
3033  .. code-block:: none
3034
3035    .-------...
3036    | User
3037    '-------'''
3038        |
3039        v
3040        .---.---.---.---...
3041        | P | P | P | P |
3042        '---'---'---'---'''
3043
3044*(In the above figures* '``P``' *stands for the* ``Use**`` *that is stored in
3045each* ``Use`` *object in the member* ``Use::Prev`` *)*
3046
3047.. _Waymarking:
3048
3049The waymarking algorithm
3050^^^^^^^^^^^^^^^^^^^^^^^^
3051
3052Since the ``Use`` objects are deprived of the direct (back)pointer to their
3053``User`` objects, there must be a fast and exact method to recover it.  This is
3054accomplished by the following scheme:
3055
3056A bit-encoding in the 2 LSBits (least significant bits) of the ``Use::Prev``
3057allows to find the start of the ``User`` object:
3058
3059* ``00`` --- binary digit 0
3060
3061* ``01`` --- binary digit 1
3062
3063* ``10`` --- stop and calculate (``s``)
3064
3065* ``11`` --- full stop (``S``)
3066
3067Given a ``Use*``, all we have to do is to walk till we get a stop and we either
3068have a ``User`` immediately behind or we have to walk to the next stop picking
3069up digits and calculating the offset:
3070
3071.. code-block:: none
3072
3073  .---.---.---.---.---.---.---.---.---.---.---.---.---.---.---.---.----------------
3074  | 1 | s | 1 | 0 | 1 | 0 | s | 1 | 1 | 0 | s | 1 | 1 | s | 1 | S | User (or User*)
3075  '---'---'---'---'---'---'---'---'---'---'---'---'---'---'---'---'----------------
3076      |+15                |+10            |+6         |+3     |+1
3077      |                   |               |           |       | __>
3078      |                   |               |           | __________>
3079      |                   |               | ______________________>
3080      |                   | ______________________________________>
3081      | __________________________________________________________>
3082
3083Only the significant number of bits need to be stored between the stops, so that
3084the *worst case is 20 memory accesses* when there are 1000 ``Use`` objects
3085associated with a ``User``.
3086
3087.. _ReferenceImpl:
3088
3089Reference implementation
3090^^^^^^^^^^^^^^^^^^^^^^^^
3091
3092The following literate Haskell fragment demonstrates the concept:
3093
3094.. code-block:: haskell
3095
3096  > import Test.QuickCheck
3097  >
3098  > digits :: Int -> [Char] -> [Char]
3099  > digits 0 acc = '0' : acc
3100  > digits 1 acc = '1' : acc
3101  > digits n acc = digits (n `div` 2) $ digits (n `mod` 2) acc
3102  >
3103  > dist :: Int -> [Char] -> [Char]
3104  > dist 0 [] = ['S']
3105  > dist 0 acc = acc
3106  > dist 1 acc = let r = dist 0 acc in 's' : digits (length r) r
3107  > dist n acc = dist (n - 1) $ dist 1 acc
3108  >
3109  > takeLast n ss = reverse $ take n $ reverse ss
3110  >
3111  > test = takeLast 40 $ dist 20 []
3112  >
3113
3114Printing <test> gives: ``"1s100000s11010s10100s1111s1010s110s11s1S"``
3115
3116The reverse algorithm computes the length of the string just by examining a
3117certain prefix:
3118
3119.. code-block:: haskell
3120
3121  > pref :: [Char] -> Int
3122  > pref "S" = 1
3123  > pref ('s':'1':rest) = decode 2 1 rest
3124  > pref (_:rest) = 1 + pref rest
3125  >
3126  > decode walk acc ('0':rest) = decode (walk + 1) (acc * 2) rest
3127  > decode walk acc ('1':rest) = decode (walk + 1) (acc * 2 + 1) rest
3128  > decode walk acc _ = walk + acc
3129  >
3130
3131Now, as expected, printing <pref test> gives ``40``.
3132
3133We can *quickCheck* this with following property:
3134
3135.. code-block:: haskell
3136
3137  > testcase = dist 2000 []
3138  > testcaseLength = length testcase
3139  >
3140  > identityProp n = n > 0 && n <= testcaseLength ==> length arr == pref arr
3141  >     where arr = takeLast n testcase
3142  >
3143
3144As expected <quickCheck identityProp> gives:
3145
3146::
3147
3148  *Main> quickCheck identityProp
3149  OK, passed 100 tests.
3150
3151Let's be a bit more exhaustive:
3152
3153.. code-block:: haskell
3154
3155  >
3156  > deepCheck p = check (defaultConfig { configMaxTest = 500 }) p
3157  >
3158
3159And here is the result of <deepCheck identityProp>:
3160
3161::
3162
3163  *Main> deepCheck identityProp
3164  OK, passed 500 tests.
3165
3166.. _Tagging:
3167
3168Tagging considerations
3169^^^^^^^^^^^^^^^^^^^^^^
3170
3171To maintain the invariant that the 2 LSBits of each ``Use**`` in ``Use`` never
3172change after being set up, setters of ``Use::Prev`` must re-tag the new
3173``Use**`` on every modification.  Accordingly getters must strip the tag bits.
3174
3175For layout b) instead of the ``User`` we find a pointer (``User*`` with LSBit
3176set).  Following this pointer brings us to the ``User``.  A portable trick
3177ensures that the first bytes of ``User`` (if interpreted as a pointer) never has
3178the LSBit set. (Portability is relying on the fact that all known compilers
3179place the ``vptr`` in the first word of the instances.)
3180
3181.. _polymorphism:
3182
3183Designing Type Hiercharies and Polymorphic Interfaces
3184-----------------------------------------------------
3185
3186There are two different design patterns that tend to result in the use of
3187virtual dispatch for methods in a type hierarchy in C++ programs. The first is
3188a genuine type hierarchy where different types in the hierarchy model
3189a specific subset of the functionality and semantics, and these types nest
3190strictly within each other. Good examples of this can be seen in the ``Value``
3191or ``Type`` type hierarchies.
3192
3193A second is the desire to dispatch dynamically across a collection of
3194polymorphic interface implementations. This latter use case can be modeled with
3195virtual dispatch and inheritance by defining an abstract interface base class
3196which all implementations derive from and override. However, this
3197implementation strategy forces an **"is-a"** relationship to exist that is not
3198actually meaningful. There is often not some nested hierarchy of useful
3199generalizations which code might interact with and move up and down. Instead,
3200there is a singular interface which is dispatched across a range of
3201implementations.
3202
3203The preferred implementation strategy for the second use case is that of
3204generic programming (sometimes called "compile-time duck typing" or "static
3205polymorphism"). For example, a template over some type parameter ``T`` can be
3206instantiated across any particular implementation that conforms to the
3207interface or *concept*. A good example here is the highly generic properties of
3208any type which models a node in a directed graph. LLVM models these primarily
3209through templates and generic programming. Such templates include the
3210``LoopInfoBase`` and ``DominatorTreeBase``. When this type of polymorphism
3211truly needs **dynamic** dispatch you can generalize it using a technique
3212called *concept-based polymorphism*. This pattern emulates the interfaces and
3213behaviors of templates using a very limited form of virtual dispatch for type
3214erasure inside its implementation. You can find examples of this technique in
3215the ``PassManager.h`` system, and there is a more detailed introduction to it
3216by Sean Parent in several of his talks and papers:
3217
3218#. `Inheritance Is The Base Class of Evil
3219   <http://channel9.msdn.com/Events/GoingNative/2013/Inheritance-Is-The-Base-Class-of-Evil>`_
3220   - The GoingNative 2013 talk describing this technique, and probably the best
3221   place to start.
3222#. `Value Semantics and Concepts-based Polymorphism
3223   <http://www.youtube.com/watch?v=_BpMYeUFXv8>`_ - The C++Now! 2012 talk
3224   describing this technique in more detail.
3225#. `Sean Parent's Papers and Presentations
3226   <http://github.com/sean-parent/sean-parent.github.com/wiki/Papers-and-Presentations>`_
3227   - A Github project full of links to slides, video, and sometimes code.
3228
3229When deciding between creating a type hierarchy (with either tagged or virtual
3230dispatch) and using templates or concepts-based polymorphism, consider whether
3231there is some refinement of an abstract base class which is a semantically
3232meaningful type on an interface boundary. If anything more refined than the
3233root abstract interface is meaningless to talk about as a partial extension of
3234the semantic model, then your use case likely fits better with polymorphism and
3235you should avoid using virtual dispatch. However, there may be some exigent
3236circumstances that require one technique or the other to be used.
3237
3238If you do need to introduce a type hierarchy, we prefer to use explicitly
3239closed type hierarchies with manual tagged dispatch and/or RTTI rather than the
3240open inheritance model and virtual dispatch that is more common in C++ code.
3241This is because LLVM rarely encourages library consumers to extend its core
3242types, and leverages the closed and tag-dispatched nature of its hierarchies to
3243generate significantly more efficient code. We have also found that a large
3244amount of our usage of type hierarchies fits better with tag-based pattern
3245matching rather than dynamic dispatch across a common interface. Within LLVM we
3246have built custom helpers to facilitate this design. See this document's
3247section on :ref:`isa and dyn_cast <isa>` and our :doc:`detailed document
3248<HowToSetUpLLVMStyleRTTI>` which describes how you can implement this
3249pattern for use with the LLVM helpers.
3250
3251.. _abi_breaking_checks:
3252
3253ABI Breaking Checks
3254-------------------
3255
3256Checks and asserts that alter the LLVM C++ ABI are predicated on the
3257preprocessor symbol `LLVM_ENABLE_ABI_BREAKING_CHECKS` -- LLVM
3258libraries built with `LLVM_ENABLE_ABI_BREAKING_CHECKS` are not ABI
3259compatible LLVM libraries built without it defined.  By default,
3260turning on assertions also turns on `LLVM_ENABLE_ABI_BREAKING_CHECKS`
3261so a default +Asserts build is not ABI compatible with a
3262default -Asserts build.  Clients that want ABI compatibility
3263between +Asserts and -Asserts builds should use the CMake or autoconf
3264build systems to set `LLVM_ENABLE_ABI_BREAKING_CHECKS` independently
3265of `LLVM_ENABLE_ASSERTIONS`.
3266
3267.. _coreclasses:
3268
3269The Core LLVM Class Hierarchy Reference
3270=======================================
3271
3272``#include "llvm/IR/Type.h"``
3273
3274header source: `Type.h <http://llvm.org/doxygen/Type_8h-source.html>`_
3275
3276doxygen info: `Type Clases <http://llvm.org/doxygen/classllvm_1_1Type.html>`_
3277
3278The Core LLVM classes are the primary means of representing the program being
3279inspected or transformed.  The core LLVM classes are defined in header files in
3280the ``include/llvm/IR`` directory, and implemented in the ``lib/IR``
3281directory. It's worth noting that, for historical reasons, this library is
3282called ``libLLVMCore.so``, not ``libLLVMIR.so`` as you might expect.
3283
3284.. _Type:
3285
3286The Type class and Derived Types
3287--------------------------------
3288
3289``Type`` is a superclass of all type classes.  Every ``Value`` has a ``Type``.
3290``Type`` cannot be instantiated directly but only through its subclasses.
3291Certain primitive types (``VoidType``, ``LabelType``, ``FloatType`` and
3292``DoubleType``) have hidden subclasses.  They are hidden because they offer no
3293useful functionality beyond what the ``Type`` class offers except to distinguish
3294themselves from other subclasses of ``Type``.
3295
3296All other types are subclasses of ``DerivedType``.  Types can be named, but this
3297is not a requirement.  There exists exactly one instance of a given shape at any
3298one time.  This allows type equality to be performed with address equality of
3299the Type Instance.  That is, given two ``Type*`` values, the types are identical
3300if the pointers are identical.
3301
3302.. _m_Type:
3303
3304Important Public Methods
3305^^^^^^^^^^^^^^^^^^^^^^^^
3306
3307* ``bool isIntegerTy() const``: Returns true for any integer type.
3308
3309* ``bool isFloatingPointTy()``: Return true if this is one of the five
3310  floating point types.
3311
3312* ``bool isSized()``: Return true if the type has known size.  Things
3313  that don't have a size are abstract types, labels and void.
3314
3315.. _derivedtypes:
3316
3317Important Derived Types
3318^^^^^^^^^^^^^^^^^^^^^^^
3319
3320``IntegerType``
3321  Subclass of DerivedType that represents integer types of any bit width.  Any
3322  bit width between ``IntegerType::MIN_INT_BITS`` (1) and
3323  ``IntegerType::MAX_INT_BITS`` (~8 million) can be represented.
3324
3325  * ``static const IntegerType* get(unsigned NumBits)``: get an integer
3326    type of a specific bit width.
3327
3328  * ``unsigned getBitWidth() const``: Get the bit width of an integer type.
3329
3330``SequentialType``
3331  This is subclassed by ArrayType and VectorType.
3332
3333  * ``const Type * getElementType() const``: Returns the type of each
3334    of the elements in the sequential type.
3335
3336  * ``uint64_t getNumElements() const``: Returns the number of elements
3337    in the sequential type.
3338
3339``ArrayType``
3340  This is a subclass of SequentialType and defines the interface for array
3341  types.
3342
3343``PointerType``
3344  Subclass of Type for pointer types.
3345
3346``VectorType``
3347  Subclass of SequentialType for vector types.  A vector type is similar to an
3348  ArrayType but is distinguished because it is a first class type whereas
3349  ArrayType is not.  Vector types are used for vector operations and are usually
3350  small vectors of an integer or floating point type.
3351
3352``StructType``
3353  Subclass of DerivedTypes for struct types.
3354
3355.. _FunctionType:
3356
3357``FunctionType``
3358  Subclass of DerivedTypes for function types.
3359
3360  * ``bool isVarArg() const``: Returns true if it's a vararg function.
3361
3362  * ``const Type * getReturnType() const``: Returns the return type of the
3363    function.
3364
3365  * ``const Type * getParamType (unsigned i)``: Returns the type of the ith
3366    parameter.
3367
3368  * ``const unsigned getNumParams() const``: Returns the number of formal
3369    parameters.
3370
3371.. _Module:
3372
3373The ``Module`` class
3374--------------------
3375
3376``#include "llvm/IR/Module.h"``
3377
3378header source: `Module.h <http://llvm.org/doxygen/Module_8h-source.html>`_
3379
3380doxygen info: `Module Class <http://llvm.org/doxygen/classllvm_1_1Module.html>`_
3381
3382The ``Module`` class represents the top level structure present in LLVM
3383programs.  An LLVM module is effectively either a translation unit of the
3384original program or a combination of several translation units merged by the
3385linker.  The ``Module`` class keeps track of a list of :ref:`Function
3386<c_Function>`\ s, a list of GlobalVariable_\ s, and a SymbolTable_.
3387Additionally, it contains a few helpful member functions that try to make common
3388operations easy.
3389
3390.. _m_Module:
3391
3392Important Public Members of the ``Module`` class
3393^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
3394
3395* ``Module::Module(std::string name = "")``
3396
3397  Constructing a Module_ is easy.  You can optionally provide a name for it
3398  (probably based on the name of the translation unit).
3399
3400* | ``Module::iterator`` - Typedef for function list iterator
3401  | ``Module::const_iterator`` - Typedef for const_iterator.
3402  | ``begin()``, ``end()``, ``size()``, ``empty()``
3403
3404  These are forwarding methods that make it easy to access the contents of a
3405  ``Module`` object's :ref:`Function <c_Function>` list.
3406
3407* ``Module::FunctionListType &getFunctionList()``
3408
3409  Returns the list of :ref:`Function <c_Function>`\ s.  This is necessary to use
3410  when you need to update the list or perform a complex action that doesn't have
3411  a forwarding method.
3412
3413----------------
3414
3415* | ``Module::global_iterator`` - Typedef for global variable list iterator
3416  | ``Module::const_global_iterator`` - Typedef for const_iterator.
3417  | ``global_begin()``, ``global_end()``, ``global_size()``, ``global_empty()``
3418
3419  These are forwarding methods that make it easy to access the contents of a
3420  ``Module`` object's GlobalVariable_ list.
3421
3422* ``Module::GlobalListType &getGlobalList()``
3423
3424  Returns the list of GlobalVariable_\ s.  This is necessary to use when you
3425  need to update the list or perform a complex action that doesn't have a
3426  forwarding method.
3427
3428----------------
3429
3430* ``SymbolTable *getSymbolTable()``
3431
3432  Return a reference to the SymbolTable_ for this ``Module``.
3433
3434----------------
3435
3436* ``Function *getFunction(StringRef Name) const``
3437
3438  Look up the specified function in the ``Module`` SymbolTable_.  If it does not
3439  exist, return ``null``.
3440
3441* ``Function *getOrInsertFunction(const std::string &Name, const FunctionType
3442  *T)``
3443
3444  Look up the specified function in the ``Module`` SymbolTable_.  If it does not
3445  exist, add an external declaration for the function and return it.
3446
3447* ``std::string getTypeName(const Type *Ty)``
3448
3449  If there is at least one entry in the SymbolTable_ for the specified Type_,
3450  return it.  Otherwise return the empty string.
3451
3452* ``bool addTypeName(const std::string &Name, const Type *Ty)``
3453
3454  Insert an entry in the SymbolTable_ mapping ``Name`` to ``Ty``.  If there is
3455  already an entry for this name, true is returned and the SymbolTable_ is not
3456  modified.
3457
3458.. _Value:
3459
3460The ``Value`` class
3461-------------------
3462
3463``#include "llvm/IR/Value.h"``
3464
3465header source: `Value.h <http://llvm.org/doxygen/Value_8h-source.html>`_
3466
3467doxygen info: `Value Class <http://llvm.org/doxygen/classllvm_1_1Value.html>`_
3468
3469The ``Value`` class is the most important class in the LLVM Source base.  It
3470represents a typed value that may be used (among other things) as an operand to
3471an instruction.  There are many different types of ``Value``\ s, such as
3472Constant_\ s, Argument_\ s.  Even Instruction_\ s and :ref:`Function
3473<c_Function>`\ s are ``Value``\ s.
3474
3475A particular ``Value`` may be used many times in the LLVM representation for a
3476program.  For example, an incoming argument to a function (represented with an
3477instance of the Argument_ class) is "used" by every instruction in the function
3478that references the argument.  To keep track of this relationship, the ``Value``
3479class keeps a list of all of the ``User``\ s that is using it (the User_ class
3480is a base class for all nodes in the LLVM graph that can refer to ``Value``\ s).
3481This use list is how LLVM represents def-use information in the program, and is
3482accessible through the ``use_*`` methods, shown below.
3483
3484Because LLVM is a typed representation, every LLVM ``Value`` is typed, and this
3485Type_ is available through the ``getType()`` method.  In addition, all LLVM
3486values can be named.  The "name" of the ``Value`` is a symbolic string printed
3487in the LLVM code:
3488
3489.. code-block:: llvm
3490
3491  %foo = add i32 1, 2
3492
3493.. _nameWarning:
3494
3495The name of this instruction is "foo". **NOTE** that the name of any value may
3496be missing (an empty string), so names should **ONLY** be used for debugging
3497(making the source code easier to read, debugging printouts), they should not be
3498used to keep track of values or map between them.  For this purpose, use a
3499``std::map`` of pointers to the ``Value`` itself instead.
3500
3501One important aspect of LLVM is that there is no distinction between an SSA
3502variable and the operation that produces it.  Because of this, any reference to
3503the value produced by an instruction (or the value available as an incoming
3504argument, for example) is represented as a direct pointer to the instance of the
3505class that represents this value.  Although this may take some getting used to,
3506it simplifies the representation and makes it easier to manipulate.
3507
3508.. _m_Value:
3509
3510Important Public Members of the ``Value`` class
3511^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
3512
3513* | ``Value::use_iterator`` - Typedef for iterator over the use-list
3514  | ``Value::const_use_iterator`` - Typedef for const_iterator over the
3515    use-list
3516  | ``unsigned use_size()`` - Returns the number of users of the value.
3517  | ``bool use_empty()`` - Returns true if there are no users.
3518  | ``use_iterator use_begin()`` - Get an iterator to the start of the
3519    use-list.
3520  | ``use_iterator use_end()`` - Get an iterator to the end of the use-list.
3521  | ``User *use_back()`` - Returns the last element in the list.
3522
3523  These methods are the interface to access the def-use information in LLVM.
3524  As with all other iterators in LLVM, the naming conventions follow the
3525  conventions defined by the STL_.
3526
3527* ``Type *getType() const``
3528  This method returns the Type of the Value.
3529
3530* | ``bool hasName() const``
3531  | ``std::string getName() const``
3532  | ``void setName(const std::string &Name)``
3533
3534  This family of methods is used to access and assign a name to a ``Value``, be
3535  aware of the :ref:`precaution above <nameWarning>`.
3536
3537* ``void replaceAllUsesWith(Value *V)``
3538
3539  This method traverses the use list of a ``Value`` changing all User_\ s of the
3540  current value to refer to "``V``" instead.  For example, if you detect that an
3541  instruction always produces a constant value (for example through constant
3542  folding), you can replace all uses of the instruction with the constant like
3543  this:
3544
3545  .. code-block:: c++
3546
3547    Inst->replaceAllUsesWith(ConstVal);
3548
3549.. _User:
3550
3551The ``User`` class
3552------------------
3553
3554``#include "llvm/IR/User.h"``
3555
3556header source: `User.h <http://llvm.org/doxygen/User_8h-source.html>`_
3557
3558doxygen info: `User Class <http://llvm.org/doxygen/classllvm_1_1User.html>`_
3559
3560Superclass: Value_
3561
3562The ``User`` class is the common base class of all LLVM nodes that may refer to
3563``Value``\ s.  It exposes a list of "Operands" that are all of the ``Value``\ s
3564that the User is referring to.  The ``User`` class itself is a subclass of
3565``Value``.
3566
3567The operands of a ``User`` point directly to the LLVM ``Value`` that it refers
3568to.  Because LLVM uses Static Single Assignment (SSA) form, there can only be
3569one definition referred to, allowing this direct connection.  This connection
3570provides the use-def information in LLVM.
3571
3572.. _m_User:
3573
3574Important Public Members of the ``User`` class
3575^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
3576
3577The ``User`` class exposes the operand list in two ways: through an index access
3578interface and through an iterator based interface.
3579
3580* | ``Value *getOperand(unsigned i)``
3581  | ``unsigned getNumOperands()``
3582
3583  These two methods expose the operands of the ``User`` in a convenient form for
3584  direct access.
3585
3586* | ``User::op_iterator`` - Typedef for iterator over the operand list
3587  | ``op_iterator op_begin()`` - Get an iterator to the start of the operand
3588    list.
3589  | ``op_iterator op_end()`` - Get an iterator to the end of the operand list.
3590
3591  Together, these methods make up the iterator based interface to the operands
3592  of a ``User``.
3593
3594
3595.. _Instruction:
3596
3597The ``Instruction`` class
3598-------------------------
3599
3600``#include "llvm/IR/Instruction.h"``
3601
3602header source: `Instruction.h
3603<http://llvm.org/doxygen/Instruction_8h-source.html>`_
3604
3605doxygen info: `Instruction Class
3606<http://llvm.org/doxygen/classllvm_1_1Instruction.html>`_
3607
3608Superclasses: User_, Value_
3609
3610The ``Instruction`` class is the common base class for all LLVM instructions.
3611It provides only a few methods, but is a very commonly used class.  The primary
3612data tracked by the ``Instruction`` class itself is the opcode (instruction
3613type) and the parent BasicBlock_ the ``Instruction`` is embedded into.  To
3614represent a specific type of instruction, one of many subclasses of
3615``Instruction`` are used.
3616
3617Because the ``Instruction`` class subclasses the User_ class, its operands can
3618be accessed in the same way as for other ``User``\ s (with the
3619``getOperand()``/``getNumOperands()`` and ``op_begin()``/``op_end()`` methods).
3620An important file for the ``Instruction`` class is the ``llvm/Instruction.def``
3621file.  This file contains some meta-data about the various different types of
3622instructions in LLVM.  It describes the enum values that are used as opcodes
3623(for example ``Instruction::Add`` and ``Instruction::ICmp``), as well as the
3624concrete sub-classes of ``Instruction`` that implement the instruction (for
3625example BinaryOperator_ and CmpInst_).  Unfortunately, the use of macros in this
3626file confuses doxygen, so these enum values don't show up correctly in the
3627`doxygen output <http://llvm.org/doxygen/classllvm_1_1Instruction.html>`_.
3628
3629.. _s_Instruction:
3630
3631Important Subclasses of the ``Instruction`` class
3632^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
3633
3634.. _BinaryOperator:
3635
3636* ``BinaryOperator``
3637
3638  This subclasses represents all two operand instructions whose operands must be
3639  the same type, except for the comparison instructions.
3640
3641.. _CastInst:
3642
3643* ``CastInst``
3644  This subclass is the parent of the 12 casting instructions.  It provides
3645  common operations on cast instructions.
3646
3647.. _CmpInst:
3648
3649* ``CmpInst``
3650
3651  This subclass respresents the two comparison instructions,
3652  `ICmpInst <LangRef.html#i_icmp>`_ (integer opreands), and
3653  `FCmpInst <LangRef.html#i_fcmp>`_ (floating point operands).
3654
3655.. _TerminatorInst:
3656
3657* ``TerminatorInst``
3658
3659  This subclass is the parent of all terminator instructions (those which can
3660  terminate a block).
3661
3662.. _m_Instruction:
3663
3664Important Public Members of the ``Instruction`` class
3665^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
3666
3667* ``BasicBlock *getParent()``
3668
3669  Returns the BasicBlock_ that this
3670  ``Instruction`` is embedded into.
3671
3672* ``bool mayWriteToMemory()``
3673
3674  Returns true if the instruction writes to memory, i.e. it is a ``call``,
3675  ``free``, ``invoke``, or ``store``.
3676
3677* ``unsigned getOpcode()``
3678
3679  Returns the opcode for the ``Instruction``.
3680
3681* ``Instruction *clone() const``
3682
3683  Returns another instance of the specified instruction, identical in all ways
3684  to the original except that the instruction has no parent (i.e. it's not
3685  embedded into a BasicBlock_), and it has no name.
3686
3687.. _Constant:
3688
3689The ``Constant`` class and subclasses
3690-------------------------------------
3691
3692Constant represents a base class for different types of constants.  It is
3693subclassed by ConstantInt, ConstantArray, etc. for representing the various
3694types of Constants.  GlobalValue_ is also a subclass, which represents the
3695address of a global variable or function.
3696
3697.. _s_Constant:
3698
3699Important Subclasses of Constant
3700^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
3701
3702* ConstantInt : This subclass of Constant represents an integer constant of
3703  any width.
3704
3705  * ``const APInt& getValue() const``: Returns the underlying
3706    value of this constant, an APInt value.
3707
3708  * ``int64_t getSExtValue() const``: Converts the underlying APInt value to an
3709    int64_t via sign extension.  If the value (not the bit width) of the APInt
3710    is too large to fit in an int64_t, an assertion will result.  For this
3711    reason, use of this method is discouraged.
3712
3713  * ``uint64_t getZExtValue() const``: Converts the underlying APInt value
3714    to a uint64_t via zero extension.  IF the value (not the bit width) of the
3715    APInt is too large to fit in a uint64_t, an assertion will result.  For this
3716    reason, use of this method is discouraged.
3717
3718  * ``static ConstantInt* get(const APInt& Val)``: Returns the ConstantInt
3719    object that represents the value provided by ``Val``.  The type is implied
3720    as the IntegerType that corresponds to the bit width of ``Val``.
3721
3722  * ``static ConstantInt* get(const Type *Ty, uint64_t Val)``: Returns the
3723    ConstantInt object that represents the value provided by ``Val`` for integer
3724    type ``Ty``.
3725
3726* ConstantFP : This class represents a floating point constant.
3727
3728  * ``double getValue() const``: Returns the underlying value of this constant.
3729
3730* ConstantArray : This represents a constant array.
3731
3732  * ``const std::vector<Use> &getValues() const``: Returns a vector of
3733    component constants that makeup this array.
3734
3735* ConstantStruct : This represents a constant struct.
3736
3737  * ``const std::vector<Use> &getValues() const``: Returns a vector of
3738    component constants that makeup this array.
3739
3740* GlobalValue : This represents either a global variable or a function.  In
3741  either case, the value is a constant fixed address (after linking).
3742
3743.. _GlobalValue:
3744
3745The ``GlobalValue`` class
3746-------------------------
3747
3748``#include "llvm/IR/GlobalValue.h"``
3749
3750header source: `GlobalValue.h
3751<http://llvm.org/doxygen/GlobalValue_8h-source.html>`_
3752
3753doxygen info: `GlobalValue Class
3754<http://llvm.org/doxygen/classllvm_1_1GlobalValue.html>`_
3755
3756Superclasses: Constant_, User_, Value_
3757
3758Global values ( GlobalVariable_\ s or :ref:`Function <c_Function>`\ s) are the
3759only LLVM values that are visible in the bodies of all :ref:`Function
3760<c_Function>`\ s.  Because they are visible at global scope, they are also
3761subject to linking with other globals defined in different translation units.
3762To control the linking process, ``GlobalValue``\ s know their linkage rules.
3763Specifically, ``GlobalValue``\ s know whether they have internal or external
3764linkage, as defined by the ``LinkageTypes`` enumeration.
3765
3766If a ``GlobalValue`` has internal linkage (equivalent to being ``static`` in C),
3767it is not visible to code outside the current translation unit, and does not
3768participate in linking.  If it has external linkage, it is visible to external
3769code, and does participate in linking.  In addition to linkage information,
3770``GlobalValue``\ s keep track of which Module_ they are currently part of.
3771
3772Because ``GlobalValue``\ s are memory objects, they are always referred to by
3773their **address**.  As such, the Type_ of a global is always a pointer to its
3774contents.  It is important to remember this when using the ``GetElementPtrInst``
3775instruction because this pointer must be dereferenced first.  For example, if
3776you have a ``GlobalVariable`` (a subclass of ``GlobalValue)`` that is an array
3777of 24 ints, type ``[24 x i32]``, then the ``GlobalVariable`` is a pointer to
3778that array.  Although the address of the first element of this array and the
3779value of the ``GlobalVariable`` are the same, they have different types.  The
3780``GlobalVariable``'s type is ``[24 x i32]``.  The first element's type is
3781``i32.`` Because of this, accessing a global value requires you to dereference
3782the pointer with ``GetElementPtrInst`` first, then its elements can be accessed.
3783This is explained in the `LLVM Language Reference Manual
3784<LangRef.html#globalvars>`_.
3785
3786.. _m_GlobalValue:
3787
3788Important Public Members of the ``GlobalValue`` class
3789^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
3790
3791* | ``bool hasInternalLinkage() const``
3792  | ``bool hasExternalLinkage() const``
3793  | ``void setInternalLinkage(bool HasInternalLinkage)``
3794
3795  These methods manipulate the linkage characteristics of the ``GlobalValue``.
3796
3797* ``Module *getParent()``
3798
3799  This returns the Module_ that the
3800  GlobalValue is currently embedded into.
3801
3802.. _c_Function:
3803
3804The ``Function`` class
3805----------------------
3806
3807``#include "llvm/IR/Function.h"``
3808
3809header source: `Function.h <http://llvm.org/doxygen/Function_8h-source.html>`_
3810
3811doxygen info: `Function Class
3812<http://llvm.org/doxygen/classllvm_1_1Function.html>`_
3813
3814Superclasses: GlobalValue_, Constant_, User_, Value_
3815
3816The ``Function`` class represents a single procedure in LLVM.  It is actually
3817one of the more complex classes in the LLVM hierarchy because it must keep track
3818of a large amount of data.  The ``Function`` class keeps track of a list of
3819BasicBlock_\ s, a list of formal Argument_\ s, and a SymbolTable_.
3820
3821The list of BasicBlock_\ s is the most commonly used part of ``Function``
3822objects.  The list imposes an implicit ordering of the blocks in the function,
3823which indicate how the code will be laid out by the backend.  Additionally, the
3824first BasicBlock_ is the implicit entry node for the ``Function``.  It is not
3825legal in LLVM to explicitly branch to this initial block.  There are no implicit
3826exit nodes, and in fact there may be multiple exit nodes from a single
3827``Function``.  If the BasicBlock_ list is empty, this indicates that the
3828``Function`` is actually a function declaration: the actual body of the function
3829hasn't been linked in yet.
3830
3831In addition to a list of BasicBlock_\ s, the ``Function`` class also keeps track
3832of the list of formal Argument_\ s that the function receives.  This container
3833manages the lifetime of the Argument_ nodes, just like the BasicBlock_ list does
3834for the BasicBlock_\ s.
3835
3836The SymbolTable_ is a very rarely used LLVM feature that is only used when you
3837have to look up a value by name.  Aside from that, the SymbolTable_ is used
3838internally to make sure that there are not conflicts between the names of
3839Instruction_\ s, BasicBlock_\ s, or Argument_\ s in the function body.
3840
3841Note that ``Function`` is a GlobalValue_ and therefore also a Constant_.  The
3842value of the function is its address (after linking) which is guaranteed to be
3843constant.
3844
3845.. _m_Function:
3846
3847Important Public Members of the ``Function``
3848^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
3849
3850* ``Function(const FunctionType *Ty, LinkageTypes Linkage,
3851  const std::string &N = "", Module* Parent = 0)``
3852
3853  Constructor used when you need to create new ``Function``\ s to add the
3854  program.  The constructor must specify the type of the function to create and
3855  what type of linkage the function should have.  The FunctionType_ argument
3856  specifies the formal arguments and return value for the function.  The same
3857  FunctionType_ value can be used to create multiple functions.  The ``Parent``
3858  argument specifies the Module in which the function is defined.  If this
3859  argument is provided, the function will automatically be inserted into that
3860  module's list of functions.
3861
3862* ``bool isDeclaration()``
3863
3864  Return whether or not the ``Function`` has a body defined.  If the function is
3865  "external", it does not have a body, and thus must be resolved by linking with
3866  a function defined in a different translation unit.
3867
3868* | ``Function::iterator`` - Typedef for basic block list iterator
3869  | ``Function::const_iterator`` - Typedef for const_iterator.
3870  | ``begin()``, ``end()``, ``size()``, ``empty()``
3871
3872  These are forwarding methods that make it easy to access the contents of a
3873  ``Function`` object's BasicBlock_ list.
3874
3875* ``Function::BasicBlockListType &getBasicBlockList()``
3876
3877  Returns the list of BasicBlock_\ s.  This is necessary to use when you need to
3878  update the list or perform a complex action that doesn't have a forwarding
3879  method.
3880
3881* | ``Function::arg_iterator`` - Typedef for the argument list iterator
3882  | ``Function::const_arg_iterator`` - Typedef for const_iterator.
3883  | ``arg_begin()``, ``arg_end()``, ``arg_size()``, ``arg_empty()``
3884
3885  These are forwarding methods that make it easy to access the contents of a
3886  ``Function`` object's Argument_ list.
3887
3888* ``Function::ArgumentListType &getArgumentList()``
3889
3890  Returns the list of Argument_.  This is necessary to use when you need to
3891  update the list or perform a complex action that doesn't have a forwarding
3892  method.
3893
3894* ``BasicBlock &getEntryBlock()``
3895
3896  Returns the entry ``BasicBlock`` for the function.  Because the entry block
3897  for the function is always the first block, this returns the first block of
3898  the ``Function``.
3899
3900* | ``Type *getReturnType()``
3901  | ``FunctionType *getFunctionType()``
3902
3903  This traverses the Type_ of the ``Function`` and returns the return type of
3904  the function, or the FunctionType_ of the actual function.
3905
3906* ``SymbolTable *getSymbolTable()``
3907
3908  Return a pointer to the SymbolTable_ for this ``Function``.
3909
3910.. _GlobalVariable:
3911
3912The ``GlobalVariable`` class
3913----------------------------
3914
3915``#include "llvm/IR/GlobalVariable.h"``
3916
3917header source: `GlobalVariable.h
3918<http://llvm.org/doxygen/GlobalVariable_8h-source.html>`_
3919
3920doxygen info: `GlobalVariable Class
3921<http://llvm.org/doxygen/classllvm_1_1GlobalVariable.html>`_
3922
3923Superclasses: GlobalValue_, Constant_, User_, Value_
3924
3925Global variables are represented with the (surprise surprise) ``GlobalVariable``
3926class.  Like functions, ``GlobalVariable``\ s are also subclasses of
3927GlobalValue_, and as such are always referenced by their address (global values
3928must live in memory, so their "name" refers to their constant address).  See
3929GlobalValue_ for more on this.  Global variables may have an initial value
3930(which must be a Constant_), and if they have an initializer, they may be marked
3931as "constant" themselves (indicating that their contents never change at
3932runtime).
3933
3934.. _m_GlobalVariable:
3935
3936Important Public Members of the ``GlobalVariable`` class
3937^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
3938
3939* ``GlobalVariable(const Type *Ty, bool isConstant, LinkageTypes &Linkage,
3940  Constant *Initializer = 0, const std::string &Name = "", Module* Parent = 0)``
3941
3942  Create a new global variable of the specified type.  If ``isConstant`` is true
3943  then the global variable will be marked as unchanging for the program.  The
3944  Linkage parameter specifies the type of linkage (internal, external, weak,
3945  linkonce, appending) for the variable.  If the linkage is InternalLinkage,
3946  WeakAnyLinkage, WeakODRLinkage, LinkOnceAnyLinkage or LinkOnceODRLinkage, then
3947  the resultant global variable will have internal linkage.  AppendingLinkage
3948  concatenates together all instances (in different translation units) of the
3949  variable into a single variable but is only applicable to arrays.  See the
3950  `LLVM Language Reference <LangRef.html#modulestructure>`_ for further details
3951  on linkage types.  Optionally an initializer, a name, and the module to put
3952  the variable into may be specified for the global variable as well.
3953
3954* ``bool isConstant() const``
3955
3956  Returns true if this is a global variable that is known not to be modified at
3957  runtime.
3958
3959* ``bool hasInitializer()``
3960
3961  Returns true if this ``GlobalVariable`` has an intializer.
3962
3963* ``Constant *getInitializer()``
3964
3965  Returns the initial value for a ``GlobalVariable``.  It is not legal to call
3966  this method if there is no initializer.
3967
3968.. _BasicBlock:
3969
3970The ``BasicBlock`` class
3971------------------------
3972
3973``#include "llvm/IR/BasicBlock.h"``
3974
3975header source: `BasicBlock.h
3976<http://llvm.org/doxygen/BasicBlock_8h-source.html>`_
3977
3978doxygen info: `BasicBlock Class
3979<http://llvm.org/doxygen/classllvm_1_1BasicBlock.html>`_
3980
3981Superclass: Value_
3982
3983This class represents a single entry single exit section of the code, commonly
3984known as a basic block by the compiler community.  The ``BasicBlock`` class
3985maintains a list of Instruction_\ s, which form the body of the block.  Matching
3986the language definition, the last element of this list of instructions is always
3987a terminator instruction (a subclass of the TerminatorInst_ class).
3988
3989In addition to tracking the list of instructions that make up the block, the
3990``BasicBlock`` class also keeps track of the :ref:`Function <c_Function>` that
3991it is embedded into.
3992
3993Note that ``BasicBlock``\ s themselves are Value_\ s, because they are
3994referenced by instructions like branches and can go in the switch tables.
3995``BasicBlock``\ s have type ``label``.
3996
3997.. _m_BasicBlock:
3998
3999Important Public Members of the ``BasicBlock`` class
4000^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
4001
4002* ``BasicBlock(const std::string &Name = "", Function *Parent = 0)``
4003
4004  The ``BasicBlock`` constructor is used to create new basic blocks for
4005  insertion into a function.  The constructor optionally takes a name for the
4006  new block, and a :ref:`Function <c_Function>` to insert it into.  If the
4007  ``Parent`` parameter is specified, the new ``BasicBlock`` is automatically
4008  inserted at the end of the specified :ref:`Function <c_Function>`, if not
4009  specified, the BasicBlock must be manually inserted into the :ref:`Function
4010  <c_Function>`.
4011
4012* | ``BasicBlock::iterator`` - Typedef for instruction list iterator
4013  | ``BasicBlock::const_iterator`` - Typedef for const_iterator.
4014  | ``begin()``, ``end()``, ``front()``, ``back()``,
4015    ``size()``, ``empty()``
4016    STL-style functions for accessing the instruction list.
4017
4018  These methods and typedefs are forwarding functions that have the same
4019  semantics as the standard library methods of the same names.  These methods
4020  expose the underlying instruction list of a basic block in a way that is easy
4021  to manipulate.  To get the full complement of container operations (including
4022  operations to update the list), you must use the ``getInstList()`` method.
4023
4024* ``BasicBlock::InstListType &getInstList()``
4025
4026  This method is used to get access to the underlying container that actually
4027  holds the Instructions.  This method must be used when there isn't a
4028  forwarding function in the ``BasicBlock`` class for the operation that you
4029  would like to perform.  Because there are no forwarding functions for
4030  "updating" operations, you need to use this if you want to update the contents
4031  of a ``BasicBlock``.
4032
4033* ``Function *getParent()``
4034
4035  Returns a pointer to :ref:`Function <c_Function>` the block is embedded into,
4036  or a null pointer if it is homeless.
4037
4038* ``TerminatorInst *getTerminator()``
4039
4040  Returns a pointer to the terminator instruction that appears at the end of the
4041  ``BasicBlock``.  If there is no terminator instruction, or if the last
4042  instruction in the block is not a terminator, then a null pointer is returned.
4043
4044.. _Argument:
4045
4046The ``Argument`` class
4047----------------------
4048
4049This subclass of Value defines the interface for incoming formal arguments to a
4050function.  A Function maintains a list of its formal arguments.  An argument has
4051a pointer to the parent Function.
4052
4053
4054