1======================== 2LLVM Programmer's Manual 3======================== 4 5.. contents:: 6 :local: 7 8.. warning:: 9 This is always a work in progress. 10 11.. _introduction: 12 13Introduction 14============ 15 16This document is meant to highlight some of the important classes and interfaces 17available in the LLVM source-base. This manual is not intended to explain what 18LLVM is, how it works, and what LLVM code looks like. It assumes that you know 19the basics of LLVM and are interested in writing transformations or otherwise 20analyzing or manipulating the code. 21 22This document should get you oriented so that you can find your way in the 23continuously growing source code that makes up the LLVM infrastructure. Note 24that this manual is not intended to serve as a replacement for reading the 25source code, so if you think there should be a method in one of these classes to 26do something, but it's not listed, check the source. Links to the `doxygen 27<http://llvm.org/doxygen/>`__ sources are provided to make this as easy as 28possible. 29 30The first section of this document describes general information that is useful 31to know when working in the LLVM infrastructure, and the second describes the 32Core LLVM classes. In the future this manual will be extended with information 33describing how to use extension libraries, such as dominator information, CFG 34traversal routines, and useful utilities like the ``InstVisitor`` (`doxygen 35<http://llvm.org/doxygen/InstVisitor_8h-source.html>`__) template. 36 37.. _general: 38 39General Information 40=================== 41 42This section contains general information that is useful if you are working in 43the LLVM source-base, but that isn't specific to any particular API. 44 45.. _stl: 46 47The C++ Standard Template Library 48--------------------------------- 49 50LLVM makes heavy use of the C++ Standard Template Library (STL), perhaps much 51more than you are used to, or have seen before. Because of this, you might want 52to do a little background reading in the techniques used and capabilities of the 53library. There are many good pages that discuss the STL, and several books on 54the subject that you can get, so it will not be discussed in this document. 55 56Here are some useful links: 57 58#. `cppreference.com 59 <http://en.cppreference.com/w/>`_ - an excellent 60 reference for the STL and other parts of the standard C++ library. 61 62#. `C++ In a Nutshell <http://www.tempest-sw.com/cpp/>`_ - This is an O'Reilly 63 book in the making. It has a decent Standard Library Reference that rivals 64 Dinkumware's, and is unfortunately no longer free since the book has been 65 published. 66 67#. `C++ Frequently Asked Questions <http://www.parashift.com/c++-faq-lite/>`_. 68 69#. `SGI's STL Programmer's Guide <http://www.sgi.com/tech/stl/>`_ - Contains a 70 useful `Introduction to the STL 71 <http://www.sgi.com/tech/stl/stl_introduction.html>`_. 72 73#. `Bjarne Stroustrup's C++ Page 74 <http://www.research.att.com/%7Ebs/C++.html>`_. 75 76#. `Bruce Eckel's Thinking in C++, 2nd ed. Volume 2 Revision 4.0 77 (even better, get the book) 78 <http://www.mindview.net/Books/TICPP/ThinkingInCPP2e.html>`_. 79 80You are also encouraged to take a look at the :doc:`LLVM Coding Standards 81<CodingStandards>` guide which focuses on how to write maintainable code more 82than where to put your curly braces. 83 84.. _resources: 85 86Other useful references 87----------------------- 88 89#. `Using static and shared libraries across platforms 90 <http://www.fortran-2000.com/ArnaudRecipes/sharedlib.html>`_ 91 92.. _apis: 93 94Important and useful LLVM APIs 95============================== 96 97Here we highlight some LLVM APIs that are generally useful and good to know 98about when writing transformations. 99 100.. _isa: 101 102The ``isa<>``, ``cast<>`` and ``dyn_cast<>`` templates 103------------------------------------------------------ 104 105The LLVM source-base makes extensive use of a custom form of RTTI. These 106templates have many similarities to the C++ ``dynamic_cast<>`` operator, but 107they don't have some drawbacks (primarily stemming from the fact that 108``dynamic_cast<>`` only works on classes that have a v-table). Because they are 109used so often, you must know what they do and how they work. All of these 110templates are defined in the ``llvm/Support/Casting.h`` (`doxygen 111<http://llvm.org/doxygen/Casting_8h-source.html>`__) file (note that you very 112rarely have to include this file directly). 113 114``isa<>``: 115 The ``isa<>`` operator works exactly like the Java "``instanceof``" operator. 116 It returns true or false depending on whether a reference or pointer points to 117 an instance of the specified class. This can be very useful for constraint 118 checking of various sorts (example below). 119 120``cast<>``: 121 The ``cast<>`` operator is a "checked cast" operation. It converts a pointer 122 or reference from a base class to a derived class, causing an assertion 123 failure if it is not really an instance of the right type. This should be 124 used in cases where you have some information that makes you believe that 125 something is of the right type. An example of the ``isa<>`` and ``cast<>`` 126 template is: 127 128 .. code-block:: c++ 129 130 static bool isLoopInvariant(const Value *V, const Loop *L) { 131 if (isa<Constant>(V) || isa<Argument>(V) || isa<GlobalValue>(V)) 132 return true; 133 134 // Otherwise, it must be an instruction... 135 return !L->contains(cast<Instruction>(V)->getParent()); 136 } 137 138 Note that you should **not** use an ``isa<>`` test followed by a ``cast<>``, 139 for that use the ``dyn_cast<>`` operator. 140 141``dyn_cast<>``: 142 The ``dyn_cast<>`` operator is a "checking cast" operation. It checks to see 143 if the operand is of the specified type, and if so, returns a pointer to it 144 (this operator does not work with references). If the operand is not of the 145 correct type, a null pointer is returned. Thus, this works very much like 146 the ``dynamic_cast<>`` operator in C++, and should be used in the same 147 circumstances. Typically, the ``dyn_cast<>`` operator is used in an ``if`` 148 statement or some other flow control statement like this: 149 150 .. code-block:: c++ 151 152 if (AllocationInst *AI = dyn_cast<AllocationInst>(Val)) { 153 // ... 154 } 155 156 This form of the ``if`` statement effectively combines together a call to 157 ``isa<>`` and a call to ``cast<>`` into one statement, which is very 158 convenient. 159 160 Note that the ``dyn_cast<>`` operator, like C++'s ``dynamic_cast<>`` or Java's 161 ``instanceof`` operator, can be abused. In particular, you should not use big 162 chained ``if/then/else`` blocks to check for lots of different variants of 163 classes. If you find yourself wanting to do this, it is much cleaner and more 164 efficient to use the ``InstVisitor`` class to dispatch over the instruction 165 type directly. 166 167``cast_or_null<>``: 168 The ``cast_or_null<>`` operator works just like the ``cast<>`` operator, 169 except that it allows for a null pointer as an argument (which it then 170 propagates). This can sometimes be useful, allowing you to combine several 171 null checks into one. 172 173``dyn_cast_or_null<>``: 174 The ``dyn_cast_or_null<>`` operator works just like the ``dyn_cast<>`` 175 operator, except that it allows for a null pointer as an argument (which it 176 then propagates). This can sometimes be useful, allowing you to combine 177 several null checks into one. 178 179These five templates can be used with any classes, whether they have a v-table 180or not. If you want to add support for these templates, see the document 181:doc:`How to set up LLVM-style RTTI for your class hierarchy 182<HowToSetUpLLVMStyleRTTI>` 183 184.. _string_apis: 185 186Passing strings (the ``StringRef`` and ``Twine`` classes) 187--------------------------------------------------------- 188 189Although LLVM generally does not do much string manipulation, we do have several 190important APIs which take strings. Two important examples are the Value class 191-- which has names for instructions, functions, etc. -- and the ``StringMap`` 192class which is used extensively in LLVM and Clang. 193 194These are generic classes, and they need to be able to accept strings which may 195have embedded null characters. Therefore, they cannot simply take a ``const 196char *``, and taking a ``const std::string&`` requires clients to perform a heap 197allocation which is usually unnecessary. Instead, many LLVM APIs use a 198``StringRef`` or a ``const Twine&`` for passing strings efficiently. 199 200.. _StringRef: 201 202The ``StringRef`` class 203^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 204 205The ``StringRef`` data type represents a reference to a constant string (a 206character array and a length) and supports the common operations available on 207``std::string``, but does not require heap allocation. 208 209It can be implicitly constructed using a C style null-terminated string, an 210``std::string``, or explicitly with a character pointer and length. For 211example, the ``StringRef`` find function is declared as: 212 213.. code-block:: c++ 214 215 iterator find(StringRef Key); 216 217and clients can call it using any one of: 218 219.. code-block:: c++ 220 221 Map.find("foo"); // Lookup "foo" 222 Map.find(std::string("bar")); // Lookup "bar" 223 Map.find(StringRef("\0baz", 4)); // Lookup "\0baz" 224 225Similarly, APIs which need to return a string may return a ``StringRef`` 226instance, which can be used directly or converted to an ``std::string`` using 227the ``str`` member function. See ``llvm/ADT/StringRef.h`` (`doxygen 228<http://llvm.org/doxygen/classllvm_1_1StringRef_8h-source.html>`__) for more 229information. 230 231You should rarely use the ``StringRef`` class directly, because it contains 232pointers to external memory it is not generally safe to store an instance of the 233class (unless you know that the external storage will not be freed). 234``StringRef`` is small and pervasive enough in LLVM that it should always be 235passed by value. 236 237The ``Twine`` class 238^^^^^^^^^^^^^^^^^^^ 239 240The ``Twine`` (`doxygen <http://llvm.org/doxygen/classllvm_1_1Twine.html>`__) 241class is an efficient way for APIs to accept concatenated strings. For example, 242a common LLVM paradigm is to name one instruction based on the name of another 243instruction with a suffix, for example: 244 245.. code-block:: c++ 246 247 New = CmpInst::Create(..., SO->getName() + ".cmp"); 248 249The ``Twine`` class is effectively a lightweight `rope 250<http://en.wikipedia.org/wiki/Rope_(computer_science)>`_ which points to 251temporary (stack allocated) objects. Twines can be implicitly constructed as 252the result of the plus operator applied to strings (i.e., a C strings, an 253``std::string``, or a ``StringRef``). The twine delays the actual concatenation 254of strings until it is actually required, at which point it can be efficiently 255rendered directly into a character array. This avoids unnecessary heap 256allocation involved in constructing the temporary results of string 257concatenation. See ``llvm/ADT/Twine.h`` (`doxygen 258<http://llvm.org/doxygen/Twine_8h_source.html>`__) and :ref:`here <dss_twine>` 259for more information. 260 261As with a ``StringRef``, ``Twine`` objects point to external memory and should 262almost never be stored or mentioned directly. They are intended solely for use 263when defining a function which should be able to efficiently accept concatenated 264strings. 265 266.. _function_apis: 267 268Passing functions and other callable objects 269-------------------------------------------- 270 271Sometimes you may want a function to be passed a callback object. In order to 272support lambda expressions and other function objects, you should not use the 273traditional C approach of taking a function pointer and an opaque cookie: 274 275.. code-block:: c++ 276 277 void takeCallback(bool (*Callback)(Function *, void *), void *Cookie); 278 279Instead, use one of the following approaches: 280 281Function template 282^^^^^^^^^^^^^^^^^ 283 284If you don't mind putting the definition of your function into a header file, 285make it a function template that is templated on the callable type. 286 287.. code-block:: c++ 288 289 template<typename Callable> 290 void takeCallback(Callable Callback) { 291 Callback(1, 2, 3); 292 } 293 294The ``function_ref`` class template 295^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 296 297The ``function_ref`` 298(`doxygen <http://llvm.org/doxygen/classllvm_1_1function_ref.html>`__) class 299template represents a reference to a callable object, templated over the type 300of the callable. This is a good choice for passing a callback to a function, 301if you don't need to hold onto the callback after the function returns. In this 302way, ``function_ref`` is to ``std::function`` as ``StringRef`` is to 303``std::string``. 304 305``function_ref<Ret(Param1, Param2, ...)>`` can be implicitly constructed from 306any callable object that can be called with arguments of type ``Param1``, 307``Param2``, ..., and returns a value that can be converted to type ``Ret``. 308For example: 309 310.. code-block:: c++ 311 312 void visitBasicBlocks(Function *F, function_ref<bool (BasicBlock*)> Callback) { 313 for (BasicBlock &BB : *F) 314 if (Callback(&BB)) 315 return; 316 } 317 318can be called using: 319 320.. code-block:: c++ 321 322 visitBasicBlocks(F, [&](BasicBlock *BB) { 323 if (process(BB)) 324 return isEmpty(BB); 325 return false; 326 }); 327 328Note that a ``function_ref`` object contains pointers to external memory, so it 329is not generally safe to store an instance of the class (unless you know that 330the external storage will not be freed). If you need this ability, consider 331using ``std::function``. ``function_ref`` is small enough that it should always 332be passed by value. 333 334.. _DEBUG: 335 336The ``DEBUG()`` macro and ``-debug`` option 337------------------------------------------- 338 339Often when working on your pass you will put a bunch of debugging printouts and 340other code into your pass. After you get it working, you want to remove it, but 341you may need it again in the future (to work out new bugs that you run across). 342 343Naturally, because of this, you don't want to delete the debug printouts, but 344you don't want them to always be noisy. A standard compromise is to comment 345them out, allowing you to enable them if you need them in the future. 346 347The ``llvm/Support/Debug.h`` (`doxygen 348<http://llvm.org/doxygen/Debug_8h-source.html>`__) file provides a macro named 349``DEBUG()`` that is a much nicer solution to this problem. Basically, you can 350put arbitrary code into the argument of the ``DEBUG`` macro, and it is only 351executed if '``opt``' (or any other tool) is run with the '``-debug``' command 352line argument: 353 354.. code-block:: c++ 355 356 DEBUG(errs() << "I am here!\n"); 357 358Then you can run your pass like this: 359 360.. code-block:: none 361 362 $ opt < a.bc > /dev/null -mypass 363 <no output> 364 $ opt < a.bc > /dev/null -mypass -debug 365 I am here! 366 367Using the ``DEBUG()`` macro instead of a home-brewed solution allows you to not 368have to create "yet another" command line option for the debug output for your 369pass. Note that ``DEBUG()`` macros are disabled for optimized builds, so they 370do not cause a performance impact at all (for the same reason, they should also 371not contain side-effects!). 372 373One additional nice thing about the ``DEBUG()`` macro is that you can enable or 374disable it directly in gdb. Just use "``set DebugFlag=0``" or "``set 375DebugFlag=1``" from the gdb if the program is running. If the program hasn't 376been started yet, you can always just run it with ``-debug``. 377 378.. _DEBUG_TYPE: 379 380Fine grained debug info with ``DEBUG_TYPE`` and the ``-debug-only`` option 381^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 382 383Sometimes you may find yourself in a situation where enabling ``-debug`` just 384turns on **too much** information (such as when working on the code generator). 385If you want to enable debug information with more fine-grained control, you 386can define the ``DEBUG_TYPE`` macro and use the ``-debug-only`` option as 387follows: 388 389.. code-block:: c++ 390 391 #undef DEBUG_TYPE 392 DEBUG(errs() << "No debug type\n"); 393 #define DEBUG_TYPE "foo" 394 DEBUG(errs() << "'foo' debug type\n"); 395 #undef DEBUG_TYPE 396 #define DEBUG_TYPE "bar" 397 DEBUG(errs() << "'bar' debug type\n")); 398 #undef DEBUG_TYPE 399 #define DEBUG_TYPE "" 400 DEBUG(errs() << "No debug type (2)\n"); 401 402Then you can run your pass like this: 403 404.. code-block:: none 405 406 $ opt < a.bc > /dev/null -mypass 407 <no output> 408 $ opt < a.bc > /dev/null -mypass -debug 409 No debug type 410 'foo' debug type 411 'bar' debug type 412 No debug type (2) 413 $ opt < a.bc > /dev/null -mypass -debug-only=foo 414 'foo' debug type 415 $ opt < a.bc > /dev/null -mypass -debug-only=bar 416 'bar' debug type 417 418Of course, in practice, you should only set ``DEBUG_TYPE`` at the top of a file, 419to specify the debug type for the entire module (if you do this before you 420``#include "llvm/Support/Debug.h"``, you don't have to insert the ugly 421``#undef``'s). Also, you should use names more meaningful than "foo" and "bar", 422because there is no system in place to ensure that names do not conflict. If 423two different modules use the same string, they will all be turned on when the 424name is specified. This allows, for example, all debug information for 425instruction scheduling to be enabled with ``-debug-only=InstrSched``, even if 426the source lives in multiple files. 427 428For performance reasons, -debug-only is not available in optimized build 429(``--enable-optimized``) of LLVM. 430 431The ``DEBUG_WITH_TYPE`` macro is also available for situations where you would 432like to set ``DEBUG_TYPE``, but only for one specific ``DEBUG`` statement. It 433takes an additional first parameter, which is the type to use. For example, the 434preceding example could be written as: 435 436.. code-block:: c++ 437 438 DEBUG_WITH_TYPE("", errs() << "No debug type\n"); 439 DEBUG_WITH_TYPE("foo", errs() << "'foo' debug type\n"); 440 DEBUG_WITH_TYPE("bar", errs() << "'bar' debug type\n")); 441 DEBUG_WITH_TYPE("", errs() << "No debug type (2)\n"); 442 443.. _Statistic: 444 445The ``Statistic`` class & ``-stats`` option 446------------------------------------------- 447 448The ``llvm/ADT/Statistic.h`` (`doxygen 449<http://llvm.org/doxygen/Statistic_8h-source.html>`__) file provides a class 450named ``Statistic`` that is used as a unified way to keep track of what the LLVM 451compiler is doing and how effective various optimizations are. It is useful to 452see what optimizations are contributing to making a particular program run 453faster. 454 455Often you may run your pass on some big program, and you're interested to see 456how many times it makes a certain transformation. Although you can do this with 457hand inspection, or some ad-hoc method, this is a real pain and not very useful 458for big programs. Using the ``Statistic`` class makes it very easy to keep 459track of this information, and the calculated information is presented in a 460uniform manner with the rest of the passes being executed. 461 462There are many examples of ``Statistic`` uses, but the basics of using it are as 463follows: 464 465#. Define your statistic like this: 466 467 .. code-block:: c++ 468 469 #define DEBUG_TYPE "mypassname" // This goes before any #includes. 470 STATISTIC(NumXForms, "The # of times I did stuff"); 471 472 The ``STATISTIC`` macro defines a static variable, whose name is specified by 473 the first argument. The pass name is taken from the ``DEBUG_TYPE`` macro, and 474 the description is taken from the second argument. The variable defined 475 ("NumXForms" in this case) acts like an unsigned integer. 476 477#. Whenever you make a transformation, bump the counter: 478 479 .. code-block:: c++ 480 481 ++NumXForms; // I did stuff! 482 483That's all you have to do. To get '``opt``' to print out the statistics 484gathered, use the '``-stats``' option: 485 486.. code-block:: none 487 488 $ opt -stats -mypassname < program.bc > /dev/null 489 ... statistics output ... 490 491Note that in order to use the '``-stats``' option, LLVM must be 492compiled with assertions enabled. 493 494When running ``opt`` on a C file from the SPEC benchmark suite, it gives a 495report that looks like this: 496 497.. code-block:: none 498 499 7646 bitcodewriter - Number of normal instructions 500 725 bitcodewriter - Number of oversized instructions 501 129996 bitcodewriter - Number of bitcode bytes written 502 2817 raise - Number of insts DCEd or constprop'd 503 3213 raise - Number of cast-of-self removed 504 5046 raise - Number of expression trees converted 505 75 raise - Number of other getelementptr's formed 506 138 raise - Number of load/store peepholes 507 42 deadtypeelim - Number of unused typenames removed from symtab 508 392 funcresolve - Number of varargs functions resolved 509 27 globaldce - Number of global variables removed 510 2 adce - Number of basic blocks removed 511 134 cee - Number of branches revectored 512 49 cee - Number of setcc instruction eliminated 513 532 gcse - Number of loads removed 514 2919 gcse - Number of instructions removed 515 86 indvars - Number of canonical indvars added 516 87 indvars - Number of aux indvars removed 517 25 instcombine - Number of dead inst eliminate 518 434 instcombine - Number of insts combined 519 248 licm - Number of load insts hoisted 520 1298 licm - Number of insts hoisted to a loop pre-header 521 3 licm - Number of insts hoisted to multiple loop preds (bad, no loop pre-header) 522 75 mem2reg - Number of alloca's promoted 523 1444 cfgsimplify - Number of blocks simplified 524 525Obviously, with so many optimizations, having a unified framework for this stuff 526is very nice. Making your pass fit well into the framework makes it more 527maintainable and useful. 528 529.. _ViewGraph: 530 531Viewing graphs while debugging code 532----------------------------------- 533 534Several of the important data structures in LLVM are graphs: for example CFGs 535made out of LLVM :ref:`BasicBlocks <BasicBlock>`, CFGs made out of LLVM 536:ref:`MachineBasicBlocks <MachineBasicBlock>`, and :ref:`Instruction Selection 537DAGs <SelectionDAG>`. In many cases, while debugging various parts of the 538compiler, it is nice to instantly visualize these graphs. 539 540LLVM provides several callbacks that are available in a debug build to do 541exactly that. If you call the ``Function::viewCFG()`` method, for example, the 542current LLVM tool will pop up a window containing the CFG for the function where 543each basic block is a node in the graph, and each node contains the instructions 544in the block. Similarly, there also exists ``Function::viewCFGOnly()`` (does 545not include the instructions), the ``MachineFunction::viewCFG()`` and 546``MachineFunction::viewCFGOnly()``, and the ``SelectionDAG::viewGraph()`` 547methods. Within GDB, for example, you can usually use something like ``call 548DAG.viewGraph()`` to pop up a window. Alternatively, you can sprinkle calls to 549these functions in your code in places you want to debug. 550 551Getting this to work requires a small amount of setup. On Unix systems 552with X11, install the `graphviz <http://www.graphviz.org>`_ toolkit, and make 553sure 'dot' and 'gv' are in your path. If you are running on Mac OS X, download 554and install the Mac OS X `Graphviz program 555<http://www.pixelglow.com/graphviz/>`_ and add 556``/Applications/Graphviz.app/Contents/MacOS/`` (or wherever you install it) to 557your path. The programs need not be present when configuring, building or 558running LLVM and can simply be installed when needed during an active debug 559session. 560 561``SelectionDAG`` has been extended to make it easier to locate *interesting* 562nodes in large complex graphs. From gdb, if you ``call DAG.setGraphColor(node, 563"color")``, then the next ``call DAG.viewGraph()`` would highlight the node in 564the specified color (choices of colors can be found at `colors 565<http://www.graphviz.org/doc/info/colors.html>`_.) More complex node attributes 566can be provided with ``call DAG.setGraphAttrs(node, "attributes")`` (choices can 567be found at `Graph attributes <http://www.graphviz.org/doc/info/attrs.html>`_.) 568If you want to restart and clear all the current graph attributes, then you can 569``call DAG.clearGraphAttrs()``. 570 571Note that graph visualization features are compiled out of Release builds to 572reduce file size. This means that you need a Debug+Asserts or Release+Asserts 573build to use these features. 574 575.. _datastructure: 576 577Picking the Right Data Structure for a Task 578=========================================== 579 580LLVM has a plethora of data structures in the ``llvm/ADT/`` directory, and we 581commonly use STL data structures. This section describes the trade-offs you 582should consider when you pick one. 583 584The first step is a choose your own adventure: do you want a sequential 585container, a set-like container, or a map-like container? The most important 586thing when choosing a container is the algorithmic properties of how you plan to 587access the container. Based on that, you should use: 588 589 590* a :ref:`map-like <ds_map>` container if you need efficient look-up of a 591 value based on another value. Map-like containers also support efficient 592 queries for containment (whether a key is in the map). Map-like containers 593 generally do not support efficient reverse mapping (values to keys). If you 594 need that, use two maps. Some map-like containers also support efficient 595 iteration through the keys in sorted order. Map-like containers are the most 596 expensive sort, only use them if you need one of these capabilities. 597 598* a :ref:`set-like <ds_set>` container if you need to put a bunch of stuff into 599 a container that automatically eliminates duplicates. Some set-like 600 containers support efficient iteration through the elements in sorted order. 601 Set-like containers are more expensive than sequential containers. 602 603* a :ref:`sequential <ds_sequential>` container provides the most efficient way 604 to add elements and keeps track of the order they are added to the collection. 605 They permit duplicates and support efficient iteration, but do not support 606 efficient look-up based on a key. 607 608* a :ref:`string <ds_string>` container is a specialized sequential container or 609 reference structure that is used for character or byte arrays. 610 611* a :ref:`bit <ds_bit>` container provides an efficient way to store and 612 perform set operations on sets of numeric id's, while automatically 613 eliminating duplicates. Bit containers require a maximum of 1 bit for each 614 identifier you want to store. 615 616Once the proper category of container is determined, you can fine tune the 617memory use, constant factors, and cache behaviors of access by intelligently 618picking a member of the category. Note that constant factors and cache behavior 619can be a big deal. If you have a vector that usually only contains a few 620elements (but could contain many), for example, it's much better to use 621:ref:`SmallVector <dss_smallvector>` than :ref:`vector <dss_vector>`. Doing so 622avoids (relatively) expensive malloc/free calls, which dwarf the cost of adding 623the elements to the container. 624 625.. _ds_sequential: 626 627Sequential Containers (std::vector, std::list, etc) 628--------------------------------------------------- 629 630There are a variety of sequential containers available for you, based on your 631needs. Pick the first in this section that will do what you want. 632 633.. _dss_arrayref: 634 635llvm/ADT/ArrayRef.h 636^^^^^^^^^^^^^^^^^^^ 637 638The ``llvm::ArrayRef`` class is the preferred class to use in an interface that 639accepts a sequential list of elements in memory and just reads from them. By 640taking an ``ArrayRef``, the API can be passed a fixed size array, an 641``std::vector``, an ``llvm::SmallVector`` and anything else that is contiguous 642in memory. 643 644.. _dss_fixedarrays: 645 646Fixed Size Arrays 647^^^^^^^^^^^^^^^^^ 648 649Fixed size arrays are very simple and very fast. They are good if you know 650exactly how many elements you have, or you have a (low) upper bound on how many 651you have. 652 653.. _dss_heaparrays: 654 655Heap Allocated Arrays 656^^^^^^^^^^^^^^^^^^^^^ 657 658Heap allocated arrays (``new[]`` + ``delete[]``) are also simple. They are good 659if the number of elements is variable, if you know how many elements you will 660need before the array is allocated, and if the array is usually large (if not, 661consider a :ref:`SmallVector <dss_smallvector>`). The cost of a heap allocated 662array is the cost of the new/delete (aka malloc/free). Also note that if you 663are allocating an array of a type with a constructor, the constructor and 664destructors will be run for every element in the array (re-sizable vectors only 665construct those elements actually used). 666 667.. _dss_tinyptrvector: 668 669llvm/ADT/TinyPtrVector.h 670^^^^^^^^^^^^^^^^^^^^^^^^ 671 672``TinyPtrVector<Type>`` is a highly specialized collection class that is 673optimized to avoid allocation in the case when a vector has zero or one 674elements. It has two major restrictions: 1) it can only hold values of pointer 675type, and 2) it cannot hold a null pointer. 676 677Since this container is highly specialized, it is rarely used. 678 679.. _dss_smallvector: 680 681llvm/ADT/SmallVector.h 682^^^^^^^^^^^^^^^^^^^^^^ 683 684``SmallVector<Type, N>`` is a simple class that looks and smells just like 685``vector<Type>``: it supports efficient iteration, lays out elements in memory 686order (so you can do pointer arithmetic between elements), supports efficient 687push_back/pop_back operations, supports efficient random access to its elements, 688etc. 689 690The advantage of SmallVector is that it allocates space for some number of 691elements (N) **in the object itself**. Because of this, if the SmallVector is 692dynamically smaller than N, no malloc is performed. This can be a big win in 693cases where the malloc/free call is far more expensive than the code that 694fiddles around with the elements. 695 696This is good for vectors that are "usually small" (e.g. the number of 697predecessors/successors of a block is usually less than 8). On the other hand, 698this makes the size of the SmallVector itself large, so you don't want to 699allocate lots of them (doing so will waste a lot of space). As such, 700SmallVectors are most useful when on the stack. 701 702SmallVector also provides a nice portable and efficient replacement for 703``alloca``. 704 705.. note:: 706 707 Prefer to use ``SmallVectorImpl<T>`` as a parameter type. 708 709 In APIs that don't care about the "small size" (most?), prefer to use 710 the ``SmallVectorImpl<T>`` class, which is basically just the "vector 711 header" (and methods) without the elements allocated after it. Note that 712 ``SmallVector<T, N>`` inherits from ``SmallVectorImpl<T>`` so the 713 conversion is implicit and costs nothing. E.g. 714 715 .. code-block:: c++ 716 717 // BAD: Clients cannot pass e.g. SmallVector<Foo, 4>. 718 hardcodedSmallSize(SmallVector<Foo, 2> &Out); 719 // GOOD: Clients can pass any SmallVector<Foo, N>. 720 allowsAnySmallSize(SmallVectorImpl<Foo> &Out); 721 722 void someFunc() { 723 SmallVector<Foo, 8> Vec; 724 hardcodedSmallSize(Vec); // Error. 725 allowsAnySmallSize(Vec); // Works. 726 } 727 728 Even though it has "``Impl``" in the name, this is so widely used that 729 it really isn't "private to the implementation" anymore. A name like 730 ``SmallVectorHeader`` would be more appropriate. 731 732.. _dss_vector: 733 734<vector> 735^^^^^^^^ 736 737``std::vector`` is well loved and respected. It is useful when SmallVector 738isn't: when the size of the vector is often large (thus the small optimization 739will rarely be a benefit) or if you will be allocating many instances of the 740vector itself (which would waste space for elements that aren't in the 741container). vector is also useful when interfacing with code that expects 742vectors :). 743 744One worthwhile note about std::vector: avoid code like this: 745 746.. code-block:: c++ 747 748 for ( ... ) { 749 std::vector<foo> V; 750 // make use of V. 751 } 752 753Instead, write this as: 754 755.. code-block:: c++ 756 757 std::vector<foo> V; 758 for ( ... ) { 759 // make use of V. 760 V.clear(); 761 } 762 763Doing so will save (at least) one heap allocation and free per iteration of the 764loop. 765 766.. _dss_deque: 767 768<deque> 769^^^^^^^ 770 771``std::deque`` is, in some senses, a generalized version of ``std::vector``. 772Like ``std::vector``, it provides constant time random access and other similar 773properties, but it also provides efficient access to the front of the list. It 774does not guarantee continuity of elements within memory. 775 776In exchange for this extra flexibility, ``std::deque`` has significantly higher 777constant factor costs than ``std::vector``. If possible, use ``std::vector`` or 778something cheaper. 779 780.. _dss_list: 781 782<list> 783^^^^^^ 784 785``std::list`` is an extremely inefficient class that is rarely useful. It 786performs a heap allocation for every element inserted into it, thus having an 787extremely high constant factor, particularly for small data types. 788``std::list`` also only supports bidirectional iteration, not random access 789iteration. 790 791In exchange for this high cost, std::list supports efficient access to both ends 792of the list (like ``std::deque``, but unlike ``std::vector`` or 793``SmallVector``). In addition, the iterator invalidation characteristics of 794std::list are stronger than that of a vector class: inserting or removing an 795element into the list does not invalidate iterator or pointers to other elements 796in the list. 797 798.. _dss_ilist: 799 800llvm/ADT/ilist.h 801^^^^^^^^^^^^^^^^ 802 803``ilist<T>`` implements an 'intrusive' doubly-linked list. It is intrusive, 804because it requires the element to store and provide access to the prev/next 805pointers for the list. 806 807``ilist`` has the same drawbacks as ``std::list``, and additionally requires an 808``ilist_traits`` implementation for the element type, but it provides some novel 809characteristics. In particular, it can efficiently store polymorphic objects, 810the traits class is informed when an element is inserted or removed from the 811list, and ``ilist``\ s are guaranteed to support a constant-time splice 812operation. 813 814These properties are exactly what we want for things like ``Instruction``\ s and 815basic blocks, which is why these are implemented with ``ilist``\ s. 816 817Related classes of interest are explained in the following subsections: 818 819* :ref:`ilist_traits <dss_ilist_traits>` 820 821* :ref:`iplist <dss_iplist>` 822 823* :ref:`llvm/ADT/ilist_node.h <dss_ilist_node>` 824 825* :ref:`Sentinels <dss_ilist_sentinel>` 826 827.. _dss_packedvector: 828 829llvm/ADT/PackedVector.h 830^^^^^^^^^^^^^^^^^^^^^^^ 831 832Useful for storing a vector of values using only a few number of bits for each 833value. Apart from the standard operations of a vector-like container, it can 834also perform an 'or' set operation. 835 836For example: 837 838.. code-block:: c++ 839 840 enum State { 841 None = 0x0, 842 FirstCondition = 0x1, 843 SecondCondition = 0x2, 844 Both = 0x3 845 }; 846 847 State get() { 848 PackedVector<State, 2> Vec1; 849 Vec1.push_back(FirstCondition); 850 851 PackedVector<State, 2> Vec2; 852 Vec2.push_back(SecondCondition); 853 854 Vec1 |= Vec2; 855 return Vec1[0]; // returns 'Both'. 856 } 857 858.. _dss_ilist_traits: 859 860ilist_traits 861^^^^^^^^^^^^ 862 863``ilist_traits<T>`` is ``ilist<T>``'s customization mechanism. ``iplist<T>`` 864(and consequently ``ilist<T>``) publicly derive from this traits class. 865 866.. _dss_iplist: 867 868iplist 869^^^^^^ 870 871``iplist<T>`` is ``ilist<T>``'s base and as such supports a slightly narrower 872interface. Notably, inserters from ``T&`` are absent. 873 874``ilist_traits<T>`` is a public base of this class and can be used for a wide 875variety of customizations. 876 877.. _dss_ilist_node: 878 879llvm/ADT/ilist_node.h 880^^^^^^^^^^^^^^^^^^^^^ 881 882``ilist_node<T>`` implements the forward and backward links that are expected 883by the ``ilist<T>`` (and analogous containers) in the default manner. 884 885``ilist_node<T>``\ s are meant to be embedded in the node type ``T``, usually 886``T`` publicly derives from ``ilist_node<T>``. 887 888.. _dss_ilist_sentinel: 889 890Sentinels 891^^^^^^^^^ 892 893``ilist``\ s have another specialty that must be considered. To be a good 894citizen in the C++ ecosystem, it needs to support the standard container 895operations, such as ``begin`` and ``end`` iterators, etc. Also, the 896``operator--`` must work correctly on the ``end`` iterator in the case of 897non-empty ``ilist``\ s. 898 899The only sensible solution to this problem is to allocate a so-called *sentinel* 900along with the intrusive list, which serves as the ``end`` iterator, providing 901the back-link to the last element. However conforming to the C++ convention it 902is illegal to ``operator++`` beyond the sentinel and it also must not be 903dereferenced. 904 905These constraints allow for some implementation freedom to the ``ilist`` how to 906allocate and store the sentinel. The corresponding policy is dictated by 907``ilist_traits<T>``. By default a ``T`` gets heap-allocated whenever the need 908for a sentinel arises. 909 910While the default policy is sufficient in most cases, it may break down when 911``T`` does not provide a default constructor. Also, in the case of many 912instances of ``ilist``\ s, the memory overhead of the associated sentinels is 913wasted. To alleviate the situation with numerous and voluminous 914``T``-sentinels, sometimes a trick is employed, leading to *ghostly sentinels*. 915 916Ghostly sentinels are obtained by specially-crafted ``ilist_traits<T>`` which 917superpose the sentinel with the ``ilist`` instance in memory. Pointer 918arithmetic is used to obtain the sentinel, which is relative to the ``ilist``'s 919``this`` pointer. The ``ilist`` is augmented by an extra pointer, which serves 920as the back-link of the sentinel. This is the only field in the ghostly 921sentinel which can be legally accessed. 922 923.. _dss_other: 924 925Other Sequential Container options 926^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 927 928Other STL containers are available, such as ``std::string``. 929 930There are also various STL adapter classes such as ``std::queue``, 931``std::priority_queue``, ``std::stack``, etc. These provide simplified access 932to an underlying container but don't affect the cost of the container itself. 933 934.. _ds_string: 935 936String-like containers 937---------------------- 938 939There are a variety of ways to pass around and use strings in C and C++, and 940LLVM adds a few new options to choose from. Pick the first option on this list 941that will do what you need, they are ordered according to their relative cost. 942 943Note that it is generally preferred to *not* pass strings around as ``const 944char*``'s. These have a number of problems, including the fact that they 945cannot represent embedded nul ("\0") characters, and do not have a length 946available efficiently. The general replacement for '``const char*``' is 947StringRef. 948 949For more information on choosing string containers for APIs, please see 950:ref:`Passing Strings <string_apis>`. 951 952.. _dss_stringref: 953 954llvm/ADT/StringRef.h 955^^^^^^^^^^^^^^^^^^^^ 956 957The StringRef class is a simple value class that contains a pointer to a 958character and a length, and is quite related to the :ref:`ArrayRef 959<dss_arrayref>` class (but specialized for arrays of characters). Because 960StringRef carries a length with it, it safely handles strings with embedded nul 961characters in it, getting the length does not require a strlen call, and it even 962has very convenient APIs for slicing and dicing the character range that it 963represents. 964 965StringRef is ideal for passing simple strings around that are known to be live, 966either because they are C string literals, std::string, a C array, or a 967SmallVector. Each of these cases has an efficient implicit conversion to 968StringRef, which doesn't result in a dynamic strlen being executed. 969 970StringRef has a few major limitations which make more powerful string containers 971useful: 972 973#. You cannot directly convert a StringRef to a 'const char*' because there is 974 no way to add a trailing nul (unlike the .c_str() method on various stronger 975 classes). 976 977#. StringRef doesn't own or keep alive the underlying string bytes. 978 As such it can easily lead to dangling pointers, and is not suitable for 979 embedding in datastructures in most cases (instead, use an std::string or 980 something like that). 981 982#. For the same reason, StringRef cannot be used as the return value of a 983 method if the method "computes" the result string. Instead, use std::string. 984 985#. StringRef's do not allow you to mutate the pointed-to string bytes and it 986 doesn't allow you to insert or remove bytes from the range. For editing 987 operations like this, it interoperates with the :ref:`Twine <dss_twine>` 988 class. 989 990Because of its strengths and limitations, it is very common for a function to 991take a StringRef and for a method on an object to return a StringRef that points 992into some string that it owns. 993 994.. _dss_twine: 995 996llvm/ADT/Twine.h 997^^^^^^^^^^^^^^^^ 998 999The Twine class is used as an intermediary datatype for APIs that want to take a 1000string that can be constructed inline with a series of concatenations. Twine 1001works by forming recursive instances of the Twine datatype (a simple value 1002object) on the stack as temporary objects, linking them together into a tree 1003which is then linearized when the Twine is consumed. Twine is only safe to use 1004as the argument to a function, and should always be a const reference, e.g.: 1005 1006.. code-block:: c++ 1007 1008 void foo(const Twine &T); 1009 ... 1010 StringRef X = ... 1011 unsigned i = ... 1012 foo(X + "." + Twine(i)); 1013 1014This example forms a string like "blarg.42" by concatenating the values 1015together, and does not form intermediate strings containing "blarg" or "blarg.". 1016 1017Because Twine is constructed with temporary objects on the stack, and because 1018these instances are destroyed at the end of the current statement, it is an 1019inherently dangerous API. For example, this simple variant contains undefined 1020behavior and will probably crash: 1021 1022.. code-block:: c++ 1023 1024 void foo(const Twine &T); 1025 ... 1026 StringRef X = ... 1027 unsigned i = ... 1028 const Twine &Tmp = X + "." + Twine(i); 1029 foo(Tmp); 1030 1031... because the temporaries are destroyed before the call. That said, Twine's 1032are much more efficient than intermediate std::string temporaries, and they work 1033really well with StringRef. Just be aware of their limitations. 1034 1035.. _dss_smallstring: 1036 1037llvm/ADT/SmallString.h 1038^^^^^^^^^^^^^^^^^^^^^^ 1039 1040SmallString is a subclass of :ref:`SmallVector <dss_smallvector>` that adds some 1041convenience APIs like += that takes StringRef's. SmallString avoids allocating 1042memory in the case when the preallocated space is enough to hold its data, and 1043it calls back to general heap allocation when required. Since it owns its data, 1044it is very safe to use and supports full mutation of the string. 1045 1046Like SmallVector's, the big downside to SmallString is their sizeof. While they 1047are optimized for small strings, they themselves are not particularly small. 1048This means that they work great for temporary scratch buffers on the stack, but 1049should not generally be put into the heap: it is very rare to see a SmallString 1050as the member of a frequently-allocated heap data structure or returned 1051by-value. 1052 1053.. _dss_stdstring: 1054 1055std::string 1056^^^^^^^^^^^ 1057 1058The standard C++ std::string class is a very general class that (like 1059SmallString) owns its underlying data. sizeof(std::string) is very reasonable 1060so it can be embedded into heap data structures and returned by-value. On the 1061other hand, std::string is highly inefficient for inline editing (e.g. 1062concatenating a bunch of stuff together) and because it is provided by the 1063standard library, its performance characteristics depend a lot of the host 1064standard library (e.g. libc++ and MSVC provide a highly optimized string class, 1065GCC contains a really slow implementation). 1066 1067The major disadvantage of std::string is that almost every operation that makes 1068them larger can allocate memory, which is slow. As such, it is better to use 1069SmallVector or Twine as a scratch buffer, but then use std::string to persist 1070the result. 1071 1072.. _ds_set: 1073 1074Set-Like Containers (std::set, SmallSet, SetVector, etc) 1075-------------------------------------------------------- 1076 1077Set-like containers are useful when you need to canonicalize multiple values 1078into a single representation. There are several different choices for how to do 1079this, providing various trade-offs. 1080 1081.. _dss_sortedvectorset: 1082 1083A sorted 'vector' 1084^^^^^^^^^^^^^^^^^ 1085 1086If you intend to insert a lot of elements, then do a lot of queries, a great 1087approach is to use a vector (or other sequential container) with 1088std::sort+std::unique to remove duplicates. This approach works really well if 1089your usage pattern has these two distinct phases (insert then query), and can be 1090coupled with a good choice of :ref:`sequential container <ds_sequential>`. 1091 1092This combination provides the several nice properties: the result data is 1093contiguous in memory (good for cache locality), has few allocations, is easy to 1094address (iterators in the final vector are just indices or pointers), and can be 1095efficiently queried with a standard binary search (e.g. 1096``std::lower_bound``; if you want the whole range of elements comparing 1097equal, use ``std::equal_range``). 1098 1099.. _dss_smallset: 1100 1101llvm/ADT/SmallSet.h 1102^^^^^^^^^^^^^^^^^^^ 1103 1104If you have a set-like data structure that is usually small and whose elements 1105are reasonably small, a ``SmallSet<Type, N>`` is a good choice. This set has 1106space for N elements in place (thus, if the set is dynamically smaller than N, 1107no malloc traffic is required) and accesses them with a simple linear search. 1108When the set grows beyond N elements, it allocates a more expensive 1109representation that guarantees efficient access (for most types, it falls back 1110to :ref:`std::set <dss_set>`, but for pointers it uses something far better, 1111:ref:`SmallPtrSet <dss_smallptrset>`. 1112 1113The magic of this class is that it handles small sets extremely efficiently, but 1114gracefully handles extremely large sets without loss of efficiency. The 1115drawback is that the interface is quite small: it supports insertion, queries 1116and erasing, but does not support iteration. 1117 1118.. _dss_smallptrset: 1119 1120llvm/ADT/SmallPtrSet.h 1121^^^^^^^^^^^^^^^^^^^^^^ 1122 1123``SmallPtrSet`` has all the advantages of ``SmallSet`` (and a ``SmallSet`` of 1124pointers is transparently implemented with a ``SmallPtrSet``), but also supports 1125iterators. If more than N insertions are performed, a single quadratically 1126probed hash table is allocated and grows as needed, providing extremely 1127efficient access (constant time insertion/deleting/queries with low constant 1128factors) and is very stingy with malloc traffic. 1129 1130Note that, unlike :ref:`std::set <dss_set>`, the iterators of ``SmallPtrSet`` 1131are invalidated whenever an insertion occurs. Also, the values visited by the 1132iterators are not visited in sorted order. 1133 1134.. _dss_stringset: 1135 1136llvm/ADT/StringSet.h 1137^^^^^^^^^^^^^^^^^^^^ 1138 1139``StringSet`` is a thin wrapper around :ref:`StringMap\<char\> <dss_stringmap>`, 1140and it allows efficient storage and retrieval of unique strings. 1141 1142Functionally analogous to ``SmallSet<StringRef>``, ``StringSet`` also suports 1143iteration. (The iterator dereferences to a ``StringMapEntry<char>``, so you 1144need to call ``i->getKey()`` to access the item of the StringSet.) On the 1145other hand, ``StringSet`` doesn't support range-insertion and 1146copy-construction, which :ref:`SmallSet <dss_smallset>` and :ref:`SmallPtrSet 1147<dss_smallptrset>` do support. 1148 1149.. _dss_denseset: 1150 1151llvm/ADT/DenseSet.h 1152^^^^^^^^^^^^^^^^^^^ 1153 1154DenseSet is a simple quadratically probed hash table. It excels at supporting 1155small values: it uses a single allocation to hold all of the pairs that are 1156currently inserted in the set. DenseSet is a great way to unique small values 1157that are not simple pointers (use :ref:`SmallPtrSet <dss_smallptrset>` for 1158pointers). Note that DenseSet has the same requirements for the value type that 1159:ref:`DenseMap <dss_densemap>` has. 1160 1161.. _dss_sparseset: 1162 1163llvm/ADT/SparseSet.h 1164^^^^^^^^^^^^^^^^^^^^ 1165 1166SparseSet holds a small number of objects identified by unsigned keys of 1167moderate size. It uses a lot of memory, but provides operations that are almost 1168as fast as a vector. Typical keys are physical registers, virtual registers, or 1169numbered basic blocks. 1170 1171SparseSet is useful for algorithms that need very fast clear/find/insert/erase 1172and fast iteration over small sets. It is not intended for building composite 1173data structures. 1174 1175.. _dss_sparsemultiset: 1176 1177llvm/ADT/SparseMultiSet.h 1178^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 1179 1180SparseMultiSet adds multiset behavior to SparseSet, while retaining SparseSet's 1181desirable attributes. Like SparseSet, it typically uses a lot of memory, but 1182provides operations that are almost as fast as a vector. Typical keys are 1183physical registers, virtual registers, or numbered basic blocks. 1184 1185SparseMultiSet is useful for algorithms that need very fast 1186clear/find/insert/erase of the entire collection, and iteration over sets of 1187elements sharing a key. It is often a more efficient choice than using composite 1188data structures (e.g. vector-of-vectors, map-of-vectors). It is not intended for 1189building composite data structures. 1190 1191.. _dss_FoldingSet: 1192 1193llvm/ADT/FoldingSet.h 1194^^^^^^^^^^^^^^^^^^^^^ 1195 1196FoldingSet is an aggregate class that is really good at uniquing 1197expensive-to-create or polymorphic objects. It is a combination of a chained 1198hash table with intrusive links (uniqued objects are required to inherit from 1199FoldingSetNode) that uses :ref:`SmallVector <dss_smallvector>` as part of its ID 1200process. 1201 1202Consider a case where you want to implement a "getOrCreateFoo" method for a 1203complex object (for example, a node in the code generator). The client has a 1204description of **what** it wants to generate (it knows the opcode and all the 1205operands), but we don't want to 'new' a node, then try inserting it into a set 1206only to find out it already exists, at which point we would have to delete it 1207and return the node that already exists. 1208 1209To support this style of client, FoldingSet perform a query with a 1210FoldingSetNodeID (which wraps SmallVector) that can be used to describe the 1211element that we want to query for. The query either returns the element 1212matching the ID or it returns an opaque ID that indicates where insertion should 1213take place. Construction of the ID usually does not require heap traffic. 1214 1215Because FoldingSet uses intrusive links, it can support polymorphic objects in 1216the set (for example, you can have SDNode instances mixed with LoadSDNodes). 1217Because the elements are individually allocated, pointers to the elements are 1218stable: inserting or removing elements does not invalidate any pointers to other 1219elements. 1220 1221.. _dss_set: 1222 1223<set> 1224^^^^^ 1225 1226``std::set`` is a reasonable all-around set class, which is decent at many 1227things but great at nothing. std::set allocates memory for each element 1228inserted (thus it is very malloc intensive) and typically stores three pointers 1229per element in the set (thus adding a large amount of per-element space 1230overhead). It offers guaranteed log(n) performance, which is not particularly 1231fast from a complexity standpoint (particularly if the elements of the set are 1232expensive to compare, like strings), and has extremely high constant factors for 1233lookup, insertion and removal. 1234 1235The advantages of std::set are that its iterators are stable (deleting or 1236inserting an element from the set does not affect iterators or pointers to other 1237elements) and that iteration over the set is guaranteed to be in sorted order. 1238If the elements in the set are large, then the relative overhead of the pointers 1239and malloc traffic is not a big deal, but if the elements of the set are small, 1240std::set is almost never a good choice. 1241 1242.. _dss_setvector: 1243 1244llvm/ADT/SetVector.h 1245^^^^^^^^^^^^^^^^^^^^ 1246 1247LLVM's ``SetVector<Type>`` is an adapter class that combines your choice of a 1248set-like container along with a :ref:`Sequential Container <ds_sequential>` The 1249important property that this provides is efficient insertion with uniquing 1250(duplicate elements are ignored) with iteration support. It implements this by 1251inserting elements into both a set-like container and the sequential container, 1252using the set-like container for uniquing and the sequential container for 1253iteration. 1254 1255The difference between SetVector and other sets is that the order of iteration 1256is guaranteed to match the order of insertion into the SetVector. This property 1257is really important for things like sets of pointers. Because pointer values 1258are non-deterministic (e.g. vary across runs of the program on different 1259machines), iterating over the pointers in the set will not be in a well-defined 1260order. 1261 1262The drawback of SetVector is that it requires twice as much space as a normal 1263set and has the sum of constant factors from the set-like container and the 1264sequential container that it uses. Use it **only** if you need to iterate over 1265the elements in a deterministic order. SetVector is also expensive to delete 1266elements out of (linear time), unless you use its "pop_back" method, which is 1267faster. 1268 1269``SetVector`` is an adapter class that defaults to using ``std::vector`` and a 1270size 16 ``SmallSet`` for the underlying containers, so it is quite expensive. 1271However, ``"llvm/ADT/SetVector.h"`` also provides a ``SmallSetVector`` class, 1272which defaults to using a ``SmallVector`` and ``SmallSet`` of a specified size. 1273If you use this, and if your sets are dynamically smaller than ``N``, you will 1274save a lot of heap traffic. 1275 1276.. _dss_uniquevector: 1277 1278llvm/ADT/UniqueVector.h 1279^^^^^^^^^^^^^^^^^^^^^^^ 1280 1281UniqueVector is similar to :ref:`SetVector <dss_setvector>` but it retains a 1282unique ID for each element inserted into the set. It internally contains a map 1283and a vector, and it assigns a unique ID for each value inserted into the set. 1284 1285UniqueVector is very expensive: its cost is the sum of the cost of maintaining 1286both the map and vector, it has high complexity, high constant factors, and 1287produces a lot of malloc traffic. It should be avoided. 1288 1289.. _dss_immutableset: 1290 1291llvm/ADT/ImmutableSet.h 1292^^^^^^^^^^^^^^^^^^^^^^^ 1293 1294ImmutableSet is an immutable (functional) set implementation based on an AVL 1295tree. Adding or removing elements is done through a Factory object and results 1296in the creation of a new ImmutableSet object. If an ImmutableSet already exists 1297with the given contents, then the existing one is returned; equality is compared 1298with a FoldingSetNodeID. The time and space complexity of add or remove 1299operations is logarithmic in the size of the original set. 1300 1301There is no method for returning an element of the set, you can only check for 1302membership. 1303 1304.. _dss_otherset: 1305 1306Other Set-Like Container Options 1307^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 1308 1309The STL provides several other options, such as std::multiset and the various 1310"hash_set" like containers (whether from C++ TR1 or from the SGI library). We 1311never use hash_set and unordered_set because they are generally very expensive 1312(each insertion requires a malloc) and very non-portable. 1313 1314std::multiset is useful if you're not interested in elimination of duplicates, 1315but has all the drawbacks of :ref:`std::set <dss_set>`. A sorted vector 1316(where you don't delete duplicate entries) or some other approach is almost 1317always better. LLVM actually offers SortedVector which does the job of a sorted 1318std::vector. 1319 1320.. _ds_map: 1321 1322Map-Like Containers (std::map, DenseMap, etc) 1323--------------------------------------------- 1324 1325Map-like containers are useful when you want to associate data to a key. As 1326usual, there are a lot of different ways to do this. :) 1327 1328.. _dss_sortedvectormap: 1329 1330A sorted 'vector' 1331^^^^^^^^^^^^^^^^^ 1332 1333If your usage pattern follows a strict insert-then-query approach, you can 1334trivially use the same approach as :ref:`sorted vectors for set-like containers 1335<dss_sortedvectorset>`. The only difference is that your query function (which 1336uses std::lower_bound to get efficient log(n) lookup) should only compare the 1337key, not both the key and value. This yields the same advantages as sorted 1338vectors for sets. 1339 1340.. _dss_stringmap: 1341 1342llvm/ADT/StringMap.h 1343^^^^^^^^^^^^^^^^^^^^ 1344 1345Strings are commonly used as keys in maps, and they are difficult to support 1346efficiently: they are variable length, inefficient to hash and compare when 1347long, expensive to copy, etc. StringMap is a specialized container designed to 1348cope with these issues. It supports mapping an arbitrary range of bytes to an 1349arbitrary other object. 1350 1351The StringMap implementation uses a quadratically-probed hash table, where the 1352buckets store a pointer to the heap allocated entries (and some other stuff). 1353The entries in the map must be heap allocated because the strings are variable 1354length. The string data (key) and the element object (value) are stored in the 1355same allocation with the string data immediately after the element object. 1356This container guarantees the "``(char*)(&Value+1)``" points to the key string 1357for a value. 1358 1359The StringMap is very fast for several reasons: quadratic probing is very cache 1360efficient for lookups, the hash value of strings in buckets is not recomputed 1361when looking up an element, StringMap rarely has to touch the memory for 1362unrelated objects when looking up a value (even when hash collisions happen), 1363hash table growth does not recompute the hash values for strings already in the 1364table, and each pair in the map is store in a single allocation (the string data 1365is stored in the same allocation as the Value of a pair). 1366 1367StringMap also provides query methods that take byte ranges, so it only ever 1368copies a string if a value is inserted into the table. 1369 1370StringMap iteratation order, however, is not guaranteed to be deterministic, so 1371any uses which require that should instead use a std::map. 1372 1373.. _dss_indexmap: 1374 1375llvm/ADT/IndexedMap.h 1376^^^^^^^^^^^^^^^^^^^^^ 1377 1378IndexedMap is a specialized container for mapping small dense integers (or 1379values that can be mapped to small dense integers) to some other type. It is 1380internally implemented as a vector with a mapping function that maps the keys 1381to the dense integer range. 1382 1383This is useful for cases like virtual registers in the LLVM code generator: they 1384have a dense mapping that is offset by a compile-time constant (the first 1385virtual register ID). 1386 1387.. _dss_densemap: 1388 1389llvm/ADT/DenseMap.h 1390^^^^^^^^^^^^^^^^^^^ 1391 1392DenseMap is a simple quadratically probed hash table. It excels at supporting 1393small keys and values: it uses a single allocation to hold all of the pairs 1394that are currently inserted in the map. DenseMap is a great way to map 1395pointers to pointers, or map other small types to each other. 1396 1397There are several aspects of DenseMap that you should be aware of, however. 1398The iterators in a DenseMap are invalidated whenever an insertion occurs, 1399unlike map. Also, because DenseMap allocates space for a large number of 1400key/value pairs (it starts with 64 by default), it will waste a lot of space if 1401your keys or values are large. Finally, you must implement a partial 1402specialization of DenseMapInfo for the key that you want, if it isn't already 1403supported. This is required to tell DenseMap about two special marker values 1404(which can never be inserted into the map) that it needs internally. 1405 1406DenseMap's find_as() method supports lookup operations using an alternate key 1407type. This is useful in cases where the normal key type is expensive to 1408construct, but cheap to compare against. The DenseMapInfo is responsible for 1409defining the appropriate comparison and hashing methods for each alternate key 1410type used. 1411 1412.. _dss_valuemap: 1413 1414llvm/IR/ValueMap.h 1415^^^^^^^^^^^^^^^^^^^ 1416 1417ValueMap is a wrapper around a :ref:`DenseMap <dss_densemap>` mapping 1418``Value*``\ s (or subclasses) to another type. When a Value is deleted or 1419RAUW'ed, ValueMap will update itself so the new version of the key is mapped to 1420the same value, just as if the key were a WeakVH. You can configure exactly how 1421this happens, and what else happens on these two events, by passing a ``Config`` 1422parameter to the ValueMap template. 1423 1424.. _dss_intervalmap: 1425 1426llvm/ADT/IntervalMap.h 1427^^^^^^^^^^^^^^^^^^^^^^ 1428 1429IntervalMap is a compact map for small keys and values. It maps key intervals 1430instead of single keys, and it will automatically coalesce adjacent intervals. 1431When the map only contains a few intervals, they are stored in the map object 1432itself to avoid allocations. 1433 1434The IntervalMap iterators are quite big, so they should not be passed around as 1435STL iterators. The heavyweight iterators allow a smaller data structure. 1436 1437.. _dss_map: 1438 1439<map> 1440^^^^^ 1441 1442std::map has similar characteristics to :ref:`std::set <dss_set>`: it uses a 1443single allocation per pair inserted into the map, it offers log(n) lookup with 1444an extremely large constant factor, imposes a space penalty of 3 pointers per 1445pair in the map, etc. 1446 1447std::map is most useful when your keys or values are very large, if you need to 1448iterate over the collection in sorted order, or if you need stable iterators 1449into the map (i.e. they don't get invalidated if an insertion or deletion of 1450another element takes place). 1451 1452.. _dss_mapvector: 1453 1454llvm/ADT/MapVector.h 1455^^^^^^^^^^^^^^^^^^^^ 1456 1457``MapVector<KeyT,ValueT>`` provides a subset of the DenseMap interface. The 1458main difference is that the iteration order is guaranteed to be the insertion 1459order, making it an easy (but somewhat expensive) solution for non-deterministic 1460iteration over maps of pointers. 1461 1462It is implemented by mapping from key to an index in a vector of key,value 1463pairs. This provides fast lookup and iteration, but has two main drawbacks: 1464the key is stored twice and removing elements takes linear time. If it is 1465necessary to remove elements, it's best to remove them in bulk using 1466``remove_if()``. 1467 1468.. _dss_inteqclasses: 1469 1470llvm/ADT/IntEqClasses.h 1471^^^^^^^^^^^^^^^^^^^^^^^ 1472 1473IntEqClasses provides a compact representation of equivalence classes of small 1474integers. Initially, each integer in the range 0..n-1 has its own equivalence 1475class. Classes can be joined by passing two class representatives to the 1476join(a, b) method. Two integers are in the same class when findLeader() returns 1477the same representative. 1478 1479Once all equivalence classes are formed, the map can be compressed so each 1480integer 0..n-1 maps to an equivalence class number in the range 0..m-1, where m 1481is the total number of equivalence classes. The map must be uncompressed before 1482it can be edited again. 1483 1484.. _dss_immutablemap: 1485 1486llvm/ADT/ImmutableMap.h 1487^^^^^^^^^^^^^^^^^^^^^^^ 1488 1489ImmutableMap is an immutable (functional) map implementation based on an AVL 1490tree. Adding or removing elements is done through a Factory object and results 1491in the creation of a new ImmutableMap object. If an ImmutableMap already exists 1492with the given key set, then the existing one is returned; equality is compared 1493with a FoldingSetNodeID. The time and space complexity of add or remove 1494operations is logarithmic in the size of the original map. 1495 1496.. _dss_othermap: 1497 1498Other Map-Like Container Options 1499^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 1500 1501The STL provides several other options, such as std::multimap and the various 1502"hash_map" like containers (whether from C++ TR1 or from the SGI library). We 1503never use hash_set and unordered_set because they are generally very expensive 1504(each insertion requires a malloc) and very non-portable. 1505 1506std::multimap is useful if you want to map a key to multiple values, but has all 1507the drawbacks of std::map. A sorted vector or some other approach is almost 1508always better. 1509 1510.. _ds_bit: 1511 1512Bit storage containers (BitVector, SparseBitVector) 1513--------------------------------------------------- 1514 1515Unlike the other containers, there are only two bit storage containers, and 1516choosing when to use each is relatively straightforward. 1517 1518One additional option is ``std::vector<bool>``: we discourage its use for two 1519reasons 1) the implementation in many common compilers (e.g. commonly 1520available versions of GCC) is extremely inefficient and 2) the C++ standards 1521committee is likely to deprecate this container and/or change it significantly 1522somehow. In any case, please don't use it. 1523 1524.. _dss_bitvector: 1525 1526BitVector 1527^^^^^^^^^ 1528 1529The BitVector container provides a dynamic size set of bits for manipulation. 1530It supports individual bit setting/testing, as well as set operations. The set 1531operations take time O(size of bitvector), but operations are performed one word 1532at a time, instead of one bit at a time. This makes the BitVector very fast for 1533set operations compared to other containers. Use the BitVector when you expect 1534the number of set bits to be high (i.e. a dense set). 1535 1536.. _dss_smallbitvector: 1537 1538SmallBitVector 1539^^^^^^^^^^^^^^ 1540 1541The SmallBitVector container provides the same interface as BitVector, but it is 1542optimized for the case where only a small number of bits, less than 25 or so, 1543are needed. It also transparently supports larger bit counts, but slightly less 1544efficiently than a plain BitVector, so SmallBitVector should only be used when 1545larger counts are rare. 1546 1547At this time, SmallBitVector does not support set operations (and, or, xor), and 1548its operator[] does not provide an assignable lvalue. 1549 1550.. _dss_sparsebitvector: 1551 1552SparseBitVector 1553^^^^^^^^^^^^^^^ 1554 1555The SparseBitVector container is much like BitVector, with one major difference: 1556Only the bits that are set, are stored. This makes the SparseBitVector much 1557more space efficient than BitVector when the set is sparse, as well as making 1558set operations O(number of set bits) instead of O(size of universe). The 1559downside to the SparseBitVector is that setting and testing of random bits is 1560O(N), and on large SparseBitVectors, this can be slower than BitVector. In our 1561implementation, setting or testing bits in sorted order (either forwards or 1562reverse) is O(1) worst case. Testing and setting bits within 128 bits (depends 1563on size) of the current bit is also O(1). As a general statement, 1564testing/setting bits in a SparseBitVector is O(distance away from last set bit). 1565 1566.. _common: 1567 1568Helpful Hints for Common Operations 1569=================================== 1570 1571This section describes how to perform some very simple transformations of LLVM 1572code. This is meant to give examples of common idioms used, showing the 1573practical side of LLVM transformations. 1574 1575Because this is a "how-to" section, you should also read about the main classes 1576that you will be working with. The :ref:`Core LLVM Class Hierarchy Reference 1577<coreclasses>` contains details and descriptions of the main classes that you 1578should know about. 1579 1580.. _inspection: 1581 1582Basic Inspection and Traversal Routines 1583--------------------------------------- 1584 1585The LLVM compiler infrastructure have many different data structures that may be 1586traversed. Following the example of the C++ standard template library, the 1587techniques used to traverse these various data structures are all basically the 1588same. For a enumerable sequence of values, the ``XXXbegin()`` function (or 1589method) returns an iterator to the start of the sequence, the ``XXXend()`` 1590function returns an iterator pointing to one past the last valid element of the 1591sequence, and there is some ``XXXiterator`` data type that is common between the 1592two operations. 1593 1594Because the pattern for iteration is common across many different aspects of the 1595program representation, the standard template library algorithms may be used on 1596them, and it is easier to remember how to iterate. First we show a few common 1597examples of the data structures that need to be traversed. Other data 1598structures are traversed in very similar ways. 1599 1600.. _iterate_function: 1601 1602Iterating over the ``BasicBlock`` in a ``Function`` 1603^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 1604 1605It's quite common to have a ``Function`` instance that you'd like to transform 1606in some way; in particular, you'd like to manipulate its ``BasicBlock``\ s. To 1607facilitate this, you'll need to iterate over all of the ``BasicBlock``\ s that 1608constitute the ``Function``. The following is an example that prints the name 1609of a ``BasicBlock`` and the number of ``Instruction``\ s it contains: 1610 1611.. code-block:: c++ 1612 1613 // func is a pointer to a Function instance 1614 for (Function::iterator i = func->begin(), e = func->end(); i != e; ++i) 1615 // Print out the name of the basic block if it has one, and then the 1616 // number of instructions that it contains 1617 errs() << "Basic block (name=" << i->getName() << ") has " 1618 << i->size() << " instructions.\n"; 1619 1620Note that i can be used as if it were a pointer for the purposes of invoking 1621member functions of the ``Instruction`` class. This is because the indirection 1622operator is overloaded for the iterator classes. In the above code, the 1623expression ``i->size()`` is exactly equivalent to ``(*i).size()`` just like 1624you'd expect. 1625 1626.. _iterate_basicblock: 1627 1628Iterating over the ``Instruction`` in a ``BasicBlock`` 1629^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 1630 1631Just like when dealing with ``BasicBlock``\ s in ``Function``\ s, it's easy to 1632iterate over the individual instructions that make up ``BasicBlock``\ s. Here's 1633a code snippet that prints out each instruction in a ``BasicBlock``: 1634 1635.. code-block:: c++ 1636 1637 // blk is a pointer to a BasicBlock instance 1638 for (BasicBlock::iterator i = blk->begin(), e = blk->end(); i != e; ++i) 1639 // The next statement works since operator<<(ostream&,...) 1640 // is overloaded for Instruction& 1641 errs() << *i << "\n"; 1642 1643 1644However, this isn't really the best way to print out the contents of a 1645``BasicBlock``! Since the ostream operators are overloaded for virtually 1646anything you'll care about, you could have just invoked the print routine on the 1647basic block itself: ``errs() << *blk << "\n";``. 1648 1649.. _iterate_insiter: 1650 1651Iterating over the ``Instruction`` in a ``Function`` 1652^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 1653 1654If you're finding that you commonly iterate over a ``Function``'s 1655``BasicBlock``\ s and then that ``BasicBlock``'s ``Instruction``\ s, 1656``InstIterator`` should be used instead. You'll need to include 1657``llvm/IR/InstIterator.h`` (`doxygen 1658<http://llvm.org/doxygen/InstIterator_8h.html>`__) and then instantiate 1659``InstIterator``\ s explicitly in your code. Here's a small example that shows 1660how to dump all instructions in a function to the standard error stream: 1661 1662.. code-block:: c++ 1663 1664 #include "llvm/IR/InstIterator.h" 1665 1666 // F is a pointer to a Function instance 1667 for (inst_iterator I = inst_begin(F), E = inst_end(F); I != E; ++I) 1668 errs() << *I << "\n"; 1669 1670Easy, isn't it? You can also use ``InstIterator``\ s to fill a work list with 1671its initial contents. For example, if you wanted to initialize a work list to 1672contain all instructions in a ``Function`` F, all you would need to do is 1673something like: 1674 1675.. code-block:: c++ 1676 1677 std::set<Instruction*> worklist; 1678 // or better yet, SmallPtrSet<Instruction*, 64> worklist; 1679 1680 for (inst_iterator I = inst_begin(F), E = inst_end(F); I != E; ++I) 1681 worklist.insert(&*I); 1682 1683The STL set ``worklist`` would now contain all instructions in the ``Function`` 1684pointed to by F. 1685 1686.. _iterate_convert: 1687 1688Turning an iterator into a class pointer (and vice-versa) 1689^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 1690 1691Sometimes, it'll be useful to grab a reference (or pointer) to a class instance 1692when all you've got at hand is an iterator. Well, extracting a reference or a 1693pointer from an iterator is very straight-forward. Assuming that ``i`` is a 1694``BasicBlock::iterator`` and ``j`` is a ``BasicBlock::const_iterator``: 1695 1696.. code-block:: c++ 1697 1698 Instruction& inst = *i; // Grab reference to instruction reference 1699 Instruction* pinst = &*i; // Grab pointer to instruction reference 1700 const Instruction& inst = *j; 1701 1702However, the iterators you'll be working with in the LLVM framework are special: 1703they will automatically convert to a ptr-to-instance type whenever they need to. 1704Instead of derferencing the iterator and then taking the address of the result, 1705you can simply assign the iterator to the proper pointer type and you get the 1706dereference and address-of operation as a result of the assignment (behind the 1707scenes, this is a result of overloading casting mechanisms). Thus the second 1708line of the last example, 1709 1710.. code-block:: c++ 1711 1712 Instruction *pinst = &*i; 1713 1714is semantically equivalent to 1715 1716.. code-block:: c++ 1717 1718 Instruction *pinst = i; 1719 1720It's also possible to turn a class pointer into the corresponding iterator, and 1721this is a constant time operation (very efficient). The following code snippet 1722illustrates use of the conversion constructors provided by LLVM iterators. By 1723using these, you can explicitly grab the iterator of something without actually 1724obtaining it via iteration over some structure: 1725 1726.. code-block:: c++ 1727 1728 void printNextInstruction(Instruction* inst) { 1729 BasicBlock::iterator it(inst); 1730 ++it; // After this line, it refers to the instruction after *inst 1731 if (it != inst->getParent()->end()) errs() << *it << "\n"; 1732 } 1733 1734Unfortunately, these implicit conversions come at a cost; they prevent these 1735iterators from conforming to standard iterator conventions, and thus from being 1736usable with standard algorithms and containers. For example, they prevent the 1737following code, where ``B`` is a ``BasicBlock``, from compiling: 1738 1739.. code-block:: c++ 1740 1741 llvm::SmallVector<llvm::Instruction *, 16>(B->begin(), B->end()); 1742 1743Because of this, these implicit conversions may be removed some day, and 1744``operator*`` changed to return a pointer instead of a reference. 1745 1746.. _iterate_complex: 1747 1748Finding call sites: a slightly more complex example 1749^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 1750 1751Say that you're writing a FunctionPass and would like to count all the locations 1752in the entire module (that is, across every ``Function``) where a certain 1753function (i.e., some ``Function *``) is already in scope. As you'll learn 1754later, you may want to use an ``InstVisitor`` to accomplish this in a much more 1755straight-forward manner, but this example will allow us to explore how you'd do 1756it if you didn't have ``InstVisitor`` around. In pseudo-code, this is what we 1757want to do: 1758 1759.. code-block:: none 1760 1761 initialize callCounter to zero 1762 for each Function f in the Module 1763 for each BasicBlock b in f 1764 for each Instruction i in b 1765 if (i is a CallInst and calls the given function) 1766 increment callCounter 1767 1768And the actual code is (remember, because we're writing a ``FunctionPass``, our 1769``FunctionPass``-derived class simply has to override the ``runOnFunction`` 1770method): 1771 1772.. code-block:: c++ 1773 1774 Function* targetFunc = ...; 1775 1776 class OurFunctionPass : public FunctionPass { 1777 public: 1778 OurFunctionPass(): callCounter(0) { } 1779 1780 virtual runOnFunction(Function& F) { 1781 for (Function::iterator b = F.begin(), be = F.end(); b != be; ++b) { 1782 for (BasicBlock::iterator i = b->begin(), ie = b->end(); i != ie; ++i) { 1783 if (CallInst* callInst = dyn_cast<CallInst>(&*i)) { 1784 // We know we've encountered a call instruction, so we 1785 // need to determine if it's a call to the 1786 // function pointed to by m_func or not. 1787 if (callInst->getCalledFunction() == targetFunc) 1788 ++callCounter; 1789 } 1790 } 1791 } 1792 } 1793 1794 private: 1795 unsigned callCounter; 1796 }; 1797 1798.. _calls_and_invokes: 1799 1800Treating calls and invokes the same way 1801^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 1802 1803You may have noticed that the previous example was a bit oversimplified in that 1804it did not deal with call sites generated by 'invoke' instructions. In this, 1805and in other situations, you may find that you want to treat ``CallInst``\ s and 1806``InvokeInst``\ s the same way, even though their most-specific common base 1807class is ``Instruction``, which includes lots of less closely-related things. 1808For these cases, LLVM provides a handy wrapper class called ``CallSite`` 1809(`doxygen <http://llvm.org/doxygen/classllvm_1_1CallSite.html>`__) It is 1810essentially a wrapper around an ``Instruction`` pointer, with some methods that 1811provide functionality common to ``CallInst``\ s and ``InvokeInst``\ s. 1812 1813This class has "value semantics": it should be passed by value, not by reference 1814and it should not be dynamically allocated or deallocated using ``operator new`` 1815or ``operator delete``. It is efficiently copyable, assignable and 1816constructable, with costs equivalents to that of a bare pointer. If you look at 1817its definition, it has only a single pointer member. 1818 1819.. _iterate_chains: 1820 1821Iterating over def-use & use-def chains 1822^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 1823 1824Frequently, we might have an instance of the ``Value`` class (`doxygen 1825<http://llvm.org/doxygen/classllvm_1_1Value.html>`__) and we want to determine 1826which ``User`` s use the ``Value``. The list of all ``User``\ s of a particular 1827``Value`` is called a *def-use* chain. For example, let's say we have a 1828``Function*`` named ``F`` to a particular function ``foo``. Finding all of the 1829instructions that *use* ``foo`` is as simple as iterating over the *def-use* 1830chain of ``F``: 1831 1832.. code-block:: c++ 1833 1834 Function *F = ...; 1835 1836 for (User *U : F->users()) { 1837 if (Instruction *Inst = dyn_cast<Instruction>(U)) { 1838 errs() << "F is used in instruction:\n"; 1839 errs() << *Inst << "\n"; 1840 } 1841 1842Alternatively, it's common to have an instance of the ``User`` Class (`doxygen 1843<http://llvm.org/doxygen/classllvm_1_1User.html>`__) and need to know what 1844``Value``\ s are used by it. The list of all ``Value``\ s used by a ``User`` is 1845known as a *use-def* chain. Instances of class ``Instruction`` are common 1846``User`` s, so we might want to iterate over all of the values that a particular 1847instruction uses (that is, the operands of the particular ``Instruction``): 1848 1849.. code-block:: c++ 1850 1851 Instruction *pi = ...; 1852 1853 for (Use &U : pi->operands()) { 1854 Value *v = U.get(); 1855 // ... 1856 } 1857 1858Declaring objects as ``const`` is an important tool of enforcing mutation free 1859algorithms (such as analyses, etc.). For this purpose above iterators come in 1860constant flavors as ``Value::const_use_iterator`` and 1861``Value::const_op_iterator``. They automatically arise when calling 1862``use/op_begin()`` on ``const Value*``\ s or ``const User*``\ s respectively. 1863Upon dereferencing, they return ``const Use*``\ s. Otherwise the above patterns 1864remain unchanged. 1865 1866.. _iterate_preds: 1867 1868Iterating over predecessors & successors of blocks 1869^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 1870 1871Iterating over the predecessors and successors of a block is quite easy with the 1872routines defined in ``"llvm/IR/CFG.h"``. Just use code like this to 1873iterate over all predecessors of BB: 1874 1875.. code-block:: c++ 1876 1877 #include "llvm/Support/CFG.h" 1878 BasicBlock *BB = ...; 1879 1880 for (pred_iterator PI = pred_begin(BB), E = pred_end(BB); PI != E; ++PI) { 1881 BasicBlock *Pred = *PI; 1882 // ... 1883 } 1884 1885Similarly, to iterate over successors use ``succ_iterator/succ_begin/succ_end``. 1886 1887.. _simplechanges: 1888 1889Making simple changes 1890--------------------- 1891 1892There are some primitive transformation operations present in the LLVM 1893infrastructure that are worth knowing about. When performing transformations, 1894it's fairly common to manipulate the contents of basic blocks. This section 1895describes some of the common methods for doing so and gives example code. 1896 1897.. _schanges_creating: 1898 1899Creating and inserting new ``Instruction``\ s 1900^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 1901 1902*Instantiating Instructions* 1903 1904Creation of ``Instruction``\ s is straight-forward: simply call the constructor 1905for the kind of instruction to instantiate and provide the necessary parameters. 1906For example, an ``AllocaInst`` only *requires* a (const-ptr-to) ``Type``. Thus: 1907 1908.. code-block:: c++ 1909 1910 AllocaInst* ai = new AllocaInst(Type::Int32Ty); 1911 1912will create an ``AllocaInst`` instance that represents the allocation of one 1913integer in the current stack frame, at run time. Each ``Instruction`` subclass 1914is likely to have varying default parameters which change the semantics of the 1915instruction, so refer to the `doxygen documentation for the subclass of 1916Instruction <http://llvm.org/doxygen/classllvm_1_1Instruction.html>`_ that 1917you're interested in instantiating. 1918 1919*Naming values* 1920 1921It is very useful to name the values of instructions when you're able to, as 1922this facilitates the debugging of your transformations. If you end up looking 1923at generated LLVM machine code, you definitely want to have logical names 1924associated with the results of instructions! By supplying a value for the 1925``Name`` (default) parameter of the ``Instruction`` constructor, you associate a 1926logical name with the result of the instruction's execution at run time. For 1927example, say that I'm writing a transformation that dynamically allocates space 1928for an integer on the stack, and that integer is going to be used as some kind 1929of index by some other code. To accomplish this, I place an ``AllocaInst`` at 1930the first point in the first ``BasicBlock`` of some ``Function``, and I'm 1931intending to use it within the same ``Function``. I might do: 1932 1933.. code-block:: c++ 1934 1935 AllocaInst* pa = new AllocaInst(Type::Int32Ty, 0, "indexLoc"); 1936 1937where ``indexLoc`` is now the logical name of the instruction's execution value, 1938which is a pointer to an integer on the run time stack. 1939 1940*Inserting instructions* 1941 1942There are essentially three ways to insert an ``Instruction`` into an existing 1943sequence of instructions that form a ``BasicBlock``: 1944 1945* Insertion into an explicit instruction list 1946 1947 Given a ``BasicBlock* pb``, an ``Instruction* pi`` within that ``BasicBlock``, 1948 and a newly-created instruction we wish to insert before ``*pi``, we do the 1949 following: 1950 1951 .. code-block:: c++ 1952 1953 BasicBlock *pb = ...; 1954 Instruction *pi = ...; 1955 Instruction *newInst = new Instruction(...); 1956 1957 pb->getInstList().insert(pi, newInst); // Inserts newInst before pi in pb 1958 1959 Appending to the end of a ``BasicBlock`` is so common that the ``Instruction`` 1960 class and ``Instruction``-derived classes provide constructors which take a 1961 pointer to a ``BasicBlock`` to be appended to. For example code that looked 1962 like: 1963 1964 .. code-block:: c++ 1965 1966 BasicBlock *pb = ...; 1967 Instruction *newInst = new Instruction(...); 1968 1969 pb->getInstList().push_back(newInst); // Appends newInst to pb 1970 1971 becomes: 1972 1973 .. code-block:: c++ 1974 1975 BasicBlock *pb = ...; 1976 Instruction *newInst = new Instruction(..., pb); 1977 1978 which is much cleaner, especially if you are creating long instruction 1979 streams. 1980 1981* Insertion into an implicit instruction list 1982 1983 ``Instruction`` instances that are already in ``BasicBlock``\ s are implicitly 1984 associated with an existing instruction list: the instruction list of the 1985 enclosing basic block. Thus, we could have accomplished the same thing as the 1986 above code without being given a ``BasicBlock`` by doing: 1987 1988 .. code-block:: c++ 1989 1990 Instruction *pi = ...; 1991 Instruction *newInst = new Instruction(...); 1992 1993 pi->getParent()->getInstList().insert(pi, newInst); 1994 1995 In fact, this sequence of steps occurs so frequently that the ``Instruction`` 1996 class and ``Instruction``-derived classes provide constructors which take (as 1997 a default parameter) a pointer to an ``Instruction`` which the newly-created 1998 ``Instruction`` should precede. That is, ``Instruction`` constructors are 1999 capable of inserting the newly-created instance into the ``BasicBlock`` of a 2000 provided instruction, immediately before that instruction. Using an 2001 ``Instruction`` constructor with a ``insertBefore`` (default) parameter, the 2002 above code becomes: 2003 2004 .. code-block:: c++ 2005 2006 Instruction* pi = ...; 2007 Instruction* newInst = new Instruction(..., pi); 2008 2009 which is much cleaner, especially if you're creating a lot of instructions and 2010 adding them to ``BasicBlock``\ s. 2011 2012* Insertion using an instance of ``IRBuilder`` 2013 2014 Inserting several ``Instruction``\ s can be quite laborious using the previous 2015 methods. The ``IRBuilder`` is a convenience class that can be used to add 2016 several instructions to the end of a ``BasicBlock`` or before a particular 2017 ``Instruction``. It also supports constant folding and renaming named 2018 registers (see ``IRBuilder``'s template arguments). 2019 2020 The example below demonstrates a very simple use of the ``IRBuilder`` where 2021 three instructions are inserted before the instruction ``pi``. The first two 2022 instructions are Call instructions and third instruction multiplies the return 2023 value of the two calls. 2024 2025 .. code-block:: c++ 2026 2027 Instruction *pi = ...; 2028 IRBuilder<> Builder(pi); 2029 CallInst* callOne = Builder.CreateCall(...); 2030 CallInst* callTwo = Builder.CreateCall(...); 2031 Value* result = Builder.CreateMul(callOne, callTwo); 2032 2033 The example below is similar to the above example except that the created 2034 ``IRBuilder`` inserts instructions at the end of the ``BasicBlock`` ``pb``. 2035 2036 .. code-block:: c++ 2037 2038 BasicBlock *pb = ...; 2039 IRBuilder<> Builder(pb); 2040 CallInst* callOne = Builder.CreateCall(...); 2041 CallInst* callTwo = Builder.CreateCall(...); 2042 Value* result = Builder.CreateMul(callOne, callTwo); 2043 2044 See :doc:`tutorial/LangImpl3` for a practical use of the ``IRBuilder``. 2045 2046 2047.. _schanges_deleting: 2048 2049Deleting Instructions 2050^^^^^^^^^^^^^^^^^^^^^ 2051 2052Deleting an instruction from an existing sequence of instructions that form a 2053BasicBlock_ is very straight-forward: just call the instruction's 2054``eraseFromParent()`` method. For example: 2055 2056.. code-block:: c++ 2057 2058 Instruction *I = .. ; 2059 I->eraseFromParent(); 2060 2061This unlinks the instruction from its containing basic block and deletes it. If 2062you'd just like to unlink the instruction from its containing basic block but 2063not delete it, you can use the ``removeFromParent()`` method. 2064 2065.. _schanges_replacing: 2066 2067Replacing an Instruction with another Value 2068^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 2069 2070Replacing individual instructions 2071""""""""""""""""""""""""""""""""" 2072 2073Including "`llvm/Transforms/Utils/BasicBlockUtils.h 2074<http://llvm.org/doxygen/BasicBlockUtils_8h-source.html>`_" permits use of two 2075very useful replace functions: ``ReplaceInstWithValue`` and 2076``ReplaceInstWithInst``. 2077 2078.. _schanges_deleting_sub: 2079 2080Deleting Instructions 2081""""""""""""""""""""" 2082 2083* ``ReplaceInstWithValue`` 2084 2085 This function replaces all uses of a given instruction with a value, and then 2086 removes the original instruction. The following example illustrates the 2087 replacement of the result of a particular ``AllocaInst`` that allocates memory 2088 for a single integer with a null pointer to an integer. 2089 2090 .. code-block:: c++ 2091 2092 AllocaInst* instToReplace = ...; 2093 BasicBlock::iterator ii(instToReplace); 2094 2095 ReplaceInstWithValue(instToReplace->getParent()->getInstList(), ii, 2096 Constant::getNullValue(PointerType::getUnqual(Type::Int32Ty))); 2097 2098* ``ReplaceInstWithInst`` 2099 2100 This function replaces a particular instruction with another instruction, 2101 inserting the new instruction into the basic block at the location where the 2102 old instruction was, and replacing any uses of the old instruction with the 2103 new instruction. The following example illustrates the replacement of one 2104 ``AllocaInst`` with another. 2105 2106 .. code-block:: c++ 2107 2108 AllocaInst* instToReplace = ...; 2109 BasicBlock::iterator ii(instToReplace); 2110 2111 ReplaceInstWithInst(instToReplace->getParent()->getInstList(), ii, 2112 new AllocaInst(Type::Int32Ty, 0, "ptrToReplacedInt")); 2113 2114 2115Replacing multiple uses of Users and Values 2116""""""""""""""""""""""""""""""""""""""""""" 2117 2118You can use ``Value::replaceAllUsesWith`` and ``User::replaceUsesOfWith`` to 2119change more than one use at a time. See the doxygen documentation for the 2120`Value Class <http://llvm.org/doxygen/classllvm_1_1Value.html>`_ and `User Class 2121<http://llvm.org/doxygen/classllvm_1_1User.html>`_, respectively, for more 2122information. 2123 2124.. _schanges_deletingGV: 2125 2126Deleting GlobalVariables 2127^^^^^^^^^^^^^^^^^^^^^^^^ 2128 2129Deleting a global variable from a module is just as easy as deleting an 2130Instruction. First, you must have a pointer to the global variable that you 2131wish to delete. You use this pointer to erase it from its parent, the module. 2132For example: 2133 2134.. code-block:: c++ 2135 2136 GlobalVariable *GV = .. ; 2137 2138 GV->eraseFromParent(); 2139 2140 2141.. _create_types: 2142 2143How to Create Types 2144------------------- 2145 2146In generating IR, you may need some complex types. If you know these types 2147statically, you can use ``TypeBuilder<...>::get()``, defined in 2148``llvm/Support/TypeBuilder.h``, to retrieve them. ``TypeBuilder`` has two forms 2149depending on whether you're building types for cross-compilation or native 2150library use. ``TypeBuilder<T, true>`` requires that ``T`` be independent of the 2151host environment, meaning that it's built out of types from the ``llvm::types`` 2152(`doxygen <http://llvm.org/doxygen/namespacellvm_1_1types.html>`__) namespace 2153and pointers, functions, arrays, etc. built of those. ``TypeBuilder<T, false>`` 2154additionally allows native C types whose size may depend on the host compiler. 2155For example, 2156 2157.. code-block:: c++ 2158 2159 FunctionType *ft = TypeBuilder<types::i<8>(types::i<32>*), true>::get(); 2160 2161is easier to read and write than the equivalent 2162 2163.. code-block:: c++ 2164 2165 std::vector<const Type*> params; 2166 params.push_back(PointerType::getUnqual(Type::Int32Ty)); 2167 FunctionType *ft = FunctionType::get(Type::Int8Ty, params, false); 2168 2169See the `class comment 2170<http://llvm.org/doxygen/TypeBuilder_8h-source.html#l00001>`_ for more details. 2171 2172.. _threading: 2173 2174Threads and LLVM 2175================ 2176 2177This section describes the interaction of the LLVM APIs with multithreading, 2178both on the part of client applications, and in the JIT, in the hosted 2179application. 2180 2181Note that LLVM's support for multithreading is still relatively young. Up 2182through version 2.5, the execution of threaded hosted applications was 2183supported, but not threaded client access to the APIs. While this use case is 2184now supported, clients *must* adhere to the guidelines specified below to ensure 2185proper operation in multithreaded mode. 2186 2187Note that, on Unix-like platforms, LLVM requires the presence of GCC's atomic 2188intrinsics in order to support threaded operation. If you need a 2189multhreading-capable LLVM on a platform without a suitably modern system 2190compiler, consider compiling LLVM and LLVM-GCC in single-threaded mode, and 2191using the resultant compiler to build a copy of LLVM with multithreading 2192support. 2193 2194.. _shutdown: 2195 2196Ending Execution with ``llvm_shutdown()`` 2197----------------------------------------- 2198 2199When you are done using the LLVM APIs, you should call ``llvm_shutdown()`` to 2200deallocate memory used for internal structures. 2201 2202.. _managedstatic: 2203 2204Lazy Initialization with ``ManagedStatic`` 2205------------------------------------------ 2206 2207``ManagedStatic`` is a utility class in LLVM used to implement static 2208initialization of static resources, such as the global type tables. In a 2209single-threaded environment, it implements a simple lazy initialization scheme. 2210When LLVM is compiled with support for multi-threading, however, it uses 2211double-checked locking to implement thread-safe lazy initialization. 2212 2213.. _llvmcontext: 2214 2215Achieving Isolation with ``LLVMContext`` 2216---------------------------------------- 2217 2218``LLVMContext`` is an opaque class in the LLVM API which clients can use to 2219operate multiple, isolated instances of LLVM concurrently within the same 2220address space. For instance, in a hypothetical compile-server, the compilation 2221of an individual translation unit is conceptually independent from all the 2222others, and it would be desirable to be able to compile incoming translation 2223units concurrently on independent server threads. Fortunately, ``LLVMContext`` 2224exists to enable just this kind of scenario! 2225 2226Conceptually, ``LLVMContext`` provides isolation. Every LLVM entity 2227(``Module``\ s, ``Value``\ s, ``Type``\ s, ``Constant``\ s, etc.) in LLVM's 2228in-memory IR belongs to an ``LLVMContext``. Entities in different contexts 2229*cannot* interact with each other: ``Module``\ s in different contexts cannot be 2230linked together, ``Function``\ s cannot be added to ``Module``\ s in different 2231contexts, etc. What this means is that is is safe to compile on multiple 2232threads simultaneously, as long as no two threads operate on entities within the 2233same context. 2234 2235In practice, very few places in the API require the explicit specification of a 2236``LLVMContext``, other than the ``Type`` creation/lookup APIs. Because every 2237``Type`` carries a reference to its owning context, most other entities can 2238determine what context they belong to by looking at their own ``Type``. If you 2239are adding new entities to LLVM IR, please try to maintain this interface 2240design. 2241 2242For clients that do *not* require the benefits of isolation, LLVM provides a 2243convenience API ``getGlobalContext()``. This returns a global, lazily 2244initialized ``LLVMContext`` that may be used in situations where isolation is 2245not a concern. 2246 2247.. _jitthreading: 2248 2249Threads and the JIT 2250------------------- 2251 2252LLVM's "eager" JIT compiler is safe to use in threaded programs. Multiple 2253threads can call ``ExecutionEngine::getPointerToFunction()`` or 2254``ExecutionEngine::runFunction()`` concurrently, and multiple threads can run 2255code output by the JIT concurrently. The user must still ensure that only one 2256thread accesses IR in a given ``LLVMContext`` while another thread might be 2257modifying it. One way to do that is to always hold the JIT lock while accessing 2258IR outside the JIT (the JIT *modifies* the IR by adding ``CallbackVH``\ s). 2259Another way is to only call ``getPointerToFunction()`` from the 2260``LLVMContext``'s thread. 2261 2262When the JIT is configured to compile lazily (using 2263``ExecutionEngine::DisableLazyCompilation(false)``), there is currently a `race 2264condition <http://llvm.org/bugs/show_bug.cgi?id=5184>`_ in updating call sites 2265after a function is lazily-jitted. It's still possible to use the lazy JIT in a 2266threaded program if you ensure that only one thread at a time can call any 2267particular lazy stub and that the JIT lock guards any IR access, but we suggest 2268using only the eager JIT in threaded programs. 2269 2270.. _advanced: 2271 2272Advanced Topics 2273=============== 2274 2275This section describes some of the advanced or obscure API's that most clients 2276do not need to be aware of. These API's tend manage the inner workings of the 2277LLVM system, and only need to be accessed in unusual circumstances. 2278 2279.. _SymbolTable: 2280 2281The ``ValueSymbolTable`` class 2282------------------------------ 2283 2284The ``ValueSymbolTable`` (`doxygen 2285<http://llvm.org/doxygen/classllvm_1_1ValueSymbolTable.html>`__) class provides 2286a symbol table that the :ref:`Function <c_Function>` and Module_ classes use for 2287naming value definitions. The symbol table can provide a name for any Value_. 2288 2289Note that the ``SymbolTable`` class should not be directly accessed by most 2290clients. It should only be used when iteration over the symbol table names 2291themselves are required, which is very special purpose. Note that not all LLVM 2292Value_\ s have names, and those without names (i.e. they have an empty name) do 2293not exist in the symbol table. 2294 2295Symbol tables support iteration over the values in the symbol table with 2296``begin/end/iterator`` and supports querying to see if a specific name is in the 2297symbol table (with ``lookup``). The ``ValueSymbolTable`` class exposes no 2298public mutator methods, instead, simply call ``setName`` on a value, which will 2299autoinsert it into the appropriate symbol table. 2300 2301.. _UserLayout: 2302 2303The ``User`` and owned ``Use`` classes' memory layout 2304----------------------------------------------------- 2305 2306The ``User`` (`doxygen <http://llvm.org/doxygen/classllvm_1_1User.html>`__) 2307class provides a basis for expressing the ownership of ``User`` towards other 2308`Value instance <http://llvm.org/doxygen/classllvm_1_1Value.html>`_\ s. The 2309``Use`` (`doxygen <http://llvm.org/doxygen/classllvm_1_1Use.html>`__) helper 2310class is employed to do the bookkeeping and to facilitate *O(1)* addition and 2311removal. 2312 2313.. _Use2User: 2314 2315Interaction and relationship between ``User`` and ``Use`` objects 2316^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 2317 2318A subclass of ``User`` can choose between incorporating its ``Use`` objects or 2319refer to them out-of-line by means of a pointer. A mixed variant (some ``Use`` 2320s inline others hung off) is impractical and breaks the invariant that the 2321``Use`` objects belonging to the same ``User`` form a contiguous array. 2322 2323We have 2 different layouts in the ``User`` (sub)classes: 2324 2325* Layout a) 2326 2327 The ``Use`` object(s) are inside (resp. at fixed offset) of the ``User`` 2328 object and there are a fixed number of them. 2329 2330* Layout b) 2331 2332 The ``Use`` object(s) are referenced by a pointer to an array from the 2333 ``User`` object and there may be a variable number of them. 2334 2335As of v2.4 each layout still possesses a direct pointer to the start of the 2336array of ``Use``\ s. Though not mandatory for layout a), we stick to this 2337redundancy for the sake of simplicity. The ``User`` object also stores the 2338number of ``Use`` objects it has. (Theoretically this information can also be 2339calculated given the scheme presented below.) 2340 2341Special forms of allocation operators (``operator new``) enforce the following 2342memory layouts: 2343 2344* Layout a) is modelled by prepending the ``User`` object by the ``Use[]`` 2345 array. 2346 2347 .. code-block:: none 2348 2349 ...---.---.---.---.-------... 2350 | P | P | P | P | User 2351 '''---'---'---'---'-------''' 2352 2353* Layout b) is modelled by pointing at the ``Use[]`` array. 2354 2355 .. code-block:: none 2356 2357 .-------... 2358 | User 2359 '-------''' 2360 | 2361 v 2362 .---.---.---.---... 2363 | P | P | P | P | 2364 '---'---'---'---''' 2365 2366*(In the above figures* '``P``' *stands for the* ``Use**`` *that is stored in 2367each* ``Use`` *object in the member* ``Use::Prev`` *)* 2368 2369.. _Waymarking: 2370 2371The waymarking algorithm 2372^^^^^^^^^^^^^^^^^^^^^^^^ 2373 2374Since the ``Use`` objects are deprived of the direct (back)pointer to their 2375``User`` objects, there must be a fast and exact method to recover it. This is 2376accomplished by the following scheme: 2377 2378A bit-encoding in the 2 LSBits (least significant bits) of the ``Use::Prev`` 2379allows to find the start of the ``User`` object: 2380 2381* ``00`` --- binary digit 0 2382 2383* ``01`` --- binary digit 1 2384 2385* ``10`` --- stop and calculate (``s``) 2386 2387* ``11`` --- full stop (``S``) 2388 2389Given a ``Use*``, all we have to do is to walk till we get a stop and we either 2390have a ``User`` immediately behind or we have to walk to the next stop picking 2391up digits and calculating the offset: 2392 2393.. code-block:: none 2394 2395 .---.---.---.---.---.---.---.---.---.---.---.---.---.---.---.---.---------------- 2396 | 1 | s | 1 | 0 | 1 | 0 | s | 1 | 1 | 0 | s | 1 | 1 | s | 1 | S | User (or User*) 2397 '---'---'---'---'---'---'---'---'---'---'---'---'---'---'---'---'---------------- 2398 |+15 |+10 |+6 |+3 |+1 2399 | | | | | __> 2400 | | | | __________> 2401 | | | ______________________> 2402 | | ______________________________________> 2403 | __________________________________________________________> 2404 2405Only the significant number of bits need to be stored between the stops, so that 2406the *worst case is 20 memory accesses* when there are 1000 ``Use`` objects 2407associated with a ``User``. 2408 2409.. _ReferenceImpl: 2410 2411Reference implementation 2412^^^^^^^^^^^^^^^^^^^^^^^^ 2413 2414The following literate Haskell fragment demonstrates the concept: 2415 2416.. code-block:: haskell 2417 2418 > import Test.QuickCheck 2419 > 2420 > digits :: Int -> [Char] -> [Char] 2421 > digits 0 acc = '0' : acc 2422 > digits 1 acc = '1' : acc 2423 > digits n acc = digits (n `div` 2) $ digits (n `mod` 2) acc 2424 > 2425 > dist :: Int -> [Char] -> [Char] 2426 > dist 0 [] = ['S'] 2427 > dist 0 acc = acc 2428 > dist 1 acc = let r = dist 0 acc in 's' : digits (length r) r 2429 > dist n acc = dist (n - 1) $ dist 1 acc 2430 > 2431 > takeLast n ss = reverse $ take n $ reverse ss 2432 > 2433 > test = takeLast 40 $ dist 20 [] 2434 > 2435 2436Printing <test> gives: ``"1s100000s11010s10100s1111s1010s110s11s1S"`` 2437 2438The reverse algorithm computes the length of the string just by examining a 2439certain prefix: 2440 2441.. code-block:: haskell 2442 2443 > pref :: [Char] -> Int 2444 > pref "S" = 1 2445 > pref ('s':'1':rest) = decode 2 1 rest 2446 > pref (_:rest) = 1 + pref rest 2447 > 2448 > decode walk acc ('0':rest) = decode (walk + 1) (acc * 2) rest 2449 > decode walk acc ('1':rest) = decode (walk + 1) (acc * 2 + 1) rest 2450 > decode walk acc _ = walk + acc 2451 > 2452 2453Now, as expected, printing <pref test> gives ``40``. 2454 2455We can *quickCheck* this with following property: 2456 2457.. code-block:: haskell 2458 2459 > testcase = dist 2000 [] 2460 > testcaseLength = length testcase 2461 > 2462 > identityProp n = n > 0 && n <= testcaseLength ==> length arr == pref arr 2463 > where arr = takeLast n testcase 2464 > 2465 2466As expected <quickCheck identityProp> gives: 2467 2468:: 2469 2470 *Main> quickCheck identityProp 2471 OK, passed 100 tests. 2472 2473Let's be a bit more exhaustive: 2474 2475.. code-block:: haskell 2476 2477 > 2478 > deepCheck p = check (defaultConfig { configMaxTest = 500 }) p 2479 > 2480 2481And here is the result of <deepCheck identityProp>: 2482 2483:: 2484 2485 *Main> deepCheck identityProp 2486 OK, passed 500 tests. 2487 2488.. _Tagging: 2489 2490Tagging considerations 2491^^^^^^^^^^^^^^^^^^^^^^ 2492 2493To maintain the invariant that the 2 LSBits of each ``Use**`` in ``Use`` never 2494change after being set up, setters of ``Use::Prev`` must re-tag the new 2495``Use**`` on every modification. Accordingly getters must strip the tag bits. 2496 2497For layout b) instead of the ``User`` we find a pointer (``User*`` with LSBit 2498set). Following this pointer brings us to the ``User``. A portable trick 2499ensures that the first bytes of ``User`` (if interpreted as a pointer) never has 2500the LSBit set. (Portability is relying on the fact that all known compilers 2501place the ``vptr`` in the first word of the instances.) 2502 2503.. _polymorphism: 2504 2505Designing Type Hiercharies and Polymorphic Interfaces 2506----------------------------------------------------- 2507 2508There are two different design patterns that tend to result in the use of 2509virtual dispatch for methods in a type hierarchy in C++ programs. The first is 2510a genuine type hierarchy where different types in the hierarchy model 2511a specific subset of the functionality and semantics, and these types nest 2512strictly within each other. Good examples of this can be seen in the ``Value`` 2513or ``Type`` type hierarchies. 2514 2515A second is the desire to dispatch dynamically across a collection of 2516polymorphic interface implementations. This latter use case can be modeled with 2517virtual dispatch and inheritance by defining an abstract interface base class 2518which all implementations derive from and override. However, this 2519implementation strategy forces an **"is-a"** relationship to exist that is not 2520actually meaningful. There is often not some nested hierarchy of useful 2521generalizations which code might interact with and move up and down. Instead, 2522there is a singular interface which is dispatched across a range of 2523implementations. 2524 2525The preferred implementation strategy for the second use case is that of 2526generic programming (sometimes called "compile-time duck typing" or "static 2527polymorphism"). For example, a template over some type parameter ``T`` can be 2528instantiated across any particular implementation that conforms to the 2529interface or *concept*. A good example here is the highly generic properties of 2530any type which models a node in a directed graph. LLVM models these primarily 2531through templates and generic programming. Such templates include the 2532``LoopInfoBase`` and ``DominatorTreeBase``. When this type of polymorphism 2533truly needs **dynamic** dispatch you can generalize it using a technique 2534called *concept-based polymorphism*. This pattern emulates the interfaces and 2535behaviors of templates using a very limited form of virtual dispatch for type 2536erasure inside its implementation. You can find examples of this technique in 2537the ``PassManager.h`` system, and there is a more detailed introduction to it 2538by Sean Parent in several of his talks and papers: 2539 2540#. `Inheritance Is The Base Class of Evil 2541 <http://channel9.msdn.com/Events/GoingNative/2013/Inheritance-Is-The-Base-Class-of-Evil>`_ 2542 - The GoingNative 2013 talk describing this technique, and probably the best 2543 place to start. 2544#. `Value Semantics and Concepts-based Polymorphism 2545 <http://www.youtube.com/watch?v=_BpMYeUFXv8>`_ - The C++Now! 2012 talk 2546 describing this technique in more detail. 2547#. `Sean Parent's Papers and Presentations 2548 <http://github.com/sean-parent/sean-parent.github.com/wiki/Papers-and-Presentations>`_ 2549 - A Github project full of links to slides, video, and sometimes code. 2550 2551When deciding between creating a type hierarchy (with either tagged or virtual 2552dispatch) and using templates or concepts-based polymorphism, consider whether 2553there is some refinement of an abstract base class which is a semantically 2554meaningful type on an interface boundary. If anything more refined than the 2555root abstract interface is meaningless to talk about as a partial extension of 2556the semantic model, then your use case likely fits better with polymorphism and 2557you should avoid using virtual dispatch. However, there may be some exigent 2558circumstances that require one technique or the other to be used. 2559 2560If you do need to introduce a type hierarchy, we prefer to use explicitly 2561closed type hierarchies with manual tagged dispatch and/or RTTI rather than the 2562open inheritance model and virtual dispatch that is more common in C++ code. 2563This is because LLVM rarely encourages library consumers to extend its core 2564types, and leverages the closed and tag-dispatched nature of its hierarchies to 2565generate significantly more efficient code. We have also found that a large 2566amount of our usage of type hierarchies fits better with tag-based pattern 2567matching rather than dynamic dispatch across a common interface. Within LLVM we 2568have built custom helpers to facilitate this design. See this document's 2569section on :ref:`isa and dyn_cast <isa>` and our :doc:`detailed document 2570<HowToSetUpLLVMStyleRTTI>` which describes how you can implement this 2571pattern for use with the LLVM helpers. 2572 2573.. _abi_breaking_checks: 2574 2575ABI Breaking Checks 2576------------------- 2577 2578Checks and asserts that alter the LLVM C++ ABI are predicated on the 2579preprocessor symbol `LLVM_ENABLE_ABI_BREAKING_CHECKS` -- LLVM 2580libraries built with `LLVM_ENABLE_ABI_BREAKING_CHECKS` are not ABI 2581compatible LLVM libraries built without it defined. By default, 2582turning on assertions also turns on `LLVM_ENABLE_ABI_BREAKING_CHECKS` 2583so a default +Asserts build is not ABI compatible with a 2584default -Asserts build. Clients that want ABI compatibility 2585between +Asserts and -Asserts builds should use the CMake or autoconf 2586build systems to set `LLVM_ENABLE_ABI_BREAKING_CHECKS` independently 2587of `LLVM_ENABLE_ASSERTIONS`. 2588 2589.. _coreclasses: 2590 2591The Core LLVM Class Hierarchy Reference 2592======================================= 2593 2594``#include "llvm/IR/Type.h"`` 2595 2596header source: `Type.h <http://llvm.org/doxygen/Type_8h-source.html>`_ 2597 2598doxygen info: `Type Clases <http://llvm.org/doxygen/classllvm_1_1Type.html>`_ 2599 2600The Core LLVM classes are the primary means of representing the program being 2601inspected or transformed. The core LLVM classes are defined in header files in 2602the ``include/llvm/IR`` directory, and implemented in the ``lib/IR`` 2603directory. It's worth noting that, for historical reasons, this library is 2604called ``libLLVMCore.so``, not ``libLLVMIR.so`` as you might expect. 2605 2606.. _Type: 2607 2608The Type class and Derived Types 2609-------------------------------- 2610 2611``Type`` is a superclass of all type classes. Every ``Value`` has a ``Type``. 2612``Type`` cannot be instantiated directly but only through its subclasses. 2613Certain primitive types (``VoidType``, ``LabelType``, ``FloatType`` and 2614``DoubleType``) have hidden subclasses. They are hidden because they offer no 2615useful functionality beyond what the ``Type`` class offers except to distinguish 2616themselves from other subclasses of ``Type``. 2617 2618All other types are subclasses of ``DerivedType``. Types can be named, but this 2619is not a requirement. There exists exactly one instance of a given shape at any 2620one time. This allows type equality to be performed with address equality of 2621the Type Instance. That is, given two ``Type*`` values, the types are identical 2622if the pointers are identical. 2623 2624.. _m_Type: 2625 2626Important Public Methods 2627^^^^^^^^^^^^^^^^^^^^^^^^ 2628 2629* ``bool isIntegerTy() const``: Returns true for any integer type. 2630 2631* ``bool isFloatingPointTy()``: Return true if this is one of the five 2632 floating point types. 2633 2634* ``bool isSized()``: Return true if the type has known size. Things 2635 that don't have a size are abstract types, labels and void. 2636 2637.. _derivedtypes: 2638 2639Important Derived Types 2640^^^^^^^^^^^^^^^^^^^^^^^ 2641 2642``IntegerType`` 2643 Subclass of DerivedType that represents integer types of any bit width. Any 2644 bit width between ``IntegerType::MIN_INT_BITS`` (1) and 2645 ``IntegerType::MAX_INT_BITS`` (~8 million) can be represented. 2646 2647 * ``static const IntegerType* get(unsigned NumBits)``: get an integer 2648 type of a specific bit width. 2649 2650 * ``unsigned getBitWidth() const``: Get the bit width of an integer type. 2651 2652``SequentialType`` 2653 This is subclassed by ArrayType, PointerType and VectorType. 2654 2655 * ``const Type * getElementType() const``: Returns the type of each 2656 of the elements in the sequential type. 2657 2658``ArrayType`` 2659 This is a subclass of SequentialType and defines the interface for array 2660 types. 2661 2662 * ``unsigned getNumElements() const``: Returns the number of elements 2663 in the array. 2664 2665``PointerType`` 2666 Subclass of SequentialType for pointer types. 2667 2668``VectorType`` 2669 Subclass of SequentialType for vector types. A vector type is similar to an 2670 ArrayType but is distinguished because it is a first class type whereas 2671 ArrayType is not. Vector types are used for vector operations and are usually 2672 small vectors of an integer or floating point type. 2673 2674``StructType`` 2675 Subclass of DerivedTypes for struct types. 2676 2677.. _FunctionType: 2678 2679``FunctionType`` 2680 Subclass of DerivedTypes for function types. 2681 2682 * ``bool isVarArg() const``: Returns true if it's a vararg function. 2683 2684 * ``const Type * getReturnType() const``: Returns the return type of the 2685 function. 2686 2687 * ``const Type * getParamType (unsigned i)``: Returns the type of the ith 2688 parameter. 2689 2690 * ``const unsigned getNumParams() const``: Returns the number of formal 2691 parameters. 2692 2693.. _Module: 2694 2695The ``Module`` class 2696-------------------- 2697 2698``#include "llvm/IR/Module.h"`` 2699 2700header source: `Module.h <http://llvm.org/doxygen/Module_8h-source.html>`_ 2701 2702doxygen info: `Module Class <http://llvm.org/doxygen/classllvm_1_1Module.html>`_ 2703 2704The ``Module`` class represents the top level structure present in LLVM 2705programs. An LLVM module is effectively either a translation unit of the 2706original program or a combination of several translation units merged by the 2707linker. The ``Module`` class keeps track of a list of :ref:`Function 2708<c_Function>`\ s, a list of GlobalVariable_\ s, and a SymbolTable_. 2709Additionally, it contains a few helpful member functions that try to make common 2710operations easy. 2711 2712.. _m_Module: 2713 2714Important Public Members of the ``Module`` class 2715^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 2716 2717* ``Module::Module(std::string name = "")`` 2718 2719 Constructing a Module_ is easy. You can optionally provide a name for it 2720 (probably based on the name of the translation unit). 2721 2722* | ``Module::iterator`` - Typedef for function list iterator 2723 | ``Module::const_iterator`` - Typedef for const_iterator. 2724 | ``begin()``, ``end()``, ``size()``, ``empty()`` 2725 2726 These are forwarding methods that make it easy to access the contents of a 2727 ``Module`` object's :ref:`Function <c_Function>` list. 2728 2729* ``Module::FunctionListType &getFunctionList()`` 2730 2731 Returns the list of :ref:`Function <c_Function>`\ s. This is necessary to use 2732 when you need to update the list or perform a complex action that doesn't have 2733 a forwarding method. 2734 2735---------------- 2736 2737* | ``Module::global_iterator`` - Typedef for global variable list iterator 2738 | ``Module::const_global_iterator`` - Typedef for const_iterator. 2739 | ``global_begin()``, ``global_end()``, ``global_size()``, ``global_empty()`` 2740 2741 These are forwarding methods that make it easy to access the contents of a 2742 ``Module`` object's GlobalVariable_ list. 2743 2744* ``Module::GlobalListType &getGlobalList()`` 2745 2746 Returns the list of GlobalVariable_\ s. This is necessary to use when you 2747 need to update the list or perform a complex action that doesn't have a 2748 forwarding method. 2749 2750---------------- 2751 2752* ``SymbolTable *getSymbolTable()`` 2753 2754 Return a reference to the SymbolTable_ for this ``Module``. 2755 2756---------------- 2757 2758* ``Function *getFunction(StringRef Name) const`` 2759 2760 Look up the specified function in the ``Module`` SymbolTable_. If it does not 2761 exist, return ``null``. 2762 2763* ``Function *getOrInsertFunction(const std::string &Name, const FunctionType 2764 *T)`` 2765 2766 Look up the specified function in the ``Module`` SymbolTable_. If it does not 2767 exist, add an external declaration for the function and return it. 2768 2769* ``std::string getTypeName(const Type *Ty)`` 2770 2771 If there is at least one entry in the SymbolTable_ for the specified Type_, 2772 return it. Otherwise return the empty string. 2773 2774* ``bool addTypeName(const std::string &Name, const Type *Ty)`` 2775 2776 Insert an entry in the SymbolTable_ mapping ``Name`` to ``Ty``. If there is 2777 already an entry for this name, true is returned and the SymbolTable_ is not 2778 modified. 2779 2780.. _Value: 2781 2782The ``Value`` class 2783------------------- 2784 2785``#include "llvm/IR/Value.h"`` 2786 2787header source: `Value.h <http://llvm.org/doxygen/Value_8h-source.html>`_ 2788 2789doxygen info: `Value Class <http://llvm.org/doxygen/classllvm_1_1Value.html>`_ 2790 2791The ``Value`` class is the most important class in the LLVM Source base. It 2792represents a typed value that may be used (among other things) as an operand to 2793an instruction. There are many different types of ``Value``\ s, such as 2794Constant_\ s, Argument_\ s. Even Instruction_\ s and :ref:`Function 2795<c_Function>`\ s are ``Value``\ s. 2796 2797A particular ``Value`` may be used many times in the LLVM representation for a 2798program. For example, an incoming argument to a function (represented with an 2799instance of the Argument_ class) is "used" by every instruction in the function 2800that references the argument. To keep track of this relationship, the ``Value`` 2801class keeps a list of all of the ``User``\ s that is using it (the User_ class 2802is a base class for all nodes in the LLVM graph that can refer to ``Value``\ s). 2803This use list is how LLVM represents def-use information in the program, and is 2804accessible through the ``use_*`` methods, shown below. 2805 2806Because LLVM is a typed representation, every LLVM ``Value`` is typed, and this 2807Type_ is available through the ``getType()`` method. In addition, all LLVM 2808values can be named. The "name" of the ``Value`` is a symbolic string printed 2809in the LLVM code: 2810 2811.. code-block:: llvm 2812 2813 %foo = add i32 1, 2 2814 2815.. _nameWarning: 2816 2817The name of this instruction is "foo". **NOTE** that the name of any value may 2818be missing (an empty string), so names should **ONLY** be used for debugging 2819(making the source code easier to read, debugging printouts), they should not be 2820used to keep track of values or map between them. For this purpose, use a 2821``std::map`` of pointers to the ``Value`` itself instead. 2822 2823One important aspect of LLVM is that there is no distinction between an SSA 2824variable and the operation that produces it. Because of this, any reference to 2825the value produced by an instruction (or the value available as an incoming 2826argument, for example) is represented as a direct pointer to the instance of the 2827class that represents this value. Although this may take some getting used to, 2828it simplifies the representation and makes it easier to manipulate. 2829 2830.. _m_Value: 2831 2832Important Public Members of the ``Value`` class 2833^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 2834 2835* | ``Value::use_iterator`` - Typedef for iterator over the use-list 2836 | ``Value::const_use_iterator`` - Typedef for const_iterator over the 2837 use-list 2838 | ``unsigned use_size()`` - Returns the number of users of the value. 2839 | ``bool use_empty()`` - Returns true if there are no users. 2840 | ``use_iterator use_begin()`` - Get an iterator to the start of the 2841 use-list. 2842 | ``use_iterator use_end()`` - Get an iterator to the end of the use-list. 2843 | ``User *use_back()`` - Returns the last element in the list. 2844 2845 These methods are the interface to access the def-use information in LLVM. 2846 As with all other iterators in LLVM, the naming conventions follow the 2847 conventions defined by the STL_. 2848 2849* ``Type *getType() const`` 2850 This method returns the Type of the Value. 2851 2852* | ``bool hasName() const`` 2853 | ``std::string getName() const`` 2854 | ``void setName(const std::string &Name)`` 2855 2856 This family of methods is used to access and assign a name to a ``Value``, be 2857 aware of the :ref:`precaution above <nameWarning>`. 2858 2859* ``void replaceAllUsesWith(Value *V)`` 2860 2861 This method traverses the use list of a ``Value`` changing all User_\ s of the 2862 current value to refer to "``V``" instead. For example, if you detect that an 2863 instruction always produces a constant value (for example through constant 2864 folding), you can replace all uses of the instruction with the constant like 2865 this: 2866 2867 .. code-block:: c++ 2868 2869 Inst->replaceAllUsesWith(ConstVal); 2870 2871.. _User: 2872 2873The ``User`` class 2874------------------ 2875 2876``#include "llvm/IR/User.h"`` 2877 2878header source: `User.h <http://llvm.org/doxygen/User_8h-source.html>`_ 2879 2880doxygen info: `User Class <http://llvm.org/doxygen/classllvm_1_1User.html>`_ 2881 2882Superclass: Value_ 2883 2884The ``User`` class is the common base class of all LLVM nodes that may refer to 2885``Value``\ s. It exposes a list of "Operands" that are all of the ``Value``\ s 2886that the User is referring to. The ``User`` class itself is a subclass of 2887``Value``. 2888 2889The operands of a ``User`` point directly to the LLVM ``Value`` that it refers 2890to. Because LLVM uses Static Single Assignment (SSA) form, there can only be 2891one definition referred to, allowing this direct connection. This connection 2892provides the use-def information in LLVM. 2893 2894.. _m_User: 2895 2896Important Public Members of the ``User`` class 2897^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 2898 2899The ``User`` class exposes the operand list in two ways: through an index access 2900interface and through an iterator based interface. 2901 2902* | ``Value *getOperand(unsigned i)`` 2903 | ``unsigned getNumOperands()`` 2904 2905 These two methods expose the operands of the ``User`` in a convenient form for 2906 direct access. 2907 2908* | ``User::op_iterator`` - Typedef for iterator over the operand list 2909 | ``op_iterator op_begin()`` - Get an iterator to the start of the operand 2910 list. 2911 | ``op_iterator op_end()`` - Get an iterator to the end of the operand list. 2912 2913 Together, these methods make up the iterator based interface to the operands 2914 of a ``User``. 2915 2916 2917.. _Instruction: 2918 2919The ``Instruction`` class 2920------------------------- 2921 2922``#include "llvm/IR/Instruction.h"`` 2923 2924header source: `Instruction.h 2925<http://llvm.org/doxygen/Instruction_8h-source.html>`_ 2926 2927doxygen info: `Instruction Class 2928<http://llvm.org/doxygen/classllvm_1_1Instruction.html>`_ 2929 2930Superclasses: User_, Value_ 2931 2932The ``Instruction`` class is the common base class for all LLVM instructions. 2933It provides only a few methods, but is a very commonly used class. The primary 2934data tracked by the ``Instruction`` class itself is the opcode (instruction 2935type) and the parent BasicBlock_ the ``Instruction`` is embedded into. To 2936represent a specific type of instruction, one of many subclasses of 2937``Instruction`` are used. 2938 2939Because the ``Instruction`` class subclasses the User_ class, its operands can 2940be accessed in the same way as for other ``User``\ s (with the 2941``getOperand()``/``getNumOperands()`` and ``op_begin()``/``op_end()`` methods). 2942An important file for the ``Instruction`` class is the ``llvm/Instruction.def`` 2943file. This file contains some meta-data about the various different types of 2944instructions in LLVM. It describes the enum values that are used as opcodes 2945(for example ``Instruction::Add`` and ``Instruction::ICmp``), as well as the 2946concrete sub-classes of ``Instruction`` that implement the instruction (for 2947example BinaryOperator_ and CmpInst_). Unfortunately, the use of macros in this 2948file confuses doxygen, so these enum values don't show up correctly in the 2949`doxygen output <http://llvm.org/doxygen/classllvm_1_1Instruction.html>`_. 2950 2951.. _s_Instruction: 2952 2953Important Subclasses of the ``Instruction`` class 2954^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 2955 2956.. _BinaryOperator: 2957 2958* ``BinaryOperator`` 2959 2960 This subclasses represents all two operand instructions whose operands must be 2961 the same type, except for the comparison instructions. 2962 2963.. _CastInst: 2964 2965* ``CastInst`` 2966 This subclass is the parent of the 12 casting instructions. It provides 2967 common operations on cast instructions. 2968 2969.. _CmpInst: 2970 2971* ``CmpInst`` 2972 2973 This subclass respresents the two comparison instructions, 2974 `ICmpInst <LangRef.html#i_icmp>`_ (integer opreands), and 2975 `FCmpInst <LangRef.html#i_fcmp>`_ (floating point operands). 2976 2977.. _TerminatorInst: 2978 2979* ``TerminatorInst`` 2980 2981 This subclass is the parent of all terminator instructions (those which can 2982 terminate a block). 2983 2984.. _m_Instruction: 2985 2986Important Public Members of the ``Instruction`` class 2987^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 2988 2989* ``BasicBlock *getParent()`` 2990 2991 Returns the BasicBlock_ that this 2992 ``Instruction`` is embedded into. 2993 2994* ``bool mayWriteToMemory()`` 2995 2996 Returns true if the instruction writes to memory, i.e. it is a ``call``, 2997 ``free``, ``invoke``, or ``store``. 2998 2999* ``unsigned getOpcode()`` 3000 3001 Returns the opcode for the ``Instruction``. 3002 3003* ``Instruction *clone() const`` 3004 3005 Returns another instance of the specified instruction, identical in all ways 3006 to the original except that the instruction has no parent (i.e. it's not 3007 embedded into a BasicBlock_), and it has no name. 3008 3009.. _Constant: 3010 3011The ``Constant`` class and subclasses 3012------------------------------------- 3013 3014Constant represents a base class for different types of constants. It is 3015subclassed by ConstantInt, ConstantArray, etc. for representing the various 3016types of Constants. GlobalValue_ is also a subclass, which represents the 3017address of a global variable or function. 3018 3019.. _s_Constant: 3020 3021Important Subclasses of Constant 3022^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 3023 3024* ConstantInt : This subclass of Constant represents an integer constant of 3025 any width. 3026 3027 * ``const APInt& getValue() const``: Returns the underlying 3028 value of this constant, an APInt value. 3029 3030 * ``int64_t getSExtValue() const``: Converts the underlying APInt value to an 3031 int64_t via sign extension. If the value (not the bit width) of the APInt 3032 is too large to fit in an int64_t, an assertion will result. For this 3033 reason, use of this method is discouraged. 3034 3035 * ``uint64_t getZExtValue() const``: Converts the underlying APInt value 3036 to a uint64_t via zero extension. IF the value (not the bit width) of the 3037 APInt is too large to fit in a uint64_t, an assertion will result. For this 3038 reason, use of this method is discouraged. 3039 3040 * ``static ConstantInt* get(const APInt& Val)``: Returns the ConstantInt 3041 object that represents the value provided by ``Val``. The type is implied 3042 as the IntegerType that corresponds to the bit width of ``Val``. 3043 3044 * ``static ConstantInt* get(const Type *Ty, uint64_t Val)``: Returns the 3045 ConstantInt object that represents the value provided by ``Val`` for integer 3046 type ``Ty``. 3047 3048* ConstantFP : This class represents a floating point constant. 3049 3050 * ``double getValue() const``: Returns the underlying value of this constant. 3051 3052* ConstantArray : This represents a constant array. 3053 3054 * ``const std::vector<Use> &getValues() const``: Returns a vector of 3055 component constants that makeup this array. 3056 3057* ConstantStruct : This represents a constant struct. 3058 3059 * ``const std::vector<Use> &getValues() const``: Returns a vector of 3060 component constants that makeup this array. 3061 3062* GlobalValue : This represents either a global variable or a function. In 3063 either case, the value is a constant fixed address (after linking). 3064 3065.. _GlobalValue: 3066 3067The ``GlobalValue`` class 3068------------------------- 3069 3070``#include "llvm/IR/GlobalValue.h"`` 3071 3072header source: `GlobalValue.h 3073<http://llvm.org/doxygen/GlobalValue_8h-source.html>`_ 3074 3075doxygen info: `GlobalValue Class 3076<http://llvm.org/doxygen/classllvm_1_1GlobalValue.html>`_ 3077 3078Superclasses: Constant_, User_, Value_ 3079 3080Global values ( GlobalVariable_\ s or :ref:`Function <c_Function>`\ s) are the 3081only LLVM values that are visible in the bodies of all :ref:`Function 3082<c_Function>`\ s. Because they are visible at global scope, they are also 3083subject to linking with other globals defined in different translation units. 3084To control the linking process, ``GlobalValue``\ s know their linkage rules. 3085Specifically, ``GlobalValue``\ s know whether they have internal or external 3086linkage, as defined by the ``LinkageTypes`` enumeration. 3087 3088If a ``GlobalValue`` has internal linkage (equivalent to being ``static`` in C), 3089it is not visible to code outside the current translation unit, and does not 3090participate in linking. If it has external linkage, it is visible to external 3091code, and does participate in linking. In addition to linkage information, 3092``GlobalValue``\ s keep track of which Module_ they are currently part of. 3093 3094Because ``GlobalValue``\ s are memory objects, they are always referred to by 3095their **address**. As such, the Type_ of a global is always a pointer to its 3096contents. It is important to remember this when using the ``GetElementPtrInst`` 3097instruction because this pointer must be dereferenced first. For example, if 3098you have a ``GlobalVariable`` (a subclass of ``GlobalValue)`` that is an array 3099of 24 ints, type ``[24 x i32]``, then the ``GlobalVariable`` is a pointer to 3100that array. Although the address of the first element of this array and the 3101value of the ``GlobalVariable`` are the same, they have different types. The 3102``GlobalVariable``'s type is ``[24 x i32]``. The first element's type is 3103``i32.`` Because of this, accessing a global value requires you to dereference 3104the pointer with ``GetElementPtrInst`` first, then its elements can be accessed. 3105This is explained in the `LLVM Language Reference Manual 3106<LangRef.html#globalvars>`_. 3107 3108.. _m_GlobalValue: 3109 3110Important Public Members of the ``GlobalValue`` class 3111^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 3112 3113* | ``bool hasInternalLinkage() const`` 3114 | ``bool hasExternalLinkage() const`` 3115 | ``void setInternalLinkage(bool HasInternalLinkage)`` 3116 3117 These methods manipulate the linkage characteristics of the ``GlobalValue``. 3118 3119* ``Module *getParent()`` 3120 3121 This returns the Module_ that the 3122 GlobalValue is currently embedded into. 3123 3124.. _c_Function: 3125 3126The ``Function`` class 3127---------------------- 3128 3129``#include "llvm/IR/Function.h"`` 3130 3131header source: `Function.h <http://llvm.org/doxygen/Function_8h-source.html>`_ 3132 3133doxygen info: `Function Class 3134<http://llvm.org/doxygen/classllvm_1_1Function.html>`_ 3135 3136Superclasses: GlobalValue_, Constant_, User_, Value_ 3137 3138The ``Function`` class represents a single procedure in LLVM. It is actually 3139one of the more complex classes in the LLVM hierarchy because it must keep track 3140of a large amount of data. The ``Function`` class keeps track of a list of 3141BasicBlock_\ s, a list of formal Argument_\ s, and a SymbolTable_. 3142 3143The list of BasicBlock_\ s is the most commonly used part of ``Function`` 3144objects. The list imposes an implicit ordering of the blocks in the function, 3145which indicate how the code will be laid out by the backend. Additionally, the 3146first BasicBlock_ is the implicit entry node for the ``Function``. It is not 3147legal in LLVM to explicitly branch to this initial block. There are no implicit 3148exit nodes, and in fact there may be multiple exit nodes from a single 3149``Function``. If the BasicBlock_ list is empty, this indicates that the 3150``Function`` is actually a function declaration: the actual body of the function 3151hasn't been linked in yet. 3152 3153In addition to a list of BasicBlock_\ s, the ``Function`` class also keeps track 3154of the list of formal Argument_\ s that the function receives. This container 3155manages the lifetime of the Argument_ nodes, just like the BasicBlock_ list does 3156for the BasicBlock_\ s. 3157 3158The SymbolTable_ is a very rarely used LLVM feature that is only used when you 3159have to look up a value by name. Aside from that, the SymbolTable_ is used 3160internally to make sure that there are not conflicts between the names of 3161Instruction_\ s, BasicBlock_\ s, or Argument_\ s in the function body. 3162 3163Note that ``Function`` is a GlobalValue_ and therefore also a Constant_. The 3164value of the function is its address (after linking) which is guaranteed to be 3165constant. 3166 3167.. _m_Function: 3168 3169Important Public Members of the ``Function`` 3170^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 3171 3172* ``Function(const FunctionType *Ty, LinkageTypes Linkage, 3173 const std::string &N = "", Module* Parent = 0)`` 3174 3175 Constructor used when you need to create new ``Function``\ s to add the 3176 program. The constructor must specify the type of the function to create and 3177 what type of linkage the function should have. The FunctionType_ argument 3178 specifies the formal arguments and return value for the function. The same 3179 FunctionType_ value can be used to create multiple functions. The ``Parent`` 3180 argument specifies the Module in which the function is defined. If this 3181 argument is provided, the function will automatically be inserted into that 3182 module's list of functions. 3183 3184* ``bool isDeclaration()`` 3185 3186 Return whether or not the ``Function`` has a body defined. If the function is 3187 "external", it does not have a body, and thus must be resolved by linking with 3188 a function defined in a different translation unit. 3189 3190* | ``Function::iterator`` - Typedef for basic block list iterator 3191 | ``Function::const_iterator`` - Typedef for const_iterator. 3192 | ``begin()``, ``end()``, ``size()``, ``empty()`` 3193 3194 These are forwarding methods that make it easy to access the contents of a 3195 ``Function`` object's BasicBlock_ list. 3196 3197* ``Function::BasicBlockListType &getBasicBlockList()`` 3198 3199 Returns the list of BasicBlock_\ s. This is necessary to use when you need to 3200 update the list or perform a complex action that doesn't have a forwarding 3201 method. 3202 3203* | ``Function::arg_iterator`` - Typedef for the argument list iterator 3204 | ``Function::const_arg_iterator`` - Typedef for const_iterator. 3205 | ``arg_begin()``, ``arg_end()``, ``arg_size()``, ``arg_empty()`` 3206 3207 These are forwarding methods that make it easy to access the contents of a 3208 ``Function`` object's Argument_ list. 3209 3210* ``Function::ArgumentListType &getArgumentList()`` 3211 3212 Returns the list of Argument_. This is necessary to use when you need to 3213 update the list or perform a complex action that doesn't have a forwarding 3214 method. 3215 3216* ``BasicBlock &getEntryBlock()`` 3217 3218 Returns the entry ``BasicBlock`` for the function. Because the entry block 3219 for the function is always the first block, this returns the first block of 3220 the ``Function``. 3221 3222* | ``Type *getReturnType()`` 3223 | ``FunctionType *getFunctionType()`` 3224 3225 This traverses the Type_ of the ``Function`` and returns the return type of 3226 the function, or the FunctionType_ of the actual function. 3227 3228* ``SymbolTable *getSymbolTable()`` 3229 3230 Return a pointer to the SymbolTable_ for this ``Function``. 3231 3232.. _GlobalVariable: 3233 3234The ``GlobalVariable`` class 3235---------------------------- 3236 3237``#include "llvm/IR/GlobalVariable.h"`` 3238 3239header source: `GlobalVariable.h 3240<http://llvm.org/doxygen/GlobalVariable_8h-source.html>`_ 3241 3242doxygen info: `GlobalVariable Class 3243<http://llvm.org/doxygen/classllvm_1_1GlobalVariable.html>`_ 3244 3245Superclasses: GlobalValue_, Constant_, User_, Value_ 3246 3247Global variables are represented with the (surprise surprise) ``GlobalVariable`` 3248class. Like functions, ``GlobalVariable``\ s are also subclasses of 3249GlobalValue_, and as such are always referenced by their address (global values 3250must live in memory, so their "name" refers to their constant address). See 3251GlobalValue_ for more on this. Global variables may have an initial value 3252(which must be a Constant_), and if they have an initializer, they may be marked 3253as "constant" themselves (indicating that their contents never change at 3254runtime). 3255 3256.. _m_GlobalVariable: 3257 3258Important Public Members of the ``GlobalVariable`` class 3259^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 3260 3261* ``GlobalVariable(const Type *Ty, bool isConstant, LinkageTypes &Linkage, 3262 Constant *Initializer = 0, const std::string &Name = "", Module* Parent = 0)`` 3263 3264 Create a new global variable of the specified type. If ``isConstant`` is true 3265 then the global variable will be marked as unchanging for the program. The 3266 Linkage parameter specifies the type of linkage (internal, external, weak, 3267 linkonce, appending) for the variable. If the linkage is InternalLinkage, 3268 WeakAnyLinkage, WeakODRLinkage, LinkOnceAnyLinkage or LinkOnceODRLinkage, then 3269 the resultant global variable will have internal linkage. AppendingLinkage 3270 concatenates together all instances (in different translation units) of the 3271 variable into a single variable but is only applicable to arrays. See the 3272 `LLVM Language Reference <LangRef.html#modulestructure>`_ for further details 3273 on linkage types. Optionally an initializer, a name, and the module to put 3274 the variable into may be specified for the global variable as well. 3275 3276* ``bool isConstant() const`` 3277 3278 Returns true if this is a global variable that is known not to be modified at 3279 runtime. 3280 3281* ``bool hasInitializer()`` 3282 3283 Returns true if this ``GlobalVariable`` has an intializer. 3284 3285* ``Constant *getInitializer()`` 3286 3287 Returns the initial value for a ``GlobalVariable``. It is not legal to call 3288 this method if there is no initializer. 3289 3290.. _BasicBlock: 3291 3292The ``BasicBlock`` class 3293------------------------ 3294 3295``#include "llvm/IR/BasicBlock.h"`` 3296 3297header source: `BasicBlock.h 3298<http://llvm.org/doxygen/BasicBlock_8h-source.html>`_ 3299 3300doxygen info: `BasicBlock Class 3301<http://llvm.org/doxygen/classllvm_1_1BasicBlock.html>`_ 3302 3303Superclass: Value_ 3304 3305This class represents a single entry single exit section of the code, commonly 3306known as a basic block by the compiler community. The ``BasicBlock`` class 3307maintains a list of Instruction_\ s, which form the body of the block. Matching 3308the language definition, the last element of this list of instructions is always 3309a terminator instruction (a subclass of the TerminatorInst_ class). 3310 3311In addition to tracking the list of instructions that make up the block, the 3312``BasicBlock`` class also keeps track of the :ref:`Function <c_Function>` that 3313it is embedded into. 3314 3315Note that ``BasicBlock``\ s themselves are Value_\ s, because they are 3316referenced by instructions like branches and can go in the switch tables. 3317``BasicBlock``\ s have type ``label``. 3318 3319.. _m_BasicBlock: 3320 3321Important Public Members of the ``BasicBlock`` class 3322^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 3323 3324* ``BasicBlock(const std::string &Name = "", Function *Parent = 0)`` 3325 3326 The ``BasicBlock`` constructor is used to create new basic blocks for 3327 insertion into a function. The constructor optionally takes a name for the 3328 new block, and a :ref:`Function <c_Function>` to insert it into. If the 3329 ``Parent`` parameter is specified, the new ``BasicBlock`` is automatically 3330 inserted at the end of the specified :ref:`Function <c_Function>`, if not 3331 specified, the BasicBlock must be manually inserted into the :ref:`Function 3332 <c_Function>`. 3333 3334* | ``BasicBlock::iterator`` - Typedef for instruction list iterator 3335 | ``BasicBlock::const_iterator`` - Typedef for const_iterator. 3336 | ``begin()``, ``end()``, ``front()``, ``back()``, 3337 ``size()``, ``empty()`` 3338 STL-style functions for accessing the instruction list. 3339 3340 These methods and typedefs are forwarding functions that have the same 3341 semantics as the standard library methods of the same names. These methods 3342 expose the underlying instruction list of a basic block in a way that is easy 3343 to manipulate. To get the full complement of container operations (including 3344 operations to update the list), you must use the ``getInstList()`` method. 3345 3346* ``BasicBlock::InstListType &getInstList()`` 3347 3348 This method is used to get access to the underlying container that actually 3349 holds the Instructions. This method must be used when there isn't a 3350 forwarding function in the ``BasicBlock`` class for the operation that you 3351 would like to perform. Because there are no forwarding functions for 3352 "updating" operations, you need to use this if you want to update the contents 3353 of a ``BasicBlock``. 3354 3355* ``Function *getParent()`` 3356 3357 Returns a pointer to :ref:`Function <c_Function>` the block is embedded into, 3358 or a null pointer if it is homeless. 3359 3360* ``TerminatorInst *getTerminator()`` 3361 3362 Returns a pointer to the terminator instruction that appears at the end of the 3363 ``BasicBlock``. If there is no terminator instruction, or if the last 3364 instruction in the block is not a terminator, then a null pointer is returned. 3365 3366.. _Argument: 3367 3368The ``Argument`` class 3369---------------------- 3370 3371This subclass of Value defines the interface for incoming formal arguments to a 3372function. A Function maintains a list of its formal arguments. An argument has 3373a pointer to the parent Function. 3374 3375 3376