1======================== 2LLVM Programmer's Manual 3======================== 4 5.. contents:: 6 :local: 7 8.. warning:: 9 This is always a work in progress. 10 11.. _introduction: 12 13Introduction 14============ 15 16This document is meant to highlight some of the important classes and interfaces 17available in the LLVM source-base. This manual is not intended to explain what 18LLVM is, how it works, and what LLVM code looks like. It assumes that you know 19the basics of LLVM and are interested in writing transformations or otherwise 20analyzing or manipulating the code. 21 22This document should get you oriented so that you can find your way in the 23continuously growing source code that makes up the LLVM infrastructure. Note 24that this manual is not intended to serve as a replacement for reading the 25source code, so if you think there should be a method in one of these classes to 26do something, but it's not listed, check the source. Links to the `doxygen 27<https://llvm.org/doxygen/>`__ sources are provided to make this as easy as 28possible. 29 30The first section of this document describes general information that is useful 31to know when working in the LLVM infrastructure, and the second describes the 32Core LLVM classes. In the future this manual will be extended with information 33describing how to use extension libraries, such as dominator information, CFG 34traversal routines, and useful utilities like the ``InstVisitor`` (`doxygen 35<https://llvm.org/doxygen/InstVisitor_8h_source.html>`__) template. 36 37.. _general: 38 39General Information 40=================== 41 42This section contains general information that is useful if you are working in 43the LLVM source-base, but that isn't specific to any particular API. 44 45.. _stl: 46 47The C++ Standard Template Library 48--------------------------------- 49 50LLVM makes heavy use of the C++ Standard Template Library (STL), perhaps much 51more than you are used to, or have seen before. Because of this, you might want 52to do a little background reading in the techniques used and capabilities of the 53library. There are many good pages that discuss the STL, and several books on 54the subject that you can get, so it will not be discussed in this document. 55 56Here are some useful links: 57 58#. `cppreference.com 59 <http://en.cppreference.com/w/>`_ - an excellent 60 reference for the STL and other parts of the standard C++ library. 61 62#. `C++ In a Nutshell <http://www.tempest-sw.com/cpp/>`_ - This is an O'Reilly 63 book in the making. It has a decent Standard Library Reference that rivals 64 Dinkumware's, and is unfortunately no longer free since the book has been 65 published. 66 67#. `C++ Frequently Asked Questions <http://www.parashift.com/c++-faq-lite/>`_. 68 69#. `SGI's STL Programmer's Guide <http://www.sgi.com/tech/stl/>`_ - Contains a 70 useful `Introduction to the STL 71 <http://www.sgi.com/tech/stl/stl_introduction.html>`_. 72 73#. `Bjarne Stroustrup's C++ Page 74 <http://www.stroustrup.com/C++.html>`_. 75 76#. `Bruce Eckel's Thinking in C++, 2nd ed. Volume 2 Revision 4.0 77 (even better, get the book) 78 <http://www.mindview.net/Books/TICPP/ThinkingInCPP2e.html>`_. 79 80You are also encouraged to take a look at the :doc:`LLVM Coding Standards 81<CodingStandards>` guide which focuses on how to write maintainable code more 82than where to put your curly braces. 83 84.. _resources: 85 86Other useful references 87----------------------- 88 89#. `Using static and shared libraries across platforms 90 <http://www.fortran-2000.com/ArnaudRecipes/sharedlib.html>`_ 91 92.. _apis: 93 94Important and useful LLVM APIs 95============================== 96 97Here we highlight some LLVM APIs that are generally useful and good to know 98about when writing transformations. 99 100.. _isa: 101 102The ``isa<>``, ``cast<>`` and ``dyn_cast<>`` templates 103------------------------------------------------------ 104 105The LLVM source-base makes extensive use of a custom form of RTTI. These 106templates have many similarities to the C++ ``dynamic_cast<>`` operator, but 107they don't have some drawbacks (primarily stemming from the fact that 108``dynamic_cast<>`` only works on classes that have a v-table). Because they are 109used so often, you must know what they do and how they work. All of these 110templates are defined in the ``llvm/Support/Casting.h`` (`doxygen 111<https://llvm.org/doxygen/Casting_8h_source.html>`__) file (note that you very 112rarely have to include this file directly). 113 114``isa<>``: 115 The ``isa<>`` operator works exactly like the Java "``instanceof``" operator. 116 It returns true or false depending on whether a reference or pointer points to 117 an instance of the specified class. This can be very useful for constraint 118 checking of various sorts (example below). 119 120``cast<>``: 121 The ``cast<>`` operator is a "checked cast" operation. It converts a pointer 122 or reference from a base class to a derived class, causing an assertion 123 failure if it is not really an instance of the right type. This should be 124 used in cases where you have some information that makes you believe that 125 something is of the right type. An example of the ``isa<>`` and ``cast<>`` 126 template is: 127 128 .. code-block:: c++ 129 130 static bool isLoopInvariant(const Value *V, const Loop *L) { 131 if (isa<Constant>(V) || isa<Argument>(V) || isa<GlobalValue>(V)) 132 return true; 133 134 // Otherwise, it must be an instruction... 135 return !L->contains(cast<Instruction>(V)->getParent()); 136 } 137 138 Note that you should **not** use an ``isa<>`` test followed by a ``cast<>``, 139 for that use the ``dyn_cast<>`` operator. 140 141``dyn_cast<>``: 142 The ``dyn_cast<>`` operator is a "checking cast" operation. It checks to see 143 if the operand is of the specified type, and if so, returns a pointer to it 144 (this operator does not work with references). If the operand is not of the 145 correct type, a null pointer is returned. Thus, this works very much like 146 the ``dynamic_cast<>`` operator in C++, and should be used in the same 147 circumstances. Typically, the ``dyn_cast<>`` operator is used in an ``if`` 148 statement or some other flow control statement like this: 149 150 .. code-block:: c++ 151 152 if (auto *AI = dyn_cast<AllocationInst>(Val)) { 153 // ... 154 } 155 156 This form of the ``if`` statement effectively combines together a call to 157 ``isa<>`` and a call to ``cast<>`` into one statement, which is very 158 convenient. 159 160 Note that the ``dyn_cast<>`` operator, like C++'s ``dynamic_cast<>`` or Java's 161 ``instanceof`` operator, can be abused. In particular, you should not use big 162 chained ``if/then/else`` blocks to check for lots of different variants of 163 classes. If you find yourself wanting to do this, it is much cleaner and more 164 efficient to use the ``InstVisitor`` class to dispatch over the instruction 165 type directly. 166 167``isa_and_nonnull<>``: 168 The ``isa_and_nonnull<>`` operator works just like the ``isa<>`` operator, 169 except that it allows for a null pointer as an argument (which it then 170 returns false). This can sometimes be useful, allowing you to combine several 171 null checks into one. 172 173``cast_or_null<>``: 174 The ``cast_or_null<>`` operator works just like the ``cast<>`` operator, 175 except that it allows for a null pointer as an argument (which it then 176 propagates). This can sometimes be useful, allowing you to combine several 177 null checks into one. 178 179``dyn_cast_or_null<>``: 180 The ``dyn_cast_or_null<>`` operator works just like the ``dyn_cast<>`` 181 operator, except that it allows for a null pointer as an argument (which it 182 then propagates). This can sometimes be useful, allowing you to combine 183 several null checks into one. 184 185These five templates can be used with any classes, whether they have a v-table 186or not. If you want to add support for these templates, see the document 187:doc:`How to set up LLVM-style RTTI for your class hierarchy 188<HowToSetUpLLVMStyleRTTI>` 189 190.. _string_apis: 191 192Passing strings (the ``StringRef`` and ``Twine`` classes) 193--------------------------------------------------------- 194 195Although LLVM generally does not do much string manipulation, we do have several 196important APIs which take strings. Two important examples are the Value class 197-- which has names for instructions, functions, etc. -- and the ``StringMap`` 198class which is used extensively in LLVM and Clang. 199 200These are generic classes, and they need to be able to accept strings which may 201have embedded null characters. Therefore, they cannot simply take a ``const 202char *``, and taking a ``const std::string&`` requires clients to perform a heap 203allocation which is usually unnecessary. Instead, many LLVM APIs use a 204``StringRef`` or a ``const Twine&`` for passing strings efficiently. 205 206.. _StringRef: 207 208The ``StringRef`` class 209^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 210 211The ``StringRef`` data type represents a reference to a constant string (a 212character array and a length) and supports the common operations available on 213``std::string``, but does not require heap allocation. 214 215It can be implicitly constructed using a C style null-terminated string, an 216``std::string``, or explicitly with a character pointer and length. For 217example, the ``StringMap`` find function is declared as: 218 219.. code-block:: c++ 220 221 iterator find(StringRef Key); 222 223and clients can call it using any one of: 224 225.. code-block:: c++ 226 227 Map.find("foo"); // Lookup "foo" 228 Map.find(std::string("bar")); // Lookup "bar" 229 Map.find(StringRef("\0baz", 4)); // Lookup "\0baz" 230 231Similarly, APIs which need to return a string may return a ``StringRef`` 232instance, which can be used directly or converted to an ``std::string`` using 233the ``str`` member function. See ``llvm/ADT/StringRef.h`` (`doxygen 234<https://llvm.org/doxygen/StringRef_8h_source.html>`__) for more 235information. 236 237You should rarely use the ``StringRef`` class directly, because it contains 238pointers to external memory it is not generally safe to store an instance of the 239class (unless you know that the external storage will not be freed). 240``StringRef`` is small and pervasive enough in LLVM that it should always be 241passed by value. 242 243The ``Twine`` class 244^^^^^^^^^^^^^^^^^^^ 245 246The ``Twine`` (`doxygen <https://llvm.org/doxygen/classllvm_1_1Twine.html>`__) 247class is an efficient way for APIs to accept concatenated strings. For example, 248a common LLVM paradigm is to name one instruction based on the name of another 249instruction with a suffix, for example: 250 251.. code-block:: c++ 252 253 New = CmpInst::Create(..., SO->getName() + ".cmp"); 254 255The ``Twine`` class is effectively a lightweight `rope 256<http://en.wikipedia.org/wiki/Rope_(computer_science)>`_ which points to 257temporary (stack allocated) objects. Twines can be implicitly constructed as 258the result of the plus operator applied to strings (i.e., a C strings, an 259``std::string``, or a ``StringRef``). The twine delays the actual concatenation 260of strings until it is actually required, at which point it can be efficiently 261rendered directly into a character array. This avoids unnecessary heap 262allocation involved in constructing the temporary results of string 263concatenation. See ``llvm/ADT/Twine.h`` (`doxygen 264<https://llvm.org/doxygen/Twine_8h_source.html>`__) and :ref:`here <dss_twine>` 265for more information. 266 267As with a ``StringRef``, ``Twine`` objects point to external memory and should 268almost never be stored or mentioned directly. They are intended solely for use 269when defining a function which should be able to efficiently accept concatenated 270strings. 271 272.. _formatting_strings: 273 274Formatting strings (the ``formatv`` function) 275--------------------------------------------- 276While LLVM doesn't necessarily do a lot of string manipulation and parsing, it 277does do a lot of string formatting. From diagnostic messages, to llvm tool 278outputs such as ``llvm-readobj`` to printing verbose disassembly listings and 279LLDB runtime logging, the need for string formatting is pervasive. 280 281The ``formatv`` is similar in spirit to ``printf``, but uses a different syntax 282which borrows heavily from Python and C#. Unlike ``printf`` it deduces the type 283to be formatted at compile time, so it does not need a format specifier such as 284``%d``. This reduces the mental overhead of trying to construct portable format 285strings, especially for platform-specific types like ``size_t`` or pointer types. 286Unlike both ``printf`` and Python, it additionally fails to compile if LLVM does 287not know how to format the type. These two properties ensure that the function 288is both safer and simpler to use than traditional formatting methods such as 289the ``printf`` family of functions. 290 291Simple formatting 292^^^^^^^^^^^^^^^^^ 293 294A call to ``formatv`` involves a single **format string** consisting of 0 or more 295**replacement sequences**, followed by a variable length list of **replacement values**. 296A replacement sequence is a string of the form ``{N[[,align]:style]}``. 297 298``N`` refers to the 0-based index of the argument from the list of replacement 299values. Note that this means it is possible to reference the same parameter 300multiple times, possibly with different style and/or alignment options, in any order. 301 302``align`` is an optional string specifying the width of the field to format 303the value into, and the alignment of the value within the field. It is specified as 304an optional **alignment style** followed by a positive integral **field width**. The 305alignment style can be one of the characters ``-`` (left align), ``=`` (center align), 306or ``+`` (right align). The default is right aligned. 307 308``style`` is an optional string consisting of a type specific that controls the 309formatting of the value. For example, to format a floating point value as a percentage, 310you can use the style option ``P``. 311 312Custom formatting 313^^^^^^^^^^^^^^^^^ 314 315There are two ways to customize the formatting behavior for a type. 316 3171. Provide a template specialization of ``llvm::format_provider<T>`` for your 318 type ``T`` with the appropriate static format method. 319 320 .. code-block:: c++ 321 322 namespace llvm { 323 template<> 324 struct format_provider<MyFooBar> { 325 static void format(const MyFooBar &V, raw_ostream &Stream, StringRef Style) { 326 // Do whatever is necessary to format `V` into `Stream` 327 } 328 }; 329 void foo() { 330 MyFooBar X; 331 std::string S = formatv("{0}", X); 332 } 333 } 334 335 This is a useful extensibility mechanism for adding support for formatting your own 336 custom types with your own custom Style options. But it does not help when you want 337 to extend the mechanism for formatting a type that the library already knows how to 338 format. For that, we need something else. 339 3402. Provide a **format adapter** inheriting from ``llvm::FormatAdapter<T>``. 341 342 .. code-block:: c++ 343 344 namespace anything { 345 struct format_int_custom : public llvm::FormatAdapter<int> { 346 explicit format_int_custom(int N) : llvm::FormatAdapter<int>(N) {} 347 void format(llvm::raw_ostream &Stream, StringRef Style) override { 348 // Do whatever is necessary to format ``this->Item`` into ``Stream`` 349 } 350 }; 351 } 352 namespace llvm { 353 void foo() { 354 std::string S = formatv("{0}", anything::format_int_custom(42)); 355 } 356 } 357 358 If the type is detected to be derived from ``FormatAdapter<T>``, ``formatv`` 359 will call the 360 ``format`` method on the argument passing in the specified style. This allows 361 one to provide custom formatting of any type, including one which already has 362 a builtin format provider. 363 364``formatv`` Examples 365^^^^^^^^^^^^^^^^^^^^ 366Below is intended to provide an incomplete set of examples demonstrating 367the usage of ``formatv``. More information can be found by reading the 368doxygen documentation or by looking at the unit test suite. 369 370 371.. code-block:: c++ 372 373 std::string S; 374 // Simple formatting of basic types and implicit string conversion. 375 S = formatv("{0} ({1:P})", 7, 0.35); // S == "7 (35.00%)" 376 377 // Out-of-order referencing and multi-referencing 378 outs() << formatv("{0} {2} {1} {0}", 1, "test", 3); // prints "1 3 test 1" 379 380 // Left, right, and center alignment 381 S = formatv("{0,7}", 'a'); // S == " a"; 382 S = formatv("{0,-7}", 'a'); // S == "a "; 383 S = formatv("{0,=7}", 'a'); // S == " a "; 384 S = formatv("{0,+7}", 'a'); // S == " a"; 385 386 // Custom styles 387 S = formatv("{0:N} - {0:x} - {1:E}", 12345, 123908342); // S == "12,345 - 0x3039 - 1.24E8" 388 389 // Adapters 390 S = formatv("{0}", fmt_align(42, AlignStyle::Center, 7)); // S == " 42 " 391 S = formatv("{0}", fmt_repeat("hi", 3)); // S == "hihihi" 392 S = formatv("{0}", fmt_pad("hi", 2, 6)); // S == " hi " 393 394 // Ranges 395 std::vector<int> V = {8, 9, 10}; 396 S = formatv("{0}", make_range(V.begin(), V.end())); // S == "8, 9, 10" 397 S = formatv("{0:$[+]}", make_range(V.begin(), V.end())); // S == "8+9+10" 398 S = formatv("{0:$[ + ]@[x]}", make_range(V.begin(), V.end())); // S == "0x8 + 0x9 + 0xA" 399 400.. _error_apis: 401 402Error handling 403-------------- 404 405Proper error handling helps us identify bugs in our code, and helps end-users 406understand errors in their tool usage. Errors fall into two broad categories: 407*programmatic* and *recoverable*, with different strategies for handling and 408reporting. 409 410Programmatic Errors 411^^^^^^^^^^^^^^^^^^^ 412 413Programmatic errors are violations of program invariants or API contracts, and 414represent bugs within the program itself. Our aim is to document invariants, and 415to abort quickly at the point of failure (providing some basic diagnostic) when 416invariants are broken at runtime. 417 418The fundamental tools for handling programmatic errors are assertions and the 419llvm_unreachable function. Assertions are used to express invariant conditions, 420and should include a message describing the invariant: 421 422.. code-block:: c++ 423 424 assert(isPhysReg(R) && "All virt regs should have been allocated already."); 425 426The llvm_unreachable function can be used to document areas of control flow 427that should never be entered if the program invariants hold: 428 429.. code-block:: c++ 430 431 enum { Foo, Bar, Baz } X = foo(); 432 433 switch (X) { 434 case Foo: /* Handle Foo */; break; 435 case Bar: /* Handle Bar */; break; 436 default: 437 llvm_unreachable("X should be Foo or Bar here"); 438 } 439 440Recoverable Errors 441^^^^^^^^^^^^^^^^^^ 442 443Recoverable errors represent an error in the program's environment, for example 444a resource failure (a missing file, a dropped network connection, etc.), or 445malformed input. These errors should be detected and communicated to a level of 446the program where they can be handled appropriately. Handling the error may be 447as simple as reporting the issue to the user, or it may involve attempts at 448recovery. 449 450.. note:: 451 452 While it would be ideal to use this error handling scheme throughout 453 LLVM, there are places where this hasn't been practical to apply. In 454 situations where you absolutely must emit a non-programmatic error and 455 the ``Error`` model isn't workable you can call ``report_fatal_error``, 456 which will call installed error handlers, print a message, and abort the 457 program. The use of `report_fatal_error` in this case is discouraged. 458 459Recoverable errors are modeled using LLVM's ``Error`` scheme. This scheme 460represents errors using function return values, similar to classic C integer 461error codes, or C++'s ``std::error_code``. However, the ``Error`` class is 462actually a lightweight wrapper for user-defined error types, allowing arbitrary 463information to be attached to describe the error. This is similar to the way C++ 464exceptions allow throwing of user-defined types. 465 466Success values are created by calling ``Error::success()``, E.g.: 467 468.. code-block:: c++ 469 470 Error foo() { 471 // Do something. 472 // Return success. 473 return Error::success(); 474 } 475 476Success values are very cheap to construct and return - they have minimal 477impact on program performance. 478 479Failure values are constructed using ``make_error<T>``, where ``T`` is any class 480that inherits from the ErrorInfo utility, E.g.: 481 482.. code-block:: c++ 483 484 class BadFileFormat : public ErrorInfo<BadFileFormat> { 485 public: 486 static char ID; 487 std::string Path; 488 489 BadFileFormat(StringRef Path) : Path(Path.str()) {} 490 491 void log(raw_ostream &OS) const override { 492 OS << Path << " is malformed"; 493 } 494 495 std::error_code convertToErrorCode() const override { 496 return make_error_code(object_error::parse_failed); 497 } 498 }; 499 500 char BadFileFormat::ID; // This should be declared in the C++ file. 501 502 Error printFormattedFile(StringRef Path) { 503 if (<check for valid format>) 504 return make_error<BadFileFormat>(Path); 505 // print file contents. 506 return Error::success(); 507 } 508 509Error values can be implicitly converted to bool: true for error, false for 510success, enabling the following idiom: 511 512.. code-block:: c++ 513 514 Error mayFail(); 515 516 Error foo() { 517 if (auto Err = mayFail()) 518 return Err; 519 // Success! We can proceed. 520 ... 521 522For functions that can fail but need to return a value the ``Expected<T>`` 523utility can be used. Values of this type can be constructed with either a 524``T``, or an ``Error``. Expected<T> values are also implicitly convertible to 525boolean, but with the opposite convention to ``Error``: true for success, false 526for error. If success, the ``T`` value can be accessed via the dereference 527operator. If failure, the ``Error`` value can be extracted using the 528``takeError()`` method. Idiomatic usage looks like: 529 530.. code-block:: c++ 531 532 Expected<FormattedFile> openFormattedFile(StringRef Path) { 533 // If badly formatted, return an error. 534 if (auto Err = checkFormat(Path)) 535 return std::move(Err); 536 // Otherwise return a FormattedFile instance. 537 return FormattedFile(Path); 538 } 539 540 Error processFormattedFile(StringRef Path) { 541 // Try to open a formatted file 542 if (auto FileOrErr = openFormattedFile(Path)) { 543 // On success, grab a reference to the file and continue. 544 auto &File = *FileOrErr; 545 ... 546 } else 547 // On error, extract the Error value and return it. 548 return FileOrErr.takeError(); 549 } 550 551If an ``Expected<T>`` value is in success mode then the ``takeError()`` method 552will return a success value. Using this fact, the above function can be 553rewritten as: 554 555.. code-block:: c++ 556 557 Error processFormattedFile(StringRef Path) { 558 // Try to open a formatted file 559 auto FileOrErr = openFormattedFile(Path); 560 if (auto Err = FileOrErr.takeError()) 561 // On error, extract the Error value and return it. 562 return Err; 563 // On success, grab a reference to the file and continue. 564 auto &File = *FileOrErr; 565 ... 566 } 567 568This second form is often more readable for functions that involve multiple 569``Expected<T>`` values as it limits the indentation required. 570 571If an ``Expected<T>`` value will be moved into an existing variable then the 572``moveInto()`` method avoids the need to name an extra variable. This is 573useful to enable ``operator->()`` the ``Expected<T>`` value has pointer-like 574semantics. For example: 575 576.. code-block:: c++ 577 578 Expected<std::unique_ptr<MemoryBuffer>> openBuffer(StringRef Path); 579 Error processBuffer(StringRef Buffer); 580 581 Error processBufferAtPath(StringRef Path) { 582 // Try to open a buffer. 583 std::unique_ptr<MemoryBuffer> MB; 584 if (auto Err = openBuffer(Path).moveInto(MB)) 585 // On error, return the Error value. 586 return Err; 587 // On success, use MB. 588 return processContent(MB->getBuffer()); 589 } 590 591This third form works with any type that can be assigned to from ``T&&``. This 592can be useful if the ``Expected<T>`` value needs to be stored an already-declared 593``Optional<T>``. For example: 594 595.. code-block:: c++ 596 597 Expected<StringRef> extractClassName(StringRef Definition); 598 struct ClassData { 599 StringRef Definition; 600 Optional<StringRef> LazyName; 601 ... 602 Error initialize() { 603 if (auto Err = extractClassName(Path).moveInto(LazyName)) 604 // On error, return the Error value. 605 return Err; 606 // On success, LazyName has been initialized. 607 ... 608 } 609 }; 610 611All ``Error`` instances, whether success or failure, must be either checked or 612moved from (via ``std::move`` or a return) before they are destructed. 613Accidentally discarding an unchecked error will cause a program abort at the 614point where the unchecked value's destructor is run, making it easy to identify 615and fix violations of this rule. 616 617Success values are considered checked once they have been tested (by invoking 618the boolean conversion operator): 619 620.. code-block:: c++ 621 622 if (auto Err = mayFail(...)) 623 return Err; // Failure value - move error to caller. 624 625 // Safe to continue: Err was checked. 626 627In contrast, the following code will always cause an abort, even if ``mayFail`` 628returns a success value: 629 630.. code-block:: c++ 631 632 mayFail(); 633 // Program will always abort here, even if mayFail() returns Success, since 634 // the value is not checked. 635 636Failure values are considered checked once a handler for the error type has 637been activated: 638 639.. code-block:: c++ 640 641 handleErrors( 642 processFormattedFile(...), 643 [](const BadFileFormat &BFF) { 644 report("Unable to process " + BFF.Path + ": bad format"); 645 }, 646 [](const FileNotFound &FNF) { 647 report("File not found " + FNF.Path); 648 }); 649 650The ``handleErrors`` function takes an error as its first argument, followed by 651a variadic list of "handlers", each of which must be a callable type (a 652function, lambda, or class with a call operator) with one argument. The 653``handleErrors`` function will visit each handler in the sequence and check its 654argument type against the dynamic type of the error, running the first handler 655that matches. This is the same decision process that is used decide which catch 656clause to run for a C++ exception. 657 658Since the list of handlers passed to ``handleErrors`` may not cover every error 659type that can occur, the ``handleErrors`` function also returns an Error value 660that must be checked or propagated. If the error value that is passed to 661``handleErrors`` does not match any of the handlers it will be returned from 662handleErrors. Idiomatic use of ``handleErrors`` thus looks like: 663 664.. code-block:: c++ 665 666 if (auto Err = 667 handleErrors( 668 processFormattedFile(...), 669 [](const BadFileFormat &BFF) { 670 report("Unable to process " + BFF.Path + ": bad format"); 671 }, 672 [](const FileNotFound &FNF) { 673 report("File not found " + FNF.Path); 674 })) 675 return Err; 676 677In cases where you truly know that the handler list is exhaustive the 678``handleAllErrors`` function can be used instead. This is identical to 679``handleErrors`` except that it will terminate the program if an unhandled 680error is passed in, and can therefore return void. The ``handleAllErrors`` 681function should generally be avoided: the introduction of a new error type 682elsewhere in the program can easily turn a formerly exhaustive list of errors 683into a non-exhaustive list, risking unexpected program termination. Where 684possible, use handleErrors and propagate unknown errors up the stack instead. 685 686For tool code, where errors can be handled by printing an error message then 687exiting with an error code, the :ref:`ExitOnError <err_exitonerr>` utility 688may be a better choice than handleErrors, as it simplifies control flow when 689calling fallible functions. 690 691In situations where it is known that a particular call to a fallible function 692will always succeed (for example, a call to a function that can only fail on a 693subset of inputs with an input that is known to be safe) the 694:ref:`cantFail <err_cantfail>` functions can be used to remove the error type, 695simplifying control flow. 696 697StringError 698""""""""""" 699 700Many kinds of errors have no recovery strategy, the only action that can be 701taken is to report them to the user so that the user can attempt to fix the 702environment. In this case representing the error as a string makes perfect 703sense. LLVM provides the ``StringError`` class for this purpose. It takes two 704arguments: A string error message, and an equivalent ``std::error_code`` for 705interoperability. It also provides a ``createStringError`` function to simplify 706common usage of this class: 707 708.. code-block:: c++ 709 710 // These two lines of code are equivalent: 711 make_error<StringError>("Bad executable", errc::executable_format_error); 712 createStringError(errc::executable_format_error, "Bad executable"); 713 714If you're certain that the error you're building will never need to be converted 715to a ``std::error_code`` you can use the ``inconvertibleErrorCode()`` function: 716 717.. code-block:: c++ 718 719 createStringError(inconvertibleErrorCode(), "Bad executable"); 720 721This should be done only after careful consideration. If any attempt is made to 722convert this error to a ``std::error_code`` it will trigger immediate program 723termination. Unless you are certain that your errors will not need 724interoperability you should look for an existing ``std::error_code`` that you 725can convert to, and even (as painful as it is) consider introducing a new one as 726a stopgap measure. 727 728``createStringError`` can take ``printf`` style format specifiers to provide a 729formatted message: 730 731.. code-block:: c++ 732 733 createStringError(errc::executable_format_error, 734 "Bad executable: %s", FileName); 735 736Interoperability with std::error_code and ErrorOr 737""""""""""""""""""""""""""""""""""""""""""""""""" 738 739Many existing LLVM APIs use ``std::error_code`` and its partner ``ErrorOr<T>`` 740(which plays the same role as ``Expected<T>``, but wraps a ``std::error_code`` 741rather than an ``Error``). The infectious nature of error types means that an 742attempt to change one of these functions to return ``Error`` or ``Expected<T>`` 743instead often results in an avalanche of changes to callers, callers of callers, 744and so on. (The first such attempt, returning an ``Error`` from 745MachOObjectFile's constructor, was abandoned after the diff reached 3000 lines, 746impacted half a dozen libraries, and was still growing). 747 748To solve this problem, the ``Error``/``std::error_code`` interoperability requirement was 749introduced. Two pairs of functions allow any ``Error`` value to be converted to a 750``std::error_code``, any ``Expected<T>`` to be converted to an ``ErrorOr<T>``, and vice 751versa: 752 753.. code-block:: c++ 754 755 std::error_code errorToErrorCode(Error Err); 756 Error errorCodeToError(std::error_code EC); 757 758 template <typename T> ErrorOr<T> expectedToErrorOr(Expected<T> TOrErr); 759 template <typename T> Expected<T> errorOrToExpected(ErrorOr<T> TOrEC); 760 761 762Using these APIs it is easy to make surgical patches that update individual 763functions from ``std::error_code`` to ``Error``, and from ``ErrorOr<T>`` to 764``Expected<T>``. 765 766Returning Errors from error handlers 767"""""""""""""""""""""""""""""""""""" 768 769Error recovery attempts may themselves fail. For that reason, ``handleErrors`` 770actually recognises three different forms of handler signature: 771 772.. code-block:: c++ 773 774 // Error must be handled, no new errors produced: 775 void(UserDefinedError &E); 776 777 // Error must be handled, new errors can be produced: 778 Error(UserDefinedError &E); 779 780 // Original error can be inspected, then re-wrapped and returned (or a new 781 // error can be produced): 782 Error(std::unique_ptr<UserDefinedError> E); 783 784Any error returned from a handler will be returned from the ``handleErrors`` 785function so that it can be handled itself, or propagated up the stack. 786 787.. _err_exitonerr: 788 789Using ExitOnError to simplify tool code 790""""""""""""""""""""""""""""""""""""""" 791 792Library code should never call ``exit`` for a recoverable error, however in tool 793code (especially command line tools) this can be a reasonable approach. Calling 794``exit`` upon encountering an error dramatically simplifies control flow as the 795error no longer needs to be propagated up the stack. This allows code to be 796written in straight-line style, as long as each fallible call is wrapped in a 797check and call to exit. The ``ExitOnError`` class supports this pattern by 798providing call operators that inspect ``Error`` values, stripping the error away 799in the success case and logging to ``stderr`` then exiting in the failure case. 800 801To use this class, declare a global ``ExitOnError`` variable in your program: 802 803.. code-block:: c++ 804 805 ExitOnError ExitOnErr; 806 807Calls to fallible functions can then be wrapped with a call to ``ExitOnErr``, 808turning them into non-failing calls: 809 810.. code-block:: c++ 811 812 Error mayFail(); 813 Expected<int> mayFail2(); 814 815 void foo() { 816 ExitOnErr(mayFail()); 817 int X = ExitOnErr(mayFail2()); 818 } 819 820On failure, the error's log message will be written to ``stderr``, optionally 821preceded by a string "banner" that can be set by calling the setBanner method. A 822mapping can also be supplied from ``Error`` values to exit codes using the 823``setExitCodeMapper`` method: 824 825.. code-block:: c++ 826 827 int main(int argc, char *argv[]) { 828 ExitOnErr.setBanner(std::string(argv[0]) + " error:"); 829 ExitOnErr.setExitCodeMapper( 830 [](const Error &Err) { 831 if (Err.isA<BadFileFormat>()) 832 return 2; 833 return 1; 834 }); 835 836Use ``ExitOnError`` in your tool code where possible as it can greatly improve 837readability. 838 839.. _err_cantfail: 840 841Using cantFail to simplify safe callsites 842""""""""""""""""""""""""""""""""""""""""" 843 844Some functions may only fail for a subset of their inputs, so calls using known 845safe inputs can be assumed to succeed. 846 847The cantFail functions encapsulate this by wrapping an assertion that their 848argument is a success value and, in the case of Expected<T>, unwrapping the 849T value: 850 851.. code-block:: c++ 852 853 Error onlyFailsForSomeXValues(int X); 854 Expected<int> onlyFailsForSomeXValues2(int X); 855 856 void foo() { 857 cantFail(onlyFailsForSomeXValues(KnownSafeValue)); 858 int Y = cantFail(onlyFailsForSomeXValues2(KnownSafeValue)); 859 ... 860 } 861 862Like the ExitOnError utility, cantFail simplifies control flow. Their treatment 863of error cases is very different however: Where ExitOnError is guaranteed to 864terminate the program on an error input, cantFail simply asserts that the result 865is success. In debug builds this will result in an assertion failure if an error 866is encountered. In release builds the behavior of cantFail for failure values is 867undefined. As such, care must be taken in the use of cantFail: clients must be 868certain that a cantFail wrapped call really can not fail with the given 869arguments. 870 871Use of the cantFail functions should be rare in library code, but they are 872likely to be of more use in tool and unit-test code where inputs and/or 873mocked-up classes or functions may be known to be safe. 874 875Fallible constructors 876""""""""""""""""""""" 877 878Some classes require resource acquisition or other complex initialization that 879can fail during construction. Unfortunately constructors can't return errors, 880and having clients test objects after they're constructed to ensure that they're 881valid is error prone as it's all too easy to forget the test. To work around 882this, use the named constructor idiom and return an ``Expected<T>``: 883 884.. code-block:: c++ 885 886 class Foo { 887 public: 888 889 static Expected<Foo> Create(Resource R1, Resource R2) { 890 Error Err = Error::success(); 891 Foo F(R1, R2, Err); 892 if (Err) 893 return std::move(Err); 894 return std::move(F); 895 } 896 897 private: 898 899 Foo(Resource R1, Resource R2, Error &Err) { 900 ErrorAsOutParameter EAO(&Err); 901 if (auto Err2 = R1.acquire()) { 902 Err = std::move(Err2); 903 return; 904 } 905 Err = R2.acquire(); 906 } 907 }; 908 909 910Here, the named constructor passes an ``Error`` by reference into the actual 911constructor, which the constructor can then use to return errors. The 912``ErrorAsOutParameter`` utility sets the ``Error`` value's checked flag on entry 913to the constructor so that the error can be assigned to, then resets it on exit 914to force the client (the named constructor) to check the error. 915 916By using this idiom, clients attempting to construct a Foo receive either a 917well-formed Foo or an Error, never an object in an invalid state. 918 919Propagating and consuming errors based on types 920""""""""""""""""""""""""""""""""""""""""""""""" 921 922In some contexts, certain types of error are known to be benign. For example, 923when walking an archive, some clients may be happy to skip over badly formatted 924object files rather than terminating the walk immediately. Skipping badly 925formatted objects could be achieved using an elaborate handler method, but the 926Error.h header provides two utilities that make this idiom much cleaner: the 927type inspection method, ``isA``, and the ``consumeError`` function: 928 929.. code-block:: c++ 930 931 Error walkArchive(Archive A) { 932 for (unsigned I = 0; I != A.numMembers(); ++I) { 933 auto ChildOrErr = A.getMember(I); 934 if (auto Err = ChildOrErr.takeError()) { 935 if (Err.isA<BadFileFormat>()) 936 consumeError(std::move(Err)) 937 else 938 return Err; 939 } 940 auto &Child = *ChildOrErr; 941 // Use Child 942 ... 943 } 944 return Error::success(); 945 } 946 947Concatenating Errors with joinErrors 948"""""""""""""""""""""""""""""""""""" 949 950In the archive walking example above ``BadFileFormat`` errors are simply 951consumed and ignored. If the client had wanted report these errors after 952completing the walk over the archive they could use the ``joinErrors`` utility: 953 954.. code-block:: c++ 955 956 Error walkArchive(Archive A) { 957 Error DeferredErrs = Error::success(); 958 for (unsigned I = 0; I != A.numMembers(); ++I) { 959 auto ChildOrErr = A.getMember(I); 960 if (auto Err = ChildOrErr.takeError()) 961 if (Err.isA<BadFileFormat>()) 962 DeferredErrs = joinErrors(std::move(DeferredErrs), std::move(Err)); 963 else 964 return Err; 965 auto &Child = *ChildOrErr; 966 // Use Child 967 ... 968 } 969 return DeferredErrs; 970 } 971 972The ``joinErrors`` routine builds a special error type called ``ErrorList``, 973which holds a list of user defined errors. The ``handleErrors`` routine 974recognizes this type and will attempt to handle each of the contained errors in 975order. If all contained errors can be handled, ``handleErrors`` will return 976``Error::success()``, otherwise ``handleErrors`` will concatenate the remaining 977errors and return the resulting ``ErrorList``. 978 979Building fallible iterators and iterator ranges 980""""""""""""""""""""""""""""""""""""""""""""""" 981 982The archive walking examples above retrieve archive members by index, however 983this requires considerable boiler-plate for iteration and error checking. We can 984clean this up by using the "fallible iterator" pattern, which supports the 985following natural iteration idiom for fallible containers like Archive: 986 987.. code-block:: c++ 988 989 Error Err = Error::success(); 990 for (auto &Child : Ar->children(Err)) { 991 // Use Child - only enter the loop when it's valid 992 993 // Allow early exit from the loop body, since we know that Err is success 994 // when we're inside the loop. 995 if (BailOutOn(Child)) 996 return; 997 998 ... 999 } 1000 // Check Err after the loop to ensure it didn't break due to an error. 1001 if (Err) 1002 return Err; 1003 1004To enable this idiom, iterators over fallible containers are written in a 1005natural style, with their ``++`` and ``--`` operators replaced with fallible 1006``Error inc()`` and ``Error dec()`` functions. E.g.: 1007 1008.. code-block:: c++ 1009 1010 class FallibleChildIterator { 1011 public: 1012 FallibleChildIterator(Archive &A, unsigned ChildIdx); 1013 Archive::Child &operator*(); 1014 friend bool operator==(const ArchiveIterator &LHS, 1015 const ArchiveIterator &RHS); 1016 1017 // operator++/operator-- replaced with fallible increment / decrement: 1018 Error inc() { 1019 if (!A.childValid(ChildIdx + 1)) 1020 return make_error<BadArchiveMember>(...); 1021 ++ChildIdx; 1022 return Error::success(); 1023 } 1024 1025 Error dec() { ... } 1026 }; 1027 1028Instances of this kind of fallible iterator interface are then wrapped with the 1029fallible_iterator utility which provides ``operator++`` and ``operator--``, 1030returning any errors via a reference passed in to the wrapper at construction 1031time. The fallible_iterator wrapper takes care of (a) jumping to the end of the 1032range on error, and (b) marking the error as checked whenever an iterator is 1033compared to ``end`` and found to be inequal (in particular: this marks the 1034error as checked throughout the body of a range-based for loop), enabling early 1035exit from the loop without redundant error checking. 1036 1037Instances of the fallible iterator interface (e.g. FallibleChildIterator above) 1038are wrapped using the ``make_fallible_itr`` and ``make_fallible_end`` 1039functions. E.g.: 1040 1041.. code-block:: c++ 1042 1043 class Archive { 1044 public: 1045 using child_iterator = fallible_iterator<FallibleChildIterator>; 1046 1047 child_iterator child_begin(Error &Err) { 1048 return make_fallible_itr(FallibleChildIterator(*this, 0), Err); 1049 } 1050 1051 child_iterator child_end() { 1052 return make_fallible_end(FallibleChildIterator(*this, size())); 1053 } 1054 1055 iterator_range<child_iterator> children(Error &Err) { 1056 return make_range(child_begin(Err), child_end()); 1057 } 1058 }; 1059 1060Using the fallible_iterator utility allows for both natural construction of 1061fallible iterators (using failing ``inc`` and ``dec`` operations) and 1062relatively natural use of c++ iterator/loop idioms. 1063 1064.. _function_apis: 1065 1066More information on Error and its related utilities can be found in the 1067Error.h header file. 1068 1069Passing functions and other callable objects 1070-------------------------------------------- 1071 1072Sometimes you may want a function to be passed a callback object. In order to 1073support lambda expressions and other function objects, you should not use the 1074traditional C approach of taking a function pointer and an opaque cookie: 1075 1076.. code-block:: c++ 1077 1078 void takeCallback(bool (*Callback)(Function *, void *), void *Cookie); 1079 1080Instead, use one of the following approaches: 1081 1082Function template 1083^^^^^^^^^^^^^^^^^ 1084 1085If you don't mind putting the definition of your function into a header file, 1086make it a function template that is templated on the callable type. 1087 1088.. code-block:: c++ 1089 1090 template<typename Callable> 1091 void takeCallback(Callable Callback) { 1092 Callback(1, 2, 3); 1093 } 1094 1095The ``function_ref`` class template 1096^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 1097 1098The ``function_ref`` 1099(`doxygen <https://llvm.org/doxygen/classllvm_1_1function__ref_3_01Ret_07Params_8_8_8_08_4.html>`__) class 1100template represents a reference to a callable object, templated over the type 1101of the callable. This is a good choice for passing a callback to a function, 1102if you don't need to hold onto the callback after the function returns. In this 1103way, ``function_ref`` is to ``std::function`` as ``StringRef`` is to 1104``std::string``. 1105 1106``function_ref<Ret(Param1, Param2, ...)>`` can be implicitly constructed from 1107any callable object that can be called with arguments of type ``Param1``, 1108``Param2``, ..., and returns a value that can be converted to type ``Ret``. 1109For example: 1110 1111.. code-block:: c++ 1112 1113 void visitBasicBlocks(Function *F, function_ref<bool (BasicBlock*)> Callback) { 1114 for (BasicBlock &BB : *F) 1115 if (Callback(&BB)) 1116 return; 1117 } 1118 1119can be called using: 1120 1121.. code-block:: c++ 1122 1123 visitBasicBlocks(F, [&](BasicBlock *BB) { 1124 if (process(BB)) 1125 return isEmpty(BB); 1126 return false; 1127 }); 1128 1129Note that a ``function_ref`` object contains pointers to external memory, so it 1130is not generally safe to store an instance of the class (unless you know that 1131the external storage will not be freed). If you need this ability, consider 1132using ``std::function``. ``function_ref`` is small enough that it should always 1133be passed by value. 1134 1135.. _DEBUG: 1136 1137The ``LLVM_DEBUG()`` macro and ``-debug`` option 1138------------------------------------------------ 1139 1140Often when working on your pass you will put a bunch of debugging printouts and 1141other code into your pass. After you get it working, you want to remove it, but 1142you may need it again in the future (to work out new bugs that you run across). 1143 1144Naturally, because of this, you don't want to delete the debug printouts, but 1145you don't want them to always be noisy. A standard compromise is to comment 1146them out, allowing you to enable them if you need them in the future. 1147 1148The ``llvm/Support/Debug.h`` (`doxygen 1149<https://llvm.org/doxygen/Debug_8h_source.html>`__) file provides a macro named 1150``LLVM_DEBUG()`` that is a much nicer solution to this problem. Basically, you can 1151put arbitrary code into the argument of the ``LLVM_DEBUG`` macro, and it is only 1152executed if '``opt``' (or any other tool) is run with the '``-debug``' command 1153line argument: 1154 1155.. code-block:: c++ 1156 1157 LLVM_DEBUG(dbgs() << "I am here!\n"); 1158 1159Then you can run your pass like this: 1160 1161.. code-block:: none 1162 1163 $ opt < a.bc > /dev/null -mypass 1164 <no output> 1165 $ opt < a.bc > /dev/null -mypass -debug 1166 I am here! 1167 1168Using the ``LLVM_DEBUG()`` macro instead of a home-brewed solution allows you to not 1169have to create "yet another" command line option for the debug output for your 1170pass. Note that ``LLVM_DEBUG()`` macros are disabled for non-asserts builds, so they 1171do not cause a performance impact at all (for the same reason, they should also 1172not contain side-effects!). 1173 1174One additional nice thing about the ``LLVM_DEBUG()`` macro is that you can enable or 1175disable it directly in gdb. Just use "``set DebugFlag=0``" or "``set 1176DebugFlag=1``" from the gdb if the program is running. If the program hasn't 1177been started yet, you can always just run it with ``-debug``. 1178 1179.. _DEBUG_TYPE: 1180 1181Fine grained debug info with ``DEBUG_TYPE`` and the ``-debug-only`` option 1182^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 1183 1184Sometimes you may find yourself in a situation where enabling ``-debug`` just 1185turns on **too much** information (such as when working on the code generator). 1186If you want to enable debug information with more fine-grained control, you 1187should define the ``DEBUG_TYPE`` macro and use the ``-debug-only`` option as 1188follows: 1189 1190.. code-block:: c++ 1191 1192 #define DEBUG_TYPE "foo" 1193 LLVM_DEBUG(dbgs() << "'foo' debug type\n"); 1194 #undef DEBUG_TYPE 1195 #define DEBUG_TYPE "bar" 1196 LLVM_DEBUG(dbgs() << "'bar' debug type\n"); 1197 #undef DEBUG_TYPE 1198 1199Then you can run your pass like this: 1200 1201.. code-block:: none 1202 1203 $ opt < a.bc > /dev/null -mypass 1204 <no output> 1205 $ opt < a.bc > /dev/null -mypass -debug 1206 'foo' debug type 1207 'bar' debug type 1208 $ opt < a.bc > /dev/null -mypass -debug-only=foo 1209 'foo' debug type 1210 $ opt < a.bc > /dev/null -mypass -debug-only=bar 1211 'bar' debug type 1212 $ opt < a.bc > /dev/null -mypass -debug-only=foo,bar 1213 'foo' debug type 1214 'bar' debug type 1215 1216Of course, in practice, you should only set ``DEBUG_TYPE`` at the top of a file, 1217to specify the debug type for the entire module. Be careful that you only do 1218this after including Debug.h and not around any #include of headers. Also, you 1219should use names more meaningful than "foo" and "bar", because there is no 1220system in place to ensure that names do not conflict. If two different modules 1221use the same string, they will all be turned on when the name is specified. 1222This allows, for example, all debug information for instruction scheduling to be 1223enabled with ``-debug-only=InstrSched``, even if the source lives in multiple 1224files. The name must not include a comma (,) as that is used to separate the 1225arguments of the ``-debug-only`` option. 1226 1227For performance reasons, -debug-only is not available in optimized build 1228(``--enable-optimized``) of LLVM. 1229 1230The ``DEBUG_WITH_TYPE`` macro is also available for situations where you would 1231like to set ``DEBUG_TYPE``, but only for one specific ``DEBUG`` statement. It 1232takes an additional first parameter, which is the type to use. For example, the 1233preceding example could be written as: 1234 1235.. code-block:: c++ 1236 1237 DEBUG_WITH_TYPE("foo", dbgs() << "'foo' debug type\n"); 1238 DEBUG_WITH_TYPE("bar", dbgs() << "'bar' debug type\n"); 1239 1240.. _Statistic: 1241 1242The ``Statistic`` class & ``-stats`` option 1243------------------------------------------- 1244 1245The ``llvm/ADT/Statistic.h`` (`doxygen 1246<https://llvm.org/doxygen/Statistic_8h_source.html>`__) file provides a class 1247named ``Statistic`` that is used as a unified way to keep track of what the LLVM 1248compiler is doing and how effective various optimizations are. It is useful to 1249see what optimizations are contributing to making a particular program run 1250faster. 1251 1252Often you may run your pass on some big program, and you're interested to see 1253how many times it makes a certain transformation. Although you can do this with 1254hand inspection, or some ad-hoc method, this is a real pain and not very useful 1255for big programs. Using the ``Statistic`` class makes it very easy to keep 1256track of this information, and the calculated information is presented in a 1257uniform manner with the rest of the passes being executed. 1258 1259There are many examples of ``Statistic`` uses, but the basics of using it are as 1260follows: 1261 1262Define your statistic like this: 1263 1264.. code-block:: c++ 1265 1266 #define DEBUG_TYPE "mypassname" // This goes before any #includes. 1267 STATISTIC(NumXForms, "The # of times I did stuff"); 1268 1269The ``STATISTIC`` macro defines a static variable, whose name is specified by 1270the first argument. The pass name is taken from the ``DEBUG_TYPE`` macro, and 1271the description is taken from the second argument. The variable defined 1272("NumXForms" in this case) acts like an unsigned integer. 1273 1274Whenever you make a transformation, bump the counter: 1275 1276.. code-block:: c++ 1277 1278 ++NumXForms; // I did stuff! 1279 1280That's all you have to do. To get '``opt``' to print out the statistics 1281gathered, use the '``-stats``' option: 1282 1283.. code-block:: none 1284 1285 $ opt -stats -mypassname < program.bc > /dev/null 1286 ... statistics output ... 1287 1288Note that in order to use the '``-stats``' option, LLVM must be 1289compiled with assertions enabled. 1290 1291When running ``opt`` on a C file from the SPEC benchmark suite, it gives a 1292report that looks like this: 1293 1294.. code-block:: none 1295 1296 7646 bitcodewriter - Number of normal instructions 1297 725 bitcodewriter - Number of oversized instructions 1298 129996 bitcodewriter - Number of bitcode bytes written 1299 2817 raise - Number of insts DCEd or constprop'd 1300 3213 raise - Number of cast-of-self removed 1301 5046 raise - Number of expression trees converted 1302 75 raise - Number of other getelementptr's formed 1303 138 raise - Number of load/store peepholes 1304 42 deadtypeelim - Number of unused typenames removed from symtab 1305 392 funcresolve - Number of varargs functions resolved 1306 27 globaldce - Number of global variables removed 1307 2 adce - Number of basic blocks removed 1308 134 cee - Number of branches revectored 1309 49 cee - Number of setcc instruction eliminated 1310 532 gcse - Number of loads removed 1311 2919 gcse - Number of instructions removed 1312 86 indvars - Number of canonical indvars added 1313 87 indvars - Number of aux indvars removed 1314 25 instcombine - Number of dead inst eliminate 1315 434 instcombine - Number of insts combined 1316 248 licm - Number of load insts hoisted 1317 1298 licm - Number of insts hoisted to a loop pre-header 1318 3 licm - Number of insts hoisted to multiple loop preds (bad, no loop pre-header) 1319 75 mem2reg - Number of alloca's promoted 1320 1444 cfgsimplify - Number of blocks simplified 1321 1322Obviously, with so many optimizations, having a unified framework for this stuff 1323is very nice. Making your pass fit well into the framework makes it more 1324maintainable and useful. 1325 1326.. _DebugCounters: 1327 1328Adding debug counters to aid in debugging your code 1329--------------------------------------------------- 1330 1331Sometimes, when writing new passes, or trying to track down bugs, it 1332is useful to be able to control whether certain things in your pass 1333happen or not. For example, there are times the minimization tooling 1334can only easily give you large testcases. You would like to narrow 1335your bug down to a specific transformation happening or not happening, 1336automatically, using bisection. This is where debug counters help. 1337They provide a framework for making parts of your code only execute a 1338certain number of times. 1339 1340The ``llvm/Support/DebugCounter.h`` (`doxygen 1341<https://llvm.org/doxygen/DebugCounter_8h_source.html>`__) file 1342provides a class named ``DebugCounter`` that can be used to create 1343command line counter options that control execution of parts of your code. 1344 1345Define your DebugCounter like this: 1346 1347.. code-block:: c++ 1348 1349 DEBUG_COUNTER(DeleteAnInstruction, "passname-delete-instruction", 1350 "Controls which instructions get delete"); 1351 1352The ``DEBUG_COUNTER`` macro defines a static variable, whose name 1353is specified by the first argument. The name of the counter 1354(which is used on the command line) is specified by the second 1355argument, and the description used in the help is specified by the 1356third argument. 1357 1358Whatever code you want that control, use ``DebugCounter::shouldExecute`` to control it. 1359 1360.. code-block:: c++ 1361 1362 if (DebugCounter::shouldExecute(DeleteAnInstruction)) 1363 I->eraseFromParent(); 1364 1365That's all you have to do. Now, using opt, you can control when this code triggers using 1366the '``--debug-counter``' option. There are two counters provided, ``skip`` and ``count``. 1367``skip`` is the number of times to skip execution of the codepath. ``count`` is the number 1368of times, once we are done skipping, to execute the codepath. 1369 1370.. code-block:: none 1371 1372 $ opt --debug-counter=passname-delete-instruction-skip=1,passname-delete-instruction-count=2 -passname 1373 1374This will skip the above code the first time we hit it, then execute it twice, then skip the rest of the executions. 1375 1376So if executed on the following code: 1377 1378.. code-block:: llvm 1379 1380 %1 = add i32 %a, %b 1381 %2 = add i32 %a, %b 1382 %3 = add i32 %a, %b 1383 %4 = add i32 %a, %b 1384 1385It would delete number ``%2`` and ``%3``. 1386 1387A utility is provided in `utils/bisect-skip-count` to binary search 1388skip and count arguments. It can be used to automatically minimize the 1389skip and count for a debug-counter variable. 1390 1391.. _ViewGraph: 1392 1393Viewing graphs while debugging code 1394----------------------------------- 1395 1396Several of the important data structures in LLVM are graphs: for example CFGs 1397made out of LLVM :ref:`BasicBlocks <BasicBlock>`, CFGs made out of LLVM 1398:ref:`MachineBasicBlocks <MachineBasicBlock>`, and :ref:`Instruction Selection 1399DAGs <SelectionDAG>`. In many cases, while debugging various parts of the 1400compiler, it is nice to instantly visualize these graphs. 1401 1402LLVM provides several callbacks that are available in a debug build to do 1403exactly that. If you call the ``Function::viewCFG()`` method, for example, the 1404current LLVM tool will pop up a window containing the CFG for the function where 1405each basic block is a node in the graph, and each node contains the instructions 1406in the block. Similarly, there also exists ``Function::viewCFGOnly()`` (does 1407not include the instructions), the ``MachineFunction::viewCFG()`` and 1408``MachineFunction::viewCFGOnly()``, and the ``SelectionDAG::viewGraph()`` 1409methods. Within GDB, for example, you can usually use something like ``call 1410DAG.viewGraph()`` to pop up a window. Alternatively, you can sprinkle calls to 1411these functions in your code in places you want to debug. 1412 1413Getting this to work requires a small amount of setup. On Unix systems 1414with X11, install the `graphviz <http://www.graphviz.org>`_ toolkit, and make 1415sure 'dot' and 'gv' are in your path. If you are running on macOS, download 1416and install the macOS `Graphviz program 1417<http://www.pixelglow.com/graphviz/>`_ and add 1418``/Applications/Graphviz.app/Contents/MacOS/`` (or wherever you install it) to 1419your path. The programs need not be present when configuring, building or 1420running LLVM and can simply be installed when needed during an active debug 1421session. 1422 1423``SelectionDAG`` has been extended to make it easier to locate *interesting* 1424nodes in large complex graphs. From gdb, if you ``call DAG.setGraphColor(node, 1425"color")``, then the next ``call DAG.viewGraph()`` would highlight the node in 1426the specified color (choices of colors can be found at `colors 1427<http://www.graphviz.org/doc/info/colors.html>`_.) More complex node attributes 1428can be provided with ``call DAG.setGraphAttrs(node, "attributes")`` (choices can 1429be found at `Graph attributes <http://www.graphviz.org/doc/info/attrs.html>`_.) 1430If you want to restart and clear all the current graph attributes, then you can 1431``call DAG.clearGraphAttrs()``. 1432 1433Note that graph visualization features are compiled out of Release builds to 1434reduce file size. This means that you need a Debug+Asserts or Release+Asserts 1435build to use these features. 1436 1437.. _datastructure: 1438 1439Picking the Right Data Structure for a Task 1440=========================================== 1441 1442LLVM has a plethora of data structures in the ``llvm/ADT/`` directory, and we 1443commonly use STL data structures. This section describes the trade-offs you 1444should consider when you pick one. 1445 1446The first step is a choose your own adventure: do you want a sequential 1447container, a set-like container, or a map-like container? The most important 1448thing when choosing a container is the algorithmic properties of how you plan to 1449access the container. Based on that, you should use: 1450 1451 1452* a :ref:`map-like <ds_map>` container if you need efficient look-up of a 1453 value based on another value. Map-like containers also support efficient 1454 queries for containment (whether a key is in the map). Map-like containers 1455 generally do not support efficient reverse mapping (values to keys). If you 1456 need that, use two maps. Some map-like containers also support efficient 1457 iteration through the keys in sorted order. Map-like containers are the most 1458 expensive sort, only use them if you need one of these capabilities. 1459 1460* a :ref:`set-like <ds_set>` container if you need to put a bunch of stuff into 1461 a container that automatically eliminates duplicates. Some set-like 1462 containers support efficient iteration through the elements in sorted order. 1463 Set-like containers are more expensive than sequential containers. 1464 1465* a :ref:`sequential <ds_sequential>` container provides the most efficient way 1466 to add elements and keeps track of the order they are added to the collection. 1467 They permit duplicates and support efficient iteration, but do not support 1468 efficient look-up based on a key. 1469 1470* a :ref:`string <ds_string>` container is a specialized sequential container or 1471 reference structure that is used for character or byte arrays. 1472 1473* a :ref:`bit <ds_bit>` container provides an efficient way to store and 1474 perform set operations on sets of numeric id's, while automatically 1475 eliminating duplicates. Bit containers require a maximum of 1 bit for each 1476 identifier you want to store. 1477 1478Once the proper category of container is determined, you can fine tune the 1479memory use, constant factors, and cache behaviors of access by intelligently 1480picking a member of the category. Note that constant factors and cache behavior 1481can be a big deal. If you have a vector that usually only contains a few 1482elements (but could contain many), for example, it's much better to use 1483:ref:`SmallVector <dss_smallvector>` than :ref:`vector <dss_vector>`. Doing so 1484avoids (relatively) expensive malloc/free calls, which dwarf the cost of adding 1485the elements to the container. 1486 1487.. _ds_sequential: 1488 1489Sequential Containers (std::vector, std::list, etc) 1490--------------------------------------------------- 1491 1492There are a variety of sequential containers available for you, based on your 1493needs. Pick the first in this section that will do what you want. 1494 1495.. _dss_arrayref: 1496 1497llvm/ADT/ArrayRef.h 1498^^^^^^^^^^^^^^^^^^^ 1499 1500The ``llvm::ArrayRef`` class is the preferred class to use in an interface that 1501accepts a sequential list of elements in memory and just reads from them. By 1502taking an ``ArrayRef``, the API can be passed a fixed size array, an 1503``std::vector``, an ``llvm::SmallVector`` and anything else that is contiguous 1504in memory. 1505 1506.. _dss_fixedarrays: 1507 1508Fixed Size Arrays 1509^^^^^^^^^^^^^^^^^ 1510 1511Fixed size arrays are very simple and very fast. They are good if you know 1512exactly how many elements you have, or you have a (low) upper bound on how many 1513you have. 1514 1515.. _dss_heaparrays: 1516 1517Heap Allocated Arrays 1518^^^^^^^^^^^^^^^^^^^^^ 1519 1520Heap allocated arrays (``new[]`` + ``delete[]``) are also simple. They are good 1521if the number of elements is variable, if you know how many elements you will 1522need before the array is allocated, and if the array is usually large (if not, 1523consider a :ref:`SmallVector <dss_smallvector>`). The cost of a heap allocated 1524array is the cost of the new/delete (aka malloc/free). Also note that if you 1525are allocating an array of a type with a constructor, the constructor and 1526destructors will be run for every element in the array (re-sizable vectors only 1527construct those elements actually used). 1528 1529.. _dss_tinyptrvector: 1530 1531llvm/ADT/TinyPtrVector.h 1532^^^^^^^^^^^^^^^^^^^^^^^^ 1533 1534``TinyPtrVector<Type>`` is a highly specialized collection class that is 1535optimized to avoid allocation in the case when a vector has zero or one 1536elements. It has two major restrictions: 1) it can only hold values of pointer 1537type, and 2) it cannot hold a null pointer. 1538 1539Since this container is highly specialized, it is rarely used. 1540 1541.. _dss_smallvector: 1542 1543llvm/ADT/SmallVector.h 1544^^^^^^^^^^^^^^^^^^^^^^ 1545 1546``SmallVector<Type, N>`` is a simple class that looks and smells just like 1547``vector<Type>``: it supports efficient iteration, lays out elements in memory 1548order (so you can do pointer arithmetic between elements), supports efficient 1549push_back/pop_back operations, supports efficient random access to its elements, 1550etc. 1551 1552The main advantage of SmallVector is that it allocates space for some number of 1553elements (N) **in the object itself**. Because of this, if the SmallVector is 1554dynamically smaller than N, no malloc is performed. This can be a big win in 1555cases where the malloc/free call is far more expensive than the code that 1556fiddles around with the elements. 1557 1558This is good for vectors that are "usually small" (e.g. the number of 1559predecessors/successors of a block is usually less than 8). On the other hand, 1560this makes the size of the SmallVector itself large, so you don't want to 1561allocate lots of them (doing so will waste a lot of space). As such, 1562SmallVectors are most useful when on the stack. 1563 1564In the absence of a well-motivated choice for the number of 1565inlined elements ``N``, it is recommended to use ``SmallVector<T>`` (that is, 1566omitting the ``N``). This will choose a default number of 1567inlined elements reasonable for allocation on the stack (for example, trying 1568to keep ``sizeof(SmallVector<T>)`` around 64 bytes). 1569 1570SmallVector also provides a nice portable and efficient replacement for 1571``alloca``. 1572 1573SmallVector has grown a few other minor advantages over std::vector, causing 1574``SmallVector<Type, 0>`` to be preferred over ``std::vector<Type>``. 1575 1576#. std::vector is exception-safe, and some implementations have pessimizations 1577 that copy elements when SmallVector would move them. 1578 1579#. SmallVector understands ``std::is_trivially_copyable<Type>`` and uses realloc aggressively. 1580 1581#. Many LLVM APIs take a SmallVectorImpl as an out parameter (see the note 1582 below). 1583 1584#. SmallVector with N equal to 0 is smaller than std::vector on 64-bit 1585 platforms, since it uses ``unsigned`` (instead of ``void*``) for its size 1586 and capacity. 1587 1588.. note:: 1589 1590 Prefer to use ``ArrayRef<T>`` or ``SmallVectorImpl<T>`` as a parameter type. 1591 1592 It's rarely appropriate to use ``SmallVector<T, N>`` as a parameter type. 1593 If an API only reads from the vector, it should use :ref:`ArrayRef 1594 <dss_arrayref>`. Even if an API updates the vector the "small size" is 1595 unlikely to be relevant; such an API should use the ``SmallVectorImpl<T>`` 1596 class, which is the "vector header" (and methods) without the elements 1597 allocated after it. Note that ``SmallVector<T, N>`` inherits from 1598 ``SmallVectorImpl<T>`` so the conversion is implicit and costs nothing. E.g. 1599 1600 .. code-block:: c++ 1601 1602 // DISCOURAGED: Clients cannot pass e.g. raw arrays. 1603 hardcodedContiguousStorage(const SmallVectorImpl<Foo> &In); 1604 // ENCOURAGED: Clients can pass any contiguous storage of Foo. 1605 allowsAnyContiguousStorage(ArrayRef<Foo> In); 1606 1607 void someFunc1() { 1608 Foo Vec[] = { /* ... */ }; 1609 hardcodedContiguousStorage(Vec); // Error. 1610 allowsAnyContiguousStorage(Vec); // Works. 1611 } 1612 1613 // DISCOURAGED: Clients cannot pass e.g. SmallVector<Foo, 8>. 1614 hardcodedSmallSize(SmallVector<Foo, 2> &Out); 1615 // ENCOURAGED: Clients can pass any SmallVector<Foo, N>. 1616 allowsAnySmallSize(SmallVectorImpl<Foo> &Out); 1617 1618 void someFunc2() { 1619 SmallVector<Foo, 8> Vec; 1620 hardcodedSmallSize(Vec); // Error. 1621 allowsAnySmallSize(Vec); // Works. 1622 } 1623 1624 Even though it has "``Impl``" in the name, SmallVectorImpl is widely used 1625 and is no longer "private to the implementation". A name like 1626 ``SmallVectorHeader`` might be more appropriate. 1627 1628.. _dss_vector: 1629 1630<vector> 1631^^^^^^^^ 1632 1633``std::vector<T>`` is well loved and respected. However, ``SmallVector<T, 0>`` 1634is often a better option due to the advantages listed above. std::vector is 1635still useful when you need to store more than ``UINT32_MAX`` elements or when 1636interfacing with code that expects vectors :). 1637 1638One worthwhile note about std::vector: avoid code like this: 1639 1640.. code-block:: c++ 1641 1642 for ( ... ) { 1643 std::vector<foo> V; 1644 // make use of V. 1645 } 1646 1647Instead, write this as: 1648 1649.. code-block:: c++ 1650 1651 std::vector<foo> V; 1652 for ( ... ) { 1653 // make use of V. 1654 V.clear(); 1655 } 1656 1657Doing so will save (at least) one heap allocation and free per iteration of the 1658loop. 1659 1660.. _dss_deque: 1661 1662<deque> 1663^^^^^^^ 1664 1665``std::deque`` is, in some senses, a generalized version of ``std::vector``. 1666Like ``std::vector``, it provides constant time random access and other similar 1667properties, but it also provides efficient access to the front of the list. It 1668does not guarantee continuity of elements within memory. 1669 1670In exchange for this extra flexibility, ``std::deque`` has significantly higher 1671constant factor costs than ``std::vector``. If possible, use ``std::vector`` or 1672something cheaper. 1673 1674.. _dss_list: 1675 1676<list> 1677^^^^^^ 1678 1679``std::list`` is an extremely inefficient class that is rarely useful. It 1680performs a heap allocation for every element inserted into it, thus having an 1681extremely high constant factor, particularly for small data types. 1682``std::list`` also only supports bidirectional iteration, not random access 1683iteration. 1684 1685In exchange for this high cost, std::list supports efficient access to both ends 1686of the list (like ``std::deque``, but unlike ``std::vector`` or 1687``SmallVector``). In addition, the iterator invalidation characteristics of 1688std::list are stronger than that of a vector class: inserting or removing an 1689element into the list does not invalidate iterator or pointers to other elements 1690in the list. 1691 1692.. _dss_ilist: 1693 1694llvm/ADT/ilist.h 1695^^^^^^^^^^^^^^^^ 1696 1697``ilist<T>`` implements an 'intrusive' doubly-linked list. It is intrusive, 1698because it requires the element to store and provide access to the prev/next 1699pointers for the list. 1700 1701``ilist`` has the same drawbacks as ``std::list``, and additionally requires an 1702``ilist_traits`` implementation for the element type, but it provides some novel 1703characteristics. In particular, it can efficiently store polymorphic objects, 1704the traits class is informed when an element is inserted or removed from the 1705list, and ``ilist``\ s are guaranteed to support a constant-time splice 1706operation. 1707 1708These properties are exactly what we want for things like ``Instruction``\ s and 1709basic blocks, which is why these are implemented with ``ilist``\ s. 1710 1711Related classes of interest are explained in the following subsections: 1712 1713* :ref:`ilist_traits <dss_ilist_traits>` 1714 1715* :ref:`iplist <dss_iplist>` 1716 1717* :ref:`llvm/ADT/ilist_node.h <dss_ilist_node>` 1718 1719* :ref:`Sentinels <dss_ilist_sentinel>` 1720 1721.. _dss_packedvector: 1722 1723llvm/ADT/PackedVector.h 1724^^^^^^^^^^^^^^^^^^^^^^^ 1725 1726Useful for storing a vector of values using only a few number of bits for each 1727value. Apart from the standard operations of a vector-like container, it can 1728also perform an 'or' set operation. 1729 1730For example: 1731 1732.. code-block:: c++ 1733 1734 enum State { 1735 None = 0x0, 1736 FirstCondition = 0x1, 1737 SecondCondition = 0x2, 1738 Both = 0x3 1739 }; 1740 1741 State get() { 1742 PackedVector<State, 2> Vec1; 1743 Vec1.push_back(FirstCondition); 1744 1745 PackedVector<State, 2> Vec2; 1746 Vec2.push_back(SecondCondition); 1747 1748 Vec1 |= Vec2; 1749 return Vec1[0]; // returns 'Both'. 1750 } 1751 1752.. _dss_ilist_traits: 1753 1754ilist_traits 1755^^^^^^^^^^^^ 1756 1757``ilist_traits<T>`` is ``ilist<T>``'s customization mechanism. ``iplist<T>`` 1758(and consequently ``ilist<T>``) publicly derive from this traits class. 1759 1760.. _dss_iplist: 1761 1762iplist 1763^^^^^^ 1764 1765``iplist<T>`` is ``ilist<T>``'s base and as such supports a slightly narrower 1766interface. Notably, inserters from ``T&`` are absent. 1767 1768``ilist_traits<T>`` is a public base of this class and can be used for a wide 1769variety of customizations. 1770 1771.. _dss_ilist_node: 1772 1773llvm/ADT/ilist_node.h 1774^^^^^^^^^^^^^^^^^^^^^ 1775 1776``ilist_node<T>`` implements the forward and backward links that are expected 1777by the ``ilist<T>`` (and analogous containers) in the default manner. 1778 1779``ilist_node<T>``\ s are meant to be embedded in the node type ``T``, usually 1780``T`` publicly derives from ``ilist_node<T>``. 1781 1782.. _dss_ilist_sentinel: 1783 1784Sentinels 1785^^^^^^^^^ 1786 1787``ilist``\ s have another specialty that must be considered. To be a good 1788citizen in the C++ ecosystem, it needs to support the standard container 1789operations, such as ``begin`` and ``end`` iterators, etc. Also, the 1790``operator--`` must work correctly on the ``end`` iterator in the case of 1791non-empty ``ilist``\ s. 1792 1793The only sensible solution to this problem is to allocate a so-called *sentinel* 1794along with the intrusive list, which serves as the ``end`` iterator, providing 1795the back-link to the last element. However conforming to the C++ convention it 1796is illegal to ``operator++`` beyond the sentinel and it also must not be 1797dereferenced. 1798 1799These constraints allow for some implementation freedom to the ``ilist`` how to 1800allocate and store the sentinel. The corresponding policy is dictated by 1801``ilist_traits<T>``. By default a ``T`` gets heap-allocated whenever the need 1802for a sentinel arises. 1803 1804While the default policy is sufficient in most cases, it may break down when 1805``T`` does not provide a default constructor. Also, in the case of many 1806instances of ``ilist``\ s, the memory overhead of the associated sentinels is 1807wasted. To alleviate the situation with numerous and voluminous 1808``T``-sentinels, sometimes a trick is employed, leading to *ghostly sentinels*. 1809 1810Ghostly sentinels are obtained by specially-crafted ``ilist_traits<T>`` which 1811superpose the sentinel with the ``ilist`` instance in memory. Pointer 1812arithmetic is used to obtain the sentinel, which is relative to the ``ilist``'s 1813``this`` pointer. The ``ilist`` is augmented by an extra pointer, which serves 1814as the back-link of the sentinel. This is the only field in the ghostly 1815sentinel which can be legally accessed. 1816 1817.. _dss_other: 1818 1819Other Sequential Container options 1820^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 1821 1822Other STL containers are available, such as ``std::string``. 1823 1824There are also various STL adapter classes such as ``std::queue``, 1825``std::priority_queue``, ``std::stack``, etc. These provide simplified access 1826to an underlying container but don't affect the cost of the container itself. 1827 1828.. _ds_string: 1829 1830String-like containers 1831---------------------- 1832 1833There are a variety of ways to pass around and use strings in C and C++, and 1834LLVM adds a few new options to choose from. Pick the first option on this list 1835that will do what you need, they are ordered according to their relative cost. 1836 1837Note that it is generally preferred to *not* pass strings around as ``const 1838char*``'s. These have a number of problems, including the fact that they 1839cannot represent embedded nul ("\0") characters, and do not have a length 1840available efficiently. The general replacement for '``const char*``' is 1841StringRef. 1842 1843For more information on choosing string containers for APIs, please see 1844:ref:`Passing Strings <string_apis>`. 1845 1846.. _dss_stringref: 1847 1848llvm/ADT/StringRef.h 1849^^^^^^^^^^^^^^^^^^^^ 1850 1851The StringRef class is a simple value class that contains a pointer to a 1852character and a length, and is quite related to the :ref:`ArrayRef 1853<dss_arrayref>` class (but specialized for arrays of characters). Because 1854StringRef carries a length with it, it safely handles strings with embedded nul 1855characters in it, getting the length does not require a strlen call, and it even 1856has very convenient APIs for slicing and dicing the character range that it 1857represents. 1858 1859StringRef is ideal for passing simple strings around that are known to be live, 1860either because they are C string literals, std::string, a C array, or a 1861SmallVector. Each of these cases has an efficient implicit conversion to 1862StringRef, which doesn't result in a dynamic strlen being executed. 1863 1864StringRef has a few major limitations which make more powerful string containers 1865useful: 1866 1867#. You cannot directly convert a StringRef to a 'const char*' because there is 1868 no way to add a trailing nul (unlike the .c_str() method on various stronger 1869 classes). 1870 1871#. StringRef doesn't own or keep alive the underlying string bytes. 1872 As such it can easily lead to dangling pointers, and is not suitable for 1873 embedding in datastructures in most cases (instead, use an std::string or 1874 something like that). 1875 1876#. For the same reason, StringRef cannot be used as the return value of a 1877 method if the method "computes" the result string. Instead, use std::string. 1878 1879#. StringRef's do not allow you to mutate the pointed-to string bytes and it 1880 doesn't allow you to insert or remove bytes from the range. For editing 1881 operations like this, it interoperates with the :ref:`Twine <dss_twine>` 1882 class. 1883 1884Because of its strengths and limitations, it is very common for a function to 1885take a StringRef and for a method on an object to return a StringRef that points 1886into some string that it owns. 1887 1888.. _dss_twine: 1889 1890llvm/ADT/Twine.h 1891^^^^^^^^^^^^^^^^ 1892 1893The Twine class is used as an intermediary datatype for APIs that want to take a 1894string that can be constructed inline with a series of concatenations. Twine 1895works by forming recursive instances of the Twine datatype (a simple value 1896object) on the stack as temporary objects, linking them together into a tree 1897which is then linearized when the Twine is consumed. Twine is only safe to use 1898as the argument to a function, and should always be a const reference, e.g.: 1899 1900.. code-block:: c++ 1901 1902 void foo(const Twine &T); 1903 ... 1904 StringRef X = ... 1905 unsigned i = ... 1906 foo(X + "." + Twine(i)); 1907 1908This example forms a string like "blarg.42" by concatenating the values 1909together, and does not form intermediate strings containing "blarg" or "blarg.". 1910 1911Because Twine is constructed with temporary objects on the stack, and because 1912these instances are destroyed at the end of the current statement, it is an 1913inherently dangerous API. For example, this simple variant contains undefined 1914behavior and will probably crash: 1915 1916.. code-block:: c++ 1917 1918 void foo(const Twine &T); 1919 ... 1920 StringRef X = ... 1921 unsigned i = ... 1922 const Twine &Tmp = X + "." + Twine(i); 1923 foo(Tmp); 1924 1925... because the temporaries are destroyed before the call. That said, Twine's 1926are much more efficient than intermediate std::string temporaries, and they work 1927really well with StringRef. Just be aware of their limitations. 1928 1929.. _dss_smallstring: 1930 1931llvm/ADT/SmallString.h 1932^^^^^^^^^^^^^^^^^^^^^^ 1933 1934SmallString is a subclass of :ref:`SmallVector <dss_smallvector>` that adds some 1935convenience APIs like += that takes StringRef's. SmallString avoids allocating 1936memory in the case when the preallocated space is enough to hold its data, and 1937it calls back to general heap allocation when required. Since it owns its data, 1938it is very safe to use and supports full mutation of the string. 1939 1940Like SmallVector's, the big downside to SmallString is their sizeof. While they 1941are optimized for small strings, they themselves are not particularly small. 1942This means that they work great for temporary scratch buffers on the stack, but 1943should not generally be put into the heap: it is very rare to see a SmallString 1944as the member of a frequently-allocated heap data structure or returned 1945by-value. 1946 1947.. _dss_stdstring: 1948 1949std::string 1950^^^^^^^^^^^ 1951 1952The standard C++ std::string class is a very general class that (like 1953SmallString) owns its underlying data. sizeof(std::string) is very reasonable 1954so it can be embedded into heap data structures and returned by-value. On the 1955other hand, std::string is highly inefficient for inline editing (e.g. 1956concatenating a bunch of stuff together) and because it is provided by the 1957standard library, its performance characteristics depend a lot of the host 1958standard library (e.g. libc++ and MSVC provide a highly optimized string class, 1959GCC contains a really slow implementation). 1960 1961The major disadvantage of std::string is that almost every operation that makes 1962them larger can allocate memory, which is slow. As such, it is better to use 1963SmallVector or Twine as a scratch buffer, but then use std::string to persist 1964the result. 1965 1966.. _ds_set: 1967 1968Set-Like Containers (std::set, SmallSet, SetVector, etc) 1969-------------------------------------------------------- 1970 1971Set-like containers are useful when you need to canonicalize multiple values 1972into a single representation. There are several different choices for how to do 1973this, providing various trade-offs. 1974 1975.. _dss_sortedvectorset: 1976 1977A sorted 'vector' 1978^^^^^^^^^^^^^^^^^ 1979 1980If you intend to insert a lot of elements, then do a lot of queries, a great 1981approach is to use an std::vector (or other sequential container) with 1982std::sort+std::unique to remove duplicates. This approach works really well if 1983your usage pattern has these two distinct phases (insert then query), and can be 1984coupled with a good choice of :ref:`sequential container <ds_sequential>`. 1985 1986This combination provides the several nice properties: the result data is 1987contiguous in memory (good for cache locality), has few allocations, is easy to 1988address (iterators in the final vector are just indices or pointers), and can be 1989efficiently queried with a standard binary search (e.g. 1990``std::lower_bound``; if you want the whole range of elements comparing 1991equal, use ``std::equal_range``). 1992 1993.. _dss_smallset: 1994 1995llvm/ADT/SmallSet.h 1996^^^^^^^^^^^^^^^^^^^ 1997 1998If you have a set-like data structure that is usually small and whose elements 1999are reasonably small, a ``SmallSet<Type, N>`` is a good choice. This set has 2000space for N elements in place (thus, if the set is dynamically smaller than N, 2001no malloc traffic is required) and accesses them with a simple linear search. 2002When the set grows beyond N elements, it allocates a more expensive 2003representation that guarantees efficient access (for most types, it falls back 2004to :ref:`std::set <dss_set>`, but for pointers it uses something far better, 2005:ref:`SmallPtrSet <dss_smallptrset>`. 2006 2007The magic of this class is that it handles small sets extremely efficiently, but 2008gracefully handles extremely large sets without loss of efficiency. 2009 2010.. _dss_smallptrset: 2011 2012llvm/ADT/SmallPtrSet.h 2013^^^^^^^^^^^^^^^^^^^^^^ 2014 2015``SmallPtrSet`` has all the advantages of ``SmallSet`` (and a ``SmallSet`` of 2016pointers is transparently implemented with a ``SmallPtrSet``). If more than N 2017insertions are performed, a single quadratically probed hash table is allocated 2018and grows as needed, providing extremely efficient access (constant time 2019insertion/deleting/queries with low constant factors) and is very stingy with 2020malloc traffic. 2021 2022Note that, unlike :ref:`std::set <dss_set>`, the iterators of ``SmallPtrSet`` 2023are invalidated whenever an insertion occurs. Also, the values visited by the 2024iterators are not visited in sorted order. 2025 2026.. _dss_stringset: 2027 2028llvm/ADT/StringSet.h 2029^^^^^^^^^^^^^^^^^^^^ 2030 2031``StringSet`` is a thin wrapper around :ref:`StringMap\<char\> <dss_stringmap>`, 2032and it allows efficient storage and retrieval of unique strings. 2033 2034Functionally analogous to ``SmallSet<StringRef>``, ``StringSet`` also supports 2035iteration. (The iterator dereferences to a ``StringMapEntry<char>``, so you 2036need to call ``i->getKey()`` to access the item of the StringSet.) On the 2037other hand, ``StringSet`` doesn't support range-insertion and 2038copy-construction, which :ref:`SmallSet <dss_smallset>` and :ref:`SmallPtrSet 2039<dss_smallptrset>` do support. 2040 2041.. _dss_denseset: 2042 2043llvm/ADT/DenseSet.h 2044^^^^^^^^^^^^^^^^^^^ 2045 2046DenseSet is a simple quadratically probed hash table. It excels at supporting 2047small values: it uses a single allocation to hold all of the pairs that are 2048currently inserted in the set. DenseSet is a great way to unique small values 2049that are not simple pointers (use :ref:`SmallPtrSet <dss_smallptrset>` for 2050pointers). Note that DenseSet has the same requirements for the value type that 2051:ref:`DenseMap <dss_densemap>` has. 2052 2053.. _dss_sparseset: 2054 2055llvm/ADT/SparseSet.h 2056^^^^^^^^^^^^^^^^^^^^ 2057 2058SparseSet holds a small number of objects identified by unsigned keys of 2059moderate size. It uses a lot of memory, but provides operations that are almost 2060as fast as a vector. Typical keys are physical registers, virtual registers, or 2061numbered basic blocks. 2062 2063SparseSet is useful for algorithms that need very fast clear/find/insert/erase 2064and fast iteration over small sets. It is not intended for building composite 2065data structures. 2066 2067.. _dss_sparsemultiset: 2068 2069llvm/ADT/SparseMultiSet.h 2070^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 2071 2072SparseMultiSet adds multiset behavior to SparseSet, while retaining SparseSet's 2073desirable attributes. Like SparseSet, it typically uses a lot of memory, but 2074provides operations that are almost as fast as a vector. Typical keys are 2075physical registers, virtual registers, or numbered basic blocks. 2076 2077SparseMultiSet is useful for algorithms that need very fast 2078clear/find/insert/erase of the entire collection, and iteration over sets of 2079elements sharing a key. It is often a more efficient choice than using composite 2080data structures (e.g. vector-of-vectors, map-of-vectors). It is not intended for 2081building composite data structures. 2082 2083.. _dss_FoldingSet: 2084 2085llvm/ADT/FoldingSet.h 2086^^^^^^^^^^^^^^^^^^^^^ 2087 2088FoldingSet is an aggregate class that is really good at uniquing 2089expensive-to-create or polymorphic objects. It is a combination of a chained 2090hash table with intrusive links (uniqued objects are required to inherit from 2091FoldingSetNode) that uses :ref:`SmallVector <dss_smallvector>` as part of its ID 2092process. 2093 2094Consider a case where you want to implement a "getOrCreateFoo" method for a 2095complex object (for example, a node in the code generator). The client has a 2096description of **what** it wants to generate (it knows the opcode and all the 2097operands), but we don't want to 'new' a node, then try inserting it into a set 2098only to find out it already exists, at which point we would have to delete it 2099and return the node that already exists. 2100 2101To support this style of client, FoldingSet perform a query with a 2102FoldingSetNodeID (which wraps SmallVector) that can be used to describe the 2103element that we want to query for. The query either returns the element 2104matching the ID or it returns an opaque ID that indicates where insertion should 2105take place. Construction of the ID usually does not require heap traffic. 2106 2107Because FoldingSet uses intrusive links, it can support polymorphic objects in 2108the set (for example, you can have SDNode instances mixed with LoadSDNodes). 2109Because the elements are individually allocated, pointers to the elements are 2110stable: inserting or removing elements does not invalidate any pointers to other 2111elements. 2112 2113.. _dss_set: 2114 2115<set> 2116^^^^^ 2117 2118``std::set`` is a reasonable all-around set class, which is decent at many 2119things but great at nothing. std::set allocates memory for each element 2120inserted (thus it is very malloc intensive) and typically stores three pointers 2121per element in the set (thus adding a large amount of per-element space 2122overhead). It offers guaranteed log(n) performance, which is not particularly 2123fast from a complexity standpoint (particularly if the elements of the set are 2124expensive to compare, like strings), and has extremely high constant factors for 2125lookup, insertion and removal. 2126 2127The advantages of std::set are that its iterators are stable (deleting or 2128inserting an element from the set does not affect iterators or pointers to other 2129elements) and that iteration over the set is guaranteed to be in sorted order. 2130If the elements in the set are large, then the relative overhead of the pointers 2131and malloc traffic is not a big deal, but if the elements of the set are small, 2132std::set is almost never a good choice. 2133 2134.. _dss_setvector: 2135 2136llvm/ADT/SetVector.h 2137^^^^^^^^^^^^^^^^^^^^ 2138 2139LLVM's ``SetVector<Type>`` is an adapter class that combines your choice of a 2140set-like container along with a :ref:`Sequential Container <ds_sequential>` The 2141important property that this provides is efficient insertion with uniquing 2142(duplicate elements are ignored) with iteration support. It implements this by 2143inserting elements into both a set-like container and the sequential container, 2144using the set-like container for uniquing and the sequential container for 2145iteration. 2146 2147The difference between SetVector and other sets is that the order of iteration 2148is guaranteed to match the order of insertion into the SetVector. This property 2149is really important for things like sets of pointers. Because pointer values 2150are non-deterministic (e.g. vary across runs of the program on different 2151machines), iterating over the pointers in the set will not be in a well-defined 2152order. 2153 2154The drawback of SetVector is that it requires twice as much space as a normal 2155set and has the sum of constant factors from the set-like container and the 2156sequential container that it uses. Use it **only** if you need to iterate over 2157the elements in a deterministic order. SetVector is also expensive to delete 2158elements out of (linear time), unless you use its "pop_back" method, which is 2159faster. 2160 2161``SetVector`` is an adapter class that defaults to using ``std::vector`` and a 2162size 16 ``SmallSet`` for the underlying containers, so it is quite expensive. 2163However, ``"llvm/ADT/SetVector.h"`` also provides a ``SmallSetVector`` class, 2164which defaults to using a ``SmallVector`` and ``SmallSet`` of a specified size. 2165If you use this, and if your sets are dynamically smaller than ``N``, you will 2166save a lot of heap traffic. 2167 2168.. _dss_uniquevector: 2169 2170llvm/ADT/UniqueVector.h 2171^^^^^^^^^^^^^^^^^^^^^^^ 2172 2173UniqueVector is similar to :ref:`SetVector <dss_setvector>` but it retains a 2174unique ID for each element inserted into the set. It internally contains a map 2175and a vector, and it assigns a unique ID for each value inserted into the set. 2176 2177UniqueVector is very expensive: its cost is the sum of the cost of maintaining 2178both the map and vector, it has high complexity, high constant factors, and 2179produces a lot of malloc traffic. It should be avoided. 2180 2181.. _dss_immutableset: 2182 2183llvm/ADT/ImmutableSet.h 2184^^^^^^^^^^^^^^^^^^^^^^^ 2185 2186ImmutableSet is an immutable (functional) set implementation based on an AVL 2187tree. Adding or removing elements is done through a Factory object and results 2188in the creation of a new ImmutableSet object. If an ImmutableSet already exists 2189with the given contents, then the existing one is returned; equality is compared 2190with a FoldingSetNodeID. The time and space complexity of add or remove 2191operations is logarithmic in the size of the original set. 2192 2193There is no method for returning an element of the set, you can only check for 2194membership. 2195 2196.. _dss_otherset: 2197 2198Other Set-Like Container Options 2199^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 2200 2201The STL provides several other options, such as std::multiset and the various 2202"hash_set" like containers (whether from C++ TR1 or from the SGI library). We 2203never use hash_set and unordered_set because they are generally very expensive 2204(each insertion requires a malloc) and very non-portable. 2205 2206std::multiset is useful if you're not interested in elimination of duplicates, 2207but has all the drawbacks of :ref:`std::set <dss_set>`. A sorted vector 2208(where you don't delete duplicate entries) or some other approach is almost 2209always better. 2210 2211.. _ds_map: 2212 2213Map-Like Containers (std::map, DenseMap, etc) 2214--------------------------------------------- 2215 2216Map-like containers are useful when you want to associate data to a key. As 2217usual, there are a lot of different ways to do this. :) 2218 2219.. _dss_sortedvectormap: 2220 2221A sorted 'vector' 2222^^^^^^^^^^^^^^^^^ 2223 2224If your usage pattern follows a strict insert-then-query approach, you can 2225trivially use the same approach as :ref:`sorted vectors for set-like containers 2226<dss_sortedvectorset>`. The only difference is that your query function (which 2227uses std::lower_bound to get efficient log(n) lookup) should only compare the 2228key, not both the key and value. This yields the same advantages as sorted 2229vectors for sets. 2230 2231.. _dss_stringmap: 2232 2233llvm/ADT/StringMap.h 2234^^^^^^^^^^^^^^^^^^^^ 2235 2236Strings are commonly used as keys in maps, and they are difficult to support 2237efficiently: they are variable length, inefficient to hash and compare when 2238long, expensive to copy, etc. StringMap is a specialized container designed to 2239cope with these issues. It supports mapping an arbitrary range of bytes to an 2240arbitrary other object. 2241 2242The StringMap implementation uses a quadratically-probed hash table, where the 2243buckets store a pointer to the heap allocated entries (and some other stuff). 2244The entries in the map must be heap allocated because the strings are variable 2245length. The string data (key) and the element object (value) are stored in the 2246same allocation with the string data immediately after the element object. 2247This container guarantees the "``(char*)(&Value+1)``" points to the key string 2248for a value. 2249 2250The StringMap is very fast for several reasons: quadratic probing is very cache 2251efficient for lookups, the hash value of strings in buckets is not recomputed 2252when looking up an element, StringMap rarely has to touch the memory for 2253unrelated objects when looking up a value (even when hash collisions happen), 2254hash table growth does not recompute the hash values for strings already in the 2255table, and each pair in the map is store in a single allocation (the string data 2256is stored in the same allocation as the Value of a pair). 2257 2258StringMap also provides query methods that take byte ranges, so it only ever 2259copies a string if a value is inserted into the table. 2260 2261StringMap iteration order, however, is not guaranteed to be deterministic, so 2262any uses which require that should instead use a std::map. 2263 2264.. _dss_indexmap: 2265 2266llvm/ADT/IndexedMap.h 2267^^^^^^^^^^^^^^^^^^^^^ 2268 2269IndexedMap is a specialized container for mapping small dense integers (or 2270values that can be mapped to small dense integers) to some other type. It is 2271internally implemented as a vector with a mapping function that maps the keys 2272to the dense integer range. 2273 2274This is useful for cases like virtual registers in the LLVM code generator: they 2275have a dense mapping that is offset by a compile-time constant (the first 2276virtual register ID). 2277 2278.. _dss_densemap: 2279 2280llvm/ADT/DenseMap.h 2281^^^^^^^^^^^^^^^^^^^ 2282 2283DenseMap is a simple quadratically probed hash table. It excels at supporting 2284small keys and values: it uses a single allocation to hold all of the pairs 2285that are currently inserted in the map. DenseMap is a great way to map 2286pointers to pointers, or map other small types to each other. 2287 2288There are several aspects of DenseMap that you should be aware of, however. 2289The iterators in a DenseMap are invalidated whenever an insertion occurs, 2290unlike map. Also, because DenseMap allocates space for a large number of 2291key/value pairs (it starts with 64 by default), it will waste a lot of space if 2292your keys or values are large. Finally, you must implement a partial 2293specialization of DenseMapInfo for the key that you want, if it isn't already 2294supported. This is required to tell DenseMap about two special marker values 2295(which can never be inserted into the map) that it needs internally. 2296 2297DenseMap's find_as() method supports lookup operations using an alternate key 2298type. This is useful in cases where the normal key type is expensive to 2299construct, but cheap to compare against. The DenseMapInfo is responsible for 2300defining the appropriate comparison and hashing methods for each alternate key 2301type used. 2302 2303.. _dss_valuemap: 2304 2305llvm/IR/ValueMap.h 2306^^^^^^^^^^^^^^^^^^^ 2307 2308ValueMap is a wrapper around a :ref:`DenseMap <dss_densemap>` mapping 2309``Value*``\ s (or subclasses) to another type. When a Value is deleted or 2310RAUW'ed, ValueMap will update itself so the new version of the key is mapped to 2311the same value, just as if the key were a WeakVH. You can configure exactly how 2312this happens, and what else happens on these two events, by passing a ``Config`` 2313parameter to the ValueMap template. 2314 2315.. _dss_intervalmap: 2316 2317llvm/ADT/IntervalMap.h 2318^^^^^^^^^^^^^^^^^^^^^^ 2319 2320IntervalMap is a compact map for small keys and values. It maps key intervals 2321instead of single keys, and it will automatically coalesce adjacent intervals. 2322When the map only contains a few intervals, they are stored in the map object 2323itself to avoid allocations. 2324 2325The IntervalMap iterators are quite big, so they should not be passed around as 2326STL iterators. The heavyweight iterators allow a smaller data structure. 2327 2328.. _dss_map: 2329 2330<map> 2331^^^^^ 2332 2333std::map has similar characteristics to :ref:`std::set <dss_set>`: it uses a 2334single allocation per pair inserted into the map, it offers log(n) lookup with 2335an extremely large constant factor, imposes a space penalty of 3 pointers per 2336pair in the map, etc. 2337 2338std::map is most useful when your keys or values are very large, if you need to 2339iterate over the collection in sorted order, or if you need stable iterators 2340into the map (i.e. they don't get invalidated if an insertion or deletion of 2341another element takes place). 2342 2343.. _dss_mapvector: 2344 2345llvm/ADT/MapVector.h 2346^^^^^^^^^^^^^^^^^^^^ 2347 2348``MapVector<KeyT,ValueT>`` provides a subset of the DenseMap interface. The 2349main difference is that the iteration order is guaranteed to be the insertion 2350order, making it an easy (but somewhat expensive) solution for non-deterministic 2351iteration over maps of pointers. 2352 2353It is implemented by mapping from key to an index in a vector of key,value 2354pairs. This provides fast lookup and iteration, but has two main drawbacks: 2355the key is stored twice and removing elements takes linear time. If it is 2356necessary to remove elements, it's best to remove them in bulk using 2357``remove_if()``. 2358 2359.. _dss_inteqclasses: 2360 2361llvm/ADT/IntEqClasses.h 2362^^^^^^^^^^^^^^^^^^^^^^^ 2363 2364IntEqClasses provides a compact representation of equivalence classes of small 2365integers. Initially, each integer in the range 0..n-1 has its own equivalence 2366class. Classes can be joined by passing two class representatives to the 2367join(a, b) method. Two integers are in the same class when findLeader() returns 2368the same representative. 2369 2370Once all equivalence classes are formed, the map can be compressed so each 2371integer 0..n-1 maps to an equivalence class number in the range 0..m-1, where m 2372is the total number of equivalence classes. The map must be uncompressed before 2373it can be edited again. 2374 2375.. _dss_immutablemap: 2376 2377llvm/ADT/ImmutableMap.h 2378^^^^^^^^^^^^^^^^^^^^^^^ 2379 2380ImmutableMap is an immutable (functional) map implementation based on an AVL 2381tree. Adding or removing elements is done through a Factory object and results 2382in the creation of a new ImmutableMap object. If an ImmutableMap already exists 2383with the given key set, then the existing one is returned; equality is compared 2384with a FoldingSetNodeID. The time and space complexity of add or remove 2385operations is logarithmic in the size of the original map. 2386 2387.. _dss_othermap: 2388 2389Other Map-Like Container Options 2390^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 2391 2392The STL provides several other options, such as std::multimap and the various 2393"hash_map" like containers (whether from C++ TR1 or from the SGI library). We 2394never use hash_set and unordered_set because they are generally very expensive 2395(each insertion requires a malloc) and very non-portable. 2396 2397std::multimap is useful if you want to map a key to multiple values, but has all 2398the drawbacks of std::map. A sorted vector or some other approach is almost 2399always better. 2400 2401.. _ds_bit: 2402 2403Bit storage containers (BitVector, SparseBitVector, CoalescingBitVector) 2404------------------------------------------------------------------------ 2405 2406There are three bit storage containers, and choosing when to use each is 2407relatively straightforward. 2408 2409One additional option is ``std::vector<bool>``: we discourage its use for two 2410reasons 1) the implementation in many common compilers (e.g. commonly 2411available versions of GCC) is extremely inefficient and 2) the C++ standards 2412committee is likely to deprecate this container and/or change it significantly 2413somehow. In any case, please don't use it. 2414 2415.. _dss_bitvector: 2416 2417BitVector 2418^^^^^^^^^ 2419 2420The BitVector container provides a dynamic size set of bits for manipulation. 2421It supports individual bit setting/testing, as well as set operations. The set 2422operations take time O(size of bitvector), but operations are performed one word 2423at a time, instead of one bit at a time. This makes the BitVector very fast for 2424set operations compared to other containers. Use the BitVector when you expect 2425the number of set bits to be high (i.e. a dense set). 2426 2427.. _dss_smallbitvector: 2428 2429SmallBitVector 2430^^^^^^^^^^^^^^ 2431 2432The SmallBitVector container provides the same interface as BitVector, but it is 2433optimized for the case where only a small number of bits, less than 25 or so, 2434are needed. It also transparently supports larger bit counts, but slightly less 2435efficiently than a plain BitVector, so SmallBitVector should only be used when 2436larger counts are rare. 2437 2438At this time, SmallBitVector does not support set operations (and, or, xor), and 2439its operator[] does not provide an assignable lvalue. 2440 2441.. _dss_sparsebitvector: 2442 2443SparseBitVector 2444^^^^^^^^^^^^^^^ 2445 2446The SparseBitVector container is much like BitVector, with one major difference: 2447Only the bits that are set, are stored. This makes the SparseBitVector much 2448more space efficient than BitVector when the set is sparse, as well as making 2449set operations O(number of set bits) instead of O(size of universe). The 2450downside to the SparseBitVector is that setting and testing of random bits is 2451O(N), and on large SparseBitVectors, this can be slower than BitVector. In our 2452implementation, setting or testing bits in sorted order (either forwards or 2453reverse) is O(1) worst case. Testing and setting bits within 128 bits (depends 2454on size) of the current bit is also O(1). As a general statement, 2455testing/setting bits in a SparseBitVector is O(distance away from last set bit). 2456 2457.. _dss_coalescingbitvector: 2458 2459CoalescingBitVector 2460^^^^^^^^^^^^^^^^^^^ 2461 2462The CoalescingBitVector container is similar in principle to a SparseBitVector, 2463but is optimized to represent large contiguous ranges of set bits compactly. It 2464does this by coalescing contiguous ranges of set bits into intervals. Searching 2465for a bit in a CoalescingBitVector is O(log(gaps between contiguous ranges)). 2466 2467CoalescingBitVector is a better choice than BitVector when gaps between ranges 2468of set bits are large. It's a better choice than SparseBitVector when find() 2469operations must have fast, predictable performance. However, it's not a good 2470choice for representing sets which have lots of very short ranges. E.g. the set 2471`{2*x : x \in [0, n)}` would be a pathological input. 2472 2473.. _debugging: 2474 2475Debugging 2476========= 2477 2478A handful of `GDB pretty printers 2479<https://sourceware.org/gdb/onlinedocs/gdb/Pretty-Printing.html>`__ are 2480provided for some of the core LLVM libraries. To use them, execute the 2481following (or add it to your ``~/.gdbinit``):: 2482 2483 source /path/to/llvm/src/utils/gdb-scripts/prettyprinters.py 2484 2485It also might be handy to enable the `print pretty 2486<http://ftp.gnu.org/old-gnu/Manuals/gdb/html_node/gdb_57.html>`__ option to 2487avoid data structures being printed as a big block of text. 2488 2489.. _common: 2490 2491Helpful Hints for Common Operations 2492=================================== 2493 2494This section describes how to perform some very simple transformations of LLVM 2495code. This is meant to give examples of common idioms used, showing the 2496practical side of LLVM transformations. 2497 2498Because this is a "how-to" section, you should also read about the main classes 2499that you will be working with. The :ref:`Core LLVM Class Hierarchy Reference 2500<coreclasses>` contains details and descriptions of the main classes that you 2501should know about. 2502 2503.. _inspection: 2504 2505Basic Inspection and Traversal Routines 2506--------------------------------------- 2507 2508The LLVM compiler infrastructure have many different data structures that may be 2509traversed. Following the example of the C++ standard template library, the 2510techniques used to traverse these various data structures are all basically the 2511same. For an enumerable sequence of values, the ``XXXbegin()`` function (or 2512method) returns an iterator to the start of the sequence, the ``XXXend()`` 2513function returns an iterator pointing to one past the last valid element of the 2514sequence, and there is some ``XXXiterator`` data type that is common between the 2515two operations. 2516 2517Because the pattern for iteration is common across many different aspects of the 2518program representation, the standard template library algorithms may be used on 2519them, and it is easier to remember how to iterate. First we show a few common 2520examples of the data structures that need to be traversed. Other data 2521structures are traversed in very similar ways. 2522 2523.. _iterate_function: 2524 2525Iterating over the ``BasicBlock`` in a ``Function`` 2526^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 2527 2528It's quite common to have a ``Function`` instance that you'd like to transform 2529in some way; in particular, you'd like to manipulate its ``BasicBlock``\ s. To 2530facilitate this, you'll need to iterate over all of the ``BasicBlock``\ s that 2531constitute the ``Function``. The following is an example that prints the name 2532of a ``BasicBlock`` and the number of ``Instruction``\ s it contains: 2533 2534.. code-block:: c++ 2535 2536 Function &Func = ... 2537 for (BasicBlock &BB : Func) 2538 // Print out the name of the basic block if it has one, and then the 2539 // number of instructions that it contains 2540 errs() << "Basic block (name=" << BB.getName() << ") has " 2541 << BB.size() << " instructions.\n"; 2542 2543.. _iterate_basicblock: 2544 2545Iterating over the ``Instruction`` in a ``BasicBlock`` 2546^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 2547 2548Just like when dealing with ``BasicBlock``\ s in ``Function``\ s, it's easy to 2549iterate over the individual instructions that make up ``BasicBlock``\ s. Here's 2550a code snippet that prints out each instruction in a ``BasicBlock``: 2551 2552.. code-block:: c++ 2553 2554 BasicBlock& BB = ... 2555 for (Instruction &I : BB) 2556 // The next statement works since operator<<(ostream&,...) 2557 // is overloaded for Instruction& 2558 errs() << I << "\n"; 2559 2560 2561However, this isn't really the best way to print out the contents of a 2562``BasicBlock``! Since the ostream operators are overloaded for virtually 2563anything you'll care about, you could have just invoked the print routine on the 2564basic block itself: ``errs() << BB << "\n";``. 2565 2566.. _iterate_insiter: 2567 2568Iterating over the ``Instruction`` in a ``Function`` 2569^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 2570 2571If you're finding that you commonly iterate over a ``Function``'s 2572``BasicBlock``\ s and then that ``BasicBlock``'s ``Instruction``\ s, 2573``InstIterator`` should be used instead. You'll need to include 2574``llvm/IR/InstIterator.h`` (`doxygen 2575<https://llvm.org/doxygen/InstIterator_8h.html>`__) and then instantiate 2576``InstIterator``\ s explicitly in your code. Here's a small example that shows 2577how to dump all instructions in a function to the standard error stream: 2578 2579.. code-block:: c++ 2580 2581 #include "llvm/IR/InstIterator.h" 2582 2583 // F is a pointer to a Function instance 2584 for (inst_iterator I = inst_begin(F), E = inst_end(F); I != E; ++I) 2585 errs() << *I << "\n"; 2586 2587Easy, isn't it? You can also use ``InstIterator``\ s to fill a work list with 2588its initial contents. For example, if you wanted to initialize a work list to 2589contain all instructions in a ``Function`` F, all you would need to do is 2590something like: 2591 2592.. code-block:: c++ 2593 2594 std::set<Instruction*> worklist; 2595 // or better yet, SmallPtrSet<Instruction*, 64> worklist; 2596 2597 for (inst_iterator I = inst_begin(F), E = inst_end(F); I != E; ++I) 2598 worklist.insert(&*I); 2599 2600The STL set ``worklist`` would now contain all instructions in the ``Function`` 2601pointed to by F. 2602 2603.. _iterate_convert: 2604 2605Turning an iterator into a class pointer (and vice-versa) 2606^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 2607 2608Sometimes, it'll be useful to grab a reference (or pointer) to a class instance 2609when all you've got at hand is an iterator. Well, extracting a reference or a 2610pointer from an iterator is very straight-forward. Assuming that ``i`` is a 2611``BasicBlock::iterator`` and ``j`` is a ``BasicBlock::const_iterator``: 2612 2613.. code-block:: c++ 2614 2615 Instruction& inst = *i; // Grab reference to instruction reference 2616 Instruction* pinst = &*i; // Grab pointer to instruction reference 2617 const Instruction& inst = *j; 2618 2619However, the iterators you'll be working with in the LLVM framework are special: 2620they will automatically convert to a ptr-to-instance type whenever they need to. 2621Instead of dereferencing the iterator and then taking the address of the result, 2622you can simply assign the iterator to the proper pointer type and you get the 2623dereference and address-of operation as a result of the assignment (behind the 2624scenes, this is a result of overloading casting mechanisms). Thus the second 2625line of the last example, 2626 2627.. code-block:: c++ 2628 2629 Instruction *pinst = &*i; 2630 2631is semantically equivalent to 2632 2633.. code-block:: c++ 2634 2635 Instruction *pinst = i; 2636 2637It's also possible to turn a class pointer into the corresponding iterator, and 2638this is a constant time operation (very efficient). The following code snippet 2639illustrates use of the conversion constructors provided by LLVM iterators. By 2640using these, you can explicitly grab the iterator of something without actually 2641obtaining it via iteration over some structure: 2642 2643.. code-block:: c++ 2644 2645 void printNextInstruction(Instruction* inst) { 2646 BasicBlock::iterator it(inst); 2647 ++it; // After this line, it refers to the instruction after *inst 2648 if (it != inst->getParent()->end()) errs() << *it << "\n"; 2649 } 2650 2651Unfortunately, these implicit conversions come at a cost; they prevent these 2652iterators from conforming to standard iterator conventions, and thus from being 2653usable with standard algorithms and containers. For example, they prevent the 2654following code, where ``B`` is a ``BasicBlock``, from compiling: 2655 2656.. code-block:: c++ 2657 2658 llvm::SmallVector<llvm::Instruction *, 16>(B->begin(), B->end()); 2659 2660Because of this, these implicit conversions may be removed some day, and 2661``operator*`` changed to return a pointer instead of a reference. 2662 2663.. _iterate_complex: 2664 2665Finding call sites: a slightly more complex example 2666^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 2667 2668Say that you're writing a FunctionPass and would like to count all the locations 2669in the entire module (that is, across every ``Function``) where a certain 2670function (i.e., some ``Function *``) is already in scope. As you'll learn 2671later, you may want to use an ``InstVisitor`` to accomplish this in a much more 2672straight-forward manner, but this example will allow us to explore how you'd do 2673it if you didn't have ``InstVisitor`` around. In pseudo-code, this is what we 2674want to do: 2675 2676.. code-block:: none 2677 2678 initialize callCounter to zero 2679 for each Function f in the Module 2680 for each BasicBlock b in f 2681 for each Instruction i in b 2682 if (i a Call and calls the given function) 2683 increment callCounter 2684 2685And the actual code is (remember, because we're writing a ``FunctionPass``, our 2686``FunctionPass``-derived class simply has to override the ``runOnFunction`` 2687method): 2688 2689.. code-block:: c++ 2690 2691 Function* targetFunc = ...; 2692 2693 class OurFunctionPass : public FunctionPass { 2694 public: 2695 OurFunctionPass(): callCounter(0) { } 2696 2697 virtual runOnFunction(Function& F) { 2698 for (BasicBlock &B : F) { 2699 for (Instruction &I: B) { 2700 if (auto *CB = dyn_cast<CallBase>(&I)) { 2701 // We know we've encountered some kind of call instruction (call, 2702 // invoke, or callbr), so we need to determine if it's a call to 2703 // the function pointed to by m_func or not. 2704 if (CB->getCalledFunction() == targetFunc) 2705 ++callCounter; 2706 } 2707 } 2708 } 2709 } 2710 2711 private: 2712 unsigned callCounter; 2713 }; 2714 2715.. _iterate_chains: 2716 2717Iterating over def-use & use-def chains 2718^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 2719 2720Frequently, we might have an instance of the ``Value`` class (`doxygen 2721<https://llvm.org/doxygen/classllvm_1_1Value.html>`__) and we want to determine 2722which ``User``\ s use the ``Value``. The list of all ``User``\ s of a particular 2723``Value`` is called a *def-use* chain. For example, let's say we have a 2724``Function*`` named ``F`` to a particular function ``foo``. Finding all of the 2725instructions that *use* ``foo`` is as simple as iterating over the *def-use* 2726chain of ``F``: 2727 2728.. code-block:: c++ 2729 2730 Function *F = ...; 2731 2732 for (User *U : F->users()) { 2733 if (Instruction *Inst = dyn_cast<Instruction>(U)) { 2734 errs() << "F is used in instruction:\n"; 2735 errs() << *Inst << "\n"; 2736 } 2737 2738Alternatively, it's common to have an instance of the ``User`` Class (`doxygen 2739<https://llvm.org/doxygen/classllvm_1_1User.html>`__) and need to know what 2740``Value``\ s are used by it. The list of all ``Value``\ s used by a ``User`` is 2741known as a *use-def* chain. Instances of class ``Instruction`` are common 2742``User`` s, so we might want to iterate over all of the values that a particular 2743instruction uses (that is, the operands of the particular ``Instruction``): 2744 2745.. code-block:: c++ 2746 2747 Instruction *pi = ...; 2748 2749 for (Use &U : pi->operands()) { 2750 Value *v = U.get(); 2751 // ... 2752 } 2753 2754Declaring objects as ``const`` is an important tool of enforcing mutation free 2755algorithms (such as analyses, etc.). For this purpose above iterators come in 2756constant flavors as ``Value::const_use_iterator`` and 2757``Value::const_op_iterator``. They automatically arise when calling 2758``use/op_begin()`` on ``const Value*``\ s or ``const User*``\ s respectively. 2759Upon dereferencing, they return ``const Use*``\ s. Otherwise the above patterns 2760remain unchanged. 2761 2762.. _iterate_preds: 2763 2764Iterating over predecessors & successors of blocks 2765^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 2766 2767Iterating over the predecessors and successors of a block is quite easy with the 2768routines defined in ``"llvm/IR/CFG.h"``. Just use code like this to 2769iterate over all predecessors of BB: 2770 2771.. code-block:: c++ 2772 2773 #include "llvm/IR/CFG.h" 2774 BasicBlock *BB = ...; 2775 2776 for (BasicBlock *Pred : predecessors(BB)) { 2777 // ... 2778 } 2779 2780Similarly, to iterate over successors use ``successors``. 2781 2782.. _simplechanges: 2783 2784Making simple changes 2785--------------------- 2786 2787There are some primitive transformation operations present in the LLVM 2788infrastructure that are worth knowing about. When performing transformations, 2789it's fairly common to manipulate the contents of basic blocks. This section 2790describes some of the common methods for doing so and gives example code. 2791 2792.. _schanges_creating: 2793 2794Creating and inserting new ``Instruction``\ s 2795^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 2796 2797*Instantiating Instructions* 2798 2799Creation of ``Instruction``\ s is straight-forward: simply call the constructor 2800for the kind of instruction to instantiate and provide the necessary parameters. 2801For example, an ``AllocaInst`` only *requires* a (const-ptr-to) ``Type``. Thus: 2802 2803.. code-block:: c++ 2804 2805 auto *ai = new AllocaInst(Type::Int32Ty); 2806 2807will create an ``AllocaInst`` instance that represents the allocation of one 2808integer in the current stack frame, at run time. Each ``Instruction`` subclass 2809is likely to have varying default parameters which change the semantics of the 2810instruction, so refer to the `doxygen documentation for the subclass of 2811Instruction <https://llvm.org/doxygen/classllvm_1_1Instruction.html>`_ that 2812you're interested in instantiating. 2813 2814*Naming values* 2815 2816It is very useful to name the values of instructions when you're able to, as 2817this facilitates the debugging of your transformations. If you end up looking 2818at generated LLVM machine code, you definitely want to have logical names 2819associated with the results of instructions! By supplying a value for the 2820``Name`` (default) parameter of the ``Instruction`` constructor, you associate a 2821logical name with the result of the instruction's execution at run time. For 2822example, say that I'm writing a transformation that dynamically allocates space 2823for an integer on the stack, and that integer is going to be used as some kind 2824of index by some other code. To accomplish this, I place an ``AllocaInst`` at 2825the first point in the first ``BasicBlock`` of some ``Function``, and I'm 2826intending to use it within the same ``Function``. I might do: 2827 2828.. code-block:: c++ 2829 2830 auto *pa = new AllocaInst(Type::Int32Ty, 0, "indexLoc"); 2831 2832where ``indexLoc`` is now the logical name of the instruction's execution value, 2833which is a pointer to an integer on the run time stack. 2834 2835*Inserting instructions* 2836 2837There are essentially three ways to insert an ``Instruction`` into an existing 2838sequence of instructions that form a ``BasicBlock``: 2839 2840* Insertion into an explicit instruction list 2841 2842 Given a ``BasicBlock* pb``, an ``Instruction* pi`` within that ``BasicBlock``, 2843 and a newly-created instruction we wish to insert before ``*pi``, we do the 2844 following: 2845 2846 .. code-block:: c++ 2847 2848 BasicBlock *pb = ...; 2849 Instruction *pi = ...; 2850 auto *newInst = new Instruction(...); 2851 2852 pb->getInstList().insert(pi, newInst); // Inserts newInst before pi in pb 2853 2854 Appending to the end of a ``BasicBlock`` is so common that the ``Instruction`` 2855 class and ``Instruction``-derived classes provide constructors which take a 2856 pointer to a ``BasicBlock`` to be appended to. For example code that looked 2857 like: 2858 2859 .. code-block:: c++ 2860 2861 BasicBlock *pb = ...; 2862 auto *newInst = new Instruction(...); 2863 2864 pb->getInstList().push_back(newInst); // Appends newInst to pb 2865 2866 becomes: 2867 2868 .. code-block:: c++ 2869 2870 BasicBlock *pb = ...; 2871 auto *newInst = new Instruction(..., pb); 2872 2873 which is much cleaner, especially if you are creating long instruction 2874 streams. 2875 2876* Insertion into an implicit instruction list 2877 2878 ``Instruction`` instances that are already in ``BasicBlock``\ s are implicitly 2879 associated with an existing instruction list: the instruction list of the 2880 enclosing basic block. Thus, we could have accomplished the same thing as the 2881 above code without being given a ``BasicBlock`` by doing: 2882 2883 .. code-block:: c++ 2884 2885 Instruction *pi = ...; 2886 auto *newInst = new Instruction(...); 2887 2888 pi->getParent()->getInstList().insert(pi, newInst); 2889 2890 In fact, this sequence of steps occurs so frequently that the ``Instruction`` 2891 class and ``Instruction``-derived classes provide constructors which take (as 2892 a default parameter) a pointer to an ``Instruction`` which the newly-created 2893 ``Instruction`` should precede. That is, ``Instruction`` constructors are 2894 capable of inserting the newly-created instance into the ``BasicBlock`` of a 2895 provided instruction, immediately before that instruction. Using an 2896 ``Instruction`` constructor with a ``insertBefore`` (default) parameter, the 2897 above code becomes: 2898 2899 .. code-block:: c++ 2900 2901 Instruction* pi = ...; 2902 auto *newInst = new Instruction(..., pi); 2903 2904 which is much cleaner, especially if you're creating a lot of instructions and 2905 adding them to ``BasicBlock``\ s. 2906 2907* Insertion using an instance of ``IRBuilder`` 2908 2909 Inserting several ``Instruction``\ s can be quite laborious using the previous 2910 methods. The ``IRBuilder`` is a convenience class that can be used to add 2911 several instructions to the end of a ``BasicBlock`` or before a particular 2912 ``Instruction``. It also supports constant folding and renaming named 2913 registers (see ``IRBuilder``'s template arguments). 2914 2915 The example below demonstrates a very simple use of the ``IRBuilder`` where 2916 three instructions are inserted before the instruction ``pi``. The first two 2917 instructions are Call instructions and third instruction multiplies the return 2918 value of the two calls. 2919 2920 .. code-block:: c++ 2921 2922 Instruction *pi = ...; 2923 IRBuilder<> Builder(pi); 2924 CallInst* callOne = Builder.CreateCall(...); 2925 CallInst* callTwo = Builder.CreateCall(...); 2926 Value* result = Builder.CreateMul(callOne, callTwo); 2927 2928 The example below is similar to the above example except that the created 2929 ``IRBuilder`` inserts instructions at the end of the ``BasicBlock`` ``pb``. 2930 2931 .. code-block:: c++ 2932 2933 BasicBlock *pb = ...; 2934 IRBuilder<> Builder(pb); 2935 CallInst* callOne = Builder.CreateCall(...); 2936 CallInst* callTwo = Builder.CreateCall(...); 2937 Value* result = Builder.CreateMul(callOne, callTwo); 2938 2939 See :doc:`tutorial/LangImpl03` for a practical use of the ``IRBuilder``. 2940 2941 2942.. _schanges_deleting: 2943 2944Deleting Instructions 2945^^^^^^^^^^^^^^^^^^^^^ 2946 2947Deleting an instruction from an existing sequence of instructions that form a 2948BasicBlock_ is very straight-forward: just call the instruction's 2949``eraseFromParent()`` method. For example: 2950 2951.. code-block:: c++ 2952 2953 Instruction *I = .. ; 2954 I->eraseFromParent(); 2955 2956This unlinks the instruction from its containing basic block and deletes it. If 2957you'd just like to unlink the instruction from its containing basic block but 2958not delete it, you can use the ``removeFromParent()`` method. 2959 2960.. _schanges_replacing: 2961 2962Replacing an Instruction with another Value 2963^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 2964 2965Replacing individual instructions 2966""""""""""""""""""""""""""""""""" 2967 2968Including "`llvm/Transforms/Utils/BasicBlockUtils.h 2969<https://llvm.org/doxygen/BasicBlockUtils_8h_source.html>`_" permits use of two 2970very useful replace functions: ``ReplaceInstWithValue`` and 2971``ReplaceInstWithInst``. 2972 2973.. _schanges_deleting_sub: 2974 2975Deleting Instructions 2976""""""""""""""""""""" 2977 2978* ``ReplaceInstWithValue`` 2979 2980 This function replaces all uses of a given instruction with a value, and then 2981 removes the original instruction. The following example illustrates the 2982 replacement of the result of a particular ``AllocaInst`` that allocates memory 2983 for a single integer with a null pointer to an integer. 2984 2985 .. code-block:: c++ 2986 2987 AllocaInst* instToReplace = ...; 2988 BasicBlock::iterator ii(instToReplace); 2989 2990 ReplaceInstWithValue(instToReplace->getParent()->getInstList(), ii, 2991 Constant::getNullValue(PointerType::getUnqual(Type::Int32Ty))); 2992 2993* ``ReplaceInstWithInst`` 2994 2995 This function replaces a particular instruction with another instruction, 2996 inserting the new instruction into the basic block at the location where the 2997 old instruction was, and replacing any uses of the old instruction with the 2998 new instruction. The following example illustrates the replacement of one 2999 ``AllocaInst`` with another. 3000 3001 .. code-block:: c++ 3002 3003 AllocaInst* instToReplace = ...; 3004 BasicBlock::iterator ii(instToReplace); 3005 3006 ReplaceInstWithInst(instToReplace->getParent()->getInstList(), ii, 3007 new AllocaInst(Type::Int32Ty, 0, "ptrToReplacedInt")); 3008 3009 3010Replacing multiple uses of Users and Values 3011""""""""""""""""""""""""""""""""""""""""""" 3012 3013You can use ``Value::replaceAllUsesWith`` and ``User::replaceUsesOfWith`` to 3014change more than one use at a time. See the doxygen documentation for the 3015`Value Class <https://llvm.org/doxygen/classllvm_1_1Value.html>`_ and `User Class 3016<https://llvm.org/doxygen/classllvm_1_1User.html>`_, respectively, for more 3017information. 3018 3019.. _schanges_deletingGV: 3020 3021Deleting GlobalVariables 3022^^^^^^^^^^^^^^^^^^^^^^^^ 3023 3024Deleting a global variable from a module is just as easy as deleting an 3025Instruction. First, you must have a pointer to the global variable that you 3026wish to delete. You use this pointer to erase it from its parent, the module. 3027For example: 3028 3029.. code-block:: c++ 3030 3031 GlobalVariable *GV = .. ; 3032 3033 GV->eraseFromParent(); 3034 3035 3036.. _threading: 3037 3038Threads and LLVM 3039================ 3040 3041This section describes the interaction of the LLVM APIs with multithreading, 3042both on the part of client applications, and in the JIT, in the hosted 3043application. 3044 3045Note that LLVM's support for multithreading is still relatively young. Up 3046through version 2.5, the execution of threaded hosted applications was 3047supported, but not threaded client access to the APIs. While this use case is 3048now supported, clients *must* adhere to the guidelines specified below to ensure 3049proper operation in multithreaded mode. 3050 3051Note that, on Unix-like platforms, LLVM requires the presence of GCC's atomic 3052intrinsics in order to support threaded operation. If you need a 3053multithreading-capable LLVM on a platform without a suitably modern system 3054compiler, consider compiling LLVM and LLVM-GCC in single-threaded mode, and 3055using the resultant compiler to build a copy of LLVM with multithreading 3056support. 3057 3058.. _shutdown: 3059 3060Ending Execution with ``llvm_shutdown()`` 3061----------------------------------------- 3062 3063When you are done using the LLVM APIs, you should call ``llvm_shutdown()`` to 3064deallocate memory used for internal structures. 3065 3066.. _managedstatic: 3067 3068Lazy Initialization with ``ManagedStatic`` 3069------------------------------------------ 3070 3071``ManagedStatic`` is a utility class in LLVM used to implement static 3072initialization of static resources, such as the global type tables. In a 3073single-threaded environment, it implements a simple lazy initialization scheme. 3074When LLVM is compiled with support for multi-threading, however, it uses 3075double-checked locking to implement thread-safe lazy initialization. 3076 3077.. _llvmcontext: 3078 3079Achieving Isolation with ``LLVMContext`` 3080---------------------------------------- 3081 3082``LLVMContext`` is an opaque class in the LLVM API which clients can use to 3083operate multiple, isolated instances of LLVM concurrently within the same 3084address space. For instance, in a hypothetical compile-server, the compilation 3085of an individual translation unit is conceptually independent from all the 3086others, and it would be desirable to be able to compile incoming translation 3087units concurrently on independent server threads. Fortunately, ``LLVMContext`` 3088exists to enable just this kind of scenario! 3089 3090Conceptually, ``LLVMContext`` provides isolation. Every LLVM entity 3091(``Module``\ s, ``Value``\ s, ``Type``\ s, ``Constant``\ s, etc.) in LLVM's 3092in-memory IR belongs to an ``LLVMContext``. Entities in different contexts 3093*cannot* interact with each other: ``Module``\ s in different contexts cannot be 3094linked together, ``Function``\ s cannot be added to ``Module``\ s in different 3095contexts, etc. What this means is that is safe to compile on multiple 3096threads simultaneously, as long as no two threads operate on entities within the 3097same context. 3098 3099In practice, very few places in the API require the explicit specification of a 3100``LLVMContext``, other than the ``Type`` creation/lookup APIs. Because every 3101``Type`` carries a reference to its owning context, most other entities can 3102determine what context they belong to by looking at their own ``Type``. If you 3103are adding new entities to LLVM IR, please try to maintain this interface 3104design. 3105 3106.. _jitthreading: 3107 3108Threads and the JIT 3109------------------- 3110 3111LLVM's "eager" JIT compiler is safe to use in threaded programs. Multiple 3112threads can call ``ExecutionEngine::getPointerToFunction()`` or 3113``ExecutionEngine::runFunction()`` concurrently, and multiple threads can run 3114code output by the JIT concurrently. The user must still ensure that only one 3115thread accesses IR in a given ``LLVMContext`` while another thread might be 3116modifying it. One way to do that is to always hold the JIT lock while accessing 3117IR outside the JIT (the JIT *modifies* the IR by adding ``CallbackVH``\ s). 3118Another way is to only call ``getPointerToFunction()`` from the 3119``LLVMContext``'s thread. 3120 3121When the JIT is configured to compile lazily (using 3122``ExecutionEngine::DisableLazyCompilation(false)``), there is currently a `race 3123condition <https://bugs.llvm.org/show_bug.cgi?id=5184>`_ in updating call sites 3124after a function is lazily-jitted. It's still possible to use the lazy JIT in a 3125threaded program if you ensure that only one thread at a time can call any 3126particular lazy stub and that the JIT lock guards any IR access, but we suggest 3127using only the eager JIT in threaded programs. 3128 3129.. _advanced: 3130 3131Advanced Topics 3132=============== 3133 3134This section describes some of the advanced or obscure API's that most clients 3135do not need to be aware of. These API's tend manage the inner workings of the 3136LLVM system, and only need to be accessed in unusual circumstances. 3137 3138.. _SymbolTable: 3139 3140The ``ValueSymbolTable`` class 3141------------------------------ 3142 3143The ``ValueSymbolTable`` (`doxygen 3144<https://llvm.org/doxygen/classllvm_1_1ValueSymbolTable.html>`__) class provides 3145a symbol table that the :ref:`Function <c_Function>` and Module_ classes use for 3146naming value definitions. The symbol table can provide a name for any Value_. 3147 3148Note that the ``SymbolTable`` class should not be directly accessed by most 3149clients. It should only be used when iteration over the symbol table names 3150themselves are required, which is very special purpose. Note that not all LLVM 3151Value_\ s have names, and those without names (i.e. they have an empty name) do 3152not exist in the symbol table. 3153 3154Symbol tables support iteration over the values in the symbol table with 3155``begin/end/iterator`` and supports querying to see if a specific name is in the 3156symbol table (with ``lookup``). The ``ValueSymbolTable`` class exposes no 3157public mutator methods, instead, simply call ``setName`` on a value, which will 3158autoinsert it into the appropriate symbol table. 3159 3160.. _UserLayout: 3161 3162The ``User`` and owned ``Use`` classes' memory layout 3163----------------------------------------------------- 3164 3165The ``User`` (`doxygen <https://llvm.org/doxygen/classllvm_1_1User.html>`__) 3166class provides a basis for expressing the ownership of ``User`` towards other 3167`Value instance <https://llvm.org/doxygen/classllvm_1_1Value.html>`_\ s. The 3168``Use`` (`doxygen <https://llvm.org/doxygen/classllvm_1_1Use.html>`__) helper 3169class is employed to do the bookkeeping and to facilitate *O(1)* addition and 3170removal. 3171 3172.. _Use2User: 3173 3174Interaction and relationship between ``User`` and ``Use`` objects 3175^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 3176 3177A subclass of ``User`` can choose between incorporating its ``Use`` objects or 3178refer to them out-of-line by means of a pointer. A mixed variant (some ``Use`` 3179s inline others hung off) is impractical and breaks the invariant that the 3180``Use`` objects belonging to the same ``User`` form a contiguous array. 3181 3182We have 2 different layouts in the ``User`` (sub)classes: 3183 3184* Layout a) 3185 3186 The ``Use`` object(s) are inside (resp. at fixed offset) of the ``User`` 3187 object and there are a fixed number of them. 3188 3189* Layout b) 3190 3191 The ``Use`` object(s) are referenced by a pointer to an array from the 3192 ``User`` object and there may be a variable number of them. 3193 3194As of v2.4 each layout still possesses a direct pointer to the start of the 3195array of ``Use``\ s. Though not mandatory for layout a), we stick to this 3196redundancy for the sake of simplicity. The ``User`` object also stores the 3197number of ``Use`` objects it has. (Theoretically this information can also be 3198calculated given the scheme presented below.) 3199 3200Special forms of allocation operators (``operator new``) enforce the following 3201memory layouts: 3202 3203* Layout a) is modelled by prepending the ``User`` object by the ``Use[]`` 3204 array. 3205 3206 .. code-block:: none 3207 3208 ...---.---.---.---.-------... 3209 | P | P | P | P | User 3210 '''---'---'---'---'-------''' 3211 3212* Layout b) is modelled by pointing at the ``Use[]`` array. 3213 3214 .. code-block:: none 3215 3216 .-------... 3217 | User 3218 '-------''' 3219 | 3220 v 3221 .---.---.---.---... 3222 | P | P | P | P | 3223 '---'---'---'---''' 3224 3225*(In the above figures* '``P``' *stands for the* ``Use**`` *that is stored in 3226each* ``Use`` *object in the member* ``Use::Prev`` *)* 3227 3228.. _polymorphism: 3229 3230Designing Type Hierarchies and Polymorphic Interfaces 3231----------------------------------------------------- 3232 3233There are two different design patterns that tend to result in the use of 3234virtual dispatch for methods in a type hierarchy in C++ programs. The first is 3235a genuine type hierarchy where different types in the hierarchy model 3236a specific subset of the functionality and semantics, and these types nest 3237strictly within each other. Good examples of this can be seen in the ``Value`` 3238or ``Type`` type hierarchies. 3239 3240A second is the desire to dispatch dynamically across a collection of 3241polymorphic interface implementations. This latter use case can be modeled with 3242virtual dispatch and inheritance by defining an abstract interface base class 3243which all implementations derive from and override. However, this 3244implementation strategy forces an **"is-a"** relationship to exist that is not 3245actually meaningful. There is often not some nested hierarchy of useful 3246generalizations which code might interact with and move up and down. Instead, 3247there is a singular interface which is dispatched across a range of 3248implementations. 3249 3250The preferred implementation strategy for the second use case is that of 3251generic programming (sometimes called "compile-time duck typing" or "static 3252polymorphism"). For example, a template over some type parameter ``T`` can be 3253instantiated across any particular implementation that conforms to the 3254interface or *concept*. A good example here is the highly generic properties of 3255any type which models a node in a directed graph. LLVM models these primarily 3256through templates and generic programming. Such templates include the 3257``LoopInfoBase`` and ``DominatorTreeBase``. When this type of polymorphism 3258truly needs **dynamic** dispatch you can generalize it using a technique 3259called *concept-based polymorphism*. This pattern emulates the interfaces and 3260behaviors of templates using a very limited form of virtual dispatch for type 3261erasure inside its implementation. You can find examples of this technique in 3262the ``PassManager.h`` system, and there is a more detailed introduction to it 3263by Sean Parent in several of his talks and papers: 3264 3265#. `Inheritance Is The Base Class of Evil 3266 <http://channel9.msdn.com/Events/GoingNative/2013/Inheritance-Is-The-Base-Class-of-Evil>`_ 3267 - The GoingNative 2013 talk describing this technique, and probably the best 3268 place to start. 3269#. `Value Semantics and Concepts-based Polymorphism 3270 <http://www.youtube.com/watch?v=_BpMYeUFXv8>`_ - The C++Now! 2012 talk 3271 describing this technique in more detail. 3272#. `Sean Parent's Papers and Presentations 3273 <http://github.com/sean-parent/sean-parent.github.com/wiki/Papers-and-Presentations>`_ 3274 - A GitHub project full of links to slides, video, and sometimes code. 3275 3276When deciding between creating a type hierarchy (with either tagged or virtual 3277dispatch) and using templates or concepts-based polymorphism, consider whether 3278there is some refinement of an abstract base class which is a semantically 3279meaningful type on an interface boundary. If anything more refined than the 3280root abstract interface is meaningless to talk about as a partial extension of 3281the semantic model, then your use case likely fits better with polymorphism and 3282you should avoid using virtual dispatch. However, there may be some exigent 3283circumstances that require one technique or the other to be used. 3284 3285If you do need to introduce a type hierarchy, we prefer to use explicitly 3286closed type hierarchies with manual tagged dispatch and/or RTTI rather than the 3287open inheritance model and virtual dispatch that is more common in C++ code. 3288This is because LLVM rarely encourages library consumers to extend its core 3289types, and leverages the closed and tag-dispatched nature of its hierarchies to 3290generate significantly more efficient code. We have also found that a large 3291amount of our usage of type hierarchies fits better with tag-based pattern 3292matching rather than dynamic dispatch across a common interface. Within LLVM we 3293have built custom helpers to facilitate this design. See this document's 3294section on :ref:`isa and dyn_cast <isa>` and our :doc:`detailed document 3295<HowToSetUpLLVMStyleRTTI>` which describes how you can implement this 3296pattern for use with the LLVM helpers. 3297 3298.. _abi_breaking_checks: 3299 3300ABI Breaking Checks 3301------------------- 3302 3303Checks and asserts that alter the LLVM C++ ABI are predicated on the 3304preprocessor symbol `LLVM_ENABLE_ABI_BREAKING_CHECKS` -- LLVM 3305libraries built with `LLVM_ENABLE_ABI_BREAKING_CHECKS` are not ABI 3306compatible LLVM libraries built without it defined. By default, 3307turning on assertions also turns on `LLVM_ENABLE_ABI_BREAKING_CHECKS` 3308so a default +Asserts build is not ABI compatible with a 3309default -Asserts build. Clients that want ABI compatibility 3310between +Asserts and -Asserts builds should use the CMake build system 3311to set `LLVM_ENABLE_ABI_BREAKING_CHECKS` independently 3312of `LLVM_ENABLE_ASSERTIONS`. 3313 3314.. _coreclasses: 3315 3316The Core LLVM Class Hierarchy Reference 3317======================================= 3318 3319``#include "llvm/IR/Type.h"`` 3320 3321header source: `Type.h <https://llvm.org/doxygen/Type_8h_source.html>`_ 3322 3323doxygen info: `Type Classes <https://llvm.org/doxygen/classllvm_1_1Type.html>`_ 3324 3325The Core LLVM classes are the primary means of representing the program being 3326inspected or transformed. The core LLVM classes are defined in header files in 3327the ``include/llvm/IR`` directory, and implemented in the ``lib/IR`` 3328directory. It's worth noting that, for historical reasons, this library is 3329called ``libLLVMCore.so``, not ``libLLVMIR.so`` as you might expect. 3330 3331.. _Type: 3332 3333The Type class and Derived Types 3334-------------------------------- 3335 3336``Type`` is a superclass of all type classes. Every ``Value`` has a ``Type``. 3337``Type`` cannot be instantiated directly but only through its subclasses. 3338Certain primitive types (``VoidType``, ``LabelType``, ``FloatType`` and 3339``DoubleType``) have hidden subclasses. They are hidden because they offer no 3340useful functionality beyond what the ``Type`` class offers except to distinguish 3341themselves from other subclasses of ``Type``. 3342 3343All other types are subclasses of ``DerivedType``. Types can be named, but this 3344is not a requirement. There exists exactly one instance of a given shape at any 3345one time. This allows type equality to be performed with address equality of 3346the Type Instance. That is, given two ``Type*`` values, the types are identical 3347if the pointers are identical. 3348 3349.. _m_Type: 3350 3351Important Public Methods 3352^^^^^^^^^^^^^^^^^^^^^^^^ 3353 3354* ``bool isIntegerTy() const``: Returns true for any integer type. 3355 3356* ``bool isFloatingPointTy()``: Return true if this is one of the five 3357 floating point types. 3358 3359* ``bool isSized()``: Return true if the type has known size. Things 3360 that don't have a size are abstract types, labels and void. 3361 3362.. _derivedtypes: 3363 3364Important Derived Types 3365^^^^^^^^^^^^^^^^^^^^^^^ 3366 3367``IntegerType`` 3368 Subclass of DerivedType that represents integer types of any bit width. Any 3369 bit width between ``IntegerType::MIN_INT_BITS`` (1) and 3370 ``IntegerType::MAX_INT_BITS`` (~8 million) can be represented. 3371 3372 * ``static const IntegerType* get(unsigned NumBits)``: get an integer 3373 type of a specific bit width. 3374 3375 * ``unsigned getBitWidth() const``: Get the bit width of an integer type. 3376 3377``SequentialType`` 3378 This is subclassed by ArrayType and VectorType. 3379 3380 * ``const Type * getElementType() const``: Returns the type of each 3381 of the elements in the sequential type. 3382 3383 * ``uint64_t getNumElements() const``: Returns the number of elements 3384 in the sequential type. 3385 3386``ArrayType`` 3387 This is a subclass of SequentialType and defines the interface for array 3388 types. 3389 3390``PointerType`` 3391 Subclass of Type for pointer types. 3392 3393``VectorType`` 3394 Subclass of SequentialType for vector types. A vector type is similar to an 3395 ArrayType but is distinguished because it is a first class type whereas 3396 ArrayType is not. Vector types are used for vector operations and are usually 3397 small vectors of an integer or floating point type. 3398 3399``StructType`` 3400 Subclass of DerivedTypes for struct types. 3401 3402.. _FunctionType: 3403 3404``FunctionType`` 3405 Subclass of DerivedTypes for function types. 3406 3407 * ``bool isVarArg() const``: Returns true if it's a vararg function. 3408 3409 * ``const Type * getReturnType() const``: Returns the return type of the 3410 function. 3411 3412 * ``const Type * getParamType (unsigned i)``: Returns the type of the ith 3413 parameter. 3414 3415 * ``const unsigned getNumParams() const``: Returns the number of formal 3416 parameters. 3417 3418.. _Module: 3419 3420The ``Module`` class 3421-------------------- 3422 3423``#include "llvm/IR/Module.h"`` 3424 3425header source: `Module.h <https://llvm.org/doxygen/Module_8h_source.html>`_ 3426 3427doxygen info: `Module Class <https://llvm.org/doxygen/classllvm_1_1Module.html>`_ 3428 3429The ``Module`` class represents the top level structure present in LLVM 3430programs. An LLVM module is effectively either a translation unit of the 3431original program or a combination of several translation units merged by the 3432linker. The ``Module`` class keeps track of a list of :ref:`Function 3433<c_Function>`\ s, a list of GlobalVariable_\ s, and a SymbolTable_. 3434Additionally, it contains a few helpful member functions that try to make common 3435operations easy. 3436 3437.. _m_Module: 3438 3439Important Public Members of the ``Module`` class 3440^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 3441 3442* ``Module::Module(std::string name = "")`` 3443 3444 Constructing a Module_ is easy. You can optionally provide a name for it 3445 (probably based on the name of the translation unit). 3446 3447* | ``Module::iterator`` - Typedef for function list iterator 3448 | ``Module::const_iterator`` - Typedef for const_iterator. 3449 | ``begin()``, ``end()``, ``size()``, ``empty()`` 3450 3451 These are forwarding methods that make it easy to access the contents of a 3452 ``Module`` object's :ref:`Function <c_Function>` list. 3453 3454* ``Module::FunctionListType &getFunctionList()`` 3455 3456 Returns the list of :ref:`Function <c_Function>`\ s. This is necessary to use 3457 when you need to update the list or perform a complex action that doesn't have 3458 a forwarding method. 3459 3460---------------- 3461 3462* | ``Module::global_iterator`` - Typedef for global variable list iterator 3463 | ``Module::const_global_iterator`` - Typedef for const_iterator. 3464 | ``global_begin()``, ``global_end()``, ``global_size()``, ``global_empty()`` 3465 3466 These are forwarding methods that make it easy to access the contents of a 3467 ``Module`` object's GlobalVariable_ list. 3468 3469* ``Module::GlobalListType &getGlobalList()`` 3470 3471 Returns the list of GlobalVariable_\ s. This is necessary to use when you 3472 need to update the list or perform a complex action that doesn't have a 3473 forwarding method. 3474 3475---------------- 3476 3477* ``SymbolTable *getSymbolTable()`` 3478 3479 Return a reference to the SymbolTable_ for this ``Module``. 3480 3481---------------- 3482 3483* ``Function *getFunction(StringRef Name) const`` 3484 3485 Look up the specified function in the ``Module`` SymbolTable_. If it does not 3486 exist, return ``null``. 3487 3488* ``FunctionCallee getOrInsertFunction(const std::string &Name, 3489 const FunctionType *T)`` 3490 3491 Look up the specified function in the ``Module`` SymbolTable_. If 3492 it does not exist, add an external declaration for the function and 3493 return it. Note that the function signature already present may not 3494 match the requested signature. Thus, in order to enable the common 3495 usage of passing the result directly to EmitCall, the return type is 3496 a struct of ``{FunctionType *T, Constant *FunctionPtr}``, rather 3497 than simply the ``Function*`` with potentially an unexpected 3498 signature. 3499 3500* ``std::string getTypeName(const Type *Ty)`` 3501 3502 If there is at least one entry in the SymbolTable_ for the specified Type_, 3503 return it. Otherwise return the empty string. 3504 3505* ``bool addTypeName(const std::string &Name, const Type *Ty)`` 3506 3507 Insert an entry in the SymbolTable_ mapping ``Name`` to ``Ty``. If there is 3508 already an entry for this name, true is returned and the SymbolTable_ is not 3509 modified. 3510 3511.. _Value: 3512 3513The ``Value`` class 3514------------------- 3515 3516``#include "llvm/IR/Value.h"`` 3517 3518header source: `Value.h <https://llvm.org/doxygen/Value_8h_source.html>`_ 3519 3520doxygen info: `Value Class <https://llvm.org/doxygen/classllvm_1_1Value.html>`_ 3521 3522The ``Value`` class is the most important class in the LLVM Source base. It 3523represents a typed value that may be used (among other things) as an operand to 3524an instruction. There are many different types of ``Value``\ s, such as 3525Constant_\ s, Argument_\ s. Even Instruction_\ s and :ref:`Function 3526<c_Function>`\ s are ``Value``\ s. 3527 3528A particular ``Value`` may be used many times in the LLVM representation for a 3529program. For example, an incoming argument to a function (represented with an 3530instance of the Argument_ class) is "used" by every instruction in the function 3531that references the argument. To keep track of this relationship, the ``Value`` 3532class keeps a list of all of the ``User``\ s that is using it (the User_ class 3533is a base class for all nodes in the LLVM graph that can refer to ``Value``\ s). 3534This use list is how LLVM represents def-use information in the program, and is 3535accessible through the ``use_*`` methods, shown below. 3536 3537Because LLVM is a typed representation, every LLVM ``Value`` is typed, and this 3538Type_ is available through the ``getType()`` method. In addition, all LLVM 3539values can be named. The "name" of the ``Value`` is a symbolic string printed 3540in the LLVM code: 3541 3542.. code-block:: llvm 3543 3544 %foo = add i32 1, 2 3545 3546.. _nameWarning: 3547 3548The name of this instruction is "foo". **NOTE** that the name of any value may 3549be missing (an empty string), so names should **ONLY** be used for debugging 3550(making the source code easier to read, debugging printouts), they should not be 3551used to keep track of values or map between them. For this purpose, use a 3552``std::map`` of pointers to the ``Value`` itself instead. 3553 3554One important aspect of LLVM is that there is no distinction between an SSA 3555variable and the operation that produces it. Because of this, any reference to 3556the value produced by an instruction (or the value available as an incoming 3557argument, for example) is represented as a direct pointer to the instance of the 3558class that represents this value. Although this may take some getting used to, 3559it simplifies the representation and makes it easier to manipulate. 3560 3561.. _m_Value: 3562 3563Important Public Members of the ``Value`` class 3564^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 3565 3566* | ``Value::use_iterator`` - Typedef for iterator over the use-list 3567 | ``Value::const_use_iterator`` - Typedef for const_iterator over the 3568 use-list 3569 | ``unsigned use_size()`` - Returns the number of users of the value. 3570 | ``bool use_empty()`` - Returns true if there are no users. 3571 | ``use_iterator use_begin()`` - Get an iterator to the start of the 3572 use-list. 3573 | ``use_iterator use_end()`` - Get an iterator to the end of the use-list. 3574 | ``User *use_back()`` - Returns the last element in the list. 3575 3576 These methods are the interface to access the def-use information in LLVM. 3577 As with all other iterators in LLVM, the naming conventions follow the 3578 conventions defined by the STL_. 3579 3580* ``Type *getType() const`` 3581 This method returns the Type of the Value. 3582 3583* | ``bool hasName() const`` 3584 | ``std::string getName() const`` 3585 | ``void setName(const std::string &Name)`` 3586 3587 This family of methods is used to access and assign a name to a ``Value``, be 3588 aware of the :ref:`precaution above <nameWarning>`. 3589 3590* ``void replaceAllUsesWith(Value *V)`` 3591 3592 This method traverses the use list of a ``Value`` changing all User_\ s of the 3593 current value to refer to "``V``" instead. For example, if you detect that an 3594 instruction always produces a constant value (for example through constant 3595 folding), you can replace all uses of the instruction with the constant like 3596 this: 3597 3598 .. code-block:: c++ 3599 3600 Inst->replaceAllUsesWith(ConstVal); 3601 3602.. _User: 3603 3604The ``User`` class 3605------------------ 3606 3607``#include "llvm/IR/User.h"`` 3608 3609header source: `User.h <https://llvm.org/doxygen/User_8h_source.html>`_ 3610 3611doxygen info: `User Class <https://llvm.org/doxygen/classllvm_1_1User.html>`_ 3612 3613Superclass: Value_ 3614 3615The ``User`` class is the common base class of all LLVM nodes that may refer to 3616``Value``\ s. It exposes a list of "Operands" that are all of the ``Value``\ s 3617that the User is referring to. The ``User`` class itself is a subclass of 3618``Value``. 3619 3620The operands of a ``User`` point directly to the LLVM ``Value`` that it refers 3621to. Because LLVM uses Static Single Assignment (SSA) form, there can only be 3622one definition referred to, allowing this direct connection. This connection 3623provides the use-def information in LLVM. 3624 3625.. _m_User: 3626 3627Important Public Members of the ``User`` class 3628^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 3629 3630The ``User`` class exposes the operand list in two ways: through an index access 3631interface and through an iterator based interface. 3632 3633* | ``Value *getOperand(unsigned i)`` 3634 | ``unsigned getNumOperands()`` 3635 3636 These two methods expose the operands of the ``User`` in a convenient form for 3637 direct access. 3638 3639* | ``User::op_iterator`` - Typedef for iterator over the operand list 3640 | ``op_iterator op_begin()`` - Get an iterator to the start of the operand 3641 list. 3642 | ``op_iterator op_end()`` - Get an iterator to the end of the operand list. 3643 3644 Together, these methods make up the iterator based interface to the operands 3645 of a ``User``. 3646 3647 3648.. _Instruction: 3649 3650The ``Instruction`` class 3651------------------------- 3652 3653``#include "llvm/IR/Instruction.h"`` 3654 3655header source: `Instruction.h 3656<https://llvm.org/doxygen/Instruction_8h_source.html>`_ 3657 3658doxygen info: `Instruction Class 3659<https://llvm.org/doxygen/classllvm_1_1Instruction.html>`_ 3660 3661Superclasses: User_, Value_ 3662 3663The ``Instruction`` class is the common base class for all LLVM instructions. 3664It provides only a few methods, but is a very commonly used class. The primary 3665data tracked by the ``Instruction`` class itself is the opcode (instruction 3666type) and the parent BasicBlock_ the ``Instruction`` is embedded into. To 3667represent a specific type of instruction, one of many subclasses of 3668``Instruction`` are used. 3669 3670Because the ``Instruction`` class subclasses the User_ class, its operands can 3671be accessed in the same way as for other ``User``\ s (with the 3672``getOperand()``/``getNumOperands()`` and ``op_begin()``/``op_end()`` methods). 3673An important file for the ``Instruction`` class is the ``llvm/Instruction.def`` 3674file. This file contains some meta-data about the various different types of 3675instructions in LLVM. It describes the enum values that are used as opcodes 3676(for example ``Instruction::Add`` and ``Instruction::ICmp``), as well as the 3677concrete sub-classes of ``Instruction`` that implement the instruction (for 3678example BinaryOperator_ and CmpInst_). Unfortunately, the use of macros in this 3679file confuses doxygen, so these enum values don't show up correctly in the 3680`doxygen output <https://llvm.org/doxygen/classllvm_1_1Instruction.html>`_. 3681 3682.. _s_Instruction: 3683 3684Important Subclasses of the ``Instruction`` class 3685^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 3686 3687.. _BinaryOperator: 3688 3689* ``BinaryOperator`` 3690 3691 This subclasses represents all two operand instructions whose operands must be 3692 the same type, except for the comparison instructions. 3693 3694.. _CastInst: 3695 3696* ``CastInst`` 3697 This subclass is the parent of the 12 casting instructions. It provides 3698 common operations on cast instructions. 3699 3700.. _CmpInst: 3701 3702* ``CmpInst`` 3703 3704 This subclass represents the two comparison instructions, 3705 `ICmpInst <LangRef.html#i_icmp>`_ (integer operands), and 3706 `FCmpInst <LangRef.html#i_fcmp>`_ (floating point operands). 3707 3708.. _m_Instruction: 3709 3710Important Public Members of the ``Instruction`` class 3711^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 3712 3713* ``BasicBlock *getParent()`` 3714 3715 Returns the BasicBlock_ that this 3716 ``Instruction`` is embedded into. 3717 3718* ``bool mayWriteToMemory()`` 3719 3720 Returns true if the instruction writes to memory, i.e. it is a ``call``, 3721 ``free``, ``invoke``, or ``store``. 3722 3723* ``unsigned getOpcode()`` 3724 3725 Returns the opcode for the ``Instruction``. 3726 3727* ``Instruction *clone() const`` 3728 3729 Returns another instance of the specified instruction, identical in all ways 3730 to the original except that the instruction has no parent (i.e. it's not 3731 embedded into a BasicBlock_), and it has no name. 3732 3733.. _Constant: 3734 3735The ``Constant`` class and subclasses 3736------------------------------------- 3737 3738Constant represents a base class for different types of constants. It is 3739subclassed by ConstantInt, ConstantArray, etc. for representing the various 3740types of Constants. GlobalValue_ is also a subclass, which represents the 3741address of a global variable or function. 3742 3743.. _s_Constant: 3744 3745Important Subclasses of Constant 3746^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 3747 3748* ConstantInt : This subclass of Constant represents an integer constant of 3749 any width. 3750 3751 * ``const APInt& getValue() const``: Returns the underlying 3752 value of this constant, an APInt value. 3753 3754 * ``int64_t getSExtValue() const``: Converts the underlying APInt value to an 3755 int64_t via sign extension. If the value (not the bit width) of the APInt 3756 is too large to fit in an int64_t, an assertion will result. For this 3757 reason, use of this method is discouraged. 3758 3759 * ``uint64_t getZExtValue() const``: Converts the underlying APInt value 3760 to a uint64_t via zero extension. IF the value (not the bit width) of the 3761 APInt is too large to fit in a uint64_t, an assertion will result. For this 3762 reason, use of this method is discouraged. 3763 3764 * ``static ConstantInt* get(const APInt& Val)``: Returns the ConstantInt 3765 object that represents the value provided by ``Val``. The type is implied 3766 as the IntegerType that corresponds to the bit width of ``Val``. 3767 3768 * ``static ConstantInt* get(const Type *Ty, uint64_t Val)``: Returns the 3769 ConstantInt object that represents the value provided by ``Val`` for integer 3770 type ``Ty``. 3771 3772* ConstantFP : This class represents a floating point constant. 3773 3774 * ``double getValue() const``: Returns the underlying value of this constant. 3775 3776* ConstantArray : This represents a constant array. 3777 3778 * ``const std::vector<Use> &getValues() const``: Returns a vector of 3779 component constants that makeup this array. 3780 3781* ConstantStruct : This represents a constant struct. 3782 3783 * ``const std::vector<Use> &getValues() const``: Returns a vector of 3784 component constants that makeup this array. 3785 3786* GlobalValue : This represents either a global variable or a function. In 3787 either case, the value is a constant fixed address (after linking). 3788 3789.. _GlobalValue: 3790 3791The ``GlobalValue`` class 3792------------------------- 3793 3794``#include "llvm/IR/GlobalValue.h"`` 3795 3796header source: `GlobalValue.h 3797<https://llvm.org/doxygen/GlobalValue_8h_source.html>`_ 3798 3799doxygen info: `GlobalValue Class 3800<https://llvm.org/doxygen/classllvm_1_1GlobalValue.html>`_ 3801 3802Superclasses: Constant_, User_, Value_ 3803 3804Global values ( GlobalVariable_\ s or :ref:`Function <c_Function>`\ s) are the 3805only LLVM values that are visible in the bodies of all :ref:`Function 3806<c_Function>`\ s. Because they are visible at global scope, they are also 3807subject to linking with other globals defined in different translation units. 3808To control the linking process, ``GlobalValue``\ s know their linkage rules. 3809Specifically, ``GlobalValue``\ s know whether they have internal or external 3810linkage, as defined by the ``LinkageTypes`` enumeration. 3811 3812If a ``GlobalValue`` has internal linkage (equivalent to being ``static`` in C), 3813it is not visible to code outside the current translation unit, and does not 3814participate in linking. If it has external linkage, it is visible to external 3815code, and does participate in linking. In addition to linkage information, 3816``GlobalValue``\ s keep track of which Module_ they are currently part of. 3817 3818Because ``GlobalValue``\ s are memory objects, they are always referred to by 3819their **address**. As such, the Type_ of a global is always a pointer to its 3820contents. It is important to remember this when using the ``GetElementPtrInst`` 3821instruction because this pointer must be dereferenced first. For example, if 3822you have a ``GlobalVariable`` (a subclass of ``GlobalValue)`` that is an array 3823of 24 ints, type ``[24 x i32]``, then the ``GlobalVariable`` is a pointer to 3824that array. Although the address of the first element of this array and the 3825value of the ``GlobalVariable`` are the same, they have different types. The 3826``GlobalVariable``'s type is ``[24 x i32]``. The first element's type is 3827``i32.`` Because of this, accessing a global value requires you to dereference 3828the pointer with ``GetElementPtrInst`` first, then its elements can be accessed. 3829This is explained in the `LLVM Language Reference Manual 3830<LangRef.html#globalvars>`_. 3831 3832.. _m_GlobalValue: 3833 3834Important Public Members of the ``GlobalValue`` class 3835^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 3836 3837* | ``bool hasInternalLinkage() const`` 3838 | ``bool hasExternalLinkage() const`` 3839 | ``void setInternalLinkage(bool HasInternalLinkage)`` 3840 3841 These methods manipulate the linkage characteristics of the ``GlobalValue``. 3842 3843* ``Module *getParent()`` 3844 3845 This returns the Module_ that the 3846 GlobalValue is currently embedded into. 3847 3848.. _c_Function: 3849 3850The ``Function`` class 3851---------------------- 3852 3853``#include "llvm/IR/Function.h"`` 3854 3855header source: `Function.h <https://llvm.org/doxygen/Function_8h_source.html>`_ 3856 3857doxygen info: `Function Class 3858<https://llvm.org/doxygen/classllvm_1_1Function.html>`_ 3859 3860Superclasses: GlobalValue_, Constant_, User_, Value_ 3861 3862The ``Function`` class represents a single procedure in LLVM. It is actually 3863one of the more complex classes in the LLVM hierarchy because it must keep track 3864of a large amount of data. The ``Function`` class keeps track of a list of 3865BasicBlock_\ s, a list of formal Argument_\ s, and a SymbolTable_. 3866 3867The list of BasicBlock_\ s is the most commonly used part of ``Function`` 3868objects. The list imposes an implicit ordering of the blocks in the function, 3869which indicate how the code will be laid out by the backend. Additionally, the 3870first BasicBlock_ is the implicit entry node for the ``Function``. It is not 3871legal in LLVM to explicitly branch to this initial block. There are no implicit 3872exit nodes, and in fact there may be multiple exit nodes from a single 3873``Function``. If the BasicBlock_ list is empty, this indicates that the 3874``Function`` is actually a function declaration: the actual body of the function 3875hasn't been linked in yet. 3876 3877In addition to a list of BasicBlock_\ s, the ``Function`` class also keeps track 3878of the list of formal Argument_\ s that the function receives. This container 3879manages the lifetime of the Argument_ nodes, just like the BasicBlock_ list does 3880for the BasicBlock_\ s. 3881 3882The SymbolTable_ is a very rarely used LLVM feature that is only used when you 3883have to look up a value by name. Aside from that, the SymbolTable_ is used 3884internally to make sure that there are not conflicts between the names of 3885Instruction_\ s, BasicBlock_\ s, or Argument_\ s in the function body. 3886 3887Note that ``Function`` is a GlobalValue_ and therefore also a Constant_. The 3888value of the function is its address (after linking) which is guaranteed to be 3889constant. 3890 3891.. _m_Function: 3892 3893Important Public Members of the ``Function`` 3894^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 3895 3896* ``Function(const FunctionType *Ty, LinkageTypes Linkage, 3897 const std::string &N = "", Module* Parent = 0)`` 3898 3899 Constructor used when you need to create new ``Function``\ s to add the 3900 program. The constructor must specify the type of the function to create and 3901 what type of linkage the function should have. The FunctionType_ argument 3902 specifies the formal arguments and return value for the function. The same 3903 FunctionType_ value can be used to create multiple functions. The ``Parent`` 3904 argument specifies the Module in which the function is defined. If this 3905 argument is provided, the function will automatically be inserted into that 3906 module's list of functions. 3907 3908* ``bool isDeclaration()`` 3909 3910 Return whether or not the ``Function`` has a body defined. If the function is 3911 "external", it does not have a body, and thus must be resolved by linking with 3912 a function defined in a different translation unit. 3913 3914* | ``Function::iterator`` - Typedef for basic block list iterator 3915 | ``Function::const_iterator`` - Typedef for const_iterator. 3916 | ``begin()``, ``end()``, ``size()``, ``empty()`` 3917 3918 These are forwarding methods that make it easy to access the contents of a 3919 ``Function`` object's BasicBlock_ list. 3920 3921* ``Function::BasicBlockListType &getBasicBlockList()`` 3922 3923 Returns the list of BasicBlock_\ s. This is necessary to use when you need to 3924 update the list or perform a complex action that doesn't have a forwarding 3925 method. 3926 3927* | ``Function::arg_iterator`` - Typedef for the argument list iterator 3928 | ``Function::const_arg_iterator`` - Typedef for const_iterator. 3929 | ``arg_begin()``, ``arg_end()``, ``arg_size()``, ``arg_empty()`` 3930 3931 These are forwarding methods that make it easy to access the contents of a 3932 ``Function`` object's Argument_ list. 3933 3934* ``Function::ArgumentListType &getArgumentList()`` 3935 3936 Returns the list of Argument_. This is necessary to use when you need to 3937 update the list or perform a complex action that doesn't have a forwarding 3938 method. 3939 3940* ``BasicBlock &getEntryBlock()`` 3941 3942 Returns the entry ``BasicBlock`` for the function. Because the entry block 3943 for the function is always the first block, this returns the first block of 3944 the ``Function``. 3945 3946* | ``Type *getReturnType()`` 3947 | ``FunctionType *getFunctionType()`` 3948 3949 This traverses the Type_ of the ``Function`` and returns the return type of 3950 the function, or the FunctionType_ of the actual function. 3951 3952* ``SymbolTable *getSymbolTable()`` 3953 3954 Return a pointer to the SymbolTable_ for this ``Function``. 3955 3956.. _GlobalVariable: 3957 3958The ``GlobalVariable`` class 3959---------------------------- 3960 3961``#include "llvm/IR/GlobalVariable.h"`` 3962 3963header source: `GlobalVariable.h 3964<https://llvm.org/doxygen/GlobalVariable_8h_source.html>`_ 3965 3966doxygen info: `GlobalVariable Class 3967<https://llvm.org/doxygen/classllvm_1_1GlobalVariable.html>`_ 3968 3969Superclasses: GlobalValue_, Constant_, User_, Value_ 3970 3971Global variables are represented with the (surprise surprise) ``GlobalVariable`` 3972class. Like functions, ``GlobalVariable``\ s are also subclasses of 3973GlobalValue_, and as such are always referenced by their address (global values 3974must live in memory, so their "name" refers to their constant address). See 3975GlobalValue_ for more on this. Global variables may have an initial value 3976(which must be a Constant_), and if they have an initializer, they may be marked 3977as "constant" themselves (indicating that their contents never change at 3978runtime). 3979 3980.. _m_GlobalVariable: 3981 3982Important Public Members of the ``GlobalVariable`` class 3983^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 3984 3985* ``GlobalVariable(const Type *Ty, bool isConstant, LinkageTypes &Linkage, 3986 Constant *Initializer = 0, const std::string &Name = "", Module* Parent = 0)`` 3987 3988 Create a new global variable of the specified type. If ``isConstant`` is true 3989 then the global variable will be marked as unchanging for the program. The 3990 Linkage parameter specifies the type of linkage (internal, external, weak, 3991 linkonce, appending) for the variable. If the linkage is InternalLinkage, 3992 WeakAnyLinkage, WeakODRLinkage, LinkOnceAnyLinkage or LinkOnceODRLinkage, then 3993 the resultant global variable will have internal linkage. AppendingLinkage 3994 concatenates together all instances (in different translation units) of the 3995 variable into a single variable but is only applicable to arrays. See the 3996 `LLVM Language Reference <LangRef.html#modulestructure>`_ for further details 3997 on linkage types. Optionally an initializer, a name, and the module to put 3998 the variable into may be specified for the global variable as well. 3999 4000* ``bool isConstant() const`` 4001 4002 Returns true if this is a global variable that is known not to be modified at 4003 runtime. 4004 4005* ``bool hasInitializer()`` 4006 4007 Returns true if this ``GlobalVariable`` has an initializer. 4008 4009* ``Constant *getInitializer()`` 4010 4011 Returns the initial value for a ``GlobalVariable``. It is not legal to call 4012 this method if there is no initializer. 4013 4014.. _BasicBlock: 4015 4016The ``BasicBlock`` class 4017------------------------ 4018 4019``#include "llvm/IR/BasicBlock.h"`` 4020 4021header source: `BasicBlock.h 4022<https://llvm.org/doxygen/BasicBlock_8h_source.html>`_ 4023 4024doxygen info: `BasicBlock Class 4025<https://llvm.org/doxygen/classllvm_1_1BasicBlock.html>`_ 4026 4027Superclass: Value_ 4028 4029This class represents a single entry single exit section of the code, commonly 4030known as a basic block by the compiler community. The ``BasicBlock`` class 4031maintains a list of Instruction_\ s, which form the body of the block. Matching 4032the language definition, the last element of this list of instructions is always 4033a terminator instruction. 4034 4035In addition to tracking the list of instructions that make up the block, the 4036``BasicBlock`` class also keeps track of the :ref:`Function <c_Function>` that 4037it is embedded into. 4038 4039Note that ``BasicBlock``\ s themselves are Value_\ s, because they are 4040referenced by instructions like branches and can go in the switch tables. 4041``BasicBlock``\ s have type ``label``. 4042 4043.. _m_BasicBlock: 4044 4045Important Public Members of the ``BasicBlock`` class 4046^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 4047 4048* ``BasicBlock(const std::string &Name = "", Function *Parent = 0)`` 4049 4050 The ``BasicBlock`` constructor is used to create new basic blocks for 4051 insertion into a function. The constructor optionally takes a name for the 4052 new block, and a :ref:`Function <c_Function>` to insert it into. If the 4053 ``Parent`` parameter is specified, the new ``BasicBlock`` is automatically 4054 inserted at the end of the specified :ref:`Function <c_Function>`, if not 4055 specified, the BasicBlock must be manually inserted into the :ref:`Function 4056 <c_Function>`. 4057 4058* | ``BasicBlock::iterator`` - Typedef for instruction list iterator 4059 | ``BasicBlock::const_iterator`` - Typedef for const_iterator. 4060 | ``begin()``, ``end()``, ``front()``, ``back()``, 4061 ``size()``, ``empty()`` 4062 STL-style functions for accessing the instruction list. 4063 4064 These methods and typedefs are forwarding functions that have the same 4065 semantics as the standard library methods of the same names. These methods 4066 expose the underlying instruction list of a basic block in a way that is easy 4067 to manipulate. To get the full complement of container operations (including 4068 operations to update the list), you must use the ``getInstList()`` method. 4069 4070* ``BasicBlock::InstListType &getInstList()`` 4071 4072 This method is used to get access to the underlying container that actually 4073 holds the Instructions. This method must be used when there isn't a 4074 forwarding function in the ``BasicBlock`` class for the operation that you 4075 would like to perform. Because there are no forwarding functions for 4076 "updating" operations, you need to use this if you want to update the contents 4077 of a ``BasicBlock``. 4078 4079* ``Function *getParent()`` 4080 4081 Returns a pointer to :ref:`Function <c_Function>` the block is embedded into, 4082 or a null pointer if it is homeless. 4083 4084* ``Instruction *getTerminator()`` 4085 4086 Returns a pointer to the terminator instruction that appears at the end of the 4087 ``BasicBlock``. If there is no terminator instruction, or if the last 4088 instruction in the block is not a terminator, then a null pointer is returned. 4089 4090.. _Argument: 4091 4092The ``Argument`` class 4093---------------------- 4094 4095This subclass of Value defines the interface for incoming formal arguments to a 4096function. A Function maintains a list of its formal arguments. An argument has 4097a pointer to the parent Function. 4098