1======================== 2LLVM Programmer's Manual 3======================== 4 5.. contents:: 6 :local: 7 8.. warning:: 9 This is always a work in progress. 10 11.. _introduction: 12 13Introduction 14============ 15 16This document is meant to highlight some of the important classes and interfaces 17available in the LLVM source-base. This manual is not intended to explain what 18LLVM is, how it works, and what LLVM code looks like. It assumes that you know 19the basics of LLVM and are interested in writing transformations or otherwise 20analyzing or manipulating the code. 21 22This document should get you oriented so that you can find your way in the 23continuously growing source code that makes up the LLVM infrastructure. Note 24that this manual is not intended to serve as a replacement for reading the 25source code, so if you think there should be a method in one of these classes to 26do something, but it's not listed, check the source. Links to the `doxygen 27<http://llvm.org/doxygen/>`__ sources are provided to make this as easy as 28possible. 29 30The first section of this document describes general information that is useful 31to know when working in the LLVM infrastructure, and the second describes the 32Core LLVM classes. In the future this manual will be extended with information 33describing how to use extension libraries, such as dominator information, CFG 34traversal routines, and useful utilities like the ``InstVisitor`` (`doxygen 35<http://llvm.org/doxygen/InstVisitor_8h-source.html>`__) template. 36 37.. _general: 38 39General Information 40=================== 41 42This section contains general information that is useful if you are working in 43the LLVM source-base, but that isn't specific to any particular API. 44 45.. _stl: 46 47The C++ Standard Template Library 48--------------------------------- 49 50LLVM makes heavy use of the C++ Standard Template Library (STL), perhaps much 51more than you are used to, or have seen before. Because of this, you might want 52to do a little background reading in the techniques used and capabilities of the 53library. There are many good pages that discuss the STL, and several books on 54the subject that you can get, so it will not be discussed in this document. 55 56Here are some useful links: 57 58#. `cppreference.com 59 <http://en.cppreference.com/w/>`_ - an excellent 60 reference for the STL and other parts of the standard C++ library. 61 62#. `C++ In a Nutshell <http://www.tempest-sw.com/cpp/>`_ - This is an O'Reilly 63 book in the making. It has a decent Standard Library Reference that rivals 64 Dinkumware's, and is unfortunately no longer free since the book has been 65 published. 66 67#. `C++ Frequently Asked Questions <http://www.parashift.com/c++-faq-lite/>`_. 68 69#. `SGI's STL Programmer's Guide <http://www.sgi.com/tech/stl/>`_ - Contains a 70 useful `Introduction to the STL 71 <http://www.sgi.com/tech/stl/stl_introduction.html>`_. 72 73#. `Bjarne Stroustrup's C++ Page 74 <http://www.research.att.com/%7Ebs/C++.html>`_. 75 76#. `Bruce Eckel's Thinking in C++, 2nd ed. Volume 2 Revision 4.0 77 (even better, get the book) 78 <http://www.mindview.net/Books/TICPP/ThinkingInCPP2e.html>`_. 79 80You are also encouraged to take a look at the :doc:`LLVM Coding Standards 81<CodingStandards>` guide which focuses on how to write maintainable code more 82than where to put your curly braces. 83 84.. _resources: 85 86Other useful references 87----------------------- 88 89#. `Using static and shared libraries across platforms 90 <http://www.fortran-2000.com/ArnaudRecipes/sharedlib.html>`_ 91 92.. _apis: 93 94Important and useful LLVM APIs 95============================== 96 97Here we highlight some LLVM APIs that are generally useful and good to know 98about when writing transformations. 99 100.. _isa: 101 102The ``isa<>``, ``cast<>`` and ``dyn_cast<>`` templates 103------------------------------------------------------ 104 105The LLVM source-base makes extensive use of a custom form of RTTI. These 106templates have many similarities to the C++ ``dynamic_cast<>`` operator, but 107they don't have some drawbacks (primarily stemming from the fact that 108``dynamic_cast<>`` only works on classes that have a v-table). Because they are 109used so often, you must know what they do and how they work. All of these 110templates are defined in the ``llvm/Support/Casting.h`` (`doxygen 111<http://llvm.org/doxygen/Casting_8h-source.html>`__) file (note that you very 112rarely have to include this file directly). 113 114``isa<>``: 115 The ``isa<>`` operator works exactly like the Java "``instanceof``" operator. 116 It returns true or false depending on whether a reference or pointer points to 117 an instance of the specified class. This can be very useful for constraint 118 checking of various sorts (example below). 119 120``cast<>``: 121 The ``cast<>`` operator is a "checked cast" operation. It converts a pointer 122 or reference from a base class to a derived class, causing an assertion 123 failure if it is not really an instance of the right type. This should be 124 used in cases where you have some information that makes you believe that 125 something is of the right type. An example of the ``isa<>`` and ``cast<>`` 126 template is: 127 128 .. code-block:: c++ 129 130 static bool isLoopInvariant(const Value *V, const Loop *L) { 131 if (isa<Constant>(V) || isa<Argument>(V) || isa<GlobalValue>(V)) 132 return true; 133 134 // Otherwise, it must be an instruction... 135 return !L->contains(cast<Instruction>(V)->getParent()); 136 } 137 138 Note that you should **not** use an ``isa<>`` test followed by a ``cast<>``, 139 for that use the ``dyn_cast<>`` operator. 140 141``dyn_cast<>``: 142 The ``dyn_cast<>`` operator is a "checking cast" operation. It checks to see 143 if the operand is of the specified type, and if so, returns a pointer to it 144 (this operator does not work with references). If the operand is not of the 145 correct type, a null pointer is returned. Thus, this works very much like 146 the ``dynamic_cast<>`` operator in C++, and should be used in the same 147 circumstances. Typically, the ``dyn_cast<>`` operator is used in an ``if`` 148 statement or some other flow control statement like this: 149 150 .. code-block:: c++ 151 152 if (AllocationInst *AI = dyn_cast<AllocationInst>(Val)) { 153 // ... 154 } 155 156 This form of the ``if`` statement effectively combines together a call to 157 ``isa<>`` and a call to ``cast<>`` into one statement, which is very 158 convenient. 159 160 Note that the ``dyn_cast<>`` operator, like C++'s ``dynamic_cast<>`` or Java's 161 ``instanceof`` operator, can be abused. In particular, you should not use big 162 chained ``if/then/else`` blocks to check for lots of different variants of 163 classes. If you find yourself wanting to do this, it is much cleaner and more 164 efficient to use the ``InstVisitor`` class to dispatch over the instruction 165 type directly. 166 167``cast_or_null<>``: 168 The ``cast_or_null<>`` operator works just like the ``cast<>`` operator, 169 except that it allows for a null pointer as an argument (which it then 170 propagates). This can sometimes be useful, allowing you to combine several 171 null checks into one. 172 173``dyn_cast_or_null<>``: 174 The ``dyn_cast_or_null<>`` operator works just like the ``dyn_cast<>`` 175 operator, except that it allows for a null pointer as an argument (which it 176 then propagates). This can sometimes be useful, allowing you to combine 177 several null checks into one. 178 179These five templates can be used with any classes, whether they have a v-table 180or not. If you want to add support for these templates, see the document 181:doc:`How to set up LLVM-style RTTI for your class hierarchy 182<HowToSetUpLLVMStyleRTTI>` 183 184.. _string_apis: 185 186Passing strings (the ``StringRef`` and ``Twine`` classes) 187--------------------------------------------------------- 188 189Although LLVM generally does not do much string manipulation, we do have several 190important APIs which take strings. Two important examples are the Value class 191-- which has names for instructions, functions, etc. -- and the ``StringMap`` 192class which is used extensively in LLVM and Clang. 193 194These are generic classes, and they need to be able to accept strings which may 195have embedded null characters. Therefore, they cannot simply take a ``const 196char *``, and taking a ``const std::string&`` requires clients to perform a heap 197allocation which is usually unnecessary. Instead, many LLVM APIs use a 198``StringRef`` or a ``const Twine&`` for passing strings efficiently. 199 200.. _StringRef: 201 202The ``StringRef`` class 203^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 204 205The ``StringRef`` data type represents a reference to a constant string (a 206character array and a length) and supports the common operations available on 207``std::string``, but does not require heap allocation. 208 209It can be implicitly constructed using a C style null-terminated string, an 210``std::string``, or explicitly with a character pointer and length. For 211example, the ``StringRef`` find function is declared as: 212 213.. code-block:: c++ 214 215 iterator find(StringRef Key); 216 217and clients can call it using any one of: 218 219.. code-block:: c++ 220 221 Map.find("foo"); // Lookup "foo" 222 Map.find(std::string("bar")); // Lookup "bar" 223 Map.find(StringRef("\0baz", 4)); // Lookup "\0baz" 224 225Similarly, APIs which need to return a string may return a ``StringRef`` 226instance, which can be used directly or converted to an ``std::string`` using 227the ``str`` member function. See ``llvm/ADT/StringRef.h`` (`doxygen 228<http://llvm.org/doxygen/classllvm_1_1StringRef_8h-source.html>`__) for more 229information. 230 231You should rarely use the ``StringRef`` class directly, because it contains 232pointers to external memory it is not generally safe to store an instance of the 233class (unless you know that the external storage will not be freed). 234``StringRef`` is small and pervasive enough in LLVM that it should always be 235passed by value. 236 237The ``Twine`` class 238^^^^^^^^^^^^^^^^^^^ 239 240The ``Twine`` (`doxygen <http://llvm.org/doxygen/classllvm_1_1Twine.html>`__) 241class is an efficient way for APIs to accept concatenated strings. For example, 242a common LLVM paradigm is to name one instruction based on the name of another 243instruction with a suffix, for example: 244 245.. code-block:: c++ 246 247 New = CmpInst::Create(..., SO->getName() + ".cmp"); 248 249The ``Twine`` class is effectively a lightweight `rope 250<http://en.wikipedia.org/wiki/Rope_(computer_science)>`_ which points to 251temporary (stack allocated) objects. Twines can be implicitly constructed as 252the result of the plus operator applied to strings (i.e., a C strings, an 253``std::string``, or a ``StringRef``). The twine delays the actual concatenation 254of strings until it is actually required, at which point it can be efficiently 255rendered directly into a character array. This avoids unnecessary heap 256allocation involved in constructing the temporary results of string 257concatenation. See ``llvm/ADT/Twine.h`` (`doxygen 258<http://llvm.org/doxygen/Twine_8h_source.html>`__) and :ref:`here <dss_twine>` 259for more information. 260 261As with a ``StringRef``, ``Twine`` objects point to external memory and should 262almost never be stored or mentioned directly. They are intended solely for use 263when defining a function which should be able to efficiently accept concatenated 264strings. 265 266.. _function_apis: 267 268Passing functions and other callable objects 269-------------------------------------------- 270 271Sometimes you may want a function to be passed a callback object. In order to 272support lambda expressions and other function objects, you should not use the 273traditional C approach of taking a function pointer and an opaque cookie: 274 275.. code-block:: c++ 276 277 void takeCallback(bool (*Callback)(Function *, void *), void *Cookie); 278 279Instead, use one of the following approaches: 280 281Function template 282^^^^^^^^^^^^^^^^^ 283 284If you don't mind putting the definition of your function into a header file, 285make it a function template that is templated on the callable type. 286 287.. code-block:: c++ 288 289 template<typename Callable> 290 void takeCallback(Callable Callback) { 291 Callback(1, 2, 3); 292 } 293 294The ``function_ref`` class template 295^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 296 297The ``function_ref`` 298(`doxygen <http://llvm.org/doxygen/classllvm_1_1function_ref.html>`__) class 299template represents a reference to a callable object, templated over the type 300of the callable. This is a good choice for passing a callback to a function, 301if you don't need to hold onto the callback after the function returns. In this 302way, ``function_ref`` is to ``std::function`` as ``StringRef`` is to 303``std::string``. 304 305``function_ref<Ret(Param1, Param2, ...)>`` can be implicitly constructed from 306any callable object that can be called with arguments of type ``Param1``, 307``Param2``, ..., and returns a value that can be converted to type ``Ret``. 308For example: 309 310.. code-block:: c++ 311 312 void visitBasicBlocks(Function *F, function_ref<bool (BasicBlock*)> Callback) { 313 for (BasicBlock &BB : *F) 314 if (Callback(&BB)) 315 return; 316 } 317 318can be called using: 319 320.. code-block:: c++ 321 322 visitBasicBlocks(F, [&](BasicBlock *BB) { 323 if (process(BB)) 324 return isEmpty(BB); 325 return false; 326 }); 327 328Note that a ``function_ref`` object contains pointers to external memory, so it 329is not generally safe to store an instance of the class (unless you know that 330the external storage will not be freed). If you need this ability, consider 331using ``std::function``. ``function_ref`` is small enough that it should always 332be passed by value. 333 334.. _DEBUG: 335 336The ``DEBUG()`` macro and ``-debug`` option 337------------------------------------------- 338 339Often when working on your pass you will put a bunch of debugging printouts and 340other code into your pass. After you get it working, you want to remove it, but 341you may need it again in the future (to work out new bugs that you run across). 342 343Naturally, because of this, you don't want to delete the debug printouts, but 344you don't want them to always be noisy. A standard compromise is to comment 345them out, allowing you to enable them if you need them in the future. 346 347The ``llvm/Support/Debug.h`` (`doxygen 348<http://llvm.org/doxygen/Debug_8h-source.html>`__) file provides a macro named 349``DEBUG()`` that is a much nicer solution to this problem. Basically, you can 350put arbitrary code into the argument of the ``DEBUG`` macro, and it is only 351executed if '``opt``' (or any other tool) is run with the '``-debug``' command 352line argument: 353 354.. code-block:: c++ 355 356 DEBUG(errs() << "I am here!\n"); 357 358Then you can run your pass like this: 359 360.. code-block:: none 361 362 $ opt < a.bc > /dev/null -mypass 363 <no output> 364 $ opt < a.bc > /dev/null -mypass -debug 365 I am here! 366 367Using the ``DEBUG()`` macro instead of a home-brewed solution allows you to not 368have to create "yet another" command line option for the debug output for your 369pass. Note that ``DEBUG()`` macros are disabled for non-asserts builds, so they 370do not cause a performance impact at all (for the same reason, they should also 371not contain side-effects!). 372 373One additional nice thing about the ``DEBUG()`` macro is that you can enable or 374disable it directly in gdb. Just use "``set DebugFlag=0``" or "``set 375DebugFlag=1``" from the gdb if the program is running. If the program hasn't 376been started yet, you can always just run it with ``-debug``. 377 378.. _DEBUG_TYPE: 379 380Fine grained debug info with ``DEBUG_TYPE`` and the ``-debug-only`` option 381^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 382 383Sometimes you may find yourself in a situation where enabling ``-debug`` just 384turns on **too much** information (such as when working on the code generator). 385If you want to enable debug information with more fine-grained control, you 386should define the ``DEBUG_TYPE`` macro and use the ``-debug-only`` option as 387follows: 388 389.. code-block:: c++ 390 391 #define DEBUG_TYPE "foo" 392 DEBUG(errs() << "'foo' debug type\n"); 393 #undef DEBUG_TYPE 394 #define DEBUG_TYPE "bar" 395 DEBUG(errs() << "'bar' debug type\n")); 396 #undef DEBUG_TYPE 397 398Then you can run your pass like this: 399 400.. code-block:: none 401 402 $ opt < a.bc > /dev/null -mypass 403 <no output> 404 $ opt < a.bc > /dev/null -mypass -debug 405 'foo' debug type 406 'bar' debug type 407 $ opt < a.bc > /dev/null -mypass -debug-only=foo 408 'foo' debug type 409 $ opt < a.bc > /dev/null -mypass -debug-only=bar 410 'bar' debug type 411 $ opt < a.bc > /dev/null -mypass -debug-only=foo,bar 412 'foo' debug type 413 'bar' debug type 414 415Of course, in practice, you should only set ``DEBUG_TYPE`` at the top of a file, 416to specify the debug type for the entire module. Be careful that you only do 417this after including Debug.h and not around any #include of headers. Also, you 418should use names more meaningful than "foo" and "bar", because there is no 419system in place to ensure that names do not conflict. If two different modules 420use the same string, they will all be turned on when the name is specified. 421This allows, for example, all debug information for instruction scheduling to be 422enabled with ``-debug-only=InstrSched``, even if the source lives in multiple 423files. The name must not include a comma (,) as that is used to seperate the 424arguments of the ``-debug-only`` option. 425 426For performance reasons, -debug-only is not available in optimized build 427(``--enable-optimized``) of LLVM. 428 429The ``DEBUG_WITH_TYPE`` macro is also available for situations where you would 430like to set ``DEBUG_TYPE``, but only for one specific ``DEBUG`` statement. It 431takes an additional first parameter, which is the type to use. For example, the 432preceding example could be written as: 433 434.. code-block:: c++ 435 436 DEBUG_WITH_TYPE("foo", errs() << "'foo' debug type\n"); 437 DEBUG_WITH_TYPE("bar", errs() << "'bar' debug type\n")); 438 439.. _Statistic: 440 441The ``Statistic`` class & ``-stats`` option 442------------------------------------------- 443 444The ``llvm/ADT/Statistic.h`` (`doxygen 445<http://llvm.org/doxygen/Statistic_8h-source.html>`__) file provides a class 446named ``Statistic`` that is used as a unified way to keep track of what the LLVM 447compiler is doing and how effective various optimizations are. It is useful to 448see what optimizations are contributing to making a particular program run 449faster. 450 451Often you may run your pass on some big program, and you're interested to see 452how many times it makes a certain transformation. Although you can do this with 453hand inspection, or some ad-hoc method, this is a real pain and not very useful 454for big programs. Using the ``Statistic`` class makes it very easy to keep 455track of this information, and the calculated information is presented in a 456uniform manner with the rest of the passes being executed. 457 458There are many examples of ``Statistic`` uses, but the basics of using it are as 459follows: 460 461#. Define your statistic like this: 462 463 .. code-block:: c++ 464 465 #define DEBUG_TYPE "mypassname" // This goes before any #includes. 466 STATISTIC(NumXForms, "The # of times I did stuff"); 467 468 The ``STATISTIC`` macro defines a static variable, whose name is specified by 469 the first argument. The pass name is taken from the ``DEBUG_TYPE`` macro, and 470 the description is taken from the second argument. The variable defined 471 ("NumXForms" in this case) acts like an unsigned integer. 472 473#. Whenever you make a transformation, bump the counter: 474 475 .. code-block:: c++ 476 477 ++NumXForms; // I did stuff! 478 479That's all you have to do. To get '``opt``' to print out the statistics 480gathered, use the '``-stats``' option: 481 482.. code-block:: none 483 484 $ opt -stats -mypassname < program.bc > /dev/null 485 ... statistics output ... 486 487Note that in order to use the '``-stats``' option, LLVM must be 488compiled with assertions enabled. 489 490When running ``opt`` on a C file from the SPEC benchmark suite, it gives a 491report that looks like this: 492 493.. code-block:: none 494 495 7646 bitcodewriter - Number of normal instructions 496 725 bitcodewriter - Number of oversized instructions 497 129996 bitcodewriter - Number of bitcode bytes written 498 2817 raise - Number of insts DCEd or constprop'd 499 3213 raise - Number of cast-of-self removed 500 5046 raise - Number of expression trees converted 501 75 raise - Number of other getelementptr's formed 502 138 raise - Number of load/store peepholes 503 42 deadtypeelim - Number of unused typenames removed from symtab 504 392 funcresolve - Number of varargs functions resolved 505 27 globaldce - Number of global variables removed 506 2 adce - Number of basic blocks removed 507 134 cee - Number of branches revectored 508 49 cee - Number of setcc instruction eliminated 509 532 gcse - Number of loads removed 510 2919 gcse - Number of instructions removed 511 86 indvars - Number of canonical indvars added 512 87 indvars - Number of aux indvars removed 513 25 instcombine - Number of dead inst eliminate 514 434 instcombine - Number of insts combined 515 248 licm - Number of load insts hoisted 516 1298 licm - Number of insts hoisted to a loop pre-header 517 3 licm - Number of insts hoisted to multiple loop preds (bad, no loop pre-header) 518 75 mem2reg - Number of alloca's promoted 519 1444 cfgsimplify - Number of blocks simplified 520 521Obviously, with so many optimizations, having a unified framework for this stuff 522is very nice. Making your pass fit well into the framework makes it more 523maintainable and useful. 524 525.. _ViewGraph: 526 527Viewing graphs while debugging code 528----------------------------------- 529 530Several of the important data structures in LLVM are graphs: for example CFGs 531made out of LLVM :ref:`BasicBlocks <BasicBlock>`, CFGs made out of LLVM 532:ref:`MachineBasicBlocks <MachineBasicBlock>`, and :ref:`Instruction Selection 533DAGs <SelectionDAG>`. In many cases, while debugging various parts of the 534compiler, it is nice to instantly visualize these graphs. 535 536LLVM provides several callbacks that are available in a debug build to do 537exactly that. If you call the ``Function::viewCFG()`` method, for example, the 538current LLVM tool will pop up a window containing the CFG for the function where 539each basic block is a node in the graph, and each node contains the instructions 540in the block. Similarly, there also exists ``Function::viewCFGOnly()`` (does 541not include the instructions), the ``MachineFunction::viewCFG()`` and 542``MachineFunction::viewCFGOnly()``, and the ``SelectionDAG::viewGraph()`` 543methods. Within GDB, for example, you can usually use something like ``call 544DAG.viewGraph()`` to pop up a window. Alternatively, you can sprinkle calls to 545these functions in your code in places you want to debug. 546 547Getting this to work requires a small amount of setup. On Unix systems 548with X11, install the `graphviz <http://www.graphviz.org>`_ toolkit, and make 549sure 'dot' and 'gv' are in your path. If you are running on Mac OS X, download 550and install the Mac OS X `Graphviz program 551<http://www.pixelglow.com/graphviz/>`_ and add 552``/Applications/Graphviz.app/Contents/MacOS/`` (or wherever you install it) to 553your path. The programs need not be present when configuring, building or 554running LLVM and can simply be installed when needed during an active debug 555session. 556 557``SelectionDAG`` has been extended to make it easier to locate *interesting* 558nodes in large complex graphs. From gdb, if you ``call DAG.setGraphColor(node, 559"color")``, then the next ``call DAG.viewGraph()`` would highlight the node in 560the specified color (choices of colors can be found at `colors 561<http://www.graphviz.org/doc/info/colors.html>`_.) More complex node attributes 562can be provided with ``call DAG.setGraphAttrs(node, "attributes")`` (choices can 563be found at `Graph attributes <http://www.graphviz.org/doc/info/attrs.html>`_.) 564If you want to restart and clear all the current graph attributes, then you can 565``call DAG.clearGraphAttrs()``. 566 567Note that graph visualization features are compiled out of Release builds to 568reduce file size. This means that you need a Debug+Asserts or Release+Asserts 569build to use these features. 570 571.. _datastructure: 572 573Picking the Right Data Structure for a Task 574=========================================== 575 576LLVM has a plethora of data structures in the ``llvm/ADT/`` directory, and we 577commonly use STL data structures. This section describes the trade-offs you 578should consider when you pick one. 579 580The first step is a choose your own adventure: do you want a sequential 581container, a set-like container, or a map-like container? The most important 582thing when choosing a container is the algorithmic properties of how you plan to 583access the container. Based on that, you should use: 584 585 586* a :ref:`map-like <ds_map>` container if you need efficient look-up of a 587 value based on another value. Map-like containers also support efficient 588 queries for containment (whether a key is in the map). Map-like containers 589 generally do not support efficient reverse mapping (values to keys). If you 590 need that, use two maps. Some map-like containers also support efficient 591 iteration through the keys in sorted order. Map-like containers are the most 592 expensive sort, only use them if you need one of these capabilities. 593 594* a :ref:`set-like <ds_set>` container if you need to put a bunch of stuff into 595 a container that automatically eliminates duplicates. Some set-like 596 containers support efficient iteration through the elements in sorted order. 597 Set-like containers are more expensive than sequential containers. 598 599* a :ref:`sequential <ds_sequential>` container provides the most efficient way 600 to add elements and keeps track of the order they are added to the collection. 601 They permit duplicates and support efficient iteration, but do not support 602 efficient look-up based on a key. 603 604* a :ref:`string <ds_string>` container is a specialized sequential container or 605 reference structure that is used for character or byte arrays. 606 607* a :ref:`bit <ds_bit>` container provides an efficient way to store and 608 perform set operations on sets of numeric id's, while automatically 609 eliminating duplicates. Bit containers require a maximum of 1 bit for each 610 identifier you want to store. 611 612Once the proper category of container is determined, you can fine tune the 613memory use, constant factors, and cache behaviors of access by intelligently 614picking a member of the category. Note that constant factors and cache behavior 615can be a big deal. If you have a vector that usually only contains a few 616elements (but could contain many), for example, it's much better to use 617:ref:`SmallVector <dss_smallvector>` than :ref:`vector <dss_vector>`. Doing so 618avoids (relatively) expensive malloc/free calls, which dwarf the cost of adding 619the elements to the container. 620 621.. _ds_sequential: 622 623Sequential Containers (std::vector, std::list, etc) 624--------------------------------------------------- 625 626There are a variety of sequential containers available for you, based on your 627needs. Pick the first in this section that will do what you want. 628 629.. _dss_arrayref: 630 631llvm/ADT/ArrayRef.h 632^^^^^^^^^^^^^^^^^^^ 633 634The ``llvm::ArrayRef`` class is the preferred class to use in an interface that 635accepts a sequential list of elements in memory and just reads from them. By 636taking an ``ArrayRef``, the API can be passed a fixed size array, an 637``std::vector``, an ``llvm::SmallVector`` and anything else that is contiguous 638in memory. 639 640.. _dss_fixedarrays: 641 642Fixed Size Arrays 643^^^^^^^^^^^^^^^^^ 644 645Fixed size arrays are very simple and very fast. They are good if you know 646exactly how many elements you have, or you have a (low) upper bound on how many 647you have. 648 649.. _dss_heaparrays: 650 651Heap Allocated Arrays 652^^^^^^^^^^^^^^^^^^^^^ 653 654Heap allocated arrays (``new[]`` + ``delete[]``) are also simple. They are good 655if the number of elements is variable, if you know how many elements you will 656need before the array is allocated, and if the array is usually large (if not, 657consider a :ref:`SmallVector <dss_smallvector>`). The cost of a heap allocated 658array is the cost of the new/delete (aka malloc/free). Also note that if you 659are allocating an array of a type with a constructor, the constructor and 660destructors will be run for every element in the array (re-sizable vectors only 661construct those elements actually used). 662 663.. _dss_tinyptrvector: 664 665llvm/ADT/TinyPtrVector.h 666^^^^^^^^^^^^^^^^^^^^^^^^ 667 668``TinyPtrVector<Type>`` is a highly specialized collection class that is 669optimized to avoid allocation in the case when a vector has zero or one 670elements. It has two major restrictions: 1) it can only hold values of pointer 671type, and 2) it cannot hold a null pointer. 672 673Since this container is highly specialized, it is rarely used. 674 675.. _dss_smallvector: 676 677llvm/ADT/SmallVector.h 678^^^^^^^^^^^^^^^^^^^^^^ 679 680``SmallVector<Type, N>`` is a simple class that looks and smells just like 681``vector<Type>``: it supports efficient iteration, lays out elements in memory 682order (so you can do pointer arithmetic between elements), supports efficient 683push_back/pop_back operations, supports efficient random access to its elements, 684etc. 685 686The advantage of SmallVector is that it allocates space for some number of 687elements (N) **in the object itself**. Because of this, if the SmallVector is 688dynamically smaller than N, no malloc is performed. This can be a big win in 689cases where the malloc/free call is far more expensive than the code that 690fiddles around with the elements. 691 692This is good for vectors that are "usually small" (e.g. the number of 693predecessors/successors of a block is usually less than 8). On the other hand, 694this makes the size of the SmallVector itself large, so you don't want to 695allocate lots of them (doing so will waste a lot of space). As such, 696SmallVectors are most useful when on the stack. 697 698SmallVector also provides a nice portable and efficient replacement for 699``alloca``. 700 701.. note:: 702 703 Prefer to use ``SmallVectorImpl<T>`` as a parameter type. 704 705 In APIs that don't care about the "small size" (most?), prefer to use 706 the ``SmallVectorImpl<T>`` class, which is basically just the "vector 707 header" (and methods) without the elements allocated after it. Note that 708 ``SmallVector<T, N>`` inherits from ``SmallVectorImpl<T>`` so the 709 conversion is implicit and costs nothing. E.g. 710 711 .. code-block:: c++ 712 713 // BAD: Clients cannot pass e.g. SmallVector<Foo, 4>. 714 hardcodedSmallSize(SmallVector<Foo, 2> &Out); 715 // GOOD: Clients can pass any SmallVector<Foo, N>. 716 allowsAnySmallSize(SmallVectorImpl<Foo> &Out); 717 718 void someFunc() { 719 SmallVector<Foo, 8> Vec; 720 hardcodedSmallSize(Vec); // Error. 721 allowsAnySmallSize(Vec); // Works. 722 } 723 724 Even though it has "``Impl``" in the name, this is so widely used that 725 it really isn't "private to the implementation" anymore. A name like 726 ``SmallVectorHeader`` would be more appropriate. 727 728.. _dss_vector: 729 730<vector> 731^^^^^^^^ 732 733``std::vector`` is well loved and respected. It is useful when SmallVector 734isn't: when the size of the vector is often large (thus the small optimization 735will rarely be a benefit) or if you will be allocating many instances of the 736vector itself (which would waste space for elements that aren't in the 737container). vector is also useful when interfacing with code that expects 738vectors :). 739 740One worthwhile note about std::vector: avoid code like this: 741 742.. code-block:: c++ 743 744 for ( ... ) { 745 std::vector<foo> V; 746 // make use of V. 747 } 748 749Instead, write this as: 750 751.. code-block:: c++ 752 753 std::vector<foo> V; 754 for ( ... ) { 755 // make use of V. 756 V.clear(); 757 } 758 759Doing so will save (at least) one heap allocation and free per iteration of the 760loop. 761 762.. _dss_deque: 763 764<deque> 765^^^^^^^ 766 767``std::deque`` is, in some senses, a generalized version of ``std::vector``. 768Like ``std::vector``, it provides constant time random access and other similar 769properties, but it also provides efficient access to the front of the list. It 770does not guarantee continuity of elements within memory. 771 772In exchange for this extra flexibility, ``std::deque`` has significantly higher 773constant factor costs than ``std::vector``. If possible, use ``std::vector`` or 774something cheaper. 775 776.. _dss_list: 777 778<list> 779^^^^^^ 780 781``std::list`` is an extremely inefficient class that is rarely useful. It 782performs a heap allocation for every element inserted into it, thus having an 783extremely high constant factor, particularly for small data types. 784``std::list`` also only supports bidirectional iteration, not random access 785iteration. 786 787In exchange for this high cost, std::list supports efficient access to both ends 788of the list (like ``std::deque``, but unlike ``std::vector`` or 789``SmallVector``). In addition, the iterator invalidation characteristics of 790std::list are stronger than that of a vector class: inserting or removing an 791element into the list does not invalidate iterator or pointers to other elements 792in the list. 793 794.. _dss_ilist: 795 796llvm/ADT/ilist.h 797^^^^^^^^^^^^^^^^ 798 799``ilist<T>`` implements an 'intrusive' doubly-linked list. It is intrusive, 800because it requires the element to store and provide access to the prev/next 801pointers for the list. 802 803``ilist`` has the same drawbacks as ``std::list``, and additionally requires an 804``ilist_traits`` implementation for the element type, but it provides some novel 805characteristics. In particular, it can efficiently store polymorphic objects, 806the traits class is informed when an element is inserted or removed from the 807list, and ``ilist``\ s are guaranteed to support a constant-time splice 808operation. 809 810These properties are exactly what we want for things like ``Instruction``\ s and 811basic blocks, which is why these are implemented with ``ilist``\ s. 812 813Related classes of interest are explained in the following subsections: 814 815* :ref:`ilist_traits <dss_ilist_traits>` 816 817* :ref:`iplist <dss_iplist>` 818 819* :ref:`llvm/ADT/ilist_node.h <dss_ilist_node>` 820 821* :ref:`Sentinels <dss_ilist_sentinel>` 822 823.. _dss_packedvector: 824 825llvm/ADT/PackedVector.h 826^^^^^^^^^^^^^^^^^^^^^^^ 827 828Useful for storing a vector of values using only a few number of bits for each 829value. Apart from the standard operations of a vector-like container, it can 830also perform an 'or' set operation. 831 832For example: 833 834.. code-block:: c++ 835 836 enum State { 837 None = 0x0, 838 FirstCondition = 0x1, 839 SecondCondition = 0x2, 840 Both = 0x3 841 }; 842 843 State get() { 844 PackedVector<State, 2> Vec1; 845 Vec1.push_back(FirstCondition); 846 847 PackedVector<State, 2> Vec2; 848 Vec2.push_back(SecondCondition); 849 850 Vec1 |= Vec2; 851 return Vec1[0]; // returns 'Both'. 852 } 853 854.. _dss_ilist_traits: 855 856ilist_traits 857^^^^^^^^^^^^ 858 859``ilist_traits<T>`` is ``ilist<T>``'s customization mechanism. ``iplist<T>`` 860(and consequently ``ilist<T>``) publicly derive from this traits class. 861 862.. _dss_iplist: 863 864iplist 865^^^^^^ 866 867``iplist<T>`` is ``ilist<T>``'s base and as such supports a slightly narrower 868interface. Notably, inserters from ``T&`` are absent. 869 870``ilist_traits<T>`` is a public base of this class and can be used for a wide 871variety of customizations. 872 873.. _dss_ilist_node: 874 875llvm/ADT/ilist_node.h 876^^^^^^^^^^^^^^^^^^^^^ 877 878``ilist_node<T>`` implements the forward and backward links that are expected 879by the ``ilist<T>`` (and analogous containers) in the default manner. 880 881``ilist_node<T>``\ s are meant to be embedded in the node type ``T``, usually 882``T`` publicly derives from ``ilist_node<T>``. 883 884.. _dss_ilist_sentinel: 885 886Sentinels 887^^^^^^^^^ 888 889``ilist``\ s have another specialty that must be considered. To be a good 890citizen in the C++ ecosystem, it needs to support the standard container 891operations, such as ``begin`` and ``end`` iterators, etc. Also, the 892``operator--`` must work correctly on the ``end`` iterator in the case of 893non-empty ``ilist``\ s. 894 895The only sensible solution to this problem is to allocate a so-called *sentinel* 896along with the intrusive list, which serves as the ``end`` iterator, providing 897the back-link to the last element. However conforming to the C++ convention it 898is illegal to ``operator++`` beyond the sentinel and it also must not be 899dereferenced. 900 901These constraints allow for some implementation freedom to the ``ilist`` how to 902allocate and store the sentinel. The corresponding policy is dictated by 903``ilist_traits<T>``. By default a ``T`` gets heap-allocated whenever the need 904for a sentinel arises. 905 906While the default policy is sufficient in most cases, it may break down when 907``T`` does not provide a default constructor. Also, in the case of many 908instances of ``ilist``\ s, the memory overhead of the associated sentinels is 909wasted. To alleviate the situation with numerous and voluminous 910``T``-sentinels, sometimes a trick is employed, leading to *ghostly sentinels*. 911 912Ghostly sentinels are obtained by specially-crafted ``ilist_traits<T>`` which 913superpose the sentinel with the ``ilist`` instance in memory. Pointer 914arithmetic is used to obtain the sentinel, which is relative to the ``ilist``'s 915``this`` pointer. The ``ilist`` is augmented by an extra pointer, which serves 916as the back-link of the sentinel. This is the only field in the ghostly 917sentinel which can be legally accessed. 918 919.. _dss_other: 920 921Other Sequential Container options 922^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 923 924Other STL containers are available, such as ``std::string``. 925 926There are also various STL adapter classes such as ``std::queue``, 927``std::priority_queue``, ``std::stack``, etc. These provide simplified access 928to an underlying container but don't affect the cost of the container itself. 929 930.. _ds_string: 931 932String-like containers 933---------------------- 934 935There are a variety of ways to pass around and use strings in C and C++, and 936LLVM adds a few new options to choose from. Pick the first option on this list 937that will do what you need, they are ordered according to their relative cost. 938 939Note that it is generally preferred to *not* pass strings around as ``const 940char*``'s. These have a number of problems, including the fact that they 941cannot represent embedded nul ("\0") characters, and do not have a length 942available efficiently. The general replacement for '``const char*``' is 943StringRef. 944 945For more information on choosing string containers for APIs, please see 946:ref:`Passing Strings <string_apis>`. 947 948.. _dss_stringref: 949 950llvm/ADT/StringRef.h 951^^^^^^^^^^^^^^^^^^^^ 952 953The StringRef class is a simple value class that contains a pointer to a 954character and a length, and is quite related to the :ref:`ArrayRef 955<dss_arrayref>` class (but specialized for arrays of characters). Because 956StringRef carries a length with it, it safely handles strings with embedded nul 957characters in it, getting the length does not require a strlen call, and it even 958has very convenient APIs for slicing and dicing the character range that it 959represents. 960 961StringRef is ideal for passing simple strings around that are known to be live, 962either because they are C string literals, std::string, a C array, or a 963SmallVector. Each of these cases has an efficient implicit conversion to 964StringRef, which doesn't result in a dynamic strlen being executed. 965 966StringRef has a few major limitations which make more powerful string containers 967useful: 968 969#. You cannot directly convert a StringRef to a 'const char*' because there is 970 no way to add a trailing nul (unlike the .c_str() method on various stronger 971 classes). 972 973#. StringRef doesn't own or keep alive the underlying string bytes. 974 As such it can easily lead to dangling pointers, and is not suitable for 975 embedding in datastructures in most cases (instead, use an std::string or 976 something like that). 977 978#. For the same reason, StringRef cannot be used as the return value of a 979 method if the method "computes" the result string. Instead, use std::string. 980 981#. StringRef's do not allow you to mutate the pointed-to string bytes and it 982 doesn't allow you to insert or remove bytes from the range. For editing 983 operations like this, it interoperates with the :ref:`Twine <dss_twine>` 984 class. 985 986Because of its strengths and limitations, it is very common for a function to 987take a StringRef and for a method on an object to return a StringRef that points 988into some string that it owns. 989 990.. _dss_twine: 991 992llvm/ADT/Twine.h 993^^^^^^^^^^^^^^^^ 994 995The Twine class is used as an intermediary datatype for APIs that want to take a 996string that can be constructed inline with a series of concatenations. Twine 997works by forming recursive instances of the Twine datatype (a simple value 998object) on the stack as temporary objects, linking them together into a tree 999which is then linearized when the Twine is consumed. Twine is only safe to use 1000as the argument to a function, and should always be a const reference, e.g.: 1001 1002.. code-block:: c++ 1003 1004 void foo(const Twine &T); 1005 ... 1006 StringRef X = ... 1007 unsigned i = ... 1008 foo(X + "." + Twine(i)); 1009 1010This example forms a string like "blarg.42" by concatenating the values 1011together, and does not form intermediate strings containing "blarg" or "blarg.". 1012 1013Because Twine is constructed with temporary objects on the stack, and because 1014these instances are destroyed at the end of the current statement, it is an 1015inherently dangerous API. For example, this simple variant contains undefined 1016behavior and will probably crash: 1017 1018.. code-block:: c++ 1019 1020 void foo(const Twine &T); 1021 ... 1022 StringRef X = ... 1023 unsigned i = ... 1024 const Twine &Tmp = X + "." + Twine(i); 1025 foo(Tmp); 1026 1027... because the temporaries are destroyed before the call. That said, Twine's 1028are much more efficient than intermediate std::string temporaries, and they work 1029really well with StringRef. Just be aware of their limitations. 1030 1031.. _dss_smallstring: 1032 1033llvm/ADT/SmallString.h 1034^^^^^^^^^^^^^^^^^^^^^^ 1035 1036SmallString is a subclass of :ref:`SmallVector <dss_smallvector>` that adds some 1037convenience APIs like += that takes StringRef's. SmallString avoids allocating 1038memory in the case when the preallocated space is enough to hold its data, and 1039it calls back to general heap allocation when required. Since it owns its data, 1040it is very safe to use and supports full mutation of the string. 1041 1042Like SmallVector's, the big downside to SmallString is their sizeof. While they 1043are optimized for small strings, they themselves are not particularly small. 1044This means that they work great for temporary scratch buffers on the stack, but 1045should not generally be put into the heap: it is very rare to see a SmallString 1046as the member of a frequently-allocated heap data structure or returned 1047by-value. 1048 1049.. _dss_stdstring: 1050 1051std::string 1052^^^^^^^^^^^ 1053 1054The standard C++ std::string class is a very general class that (like 1055SmallString) owns its underlying data. sizeof(std::string) is very reasonable 1056so it can be embedded into heap data structures and returned by-value. On the 1057other hand, std::string is highly inefficient for inline editing (e.g. 1058concatenating a bunch of stuff together) and because it is provided by the 1059standard library, its performance characteristics depend a lot of the host 1060standard library (e.g. libc++ and MSVC provide a highly optimized string class, 1061GCC contains a really slow implementation). 1062 1063The major disadvantage of std::string is that almost every operation that makes 1064them larger can allocate memory, which is slow. As such, it is better to use 1065SmallVector or Twine as a scratch buffer, but then use std::string to persist 1066the result. 1067 1068.. _ds_set: 1069 1070Set-Like Containers (std::set, SmallSet, SetVector, etc) 1071-------------------------------------------------------- 1072 1073Set-like containers are useful when you need to canonicalize multiple values 1074into a single representation. There are several different choices for how to do 1075this, providing various trade-offs. 1076 1077.. _dss_sortedvectorset: 1078 1079A sorted 'vector' 1080^^^^^^^^^^^^^^^^^ 1081 1082If you intend to insert a lot of elements, then do a lot of queries, a great 1083approach is to use a vector (or other sequential container) with 1084std::sort+std::unique to remove duplicates. This approach works really well if 1085your usage pattern has these two distinct phases (insert then query), and can be 1086coupled with a good choice of :ref:`sequential container <ds_sequential>`. 1087 1088This combination provides the several nice properties: the result data is 1089contiguous in memory (good for cache locality), has few allocations, is easy to 1090address (iterators in the final vector are just indices or pointers), and can be 1091efficiently queried with a standard binary search (e.g. 1092``std::lower_bound``; if you want the whole range of elements comparing 1093equal, use ``std::equal_range``). 1094 1095.. _dss_smallset: 1096 1097llvm/ADT/SmallSet.h 1098^^^^^^^^^^^^^^^^^^^ 1099 1100If you have a set-like data structure that is usually small and whose elements 1101are reasonably small, a ``SmallSet<Type, N>`` is a good choice. This set has 1102space for N elements in place (thus, if the set is dynamically smaller than N, 1103no malloc traffic is required) and accesses them with a simple linear search. 1104When the set grows beyond N elements, it allocates a more expensive 1105representation that guarantees efficient access (for most types, it falls back 1106to :ref:`std::set <dss_set>`, but for pointers it uses something far better, 1107:ref:`SmallPtrSet <dss_smallptrset>`. 1108 1109The magic of this class is that it handles small sets extremely efficiently, but 1110gracefully handles extremely large sets without loss of efficiency. The 1111drawback is that the interface is quite small: it supports insertion, queries 1112and erasing, but does not support iteration. 1113 1114.. _dss_smallptrset: 1115 1116llvm/ADT/SmallPtrSet.h 1117^^^^^^^^^^^^^^^^^^^^^^ 1118 1119``SmallPtrSet`` has all the advantages of ``SmallSet`` (and a ``SmallSet`` of 1120pointers is transparently implemented with a ``SmallPtrSet``), but also supports 1121iterators. If more than N insertions are performed, a single quadratically 1122probed hash table is allocated and grows as needed, providing extremely 1123efficient access (constant time insertion/deleting/queries with low constant 1124factors) and is very stingy with malloc traffic. 1125 1126Note that, unlike :ref:`std::set <dss_set>`, the iterators of ``SmallPtrSet`` 1127are invalidated whenever an insertion occurs. Also, the values visited by the 1128iterators are not visited in sorted order. 1129 1130.. _dss_stringset: 1131 1132llvm/ADT/StringSet.h 1133^^^^^^^^^^^^^^^^^^^^ 1134 1135``StringSet`` is a thin wrapper around :ref:`StringMap\<char\> <dss_stringmap>`, 1136and it allows efficient storage and retrieval of unique strings. 1137 1138Functionally analogous to ``SmallSet<StringRef>``, ``StringSet`` also suports 1139iteration. (The iterator dereferences to a ``StringMapEntry<char>``, so you 1140need to call ``i->getKey()`` to access the item of the StringSet.) On the 1141other hand, ``StringSet`` doesn't support range-insertion and 1142copy-construction, which :ref:`SmallSet <dss_smallset>` and :ref:`SmallPtrSet 1143<dss_smallptrset>` do support. 1144 1145.. _dss_denseset: 1146 1147llvm/ADT/DenseSet.h 1148^^^^^^^^^^^^^^^^^^^ 1149 1150DenseSet is a simple quadratically probed hash table. It excels at supporting 1151small values: it uses a single allocation to hold all of the pairs that are 1152currently inserted in the set. DenseSet is a great way to unique small values 1153that are not simple pointers (use :ref:`SmallPtrSet <dss_smallptrset>` for 1154pointers). Note that DenseSet has the same requirements for the value type that 1155:ref:`DenseMap <dss_densemap>` has. 1156 1157.. _dss_sparseset: 1158 1159llvm/ADT/SparseSet.h 1160^^^^^^^^^^^^^^^^^^^^ 1161 1162SparseSet holds a small number of objects identified by unsigned keys of 1163moderate size. It uses a lot of memory, but provides operations that are almost 1164as fast as a vector. Typical keys are physical registers, virtual registers, or 1165numbered basic blocks. 1166 1167SparseSet is useful for algorithms that need very fast clear/find/insert/erase 1168and fast iteration over small sets. It is not intended for building composite 1169data structures. 1170 1171.. _dss_sparsemultiset: 1172 1173llvm/ADT/SparseMultiSet.h 1174^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 1175 1176SparseMultiSet adds multiset behavior to SparseSet, while retaining SparseSet's 1177desirable attributes. Like SparseSet, it typically uses a lot of memory, but 1178provides operations that are almost as fast as a vector. Typical keys are 1179physical registers, virtual registers, or numbered basic blocks. 1180 1181SparseMultiSet is useful for algorithms that need very fast 1182clear/find/insert/erase of the entire collection, and iteration over sets of 1183elements sharing a key. It is often a more efficient choice than using composite 1184data structures (e.g. vector-of-vectors, map-of-vectors). It is not intended for 1185building composite data structures. 1186 1187.. _dss_FoldingSet: 1188 1189llvm/ADT/FoldingSet.h 1190^^^^^^^^^^^^^^^^^^^^^ 1191 1192FoldingSet is an aggregate class that is really good at uniquing 1193expensive-to-create or polymorphic objects. It is a combination of a chained 1194hash table with intrusive links (uniqued objects are required to inherit from 1195FoldingSetNode) that uses :ref:`SmallVector <dss_smallvector>` as part of its ID 1196process. 1197 1198Consider a case where you want to implement a "getOrCreateFoo" method for a 1199complex object (for example, a node in the code generator). The client has a 1200description of **what** it wants to generate (it knows the opcode and all the 1201operands), but we don't want to 'new' a node, then try inserting it into a set 1202only to find out it already exists, at which point we would have to delete it 1203and return the node that already exists. 1204 1205To support this style of client, FoldingSet perform a query with a 1206FoldingSetNodeID (which wraps SmallVector) that can be used to describe the 1207element that we want to query for. The query either returns the element 1208matching the ID or it returns an opaque ID that indicates where insertion should 1209take place. Construction of the ID usually does not require heap traffic. 1210 1211Because FoldingSet uses intrusive links, it can support polymorphic objects in 1212the set (for example, you can have SDNode instances mixed with LoadSDNodes). 1213Because the elements are individually allocated, pointers to the elements are 1214stable: inserting or removing elements does not invalidate any pointers to other 1215elements. 1216 1217.. _dss_set: 1218 1219<set> 1220^^^^^ 1221 1222``std::set`` is a reasonable all-around set class, which is decent at many 1223things but great at nothing. std::set allocates memory for each element 1224inserted (thus it is very malloc intensive) and typically stores three pointers 1225per element in the set (thus adding a large amount of per-element space 1226overhead). It offers guaranteed log(n) performance, which is not particularly 1227fast from a complexity standpoint (particularly if the elements of the set are 1228expensive to compare, like strings), and has extremely high constant factors for 1229lookup, insertion and removal. 1230 1231The advantages of std::set are that its iterators are stable (deleting or 1232inserting an element from the set does not affect iterators or pointers to other 1233elements) and that iteration over the set is guaranteed to be in sorted order. 1234If the elements in the set are large, then the relative overhead of the pointers 1235and malloc traffic is not a big deal, but if the elements of the set are small, 1236std::set is almost never a good choice. 1237 1238.. _dss_setvector: 1239 1240llvm/ADT/SetVector.h 1241^^^^^^^^^^^^^^^^^^^^ 1242 1243LLVM's ``SetVector<Type>`` is an adapter class that combines your choice of a 1244set-like container along with a :ref:`Sequential Container <ds_sequential>` The 1245important property that this provides is efficient insertion with uniquing 1246(duplicate elements are ignored) with iteration support. It implements this by 1247inserting elements into both a set-like container and the sequential container, 1248using the set-like container for uniquing and the sequential container for 1249iteration. 1250 1251The difference between SetVector and other sets is that the order of iteration 1252is guaranteed to match the order of insertion into the SetVector. This property 1253is really important for things like sets of pointers. Because pointer values 1254are non-deterministic (e.g. vary across runs of the program on different 1255machines), iterating over the pointers in the set will not be in a well-defined 1256order. 1257 1258The drawback of SetVector is that it requires twice as much space as a normal 1259set and has the sum of constant factors from the set-like container and the 1260sequential container that it uses. Use it **only** if you need to iterate over 1261the elements in a deterministic order. SetVector is also expensive to delete 1262elements out of (linear time), unless you use its "pop_back" method, which is 1263faster. 1264 1265``SetVector`` is an adapter class that defaults to using ``std::vector`` and a 1266size 16 ``SmallSet`` for the underlying containers, so it is quite expensive. 1267However, ``"llvm/ADT/SetVector.h"`` also provides a ``SmallSetVector`` class, 1268which defaults to using a ``SmallVector`` and ``SmallSet`` of a specified size. 1269If you use this, and if your sets are dynamically smaller than ``N``, you will 1270save a lot of heap traffic. 1271 1272.. _dss_uniquevector: 1273 1274llvm/ADT/UniqueVector.h 1275^^^^^^^^^^^^^^^^^^^^^^^ 1276 1277UniqueVector is similar to :ref:`SetVector <dss_setvector>` but it retains a 1278unique ID for each element inserted into the set. It internally contains a map 1279and a vector, and it assigns a unique ID for each value inserted into the set. 1280 1281UniqueVector is very expensive: its cost is the sum of the cost of maintaining 1282both the map and vector, it has high complexity, high constant factors, and 1283produces a lot of malloc traffic. It should be avoided. 1284 1285.. _dss_immutableset: 1286 1287llvm/ADT/ImmutableSet.h 1288^^^^^^^^^^^^^^^^^^^^^^^ 1289 1290ImmutableSet is an immutable (functional) set implementation based on an AVL 1291tree. Adding or removing elements is done through a Factory object and results 1292in the creation of a new ImmutableSet object. If an ImmutableSet already exists 1293with the given contents, then the existing one is returned; equality is compared 1294with a FoldingSetNodeID. The time and space complexity of add or remove 1295operations is logarithmic in the size of the original set. 1296 1297There is no method for returning an element of the set, you can only check for 1298membership. 1299 1300.. _dss_otherset: 1301 1302Other Set-Like Container Options 1303^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 1304 1305The STL provides several other options, such as std::multiset and the various 1306"hash_set" like containers (whether from C++ TR1 or from the SGI library). We 1307never use hash_set and unordered_set because they are generally very expensive 1308(each insertion requires a malloc) and very non-portable. 1309 1310std::multiset is useful if you're not interested in elimination of duplicates, 1311but has all the drawbacks of :ref:`std::set <dss_set>`. A sorted vector 1312(where you don't delete duplicate entries) or some other approach is almost 1313always better. 1314 1315.. _ds_map: 1316 1317Map-Like Containers (std::map, DenseMap, etc) 1318--------------------------------------------- 1319 1320Map-like containers are useful when you want to associate data to a key. As 1321usual, there are a lot of different ways to do this. :) 1322 1323.. _dss_sortedvectormap: 1324 1325A sorted 'vector' 1326^^^^^^^^^^^^^^^^^ 1327 1328If your usage pattern follows a strict insert-then-query approach, you can 1329trivially use the same approach as :ref:`sorted vectors for set-like containers 1330<dss_sortedvectorset>`. The only difference is that your query function (which 1331uses std::lower_bound to get efficient log(n) lookup) should only compare the 1332key, not both the key and value. This yields the same advantages as sorted 1333vectors for sets. 1334 1335.. _dss_stringmap: 1336 1337llvm/ADT/StringMap.h 1338^^^^^^^^^^^^^^^^^^^^ 1339 1340Strings are commonly used as keys in maps, and they are difficult to support 1341efficiently: they are variable length, inefficient to hash and compare when 1342long, expensive to copy, etc. StringMap is a specialized container designed to 1343cope with these issues. It supports mapping an arbitrary range of bytes to an 1344arbitrary other object. 1345 1346The StringMap implementation uses a quadratically-probed hash table, where the 1347buckets store a pointer to the heap allocated entries (and some other stuff). 1348The entries in the map must be heap allocated because the strings are variable 1349length. The string data (key) and the element object (value) are stored in the 1350same allocation with the string data immediately after the element object. 1351This container guarantees the "``(char*)(&Value+1)``" points to the key string 1352for a value. 1353 1354The StringMap is very fast for several reasons: quadratic probing is very cache 1355efficient for lookups, the hash value of strings in buckets is not recomputed 1356when looking up an element, StringMap rarely has to touch the memory for 1357unrelated objects when looking up a value (even when hash collisions happen), 1358hash table growth does not recompute the hash values for strings already in the 1359table, and each pair in the map is store in a single allocation (the string data 1360is stored in the same allocation as the Value of a pair). 1361 1362StringMap also provides query methods that take byte ranges, so it only ever 1363copies a string if a value is inserted into the table. 1364 1365StringMap iteratation order, however, is not guaranteed to be deterministic, so 1366any uses which require that should instead use a std::map. 1367 1368.. _dss_indexmap: 1369 1370llvm/ADT/IndexedMap.h 1371^^^^^^^^^^^^^^^^^^^^^ 1372 1373IndexedMap is a specialized container for mapping small dense integers (or 1374values that can be mapped to small dense integers) to some other type. It is 1375internally implemented as a vector with a mapping function that maps the keys 1376to the dense integer range. 1377 1378This is useful for cases like virtual registers in the LLVM code generator: they 1379have a dense mapping that is offset by a compile-time constant (the first 1380virtual register ID). 1381 1382.. _dss_densemap: 1383 1384llvm/ADT/DenseMap.h 1385^^^^^^^^^^^^^^^^^^^ 1386 1387DenseMap is a simple quadratically probed hash table. It excels at supporting 1388small keys and values: it uses a single allocation to hold all of the pairs 1389that are currently inserted in the map. DenseMap is a great way to map 1390pointers to pointers, or map other small types to each other. 1391 1392There are several aspects of DenseMap that you should be aware of, however. 1393The iterators in a DenseMap are invalidated whenever an insertion occurs, 1394unlike map. Also, because DenseMap allocates space for a large number of 1395key/value pairs (it starts with 64 by default), it will waste a lot of space if 1396your keys or values are large. Finally, you must implement a partial 1397specialization of DenseMapInfo for the key that you want, if it isn't already 1398supported. This is required to tell DenseMap about two special marker values 1399(which can never be inserted into the map) that it needs internally. 1400 1401DenseMap's find_as() method supports lookup operations using an alternate key 1402type. This is useful in cases where the normal key type is expensive to 1403construct, but cheap to compare against. The DenseMapInfo is responsible for 1404defining the appropriate comparison and hashing methods for each alternate key 1405type used. 1406 1407.. _dss_valuemap: 1408 1409llvm/IR/ValueMap.h 1410^^^^^^^^^^^^^^^^^^^ 1411 1412ValueMap is a wrapper around a :ref:`DenseMap <dss_densemap>` mapping 1413``Value*``\ s (or subclasses) to another type. When a Value is deleted or 1414RAUW'ed, ValueMap will update itself so the new version of the key is mapped to 1415the same value, just as if the key were a WeakVH. You can configure exactly how 1416this happens, and what else happens on these two events, by passing a ``Config`` 1417parameter to the ValueMap template. 1418 1419.. _dss_intervalmap: 1420 1421llvm/ADT/IntervalMap.h 1422^^^^^^^^^^^^^^^^^^^^^^ 1423 1424IntervalMap is a compact map for small keys and values. It maps key intervals 1425instead of single keys, and it will automatically coalesce adjacent intervals. 1426When the map only contains a few intervals, they are stored in the map object 1427itself to avoid allocations. 1428 1429The IntervalMap iterators are quite big, so they should not be passed around as 1430STL iterators. The heavyweight iterators allow a smaller data structure. 1431 1432.. _dss_map: 1433 1434<map> 1435^^^^^ 1436 1437std::map has similar characteristics to :ref:`std::set <dss_set>`: it uses a 1438single allocation per pair inserted into the map, it offers log(n) lookup with 1439an extremely large constant factor, imposes a space penalty of 3 pointers per 1440pair in the map, etc. 1441 1442std::map is most useful when your keys or values are very large, if you need to 1443iterate over the collection in sorted order, or if you need stable iterators 1444into the map (i.e. they don't get invalidated if an insertion or deletion of 1445another element takes place). 1446 1447.. _dss_mapvector: 1448 1449llvm/ADT/MapVector.h 1450^^^^^^^^^^^^^^^^^^^^ 1451 1452``MapVector<KeyT,ValueT>`` provides a subset of the DenseMap interface. The 1453main difference is that the iteration order is guaranteed to be the insertion 1454order, making it an easy (but somewhat expensive) solution for non-deterministic 1455iteration over maps of pointers. 1456 1457It is implemented by mapping from key to an index in a vector of key,value 1458pairs. This provides fast lookup and iteration, but has two main drawbacks: 1459the key is stored twice and removing elements takes linear time. If it is 1460necessary to remove elements, it's best to remove them in bulk using 1461``remove_if()``. 1462 1463.. _dss_inteqclasses: 1464 1465llvm/ADT/IntEqClasses.h 1466^^^^^^^^^^^^^^^^^^^^^^^ 1467 1468IntEqClasses provides a compact representation of equivalence classes of small 1469integers. Initially, each integer in the range 0..n-1 has its own equivalence 1470class. Classes can be joined by passing two class representatives to the 1471join(a, b) method. Two integers are in the same class when findLeader() returns 1472the same representative. 1473 1474Once all equivalence classes are formed, the map can be compressed so each 1475integer 0..n-1 maps to an equivalence class number in the range 0..m-1, where m 1476is the total number of equivalence classes. The map must be uncompressed before 1477it can be edited again. 1478 1479.. _dss_immutablemap: 1480 1481llvm/ADT/ImmutableMap.h 1482^^^^^^^^^^^^^^^^^^^^^^^ 1483 1484ImmutableMap is an immutable (functional) map implementation based on an AVL 1485tree. Adding or removing elements is done through a Factory object and results 1486in the creation of a new ImmutableMap object. If an ImmutableMap already exists 1487with the given key set, then the existing one is returned; equality is compared 1488with a FoldingSetNodeID. The time and space complexity of add or remove 1489operations is logarithmic in the size of the original map. 1490 1491.. _dss_othermap: 1492 1493Other Map-Like Container Options 1494^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 1495 1496The STL provides several other options, such as std::multimap and the various 1497"hash_map" like containers (whether from C++ TR1 or from the SGI library). We 1498never use hash_set and unordered_set because they are generally very expensive 1499(each insertion requires a malloc) and very non-portable. 1500 1501std::multimap is useful if you want to map a key to multiple values, but has all 1502the drawbacks of std::map. A sorted vector or some other approach is almost 1503always better. 1504 1505.. _ds_bit: 1506 1507Bit storage containers (BitVector, SparseBitVector) 1508--------------------------------------------------- 1509 1510Unlike the other containers, there are only two bit storage containers, and 1511choosing when to use each is relatively straightforward. 1512 1513One additional option is ``std::vector<bool>``: we discourage its use for two 1514reasons 1) the implementation in many common compilers (e.g. commonly 1515available versions of GCC) is extremely inefficient and 2) the C++ standards 1516committee is likely to deprecate this container and/or change it significantly 1517somehow. In any case, please don't use it. 1518 1519.. _dss_bitvector: 1520 1521BitVector 1522^^^^^^^^^ 1523 1524The BitVector container provides a dynamic size set of bits for manipulation. 1525It supports individual bit setting/testing, as well as set operations. The set 1526operations take time O(size of bitvector), but operations are performed one word 1527at a time, instead of one bit at a time. This makes the BitVector very fast for 1528set operations compared to other containers. Use the BitVector when you expect 1529the number of set bits to be high (i.e. a dense set). 1530 1531.. _dss_smallbitvector: 1532 1533SmallBitVector 1534^^^^^^^^^^^^^^ 1535 1536The SmallBitVector container provides the same interface as BitVector, but it is 1537optimized for the case where only a small number of bits, less than 25 or so, 1538are needed. It also transparently supports larger bit counts, but slightly less 1539efficiently than a plain BitVector, so SmallBitVector should only be used when 1540larger counts are rare. 1541 1542At this time, SmallBitVector does not support set operations (and, or, xor), and 1543its operator[] does not provide an assignable lvalue. 1544 1545.. _dss_sparsebitvector: 1546 1547SparseBitVector 1548^^^^^^^^^^^^^^^ 1549 1550The SparseBitVector container is much like BitVector, with one major difference: 1551Only the bits that are set, are stored. This makes the SparseBitVector much 1552more space efficient than BitVector when the set is sparse, as well as making 1553set operations O(number of set bits) instead of O(size of universe). The 1554downside to the SparseBitVector is that setting and testing of random bits is 1555O(N), and on large SparseBitVectors, this can be slower than BitVector. In our 1556implementation, setting or testing bits in sorted order (either forwards or 1557reverse) is O(1) worst case. Testing and setting bits within 128 bits (depends 1558on size) of the current bit is also O(1). As a general statement, 1559testing/setting bits in a SparseBitVector is O(distance away from last set bit). 1560 1561.. _common: 1562 1563Helpful Hints for Common Operations 1564=================================== 1565 1566This section describes how to perform some very simple transformations of LLVM 1567code. This is meant to give examples of common idioms used, showing the 1568practical side of LLVM transformations. 1569 1570Because this is a "how-to" section, you should also read about the main classes 1571that you will be working with. The :ref:`Core LLVM Class Hierarchy Reference 1572<coreclasses>` contains details and descriptions of the main classes that you 1573should know about. 1574 1575.. _inspection: 1576 1577Basic Inspection and Traversal Routines 1578--------------------------------------- 1579 1580The LLVM compiler infrastructure have many different data structures that may be 1581traversed. Following the example of the C++ standard template library, the 1582techniques used to traverse these various data structures are all basically the 1583same. For a enumerable sequence of values, the ``XXXbegin()`` function (or 1584method) returns an iterator to the start of the sequence, the ``XXXend()`` 1585function returns an iterator pointing to one past the last valid element of the 1586sequence, and there is some ``XXXiterator`` data type that is common between the 1587two operations. 1588 1589Because the pattern for iteration is common across many different aspects of the 1590program representation, the standard template library algorithms may be used on 1591them, and it is easier to remember how to iterate. First we show a few common 1592examples of the data structures that need to be traversed. Other data 1593structures are traversed in very similar ways. 1594 1595.. _iterate_function: 1596 1597Iterating over the ``BasicBlock`` in a ``Function`` 1598^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 1599 1600It's quite common to have a ``Function`` instance that you'd like to transform 1601in some way; in particular, you'd like to manipulate its ``BasicBlock``\ s. To 1602facilitate this, you'll need to iterate over all of the ``BasicBlock``\ s that 1603constitute the ``Function``. The following is an example that prints the name 1604of a ``BasicBlock`` and the number of ``Instruction``\ s it contains: 1605 1606.. code-block:: c++ 1607 1608 // func is a pointer to a Function instance 1609 for (Function::iterator i = func->begin(), e = func->end(); i != e; ++i) 1610 // Print out the name of the basic block if it has one, and then the 1611 // number of instructions that it contains 1612 errs() << "Basic block (name=" << i->getName() << ") has " 1613 << i->size() << " instructions.\n"; 1614 1615Note that i can be used as if it were a pointer for the purposes of invoking 1616member functions of the ``Instruction`` class. This is because the indirection 1617operator is overloaded for the iterator classes. In the above code, the 1618expression ``i->size()`` is exactly equivalent to ``(*i).size()`` just like 1619you'd expect. 1620 1621.. _iterate_basicblock: 1622 1623Iterating over the ``Instruction`` in a ``BasicBlock`` 1624^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 1625 1626Just like when dealing with ``BasicBlock``\ s in ``Function``\ s, it's easy to 1627iterate over the individual instructions that make up ``BasicBlock``\ s. Here's 1628a code snippet that prints out each instruction in a ``BasicBlock``: 1629 1630.. code-block:: c++ 1631 1632 // blk is a pointer to a BasicBlock instance 1633 for (BasicBlock::iterator i = blk->begin(), e = blk->end(); i != e; ++i) 1634 // The next statement works since operator<<(ostream&,...) 1635 // is overloaded for Instruction& 1636 errs() << *i << "\n"; 1637 1638 1639However, this isn't really the best way to print out the contents of a 1640``BasicBlock``! Since the ostream operators are overloaded for virtually 1641anything you'll care about, you could have just invoked the print routine on the 1642basic block itself: ``errs() << *blk << "\n";``. 1643 1644.. _iterate_insiter: 1645 1646Iterating over the ``Instruction`` in a ``Function`` 1647^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 1648 1649If you're finding that you commonly iterate over a ``Function``'s 1650``BasicBlock``\ s and then that ``BasicBlock``'s ``Instruction``\ s, 1651``InstIterator`` should be used instead. You'll need to include 1652``llvm/IR/InstIterator.h`` (`doxygen 1653<http://llvm.org/doxygen/InstIterator_8h.html>`__) and then instantiate 1654``InstIterator``\ s explicitly in your code. Here's a small example that shows 1655how to dump all instructions in a function to the standard error stream: 1656 1657.. code-block:: c++ 1658 1659 #include "llvm/IR/InstIterator.h" 1660 1661 // F is a pointer to a Function instance 1662 for (inst_iterator I = inst_begin(F), E = inst_end(F); I != E; ++I) 1663 errs() << *I << "\n"; 1664 1665Easy, isn't it? You can also use ``InstIterator``\ s to fill a work list with 1666its initial contents. For example, if you wanted to initialize a work list to 1667contain all instructions in a ``Function`` F, all you would need to do is 1668something like: 1669 1670.. code-block:: c++ 1671 1672 std::set<Instruction*> worklist; 1673 // or better yet, SmallPtrSet<Instruction*, 64> worklist; 1674 1675 for (inst_iterator I = inst_begin(F), E = inst_end(F); I != E; ++I) 1676 worklist.insert(&*I); 1677 1678The STL set ``worklist`` would now contain all instructions in the ``Function`` 1679pointed to by F. 1680 1681.. _iterate_convert: 1682 1683Turning an iterator into a class pointer (and vice-versa) 1684^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 1685 1686Sometimes, it'll be useful to grab a reference (or pointer) to a class instance 1687when all you've got at hand is an iterator. Well, extracting a reference or a 1688pointer from an iterator is very straight-forward. Assuming that ``i`` is a 1689``BasicBlock::iterator`` and ``j`` is a ``BasicBlock::const_iterator``: 1690 1691.. code-block:: c++ 1692 1693 Instruction& inst = *i; // Grab reference to instruction reference 1694 Instruction* pinst = &*i; // Grab pointer to instruction reference 1695 const Instruction& inst = *j; 1696 1697However, the iterators you'll be working with in the LLVM framework are special: 1698they will automatically convert to a ptr-to-instance type whenever they need to. 1699Instead of derferencing the iterator and then taking the address of the result, 1700you can simply assign the iterator to the proper pointer type and you get the 1701dereference and address-of operation as a result of the assignment (behind the 1702scenes, this is a result of overloading casting mechanisms). Thus the second 1703line of the last example, 1704 1705.. code-block:: c++ 1706 1707 Instruction *pinst = &*i; 1708 1709is semantically equivalent to 1710 1711.. code-block:: c++ 1712 1713 Instruction *pinst = i; 1714 1715It's also possible to turn a class pointer into the corresponding iterator, and 1716this is a constant time operation (very efficient). The following code snippet 1717illustrates use of the conversion constructors provided by LLVM iterators. By 1718using these, you can explicitly grab the iterator of something without actually 1719obtaining it via iteration over some structure: 1720 1721.. code-block:: c++ 1722 1723 void printNextInstruction(Instruction* inst) { 1724 BasicBlock::iterator it(inst); 1725 ++it; // After this line, it refers to the instruction after *inst 1726 if (it != inst->getParent()->end()) errs() << *it << "\n"; 1727 } 1728 1729Unfortunately, these implicit conversions come at a cost; they prevent these 1730iterators from conforming to standard iterator conventions, and thus from being 1731usable with standard algorithms and containers. For example, they prevent the 1732following code, where ``B`` is a ``BasicBlock``, from compiling: 1733 1734.. code-block:: c++ 1735 1736 llvm::SmallVector<llvm::Instruction *, 16>(B->begin(), B->end()); 1737 1738Because of this, these implicit conversions may be removed some day, and 1739``operator*`` changed to return a pointer instead of a reference. 1740 1741.. _iterate_complex: 1742 1743Finding call sites: a slightly more complex example 1744^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 1745 1746Say that you're writing a FunctionPass and would like to count all the locations 1747in the entire module (that is, across every ``Function``) where a certain 1748function (i.e., some ``Function *``) is already in scope. As you'll learn 1749later, you may want to use an ``InstVisitor`` to accomplish this in a much more 1750straight-forward manner, but this example will allow us to explore how you'd do 1751it if you didn't have ``InstVisitor`` around. In pseudo-code, this is what we 1752want to do: 1753 1754.. code-block:: none 1755 1756 initialize callCounter to zero 1757 for each Function f in the Module 1758 for each BasicBlock b in f 1759 for each Instruction i in b 1760 if (i is a CallInst and calls the given function) 1761 increment callCounter 1762 1763And the actual code is (remember, because we're writing a ``FunctionPass``, our 1764``FunctionPass``-derived class simply has to override the ``runOnFunction`` 1765method): 1766 1767.. code-block:: c++ 1768 1769 Function* targetFunc = ...; 1770 1771 class OurFunctionPass : public FunctionPass { 1772 public: 1773 OurFunctionPass(): callCounter(0) { } 1774 1775 virtual runOnFunction(Function& F) { 1776 for (Function::iterator b = F.begin(), be = F.end(); b != be; ++b) { 1777 for (BasicBlock::iterator i = b->begin(), ie = b->end(); i != ie; ++i) { 1778 if (CallInst* callInst = dyn_cast<CallInst>(&*i)) { 1779 // We know we've encountered a call instruction, so we 1780 // need to determine if it's a call to the 1781 // function pointed to by m_func or not. 1782 if (callInst->getCalledFunction() == targetFunc) 1783 ++callCounter; 1784 } 1785 } 1786 } 1787 } 1788 1789 private: 1790 unsigned callCounter; 1791 }; 1792 1793.. _calls_and_invokes: 1794 1795Treating calls and invokes the same way 1796^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 1797 1798You may have noticed that the previous example was a bit oversimplified in that 1799it did not deal with call sites generated by 'invoke' instructions. In this, 1800and in other situations, you may find that you want to treat ``CallInst``\ s and 1801``InvokeInst``\ s the same way, even though their most-specific common base 1802class is ``Instruction``, which includes lots of less closely-related things. 1803For these cases, LLVM provides a handy wrapper class called ``CallSite`` 1804(`doxygen <http://llvm.org/doxygen/classllvm_1_1CallSite.html>`__) It is 1805essentially a wrapper around an ``Instruction`` pointer, with some methods that 1806provide functionality common to ``CallInst``\ s and ``InvokeInst``\ s. 1807 1808This class has "value semantics": it should be passed by value, not by reference 1809and it should not be dynamically allocated or deallocated using ``operator new`` 1810or ``operator delete``. It is efficiently copyable, assignable and 1811constructable, with costs equivalents to that of a bare pointer. If you look at 1812its definition, it has only a single pointer member. 1813 1814.. _iterate_chains: 1815 1816Iterating over def-use & use-def chains 1817^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 1818 1819Frequently, we might have an instance of the ``Value`` class (`doxygen 1820<http://llvm.org/doxygen/classllvm_1_1Value.html>`__) and we want to determine 1821which ``User`` s use the ``Value``. The list of all ``User``\ s of a particular 1822``Value`` is called a *def-use* chain. For example, let's say we have a 1823``Function*`` named ``F`` to a particular function ``foo``. Finding all of the 1824instructions that *use* ``foo`` is as simple as iterating over the *def-use* 1825chain of ``F``: 1826 1827.. code-block:: c++ 1828 1829 Function *F = ...; 1830 1831 for (User *U : F->users()) { 1832 if (Instruction *Inst = dyn_cast<Instruction>(U)) { 1833 errs() << "F is used in instruction:\n"; 1834 errs() << *Inst << "\n"; 1835 } 1836 1837Alternatively, it's common to have an instance of the ``User`` Class (`doxygen 1838<http://llvm.org/doxygen/classllvm_1_1User.html>`__) and need to know what 1839``Value``\ s are used by it. The list of all ``Value``\ s used by a ``User`` is 1840known as a *use-def* chain. Instances of class ``Instruction`` are common 1841``User`` s, so we might want to iterate over all of the values that a particular 1842instruction uses (that is, the operands of the particular ``Instruction``): 1843 1844.. code-block:: c++ 1845 1846 Instruction *pi = ...; 1847 1848 for (Use &U : pi->operands()) { 1849 Value *v = U.get(); 1850 // ... 1851 } 1852 1853Declaring objects as ``const`` is an important tool of enforcing mutation free 1854algorithms (such as analyses, etc.). For this purpose above iterators come in 1855constant flavors as ``Value::const_use_iterator`` and 1856``Value::const_op_iterator``. They automatically arise when calling 1857``use/op_begin()`` on ``const Value*``\ s or ``const User*``\ s respectively. 1858Upon dereferencing, they return ``const Use*``\ s. Otherwise the above patterns 1859remain unchanged. 1860 1861.. _iterate_preds: 1862 1863Iterating over predecessors & successors of blocks 1864^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 1865 1866Iterating over the predecessors and successors of a block is quite easy with the 1867routines defined in ``"llvm/IR/CFG.h"``. Just use code like this to 1868iterate over all predecessors of BB: 1869 1870.. code-block:: c++ 1871 1872 #include "llvm/Support/CFG.h" 1873 BasicBlock *BB = ...; 1874 1875 for (pred_iterator PI = pred_begin(BB), E = pred_end(BB); PI != E; ++PI) { 1876 BasicBlock *Pred = *PI; 1877 // ... 1878 } 1879 1880Similarly, to iterate over successors use ``succ_iterator/succ_begin/succ_end``. 1881 1882.. _simplechanges: 1883 1884Making simple changes 1885--------------------- 1886 1887There are some primitive transformation operations present in the LLVM 1888infrastructure that are worth knowing about. When performing transformations, 1889it's fairly common to manipulate the contents of basic blocks. This section 1890describes some of the common methods for doing so and gives example code. 1891 1892.. _schanges_creating: 1893 1894Creating and inserting new ``Instruction``\ s 1895^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 1896 1897*Instantiating Instructions* 1898 1899Creation of ``Instruction``\ s is straight-forward: simply call the constructor 1900for the kind of instruction to instantiate and provide the necessary parameters. 1901For example, an ``AllocaInst`` only *requires* a (const-ptr-to) ``Type``. Thus: 1902 1903.. code-block:: c++ 1904 1905 AllocaInst* ai = new AllocaInst(Type::Int32Ty); 1906 1907will create an ``AllocaInst`` instance that represents the allocation of one 1908integer in the current stack frame, at run time. Each ``Instruction`` subclass 1909is likely to have varying default parameters which change the semantics of the 1910instruction, so refer to the `doxygen documentation for the subclass of 1911Instruction <http://llvm.org/doxygen/classllvm_1_1Instruction.html>`_ that 1912you're interested in instantiating. 1913 1914*Naming values* 1915 1916It is very useful to name the values of instructions when you're able to, as 1917this facilitates the debugging of your transformations. If you end up looking 1918at generated LLVM machine code, you definitely want to have logical names 1919associated with the results of instructions! By supplying a value for the 1920``Name`` (default) parameter of the ``Instruction`` constructor, you associate a 1921logical name with the result of the instruction's execution at run time. For 1922example, say that I'm writing a transformation that dynamically allocates space 1923for an integer on the stack, and that integer is going to be used as some kind 1924of index by some other code. To accomplish this, I place an ``AllocaInst`` at 1925the first point in the first ``BasicBlock`` of some ``Function``, and I'm 1926intending to use it within the same ``Function``. I might do: 1927 1928.. code-block:: c++ 1929 1930 AllocaInst* pa = new AllocaInst(Type::Int32Ty, 0, "indexLoc"); 1931 1932where ``indexLoc`` is now the logical name of the instruction's execution value, 1933which is a pointer to an integer on the run time stack. 1934 1935*Inserting instructions* 1936 1937There are essentially three ways to insert an ``Instruction`` into an existing 1938sequence of instructions that form a ``BasicBlock``: 1939 1940* Insertion into an explicit instruction list 1941 1942 Given a ``BasicBlock* pb``, an ``Instruction* pi`` within that ``BasicBlock``, 1943 and a newly-created instruction we wish to insert before ``*pi``, we do the 1944 following: 1945 1946 .. code-block:: c++ 1947 1948 BasicBlock *pb = ...; 1949 Instruction *pi = ...; 1950 Instruction *newInst = new Instruction(...); 1951 1952 pb->getInstList().insert(pi, newInst); // Inserts newInst before pi in pb 1953 1954 Appending to the end of a ``BasicBlock`` is so common that the ``Instruction`` 1955 class and ``Instruction``-derived classes provide constructors which take a 1956 pointer to a ``BasicBlock`` to be appended to. For example code that looked 1957 like: 1958 1959 .. code-block:: c++ 1960 1961 BasicBlock *pb = ...; 1962 Instruction *newInst = new Instruction(...); 1963 1964 pb->getInstList().push_back(newInst); // Appends newInst to pb 1965 1966 becomes: 1967 1968 .. code-block:: c++ 1969 1970 BasicBlock *pb = ...; 1971 Instruction *newInst = new Instruction(..., pb); 1972 1973 which is much cleaner, especially if you are creating long instruction 1974 streams. 1975 1976* Insertion into an implicit instruction list 1977 1978 ``Instruction`` instances that are already in ``BasicBlock``\ s are implicitly 1979 associated with an existing instruction list: the instruction list of the 1980 enclosing basic block. Thus, we could have accomplished the same thing as the 1981 above code without being given a ``BasicBlock`` by doing: 1982 1983 .. code-block:: c++ 1984 1985 Instruction *pi = ...; 1986 Instruction *newInst = new Instruction(...); 1987 1988 pi->getParent()->getInstList().insert(pi, newInst); 1989 1990 In fact, this sequence of steps occurs so frequently that the ``Instruction`` 1991 class and ``Instruction``-derived classes provide constructors which take (as 1992 a default parameter) a pointer to an ``Instruction`` which the newly-created 1993 ``Instruction`` should precede. That is, ``Instruction`` constructors are 1994 capable of inserting the newly-created instance into the ``BasicBlock`` of a 1995 provided instruction, immediately before that instruction. Using an 1996 ``Instruction`` constructor with a ``insertBefore`` (default) parameter, the 1997 above code becomes: 1998 1999 .. code-block:: c++ 2000 2001 Instruction* pi = ...; 2002 Instruction* newInst = new Instruction(..., pi); 2003 2004 which is much cleaner, especially if you're creating a lot of instructions and 2005 adding them to ``BasicBlock``\ s. 2006 2007* Insertion using an instance of ``IRBuilder`` 2008 2009 Inserting several ``Instruction``\ s can be quite laborious using the previous 2010 methods. The ``IRBuilder`` is a convenience class that can be used to add 2011 several instructions to the end of a ``BasicBlock`` or before a particular 2012 ``Instruction``. It also supports constant folding and renaming named 2013 registers (see ``IRBuilder``'s template arguments). 2014 2015 The example below demonstrates a very simple use of the ``IRBuilder`` where 2016 three instructions are inserted before the instruction ``pi``. The first two 2017 instructions are Call instructions and third instruction multiplies the return 2018 value of the two calls. 2019 2020 .. code-block:: c++ 2021 2022 Instruction *pi = ...; 2023 IRBuilder<> Builder(pi); 2024 CallInst* callOne = Builder.CreateCall(...); 2025 CallInst* callTwo = Builder.CreateCall(...); 2026 Value* result = Builder.CreateMul(callOne, callTwo); 2027 2028 The example below is similar to the above example except that the created 2029 ``IRBuilder`` inserts instructions at the end of the ``BasicBlock`` ``pb``. 2030 2031 .. code-block:: c++ 2032 2033 BasicBlock *pb = ...; 2034 IRBuilder<> Builder(pb); 2035 CallInst* callOne = Builder.CreateCall(...); 2036 CallInst* callTwo = Builder.CreateCall(...); 2037 Value* result = Builder.CreateMul(callOne, callTwo); 2038 2039 See :doc:`tutorial/LangImpl3` for a practical use of the ``IRBuilder``. 2040 2041 2042.. _schanges_deleting: 2043 2044Deleting Instructions 2045^^^^^^^^^^^^^^^^^^^^^ 2046 2047Deleting an instruction from an existing sequence of instructions that form a 2048BasicBlock_ is very straight-forward: just call the instruction's 2049``eraseFromParent()`` method. For example: 2050 2051.. code-block:: c++ 2052 2053 Instruction *I = .. ; 2054 I->eraseFromParent(); 2055 2056This unlinks the instruction from its containing basic block and deletes it. If 2057you'd just like to unlink the instruction from its containing basic block but 2058not delete it, you can use the ``removeFromParent()`` method. 2059 2060.. _schanges_replacing: 2061 2062Replacing an Instruction with another Value 2063^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 2064 2065Replacing individual instructions 2066""""""""""""""""""""""""""""""""" 2067 2068Including "`llvm/Transforms/Utils/BasicBlockUtils.h 2069<http://llvm.org/doxygen/BasicBlockUtils_8h-source.html>`_" permits use of two 2070very useful replace functions: ``ReplaceInstWithValue`` and 2071``ReplaceInstWithInst``. 2072 2073.. _schanges_deleting_sub: 2074 2075Deleting Instructions 2076""""""""""""""""""""" 2077 2078* ``ReplaceInstWithValue`` 2079 2080 This function replaces all uses of a given instruction with a value, and then 2081 removes the original instruction. The following example illustrates the 2082 replacement of the result of a particular ``AllocaInst`` that allocates memory 2083 for a single integer with a null pointer to an integer. 2084 2085 .. code-block:: c++ 2086 2087 AllocaInst* instToReplace = ...; 2088 BasicBlock::iterator ii(instToReplace); 2089 2090 ReplaceInstWithValue(instToReplace->getParent()->getInstList(), ii, 2091 Constant::getNullValue(PointerType::getUnqual(Type::Int32Ty))); 2092 2093* ``ReplaceInstWithInst`` 2094 2095 This function replaces a particular instruction with another instruction, 2096 inserting the new instruction into the basic block at the location where the 2097 old instruction was, and replacing any uses of the old instruction with the 2098 new instruction. The following example illustrates the replacement of one 2099 ``AllocaInst`` with another. 2100 2101 .. code-block:: c++ 2102 2103 AllocaInst* instToReplace = ...; 2104 BasicBlock::iterator ii(instToReplace); 2105 2106 ReplaceInstWithInst(instToReplace->getParent()->getInstList(), ii, 2107 new AllocaInst(Type::Int32Ty, 0, "ptrToReplacedInt")); 2108 2109 2110Replacing multiple uses of Users and Values 2111""""""""""""""""""""""""""""""""""""""""""" 2112 2113You can use ``Value::replaceAllUsesWith`` and ``User::replaceUsesOfWith`` to 2114change more than one use at a time. See the doxygen documentation for the 2115`Value Class <http://llvm.org/doxygen/classllvm_1_1Value.html>`_ and `User Class 2116<http://llvm.org/doxygen/classllvm_1_1User.html>`_, respectively, for more 2117information. 2118 2119.. _schanges_deletingGV: 2120 2121Deleting GlobalVariables 2122^^^^^^^^^^^^^^^^^^^^^^^^ 2123 2124Deleting a global variable from a module is just as easy as deleting an 2125Instruction. First, you must have a pointer to the global variable that you 2126wish to delete. You use this pointer to erase it from its parent, the module. 2127For example: 2128 2129.. code-block:: c++ 2130 2131 GlobalVariable *GV = .. ; 2132 2133 GV->eraseFromParent(); 2134 2135 2136.. _create_types: 2137 2138How to Create Types 2139------------------- 2140 2141In generating IR, you may need some complex types. If you know these types 2142statically, you can use ``TypeBuilder<...>::get()``, defined in 2143``llvm/Support/TypeBuilder.h``, to retrieve them. ``TypeBuilder`` has two forms 2144depending on whether you're building types for cross-compilation or native 2145library use. ``TypeBuilder<T, true>`` requires that ``T`` be independent of the 2146host environment, meaning that it's built out of types from the ``llvm::types`` 2147(`doxygen <http://llvm.org/doxygen/namespacellvm_1_1types.html>`__) namespace 2148and pointers, functions, arrays, etc. built of those. ``TypeBuilder<T, false>`` 2149additionally allows native C types whose size may depend on the host compiler. 2150For example, 2151 2152.. code-block:: c++ 2153 2154 FunctionType *ft = TypeBuilder<types::i<8>(types::i<32>*), true>::get(); 2155 2156is easier to read and write than the equivalent 2157 2158.. code-block:: c++ 2159 2160 std::vector<const Type*> params; 2161 params.push_back(PointerType::getUnqual(Type::Int32Ty)); 2162 FunctionType *ft = FunctionType::get(Type::Int8Ty, params, false); 2163 2164See the `class comment 2165<http://llvm.org/doxygen/TypeBuilder_8h-source.html#l00001>`_ for more details. 2166 2167.. _threading: 2168 2169Threads and LLVM 2170================ 2171 2172This section describes the interaction of the LLVM APIs with multithreading, 2173both on the part of client applications, and in the JIT, in the hosted 2174application. 2175 2176Note that LLVM's support for multithreading is still relatively young. Up 2177through version 2.5, the execution of threaded hosted applications was 2178supported, but not threaded client access to the APIs. While this use case is 2179now supported, clients *must* adhere to the guidelines specified below to ensure 2180proper operation in multithreaded mode. 2181 2182Note that, on Unix-like platforms, LLVM requires the presence of GCC's atomic 2183intrinsics in order to support threaded operation. If you need a 2184multhreading-capable LLVM on a platform without a suitably modern system 2185compiler, consider compiling LLVM and LLVM-GCC in single-threaded mode, and 2186using the resultant compiler to build a copy of LLVM with multithreading 2187support. 2188 2189.. _shutdown: 2190 2191Ending Execution with ``llvm_shutdown()`` 2192----------------------------------------- 2193 2194When you are done using the LLVM APIs, you should call ``llvm_shutdown()`` to 2195deallocate memory used for internal structures. 2196 2197.. _managedstatic: 2198 2199Lazy Initialization with ``ManagedStatic`` 2200------------------------------------------ 2201 2202``ManagedStatic`` is a utility class in LLVM used to implement static 2203initialization of static resources, such as the global type tables. In a 2204single-threaded environment, it implements a simple lazy initialization scheme. 2205When LLVM is compiled with support for multi-threading, however, it uses 2206double-checked locking to implement thread-safe lazy initialization. 2207 2208.. _llvmcontext: 2209 2210Achieving Isolation with ``LLVMContext`` 2211---------------------------------------- 2212 2213``LLVMContext`` is an opaque class in the LLVM API which clients can use to 2214operate multiple, isolated instances of LLVM concurrently within the same 2215address space. For instance, in a hypothetical compile-server, the compilation 2216of an individual translation unit is conceptually independent from all the 2217others, and it would be desirable to be able to compile incoming translation 2218units concurrently on independent server threads. Fortunately, ``LLVMContext`` 2219exists to enable just this kind of scenario! 2220 2221Conceptually, ``LLVMContext`` provides isolation. Every LLVM entity 2222(``Module``\ s, ``Value``\ s, ``Type``\ s, ``Constant``\ s, etc.) in LLVM's 2223in-memory IR belongs to an ``LLVMContext``. Entities in different contexts 2224*cannot* interact with each other: ``Module``\ s in different contexts cannot be 2225linked together, ``Function``\ s cannot be added to ``Module``\ s in different 2226contexts, etc. What this means is that is is safe to compile on multiple 2227threads simultaneously, as long as no two threads operate on entities within the 2228same context. 2229 2230In practice, very few places in the API require the explicit specification of a 2231``LLVMContext``, other than the ``Type`` creation/lookup APIs. Because every 2232``Type`` carries a reference to its owning context, most other entities can 2233determine what context they belong to by looking at their own ``Type``. If you 2234are adding new entities to LLVM IR, please try to maintain this interface 2235design. 2236 2237For clients that do *not* require the benefits of isolation, LLVM provides a 2238convenience API ``getGlobalContext()``. This returns a global, lazily 2239initialized ``LLVMContext`` that may be used in situations where isolation is 2240not a concern. 2241 2242.. _jitthreading: 2243 2244Threads and the JIT 2245------------------- 2246 2247LLVM's "eager" JIT compiler is safe to use in threaded programs. Multiple 2248threads can call ``ExecutionEngine::getPointerToFunction()`` or 2249``ExecutionEngine::runFunction()`` concurrently, and multiple threads can run 2250code output by the JIT concurrently. The user must still ensure that only one 2251thread accesses IR in a given ``LLVMContext`` while another thread might be 2252modifying it. One way to do that is to always hold the JIT lock while accessing 2253IR outside the JIT (the JIT *modifies* the IR by adding ``CallbackVH``\ s). 2254Another way is to only call ``getPointerToFunction()`` from the 2255``LLVMContext``'s thread. 2256 2257When the JIT is configured to compile lazily (using 2258``ExecutionEngine::DisableLazyCompilation(false)``), there is currently a `race 2259condition <http://llvm.org/bugs/show_bug.cgi?id=5184>`_ in updating call sites 2260after a function is lazily-jitted. It's still possible to use the lazy JIT in a 2261threaded program if you ensure that only one thread at a time can call any 2262particular lazy stub and that the JIT lock guards any IR access, but we suggest 2263using only the eager JIT in threaded programs. 2264 2265.. _advanced: 2266 2267Advanced Topics 2268=============== 2269 2270This section describes some of the advanced or obscure API's that most clients 2271do not need to be aware of. These API's tend manage the inner workings of the 2272LLVM system, and only need to be accessed in unusual circumstances. 2273 2274.. _SymbolTable: 2275 2276The ``ValueSymbolTable`` class 2277------------------------------ 2278 2279The ``ValueSymbolTable`` (`doxygen 2280<http://llvm.org/doxygen/classllvm_1_1ValueSymbolTable.html>`__) class provides 2281a symbol table that the :ref:`Function <c_Function>` and Module_ classes use for 2282naming value definitions. The symbol table can provide a name for any Value_. 2283 2284Note that the ``SymbolTable`` class should not be directly accessed by most 2285clients. It should only be used when iteration over the symbol table names 2286themselves are required, which is very special purpose. Note that not all LLVM 2287Value_\ s have names, and those without names (i.e. they have an empty name) do 2288not exist in the symbol table. 2289 2290Symbol tables support iteration over the values in the symbol table with 2291``begin/end/iterator`` and supports querying to see if a specific name is in the 2292symbol table (with ``lookup``). The ``ValueSymbolTable`` class exposes no 2293public mutator methods, instead, simply call ``setName`` on a value, which will 2294autoinsert it into the appropriate symbol table. 2295 2296.. _UserLayout: 2297 2298The ``User`` and owned ``Use`` classes' memory layout 2299----------------------------------------------------- 2300 2301The ``User`` (`doxygen <http://llvm.org/doxygen/classllvm_1_1User.html>`__) 2302class provides a basis for expressing the ownership of ``User`` towards other 2303`Value instance <http://llvm.org/doxygen/classllvm_1_1Value.html>`_\ s. The 2304``Use`` (`doxygen <http://llvm.org/doxygen/classllvm_1_1Use.html>`__) helper 2305class is employed to do the bookkeeping and to facilitate *O(1)* addition and 2306removal. 2307 2308.. _Use2User: 2309 2310Interaction and relationship between ``User`` and ``Use`` objects 2311^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 2312 2313A subclass of ``User`` can choose between incorporating its ``Use`` objects or 2314refer to them out-of-line by means of a pointer. A mixed variant (some ``Use`` 2315s inline others hung off) is impractical and breaks the invariant that the 2316``Use`` objects belonging to the same ``User`` form a contiguous array. 2317 2318We have 2 different layouts in the ``User`` (sub)classes: 2319 2320* Layout a) 2321 2322 The ``Use`` object(s) are inside (resp. at fixed offset) of the ``User`` 2323 object and there are a fixed number of them. 2324 2325* Layout b) 2326 2327 The ``Use`` object(s) are referenced by a pointer to an array from the 2328 ``User`` object and there may be a variable number of them. 2329 2330As of v2.4 each layout still possesses a direct pointer to the start of the 2331array of ``Use``\ s. Though not mandatory for layout a), we stick to this 2332redundancy for the sake of simplicity. The ``User`` object also stores the 2333number of ``Use`` objects it has. (Theoretically this information can also be 2334calculated given the scheme presented below.) 2335 2336Special forms of allocation operators (``operator new``) enforce the following 2337memory layouts: 2338 2339* Layout a) is modelled by prepending the ``User`` object by the ``Use[]`` 2340 array. 2341 2342 .. code-block:: none 2343 2344 ...---.---.---.---.-------... 2345 | P | P | P | P | User 2346 '''---'---'---'---'-------''' 2347 2348* Layout b) is modelled by pointing at the ``Use[]`` array. 2349 2350 .. code-block:: none 2351 2352 .-------... 2353 | User 2354 '-------''' 2355 | 2356 v 2357 .---.---.---.---... 2358 | P | P | P | P | 2359 '---'---'---'---''' 2360 2361*(In the above figures* '``P``' *stands for the* ``Use**`` *that is stored in 2362each* ``Use`` *object in the member* ``Use::Prev`` *)* 2363 2364.. _Waymarking: 2365 2366The waymarking algorithm 2367^^^^^^^^^^^^^^^^^^^^^^^^ 2368 2369Since the ``Use`` objects are deprived of the direct (back)pointer to their 2370``User`` objects, there must be a fast and exact method to recover it. This is 2371accomplished by the following scheme: 2372 2373A bit-encoding in the 2 LSBits (least significant bits) of the ``Use::Prev`` 2374allows to find the start of the ``User`` object: 2375 2376* ``00`` --- binary digit 0 2377 2378* ``01`` --- binary digit 1 2379 2380* ``10`` --- stop and calculate (``s``) 2381 2382* ``11`` --- full stop (``S``) 2383 2384Given a ``Use*``, all we have to do is to walk till we get a stop and we either 2385have a ``User`` immediately behind or we have to walk to the next stop picking 2386up digits and calculating the offset: 2387 2388.. code-block:: none 2389 2390 .---.---.---.---.---.---.---.---.---.---.---.---.---.---.---.---.---------------- 2391 | 1 | s | 1 | 0 | 1 | 0 | s | 1 | 1 | 0 | s | 1 | 1 | s | 1 | S | User (or User*) 2392 '---'---'---'---'---'---'---'---'---'---'---'---'---'---'---'---'---------------- 2393 |+15 |+10 |+6 |+3 |+1 2394 | | | | | __> 2395 | | | | __________> 2396 | | | ______________________> 2397 | | ______________________________________> 2398 | __________________________________________________________> 2399 2400Only the significant number of bits need to be stored between the stops, so that 2401the *worst case is 20 memory accesses* when there are 1000 ``Use`` objects 2402associated with a ``User``. 2403 2404.. _ReferenceImpl: 2405 2406Reference implementation 2407^^^^^^^^^^^^^^^^^^^^^^^^ 2408 2409The following literate Haskell fragment demonstrates the concept: 2410 2411.. code-block:: haskell 2412 2413 > import Test.QuickCheck 2414 > 2415 > digits :: Int -> [Char] -> [Char] 2416 > digits 0 acc = '0' : acc 2417 > digits 1 acc = '1' : acc 2418 > digits n acc = digits (n `div` 2) $ digits (n `mod` 2) acc 2419 > 2420 > dist :: Int -> [Char] -> [Char] 2421 > dist 0 [] = ['S'] 2422 > dist 0 acc = acc 2423 > dist 1 acc = let r = dist 0 acc in 's' : digits (length r) r 2424 > dist n acc = dist (n - 1) $ dist 1 acc 2425 > 2426 > takeLast n ss = reverse $ take n $ reverse ss 2427 > 2428 > test = takeLast 40 $ dist 20 [] 2429 > 2430 2431Printing <test> gives: ``"1s100000s11010s10100s1111s1010s110s11s1S"`` 2432 2433The reverse algorithm computes the length of the string just by examining a 2434certain prefix: 2435 2436.. code-block:: haskell 2437 2438 > pref :: [Char] -> Int 2439 > pref "S" = 1 2440 > pref ('s':'1':rest) = decode 2 1 rest 2441 > pref (_:rest) = 1 + pref rest 2442 > 2443 > decode walk acc ('0':rest) = decode (walk + 1) (acc * 2) rest 2444 > decode walk acc ('1':rest) = decode (walk + 1) (acc * 2 + 1) rest 2445 > decode walk acc _ = walk + acc 2446 > 2447 2448Now, as expected, printing <pref test> gives ``40``. 2449 2450We can *quickCheck* this with following property: 2451 2452.. code-block:: haskell 2453 2454 > testcase = dist 2000 [] 2455 > testcaseLength = length testcase 2456 > 2457 > identityProp n = n > 0 && n <= testcaseLength ==> length arr == pref arr 2458 > where arr = takeLast n testcase 2459 > 2460 2461As expected <quickCheck identityProp> gives: 2462 2463:: 2464 2465 *Main> quickCheck identityProp 2466 OK, passed 100 tests. 2467 2468Let's be a bit more exhaustive: 2469 2470.. code-block:: haskell 2471 2472 > 2473 > deepCheck p = check (defaultConfig { configMaxTest = 500 }) p 2474 > 2475 2476And here is the result of <deepCheck identityProp>: 2477 2478:: 2479 2480 *Main> deepCheck identityProp 2481 OK, passed 500 tests. 2482 2483.. _Tagging: 2484 2485Tagging considerations 2486^^^^^^^^^^^^^^^^^^^^^^ 2487 2488To maintain the invariant that the 2 LSBits of each ``Use**`` in ``Use`` never 2489change after being set up, setters of ``Use::Prev`` must re-tag the new 2490``Use**`` on every modification. Accordingly getters must strip the tag bits. 2491 2492For layout b) instead of the ``User`` we find a pointer (``User*`` with LSBit 2493set). Following this pointer brings us to the ``User``. A portable trick 2494ensures that the first bytes of ``User`` (if interpreted as a pointer) never has 2495the LSBit set. (Portability is relying on the fact that all known compilers 2496place the ``vptr`` in the first word of the instances.) 2497 2498.. _polymorphism: 2499 2500Designing Type Hiercharies and Polymorphic Interfaces 2501----------------------------------------------------- 2502 2503There are two different design patterns that tend to result in the use of 2504virtual dispatch for methods in a type hierarchy in C++ programs. The first is 2505a genuine type hierarchy where different types in the hierarchy model 2506a specific subset of the functionality and semantics, and these types nest 2507strictly within each other. Good examples of this can be seen in the ``Value`` 2508or ``Type`` type hierarchies. 2509 2510A second is the desire to dispatch dynamically across a collection of 2511polymorphic interface implementations. This latter use case can be modeled with 2512virtual dispatch and inheritance by defining an abstract interface base class 2513which all implementations derive from and override. However, this 2514implementation strategy forces an **"is-a"** relationship to exist that is not 2515actually meaningful. There is often not some nested hierarchy of useful 2516generalizations which code might interact with and move up and down. Instead, 2517there is a singular interface which is dispatched across a range of 2518implementations. 2519 2520The preferred implementation strategy for the second use case is that of 2521generic programming (sometimes called "compile-time duck typing" or "static 2522polymorphism"). For example, a template over some type parameter ``T`` can be 2523instantiated across any particular implementation that conforms to the 2524interface or *concept*. A good example here is the highly generic properties of 2525any type which models a node in a directed graph. LLVM models these primarily 2526through templates and generic programming. Such templates include the 2527``LoopInfoBase`` and ``DominatorTreeBase``. When this type of polymorphism 2528truly needs **dynamic** dispatch you can generalize it using a technique 2529called *concept-based polymorphism*. This pattern emulates the interfaces and 2530behaviors of templates using a very limited form of virtual dispatch for type 2531erasure inside its implementation. You can find examples of this technique in 2532the ``PassManager.h`` system, and there is a more detailed introduction to it 2533by Sean Parent in several of his talks and papers: 2534 2535#. `Inheritance Is The Base Class of Evil 2536 <http://channel9.msdn.com/Events/GoingNative/2013/Inheritance-Is-The-Base-Class-of-Evil>`_ 2537 - The GoingNative 2013 talk describing this technique, and probably the best 2538 place to start. 2539#. `Value Semantics and Concepts-based Polymorphism 2540 <http://www.youtube.com/watch?v=_BpMYeUFXv8>`_ - The C++Now! 2012 talk 2541 describing this technique in more detail. 2542#. `Sean Parent's Papers and Presentations 2543 <http://github.com/sean-parent/sean-parent.github.com/wiki/Papers-and-Presentations>`_ 2544 - A Github project full of links to slides, video, and sometimes code. 2545 2546When deciding between creating a type hierarchy (with either tagged or virtual 2547dispatch) and using templates or concepts-based polymorphism, consider whether 2548there is some refinement of an abstract base class which is a semantically 2549meaningful type on an interface boundary. If anything more refined than the 2550root abstract interface is meaningless to talk about as a partial extension of 2551the semantic model, then your use case likely fits better with polymorphism and 2552you should avoid using virtual dispatch. However, there may be some exigent 2553circumstances that require one technique or the other to be used. 2554 2555If you do need to introduce a type hierarchy, we prefer to use explicitly 2556closed type hierarchies with manual tagged dispatch and/or RTTI rather than the 2557open inheritance model and virtual dispatch that is more common in C++ code. 2558This is because LLVM rarely encourages library consumers to extend its core 2559types, and leverages the closed and tag-dispatched nature of its hierarchies to 2560generate significantly more efficient code. We have also found that a large 2561amount of our usage of type hierarchies fits better with tag-based pattern 2562matching rather than dynamic dispatch across a common interface. Within LLVM we 2563have built custom helpers to facilitate this design. See this document's 2564section on :ref:`isa and dyn_cast <isa>` and our :doc:`detailed document 2565<HowToSetUpLLVMStyleRTTI>` which describes how you can implement this 2566pattern for use with the LLVM helpers. 2567 2568.. _abi_breaking_checks: 2569 2570ABI Breaking Checks 2571------------------- 2572 2573Checks and asserts that alter the LLVM C++ ABI are predicated on the 2574preprocessor symbol `LLVM_ENABLE_ABI_BREAKING_CHECKS` -- LLVM 2575libraries built with `LLVM_ENABLE_ABI_BREAKING_CHECKS` are not ABI 2576compatible LLVM libraries built without it defined. By default, 2577turning on assertions also turns on `LLVM_ENABLE_ABI_BREAKING_CHECKS` 2578so a default +Asserts build is not ABI compatible with a 2579default -Asserts build. Clients that want ABI compatibility 2580between +Asserts and -Asserts builds should use the CMake or autoconf 2581build systems to set `LLVM_ENABLE_ABI_BREAKING_CHECKS` independently 2582of `LLVM_ENABLE_ASSERTIONS`. 2583 2584.. _coreclasses: 2585 2586The Core LLVM Class Hierarchy Reference 2587======================================= 2588 2589``#include "llvm/IR/Type.h"`` 2590 2591header source: `Type.h <http://llvm.org/doxygen/Type_8h-source.html>`_ 2592 2593doxygen info: `Type Clases <http://llvm.org/doxygen/classllvm_1_1Type.html>`_ 2594 2595The Core LLVM classes are the primary means of representing the program being 2596inspected or transformed. The core LLVM classes are defined in header files in 2597the ``include/llvm/IR`` directory, and implemented in the ``lib/IR`` 2598directory. It's worth noting that, for historical reasons, this library is 2599called ``libLLVMCore.so``, not ``libLLVMIR.so`` as you might expect. 2600 2601.. _Type: 2602 2603The Type class and Derived Types 2604-------------------------------- 2605 2606``Type`` is a superclass of all type classes. Every ``Value`` has a ``Type``. 2607``Type`` cannot be instantiated directly but only through its subclasses. 2608Certain primitive types (``VoidType``, ``LabelType``, ``FloatType`` and 2609``DoubleType``) have hidden subclasses. They are hidden because they offer no 2610useful functionality beyond what the ``Type`` class offers except to distinguish 2611themselves from other subclasses of ``Type``. 2612 2613All other types are subclasses of ``DerivedType``. Types can be named, but this 2614is not a requirement. There exists exactly one instance of a given shape at any 2615one time. This allows type equality to be performed with address equality of 2616the Type Instance. That is, given two ``Type*`` values, the types are identical 2617if the pointers are identical. 2618 2619.. _m_Type: 2620 2621Important Public Methods 2622^^^^^^^^^^^^^^^^^^^^^^^^ 2623 2624* ``bool isIntegerTy() const``: Returns true for any integer type. 2625 2626* ``bool isFloatingPointTy()``: Return true if this is one of the five 2627 floating point types. 2628 2629* ``bool isSized()``: Return true if the type has known size. Things 2630 that don't have a size are abstract types, labels and void. 2631 2632.. _derivedtypes: 2633 2634Important Derived Types 2635^^^^^^^^^^^^^^^^^^^^^^^ 2636 2637``IntegerType`` 2638 Subclass of DerivedType that represents integer types of any bit width. Any 2639 bit width between ``IntegerType::MIN_INT_BITS`` (1) and 2640 ``IntegerType::MAX_INT_BITS`` (~8 million) can be represented. 2641 2642 * ``static const IntegerType* get(unsigned NumBits)``: get an integer 2643 type of a specific bit width. 2644 2645 * ``unsigned getBitWidth() const``: Get the bit width of an integer type. 2646 2647``SequentialType`` 2648 This is subclassed by ArrayType, PointerType and VectorType. 2649 2650 * ``const Type * getElementType() const``: Returns the type of each 2651 of the elements in the sequential type. 2652 2653``ArrayType`` 2654 This is a subclass of SequentialType and defines the interface for array 2655 types. 2656 2657 * ``unsigned getNumElements() const``: Returns the number of elements 2658 in the array. 2659 2660``PointerType`` 2661 Subclass of SequentialType for pointer types. 2662 2663``VectorType`` 2664 Subclass of SequentialType for vector types. A vector type is similar to an 2665 ArrayType but is distinguished because it is a first class type whereas 2666 ArrayType is not. Vector types are used for vector operations and are usually 2667 small vectors of an integer or floating point type. 2668 2669``StructType`` 2670 Subclass of DerivedTypes for struct types. 2671 2672.. _FunctionType: 2673 2674``FunctionType`` 2675 Subclass of DerivedTypes for function types. 2676 2677 * ``bool isVarArg() const``: Returns true if it's a vararg function. 2678 2679 * ``const Type * getReturnType() const``: Returns the return type of the 2680 function. 2681 2682 * ``const Type * getParamType (unsigned i)``: Returns the type of the ith 2683 parameter. 2684 2685 * ``const unsigned getNumParams() const``: Returns the number of formal 2686 parameters. 2687 2688.. _Module: 2689 2690The ``Module`` class 2691-------------------- 2692 2693``#include "llvm/IR/Module.h"`` 2694 2695header source: `Module.h <http://llvm.org/doxygen/Module_8h-source.html>`_ 2696 2697doxygen info: `Module Class <http://llvm.org/doxygen/classllvm_1_1Module.html>`_ 2698 2699The ``Module`` class represents the top level structure present in LLVM 2700programs. An LLVM module is effectively either a translation unit of the 2701original program or a combination of several translation units merged by the 2702linker. The ``Module`` class keeps track of a list of :ref:`Function 2703<c_Function>`\ s, a list of GlobalVariable_\ s, and a SymbolTable_. 2704Additionally, it contains a few helpful member functions that try to make common 2705operations easy. 2706 2707.. _m_Module: 2708 2709Important Public Members of the ``Module`` class 2710^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 2711 2712* ``Module::Module(std::string name = "")`` 2713 2714 Constructing a Module_ is easy. You can optionally provide a name for it 2715 (probably based on the name of the translation unit). 2716 2717* | ``Module::iterator`` - Typedef for function list iterator 2718 | ``Module::const_iterator`` - Typedef for const_iterator. 2719 | ``begin()``, ``end()``, ``size()``, ``empty()`` 2720 2721 These are forwarding methods that make it easy to access the contents of a 2722 ``Module`` object's :ref:`Function <c_Function>` list. 2723 2724* ``Module::FunctionListType &getFunctionList()`` 2725 2726 Returns the list of :ref:`Function <c_Function>`\ s. This is necessary to use 2727 when you need to update the list or perform a complex action that doesn't have 2728 a forwarding method. 2729 2730---------------- 2731 2732* | ``Module::global_iterator`` - Typedef for global variable list iterator 2733 | ``Module::const_global_iterator`` - Typedef for const_iterator. 2734 | ``global_begin()``, ``global_end()``, ``global_size()``, ``global_empty()`` 2735 2736 These are forwarding methods that make it easy to access the contents of a 2737 ``Module`` object's GlobalVariable_ list. 2738 2739* ``Module::GlobalListType &getGlobalList()`` 2740 2741 Returns the list of GlobalVariable_\ s. This is necessary to use when you 2742 need to update the list or perform a complex action that doesn't have a 2743 forwarding method. 2744 2745---------------- 2746 2747* ``SymbolTable *getSymbolTable()`` 2748 2749 Return a reference to the SymbolTable_ for this ``Module``. 2750 2751---------------- 2752 2753* ``Function *getFunction(StringRef Name) const`` 2754 2755 Look up the specified function in the ``Module`` SymbolTable_. If it does not 2756 exist, return ``null``. 2757 2758* ``Function *getOrInsertFunction(const std::string &Name, const FunctionType 2759 *T)`` 2760 2761 Look up the specified function in the ``Module`` SymbolTable_. If it does not 2762 exist, add an external declaration for the function and return it. 2763 2764* ``std::string getTypeName(const Type *Ty)`` 2765 2766 If there is at least one entry in the SymbolTable_ for the specified Type_, 2767 return it. Otherwise return the empty string. 2768 2769* ``bool addTypeName(const std::string &Name, const Type *Ty)`` 2770 2771 Insert an entry in the SymbolTable_ mapping ``Name`` to ``Ty``. If there is 2772 already an entry for this name, true is returned and the SymbolTable_ is not 2773 modified. 2774 2775.. _Value: 2776 2777The ``Value`` class 2778------------------- 2779 2780``#include "llvm/IR/Value.h"`` 2781 2782header source: `Value.h <http://llvm.org/doxygen/Value_8h-source.html>`_ 2783 2784doxygen info: `Value Class <http://llvm.org/doxygen/classllvm_1_1Value.html>`_ 2785 2786The ``Value`` class is the most important class in the LLVM Source base. It 2787represents a typed value that may be used (among other things) as an operand to 2788an instruction. There are many different types of ``Value``\ s, such as 2789Constant_\ s, Argument_\ s. Even Instruction_\ s and :ref:`Function 2790<c_Function>`\ s are ``Value``\ s. 2791 2792A particular ``Value`` may be used many times in the LLVM representation for a 2793program. For example, an incoming argument to a function (represented with an 2794instance of the Argument_ class) is "used" by every instruction in the function 2795that references the argument. To keep track of this relationship, the ``Value`` 2796class keeps a list of all of the ``User``\ s that is using it (the User_ class 2797is a base class for all nodes in the LLVM graph that can refer to ``Value``\ s). 2798This use list is how LLVM represents def-use information in the program, and is 2799accessible through the ``use_*`` methods, shown below. 2800 2801Because LLVM is a typed representation, every LLVM ``Value`` is typed, and this 2802Type_ is available through the ``getType()`` method. In addition, all LLVM 2803values can be named. The "name" of the ``Value`` is a symbolic string printed 2804in the LLVM code: 2805 2806.. code-block:: llvm 2807 2808 %foo = add i32 1, 2 2809 2810.. _nameWarning: 2811 2812The name of this instruction is "foo". **NOTE** that the name of any value may 2813be missing (an empty string), so names should **ONLY** be used for debugging 2814(making the source code easier to read, debugging printouts), they should not be 2815used to keep track of values or map between them. For this purpose, use a 2816``std::map`` of pointers to the ``Value`` itself instead. 2817 2818One important aspect of LLVM is that there is no distinction between an SSA 2819variable and the operation that produces it. Because of this, any reference to 2820the value produced by an instruction (or the value available as an incoming 2821argument, for example) is represented as a direct pointer to the instance of the 2822class that represents this value. Although this may take some getting used to, 2823it simplifies the representation and makes it easier to manipulate. 2824 2825.. _m_Value: 2826 2827Important Public Members of the ``Value`` class 2828^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 2829 2830* | ``Value::use_iterator`` - Typedef for iterator over the use-list 2831 | ``Value::const_use_iterator`` - Typedef for const_iterator over the 2832 use-list 2833 | ``unsigned use_size()`` - Returns the number of users of the value. 2834 | ``bool use_empty()`` - Returns true if there are no users. 2835 | ``use_iterator use_begin()`` - Get an iterator to the start of the 2836 use-list. 2837 | ``use_iterator use_end()`` - Get an iterator to the end of the use-list. 2838 | ``User *use_back()`` - Returns the last element in the list. 2839 2840 These methods are the interface to access the def-use information in LLVM. 2841 As with all other iterators in LLVM, the naming conventions follow the 2842 conventions defined by the STL_. 2843 2844* ``Type *getType() const`` 2845 This method returns the Type of the Value. 2846 2847* | ``bool hasName() const`` 2848 | ``std::string getName() const`` 2849 | ``void setName(const std::string &Name)`` 2850 2851 This family of methods is used to access and assign a name to a ``Value``, be 2852 aware of the :ref:`precaution above <nameWarning>`. 2853 2854* ``void replaceAllUsesWith(Value *V)`` 2855 2856 This method traverses the use list of a ``Value`` changing all User_\ s of the 2857 current value to refer to "``V``" instead. For example, if you detect that an 2858 instruction always produces a constant value (for example through constant 2859 folding), you can replace all uses of the instruction with the constant like 2860 this: 2861 2862 .. code-block:: c++ 2863 2864 Inst->replaceAllUsesWith(ConstVal); 2865 2866.. _User: 2867 2868The ``User`` class 2869------------------ 2870 2871``#include "llvm/IR/User.h"`` 2872 2873header source: `User.h <http://llvm.org/doxygen/User_8h-source.html>`_ 2874 2875doxygen info: `User Class <http://llvm.org/doxygen/classllvm_1_1User.html>`_ 2876 2877Superclass: Value_ 2878 2879The ``User`` class is the common base class of all LLVM nodes that may refer to 2880``Value``\ s. It exposes a list of "Operands" that are all of the ``Value``\ s 2881that the User is referring to. The ``User`` class itself is a subclass of 2882``Value``. 2883 2884The operands of a ``User`` point directly to the LLVM ``Value`` that it refers 2885to. Because LLVM uses Static Single Assignment (SSA) form, there can only be 2886one definition referred to, allowing this direct connection. This connection 2887provides the use-def information in LLVM. 2888 2889.. _m_User: 2890 2891Important Public Members of the ``User`` class 2892^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 2893 2894The ``User`` class exposes the operand list in two ways: through an index access 2895interface and through an iterator based interface. 2896 2897* | ``Value *getOperand(unsigned i)`` 2898 | ``unsigned getNumOperands()`` 2899 2900 These two methods expose the operands of the ``User`` in a convenient form for 2901 direct access. 2902 2903* | ``User::op_iterator`` - Typedef for iterator over the operand list 2904 | ``op_iterator op_begin()`` - Get an iterator to the start of the operand 2905 list. 2906 | ``op_iterator op_end()`` - Get an iterator to the end of the operand list. 2907 2908 Together, these methods make up the iterator based interface to the operands 2909 of a ``User``. 2910 2911 2912.. _Instruction: 2913 2914The ``Instruction`` class 2915------------------------- 2916 2917``#include "llvm/IR/Instruction.h"`` 2918 2919header source: `Instruction.h 2920<http://llvm.org/doxygen/Instruction_8h-source.html>`_ 2921 2922doxygen info: `Instruction Class 2923<http://llvm.org/doxygen/classllvm_1_1Instruction.html>`_ 2924 2925Superclasses: User_, Value_ 2926 2927The ``Instruction`` class is the common base class for all LLVM instructions. 2928It provides only a few methods, but is a very commonly used class. The primary 2929data tracked by the ``Instruction`` class itself is the opcode (instruction 2930type) and the parent BasicBlock_ the ``Instruction`` is embedded into. To 2931represent a specific type of instruction, one of many subclasses of 2932``Instruction`` are used. 2933 2934Because the ``Instruction`` class subclasses the User_ class, its operands can 2935be accessed in the same way as for other ``User``\ s (with the 2936``getOperand()``/``getNumOperands()`` and ``op_begin()``/``op_end()`` methods). 2937An important file for the ``Instruction`` class is the ``llvm/Instruction.def`` 2938file. This file contains some meta-data about the various different types of 2939instructions in LLVM. It describes the enum values that are used as opcodes 2940(for example ``Instruction::Add`` and ``Instruction::ICmp``), as well as the 2941concrete sub-classes of ``Instruction`` that implement the instruction (for 2942example BinaryOperator_ and CmpInst_). Unfortunately, the use of macros in this 2943file confuses doxygen, so these enum values don't show up correctly in the 2944`doxygen output <http://llvm.org/doxygen/classllvm_1_1Instruction.html>`_. 2945 2946.. _s_Instruction: 2947 2948Important Subclasses of the ``Instruction`` class 2949^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 2950 2951.. _BinaryOperator: 2952 2953* ``BinaryOperator`` 2954 2955 This subclasses represents all two operand instructions whose operands must be 2956 the same type, except for the comparison instructions. 2957 2958.. _CastInst: 2959 2960* ``CastInst`` 2961 This subclass is the parent of the 12 casting instructions. It provides 2962 common operations on cast instructions. 2963 2964.. _CmpInst: 2965 2966* ``CmpInst`` 2967 2968 This subclass respresents the two comparison instructions, 2969 `ICmpInst <LangRef.html#i_icmp>`_ (integer opreands), and 2970 `FCmpInst <LangRef.html#i_fcmp>`_ (floating point operands). 2971 2972.. _TerminatorInst: 2973 2974* ``TerminatorInst`` 2975 2976 This subclass is the parent of all terminator instructions (those which can 2977 terminate a block). 2978 2979.. _m_Instruction: 2980 2981Important Public Members of the ``Instruction`` class 2982^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 2983 2984* ``BasicBlock *getParent()`` 2985 2986 Returns the BasicBlock_ that this 2987 ``Instruction`` is embedded into. 2988 2989* ``bool mayWriteToMemory()`` 2990 2991 Returns true if the instruction writes to memory, i.e. it is a ``call``, 2992 ``free``, ``invoke``, or ``store``. 2993 2994* ``unsigned getOpcode()`` 2995 2996 Returns the opcode for the ``Instruction``. 2997 2998* ``Instruction *clone() const`` 2999 3000 Returns another instance of the specified instruction, identical in all ways 3001 to the original except that the instruction has no parent (i.e. it's not 3002 embedded into a BasicBlock_), and it has no name. 3003 3004.. _Constant: 3005 3006The ``Constant`` class and subclasses 3007------------------------------------- 3008 3009Constant represents a base class for different types of constants. It is 3010subclassed by ConstantInt, ConstantArray, etc. for representing the various 3011types of Constants. GlobalValue_ is also a subclass, which represents the 3012address of a global variable or function. 3013 3014.. _s_Constant: 3015 3016Important Subclasses of Constant 3017^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 3018 3019* ConstantInt : This subclass of Constant represents an integer constant of 3020 any width. 3021 3022 * ``const APInt& getValue() const``: Returns the underlying 3023 value of this constant, an APInt value. 3024 3025 * ``int64_t getSExtValue() const``: Converts the underlying APInt value to an 3026 int64_t via sign extension. If the value (not the bit width) of the APInt 3027 is too large to fit in an int64_t, an assertion will result. For this 3028 reason, use of this method is discouraged. 3029 3030 * ``uint64_t getZExtValue() const``: Converts the underlying APInt value 3031 to a uint64_t via zero extension. IF the value (not the bit width) of the 3032 APInt is too large to fit in a uint64_t, an assertion will result. For this 3033 reason, use of this method is discouraged. 3034 3035 * ``static ConstantInt* get(const APInt& Val)``: Returns the ConstantInt 3036 object that represents the value provided by ``Val``. The type is implied 3037 as the IntegerType that corresponds to the bit width of ``Val``. 3038 3039 * ``static ConstantInt* get(const Type *Ty, uint64_t Val)``: Returns the 3040 ConstantInt object that represents the value provided by ``Val`` for integer 3041 type ``Ty``. 3042 3043* ConstantFP : This class represents a floating point constant. 3044 3045 * ``double getValue() const``: Returns the underlying value of this constant. 3046 3047* ConstantArray : This represents a constant array. 3048 3049 * ``const std::vector<Use> &getValues() const``: Returns a vector of 3050 component constants that makeup this array. 3051 3052* ConstantStruct : This represents a constant struct. 3053 3054 * ``const std::vector<Use> &getValues() const``: Returns a vector of 3055 component constants that makeup this array. 3056 3057* GlobalValue : This represents either a global variable or a function. In 3058 either case, the value is a constant fixed address (after linking). 3059 3060.. _GlobalValue: 3061 3062The ``GlobalValue`` class 3063------------------------- 3064 3065``#include "llvm/IR/GlobalValue.h"`` 3066 3067header source: `GlobalValue.h 3068<http://llvm.org/doxygen/GlobalValue_8h-source.html>`_ 3069 3070doxygen info: `GlobalValue Class 3071<http://llvm.org/doxygen/classllvm_1_1GlobalValue.html>`_ 3072 3073Superclasses: Constant_, User_, Value_ 3074 3075Global values ( GlobalVariable_\ s or :ref:`Function <c_Function>`\ s) are the 3076only LLVM values that are visible in the bodies of all :ref:`Function 3077<c_Function>`\ s. Because they are visible at global scope, they are also 3078subject to linking with other globals defined in different translation units. 3079To control the linking process, ``GlobalValue``\ s know their linkage rules. 3080Specifically, ``GlobalValue``\ s know whether they have internal or external 3081linkage, as defined by the ``LinkageTypes`` enumeration. 3082 3083If a ``GlobalValue`` has internal linkage (equivalent to being ``static`` in C), 3084it is not visible to code outside the current translation unit, and does not 3085participate in linking. If it has external linkage, it is visible to external 3086code, and does participate in linking. In addition to linkage information, 3087``GlobalValue``\ s keep track of which Module_ they are currently part of. 3088 3089Because ``GlobalValue``\ s are memory objects, they are always referred to by 3090their **address**. As such, the Type_ of a global is always a pointer to its 3091contents. It is important to remember this when using the ``GetElementPtrInst`` 3092instruction because this pointer must be dereferenced first. For example, if 3093you have a ``GlobalVariable`` (a subclass of ``GlobalValue)`` that is an array 3094of 24 ints, type ``[24 x i32]``, then the ``GlobalVariable`` is a pointer to 3095that array. Although the address of the first element of this array and the 3096value of the ``GlobalVariable`` are the same, they have different types. The 3097``GlobalVariable``'s type is ``[24 x i32]``. The first element's type is 3098``i32.`` Because of this, accessing a global value requires you to dereference 3099the pointer with ``GetElementPtrInst`` first, then its elements can be accessed. 3100This is explained in the `LLVM Language Reference Manual 3101<LangRef.html#globalvars>`_. 3102 3103.. _m_GlobalValue: 3104 3105Important Public Members of the ``GlobalValue`` class 3106^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 3107 3108* | ``bool hasInternalLinkage() const`` 3109 | ``bool hasExternalLinkage() const`` 3110 | ``void setInternalLinkage(bool HasInternalLinkage)`` 3111 3112 These methods manipulate the linkage characteristics of the ``GlobalValue``. 3113 3114* ``Module *getParent()`` 3115 3116 This returns the Module_ that the 3117 GlobalValue is currently embedded into. 3118 3119.. _c_Function: 3120 3121The ``Function`` class 3122---------------------- 3123 3124``#include "llvm/IR/Function.h"`` 3125 3126header source: `Function.h <http://llvm.org/doxygen/Function_8h-source.html>`_ 3127 3128doxygen info: `Function Class 3129<http://llvm.org/doxygen/classllvm_1_1Function.html>`_ 3130 3131Superclasses: GlobalValue_, Constant_, User_, Value_ 3132 3133The ``Function`` class represents a single procedure in LLVM. It is actually 3134one of the more complex classes in the LLVM hierarchy because it must keep track 3135of a large amount of data. The ``Function`` class keeps track of a list of 3136BasicBlock_\ s, a list of formal Argument_\ s, and a SymbolTable_. 3137 3138The list of BasicBlock_\ s is the most commonly used part of ``Function`` 3139objects. The list imposes an implicit ordering of the blocks in the function, 3140which indicate how the code will be laid out by the backend. Additionally, the 3141first BasicBlock_ is the implicit entry node for the ``Function``. It is not 3142legal in LLVM to explicitly branch to this initial block. There are no implicit 3143exit nodes, and in fact there may be multiple exit nodes from a single 3144``Function``. If the BasicBlock_ list is empty, this indicates that the 3145``Function`` is actually a function declaration: the actual body of the function 3146hasn't been linked in yet. 3147 3148In addition to a list of BasicBlock_\ s, the ``Function`` class also keeps track 3149of the list of formal Argument_\ s that the function receives. This container 3150manages the lifetime of the Argument_ nodes, just like the BasicBlock_ list does 3151for the BasicBlock_\ s. 3152 3153The SymbolTable_ is a very rarely used LLVM feature that is only used when you 3154have to look up a value by name. Aside from that, the SymbolTable_ is used 3155internally to make sure that there are not conflicts between the names of 3156Instruction_\ s, BasicBlock_\ s, or Argument_\ s in the function body. 3157 3158Note that ``Function`` is a GlobalValue_ and therefore also a Constant_. The 3159value of the function is its address (after linking) which is guaranteed to be 3160constant. 3161 3162.. _m_Function: 3163 3164Important Public Members of the ``Function`` 3165^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 3166 3167* ``Function(const FunctionType *Ty, LinkageTypes Linkage, 3168 const std::string &N = "", Module* Parent = 0)`` 3169 3170 Constructor used when you need to create new ``Function``\ s to add the 3171 program. The constructor must specify the type of the function to create and 3172 what type of linkage the function should have. The FunctionType_ argument 3173 specifies the formal arguments and return value for the function. The same 3174 FunctionType_ value can be used to create multiple functions. The ``Parent`` 3175 argument specifies the Module in which the function is defined. If this 3176 argument is provided, the function will automatically be inserted into that 3177 module's list of functions. 3178 3179* ``bool isDeclaration()`` 3180 3181 Return whether or not the ``Function`` has a body defined. If the function is 3182 "external", it does not have a body, and thus must be resolved by linking with 3183 a function defined in a different translation unit. 3184 3185* | ``Function::iterator`` - Typedef for basic block list iterator 3186 | ``Function::const_iterator`` - Typedef for const_iterator. 3187 | ``begin()``, ``end()``, ``size()``, ``empty()`` 3188 3189 These are forwarding methods that make it easy to access the contents of a 3190 ``Function`` object's BasicBlock_ list. 3191 3192* ``Function::BasicBlockListType &getBasicBlockList()`` 3193 3194 Returns the list of BasicBlock_\ s. This is necessary to use when you need to 3195 update the list or perform a complex action that doesn't have a forwarding 3196 method. 3197 3198* | ``Function::arg_iterator`` - Typedef for the argument list iterator 3199 | ``Function::const_arg_iterator`` - Typedef for const_iterator. 3200 | ``arg_begin()``, ``arg_end()``, ``arg_size()``, ``arg_empty()`` 3201 3202 These are forwarding methods that make it easy to access the contents of a 3203 ``Function`` object's Argument_ list. 3204 3205* ``Function::ArgumentListType &getArgumentList()`` 3206 3207 Returns the list of Argument_. This is necessary to use when you need to 3208 update the list or perform a complex action that doesn't have a forwarding 3209 method. 3210 3211* ``BasicBlock &getEntryBlock()`` 3212 3213 Returns the entry ``BasicBlock`` for the function. Because the entry block 3214 for the function is always the first block, this returns the first block of 3215 the ``Function``. 3216 3217* | ``Type *getReturnType()`` 3218 | ``FunctionType *getFunctionType()`` 3219 3220 This traverses the Type_ of the ``Function`` and returns the return type of 3221 the function, or the FunctionType_ of the actual function. 3222 3223* ``SymbolTable *getSymbolTable()`` 3224 3225 Return a pointer to the SymbolTable_ for this ``Function``. 3226 3227.. _GlobalVariable: 3228 3229The ``GlobalVariable`` class 3230---------------------------- 3231 3232``#include "llvm/IR/GlobalVariable.h"`` 3233 3234header source: `GlobalVariable.h 3235<http://llvm.org/doxygen/GlobalVariable_8h-source.html>`_ 3236 3237doxygen info: `GlobalVariable Class 3238<http://llvm.org/doxygen/classllvm_1_1GlobalVariable.html>`_ 3239 3240Superclasses: GlobalValue_, Constant_, User_, Value_ 3241 3242Global variables are represented with the (surprise surprise) ``GlobalVariable`` 3243class. Like functions, ``GlobalVariable``\ s are also subclasses of 3244GlobalValue_, and as such are always referenced by their address (global values 3245must live in memory, so their "name" refers to their constant address). See 3246GlobalValue_ for more on this. Global variables may have an initial value 3247(which must be a Constant_), and if they have an initializer, they may be marked 3248as "constant" themselves (indicating that their contents never change at 3249runtime). 3250 3251.. _m_GlobalVariable: 3252 3253Important Public Members of the ``GlobalVariable`` class 3254^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 3255 3256* ``GlobalVariable(const Type *Ty, bool isConstant, LinkageTypes &Linkage, 3257 Constant *Initializer = 0, const std::string &Name = "", Module* Parent = 0)`` 3258 3259 Create a new global variable of the specified type. If ``isConstant`` is true 3260 then the global variable will be marked as unchanging for the program. The 3261 Linkage parameter specifies the type of linkage (internal, external, weak, 3262 linkonce, appending) for the variable. If the linkage is InternalLinkage, 3263 WeakAnyLinkage, WeakODRLinkage, LinkOnceAnyLinkage or LinkOnceODRLinkage, then 3264 the resultant global variable will have internal linkage. AppendingLinkage 3265 concatenates together all instances (in different translation units) of the 3266 variable into a single variable but is only applicable to arrays. See the 3267 `LLVM Language Reference <LangRef.html#modulestructure>`_ for further details 3268 on linkage types. Optionally an initializer, a name, and the module to put 3269 the variable into may be specified for the global variable as well. 3270 3271* ``bool isConstant() const`` 3272 3273 Returns true if this is a global variable that is known not to be modified at 3274 runtime. 3275 3276* ``bool hasInitializer()`` 3277 3278 Returns true if this ``GlobalVariable`` has an intializer. 3279 3280* ``Constant *getInitializer()`` 3281 3282 Returns the initial value for a ``GlobalVariable``. It is not legal to call 3283 this method if there is no initializer. 3284 3285.. _BasicBlock: 3286 3287The ``BasicBlock`` class 3288------------------------ 3289 3290``#include "llvm/IR/BasicBlock.h"`` 3291 3292header source: `BasicBlock.h 3293<http://llvm.org/doxygen/BasicBlock_8h-source.html>`_ 3294 3295doxygen info: `BasicBlock Class 3296<http://llvm.org/doxygen/classllvm_1_1BasicBlock.html>`_ 3297 3298Superclass: Value_ 3299 3300This class represents a single entry single exit section of the code, commonly 3301known as a basic block by the compiler community. The ``BasicBlock`` class 3302maintains a list of Instruction_\ s, which form the body of the block. Matching 3303the language definition, the last element of this list of instructions is always 3304a terminator instruction (a subclass of the TerminatorInst_ class). 3305 3306In addition to tracking the list of instructions that make up the block, the 3307``BasicBlock`` class also keeps track of the :ref:`Function <c_Function>` that 3308it is embedded into. 3309 3310Note that ``BasicBlock``\ s themselves are Value_\ s, because they are 3311referenced by instructions like branches and can go in the switch tables. 3312``BasicBlock``\ s have type ``label``. 3313 3314.. _m_BasicBlock: 3315 3316Important Public Members of the ``BasicBlock`` class 3317^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 3318 3319* ``BasicBlock(const std::string &Name = "", Function *Parent = 0)`` 3320 3321 The ``BasicBlock`` constructor is used to create new basic blocks for 3322 insertion into a function. The constructor optionally takes a name for the 3323 new block, and a :ref:`Function <c_Function>` to insert it into. If the 3324 ``Parent`` parameter is specified, the new ``BasicBlock`` is automatically 3325 inserted at the end of the specified :ref:`Function <c_Function>`, if not 3326 specified, the BasicBlock must be manually inserted into the :ref:`Function 3327 <c_Function>`. 3328 3329* | ``BasicBlock::iterator`` - Typedef for instruction list iterator 3330 | ``BasicBlock::const_iterator`` - Typedef for const_iterator. 3331 | ``begin()``, ``end()``, ``front()``, ``back()``, 3332 ``size()``, ``empty()`` 3333 STL-style functions for accessing the instruction list. 3334 3335 These methods and typedefs are forwarding functions that have the same 3336 semantics as the standard library methods of the same names. These methods 3337 expose the underlying instruction list of a basic block in a way that is easy 3338 to manipulate. To get the full complement of container operations (including 3339 operations to update the list), you must use the ``getInstList()`` method. 3340 3341* ``BasicBlock::InstListType &getInstList()`` 3342 3343 This method is used to get access to the underlying container that actually 3344 holds the Instructions. This method must be used when there isn't a 3345 forwarding function in the ``BasicBlock`` class for the operation that you 3346 would like to perform. Because there are no forwarding functions for 3347 "updating" operations, you need to use this if you want to update the contents 3348 of a ``BasicBlock``. 3349 3350* ``Function *getParent()`` 3351 3352 Returns a pointer to :ref:`Function <c_Function>` the block is embedded into, 3353 or a null pointer if it is homeless. 3354 3355* ``TerminatorInst *getTerminator()`` 3356 3357 Returns a pointer to the terminator instruction that appears at the end of the 3358 ``BasicBlock``. If there is no terminator instruction, or if the last 3359 instruction in the block is not a terminator, then a null pointer is returned. 3360 3361.. _Argument: 3362 3363The ``Argument`` class 3364---------------------- 3365 3366This subclass of Value defines the interface for incoming formal arguments to a 3367function. A Function maintains a list of its formal arguments. An argument has 3368a pointer to the parent Function. 3369 3370 3371