1======================== 2LLVM Programmer's Manual 3======================== 4 5.. contents:: 6 :local: 7 8.. warning:: 9 This is always a work in progress. 10 11.. _introduction: 12 13Introduction 14============ 15 16This document is meant to highlight some of the important classes and interfaces 17available in the LLVM source-base. This manual is not intended to explain what 18LLVM is, how it works, and what LLVM code looks like. It assumes that you know 19the basics of LLVM and are interested in writing transformations or otherwise 20analyzing or manipulating the code. 21 22This document should get you oriented so that you can find your way in the 23continuously growing source code that makes up the LLVM infrastructure. Note 24that this manual is not intended to serve as a replacement for reading the 25source code, so if you think there should be a method in one of these classes to 26do something, but it's not listed, check the source. Links to the `doxygen 27<http://llvm.org/doxygen/>`__ sources are provided to make this as easy as 28possible. 29 30The first section of this document describes general information that is useful 31to know when working in the LLVM infrastructure, and the second describes the 32Core LLVM classes. In the future this manual will be extended with information 33describing how to use extension libraries, such as dominator information, CFG 34traversal routines, and useful utilities like the ``InstVisitor`` (`doxygen 35<http://llvm.org/doxygen/InstVisitor_8h-source.html>`__) template. 36 37.. _general: 38 39General Information 40=================== 41 42This section contains general information that is useful if you are working in 43the LLVM source-base, but that isn't specific to any particular API. 44 45.. _stl: 46 47The C++ Standard Template Library 48--------------------------------- 49 50LLVM makes heavy use of the C++ Standard Template Library (STL), perhaps much 51more than you are used to, or have seen before. Because of this, you might want 52to do a little background reading in the techniques used and capabilities of the 53library. There are many good pages that discuss the STL, and several books on 54the subject that you can get, so it will not be discussed in this document. 55 56Here are some useful links: 57 58#. `cppreference.com 59 <http://en.cppreference.com/w/>`_ - an excellent 60 reference for the STL and other parts of the standard C++ library. 61 62#. `C++ In a Nutshell <http://www.tempest-sw.com/cpp/>`_ - This is an O'Reilly 63 book in the making. It has a decent Standard Library Reference that rivals 64 Dinkumware's, and is unfortunately no longer free since the book has been 65 published. 66 67#. `C++ Frequently Asked Questions <http://www.parashift.com/c++-faq-lite/>`_. 68 69#. `SGI's STL Programmer's Guide <http://www.sgi.com/tech/stl/>`_ - Contains a 70 useful `Introduction to the STL 71 <http://www.sgi.com/tech/stl/stl_introduction.html>`_. 72 73#. `Bjarne Stroustrup's C++ Page 74 <http://www.research.att.com/%7Ebs/C++.html>`_. 75 76#. `Bruce Eckel's Thinking in C++, 2nd ed. Volume 2 Revision 4.0 77 (even better, get the book) 78 <http://www.mindview.net/Books/TICPP/ThinkingInCPP2e.html>`_. 79 80You are also encouraged to take a look at the :doc:`LLVM Coding Standards 81<CodingStandards>` guide which focuses on how to write maintainable code more 82than where to put your curly braces. 83 84.. _resources: 85 86Other useful references 87----------------------- 88 89#. `Using static and shared libraries across platforms 90 <http://www.fortran-2000.com/ArnaudRecipes/sharedlib.html>`_ 91 92.. _apis: 93 94Important and useful LLVM APIs 95============================== 96 97Here we highlight some LLVM APIs that are generally useful and good to know 98about when writing transformations. 99 100.. _isa: 101 102The ``isa<>``, ``cast<>`` and ``dyn_cast<>`` templates 103------------------------------------------------------ 104 105The LLVM source-base makes extensive use of a custom form of RTTI. These 106templates have many similarities to the C++ ``dynamic_cast<>`` operator, but 107they don't have some drawbacks (primarily stemming from the fact that 108``dynamic_cast<>`` only works on classes that have a v-table). Because they are 109used so often, you must know what they do and how they work. All of these 110templates are defined in the ``llvm/Support/Casting.h`` (`doxygen 111<http://llvm.org/doxygen/Casting_8h-source.html>`__) file (note that you very 112rarely have to include this file directly). 113 114``isa<>``: 115 The ``isa<>`` operator works exactly like the Java "``instanceof``" operator. 116 It returns true or false depending on whether a reference or pointer points to 117 an instance of the specified class. This can be very useful for constraint 118 checking of various sorts (example below). 119 120``cast<>``: 121 The ``cast<>`` operator is a "checked cast" operation. It converts a pointer 122 or reference from a base class to a derived class, causing an assertion 123 failure if it is not really an instance of the right type. This should be 124 used in cases where you have some information that makes you believe that 125 something is of the right type. An example of the ``isa<>`` and ``cast<>`` 126 template is: 127 128 .. code-block:: c++ 129 130 static bool isLoopInvariant(const Value *V, const Loop *L) { 131 if (isa<Constant>(V) || isa<Argument>(V) || isa<GlobalValue>(V)) 132 return true; 133 134 // Otherwise, it must be an instruction... 135 return !L->contains(cast<Instruction>(V)->getParent()); 136 } 137 138 Note that you should **not** use an ``isa<>`` test followed by a ``cast<>``, 139 for that use the ``dyn_cast<>`` operator. 140 141``dyn_cast<>``: 142 The ``dyn_cast<>`` operator is a "checking cast" operation. It checks to see 143 if the operand is of the specified type, and if so, returns a pointer to it 144 (this operator does not work with references). If the operand is not of the 145 correct type, a null pointer is returned. Thus, this works very much like 146 the ``dynamic_cast<>`` operator in C++, and should be used in the same 147 circumstances. Typically, the ``dyn_cast<>`` operator is used in an ``if`` 148 statement or some other flow control statement like this: 149 150 .. code-block:: c++ 151 152 if (AllocationInst *AI = dyn_cast<AllocationInst>(Val)) { 153 // ... 154 } 155 156 This form of the ``if`` statement effectively combines together a call to 157 ``isa<>`` and a call to ``cast<>`` into one statement, which is very 158 convenient. 159 160 Note that the ``dyn_cast<>`` operator, like C++'s ``dynamic_cast<>`` or Java's 161 ``instanceof`` operator, can be abused. In particular, you should not use big 162 chained ``if/then/else`` blocks to check for lots of different variants of 163 classes. If you find yourself wanting to do this, it is much cleaner and more 164 efficient to use the ``InstVisitor`` class to dispatch over the instruction 165 type directly. 166 167``cast_or_null<>``: 168 The ``cast_or_null<>`` operator works just like the ``cast<>`` operator, 169 except that it allows for a null pointer as an argument (which it then 170 propagates). This can sometimes be useful, allowing you to combine several 171 null checks into one. 172 173``dyn_cast_or_null<>``: 174 The ``dyn_cast_or_null<>`` operator works just like the ``dyn_cast<>`` 175 operator, except that it allows for a null pointer as an argument (which it 176 then propagates). This can sometimes be useful, allowing you to combine 177 several null checks into one. 178 179These five templates can be used with any classes, whether they have a v-table 180or not. If you want to add support for these templates, see the document 181:doc:`How to set up LLVM-style RTTI for your class hierarchy 182<HowToSetUpLLVMStyleRTTI>` 183 184.. _string_apis: 185 186Passing strings (the ``StringRef`` and ``Twine`` classes) 187--------------------------------------------------------- 188 189Although LLVM generally does not do much string manipulation, we do have several 190important APIs which take strings. Two important examples are the Value class 191-- which has names for instructions, functions, etc. -- and the ``StringMap`` 192class which is used extensively in LLVM and Clang. 193 194These are generic classes, and they need to be able to accept strings which may 195have embedded null characters. Therefore, they cannot simply take a ``const 196char *``, and taking a ``const std::string&`` requires clients to perform a heap 197allocation which is usually unnecessary. Instead, many LLVM APIs use a 198``StringRef`` or a ``const Twine&`` for passing strings efficiently. 199 200.. _StringRef: 201 202The ``StringRef`` class 203^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 204 205The ``StringRef`` data type represents a reference to a constant string (a 206character array and a length) and supports the common operations available on 207``std::string``, but does not require heap allocation. 208 209It can be implicitly constructed using a C style null-terminated string, an 210``std::string``, or explicitly with a character pointer and length. For 211example, the ``StringRef`` find function is declared as: 212 213.. code-block:: c++ 214 215 iterator find(StringRef Key); 216 217and clients can call it using any one of: 218 219.. code-block:: c++ 220 221 Map.find("foo"); // Lookup "foo" 222 Map.find(std::string("bar")); // Lookup "bar" 223 Map.find(StringRef("\0baz", 4)); // Lookup "\0baz" 224 225Similarly, APIs which need to return a string may return a ``StringRef`` 226instance, which can be used directly or converted to an ``std::string`` using 227the ``str`` member function. See ``llvm/ADT/StringRef.h`` (`doxygen 228<http://llvm.org/doxygen/classllvm_1_1StringRef_8h-source.html>`__) for more 229information. 230 231You should rarely use the ``StringRef`` class directly, because it contains 232pointers to external memory it is not generally safe to store an instance of the 233class (unless you know that the external storage will not be freed). 234``StringRef`` is small and pervasive enough in LLVM that it should always be 235passed by value. 236 237The ``Twine`` class 238^^^^^^^^^^^^^^^^^^^ 239 240The ``Twine`` (`doxygen <http://llvm.org/doxygen/classllvm_1_1Twine.html>`__) 241class is an efficient way for APIs to accept concatenated strings. For example, 242a common LLVM paradigm is to name one instruction based on the name of another 243instruction with a suffix, for example: 244 245.. code-block:: c++ 246 247 New = CmpInst::Create(..., SO->getName() + ".cmp"); 248 249The ``Twine`` class is effectively a lightweight `rope 250<http://en.wikipedia.org/wiki/Rope_(computer_science)>`_ which points to 251temporary (stack allocated) objects. Twines can be implicitly constructed as 252the result of the plus operator applied to strings (i.e., a C strings, an 253``std::string``, or a ``StringRef``). The twine delays the actual concatenation 254of strings until it is actually required, at which point it can be efficiently 255rendered directly into a character array. This avoids unnecessary heap 256allocation involved in constructing the temporary results of string 257concatenation. See ``llvm/ADT/Twine.h`` (`doxygen 258<http://llvm.org/doxygen/Twine_8h_source.html>`__) and :ref:`here <dss_twine>` 259for more information. 260 261As with a ``StringRef``, ``Twine`` objects point to external memory and should 262almost never be stored or mentioned directly. They are intended solely for use 263when defining a function which should be able to efficiently accept concatenated 264strings. 265 266.. _function_apis: 267 268Passing functions and other callable objects 269-------------------------------------------- 270 271Sometimes you may want a function to be passed a callback object. In order to 272support lambda expressions and other function objects, you should not use the 273traditional C approach of taking a function pointer and an opaque cookie: 274 275.. code-block:: c++ 276 277 void takeCallback(bool (*Callback)(Function *, void *), void *Cookie); 278 279Instead, use one of the following approaches: 280 281Function template 282^^^^^^^^^^^^^^^^^ 283 284If you don't mind putting the definition of your function into a header file, 285make it a function template that is templated on the callable type. 286 287.. code-block:: c++ 288 289 template<typename Callable> 290 void takeCallback(Callable Callback) { 291 Callback(1, 2, 3); 292 } 293 294The ``function_ref`` class template 295^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 296 297The ``function_ref`` 298(`doxygen <http://llvm.org/doxygen/classllvm_1_1function_ref.html>`__) class 299template represents a reference to a callable object, templated over the type 300of the callable. This is a good choice for passing a callback to a function, 301if you don't need to hold onto the callback after the function returns. In this 302way, ``function_ref`` is to ``std::function`` as ``StringRef`` is to 303``std::string``. 304 305``function_ref<Ret(Param1, Param2, ...)>`` can be implicitly constructed from 306any callable object that can be called with arguments of type ``Param1``, 307``Param2``, ..., and returns a value that can be converted to type ``Ret``. 308For example: 309 310.. code-block:: c++ 311 312 void visitBasicBlocks(Function *F, function_ref<bool (BasicBlock*)> Callback) { 313 for (BasicBlock &BB : *F) 314 if (Callback(&BB)) 315 return; 316 } 317 318can be called using: 319 320.. code-block:: c++ 321 322 visitBasicBlocks(F, [&](BasicBlock *BB) { 323 if (process(BB)) 324 return isEmpty(BB); 325 return false; 326 }); 327 328Note that a ``function_ref`` object contains pointers to external memory, so it 329is not generally safe to store an instance of the class (unless you know that 330the external storage will not be freed). If you need this ability, consider 331using ``std::function``. ``function_ref`` is small enough that it should always 332be passed by value. 333 334.. _DEBUG: 335 336The ``DEBUG()`` macro and ``-debug`` option 337------------------------------------------- 338 339Often when working on your pass you will put a bunch of debugging printouts and 340other code into your pass. After you get it working, you want to remove it, but 341you may need it again in the future (to work out new bugs that you run across). 342 343Naturally, because of this, you don't want to delete the debug printouts, but 344you don't want them to always be noisy. A standard compromise is to comment 345them out, allowing you to enable them if you need them in the future. 346 347The ``llvm/Support/Debug.h`` (`doxygen 348<http://llvm.org/doxygen/Debug_8h-source.html>`__) file provides a macro named 349``DEBUG()`` that is a much nicer solution to this problem. Basically, you can 350put arbitrary code into the argument of the ``DEBUG`` macro, and it is only 351executed if '``opt``' (or any other tool) is run with the '``-debug``' command 352line argument: 353 354.. code-block:: c++ 355 356 DEBUG(errs() << "I am here!\n"); 357 358Then you can run your pass like this: 359 360.. code-block:: none 361 362 $ opt < a.bc > /dev/null -mypass 363 <no output> 364 $ opt < a.bc > /dev/null -mypass -debug 365 I am here! 366 367Using the ``DEBUG()`` macro instead of a home-brewed solution allows you to not 368have to create "yet another" command line option for the debug output for your 369pass. Note that ``DEBUG()`` macros are disabled for optimized builds, so they 370do not cause a performance impact at all (for the same reason, they should also 371not contain side-effects!). 372 373One additional nice thing about the ``DEBUG()`` macro is that you can enable or 374disable it directly in gdb. Just use "``set DebugFlag=0``" or "``set 375DebugFlag=1``" from the gdb if the program is running. If the program hasn't 376been started yet, you can always just run it with ``-debug``. 377 378.. _DEBUG_TYPE: 379 380Fine grained debug info with ``DEBUG_TYPE`` and the ``-debug-only`` option 381^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 382 383Sometimes you may find yourself in a situation where enabling ``-debug`` just 384turns on **too much** information (such as when working on the code generator). 385If you want to enable debug information with more fine-grained control, you 386can define the ``DEBUG_TYPE`` macro and use the ``-debug-only`` option as 387follows: 388 389.. code-block:: c++ 390 391 #undef DEBUG_TYPE 392 DEBUG(errs() << "No debug type\n"); 393 #define DEBUG_TYPE "foo" 394 DEBUG(errs() << "'foo' debug type\n"); 395 #undef DEBUG_TYPE 396 #define DEBUG_TYPE "bar" 397 DEBUG(errs() << "'bar' debug type\n")); 398 #undef DEBUG_TYPE 399 #define DEBUG_TYPE "" 400 DEBUG(errs() << "No debug type (2)\n"); 401 402Then you can run your pass like this: 403 404.. code-block:: none 405 406 $ opt < a.bc > /dev/null -mypass 407 <no output> 408 $ opt < a.bc > /dev/null -mypass -debug 409 No debug type 410 'foo' debug type 411 'bar' debug type 412 No debug type (2) 413 $ opt < a.bc > /dev/null -mypass -debug-only=foo 414 'foo' debug type 415 $ opt < a.bc > /dev/null -mypass -debug-only=bar 416 'bar' debug type 417 418Of course, in practice, you should only set ``DEBUG_TYPE`` at the top of a file, 419to specify the debug type for the entire module (if you do this before you 420``#include "llvm/Support/Debug.h"``, you don't have to insert the ugly 421``#undef``'s). Also, you should use names more meaningful than "foo" and "bar", 422because there is no system in place to ensure that names do not conflict. If 423two different modules use the same string, they will all be turned on when the 424name is specified. This allows, for example, all debug information for 425instruction scheduling to be enabled with ``-debug-type=InstrSched``, even if 426the source lives in multiple files. 427 428The ``DEBUG_WITH_TYPE`` macro is also available for situations where you would 429like to set ``DEBUG_TYPE``, but only for one specific ``DEBUG`` statement. It 430takes an additional first parameter, which is the type to use. For example, the 431preceding example could be written as: 432 433.. code-block:: c++ 434 435 DEBUG_WITH_TYPE("", errs() << "No debug type\n"); 436 DEBUG_WITH_TYPE("foo", errs() << "'foo' debug type\n"); 437 DEBUG_WITH_TYPE("bar", errs() << "'bar' debug type\n")); 438 DEBUG_WITH_TYPE("", errs() << "No debug type (2)\n"); 439 440.. _Statistic: 441 442The ``Statistic`` class & ``-stats`` option 443------------------------------------------- 444 445The ``llvm/ADT/Statistic.h`` (`doxygen 446<http://llvm.org/doxygen/Statistic_8h-source.html>`__) file provides a class 447named ``Statistic`` that is used as a unified way to keep track of what the LLVM 448compiler is doing and how effective various optimizations are. It is useful to 449see what optimizations are contributing to making a particular program run 450faster. 451 452Often you may run your pass on some big program, and you're interested to see 453how many times it makes a certain transformation. Although you can do this with 454hand inspection, or some ad-hoc method, this is a real pain and not very useful 455for big programs. Using the ``Statistic`` class makes it very easy to keep 456track of this information, and the calculated information is presented in a 457uniform manner with the rest of the passes being executed. 458 459There are many examples of ``Statistic`` uses, but the basics of using it are as 460follows: 461 462#. Define your statistic like this: 463 464 .. code-block:: c++ 465 466 #define DEBUG_TYPE "mypassname" // This goes before any #includes. 467 STATISTIC(NumXForms, "The # of times I did stuff"); 468 469 The ``STATISTIC`` macro defines a static variable, whose name is specified by 470 the first argument. The pass name is taken from the ``DEBUG_TYPE`` macro, and 471 the description is taken from the second argument. The variable defined 472 ("NumXForms" in this case) acts like an unsigned integer. 473 474#. Whenever you make a transformation, bump the counter: 475 476 .. code-block:: c++ 477 478 ++NumXForms; // I did stuff! 479 480That's all you have to do. To get '``opt``' to print out the statistics 481gathered, use the '``-stats``' option: 482 483.. code-block:: none 484 485 $ opt -stats -mypassname < program.bc > /dev/null 486 ... statistics output ... 487 488When running ``opt`` on a C file from the SPEC benchmark suite, it gives a 489report that looks like this: 490 491.. code-block:: none 492 493 7646 bitcodewriter - Number of normal instructions 494 725 bitcodewriter - Number of oversized instructions 495 129996 bitcodewriter - Number of bitcode bytes written 496 2817 raise - Number of insts DCEd or constprop'd 497 3213 raise - Number of cast-of-self removed 498 5046 raise - Number of expression trees converted 499 75 raise - Number of other getelementptr's formed 500 138 raise - Number of load/store peepholes 501 42 deadtypeelim - Number of unused typenames removed from symtab 502 392 funcresolve - Number of varargs functions resolved 503 27 globaldce - Number of global variables removed 504 2 adce - Number of basic blocks removed 505 134 cee - Number of branches revectored 506 49 cee - Number of setcc instruction eliminated 507 532 gcse - Number of loads removed 508 2919 gcse - Number of instructions removed 509 86 indvars - Number of canonical indvars added 510 87 indvars - Number of aux indvars removed 511 25 instcombine - Number of dead inst eliminate 512 434 instcombine - Number of insts combined 513 248 licm - Number of load insts hoisted 514 1298 licm - Number of insts hoisted to a loop pre-header 515 3 licm - Number of insts hoisted to multiple loop preds (bad, no loop pre-header) 516 75 mem2reg - Number of alloca's promoted 517 1444 cfgsimplify - Number of blocks simplified 518 519Obviously, with so many optimizations, having a unified framework for this stuff 520is very nice. Making your pass fit well into the framework makes it more 521maintainable and useful. 522 523.. _ViewGraph: 524 525Viewing graphs while debugging code 526----------------------------------- 527 528Several of the important data structures in LLVM are graphs: for example CFGs 529made out of LLVM :ref:`BasicBlocks <BasicBlock>`, CFGs made out of LLVM 530:ref:`MachineBasicBlocks <MachineBasicBlock>`, and :ref:`Instruction Selection 531DAGs <SelectionDAG>`. In many cases, while debugging various parts of the 532compiler, it is nice to instantly visualize these graphs. 533 534LLVM provides several callbacks that are available in a debug build to do 535exactly that. If you call the ``Function::viewCFG()`` method, for example, the 536current LLVM tool will pop up a window containing the CFG for the function where 537each basic block is a node in the graph, and each node contains the instructions 538in the block. Similarly, there also exists ``Function::viewCFGOnly()`` (does 539not include the instructions), the ``MachineFunction::viewCFG()`` and 540``MachineFunction::viewCFGOnly()``, and the ``SelectionDAG::viewGraph()`` 541methods. Within GDB, for example, you can usually use something like ``call 542DAG.viewGraph()`` to pop up a window. Alternatively, you can sprinkle calls to 543these functions in your code in places you want to debug. 544 545Getting this to work requires a small amount of setup. On Unix systems 546with X11, install the `graphviz <http://www.graphviz.org>`_ toolkit, and make 547sure 'dot' and 'gv' are in your path. If you are running on Mac OS X, download 548and install the Mac OS X `Graphviz program 549<http://www.pixelglow.com/graphviz/>`_ and add 550``/Applications/Graphviz.app/Contents/MacOS/`` (or wherever you install it) to 551your path. The programs need not be present when configuring, building or 552running LLVM and can simply be installed when needed during an active debug 553session. 554 555``SelectionDAG`` has been extended to make it easier to locate *interesting* 556nodes in large complex graphs. From gdb, if you ``call DAG.setGraphColor(node, 557"color")``, then the next ``call DAG.viewGraph()`` would highlight the node in 558the specified color (choices of colors can be found at `colors 559<http://www.graphviz.org/doc/info/colors.html>`_.) More complex node attributes 560can be provided with ``call DAG.setGraphAttrs(node, "attributes")`` (choices can 561be found at `Graph attributes <http://www.graphviz.org/doc/info/attrs.html>`_.) 562If you want to restart and clear all the current graph attributes, then you can 563``call DAG.clearGraphAttrs()``. 564 565Note that graph visualization features are compiled out of Release builds to 566reduce file size. This means that you need a Debug+Asserts or Release+Asserts 567build to use these features. 568 569.. _datastructure: 570 571Picking the Right Data Structure for a Task 572=========================================== 573 574LLVM has a plethora of data structures in the ``llvm/ADT/`` directory, and we 575commonly use STL data structures. This section describes the trade-offs you 576should consider when you pick one. 577 578The first step is a choose your own adventure: do you want a sequential 579container, a set-like container, or a map-like container? The most important 580thing when choosing a container is the algorithmic properties of how you plan to 581access the container. Based on that, you should use: 582 583 584* a :ref:`map-like <ds_map>` container if you need efficient look-up of a 585 value based on another value. Map-like containers also support efficient 586 queries for containment (whether a key is in the map). Map-like containers 587 generally do not support efficient reverse mapping (values to keys). If you 588 need that, use two maps. Some map-like containers also support efficient 589 iteration through the keys in sorted order. Map-like containers are the most 590 expensive sort, only use them if you need one of these capabilities. 591 592* a :ref:`set-like <ds_set>` container if you need to put a bunch of stuff into 593 a container that automatically eliminates duplicates. Some set-like 594 containers support efficient iteration through the elements in sorted order. 595 Set-like containers are more expensive than sequential containers. 596 597* a :ref:`sequential <ds_sequential>` container provides the most efficient way 598 to add elements and keeps track of the order they are added to the collection. 599 They permit duplicates and support efficient iteration, but do not support 600 efficient look-up based on a key. 601 602* a :ref:`string <ds_string>` container is a specialized sequential container or 603 reference structure that is used for character or byte arrays. 604 605* a :ref:`bit <ds_bit>` container provides an efficient way to store and 606 perform set operations on sets of numeric id's, while automatically 607 eliminating duplicates. Bit containers require a maximum of 1 bit for each 608 identifier you want to store. 609 610Once the proper category of container is determined, you can fine tune the 611memory use, constant factors, and cache behaviors of access by intelligently 612picking a member of the category. Note that constant factors and cache behavior 613can be a big deal. If you have a vector that usually only contains a few 614elements (but could contain many), for example, it's much better to use 615:ref:`SmallVector <dss_smallvector>` than :ref:`vector <dss_vector>`. Doing so 616avoids (relatively) expensive malloc/free calls, which dwarf the cost of adding 617the elements to the container. 618 619.. _ds_sequential: 620 621Sequential Containers (std::vector, std::list, etc) 622--------------------------------------------------- 623 624There are a variety of sequential containers available for you, based on your 625needs. Pick the first in this section that will do what you want. 626 627.. _dss_arrayref: 628 629llvm/ADT/ArrayRef.h 630^^^^^^^^^^^^^^^^^^^ 631 632The ``llvm::ArrayRef`` class is the preferred class to use in an interface that 633accepts a sequential list of elements in memory and just reads from them. By 634taking an ``ArrayRef``, the API can be passed a fixed size array, an 635``std::vector``, an ``llvm::SmallVector`` and anything else that is contiguous 636in memory. 637 638.. _dss_fixedarrays: 639 640Fixed Size Arrays 641^^^^^^^^^^^^^^^^^ 642 643Fixed size arrays are very simple and very fast. They are good if you know 644exactly how many elements you have, or you have a (low) upper bound on how many 645you have. 646 647.. _dss_heaparrays: 648 649Heap Allocated Arrays 650^^^^^^^^^^^^^^^^^^^^^ 651 652Heap allocated arrays (``new[]`` + ``delete[]``) are also simple. They are good 653if the number of elements is variable, if you know how many elements you will 654need before the array is allocated, and if the array is usually large (if not, 655consider a :ref:`SmallVector <dss_smallvector>`). The cost of a heap allocated 656array is the cost of the new/delete (aka malloc/free). Also note that if you 657are allocating an array of a type with a constructor, the constructor and 658destructors will be run for every element in the array (re-sizable vectors only 659construct those elements actually used). 660 661.. _dss_tinyptrvector: 662 663llvm/ADT/TinyPtrVector.h 664^^^^^^^^^^^^^^^^^^^^^^^^ 665 666``TinyPtrVector<Type>`` is a highly specialized collection class that is 667optimized to avoid allocation in the case when a vector has zero or one 668elements. It has two major restrictions: 1) it can only hold values of pointer 669type, and 2) it cannot hold a null pointer. 670 671Since this container is highly specialized, it is rarely used. 672 673.. _dss_smallvector: 674 675llvm/ADT/SmallVector.h 676^^^^^^^^^^^^^^^^^^^^^^ 677 678``SmallVector<Type, N>`` is a simple class that looks and smells just like 679``vector<Type>``: it supports efficient iteration, lays out elements in memory 680order (so you can do pointer arithmetic between elements), supports efficient 681push_back/pop_back operations, supports efficient random access to its elements, 682etc. 683 684The advantage of SmallVector is that it allocates space for some number of 685elements (N) **in the object itself**. Because of this, if the SmallVector is 686dynamically smaller than N, no malloc is performed. This can be a big win in 687cases where the malloc/free call is far more expensive than the code that 688fiddles around with the elements. 689 690This is good for vectors that are "usually small" (e.g. the number of 691predecessors/successors of a block is usually less than 8). On the other hand, 692this makes the size of the SmallVector itself large, so you don't want to 693allocate lots of them (doing so will waste a lot of space). As such, 694SmallVectors are most useful when on the stack. 695 696SmallVector also provides a nice portable and efficient replacement for 697``alloca``. 698 699.. note:: 700 701 Prefer to use ``SmallVectorImpl<T>`` as a parameter type. 702 703 In APIs that don't care about the "small size" (most?), prefer to use 704 the ``SmallVectorImpl<T>`` class, which is basically just the "vector 705 header" (and methods) without the elements allocated after it. Note that 706 ``SmallVector<T, N>`` inherits from ``SmallVectorImpl<T>`` so the 707 conversion is implicit and costs nothing. E.g. 708 709 .. code-block:: c++ 710 711 // BAD: Clients cannot pass e.g. SmallVector<Foo, 4>. 712 hardcodedSmallSize(SmallVector<Foo, 2> &Out); 713 // GOOD: Clients can pass any SmallVector<Foo, N>. 714 allowsAnySmallSize(SmallVectorImpl<Foo> &Out); 715 716 void someFunc() { 717 SmallVector<Foo, 8> Vec; 718 hardcodedSmallSize(Vec); // Error. 719 allowsAnySmallSize(Vec); // Works. 720 } 721 722 Even though it has "``Impl``" in the name, this is so widely used that 723 it really isn't "private to the implementation" anymore. A name like 724 ``SmallVectorHeader`` would be more appropriate. 725 726.. _dss_vector: 727 728<vector> 729^^^^^^^^ 730 731``std::vector`` is well loved and respected. It is useful when SmallVector 732isn't: when the size of the vector is often large (thus the small optimization 733will rarely be a benefit) or if you will be allocating many instances of the 734vector itself (which would waste space for elements that aren't in the 735container). vector is also useful when interfacing with code that expects 736vectors :). 737 738One worthwhile note about std::vector: avoid code like this: 739 740.. code-block:: c++ 741 742 for ( ... ) { 743 std::vector<foo> V; 744 // make use of V. 745 } 746 747Instead, write this as: 748 749.. code-block:: c++ 750 751 std::vector<foo> V; 752 for ( ... ) { 753 // make use of V. 754 V.clear(); 755 } 756 757Doing so will save (at least) one heap allocation and free per iteration of the 758loop. 759 760.. _dss_deque: 761 762<deque> 763^^^^^^^ 764 765``std::deque`` is, in some senses, a generalized version of ``std::vector``. 766Like ``std::vector``, it provides constant time random access and other similar 767properties, but it also provides efficient access to the front of the list. It 768does not guarantee continuity of elements within memory. 769 770In exchange for this extra flexibility, ``std::deque`` has significantly higher 771constant factor costs than ``std::vector``. If possible, use ``std::vector`` or 772something cheaper. 773 774.. _dss_list: 775 776<list> 777^^^^^^ 778 779``std::list`` is an extremely inefficient class that is rarely useful. It 780performs a heap allocation for every element inserted into it, thus having an 781extremely high constant factor, particularly for small data types. 782``std::list`` also only supports bidirectional iteration, not random access 783iteration. 784 785In exchange for this high cost, std::list supports efficient access to both ends 786of the list (like ``std::deque``, but unlike ``std::vector`` or 787``SmallVector``). In addition, the iterator invalidation characteristics of 788std::list are stronger than that of a vector class: inserting or removing an 789element into the list does not invalidate iterator or pointers to other elements 790in the list. 791 792.. _dss_ilist: 793 794llvm/ADT/ilist.h 795^^^^^^^^^^^^^^^^ 796 797``ilist<T>`` implements an 'intrusive' doubly-linked list. It is intrusive, 798because it requires the element to store and provide access to the prev/next 799pointers for the list. 800 801``ilist`` has the same drawbacks as ``std::list``, and additionally requires an 802``ilist_traits`` implementation for the element type, but it provides some novel 803characteristics. In particular, it can efficiently store polymorphic objects, 804the traits class is informed when an element is inserted or removed from the 805list, and ``ilist``\ s are guaranteed to support a constant-time splice 806operation. 807 808These properties are exactly what we want for things like ``Instruction``\ s and 809basic blocks, which is why these are implemented with ``ilist``\ s. 810 811Related classes of interest are explained in the following subsections: 812 813* :ref:`ilist_traits <dss_ilist_traits>` 814 815* :ref:`iplist <dss_iplist>` 816 817* :ref:`llvm/ADT/ilist_node.h <dss_ilist_node>` 818 819* :ref:`Sentinels <dss_ilist_sentinel>` 820 821.. _dss_packedvector: 822 823llvm/ADT/PackedVector.h 824^^^^^^^^^^^^^^^^^^^^^^^ 825 826Useful for storing a vector of values using only a few number of bits for each 827value. Apart from the standard operations of a vector-like container, it can 828also perform an 'or' set operation. 829 830For example: 831 832.. code-block:: c++ 833 834 enum State { 835 None = 0x0, 836 FirstCondition = 0x1, 837 SecondCondition = 0x2, 838 Both = 0x3 839 }; 840 841 State get() { 842 PackedVector<State, 2> Vec1; 843 Vec1.push_back(FirstCondition); 844 845 PackedVector<State, 2> Vec2; 846 Vec2.push_back(SecondCondition); 847 848 Vec1 |= Vec2; 849 return Vec1[0]; // returns 'Both'. 850 } 851 852.. _dss_ilist_traits: 853 854ilist_traits 855^^^^^^^^^^^^ 856 857``ilist_traits<T>`` is ``ilist<T>``'s customization mechanism. ``iplist<T>`` 858(and consequently ``ilist<T>``) publicly derive from this traits class. 859 860.. _dss_iplist: 861 862iplist 863^^^^^^ 864 865``iplist<T>`` is ``ilist<T>``'s base and as such supports a slightly narrower 866interface. Notably, inserters from ``T&`` are absent. 867 868``ilist_traits<T>`` is a public base of this class and can be used for a wide 869variety of customizations. 870 871.. _dss_ilist_node: 872 873llvm/ADT/ilist_node.h 874^^^^^^^^^^^^^^^^^^^^^ 875 876``ilist_node<T>`` implements a the forward and backward links that are expected 877by the ``ilist<T>`` (and analogous containers) in the default manner. 878 879``ilist_node<T>``\ s are meant to be embedded in the node type ``T``, usually 880``T`` publicly derives from ``ilist_node<T>``. 881 882.. _dss_ilist_sentinel: 883 884Sentinels 885^^^^^^^^^ 886 887``ilist``\ s have another specialty that must be considered. To be a good 888citizen in the C++ ecosystem, it needs to support the standard container 889operations, such as ``begin`` and ``end`` iterators, etc. Also, the 890``operator--`` must work correctly on the ``end`` iterator in the case of 891non-empty ``ilist``\ s. 892 893The only sensible solution to this problem is to allocate a so-called *sentinel* 894along with the intrusive list, which serves as the ``end`` iterator, providing 895the back-link to the last element. However conforming to the C++ convention it 896is illegal to ``operator++`` beyond the sentinel and it also must not be 897dereferenced. 898 899These constraints allow for some implementation freedom to the ``ilist`` how to 900allocate and store the sentinel. The corresponding policy is dictated by 901``ilist_traits<T>``. By default a ``T`` gets heap-allocated whenever the need 902for a sentinel arises. 903 904While the default policy is sufficient in most cases, it may break down when 905``T`` does not provide a default constructor. Also, in the case of many 906instances of ``ilist``\ s, the memory overhead of the associated sentinels is 907wasted. To alleviate the situation with numerous and voluminous 908``T``-sentinels, sometimes a trick is employed, leading to *ghostly sentinels*. 909 910Ghostly sentinels are obtained by specially-crafted ``ilist_traits<T>`` which 911superpose the sentinel with the ``ilist`` instance in memory. Pointer 912arithmetic is used to obtain the sentinel, which is relative to the ``ilist``'s 913``this`` pointer. The ``ilist`` is augmented by an extra pointer, which serves 914as the back-link of the sentinel. This is the only field in the ghostly 915sentinel which can be legally accessed. 916 917.. _dss_other: 918 919Other Sequential Container options 920^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 921 922Other STL containers are available, such as ``std::string``. 923 924There are also various STL adapter classes such as ``std::queue``, 925``std::priority_queue``, ``std::stack``, etc. These provide simplified access 926to an underlying container but don't affect the cost of the container itself. 927 928.. _ds_string: 929 930String-like containers 931---------------------- 932 933There are a variety of ways to pass around and use strings in C and C++, and 934LLVM adds a few new options to choose from. Pick the first option on this list 935that will do what you need, they are ordered according to their relative cost. 936 937Note that is is generally preferred to *not* pass strings around as ``const 938char*``'s. These have a number of problems, including the fact that they 939cannot represent embedded nul ("\0") characters, and do not have a length 940available efficiently. The general replacement for '``const char*``' is 941StringRef. 942 943For more information on choosing string containers for APIs, please see 944:ref:`Passing Strings <string_apis>`. 945 946.. _dss_stringref: 947 948llvm/ADT/StringRef.h 949^^^^^^^^^^^^^^^^^^^^ 950 951The StringRef class is a simple value class that contains a pointer to a 952character and a length, and is quite related to the :ref:`ArrayRef 953<dss_arrayref>` class (but specialized for arrays of characters). Because 954StringRef carries a length with it, it safely handles strings with embedded nul 955characters in it, getting the length does not require a strlen call, and it even 956has very convenient APIs for slicing and dicing the character range that it 957represents. 958 959StringRef is ideal for passing simple strings around that are known to be live, 960either because they are C string literals, std::string, a C array, or a 961SmallVector. Each of these cases has an efficient implicit conversion to 962StringRef, which doesn't result in a dynamic strlen being executed. 963 964StringRef has a few major limitations which make more powerful string containers 965useful: 966 967#. You cannot directly convert a StringRef to a 'const char*' because there is 968 no way to add a trailing nul (unlike the .c_str() method on various stronger 969 classes). 970 971#. StringRef doesn't own or keep alive the underlying string bytes. 972 As such it can easily lead to dangling pointers, and is not suitable for 973 embedding in datastructures in most cases (instead, use an std::string or 974 something like that). 975 976#. For the same reason, StringRef cannot be used as the return value of a 977 method if the method "computes" the result string. Instead, use std::string. 978 979#. StringRef's do not allow you to mutate the pointed-to string bytes and it 980 doesn't allow you to insert or remove bytes from the range. For editing 981 operations like this, it interoperates with the :ref:`Twine <dss_twine>` 982 class. 983 984Because of its strengths and limitations, it is very common for a function to 985take a StringRef and for a method on an object to return a StringRef that points 986into some string that it owns. 987 988.. _dss_twine: 989 990llvm/ADT/Twine.h 991^^^^^^^^^^^^^^^^ 992 993The Twine class is used as an intermediary datatype for APIs that want to take a 994string that can be constructed inline with a series of concatenations. Twine 995works by forming recursive instances of the Twine datatype (a simple value 996object) on the stack as temporary objects, linking them together into a tree 997which is then linearized when the Twine is consumed. Twine is only safe to use 998as the argument to a function, and should always be a const reference, e.g.: 999 1000.. code-block:: c++ 1001 1002 void foo(const Twine &T); 1003 ... 1004 StringRef X = ... 1005 unsigned i = ... 1006 foo(X + "." + Twine(i)); 1007 1008This example forms a string like "blarg.42" by concatenating the values 1009together, and does not form intermediate strings containing "blarg" or "blarg.". 1010 1011Because Twine is constructed with temporary objects on the stack, and because 1012these instances are destroyed at the end of the current statement, it is an 1013inherently dangerous API. For example, this simple variant contains undefined 1014behavior and will probably crash: 1015 1016.. code-block:: c++ 1017 1018 void foo(const Twine &T); 1019 ... 1020 StringRef X = ... 1021 unsigned i = ... 1022 const Twine &Tmp = X + "." + Twine(i); 1023 foo(Tmp); 1024 1025... because the temporaries are destroyed before the call. That said, Twine's 1026are much more efficient than intermediate std::string temporaries, and they work 1027really well with StringRef. Just be aware of their limitations. 1028 1029.. _dss_smallstring: 1030 1031llvm/ADT/SmallString.h 1032^^^^^^^^^^^^^^^^^^^^^^ 1033 1034SmallString is a subclass of :ref:`SmallVector <dss_smallvector>` that adds some 1035convenience APIs like += that takes StringRef's. SmallString avoids allocating 1036memory in the case when the preallocated space is enough to hold its data, and 1037it calls back to general heap allocation when required. Since it owns its data, 1038it is very safe to use and supports full mutation of the string. 1039 1040Like SmallVector's, the big downside to SmallString is their sizeof. While they 1041are optimized for small strings, they themselves are not particularly small. 1042This means that they work great for temporary scratch buffers on the stack, but 1043should not generally be put into the heap: it is very rare to see a SmallString 1044as the member of a frequently-allocated heap data structure or returned 1045by-value. 1046 1047.. _dss_stdstring: 1048 1049std::string 1050^^^^^^^^^^^ 1051 1052The standard C++ std::string class is a very general class that (like 1053SmallString) owns its underlying data. sizeof(std::string) is very reasonable 1054so it can be embedded into heap data structures and returned by-value. On the 1055other hand, std::string is highly inefficient for inline editing (e.g. 1056concatenating a bunch of stuff together) and because it is provided by the 1057standard library, its performance characteristics depend a lot of the host 1058standard library (e.g. libc++ and MSVC provide a highly optimized string class, 1059GCC contains a really slow implementation). 1060 1061The major disadvantage of std::string is that almost every operation that makes 1062them larger can allocate memory, which is slow. As such, it is better to use 1063SmallVector or Twine as a scratch buffer, but then use std::string to persist 1064the result. 1065 1066.. _ds_set: 1067 1068Set-Like Containers (std::set, SmallSet, SetVector, etc) 1069-------------------------------------------------------- 1070 1071Set-like containers are useful when you need to canonicalize multiple values 1072into a single representation. There are several different choices for how to do 1073this, providing various trade-offs. 1074 1075.. _dss_sortedvectorset: 1076 1077A sorted 'vector' 1078^^^^^^^^^^^^^^^^^ 1079 1080If you intend to insert a lot of elements, then do a lot of queries, a great 1081approach is to use a vector (or other sequential container) with 1082std::sort+std::unique to remove duplicates. This approach works really well if 1083your usage pattern has these two distinct phases (insert then query), and can be 1084coupled with a good choice of :ref:`sequential container <ds_sequential>`. 1085 1086This combination provides the several nice properties: the result data is 1087contiguous in memory (good for cache locality), has few allocations, is easy to 1088address (iterators in the final vector are just indices or pointers), and can be 1089efficiently queried with a standard binary search (e.g. 1090``std::lower_bound``; if you want the whole range of elements comparing 1091equal, use ``std::equal_range``). 1092 1093.. _dss_smallset: 1094 1095llvm/ADT/SmallSet.h 1096^^^^^^^^^^^^^^^^^^^ 1097 1098If you have a set-like data structure that is usually small and whose elements 1099are reasonably small, a ``SmallSet<Type, N>`` is a good choice. This set has 1100space for N elements in place (thus, if the set is dynamically smaller than N, 1101no malloc traffic is required) and accesses them with a simple linear search. 1102When the set grows beyond 'N' elements, it allocates a more expensive 1103representation that guarantees efficient access (for most types, it falls back 1104to std::set, but for pointers it uses something far better, :ref:`SmallPtrSet 1105<dss_smallptrset>`. 1106 1107The magic of this class is that it handles small sets extremely efficiently, but 1108gracefully handles extremely large sets without loss of efficiency. The 1109drawback is that the interface is quite small: it supports insertion, queries 1110and erasing, but does not support iteration. 1111 1112.. _dss_smallptrset: 1113 1114llvm/ADT/SmallPtrSet.h 1115^^^^^^^^^^^^^^^^^^^^^^ 1116 1117SmallPtrSet has all the advantages of ``SmallSet`` (and a ``SmallSet`` of 1118pointers is transparently implemented with a ``SmallPtrSet``), but also supports 1119iterators. If more than 'N' insertions are performed, a single quadratically 1120probed hash table is allocated and grows as needed, providing extremely 1121efficient access (constant time insertion/deleting/queries with low constant 1122factors) and is very stingy with malloc traffic. 1123 1124Note that, unlike ``std::set``, the iterators of ``SmallPtrSet`` are invalidated 1125whenever an insertion occurs. Also, the values visited by the iterators are not 1126visited in sorted order. 1127 1128.. _dss_denseset: 1129 1130llvm/ADT/DenseSet.h 1131^^^^^^^^^^^^^^^^^^^ 1132 1133DenseSet is a simple quadratically probed hash table. It excels at supporting 1134small values: it uses a single allocation to hold all of the pairs that are 1135currently inserted in the set. DenseSet is a great way to unique small values 1136that are not simple pointers (use :ref:`SmallPtrSet <dss_smallptrset>` for 1137pointers). Note that DenseSet has the same requirements for the value type that 1138:ref:`DenseMap <dss_densemap>` has. 1139 1140.. _dss_sparseset: 1141 1142llvm/ADT/SparseSet.h 1143^^^^^^^^^^^^^^^^^^^^ 1144 1145SparseSet holds a small number of objects identified by unsigned keys of 1146moderate size. It uses a lot of memory, but provides operations that are almost 1147as fast as a vector. Typical keys are physical registers, virtual registers, or 1148numbered basic blocks. 1149 1150SparseSet is useful for algorithms that need very fast clear/find/insert/erase 1151and fast iteration over small sets. It is not intended for building composite 1152data structures. 1153 1154.. _dss_sparsemultiset: 1155 1156llvm/ADT/SparseMultiSet.h 1157^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 1158 1159SparseMultiSet adds multiset behavior to SparseSet, while retaining SparseSet's 1160desirable attributes. Like SparseSet, it typically uses a lot of memory, but 1161provides operations that are almost as fast as a vector. Typical keys are 1162physical registers, virtual registers, or numbered basic blocks. 1163 1164SparseMultiSet is useful for algorithms that need very fast 1165clear/find/insert/erase of the entire collection, and iteration over sets of 1166elements sharing a key. It is often a more efficient choice than using composite 1167data structures (e.g. vector-of-vectors, map-of-vectors). It is not intended for 1168building composite data structures. 1169 1170.. _dss_FoldingSet: 1171 1172llvm/ADT/FoldingSet.h 1173^^^^^^^^^^^^^^^^^^^^^ 1174 1175FoldingSet is an aggregate class that is really good at uniquing 1176expensive-to-create or polymorphic objects. It is a combination of a chained 1177hash table with intrusive links (uniqued objects are required to inherit from 1178FoldingSetNode) that uses :ref:`SmallVector <dss_smallvector>` as part of its ID 1179process. 1180 1181Consider a case where you want to implement a "getOrCreateFoo" method for a 1182complex object (for example, a node in the code generator). The client has a 1183description of **what** it wants to generate (it knows the opcode and all the 1184operands), but we don't want to 'new' a node, then try inserting it into a set 1185only to find out it already exists, at which point we would have to delete it 1186and return the node that already exists. 1187 1188To support this style of client, FoldingSet perform a query with a 1189FoldingSetNodeID (which wraps SmallVector) that can be used to describe the 1190element that we want to query for. The query either returns the element 1191matching the ID or it returns an opaque ID that indicates where insertion should 1192take place. Construction of the ID usually does not require heap traffic. 1193 1194Because FoldingSet uses intrusive links, it can support polymorphic objects in 1195the set (for example, you can have SDNode instances mixed with LoadSDNodes). 1196Because the elements are individually allocated, pointers to the elements are 1197stable: inserting or removing elements does not invalidate any pointers to other 1198elements. 1199 1200.. _dss_set: 1201 1202<set> 1203^^^^^ 1204 1205``std::set`` is a reasonable all-around set class, which is decent at many 1206things but great at nothing. std::set allocates memory for each element 1207inserted (thus it is very malloc intensive) and typically stores three pointers 1208per element in the set (thus adding a large amount of per-element space 1209overhead). It offers guaranteed log(n) performance, which is not particularly 1210fast from a complexity standpoint (particularly if the elements of the set are 1211expensive to compare, like strings), and has extremely high constant factors for 1212lookup, insertion and removal. 1213 1214The advantages of std::set are that its iterators are stable (deleting or 1215inserting an element from the set does not affect iterators or pointers to other 1216elements) and that iteration over the set is guaranteed to be in sorted order. 1217If the elements in the set are large, then the relative overhead of the pointers 1218and malloc traffic is not a big deal, but if the elements of the set are small, 1219std::set is almost never a good choice. 1220 1221.. _dss_setvector: 1222 1223llvm/ADT/SetVector.h 1224^^^^^^^^^^^^^^^^^^^^ 1225 1226LLVM's ``SetVector<Type>`` is an adapter class that combines your choice of a 1227set-like container along with a :ref:`Sequential Container <ds_sequential>` The 1228important property that this provides is efficient insertion with uniquing 1229(duplicate elements are ignored) with iteration support. It implements this by 1230inserting elements into both a set-like container and the sequential container, 1231using the set-like container for uniquing and the sequential container for 1232iteration. 1233 1234The difference between SetVector and other sets is that the order of iteration 1235is guaranteed to match the order of insertion into the SetVector. This property 1236is really important for things like sets of pointers. Because pointer values 1237are non-deterministic (e.g. vary across runs of the program on different 1238machines), iterating over the pointers in the set will not be in a well-defined 1239order. 1240 1241The drawback of SetVector is that it requires twice as much space as a normal 1242set and has the sum of constant factors from the set-like container and the 1243sequential container that it uses. Use it **only** if you need to iterate over 1244the elements in a deterministic order. SetVector is also expensive to delete 1245elements out of (linear time), unless you use its "pop_back" method, which is 1246faster. 1247 1248``SetVector`` is an adapter class that defaults to using ``std::vector`` and a 1249size 16 ``SmallSet`` for the underlying containers, so it is quite expensive. 1250However, ``"llvm/ADT/SetVector.h"`` also provides a ``SmallSetVector`` class, 1251which defaults to using a ``SmallVector`` and ``SmallSet`` of a specified size. 1252If you use this, and if your sets are dynamically smaller than ``N``, you will 1253save a lot of heap traffic. 1254 1255.. _dss_uniquevector: 1256 1257llvm/ADT/UniqueVector.h 1258^^^^^^^^^^^^^^^^^^^^^^^ 1259 1260UniqueVector is similar to :ref:`SetVector <dss_setvector>` but it retains a 1261unique ID for each element inserted into the set. It internally contains a map 1262and a vector, and it assigns a unique ID for each value inserted into the set. 1263 1264UniqueVector is very expensive: its cost is the sum of the cost of maintaining 1265both the map and vector, it has high complexity, high constant factors, and 1266produces a lot of malloc traffic. It should be avoided. 1267 1268.. _dss_immutableset: 1269 1270llvm/ADT/ImmutableSet.h 1271^^^^^^^^^^^^^^^^^^^^^^^ 1272 1273ImmutableSet is an immutable (functional) set implementation based on an AVL 1274tree. Adding or removing elements is done through a Factory object and results 1275in the creation of a new ImmutableSet object. If an ImmutableSet already exists 1276with the given contents, then the existing one is returned; equality is compared 1277with a FoldingSetNodeID. The time and space complexity of add or remove 1278operations is logarithmic in the size of the original set. 1279 1280There is no method for returning an element of the set, you can only check for 1281membership. 1282 1283.. _dss_otherset: 1284 1285Other Set-Like Container Options 1286^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 1287 1288The STL provides several other options, such as std::multiset and the various 1289"hash_set" like containers (whether from C++ TR1 or from the SGI library). We 1290never use hash_set and unordered_set because they are generally very expensive 1291(each insertion requires a malloc) and very non-portable. 1292 1293std::multiset is useful if you're not interested in elimination of duplicates, 1294but has all the drawbacks of std::set. A sorted vector (where you don't delete 1295duplicate entries) or some other approach is almost always better. 1296 1297.. _ds_map: 1298 1299Map-Like Containers (std::map, DenseMap, etc) 1300--------------------------------------------- 1301 1302Map-like containers are useful when you want to associate data to a key. As 1303usual, there are a lot of different ways to do this. :) 1304 1305.. _dss_sortedvectormap: 1306 1307A sorted 'vector' 1308^^^^^^^^^^^^^^^^^ 1309 1310If your usage pattern follows a strict insert-then-query approach, you can 1311trivially use the same approach as :ref:`sorted vectors for set-like containers 1312<dss_sortedvectorset>`. The only difference is that your query function (which 1313uses std::lower_bound to get efficient log(n) lookup) should only compare the 1314key, not both the key and value. This yields the same advantages as sorted 1315vectors for sets. 1316 1317.. _dss_stringmap: 1318 1319llvm/ADT/StringMap.h 1320^^^^^^^^^^^^^^^^^^^^ 1321 1322Strings are commonly used as keys in maps, and they are difficult to support 1323efficiently: they are variable length, inefficient to hash and compare when 1324long, expensive to copy, etc. StringMap is a specialized container designed to 1325cope with these issues. It supports mapping an arbitrary range of bytes to an 1326arbitrary other object. 1327 1328The StringMap implementation uses a quadratically-probed hash table, where the 1329buckets store a pointer to the heap allocated entries (and some other stuff). 1330The entries in the map must be heap allocated because the strings are variable 1331length. The string data (key) and the element object (value) are stored in the 1332same allocation with the string data immediately after the element object. 1333This container guarantees the "``(char*)(&Value+1)``" points to the key string 1334for a value. 1335 1336The StringMap is very fast for several reasons: quadratic probing is very cache 1337efficient for lookups, the hash value of strings in buckets is not recomputed 1338when looking up an element, StringMap rarely has to touch the memory for 1339unrelated objects when looking up a value (even when hash collisions happen), 1340hash table growth does not recompute the hash values for strings already in the 1341table, and each pair in the map is store in a single allocation (the string data 1342is stored in the same allocation as the Value of a pair). 1343 1344StringMap also provides query methods that take byte ranges, so it only ever 1345copies a string if a value is inserted into the table. 1346 1347StringMap iteratation order, however, is not guaranteed to be deterministic, so 1348any uses which require that should instead use a std::map. 1349 1350.. _dss_indexmap: 1351 1352llvm/ADT/IndexedMap.h 1353^^^^^^^^^^^^^^^^^^^^^ 1354 1355IndexedMap is a specialized container for mapping small dense integers (or 1356values that can be mapped to small dense integers) to some other type. It is 1357internally implemented as a vector with a mapping function that maps the keys 1358to the dense integer range. 1359 1360This is useful for cases like virtual registers in the LLVM code generator: they 1361have a dense mapping that is offset by a compile-time constant (the first 1362virtual register ID). 1363 1364.. _dss_densemap: 1365 1366llvm/ADT/DenseMap.h 1367^^^^^^^^^^^^^^^^^^^ 1368 1369DenseMap is a simple quadratically probed hash table. It excels at supporting 1370small keys and values: it uses a single allocation to hold all of the pairs 1371that are currently inserted in the map. DenseMap is a great way to map 1372pointers to pointers, or map other small types to each other. 1373 1374There are several aspects of DenseMap that you should be aware of, however. 1375The iterators in a DenseMap are invalidated whenever an insertion occurs, 1376unlike map. Also, because DenseMap allocates space for a large number of 1377key/value pairs (it starts with 64 by default), it will waste a lot of space if 1378your keys or values are large. Finally, you must implement a partial 1379specialization of DenseMapInfo for the key that you want, if it isn't already 1380supported. This is required to tell DenseMap about two special marker values 1381(which can never be inserted into the map) that it needs internally. 1382 1383DenseMap's find_as() method supports lookup operations using an alternate key 1384type. This is useful in cases where the normal key type is expensive to 1385construct, but cheap to compare against. The DenseMapInfo is responsible for 1386defining the appropriate comparison and hashing methods for each alternate key 1387type used. 1388 1389.. _dss_valuemap: 1390 1391llvm/IR/ValueMap.h 1392^^^^^^^^^^^^^^^^^^^ 1393 1394ValueMap is a wrapper around a :ref:`DenseMap <dss_densemap>` mapping 1395``Value*``\ s (or subclasses) to another type. When a Value is deleted or 1396RAUW'ed, ValueMap will update itself so the new version of the key is mapped to 1397the same value, just as if the key were a WeakVH. You can configure exactly how 1398this happens, and what else happens on these two events, by passing a ``Config`` 1399parameter to the ValueMap template. 1400 1401.. _dss_intervalmap: 1402 1403llvm/ADT/IntervalMap.h 1404^^^^^^^^^^^^^^^^^^^^^^ 1405 1406IntervalMap is a compact map for small keys and values. It maps key intervals 1407instead of single keys, and it will automatically coalesce adjacent intervals. 1408When then map only contains a few intervals, they are stored in the map object 1409itself to avoid allocations. 1410 1411The IntervalMap iterators are quite big, so they should not be passed around as 1412STL iterators. The heavyweight iterators allow a smaller data structure. 1413 1414.. _dss_map: 1415 1416<map> 1417^^^^^ 1418 1419std::map has similar characteristics to :ref:`std::set <dss_set>`: it uses a 1420single allocation per pair inserted into the map, it offers log(n) lookup with 1421an extremely large constant factor, imposes a space penalty of 3 pointers per 1422pair in the map, etc. 1423 1424std::map is most useful when your keys or values are very large, if you need to 1425iterate over the collection in sorted order, or if you need stable iterators 1426into the map (i.e. they don't get invalidated if an insertion or deletion of 1427another element takes place). 1428 1429.. _dss_mapvector: 1430 1431llvm/ADT/MapVector.h 1432^^^^^^^^^^^^^^^^^^^^ 1433 1434``MapVector<KeyT,ValueT>`` provides a subset of the DenseMap interface. The 1435main difference is that the iteration order is guaranteed to be the insertion 1436order, making it an easy (but somewhat expensive) solution for non-deterministic 1437iteration over maps of pointers. 1438 1439It is implemented by mapping from key to an index in a vector of key,value 1440pairs. This provides fast lookup and iteration, but has two main drawbacks: 1441the key is stored twice and removing elements takes linear time. If it is 1442necessary to remove elements, it's best to remove them in bulk using 1443``remove_if()``. 1444 1445.. _dss_inteqclasses: 1446 1447llvm/ADT/IntEqClasses.h 1448^^^^^^^^^^^^^^^^^^^^^^^ 1449 1450IntEqClasses provides a compact representation of equivalence classes of small 1451integers. Initially, each integer in the range 0..n-1 has its own equivalence 1452class. Classes can be joined by passing two class representatives to the 1453join(a, b) method. Two integers are in the same class when findLeader() returns 1454the same representative. 1455 1456Once all equivalence classes are formed, the map can be compressed so each 1457integer 0..n-1 maps to an equivalence class number in the range 0..m-1, where m 1458is the total number of equivalence classes. The map must be uncompressed before 1459it can be edited again. 1460 1461.. _dss_immutablemap: 1462 1463llvm/ADT/ImmutableMap.h 1464^^^^^^^^^^^^^^^^^^^^^^^ 1465 1466ImmutableMap is an immutable (functional) map implementation based on an AVL 1467tree. Adding or removing elements is done through a Factory object and results 1468in the creation of a new ImmutableMap object. If an ImmutableMap already exists 1469with the given key set, then the existing one is returned; equality is compared 1470with a FoldingSetNodeID. The time and space complexity of add or remove 1471operations is logarithmic in the size of the original map. 1472 1473.. _dss_othermap: 1474 1475Other Map-Like Container Options 1476^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 1477 1478The STL provides several other options, such as std::multimap and the various 1479"hash_map" like containers (whether from C++ TR1 or from the SGI library). We 1480never use hash_set and unordered_set because they are generally very expensive 1481(each insertion requires a malloc) and very non-portable. 1482 1483std::multimap is useful if you want to map a key to multiple values, but has all 1484the drawbacks of std::map. A sorted vector or some other approach is almost 1485always better. 1486 1487.. _ds_bit: 1488 1489Bit storage containers (BitVector, SparseBitVector) 1490--------------------------------------------------- 1491 1492Unlike the other containers, there are only two bit storage containers, and 1493choosing when to use each is relatively straightforward. 1494 1495One additional option is ``std::vector<bool>``: we discourage its use for two 1496reasons 1) the implementation in many common compilers (e.g. commonly 1497available versions of GCC) is extremely inefficient and 2) the C++ standards 1498committee is likely to deprecate this container and/or change it significantly 1499somehow. In any case, please don't use it. 1500 1501.. _dss_bitvector: 1502 1503BitVector 1504^^^^^^^^^ 1505 1506The BitVector container provides a dynamic size set of bits for manipulation. 1507It supports individual bit setting/testing, as well as set operations. The set 1508operations take time O(size of bitvector), but operations are performed one word 1509at a time, instead of one bit at a time. This makes the BitVector very fast for 1510set operations compared to other containers. Use the BitVector when you expect 1511the number of set bits to be high (i.e. a dense set). 1512 1513.. _dss_smallbitvector: 1514 1515SmallBitVector 1516^^^^^^^^^^^^^^ 1517 1518The SmallBitVector container provides the same interface as BitVector, but it is 1519optimized for the case where only a small number of bits, less than 25 or so, 1520are needed. It also transparently supports larger bit counts, but slightly less 1521efficiently than a plain BitVector, so SmallBitVector should only be used when 1522larger counts are rare. 1523 1524At this time, SmallBitVector does not support set operations (and, or, xor), and 1525its operator[] does not provide an assignable lvalue. 1526 1527.. _dss_sparsebitvector: 1528 1529SparseBitVector 1530^^^^^^^^^^^^^^^ 1531 1532The SparseBitVector container is much like BitVector, with one major difference: 1533Only the bits that are set, are stored. This makes the SparseBitVector much 1534more space efficient than BitVector when the set is sparse, as well as making 1535set operations O(number of set bits) instead of O(size of universe). The 1536downside to the SparseBitVector is that setting and testing of random bits is 1537O(N), and on large SparseBitVectors, this can be slower than BitVector. In our 1538implementation, setting or testing bits in sorted order (either forwards or 1539reverse) is O(1) worst case. Testing and setting bits within 128 bits (depends 1540on size) of the current bit is also O(1). As a general statement, 1541testing/setting bits in a SparseBitVector is O(distance away from last set bit). 1542 1543.. _common: 1544 1545Helpful Hints for Common Operations 1546=================================== 1547 1548This section describes how to perform some very simple transformations of LLVM 1549code. This is meant to give examples of common idioms used, showing the 1550practical side of LLVM transformations. 1551 1552Because this is a "how-to" section, you should also read about the main classes 1553that you will be working with. The :ref:`Core LLVM Class Hierarchy Reference 1554<coreclasses>` contains details and descriptions of the main classes that you 1555should know about. 1556 1557.. _inspection: 1558 1559Basic Inspection and Traversal Routines 1560--------------------------------------- 1561 1562The LLVM compiler infrastructure have many different data structures that may be 1563traversed. Following the example of the C++ standard template library, the 1564techniques used to traverse these various data structures are all basically the 1565same. For a enumerable sequence of values, the ``XXXbegin()`` function (or 1566method) returns an iterator to the start of the sequence, the ``XXXend()`` 1567function returns an iterator pointing to one past the last valid element of the 1568sequence, and there is some ``XXXiterator`` data type that is common between the 1569two operations. 1570 1571Because the pattern for iteration is common across many different aspects of the 1572program representation, the standard template library algorithms may be used on 1573them, and it is easier to remember how to iterate. First we show a few common 1574examples of the data structures that need to be traversed. Other data 1575structures are traversed in very similar ways. 1576 1577.. _iterate_function: 1578 1579Iterating over the ``BasicBlock`` in a ``Function`` 1580^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 1581 1582It's quite common to have a ``Function`` instance that you'd like to transform 1583in some way; in particular, you'd like to manipulate its ``BasicBlock``\ s. To 1584facilitate this, you'll need to iterate over all of the ``BasicBlock``\ s that 1585constitute the ``Function``. The following is an example that prints the name 1586of a ``BasicBlock`` and the number of ``Instruction``\ s it contains: 1587 1588.. code-block:: c++ 1589 1590 // func is a pointer to a Function instance 1591 for (Function::iterator i = func->begin(), e = func->end(); i != e; ++i) 1592 // Print out the name of the basic block if it has one, and then the 1593 // number of instructions that it contains 1594 errs() << "Basic block (name=" << i->getName() << ") has " 1595 << i->size() << " instructions.\n"; 1596 1597Note that i can be used as if it were a pointer for the purposes of invoking 1598member functions of the ``Instruction`` class. This is because the indirection 1599operator is overloaded for the iterator classes. In the above code, the 1600expression ``i->size()`` is exactly equivalent to ``(*i).size()`` just like 1601you'd expect. 1602 1603.. _iterate_basicblock: 1604 1605Iterating over the ``Instruction`` in a ``BasicBlock`` 1606^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 1607 1608Just like when dealing with ``BasicBlock``\ s in ``Function``\ s, it's easy to 1609iterate over the individual instructions that make up ``BasicBlock``\ s. Here's 1610a code snippet that prints out each instruction in a ``BasicBlock``: 1611 1612.. code-block:: c++ 1613 1614 // blk is a pointer to a BasicBlock instance 1615 for (BasicBlock::iterator i = blk->begin(), e = blk->end(); i != e; ++i) 1616 // The next statement works since operator<<(ostream&,...) 1617 // is overloaded for Instruction& 1618 errs() << *i << "\n"; 1619 1620 1621However, this isn't really the best way to print out the contents of a 1622``BasicBlock``! Since the ostream operators are overloaded for virtually 1623anything you'll care about, you could have just invoked the print routine on the 1624basic block itself: ``errs() << *blk << "\n";``. 1625 1626.. _iterate_insiter: 1627 1628Iterating over the ``Instruction`` in a ``Function`` 1629^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 1630 1631If you're finding that you commonly iterate over a ``Function``'s 1632``BasicBlock``\ s and then that ``BasicBlock``'s ``Instruction``\ s, 1633``InstIterator`` should be used instead. You'll need to include 1634``llvm/IR/InstIterator.h`` (`doxygen 1635<http://llvm.org/doxygen/InstIterator_8h.html>`__) and then instantiate 1636``InstIterator``\ s explicitly in your code. Here's a small example that shows 1637how to dump all instructions in a function to the standard error stream: 1638 1639.. code-block:: c++ 1640 1641 #include "llvm/IR/InstIterator.h" 1642 1643 // F is a pointer to a Function instance 1644 for (inst_iterator I = inst_begin(F), E = inst_end(F); I != E; ++I) 1645 errs() << *I << "\n"; 1646 1647Easy, isn't it? You can also use ``InstIterator``\ s to fill a work list with 1648its initial contents. For example, if you wanted to initialize a work list to 1649contain all instructions in a ``Function`` F, all you would need to do is 1650something like: 1651 1652.. code-block:: c++ 1653 1654 std::set<Instruction*> worklist; 1655 // or better yet, SmallPtrSet<Instruction*, 64> worklist; 1656 1657 for (inst_iterator I = inst_begin(F), E = inst_end(F); I != E; ++I) 1658 worklist.insert(&*I); 1659 1660The STL set ``worklist`` would now contain all instructions in the ``Function`` 1661pointed to by F. 1662 1663.. _iterate_convert: 1664 1665Turning an iterator into a class pointer (and vice-versa) 1666^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 1667 1668Sometimes, it'll be useful to grab a reference (or pointer) to a class instance 1669when all you've got at hand is an iterator. Well, extracting a reference or a 1670pointer from an iterator is very straight-forward. Assuming that ``i`` is a 1671``BasicBlock::iterator`` and ``j`` is a ``BasicBlock::const_iterator``: 1672 1673.. code-block:: c++ 1674 1675 Instruction& inst = *i; // Grab reference to instruction reference 1676 Instruction* pinst = &*i; // Grab pointer to instruction reference 1677 const Instruction& inst = *j; 1678 1679However, the iterators you'll be working with in the LLVM framework are special: 1680they will automatically convert to a ptr-to-instance type whenever they need to. 1681Instead of derferencing the iterator and then taking the address of the result, 1682you can simply assign the iterator to the proper pointer type and you get the 1683dereference and address-of operation as a result of the assignment (behind the 1684scenes, this is a result of overloading casting mechanisms). Thus the last line 1685of the last example, 1686 1687.. code-block:: c++ 1688 1689 Instruction *pinst = &*i; 1690 1691is semantically equivalent to 1692 1693.. code-block:: c++ 1694 1695 Instruction *pinst = i; 1696 1697It's also possible to turn a class pointer into the corresponding iterator, and 1698this is a constant time operation (very efficient). The following code snippet 1699illustrates use of the conversion constructors provided by LLVM iterators. By 1700using these, you can explicitly grab the iterator of something without actually 1701obtaining it via iteration over some structure: 1702 1703.. code-block:: c++ 1704 1705 void printNextInstruction(Instruction* inst) { 1706 BasicBlock::iterator it(inst); 1707 ++it; // After this line, it refers to the instruction after *inst 1708 if (it != inst->getParent()->end()) errs() << *it << "\n"; 1709 } 1710 1711Unfortunately, these implicit conversions come at a cost; they prevent these 1712iterators from conforming to standard iterator conventions, and thus from being 1713usable with standard algorithms and containers. For example, they prevent the 1714following code, where ``B`` is a ``BasicBlock``, from compiling: 1715 1716.. code-block:: c++ 1717 1718 llvm::SmallVector<llvm::Instruction *, 16>(B->begin(), B->end()); 1719 1720Because of this, these implicit conversions may be removed some day, and 1721``operator*`` changed to return a pointer instead of a reference. 1722 1723.. _iterate_complex: 1724 1725Finding call sites: a slightly more complex example 1726^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 1727 1728Say that you're writing a FunctionPass and would like to count all the locations 1729in the entire module (that is, across every ``Function``) where a certain 1730function (i.e., some ``Function *``) is already in scope. As you'll learn 1731later, you may want to use an ``InstVisitor`` to accomplish this in a much more 1732straight-forward manner, but this example will allow us to explore how you'd do 1733it if you didn't have ``InstVisitor`` around. In pseudo-code, this is what we 1734want to do: 1735 1736.. code-block:: none 1737 1738 initialize callCounter to zero 1739 for each Function f in the Module 1740 for each BasicBlock b in f 1741 for each Instruction i in b 1742 if (i is a CallInst and calls the given function) 1743 increment callCounter 1744 1745And the actual code is (remember, because we're writing a ``FunctionPass``, our 1746``FunctionPass``-derived class simply has to override the ``runOnFunction`` 1747method): 1748 1749.. code-block:: c++ 1750 1751 Function* targetFunc = ...; 1752 1753 class OurFunctionPass : public FunctionPass { 1754 public: 1755 OurFunctionPass(): callCounter(0) { } 1756 1757 virtual runOnFunction(Function& F) { 1758 for (Function::iterator b = F.begin(), be = F.end(); b != be; ++b) { 1759 for (BasicBlock::iterator i = b->begin(), ie = b->end(); i != ie; ++i) { 1760 if (CallInst* callInst = dyn_cast<CallInst>(&*i)) { 1761 // We know we've encountered a call instruction, so we 1762 // need to determine if it's a call to the 1763 // function pointed to by m_func or not. 1764 if (callInst->getCalledFunction() == targetFunc) 1765 ++callCounter; 1766 } 1767 } 1768 } 1769 } 1770 1771 private: 1772 unsigned callCounter; 1773 }; 1774 1775.. _calls_and_invokes: 1776 1777Treating calls and invokes the same way 1778^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 1779 1780You may have noticed that the previous example was a bit oversimplified in that 1781it did not deal with call sites generated by 'invoke' instructions. In this, 1782and in other situations, you may find that you want to treat ``CallInst``\ s and 1783``InvokeInst``\ s the same way, even though their most-specific common base 1784class is ``Instruction``, which includes lots of less closely-related things. 1785For these cases, LLVM provides a handy wrapper class called ``CallSite`` 1786(`doxygen <http://llvm.org/doxygen/classllvm_1_1CallSite.html>`__) It is 1787essentially a wrapper around an ``Instruction`` pointer, with some methods that 1788provide functionality common to ``CallInst``\ s and ``InvokeInst``\ s. 1789 1790This class has "value semantics": it should be passed by value, not by reference 1791and it should not be dynamically allocated or deallocated using ``operator new`` 1792or ``operator delete``. It is efficiently copyable, assignable and 1793constructable, with costs equivalents to that of a bare pointer. If you look at 1794its definition, it has only a single pointer member. 1795 1796.. _iterate_chains: 1797 1798Iterating over def-use & use-def chains 1799^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 1800 1801Frequently, we might have an instance of the ``Value`` class (`doxygen 1802<http://llvm.org/doxygen/classllvm_1_1Value.html>`__) and we want to determine 1803which ``User`` s use the ``Value``. The list of all ``User``\ s of a particular 1804``Value`` is called a *def-use* chain. For example, let's say we have a 1805``Function*`` named ``F`` to a particular function ``foo``. Finding all of the 1806instructions that *use* ``foo`` is as simple as iterating over the *def-use* 1807chain of ``F``: 1808 1809.. code-block:: c++ 1810 1811 Function *F = ...; 1812 1813 for (User *U : GV->users()) { 1814 if (Instruction *Inst = dyn_cast<Instruction>(U)) { 1815 errs() << "F is used in instruction:\n"; 1816 errs() << *Inst << "\n"; 1817 } 1818 1819Alternatively, it's common to have an instance of the ``User`` Class (`doxygen 1820<http://llvm.org/doxygen/classllvm_1_1User.html>`__) and need to know what 1821``Value``\ s are used by it. The list of all ``Value``\ s used by a ``User`` is 1822known as a *use-def* chain. Instances of class ``Instruction`` are common 1823``User`` s, so we might want to iterate over all of the values that a particular 1824instruction uses (that is, the operands of the particular ``Instruction``): 1825 1826.. code-block:: c++ 1827 1828 Instruction *pi = ...; 1829 1830 for (Use &U : pi->operands()) { 1831 Value *v = U.get(); 1832 // ... 1833 } 1834 1835Declaring objects as ``const`` is an important tool of enforcing mutation free 1836algorithms (such as analyses, etc.). For this purpose above iterators come in 1837constant flavors as ``Value::const_use_iterator`` and 1838``Value::const_op_iterator``. They automatically arise when calling 1839``use/op_begin()`` on ``const Value*``\ s or ``const User*``\ s respectively. 1840Upon dereferencing, they return ``const Use*``\ s. Otherwise the above patterns 1841remain unchanged. 1842 1843.. _iterate_preds: 1844 1845Iterating over predecessors & successors of blocks 1846^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 1847 1848Iterating over the predecessors and successors of a block is quite easy with the 1849routines defined in ``"llvm/Support/CFG.h"``. Just use code like this to 1850iterate over all predecessors of BB: 1851 1852.. code-block:: c++ 1853 1854 #include "llvm/Support/CFG.h" 1855 BasicBlock *BB = ...; 1856 1857 for (pred_iterator PI = pred_begin(BB), E = pred_end(BB); PI != E; ++PI) { 1858 BasicBlock *Pred = *PI; 1859 // ... 1860 } 1861 1862Similarly, to iterate over successors use ``succ_iterator/succ_begin/succ_end``. 1863 1864.. _simplechanges: 1865 1866Making simple changes 1867--------------------- 1868 1869There are some primitive transformation operations present in the LLVM 1870infrastructure that are worth knowing about. When performing transformations, 1871it's fairly common to manipulate the contents of basic blocks. This section 1872describes some of the common methods for doing so and gives example code. 1873 1874.. _schanges_creating: 1875 1876Creating and inserting new ``Instruction``\ s 1877^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 1878 1879*Instantiating Instructions* 1880 1881Creation of ``Instruction``\ s is straight-forward: simply call the constructor 1882for the kind of instruction to instantiate and provide the necessary parameters. 1883For example, an ``AllocaInst`` only *requires* a (const-ptr-to) ``Type``. Thus: 1884 1885.. code-block:: c++ 1886 1887 AllocaInst* ai = new AllocaInst(Type::Int32Ty); 1888 1889will create an ``AllocaInst`` instance that represents the allocation of one 1890integer in the current stack frame, at run time. Each ``Instruction`` subclass 1891is likely to have varying default parameters which change the semantics of the 1892instruction, so refer to the `doxygen documentation for the subclass of 1893Instruction <http://llvm.org/doxygen/classllvm_1_1Instruction.html>`_ that 1894you're interested in instantiating. 1895 1896*Naming values* 1897 1898It is very useful to name the values of instructions when you're able to, as 1899this facilitates the debugging of your transformations. If you end up looking 1900at generated LLVM machine code, you definitely want to have logical names 1901associated with the results of instructions! By supplying a value for the 1902``Name`` (default) parameter of the ``Instruction`` constructor, you associate a 1903logical name with the result of the instruction's execution at run time. For 1904example, say that I'm writing a transformation that dynamically allocates space 1905for an integer on the stack, and that integer is going to be used as some kind 1906of index by some other code. To accomplish this, I place an ``AllocaInst`` at 1907the first point in the first ``BasicBlock`` of some ``Function``, and I'm 1908intending to use it within the same ``Function``. I might do: 1909 1910.. code-block:: c++ 1911 1912 AllocaInst* pa = new AllocaInst(Type::Int32Ty, 0, "indexLoc"); 1913 1914where ``indexLoc`` is now the logical name of the instruction's execution value, 1915which is a pointer to an integer on the run time stack. 1916 1917*Inserting instructions* 1918 1919There are essentially three ways to insert an ``Instruction`` into an existing 1920sequence of instructions that form a ``BasicBlock``: 1921 1922* Insertion into an explicit instruction list 1923 1924 Given a ``BasicBlock* pb``, an ``Instruction* pi`` within that ``BasicBlock``, 1925 and a newly-created instruction we wish to insert before ``*pi``, we do the 1926 following: 1927 1928 .. code-block:: c++ 1929 1930 BasicBlock *pb = ...; 1931 Instruction *pi = ...; 1932 Instruction *newInst = new Instruction(...); 1933 1934 pb->getInstList().insert(pi, newInst); // Inserts newInst before pi in pb 1935 1936 Appending to the end of a ``BasicBlock`` is so common that the ``Instruction`` 1937 class and ``Instruction``-derived classes provide constructors which take a 1938 pointer to a ``BasicBlock`` to be appended to. For example code that looked 1939 like: 1940 1941 .. code-block:: c++ 1942 1943 BasicBlock *pb = ...; 1944 Instruction *newInst = new Instruction(...); 1945 1946 pb->getInstList().push_back(newInst); // Appends newInst to pb 1947 1948 becomes: 1949 1950 .. code-block:: c++ 1951 1952 BasicBlock *pb = ...; 1953 Instruction *newInst = new Instruction(..., pb); 1954 1955 which is much cleaner, especially if you are creating long instruction 1956 streams. 1957 1958* Insertion into an implicit instruction list 1959 1960 ``Instruction`` instances that are already in ``BasicBlock``\ s are implicitly 1961 associated with an existing instruction list: the instruction list of the 1962 enclosing basic block. Thus, we could have accomplished the same thing as the 1963 above code without being given a ``BasicBlock`` by doing: 1964 1965 .. code-block:: c++ 1966 1967 Instruction *pi = ...; 1968 Instruction *newInst = new Instruction(...); 1969 1970 pi->getParent()->getInstList().insert(pi, newInst); 1971 1972 In fact, this sequence of steps occurs so frequently that the ``Instruction`` 1973 class and ``Instruction``-derived classes provide constructors which take (as 1974 a default parameter) a pointer to an ``Instruction`` which the newly-created 1975 ``Instruction`` should precede. That is, ``Instruction`` constructors are 1976 capable of inserting the newly-created instance into the ``BasicBlock`` of a 1977 provided instruction, immediately before that instruction. Using an 1978 ``Instruction`` constructor with a ``insertBefore`` (default) parameter, the 1979 above code becomes: 1980 1981 .. code-block:: c++ 1982 1983 Instruction* pi = ...; 1984 Instruction* newInst = new Instruction(..., pi); 1985 1986 which is much cleaner, especially if you're creating a lot of instructions and 1987 adding them to ``BasicBlock``\ s. 1988 1989* Insertion using an instance of ``IRBuilder`` 1990 1991 Inserting several ``Instruction``\ s can be quite laborious using the previous 1992 methods. The ``IRBuilder`` is a convenience class that can be used to add 1993 several instructions to the end of a ``BasicBlock`` or before a particular 1994 ``Instruction``. It also supports constant folding and renaming named 1995 registers (see ``IRBuilder``'s template arguments). 1996 1997 The example below demonstrates a very simple use of the ``IRBuilder`` where 1998 three instructions are inserted before the instruction ``pi``. The first two 1999 instructions are Call instructions and third instruction multiplies the return 2000 value of the two calls. 2001 2002 .. code-block:: c++ 2003 2004 Instruction *pi = ...; 2005 IRBuilder<> Builder(pi); 2006 CallInst* callOne = Builder.CreateCall(...); 2007 CallInst* callTwo = Builder.CreateCall(...); 2008 Value* result = Builder.CreateMul(callOne, callTwo); 2009 2010 The example below is similar to the above example except that the created 2011 ``IRBuilder`` inserts instructions at the end of the ``BasicBlock`` ``pb``. 2012 2013 .. code-block:: c++ 2014 2015 BasicBlock *pb = ...; 2016 IRBuilder<> Builder(pb); 2017 CallInst* callOne = Builder.CreateCall(...); 2018 CallInst* callTwo = Builder.CreateCall(...); 2019 Value* result = Builder.CreateMul(callOne, callTwo); 2020 2021 See :doc:`tutorial/LangImpl3` for a practical use of the ``IRBuilder``. 2022 2023 2024.. _schanges_deleting: 2025 2026Deleting Instructions 2027^^^^^^^^^^^^^^^^^^^^^ 2028 2029Deleting an instruction from an existing sequence of instructions that form a 2030BasicBlock_ is very straight-forward: just call the instruction's 2031``eraseFromParent()`` method. For example: 2032 2033.. code-block:: c++ 2034 2035 Instruction *I = .. ; 2036 I->eraseFromParent(); 2037 2038This unlinks the instruction from its containing basic block and deletes it. If 2039you'd just like to unlink the instruction from its containing basic block but 2040not delete it, you can use the ``removeFromParent()`` method. 2041 2042.. _schanges_replacing: 2043 2044Replacing an Instruction with another Value 2045^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 2046 2047Replacing individual instructions 2048""""""""""""""""""""""""""""""""" 2049 2050Including "`llvm/Transforms/Utils/BasicBlockUtils.h 2051<http://llvm.org/doxygen/BasicBlockUtils_8h-source.html>`_" permits use of two 2052very useful replace functions: ``ReplaceInstWithValue`` and 2053``ReplaceInstWithInst``. 2054 2055.. _schanges_deleting_sub: 2056 2057Deleting Instructions 2058""""""""""""""""""""" 2059 2060* ``ReplaceInstWithValue`` 2061 2062 This function replaces all uses of a given instruction with a value, and then 2063 removes the original instruction. The following example illustrates the 2064 replacement of the result of a particular ``AllocaInst`` that allocates memory 2065 for a single integer with a null pointer to an integer. 2066 2067 .. code-block:: c++ 2068 2069 AllocaInst* instToReplace = ...; 2070 BasicBlock::iterator ii(instToReplace); 2071 2072 ReplaceInstWithValue(instToReplace->getParent()->getInstList(), ii, 2073 Constant::getNullValue(PointerType::getUnqual(Type::Int32Ty))); 2074 2075* ``ReplaceInstWithInst`` 2076 2077 This function replaces a particular instruction with another instruction, 2078 inserting the new instruction into the basic block at the location where the 2079 old instruction was, and replacing any uses of the old instruction with the 2080 new instruction. The following example illustrates the replacement of one 2081 ``AllocaInst`` with another. 2082 2083 .. code-block:: c++ 2084 2085 AllocaInst* instToReplace = ...; 2086 BasicBlock::iterator ii(instToReplace); 2087 2088 ReplaceInstWithInst(instToReplace->getParent()->getInstList(), ii, 2089 new AllocaInst(Type::Int32Ty, 0, "ptrToReplacedInt")); 2090 2091 2092Replacing multiple uses of Users and Values 2093""""""""""""""""""""""""""""""""""""""""""" 2094 2095You can use ``Value::replaceAllUsesWith`` and ``User::replaceUsesOfWith`` to 2096change more than one use at a time. See the doxygen documentation for the 2097`Value Class <http://llvm.org/doxygen/classllvm_1_1Value.html>`_ and `User Class 2098<http://llvm.org/doxygen/classllvm_1_1User.html>`_, respectively, for more 2099information. 2100 2101.. _schanges_deletingGV: 2102 2103Deleting GlobalVariables 2104^^^^^^^^^^^^^^^^^^^^^^^^ 2105 2106Deleting a global variable from a module is just as easy as deleting an 2107Instruction. First, you must have a pointer to the global variable that you 2108wish to delete. You use this pointer to erase it from its parent, the module. 2109For example: 2110 2111.. code-block:: c++ 2112 2113 GlobalVariable *GV = .. ; 2114 2115 GV->eraseFromParent(); 2116 2117 2118.. _create_types: 2119 2120How to Create Types 2121------------------- 2122 2123In generating IR, you may need some complex types. If you know these types 2124statically, you can use ``TypeBuilder<...>::get()``, defined in 2125``llvm/Support/TypeBuilder.h``, to retrieve them. ``TypeBuilder`` has two forms 2126depending on whether you're building types for cross-compilation or native 2127library use. ``TypeBuilder<T, true>`` requires that ``T`` be independent of the 2128host environment, meaning that it's built out of types from the ``llvm::types`` 2129(`doxygen <http://llvm.org/doxygen/namespacellvm_1_1types.html>`__) namespace 2130and pointers, functions, arrays, etc. built of those. ``TypeBuilder<T, false>`` 2131additionally allows native C types whose size may depend on the host compiler. 2132For example, 2133 2134.. code-block:: c++ 2135 2136 FunctionType *ft = TypeBuilder<types::i<8>(types::i<32>*), true>::get(); 2137 2138is easier to read and write than the equivalent 2139 2140.. code-block:: c++ 2141 2142 std::vector<const Type*> params; 2143 params.push_back(PointerType::getUnqual(Type::Int32Ty)); 2144 FunctionType *ft = FunctionType::get(Type::Int8Ty, params, false); 2145 2146See the `class comment 2147<http://llvm.org/doxygen/TypeBuilder_8h-source.html#l00001>`_ for more details. 2148 2149.. _threading: 2150 2151Threads and LLVM 2152================ 2153 2154This section describes the interaction of the LLVM APIs with multithreading, 2155both on the part of client applications, and in the JIT, in the hosted 2156application. 2157 2158Note that LLVM's support for multithreading is still relatively young. Up 2159through version 2.5, the execution of threaded hosted applications was 2160supported, but not threaded client access to the APIs. While this use case is 2161now supported, clients *must* adhere to the guidelines specified below to ensure 2162proper operation in multithreaded mode. 2163 2164Note that, on Unix-like platforms, LLVM requires the presence of GCC's atomic 2165intrinsics in order to support threaded operation. If you need a 2166multhreading-capable LLVM on a platform without a suitably modern system 2167compiler, consider compiling LLVM and LLVM-GCC in single-threaded mode, and 2168using the resultant compiler to build a copy of LLVM with multithreading 2169support. 2170 2171.. _shutdown: 2172 2173Ending Execution with ``llvm_shutdown()`` 2174----------------------------------------- 2175 2176When you are done using the LLVM APIs, you should call ``llvm_shutdown()`` to 2177deallocate memory used for internal structures. 2178 2179.. _managedstatic: 2180 2181Lazy Initialization with ``ManagedStatic`` 2182------------------------------------------ 2183 2184``ManagedStatic`` is a utility class in LLVM used to implement static 2185initialization of static resources, such as the global type tables. In a 2186single-threaded environment, it implements a simple lazy initialization scheme. 2187When LLVM is compiled with support for multi-threading, however, it uses 2188double-checked locking to implement thread-safe lazy initialization. 2189 2190.. _llvmcontext: 2191 2192Achieving Isolation with ``LLVMContext`` 2193---------------------------------------- 2194 2195``LLVMContext`` is an opaque class in the LLVM API which clients can use to 2196operate multiple, isolated instances of LLVM concurrently within the same 2197address space. For instance, in a hypothetical compile-server, the compilation 2198of an individual translation unit is conceptually independent from all the 2199others, and it would be desirable to be able to compile incoming translation 2200units concurrently on independent server threads. Fortunately, ``LLVMContext`` 2201exists to enable just this kind of scenario! 2202 2203Conceptually, ``LLVMContext`` provides isolation. Every LLVM entity 2204(``Module``\ s, ``Value``\ s, ``Type``\ s, ``Constant``\ s, etc.) in LLVM's 2205in-memory IR belongs to an ``LLVMContext``. Entities in different contexts 2206*cannot* interact with each other: ``Module``\ s in different contexts cannot be 2207linked together, ``Function``\ s cannot be added to ``Module``\ s in different 2208contexts, etc. What this means is that is is safe to compile on multiple 2209threads simultaneously, as long as no two threads operate on entities within the 2210same context. 2211 2212In practice, very few places in the API require the explicit specification of a 2213``LLVMContext``, other than the ``Type`` creation/lookup APIs. Because every 2214``Type`` carries a reference to its owning context, most other entities can 2215determine what context they belong to by looking at their own ``Type``. If you 2216are adding new entities to LLVM IR, please try to maintain this interface 2217design. 2218 2219For clients that do *not* require the benefits of isolation, LLVM provides a 2220convenience API ``getGlobalContext()``. This returns a global, lazily 2221initialized ``LLVMContext`` that may be used in situations where isolation is 2222not a concern. 2223 2224.. _jitthreading: 2225 2226Threads and the JIT 2227------------------- 2228 2229LLVM's "eager" JIT compiler is safe to use in threaded programs. Multiple 2230threads can call ``ExecutionEngine::getPointerToFunction()`` or 2231``ExecutionEngine::runFunction()`` concurrently, and multiple threads can run 2232code output by the JIT concurrently. The user must still ensure that only one 2233thread accesses IR in a given ``LLVMContext`` while another thread might be 2234modifying it. One way to do that is to always hold the JIT lock while accessing 2235IR outside the JIT (the JIT *modifies* the IR by adding ``CallbackVH``\ s). 2236Another way is to only call ``getPointerToFunction()`` from the 2237``LLVMContext``'s thread. 2238 2239When the JIT is configured to compile lazily (using 2240``ExecutionEngine::DisableLazyCompilation(false)``), there is currently a `race 2241condition <http://llvm.org/bugs/show_bug.cgi?id=5184>`_ in updating call sites 2242after a function is lazily-jitted. It's still possible to use the lazy JIT in a 2243threaded program if you ensure that only one thread at a time can call any 2244particular lazy stub and that the JIT lock guards any IR access, but we suggest 2245using only the eager JIT in threaded programs. 2246 2247.. _advanced: 2248 2249Advanced Topics 2250=============== 2251 2252This section describes some of the advanced or obscure API's that most clients 2253do not need to be aware of. These API's tend manage the inner workings of the 2254LLVM system, and only need to be accessed in unusual circumstances. 2255 2256.. _SymbolTable: 2257 2258The ``ValueSymbolTable`` class 2259------------------------------ 2260 2261The ``ValueSymbolTable`` (`doxygen 2262<http://llvm.org/doxygen/classllvm_1_1ValueSymbolTable.html>`__) class provides 2263a symbol table that the :ref:`Function <c_Function>` and Module_ classes use for 2264naming value definitions. The symbol table can provide a name for any Value_. 2265 2266Note that the ``SymbolTable`` class should not be directly accessed by most 2267clients. It should only be used when iteration over the symbol table names 2268themselves are required, which is very special purpose. Note that not all LLVM 2269Value_\ s have names, and those without names (i.e. they have an empty name) do 2270not exist in the symbol table. 2271 2272Symbol tables support iteration over the values in the symbol table with 2273``begin/end/iterator`` and supports querying to see if a specific name is in the 2274symbol table (with ``lookup``). The ``ValueSymbolTable`` class exposes no 2275public mutator methods, instead, simply call ``setName`` on a value, which will 2276autoinsert it into the appropriate symbol table. 2277 2278.. _UserLayout: 2279 2280The ``User`` and owned ``Use`` classes' memory layout 2281----------------------------------------------------- 2282 2283The ``User`` (`doxygen <http://llvm.org/doxygen/classllvm_1_1User.html>`__) 2284class provides a basis for expressing the ownership of ``User`` towards other 2285`Value instance <http://llvm.org/doxygen/classllvm_1_1Value.html>`_\ s. The 2286``Use`` (`doxygen <http://llvm.org/doxygen/classllvm_1_1Use.html>`__) helper 2287class is employed to do the bookkeeping and to facilitate *O(1)* addition and 2288removal. 2289 2290.. _Use2User: 2291 2292Interaction and relationship between ``User`` and ``Use`` objects 2293^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 2294 2295A subclass of ``User`` can choose between incorporating its ``Use`` objects or 2296refer to them out-of-line by means of a pointer. A mixed variant (some ``Use`` 2297s inline others hung off) is impractical and breaks the invariant that the 2298``Use`` objects belonging to the same ``User`` form a contiguous array. 2299 2300We have 2 different layouts in the ``User`` (sub)classes: 2301 2302* Layout a) 2303 2304 The ``Use`` object(s) are inside (resp. at fixed offset) of the ``User`` 2305 object and there are a fixed number of them. 2306 2307* Layout b) 2308 2309 The ``Use`` object(s) are referenced by a pointer to an array from the 2310 ``User`` object and there may be a variable number of them. 2311 2312As of v2.4 each layout still possesses a direct pointer to the start of the 2313array of ``Use``\ s. Though not mandatory for layout a), we stick to this 2314redundancy for the sake of simplicity. The ``User`` object also stores the 2315number of ``Use`` objects it has. (Theoretically this information can also be 2316calculated given the scheme presented below.) 2317 2318Special forms of allocation operators (``operator new``) enforce the following 2319memory layouts: 2320 2321* Layout a) is modelled by prepending the ``User`` object by the ``Use[]`` 2322 array. 2323 2324 .. code-block:: none 2325 2326 ...---.---.---.---.-------... 2327 | P | P | P | P | User 2328 '''---'---'---'---'-------''' 2329 2330* Layout b) is modelled by pointing at the ``Use[]`` array. 2331 2332 .. code-block:: none 2333 2334 .-------... 2335 | User 2336 '-------''' 2337 | 2338 v 2339 .---.---.---.---... 2340 | P | P | P | P | 2341 '---'---'---'---''' 2342 2343*(In the above figures* '``P``' *stands for the* ``Use**`` *that is stored in 2344each* ``Use`` *object in the member* ``Use::Prev`` *)* 2345 2346.. _Waymarking: 2347 2348The waymarking algorithm 2349^^^^^^^^^^^^^^^^^^^^^^^^ 2350 2351Since the ``Use`` objects are deprived of the direct (back)pointer to their 2352``User`` objects, there must be a fast and exact method to recover it. This is 2353accomplished by the following scheme: 2354 2355A bit-encoding in the 2 LSBits (least significant bits) of the ``Use::Prev`` 2356allows to find the start of the ``User`` object: 2357 2358* ``00`` --- binary digit 0 2359 2360* ``01`` --- binary digit 1 2361 2362* ``10`` --- stop and calculate (``s``) 2363 2364* ``11`` --- full stop (``S``) 2365 2366Given a ``Use*``, all we have to do is to walk till we get a stop and we either 2367have a ``User`` immediately behind or we have to walk to the next stop picking 2368up digits and calculating the offset: 2369 2370.. code-block:: none 2371 2372 .---.---.---.---.---.---.---.---.---.---.---.---.---.---.---.---.---------------- 2373 | 1 | s | 1 | 0 | 1 | 0 | s | 1 | 1 | 0 | s | 1 | 1 | s | 1 | S | User (or User*) 2374 '---'---'---'---'---'---'---'---'---'---'---'---'---'---'---'---'---------------- 2375 |+15 |+10 |+6 |+3 |+1 2376 | | | | | __> 2377 | | | | __________> 2378 | | | ______________________> 2379 | | ______________________________________> 2380 | __________________________________________________________> 2381 2382Only the significant number of bits need to be stored between the stops, so that 2383the *worst case is 20 memory accesses* when there are 1000 ``Use`` objects 2384associated with a ``User``. 2385 2386.. _ReferenceImpl: 2387 2388Reference implementation 2389^^^^^^^^^^^^^^^^^^^^^^^^ 2390 2391The following literate Haskell fragment demonstrates the concept: 2392 2393.. code-block:: haskell 2394 2395 > import Test.QuickCheck 2396 > 2397 > digits :: Int -> [Char] -> [Char] 2398 > digits 0 acc = '0' : acc 2399 > digits 1 acc = '1' : acc 2400 > digits n acc = digits (n `div` 2) $ digits (n `mod` 2) acc 2401 > 2402 > dist :: Int -> [Char] -> [Char] 2403 > dist 0 [] = ['S'] 2404 > dist 0 acc = acc 2405 > dist 1 acc = let r = dist 0 acc in 's' : digits (length r) r 2406 > dist n acc = dist (n - 1) $ dist 1 acc 2407 > 2408 > takeLast n ss = reverse $ take n $ reverse ss 2409 > 2410 > test = takeLast 40 $ dist 20 [] 2411 > 2412 2413Printing <test> gives: ``"1s100000s11010s10100s1111s1010s110s11s1S"`` 2414 2415The reverse algorithm computes the length of the string just by examining a 2416certain prefix: 2417 2418.. code-block:: haskell 2419 2420 > pref :: [Char] -> Int 2421 > pref "S" = 1 2422 > pref ('s':'1':rest) = decode 2 1 rest 2423 > pref (_:rest) = 1 + pref rest 2424 > 2425 > decode walk acc ('0':rest) = decode (walk + 1) (acc * 2) rest 2426 > decode walk acc ('1':rest) = decode (walk + 1) (acc * 2 + 1) rest 2427 > decode walk acc _ = walk + acc 2428 > 2429 2430Now, as expected, printing <pref test> gives ``40``. 2431 2432We can *quickCheck* this with following property: 2433 2434.. code-block:: haskell 2435 2436 > testcase = dist 2000 [] 2437 > testcaseLength = length testcase 2438 > 2439 > identityProp n = n > 0 && n <= testcaseLength ==> length arr == pref arr 2440 > where arr = takeLast n testcase 2441 > 2442 2443As expected <quickCheck identityProp> gives: 2444 2445:: 2446 2447 *Main> quickCheck identityProp 2448 OK, passed 100 tests. 2449 2450Let's be a bit more exhaustive: 2451 2452.. code-block:: haskell 2453 2454 > 2455 > deepCheck p = check (defaultConfig { configMaxTest = 500 }) p 2456 > 2457 2458And here is the result of <deepCheck identityProp>: 2459 2460:: 2461 2462 *Main> deepCheck identityProp 2463 OK, passed 500 tests. 2464 2465.. _Tagging: 2466 2467Tagging considerations 2468^^^^^^^^^^^^^^^^^^^^^^ 2469 2470To maintain the invariant that the 2 LSBits of each ``Use**`` in ``Use`` never 2471change after being set up, setters of ``Use::Prev`` must re-tag the new 2472``Use**`` on every modification. Accordingly getters must strip the tag bits. 2473 2474For layout b) instead of the ``User`` we find a pointer (``User*`` with LSBit 2475set). Following this pointer brings us to the ``User``. A portable trick 2476ensures that the first bytes of ``User`` (if interpreted as a pointer) never has 2477the LSBit set. (Portability is relying on the fact that all known compilers 2478place the ``vptr`` in the first word of the instances.) 2479 2480.. _coreclasses: 2481 2482The Core LLVM Class Hierarchy Reference 2483======================================= 2484 2485``#include "llvm/IR/Type.h"`` 2486 2487header source: `Type.h <http://llvm.org/doxygen/Type_8h-source.html>`_ 2488 2489doxygen info: `Type Clases <http://llvm.org/doxygen/classllvm_1_1Type.html>`_ 2490 2491The Core LLVM classes are the primary means of representing the program being 2492inspected or transformed. The core LLVM classes are defined in header files in 2493the ``include/llvm/`` directory, and implemented in the ``lib/VMCore`` 2494directory. 2495 2496.. _Type: 2497 2498The Type class and Derived Types 2499-------------------------------- 2500 2501``Type`` is a superclass of all type classes. Every ``Value`` has a ``Type``. 2502``Type`` cannot be instantiated directly but only through its subclasses. 2503Certain primitive types (``VoidType``, ``LabelType``, ``FloatType`` and 2504``DoubleType``) have hidden subclasses. They are hidden because they offer no 2505useful functionality beyond what the ``Type`` class offers except to distinguish 2506themselves from other subclasses of ``Type``. 2507 2508All other types are subclasses of ``DerivedType``. Types can be named, but this 2509is not a requirement. There exists exactly one instance of a given shape at any 2510one time. This allows type equality to be performed with address equality of 2511the Type Instance. That is, given two ``Type*`` values, the types are identical 2512if the pointers are identical. 2513 2514.. _m_Type: 2515 2516Important Public Methods 2517^^^^^^^^^^^^^^^^^^^^^^^^ 2518 2519* ``bool isIntegerTy() const``: Returns true for any integer type. 2520 2521* ``bool isFloatingPointTy()``: Return true if this is one of the five 2522 floating point types. 2523 2524* ``bool isSized()``: Return true if the type has known size. Things 2525 that don't have a size are abstract types, labels and void. 2526 2527.. _derivedtypes: 2528 2529Important Derived Types 2530^^^^^^^^^^^^^^^^^^^^^^^ 2531 2532``IntegerType`` 2533 Subclass of DerivedType that represents integer types of any bit width. Any 2534 bit width between ``IntegerType::MIN_INT_BITS`` (1) and 2535 ``IntegerType::MAX_INT_BITS`` (~8 million) can be represented. 2536 2537 * ``static const IntegerType* get(unsigned NumBits)``: get an integer 2538 type of a specific bit width. 2539 2540 * ``unsigned getBitWidth() const``: Get the bit width of an integer type. 2541 2542``SequentialType`` 2543 This is subclassed by ArrayType, PointerType and VectorType. 2544 2545 * ``const Type * getElementType() const``: Returns the type of each 2546 of the elements in the sequential type. 2547 2548``ArrayType`` 2549 This is a subclass of SequentialType and defines the interface for array 2550 types. 2551 2552 * ``unsigned getNumElements() const``: Returns the number of elements 2553 in the array. 2554 2555``PointerType`` 2556 Subclass of SequentialType for pointer types. 2557 2558``VectorType`` 2559 Subclass of SequentialType for vector types. A vector type is similar to an 2560 ArrayType but is distinguished because it is a first class type whereas 2561 ArrayType is not. Vector types are used for vector operations and are usually 2562 small vectors of of an integer or floating point type. 2563 2564``StructType`` 2565 Subclass of DerivedTypes for struct types. 2566 2567.. _FunctionType: 2568 2569``FunctionType`` 2570 Subclass of DerivedTypes for function types. 2571 2572 * ``bool isVarArg() const``: Returns true if it's a vararg function. 2573 2574 * ``const Type * getReturnType() const``: Returns the return type of the 2575 function. 2576 2577 * ``const Type * getParamType (unsigned i)``: Returns the type of the ith 2578 parameter. 2579 2580 * ``const unsigned getNumParams() const``: Returns the number of formal 2581 parameters. 2582 2583.. _Module: 2584 2585The ``Module`` class 2586-------------------- 2587 2588``#include "llvm/IR/Module.h"`` 2589 2590header source: `Module.h <http://llvm.org/doxygen/Module_8h-source.html>`_ 2591 2592doxygen info: `Module Class <http://llvm.org/doxygen/classllvm_1_1Module.html>`_ 2593 2594The ``Module`` class represents the top level structure present in LLVM 2595programs. An LLVM module is effectively either a translation unit of the 2596original program or a combination of several translation units merged by the 2597linker. The ``Module`` class keeps track of a list of :ref:`Function 2598<c_Function>`\ s, a list of GlobalVariable_\ s, and a SymbolTable_. 2599Additionally, it contains a few helpful member functions that try to make common 2600operations easy. 2601 2602.. _m_Module: 2603 2604Important Public Members of the ``Module`` class 2605^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 2606 2607* ``Module::Module(std::string name = "")`` 2608 2609 Constructing a Module_ is easy. You can optionally provide a name for it 2610 (probably based on the name of the translation unit). 2611 2612* | ``Module::iterator`` - Typedef for function list iterator 2613 | ``Module::const_iterator`` - Typedef for const_iterator. 2614 | ``begin()``, ``end()``, ``size()``, ``empty()`` 2615 2616 These are forwarding methods that make it easy to access the contents of a 2617 ``Module`` object's :ref:`Function <c_Function>` list. 2618 2619* ``Module::FunctionListType &getFunctionList()`` 2620 2621 Returns the list of :ref:`Function <c_Function>`\ s. This is necessary to use 2622 when you need to update the list or perform a complex action that doesn't have 2623 a forwarding method. 2624 2625---------------- 2626 2627* | ``Module::global_iterator`` - Typedef for global variable list iterator 2628 | ``Module::const_global_iterator`` - Typedef for const_iterator. 2629 | ``global_begin()``, ``global_end()``, ``global_size()``, ``global_empty()`` 2630 2631 These are forwarding methods that make it easy to access the contents of a 2632 ``Module`` object's GlobalVariable_ list. 2633 2634* ``Module::GlobalListType &getGlobalList()`` 2635 2636 Returns the list of GlobalVariable_\ s. This is necessary to use when you 2637 need to update the list or perform a complex action that doesn't have a 2638 forwarding method. 2639 2640---------------- 2641 2642* ``SymbolTable *getSymbolTable()`` 2643 2644 Return a reference to the SymbolTable_ for this ``Module``. 2645 2646---------------- 2647 2648* ``Function *getFunction(StringRef Name) const`` 2649 2650 Look up the specified function in the ``Module`` SymbolTable_. If it does not 2651 exist, return ``null``. 2652 2653* ``Function *getOrInsertFunction(const std::string &Name, const FunctionType 2654 *T)`` 2655 2656 Look up the specified function in the ``Module`` SymbolTable_. If it does not 2657 exist, add an external declaration for the function and return it. 2658 2659* ``std::string getTypeName(const Type *Ty)`` 2660 2661 If there is at least one entry in the SymbolTable_ for the specified Type_, 2662 return it. Otherwise return the empty string. 2663 2664* ``bool addTypeName(const std::string &Name, const Type *Ty)`` 2665 2666 Insert an entry in the SymbolTable_ mapping ``Name`` to ``Ty``. If there is 2667 already an entry for this name, true is returned and the SymbolTable_ is not 2668 modified. 2669 2670.. _Value: 2671 2672The ``Value`` class 2673------------------- 2674 2675``#include "llvm/IR/Value.h"`` 2676 2677header source: `Value.h <http://llvm.org/doxygen/Value_8h-source.html>`_ 2678 2679doxygen info: `Value Class <http://llvm.org/doxygen/classllvm_1_1Value.html>`_ 2680 2681The ``Value`` class is the most important class in the LLVM Source base. It 2682represents a typed value that may be used (among other things) as an operand to 2683an instruction. There are many different types of ``Value``\ s, such as 2684Constant_\ s, Argument_\ s. Even Instruction_\ s and :ref:`Function 2685<c_Function>`\ s are ``Value``\ s. 2686 2687A particular ``Value`` may be used many times in the LLVM representation for a 2688program. For example, an incoming argument to a function (represented with an 2689instance of the Argument_ class) is "used" by every instruction in the function 2690that references the argument. To keep track of this relationship, the ``Value`` 2691class keeps a list of all of the ``User``\ s that is using it (the User_ class 2692is a base class for all nodes in the LLVM graph that can refer to ``Value``\ s). 2693This use list is how LLVM represents def-use information in the program, and is 2694accessible through the ``use_*`` methods, shown below. 2695 2696Because LLVM is a typed representation, every LLVM ``Value`` is typed, and this 2697Type_ is available through the ``getType()`` method. In addition, all LLVM 2698values can be named. The "name" of the ``Value`` is a symbolic string printed 2699in the LLVM code: 2700 2701.. code-block:: llvm 2702 2703 %foo = add i32 1, 2 2704 2705.. _nameWarning: 2706 2707The name of this instruction is "foo". **NOTE** that the name of any value may 2708be missing (an empty string), so names should **ONLY** be used for debugging 2709(making the source code easier to read, debugging printouts), they should not be 2710used to keep track of values or map between them. For this purpose, use a 2711``std::map`` of pointers to the ``Value`` itself instead. 2712 2713One important aspect of LLVM is that there is no distinction between an SSA 2714variable and the operation that produces it. Because of this, any reference to 2715the value produced by an instruction (or the value available as an incoming 2716argument, for example) is represented as a direct pointer to the instance of the 2717class that represents this value. Although this may take some getting used to, 2718it simplifies the representation and makes it easier to manipulate. 2719 2720.. _m_Value: 2721 2722Important Public Members of the ``Value`` class 2723^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 2724 2725* | ``Value::use_iterator`` - Typedef for iterator over the use-list 2726 | ``Value::const_use_iterator`` - Typedef for const_iterator over the 2727 use-list 2728 | ``unsigned use_size()`` - Returns the number of users of the value. 2729 | ``bool use_empty()`` - Returns true if there are no users. 2730 | ``use_iterator use_begin()`` - Get an iterator to the start of the 2731 use-list. 2732 | ``use_iterator use_end()`` - Get an iterator to the end of the use-list. 2733 | ``User *use_back()`` - Returns the last element in the list. 2734 2735 These methods are the interface to access the def-use information in LLVM. 2736 As with all other iterators in LLVM, the naming conventions follow the 2737 conventions defined by the STL_. 2738 2739* ``Type *getType() const`` 2740 This method returns the Type of the Value. 2741 2742* | ``bool hasName() const`` 2743 | ``std::string getName() const`` 2744 | ``void setName(const std::string &Name)`` 2745 2746 This family of methods is used to access and assign a name to a ``Value``, be 2747 aware of the :ref:`precaution above <nameWarning>`. 2748 2749* ``void replaceAllUsesWith(Value *V)`` 2750 2751 This method traverses the use list of a ``Value`` changing all User_\ s of the 2752 current value to refer to "``V``" instead. For example, if you detect that an 2753 instruction always produces a constant value (for example through constant 2754 folding), you can replace all uses of the instruction with the constant like 2755 this: 2756 2757 .. code-block:: c++ 2758 2759 Inst->replaceAllUsesWith(ConstVal); 2760 2761.. _User: 2762 2763The ``User`` class 2764------------------ 2765 2766``#include "llvm/IR/User.h"`` 2767 2768header source: `User.h <http://llvm.org/doxygen/User_8h-source.html>`_ 2769 2770doxygen info: `User Class <http://llvm.org/doxygen/classllvm_1_1User.html>`_ 2771 2772Superclass: Value_ 2773 2774The ``User`` class is the common base class of all LLVM nodes that may refer to 2775``Value``\ s. It exposes a list of "Operands" that are all of the ``Value``\ s 2776that the User is referring to. The ``User`` class itself is a subclass of 2777``Value``. 2778 2779The operands of a ``User`` point directly to the LLVM ``Value`` that it refers 2780to. Because LLVM uses Static Single Assignment (SSA) form, there can only be 2781one definition referred to, allowing this direct connection. This connection 2782provides the use-def information in LLVM. 2783 2784.. _m_User: 2785 2786Important Public Members of the ``User`` class 2787^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 2788 2789The ``User`` class exposes the operand list in two ways: through an index access 2790interface and through an iterator based interface. 2791 2792* | ``Value *getOperand(unsigned i)`` 2793 | ``unsigned getNumOperands()`` 2794 2795 These two methods expose the operands of the ``User`` in a convenient form for 2796 direct access. 2797 2798* | ``User::op_iterator`` - Typedef for iterator over the operand list 2799 | ``op_iterator op_begin()`` - Get an iterator to the start of the operand 2800 list. 2801 | ``op_iterator op_end()`` - Get an iterator to the end of the operand list. 2802 2803 Together, these methods make up the iterator based interface to the operands 2804 of a ``User``. 2805 2806 2807.. _Instruction: 2808 2809The ``Instruction`` class 2810------------------------- 2811 2812``#include "llvm/IR/Instruction.h"`` 2813 2814header source: `Instruction.h 2815<http://llvm.org/doxygen/Instruction_8h-source.html>`_ 2816 2817doxygen info: `Instruction Class 2818<http://llvm.org/doxygen/classllvm_1_1Instruction.html>`_ 2819 2820Superclasses: User_, Value_ 2821 2822The ``Instruction`` class is the common base class for all LLVM instructions. 2823It provides only a few methods, but is a very commonly used class. The primary 2824data tracked by the ``Instruction`` class itself is the opcode (instruction 2825type) and the parent BasicBlock_ the ``Instruction`` is embedded into. To 2826represent a specific type of instruction, one of many subclasses of 2827``Instruction`` are used. 2828 2829Because the ``Instruction`` class subclasses the User_ class, its operands can 2830be accessed in the same way as for other ``User``\ s (with the 2831``getOperand()``/``getNumOperands()`` and ``op_begin()``/``op_end()`` methods). 2832An important file for the ``Instruction`` class is the ``llvm/Instruction.def`` 2833file. This file contains some meta-data about the various different types of 2834instructions in LLVM. It describes the enum values that are used as opcodes 2835(for example ``Instruction::Add`` and ``Instruction::ICmp``), as well as the 2836concrete sub-classes of ``Instruction`` that implement the instruction (for 2837example BinaryOperator_ and CmpInst_). Unfortunately, the use of macros in this 2838file confuses doxygen, so these enum values don't show up correctly in the 2839`doxygen output <http://llvm.org/doxygen/classllvm_1_1Instruction.html>`_. 2840 2841.. _s_Instruction: 2842 2843Important Subclasses of the ``Instruction`` class 2844^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 2845 2846.. _BinaryOperator: 2847 2848* ``BinaryOperator`` 2849 2850 This subclasses represents all two operand instructions whose operands must be 2851 the same type, except for the comparison instructions. 2852 2853.. _CastInst: 2854 2855* ``CastInst`` 2856 This subclass is the parent of the 12 casting instructions. It provides 2857 common operations on cast instructions. 2858 2859.. _CmpInst: 2860 2861* ``CmpInst`` 2862 2863 This subclass respresents the two comparison instructions, 2864 `ICmpInst <LangRef.html#i_icmp>`_ (integer opreands), and 2865 `FCmpInst <LangRef.html#i_fcmp>`_ (floating point operands). 2866 2867.. _TerminatorInst: 2868 2869* ``TerminatorInst`` 2870 2871 This subclass is the parent of all terminator instructions (those which can 2872 terminate a block). 2873 2874.. _m_Instruction: 2875 2876Important Public Members of the ``Instruction`` class 2877^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 2878 2879* ``BasicBlock *getParent()`` 2880 2881 Returns the BasicBlock_ that this 2882 ``Instruction`` is embedded into. 2883 2884* ``bool mayWriteToMemory()`` 2885 2886 Returns true if the instruction writes to memory, i.e. it is a ``call``, 2887 ``free``, ``invoke``, or ``store``. 2888 2889* ``unsigned getOpcode()`` 2890 2891 Returns the opcode for the ``Instruction``. 2892 2893* ``Instruction *clone() const`` 2894 2895 Returns another instance of the specified instruction, identical in all ways 2896 to the original except that the instruction has no parent (i.e. it's not 2897 embedded into a BasicBlock_), and it has no name. 2898 2899.. _Constant: 2900 2901The ``Constant`` class and subclasses 2902------------------------------------- 2903 2904Constant represents a base class for different types of constants. It is 2905subclassed by ConstantInt, ConstantArray, etc. for representing the various 2906types of Constants. GlobalValue_ is also a subclass, which represents the 2907address of a global variable or function. 2908 2909.. _s_Constant: 2910 2911Important Subclasses of Constant 2912^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 2913 2914* ConstantInt : This subclass of Constant represents an integer constant of 2915 any width. 2916 2917 * ``const APInt& getValue() const``: Returns the underlying 2918 value of this constant, an APInt value. 2919 2920 * ``int64_t getSExtValue() const``: Converts the underlying APInt value to an 2921 int64_t via sign extension. If the value (not the bit width) of the APInt 2922 is too large to fit in an int64_t, an assertion will result. For this 2923 reason, use of this method is discouraged. 2924 2925 * ``uint64_t getZExtValue() const``: Converts the underlying APInt value 2926 to a uint64_t via zero extension. IF the value (not the bit width) of the 2927 APInt is too large to fit in a uint64_t, an assertion will result. For this 2928 reason, use of this method is discouraged. 2929 2930 * ``static ConstantInt* get(const APInt& Val)``: Returns the ConstantInt 2931 object that represents the value provided by ``Val``. The type is implied 2932 as the IntegerType that corresponds to the bit width of ``Val``. 2933 2934 * ``static ConstantInt* get(const Type *Ty, uint64_t Val)``: Returns the 2935 ConstantInt object that represents the value provided by ``Val`` for integer 2936 type ``Ty``. 2937 2938* ConstantFP : This class represents a floating point constant. 2939 2940 * ``double getValue() const``: Returns the underlying value of this constant. 2941 2942* ConstantArray : This represents a constant array. 2943 2944 * ``const std::vector<Use> &getValues() const``: Returns a vector of 2945 component constants that makeup this array. 2946 2947* ConstantStruct : This represents a constant struct. 2948 2949 * ``const std::vector<Use> &getValues() const``: Returns a vector of 2950 component constants that makeup this array. 2951 2952* GlobalValue : This represents either a global variable or a function. In 2953 either case, the value is a constant fixed address (after linking). 2954 2955.. _GlobalValue: 2956 2957The ``GlobalValue`` class 2958------------------------- 2959 2960``#include "llvm/IR/GlobalValue.h"`` 2961 2962header source: `GlobalValue.h 2963<http://llvm.org/doxygen/GlobalValue_8h-source.html>`_ 2964 2965doxygen info: `GlobalValue Class 2966<http://llvm.org/doxygen/classllvm_1_1GlobalValue.html>`_ 2967 2968Superclasses: Constant_, User_, Value_ 2969 2970Global values ( GlobalVariable_\ s or :ref:`Function <c_Function>`\ s) are the 2971only LLVM values that are visible in the bodies of all :ref:`Function 2972<c_Function>`\ s. Because they are visible at global scope, they are also 2973subject to linking with other globals defined in different translation units. 2974To control the linking process, ``GlobalValue``\ s know their linkage rules. 2975Specifically, ``GlobalValue``\ s know whether they have internal or external 2976linkage, as defined by the ``LinkageTypes`` enumeration. 2977 2978If a ``GlobalValue`` has internal linkage (equivalent to being ``static`` in C), 2979it is not visible to code outside the current translation unit, and does not 2980participate in linking. If it has external linkage, it is visible to external 2981code, and does participate in linking. In addition to linkage information, 2982``GlobalValue``\ s keep track of which Module_ they are currently part of. 2983 2984Because ``GlobalValue``\ s are memory objects, they are always referred to by 2985their **address**. As such, the Type_ of a global is always a pointer to its 2986contents. It is important to remember this when using the ``GetElementPtrInst`` 2987instruction because this pointer must be dereferenced first. For example, if 2988you have a ``GlobalVariable`` (a subclass of ``GlobalValue)`` that is an array 2989of 24 ints, type ``[24 x i32]``, then the ``GlobalVariable`` is a pointer to 2990that array. Although the address of the first element of this array and the 2991value of the ``GlobalVariable`` are the same, they have different types. The 2992``GlobalVariable``'s type is ``[24 x i32]``. The first element's type is 2993``i32.`` Because of this, accessing a global value requires you to dereference 2994the pointer with ``GetElementPtrInst`` first, then its elements can be accessed. 2995This is explained in the `LLVM Language Reference Manual 2996<LangRef.html#globalvars>`_. 2997 2998.. _m_GlobalValue: 2999 3000Important Public Members of the ``GlobalValue`` class 3001^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 3002 3003* | ``bool hasInternalLinkage() const`` 3004 | ``bool hasExternalLinkage() const`` 3005 | ``void setInternalLinkage(bool HasInternalLinkage)`` 3006 3007 These methods manipulate the linkage characteristics of the ``GlobalValue``. 3008 3009* ``Module *getParent()`` 3010 3011 This returns the Module_ that the 3012 GlobalValue is currently embedded into. 3013 3014.. _c_Function: 3015 3016The ``Function`` class 3017---------------------- 3018 3019``#include "llvm/IR/Function.h"`` 3020 3021header source: `Function.h <http://llvm.org/doxygen/Function_8h-source.html>`_ 3022 3023doxygen info: `Function Class 3024<http://llvm.org/doxygen/classllvm_1_1Function.html>`_ 3025 3026Superclasses: GlobalValue_, Constant_, User_, Value_ 3027 3028The ``Function`` class represents a single procedure in LLVM. It is actually 3029one of the more complex classes in the LLVM hierarchy because it must keep track 3030of a large amount of data. The ``Function`` class keeps track of a list of 3031BasicBlock_\ s, a list of formal Argument_\ s, and a SymbolTable_. 3032 3033The list of BasicBlock_\ s is the most commonly used part of ``Function`` 3034objects. The list imposes an implicit ordering of the blocks in the function, 3035which indicate how the code will be laid out by the backend. Additionally, the 3036first BasicBlock_ is the implicit entry node for the ``Function``. It is not 3037legal in LLVM to explicitly branch to this initial block. There are no implicit 3038exit nodes, and in fact there may be multiple exit nodes from a single 3039``Function``. If the BasicBlock_ list is empty, this indicates that the 3040``Function`` is actually a function declaration: the actual body of the function 3041hasn't been linked in yet. 3042 3043In addition to a list of BasicBlock_\ s, the ``Function`` class also keeps track 3044of the list of formal Argument_\ s that the function receives. This container 3045manages the lifetime of the Argument_ nodes, just like the BasicBlock_ list does 3046for the BasicBlock_\ s. 3047 3048The SymbolTable_ is a very rarely used LLVM feature that is only used when you 3049have to look up a value by name. Aside from that, the SymbolTable_ is used 3050internally to make sure that there are not conflicts between the names of 3051Instruction_\ s, BasicBlock_\ s, or Argument_\ s in the function body. 3052 3053Note that ``Function`` is a GlobalValue_ and therefore also a Constant_. The 3054value of the function is its address (after linking) which is guaranteed to be 3055constant. 3056 3057.. _m_Function: 3058 3059Important Public Members of the ``Function`` 3060^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 3061 3062* ``Function(const FunctionType *Ty, LinkageTypes Linkage, 3063 const std::string &N = "", Module* Parent = 0)`` 3064 3065 Constructor used when you need to create new ``Function``\ s to add the 3066 program. The constructor must specify the type of the function to create and 3067 what type of linkage the function should have. The FunctionType_ argument 3068 specifies the formal arguments and return value for the function. The same 3069 FunctionType_ value can be used to create multiple functions. The ``Parent`` 3070 argument specifies the Module in which the function is defined. If this 3071 argument is provided, the function will automatically be inserted into that 3072 module's list of functions. 3073 3074* ``bool isDeclaration()`` 3075 3076 Return whether or not the ``Function`` has a body defined. If the function is 3077 "external", it does not have a body, and thus must be resolved by linking with 3078 a function defined in a different translation unit. 3079 3080* | ``Function::iterator`` - Typedef for basic block list iterator 3081 | ``Function::const_iterator`` - Typedef for const_iterator. 3082 | ``begin()``, ``end()``, ``size()``, ``empty()`` 3083 3084 These are forwarding methods that make it easy to access the contents of a 3085 ``Function`` object's BasicBlock_ list. 3086 3087* ``Function::BasicBlockListType &getBasicBlockList()`` 3088 3089 Returns the list of BasicBlock_\ s. This is necessary to use when you need to 3090 update the list or perform a complex action that doesn't have a forwarding 3091 method. 3092 3093* | ``Function::arg_iterator`` - Typedef for the argument list iterator 3094 | ``Function::const_arg_iterator`` - Typedef for const_iterator. 3095 | ``arg_begin()``, ``arg_end()``, ``arg_size()``, ``arg_empty()`` 3096 3097 These are forwarding methods that make it easy to access the contents of a 3098 ``Function`` object's Argument_ list. 3099 3100* ``Function::ArgumentListType &getArgumentList()`` 3101 3102 Returns the list of Argument_. This is necessary to use when you need to 3103 update the list or perform a complex action that doesn't have a forwarding 3104 method. 3105 3106* ``BasicBlock &getEntryBlock()`` 3107 3108 Returns the entry ``BasicBlock`` for the function. Because the entry block 3109 for the function is always the first block, this returns the first block of 3110 the ``Function``. 3111 3112* | ``Type *getReturnType()`` 3113 | ``FunctionType *getFunctionType()`` 3114 3115 This traverses the Type_ of the ``Function`` and returns the return type of 3116 the function, or the FunctionType_ of the actual function. 3117 3118* ``SymbolTable *getSymbolTable()`` 3119 3120 Return a pointer to the SymbolTable_ for this ``Function``. 3121 3122.. _GlobalVariable: 3123 3124The ``GlobalVariable`` class 3125---------------------------- 3126 3127``#include "llvm/IR/GlobalVariable.h"`` 3128 3129header source: `GlobalVariable.h 3130<http://llvm.org/doxygen/GlobalVariable_8h-source.html>`_ 3131 3132doxygen info: `GlobalVariable Class 3133<http://llvm.org/doxygen/classllvm_1_1GlobalVariable.html>`_ 3134 3135Superclasses: GlobalValue_, Constant_, User_, Value_ 3136 3137Global variables are represented with the (surprise surprise) ``GlobalVariable`` 3138class. Like functions, ``GlobalVariable``\ s are also subclasses of 3139GlobalValue_, and as such are always referenced by their address (global values 3140must live in memory, so their "name" refers to their constant address). See 3141GlobalValue_ for more on this. Global variables may have an initial value 3142(which must be a Constant_), and if they have an initializer, they may be marked 3143as "constant" themselves (indicating that their contents never change at 3144runtime). 3145 3146.. _m_GlobalVariable: 3147 3148Important Public Members of the ``GlobalVariable`` class 3149^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 3150 3151* ``GlobalVariable(const Type *Ty, bool isConstant, LinkageTypes &Linkage, 3152 Constant *Initializer = 0, const std::string &Name = "", Module* Parent = 0)`` 3153 3154 Create a new global variable of the specified type. If ``isConstant`` is true 3155 then the global variable will be marked as unchanging for the program. The 3156 Linkage parameter specifies the type of linkage (internal, external, weak, 3157 linkonce, appending) for the variable. If the linkage is InternalLinkage, 3158 WeakAnyLinkage, WeakODRLinkage, LinkOnceAnyLinkage or LinkOnceODRLinkage, then 3159 the resultant global variable will have internal linkage. AppendingLinkage 3160 concatenates together all instances (in different translation units) of the 3161 variable into a single variable but is only applicable to arrays. See the 3162 `LLVM Language Reference <LangRef.html#modulestructure>`_ for further details 3163 on linkage types. Optionally an initializer, a name, and the module to put 3164 the variable into may be specified for the global variable as well. 3165 3166* ``bool isConstant() const`` 3167 3168 Returns true if this is a global variable that is known not to be modified at 3169 runtime. 3170 3171* ``bool hasInitializer()`` 3172 3173 Returns true if this ``GlobalVariable`` has an intializer. 3174 3175* ``Constant *getInitializer()`` 3176 3177 Returns the initial value for a ``GlobalVariable``. It is not legal to call 3178 this method if there is no initializer. 3179 3180.. _BasicBlock: 3181 3182The ``BasicBlock`` class 3183------------------------ 3184 3185``#include "llvm/IR/BasicBlock.h"`` 3186 3187header source: `BasicBlock.h 3188<http://llvm.org/doxygen/BasicBlock_8h-source.html>`_ 3189 3190doxygen info: `BasicBlock Class 3191<http://llvm.org/doxygen/classllvm_1_1BasicBlock.html>`_ 3192 3193Superclass: Value_ 3194 3195This class represents a single entry single exit section of the code, commonly 3196known as a basic block by the compiler community. The ``BasicBlock`` class 3197maintains a list of Instruction_\ s, which form the body of the block. Matching 3198the language definition, the last element of this list of instructions is always 3199a terminator instruction (a subclass of the TerminatorInst_ class). 3200 3201In addition to tracking the list of instructions that make up the block, the 3202``BasicBlock`` class also keeps track of the :ref:`Function <c_Function>` that 3203it is embedded into. 3204 3205Note that ``BasicBlock``\ s themselves are Value_\ s, because they are 3206referenced by instructions like branches and can go in the switch tables. 3207``BasicBlock``\ s have type ``label``. 3208 3209.. _m_BasicBlock: 3210 3211Important Public Members of the ``BasicBlock`` class 3212^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 3213 3214* ``BasicBlock(const std::string &Name = "", Function *Parent = 0)`` 3215 3216 The ``BasicBlock`` constructor is used to create new basic blocks for 3217 insertion into a function. The constructor optionally takes a name for the 3218 new block, and a :ref:`Function <c_Function>` to insert it into. If the 3219 ``Parent`` parameter is specified, the new ``BasicBlock`` is automatically 3220 inserted at the end of the specified :ref:`Function <c_Function>`, if not 3221 specified, the BasicBlock must be manually inserted into the :ref:`Function 3222 <c_Function>`. 3223 3224* | ``BasicBlock::iterator`` - Typedef for instruction list iterator 3225 | ``BasicBlock::const_iterator`` - Typedef for const_iterator. 3226 | ``begin()``, ``end()``, ``front()``, ``back()``, 3227 ``size()``, ``empty()`` 3228 STL-style functions for accessing the instruction list. 3229 3230 These methods and typedefs are forwarding functions that have the same 3231 semantics as the standard library methods of the same names. These methods 3232 expose the underlying instruction list of a basic block in a way that is easy 3233 to manipulate. To get the full complement of container operations (including 3234 operations to update the list), you must use the ``getInstList()`` method. 3235 3236* ``BasicBlock::InstListType &getInstList()`` 3237 3238 This method is used to get access to the underlying container that actually 3239 holds the Instructions. This method must be used when there isn't a 3240 forwarding function in the ``BasicBlock`` class for the operation that you 3241 would like to perform. Because there are no forwarding functions for 3242 "updating" operations, you need to use this if you want to update the contents 3243 of a ``BasicBlock``. 3244 3245* ``Function *getParent()`` 3246 3247 Returns a pointer to :ref:`Function <c_Function>` the block is embedded into, 3248 or a null pointer if it is homeless. 3249 3250* ``TerminatorInst *getTerminator()`` 3251 3252 Returns a pointer to the terminator instruction that appears at the end of the 3253 ``BasicBlock``. If there is no terminator instruction, or if the last 3254 instruction in the block is not a terminator, then a null pointer is returned. 3255 3256.. _Argument: 3257 3258The ``Argument`` class 3259---------------------- 3260 3261This subclass of Value defines the interface for incoming formal arguments to a 3262function. A Function maintains a list of its formal arguments. An argument has 3263a pointer to the parent Function. 3264 3265 3266