1========================================== 2The LLVM Target-Independent Code Generator 3========================================== 4 5.. role:: raw-html(raw) 6 :format: html 7 8.. raw:: html 9 10 <style> 11 .unknown { background-color: #C0C0C0; text-align: center; } 12 .unknown:before { content: "?" } 13 .no { background-color: #C11B17 } 14 .no:before { content: "N" } 15 .partial { background-color: #F88017 } 16 .yes { background-color: #0F0; } 17 .yes:before { content: "Y" } 18 .na { background-color: #6666FF; } 19 .na:before { content: "N/A" } 20 </style> 21 22.. contents:: 23 :local: 24 25.. warning:: 26 This is a work in progress. 27 28Introduction 29============ 30 31The LLVM target-independent code generator is a framework that provides a suite 32of reusable components for translating the LLVM internal representation to the 33machine code for a specified target---either in assembly form (suitable for a 34static compiler) or in binary machine code format (usable for a JIT 35compiler). The LLVM target-independent code generator consists of six main 36components: 37 381. `Abstract target description`_ interfaces which capture important properties 39 about various aspects of the machine, independently of how they will be used. 40 These interfaces are defined in ``include/llvm/Target/``. 41 422. Classes used to represent the `code being generated`_ for a target. These 43 classes are intended to be abstract enough to represent the machine code for 44 *any* target machine. These classes are defined in 45 ``include/llvm/CodeGen/``. At this level, concepts like "constant pool 46 entries" and "jump tables" are explicitly exposed. 47 483. Classes and algorithms used to represent code at the object file level, the 49 `MC Layer`_. These classes represent assembly level constructs like labels, 50 sections, and instructions. At this level, concepts like "constant pool 51 entries" and "jump tables" don't exist. 52 534. `Target-independent algorithms`_ used to implement various phases of native 54 code generation (register allocation, scheduling, stack frame representation, 55 etc). This code lives in ``lib/CodeGen/``. 56 575. `Implementations of the abstract target description interfaces`_ for 58 particular targets. These machine descriptions make use of the components 59 provided by LLVM, and can optionally provide custom target-specific passes, 60 to build complete code generators for a specific target. Target descriptions 61 live in ``lib/Target/``. 62 636. The target-independent JIT components. The LLVM JIT is completely target 64 independent (it uses the ``TargetJITInfo`` structure to interface for 65 target-specific issues. The code for the target-independent JIT lives in 66 ``lib/ExecutionEngine/JIT``. 67 68Depending on which part of the code generator you are interested in working on, 69different pieces of this will be useful to you. In any case, you should be 70familiar with the `target description`_ and `machine code representation`_ 71classes. If you want to add a backend for a new target, you will need to 72`implement the target description`_ classes for your new target and understand 73the :doc:`LLVM code representation <LangRef>`. If you are interested in 74implementing a new `code generation algorithm`_, it should only depend on the 75target-description and machine code representation classes, ensuring that it is 76portable. 77 78Required components in the code generator 79----------------------------------------- 80 81The two pieces of the LLVM code generator are the high-level interface to the 82code generator and the set of reusable components that can be used to build 83target-specific backends. The two most important interfaces (:raw-html:`<tt>` 84`TargetMachine`_ :raw-html:`</tt>` and :raw-html:`<tt>` `DataLayout`_ 85:raw-html:`</tt>`) are the only ones that are required to be defined for a 86backend to fit into the LLVM system, but the others must be defined if the 87reusable code generator components are going to be used. 88 89This design has two important implications. The first is that LLVM can support 90completely non-traditional code generation targets. For example, the C backend 91does not require register allocation, instruction selection, or any of the other 92standard components provided by the system. As such, it only implements these 93two interfaces, and does its own thing. Note that C backend was removed from the 94trunk since LLVM 3.1 release. Another example of a code generator like this is a 95(purely hypothetical) backend that converts LLVM to the GCC RTL form and uses 96GCC to emit machine code for a target. 97 98This design also implies that it is possible to design and implement radically 99different code generators in the LLVM system that do not make use of any of the 100built-in components. Doing so is not recommended at all, but could be required 101for radically different targets that do not fit into the LLVM machine 102description model: FPGAs for example. 103 104.. _high-level design of the code generator: 105 106The high-level design of the code generator 107------------------------------------------- 108 109The LLVM target-independent code generator is designed to support efficient and 110quality code generation for standard register-based microprocessors. Code 111generation in this model is divided into the following stages: 112 1131. `Instruction Selection`_ --- This phase determines an efficient way to 114 express the input LLVM code in the target instruction set. This stage 115 produces the initial code for the program in the target instruction set, then 116 makes use of virtual registers in SSA form and physical registers that 117 represent any required register assignments due to target constraints or 118 calling conventions. This step turns the LLVM code into a DAG of target 119 instructions. 120 1212. `Scheduling and Formation`_ --- This phase takes the DAG of target 122 instructions produced by the instruction selection phase, determines an 123 ordering of the instructions, then emits the instructions as :raw-html:`<tt>` 124 `MachineInstr`_\s :raw-html:`</tt>` with that ordering. Note that we 125 describe this in the `instruction selection section`_ because it operates on 126 a `SelectionDAG`_. 127 1283. `SSA-based Machine Code Optimizations`_ --- This optional stage consists of a 129 series of machine-code optimizations that operate on the SSA-form produced by 130 the instruction selector. Optimizations like modulo-scheduling or peephole 131 optimization work here. 132 1334. `Register Allocation`_ --- The target code is transformed from an infinite 134 virtual register file in SSA form to the concrete register file used by the 135 target. This phase introduces spill code and eliminates all virtual register 136 references from the program. 137 1385. `Prolog/Epilog Code Insertion`_ --- Once the machine code has been generated 139 for the function and the amount of stack space required is known (used for 140 LLVM alloca's and spill slots), the prolog and epilog code for the function 141 can be inserted and "abstract stack location references" can be eliminated. 142 This stage is responsible for implementing optimizations like frame-pointer 143 elimination and stack packing. 144 1456. `Late Machine Code Optimizations`_ --- Optimizations that operate on "final" 146 machine code can go here, such as spill code scheduling and peephole 147 optimizations. 148 1497. `Code Emission`_ --- The final stage actually puts out the code for the 150 current function, either in the target assembler format or in machine 151 code. 152 153The code generator is based on the assumption that the instruction selector will 154use an optimal pattern matching selector to create high-quality sequences of 155native instructions. Alternative code generator designs based on pattern 156expansion and aggressive iterative peephole optimization are much slower. This 157design permits efficient compilation (important for JIT environments) and 158aggressive optimization (used when generating code offline) by allowing 159components of varying levels of sophistication to be used for any step of 160compilation. 161 162In addition to these stages, target implementations can insert arbitrary 163target-specific passes into the flow. For example, the X86 target uses a 164special pass to handle the 80x87 floating point stack architecture. Other 165targets with unusual requirements can be supported with custom passes as needed. 166 167Using TableGen for target description 168------------------------------------- 169 170The target description classes require a detailed description of the target 171architecture. These target descriptions often have a large amount of common 172information (e.g., an ``add`` instruction is almost identical to a ``sub`` 173instruction). In order to allow the maximum amount of commonality to be 174factored out, the LLVM code generator uses the 175:doc:`TableGen/index` tool to describe big chunks of the 176target machine, which allows the use of domain-specific and target-specific 177abstractions to reduce the amount of repetition. 178 179As LLVM continues to be developed and refined, we plan to move more and more of 180the target description to the ``.td`` form. Doing so gives us a number of 181advantages. The most important is that it makes it easier to port LLVM because 182it reduces the amount of C++ code that has to be written, and the surface area 183of the code generator that needs to be understood before someone can get 184something working. Second, it makes it easier to change things. In particular, 185if tables and other things are all emitted by ``tblgen``, we only need a change 186in one place (``tblgen``) to update all of the targets to a new interface. 187 188.. _Abstract target description: 189.. _target description: 190 191Target description classes 192========================== 193 194The LLVM target description classes (located in the ``include/llvm/Target`` 195directory) provide an abstract description of the target machine independent of 196any particular client. These classes are designed to capture the *abstract* 197properties of the target (such as the instructions and registers it has), and do 198not incorporate any particular pieces of code generation algorithms. 199 200All of the target description classes (except the :raw-html:`<tt>` `DataLayout`_ 201:raw-html:`</tt>` class) are designed to be subclassed by the concrete target 202implementation, and have virtual methods implemented. To get to these 203implementations, the :raw-html:`<tt>` `TargetMachine`_ :raw-html:`</tt>` class 204provides accessors that should be implemented by the target. 205 206.. _TargetMachine: 207 208The ``TargetMachine`` class 209--------------------------- 210 211The ``TargetMachine`` class provides virtual methods that are used to access the 212target-specific implementations of the various target description classes via 213the ``get*Info`` methods (``getInstrInfo``, ``getRegisterInfo``, 214``getFrameInfo``, etc.). This class is designed to be specialized by a concrete 215target implementation (e.g., ``X86TargetMachine``) which implements the various 216virtual methods. The only required target description class is the 217:raw-html:`<tt>` `DataLayout`_ :raw-html:`</tt>` class, but if the code 218generator components are to be used, the other interfaces should be implemented 219as well. 220 221.. _DataLayout: 222 223The ``DataLayout`` class 224------------------------ 225 226The ``DataLayout`` class is the only required target description class, and it 227is the only class that is not extensible (you cannot derive a new class from 228it). ``DataLayout`` specifies information about how the target lays out memory 229for structures, the alignment requirements for various data types, the size of 230pointers in the target, and whether the target is little-endian or 231big-endian. 232 233.. _TargetLowering: 234 235The ``TargetLowering`` class 236---------------------------- 237 238The ``TargetLowering`` class is used by SelectionDAG based instruction selectors 239primarily to describe how LLVM code should be lowered to SelectionDAG 240operations. Among other things, this class indicates: 241 242* an initial register class to use for various ``ValueType``\s, 243 244* which operations are natively supported by the target machine, 245 246* the return type of ``setcc`` operations, 247 248* the type to use for shift amounts, and 249 250* various high-level characteristics, like whether it is profitable to turn 251 division by a constant into a multiplication sequence. 252 253.. _TargetRegisterInfo: 254 255The ``TargetRegisterInfo`` class 256-------------------------------- 257 258The ``TargetRegisterInfo`` class is used to describe the register file of the 259target and any interactions between the registers. 260 261Registers are represented in the code generator by unsigned integers. Physical 262registers (those that actually exist in the target description) are unique 263small numbers, and virtual registers are generally large. Note that 264register ``#0`` is reserved as a flag value. 265 266Each register in the processor description has an associated 267``TargetRegisterDesc`` entry, which provides a textual name for the register 268(used for assembly output and debugging dumps) and a set of aliases (used to 269indicate whether one register overlaps with another). 270 271In addition to the per-register description, the ``TargetRegisterInfo`` class 272exposes a set of processor specific register classes (instances of the 273``TargetRegisterClass`` class). Each register class contains sets of registers 274that have the same properties (for example, they are all 32-bit integer 275registers). Each SSA virtual register created by the instruction selector has 276an associated register class. When the register allocator runs, it replaces 277virtual registers with a physical register in the set. 278 279The target-specific implementations of these classes is auto-generated from a 280:doc:`TableGen/index` description of the register file. 281 282.. _TargetInstrInfo: 283 284The ``TargetInstrInfo`` class 285----------------------------- 286 287The ``TargetInstrInfo`` class is used to describe the machine instructions 288supported by the target. Descriptions define things like the mnemonic for 289the opcode, the number of operands, the list of implicit register uses and defs, 290whether the instruction has certain target-independent properties (accesses 291memory, is commutable, etc), and holds any target-specific flags. 292 293The ``TargetFrameLowering`` class 294--------------------------------- 295 296The ``TargetFrameLowering`` class is used to provide information about the stack 297frame layout of the target. It holds the direction of stack growth, the known 298stack alignment on entry to each function, and the offset to the local area. 299The offset to the local area is the offset from the stack pointer on function 300entry to the first location where function data (local variables, spill 301locations) can be stored. 302 303The ``TargetSubtarget`` class 304----------------------------- 305 306The ``TargetSubtarget`` class is used to provide information about the specific 307chip set being targeted. A sub-target informs code generation of which 308instructions are supported, instruction latencies and instruction execution 309itinerary; i.e., which processing units are used, in what order, and for how 310long. 311 312The ``TargetJITInfo`` class 313--------------------------- 314 315The ``TargetJITInfo`` class exposes an abstract interface used by the 316Just-In-Time code generator to perform target-specific activities, such as 317emitting stubs. If a ``TargetMachine`` supports JIT code generation, it should 318provide one of these objects through the ``getJITInfo`` method. 319 320.. _code being generated: 321.. _machine code representation: 322 323Machine code description classes 324================================ 325 326At the high-level, LLVM code is translated to a machine specific representation 327formed out of :raw-html:`<tt>` `MachineFunction`_ :raw-html:`</tt>`, 328:raw-html:`<tt>` `MachineBasicBlock`_ :raw-html:`</tt>`, and :raw-html:`<tt>` 329`MachineInstr`_ :raw-html:`</tt>` instances (defined in 330``include/llvm/CodeGen``). This representation is completely target agnostic, 331representing instructions in their most abstract form: an opcode and a series of 332operands. This representation is designed to support both an SSA representation 333for machine code, as well as a register allocated, non-SSA form. 334 335.. _MachineInstr: 336 337The ``MachineInstr`` class 338-------------------------- 339 340Target machine instructions are represented as instances of the ``MachineInstr`` 341class. This class is an extremely abstract way of representing machine 342instructions. In particular, it only keeps track of an opcode number and a set 343of operands. 344 345The opcode number is a simple unsigned integer that only has meaning to a 346specific backend. All of the instructions for a target should be defined in the 347``*InstrInfo.td`` file for the target. The opcode enum values are auto-generated 348from this description. The ``MachineInstr`` class does not have any information 349about how to interpret the instruction (i.e., what the semantics of the 350instruction are); for that you must refer to the :raw-html:`<tt>` 351`TargetInstrInfo`_ :raw-html:`</tt>` class. 352 353The operands of a machine instruction can be of several different types: a 354register reference, a constant integer, a basic block reference, etc. In 355addition, a machine operand should be marked as a def or a use of the value 356(though only registers are allowed to be defs). 357 358By convention, the LLVM code generator orders instruction operands so that all 359register definitions come before the register uses, even on architectures that 360are normally printed in other orders. For example, the SPARC add instruction: 361"``add %i1, %i2, %i3``" adds the "%i1", and "%i2" registers and stores the 362result into the "%i3" register. In the LLVM code generator, the operands should 363be stored as "``%i3, %i1, %i2``": with the destination first. 364 365Keeping destination (definition) operands at the beginning of the operand list 366has several advantages. In particular, the debugging printer will print the 367instruction like this: 368 369.. code-block:: llvm 370 371 %r3 = add %i1, %i2 372 373Also if the first operand is a def, it is easier to `create instructions`_ whose 374only def is the first operand. 375 376.. _create instructions: 377 378Using the ``MachineInstrBuilder.h`` functions 379^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 380 381Machine instructions are created by using the ``BuildMI`` functions, located in 382the ``include/llvm/CodeGen/MachineInstrBuilder.h`` file. The ``BuildMI`` 383functions make it easy to build arbitrary machine instructions. Usage of the 384``BuildMI`` functions look like this: 385 386.. code-block:: c++ 387 388 // Create a 'DestReg = mov 42' (rendered in X86 assembly as 'mov DestReg, 42') 389 // instruction and insert it at the end of the given MachineBasicBlock. 390 const TargetInstrInfo &TII = ... 391 MachineBasicBlock &MBB = ... 392 DebugLoc DL; 393 MachineInstr *MI = BuildMI(MBB, DL, TII.get(X86::MOV32ri), DestReg).addImm(42); 394 395 // Create the same instr, but insert it before a specified iterator point. 396 MachineBasicBlock::iterator MBBI = ... 397 BuildMI(MBB, MBBI, DL, TII.get(X86::MOV32ri), DestReg).addImm(42); 398 399 // Create a 'cmp Reg, 0' instruction, no destination reg. 400 MI = BuildMI(MBB, DL, TII.get(X86::CMP32ri8)).addReg(Reg).addImm(42); 401 402 // Create an 'sahf' instruction which takes no operands and stores nothing. 403 MI = BuildMI(MBB, DL, TII.get(X86::SAHF)); 404 405 // Create a self looping branch instruction. 406 BuildMI(MBB, DL, TII.get(X86::JNE)).addMBB(&MBB); 407 408If you need to add a definition operand (other than the optional destination 409register), you must explicitly mark it as such: 410 411.. code-block:: c++ 412 413 MI.addReg(Reg, RegState::Define); 414 415Fixed (preassigned) registers 416^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 417 418One important issue that the code generator needs to be aware of is the presence 419of fixed registers. In particular, there are often places in the instruction 420stream where the register allocator *must* arrange for a particular value to be 421in a particular register. This can occur due to limitations of the instruction 422set (e.g., the X86 can only do a 32-bit divide with the ``EAX``/``EDX`` 423registers), or external factors like calling conventions. In any case, the 424instruction selector should emit code that copies a virtual register into or out 425of a physical register when needed. 426 427For example, consider this simple LLVM example: 428 429.. code-block:: llvm 430 431 define i32 @test(i32 %X, i32 %Y) { 432 %Z = sdiv i32 %X, %Y 433 ret i32 %Z 434 } 435 436The X86 instruction selector might produce this machine code for the ``div`` and 437``ret``: 438 439.. code-block:: text 440 441 ;; Start of div 442 %EAX = mov %reg1024 ;; Copy X (in reg1024) into EAX 443 %reg1027 = sar %reg1024, 31 444 %EDX = mov %reg1027 ;; Sign extend X into EDX 445 idiv %reg1025 ;; Divide by Y (in reg1025) 446 %reg1026 = mov %EAX ;; Read the result (Z) out of EAX 447 448 ;; Start of ret 449 %EAX = mov %reg1026 ;; 32-bit return value goes in EAX 450 ret 451 452By the end of code generation, the register allocator would coalesce the 453registers and delete the resultant identity moves producing the following 454code: 455 456.. code-block:: text 457 458 ;; X is in EAX, Y is in ECX 459 mov %EAX, %EDX 460 sar %EDX, 31 461 idiv %ECX 462 ret 463 464This approach is extremely general (if it can handle the X86 architecture, it 465can handle anything!) and allows all of the target specific knowledge about the 466instruction stream to be isolated in the instruction selector. Note that 467physical registers should have a short lifetime for good code generation, and 468all physical registers are assumed dead on entry to and exit from basic blocks 469(before register allocation). Thus, if you need a value to be live across basic 470block boundaries, it *must* live in a virtual register. 471 472Call-clobbered registers 473^^^^^^^^^^^^^^^^^^^^^^^^ 474 475Some machine instructions, like calls, clobber a large number of physical 476registers. Rather than adding ``<def,dead>`` operands for all of them, it is 477possible to use an ``MO_RegisterMask`` operand instead. The register mask 478operand holds a bit mask of preserved registers, and everything else is 479considered to be clobbered by the instruction. 480 481Machine code in SSA form 482^^^^^^^^^^^^^^^^^^^^^^^^ 483 484``MachineInstr``'s are initially selected in SSA-form, and are maintained in 485SSA-form until register allocation happens. For the most part, this is 486trivially simple since LLVM is already in SSA form; LLVM PHI nodes become 487machine code PHI nodes, and virtual registers are only allowed to have a single 488definition. 489 490After register allocation, machine code is no longer in SSA-form because there 491are no virtual registers left in the code. 492 493.. _MachineBasicBlock: 494 495The ``MachineBasicBlock`` class 496------------------------------- 497 498The ``MachineBasicBlock`` class contains a list of machine instructions 499(:raw-html:`<tt>` `MachineInstr`_ :raw-html:`</tt>` instances). It roughly 500corresponds to the LLVM code input to the instruction selector, but there can be 501a one-to-many mapping (i.e. one LLVM basic block can map to multiple machine 502basic blocks). The ``MachineBasicBlock`` class has a "``getBasicBlock``" method, 503which returns the LLVM basic block that it comes from. 504 505.. _MachineFunction: 506 507The ``MachineFunction`` class 508----------------------------- 509 510The ``MachineFunction`` class contains a list of machine basic blocks 511(:raw-html:`<tt>` `MachineBasicBlock`_ :raw-html:`</tt>` instances). It 512corresponds one-to-one with the LLVM function input to the instruction selector. 513In addition to a list of basic blocks, the ``MachineFunction`` contains a a 514``MachineConstantPool``, a ``MachineFrameInfo``, a ``MachineFunctionInfo``, and 515a ``MachineRegisterInfo``. See ``include/llvm/CodeGen/MachineFunction.h`` for 516more information. 517 518``MachineInstr Bundles`` 519------------------------ 520 521LLVM code generator can model sequences of instructions as MachineInstr 522bundles. A MI bundle can model a VLIW group / pack which contains an arbitrary 523number of parallel instructions. It can also be used to model a sequential list 524of instructions (potentially with data dependencies) that cannot be legally 525separated (e.g. ARM Thumb2 IT blocks). 526 527Conceptually a MI bundle is a MI with a number of other MIs nested within: 528 529:: 530 531 -------------- 532 | Bundle | --------- 533 -------------- \ 534 | ---------------- 535 | | MI | 536 | ---------------- 537 | | 538 | ---------------- 539 | | MI | 540 | ---------------- 541 | | 542 | ---------------- 543 | | MI | 544 | ---------------- 545 | 546 -------------- 547 | Bundle | -------- 548 -------------- \ 549 | ---------------- 550 | | MI | 551 | ---------------- 552 | | 553 | ---------------- 554 | | MI | 555 | ---------------- 556 | | 557 | ... 558 | 559 -------------- 560 | Bundle | -------- 561 -------------- \ 562 | 563 ... 564 565MI bundle support does not change the physical representations of 566MachineBasicBlock and MachineInstr. All the MIs (including top level and nested 567ones) are stored as sequential list of MIs. The "bundled" MIs are marked with 568the 'InsideBundle' flag. A top level MI with the special BUNDLE opcode is used 569to represent the start of a bundle. It's legal to mix BUNDLE MIs with individual 570MIs that are not inside bundles nor represent bundles. 571 572MachineInstr passes should operate on a MI bundle as a single unit. Member 573methods have been taught to correctly handle bundles and MIs inside bundles. 574The MachineBasicBlock iterator has been modified to skip over bundled MIs to 575enforce the bundle-as-a-single-unit concept. An alternative iterator 576instr_iterator has been added to MachineBasicBlock to allow passes to iterate 577over all of the MIs in a MachineBasicBlock, including those which are nested 578inside bundles. The top level BUNDLE instruction must have the correct set of 579register MachineOperand's that represent the cumulative inputs and outputs of 580the bundled MIs. 581 582Packing / bundling of MachineInstrs for VLIW architectures should 583generally be done as part of the register allocation super-pass. More 584specifically, the pass which determines what MIs should be bundled 585together should be done after code generator exits SSA form 586(i.e. after two-address pass, PHI elimination, and copy coalescing). 587Such bundles should be finalized (i.e. adding BUNDLE MIs and input and 588output register MachineOperands) after virtual registers have been 589rewritten into physical registers. This eliminates the need to add 590virtual register operands to BUNDLE instructions which would 591effectively double the virtual register def and use lists. Bundles may 592use virtual registers and be formed in SSA form, but may not be 593appropriate for all use cases. 594 595.. _MC Layer: 596 597The "MC" Layer 598============== 599 600The MC Layer is used to represent and process code at the raw machine code 601level, devoid of "high level" information like "constant pools", "jump tables", 602"global variables" or anything like that. At this level, LLVM handles things 603like label names, machine instructions, and sections in the object file. The 604code in this layer is used for a number of important purposes: the tail end of 605the code generator uses it to write a .s or .o file, and it is also used by the 606llvm-mc tool to implement standalone machine code assemblers and disassemblers. 607 608This section describes some of the important classes. There are also a number 609of important subsystems that interact at this layer, they are described later in 610this manual. 611 612.. _MCStreamer: 613 614The ``MCStreamer`` API 615---------------------- 616 617MCStreamer is best thought of as an assembler API. It is an abstract API which 618is *implemented* in different ways (e.g. to output a .s file, output an ELF .o 619file, etc) but whose API correspond directly to what you see in a .s file. 620MCStreamer has one method per directive, such as EmitLabel, EmitSymbolAttribute, 621SwitchSection, EmitValue (for .byte, .word), etc, which directly correspond to 622assembly level directives. It also has an EmitInstruction method, which is used 623to output an MCInst to the streamer. 624 625This API is most important for two clients: the llvm-mc stand-alone assembler is 626effectively a parser that parses a line, then invokes a method on MCStreamer. In 627the code generator, the `Code Emission`_ phase of the code generator lowers 628higher level LLVM IR and Machine* constructs down to the MC layer, emitting 629directives through MCStreamer. 630 631On the implementation side of MCStreamer, there are two major implementations: 632one for writing out a .s file (MCAsmStreamer), and one for writing out a .o 633file (MCObjectStreamer). MCAsmStreamer is a straightforward implementation 634that prints out a directive for each method (e.g. ``EmitValue -> .byte``), but 635MCObjectStreamer implements a full assembler. 636 637For target specific directives, the MCStreamer has a MCTargetStreamer instance. 638Each target that needs it defines a class that inherits from it and is a lot 639like MCStreamer itself: It has one method per directive and two classes that 640inherit from it, a target object streamer and a target asm streamer. The target 641asm streamer just prints it (``emitFnStart -> .fnstart``), and the object 642streamer implement the assembler logic for it. 643 644To make llvm use these classes, the target initialization must call 645TargetRegistry::RegisterAsmStreamer and TargetRegistry::RegisterMCObjectStreamer 646passing callbacks that allocate the corresponding target streamer and pass it 647to createAsmStreamer or to the appropriate object streamer constructor. 648 649The ``MCContext`` class 650----------------------- 651 652The MCContext class is the owner of a variety of uniqued data structures at the 653MC layer, including symbols, sections, etc. As such, this is the class that you 654interact with to create symbols and sections. This class can not be subclassed. 655 656The ``MCSymbol`` class 657---------------------- 658 659The MCSymbol class represents a symbol (aka label) in the assembly file. There 660are two interesting kinds of symbols: assembler temporary symbols, and normal 661symbols. Assembler temporary symbols are used and processed by the assembler 662but are discarded when the object file is produced. The distinction is usually 663represented by adding a prefix to the label, for example "L" labels are 664assembler temporary labels in MachO. 665 666MCSymbols are created by MCContext and uniqued there. This means that MCSymbols 667can be compared for pointer equivalence to find out if they are the same symbol. 668Note that pointer inequality does not guarantee the labels will end up at 669different addresses though. It's perfectly legal to output something like this 670to the .s file: 671 672:: 673 674 foo: 675 bar: 676 .byte 4 677 678In this case, both the foo and bar symbols will have the same address. 679 680The ``MCSection`` class 681----------------------- 682 683The ``MCSection`` class represents an object-file specific section. It is 684subclassed by object file specific implementations (e.g. ``MCSectionMachO``, 685``MCSectionCOFF``, ``MCSectionELF``) and these are created and uniqued by 686MCContext. The MCStreamer has a notion of the current section, which can be 687changed with the SwitchToSection method (which corresponds to a ".section" 688directive in a .s file). 689 690.. _MCInst: 691 692The ``MCInst`` class 693-------------------- 694 695The ``MCInst`` class is a target-independent representation of an instruction. 696It is a simple class (much more so than `MachineInstr`_) that holds a 697target-specific opcode and a vector of MCOperands. MCOperand, in turn, is a 698simple discriminated union of three cases: 1) a simple immediate, 2) a target 699register ID, 3) a symbolic expression (e.g. "``Lfoo-Lbar+42``") as an MCExpr. 700 701MCInst is the common currency used to represent machine instructions at the MC 702layer. It is the type used by the instruction encoder, the instruction printer, 703and the type generated by the assembly parser and disassembler. 704 705.. _Target-independent algorithms: 706.. _code generation algorithm: 707 708Target-independent code generation algorithms 709============================================= 710 711This section documents the phases described in the `high-level design of the 712code generator`_. It explains how they work and some of the rationale behind 713their design. 714 715.. _Instruction Selection: 716.. _instruction selection section: 717 718Instruction Selection 719--------------------- 720 721Instruction Selection is the process of translating LLVM code presented to the 722code generator into target-specific machine instructions. There are several 723well-known ways to do this in the literature. LLVM uses a SelectionDAG based 724instruction selector. 725 726Portions of the DAG instruction selector are generated from the target 727description (``*.td``) files. Our goal is for the entire instruction selector 728to be generated from these ``.td`` files, though currently there are still 729things that require custom C++ code. 730 731`GlobalISel <https://llvm.org/docs/GlobalISel/index.html>`_ is another 732instruction selection framework. 733 734.. _SelectionDAG: 735 736Introduction to SelectionDAGs 737^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 738 739The SelectionDAG provides an abstraction for code representation in a way that 740is amenable to instruction selection using automatic techniques 741(e.g. dynamic-programming based optimal pattern matching selectors). It is also 742well-suited to other phases of code generation; in particular, instruction 743scheduling (SelectionDAG's are very close to scheduling DAGs post-selection). 744Additionally, the SelectionDAG provides a host representation where a large 745variety of very-low-level (but target-independent) `optimizations`_ may be 746performed; ones which require extensive information about the instructions 747efficiently supported by the target. 748 749The SelectionDAG is a Directed-Acyclic-Graph whose nodes are instances of the 750``SDNode`` class. The primary payload of the ``SDNode`` is its operation code 751(Opcode) that indicates what operation the node performs and the operands to the 752operation. The various operation node types are described at the top of the 753``include/llvm/CodeGen/ISDOpcodes.h`` file. 754 755Although most operations define a single value, each node in the graph may 756define multiple values. For example, a combined div/rem operation will define 757both the dividend and the remainder. Many other situations require multiple 758values as well. Each node also has some number of operands, which are edges to 759the node defining the used value. Because nodes may define multiple values, 760edges are represented by instances of the ``SDValue`` class, which is a 761``<SDNode, unsigned>`` pair, indicating the node and result value being used, 762respectively. Each value produced by an ``SDNode`` has an associated ``MVT`` 763(Machine Value Type) indicating what the type of the value is. 764 765SelectionDAGs contain two different kinds of values: those that represent data 766flow and those that represent control flow dependencies. Data values are simple 767edges with an integer or floating point value type. Control edges are 768represented as "chain" edges which are of type ``MVT::Other``. These edges 769provide an ordering between nodes that have side effects (such as loads, stores, 770calls, returns, etc). All nodes that have side effects should take a token 771chain as input and produce a new one as output. By convention, token chain 772inputs are always operand #0, and chain results are always the last value 773produced by an operation. However, after instruction selection, the 774machine nodes have their chain after the instruction's operands, and 775may be followed by glue nodes. 776 777A SelectionDAG has designated "Entry" and "Root" nodes. The Entry node is 778always a marker node with an Opcode of ``ISD::EntryToken``. The Root node is 779the final side-effecting node in the token chain. For example, in a single basic 780block function it would be the return node. 781 782One important concept for SelectionDAGs is the notion of a "legal" vs. 783"illegal" DAG. A legal DAG for a target is one that only uses supported 784operations and supported types. On a 32-bit PowerPC, for example, a DAG with a 785value of type i1, i8, i16, or i64 would be illegal, as would a DAG that uses a 786SREM or UREM operation. The `legalize types`_ and `legalize operations`_ phases 787are responsible for turning an illegal DAG into a legal DAG. 788 789.. _SelectionDAG-Process: 790 791SelectionDAG Instruction Selection Process 792^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 793 794SelectionDAG-based instruction selection consists of the following steps: 795 796#. `Build initial DAG`_ --- This stage performs a simple translation from the 797 input LLVM code to an illegal SelectionDAG. 798 799#. `Optimize SelectionDAG`_ --- This stage performs simple optimizations on the 800 SelectionDAG to simplify it, and recognize meta instructions (like rotates 801 and ``div``/``rem`` pairs) for targets that support these meta operations. 802 This makes the resultant code more efficient and the `select instructions 803 from DAG`_ phase (below) simpler. 804 805#. `Legalize SelectionDAG Types`_ --- This stage transforms SelectionDAG nodes 806 to eliminate any types that are unsupported on the target. 807 808#. `Optimize SelectionDAG`_ --- The SelectionDAG optimizer is run to clean up 809 redundancies exposed by type legalization. 810 811#. `Legalize SelectionDAG Ops`_ --- This stage transforms SelectionDAG nodes to 812 eliminate any operations that are unsupported on the target. 813 814#. `Optimize SelectionDAG`_ --- The SelectionDAG optimizer is run to eliminate 815 inefficiencies introduced by operation legalization. 816 817#. `Select instructions from DAG`_ --- Finally, the target instruction selector 818 matches the DAG operations to target instructions. This process translates 819 the target-independent input DAG into another DAG of target instructions. 820 821#. `SelectionDAG Scheduling and Formation`_ --- The last phase assigns a linear 822 order to the instructions in the target-instruction DAG and emits them into 823 the MachineFunction being compiled. This step uses traditional prepass 824 scheduling techniques. 825 826After all of these steps are complete, the SelectionDAG is destroyed and the 827rest of the code generation passes are run. 828 829One great way to visualize what is going on here is to take advantage of a few 830LLC command line options. The following options pop up a window displaying the 831SelectionDAG at specific times (if you only get errors printed to the console 832while using this, you probably `need to configure your 833system <ProgrammersManual.html#viewing-graphs-while-debugging-code>`_ to add support for it). 834 835* ``-view-dag-combine1-dags`` displays the DAG after being built, before the 836 first optimization pass. 837 838* ``-view-legalize-dags`` displays the DAG before Legalization. 839 840* ``-view-dag-combine2-dags`` displays the DAG before the second optimization 841 pass. 842 843* ``-view-isel-dags`` displays the DAG before the Select phase. 844 845* ``-view-sched-dags`` displays the DAG before Scheduling. 846 847The ``-view-sunit-dags`` displays the Scheduler's dependency graph. This graph 848is based on the final SelectionDAG, with nodes that must be scheduled together 849bundled into a single scheduling-unit node, and with immediate operands and 850other nodes that aren't relevant for scheduling omitted. 851 852The option ``-filter-view-dags`` allows to select the name of the basic block 853that you are interested to visualize and filters all the previous 854``view-*-dags`` options. 855 856.. _Build initial DAG: 857 858Initial SelectionDAG Construction 859^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 860 861The initial SelectionDAG is na\ :raw-html:`ï`\ vely peephole expanded from 862the LLVM input by the ``SelectionDAGBuilder`` class. The intent of this pass 863is to expose as much low-level, target-specific details to the SelectionDAG as 864possible. This pass is mostly hard-coded (e.g. an LLVM ``add`` turns into an 865``SDNode add`` while a ``getelementptr`` is expanded into the obvious 866arithmetic). This pass requires target-specific hooks to lower calls, returns, 867varargs, etc. For these features, the :raw-html:`<tt>` `TargetLowering`_ 868:raw-html:`</tt>` interface is used. 869 870.. _legalize types: 871.. _Legalize SelectionDAG Types: 872.. _Legalize SelectionDAG Ops: 873 874SelectionDAG LegalizeTypes Phase 875^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 876 877The Legalize phase is in charge of converting a DAG to only use the types that 878are natively supported by the target. 879 880There are two main ways of converting values of unsupported scalar types to 881values of supported types: converting small types to larger types ("promoting"), 882and breaking up large integer types into smaller ones ("expanding"). For 883example, a target might require that all f32 values are promoted to f64 and that 884all i1/i8/i16 values are promoted to i32. The same target might require that 885all i64 values be expanded into pairs of i32 values. These changes can insert 886sign and zero extensions as needed to make sure that the final code has the same 887behavior as the input. 888 889There are two main ways of converting values of unsupported vector types to 890value of supported types: splitting vector types, multiple times if necessary, 891until a legal type is found, and extending vector types by adding elements to 892the end to round them out to legal types ("widening"). If a vector gets split 893all the way down to single-element parts with no supported vector type being 894found, the elements are converted to scalars ("scalarizing"). 895 896A target implementation tells the legalizer which types are supported (and which 897register class to use for them) by calling the ``addRegisterClass`` method in 898its ``TargetLowering`` constructor. 899 900.. _legalize operations: 901.. _Legalizer: 902 903SelectionDAG Legalize Phase 904^^^^^^^^^^^^^^^^^^^^^^^^^^^ 905 906The Legalize phase is in charge of converting a DAG to only use the operations 907that are natively supported by the target. 908 909Targets often have weird constraints, such as not supporting every operation on 910every supported datatype (e.g. X86 does not support byte conditional moves and 911PowerPC does not support sign-extending loads from a 16-bit memory location). 912Legalize takes care of this by open-coding another sequence of operations to 913emulate the operation ("expansion"), by promoting one type to a larger type that 914supports the operation ("promotion"), or by using a target-specific hook to 915implement the legalization ("custom"). 916 917A target implementation tells the legalizer which operations are not supported 918(and which of the above three actions to take) by calling the 919``setOperationAction`` method in its ``TargetLowering`` constructor. 920 921If a target has legal vector types, it is expected to produce efficient machine 922code for common forms of the shufflevector IR instruction using those types. 923This may require custom legalization for SelectionDAG vector operations that 924are created from the shufflevector IR. The shufflevector forms that should be 925handled include: 926 927* Vector select --- Each element of the vector is chosen from either of the 928 corresponding elements of the 2 input vectors. This operation may also be 929 known as a "blend" or "bitwise select" in target assembly. This type of shuffle 930 maps directly to the ``shuffle_vector`` SelectionDAG node. 931 932* Insert subvector --- A vector is placed into a longer vector type starting 933 at index 0. This type of shuffle maps directly to the ``insert_subvector`` 934 SelectionDAG node with the ``index`` operand set to 0. 935 936* Extract subvector --- A vector is pulled from a longer vector type starting 937 at index 0. This type of shuffle maps directly to the ``extract_subvector`` 938 SelectionDAG node with the ``index`` operand set to 0. 939 940* Splat --- All elements of the vector have identical scalar elements. This 941 operation may also be known as a "broadcast" or "duplicate" in target assembly. 942 The shufflevector IR instruction may change the vector length, so this operation 943 may map to multiple SelectionDAG nodes including ``shuffle_vector``, 944 ``concat_vectors``, ``insert_subvector``, and ``extract_subvector``. 945 946Prior to the existence of the Legalize passes, we required that every target 947`selector`_ supported and handled every operator and type even if they are not 948natively supported. The introduction of the Legalize phases allows all of the 949canonicalization patterns to be shared across targets, and makes it very easy to 950optimize the canonicalized code because it is still in the form of a DAG. 951 952.. _optimizations: 953.. _Optimize SelectionDAG: 954.. _selector: 955 956SelectionDAG Optimization Phase: the DAG Combiner 957^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 958 959The SelectionDAG optimization phase is run multiple times for code generation, 960immediately after the DAG is built and once after each legalization. The first 961run of the pass allows the initial code to be cleaned up (e.g. performing 962optimizations that depend on knowing that the operators have restricted type 963inputs). Subsequent runs of the pass clean up the messy code generated by the 964Legalize passes, which allows Legalize to be very simple (it can focus on making 965code legal instead of focusing on generating *good* and legal code). 966 967One important class of optimizations performed is optimizing inserted sign and 968zero extension instructions. We currently use ad-hoc techniques, but could move 969to more rigorous techniques in the future. Here are some good papers on the 970subject: 971 972"`Widening integer arithmetic <http://www.eecs.harvard.edu/~nr/pubs/widen-abstract.html>`_" :raw-html:`<br>` 973Kevin Redwine and Norman Ramsey :raw-html:`<br>` 974International Conference on Compiler Construction (CC) 2004 975 976"`Effective sign extension elimination <http://portal.acm.org/citation.cfm?doid=512529.512552>`_" :raw-html:`<br>` 977Motohiro Kawahito, Hideaki Komatsu, and Toshio Nakatani :raw-html:`<br>` 978Proceedings of the ACM SIGPLAN 2002 Conference on Programming Language Design 979and Implementation. 980 981.. _Select instructions from DAG: 982 983SelectionDAG Select Phase 984^^^^^^^^^^^^^^^^^^^^^^^^^ 985 986The Select phase is the bulk of the target-specific code for instruction 987selection. This phase takes a legal SelectionDAG as input, pattern matches the 988instructions supported by the target to this DAG, and produces a new DAG of 989target code. For example, consider the following LLVM fragment: 990 991.. code-block:: llvm 992 993 %t1 = fadd float %W, %X 994 %t2 = fmul float %t1, %Y 995 %t3 = fadd float %t2, %Z 996 997This LLVM code corresponds to a SelectionDAG that looks basically like this: 998 999.. code-block:: text 1000 1001 (fadd:f32 (fmul:f32 (fadd:f32 W, X), Y), Z) 1002 1003If a target supports floating point multiply-and-add (FMA) operations, one of 1004the adds can be merged with the multiply. On the PowerPC, for example, the 1005output of the instruction selector might look like this DAG: 1006 1007:: 1008 1009 (FMADDS (FADDS W, X), Y, Z) 1010 1011The ``FMADDS`` instruction is a ternary instruction that multiplies its first 1012two operands and adds the third (as single-precision floating-point numbers). 1013The ``FADDS`` instruction is a simple binary single-precision add instruction. 1014To perform this pattern match, the PowerPC backend includes the following 1015instruction definitions: 1016 1017.. code-block:: text 1018 :emphasize-lines: 4-5,9 1019 1020 def FMADDS : AForm_1<59, 29, 1021 (ops F4RC:$FRT, F4RC:$FRA, F4RC:$FRC, F4RC:$FRB), 1022 "fmadds $FRT, $FRA, $FRC, $FRB", 1023 [(set F4RC:$FRT, (fadd (fmul F4RC:$FRA, F4RC:$FRC), 1024 F4RC:$FRB))]>; 1025 def FADDS : AForm_2<59, 21, 1026 (ops F4RC:$FRT, F4RC:$FRA, F4RC:$FRB), 1027 "fadds $FRT, $FRA, $FRB", 1028 [(set F4RC:$FRT, (fadd F4RC:$FRA, F4RC:$FRB))]>; 1029 1030The highlighted portion of the instruction definitions indicates the pattern 1031used to match the instructions. The DAG operators (like ``fmul``/``fadd``) 1032are defined in the ``include/llvm/Target/TargetSelectionDAG.td`` file. 1033"``F4RC``" is the register class of the input and result values. 1034 1035The TableGen DAG instruction selector generator reads the instruction patterns 1036in the ``.td`` file and automatically builds parts of the pattern matching code 1037for your target. It has the following strengths: 1038 1039* At compiler-compile time, it analyzes your instruction patterns and tells you 1040 if your patterns make sense or not. 1041 1042* It can handle arbitrary constraints on operands for the pattern match. In 1043 particular, it is straight-forward to say things like "match any immediate 1044 that is a 13-bit sign-extended value". For examples, see the ``immSExt16`` 1045 and related ``tblgen`` classes in the PowerPC backend. 1046 1047* It knows several important identities for the patterns defined. For example, 1048 it knows that addition is commutative, so it allows the ``FMADDS`` pattern 1049 above to match "``(fadd X, (fmul Y, Z))``" as well as "``(fadd (fmul X, Y), 1050 Z)``", without the target author having to specially handle this case. 1051 1052* It has a full-featured type-inferencing system. In particular, you should 1053 rarely have to explicitly tell the system what type parts of your patterns 1054 are. In the ``FMADDS`` case above, we didn't have to tell ``tblgen`` that all 1055 of the nodes in the pattern are of type 'f32'. It was able to infer and 1056 propagate this knowledge from the fact that ``F4RC`` has type 'f32'. 1057 1058* Targets can define their own (and rely on built-in) "pattern fragments". 1059 Pattern fragments are chunks of reusable patterns that get inlined into your 1060 patterns during compiler-compile time. For example, the integer "``(not 1061 x)``" operation is actually defined as a pattern fragment that expands as 1062 "``(xor x, -1)``", since the SelectionDAG does not have a native '``not``' 1063 operation. Targets can define their own short-hand fragments as they see fit. 1064 See the definition of '``not``' and '``ineg``' for examples. 1065 1066* In addition to instructions, targets can specify arbitrary patterns that map 1067 to one or more instructions using the 'Pat' class. For example, the PowerPC 1068 has no way to load an arbitrary integer immediate into a register in one 1069 instruction. To tell tblgen how to do this, it defines: 1070 1071 :: 1072 1073 // Arbitrary immediate support. Implement in terms of LIS/ORI. 1074 def : Pat<(i32 imm:$imm), 1075 (ORI (LIS (HI16 imm:$imm)), (LO16 imm:$imm))>; 1076 1077 If none of the single-instruction patterns for loading an immediate into a 1078 register match, this will be used. This rule says "match an arbitrary i32 1079 immediate, turning it into an ``ORI`` ('or a 16-bit immediate') and an ``LIS`` 1080 ('load 16-bit immediate, where the immediate is shifted to the left 16 bits') 1081 instruction". To make this work, the ``LO16``/``HI16`` node transformations 1082 are used to manipulate the input immediate (in this case, take the high or low 1083 16-bits of the immediate). 1084 1085* When using the 'Pat' class to map a pattern to an instruction that has one 1086 or more complex operands (like e.g. `X86 addressing mode`_), the pattern may 1087 either specify the operand as a whole using a ``ComplexPattern``, or else it 1088 may specify the components of the complex operand separately. The latter is 1089 done e.g. for pre-increment instructions by the PowerPC back end: 1090 1091 :: 1092 1093 def STWU : DForm_1<37, (outs ptr_rc:$ea_res), (ins GPRC:$rS, memri:$dst), 1094 "stwu $rS, $dst", LdStStoreUpd, []>, 1095 RegConstraint<"$dst.reg = $ea_res">, NoEncode<"$ea_res">; 1096 1097 def : Pat<(pre_store GPRC:$rS, ptr_rc:$ptrreg, iaddroff:$ptroff), 1098 (STWU GPRC:$rS, iaddroff:$ptroff, ptr_rc:$ptrreg)>; 1099 1100 Here, the pair of ``ptroff`` and ``ptrreg`` operands is matched onto the 1101 complex operand ``dst`` of class ``memri`` in the ``STWU`` instruction. 1102 1103* While the system does automate a lot, it still allows you to write custom C++ 1104 code to match special cases if there is something that is hard to 1105 express. 1106 1107While it has many strengths, the system currently has some limitations, 1108primarily because it is a work in progress and is not yet finished: 1109 1110* Overall, there is no way to define or match SelectionDAG nodes that define 1111 multiple values (e.g. ``SMUL_LOHI``, ``LOAD``, ``CALL``, etc). This is the 1112 biggest reason that you currently still *have to* write custom C++ code 1113 for your instruction selector. 1114 1115* There is no great way to support matching complex addressing modes yet. In 1116 the future, we will extend pattern fragments to allow them to define multiple 1117 values (e.g. the four operands of the `X86 addressing mode`_, which are 1118 currently matched with custom C++ code). In addition, we'll extend fragments 1119 so that a fragment can match multiple different patterns. 1120 1121* We don't automatically infer flags like ``isStore``/``isLoad`` yet. 1122 1123* We don't automatically generate the set of supported registers and operations 1124 for the `Legalizer`_ yet. 1125 1126* We don't have a way of tying in custom legalized nodes yet. 1127 1128Despite these limitations, the instruction selector generator is still quite 1129useful for most of the binary and logical operations in typical instruction 1130sets. If you run into any problems or can't figure out how to do something, 1131please let Chris know! 1132 1133.. _Scheduling and Formation: 1134.. _SelectionDAG Scheduling and Formation: 1135 1136SelectionDAG Scheduling and Formation Phase 1137^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 1138 1139The scheduling phase takes the DAG of target instructions from the selection 1140phase and assigns an order. The scheduler can pick an order depending on 1141various constraints of the machines (i.e. order for minimal register pressure or 1142try to cover instruction latencies). Once an order is established, the DAG is 1143converted to a list of :raw-html:`<tt>` `MachineInstr`_\s :raw-html:`</tt>` and 1144the SelectionDAG is destroyed. 1145 1146Note that this phase is logically separate from the instruction selection phase, 1147but is tied to it closely in the code because it operates on SelectionDAGs. 1148 1149Future directions for the SelectionDAG 1150^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 1151 1152#. Optional function-at-a-time selection. 1153 1154#. Auto-generate entire selector from ``.td`` file. 1155 1156.. _SSA-based Machine Code Optimizations: 1157 1158SSA-based Machine Code Optimizations 1159------------------------------------ 1160 1161To Be Written 1162 1163Live Intervals 1164-------------- 1165 1166Live Intervals are the ranges (intervals) where a variable is *live*. They are 1167used by some `register allocator`_ passes to determine if two or more virtual 1168registers which require the same physical register are live at the same point in 1169the program (i.e., they conflict). When this situation occurs, one virtual 1170register must be *spilled*. 1171 1172Live Variable Analysis 1173^^^^^^^^^^^^^^^^^^^^^^ 1174 1175The first step in determining the live intervals of variables is to calculate 1176the set of registers that are immediately dead after the instruction (i.e., the 1177instruction calculates the value, but it is never used) and the set of registers 1178that are used by the instruction, but are never used after the instruction 1179(i.e., they are killed). Live variable information is computed for 1180each *virtual* register and *register allocatable* physical register 1181in the function. This is done in a very efficient manner because it uses SSA to 1182sparsely compute lifetime information for virtual registers (which are in SSA 1183form) and only has to track physical registers within a block. Before register 1184allocation, LLVM can assume that physical registers are only live within a 1185single basic block. This allows it to do a single, local analysis to resolve 1186physical register lifetimes within each basic block. If a physical register is 1187not register allocatable (e.g., a stack pointer or condition codes), it is not 1188tracked. 1189 1190Physical registers may be live in to or out of a function. Live in values are 1191typically arguments in registers. Live out values are typically return values in 1192registers. Live in values are marked as such, and are given a dummy "defining" 1193instruction during live intervals analysis. If the last basic block of a 1194function is a ``return``, then it's marked as using all live out values in the 1195function. 1196 1197``PHI`` nodes need to be handled specially, because the calculation of the live 1198variable information from a depth first traversal of the CFG of the function 1199won't guarantee that a virtual register used by the ``PHI`` node is defined 1200before it's used. When a ``PHI`` node is encountered, only the definition is 1201handled, because the uses will be handled in other basic blocks. 1202 1203For each ``PHI`` node of the current basic block, we simulate an assignment at 1204the end of the current basic block and traverse the successor basic blocks. If a 1205successor basic block has a ``PHI`` node and one of the ``PHI`` node's operands 1206is coming from the current basic block, then the variable is marked as *alive* 1207within the current basic block and all of its predecessor basic blocks, until 1208the basic block with the defining instruction is encountered. 1209 1210Live Intervals Analysis 1211^^^^^^^^^^^^^^^^^^^^^^^ 1212 1213We now have the information available to perform the live intervals analysis and 1214build the live intervals themselves. We start off by numbering the basic blocks 1215and machine instructions. We then handle the "live-in" values. These are in 1216physical registers, so the physical register is assumed to be killed by the end 1217of the basic block. Live intervals for virtual registers are computed for some 1218ordering of the machine instructions ``[1, N]``. A live interval is an interval 1219``[i, j)``, where ``1 >= i >= j > N``, for which a variable is live. 1220 1221.. note:: 1222 More to come... 1223 1224.. _Register Allocation: 1225.. _register allocator: 1226 1227Register Allocation 1228------------------- 1229 1230The *Register Allocation problem* consists in mapping a program 1231:raw-html:`<b><tt>` P\ :sub:`v`\ :raw-html:`</tt></b>`, that can use an unbounded 1232number of virtual registers, to a program :raw-html:`<b><tt>` P\ :sub:`p`\ 1233:raw-html:`</tt></b>` that contains a finite (possibly small) number of physical 1234registers. Each target architecture has a different number of physical 1235registers. If the number of physical registers is not enough to accommodate all 1236the virtual registers, some of them will have to be mapped into memory. These 1237virtuals are called *spilled virtuals*. 1238 1239How registers are represented in LLVM 1240^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 1241 1242In LLVM, physical registers are denoted by integer numbers that normally range 1243from 1 to 1023. To see how this numbering is defined for a particular 1244architecture, you can read the ``GenRegisterNames.inc`` file for that 1245architecture. For instance, by inspecting 1246``lib/Target/X86/X86GenRegisterInfo.inc`` we see that the 32-bit register 1247``EAX`` is denoted by 43, and the MMX register ``MM0`` is mapped to 65. 1248 1249Some architectures contain registers that share the same physical location. A 1250notable example is the X86 platform. For instance, in the X86 architecture, the 1251registers ``EAX``, ``AX`` and ``AL`` share the first eight bits. These physical 1252registers are marked as *aliased* in LLVM. Given a particular architecture, you 1253can check which registers are aliased by inspecting its ``RegisterInfo.td`` 1254file. Moreover, the class ``MCRegAliasIterator`` enumerates all the physical 1255registers aliased to a register. 1256 1257Physical registers, in LLVM, are grouped in *Register Classes*. Elements in the 1258same register class are functionally equivalent, and can be interchangeably 1259used. Each virtual register can only be mapped to physical registers of a 1260particular class. For instance, in the X86 architecture, some virtuals can only 1261be allocated to 8 bit registers. A register class is described by 1262``TargetRegisterClass`` objects. To discover if a virtual register is 1263compatible with a given physical, this code can be used: 1264 1265.. code-block:: c++ 1266 1267 bool RegMapping_Fer::compatible_class(MachineFunction &mf, 1268 unsigned v_reg, 1269 unsigned p_reg) { 1270 assert(TargetRegisterInfo::isPhysicalRegister(p_reg) && 1271 "Target register must be physical"); 1272 const TargetRegisterClass *trc = mf.getRegInfo().getRegClass(v_reg); 1273 return trc->contains(p_reg); 1274 } 1275 1276Sometimes, mostly for debugging purposes, it is useful to change the number of 1277physical registers available in the target architecture. This must be done 1278statically, inside the ``TargetRegisterInfo.td`` file. Just ``grep`` for 1279``RegisterClass``, the last parameter of which is a list of registers. Just 1280commenting some out is one simple way to avoid them being used. A more polite 1281way is to explicitly exclude some registers from the *allocation order*. See the 1282definition of the ``GR8`` register class in 1283``lib/Target/X86/X86RegisterInfo.td`` for an example of this. 1284 1285Virtual registers are also denoted by integer numbers. Contrary to physical 1286registers, different virtual registers never share the same number. Whereas 1287physical registers are statically defined in a ``TargetRegisterInfo.td`` file 1288and cannot be created by the application developer, that is not the case with 1289virtual registers. In order to create new virtual registers, use the method 1290``MachineRegisterInfo::createVirtualRegister()``. This method will return a new 1291virtual register. Use an ``IndexedMap<Foo, VirtReg2IndexFunctor>`` to hold 1292information per virtual register. If you need to enumerate all virtual 1293registers, use the function ``TargetRegisterInfo::index2VirtReg()`` to find the 1294virtual register numbers: 1295 1296.. code-block:: c++ 1297 1298 for (unsigned i = 0, e = MRI->getNumVirtRegs(); i != e; ++i) { 1299 unsigned VirtReg = TargetRegisterInfo::index2VirtReg(i); 1300 stuff(VirtReg); 1301 } 1302 1303Before register allocation, the operands of an instruction are mostly virtual 1304registers, although physical registers may also be used. In order to check if a 1305given machine operand is a register, use the boolean function 1306``MachineOperand::isRegister()``. To obtain the integer code of a register, use 1307``MachineOperand::getReg()``. An instruction may define or use a register. For 1308instance, ``ADD reg:1026 := reg:1025 reg:1024`` defines the registers 1024, and 1309uses registers 1025 and 1026. Given a register operand, the method 1310``MachineOperand::isUse()`` informs if that register is being used by the 1311instruction. The method ``MachineOperand::isDef()`` informs if that registers is 1312being defined. 1313 1314We will call physical registers present in the LLVM bitcode before register 1315allocation *pre-colored registers*. Pre-colored registers are used in many 1316different situations, for instance, to pass parameters of functions calls, and 1317to store results of particular instructions. There are two types of pre-colored 1318registers: the ones *implicitly* defined, and those *explicitly* 1319defined. Explicitly defined registers are normal operands, and can be accessed 1320with ``MachineInstr::getOperand(int)::getReg()``. In order to check which 1321registers are implicitly defined by an instruction, use the 1322``TargetInstrInfo::get(opcode)::ImplicitDefs``, where ``opcode`` is the opcode 1323of the target instruction. One important difference between explicit and 1324implicit physical registers is that the latter are defined statically for each 1325instruction, whereas the former may vary depending on the program being 1326compiled. For example, an instruction that represents a function call will 1327always implicitly define or use the same set of physical registers. To read the 1328registers implicitly used by an instruction, use 1329``TargetInstrInfo::get(opcode)::ImplicitUses``. Pre-colored registers impose 1330constraints on any register allocation algorithm. The register allocator must 1331make sure that none of them are overwritten by the values of virtual registers 1332while still alive. 1333 1334Mapping virtual registers to physical registers 1335^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 1336 1337There are two ways to map virtual registers to physical registers (or to memory 1338slots). The first way, that we will call *direct mapping*, is based on the use 1339of methods of the classes ``TargetRegisterInfo``, and ``MachineOperand``. The 1340second way, that we will call *indirect mapping*, relies on the ``VirtRegMap`` 1341class in order to insert loads and stores sending and getting values to and from 1342memory. 1343 1344The direct mapping provides more flexibility to the developer of the register 1345allocator; however, it is more error prone, and demands more implementation 1346work. Basically, the programmer will have to specify where load and store 1347instructions should be inserted in the target function being compiled in order 1348to get and store values in memory. To assign a physical register to a virtual 1349register present in a given operand, use ``MachineOperand::setReg(p_reg)``. To 1350insert a store instruction, use ``TargetInstrInfo::storeRegToStackSlot(...)``, 1351and to insert a load instruction, use ``TargetInstrInfo::loadRegFromStackSlot``. 1352 1353The indirect mapping shields the application developer from the complexities of 1354inserting load and store instructions. In order to map a virtual register to a 1355physical one, use ``VirtRegMap::assignVirt2Phys(vreg, preg)``. In order to map 1356a certain virtual register to memory, use 1357``VirtRegMap::assignVirt2StackSlot(vreg)``. This method will return the stack 1358slot where ``vreg``'s value will be located. If it is necessary to map another 1359virtual register to the same stack slot, use 1360``VirtRegMap::assignVirt2StackSlot(vreg, stack_location)``. One important point 1361to consider when using the indirect mapping, is that even if a virtual register 1362is mapped to memory, it still needs to be mapped to a physical register. This 1363physical register is the location where the virtual register is supposed to be 1364found before being stored or after being reloaded. 1365 1366If the indirect strategy is used, after all the virtual registers have been 1367mapped to physical registers or stack slots, it is necessary to use a spiller 1368object to place load and store instructions in the code. Every virtual that has 1369been mapped to a stack slot will be stored to memory after being defined and will 1370be loaded before being used. The implementation of the spiller tries to recycle 1371load/store instructions, avoiding unnecessary instructions. For an example of 1372how to invoke the spiller, see ``RegAllocLinearScan::runOnMachineFunction`` in 1373``lib/CodeGen/RegAllocLinearScan.cpp``. 1374 1375Handling two address instructions 1376^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 1377 1378With very rare exceptions (e.g., function calls), the LLVM machine code 1379instructions are three address instructions. That is, each instruction is 1380expected to define at most one register, and to use at most two registers. 1381However, some architectures use two address instructions. In this case, the 1382defined register is also one of the used registers. For instance, an instruction 1383such as ``ADD %EAX, %EBX``, in X86 is actually equivalent to ``%EAX = %EAX + 1384%EBX``. 1385 1386In order to produce correct code, LLVM must convert three address instructions 1387that represent two address instructions into true two address instructions. LLVM 1388provides the pass ``TwoAddressInstructionPass`` for this specific purpose. It 1389must be run before register allocation takes place. After its execution, the 1390resulting code may no longer be in SSA form. This happens, for instance, in 1391situations where an instruction such as ``%a = ADD %b %c`` is converted to two 1392instructions such as: 1393 1394:: 1395 1396 %a = MOVE %b 1397 %a = ADD %a %c 1398 1399Notice that, internally, the second instruction is represented as ``ADD 1400%a[def/use] %c``. I.e., the register operand ``%a`` is both used and defined by 1401the instruction. 1402 1403The SSA deconstruction phase 1404^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 1405 1406An important transformation that happens during register allocation is called 1407the *SSA Deconstruction Phase*. The SSA form simplifies many analyses that are 1408performed on the control flow graph of programs. However, traditional 1409instruction sets do not implement PHI instructions. Thus, in order to generate 1410executable code, compilers must replace PHI instructions with other instructions 1411that preserve their semantics. 1412 1413There are many ways in which PHI instructions can safely be removed from the 1414target code. The most traditional PHI deconstruction algorithm replaces PHI 1415instructions with copy instructions. That is the strategy adopted by LLVM. The 1416SSA deconstruction algorithm is implemented in 1417``lib/CodeGen/PHIElimination.cpp``. In order to invoke this pass, the identifier 1418``PHIEliminationID`` must be marked as required in the code of the register 1419allocator. 1420 1421Instruction folding 1422^^^^^^^^^^^^^^^^^^^ 1423 1424*Instruction folding* is an optimization performed during register allocation 1425that removes unnecessary copy instructions. For instance, a sequence of 1426instructions such as: 1427 1428:: 1429 1430 %EBX = LOAD %mem_address 1431 %EAX = COPY %EBX 1432 1433can be safely substituted by the single instruction: 1434 1435:: 1436 1437 %EAX = LOAD %mem_address 1438 1439Instructions can be folded with the 1440``TargetRegisterInfo::foldMemoryOperand(...)`` method. Care must be taken when 1441folding instructions; a folded instruction can be quite different from the 1442original instruction. See ``LiveIntervals::addIntervalsForSpills`` in 1443``lib/CodeGen/LiveIntervalAnalysis.cpp`` for an example of its use. 1444 1445Built in register allocators 1446^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 1447 1448The LLVM infrastructure provides the application developer with three different 1449register allocators: 1450 1451* *Fast* --- This register allocator is the default for debug builds. It 1452 allocates registers on a basic block level, attempting to keep values in 1453 registers and reusing registers as appropriate. 1454 1455* *Basic* --- This is an incremental approach to register allocation. Live 1456 ranges are assigned to registers one at a time in an order that is driven by 1457 heuristics. Since code can be rewritten on-the-fly during allocation, this 1458 framework allows interesting allocators to be developed as extensions. It is 1459 not itself a production register allocator but is a potentially useful 1460 stand-alone mode for triaging bugs and as a performance baseline. 1461 1462* *Greedy* --- *The default allocator*. This is a highly tuned implementation of 1463 the *Basic* allocator that incorporates global live range splitting. This 1464 allocator works hard to minimize the cost of spill code. 1465 1466* *PBQP* --- A Partitioned Boolean Quadratic Programming (PBQP) based register 1467 allocator. This allocator works by constructing a PBQP problem representing 1468 the register allocation problem under consideration, solving this using a PBQP 1469 solver, and mapping the solution back to a register assignment. 1470 1471The type of register allocator used in ``llc`` can be chosen with the command 1472line option ``-regalloc=...``: 1473 1474.. code-block:: bash 1475 1476 $ llc -regalloc=linearscan file.bc -o ln.s 1477 $ llc -regalloc=fast file.bc -o fa.s 1478 $ llc -regalloc=pbqp file.bc -o pbqp.s 1479 1480.. _Prolog/Epilog Code Insertion: 1481 1482Prolog/Epilog Code Insertion 1483---------------------------- 1484 1485Compact Unwind 1486 1487Throwing an exception requires *unwinding* out of a function. The information on 1488how to unwind a given function is traditionally expressed in DWARF unwind 1489(a.k.a. frame) info. But that format was originally developed for debuggers to 1490backtrace, and each Frame Description Entry (FDE) requires ~20-30 bytes per 1491function. There is also the cost of mapping from an address in a function to the 1492corresponding FDE at runtime. An alternative unwind encoding is called *compact 1493unwind* and requires just 4-bytes per function. 1494 1495The compact unwind encoding is a 32-bit value, which is encoded in an 1496architecture-specific way. It specifies which registers to restore and from 1497where, and how to unwind out of the function. When the linker creates a final 1498linked image, it will create a ``__TEXT,__unwind_info`` section. This section is 1499a small and fast way for the runtime to access unwind info for any given 1500function. If we emit compact unwind info for the function, that compact unwind 1501info will be encoded in the ``__TEXT,__unwind_info`` section. If we emit DWARF 1502unwind info, the ``__TEXT,__unwind_info`` section will contain the offset of the 1503FDE in the ``__TEXT,__eh_frame`` section in the final linked image. 1504 1505For X86, there are three modes for the compact unwind encoding: 1506 1507*Function with a Frame Pointer (``EBP`` or ``RBP``)* 1508 ``EBP/RBP``-based frame, where ``EBP/RBP`` is pushed onto the stack 1509 immediately after the return address, then ``ESP/RSP`` is moved to 1510 ``EBP/RBP``. Thus to unwind, ``ESP/RSP`` is restored with the current 1511 ``EBP/RBP`` value, then ``EBP/RBP`` is restored by popping the stack, and the 1512 return is done by popping the stack once more into the PC. All non-volatile 1513 registers that need to be restored must have been saved in a small range on 1514 the stack that starts ``EBP-4`` to ``EBP-1020`` (``RBP-8`` to 1515 ``RBP-1020``). The offset (divided by 4 in 32-bit mode and 8 in 64-bit mode) 1516 is encoded in bits 16-23 (mask: ``0x00FF0000``). The registers saved are 1517 encoded in bits 0-14 (mask: ``0x00007FFF``) as five 3-bit entries from the 1518 following table: 1519 1520 ============== ============= =============== 1521 Compact Number i386 Register x86-64 Register 1522 ============== ============= =============== 1523 1 ``EBX`` ``RBX`` 1524 2 ``ECX`` ``R12`` 1525 3 ``EDX`` ``R13`` 1526 4 ``EDI`` ``R14`` 1527 5 ``ESI`` ``R15`` 1528 6 ``EBP`` ``RBP`` 1529 ============== ============= =============== 1530 1531*Frameless with a Small Constant Stack Size (``EBP`` or ``RBP`` is not used as a frame pointer)* 1532 To return, a constant (encoded in the compact unwind encoding) is added to the 1533 ``ESP/RSP``. Then the return is done by popping the stack into the PC. All 1534 non-volatile registers that need to be restored must have been saved on the 1535 stack immediately after the return address. The stack size (divided by 4 in 1536 32-bit mode and 8 in 64-bit mode) is encoded in bits 16-23 (mask: 1537 ``0x00FF0000``). There is a maximum stack size of 1024 bytes in 32-bit mode 1538 and 2048 in 64-bit mode. The number of registers saved is encoded in bits 9-12 1539 (mask: ``0x00001C00``). Bits 0-9 (mask: ``0x000003FF``) contain which 1540 registers were saved and their order. (See the 1541 ``encodeCompactUnwindRegistersWithoutFrame()`` function in 1542 ``lib/Target/X86FrameLowering.cpp`` for the encoding algorithm.) 1543 1544*Frameless with a Large Constant Stack Size (``EBP`` or ``RBP`` is not used as a frame pointer)* 1545 This case is like the "Frameless with a Small Constant Stack Size" case, but 1546 the stack size is too large to encode in the compact unwind encoding. Instead 1547 it requires that the function contains "``subl $nnnnnn, %esp``" in its 1548 prolog. The compact encoding contains the offset to the ``$nnnnnn`` value in 1549 the function in bits 9-12 (mask: ``0x00001C00``). 1550 1551.. _Late Machine Code Optimizations: 1552 1553Late Machine Code Optimizations 1554------------------------------- 1555 1556.. note:: 1557 1558 To Be Written 1559 1560.. _Code Emission: 1561 1562Code Emission 1563------------- 1564 1565The code emission step of code generation is responsible for lowering from the 1566code generator abstractions (like `MachineFunction`_, `MachineInstr`_, etc) down 1567to the abstractions used by the MC layer (`MCInst`_, `MCStreamer`_, etc). This 1568is done with a combination of several different classes: the (misnamed) 1569target-independent AsmPrinter class, target-specific subclasses of AsmPrinter 1570(such as SparcAsmPrinter), and the TargetLoweringObjectFile class. 1571 1572Since the MC layer works at the level of abstraction of object files, it doesn't 1573have a notion of functions, global variables etc. Instead, it thinks about 1574labels, directives, and instructions. A key class used at this time is the 1575MCStreamer class. This is an abstract API that is implemented in different ways 1576(e.g. to output a .s file, output an ELF .o file, etc) that is effectively an 1577"assembler API". MCStreamer has one method per directive, such as EmitLabel, 1578EmitSymbolAttribute, SwitchSection, etc, which directly correspond to assembly 1579level directives. 1580 1581If you are interested in implementing a code generator for a target, there are 1582three important things that you have to implement for your target: 1583 1584#. First, you need a subclass of AsmPrinter for your target. This class 1585 implements the general lowering process converting MachineFunction's into MC 1586 label constructs. The AsmPrinter base class provides a number of useful 1587 methods and routines, and also allows you to override the lowering process in 1588 some important ways. You should get much of the lowering for free if you are 1589 implementing an ELF, COFF, or MachO target, because the 1590 TargetLoweringObjectFile class implements much of the common logic. 1591 1592#. Second, you need to implement an instruction printer for your target. The 1593 instruction printer takes an `MCInst`_ and renders it to a raw_ostream as 1594 text. Most of this is automatically generated from the .td file (when you 1595 specify something like "``add $dst, $src1, $src2``" in the instructions), but 1596 you need to implement routines to print operands. 1597 1598#. Third, you need to implement code that lowers a `MachineInstr`_ to an MCInst, 1599 usually implemented in "<target>MCInstLower.cpp". This lowering process is 1600 often target specific, and is responsible for turning jump table entries, 1601 constant pool indices, global variable addresses, etc into MCLabels as 1602 appropriate. This translation layer is also responsible for expanding pseudo 1603 ops used by the code generator into the actual machine instructions they 1604 correspond to. The MCInsts that are generated by this are fed into the 1605 instruction printer or the encoder. 1606 1607Finally, at your choosing, you can also implement a subclass of MCCodeEmitter 1608which lowers MCInst's into machine code bytes and relocations. This is 1609important if you want to support direct .o file emission, or would like to 1610implement an assembler for your target. 1611 1612Emitting function stack size information 1613^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 1614 1615A section containing metadata on function stack sizes will be emitted when 1616``TargetLoweringObjectFile::StackSizesSection`` is not null, and 1617``TargetOptions::EmitStackSizeSection`` is set (-stack-size-section). The 1618section will contain an array of pairs of function symbol values (pointer size) 1619and stack sizes (unsigned LEB128). The stack size values only include the space 1620allocated in the function prologue. Functions with dynamic stack allocations are 1621not included. 1622 1623VLIW Packetizer 1624--------------- 1625 1626In a Very Long Instruction Word (VLIW) architecture, the compiler is responsible 1627for mapping instructions to functional-units available on the architecture. To 1628that end, the compiler creates groups of instructions called *packets* or 1629*bundles*. The VLIW packetizer in LLVM is a target-independent mechanism to 1630enable the packetization of machine instructions. 1631 1632Mapping from instructions to functional units 1633^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 1634 1635Instructions in a VLIW target can typically be mapped to multiple functional 1636units. During the process of packetizing, the compiler must be able to reason 1637about whether an instruction can be added to a packet. This decision can be 1638complex since the compiler has to examine all possible mappings of instructions 1639to functional units. Therefore to alleviate compilation-time complexity, the 1640VLIW packetizer parses the instruction classes of a target and generates tables 1641at compiler build time. These tables can then be queried by the provided 1642machine-independent API to determine if an instruction can be accommodated in a 1643packet. 1644 1645How the packetization tables are generated and used 1646^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 1647 1648The packetizer reads instruction classes from a target's itineraries and creates 1649a deterministic finite automaton (DFA) to represent the state of a packet. A DFA 1650consists of three major elements: inputs, states, and transitions. The set of 1651inputs for the generated DFA represents the instruction being added to a 1652packet. The states represent the possible consumption of functional units by 1653instructions in a packet. In the DFA, transitions from one state to another 1654occur on the addition of an instruction to an existing packet. If there is a 1655legal mapping of functional units to instructions, then the DFA contains a 1656corresponding transition. The absence of a transition indicates that a legal 1657mapping does not exist and that the instruction cannot be added to the packet. 1658 1659To generate tables for a VLIW target, add *Target*\ GenDFAPacketizer.inc as a 1660target to the Makefile in the target directory. The exported API provides three 1661functions: ``DFAPacketizer::clearResources()``, 1662``DFAPacketizer::reserveResources(MachineInstr *MI)``, and 1663``DFAPacketizer::canReserveResources(MachineInstr *MI)``. These functions allow 1664a target packetizer to add an instruction to an existing packet and to check 1665whether an instruction can be added to a packet. See 1666``llvm/CodeGen/DFAPacketizer.h`` for more information. 1667 1668Implementing a Native Assembler 1669=============================== 1670 1671Though you're probably reading this because you want to write or maintain a 1672compiler backend, LLVM also fully supports building a native assembler. 1673We've tried hard to automate the generation of the assembler from the .td files 1674(in particular the instruction syntax and encodings), which means that a large 1675part of the manual and repetitive data entry can be factored and shared with the 1676compiler. 1677 1678Instruction Parsing 1679------------------- 1680 1681.. note:: 1682 1683 To Be Written 1684 1685 1686Instruction Alias Processing 1687---------------------------- 1688 1689Once the instruction is parsed, it enters the MatchInstructionImpl function. 1690The MatchInstructionImpl function performs alias processing and then does actual 1691matching. 1692 1693Alias processing is the phase that canonicalizes different lexical forms of the 1694same instructions down to one representation. There are several different kinds 1695of alias that are possible to implement and they are listed below in the order 1696that they are processed (which is in order from simplest/weakest to most 1697complex/powerful). Generally you want to use the first alias mechanism that 1698meets the needs of your instruction, because it will allow a more concise 1699description. 1700 1701Mnemonic Aliases 1702^^^^^^^^^^^^^^^^ 1703 1704The first phase of alias processing is simple instruction mnemonic remapping for 1705classes of instructions which are allowed with two different mnemonics. This 1706phase is a simple and unconditionally remapping from one input mnemonic to one 1707output mnemonic. It isn't possible for this form of alias to look at the 1708operands at all, so the remapping must apply for all forms of a given mnemonic. 1709Mnemonic aliases are defined simply, for example X86 has: 1710 1711:: 1712 1713 def : MnemonicAlias<"cbw", "cbtw">; 1714 def : MnemonicAlias<"smovq", "movsq">; 1715 def : MnemonicAlias<"fldcww", "fldcw">; 1716 def : MnemonicAlias<"fucompi", "fucomip">; 1717 def : MnemonicAlias<"ud2a", "ud2">; 1718 1719... and many others. With a MnemonicAlias definition, the mnemonic is remapped 1720simply and directly. Though MnemonicAlias's can't look at any aspect of the 1721instruction (such as the operands) they can depend on global modes (the same 1722ones supported by the matcher), through a Requires clause: 1723 1724:: 1725 1726 def : MnemonicAlias<"pushf", "pushfq">, Requires<[In64BitMode]>; 1727 def : MnemonicAlias<"pushf", "pushfl">, Requires<[In32BitMode]>; 1728 1729In this example, the mnemonic gets mapped into a different one depending on 1730the current instruction set. 1731 1732Instruction Aliases 1733^^^^^^^^^^^^^^^^^^^ 1734 1735The most general phase of alias processing occurs while matching is happening: 1736it provides new forms for the matcher to match along with a specific instruction 1737to generate. An instruction alias has two parts: the string to match and the 1738instruction to generate. For example: 1739 1740:: 1741 1742 def : InstAlias<"movsx $src, $dst", (MOVSX16rr8W GR16:$dst, GR8 :$src)>; 1743 def : InstAlias<"movsx $src, $dst", (MOVSX16rm8W GR16:$dst, i8mem:$src)>; 1744 def : InstAlias<"movsx $src, $dst", (MOVSX32rr8 GR32:$dst, GR8 :$src)>; 1745 def : InstAlias<"movsx $src, $dst", (MOVSX32rr16 GR32:$dst, GR16 :$src)>; 1746 def : InstAlias<"movsx $src, $dst", (MOVSX64rr8 GR64:$dst, GR8 :$src)>; 1747 def : InstAlias<"movsx $src, $dst", (MOVSX64rr16 GR64:$dst, GR16 :$src)>; 1748 def : InstAlias<"movsx $src, $dst", (MOVSX64rr32 GR64:$dst, GR32 :$src)>; 1749 1750This shows a powerful example of the instruction aliases, matching the same 1751mnemonic in multiple different ways depending on what operands are present in 1752the assembly. The result of instruction aliases can include operands in a 1753different order than the destination instruction, and can use an input multiple 1754times, for example: 1755 1756:: 1757 1758 def : InstAlias<"clrb $reg", (XOR8rr GR8 :$reg, GR8 :$reg)>; 1759 def : InstAlias<"clrw $reg", (XOR16rr GR16:$reg, GR16:$reg)>; 1760 def : InstAlias<"clrl $reg", (XOR32rr GR32:$reg, GR32:$reg)>; 1761 def : InstAlias<"clrq $reg", (XOR64rr GR64:$reg, GR64:$reg)>; 1762 1763This example also shows that tied operands are only listed once. In the X86 1764backend, XOR8rr has two input GR8's and one output GR8 (where an input is tied 1765to the output). InstAliases take a flattened operand list without duplicates 1766for tied operands. The result of an instruction alias can also use immediates 1767and fixed physical registers which are added as simple immediate operands in the 1768result, for example: 1769 1770:: 1771 1772 // Fixed Immediate operand. 1773 def : InstAlias<"aad", (AAD8i8 10)>; 1774 1775 // Fixed register operand. 1776 def : InstAlias<"fcomi", (COM_FIr ST1)>; 1777 1778 // Simple alias. 1779 def : InstAlias<"fcomi $reg", (COM_FIr RST:$reg)>; 1780 1781Instruction aliases can also have a Requires clause to make them subtarget 1782specific. 1783 1784If the back-end supports it, the instruction printer can automatically emit the 1785alias rather than what's being aliased. It typically leads to better, more 1786readable code. If it's better to print out what's being aliased, then pass a '0' 1787as the third parameter to the InstAlias definition. 1788 1789Instruction Matching 1790-------------------- 1791 1792.. note:: 1793 1794 To Be Written 1795 1796.. _Implementations of the abstract target description interfaces: 1797.. _implement the target description: 1798 1799Target-specific Implementation Notes 1800==================================== 1801 1802This section of the document explains features or design decisions that are 1803specific to the code generator for a particular target. First we start with a 1804table that summarizes what features are supported by each target. 1805 1806.. _target-feature-matrix: 1807 1808Target Feature Matrix 1809--------------------- 1810 1811Note that this table does not list features that are not supported fully by any 1812target yet. It considers a feature to be supported if at least one subtarget 1813supports it. A feature being supported means that it is useful and works for 1814most cases, it does not indicate that there are zero known bugs in the 1815implementation. Here is the key: 1816 1817:raw-html:`<table border="1" cellspacing="0">` 1818:raw-html:`<tr>` 1819:raw-html:`<th>Unknown</th>` 1820:raw-html:`<th>Not Applicable</th>` 1821:raw-html:`<th>No support</th>` 1822:raw-html:`<th>Partial Support</th>` 1823:raw-html:`<th>Complete Support</th>` 1824:raw-html:`</tr>` 1825:raw-html:`<tr>` 1826:raw-html:`<td class="unknown"></td>` 1827:raw-html:`<td class="na"></td>` 1828:raw-html:`<td class="no"></td>` 1829:raw-html:`<td class="partial"></td>` 1830:raw-html:`<td class="yes"></td>` 1831:raw-html:`</tr>` 1832:raw-html:`</table>` 1833 1834Here is the table: 1835 1836:raw-html:`<table width="689" border="1" cellspacing="0">` 1837:raw-html:`<tr><td></td>` 1838:raw-html:`<td colspan="13" align="center" style="background-color:#ffc">Target</td>` 1839:raw-html:`</tr>` 1840:raw-html:`<tr>` 1841:raw-html:`<th>Feature</th>` 1842:raw-html:`<th>ARM</th>` 1843:raw-html:`<th>Hexagon</th>` 1844:raw-html:`<th>MSP430</th>` 1845:raw-html:`<th>Mips</th>` 1846:raw-html:`<th>NVPTX</th>` 1847:raw-html:`<th>PowerPC</th>` 1848:raw-html:`<th>Sparc</th>` 1849:raw-html:`<th>SystemZ</th>` 1850:raw-html:`<th>X86</th>` 1851:raw-html:`<th>XCore</th>` 1852:raw-html:`<th>eBPF</th>` 1853:raw-html:`</tr>` 1854 1855:raw-html:`<tr>` 1856:raw-html:`<td><a href="#feat_reliable">is generally reliable</a></td>` 1857:raw-html:`<td class="yes"></td> <!-- ARM -->` 1858:raw-html:`<td class="yes"></td> <!-- Hexagon -->` 1859:raw-html:`<td class="unknown"></td> <!-- MSP430 -->` 1860:raw-html:`<td class="yes"></td> <!-- Mips -->` 1861:raw-html:`<td class="yes"></td> <!-- NVPTX -->` 1862:raw-html:`<td class="yes"></td> <!-- PowerPC -->` 1863:raw-html:`<td class="yes"></td> <!-- Sparc -->` 1864:raw-html:`<td class="yes"></td> <!-- SystemZ -->` 1865:raw-html:`<td class="yes"></td> <!-- X86 -->` 1866:raw-html:`<td class="yes"></td> <!-- XCore -->` 1867:raw-html:`<td class="yes"></td> <!-- eBPF -->` 1868:raw-html:`</tr>` 1869 1870:raw-html:`<tr>` 1871:raw-html:`<td><a href="#feat_asmparser">assembly parser</a></td>` 1872:raw-html:`<td class="no"></td> <!-- ARM -->` 1873:raw-html:`<td class="no"></td> <!-- Hexagon -->` 1874:raw-html:`<td class="no"></td> <!-- MSP430 -->` 1875:raw-html:`<td class="yes"></td> <!-- Mips -->` 1876:raw-html:`<td class="no"></td> <!-- NVPTX -->` 1877:raw-html:`<td class="yes"></td> <!-- PowerPC -->` 1878:raw-html:`<td class="no"></td> <!-- Sparc -->` 1879:raw-html:`<td class="yes"></td> <!-- SystemZ -->` 1880:raw-html:`<td class="yes"></td> <!-- X86 -->` 1881:raw-html:`<td class="no"></td> <!-- XCore -->` 1882:raw-html:`<td class="no"></td> <!-- eBPF -->` 1883:raw-html:`</tr>` 1884 1885:raw-html:`<tr>` 1886:raw-html:`<td><a href="#feat_disassembler">disassembler</a></td>` 1887:raw-html:`<td class="yes"></td> <!-- ARM -->` 1888:raw-html:`<td class="no"></td> <!-- Hexagon -->` 1889:raw-html:`<td class="no"></td> <!-- MSP430 -->` 1890:raw-html:`<td class="yes"></td> <!-- Mips -->` 1891:raw-html:`<td class="na"></td> <!-- NVPTX -->` 1892:raw-html:`<td class="yes"></td> <!-- PowerPC -->` 1893:raw-html:`<td class="yes"></td> <!-- Sparc -->` 1894:raw-html:`<td class="yes"></td> <!-- SystemZ -->` 1895:raw-html:`<td class="yes"></td> <!-- X86 -->` 1896:raw-html:`<td class="yes"></td> <!-- XCore -->` 1897:raw-html:`<td class="yes"></td> <!-- eBPF -->` 1898:raw-html:`</tr>` 1899 1900:raw-html:`<tr>` 1901:raw-html:`<td><a href="#feat_inlineasm">inline asm</a></td>` 1902:raw-html:`<td class="yes"></td> <!-- ARM -->` 1903:raw-html:`<td class="yes"></td> <!-- Hexagon -->` 1904:raw-html:`<td class="unknown"></td> <!-- MSP430 -->` 1905:raw-html:`<td class="yes"></td> <!-- Mips -->` 1906:raw-html:`<td class="yes"></td> <!-- NVPTX -->` 1907:raw-html:`<td class="yes"></td> <!-- PowerPC -->` 1908:raw-html:`<td class="unknown"></td> <!-- Sparc -->` 1909:raw-html:`<td class="yes"></td> <!-- SystemZ -->` 1910:raw-html:`<td class="yes"></td> <!-- X86 -->` 1911:raw-html:`<td class="yes"></td> <!-- XCore -->` 1912:raw-html:`<td class="no"></td> <!-- eBPF -->` 1913:raw-html:`</tr>` 1914 1915:raw-html:`<tr>` 1916:raw-html:`<td><a href="#feat_jit">jit</a></td>` 1917:raw-html:`<td class="partial"><a href="#feat_jit_arm">*</a></td> <!-- ARM -->` 1918:raw-html:`<td class="no"></td> <!-- Hexagon -->` 1919:raw-html:`<td class="unknown"></td> <!-- MSP430 -->` 1920:raw-html:`<td class="yes"></td> <!-- Mips -->` 1921:raw-html:`<td class="na"></td> <!-- NVPTX -->` 1922:raw-html:`<td class="yes"></td> <!-- PowerPC -->` 1923:raw-html:`<td class="unknown"></td> <!-- Sparc -->` 1924:raw-html:`<td class="yes"></td> <!-- SystemZ -->` 1925:raw-html:`<td class="yes"></td> <!-- X86 -->` 1926:raw-html:`<td class="no"></td> <!-- XCore -->` 1927:raw-html:`<td class="yes"></td> <!-- eBPF -->` 1928:raw-html:`</tr>` 1929 1930:raw-html:`<tr>` 1931:raw-html:`<td><a href="#feat_objectwrite">.o file writing</a></td>` 1932:raw-html:`<td class="no"></td> <!-- ARM -->` 1933:raw-html:`<td class="no"></td> <!-- Hexagon -->` 1934:raw-html:`<td class="no"></td> <!-- MSP430 -->` 1935:raw-html:`<td class="yes"></td> <!-- Mips -->` 1936:raw-html:`<td class="na"></td> <!-- NVPTX -->` 1937:raw-html:`<td class="yes"></td> <!-- PowerPC -->` 1938:raw-html:`<td class="no"></td> <!-- Sparc -->` 1939:raw-html:`<td class="yes"></td> <!-- SystemZ -->` 1940:raw-html:`<td class="yes"></td> <!-- X86 -->` 1941:raw-html:`<td class="no"></td> <!-- XCore -->` 1942:raw-html:`<td class="yes"></td> <!-- eBPF -->` 1943:raw-html:`</tr>` 1944 1945:raw-html:`<tr>` 1946:raw-html:`<td><a hr:raw-html:`ef="#feat_tailcall">tail calls</a></td>` 1947:raw-html:`<td class="yes"></td> <!-- ARM -->` 1948:raw-html:`<td class="yes"></td> <!-- Hexagon -->` 1949:raw-html:`<td class="unknown"></td> <!-- MSP430 -->` 1950:raw-html:`<td class="yes"></td> <!-- Mips -->` 1951:raw-html:`<td class="no"></td> <!-- NVPTX -->` 1952:raw-html:`<td class="yes"></td> <!-- PowerPC -->` 1953:raw-html:`<td class="unknown"></td> <!-- Sparc -->` 1954:raw-html:`<td class="no"></td> <!-- SystemZ -->` 1955:raw-html:`<td class="yes"></td> <!-- X86 -->` 1956:raw-html:`<td class="no"></td> <!-- XCore -->` 1957:raw-html:`<td class="no"></td> <!-- eBPF -->` 1958:raw-html:`</tr>` 1959 1960:raw-html:`<tr>` 1961:raw-html:`<td><a href="#feat_segstacks">segmented stacks</a></td>` 1962:raw-html:`<td class="no"></td> <!-- ARM -->` 1963:raw-html:`<td class="no"></td> <!-- Hexagon -->` 1964:raw-html:`<td class="no"></td> <!-- MSP430 -->` 1965:raw-html:`<td class="no"></td> <!-- Mips -->` 1966:raw-html:`<td class="no"></td> <!-- NVPTX -->` 1967:raw-html:`<td class="no"></td> <!-- PowerPC -->` 1968:raw-html:`<td class="no"></td> <!-- Sparc -->` 1969:raw-html:`<td class="no"></td> <!-- SystemZ -->` 1970:raw-html:`<td class="partial"><a href="#feat_segstacks_x86">*</a></td> <!-- X86 -->` 1971:raw-html:`<td class="no"></td> <!-- XCore -->` 1972:raw-html:`<td class="no"></td> <!-- eBPF -->` 1973:raw-html:`</tr>` 1974 1975:raw-html:`</table>` 1976 1977.. _feat_reliable: 1978 1979Is Generally Reliable 1980^^^^^^^^^^^^^^^^^^^^^ 1981 1982This box indicates whether the target is considered to be production quality. 1983This indicates that the target has been used as a static compiler to compile 1984large amounts of code by a variety of different people and is in continuous use. 1985 1986.. _feat_asmparser: 1987 1988Assembly Parser 1989^^^^^^^^^^^^^^^ 1990 1991This box indicates whether the target supports parsing target specific .s files 1992by implementing the MCAsmParser interface. This is required for llvm-mc to be 1993able to act as a native assembler and is required for inline assembly support in 1994the native .o file writer. 1995 1996.. _feat_disassembler: 1997 1998Disassembler 1999^^^^^^^^^^^^ 2000 2001This box indicates whether the target supports the MCDisassembler API for 2002disassembling machine opcode bytes into MCInst's. 2003 2004.. _feat_inlineasm: 2005 2006Inline Asm 2007^^^^^^^^^^ 2008 2009This box indicates whether the target supports most popular inline assembly 2010constraints and modifiers. 2011 2012.. _feat_jit: 2013 2014JIT Support 2015^^^^^^^^^^^ 2016 2017This box indicates whether the target supports the JIT compiler through the 2018ExecutionEngine interface. 2019 2020.. _feat_jit_arm: 2021 2022The ARM backend has basic support for integer code in ARM codegen mode, but 2023lacks NEON and full Thumb support. 2024 2025.. _feat_objectwrite: 2026 2027.o File Writing 2028^^^^^^^^^^^^^^^ 2029 2030This box indicates whether the target supports writing .o files (e.g. MachO, 2031ELF, and/or COFF) files directly from the target. Note that the target also 2032must include an assembly parser and general inline assembly support for full 2033inline assembly support in the .o writer. 2034 2035Targets that don't support this feature can obviously still write out .o files, 2036they just rely on having an external assembler to translate from a .s file to a 2037.o file (as is the case for many C compilers). 2038 2039.. _feat_tailcall: 2040 2041Tail Calls 2042^^^^^^^^^^ 2043 2044This box indicates whether the target supports guaranteed tail calls. These are 2045calls marked "`tail <LangRef.html#i_call>`_" and use the fastcc calling 2046convention. Please see the `tail call section`_ for more details. 2047 2048.. _feat_segstacks: 2049 2050Segmented Stacks 2051^^^^^^^^^^^^^^^^ 2052 2053This box indicates whether the target supports segmented stacks. This replaces 2054the traditional large C stack with many linked segments. It is compatible with 2055the `gcc implementation <http://gcc.gnu.org/wiki/SplitStacks>`_ used by the Go 2056front end. 2057 2058.. _feat_segstacks_x86: 2059 2060Basic support exists on the X86 backend. Currently vararg doesn't work and the 2061object files are not marked the way the gold linker expects, but simple Go 2062programs can be built by dragonegg. 2063 2064.. _tail call section: 2065 2066Tail call optimization 2067---------------------- 2068 2069Tail call optimization, callee reusing the stack of the caller, is currently 2070supported on x86/x86-64, PowerPC, AArch64, and WebAssembly. It is performed on 2071x86/x86-64, PowerPC, and AArch64 if: 2072 2073* Caller and callee have the calling convention ``fastcc``, ``cc 10`` (GHC 2074 calling convention), ``cc 11`` (HiPE calling convention), ``tailcc``, or 2075 ``swifttailcc``. 2076 2077* The call is a tail call - in tail position (ret immediately follows call and 2078 ret uses value of call or is void). 2079 2080* Option ``-tailcallopt`` is enabled or the calling convention is ``tailcc``. 2081 2082* Platform-specific constraints are met. 2083 2084x86/x86-64 constraints: 2085 2086* No variable argument lists are used. 2087 2088* On x86-64 when generating GOT/PIC code only module-local calls (visibility = 2089 hidden or protected) are supported. 2090 2091PowerPC constraints: 2092 2093* No variable argument lists are used. 2094 2095* No byval parameters are used. 2096 2097* On ppc32/64 GOT/PIC only module-local calls (visibility = hidden or protected) 2098 are supported. 2099 2100WebAssembly constraints: 2101 2102* No variable argument lists are used 2103 2104* The 'tail-call' target attribute is enabled. 2105 2106* The caller and callee's return types must match. The caller cannot 2107 be void unless the callee is, too. 2108 2109AArch64 constraints: 2110 2111* No variable argument lists are used. 2112 2113Example: 2114 2115Call as ``llc -tailcallopt test.ll``. 2116 2117.. code-block:: llvm 2118 2119 declare fastcc i32 @tailcallee(i32 inreg %a1, i32 inreg %a2, i32 %a3, i32 %a4) 2120 2121 define fastcc i32 @tailcaller(i32 %in1, i32 %in2) { 2122 %l1 = add i32 %in1, %in2 2123 %tmp = tail call fastcc i32 @tailcallee(i32 inreg %in1, i32 inreg %in2, i32 %in1, i32 %l1) 2124 ret i32 %tmp 2125 } 2126 2127Implications of ``-tailcallopt``: 2128 2129To support tail call optimization in situations where the callee has more 2130arguments than the caller a 'callee pops arguments' convention is used. This 2131currently causes each ``fastcc`` call that is not tail call optimized (because 2132one or more of above constraints are not met) to be followed by a readjustment 2133of the stack. So performance might be worse in such cases. 2134 2135Sibling call optimization 2136------------------------- 2137 2138Sibling call optimization is a restricted form of tail call optimization. 2139Unlike tail call optimization described in the previous section, it can be 2140performed automatically on any tail calls when ``-tailcallopt`` option is not 2141specified. 2142 2143Sibling call optimization is currently performed on x86/x86-64 when the 2144following constraints are met: 2145 2146* Caller and callee have the same calling convention. It can be either ``c`` or 2147 ``fastcc``. 2148 2149* The call is a tail call - in tail position (ret immediately follows call and 2150 ret uses value of call or is void). 2151 2152* Caller and callee have matching return type or the callee result is not used. 2153 2154* If any of the callee arguments are being passed in stack, they must be 2155 available in caller's own incoming argument stack and the frame offsets must 2156 be the same. 2157 2158Example: 2159 2160.. code-block:: llvm 2161 2162 declare i32 @bar(i32, i32) 2163 2164 define i32 @foo(i32 %a, i32 %b, i32 %c) { 2165 entry: 2166 %0 = tail call i32 @bar(i32 %a, i32 %b) 2167 ret i32 %0 2168 } 2169 2170The X86 backend 2171--------------- 2172 2173The X86 code generator lives in the ``lib/Target/X86`` directory. This code 2174generator is capable of targeting a variety of x86-32 and x86-64 processors, and 2175includes support for ISA extensions such as MMX and SSE. 2176 2177X86 Target Triples supported 2178^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 2179 2180The following are the known target triples that are supported by the X86 2181backend. This is not an exhaustive list, and it would be useful to add those 2182that people test. 2183 2184* **i686-pc-linux-gnu** --- Linux 2185 2186* **i386-unknown-freebsd5.3** --- FreeBSD 5.3 2187 2188* **i686-pc-cygwin** --- Cygwin on Win32 2189 2190* **i686-pc-mingw32** --- MingW on Win32 2191 2192* **i386-pc-mingw32msvc** --- MingW crosscompiler on Linux 2193 2194* **i686-apple-darwin*** --- Apple Darwin on X86 2195 2196* **x86_64-unknown-linux-gnu** --- Linux 2197 2198X86 Calling Conventions supported 2199^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 2200 2201The following target-specific calling conventions are known to backend: 2202 2203* **x86_StdCall** --- stdcall calling convention seen on Microsoft Windows 2204 platform (CC ID = 64). 2205 2206* **x86_FastCall** --- fastcall calling convention seen on Microsoft Windows 2207 platform (CC ID = 65). 2208 2209* **x86_ThisCall** --- Similar to X86_StdCall. Passes first argument in ECX, 2210 others via stack. Callee is responsible for stack cleaning. This convention is 2211 used by MSVC by default for methods in its ABI (CC ID = 70). 2212 2213.. _X86 addressing mode: 2214 2215Representing X86 addressing modes in MachineInstrs 2216^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 2217 2218The x86 has a very flexible way of accessing memory. It is capable of forming 2219memory addresses of the following expression directly in integer instructions 2220(which use ModR/M addressing): 2221 2222:: 2223 2224 SegmentReg: Base + [1,2,4,8] * IndexReg + Disp32 2225 2226In order to represent this, LLVM tracks no less than 5 operands for each memory 2227operand of this form. This means that the "load" form of '``mov``' has the 2228following ``MachineOperand``\s in this order: 2229 2230:: 2231 2232 Index: 0 | 1 2 3 4 5 2233 Meaning: DestReg, | BaseReg, Scale, IndexReg, Displacement Segment 2234 OperandTy: VirtReg, | VirtReg, UnsImm, VirtReg, SignExtImm PhysReg 2235 2236Stores, and all other instructions, treat the four memory operands in the same 2237way and in the same order. If the segment register is unspecified (regno = 0), 2238then no segment override is generated. "Lea" operations do not have a segment 2239register specified, so they only have 4 operands for their memory reference. 2240 2241X86 address spaces supported 2242^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 2243 2244x86 has a feature which provides the ability to perform loads and stores to 2245different address spaces via the x86 segment registers. A segment override 2246prefix byte on an instruction causes the instruction's memory access to go to 2247the specified segment. LLVM address space 0 is the default address space, which 2248includes the stack, and any unqualified memory accesses in a program. Address 2249spaces 1-255 are currently reserved for user-defined code. The GS-segment is 2250represented by address space 256, the FS-segment is represented by address space 2251257, and the SS-segment is represented by address space 258. Other x86 segments 2252have yet to be allocated address space numbers. 2253 2254While these address spaces may seem similar to TLS via the ``thread_local`` 2255keyword, and often use the same underlying hardware, there are some fundamental 2256differences. 2257 2258The ``thread_local`` keyword applies to global variables and specifies that they 2259are to be allocated in thread-local memory. There are no type qualifiers 2260involved, and these variables can be pointed to with normal pointers and 2261accessed with normal loads and stores. The ``thread_local`` keyword is 2262target-independent at the LLVM IR level (though LLVM doesn't yet have 2263implementations of it for some configurations) 2264 2265Special address spaces, in contrast, apply to static types. Every load and store 2266has a particular address space in its address operand type, and this is what 2267determines which address space is accessed. LLVM ignores these special address 2268space qualifiers on global variables, and does not provide a way to directly 2269allocate storage in them. At the LLVM IR level, the behavior of these special 2270address spaces depends in part on the underlying OS or runtime environment, and 2271they are specific to x86 (and LLVM doesn't yet handle them correctly in some 2272cases). 2273 2274Some operating systems and runtime environments use (or may in the future use) 2275the FS/GS-segment registers for various low-level purposes, so care should be 2276taken when considering them. 2277 2278Instruction naming 2279^^^^^^^^^^^^^^^^^^ 2280 2281An instruction name consists of the base name, a default operand size, and a a 2282character per operand with an optional special size. For example: 2283 2284:: 2285 2286 ADD8rr -> add, 8-bit register, 8-bit register 2287 IMUL16rmi -> imul, 16-bit register, 16-bit memory, 16-bit immediate 2288 IMUL16rmi8 -> imul, 16-bit register, 16-bit memory, 8-bit immediate 2289 MOVSX32rm16 -> movsx, 32-bit register, 16-bit memory 2290 2291The PowerPC backend 2292------------------- 2293 2294The PowerPC code generator lives in the lib/Target/PowerPC directory. The code 2295generation is retargetable to several variations or *subtargets* of the PowerPC 2296ISA; including ppc32, ppc64 and altivec. 2297 2298LLVM PowerPC ABI 2299^^^^^^^^^^^^^^^^ 2300 2301LLVM follows the AIX PowerPC ABI, with two deviations. LLVM uses a PC relative 2302(PIC) or static addressing for accessing global values, so no TOC (r2) is 2303used. Second, r31 is used as a frame pointer to allow dynamic growth of a stack 2304frame. LLVM takes advantage of having no TOC to provide space to save the frame 2305pointer in the PowerPC linkage area of the caller frame. Other details of 2306PowerPC ABI can be found at `PowerPC ABI 2307<http://developer.apple.com/documentation/DeveloperTools/Conceptual/LowLevelABI/Articles/32bitPowerPC.html>`_\ 2308. Note: This link describes the 32 bit ABI. The 64 bit ABI is similar except 2309space for GPRs are 8 bytes wide (not 4) and r13 is reserved for system use. 2310 2311Frame Layout 2312^^^^^^^^^^^^ 2313 2314The size of a PowerPC frame is usually fixed for the duration of a function's 2315invocation. Since the frame is fixed size, all references into the frame can be 2316accessed via fixed offsets from the stack pointer. The exception to this is 2317when dynamic alloca or variable sized arrays are present, then a base pointer 2318(r31) is used as a proxy for the stack pointer and stack pointer is free to grow 2319or shrink. A base pointer is also used if llvm-gcc is not passed the 2320-fomit-frame-pointer flag. The stack pointer is always aligned to 16 bytes, so 2321that space allocated for altivec vectors will be properly aligned. 2322 2323An invocation frame is laid out as follows (low memory at top): 2324 2325:raw-html:`<table border="1" cellspacing="0">` 2326:raw-html:`<tr>` 2327:raw-html:`<td>Linkage<br><br></td>` 2328:raw-html:`</tr>` 2329:raw-html:`<tr>` 2330:raw-html:`<td>Parameter area<br><br></td>` 2331:raw-html:`</tr>` 2332:raw-html:`<tr>` 2333:raw-html:`<td>Dynamic area<br><br></td>` 2334:raw-html:`</tr>` 2335:raw-html:`<tr>` 2336:raw-html:`<td>Locals area<br><br></td>` 2337:raw-html:`</tr>` 2338:raw-html:`<tr>` 2339:raw-html:`<td>Saved registers area<br><br></td>` 2340:raw-html:`</tr>` 2341:raw-html:`<tr style="border-style: none hidden none hidden;">` 2342:raw-html:`<td><br></td>` 2343:raw-html:`</tr>` 2344:raw-html:`<tr>` 2345:raw-html:`<td>Previous Frame<br><br></td>` 2346:raw-html:`</tr>` 2347:raw-html:`</table>` 2348 2349The *linkage* area is used by a callee to save special registers prior to 2350allocating its own frame. Only three entries are relevant to LLVM. The first 2351entry is the previous stack pointer (sp), aka link. This allows probing tools 2352like gdb or exception handlers to quickly scan the frames in the stack. A 2353function epilog can also use the link to pop the frame from the stack. The 2354third entry in the linkage area is used to save the return address from the lr 2355register. Finally, as mentioned above, the last entry is used to save the 2356previous frame pointer (r31.) The entries in the linkage area are the size of a 2357GPR, thus the linkage area is 24 bytes long in 32 bit mode and 48 bytes in 64 2358bit mode. 2359 236032 bit linkage area: 2361 2362:raw-html:`<table border="1" cellspacing="0">` 2363:raw-html:`<tr>` 2364:raw-html:`<td>0</td>` 2365:raw-html:`<td>Saved SP (r1)</td>` 2366:raw-html:`</tr>` 2367:raw-html:`<tr>` 2368:raw-html:`<td>4</td>` 2369:raw-html:`<td>Saved CR</td>` 2370:raw-html:`</tr>` 2371:raw-html:`<tr>` 2372:raw-html:`<td>8</td>` 2373:raw-html:`<td>Saved LR</td>` 2374:raw-html:`</tr>` 2375:raw-html:`<tr>` 2376:raw-html:`<td>12</td>` 2377:raw-html:`<td>Reserved</td>` 2378:raw-html:`</tr>` 2379:raw-html:`<tr>` 2380:raw-html:`<td>16</td>` 2381:raw-html:`<td>Reserved</td>` 2382:raw-html:`</tr>` 2383:raw-html:`<tr>` 2384:raw-html:`<td>20</td>` 2385:raw-html:`<td>Saved FP (r31)</td>` 2386:raw-html:`</tr>` 2387:raw-html:`</table>` 2388 238964 bit linkage area: 2390 2391:raw-html:`<table border="1" cellspacing="0">` 2392:raw-html:`<tr>` 2393:raw-html:`<td>0</td>` 2394:raw-html:`<td>Saved SP (r1)</td>` 2395:raw-html:`</tr>` 2396:raw-html:`<tr>` 2397:raw-html:`<td>8</td>` 2398:raw-html:`<td>Saved CR</td>` 2399:raw-html:`</tr>` 2400:raw-html:`<tr>` 2401:raw-html:`<td>16</td>` 2402:raw-html:`<td>Saved LR</td>` 2403:raw-html:`</tr>` 2404:raw-html:`<tr>` 2405:raw-html:`<td>24</td>` 2406:raw-html:`<td>Reserved</td>` 2407:raw-html:`</tr>` 2408:raw-html:`<tr>` 2409:raw-html:`<td>32</td>` 2410:raw-html:`<td>Reserved</td>` 2411:raw-html:`</tr>` 2412:raw-html:`<tr>` 2413:raw-html:`<td>40</td>` 2414:raw-html:`<td>Saved FP (r31)</td>` 2415:raw-html:`</tr>` 2416:raw-html:`</table>` 2417 2418The *parameter area* is used to store arguments being passed to a callee 2419function. Following the PowerPC ABI, the first few arguments are actually 2420passed in registers, with the space in the parameter area unused. However, if 2421there are not enough registers or the callee is a thunk or vararg function, 2422these register arguments can be spilled into the parameter area. Thus, the 2423parameter area must be large enough to store all the parameters for the largest 2424call sequence made by the caller. The size must also be minimally large enough 2425to spill registers r3-r10. This allows callees blind to the call signature, 2426such as thunks and vararg functions, enough space to cache the argument 2427registers. Therefore, the parameter area is minimally 32 bytes (64 bytes in 64 2428bit mode.) Also note that since the parameter area is a fixed offset from the 2429top of the frame, that a callee can access its split arguments using fixed 2430offsets from the stack pointer (or base pointer.) 2431 2432Combining the information about the linkage, parameter areas and alignment. A 2433stack frame is minimally 64 bytes in 32 bit mode and 128 bytes in 64 bit mode. 2434 2435The *dynamic area* starts out as size zero. If a function uses dynamic alloca 2436then space is added to the stack, the linkage and parameter areas are shifted to 2437top of stack, and the new space is available immediately below the linkage and 2438parameter areas. The cost of shifting the linkage and parameter areas is minor 2439since only the link value needs to be copied. The link value can be easily 2440fetched by adding the original frame size to the base pointer. Note that 2441allocations in the dynamic space need to observe 16 byte alignment. 2442 2443The *locals area* is where the llvm compiler reserves space for local variables. 2444 2445The *saved registers area* is where the llvm compiler spills callee saved 2446registers on entry to the callee. 2447 2448Prolog/Epilog 2449^^^^^^^^^^^^^ 2450 2451The llvm prolog and epilog are the same as described in the PowerPC ABI, with 2452the following exceptions. Callee saved registers are spilled after the frame is 2453created. This allows the llvm epilog/prolog support to be common with other 2454targets. The base pointer callee saved register r31 is saved in the TOC slot of 2455linkage area. This simplifies allocation of space for the base pointer and 2456makes it convenient to locate programmatically and during debugging. 2457 2458Dynamic Allocation 2459^^^^^^^^^^^^^^^^^^ 2460 2461.. note:: 2462 2463 TODO - More to come. 2464 2465The NVPTX backend 2466----------------- 2467 2468The NVPTX code generator under lib/Target/NVPTX is an open-source version of 2469the NVIDIA NVPTX code generator for LLVM. It is contributed by NVIDIA and is 2470a port of the code generator used in the CUDA compiler (nvcc). It targets the 2471PTX 3.0/3.1 ISA and can target any compute capability greater than or equal to 24722.0 (Fermi). 2473 2474This target is of production quality and should be completely compatible with 2475the official NVIDIA toolchain. 2476 2477Code Generator Options: 2478 2479:raw-html:`<table border="1" cellspacing="0">` 2480:raw-html:`<tr>` 2481:raw-html:`<th>Option</th>` 2482:raw-html:`<th>Description</th>` 2483:raw-html:`</tr>` 2484:raw-html:`<tr>` 2485:raw-html:`<td>sm_20</td>` 2486:raw-html:`<td align="left">Set shader model/compute capability to 2.0</td>` 2487:raw-html:`</tr>` 2488:raw-html:`<tr>` 2489:raw-html:`<td>sm_21</td>` 2490:raw-html:`<td align="left">Set shader model/compute capability to 2.1</td>` 2491:raw-html:`</tr>` 2492:raw-html:`<tr>` 2493:raw-html:`<td>sm_30</td>` 2494:raw-html:`<td align="left">Set shader model/compute capability to 3.0</td>` 2495:raw-html:`</tr>` 2496:raw-html:`<tr>` 2497:raw-html:`<td>sm_35</td>` 2498:raw-html:`<td align="left">Set shader model/compute capability to 3.5</td>` 2499:raw-html:`</tr>` 2500:raw-html:`<tr>` 2501:raw-html:`<td>ptx30</td>` 2502:raw-html:`<td align="left">Target PTX 3.0</td>` 2503:raw-html:`</tr>` 2504:raw-html:`<tr>` 2505:raw-html:`<td>ptx31</td>` 2506:raw-html:`<td align="left">Target PTX 3.1</td>` 2507:raw-html:`</tr>` 2508:raw-html:`</table>` 2509 2510The extended Berkeley Packet Filter (eBPF) backend 2511-------------------------------------------------- 2512 2513Extended BPF (or eBPF) is similar to the original ("classic") BPF (cBPF) used 2514to filter network packets. The 2515`bpf() system call <http://man7.org/linux/man-pages/man2/bpf.2.html>`_ 2516performs a range of operations related to eBPF. For both cBPF and eBPF 2517programs, the Linux kernel statically analyzes the programs before loading 2518them, in order to ensure that they cannot harm the running system. eBPF is 2519a 64-bit RISC instruction set designed for one to one mapping to 64-bit CPUs. 2520Opcodes are 8-bit encoded, and 87 instructions are defined. There are 10 2521registers, grouped by function as outlined below. 2522 2523:: 2524 2525 R0 return value from in-kernel functions; exit value for eBPF program 2526 R1 - R5 function call arguments to in-kernel functions 2527 R6 - R9 callee-saved registers preserved by in-kernel functions 2528 R10 stack frame pointer (read only) 2529 2530Instruction encoding (arithmetic and jump) 2531^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 2532eBPF is reusing most of the opcode encoding from classic to simplify conversion 2533of classic BPF to eBPF. For arithmetic and jump instructions the 8-bit 'code' 2534field is divided into three parts: 2535 2536:: 2537 2538 +----------------+--------+--------------------+ 2539 | 4 bits | 1 bit | 3 bits | 2540 | operation code | source | instruction class | 2541 +----------------+--------+--------------------+ 2542 (MSB) (LSB) 2543 2544Three LSB bits store instruction class which is one of: 2545 2546:: 2547 2548 BPF_LD 0x0 2549 BPF_LDX 0x1 2550 BPF_ST 0x2 2551 BPF_STX 0x3 2552 BPF_ALU 0x4 2553 BPF_JMP 0x5 2554 (unused) 0x6 2555 BPF_ALU64 0x7 2556 2557When BPF_CLASS(code) == BPF_ALU or BPF_ALU64 or BPF_JMP, 25584th bit encodes source operand 2559 2560:: 2561 2562 BPF_X 0x1 use src_reg register as source operand 2563 BPF_K 0x0 use 32 bit immediate as source operand 2564 2565and four MSB bits store operation code 2566 2567:: 2568 2569 BPF_ADD 0x0 add 2570 BPF_SUB 0x1 subtract 2571 BPF_MUL 0x2 multiply 2572 BPF_DIV 0x3 divide 2573 BPF_OR 0x4 bitwise logical OR 2574 BPF_AND 0x5 bitwise logical AND 2575 BPF_LSH 0x6 left shift 2576 BPF_RSH 0x7 right shift (zero extended) 2577 BPF_NEG 0x8 arithmetic negation 2578 BPF_MOD 0x9 modulo 2579 BPF_XOR 0xa bitwise logical XOR 2580 BPF_MOV 0xb move register to register 2581 BPF_ARSH 0xc right shift (sign extended) 2582 BPF_END 0xd endianness conversion 2583 2584If BPF_CLASS(code) == BPF_JMP, BPF_OP(code) is one of 2585 2586:: 2587 2588 BPF_JA 0x0 unconditional jump 2589 BPF_JEQ 0x1 jump == 2590 BPF_JGT 0x2 jump > 2591 BPF_JGE 0x3 jump >= 2592 BPF_JSET 0x4 jump if (DST & SRC) 2593 BPF_JNE 0x5 jump != 2594 BPF_JSGT 0x6 jump signed > 2595 BPF_JSGE 0x7 jump signed >= 2596 BPF_CALL 0x8 function call 2597 BPF_EXIT 0x9 function return 2598 2599Instruction encoding (load, store) 2600^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 2601For load and store instructions the 8-bit 'code' field is divided as: 2602 2603:: 2604 2605 +--------+--------+-------------------+ 2606 | 3 bits | 2 bits | 3 bits | 2607 | mode | size | instruction class | 2608 +--------+--------+-------------------+ 2609 (MSB) (LSB) 2610 2611Size modifier is one of 2612 2613:: 2614 2615 BPF_W 0x0 word 2616 BPF_H 0x1 half word 2617 BPF_B 0x2 byte 2618 BPF_DW 0x3 double word 2619 2620Mode modifier is one of 2621 2622:: 2623 2624 BPF_IMM 0x0 immediate 2625 BPF_ABS 0x1 used to access packet data 2626 BPF_IND 0x2 used to access packet data 2627 BPF_MEM 0x3 memory 2628 (reserved) 0x4 2629 (reserved) 0x5 2630 BPF_XADD 0x6 exclusive add 2631 2632 2633Packet data access (BPF_ABS, BPF_IND) 2634^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 2635 2636Two non-generic instructions: (BPF_ABS | <size> | BPF_LD) and 2637(BPF_IND | <size> | BPF_LD) which are used to access packet data. 2638Register R6 is an implicit input that must contain pointer to sk_buff. 2639Register R0 is an implicit output which contains the data fetched 2640from the packet. Registers R1-R5 are scratch registers and must not 2641be used to store the data across BPF_ABS | BPF_LD or BPF_IND | BPF_LD 2642instructions. These instructions have implicit program exit condition 2643as well. When eBPF program is trying to access the data beyond 2644the packet boundary, the interpreter will abort the execution of the program. 2645 2646BPF_IND | BPF_W | BPF_LD is equivalent to: 2647 R0 = ntohl(\*(u32 \*) (((struct sk_buff \*) R6)->data + src_reg + imm32)) 2648 2649eBPF maps 2650^^^^^^^^^ 2651 2652eBPF maps are provided for sharing data between kernel and user-space. 2653Currently implemented types are hash and array, with potential extension to 2654support bloom filters, radix trees, etc. A map is defined by its type, 2655maximum number of elements, key size and value size in bytes. eBPF syscall 2656supports create, update, find and delete functions on maps. 2657 2658Function calls 2659^^^^^^^^^^^^^^ 2660 2661Function call arguments are passed using up to five registers (R1 - R5). 2662The return value is passed in a dedicated register (R0). Four additional 2663registers (R6 - R9) are callee-saved, and the values in these registers 2664are preserved within kernel functions. R0 - R5 are scratch registers within 2665kernel functions, and eBPF programs must therefor store/restore values in 2666these registers if needed across function calls. The stack can be accessed 2667using the read-only frame pointer R10. eBPF registers map 1:1 to hardware 2668registers on x86_64 and other 64-bit architectures. For example, x86_64 2669in-kernel JIT maps them as 2670 2671:: 2672 2673 R0 - rax 2674 R1 - rdi 2675 R2 - rsi 2676 R3 - rdx 2677 R4 - rcx 2678 R5 - r8 2679 R6 - rbx 2680 R7 - r13 2681 R8 - r14 2682 R9 - r15 2683 R10 - rbp 2684 2685since x86_64 ABI mandates rdi, rsi, rdx, rcx, r8, r9 for argument passing 2686and rbx, r12 - r15 are callee saved. 2687 2688Program start 2689^^^^^^^^^^^^^ 2690 2691An eBPF program receives a single argument and contains 2692a single eBPF main routine; the program does not contain eBPF functions. 2693Function calls are limited to a predefined set of kernel functions. The size 2694of a program is limited to 4K instructions: this ensures fast termination and 2695a limited number of kernel function calls. Prior to running an eBPF program, 2696a verifier performs static analysis to prevent loops in the code and 2697to ensure valid register usage and operand types. 2698 2699The AMDGPU backend 2700------------------ 2701 2702The AMDGPU code generator lives in the ``lib/Target/AMDGPU`` 2703directory. This code generator is capable of targeting a variety of 2704AMD GPU processors. Refer to :doc:`AMDGPUUsage` for more information. 2705