1==========================================
2The LLVM Target-Independent Code Generator
3==========================================
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25.. warning::
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27
28Introduction
29============
30
31The LLVM target-independent code generator is a framework that provides a suite
32of reusable components for translating the LLVM internal representation to the
33machine code for a specified target---either in assembly form (suitable for a
34static compiler) or in binary machine code format (usable for a JIT
35compiler). The LLVM target-independent code generator consists of six main
36components:
37
381. `Abstract target description`_ interfaces which capture important properties
39   about various aspects of the machine, independently of how they will be used.
40   These interfaces are defined in ``include/llvm/Target/``.
41
422. Classes used to represent the `code being generated`_ for a target.  These
43   classes are intended to be abstract enough to represent the machine code for
44   *any* target machine.  These classes are defined in
45   ``include/llvm/CodeGen/``. At this level, concepts like "constant pool
46   entries" and "jump tables" are explicitly exposed.
47
483. Classes and algorithms used to represent code at the object file level, the
49   `MC Layer`_.  These classes represent assembly level constructs like labels,
50   sections, and instructions.  At this level, concepts like "constant pool
51   entries" and "jump tables" don't exist.
52
534. `Target-independent algorithms`_ used to implement various phases of native
54   code generation (register allocation, scheduling, stack frame representation,
55   etc).  This code lives in ``lib/CodeGen/``.
56
575. `Implementations of the abstract target description interfaces`_ for
58   particular targets.  These machine descriptions make use of the components
59   provided by LLVM, and can optionally provide custom target-specific passes,
60   to build complete code generators for a specific target.  Target descriptions
61   live in ``lib/Target/``.
62
636. The target-independent JIT components.  The LLVM JIT is completely target
64   independent (it uses the ``TargetJITInfo`` structure to interface for
65   target-specific issues.  The code for the target-independent JIT lives in
66   ``lib/ExecutionEngine/JIT``.
67
68Depending on which part of the code generator you are interested in working on,
69different pieces of this will be useful to you.  In any case, you should be
70familiar with the `target description`_ and `machine code representation`_
71classes.  If you want to add a backend for a new target, you will need to
72`implement the target description`_ classes for your new target and understand
73the :doc:`LLVM code representation <LangRef>`.  If you are interested in
74implementing a new `code generation algorithm`_, it should only depend on the
75target-description and machine code representation classes, ensuring that it is
76portable.
77
78Required components in the code generator
79-----------------------------------------
80
81The two pieces of the LLVM code generator are the high-level interface to the
82code generator and the set of reusable components that can be used to build
83target-specific backends.  The two most important interfaces (:raw-html:`<tt>`
84`TargetMachine`_ :raw-html:`</tt>` and :raw-html:`<tt>` `DataLayout`_
85:raw-html:`</tt>`) are the only ones that are required to be defined for a
86backend to fit into the LLVM system, but the others must be defined if the
87reusable code generator components are going to be used.
88
89This design has two important implications.  The first is that LLVM can support
90completely non-traditional code generation targets.  For example, the C backend
91does not require register allocation, instruction selection, or any of the other
92standard components provided by the system.  As such, it only implements these
93two interfaces, and does its own thing. Note that C backend was removed from the
94trunk since LLVM 3.1 release. Another example of a code generator like this is a
95(purely hypothetical) backend that converts LLVM to the GCC RTL form and uses
96GCC to emit machine code for a target.
97
98This design also implies that it is possible to design and implement radically
99different code generators in the LLVM system that do not make use of any of the
100built-in components.  Doing so is not recommended at all, but could be required
101for radically different targets that do not fit into the LLVM machine
102description model: FPGAs for example.
103
104.. _high-level design of the code generator:
105
106The high-level design of the code generator
107-------------------------------------------
108
109The LLVM target-independent code generator is designed to support efficient and
110quality code generation for standard register-based microprocessors.  Code
111generation in this model is divided into the following stages:
112
1131. `Instruction Selection`_ --- This phase determines an efficient way to
114   express the input LLVM code in the target instruction set.  This stage
115   produces the initial code for the program in the target instruction set, then
116   makes use of virtual registers in SSA form and physical registers that
117   represent any required register assignments due to target constraints or
118   calling conventions.  This step turns the LLVM code into a DAG of target
119   instructions.
120
1212. `Scheduling and Formation`_ --- This phase takes the DAG of target
122   instructions produced by the instruction selection phase, determines an
123   ordering of the instructions, then emits the instructions as :raw-html:`<tt>`
124   `MachineInstr`_\s :raw-html:`</tt>` with that ordering.  Note that we
125   describe this in the `instruction selection section`_ because it operates on
126   a `SelectionDAG`_.
127
1283. `SSA-based Machine Code Optimizations`_ --- This optional stage consists of a
129   series of machine-code optimizations that operate on the SSA-form produced by
130   the instruction selector.  Optimizations like modulo-scheduling or peephole
131   optimization work here.
132
1334. `Register Allocation`_ --- The target code is transformed from an infinite
134   virtual register file in SSA form to the concrete register file used by the
135   target.  This phase introduces spill code and eliminates all virtual register
136   references from the program.
137
1385. `Prolog/Epilog Code Insertion`_ --- Once the machine code has been generated
139   for the function and the amount of stack space required is known (used for
140   LLVM alloca's and spill slots), the prolog and epilog code for the function
141   can be inserted and "abstract stack location references" can be eliminated.
142   This stage is responsible for implementing optimizations like frame-pointer
143   elimination and stack packing.
144
1456. `Late Machine Code Optimizations`_ --- Optimizations that operate on "final"
146   machine code can go here, such as spill code scheduling and peephole
147   optimizations.
148
1497. `Code Emission`_ --- The final stage actually puts out the code for the
150   current function, either in the target assembler format or in machine
151   code.
152
153The code generator is based on the assumption that the instruction selector will
154use an optimal pattern matching selector to create high-quality sequences of
155native instructions.  Alternative code generator designs based on pattern
156expansion and aggressive iterative peephole optimization are much slower.  This
157design permits efficient compilation (important for JIT environments) and
158aggressive optimization (used when generating code offline) by allowing
159components of varying levels of sophistication to be used for any step of
160compilation.
161
162In addition to these stages, target implementations can insert arbitrary
163target-specific passes into the flow.  For example, the X86 target uses a
164special pass to handle the 80x87 floating point stack architecture.  Other
165targets with unusual requirements can be supported with custom passes as needed.
166
167Using TableGen for target description
168-------------------------------------
169
170The target description classes require a detailed description of the target
171architecture.  These target descriptions often have a large amount of common
172information (e.g., an ``add`` instruction is almost identical to a ``sub``
173instruction).  In order to allow the maximum amount of commonality to be
174factored out, the LLVM code generator uses the
175:doc:`TableGen/index` tool to describe big chunks of the
176target machine, which allows the use of domain-specific and target-specific
177abstractions to reduce the amount of repetition.
178
179As LLVM continues to be developed and refined, we plan to move more and more of
180the target description to the ``.td`` form.  Doing so gives us a number of
181advantages.  The most important is that it makes it easier to port LLVM because
182it reduces the amount of C++ code that has to be written, and the surface area
183of the code generator that needs to be understood before someone can get
184something working.  Second, it makes it easier to change things. In particular,
185if tables and other things are all emitted by ``tblgen``, we only need a change
186in one place (``tblgen``) to update all of the targets to a new interface.
187
188.. _Abstract target description:
189.. _target description:
190
191Target description classes
192==========================
193
194The LLVM target description classes (located in the ``include/llvm/Target``
195directory) provide an abstract description of the target machine independent of
196any particular client.  These classes are designed to capture the *abstract*
197properties of the target (such as the instructions and registers it has), and do
198not incorporate any particular pieces of code generation algorithms.
199
200All of the target description classes (except the :raw-html:`<tt>` `DataLayout`_
201:raw-html:`</tt>` class) are designed to be subclassed by the concrete target
202implementation, and have virtual methods implemented.  To get to these
203implementations, the :raw-html:`<tt>` `TargetMachine`_ :raw-html:`</tt>` class
204provides accessors that should be implemented by the target.
205
206.. _TargetMachine:
207
208The ``TargetMachine`` class
209---------------------------
210
211The ``TargetMachine`` class provides virtual methods that are used to access the
212target-specific implementations of the various target description classes via
213the ``get*Info`` methods (``getInstrInfo``, ``getRegisterInfo``,
214``getFrameInfo``, etc.).  This class is designed to be specialized by a concrete
215target implementation (e.g., ``X86TargetMachine``) which implements the various
216virtual methods.  The only required target description class is the
217:raw-html:`<tt>` `DataLayout`_ :raw-html:`</tt>` class, but if the code
218generator components are to be used, the other interfaces should be implemented
219as well.
220
221.. _DataLayout:
222
223The ``DataLayout`` class
224------------------------
225
226The ``DataLayout`` class is the only required target description class, and it
227is the only class that is not extensible (you cannot derive a new class from
228it).  ``DataLayout`` specifies information about how the target lays out memory
229for structures, the alignment requirements for various data types, the size of
230pointers in the target, and whether the target is little-endian or
231big-endian.
232
233.. _TargetLowering:
234
235The ``TargetLowering`` class
236----------------------------
237
238The ``TargetLowering`` class is used by SelectionDAG based instruction selectors
239primarily to describe how LLVM code should be lowered to SelectionDAG
240operations.  Among other things, this class indicates:
241
242* an initial register class to use for various ``ValueType``\s,
243
244* which operations are natively supported by the target machine,
245
246* the return type of ``setcc`` operations,
247
248* the type to use for shift amounts, and
249
250* various high-level characteristics, like whether it is profitable to turn
251  division by a constant into a multiplication sequence.
252
253.. _TargetRegisterInfo:
254
255The ``TargetRegisterInfo`` class
256--------------------------------
257
258The ``TargetRegisterInfo`` class is used to describe the register file of the
259target and any interactions between the registers.
260
261Registers are represented in the code generator by unsigned integers.  Physical
262registers (those that actually exist in the target description) are unique
263small numbers, and virtual registers are generally large.  Note that
264register ``#0`` is reserved as a flag value.
265
266Each register in the processor description has an associated
267``TargetRegisterDesc`` entry, which provides a textual name for the register
268(used for assembly output and debugging dumps) and a set of aliases (used to
269indicate whether one register overlaps with another).
270
271In addition to the per-register description, the ``TargetRegisterInfo`` class
272exposes a set of processor specific register classes (instances of the
273``TargetRegisterClass`` class).  Each register class contains sets of registers
274that have the same properties (for example, they are all 32-bit integer
275registers).  Each SSA virtual register created by the instruction selector has
276an associated register class.  When the register allocator runs, it replaces
277virtual registers with a physical register in the set.
278
279The target-specific implementations of these classes is auto-generated from a
280:doc:`TableGen/index` description of the register file.
281
282.. _TargetInstrInfo:
283
284The ``TargetInstrInfo`` class
285-----------------------------
286
287The ``TargetInstrInfo`` class is used to describe the machine instructions
288supported by the target.  Descriptions define things like the mnemonic for
289the opcode, the number of operands, the list of implicit register uses and defs,
290whether the instruction has certain target-independent properties (accesses
291memory, is commutable, etc), and holds any target-specific flags.
292
293The ``TargetFrameLowering`` class
294---------------------------------
295
296The ``TargetFrameLowering`` class is used to provide information about the stack
297frame layout of the target. It holds the direction of stack growth, the known
298stack alignment on entry to each function, and the offset to the local area.
299The offset to the local area is the offset from the stack pointer on function
300entry to the first location where function data (local variables, spill
301locations) can be stored.
302
303The ``TargetSubtarget`` class
304-----------------------------
305
306The ``TargetSubtarget`` class is used to provide information about the specific
307chip set being targeted.  A sub-target informs code generation of which
308instructions are supported, instruction latencies and instruction execution
309itinerary; i.e., which processing units are used, in what order, and for how
310long.
311
312The ``TargetJITInfo`` class
313---------------------------
314
315The ``TargetJITInfo`` class exposes an abstract interface used by the
316Just-In-Time code generator to perform target-specific activities, such as
317emitting stubs.  If a ``TargetMachine`` supports JIT code generation, it should
318provide one of these objects through the ``getJITInfo`` method.
319
320.. _code being generated:
321.. _machine code representation:
322
323Machine code description classes
324================================
325
326At the high-level, LLVM code is translated to a machine specific representation
327formed out of :raw-html:`<tt>` `MachineFunction`_ :raw-html:`</tt>`,
328:raw-html:`<tt>` `MachineBasicBlock`_ :raw-html:`</tt>`, and :raw-html:`<tt>`
329`MachineInstr`_ :raw-html:`</tt>` instances (defined in
330``include/llvm/CodeGen``).  This representation is completely target agnostic,
331representing instructions in their most abstract form: an opcode and a series of
332operands.  This representation is designed to support both an SSA representation
333for machine code, as well as a register allocated, non-SSA form.
334
335.. _MachineInstr:
336
337The ``MachineInstr`` class
338--------------------------
339
340Target machine instructions are represented as instances of the ``MachineInstr``
341class.  This class is an extremely abstract way of representing machine
342instructions.  In particular, it only keeps track of an opcode number and a set
343of operands.
344
345The opcode number is a simple unsigned integer that only has meaning to a
346specific backend.  All of the instructions for a target should be defined in the
347``*InstrInfo.td`` file for the target. The opcode enum values are auto-generated
348from this description.  The ``MachineInstr`` class does not have any information
349about how to interpret the instruction (i.e., what the semantics of the
350instruction are); for that you must refer to the :raw-html:`<tt>`
351`TargetInstrInfo`_ :raw-html:`</tt>` class.
352
353The operands of a machine instruction can be of several different types: a
354register reference, a constant integer, a basic block reference, etc.  In
355addition, a machine operand should be marked as a def or a use of the value
356(though only registers are allowed to be defs).
357
358By convention, the LLVM code generator orders instruction operands so that all
359register definitions come before the register uses, even on architectures that
360are normally printed in other orders.  For example, the SPARC add instruction:
361"``add %i1, %i2, %i3``" adds the "%i1", and "%i2" registers and stores the
362result into the "%i3" register.  In the LLVM code generator, the operands should
363be stored as "``%i3, %i1, %i2``": with the destination first.
364
365Keeping destination (definition) operands at the beginning of the operand list
366has several advantages.  In particular, the debugging printer will print the
367instruction like this:
368
369.. code-block:: llvm
370
371  %r3 = add %i1, %i2
372
373Also if the first operand is a def, it is easier to `create instructions`_ whose
374only def is the first operand.
375
376.. _create instructions:
377
378Using the ``MachineInstrBuilder.h`` functions
379^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
380
381Machine instructions are created by using the ``BuildMI`` functions, located in
382the ``include/llvm/CodeGen/MachineInstrBuilder.h`` file.  The ``BuildMI``
383functions make it easy to build arbitrary machine instructions.  Usage of the
384``BuildMI`` functions look like this:
385
386.. code-block:: c++
387
388  // Create a 'DestReg = mov 42' (rendered in X86 assembly as 'mov DestReg, 42')
389  // instruction and insert it at the end of the given MachineBasicBlock.
390  const TargetInstrInfo &TII = ...
391  MachineBasicBlock &MBB = ...
392  DebugLoc DL;
393  MachineInstr *MI = BuildMI(MBB, DL, TII.get(X86::MOV32ri), DestReg).addImm(42);
394
395  // Create the same instr, but insert it before a specified iterator point.
396  MachineBasicBlock::iterator MBBI = ...
397  BuildMI(MBB, MBBI, DL, TII.get(X86::MOV32ri), DestReg).addImm(42);
398
399  // Create a 'cmp Reg, 0' instruction, no destination reg.
400  MI = BuildMI(MBB, DL, TII.get(X86::CMP32ri8)).addReg(Reg).addImm(42);
401
402  // Create an 'sahf' instruction which takes no operands and stores nothing.
403  MI = BuildMI(MBB, DL, TII.get(X86::SAHF));
404
405  // Create a self looping branch instruction.
406  BuildMI(MBB, DL, TII.get(X86::JNE)).addMBB(&MBB);
407
408If you need to add a definition operand (other than the optional destination
409register), you must explicitly mark it as such:
410
411.. code-block:: c++
412
413  MI.addReg(Reg, RegState::Define);
414
415Fixed (preassigned) registers
416^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
417
418One important issue that the code generator needs to be aware of is the presence
419of fixed registers.  In particular, there are often places in the instruction
420stream where the register allocator *must* arrange for a particular value to be
421in a particular register.  This can occur due to limitations of the instruction
422set (e.g., the X86 can only do a 32-bit divide with the ``EAX``/``EDX``
423registers), or external factors like calling conventions.  In any case, the
424instruction selector should emit code that copies a virtual register into or out
425of a physical register when needed.
426
427For example, consider this simple LLVM example:
428
429.. code-block:: llvm
430
431  define i32 @test(i32 %X, i32 %Y) {
432    %Z = sdiv i32 %X, %Y
433    ret i32 %Z
434  }
435
436The X86 instruction selector might produce this machine code for the ``div`` and
437``ret``:
438
439.. code-block:: text
440
441  ;; Start of div
442  %EAX = mov %reg1024           ;; Copy X (in reg1024) into EAX
443  %reg1027 = sar %reg1024, 31
444  %EDX = mov %reg1027           ;; Sign extend X into EDX
445  idiv %reg1025                 ;; Divide by Y (in reg1025)
446  %reg1026 = mov %EAX           ;; Read the result (Z) out of EAX
447
448  ;; Start of ret
449  %EAX = mov %reg1026           ;; 32-bit return value goes in EAX
450  ret
451
452By the end of code generation, the register allocator would coalesce the
453registers and delete the resultant identity moves producing the following
454code:
455
456.. code-block:: text
457
458  ;; X is in EAX, Y is in ECX
459  mov %EAX, %EDX
460  sar %EDX, 31
461  idiv %ECX
462  ret
463
464This approach is extremely general (if it can handle the X86 architecture, it
465can handle anything!) and allows all of the target specific knowledge about the
466instruction stream to be isolated in the instruction selector.  Note that
467physical registers should have a short lifetime for good code generation, and
468all physical registers are assumed dead on entry to and exit from basic blocks
469(before register allocation).  Thus, if you need a value to be live across basic
470block boundaries, it *must* live in a virtual register.
471
472Call-clobbered registers
473^^^^^^^^^^^^^^^^^^^^^^^^
474
475Some machine instructions, like calls, clobber a large number of physical
476registers.  Rather than adding ``<def,dead>`` operands for all of them, it is
477possible to use an ``MO_RegisterMask`` operand instead.  The register mask
478operand holds a bit mask of preserved registers, and everything else is
479considered to be clobbered by the instruction.
480
481Machine code in SSA form
482^^^^^^^^^^^^^^^^^^^^^^^^
483
484``MachineInstr``'s are initially selected in SSA-form, and are maintained in
485SSA-form until register allocation happens.  For the most part, this is
486trivially simple since LLVM is already in SSA form; LLVM PHI nodes become
487machine code PHI nodes, and virtual registers are only allowed to have a single
488definition.
489
490After register allocation, machine code is no longer in SSA-form because there
491are no virtual registers left in the code.
492
493.. _MachineBasicBlock:
494
495The ``MachineBasicBlock`` class
496-------------------------------
497
498The ``MachineBasicBlock`` class contains a list of machine instructions
499(:raw-html:`<tt>` `MachineInstr`_ :raw-html:`</tt>` instances).  It roughly
500corresponds to the LLVM code input to the instruction selector, but there can be
501a one-to-many mapping (i.e. one LLVM basic block can map to multiple machine
502basic blocks). The ``MachineBasicBlock`` class has a "``getBasicBlock``" method,
503which returns the LLVM basic block that it comes from.
504
505.. _MachineFunction:
506
507The ``MachineFunction`` class
508-----------------------------
509
510The ``MachineFunction`` class contains a list of machine basic blocks
511(:raw-html:`<tt>` `MachineBasicBlock`_ :raw-html:`</tt>` instances).  It
512corresponds one-to-one with the LLVM function input to the instruction selector.
513In addition to a list of basic blocks, the ``MachineFunction`` contains a a
514``MachineConstantPool``, a ``MachineFrameInfo``, a ``MachineFunctionInfo``, and
515a ``MachineRegisterInfo``.  See ``include/llvm/CodeGen/MachineFunction.h`` for
516more information.
517
518``MachineInstr Bundles``
519------------------------
520
521LLVM code generator can model sequences of instructions as MachineInstr
522bundles. A MI bundle can model a VLIW group / pack which contains an arbitrary
523number of parallel instructions. It can also be used to model a sequential list
524of instructions (potentially with data dependencies) that cannot be legally
525separated (e.g. ARM Thumb2 IT blocks).
526
527Conceptually a MI bundle is a MI with a number of other MIs nested within:
528
529::
530
531  --------------
532  |   Bundle   | ---------
533  --------------          \
534         |           ----------------
535         |           |      MI      |
536         |           ----------------
537         |                   |
538         |           ----------------
539         |           |      MI      |
540         |           ----------------
541         |                   |
542         |           ----------------
543         |           |      MI      |
544         |           ----------------
545         |
546  --------------
547  |   Bundle   | --------
548  --------------         \
549         |           ----------------
550         |           |      MI      |
551         |           ----------------
552         |                   |
553         |           ----------------
554         |           |      MI      |
555         |           ----------------
556         |                   |
557         |                  ...
558         |
559  --------------
560  |   Bundle   | --------
561  --------------         \
562         |
563        ...
564
565MI bundle support does not change the physical representations of
566MachineBasicBlock and MachineInstr. All the MIs (including top level and nested
567ones) are stored as sequential list of MIs. The "bundled" MIs are marked with
568the 'InsideBundle' flag. A top level MI with the special BUNDLE opcode is used
569to represent the start of a bundle. It's legal to mix BUNDLE MIs with individual
570MIs that are not inside bundles nor represent bundles.
571
572MachineInstr passes should operate on a MI bundle as a single unit. Member
573methods have been taught to correctly handle bundles and MIs inside bundles.
574The MachineBasicBlock iterator has been modified to skip over bundled MIs to
575enforce the bundle-as-a-single-unit concept. An alternative iterator
576instr_iterator has been added to MachineBasicBlock to allow passes to iterate
577over all of the MIs in a MachineBasicBlock, including those which are nested
578inside bundles. The top level BUNDLE instruction must have the correct set of
579register MachineOperand's that represent the cumulative inputs and outputs of
580the bundled MIs.
581
582Packing / bundling of MachineInstrs for VLIW architectures should
583generally be done as part of the register allocation super-pass. More
584specifically, the pass which determines what MIs should be bundled
585together should be done after code generator exits SSA form
586(i.e. after two-address pass, PHI elimination, and copy coalescing).
587Such bundles should be finalized (i.e. adding BUNDLE MIs and input and
588output register MachineOperands) after virtual registers have been
589rewritten into physical registers. This eliminates the need to add
590virtual register operands to BUNDLE instructions which would
591effectively double the virtual register def and use lists. Bundles may
592use virtual registers and be formed in SSA form, but may not be
593appropriate for all use cases.
594
595.. _MC Layer:
596
597The "MC" Layer
598==============
599
600The MC Layer is used to represent and process code at the raw machine code
601level, devoid of "high level" information like "constant pools", "jump tables",
602"global variables" or anything like that.  At this level, LLVM handles things
603like label names, machine instructions, and sections in the object file.  The
604code in this layer is used for a number of important purposes: the tail end of
605the code generator uses it to write a .s or .o file, and it is also used by the
606llvm-mc tool to implement standalone machine code assemblers and disassemblers.
607
608This section describes some of the important classes.  There are also a number
609of important subsystems that interact at this layer, they are described later in
610this manual.
611
612.. _MCStreamer:
613
614The ``MCStreamer`` API
615----------------------
616
617MCStreamer is best thought of as an assembler API.  It is an abstract API which
618is *implemented* in different ways (e.g. to output a .s file, output an ELF .o
619file, etc) but whose API correspond directly to what you see in a .s file.
620MCStreamer has one method per directive, such as EmitLabel, EmitSymbolAttribute,
621SwitchSection, EmitValue (for .byte, .word), etc, which directly correspond to
622assembly level directives.  It also has an EmitInstruction method, which is used
623to output an MCInst to the streamer.
624
625This API is most important for two clients: the llvm-mc stand-alone assembler is
626effectively a parser that parses a line, then invokes a method on MCStreamer. In
627the code generator, the `Code Emission`_ phase of the code generator lowers
628higher level LLVM IR and Machine* constructs down to the MC layer, emitting
629directives through MCStreamer.
630
631On the implementation side of MCStreamer, there are two major implementations:
632one for writing out a .s file (MCAsmStreamer), and one for writing out a .o
633file (MCObjectStreamer).  MCAsmStreamer is a straightforward implementation
634that prints out a directive for each method (e.g. ``EmitValue -> .byte``), but
635MCObjectStreamer implements a full assembler.
636
637For target specific directives, the MCStreamer has a MCTargetStreamer instance.
638Each target that needs it defines a class that inherits from it and is a lot
639like MCStreamer itself: It has one method per directive and two classes that
640inherit from it, a target object streamer and a target asm streamer. The target
641asm streamer just prints it (``emitFnStart -> .fnstart``), and the object
642streamer implement the assembler logic for it.
643
644To make llvm use these classes, the target initialization must call
645TargetRegistry::RegisterAsmStreamer and TargetRegistry::RegisterMCObjectStreamer
646passing callbacks that allocate the corresponding target streamer and pass it
647to createAsmStreamer or to the appropriate object streamer constructor.
648
649The ``MCContext`` class
650-----------------------
651
652The MCContext class is the owner of a variety of uniqued data structures at the
653MC layer, including symbols, sections, etc.  As such, this is the class that you
654interact with to create symbols and sections.  This class can not be subclassed.
655
656The ``MCSymbol`` class
657----------------------
658
659The MCSymbol class represents a symbol (aka label) in the assembly file.  There
660are two interesting kinds of symbols: assembler temporary symbols, and normal
661symbols.  Assembler temporary symbols are used and processed by the assembler
662but are discarded when the object file is produced.  The distinction is usually
663represented by adding a prefix to the label, for example "L" labels are
664assembler temporary labels in MachO.
665
666MCSymbols are created by MCContext and uniqued there.  This means that MCSymbols
667can be compared for pointer equivalence to find out if they are the same symbol.
668Note that pointer inequality does not guarantee the labels will end up at
669different addresses though.  It's perfectly legal to output something like this
670to the .s file:
671
672::
673
674  foo:
675  bar:
676    .byte 4
677
678In this case, both the foo and bar symbols will have the same address.
679
680The ``MCSection`` class
681-----------------------
682
683The ``MCSection`` class represents an object-file specific section. It is
684subclassed by object file specific implementations (e.g. ``MCSectionMachO``,
685``MCSectionCOFF``, ``MCSectionELF``) and these are created and uniqued by
686MCContext.  The MCStreamer has a notion of the current section, which can be
687changed with the SwitchToSection method (which corresponds to a ".section"
688directive in a .s file).
689
690.. _MCInst:
691
692The ``MCInst`` class
693--------------------
694
695The ``MCInst`` class is a target-independent representation of an instruction.
696It is a simple class (much more so than `MachineInstr`_) that holds a
697target-specific opcode and a vector of MCOperands.  MCOperand, in turn, is a
698simple discriminated union of three cases: 1) a simple immediate, 2) a target
699register ID, 3) a symbolic expression (e.g. "``Lfoo-Lbar+42``") as an MCExpr.
700
701MCInst is the common currency used to represent machine instructions at the MC
702layer.  It is the type used by the instruction encoder, the instruction printer,
703and the type generated by the assembly parser and disassembler.
704
705.. _Target-independent algorithms:
706.. _code generation algorithm:
707
708Target-independent code generation algorithms
709=============================================
710
711This section documents the phases described in the `high-level design of the
712code generator`_.  It explains how they work and some of the rationale behind
713their design.
714
715.. _Instruction Selection:
716.. _instruction selection section:
717
718Instruction Selection
719---------------------
720
721Instruction Selection is the process of translating LLVM code presented to the
722code generator into target-specific machine instructions.  There are several
723well-known ways to do this in the literature.  LLVM uses a SelectionDAG based
724instruction selector.
725
726Portions of the DAG instruction selector are generated from the target
727description (``*.td``) files.  Our goal is for the entire instruction selector
728to be generated from these ``.td`` files, though currently there are still
729things that require custom C++ code.
730
731`GlobalISel <https://llvm.org/docs/GlobalISel/index.html>`_ is another
732instruction selection framework.
733
734.. _SelectionDAG:
735
736Introduction to SelectionDAGs
737^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
738
739The SelectionDAG provides an abstraction for code representation in a way that
740is amenable to instruction selection using automatic techniques
741(e.g. dynamic-programming based optimal pattern matching selectors). It is also
742well-suited to other phases of code generation; in particular, instruction
743scheduling (SelectionDAG's are very close to scheduling DAGs post-selection).
744Additionally, the SelectionDAG provides a host representation where a large
745variety of very-low-level (but target-independent) `optimizations`_ may be
746performed; ones which require extensive information about the instructions
747efficiently supported by the target.
748
749The SelectionDAG is a Directed-Acyclic-Graph whose nodes are instances of the
750``SDNode`` class.  The primary payload of the ``SDNode`` is its operation code
751(Opcode) that indicates what operation the node performs and the operands to the
752operation.  The various operation node types are described at the top of the
753``include/llvm/CodeGen/ISDOpcodes.h`` file.
754
755Although most operations define a single value, each node in the graph may
756define multiple values.  For example, a combined div/rem operation will define
757both the dividend and the remainder. Many other situations require multiple
758values as well.  Each node also has some number of operands, which are edges to
759the node defining the used value.  Because nodes may define multiple values,
760edges are represented by instances of the ``SDValue`` class, which is a
761``<SDNode, unsigned>`` pair, indicating the node and result value being used,
762respectively.  Each value produced by an ``SDNode`` has an associated ``MVT``
763(Machine Value Type) indicating what the type of the value is.
764
765SelectionDAGs contain two different kinds of values: those that represent data
766flow and those that represent control flow dependencies.  Data values are simple
767edges with an integer or floating point value type.  Control edges are
768represented as "chain" edges which are of type ``MVT::Other``.  These edges
769provide an ordering between nodes that have side effects (such as loads, stores,
770calls, returns, etc).  All nodes that have side effects should take a token
771chain as input and produce a new one as output.  By convention, token chain
772inputs are always operand #0, and chain results are always the last value
773produced by an operation. However, after instruction selection, the
774machine nodes have their chain after the instruction's operands, and
775may be followed by glue nodes.
776
777A SelectionDAG has designated "Entry" and "Root" nodes.  The Entry node is
778always a marker node with an Opcode of ``ISD::EntryToken``.  The Root node is
779the final side-effecting node in the token chain. For example, in a single basic
780block function it would be the return node.
781
782One important concept for SelectionDAGs is the notion of a "legal" vs.
783"illegal" DAG.  A legal DAG for a target is one that only uses supported
784operations and supported types.  On a 32-bit PowerPC, for example, a DAG with a
785value of type i1, i8, i16, or i64 would be illegal, as would a DAG that uses a
786SREM or UREM operation.  The `legalize types`_ and `legalize operations`_ phases
787are responsible for turning an illegal DAG into a legal DAG.
788
789.. _SelectionDAG-Process:
790
791SelectionDAG Instruction Selection Process
792^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
793
794SelectionDAG-based instruction selection consists of the following steps:
795
796#. `Build initial DAG`_ --- This stage performs a simple translation from the
797   input LLVM code to an illegal SelectionDAG.
798
799#. `Optimize SelectionDAG`_ --- This stage performs simple optimizations on the
800   SelectionDAG to simplify it, and recognize meta instructions (like rotates
801   and ``div``/``rem`` pairs) for targets that support these meta operations.
802   This makes the resultant code more efficient and the `select instructions
803   from DAG`_ phase (below) simpler.
804
805#. `Legalize SelectionDAG Types`_ --- This stage transforms SelectionDAG nodes
806   to eliminate any types that are unsupported on the target.
807
808#. `Optimize SelectionDAG`_ --- The SelectionDAG optimizer is run to clean up
809   redundancies exposed by type legalization.
810
811#. `Legalize SelectionDAG Ops`_ --- This stage transforms SelectionDAG nodes to
812   eliminate any operations that are unsupported on the target.
813
814#. `Optimize SelectionDAG`_ --- The SelectionDAG optimizer is run to eliminate
815   inefficiencies introduced by operation legalization.
816
817#. `Select instructions from DAG`_ --- Finally, the target instruction selector
818   matches the DAG operations to target instructions.  This process translates
819   the target-independent input DAG into another DAG of target instructions.
820
821#. `SelectionDAG Scheduling and Formation`_ --- The last phase assigns a linear
822   order to the instructions in the target-instruction DAG and emits them into
823   the MachineFunction being compiled.  This step uses traditional prepass
824   scheduling techniques.
825
826After all of these steps are complete, the SelectionDAG is destroyed and the
827rest of the code generation passes are run.
828
829One great way to visualize what is going on here is to take advantage of a few
830LLC command line options.  The following options pop up a window displaying the
831SelectionDAG at specific times (if you only get errors printed to the console
832while using this, you probably `need to configure your
833system <ProgrammersManual.html#viewing-graphs-while-debugging-code>`_ to add support for it).
834
835* ``-view-dag-combine1-dags`` displays the DAG after being built, before the
836  first optimization pass.
837
838* ``-view-legalize-dags`` displays the DAG before Legalization.
839
840* ``-view-dag-combine2-dags`` displays the DAG before the second optimization
841  pass.
842
843* ``-view-isel-dags`` displays the DAG before the Select phase.
844
845* ``-view-sched-dags`` displays the DAG before Scheduling.
846
847The ``-view-sunit-dags`` displays the Scheduler's dependency graph.  This graph
848is based on the final SelectionDAG, with nodes that must be scheduled together
849bundled into a single scheduling-unit node, and with immediate operands and
850other nodes that aren't relevant for scheduling omitted.
851
852The option ``-filter-view-dags`` allows to select the name of the basic block
853that you are interested to visualize and filters all the previous
854``view-*-dags`` options.
855
856.. _Build initial DAG:
857
858Initial SelectionDAG Construction
859^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
860
861The initial SelectionDAG is na\ :raw-html:`&iuml;`\ vely peephole expanded from
862the LLVM input by the ``SelectionDAGBuilder`` class.  The intent of this pass
863is to expose as much low-level, target-specific details to the SelectionDAG as
864possible.  This pass is mostly hard-coded (e.g. an LLVM ``add`` turns into an
865``SDNode add`` while a ``getelementptr`` is expanded into the obvious
866arithmetic). This pass requires target-specific hooks to lower calls, returns,
867varargs, etc.  For these features, the :raw-html:`<tt>` `TargetLowering`_
868:raw-html:`</tt>` interface is used.
869
870.. _legalize types:
871.. _Legalize SelectionDAG Types:
872.. _Legalize SelectionDAG Ops:
873
874SelectionDAG LegalizeTypes Phase
875^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
876
877The Legalize phase is in charge of converting a DAG to only use the types that
878are natively supported by the target.
879
880There are two main ways of converting values of unsupported scalar types to
881values of supported types: converting small types to larger types ("promoting"),
882and breaking up large integer types into smaller ones ("expanding").  For
883example, a target might require that all f32 values are promoted to f64 and that
884all i1/i8/i16 values are promoted to i32.  The same target might require that
885all i64 values be expanded into pairs of i32 values.  These changes can insert
886sign and zero extensions as needed to make sure that the final code has the same
887behavior as the input.
888
889There are two main ways of converting values of unsupported vector types to
890value of supported types: splitting vector types, multiple times if necessary,
891until a legal type is found, and extending vector types by adding elements to
892the end to round them out to legal types ("widening").  If a vector gets split
893all the way down to single-element parts with no supported vector type being
894found, the elements are converted to scalars ("scalarizing").
895
896A target implementation tells the legalizer which types are supported (and which
897register class to use for them) by calling the ``addRegisterClass`` method in
898its ``TargetLowering`` constructor.
899
900.. _legalize operations:
901.. _Legalizer:
902
903SelectionDAG Legalize Phase
904^^^^^^^^^^^^^^^^^^^^^^^^^^^
905
906The Legalize phase is in charge of converting a DAG to only use the operations
907that are natively supported by the target.
908
909Targets often have weird constraints, such as not supporting every operation on
910every supported datatype (e.g. X86 does not support byte conditional moves and
911PowerPC does not support sign-extending loads from a 16-bit memory location).
912Legalize takes care of this by open-coding another sequence of operations to
913emulate the operation ("expansion"), by promoting one type to a larger type that
914supports the operation ("promotion"), or by using a target-specific hook to
915implement the legalization ("custom").
916
917A target implementation tells the legalizer which operations are not supported
918(and which of the above three actions to take) by calling the
919``setOperationAction`` method in its ``TargetLowering`` constructor.
920
921If a target has legal vector types, it is expected to produce efficient machine
922code for common forms of the shufflevector IR instruction using those types.
923This may require custom legalization for SelectionDAG vector operations that
924are created from the shufflevector IR. The shufflevector forms that should be
925handled include:
926
927* Vector select --- Each element of the vector is chosen from either of the
928  corresponding elements of the 2 input vectors. This operation may also be
929  known as a "blend" or "bitwise select" in target assembly. This type of shuffle
930  maps directly to the ``shuffle_vector`` SelectionDAG node.
931
932* Insert subvector --- A vector is placed into a longer vector type starting
933  at index 0. This type of shuffle maps directly to the ``insert_subvector``
934  SelectionDAG node with the ``index`` operand set to 0.
935
936* Extract subvector --- A vector is pulled from a longer vector type starting
937  at index 0. This type of shuffle maps directly to the ``extract_subvector``
938  SelectionDAG node with the ``index`` operand set to 0.
939
940* Splat --- All elements of the vector have identical scalar elements. This
941  operation may also be known as a "broadcast" or "duplicate" in target assembly.
942  The shufflevector IR instruction may change the vector length, so this operation
943  may map to multiple SelectionDAG nodes including ``shuffle_vector``,
944  ``concat_vectors``, ``insert_subvector``, and ``extract_subvector``.
945
946Prior to the existence of the Legalize passes, we required that every target
947`selector`_ supported and handled every operator and type even if they are not
948natively supported.  The introduction of the Legalize phases allows all of the
949canonicalization patterns to be shared across targets, and makes it very easy to
950optimize the canonicalized code because it is still in the form of a DAG.
951
952.. _optimizations:
953.. _Optimize SelectionDAG:
954.. _selector:
955
956SelectionDAG Optimization Phase: the DAG Combiner
957^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
958
959The SelectionDAG optimization phase is run multiple times for code generation,
960immediately after the DAG is built and once after each legalization.  The first
961run of the pass allows the initial code to be cleaned up (e.g. performing
962optimizations that depend on knowing that the operators have restricted type
963inputs).  Subsequent runs of the pass clean up the messy code generated by the
964Legalize passes, which allows Legalize to be very simple (it can focus on making
965code legal instead of focusing on generating *good* and legal code).
966
967One important class of optimizations performed is optimizing inserted sign and
968zero extension instructions.  We currently use ad-hoc techniques, but could move
969to more rigorous techniques in the future.  Here are some good papers on the
970subject:
971
972"`Widening integer arithmetic <http://www.eecs.harvard.edu/~nr/pubs/widen-abstract.html>`_" :raw-html:`<br>`
973Kevin Redwine and Norman Ramsey :raw-html:`<br>`
974International Conference on Compiler Construction (CC) 2004
975
976"`Effective sign extension elimination <http://portal.acm.org/citation.cfm?doid=512529.512552>`_"  :raw-html:`<br>`
977Motohiro Kawahito, Hideaki Komatsu, and Toshio Nakatani :raw-html:`<br>`
978Proceedings of the ACM SIGPLAN 2002 Conference on Programming Language Design
979and Implementation.
980
981.. _Select instructions from DAG:
982
983SelectionDAG Select Phase
984^^^^^^^^^^^^^^^^^^^^^^^^^
985
986The Select phase is the bulk of the target-specific code for instruction
987selection.  This phase takes a legal SelectionDAG as input, pattern matches the
988instructions supported by the target to this DAG, and produces a new DAG of
989target code.  For example, consider the following LLVM fragment:
990
991.. code-block:: llvm
992
993  %t1 = fadd float %W, %X
994  %t2 = fmul float %t1, %Y
995  %t3 = fadd float %t2, %Z
996
997This LLVM code corresponds to a SelectionDAG that looks basically like this:
998
999.. code-block:: text
1000
1001  (fadd:f32 (fmul:f32 (fadd:f32 W, X), Y), Z)
1002
1003If a target supports floating point multiply-and-add (FMA) operations, one of
1004the adds can be merged with the multiply.  On the PowerPC, for example, the
1005output of the instruction selector might look like this DAG:
1006
1007::
1008
1009  (FMADDS (FADDS W, X), Y, Z)
1010
1011The ``FMADDS`` instruction is a ternary instruction that multiplies its first
1012two operands and adds the third (as single-precision floating-point numbers).
1013The ``FADDS`` instruction is a simple binary single-precision add instruction.
1014To perform this pattern match, the PowerPC backend includes the following
1015instruction definitions:
1016
1017.. code-block:: text
1018  :emphasize-lines: 4-5,9
1019
1020  def FMADDS : AForm_1<59, 29,
1021                      (ops F4RC:$FRT, F4RC:$FRA, F4RC:$FRC, F4RC:$FRB),
1022                      "fmadds $FRT, $FRA, $FRC, $FRB",
1023                      [(set F4RC:$FRT, (fadd (fmul F4RC:$FRA, F4RC:$FRC),
1024                                             F4RC:$FRB))]>;
1025  def FADDS : AForm_2<59, 21,
1026                      (ops F4RC:$FRT, F4RC:$FRA, F4RC:$FRB),
1027                      "fadds $FRT, $FRA, $FRB",
1028                      [(set F4RC:$FRT, (fadd F4RC:$FRA, F4RC:$FRB))]>;
1029
1030The highlighted portion of the instruction definitions indicates the pattern
1031used to match the instructions. The DAG operators (like ``fmul``/``fadd``)
1032are defined in the ``include/llvm/Target/TargetSelectionDAG.td`` file.
1033"``F4RC``" is the register class of the input and result values.
1034
1035The TableGen DAG instruction selector generator reads the instruction patterns
1036in the ``.td`` file and automatically builds parts of the pattern matching code
1037for your target.  It has the following strengths:
1038
1039* At compiler-compile time, it analyzes your instruction patterns and tells you
1040  if your patterns make sense or not.
1041
1042* It can handle arbitrary constraints on operands for the pattern match.  In
1043  particular, it is straight-forward to say things like "match any immediate
1044  that is a 13-bit sign-extended value".  For examples, see the ``immSExt16``
1045  and related ``tblgen`` classes in the PowerPC backend.
1046
1047* It knows several important identities for the patterns defined.  For example,
1048  it knows that addition is commutative, so it allows the ``FMADDS`` pattern
1049  above to match "``(fadd X, (fmul Y, Z))``" as well as "``(fadd (fmul X, Y),
1050  Z)``", without the target author having to specially handle this case.
1051
1052* It has a full-featured type-inferencing system.  In particular, you should
1053  rarely have to explicitly tell the system what type parts of your patterns
1054  are.  In the ``FMADDS`` case above, we didn't have to tell ``tblgen`` that all
1055  of the nodes in the pattern are of type 'f32'.  It was able to infer and
1056  propagate this knowledge from the fact that ``F4RC`` has type 'f32'.
1057
1058* Targets can define their own (and rely on built-in) "pattern fragments".
1059  Pattern fragments are chunks of reusable patterns that get inlined into your
1060  patterns during compiler-compile time.  For example, the integer "``(not
1061  x)``" operation is actually defined as a pattern fragment that expands as
1062  "``(xor x, -1)``", since the SelectionDAG does not have a native '``not``'
1063  operation.  Targets can define their own short-hand fragments as they see fit.
1064  See the definition of '``not``' and '``ineg``' for examples.
1065
1066* In addition to instructions, targets can specify arbitrary patterns that map
1067  to one or more instructions using the 'Pat' class.  For example, the PowerPC
1068  has no way to load an arbitrary integer immediate into a register in one
1069  instruction. To tell tblgen how to do this, it defines:
1070
1071  ::
1072
1073    // Arbitrary immediate support.  Implement in terms of LIS/ORI.
1074    def : Pat<(i32 imm:$imm),
1075              (ORI (LIS (HI16 imm:$imm)), (LO16 imm:$imm))>;
1076
1077  If none of the single-instruction patterns for loading an immediate into a
1078  register match, this will be used.  This rule says "match an arbitrary i32
1079  immediate, turning it into an ``ORI`` ('or a 16-bit immediate') and an ``LIS``
1080  ('load 16-bit immediate, where the immediate is shifted to the left 16 bits')
1081  instruction".  To make this work, the ``LO16``/``HI16`` node transformations
1082  are used to manipulate the input immediate (in this case, take the high or low
1083  16-bits of the immediate).
1084
1085* When using the 'Pat' class to map a pattern to an instruction that has one
1086  or more complex operands (like e.g. `X86 addressing mode`_), the pattern may
1087  either specify the operand as a whole using a ``ComplexPattern``, or else it
1088  may specify the components of the complex operand separately.  The latter is
1089  done e.g. for pre-increment instructions by the PowerPC back end:
1090
1091  ::
1092
1093    def STWU  : DForm_1<37, (outs ptr_rc:$ea_res), (ins GPRC:$rS, memri:$dst),
1094                    "stwu $rS, $dst", LdStStoreUpd, []>,
1095                    RegConstraint<"$dst.reg = $ea_res">, NoEncode<"$ea_res">;
1096
1097    def : Pat<(pre_store GPRC:$rS, ptr_rc:$ptrreg, iaddroff:$ptroff),
1098              (STWU GPRC:$rS, iaddroff:$ptroff, ptr_rc:$ptrreg)>;
1099
1100  Here, the pair of ``ptroff`` and ``ptrreg`` operands is matched onto the
1101  complex operand ``dst`` of class ``memri`` in the ``STWU`` instruction.
1102
1103* While the system does automate a lot, it still allows you to write custom C++
1104  code to match special cases if there is something that is hard to
1105  express.
1106
1107While it has many strengths, the system currently has some limitations,
1108primarily because it is a work in progress and is not yet finished:
1109
1110* Overall, there is no way to define or match SelectionDAG nodes that define
1111  multiple values (e.g. ``SMUL_LOHI``, ``LOAD``, ``CALL``, etc).  This is the
1112  biggest reason that you currently still *have to* write custom C++ code
1113  for your instruction selector.
1114
1115* There is no great way to support matching complex addressing modes yet.  In
1116  the future, we will extend pattern fragments to allow them to define multiple
1117  values (e.g. the four operands of the `X86 addressing mode`_, which are
1118  currently matched with custom C++ code).  In addition, we'll extend fragments
1119  so that a fragment can match multiple different patterns.
1120
1121* We don't automatically infer flags like ``isStore``/``isLoad`` yet.
1122
1123* We don't automatically generate the set of supported registers and operations
1124  for the `Legalizer`_ yet.
1125
1126* We don't have a way of tying in custom legalized nodes yet.
1127
1128Despite these limitations, the instruction selector generator is still quite
1129useful for most of the binary and logical operations in typical instruction
1130sets.  If you run into any problems or can't figure out how to do something,
1131please let Chris know!
1132
1133.. _Scheduling and Formation:
1134.. _SelectionDAG Scheduling and Formation:
1135
1136SelectionDAG Scheduling and Formation Phase
1137^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1138
1139The scheduling phase takes the DAG of target instructions from the selection
1140phase and assigns an order.  The scheduler can pick an order depending on
1141various constraints of the machines (i.e. order for minimal register pressure or
1142try to cover instruction latencies).  Once an order is established, the DAG is
1143converted to a list of :raw-html:`<tt>` `MachineInstr`_\s :raw-html:`</tt>` and
1144the SelectionDAG is destroyed.
1145
1146Note that this phase is logically separate from the instruction selection phase,
1147but is tied to it closely in the code because it operates on SelectionDAGs.
1148
1149Future directions for the SelectionDAG
1150^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1151
1152#. Optional function-at-a-time selection.
1153
1154#. Auto-generate entire selector from ``.td`` file.
1155
1156.. _SSA-based Machine Code Optimizations:
1157
1158SSA-based Machine Code Optimizations
1159------------------------------------
1160
1161To Be Written
1162
1163Live Intervals
1164--------------
1165
1166Live Intervals are the ranges (intervals) where a variable is *live*.  They are
1167used by some `register allocator`_ passes to determine if two or more virtual
1168registers which require the same physical register are live at the same point in
1169the program (i.e., they conflict).  When this situation occurs, one virtual
1170register must be *spilled*.
1171
1172Live Variable Analysis
1173^^^^^^^^^^^^^^^^^^^^^^
1174
1175The first step in determining the live intervals of variables is to calculate
1176the set of registers that are immediately dead after the instruction (i.e., the
1177instruction calculates the value, but it is never used) and the set of registers
1178that are used by the instruction, but are never used after the instruction
1179(i.e., they are killed). Live variable information is computed for
1180each *virtual* register and *register allocatable* physical register
1181in the function.  This is done in a very efficient manner because it uses SSA to
1182sparsely compute lifetime information for virtual registers (which are in SSA
1183form) and only has to track physical registers within a block.  Before register
1184allocation, LLVM can assume that physical registers are only live within a
1185single basic block.  This allows it to do a single, local analysis to resolve
1186physical register lifetimes within each basic block. If a physical register is
1187not register allocatable (e.g., a stack pointer or condition codes), it is not
1188tracked.
1189
1190Physical registers may be live in to or out of a function. Live in values are
1191typically arguments in registers. Live out values are typically return values in
1192registers. Live in values are marked as such, and are given a dummy "defining"
1193instruction during live intervals analysis. If the last basic block of a
1194function is a ``return``, then it's marked as using all live out values in the
1195function.
1196
1197``PHI`` nodes need to be handled specially, because the calculation of the live
1198variable information from a depth first traversal of the CFG of the function
1199won't guarantee that a virtual register used by the ``PHI`` node is defined
1200before it's used. When a ``PHI`` node is encountered, only the definition is
1201handled, because the uses will be handled in other basic blocks.
1202
1203For each ``PHI`` node of the current basic block, we simulate an assignment at
1204the end of the current basic block and traverse the successor basic blocks. If a
1205successor basic block has a ``PHI`` node and one of the ``PHI`` node's operands
1206is coming from the current basic block, then the variable is marked as *alive*
1207within the current basic block and all of its predecessor basic blocks, until
1208the basic block with the defining instruction is encountered.
1209
1210Live Intervals Analysis
1211^^^^^^^^^^^^^^^^^^^^^^^
1212
1213We now have the information available to perform the live intervals analysis and
1214build the live intervals themselves.  We start off by numbering the basic blocks
1215and machine instructions.  We then handle the "live-in" values.  These are in
1216physical registers, so the physical register is assumed to be killed by the end
1217of the basic block.  Live intervals for virtual registers are computed for some
1218ordering of the machine instructions ``[1, N]``.  A live interval is an interval
1219``[i, j)``, where ``1 >= i >= j > N``, for which a variable is live.
1220
1221.. note::
1222  More to come...
1223
1224.. _Register Allocation:
1225.. _register allocator:
1226
1227Register Allocation
1228-------------------
1229
1230The *Register Allocation problem* consists in mapping a program
1231:raw-html:`<b><tt>` P\ :sub:`v`\ :raw-html:`</tt></b>`, that can use an unbounded
1232number of virtual registers, to a program :raw-html:`<b><tt>` P\ :sub:`p`\
1233:raw-html:`</tt></b>` that contains a finite (possibly small) number of physical
1234registers. Each target architecture has a different number of physical
1235registers. If the number of physical registers is not enough to accommodate all
1236the virtual registers, some of them will have to be mapped into memory. These
1237virtuals are called *spilled virtuals*.
1238
1239How registers are represented in LLVM
1240^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1241
1242In LLVM, physical registers are denoted by integer numbers that normally range
1243from 1 to 1023. To see how this numbering is defined for a particular
1244architecture, you can read the ``GenRegisterNames.inc`` file for that
1245architecture. For instance, by inspecting
1246``lib/Target/X86/X86GenRegisterInfo.inc`` we see that the 32-bit register
1247``EAX`` is denoted by 43, and the MMX register ``MM0`` is mapped to 65.
1248
1249Some architectures contain registers that share the same physical location. A
1250notable example is the X86 platform. For instance, in the X86 architecture, the
1251registers ``EAX``, ``AX`` and ``AL`` share the first eight bits. These physical
1252registers are marked as *aliased* in LLVM. Given a particular architecture, you
1253can check which registers are aliased by inspecting its ``RegisterInfo.td``
1254file. Moreover, the class ``MCRegAliasIterator`` enumerates all the physical
1255registers aliased to a register.
1256
1257Physical registers, in LLVM, are grouped in *Register Classes*.  Elements in the
1258same register class are functionally equivalent, and can be interchangeably
1259used. Each virtual register can only be mapped to physical registers of a
1260particular class. For instance, in the X86 architecture, some virtuals can only
1261be allocated to 8 bit registers.  A register class is described by
1262``TargetRegisterClass`` objects.  To discover if a virtual register is
1263compatible with a given physical, this code can be used:
1264
1265.. code-block:: c++
1266
1267  bool RegMapping_Fer::compatible_class(MachineFunction &mf,
1268                                        unsigned v_reg,
1269                                        unsigned p_reg) {
1270    assert(TargetRegisterInfo::isPhysicalRegister(p_reg) &&
1271           "Target register must be physical");
1272    const TargetRegisterClass *trc = mf.getRegInfo().getRegClass(v_reg);
1273    return trc->contains(p_reg);
1274  }
1275
1276Sometimes, mostly for debugging purposes, it is useful to change the number of
1277physical registers available in the target architecture. This must be done
1278statically, inside the ``TargetRegisterInfo.td`` file. Just ``grep`` for
1279``RegisterClass``, the last parameter of which is a list of registers. Just
1280commenting some out is one simple way to avoid them being used. A more polite
1281way is to explicitly exclude some registers from the *allocation order*. See the
1282definition of the ``GR8`` register class in
1283``lib/Target/X86/X86RegisterInfo.td`` for an example of this.
1284
1285Virtual registers are also denoted by integer numbers. Contrary to physical
1286registers, different virtual registers never share the same number. Whereas
1287physical registers are statically defined in a ``TargetRegisterInfo.td`` file
1288and cannot be created by the application developer, that is not the case with
1289virtual registers. In order to create new virtual registers, use the method
1290``MachineRegisterInfo::createVirtualRegister()``. This method will return a new
1291virtual register. Use an ``IndexedMap<Foo, VirtReg2IndexFunctor>`` to hold
1292information per virtual register. If you need to enumerate all virtual
1293registers, use the function ``TargetRegisterInfo::index2VirtReg()`` to find the
1294virtual register numbers:
1295
1296.. code-block:: c++
1297
1298    for (unsigned i = 0, e = MRI->getNumVirtRegs(); i != e; ++i) {
1299      unsigned VirtReg = TargetRegisterInfo::index2VirtReg(i);
1300      stuff(VirtReg);
1301    }
1302
1303Before register allocation, the operands of an instruction are mostly virtual
1304registers, although physical registers may also be used. In order to check if a
1305given machine operand is a register, use the boolean function
1306``MachineOperand::isRegister()``. To obtain the integer code of a register, use
1307``MachineOperand::getReg()``. An instruction may define or use a register. For
1308instance, ``ADD reg:1026 := reg:1025 reg:1024`` defines the registers 1024, and
1309uses registers 1025 and 1026. Given a register operand, the method
1310``MachineOperand::isUse()`` informs if that register is being used by the
1311instruction. The method ``MachineOperand::isDef()`` informs if that registers is
1312being defined.
1313
1314We will call physical registers present in the LLVM bitcode before register
1315allocation *pre-colored registers*. Pre-colored registers are used in many
1316different situations, for instance, to pass parameters of functions calls, and
1317to store results of particular instructions. There are two types of pre-colored
1318registers: the ones *implicitly* defined, and those *explicitly*
1319defined. Explicitly defined registers are normal operands, and can be accessed
1320with ``MachineInstr::getOperand(int)::getReg()``.  In order to check which
1321registers are implicitly defined by an instruction, use the
1322``TargetInstrInfo::get(opcode)::ImplicitDefs``, where ``opcode`` is the opcode
1323of the target instruction. One important difference between explicit and
1324implicit physical registers is that the latter are defined statically for each
1325instruction, whereas the former may vary depending on the program being
1326compiled. For example, an instruction that represents a function call will
1327always implicitly define or use the same set of physical registers. To read the
1328registers implicitly used by an instruction, use
1329``TargetInstrInfo::get(opcode)::ImplicitUses``. Pre-colored registers impose
1330constraints on any register allocation algorithm. The register allocator must
1331make sure that none of them are overwritten by the values of virtual registers
1332while still alive.
1333
1334Mapping virtual registers to physical registers
1335^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1336
1337There are two ways to map virtual registers to physical registers (or to memory
1338slots). The first way, that we will call *direct mapping*, is based on the use
1339of methods of the classes ``TargetRegisterInfo``, and ``MachineOperand``. The
1340second way, that we will call *indirect mapping*, relies on the ``VirtRegMap``
1341class in order to insert loads and stores sending and getting values to and from
1342memory.
1343
1344The direct mapping provides more flexibility to the developer of the register
1345allocator; however, it is more error prone, and demands more implementation
1346work.  Basically, the programmer will have to specify where load and store
1347instructions should be inserted in the target function being compiled in order
1348to get and store values in memory. To assign a physical register to a virtual
1349register present in a given operand, use ``MachineOperand::setReg(p_reg)``. To
1350insert a store instruction, use ``TargetInstrInfo::storeRegToStackSlot(...)``,
1351and to insert a load instruction, use ``TargetInstrInfo::loadRegFromStackSlot``.
1352
1353The indirect mapping shields the application developer from the complexities of
1354inserting load and store instructions. In order to map a virtual register to a
1355physical one, use ``VirtRegMap::assignVirt2Phys(vreg, preg)``.  In order to map
1356a certain virtual register to memory, use
1357``VirtRegMap::assignVirt2StackSlot(vreg)``. This method will return the stack
1358slot where ``vreg``'s value will be located.  If it is necessary to map another
1359virtual register to the same stack slot, use
1360``VirtRegMap::assignVirt2StackSlot(vreg, stack_location)``. One important point
1361to consider when using the indirect mapping, is that even if a virtual register
1362is mapped to memory, it still needs to be mapped to a physical register. This
1363physical register is the location where the virtual register is supposed to be
1364found before being stored or after being reloaded.
1365
1366If the indirect strategy is used, after all the virtual registers have been
1367mapped to physical registers or stack slots, it is necessary to use a spiller
1368object to place load and store instructions in the code. Every virtual that has
1369been mapped to a stack slot will be stored to memory after being defined and will
1370be loaded before being used. The implementation of the spiller tries to recycle
1371load/store instructions, avoiding unnecessary instructions. For an example of
1372how to invoke the spiller, see ``RegAllocLinearScan::runOnMachineFunction`` in
1373``lib/CodeGen/RegAllocLinearScan.cpp``.
1374
1375Handling two address instructions
1376^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1377
1378With very rare exceptions (e.g., function calls), the LLVM machine code
1379instructions are three address instructions. That is, each instruction is
1380expected to define at most one register, and to use at most two registers.
1381However, some architectures use two address instructions. In this case, the
1382defined register is also one of the used registers. For instance, an instruction
1383such as ``ADD %EAX, %EBX``, in X86 is actually equivalent to ``%EAX = %EAX +
1384%EBX``.
1385
1386In order to produce correct code, LLVM must convert three address instructions
1387that represent two address instructions into true two address instructions. LLVM
1388provides the pass ``TwoAddressInstructionPass`` for this specific purpose. It
1389must be run before register allocation takes place. After its execution, the
1390resulting code may no longer be in SSA form. This happens, for instance, in
1391situations where an instruction such as ``%a = ADD %b %c`` is converted to two
1392instructions such as:
1393
1394::
1395
1396  %a = MOVE %b
1397  %a = ADD %a %c
1398
1399Notice that, internally, the second instruction is represented as ``ADD
1400%a[def/use] %c``. I.e., the register operand ``%a`` is both used and defined by
1401the instruction.
1402
1403The SSA deconstruction phase
1404^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1405
1406An important transformation that happens during register allocation is called
1407the *SSA Deconstruction Phase*. The SSA form simplifies many analyses that are
1408performed on the control flow graph of programs. However, traditional
1409instruction sets do not implement PHI instructions. Thus, in order to generate
1410executable code, compilers must replace PHI instructions with other instructions
1411that preserve their semantics.
1412
1413There are many ways in which PHI instructions can safely be removed from the
1414target code. The most traditional PHI deconstruction algorithm replaces PHI
1415instructions with copy instructions. That is the strategy adopted by LLVM. The
1416SSA deconstruction algorithm is implemented in
1417``lib/CodeGen/PHIElimination.cpp``. In order to invoke this pass, the identifier
1418``PHIEliminationID`` must be marked as required in the code of the register
1419allocator.
1420
1421Instruction folding
1422^^^^^^^^^^^^^^^^^^^
1423
1424*Instruction folding* is an optimization performed during register allocation
1425that removes unnecessary copy instructions. For instance, a sequence of
1426instructions such as:
1427
1428::
1429
1430  %EBX = LOAD %mem_address
1431  %EAX = COPY %EBX
1432
1433can be safely substituted by the single instruction:
1434
1435::
1436
1437  %EAX = LOAD %mem_address
1438
1439Instructions can be folded with the
1440``TargetRegisterInfo::foldMemoryOperand(...)`` method. Care must be taken when
1441folding instructions; a folded instruction can be quite different from the
1442original instruction. See ``LiveIntervals::addIntervalsForSpills`` in
1443``lib/CodeGen/LiveIntervalAnalysis.cpp`` for an example of its use.
1444
1445Built in register allocators
1446^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1447
1448The LLVM infrastructure provides the application developer with three different
1449register allocators:
1450
1451* *Fast* --- This register allocator is the default for debug builds. It
1452  allocates registers on a basic block level, attempting to keep values in
1453  registers and reusing registers as appropriate.
1454
1455* *Basic* --- This is an incremental approach to register allocation. Live
1456  ranges are assigned to registers one at a time in an order that is driven by
1457  heuristics. Since code can be rewritten on-the-fly during allocation, this
1458  framework allows interesting allocators to be developed as extensions. It is
1459  not itself a production register allocator but is a potentially useful
1460  stand-alone mode for triaging bugs and as a performance baseline.
1461
1462* *Greedy* --- *The default allocator*. This is a highly tuned implementation of
1463  the *Basic* allocator that incorporates global live range splitting. This
1464  allocator works hard to minimize the cost of spill code.
1465
1466* *PBQP* --- A Partitioned Boolean Quadratic Programming (PBQP) based register
1467  allocator. This allocator works by constructing a PBQP problem representing
1468  the register allocation problem under consideration, solving this using a PBQP
1469  solver, and mapping the solution back to a register assignment.
1470
1471The type of register allocator used in ``llc`` can be chosen with the command
1472line option ``-regalloc=...``:
1473
1474.. code-block:: bash
1475
1476  $ llc -regalloc=linearscan file.bc -o ln.s
1477  $ llc -regalloc=fast file.bc -o fa.s
1478  $ llc -regalloc=pbqp file.bc -o pbqp.s
1479
1480.. _Prolog/Epilog Code Insertion:
1481
1482Prolog/Epilog Code Insertion
1483----------------------------
1484
1485Compact Unwind
1486
1487Throwing an exception requires *unwinding* out of a function. The information on
1488how to unwind a given function is traditionally expressed in DWARF unwind
1489(a.k.a. frame) info. But that format was originally developed for debuggers to
1490backtrace, and each Frame Description Entry (FDE) requires ~20-30 bytes per
1491function. There is also the cost of mapping from an address in a function to the
1492corresponding FDE at runtime. An alternative unwind encoding is called *compact
1493unwind* and requires just 4-bytes per function.
1494
1495The compact unwind encoding is a 32-bit value, which is encoded in an
1496architecture-specific way. It specifies which registers to restore and from
1497where, and how to unwind out of the function. When the linker creates a final
1498linked image, it will create a ``__TEXT,__unwind_info`` section. This section is
1499a small and fast way for the runtime to access unwind info for any given
1500function. If we emit compact unwind info for the function, that compact unwind
1501info will be encoded in the ``__TEXT,__unwind_info`` section. If we emit DWARF
1502unwind info, the ``__TEXT,__unwind_info`` section will contain the offset of the
1503FDE in the ``__TEXT,__eh_frame`` section in the final linked image.
1504
1505For X86, there are three modes for the compact unwind encoding:
1506
1507*Function with a Frame Pointer (``EBP`` or ``RBP``)*
1508  ``EBP/RBP``-based frame, where ``EBP/RBP`` is pushed onto the stack
1509  immediately after the return address, then ``ESP/RSP`` is moved to
1510  ``EBP/RBP``. Thus to unwind, ``ESP/RSP`` is restored with the current
1511  ``EBP/RBP`` value, then ``EBP/RBP`` is restored by popping the stack, and the
1512  return is done by popping the stack once more into the PC. All non-volatile
1513  registers that need to be restored must have been saved in a small range on
1514  the stack that starts ``EBP-4`` to ``EBP-1020`` (``RBP-8`` to
1515  ``RBP-1020``). The offset (divided by 4 in 32-bit mode and 8 in 64-bit mode)
1516  is encoded in bits 16-23 (mask: ``0x00FF0000``).  The registers saved are
1517  encoded in bits 0-14 (mask: ``0x00007FFF``) as five 3-bit entries from the
1518  following table:
1519
1520    ==============  =============  ===============
1521    Compact Number  i386 Register  x86-64 Register
1522    ==============  =============  ===============
1523    1               ``EBX``        ``RBX``
1524    2               ``ECX``        ``R12``
1525    3               ``EDX``        ``R13``
1526    4               ``EDI``        ``R14``
1527    5               ``ESI``        ``R15``
1528    6               ``EBP``        ``RBP``
1529    ==============  =============  ===============
1530
1531*Frameless with a Small Constant Stack Size (``EBP`` or ``RBP`` is not used as a frame pointer)*
1532  To return, a constant (encoded in the compact unwind encoding) is added to the
1533  ``ESP/RSP``.  Then the return is done by popping the stack into the PC. All
1534  non-volatile registers that need to be restored must have been saved on the
1535  stack immediately after the return address. The stack size (divided by 4 in
1536  32-bit mode and 8 in 64-bit mode) is encoded in bits 16-23 (mask:
1537  ``0x00FF0000``). There is a maximum stack size of 1024 bytes in 32-bit mode
1538  and 2048 in 64-bit mode. The number of registers saved is encoded in bits 9-12
1539  (mask: ``0x00001C00``). Bits 0-9 (mask: ``0x000003FF``) contain which
1540  registers were saved and their order. (See the
1541  ``encodeCompactUnwindRegistersWithoutFrame()`` function in
1542  ``lib/Target/X86FrameLowering.cpp`` for the encoding algorithm.)
1543
1544*Frameless with a Large Constant Stack Size (``EBP`` or ``RBP`` is not used as a frame pointer)*
1545  This case is like the "Frameless with a Small Constant Stack Size" case, but
1546  the stack size is too large to encode in the compact unwind encoding. Instead
1547  it requires that the function contains "``subl $nnnnnn, %esp``" in its
1548  prolog. The compact encoding contains the offset to the ``$nnnnnn`` value in
1549  the function in bits 9-12 (mask: ``0x00001C00``).
1550
1551.. _Late Machine Code Optimizations:
1552
1553Late Machine Code Optimizations
1554-------------------------------
1555
1556.. note::
1557
1558  To Be Written
1559
1560.. _Code Emission:
1561
1562Code Emission
1563-------------
1564
1565The code emission step of code generation is responsible for lowering from the
1566code generator abstractions (like `MachineFunction`_, `MachineInstr`_, etc) down
1567to the abstractions used by the MC layer (`MCInst`_, `MCStreamer`_, etc).  This
1568is done with a combination of several different classes: the (misnamed)
1569target-independent AsmPrinter class, target-specific subclasses of AsmPrinter
1570(such as SparcAsmPrinter), and the TargetLoweringObjectFile class.
1571
1572Since the MC layer works at the level of abstraction of object files, it doesn't
1573have a notion of functions, global variables etc.  Instead, it thinks about
1574labels, directives, and instructions.  A key class used at this time is the
1575MCStreamer class.  This is an abstract API that is implemented in different ways
1576(e.g. to output a .s file, output an ELF .o file, etc) that is effectively an
1577"assembler API".  MCStreamer has one method per directive, such as EmitLabel,
1578EmitSymbolAttribute, SwitchSection, etc, which directly correspond to assembly
1579level directives.
1580
1581If you are interested in implementing a code generator for a target, there are
1582three important things that you have to implement for your target:
1583
1584#. First, you need a subclass of AsmPrinter for your target.  This class
1585   implements the general lowering process converting MachineFunction's into MC
1586   label constructs.  The AsmPrinter base class provides a number of useful
1587   methods and routines, and also allows you to override the lowering process in
1588   some important ways.  You should get much of the lowering for free if you are
1589   implementing an ELF, COFF, or MachO target, because the
1590   TargetLoweringObjectFile class implements much of the common logic.
1591
1592#. Second, you need to implement an instruction printer for your target.  The
1593   instruction printer takes an `MCInst`_ and renders it to a raw_ostream as
1594   text.  Most of this is automatically generated from the .td file (when you
1595   specify something like "``add $dst, $src1, $src2``" in the instructions), but
1596   you need to implement routines to print operands.
1597
1598#. Third, you need to implement code that lowers a `MachineInstr`_ to an MCInst,
1599   usually implemented in "<target>MCInstLower.cpp".  This lowering process is
1600   often target specific, and is responsible for turning jump table entries,
1601   constant pool indices, global variable addresses, etc into MCLabels as
1602   appropriate.  This translation layer is also responsible for expanding pseudo
1603   ops used by the code generator into the actual machine instructions they
1604   correspond to. The MCInsts that are generated by this are fed into the
1605   instruction printer or the encoder.
1606
1607Finally, at your choosing, you can also implement a subclass of MCCodeEmitter
1608which lowers MCInst's into machine code bytes and relocations.  This is
1609important if you want to support direct .o file emission, or would like to
1610implement an assembler for your target.
1611
1612Emitting function stack size information
1613^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1614
1615A section containing metadata on function stack sizes will be emitted when
1616``TargetLoweringObjectFile::StackSizesSection`` is not null, and
1617``TargetOptions::EmitStackSizeSection`` is set (-stack-size-section). The
1618section will contain an array of pairs of function symbol values (pointer size)
1619and stack sizes (unsigned LEB128). The stack size values only include the space
1620allocated in the function prologue. Functions with dynamic stack allocations are
1621not included.
1622
1623VLIW Packetizer
1624---------------
1625
1626In a Very Long Instruction Word (VLIW) architecture, the compiler is responsible
1627for mapping instructions to functional-units available on the architecture. To
1628that end, the compiler creates groups of instructions called *packets* or
1629*bundles*. The VLIW packetizer in LLVM is a target-independent mechanism to
1630enable the packetization of machine instructions.
1631
1632Mapping from instructions to functional units
1633^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1634
1635Instructions in a VLIW target can typically be mapped to multiple functional
1636units. During the process of packetizing, the compiler must be able to reason
1637about whether an instruction can be added to a packet. This decision can be
1638complex since the compiler has to examine all possible mappings of instructions
1639to functional units. Therefore to alleviate compilation-time complexity, the
1640VLIW packetizer parses the instruction classes of a target and generates tables
1641at compiler build time. These tables can then be queried by the provided
1642machine-independent API to determine if an instruction can be accommodated in a
1643packet.
1644
1645How the packetization tables are generated and used
1646^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1647
1648The packetizer reads instruction classes from a target's itineraries and creates
1649a deterministic finite automaton (DFA) to represent the state of a packet. A DFA
1650consists of three major elements: inputs, states, and transitions. The set of
1651inputs for the generated DFA represents the instruction being added to a
1652packet. The states represent the possible consumption of functional units by
1653instructions in a packet. In the DFA, transitions from one state to another
1654occur on the addition of an instruction to an existing packet. If there is a
1655legal mapping of functional units to instructions, then the DFA contains a
1656corresponding transition. The absence of a transition indicates that a legal
1657mapping does not exist and that the instruction cannot be added to the packet.
1658
1659To generate tables for a VLIW target, add *Target*\ GenDFAPacketizer.inc as a
1660target to the Makefile in the target directory. The exported API provides three
1661functions: ``DFAPacketizer::clearResources()``,
1662``DFAPacketizer::reserveResources(MachineInstr *MI)``, and
1663``DFAPacketizer::canReserveResources(MachineInstr *MI)``. These functions allow
1664a target packetizer to add an instruction to an existing packet and to check
1665whether an instruction can be added to a packet. See
1666``llvm/CodeGen/DFAPacketizer.h`` for more information.
1667
1668Implementing a Native Assembler
1669===============================
1670
1671Though you're probably reading this because you want to write or maintain a
1672compiler backend, LLVM also fully supports building a native assembler.
1673We've tried hard to automate the generation of the assembler from the .td files
1674(in particular the instruction syntax and encodings), which means that a large
1675part of the manual and repetitive data entry can be factored and shared with the
1676compiler.
1677
1678Instruction Parsing
1679-------------------
1680
1681.. note::
1682
1683  To Be Written
1684
1685
1686Instruction Alias Processing
1687----------------------------
1688
1689Once the instruction is parsed, it enters the MatchInstructionImpl function.
1690The MatchInstructionImpl function performs alias processing and then does actual
1691matching.
1692
1693Alias processing is the phase that canonicalizes different lexical forms of the
1694same instructions down to one representation.  There are several different kinds
1695of alias that are possible to implement and they are listed below in the order
1696that they are processed (which is in order from simplest/weakest to most
1697complex/powerful).  Generally you want to use the first alias mechanism that
1698meets the needs of your instruction, because it will allow a more concise
1699description.
1700
1701Mnemonic Aliases
1702^^^^^^^^^^^^^^^^
1703
1704The first phase of alias processing is simple instruction mnemonic remapping for
1705classes of instructions which are allowed with two different mnemonics.  This
1706phase is a simple and unconditionally remapping from one input mnemonic to one
1707output mnemonic.  It isn't possible for this form of alias to look at the
1708operands at all, so the remapping must apply for all forms of a given mnemonic.
1709Mnemonic aliases are defined simply, for example X86 has:
1710
1711::
1712
1713  def : MnemonicAlias<"cbw",     "cbtw">;
1714  def : MnemonicAlias<"smovq",   "movsq">;
1715  def : MnemonicAlias<"fldcww",  "fldcw">;
1716  def : MnemonicAlias<"fucompi", "fucomip">;
1717  def : MnemonicAlias<"ud2a",    "ud2">;
1718
1719... and many others.  With a MnemonicAlias definition, the mnemonic is remapped
1720simply and directly.  Though MnemonicAlias's can't look at any aspect of the
1721instruction (such as the operands) they can depend on global modes (the same
1722ones supported by the matcher), through a Requires clause:
1723
1724::
1725
1726  def : MnemonicAlias<"pushf", "pushfq">, Requires<[In64BitMode]>;
1727  def : MnemonicAlias<"pushf", "pushfl">, Requires<[In32BitMode]>;
1728
1729In this example, the mnemonic gets mapped into a different one depending on
1730the current instruction set.
1731
1732Instruction Aliases
1733^^^^^^^^^^^^^^^^^^^
1734
1735The most general phase of alias processing occurs while matching is happening:
1736it provides new forms for the matcher to match along with a specific instruction
1737to generate.  An instruction alias has two parts: the string to match and the
1738instruction to generate.  For example:
1739
1740::
1741
1742  def : InstAlias<"movsx $src, $dst", (MOVSX16rr8W GR16:$dst, GR8  :$src)>;
1743  def : InstAlias<"movsx $src, $dst", (MOVSX16rm8W GR16:$dst, i8mem:$src)>;
1744  def : InstAlias<"movsx $src, $dst", (MOVSX32rr8  GR32:$dst, GR8  :$src)>;
1745  def : InstAlias<"movsx $src, $dst", (MOVSX32rr16 GR32:$dst, GR16 :$src)>;
1746  def : InstAlias<"movsx $src, $dst", (MOVSX64rr8  GR64:$dst, GR8  :$src)>;
1747  def : InstAlias<"movsx $src, $dst", (MOVSX64rr16 GR64:$dst, GR16 :$src)>;
1748  def : InstAlias<"movsx $src, $dst", (MOVSX64rr32 GR64:$dst, GR32 :$src)>;
1749
1750This shows a powerful example of the instruction aliases, matching the same
1751mnemonic in multiple different ways depending on what operands are present in
1752the assembly.  The result of instruction aliases can include operands in a
1753different order than the destination instruction, and can use an input multiple
1754times, for example:
1755
1756::
1757
1758  def : InstAlias<"clrb $reg", (XOR8rr  GR8 :$reg, GR8 :$reg)>;
1759  def : InstAlias<"clrw $reg", (XOR16rr GR16:$reg, GR16:$reg)>;
1760  def : InstAlias<"clrl $reg", (XOR32rr GR32:$reg, GR32:$reg)>;
1761  def : InstAlias<"clrq $reg", (XOR64rr GR64:$reg, GR64:$reg)>;
1762
1763This example also shows that tied operands are only listed once.  In the X86
1764backend, XOR8rr has two input GR8's and one output GR8 (where an input is tied
1765to the output).  InstAliases take a flattened operand list without duplicates
1766for tied operands.  The result of an instruction alias can also use immediates
1767and fixed physical registers which are added as simple immediate operands in the
1768result, for example:
1769
1770::
1771
1772  // Fixed Immediate operand.
1773  def : InstAlias<"aad", (AAD8i8 10)>;
1774
1775  // Fixed register operand.
1776  def : InstAlias<"fcomi", (COM_FIr ST1)>;
1777
1778  // Simple alias.
1779  def : InstAlias<"fcomi $reg", (COM_FIr RST:$reg)>;
1780
1781Instruction aliases can also have a Requires clause to make them subtarget
1782specific.
1783
1784If the back-end supports it, the instruction printer can automatically emit the
1785alias rather than what's being aliased. It typically leads to better, more
1786readable code. If it's better to print out what's being aliased, then pass a '0'
1787as the third parameter to the InstAlias definition.
1788
1789Instruction Matching
1790--------------------
1791
1792.. note::
1793
1794  To Be Written
1795
1796.. _Implementations of the abstract target description interfaces:
1797.. _implement the target description:
1798
1799Target-specific Implementation Notes
1800====================================
1801
1802This section of the document explains features or design decisions that are
1803specific to the code generator for a particular target.  First we start with a
1804table that summarizes what features are supported by each target.
1805
1806.. _target-feature-matrix:
1807
1808Target Feature Matrix
1809---------------------
1810
1811Note that this table does not list features that are not supported fully by any
1812target yet.  It considers a feature to be supported if at least one subtarget
1813supports it.  A feature being supported means that it is useful and works for
1814most cases, it does not indicate that there are zero known bugs in the
1815implementation.  Here is the key:
1816
1817:raw-html:`<table border="1" cellspacing="0">`
1818:raw-html:`<tr>`
1819:raw-html:`<th>Unknown</th>`
1820:raw-html:`<th>Not Applicable</th>`
1821:raw-html:`<th>No support</th>`
1822:raw-html:`<th>Partial Support</th>`
1823:raw-html:`<th>Complete Support</th>`
1824:raw-html:`</tr>`
1825:raw-html:`<tr>`
1826:raw-html:`<td class="unknown"></td>`
1827:raw-html:`<td class="na"></td>`
1828:raw-html:`<td class="no"></td>`
1829:raw-html:`<td class="partial"></td>`
1830:raw-html:`<td class="yes"></td>`
1831:raw-html:`</tr>`
1832:raw-html:`</table>`
1833
1834Here is the table:
1835
1836:raw-html:`<table width="689" border="1" cellspacing="0">`
1837:raw-html:`<tr><td></td>`
1838:raw-html:`<td colspan="13" align="center" style="background-color:#ffc">Target</td>`
1839:raw-html:`</tr>`
1840:raw-html:`<tr>`
1841:raw-html:`<th>Feature</th>`
1842:raw-html:`<th>ARM</th>`
1843:raw-html:`<th>Hexagon</th>`
1844:raw-html:`<th>MSP430</th>`
1845:raw-html:`<th>Mips</th>`
1846:raw-html:`<th>NVPTX</th>`
1847:raw-html:`<th>PowerPC</th>`
1848:raw-html:`<th>Sparc</th>`
1849:raw-html:`<th>SystemZ</th>`
1850:raw-html:`<th>X86</th>`
1851:raw-html:`<th>XCore</th>`
1852:raw-html:`<th>eBPF</th>`
1853:raw-html:`</tr>`
1854
1855:raw-html:`<tr>`
1856:raw-html:`<td><a href="#feat_reliable">is generally reliable</a></td>`
1857:raw-html:`<td class="yes"></td> <!-- ARM -->`
1858:raw-html:`<td class="yes"></td> <!-- Hexagon -->`
1859:raw-html:`<td class="unknown"></td> <!-- MSP430 -->`
1860:raw-html:`<td class="yes"></td> <!-- Mips -->`
1861:raw-html:`<td class="yes"></td> <!-- NVPTX -->`
1862:raw-html:`<td class="yes"></td> <!-- PowerPC -->`
1863:raw-html:`<td class="yes"></td> <!-- Sparc -->`
1864:raw-html:`<td class="yes"></td> <!-- SystemZ -->`
1865:raw-html:`<td class="yes"></td> <!-- X86 -->`
1866:raw-html:`<td class="yes"></td> <!-- XCore -->`
1867:raw-html:`<td class="yes"></td> <!-- eBPF -->`
1868:raw-html:`</tr>`
1869
1870:raw-html:`<tr>`
1871:raw-html:`<td><a href="#feat_asmparser">assembly parser</a></td>`
1872:raw-html:`<td class="no"></td> <!-- ARM -->`
1873:raw-html:`<td class="no"></td> <!-- Hexagon -->`
1874:raw-html:`<td class="no"></td> <!-- MSP430 -->`
1875:raw-html:`<td class="yes"></td> <!-- Mips -->`
1876:raw-html:`<td class="no"></td> <!-- NVPTX -->`
1877:raw-html:`<td class="yes"></td> <!-- PowerPC -->`
1878:raw-html:`<td class="no"></td> <!-- Sparc -->`
1879:raw-html:`<td class="yes"></td> <!-- SystemZ -->`
1880:raw-html:`<td class="yes"></td> <!-- X86 -->`
1881:raw-html:`<td class="no"></td> <!-- XCore -->`
1882:raw-html:`<td class="no"></td> <!-- eBPF -->`
1883:raw-html:`</tr>`
1884
1885:raw-html:`<tr>`
1886:raw-html:`<td><a href="#feat_disassembler">disassembler</a></td>`
1887:raw-html:`<td class="yes"></td> <!-- ARM -->`
1888:raw-html:`<td class="no"></td> <!-- Hexagon -->`
1889:raw-html:`<td class="no"></td> <!-- MSP430 -->`
1890:raw-html:`<td class="yes"></td> <!-- Mips -->`
1891:raw-html:`<td class="na"></td> <!-- NVPTX -->`
1892:raw-html:`<td class="yes"></td> <!-- PowerPC -->`
1893:raw-html:`<td class="yes"></td> <!-- Sparc -->`
1894:raw-html:`<td class="yes"></td> <!-- SystemZ -->`
1895:raw-html:`<td class="yes"></td> <!-- X86 -->`
1896:raw-html:`<td class="yes"></td> <!-- XCore -->`
1897:raw-html:`<td class="yes"></td> <!-- eBPF -->`
1898:raw-html:`</tr>`
1899
1900:raw-html:`<tr>`
1901:raw-html:`<td><a href="#feat_inlineasm">inline asm</a></td>`
1902:raw-html:`<td class="yes"></td> <!-- ARM -->`
1903:raw-html:`<td class="yes"></td> <!-- Hexagon -->`
1904:raw-html:`<td class="unknown"></td> <!-- MSP430 -->`
1905:raw-html:`<td class="yes"></td> <!-- Mips -->`
1906:raw-html:`<td class="yes"></td> <!-- NVPTX -->`
1907:raw-html:`<td class="yes"></td> <!-- PowerPC -->`
1908:raw-html:`<td class="unknown"></td> <!-- Sparc -->`
1909:raw-html:`<td class="yes"></td> <!-- SystemZ -->`
1910:raw-html:`<td class="yes"></td> <!-- X86 -->`
1911:raw-html:`<td class="yes"></td> <!-- XCore -->`
1912:raw-html:`<td class="no"></td> <!-- eBPF -->`
1913:raw-html:`</tr>`
1914
1915:raw-html:`<tr>`
1916:raw-html:`<td><a href="#feat_jit">jit</a></td>`
1917:raw-html:`<td class="partial"><a href="#feat_jit_arm">*</a></td> <!-- ARM -->`
1918:raw-html:`<td class="no"></td> <!-- Hexagon -->`
1919:raw-html:`<td class="unknown"></td> <!-- MSP430 -->`
1920:raw-html:`<td class="yes"></td> <!-- Mips -->`
1921:raw-html:`<td class="na"></td> <!-- NVPTX -->`
1922:raw-html:`<td class="yes"></td> <!-- PowerPC -->`
1923:raw-html:`<td class="unknown"></td> <!-- Sparc -->`
1924:raw-html:`<td class="yes"></td> <!-- SystemZ -->`
1925:raw-html:`<td class="yes"></td> <!-- X86 -->`
1926:raw-html:`<td class="no"></td> <!-- XCore -->`
1927:raw-html:`<td class="yes"></td> <!-- eBPF -->`
1928:raw-html:`</tr>`
1929
1930:raw-html:`<tr>`
1931:raw-html:`<td><a href="#feat_objectwrite">.o&nbsp;file writing</a></td>`
1932:raw-html:`<td class="no"></td> <!-- ARM -->`
1933:raw-html:`<td class="no"></td> <!-- Hexagon -->`
1934:raw-html:`<td class="no"></td> <!-- MSP430 -->`
1935:raw-html:`<td class="yes"></td> <!-- Mips -->`
1936:raw-html:`<td class="na"></td> <!-- NVPTX -->`
1937:raw-html:`<td class="yes"></td> <!-- PowerPC -->`
1938:raw-html:`<td class="no"></td> <!-- Sparc -->`
1939:raw-html:`<td class="yes"></td> <!-- SystemZ -->`
1940:raw-html:`<td class="yes"></td> <!-- X86 -->`
1941:raw-html:`<td class="no"></td> <!-- XCore -->`
1942:raw-html:`<td class="yes"></td> <!-- eBPF -->`
1943:raw-html:`</tr>`
1944
1945:raw-html:`<tr>`
1946:raw-html:`<td><a hr:raw-html:`ef="#feat_tailcall">tail calls</a></td>`
1947:raw-html:`<td class="yes"></td> <!-- ARM -->`
1948:raw-html:`<td class="yes"></td> <!-- Hexagon -->`
1949:raw-html:`<td class="unknown"></td> <!-- MSP430 -->`
1950:raw-html:`<td class="yes"></td> <!-- Mips -->`
1951:raw-html:`<td class="no"></td> <!-- NVPTX -->`
1952:raw-html:`<td class="yes"></td> <!-- PowerPC -->`
1953:raw-html:`<td class="unknown"></td> <!-- Sparc -->`
1954:raw-html:`<td class="no"></td> <!-- SystemZ -->`
1955:raw-html:`<td class="yes"></td> <!-- X86 -->`
1956:raw-html:`<td class="no"></td> <!-- XCore -->`
1957:raw-html:`<td class="no"></td> <!-- eBPF -->`
1958:raw-html:`</tr>`
1959
1960:raw-html:`<tr>`
1961:raw-html:`<td><a href="#feat_segstacks">segmented stacks</a></td>`
1962:raw-html:`<td class="no"></td> <!-- ARM -->`
1963:raw-html:`<td class="no"></td> <!-- Hexagon -->`
1964:raw-html:`<td class="no"></td> <!-- MSP430 -->`
1965:raw-html:`<td class="no"></td> <!-- Mips -->`
1966:raw-html:`<td class="no"></td> <!-- NVPTX -->`
1967:raw-html:`<td class="no"></td> <!-- PowerPC -->`
1968:raw-html:`<td class="no"></td> <!-- Sparc -->`
1969:raw-html:`<td class="no"></td> <!-- SystemZ -->`
1970:raw-html:`<td class="partial"><a href="#feat_segstacks_x86">*</a></td> <!-- X86 -->`
1971:raw-html:`<td class="no"></td> <!-- XCore -->`
1972:raw-html:`<td class="no"></td> <!-- eBPF -->`
1973:raw-html:`</tr>`
1974
1975:raw-html:`</table>`
1976
1977.. _feat_reliable:
1978
1979Is Generally Reliable
1980^^^^^^^^^^^^^^^^^^^^^
1981
1982This box indicates whether the target is considered to be production quality.
1983This indicates that the target has been used as a static compiler to compile
1984large amounts of code by a variety of different people and is in continuous use.
1985
1986.. _feat_asmparser:
1987
1988Assembly Parser
1989^^^^^^^^^^^^^^^
1990
1991This box indicates whether the target supports parsing target specific .s files
1992by implementing the MCAsmParser interface.  This is required for llvm-mc to be
1993able to act as a native assembler and is required for inline assembly support in
1994the native .o file writer.
1995
1996.. _feat_disassembler:
1997
1998Disassembler
1999^^^^^^^^^^^^
2000
2001This box indicates whether the target supports the MCDisassembler API for
2002disassembling machine opcode bytes into MCInst's.
2003
2004.. _feat_inlineasm:
2005
2006Inline Asm
2007^^^^^^^^^^
2008
2009This box indicates whether the target supports most popular inline assembly
2010constraints and modifiers.
2011
2012.. _feat_jit:
2013
2014JIT Support
2015^^^^^^^^^^^
2016
2017This box indicates whether the target supports the JIT compiler through the
2018ExecutionEngine interface.
2019
2020.. _feat_jit_arm:
2021
2022The ARM backend has basic support for integer code in ARM codegen mode, but
2023lacks NEON and full Thumb support.
2024
2025.. _feat_objectwrite:
2026
2027.o File Writing
2028^^^^^^^^^^^^^^^
2029
2030This box indicates whether the target supports writing .o files (e.g. MachO,
2031ELF, and/or COFF) files directly from the target.  Note that the target also
2032must include an assembly parser and general inline assembly support for full
2033inline assembly support in the .o writer.
2034
2035Targets that don't support this feature can obviously still write out .o files,
2036they just rely on having an external assembler to translate from a .s file to a
2037.o file (as is the case for many C compilers).
2038
2039.. _feat_tailcall:
2040
2041Tail Calls
2042^^^^^^^^^^
2043
2044This box indicates whether the target supports guaranteed tail calls.  These are
2045calls marked "`tail <LangRef.html#i_call>`_" and use the fastcc calling
2046convention.  Please see the `tail call section`_ for more details.
2047
2048.. _feat_segstacks:
2049
2050Segmented Stacks
2051^^^^^^^^^^^^^^^^
2052
2053This box indicates whether the target supports segmented stacks. This replaces
2054the traditional large C stack with many linked segments. It is compatible with
2055the `gcc implementation <http://gcc.gnu.org/wiki/SplitStacks>`_ used by the Go
2056front end.
2057
2058.. _feat_segstacks_x86:
2059
2060Basic support exists on the X86 backend. Currently vararg doesn't work and the
2061object files are not marked the way the gold linker expects, but simple Go
2062programs can be built by dragonegg.
2063
2064.. _tail call section:
2065
2066Tail call optimization
2067----------------------
2068
2069Tail call optimization, callee reusing the stack of the caller, is currently
2070supported on x86/x86-64, PowerPC, AArch64, and WebAssembly. It is performed on
2071x86/x86-64, PowerPC, and AArch64 if:
2072
2073* Caller and callee have the calling convention ``fastcc``, ``cc 10`` (GHC
2074  calling convention), ``cc 11`` (HiPE calling convention), ``tailcc``, or
2075  ``swifttailcc``.
2076
2077* The call is a tail call - in tail position (ret immediately follows call and
2078  ret uses value of call or is void).
2079
2080* Option ``-tailcallopt`` is enabled or the calling convention is ``tailcc``.
2081
2082* Platform-specific constraints are met.
2083
2084x86/x86-64 constraints:
2085
2086* No variable argument lists are used.
2087
2088* On x86-64 when generating GOT/PIC code only module-local calls (visibility =
2089  hidden or protected) are supported.
2090
2091PowerPC constraints:
2092
2093* No variable argument lists are used.
2094
2095* No byval parameters are used.
2096
2097* On ppc32/64 GOT/PIC only module-local calls (visibility = hidden or protected)
2098  are supported.
2099
2100WebAssembly constraints:
2101
2102* No variable argument lists are used
2103
2104* The 'tail-call' target attribute is enabled.
2105
2106* The caller and callee's return types must match. The caller cannot
2107  be void unless the callee is, too.
2108
2109AArch64 constraints:
2110
2111* No variable argument lists are used.
2112
2113Example:
2114
2115Call as ``llc -tailcallopt test.ll``.
2116
2117.. code-block:: llvm
2118
2119  declare fastcc i32 @tailcallee(i32 inreg %a1, i32 inreg %a2, i32 %a3, i32 %a4)
2120
2121  define fastcc i32 @tailcaller(i32 %in1, i32 %in2) {
2122    %l1 = add i32 %in1, %in2
2123    %tmp = tail call fastcc i32 @tailcallee(i32 inreg %in1, i32 inreg %in2, i32 %in1, i32 %l1)
2124    ret i32 %tmp
2125  }
2126
2127Implications of ``-tailcallopt``:
2128
2129To support tail call optimization in situations where the callee has more
2130arguments than the caller a 'callee pops arguments' convention is used. This
2131currently causes each ``fastcc`` call that is not tail call optimized (because
2132one or more of above constraints are not met) to be followed by a readjustment
2133of the stack. So performance might be worse in such cases.
2134
2135Sibling call optimization
2136-------------------------
2137
2138Sibling call optimization is a restricted form of tail call optimization.
2139Unlike tail call optimization described in the previous section, it can be
2140performed automatically on any tail calls when ``-tailcallopt`` option is not
2141specified.
2142
2143Sibling call optimization is currently performed on x86/x86-64 when the
2144following constraints are met:
2145
2146* Caller and callee have the same calling convention. It can be either ``c`` or
2147  ``fastcc``.
2148
2149* The call is a tail call - in tail position (ret immediately follows call and
2150  ret uses value of call or is void).
2151
2152* Caller and callee have matching return type or the callee result is not used.
2153
2154* If any of the callee arguments are being passed in stack, they must be
2155  available in caller's own incoming argument stack and the frame offsets must
2156  be the same.
2157
2158Example:
2159
2160.. code-block:: llvm
2161
2162  declare i32 @bar(i32, i32)
2163
2164  define i32 @foo(i32 %a, i32 %b, i32 %c) {
2165  entry:
2166    %0 = tail call i32 @bar(i32 %a, i32 %b)
2167    ret i32 %0
2168  }
2169
2170The X86 backend
2171---------------
2172
2173The X86 code generator lives in the ``lib/Target/X86`` directory.  This code
2174generator is capable of targeting a variety of x86-32 and x86-64 processors, and
2175includes support for ISA extensions such as MMX and SSE.
2176
2177X86 Target Triples supported
2178^^^^^^^^^^^^^^^^^^^^^^^^^^^^
2179
2180The following are the known target triples that are supported by the X86
2181backend.  This is not an exhaustive list, and it would be useful to add those
2182that people test.
2183
2184* **i686-pc-linux-gnu** --- Linux
2185
2186* **i386-unknown-freebsd5.3** --- FreeBSD 5.3
2187
2188* **i686-pc-cygwin** --- Cygwin on Win32
2189
2190* **i686-pc-mingw32** --- MingW on Win32
2191
2192* **i386-pc-mingw32msvc** --- MingW crosscompiler on Linux
2193
2194* **i686-apple-darwin*** --- Apple Darwin on X86
2195
2196* **x86_64-unknown-linux-gnu** --- Linux
2197
2198X86 Calling Conventions supported
2199^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
2200
2201The following target-specific calling conventions are known to backend:
2202
2203* **x86_StdCall** --- stdcall calling convention seen on Microsoft Windows
2204  platform (CC ID = 64).
2205
2206* **x86_FastCall** --- fastcall calling convention seen on Microsoft Windows
2207  platform (CC ID = 65).
2208
2209* **x86_ThisCall** --- Similar to X86_StdCall. Passes first argument in ECX,
2210  others via stack. Callee is responsible for stack cleaning. This convention is
2211  used by MSVC by default for methods in its ABI (CC ID = 70).
2212
2213.. _X86 addressing mode:
2214
2215Representing X86 addressing modes in MachineInstrs
2216^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
2217
2218The x86 has a very flexible way of accessing memory.  It is capable of forming
2219memory addresses of the following expression directly in integer instructions
2220(which use ModR/M addressing):
2221
2222::
2223
2224  SegmentReg: Base + [1,2,4,8] * IndexReg + Disp32
2225
2226In order to represent this, LLVM tracks no less than 5 operands for each memory
2227operand of this form.  This means that the "load" form of '``mov``' has the
2228following ``MachineOperand``\s in this order:
2229
2230::
2231
2232  Index:        0     |    1        2       3           4          5
2233  Meaning:   DestReg, | BaseReg,  Scale, IndexReg, Displacement Segment
2234  OperandTy: VirtReg, | VirtReg, UnsImm, VirtReg,   SignExtImm  PhysReg
2235
2236Stores, and all other instructions, treat the four memory operands in the same
2237way and in the same order.  If the segment register is unspecified (regno = 0),
2238then no segment override is generated.  "Lea" operations do not have a segment
2239register specified, so they only have 4 operands for their memory reference.
2240
2241X86 address spaces supported
2242^^^^^^^^^^^^^^^^^^^^^^^^^^^^
2243
2244x86 has a feature which provides the ability to perform loads and stores to
2245different address spaces via the x86 segment registers.  A segment override
2246prefix byte on an instruction causes the instruction's memory access to go to
2247the specified segment.  LLVM address space 0 is the default address space, which
2248includes the stack, and any unqualified memory accesses in a program.  Address
2249spaces 1-255 are currently reserved for user-defined code.  The GS-segment is
2250represented by address space 256, the FS-segment is represented by address space
2251257, and the SS-segment is represented by address space 258. Other x86 segments
2252have yet to be allocated address space numbers.
2253
2254While these address spaces may seem similar to TLS via the ``thread_local``
2255keyword, and often use the same underlying hardware, there are some fundamental
2256differences.
2257
2258The ``thread_local`` keyword applies to global variables and specifies that they
2259are to be allocated in thread-local memory. There are no type qualifiers
2260involved, and these variables can be pointed to with normal pointers and
2261accessed with normal loads and stores.  The ``thread_local`` keyword is
2262target-independent at the LLVM IR level (though LLVM doesn't yet have
2263implementations of it for some configurations)
2264
2265Special address spaces, in contrast, apply to static types. Every load and store
2266has a particular address space in its address operand type, and this is what
2267determines which address space is accessed.  LLVM ignores these special address
2268space qualifiers on global variables, and does not provide a way to directly
2269allocate storage in them.  At the LLVM IR level, the behavior of these special
2270address spaces depends in part on the underlying OS or runtime environment, and
2271they are specific to x86 (and LLVM doesn't yet handle them correctly in some
2272cases).
2273
2274Some operating systems and runtime environments use (or may in the future use)
2275the FS/GS-segment registers for various low-level purposes, so care should be
2276taken when considering them.
2277
2278Instruction naming
2279^^^^^^^^^^^^^^^^^^
2280
2281An instruction name consists of the base name, a default operand size, and a a
2282character per operand with an optional special size. For example:
2283
2284::
2285
2286  ADD8rr      -> add, 8-bit register, 8-bit register
2287  IMUL16rmi   -> imul, 16-bit register, 16-bit memory, 16-bit immediate
2288  IMUL16rmi8  -> imul, 16-bit register, 16-bit memory, 8-bit immediate
2289  MOVSX32rm16 -> movsx, 32-bit register, 16-bit memory
2290
2291The PowerPC backend
2292-------------------
2293
2294The PowerPC code generator lives in the lib/Target/PowerPC directory.  The code
2295generation is retargetable to several variations or *subtargets* of the PowerPC
2296ISA; including ppc32, ppc64 and altivec.
2297
2298LLVM PowerPC ABI
2299^^^^^^^^^^^^^^^^
2300
2301LLVM follows the AIX PowerPC ABI, with two deviations. LLVM uses a PC relative
2302(PIC) or static addressing for accessing global values, so no TOC (r2) is
2303used. Second, r31 is used as a frame pointer to allow dynamic growth of a stack
2304frame.  LLVM takes advantage of having no TOC to provide space to save the frame
2305pointer in the PowerPC linkage area of the caller frame.  Other details of
2306PowerPC ABI can be found at `PowerPC ABI
2307<http://developer.apple.com/documentation/DeveloperTools/Conceptual/LowLevelABI/Articles/32bitPowerPC.html>`_\
2308. Note: This link describes the 32 bit ABI.  The 64 bit ABI is similar except
2309space for GPRs are 8 bytes wide (not 4) and r13 is reserved for system use.
2310
2311Frame Layout
2312^^^^^^^^^^^^
2313
2314The size of a PowerPC frame is usually fixed for the duration of a function's
2315invocation.  Since the frame is fixed size, all references into the frame can be
2316accessed via fixed offsets from the stack pointer.  The exception to this is
2317when dynamic alloca or variable sized arrays are present, then a base pointer
2318(r31) is used as a proxy for the stack pointer and stack pointer is free to grow
2319or shrink.  A base pointer is also used if llvm-gcc is not passed the
2320-fomit-frame-pointer flag. The stack pointer is always aligned to 16 bytes, so
2321that space allocated for altivec vectors will be properly aligned.
2322
2323An invocation frame is laid out as follows (low memory at top):
2324
2325:raw-html:`<table border="1" cellspacing="0">`
2326:raw-html:`<tr>`
2327:raw-html:`<td>Linkage<br><br></td>`
2328:raw-html:`</tr>`
2329:raw-html:`<tr>`
2330:raw-html:`<td>Parameter area<br><br></td>`
2331:raw-html:`</tr>`
2332:raw-html:`<tr>`
2333:raw-html:`<td>Dynamic area<br><br></td>`
2334:raw-html:`</tr>`
2335:raw-html:`<tr>`
2336:raw-html:`<td>Locals area<br><br></td>`
2337:raw-html:`</tr>`
2338:raw-html:`<tr>`
2339:raw-html:`<td>Saved registers area<br><br></td>`
2340:raw-html:`</tr>`
2341:raw-html:`<tr style="border-style: none hidden none hidden;">`
2342:raw-html:`<td><br></td>`
2343:raw-html:`</tr>`
2344:raw-html:`<tr>`
2345:raw-html:`<td>Previous Frame<br><br></td>`
2346:raw-html:`</tr>`
2347:raw-html:`</table>`
2348
2349The *linkage* area is used by a callee to save special registers prior to
2350allocating its own frame.  Only three entries are relevant to LLVM. The first
2351entry is the previous stack pointer (sp), aka link.  This allows probing tools
2352like gdb or exception handlers to quickly scan the frames in the stack.  A
2353function epilog can also use the link to pop the frame from the stack.  The
2354third entry in the linkage area is used to save the return address from the lr
2355register. Finally, as mentioned above, the last entry is used to save the
2356previous frame pointer (r31.)  The entries in the linkage area are the size of a
2357GPR, thus the linkage area is 24 bytes long in 32 bit mode and 48 bytes in 64
2358bit mode.
2359
236032 bit linkage area:
2361
2362:raw-html:`<table  border="1" cellspacing="0">`
2363:raw-html:`<tr>`
2364:raw-html:`<td>0</td>`
2365:raw-html:`<td>Saved SP (r1)</td>`
2366:raw-html:`</tr>`
2367:raw-html:`<tr>`
2368:raw-html:`<td>4</td>`
2369:raw-html:`<td>Saved CR</td>`
2370:raw-html:`</tr>`
2371:raw-html:`<tr>`
2372:raw-html:`<td>8</td>`
2373:raw-html:`<td>Saved LR</td>`
2374:raw-html:`</tr>`
2375:raw-html:`<tr>`
2376:raw-html:`<td>12</td>`
2377:raw-html:`<td>Reserved</td>`
2378:raw-html:`</tr>`
2379:raw-html:`<tr>`
2380:raw-html:`<td>16</td>`
2381:raw-html:`<td>Reserved</td>`
2382:raw-html:`</tr>`
2383:raw-html:`<tr>`
2384:raw-html:`<td>20</td>`
2385:raw-html:`<td>Saved FP (r31)</td>`
2386:raw-html:`</tr>`
2387:raw-html:`</table>`
2388
238964 bit linkage area:
2390
2391:raw-html:`<table border="1" cellspacing="0">`
2392:raw-html:`<tr>`
2393:raw-html:`<td>0</td>`
2394:raw-html:`<td>Saved SP (r1)</td>`
2395:raw-html:`</tr>`
2396:raw-html:`<tr>`
2397:raw-html:`<td>8</td>`
2398:raw-html:`<td>Saved CR</td>`
2399:raw-html:`</tr>`
2400:raw-html:`<tr>`
2401:raw-html:`<td>16</td>`
2402:raw-html:`<td>Saved LR</td>`
2403:raw-html:`</tr>`
2404:raw-html:`<tr>`
2405:raw-html:`<td>24</td>`
2406:raw-html:`<td>Reserved</td>`
2407:raw-html:`</tr>`
2408:raw-html:`<tr>`
2409:raw-html:`<td>32</td>`
2410:raw-html:`<td>Reserved</td>`
2411:raw-html:`</tr>`
2412:raw-html:`<tr>`
2413:raw-html:`<td>40</td>`
2414:raw-html:`<td>Saved FP (r31)</td>`
2415:raw-html:`</tr>`
2416:raw-html:`</table>`
2417
2418The *parameter area* is used to store arguments being passed to a callee
2419function.  Following the PowerPC ABI, the first few arguments are actually
2420passed in registers, with the space in the parameter area unused.  However, if
2421there are not enough registers or the callee is a thunk or vararg function,
2422these register arguments can be spilled into the parameter area.  Thus, the
2423parameter area must be large enough to store all the parameters for the largest
2424call sequence made by the caller.  The size must also be minimally large enough
2425to spill registers r3-r10.  This allows callees blind to the call signature,
2426such as thunks and vararg functions, enough space to cache the argument
2427registers.  Therefore, the parameter area is minimally 32 bytes (64 bytes in 64
2428bit mode.)  Also note that since the parameter area is a fixed offset from the
2429top of the frame, that a callee can access its split arguments using fixed
2430offsets from the stack pointer (or base pointer.)
2431
2432Combining the information about the linkage, parameter areas and alignment. A
2433stack frame is minimally 64 bytes in 32 bit mode and 128 bytes in 64 bit mode.
2434
2435The *dynamic area* starts out as size zero.  If a function uses dynamic alloca
2436then space is added to the stack, the linkage and parameter areas are shifted to
2437top of stack, and the new space is available immediately below the linkage and
2438parameter areas.  The cost of shifting the linkage and parameter areas is minor
2439since only the link value needs to be copied.  The link value can be easily
2440fetched by adding the original frame size to the base pointer.  Note that
2441allocations in the dynamic space need to observe 16 byte alignment.
2442
2443The *locals area* is where the llvm compiler reserves space for local variables.
2444
2445The *saved registers area* is where the llvm compiler spills callee saved
2446registers on entry to the callee.
2447
2448Prolog/Epilog
2449^^^^^^^^^^^^^
2450
2451The llvm prolog and epilog are the same as described in the PowerPC ABI, with
2452the following exceptions.  Callee saved registers are spilled after the frame is
2453created.  This allows the llvm epilog/prolog support to be common with other
2454targets.  The base pointer callee saved register r31 is saved in the TOC slot of
2455linkage area.  This simplifies allocation of space for the base pointer and
2456makes it convenient to locate programmatically and during debugging.
2457
2458Dynamic Allocation
2459^^^^^^^^^^^^^^^^^^
2460
2461.. note::
2462
2463  TODO - More to come.
2464
2465The NVPTX backend
2466-----------------
2467
2468The NVPTX code generator under lib/Target/NVPTX is an open-source version of
2469the NVIDIA NVPTX code generator for LLVM.  It is contributed by NVIDIA and is
2470a port of the code generator used in the CUDA compiler (nvcc).  It targets the
2471PTX 3.0/3.1 ISA and can target any compute capability greater than or equal to
24722.0 (Fermi).
2473
2474This target is of production quality and should be completely compatible with
2475the official NVIDIA toolchain.
2476
2477Code Generator Options:
2478
2479:raw-html:`<table border="1" cellspacing="0">`
2480:raw-html:`<tr>`
2481:raw-html:`<th>Option</th>`
2482:raw-html:`<th>Description</th>`
2483:raw-html:`</tr>`
2484:raw-html:`<tr>`
2485:raw-html:`<td>sm_20</td>`
2486:raw-html:`<td align="left">Set shader model/compute capability to 2.0</td>`
2487:raw-html:`</tr>`
2488:raw-html:`<tr>`
2489:raw-html:`<td>sm_21</td>`
2490:raw-html:`<td align="left">Set shader model/compute capability to 2.1</td>`
2491:raw-html:`</tr>`
2492:raw-html:`<tr>`
2493:raw-html:`<td>sm_30</td>`
2494:raw-html:`<td align="left">Set shader model/compute capability to 3.0</td>`
2495:raw-html:`</tr>`
2496:raw-html:`<tr>`
2497:raw-html:`<td>sm_35</td>`
2498:raw-html:`<td align="left">Set shader model/compute capability to 3.5</td>`
2499:raw-html:`</tr>`
2500:raw-html:`<tr>`
2501:raw-html:`<td>ptx30</td>`
2502:raw-html:`<td align="left">Target PTX 3.0</td>`
2503:raw-html:`</tr>`
2504:raw-html:`<tr>`
2505:raw-html:`<td>ptx31</td>`
2506:raw-html:`<td align="left">Target PTX 3.1</td>`
2507:raw-html:`</tr>`
2508:raw-html:`</table>`
2509
2510The extended Berkeley Packet Filter (eBPF) backend
2511--------------------------------------------------
2512
2513Extended BPF (or eBPF) is similar to the original ("classic") BPF (cBPF) used
2514to filter network packets.  The
2515`bpf() system call <http://man7.org/linux/man-pages/man2/bpf.2.html>`_
2516performs a range of operations related to eBPF.  For both cBPF and eBPF
2517programs, the Linux kernel statically analyzes the programs before loading
2518them, in order to ensure that they cannot harm the running system.  eBPF is
2519a 64-bit RISC instruction set designed for one to one mapping to 64-bit CPUs.
2520Opcodes are 8-bit encoded, and 87 instructions are defined.  There are 10
2521registers, grouped by function as outlined below.
2522
2523::
2524
2525  R0        return value from in-kernel functions; exit value for eBPF program
2526  R1 - R5   function call arguments to in-kernel functions
2527  R6 - R9   callee-saved registers preserved by in-kernel functions
2528  R10       stack frame pointer (read only)
2529
2530Instruction encoding (arithmetic and jump)
2531^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
2532eBPF is reusing most of the opcode encoding from classic to simplify conversion
2533of classic BPF to eBPF.  For arithmetic and jump instructions the 8-bit 'code'
2534field is divided into three parts:
2535
2536::
2537
2538  +----------------+--------+--------------------+
2539  |   4 bits       |  1 bit |   3 bits           |
2540  | operation code | source | instruction class  |
2541  +----------------+--------+--------------------+
2542  (MSB)                                      (LSB)
2543
2544Three LSB bits store instruction class which is one of:
2545
2546::
2547
2548  BPF_LD     0x0
2549  BPF_LDX    0x1
2550  BPF_ST     0x2
2551  BPF_STX    0x3
2552  BPF_ALU    0x4
2553  BPF_JMP    0x5
2554  (unused)   0x6
2555  BPF_ALU64  0x7
2556
2557When BPF_CLASS(code) == BPF_ALU or BPF_ALU64 or BPF_JMP,
25584th bit encodes source operand
2559
2560::
2561
2562  BPF_X     0x1  use src_reg register as source operand
2563  BPF_K     0x0  use 32 bit immediate as source operand
2564
2565and four MSB bits store operation code
2566
2567::
2568
2569  BPF_ADD   0x0  add
2570  BPF_SUB   0x1  subtract
2571  BPF_MUL   0x2  multiply
2572  BPF_DIV   0x3  divide
2573  BPF_OR    0x4  bitwise logical OR
2574  BPF_AND   0x5  bitwise logical AND
2575  BPF_LSH   0x6  left shift
2576  BPF_RSH   0x7  right shift (zero extended)
2577  BPF_NEG   0x8  arithmetic negation
2578  BPF_MOD   0x9  modulo
2579  BPF_XOR   0xa  bitwise logical XOR
2580  BPF_MOV   0xb  move register to register
2581  BPF_ARSH  0xc  right shift (sign extended)
2582  BPF_END   0xd  endianness conversion
2583
2584If BPF_CLASS(code) == BPF_JMP, BPF_OP(code) is one of
2585
2586::
2587
2588  BPF_JA    0x0  unconditional jump
2589  BPF_JEQ   0x1  jump ==
2590  BPF_JGT   0x2  jump >
2591  BPF_JGE   0x3  jump >=
2592  BPF_JSET  0x4  jump if (DST & SRC)
2593  BPF_JNE   0x5  jump !=
2594  BPF_JSGT  0x6  jump signed >
2595  BPF_JSGE  0x7  jump signed >=
2596  BPF_CALL  0x8  function call
2597  BPF_EXIT  0x9  function return
2598
2599Instruction encoding (load, store)
2600^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
2601For load and store instructions the 8-bit 'code' field is divided as:
2602
2603::
2604
2605  +--------+--------+-------------------+
2606  | 3 bits | 2 bits |   3 bits          |
2607  |  mode  |  size  | instruction class |
2608  +--------+--------+-------------------+
2609  (MSB)                             (LSB)
2610
2611Size modifier is one of
2612
2613::
2614
2615  BPF_W       0x0  word
2616  BPF_H       0x1  half word
2617  BPF_B       0x2  byte
2618  BPF_DW      0x3  double word
2619
2620Mode modifier is one of
2621
2622::
2623
2624  BPF_IMM     0x0  immediate
2625  BPF_ABS     0x1  used to access packet data
2626  BPF_IND     0x2  used to access packet data
2627  BPF_MEM     0x3  memory
2628  (reserved)  0x4
2629  (reserved)  0x5
2630  BPF_XADD    0x6  exclusive add
2631
2632
2633Packet data access (BPF_ABS, BPF_IND)
2634^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
2635
2636Two non-generic instructions: (BPF_ABS | <size> | BPF_LD) and
2637(BPF_IND | <size> | BPF_LD) which are used to access packet data.
2638Register R6 is an implicit input that must contain pointer to sk_buff.
2639Register R0 is an implicit output which contains the data fetched
2640from the packet.  Registers R1-R5 are scratch registers and must not
2641be used to store the data across BPF_ABS | BPF_LD or BPF_IND | BPF_LD
2642instructions.  These instructions have implicit program exit condition
2643as well.  When eBPF program is trying to access the data beyond
2644the packet boundary, the interpreter will abort the execution of the program.
2645
2646BPF_IND | BPF_W | BPF_LD is equivalent to:
2647  R0 = ntohl(\*(u32 \*) (((struct sk_buff \*) R6)->data + src_reg + imm32))
2648
2649eBPF maps
2650^^^^^^^^^
2651
2652eBPF maps are provided for sharing data between kernel and user-space.
2653Currently implemented types are hash and array, with potential extension to
2654support bloom filters, radix trees, etc.  A map is defined by its type,
2655maximum number of elements, key size and value size in bytes.  eBPF syscall
2656supports create, update, find and delete functions on maps.
2657
2658Function calls
2659^^^^^^^^^^^^^^
2660
2661Function call arguments are passed using up to five registers (R1 - R5).
2662The return value is passed in a dedicated register (R0).  Four additional
2663registers (R6 - R9) are callee-saved, and the values in these registers
2664are preserved within kernel functions.  R0 - R5 are scratch registers within
2665kernel functions, and eBPF programs must therefor store/restore values in
2666these registers if needed across function calls.  The stack can be accessed
2667using the read-only frame pointer R10.  eBPF registers map 1:1 to hardware
2668registers on x86_64 and other 64-bit architectures.  For example, x86_64
2669in-kernel JIT maps them as
2670
2671::
2672
2673  R0 - rax
2674  R1 - rdi
2675  R2 - rsi
2676  R3 - rdx
2677  R4 - rcx
2678  R5 - r8
2679  R6 - rbx
2680  R7 - r13
2681  R8 - r14
2682  R9 - r15
2683  R10 - rbp
2684
2685since x86_64 ABI mandates rdi, rsi, rdx, rcx, r8, r9 for argument passing
2686and rbx, r12 - r15 are callee saved.
2687
2688Program start
2689^^^^^^^^^^^^^
2690
2691An eBPF program receives a single argument and contains
2692a single eBPF main routine; the program does not contain eBPF functions.
2693Function calls are limited to a predefined set of kernel functions.  The size
2694of a program is limited to 4K instructions:  this ensures fast termination and
2695a limited number of kernel function calls.  Prior to running an eBPF program,
2696a verifier performs static analysis to prevent loops in the code and
2697to ensure valid register usage and operand types.
2698
2699The AMDGPU backend
2700------------------
2701
2702The AMDGPU code generator lives in the ``lib/Target/AMDGPU``
2703directory. This code generator is capable of targeting a variety of
2704AMD GPU processors. Refer to :doc:`AMDGPUUsage` for more information.
2705