1========================================== 2The LLVM Target-Independent Code Generator 3========================================== 4 5.. role:: raw-html(raw) 6 :format: html 7 8.. raw:: html 9 10 <style> 11 .unknown { background-color: #C0C0C0; text-align: center; } 12 .unknown:before { content: "?" } 13 .no { background-color: #C11B17 } 14 .no:before { content: "N" } 15 .partial { background-color: #F88017 } 16 .yes { background-color: #0F0; } 17 .yes:before { content: "Y" } 18 .na { background-color: #6666FF; } 19 .na:before { content: "N/A" } 20 </style> 21 22.. contents:: 23 :local: 24 25.. warning:: 26 This is a work in progress. 27 28Introduction 29============ 30 31The LLVM target-independent code generator is a framework that provides a suite 32of reusable components for translating the LLVM internal representation to the 33machine code for a specified target---either in assembly form (suitable for a 34static compiler) or in binary machine code format (usable for a JIT 35compiler). The LLVM target-independent code generator consists of six main 36components: 37 381. `Abstract target description`_ interfaces which capture important properties 39 about various aspects of the machine, independently of how they will be used. 40 These interfaces are defined in ``include/llvm/Target/``. 41 422. Classes used to represent the `code being generated`_ for a target. These 43 classes are intended to be abstract enough to represent the machine code for 44 *any* target machine. These classes are defined in 45 ``include/llvm/CodeGen/``. At this level, concepts like "constant pool 46 entries" and "jump tables" are explicitly exposed. 47 483. Classes and algorithms used to represent code as the object file level, the 49 `MC Layer`_. These classes represent assembly level constructs like labels, 50 sections, and instructions. At this level, concepts like "constant pool 51 entries" and "jump tables" don't exist. 52 534. `Target-independent algorithms`_ used to implement various phases of native 54 code generation (register allocation, scheduling, stack frame representation, 55 etc). This code lives in ``lib/CodeGen/``. 56 575. `Implementations of the abstract target description interfaces`_ for 58 particular targets. These machine descriptions make use of the components 59 provided by LLVM, and can optionally provide custom target-specific passes, 60 to build complete code generators for a specific target. Target descriptions 61 live in ``lib/Target/``. 62 636. The target-independent JIT components. The LLVM JIT is completely target 64 independent (it uses the ``TargetJITInfo`` structure to interface for 65 target-specific issues. The code for the target-independent JIT lives in 66 ``lib/ExecutionEngine/JIT``. 67 68Depending on which part of the code generator you are interested in working on, 69different pieces of this will be useful to you. In any case, you should be 70familiar with the `target description`_ and `machine code representation`_ 71classes. If you want to add a backend for a new target, you will need to 72`implement the target description`_ classes for your new target and understand 73the `LLVM code representation <LangRef.html>`_. If you are interested in 74implementing a new `code generation algorithm`_, it should only depend on the 75target-description and machine code representation classes, ensuring that it is 76portable. 77 78Required components in the code generator 79----------------------------------------- 80 81The two pieces of the LLVM code generator are the high-level interface to the 82code generator and the set of reusable components that can be used to build 83target-specific backends. The two most important interfaces (:raw-html:`<tt>` 84`TargetMachine`_ :raw-html:`</tt>` and :raw-html:`<tt>` `DataLayout`_ 85:raw-html:`</tt>`) are the only ones that are required to be defined for a 86backend to fit into the LLVM system, but the others must be defined if the 87reusable code generator components are going to be used. 88 89This design has two important implications. The first is that LLVM can support 90completely non-traditional code generation targets. For example, the C backend 91does not require register allocation, instruction selection, or any of the other 92standard components provided by the system. As such, it only implements these 93two interfaces, and does its own thing. Note that C backend was removed from the 94trunk since LLVM 3.1 release. Another example of a code generator like this is a 95(purely hypothetical) backend that converts LLVM to the GCC RTL form and uses 96GCC to emit machine code for a target. 97 98This design also implies that it is possible to design and implement radically 99different code generators in the LLVM system that do not make use of any of the 100built-in components. Doing so is not recommended at all, but could be required 101for radically different targets that do not fit into the LLVM machine 102description model: FPGAs for example. 103 104.. _high-level design of the code generator: 105 106The high-level design of the code generator 107------------------------------------------- 108 109The LLVM target-independent code generator is designed to support efficient and 110quality code generation for standard register-based microprocessors. Code 111generation in this model is divided into the following stages: 112 1131. `Instruction Selection`_ --- This phase determines an efficient way to 114 express the input LLVM code in the target instruction set. This stage 115 produces the initial code for the program in the target instruction set, then 116 makes use of virtual registers in SSA form and physical registers that 117 represent any required register assignments due to target constraints or 118 calling conventions. This step turns the LLVM code into a DAG of target 119 instructions. 120 1212. `Scheduling and Formation`_ --- This phase takes the DAG of target 122 instructions produced by the instruction selection phase, determines an 123 ordering of the instructions, then emits the instructions as :raw-html:`<tt>` 124 `MachineInstr`_\s :raw-html:`</tt>` with that ordering. Note that we 125 describe this in the `instruction selection section`_ because it operates on 126 a `SelectionDAG`_. 127 1283. `SSA-based Machine Code Optimizations`_ --- This optional stage consists of a 129 series of machine-code optimizations that operate on the SSA-form produced by 130 the instruction selector. Optimizations like modulo-scheduling or peephole 131 optimization work here. 132 1334. `Register Allocation`_ --- The target code is transformed from an infinite 134 virtual register file in SSA form to the concrete register file used by the 135 target. This phase introduces spill code and eliminates all virtual register 136 references from the program. 137 1385. `Prolog/Epilog Code Insertion`_ --- Once the machine code has been generated 139 for the function and the amount of stack space required is known (used for 140 LLVM alloca's and spill slots), the prolog and epilog code for the function 141 can be inserted and "abstract stack location references" can be eliminated. 142 This stage is responsible for implementing optimizations like frame-pointer 143 elimination and stack packing. 144 1456. `Late Machine Code Optimizations`_ --- Optimizations that operate on "final" 146 machine code can go here, such as spill code scheduling and peephole 147 optimizations. 148 1497. `Code Emission`_ --- The final stage actually puts out the code for the 150 current function, either in the target assembler format or in machine 151 code. 152 153The code generator is based on the assumption that the instruction selector will 154use an optimal pattern matching selector to create high-quality sequences of 155native instructions. Alternative code generator designs based on pattern 156expansion and aggressive iterative peephole optimization are much slower. This 157design permits efficient compilation (important for JIT environments) and 158aggressive optimization (used when generating code offline) by allowing 159components of varying levels of sophistication to be used for any step of 160compilation. 161 162In addition to these stages, target implementations can insert arbitrary 163target-specific passes into the flow. For example, the X86 target uses a 164special pass to handle the 80x87 floating point stack architecture. Other 165targets with unusual requirements can be supported with custom passes as needed. 166 167Using TableGen for target description 168------------------------------------- 169 170The target description classes require a detailed description of the target 171architecture. These target descriptions often have a large amount of common 172information (e.g., an ``add`` instruction is almost identical to a ``sub`` 173instruction). In order to allow the maximum amount of commonality to be 174factored out, the LLVM code generator uses the 175:doc:`TableGen <TableGenFundamentals>` tool to describe big chunks of the 176target machine, which allows the use of domain-specific and target-specific 177abstractions to reduce the amount of repetition. 178 179As LLVM continues to be developed and refined, we plan to move more and more of 180the target description to the ``.td`` form. Doing so gives us a number of 181advantages. The most important is that it makes it easier to port LLVM because 182it reduces the amount of C++ code that has to be written, and the surface area 183of the code generator that needs to be understood before someone can get 184something working. Second, it makes it easier to change things. In particular, 185if tables and other things are all emitted by ``tblgen``, we only need a change 186in one place (``tblgen``) to update all of the targets to a new interface. 187 188.. _Abstract target description: 189.. _target description: 190 191Target description classes 192========================== 193 194The LLVM target description classes (located in the ``include/llvm/Target`` 195directory) provide an abstract description of the target machine independent of 196any particular client. These classes are designed to capture the *abstract* 197properties of the target (such as the instructions and registers it has), and do 198not incorporate any particular pieces of code generation algorithms. 199 200All of the target description classes (except the :raw-html:`<tt>` `DataLayout`_ 201:raw-html:`</tt>` class) are designed to be subclassed by the concrete target 202implementation, and have virtual methods implemented. To get to these 203implementations, the :raw-html:`<tt>` `TargetMachine`_ :raw-html:`</tt>` class 204provides accessors that should be implemented by the target. 205 206.. _TargetMachine: 207 208The ``TargetMachine`` class 209--------------------------- 210 211The ``TargetMachine`` class provides virtual methods that are used to access the 212target-specific implementations of the various target description classes via 213the ``get*Info`` methods (``getInstrInfo``, ``getRegisterInfo``, 214``getFrameInfo``, etc.). This class is designed to be specialized by a concrete 215target implementation (e.g., ``X86TargetMachine``) which implements the various 216virtual methods. The only required target description class is the 217:raw-html:`<tt>` `DataLayout`_ :raw-html:`</tt>` class, but if the code 218generator components are to be used, the other interfaces should be implemented 219as well. 220 221.. _DataLayout: 222 223The ``DataLayout`` class 224------------------------ 225 226The ``DataLayout`` class is the only required target description class, and it 227is the only class that is not extensible (you cannot derive a new class from 228it). ``DataLayout`` specifies information about how the target lays out memory 229for structures, the alignment requirements for various data types, the size of 230pointers in the target, and whether the target is little-endian or 231big-endian. 232 233.. _TargetLowering: 234 235The ``TargetLowering`` class 236---------------------------- 237 238The ``TargetLowering`` class is used by SelectionDAG based instruction selectors 239primarily to describe how LLVM code should be lowered to SelectionDAG 240operations. Among other things, this class indicates: 241 242* an initial register class to use for various ``ValueType``\s, 243 244* which operations are natively supported by the target machine, 245 246* the return type of ``setcc`` operations, 247 248* the type to use for shift amounts, and 249 250* various high-level characteristics, like whether it is profitable to turn 251 division by a constant into a multiplication sequence. 252 253.. _TargetRegisterInfo: 254 255The ``TargetRegisterInfo`` class 256-------------------------------- 257 258The ``TargetRegisterInfo`` class is used to describe the register file of the 259target and any interactions between the registers. 260 261Registers are represented in the code generator by unsigned integers. Physical 262registers (those that actually exist in the target description) are unique 263small numbers, and virtual registers are generally large. Note that 264register ``#0`` is reserved as a flag value. 265 266Each register in the processor description has an associated 267``TargetRegisterDesc`` entry, which provides a textual name for the register 268(used for assembly output and debugging dumps) and a set of aliases (used to 269indicate whether one register overlaps with another). 270 271In addition to the per-register description, the ``TargetRegisterInfo`` class 272exposes a set of processor specific register classes (instances of the 273``TargetRegisterClass`` class). Each register class contains sets of registers 274that have the same properties (for example, they are all 32-bit integer 275registers). Each SSA virtual register created by the instruction selector has 276an associated register class. When the register allocator runs, it replaces 277virtual registers with a physical register in the set. 278 279The target-specific implementations of these classes is auto-generated from a 280`TableGen <TableGenFundamentals.html>`_ description of the register file. 281 282.. _TargetInstrInfo: 283 284The ``TargetInstrInfo`` class 285----------------------------- 286 287The ``TargetInstrInfo`` class is used to describe the machine instructions 288supported by the target. Descriptions define things like the mnemonic for 289the opcode, the number of operands, the list of implicit register uses and defs, 290whether the instruction has certain target-independent properties (accesses 291memory, is commutable, etc), and holds any target-specific flags. 292 293The ``TargetFrameInfo`` class 294----------------------------- 295 296The ``TargetFrameInfo`` class is used to provide information about the stack 297frame layout of the target. It holds the direction of stack growth, the known 298stack alignment on entry to each function, and the offset to the local area. 299The offset to the local area is the offset from the stack pointer on function 300entry to the first location where function data (local variables, spill 301locations) can be stored. 302 303The ``TargetSubtarget`` class 304----------------------------- 305 306The ``TargetSubtarget`` class is used to provide information about the specific 307chip set being targeted. A sub-target informs code generation of which 308instructions are supported, instruction latencies and instruction execution 309itinerary; i.e., which processing units are used, in what order, and for how 310long. 311 312The ``TargetJITInfo`` class 313--------------------------- 314 315The ``TargetJITInfo`` class exposes an abstract interface used by the 316Just-In-Time code generator to perform target-specific activities, such as 317emitting stubs. If a ``TargetMachine`` supports JIT code generation, it should 318provide one of these objects through the ``getJITInfo`` method. 319 320.. _code being generated: 321.. _machine code representation: 322 323Machine code description classes 324================================ 325 326At the high-level, LLVM code is translated to a machine specific representation 327formed out of :raw-html:`<tt>` `MachineFunction`_ :raw-html:`</tt>`, 328:raw-html:`<tt>` `MachineBasicBlock`_ :raw-html:`</tt>`, and :raw-html:`<tt>` 329`MachineInstr`_ :raw-html:`</tt>` instances (defined in 330``include/llvm/CodeGen``). This representation is completely target agnostic, 331representing instructions in their most abstract form: an opcode and a series of 332operands. This representation is designed to support both an SSA representation 333for machine code, as well as a register allocated, non-SSA form. 334 335.. _MachineInstr: 336 337The ``MachineInstr`` class 338-------------------------- 339 340Target machine instructions are represented as instances of the ``MachineInstr`` 341class. This class is an extremely abstract way of representing machine 342instructions. In particular, it only keeps track of an opcode number and a set 343of operands. 344 345The opcode number is a simple unsigned integer that only has meaning to a 346specific backend. All of the instructions for a target should be defined in the 347``*InstrInfo.td`` file for the target. The opcode enum values are auto-generated 348from this description. The ``MachineInstr`` class does not have any information 349about how to interpret the instruction (i.e., what the semantics of the 350instruction are); for that you must refer to the :raw-html:`<tt>` 351`TargetInstrInfo`_ :raw-html:`</tt>` class. 352 353The operands of a machine instruction can be of several different types: a 354register reference, a constant integer, a basic block reference, etc. In 355addition, a machine operand should be marked as a def or a use of the value 356(though only registers are allowed to be defs). 357 358By convention, the LLVM code generator orders instruction operands so that all 359register definitions come before the register uses, even on architectures that 360are normally printed in other orders. For example, the SPARC add instruction: 361"``add %i1, %i2, %i3``" adds the "%i1", and "%i2" registers and stores the 362result into the "%i3" register. In the LLVM code generator, the operands should 363be stored as "``%i3, %i1, %i2``": with the destination first. 364 365Keeping destination (definition) operands at the beginning of the operand list 366has several advantages. In particular, the debugging printer will print the 367instruction like this: 368 369.. code-block:: llvm 370 371 %r3 = add %i1, %i2 372 373Also if the first operand is a def, it is easier to `create instructions`_ whose 374only def is the first operand. 375 376.. _create instructions: 377 378Using the ``MachineInstrBuilder.h`` functions 379^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 380 381Machine instructions are created by using the ``BuildMI`` functions, located in 382the ``include/llvm/CodeGen/MachineInstrBuilder.h`` file. The ``BuildMI`` 383functions make it easy to build arbitrary machine instructions. Usage of the 384``BuildMI`` functions look like this: 385 386.. code-block:: c++ 387 388 // Create a 'DestReg = mov 42' (rendered in X86 assembly as 'mov DestReg, 42') 389 // instruction. The '1' specifies how many operands will be added. 390 MachineInstr *MI = BuildMI(X86::MOV32ri, 1, DestReg).addImm(42); 391 392 // Create the same instr, but insert it at the end of a basic block. 393 MachineBasicBlock &MBB = ... 394 BuildMI(MBB, X86::MOV32ri, 1, DestReg).addImm(42); 395 396 // Create the same instr, but insert it before a specified iterator point. 397 MachineBasicBlock::iterator MBBI = ... 398 BuildMI(MBB, MBBI, X86::MOV32ri, 1, DestReg).addImm(42); 399 400 // Create a 'cmp Reg, 0' instruction, no destination reg. 401 MI = BuildMI(X86::CMP32ri, 2).addReg(Reg).addImm(0); 402 403 // Create an 'sahf' instruction which takes no operands and stores nothing. 404 MI = BuildMI(X86::SAHF, 0); 405 406 // Create a self looping branch instruction. 407 BuildMI(MBB, X86::JNE, 1).addMBB(&MBB); 408 409The key thing to remember with the ``BuildMI`` functions is that you have to 410specify the number of operands that the machine instruction will take. This 411allows for efficient memory allocation. You also need to specify if operands 412default to be uses of values, not definitions. If you need to add a definition 413operand (other than the optional destination register), you must explicitly mark 414it as such: 415 416.. code-block:: c++ 417 418 MI.addReg(Reg, RegState::Define); 419 420Fixed (preassigned) registers 421^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 422 423One important issue that the code generator needs to be aware of is the presence 424of fixed registers. In particular, there are often places in the instruction 425stream where the register allocator *must* arrange for a particular value to be 426in a particular register. This can occur due to limitations of the instruction 427set (e.g., the X86 can only do a 32-bit divide with the ``EAX``/``EDX`` 428registers), or external factors like calling conventions. In any case, the 429instruction selector should emit code that copies a virtual register into or out 430of a physical register when needed. 431 432For example, consider this simple LLVM example: 433 434.. code-block:: llvm 435 436 define i32 @test(i32 %X, i32 %Y) { 437 %Z = udiv i32 %X, %Y 438 ret i32 %Z 439 } 440 441The X86 instruction selector produces this machine code for the ``div`` and 442``ret`` (use "``llc X.bc -march=x86 -print-machineinstrs``" to get this): 443 444.. code-block:: llvm 445 446 ;; Start of div 447 %EAX = mov %reg1024 ;; Copy X (in reg1024) into EAX 448 %reg1027 = sar %reg1024, 31 449 %EDX = mov %reg1027 ;; Sign extend X into EDX 450 idiv %reg1025 ;; Divide by Y (in reg1025) 451 %reg1026 = mov %EAX ;; Read the result (Z) out of EAX 452 453 ;; Start of ret 454 %EAX = mov %reg1026 ;; 32-bit return value goes in EAX 455 ret 456 457By the end of code generation, the register allocator has coalesced the 458registers and deleted the resultant identity moves producing the following 459code: 460 461.. code-block:: llvm 462 463 ;; X is in EAX, Y is in ECX 464 mov %EAX, %EDX 465 sar %EDX, 31 466 idiv %ECX 467 ret 468 469This approach is extremely general (if it can handle the X86 architecture, it 470can handle anything!) and allows all of the target specific knowledge about the 471instruction stream to be isolated in the instruction selector. Note that 472physical registers should have a short lifetime for good code generation, and 473all physical registers are assumed dead on entry to and exit from basic blocks 474(before register allocation). Thus, if you need a value to be live across basic 475block boundaries, it *must* live in a virtual register. 476 477Call-clobbered registers 478^^^^^^^^^^^^^^^^^^^^^^^^ 479 480Some machine instructions, like calls, clobber a large number of physical 481registers. Rather than adding ``<def,dead>`` operands for all of them, it is 482possible to use an ``MO_RegisterMask`` operand instead. The register mask 483operand holds a bit mask of preserved registers, and everything else is 484considered to be clobbered by the instruction. 485 486Machine code in SSA form 487^^^^^^^^^^^^^^^^^^^^^^^^ 488 489``MachineInstr``'s are initially selected in SSA-form, and are maintained in 490SSA-form until register allocation happens. For the most part, this is 491trivially simple since LLVM is already in SSA form; LLVM PHI nodes become 492machine code PHI nodes, and virtual registers are only allowed to have a single 493definition. 494 495After register allocation, machine code is no longer in SSA-form because there 496are no virtual registers left in the code. 497 498.. _MachineBasicBlock: 499 500The ``MachineBasicBlock`` class 501------------------------------- 502 503The ``MachineBasicBlock`` class contains a list of machine instructions 504(:raw-html:`<tt>` `MachineInstr`_ :raw-html:`</tt>` instances). It roughly 505corresponds to the LLVM code input to the instruction selector, but there can be 506a one-to-many mapping (i.e. one LLVM basic block can map to multiple machine 507basic blocks). The ``MachineBasicBlock`` class has a "``getBasicBlock``" method, 508which returns the LLVM basic block that it comes from. 509 510.. _MachineFunction: 511 512The ``MachineFunction`` class 513----------------------------- 514 515The ``MachineFunction`` class contains a list of machine basic blocks 516(:raw-html:`<tt>` `MachineBasicBlock`_ :raw-html:`</tt>` instances). It 517corresponds one-to-one with the LLVM function input to the instruction selector. 518In addition to a list of basic blocks, the ``MachineFunction`` contains a a 519``MachineConstantPool``, a ``MachineFrameInfo``, a ``MachineFunctionInfo``, and 520a ``MachineRegisterInfo``. See ``include/llvm/CodeGen/MachineFunction.h`` for 521more information. 522 523``MachineInstr Bundles`` 524------------------------ 525 526LLVM code generator can model sequences of instructions as MachineInstr 527bundles. A MI bundle can model a VLIW group / pack which contains an arbitrary 528number of parallel instructions. It can also be used to model a sequential list 529of instructions (potentially with data dependencies) that cannot be legally 530separated (e.g. ARM Thumb2 IT blocks). 531 532Conceptually a MI bundle is a MI with a number of other MIs nested within: 533 534:: 535 536 -------------- 537 | Bundle | --------- 538 -------------- \ 539 | ---------------- 540 | | MI | 541 | ---------------- 542 | | 543 | ---------------- 544 | | MI | 545 | ---------------- 546 | | 547 | ---------------- 548 | | MI | 549 | ---------------- 550 | 551 -------------- 552 | Bundle | -------- 553 -------------- \ 554 | ---------------- 555 | | MI | 556 | ---------------- 557 | | 558 | ---------------- 559 | | MI | 560 | ---------------- 561 | | 562 | ... 563 | 564 -------------- 565 | Bundle | -------- 566 -------------- \ 567 | 568 ... 569 570MI bundle support does not change the physical representations of 571MachineBasicBlock and MachineInstr. All the MIs (including top level and nested 572ones) are stored as sequential list of MIs. The "bundled" MIs are marked with 573the 'InsideBundle' flag. A top level MI with the special BUNDLE opcode is used 574to represent the start of a bundle. It's legal to mix BUNDLE MIs with indiviual 575MIs that are not inside bundles nor represent bundles. 576 577MachineInstr passes should operate on a MI bundle as a single unit. Member 578methods have been taught to correctly handle bundles and MIs inside bundles. 579The MachineBasicBlock iterator has been modified to skip over bundled MIs to 580enforce the bundle-as-a-single-unit concept. An alternative iterator 581instr_iterator has been added to MachineBasicBlock to allow passes to iterate 582over all of the MIs in a MachineBasicBlock, including those which are nested 583inside bundles. The top level BUNDLE instruction must have the correct set of 584register MachineOperand's that represent the cumulative inputs and outputs of 585the bundled MIs. 586 587Packing / bundling of MachineInstr's should be done as part of the register 588allocation super-pass. More specifically, the pass which determines what MIs 589should be bundled together must be done after code generator exits SSA form 590(i.e. after two-address pass, PHI elimination, and copy coalescing). Bundles 591should only be finalized (i.e. adding BUNDLE MIs and input and output register 592MachineOperands) after virtual registers have been rewritten into physical 593registers. This requirement eliminates the need to add virtual register operands 594to BUNDLE instructions which would effectively double the virtual register def 595and use lists. 596 597.. _MC Layer: 598 599The "MC" Layer 600============== 601 602The MC Layer is used to represent and process code at the raw machine code 603level, devoid of "high level" information like "constant pools", "jump tables", 604"global variables" or anything like that. At this level, LLVM handles things 605like label names, machine instructions, and sections in the object file. The 606code in this layer is used for a number of important purposes: the tail end of 607the code generator uses it to write a .s or .o file, and it is also used by the 608llvm-mc tool to implement standalone machine code assemblers and disassemblers. 609 610This section describes some of the important classes. There are also a number 611of important subsystems that interact at this layer, they are described later in 612this manual. 613 614.. _MCStreamer: 615 616The ``MCStreamer`` API 617---------------------- 618 619MCStreamer is best thought of as an assembler API. It is an abstract API which 620is *implemented* in different ways (e.g. to output a .s file, output an ELF .o 621file, etc) but whose API correspond directly to what you see in a .s file. 622MCStreamer has one method per directive, such as EmitLabel, EmitSymbolAttribute, 623SwitchSection, EmitValue (for .byte, .word), etc, which directly correspond to 624assembly level directives. It also has an EmitInstruction method, which is used 625to output an MCInst to the streamer. 626 627This API is most important for two clients: the llvm-mc stand-alone assembler is 628effectively a parser that parses a line, then invokes a method on MCStreamer. In 629the code generator, the `Code Emission`_ phase of the code generator lowers 630higher level LLVM IR and Machine* constructs down to the MC layer, emitting 631directives through MCStreamer. 632 633On the implementation side of MCStreamer, there are two major implementations: 634one for writing out a .s file (MCAsmStreamer), and one for writing out a .o 635file (MCObjectStreamer). MCAsmStreamer is a straight-forward implementation 636that prints out a directive for each method (e.g. ``EmitValue -> .byte``), but 637MCObjectStreamer implements a full assembler. 638 639For target specific directives, the MCStreamer has a MCTargetStreamer instance. 640Each target that needs it defines a class that inherits from it and is a lot 641like MCStreamer itself: It has one method per directive and two classes that 642inherit from it, a target object streamer and a target asm streamer. The target 643asm streamer just prints it (``emitFnStart -> .fnstrart``), and the object 644streamer implement the assembler logic for it. 645 646The ``MCContext`` class 647----------------------- 648 649The MCContext class is the owner of a variety of uniqued data structures at the 650MC layer, including symbols, sections, etc. As such, this is the class that you 651interact with to create symbols and sections. This class can not be subclassed. 652 653The ``MCSymbol`` class 654---------------------- 655 656The MCSymbol class represents a symbol (aka label) in the assembly file. There 657are two interesting kinds of symbols: assembler temporary symbols, and normal 658symbols. Assembler temporary symbols are used and processed by the assembler 659but are discarded when the object file is produced. The distinction is usually 660represented by adding a prefix to the label, for example "L" labels are 661assembler temporary labels in MachO. 662 663MCSymbols are created by MCContext and uniqued there. This means that MCSymbols 664can be compared for pointer equivalence to find out if they are the same symbol. 665Note that pointer inequality does not guarantee the labels will end up at 666different addresses though. It's perfectly legal to output something like this 667to the .s file: 668 669:: 670 671 foo: 672 bar: 673 .byte 4 674 675In this case, both the foo and bar symbols will have the same address. 676 677The ``MCSection`` class 678----------------------- 679 680The ``MCSection`` class represents an object-file specific section. It is 681subclassed by object file specific implementations (e.g. ``MCSectionMachO``, 682``MCSectionCOFF``, ``MCSectionELF``) and these are created and uniqued by 683MCContext. The MCStreamer has a notion of the current section, which can be 684changed with the SwitchToSection method (which corresponds to a ".section" 685directive in a .s file). 686 687.. _MCInst: 688 689The ``MCInst`` class 690-------------------- 691 692The ``MCInst`` class is a target-independent representation of an instruction. 693It is a simple class (much more so than `MachineInstr`_) that holds a 694target-specific opcode and a vector of MCOperands. MCOperand, in turn, is a 695simple discriminated union of three cases: 1) a simple immediate, 2) a target 696register ID, 3) a symbolic expression (e.g. "``Lfoo-Lbar+42``") as an MCExpr. 697 698MCInst is the common currency used to represent machine instructions at the MC 699layer. It is the type used by the instruction encoder, the instruction printer, 700and the type generated by the assembly parser and disassembler. 701 702.. _Target-independent algorithms: 703.. _code generation algorithm: 704 705Target-independent code generation algorithms 706============================================= 707 708This section documents the phases described in the `high-level design of the 709code generator`_. It explains how they work and some of the rationale behind 710their design. 711 712.. _Instruction Selection: 713.. _instruction selection section: 714 715Instruction Selection 716--------------------- 717 718Instruction Selection is the process of translating LLVM code presented to the 719code generator into target-specific machine instructions. There are several 720well-known ways to do this in the literature. LLVM uses a SelectionDAG based 721instruction selector. 722 723Portions of the DAG instruction selector are generated from the target 724description (``*.td``) files. Our goal is for the entire instruction selector 725to be generated from these ``.td`` files, though currently there are still 726things that require custom C++ code. 727 728.. _SelectionDAG: 729 730Introduction to SelectionDAGs 731^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 732 733The SelectionDAG provides an abstraction for code representation in a way that 734is amenable to instruction selection using automatic techniques 735(e.g. dynamic-programming based optimal pattern matching selectors). It is also 736well-suited to other phases of code generation; in particular, instruction 737scheduling (SelectionDAG's are very close to scheduling DAGs post-selection). 738Additionally, the SelectionDAG provides a host representation where a large 739variety of very-low-level (but target-independent) `optimizations`_ may be 740performed; ones which require extensive information about the instructions 741efficiently supported by the target. 742 743The SelectionDAG is a Directed-Acyclic-Graph whose nodes are instances of the 744``SDNode`` class. The primary payload of the ``SDNode`` is its operation code 745(Opcode) that indicates what operation the node performs and the operands to the 746operation. The various operation node types are described at the top of the 747``include/llvm/CodeGen/SelectionDAGNodes.h`` file. 748 749Although most operations define a single value, each node in the graph may 750define multiple values. For example, a combined div/rem operation will define 751both the dividend and the remainder. Many other situations require multiple 752values as well. Each node also has some number of operands, which are edges to 753the node defining the used value. Because nodes may define multiple values, 754edges are represented by instances of the ``SDValue`` class, which is a 755``<SDNode, unsigned>`` pair, indicating the node and result value being used, 756respectively. Each value produced by an ``SDNode`` has an associated ``MVT`` 757(Machine Value Type) indicating what the type of the value is. 758 759SelectionDAGs contain two different kinds of values: those that represent data 760flow and those that represent control flow dependencies. Data values are simple 761edges with an integer or floating point value type. Control edges are 762represented as "chain" edges which are of type ``MVT::Other``. These edges 763provide an ordering between nodes that have side effects (such as loads, stores, 764calls, returns, etc). All nodes that have side effects should take a token 765chain as input and produce a new one as output. By convention, token chain 766inputs are always operand #0, and chain results are always the last value 767produced by an operation. 768 769A SelectionDAG has designated "Entry" and "Root" nodes. The Entry node is 770always a marker node with an Opcode of ``ISD::EntryToken``. The Root node is 771the final side-effecting node in the token chain. For example, in a single basic 772block function it would be the return node. 773 774One important concept for SelectionDAGs is the notion of a "legal" vs. 775"illegal" DAG. A legal DAG for a target is one that only uses supported 776operations and supported types. On a 32-bit PowerPC, for example, a DAG with a 777value of type i1, i8, i16, or i64 would be illegal, as would a DAG that uses a 778SREM or UREM operation. The `legalize types`_ and `legalize operations`_ phases 779are responsible for turning an illegal DAG into a legal DAG. 780 781.. _SelectionDAG-Process: 782 783SelectionDAG Instruction Selection Process 784^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 785 786SelectionDAG-based instruction selection consists of the following steps: 787 788#. `Build initial DAG`_ --- This stage performs a simple translation from the 789 input LLVM code to an illegal SelectionDAG. 790 791#. `Optimize SelectionDAG`_ --- This stage performs simple optimizations on the 792 SelectionDAG to simplify it, and recognize meta instructions (like rotates 793 and ``div``/``rem`` pairs) for targets that support these meta operations. 794 This makes the resultant code more efficient and the `select instructions 795 from DAG`_ phase (below) simpler. 796 797#. `Legalize SelectionDAG Types`_ --- This stage transforms SelectionDAG nodes 798 to eliminate any types that are unsupported on the target. 799 800#. `Optimize SelectionDAG`_ --- The SelectionDAG optimizer is run to clean up 801 redundancies exposed by type legalization. 802 803#. `Legalize SelectionDAG Ops`_ --- This stage transforms SelectionDAG nodes to 804 eliminate any operations that are unsupported on the target. 805 806#. `Optimize SelectionDAG`_ --- The SelectionDAG optimizer is run to eliminate 807 inefficiencies introduced by operation legalization. 808 809#. `Select instructions from DAG`_ --- Finally, the target instruction selector 810 matches the DAG operations to target instructions. This process translates 811 the target-independent input DAG into another DAG of target instructions. 812 813#. `SelectionDAG Scheduling and Formation`_ --- The last phase assigns a linear 814 order to the instructions in the target-instruction DAG and emits them into 815 the MachineFunction being compiled. This step uses traditional prepass 816 scheduling techniques. 817 818After all of these steps are complete, the SelectionDAG is destroyed and the 819rest of the code generation passes are run. 820 821One great way to visualize what is going on here is to take advantage of a few 822LLC command line options. The following options pop up a window displaying the 823SelectionDAG at specific times (if you only get errors printed to the console 824while using this, you probably `need to configure your 825system <ProgrammersManual.html#ViewGraph>`_ to add support for it). 826 827* ``-view-dag-combine1-dags`` displays the DAG after being built, before the 828 first optimization pass. 829 830* ``-view-legalize-dags`` displays the DAG before Legalization. 831 832* ``-view-dag-combine2-dags`` displays the DAG before the second optimization 833 pass. 834 835* ``-view-isel-dags`` displays the DAG before the Select phase. 836 837* ``-view-sched-dags`` displays the DAG before Scheduling. 838 839The ``-view-sunit-dags`` displays the Scheduler's dependency graph. This graph 840is based on the final SelectionDAG, with nodes that must be scheduled together 841bundled into a single scheduling-unit node, and with immediate operands and 842other nodes that aren't relevant for scheduling omitted. 843 844.. _Build initial DAG: 845 846Initial SelectionDAG Construction 847^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 848 849The initial SelectionDAG is na\ :raw-html:`ï`\ vely peephole expanded from 850the LLVM input by the ``SelectionDAGBuilder`` class. The intent of this pass 851is to expose as much low-level, target-specific details to the SelectionDAG as 852possible. This pass is mostly hard-coded (e.g. an LLVM ``add`` turns into an 853``SDNode add`` while a ``getelementptr`` is expanded into the obvious 854arithmetic). This pass requires target-specific hooks to lower calls, returns, 855varargs, etc. For these features, the :raw-html:`<tt>` `TargetLowering`_ 856:raw-html:`</tt>` interface is used. 857 858.. _legalize types: 859.. _Legalize SelectionDAG Types: 860.. _Legalize SelectionDAG Ops: 861 862SelectionDAG LegalizeTypes Phase 863^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 864 865The Legalize phase is in charge of converting a DAG to only use the types that 866are natively supported by the target. 867 868There are two main ways of converting values of unsupported scalar types to 869values of supported types: converting small types to larger types ("promoting"), 870and breaking up large integer types into smaller ones ("expanding"). For 871example, a target might require that all f32 values are promoted to f64 and that 872all i1/i8/i16 values are promoted to i32. The same target might require that 873all i64 values be expanded into pairs of i32 values. These changes can insert 874sign and zero extensions as needed to make sure that the final code has the same 875behavior as the input. 876 877There are two main ways of converting values of unsupported vector types to 878value of supported types: splitting vector types, multiple times if necessary, 879until a legal type is found, and extending vector types by adding elements to 880the end to round them out to legal types ("widening"). If a vector gets split 881all the way down to single-element parts with no supported vector type being 882found, the elements are converted to scalars ("scalarizing"). 883 884A target implementation tells the legalizer which types are supported (and which 885register class to use for them) by calling the ``addRegisterClass`` method in 886its ``TargetLowering`` constructor. 887 888.. _legalize operations: 889.. _Legalizer: 890 891SelectionDAG Legalize Phase 892^^^^^^^^^^^^^^^^^^^^^^^^^^^ 893 894The Legalize phase is in charge of converting a DAG to only use the operations 895that are natively supported by the target. 896 897Targets often have weird constraints, such as not supporting every operation on 898every supported datatype (e.g. X86 does not support byte conditional moves and 899PowerPC does not support sign-extending loads from a 16-bit memory location). 900Legalize takes care of this by open-coding another sequence of operations to 901emulate the operation ("expansion"), by promoting one type to a larger type that 902supports the operation ("promotion"), or by using a target-specific hook to 903implement the legalization ("custom"). 904 905A target implementation tells the legalizer which operations are not supported 906(and which of the above three actions to take) by calling the 907``setOperationAction`` method in its ``TargetLowering`` constructor. 908 909Prior to the existence of the Legalize passes, we required that every target 910`selector`_ supported and handled every operator and type even if they are not 911natively supported. The introduction of the Legalize phases allows all of the 912canonicalization patterns to be shared across targets, and makes it very easy to 913optimize the canonicalized code because it is still in the form of a DAG. 914 915.. _optimizations: 916.. _Optimize SelectionDAG: 917.. _selector: 918 919SelectionDAG Optimization Phase: the DAG Combiner 920^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 921 922The SelectionDAG optimization phase is run multiple times for code generation, 923immediately after the DAG is built and once after each legalization. The first 924run of the pass allows the initial code to be cleaned up (e.g. performing 925optimizations that depend on knowing that the operators have restricted type 926inputs). Subsequent runs of the pass clean up the messy code generated by the 927Legalize passes, which allows Legalize to be very simple (it can focus on making 928code legal instead of focusing on generating *good* and legal code). 929 930One important class of optimizations performed is optimizing inserted sign and 931zero extension instructions. We currently use ad-hoc techniques, but could move 932to more rigorous techniques in the future. Here are some good papers on the 933subject: 934 935"`Widening integer arithmetic <http://www.eecs.harvard.edu/~nr/pubs/widen-abstract.html>`_" :raw-html:`<br>` 936Kevin Redwine and Norman Ramsey :raw-html:`<br>` 937International Conference on Compiler Construction (CC) 2004 938 939"`Effective sign extension elimination <http://portal.acm.org/citation.cfm?doid=512529.512552>`_" :raw-html:`<br>` 940Motohiro Kawahito, Hideaki Komatsu, and Toshio Nakatani :raw-html:`<br>` 941Proceedings of the ACM SIGPLAN 2002 Conference on Programming Language Design 942and Implementation. 943 944.. _Select instructions from DAG: 945 946SelectionDAG Select Phase 947^^^^^^^^^^^^^^^^^^^^^^^^^ 948 949The Select phase is the bulk of the target-specific code for instruction 950selection. This phase takes a legal SelectionDAG as input, pattern matches the 951instructions supported by the target to this DAG, and produces a new DAG of 952target code. For example, consider the following LLVM fragment: 953 954.. code-block:: llvm 955 956 %t1 = fadd float %W, %X 957 %t2 = fmul float %t1, %Y 958 %t3 = fadd float %t2, %Z 959 960This LLVM code corresponds to a SelectionDAG that looks basically like this: 961 962.. code-block:: llvm 963 964 (fadd:f32 (fmul:f32 (fadd:f32 W, X), Y), Z) 965 966If a target supports floating point multiply-and-add (FMA) operations, one of 967the adds can be merged with the multiply. On the PowerPC, for example, the 968output of the instruction selector might look like this DAG: 969 970:: 971 972 (FMADDS (FADDS W, X), Y, Z) 973 974The ``FMADDS`` instruction is a ternary instruction that multiplies its first 975two operands and adds the third (as single-precision floating-point numbers). 976The ``FADDS`` instruction is a simple binary single-precision add instruction. 977To perform this pattern match, the PowerPC backend includes the following 978instruction definitions: 979 980.. code-block:: text 981 :emphasize-lines: 4-5,9 982 983 def FMADDS : AForm_1<59, 29, 984 (ops F4RC:$FRT, F4RC:$FRA, F4RC:$FRC, F4RC:$FRB), 985 "fmadds $FRT, $FRA, $FRC, $FRB", 986 [(set F4RC:$FRT, (fadd (fmul F4RC:$FRA, F4RC:$FRC), 987 F4RC:$FRB))]>; 988 def FADDS : AForm_2<59, 21, 989 (ops F4RC:$FRT, F4RC:$FRA, F4RC:$FRB), 990 "fadds $FRT, $FRA, $FRB", 991 [(set F4RC:$FRT, (fadd F4RC:$FRA, F4RC:$FRB))]>; 992 993The highlighted portion of the instruction definitions indicates the pattern 994used to match the instructions. The DAG operators (like ``fmul``/``fadd``) 995are defined in the ``include/llvm/Target/TargetSelectionDAG.td`` file. 996"``F4RC``" is the register class of the input and result values. 997 998The TableGen DAG instruction selector generator reads the instruction patterns 999in the ``.td`` file and automatically builds parts of the pattern matching code 1000for your target. It has the following strengths: 1001 1002* At compiler-compiler time, it analyzes your instruction patterns and tells you 1003 if your patterns make sense or not. 1004 1005* It can handle arbitrary constraints on operands for the pattern match. In 1006 particular, it is straight-forward to say things like "match any immediate 1007 that is a 13-bit sign-extended value". For examples, see the ``immSExt16`` 1008 and related ``tblgen`` classes in the PowerPC backend. 1009 1010* It knows several important identities for the patterns defined. For example, 1011 it knows that addition is commutative, so it allows the ``FMADDS`` pattern 1012 above to match "``(fadd X, (fmul Y, Z))``" as well as "``(fadd (fmul X, Y), 1013 Z)``", without the target author having to specially handle this case. 1014 1015* It has a full-featured type-inferencing system. In particular, you should 1016 rarely have to explicitly tell the system what type parts of your patterns 1017 are. In the ``FMADDS`` case above, we didn't have to tell ``tblgen`` that all 1018 of the nodes in the pattern are of type 'f32'. It was able to infer and 1019 propagate this knowledge from the fact that ``F4RC`` has type 'f32'. 1020 1021* Targets can define their own (and rely on built-in) "pattern fragments". 1022 Pattern fragments are chunks of reusable patterns that get inlined into your 1023 patterns during compiler-compiler time. For example, the integer "``(not 1024 x)``" operation is actually defined as a pattern fragment that expands as 1025 "``(xor x, -1)``", since the SelectionDAG does not have a native '``not``' 1026 operation. Targets can define their own short-hand fragments as they see fit. 1027 See the definition of '``not``' and '``ineg``' for examples. 1028 1029* In addition to instructions, targets can specify arbitrary patterns that map 1030 to one or more instructions using the 'Pat' class. For example, the PowerPC 1031 has no way to load an arbitrary integer immediate into a register in one 1032 instruction. To tell tblgen how to do this, it defines: 1033 1034 :: 1035 1036 // Arbitrary immediate support. Implement in terms of LIS/ORI. 1037 def : Pat<(i32 imm:$imm), 1038 (ORI (LIS (HI16 imm:$imm)), (LO16 imm:$imm))>; 1039 1040 If none of the single-instruction patterns for loading an immediate into a 1041 register match, this will be used. This rule says "match an arbitrary i32 1042 immediate, turning it into an ``ORI`` ('or a 16-bit immediate') and an ``LIS`` 1043 ('load 16-bit immediate, where the immediate is shifted to the left 16 bits') 1044 instruction". To make this work, the ``LO16``/``HI16`` node transformations 1045 are used to manipulate the input immediate (in this case, take the high or low 1046 16-bits of the immediate). 1047 1048* When using the 'Pat' class to map a pattern to an instruction that has one 1049 or more complex operands (like e.g. `X86 addressing mode`_), the pattern may 1050 either specify the operand as a whole using a ``ComplexPattern``, or else it 1051 may specify the components of the complex operand separately. The latter is 1052 done e.g. for pre-increment instructions by the PowerPC back end: 1053 1054 :: 1055 1056 def STWU : DForm_1<37, (outs ptr_rc:$ea_res), (ins GPRC:$rS, memri:$dst), 1057 "stwu $rS, $dst", LdStStoreUpd, []>, 1058 RegConstraint<"$dst.reg = $ea_res">, NoEncode<"$ea_res">; 1059 1060 def : Pat<(pre_store GPRC:$rS, ptr_rc:$ptrreg, iaddroff:$ptroff), 1061 (STWU GPRC:$rS, iaddroff:$ptroff, ptr_rc:$ptrreg)>; 1062 1063 Here, the pair of ``ptroff`` and ``ptrreg`` operands is matched onto the 1064 complex operand ``dst`` of class ``memri`` in the ``STWU`` instruction. 1065 1066* While the system does automate a lot, it still allows you to write custom C++ 1067 code to match special cases if there is something that is hard to 1068 express. 1069 1070While it has many strengths, the system currently has some limitations, 1071primarily because it is a work in progress and is not yet finished: 1072 1073* Overall, there is no way to define or match SelectionDAG nodes that define 1074 multiple values (e.g. ``SMUL_LOHI``, ``LOAD``, ``CALL``, etc). This is the 1075 biggest reason that you currently still *have to* write custom C++ code 1076 for your instruction selector. 1077 1078* There is no great way to support matching complex addressing modes yet. In 1079 the future, we will extend pattern fragments to allow them to define multiple 1080 values (e.g. the four operands of the `X86 addressing mode`_, which are 1081 currently matched with custom C++ code). In addition, we'll extend fragments 1082 so that a fragment can match multiple different patterns. 1083 1084* We don't automatically infer flags like ``isStore``/``isLoad`` yet. 1085 1086* We don't automatically generate the set of supported registers and operations 1087 for the `Legalizer`_ yet. 1088 1089* We don't have a way of tying in custom legalized nodes yet. 1090 1091Despite these limitations, the instruction selector generator is still quite 1092useful for most of the binary and logical operations in typical instruction 1093sets. If you run into any problems or can't figure out how to do something, 1094please let Chris know! 1095 1096.. _Scheduling and Formation: 1097.. _SelectionDAG Scheduling and Formation: 1098 1099SelectionDAG Scheduling and Formation Phase 1100^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 1101 1102The scheduling phase takes the DAG of target instructions from the selection 1103phase and assigns an order. The scheduler can pick an order depending on 1104various constraints of the machines (i.e. order for minimal register pressure or 1105try to cover instruction latencies). Once an order is established, the DAG is 1106converted to a list of :raw-html:`<tt>` `MachineInstr`_\s :raw-html:`</tt>` and 1107the SelectionDAG is destroyed. 1108 1109Note that this phase is logically separate from the instruction selection phase, 1110but is tied to it closely in the code because it operates on SelectionDAGs. 1111 1112Future directions for the SelectionDAG 1113^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 1114 1115#. Optional function-at-a-time selection. 1116 1117#. Auto-generate entire selector from ``.td`` file. 1118 1119.. _SSA-based Machine Code Optimizations: 1120 1121SSA-based Machine Code Optimizations 1122------------------------------------ 1123 1124To Be Written 1125 1126Live Intervals 1127-------------- 1128 1129Live Intervals are the ranges (intervals) where a variable is *live*. They are 1130used by some `register allocator`_ passes to determine if two or more virtual 1131registers which require the same physical register are live at the same point in 1132the program (i.e., they conflict). When this situation occurs, one virtual 1133register must be *spilled*. 1134 1135Live Variable Analysis 1136^^^^^^^^^^^^^^^^^^^^^^ 1137 1138The first step in determining the live intervals of variables is to calculate 1139the set of registers that are immediately dead after the instruction (i.e., the 1140instruction calculates the value, but it is never used) and the set of registers 1141that are used by the instruction, but are never used after the instruction 1142(i.e., they are killed). Live variable information is computed for 1143each *virtual* register and *register allocatable* physical register 1144in the function. This is done in a very efficient manner because it uses SSA to 1145sparsely compute lifetime information for virtual registers (which are in SSA 1146form) and only has to track physical registers within a block. Before register 1147allocation, LLVM can assume that physical registers are only live within a 1148single basic block. This allows it to do a single, local analysis to resolve 1149physical register lifetimes within each basic block. If a physical register is 1150not register allocatable (e.g., a stack pointer or condition codes), it is not 1151tracked. 1152 1153Physical registers may be live in to or out of a function. Live in values are 1154typically arguments in registers. Live out values are typically return values in 1155registers. Live in values are marked as such, and are given a dummy "defining" 1156instruction during live intervals analysis. If the last basic block of a 1157function is a ``return``, then it's marked as using all live out values in the 1158function. 1159 1160``PHI`` nodes need to be handled specially, because the calculation of the live 1161variable information from a depth first traversal of the CFG of the function 1162won't guarantee that a virtual register used by the ``PHI`` node is defined 1163before it's used. When a ``PHI`` node is encountered, only the definition is 1164handled, because the uses will be handled in other basic blocks. 1165 1166For each ``PHI`` node of the current basic block, we simulate an assignment at 1167the end of the current basic block and traverse the successor basic blocks. If a 1168successor basic block has a ``PHI`` node and one of the ``PHI`` node's operands 1169is coming from the current basic block, then the variable is marked as *alive* 1170within the current basic block and all of its predecessor basic blocks, until 1171the basic block with the defining instruction is encountered. 1172 1173Live Intervals Analysis 1174^^^^^^^^^^^^^^^^^^^^^^^ 1175 1176We now have the information available to perform the live intervals analysis and 1177build the live intervals themselves. We start off by numbering the basic blocks 1178and machine instructions. We then handle the "live-in" values. These are in 1179physical registers, so the physical register is assumed to be killed by the end 1180of the basic block. Live intervals for virtual registers are computed for some 1181ordering of the machine instructions ``[1, N]``. A live interval is an interval 1182``[i, j)``, where ``1 >= i >= j > N``, for which a variable is live. 1183 1184.. note:: 1185 More to come... 1186 1187.. _Register Allocation: 1188.. _register allocator: 1189 1190Register Allocation 1191------------------- 1192 1193The *Register Allocation problem* consists in mapping a program 1194:raw-html:`<b><tt>` P\ :sub:`v`\ :raw-html:`</tt></b>`, that can use an unbounded 1195number of virtual registers, to a program :raw-html:`<b><tt>` P\ :sub:`p`\ 1196:raw-html:`</tt></b>` that contains a finite (possibly small) number of physical 1197registers. Each target architecture has a different number of physical 1198registers. If the number of physical registers is not enough to accommodate all 1199the virtual registers, some of them will have to be mapped into memory. These 1200virtuals are called *spilled virtuals*. 1201 1202How registers are represented in LLVM 1203^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 1204 1205In LLVM, physical registers are denoted by integer numbers that normally range 1206from 1 to 1023. To see how this numbering is defined for a particular 1207architecture, you can read the ``GenRegisterNames.inc`` file for that 1208architecture. For instance, by inspecting 1209``lib/Target/X86/X86GenRegisterInfo.inc`` we see that the 32-bit register 1210``EAX`` is denoted by 43, and the MMX register ``MM0`` is mapped to 65. 1211 1212Some architectures contain registers that share the same physical location. A 1213notable example is the X86 platform. For instance, in the X86 architecture, the 1214registers ``EAX``, ``AX`` and ``AL`` share the first eight bits. These physical 1215registers are marked as *aliased* in LLVM. Given a particular architecture, you 1216can check which registers are aliased by inspecting its ``RegisterInfo.td`` 1217file. Moreover, the class ``MCRegAliasIterator`` enumerates all the physical 1218registers aliased to a register. 1219 1220Physical registers, in LLVM, are grouped in *Register Classes*. Elements in the 1221same register class are functionally equivalent, and can be interchangeably 1222used. Each virtual register can only be mapped to physical registers of a 1223particular class. For instance, in the X86 architecture, some virtuals can only 1224be allocated to 8 bit registers. A register class is described by 1225``TargetRegisterClass`` objects. To discover if a virtual register is 1226compatible with a given physical, this code can be used:</p> 1227 1228.. code-block:: c++ 1229 1230 bool RegMapping_Fer::compatible_class(MachineFunction &mf, 1231 unsigned v_reg, 1232 unsigned p_reg) { 1233 assert(TargetRegisterInfo::isPhysicalRegister(p_reg) && 1234 "Target register must be physical"); 1235 const TargetRegisterClass *trc = mf.getRegInfo().getRegClass(v_reg); 1236 return trc->contains(p_reg); 1237 } 1238 1239Sometimes, mostly for debugging purposes, it is useful to change the number of 1240physical registers available in the target architecture. This must be done 1241statically, inside the ``TargetRegsterInfo.td`` file. Just ``grep`` for 1242``RegisterClass``, the last parameter of which is a list of registers. Just 1243commenting some out is one simple way to avoid them being used. A more polite 1244way is to explicitly exclude some registers from the *allocation order*. See the 1245definition of the ``GR8`` register class in 1246``lib/Target/X86/X86RegisterInfo.td`` for an example of this. 1247 1248Virtual registers are also denoted by integer numbers. Contrary to physical 1249registers, different virtual registers never share the same number. Whereas 1250physical registers are statically defined in a ``TargetRegisterInfo.td`` file 1251and cannot be created by the application developer, that is not the case with 1252virtual registers. In order to create new virtual registers, use the method 1253``MachineRegisterInfo::createVirtualRegister()``. This method will return a new 1254virtual register. Use an ``IndexedMap<Foo, VirtReg2IndexFunctor>`` to hold 1255information per virtual register. If you need to enumerate all virtual 1256registers, use the function ``TargetRegisterInfo::index2VirtReg()`` to find the 1257virtual register numbers: 1258 1259.. code-block:: c++ 1260 1261 for (unsigned i = 0, e = MRI->getNumVirtRegs(); i != e; ++i) { 1262 unsigned VirtReg = TargetRegisterInfo::index2VirtReg(i); 1263 stuff(VirtReg); 1264 } 1265 1266Before register allocation, the operands of an instruction are mostly virtual 1267registers, although physical registers may also be used. In order to check if a 1268given machine operand is a register, use the boolean function 1269``MachineOperand::isRegister()``. To obtain the integer code of a register, use 1270``MachineOperand::getReg()``. An instruction may define or use a register. For 1271instance, ``ADD reg:1026 := reg:1025 reg:1024`` defines the registers 1024, and 1272uses registers 1025 and 1026. Given a register operand, the method 1273``MachineOperand::isUse()`` informs if that register is being used by the 1274instruction. The method ``MachineOperand::isDef()`` informs if that registers is 1275being defined. 1276 1277We will call physical registers present in the LLVM bitcode before register 1278allocation *pre-colored registers*. Pre-colored registers are used in many 1279different situations, for instance, to pass parameters of functions calls, and 1280to store results of particular instructions. There are two types of pre-colored 1281registers: the ones *implicitly* defined, and those *explicitly* 1282defined. Explicitly defined registers are normal operands, and can be accessed 1283with ``MachineInstr::getOperand(int)::getReg()``. In order to check which 1284registers are implicitly defined by an instruction, use the 1285``TargetInstrInfo::get(opcode)::ImplicitDefs``, where ``opcode`` is the opcode 1286of the target instruction. One important difference between explicit and 1287implicit physical registers is that the latter are defined statically for each 1288instruction, whereas the former may vary depending on the program being 1289compiled. For example, an instruction that represents a function call will 1290always implicitly define or use the same set of physical registers. To read the 1291registers implicitly used by an instruction, use 1292``TargetInstrInfo::get(opcode)::ImplicitUses``. Pre-colored registers impose 1293constraints on any register allocation algorithm. The register allocator must 1294make sure that none of them are overwritten by the values of virtual registers 1295while still alive. 1296 1297Mapping virtual registers to physical registers 1298^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 1299 1300There are two ways to map virtual registers to physical registers (or to memory 1301slots). The first way, that we will call *direct mapping*, is based on the use 1302of methods of the classes ``TargetRegisterInfo``, and ``MachineOperand``. The 1303second way, that we will call *indirect mapping*, relies on the ``VirtRegMap`` 1304class in order to insert loads and stores sending and getting values to and from 1305memory. 1306 1307The direct mapping provides more flexibility to the developer of the register 1308allocator; however, it is more error prone, and demands more implementation 1309work. Basically, the programmer will have to specify where load and store 1310instructions should be inserted in the target function being compiled in order 1311to get and store values in memory. To assign a physical register to a virtual 1312register present in a given operand, use ``MachineOperand::setReg(p_reg)``. To 1313insert a store instruction, use ``TargetInstrInfo::storeRegToStackSlot(...)``, 1314and to insert a load instruction, use ``TargetInstrInfo::loadRegFromStackSlot``. 1315 1316The indirect mapping shields the application developer from the complexities of 1317inserting load and store instructions. In order to map a virtual register to a 1318physical one, use ``VirtRegMap::assignVirt2Phys(vreg, preg)``. In order to map 1319a certain virtual register to memory, use 1320``VirtRegMap::assignVirt2StackSlot(vreg)``. This method will return the stack 1321slot where ``vreg``'s value will be located. If it is necessary to map another 1322virtual register to the same stack slot, use 1323``VirtRegMap::assignVirt2StackSlot(vreg, stack_location)``. One important point 1324to consider when using the indirect mapping, is that even if a virtual register 1325is mapped to memory, it still needs to be mapped to a physical register. This 1326physical register is the location where the virtual register is supposed to be 1327found before being stored or after being reloaded. 1328 1329If the indirect strategy is used, after all the virtual registers have been 1330mapped to physical registers or stack slots, it is necessary to use a spiller 1331object to place load and store instructions in the code. Every virtual that has 1332been mapped to a stack slot will be stored to memory after been defined and will 1333be loaded before being used. The implementation of the spiller tries to recycle 1334load/store instructions, avoiding unnecessary instructions. For an example of 1335how to invoke the spiller, see ``RegAllocLinearScan::runOnMachineFunction`` in 1336``lib/CodeGen/RegAllocLinearScan.cpp``. 1337 1338Handling two address instructions 1339^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 1340 1341With very rare exceptions (e.g., function calls), the LLVM machine code 1342instructions are three address instructions. That is, each instruction is 1343expected to define at most one register, and to use at most two registers. 1344However, some architectures use two address instructions. In this case, the 1345defined register is also one of the used register. For instance, an instruction 1346such as ``ADD %EAX, %EBX``, in X86 is actually equivalent to ``%EAX = %EAX + 1347%EBX``. 1348 1349In order to produce correct code, LLVM must convert three address instructions 1350that represent two address instructions into true two address instructions. LLVM 1351provides the pass ``TwoAddressInstructionPass`` for this specific purpose. It 1352must be run before register allocation takes place. After its execution, the 1353resulting code may no longer be in SSA form. This happens, for instance, in 1354situations where an instruction such as ``%a = ADD %b %c`` is converted to two 1355instructions such as: 1356 1357:: 1358 1359 %a = MOVE %b 1360 %a = ADD %a %c 1361 1362Notice that, internally, the second instruction is represented as ``ADD 1363%a[def/use] %c``. I.e., the register operand ``%a`` is both used and defined by 1364the instruction. 1365 1366The SSA deconstruction phase 1367^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 1368 1369An important transformation that happens during register allocation is called 1370the *SSA Deconstruction Phase*. The SSA form simplifies many analyses that are 1371performed on the control flow graph of programs. However, traditional 1372instruction sets do not implement PHI instructions. Thus, in order to generate 1373executable code, compilers must replace PHI instructions with other instructions 1374that preserve their semantics. 1375 1376There are many ways in which PHI instructions can safely be removed from the 1377target code. The most traditional PHI deconstruction algorithm replaces PHI 1378instructions with copy instructions. That is the strategy adopted by LLVM. The 1379SSA deconstruction algorithm is implemented in 1380``lib/CodeGen/PHIElimination.cpp``. In order to invoke this pass, the identifier 1381``PHIEliminationID`` must be marked as required in the code of the register 1382allocator. 1383 1384Instruction folding 1385^^^^^^^^^^^^^^^^^^^ 1386 1387*Instruction folding* is an optimization performed during register allocation 1388that removes unnecessary copy instructions. For instance, a sequence of 1389instructions such as: 1390 1391:: 1392 1393 %EBX = LOAD %mem_address 1394 %EAX = COPY %EBX 1395 1396can be safely substituted by the single instruction: 1397 1398:: 1399 1400 %EAX = LOAD %mem_address 1401 1402Instructions can be folded with the 1403``TargetRegisterInfo::foldMemoryOperand(...)`` method. Care must be taken when 1404folding instructions; a folded instruction can be quite different from the 1405original instruction. See ``LiveIntervals::addIntervalsForSpills`` in 1406``lib/CodeGen/LiveIntervalAnalysis.cpp`` for an example of its use. 1407 1408Built in register allocators 1409^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 1410 1411The LLVM infrastructure provides the application developer with three different 1412register allocators: 1413 1414* *Fast* --- This register allocator is the default for debug builds. It 1415 allocates registers on a basic block level, attempting to keep values in 1416 registers and reusing registers as appropriate. 1417 1418* *Basic* --- This is an incremental approach to register allocation. Live 1419 ranges are assigned to registers one at a time in an order that is driven by 1420 heuristics. Since code can be rewritten on-the-fly during allocation, this 1421 framework allows interesting allocators to be developed as extensions. It is 1422 not itself a production register allocator but is a potentially useful 1423 stand-alone mode for triaging bugs and as a performance baseline. 1424 1425* *Greedy* --- *The default allocator*. This is a highly tuned implementation of 1426 the *Basic* allocator that incorporates global live range splitting. This 1427 allocator works hard to minimize the cost of spill code. 1428 1429* *PBQP* --- A Partitioned Boolean Quadratic Programming (PBQP) based register 1430 allocator. This allocator works by constructing a PBQP problem representing 1431 the register allocation problem under consideration, solving this using a PBQP 1432 solver, and mapping the solution back to a register assignment. 1433 1434The type of register allocator used in ``llc`` can be chosen with the command 1435line option ``-regalloc=...``: 1436 1437.. code-block:: bash 1438 1439 $ llc -regalloc=linearscan file.bc -o ln.s 1440 $ llc -regalloc=fast file.bc -o fa.s 1441 $ llc -regalloc=pbqp file.bc -o pbqp.s 1442 1443.. _Prolog/Epilog Code Insertion: 1444 1445Prolog/Epilog Code Insertion 1446---------------------------- 1447 1448Compact Unwind 1449 1450Throwing an exception requires *unwinding* out of a function. The information on 1451how to unwind a given function is traditionally expressed in DWARF unwind 1452(a.k.a. frame) info. But that format was originally developed for debuggers to 1453backtrace, and each Frame Description Entry (FDE) requires ~20-30 bytes per 1454function. There is also the cost of mapping from an address in a function to the 1455corresponding FDE at runtime. An alternative unwind encoding is called *compact 1456unwind* and requires just 4-bytes per function. 1457 1458The compact unwind encoding is a 32-bit value, which is encoded in an 1459architecture-specific way. It specifies which registers to restore and from 1460where, and how to unwind out of the function. When the linker creates a final 1461linked image, it will create a ``__TEXT,__unwind_info`` section. This section is 1462a small and fast way for the runtime to access unwind info for any given 1463function. If we emit compact unwind info for the function, that compact unwind 1464info will be encoded in the ``__TEXT,__unwind_info`` section. If we emit DWARF 1465unwind info, the ``__TEXT,__unwind_info`` section will contain the offset of the 1466FDE in the ``__TEXT,__eh_frame`` section in the final linked image. 1467 1468For X86, there are three modes for the compact unwind encoding: 1469 1470*Function with a Frame Pointer (``EBP`` or ``RBP``)* 1471 ``EBP/RBP``-based frame, where ``EBP/RBP`` is pushed onto the stack 1472 immediately after the return address, then ``ESP/RSP`` is moved to 1473 ``EBP/RBP``. Thus to unwind, ``ESP/RSP`` is restored with the current 1474 ``EBP/RBP`` value, then ``EBP/RBP`` is restored by popping the stack, and the 1475 return is done by popping the stack once more into the PC. All non-volatile 1476 registers that need to be restored must have been saved in a small range on 1477 the stack that starts ``EBP-4`` to ``EBP-1020`` (``RBP-8`` to 1478 ``RBP-1020``). The offset (divided by 4 in 32-bit mode and 8 in 64-bit mode) 1479 is encoded in bits 16-23 (mask: ``0x00FF0000``). The registers saved are 1480 encoded in bits 0-14 (mask: ``0x00007FFF``) as five 3-bit entries from the 1481 following table: 1482 1483 ============== ============= =============== 1484 Compact Number i386 Register x86-64 Register 1485 ============== ============= =============== 1486 1 ``EBX`` ``RBX`` 1487 2 ``ECX`` ``R12`` 1488 3 ``EDX`` ``R13`` 1489 4 ``EDI`` ``R14`` 1490 5 ``ESI`` ``R15`` 1491 6 ``EBP`` ``RBP`` 1492 ============== ============= =============== 1493 1494*Frameless with a Small Constant Stack Size (``EBP`` or ``RBP`` is not used as a frame pointer)* 1495 To return, a constant (encoded in the compact unwind encoding) is added to the 1496 ``ESP/RSP``. Then the return is done by popping the stack into the PC. All 1497 non-volatile registers that need to be restored must have been saved on the 1498 stack immediately after the return address. The stack size (divided by 4 in 1499 32-bit mode and 8 in 64-bit mode) is encoded in bits 16-23 (mask: 1500 ``0x00FF0000``). There is a maximum stack size of 1024 bytes in 32-bit mode 1501 and 2048 in 64-bit mode. The number of registers saved is encoded in bits 9-12 1502 (mask: ``0x00001C00``). Bits 0-9 (mask: ``0x000003FF``) contain which 1503 registers were saved and their order. (See the 1504 ``encodeCompactUnwindRegistersWithoutFrame()`` function in 1505 ``lib/Target/X86FrameLowering.cpp`` for the encoding algorithm.) 1506 1507*Frameless with a Large Constant Stack Size (``EBP`` or ``RBP`` is not used as a frame pointer)* 1508 This case is like the "Frameless with a Small Constant Stack Size" case, but 1509 the stack size is too large to encode in the compact unwind encoding. Instead 1510 it requires that the function contains "``subl $nnnnnn, %esp``" in its 1511 prolog. The compact encoding contains the offset to the ``$nnnnnn`` value in 1512 the function in bits 9-12 (mask: ``0x00001C00``). 1513 1514.. _Late Machine Code Optimizations: 1515 1516Late Machine Code Optimizations 1517------------------------------- 1518 1519.. note:: 1520 1521 To Be Written 1522 1523.. _Code Emission: 1524 1525Code Emission 1526------------- 1527 1528The code emission step of code generation is responsible for lowering from the 1529code generator abstractions (like `MachineFunction`_, `MachineInstr`_, etc) down 1530to the abstractions used by the MC layer (`MCInst`_, `MCStreamer`_, etc). This 1531is done with a combination of several different classes: the (misnamed) 1532target-independent AsmPrinter class, target-specific subclasses of AsmPrinter 1533(such as SparcAsmPrinter), and the TargetLoweringObjectFile class. 1534 1535Since the MC layer works at the level of abstraction of object files, it doesn't 1536have a notion of functions, global variables etc. Instead, it thinks about 1537labels, directives, and instructions. A key class used at this time is the 1538MCStreamer class. This is an abstract API that is implemented in different ways 1539(e.g. to output a .s file, output an ELF .o file, etc) that is effectively an 1540"assembler API". MCStreamer has one method per directive, such as EmitLabel, 1541EmitSymbolAttribute, SwitchSection, etc, which directly correspond to assembly 1542level directives. 1543 1544If you are interested in implementing a code generator for a target, there are 1545three important things that you have to implement for your target: 1546 1547#. First, you need a subclass of AsmPrinter for your target. This class 1548 implements the general lowering process converting MachineFunction's into MC 1549 label constructs. The AsmPrinter base class provides a number of useful 1550 methods and routines, and also allows you to override the lowering process in 1551 some important ways. You should get much of the lowering for free if you are 1552 implementing an ELF, COFF, or MachO target, because the 1553 TargetLoweringObjectFile class implements much of the common logic. 1554 1555#. Second, you need to implement an instruction printer for your target. The 1556 instruction printer takes an `MCInst`_ and renders it to a raw_ostream as 1557 text. Most of this is automatically generated from the .td file (when you 1558 specify something like "``add $dst, $src1, $src2``" in the instructions), but 1559 you need to implement routines to print operands. 1560 1561#. Third, you need to implement code that lowers a `MachineInstr`_ to an MCInst, 1562 usually implemented in "<target>MCInstLower.cpp". This lowering process is 1563 often target specific, and is responsible for turning jump table entries, 1564 constant pool indices, global variable addresses, etc into MCLabels as 1565 appropriate. This translation layer is also responsible for expanding pseudo 1566 ops used by the code generator into the actual machine instructions they 1567 correspond to. The MCInsts that are generated by this are fed into the 1568 instruction printer or the encoder. 1569 1570Finally, at your choosing, you can also implement an subclass of MCCodeEmitter 1571which lowers MCInst's into machine code bytes and relocations. This is 1572important if you want to support direct .o file emission, or would like to 1573implement an assembler for your target. 1574 1575VLIW Packetizer 1576--------------- 1577 1578In a Very Long Instruction Word (VLIW) architecture, the compiler is responsible 1579for mapping instructions to functional-units available on the architecture. To 1580that end, the compiler creates groups of instructions called *packets* or 1581*bundles*. The VLIW packetizer in LLVM is a target-independent mechanism to 1582enable the packetization of machine instructions. 1583 1584Mapping from instructions to functional units 1585^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 1586 1587Instructions in a VLIW target can typically be mapped to multiple functional 1588units. During the process of packetizing, the compiler must be able to reason 1589about whether an instruction can be added to a packet. This decision can be 1590complex since the compiler has to examine all possible mappings of instructions 1591to functional units. Therefore to alleviate compilation-time complexity, the 1592VLIW packetizer parses the instruction classes of a target and generates tables 1593at compiler build time. These tables can then be queried by the provided 1594machine-independent API to determine if an instruction can be accommodated in a 1595packet. 1596 1597How the packetization tables are generated and used 1598^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 1599 1600The packetizer reads instruction classes from a target's itineraries and creates 1601a deterministic finite automaton (DFA) to represent the state of a packet. A DFA 1602consists of three major elements: inputs, states, and transitions. The set of 1603inputs for the generated DFA represents the instruction being added to a 1604packet. The states represent the possible consumption of functional units by 1605instructions in a packet. In the DFA, transitions from one state to another 1606occur on the addition of an instruction to an existing packet. If there is a 1607legal mapping of functional units to instructions, then the DFA contains a 1608corresponding transition. The absence of a transition indicates that a legal 1609mapping does not exist and that the instruction cannot be added to the packet. 1610 1611To generate tables for a VLIW target, add *Target*\ GenDFAPacketizer.inc as a 1612target to the Makefile in the target directory. The exported API provides three 1613functions: ``DFAPacketizer::clearResources()``, 1614``DFAPacketizer::reserveResources(MachineInstr *MI)``, and 1615``DFAPacketizer::canReserveResources(MachineInstr *MI)``. These functions allow 1616a target packetizer to add an instruction to an existing packet and to check 1617whether an instruction can be added to a packet. See 1618``llvm/CodeGen/DFAPacketizer.h`` for more information. 1619 1620Implementing a Native Assembler 1621=============================== 1622 1623Though you're probably reading this because you want to write or maintain a 1624compiler backend, LLVM also fully supports building a native assembler. 1625We've tried hard to automate the generation of the assembler from the .td files 1626(in particular the instruction syntax and encodings), which means that a large 1627part of the manual and repetitive data entry can be factored and shared with the 1628compiler. 1629 1630Instruction Parsing 1631------------------- 1632 1633.. note:: 1634 1635 To Be Written 1636 1637 1638Instruction Alias Processing 1639---------------------------- 1640 1641Once the instruction is parsed, it enters the MatchInstructionImpl function. 1642The MatchInstructionImpl function performs alias processing and then does actual 1643matching. 1644 1645Alias processing is the phase that canonicalizes different lexical forms of the 1646same instructions down to one representation. There are several different kinds 1647of alias that are possible to implement and they are listed below in the order 1648that they are processed (which is in order from simplest/weakest to most 1649complex/powerful). Generally you want to use the first alias mechanism that 1650meets the needs of your instruction, because it will allow a more concise 1651description. 1652 1653Mnemonic Aliases 1654^^^^^^^^^^^^^^^^ 1655 1656The first phase of alias processing is simple instruction mnemonic remapping for 1657classes of instructions which are allowed with two different mnemonics. This 1658phase is a simple and unconditionally remapping from one input mnemonic to one 1659output mnemonic. It isn't possible for this form of alias to look at the 1660operands at all, so the remapping must apply for all forms of a given mnemonic. 1661Mnemonic aliases are defined simply, for example X86 has: 1662 1663:: 1664 1665 def : MnemonicAlias<"cbw", "cbtw">; 1666 def : MnemonicAlias<"smovq", "movsq">; 1667 def : MnemonicAlias<"fldcww", "fldcw">; 1668 def : MnemonicAlias<"fucompi", "fucomip">; 1669 def : MnemonicAlias<"ud2a", "ud2">; 1670 1671... and many others. With a MnemonicAlias definition, the mnemonic is remapped 1672simply and directly. Though MnemonicAlias's can't look at any aspect of the 1673instruction (such as the operands) they can depend on global modes (the same 1674ones supported by the matcher), through a Requires clause: 1675 1676:: 1677 1678 def : MnemonicAlias<"pushf", "pushfq">, Requires<[In64BitMode]>; 1679 def : MnemonicAlias<"pushf", "pushfl">, Requires<[In32BitMode]>; 1680 1681In this example, the mnemonic gets mapped into different a new one depending on 1682the current instruction set. 1683 1684Instruction Aliases 1685^^^^^^^^^^^^^^^^^^^ 1686 1687The most general phase of alias processing occurs while matching is happening: 1688it provides new forms for the matcher to match along with a specific instruction 1689to generate. An instruction alias has two parts: the string to match and the 1690instruction to generate. For example: 1691 1692:: 1693 1694 def : InstAlias<"movsx $src, $dst", (MOVSX16rr8W GR16:$dst, GR8 :$src)>; 1695 def : InstAlias<"movsx $src, $dst", (MOVSX16rm8W GR16:$dst, i8mem:$src)>; 1696 def : InstAlias<"movsx $src, $dst", (MOVSX32rr8 GR32:$dst, GR8 :$src)>; 1697 def : InstAlias<"movsx $src, $dst", (MOVSX32rr16 GR32:$dst, GR16 :$src)>; 1698 def : InstAlias<"movsx $src, $dst", (MOVSX64rr8 GR64:$dst, GR8 :$src)>; 1699 def : InstAlias<"movsx $src, $dst", (MOVSX64rr16 GR64:$dst, GR16 :$src)>; 1700 def : InstAlias<"movsx $src, $dst", (MOVSX64rr32 GR64:$dst, GR32 :$src)>; 1701 1702This shows a powerful example of the instruction aliases, matching the same 1703mnemonic in multiple different ways depending on what operands are present in 1704the assembly. The result of instruction aliases can include operands in a 1705different order than the destination instruction, and can use an input multiple 1706times, for example: 1707 1708:: 1709 1710 def : InstAlias<"clrb $reg", (XOR8rr GR8 :$reg, GR8 :$reg)>; 1711 def : InstAlias<"clrw $reg", (XOR16rr GR16:$reg, GR16:$reg)>; 1712 def : InstAlias<"clrl $reg", (XOR32rr GR32:$reg, GR32:$reg)>; 1713 def : InstAlias<"clrq $reg", (XOR64rr GR64:$reg, GR64:$reg)>; 1714 1715This example also shows that tied operands are only listed once. In the X86 1716backend, XOR8rr has two input GR8's and one output GR8 (where an input is tied 1717to the output). InstAliases take a flattened operand list without duplicates 1718for tied operands. The result of an instruction alias can also use immediates 1719and fixed physical registers which are added as simple immediate operands in the 1720result, for example: 1721 1722:: 1723 1724 // Fixed Immediate operand. 1725 def : InstAlias<"aad", (AAD8i8 10)>; 1726 1727 // Fixed register operand. 1728 def : InstAlias<"fcomi", (COM_FIr ST1)>; 1729 1730 // Simple alias. 1731 def : InstAlias<"fcomi $reg", (COM_FIr RST:$reg)>; 1732 1733Instruction aliases can also have a Requires clause to make them subtarget 1734specific. 1735 1736If the back-end supports it, the instruction printer can automatically emit the 1737alias rather than what's being aliased. It typically leads to better, more 1738readable code. If it's better to print out what's being aliased, then pass a '0' 1739as the third parameter to the InstAlias definition. 1740 1741Instruction Matching 1742-------------------- 1743 1744.. note:: 1745 1746 To Be Written 1747 1748.. _Implementations of the abstract target description interfaces: 1749.. _implement the target description: 1750 1751Target-specific Implementation Notes 1752==================================== 1753 1754This section of the document explains features or design decisions that are 1755specific to the code generator for a particular target. First we start with a 1756table that summarizes what features are supported by each target. 1757 1758.. _target-feature-matrix: 1759 1760Target Feature Matrix 1761--------------------- 1762 1763Note that this table does not include the C backend or Cpp backends, since they 1764do not use the target independent code generator infrastructure. It also 1765doesn't list features that are not supported fully by any target yet. It 1766considers a feature to be supported if at least one subtarget supports it. A 1767feature being supported means that it is useful and works for most cases, it 1768does not indicate that there are zero known bugs in the implementation. Here is 1769the key: 1770 1771:raw-html:`<table border="1" cellspacing="0">` 1772:raw-html:`<tr>` 1773:raw-html:`<th>Unknown</th>` 1774:raw-html:`<th>Not Applicable</th>` 1775:raw-html:`<th>No support</th>` 1776:raw-html:`<th>Partial Support</th>` 1777:raw-html:`<th>Complete Support</th>` 1778:raw-html:`</tr>` 1779:raw-html:`<tr>` 1780:raw-html:`<td class="unknown"></td>` 1781:raw-html:`<td class="na"></td>` 1782:raw-html:`<td class="no"></td>` 1783:raw-html:`<td class="partial"></td>` 1784:raw-html:`<td class="yes"></td>` 1785:raw-html:`</tr>` 1786:raw-html:`</table>` 1787 1788Here is the table: 1789 1790:raw-html:`<table width="689" border="1" cellspacing="0">` 1791:raw-html:`<tr><td></td>` 1792:raw-html:`<td colspan="13" align="center" style="background-color:#ffc">Target</td>` 1793:raw-html:`</tr>` 1794:raw-html:`<tr>` 1795:raw-html:`<th>Feature</th>` 1796:raw-html:`<th>ARM</th>` 1797:raw-html:`<th>Hexagon</th>` 1798:raw-html:`<th>MSP430</th>` 1799:raw-html:`<th>Mips</th>` 1800:raw-html:`<th>NVPTX</th>` 1801:raw-html:`<th>PowerPC</th>` 1802:raw-html:`<th>Sparc</th>` 1803:raw-html:`<th>SystemZ</th>` 1804:raw-html:`<th>X86</th>` 1805:raw-html:`<th>XCore</th>` 1806:raw-html:`</tr>` 1807 1808:raw-html:`<tr>` 1809:raw-html:`<td><a href="#feat_reliable">is generally reliable</a></td>` 1810:raw-html:`<td class="yes"></td> <!-- ARM -->` 1811:raw-html:`<td class="yes"></td> <!-- Hexagon -->` 1812:raw-html:`<td class="unknown"></td> <!-- MSP430 -->` 1813:raw-html:`<td class="yes"></td> <!-- Mips -->` 1814:raw-html:`<td class="yes"></td> <!-- NVPTX -->` 1815:raw-html:`<td class="yes"></td> <!-- PowerPC -->` 1816:raw-html:`<td class="yes"></td> <!-- Sparc -->` 1817:raw-html:`<td class="yes"></td> <!-- SystemZ -->` 1818:raw-html:`<td class="yes"></td> <!-- X86 -->` 1819:raw-html:`<td class="yes"></td> <!-- XCore -->` 1820:raw-html:`</tr>` 1821 1822:raw-html:`<tr>` 1823:raw-html:`<td><a href="#feat_asmparser">assembly parser</a></td>` 1824:raw-html:`<td class="no"></td> <!-- ARM -->` 1825:raw-html:`<td class="no"></td> <!-- Hexagon -->` 1826:raw-html:`<td class="no"></td> <!-- MSP430 -->` 1827:raw-html:`<td class="no"></td> <!-- Mips -->` 1828:raw-html:`<td class="no"></td> <!-- NVPTX -->` 1829:raw-html:`<td class="no"></td> <!-- PowerPC -->` 1830:raw-html:`<td class="no"></td> <!-- Sparc -->` 1831:raw-html:`<td class="yes"></td> <!-- SystemZ -->` 1832:raw-html:`<td class="yes"></td> <!-- X86 -->` 1833:raw-html:`<td class="no"></td> <!-- XCore -->` 1834:raw-html:`</tr>` 1835 1836:raw-html:`<tr>` 1837:raw-html:`<td><a href="#feat_disassembler">disassembler</a></td>` 1838:raw-html:`<td class="yes"></td> <!-- ARM -->` 1839:raw-html:`<td class="no"></td> <!-- Hexagon -->` 1840:raw-html:`<td class="no"></td> <!-- MSP430 -->` 1841:raw-html:`<td class="no"></td> <!-- Mips -->` 1842:raw-html:`<td class="na"></td> <!-- NVPTX -->` 1843:raw-html:`<td class="no"></td> <!-- PowerPC -->` 1844:raw-html:`<td class="yes"></td> <!-- SystemZ -->` 1845:raw-html:`<td class="no"></td> <!-- Sparc -->` 1846:raw-html:`<td class="yes"></td> <!-- X86 -->` 1847:raw-html:`<td class="yes"></td> <!-- XCore -->` 1848:raw-html:`</tr>` 1849 1850:raw-html:`<tr>` 1851:raw-html:`<td><a href="#feat_inlineasm">inline asm</a></td>` 1852:raw-html:`<td class="yes"></td> <!-- ARM -->` 1853:raw-html:`<td class="yes"></td> <!-- Hexagon -->` 1854:raw-html:`<td class="unknown"></td> <!-- MSP430 -->` 1855:raw-html:`<td class="no"></td> <!-- Mips -->` 1856:raw-html:`<td class="yes"></td> <!-- NVPTX -->` 1857:raw-html:`<td class="yes"></td> <!-- PowerPC -->` 1858:raw-html:`<td class="unknown"></td> <!-- Sparc -->` 1859:raw-html:`<td class="yes"></td> <!-- SystemZ -->` 1860:raw-html:`<td class="yes"></td> <!-- X86 -->` 1861:raw-html:`<td class="yes"></td> <!-- XCore -->` 1862:raw-html:`</tr>` 1863 1864:raw-html:`<tr>` 1865:raw-html:`<td><a href="#feat_jit">jit</a></td>` 1866:raw-html:`<td class="partial"><a href="#feat_jit_arm">*</a></td> <!-- ARM -->` 1867:raw-html:`<td class="no"></td> <!-- Hexagon -->` 1868:raw-html:`<td class="unknown"></td> <!-- MSP430 -->` 1869:raw-html:`<td class="yes"></td> <!-- Mips -->` 1870:raw-html:`<td class="na"></td> <!-- NVPTX -->` 1871:raw-html:`<td class="yes"></td> <!-- PowerPC -->` 1872:raw-html:`<td class="unknown"></td> <!-- Sparc -->` 1873:raw-html:`<td class="yes"></td> <!-- SystemZ -->` 1874:raw-html:`<td class="yes"></td> <!-- X86 -->` 1875:raw-html:`<td class="no"></td> <!-- XCore -->` 1876:raw-html:`</tr>` 1877 1878:raw-html:`<tr>` 1879:raw-html:`<td><a href="#feat_objectwrite">.o file writing</a></td>` 1880:raw-html:`<td class="no"></td> <!-- ARM -->` 1881:raw-html:`<td class="no"></td> <!-- Hexagon -->` 1882:raw-html:`<td class="no"></td> <!-- MSP430 -->` 1883:raw-html:`<td class="no"></td> <!-- Mips -->` 1884:raw-html:`<td class="na"></td> <!-- NVPTX -->` 1885:raw-html:`<td class="no"></td> <!-- PowerPC -->` 1886:raw-html:`<td class="no"></td> <!-- Sparc -->` 1887:raw-html:`<td class="yes"></td> <!-- SystemZ -->` 1888:raw-html:`<td class="yes"></td> <!-- X86 -->` 1889:raw-html:`<td class="no"></td> <!-- XCore -->` 1890:raw-html:`</tr>` 1891 1892:raw-html:`<tr>` 1893:raw-html:`<td><a hr:raw-html:`ef="#feat_tailcall">tail calls</a></td>` 1894:raw-html:`<td class="yes"></td> <!-- ARM -->` 1895:raw-html:`<td class="yes"></td> <!-- Hexagon -->` 1896:raw-html:`<td class="unknown"></td> <!-- MSP430 -->` 1897:raw-html:`<td class="no"></td> <!-- Mips -->` 1898:raw-html:`<td class="no"></td> <!-- NVPTX -->` 1899:raw-html:`<td class="yes"></td> <!-- PowerPC -->` 1900:raw-html:`<td class="unknown"></td> <!-- Sparc -->` 1901:raw-html:`<td class="no"></td> <!-- SystemZ -->` 1902:raw-html:`<td class="yes"></td> <!-- X86 -->` 1903:raw-html:`<td class="no"></td> <!-- XCore -->` 1904:raw-html:`</tr>` 1905 1906:raw-html:`<tr>` 1907:raw-html:`<td><a href="#feat_segstacks">segmented stacks</a></td>` 1908:raw-html:`<td class="no"></td> <!-- ARM -->` 1909:raw-html:`<td class="no"></td> <!-- Hexagon -->` 1910:raw-html:`<td class="no"></td> <!-- MSP430 -->` 1911:raw-html:`<td class="no"></td> <!-- Mips -->` 1912:raw-html:`<td class="no"></td> <!-- NVPTX -->` 1913:raw-html:`<td class="no"></td> <!-- PowerPC -->` 1914:raw-html:`<td class="no"></td> <!-- Sparc -->` 1915:raw-html:`<td class="no"></td> <!-- SystemZ -->` 1916:raw-html:`<td class="partial"><a href="#feat_segstacks_x86">*</a></td> <!-- X86 -->` 1917:raw-html:`<td class="no"></td> <!-- XCore -->` 1918:raw-html:`</tr>` 1919 1920:raw-html:`</table>` 1921 1922.. _feat_reliable: 1923 1924Is Generally Reliable 1925^^^^^^^^^^^^^^^^^^^^^ 1926 1927This box indicates whether the target is considered to be production quality. 1928This indicates that the target has been used as a static compiler to compile 1929large amounts of code by a variety of different people and is in continuous use. 1930 1931.. _feat_asmparser: 1932 1933Assembly Parser 1934^^^^^^^^^^^^^^^ 1935 1936This box indicates whether the target supports parsing target specific .s files 1937by implementing the MCAsmParser interface. This is required for llvm-mc to be 1938able to act as a native assembler and is required for inline assembly support in 1939the native .o file writer. 1940 1941.. _feat_disassembler: 1942 1943Disassembler 1944^^^^^^^^^^^^ 1945 1946This box indicates whether the target supports the MCDisassembler API for 1947disassembling machine opcode bytes into MCInst's. 1948 1949.. _feat_inlineasm: 1950 1951Inline Asm 1952^^^^^^^^^^ 1953 1954This box indicates whether the target supports most popular inline assembly 1955constraints and modifiers. 1956 1957.. _feat_jit: 1958 1959JIT Support 1960^^^^^^^^^^^ 1961 1962This box indicates whether the target supports the JIT compiler through the 1963ExecutionEngine interface. 1964 1965.. _feat_jit_arm: 1966 1967The ARM backend has basic support for integer code in ARM codegen mode, but 1968lacks NEON and full Thumb support. 1969 1970.. _feat_objectwrite: 1971 1972.o File Writing 1973^^^^^^^^^^^^^^^ 1974 1975This box indicates whether the target supports writing .o files (e.g. MachO, 1976ELF, and/or COFF) files directly from the target. Note that the target also 1977must include an assembly parser and general inline assembly support for full 1978inline assembly support in the .o writer. 1979 1980Targets that don't support this feature can obviously still write out .o files, 1981they just rely on having an external assembler to translate from a .s file to a 1982.o file (as is the case for many C compilers). 1983 1984.. _feat_tailcall: 1985 1986Tail Calls 1987^^^^^^^^^^ 1988 1989This box indicates whether the target supports guaranteed tail calls. These are 1990calls marked "`tail <LangRef.html#i_call>`_" and use the fastcc calling 1991convention. Please see the `tail call section more more details`_. 1992 1993.. _feat_segstacks: 1994 1995Segmented Stacks 1996^^^^^^^^^^^^^^^^ 1997 1998This box indicates whether the target supports segmented stacks. This replaces 1999the traditional large C stack with many linked segments. It is compatible with 2000the `gcc implementation <http://gcc.gnu.org/wiki/SplitStacks>`_ used by the Go 2001front end. 2002 2003.. _feat_segstacks_x86: 2004 2005Basic support exists on the X86 backend. Currently vararg doesn't work and the 2006object files are not marked the way the gold linker expects, but simple Go 2007programs can be built by dragonegg. 2008 2009.. _tail call section more more details: 2010 2011Tail call optimization 2012---------------------- 2013 2014Tail call optimization, callee reusing the stack of the caller, is currently 2015supported on x86/x86-64 and PowerPC. It is performed if: 2016 2017* Caller and callee have the calling convention ``fastcc``, ``cc 10`` (GHC 2018 calling convention) or ``cc 11`` (HiPE calling convention). 2019 2020* The call is a tail call - in tail position (ret immediately follows call and 2021 ret uses value of call or is void). 2022 2023* Option ``-tailcallopt`` is enabled. 2024 2025* Platform specific constraints are met. 2026 2027x86/x86-64 constraints: 2028 2029* No variable argument lists are used. 2030 2031* On x86-64 when generating GOT/PIC code only module-local calls (visibility = 2032 hidden or protected) are supported. 2033 2034PowerPC constraints: 2035 2036* No variable argument lists are used. 2037 2038* No byval parameters are used. 2039 2040* On ppc32/64 GOT/PIC only module-local calls (visibility = hidden or protected) 2041 are supported. 2042 2043Example: 2044 2045Call as ``llc -tailcallopt test.ll``. 2046 2047.. code-block:: llvm 2048 2049 declare fastcc i32 @tailcallee(i32 inreg %a1, i32 inreg %a2, i32 %a3, i32 %a4) 2050 2051 define fastcc i32 @tailcaller(i32 %in1, i32 %in2) { 2052 %l1 = add i32 %in1, %in2 2053 %tmp = tail call fastcc i32 @tailcallee(i32 %in1 inreg, i32 %in2 inreg, i32 %in1, i32 %l1) 2054 ret i32 %tmp 2055 } 2056 2057Implications of ``-tailcallopt``: 2058 2059To support tail call optimization in situations where the callee has more 2060arguments than the caller a 'callee pops arguments' convention is used. This 2061currently causes each ``fastcc`` call that is not tail call optimized (because 2062one or more of above constraints are not met) to be followed by a readjustment 2063of the stack. So performance might be worse in such cases. 2064 2065Sibling call optimization 2066------------------------- 2067 2068Sibling call optimization is a restricted form of tail call optimization. 2069Unlike tail call optimization described in the previous section, it can be 2070performed automatically on any tail calls when ``-tailcallopt`` option is not 2071specified. 2072 2073Sibling call optimization is currently performed on x86/x86-64 when the 2074following constraints are met: 2075 2076* Caller and callee have the same calling convention. It can be either ``c`` or 2077 ``fastcc``. 2078 2079* The call is a tail call - in tail position (ret immediately follows call and 2080 ret uses value of call or is void). 2081 2082* Caller and callee have matching return type or the callee result is not used. 2083 2084* If any of the callee arguments are being passed in stack, they must be 2085 available in caller's own incoming argument stack and the frame offsets must 2086 be the same. 2087 2088Example: 2089 2090.. code-block:: llvm 2091 2092 declare i32 @bar(i32, i32) 2093 2094 define i32 @foo(i32 %a, i32 %b, i32 %c) { 2095 entry: 2096 %0 = tail call i32 @bar(i32 %a, i32 %b) 2097 ret i32 %0 2098 } 2099 2100The X86 backend 2101--------------- 2102 2103The X86 code generator lives in the ``lib/Target/X86`` directory. This code 2104generator is capable of targeting a variety of x86-32 and x86-64 processors, and 2105includes support for ISA extensions such as MMX and SSE. 2106 2107X86 Target Triples supported 2108^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 2109 2110The following are the known target triples that are supported by the X86 2111backend. This is not an exhaustive list, and it would be useful to add those 2112that people test. 2113 2114* **i686-pc-linux-gnu** --- Linux 2115 2116* **i386-unknown-freebsd5.3** --- FreeBSD 5.3 2117 2118* **i686-pc-cygwin** --- Cygwin on Win32 2119 2120* **i686-pc-mingw32** --- MingW on Win32 2121 2122* **i386-pc-mingw32msvc** --- MingW crosscompiler on Linux 2123 2124* **i686-apple-darwin*** --- Apple Darwin on X86 2125 2126* **x86_64-unknown-linux-gnu** --- Linux 2127 2128X86 Calling Conventions supported 2129^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 2130 2131The following target-specific calling conventions are known to backend: 2132 2133* **x86_StdCall** --- stdcall calling convention seen on Microsoft Windows 2134 platform (CC ID = 64). 2135 2136* **x86_FastCall** --- fastcall calling convention seen on Microsoft Windows 2137 platform (CC ID = 65). 2138 2139* **x86_ThisCall** --- Similar to X86_StdCall. Passes first argument in ECX, 2140 others via stack. Callee is responsible for stack cleaning. This convention is 2141 used by MSVC by default for methods in its ABI (CC ID = 70). 2142 2143.. _X86 addressing mode: 2144 2145Representing X86 addressing modes in MachineInstrs 2146^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 2147 2148The x86 has a very flexible way of accessing memory. It is capable of forming 2149memory addresses of the following expression directly in integer instructions 2150(which use ModR/M addressing): 2151 2152:: 2153 2154 SegmentReg: Base + [1,2,4,8] * IndexReg + Disp32 2155 2156In order to represent this, LLVM tracks no less than 5 operands for each memory 2157operand of this form. This means that the "load" form of '``mov``' has the 2158following ``MachineOperand``\s in this order: 2159 2160:: 2161 2162 Index: 0 | 1 2 3 4 5 2163 Meaning: DestReg, | BaseReg, Scale, IndexReg, Displacement Segment 2164 OperandTy: VirtReg, | VirtReg, UnsImm, VirtReg, SignExtImm PhysReg 2165 2166Stores, and all other instructions, treat the four memory operands in the same 2167way and in the same order. If the segment register is unspecified (regno = 0), 2168then no segment override is generated. "Lea" operations do not have a segment 2169register specified, so they only have 4 operands for their memory reference. 2170 2171X86 address spaces supported 2172^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 2173 2174x86 has a feature which provides the ability to perform loads and stores to 2175different address spaces via the x86 segment registers. A segment override 2176prefix byte on an instruction causes the instruction's memory access to go to 2177the specified segment. LLVM address space 0 is the default address space, which 2178includes the stack, and any unqualified memory accesses in a program. Address 2179spaces 1-255 are currently reserved for user-defined code. The GS-segment is 2180represented by address space 256, while the FS-segment is represented by address 2181space 257. Other x86 segments have yet to be allocated address space 2182numbers. 2183 2184While these address spaces may seem similar to TLS via the ``thread_local`` 2185keyword, and often use the same underlying hardware, there are some fundamental 2186differences. 2187 2188The ``thread_local`` keyword applies to global variables and specifies that they 2189are to be allocated in thread-local memory. There are no type qualifiers 2190involved, and these variables can be pointed to with normal pointers and 2191accessed with normal loads and stores. The ``thread_local`` keyword is 2192target-independent at the LLVM IR level (though LLVM doesn't yet have 2193implementations of it for some configurations) 2194 2195Special address spaces, in contrast, apply to static types. Every load and store 2196has a particular address space in its address operand type, and this is what 2197determines which address space is accessed. LLVM ignores these special address 2198space qualifiers on global variables, and does not provide a way to directly 2199allocate storage in them. At the LLVM IR level, the behavior of these special 2200address spaces depends in part on the underlying OS or runtime environment, and 2201they are specific to x86 (and LLVM doesn't yet handle them correctly in some 2202cases). 2203 2204Some operating systems and runtime environments use (or may in the future use) 2205the FS/GS-segment registers for various low-level purposes, so care should be 2206taken when considering them. 2207 2208Instruction naming 2209^^^^^^^^^^^^^^^^^^ 2210 2211An instruction name consists of the base name, a default operand size, and a a 2212character per operand with an optional special size. For example: 2213 2214:: 2215 2216 ADD8rr -> add, 8-bit register, 8-bit register 2217 IMUL16rmi -> imul, 16-bit register, 16-bit memory, 16-bit immediate 2218 IMUL16rmi8 -> imul, 16-bit register, 16-bit memory, 8-bit immediate 2219 MOVSX32rm16 -> movsx, 32-bit register, 16-bit memory 2220 2221The PowerPC backend 2222------------------- 2223 2224The PowerPC code generator lives in the lib/Target/PowerPC directory. The code 2225generation is retargetable to several variations or *subtargets* of the PowerPC 2226ISA; including ppc32, ppc64 and altivec. 2227 2228LLVM PowerPC ABI 2229^^^^^^^^^^^^^^^^ 2230 2231LLVM follows the AIX PowerPC ABI, with two deviations. LLVM uses a PC relative 2232(PIC) or static addressing for accessing global values, so no TOC (r2) is 2233used. Second, r31 is used as a frame pointer to allow dynamic growth of a stack 2234frame. LLVM takes advantage of having no TOC to provide space to save the frame 2235pointer in the PowerPC linkage area of the caller frame. Other details of 2236PowerPC ABI can be found at `PowerPC ABI 2237<http://developer.apple.com/documentation/DeveloperTools/Conceptual/LowLevelABI/Articles/32bitPowerPC.html>`_\ 2238. Note: This link describes the 32 bit ABI. The 64 bit ABI is similar except 2239space for GPRs are 8 bytes wide (not 4) and r13 is reserved for system use. 2240 2241Frame Layout 2242^^^^^^^^^^^^ 2243 2244The size of a PowerPC frame is usually fixed for the duration of a function's 2245invocation. Since the frame is fixed size, all references into the frame can be 2246accessed via fixed offsets from the stack pointer. The exception to this is 2247when dynamic alloca or variable sized arrays are present, then a base pointer 2248(r31) is used as a proxy for the stack pointer and stack pointer is free to grow 2249or shrink. A base pointer is also used if llvm-gcc is not passed the 2250-fomit-frame-pointer flag. The stack pointer is always aligned to 16 bytes, so 2251that space allocated for altivec vectors will be properly aligned. 2252 2253An invocation frame is laid out as follows (low memory at top): 2254 2255:raw-html:`<table border="1" cellspacing="0">` 2256:raw-html:`<tr>` 2257:raw-html:`<td>Linkage<br><br></td>` 2258:raw-html:`</tr>` 2259:raw-html:`<tr>` 2260:raw-html:`<td>Parameter area<br><br></td>` 2261:raw-html:`</tr>` 2262:raw-html:`<tr>` 2263:raw-html:`<td>Dynamic area<br><br></td>` 2264:raw-html:`</tr>` 2265:raw-html:`<tr>` 2266:raw-html:`<td>Locals area<br><br></td>` 2267:raw-html:`</tr>` 2268:raw-html:`<tr>` 2269:raw-html:`<td>Saved registers area<br><br></td>` 2270:raw-html:`</tr>` 2271:raw-html:`<tr style="border-style: none hidden none hidden;">` 2272:raw-html:`<td><br></td>` 2273:raw-html:`</tr>` 2274:raw-html:`<tr>` 2275:raw-html:`<td>Previous Frame<br><br></td>` 2276:raw-html:`</tr>` 2277:raw-html:`</table>` 2278 2279The *linkage* area is used by a callee to save special registers prior to 2280allocating its own frame. Only three entries are relevant to LLVM. The first 2281entry is the previous stack pointer (sp), aka link. This allows probing tools 2282like gdb or exception handlers to quickly scan the frames in the stack. A 2283function epilog can also use the link to pop the frame from the stack. The 2284third entry in the linkage area is used to save the return address from the lr 2285register. Finally, as mentioned above, the last entry is used to save the 2286previous frame pointer (r31.) The entries in the linkage area are the size of a 2287GPR, thus the linkage area is 24 bytes long in 32 bit mode and 48 bytes in 64 2288bit mode. 2289 229032 bit linkage area: 2291 2292:raw-html:`<table border="1" cellspacing="0">` 2293:raw-html:`<tr>` 2294:raw-html:`<td>0</td>` 2295:raw-html:`<td>Saved SP (r1)</td>` 2296:raw-html:`</tr>` 2297:raw-html:`<tr>` 2298:raw-html:`<td>4</td>` 2299:raw-html:`<td>Saved CR</td>` 2300:raw-html:`</tr>` 2301:raw-html:`<tr>` 2302:raw-html:`<td>8</td>` 2303:raw-html:`<td>Saved LR</td>` 2304:raw-html:`</tr>` 2305:raw-html:`<tr>` 2306:raw-html:`<td>12</td>` 2307:raw-html:`<td>Reserved</td>` 2308:raw-html:`</tr>` 2309:raw-html:`<tr>` 2310:raw-html:`<td>16</td>` 2311:raw-html:`<td>Reserved</td>` 2312:raw-html:`</tr>` 2313:raw-html:`<tr>` 2314:raw-html:`<td>20</td>` 2315:raw-html:`<td>Saved FP (r31)</td>` 2316:raw-html:`</tr>` 2317:raw-html:`</table>` 2318 231964 bit linkage area: 2320 2321:raw-html:`<table border="1" cellspacing="0">` 2322:raw-html:`<tr>` 2323:raw-html:`<td>0</td>` 2324:raw-html:`<td>Saved SP (r1)</td>` 2325:raw-html:`</tr>` 2326:raw-html:`<tr>` 2327:raw-html:`<td>8</td>` 2328:raw-html:`<td>Saved CR</td>` 2329:raw-html:`</tr>` 2330:raw-html:`<tr>` 2331:raw-html:`<td>16</td>` 2332:raw-html:`<td>Saved LR</td>` 2333:raw-html:`</tr>` 2334:raw-html:`<tr>` 2335:raw-html:`<td>24</td>` 2336:raw-html:`<td>Reserved</td>` 2337:raw-html:`</tr>` 2338:raw-html:`<tr>` 2339:raw-html:`<td>32</td>` 2340:raw-html:`<td>Reserved</td>` 2341:raw-html:`</tr>` 2342:raw-html:`<tr>` 2343:raw-html:`<td>40</td>` 2344:raw-html:`<td>Saved FP (r31)</td>` 2345:raw-html:`</tr>` 2346:raw-html:`</table>` 2347 2348The *parameter area* is used to store arguments being passed to a callee 2349function. Following the PowerPC ABI, the first few arguments are actually 2350passed in registers, with the space in the parameter area unused. However, if 2351there are not enough registers or the callee is a thunk or vararg function, 2352these register arguments can be spilled into the parameter area. Thus, the 2353parameter area must be large enough to store all the parameters for the largest 2354call sequence made by the caller. The size must also be minimally large enough 2355to spill registers r3-r10. This allows callees blind to the call signature, 2356such as thunks and vararg functions, enough space to cache the argument 2357registers. Therefore, the parameter area is minimally 32 bytes (64 bytes in 64 2358bit mode.) Also note that since the parameter area is a fixed offset from the 2359top of the frame, that a callee can access its spilt arguments using fixed 2360offsets from the stack pointer (or base pointer.) 2361 2362Combining the information about the linkage, parameter areas and alignment. A 2363stack frame is minimally 64 bytes in 32 bit mode and 128 bytes in 64 bit mode. 2364 2365The *dynamic area* starts out as size zero. If a function uses dynamic alloca 2366then space is added to the stack, the linkage and parameter areas are shifted to 2367top of stack, and the new space is available immediately below the linkage and 2368parameter areas. The cost of shifting the linkage and parameter areas is minor 2369since only the link value needs to be copied. The link value can be easily 2370fetched by adding the original frame size to the base pointer. Note that 2371allocations in the dynamic space need to observe 16 byte alignment. 2372 2373The *locals area* is where the llvm compiler reserves space for local variables. 2374 2375The *saved registers area* is where the llvm compiler spills callee saved 2376registers on entry to the callee. 2377 2378Prolog/Epilog 2379^^^^^^^^^^^^^ 2380 2381The llvm prolog and epilog are the same as described in the PowerPC ABI, with 2382the following exceptions. Callee saved registers are spilled after the frame is 2383created. This allows the llvm epilog/prolog support to be common with other 2384targets. The base pointer callee saved register r31 is saved in the TOC slot of 2385linkage area. This simplifies allocation of space for the base pointer and 2386makes it convenient to locate programatically and during debugging. 2387 2388Dynamic Allocation 2389^^^^^^^^^^^^^^^^^^ 2390 2391.. note:: 2392 2393 TODO - More to come. 2394 2395The NVPTX backend 2396----------------- 2397 2398The NVPTX code generator under lib/Target/NVPTX is an open-source version of 2399the NVIDIA NVPTX code generator for LLVM. It is contributed by NVIDIA and is 2400a port of the code generator used in the CUDA compiler (nvcc). It targets the 2401PTX 3.0/3.1 ISA and can target any compute capability greater than or equal to 24022.0 (Fermi). 2403 2404This target is of production quality and should be completely compatible with 2405the official NVIDIA toolchain. 2406 2407Code Generator Options: 2408 2409:raw-html:`<table border="1" cellspacing="0">` 2410:raw-html:`<tr>` 2411:raw-html:`<th>Option</th>` 2412:raw-html:`<th>Description</th>` 2413:raw-html:`</tr>` 2414:raw-html:`<tr>` 2415:raw-html:`<td>sm_20</td>` 2416:raw-html:`<td align="left">Set shader model/compute capability to 2.0</td>` 2417:raw-html:`</tr>` 2418:raw-html:`<tr>` 2419:raw-html:`<td>sm_21</td>` 2420:raw-html:`<td align="left">Set shader model/compute capability to 2.1</td>` 2421:raw-html:`</tr>` 2422:raw-html:`<tr>` 2423:raw-html:`<td>sm_30</td>` 2424:raw-html:`<td align="left">Set shader model/compute capability to 3.0</td>` 2425:raw-html:`</tr>` 2426:raw-html:`<tr>` 2427:raw-html:`<td>sm_35</td>` 2428:raw-html:`<td align="left">Set shader model/compute capability to 3.5</td>` 2429:raw-html:`</tr>` 2430:raw-html:`<tr>` 2431:raw-html:`<td>ptx30</td>` 2432:raw-html:`<td align="left">Target PTX 3.0</td>` 2433:raw-html:`</tr>` 2434:raw-html:`<tr>` 2435:raw-html:`<td>ptx31</td>` 2436:raw-html:`<td align="left">Target PTX 3.1</td>` 2437:raw-html:`</tr>` 2438:raw-html:`</table>` 2439 2440