1========================================== 2The LLVM Target-Independent Code Generator 3========================================== 4 5.. role:: raw-html(raw) 6 :format: html 7 8.. raw:: html 9 10 <style> 11 .unknown { background-color: #C0C0C0; text-align: center; } 12 .unknown:before { content: "?" } 13 .no { background-color: #C11B17 } 14 .no:before { content: "N" } 15 .partial { background-color: #F88017 } 16 .yes { background-color: #0F0; } 17 .yes:before { content: "Y" } 18 .na { background-color: #6666FF; } 19 .na:before { content: "N/A" } 20 </style> 21 22.. contents:: 23 :local: 24 25.. warning:: 26 This is a work in progress. 27 28Introduction 29============ 30 31The LLVM target-independent code generator is a framework that provides a suite 32of reusable components for translating the LLVM internal representation to the 33machine code for a specified target---either in assembly form (suitable for a 34static compiler) or in binary machine code format (usable for a JIT 35compiler). The LLVM target-independent code generator consists of six main 36components: 37 381. `Abstract target description`_ interfaces which capture important properties 39 about various aspects of the machine, independently of how they will be used. 40 These interfaces are defined in ``include/llvm/Target/``. 41 422. Classes used to represent the `code being generated`_ for a target. These 43 classes are intended to be abstract enough to represent the machine code for 44 *any* target machine. These classes are defined in 45 ``include/llvm/CodeGen/``. At this level, concepts like "constant pool 46 entries" and "jump tables" are explicitly exposed. 47 483. Classes and algorithms used to represent code as the object file level, the 49 `MC Layer`_. These classes represent assembly level constructs like labels, 50 sections, and instructions. At this level, concepts like "constant pool 51 entries" and "jump tables" don't exist. 52 534. `Target-independent algorithms`_ used to implement various phases of native 54 code generation (register allocation, scheduling, stack frame representation, 55 etc). This code lives in ``lib/CodeGen/``. 56 575. `Implementations of the abstract target description interfaces`_ for 58 particular targets. These machine descriptions make use of the components 59 provided by LLVM, and can optionally provide custom target-specific passes, 60 to build complete code generators for a specific target. Target descriptions 61 live in ``lib/Target/``. 62 636. The target-independent JIT components. The LLVM JIT is completely target 64 independent (it uses the ``TargetJITInfo`` structure to interface for 65 target-specific issues. The code for the target-independent JIT lives in 66 ``lib/ExecutionEngine/JIT``. 67 68Depending on which part of the code generator you are interested in working on, 69different pieces of this will be useful to you. In any case, you should be 70familiar with the `target description`_ and `machine code representation`_ 71classes. If you want to add a backend for a new target, you will need to 72`implement the target description`_ classes for your new target and understand 73the `LLVM code representation <LangRef.html>`_. If you are interested in 74implementing a new `code generation algorithm`_, it should only depend on the 75target-description and machine code representation classes, ensuring that it is 76portable. 77 78Required components in the code generator 79----------------------------------------- 80 81The two pieces of the LLVM code generator are the high-level interface to the 82code generator and the set of reusable components that can be used to build 83target-specific backends. The two most important interfaces (:raw-html:`<tt>` 84`TargetMachine`_ :raw-html:`</tt>` and :raw-html:`<tt>` `DataLayout`_ 85:raw-html:`</tt>`) are the only ones that are required to be defined for a 86backend to fit into the LLVM system, but the others must be defined if the 87reusable code generator components are going to be used. 88 89This design has two important implications. The first is that LLVM can support 90completely non-traditional code generation targets. For example, the C backend 91does not require register allocation, instruction selection, or any of the other 92standard components provided by the system. As such, it only implements these 93two interfaces, and does its own thing. Note that C backend was removed from the 94trunk since LLVM 3.1 release. Another example of a code generator like this is a 95(purely hypothetical) backend that converts LLVM to the GCC RTL form and uses 96GCC to emit machine code for a target. 97 98This design also implies that it is possible to design and implement radically 99different code generators in the LLVM system that do not make use of any of the 100built-in components. Doing so is not recommended at all, but could be required 101for radically different targets that do not fit into the LLVM machine 102description model: FPGAs for example. 103 104.. _high-level design of the code generator: 105 106The high-level design of the code generator 107------------------------------------------- 108 109The LLVM target-independent code generator is designed to support efficient and 110quality code generation for standard register-based microprocessors. Code 111generation in this model is divided into the following stages: 112 1131. `Instruction Selection`_ --- This phase determines an efficient way to 114 express the input LLVM code in the target instruction set. This stage 115 produces the initial code for the program in the target instruction set, then 116 makes use of virtual registers in SSA form and physical registers that 117 represent any required register assignments due to target constraints or 118 calling conventions. This step turns the LLVM code into a DAG of target 119 instructions. 120 1212. `Scheduling and Formation`_ --- This phase takes the DAG of target 122 instructions produced by the instruction selection phase, determines an 123 ordering of the instructions, then emits the instructions as :raw-html:`<tt>` 124 `MachineInstr`_\s :raw-html:`</tt>` with that ordering. Note that we 125 describe this in the `instruction selection section`_ because it operates on 126 a `SelectionDAG`_. 127 1283. `SSA-based Machine Code Optimizations`_ --- This optional stage consists of a 129 series of machine-code optimizations that operate on the SSA-form produced by 130 the instruction selector. Optimizations like modulo-scheduling or peephole 131 optimization work here. 132 1334. `Register Allocation`_ --- The target code is transformed from an infinite 134 virtual register file in SSA form to the concrete register file used by the 135 target. This phase introduces spill code and eliminates all virtual register 136 references from the program. 137 1385. `Prolog/Epilog Code Insertion`_ --- Once the machine code has been generated 139 for the function and the amount of stack space required is known (used for 140 LLVM alloca's and spill slots), the prolog and epilog code for the function 141 can be inserted and "abstract stack location references" can be eliminated. 142 This stage is responsible for implementing optimizations like frame-pointer 143 elimination and stack packing. 144 1456. `Late Machine Code Optimizations`_ --- Optimizations that operate on "final" 146 machine code can go here, such as spill code scheduling and peephole 147 optimizations. 148 1497. `Code Emission`_ --- The final stage actually puts out the code for the 150 current function, either in the target assembler format or in machine 151 code. 152 153The code generator is based on the assumption that the instruction selector will 154use an optimal pattern matching selector to create high-quality sequences of 155native instructions. Alternative code generator designs based on pattern 156expansion and aggressive iterative peephole optimization are much slower. This 157design permits efficient compilation (important for JIT environments) and 158aggressive optimization (used when generating code offline) by allowing 159components of varying levels of sophistication to be used for any step of 160compilation. 161 162In addition to these stages, target implementations can insert arbitrary 163target-specific passes into the flow. For example, the X86 target uses a 164special pass to handle the 80x87 floating point stack architecture. Other 165targets with unusual requirements can be supported with custom passes as needed. 166 167Using TableGen for target description 168------------------------------------- 169 170The target description classes require a detailed description of the target 171architecture. These target descriptions often have a large amount of common 172information (e.g., an ``add`` instruction is almost identical to a ``sub`` 173instruction). In order to allow the maximum amount of commonality to be 174factored out, the LLVM code generator uses the 175:doc:`TableGen <TableGenFundamentals>` tool to describe big chunks of the 176target machine, which allows the use of domain-specific and target-specific 177abstractions to reduce the amount of repetition. 178 179As LLVM continues to be developed and refined, we plan to move more and more of 180the target description to the ``.td`` form. Doing so gives us a number of 181advantages. The most important is that it makes it easier to port LLVM because 182it reduces the amount of C++ code that has to be written, and the surface area 183of the code generator that needs to be understood before someone can get 184something working. Second, it makes it easier to change things. In particular, 185if tables and other things are all emitted by ``tblgen``, we only need a change 186in one place (``tblgen``) to update all of the targets to a new interface. 187 188.. _Abstract target description: 189.. _target description: 190 191Target description classes 192========================== 193 194The LLVM target description classes (located in the ``include/llvm/Target`` 195directory) provide an abstract description of the target machine independent of 196any particular client. These classes are designed to capture the *abstract* 197properties of the target (such as the instructions and registers it has), and do 198not incorporate any particular pieces of code generation algorithms. 199 200All of the target description classes (except the :raw-html:`<tt>` `DataLayout`_ 201:raw-html:`</tt>` class) are designed to be subclassed by the concrete target 202implementation, and have virtual methods implemented. To get to these 203implementations, the :raw-html:`<tt>` `TargetMachine`_ :raw-html:`</tt>` class 204provides accessors that should be implemented by the target. 205 206.. _TargetMachine: 207 208The ``TargetMachine`` class 209--------------------------- 210 211The ``TargetMachine`` class provides virtual methods that are used to access the 212target-specific implementations of the various target description classes via 213the ``get*Info`` methods (``getInstrInfo``, ``getRegisterInfo``, 214``getFrameInfo``, etc.). This class is designed to be specialized by a concrete 215target implementation (e.g., ``X86TargetMachine``) which implements the various 216virtual methods. The only required target description class is the 217:raw-html:`<tt>` `DataLayout`_ :raw-html:`</tt>` class, but if the code 218generator components are to be used, the other interfaces should be implemented 219as well. 220 221.. _DataLayout: 222 223The ``DataLayout`` class 224------------------------ 225 226The ``DataLayout`` class is the only required target description class, and it 227is the only class that is not extensible (you cannot derive a new class from 228it). ``DataLayout`` specifies information about how the target lays out memory 229for structures, the alignment requirements for various data types, the size of 230pointers in the target, and whether the target is little-endian or 231big-endian. 232 233.. _TargetLowering: 234 235The ``TargetLowering`` class 236---------------------------- 237 238The ``TargetLowering`` class is used by SelectionDAG based instruction selectors 239primarily to describe how LLVM code should be lowered to SelectionDAG 240operations. Among other things, this class indicates: 241 242* an initial register class to use for various ``ValueType``\s, 243 244* which operations are natively supported by the target machine, 245 246* the return type of ``setcc`` operations, 247 248* the type to use for shift amounts, and 249 250* various high-level characteristics, like whether it is profitable to turn 251 division by a constant into a multiplication sequence. 252 253.. _TargetRegisterInfo: 254 255The ``TargetRegisterInfo`` class 256-------------------------------- 257 258The ``TargetRegisterInfo`` class is used to describe the register file of the 259target and any interactions between the registers. 260 261Registers are represented in the code generator by unsigned integers. Physical 262registers (those that actually exist in the target description) are unique 263small numbers, and virtual registers are generally large. Note that 264register ``#0`` is reserved as a flag value. 265 266Each register in the processor description has an associated 267``TargetRegisterDesc`` entry, which provides a textual name for the register 268(used for assembly output and debugging dumps) and a set of aliases (used to 269indicate whether one register overlaps with another). 270 271In addition to the per-register description, the ``TargetRegisterInfo`` class 272exposes a set of processor specific register classes (instances of the 273``TargetRegisterClass`` class). Each register class contains sets of registers 274that have the same properties (for example, they are all 32-bit integer 275registers). Each SSA virtual register created by the instruction selector has 276an associated register class. When the register allocator runs, it replaces 277virtual registers with a physical register in the set. 278 279The target-specific implementations of these classes is auto-generated from a 280`TableGen <TableGenFundamentals.html>`_ description of the register file. 281 282.. _TargetInstrInfo: 283 284The ``TargetInstrInfo`` class 285----------------------------- 286 287The ``TargetInstrInfo`` class is used to describe the machine instructions 288supported by the target. Descriptions define things like the mnemonic for 289the opcode, the number of operands, the list of implicit register uses and defs, 290whether the instruction has certain target-independent properties (accesses 291memory, is commutable, etc), and holds any target-specific flags. 292 293The ``TargetFrameInfo`` class 294----------------------------- 295 296The ``TargetFrameInfo`` class is used to provide information about the stack 297frame layout of the target. It holds the direction of stack growth, the known 298stack alignment on entry to each function, and the offset to the local area. 299The offset to the local area is the offset from the stack pointer on function 300entry to the first location where function data (local variables, spill 301locations) can be stored. 302 303The ``TargetSubtarget`` class 304----------------------------- 305 306The ``TargetSubtarget`` class is used to provide information about the specific 307chip set being targeted. A sub-target informs code generation of which 308instructions are supported, instruction latencies and instruction execution 309itinerary; i.e., which processing units are used, in what order, and for how 310long. 311 312The ``TargetJITInfo`` class 313--------------------------- 314 315The ``TargetJITInfo`` class exposes an abstract interface used by the 316Just-In-Time code generator to perform target-specific activities, such as 317emitting stubs. If a ``TargetMachine`` supports JIT code generation, it should 318provide one of these objects through the ``getJITInfo`` method. 319 320.. _code being generated: 321.. _machine code representation: 322 323Machine code description classes 324================================ 325 326At the high-level, LLVM code is translated to a machine specific representation 327formed out of :raw-html:`<tt>` `MachineFunction`_ :raw-html:`</tt>`, 328:raw-html:`<tt>` `MachineBasicBlock`_ :raw-html:`</tt>`, and :raw-html:`<tt>` 329`MachineInstr`_ :raw-html:`</tt>` instances (defined in 330``include/llvm/CodeGen``). This representation is completely target agnostic, 331representing instructions in their most abstract form: an opcode and a series of 332operands. This representation is designed to support both an SSA representation 333for machine code, as well as a register allocated, non-SSA form. 334 335.. _MachineInstr: 336 337The ``MachineInstr`` class 338-------------------------- 339 340Target machine instructions are represented as instances of the ``MachineInstr`` 341class. This class is an extremely abstract way of representing machine 342instructions. In particular, it only keeps track of an opcode number and a set 343of operands. 344 345The opcode number is a simple unsigned integer that only has meaning to a 346specific backend. All of the instructions for a target should be defined in the 347``*InstrInfo.td`` file for the target. The opcode enum values are auto-generated 348from this description. The ``MachineInstr`` class does not have any information 349about how to interpret the instruction (i.e., what the semantics of the 350instruction are); for that you must refer to the :raw-html:`<tt>` 351`TargetInstrInfo`_ :raw-html:`</tt>` class. 352 353The operands of a machine instruction can be of several different types: a 354register reference, a constant integer, a basic block reference, etc. In 355addition, a machine operand should be marked as a def or a use of the value 356(though only registers are allowed to be defs). 357 358By convention, the LLVM code generator orders instruction operands so that all 359register definitions come before the register uses, even on architectures that 360are normally printed in other orders. For example, the SPARC add instruction: 361"``add %i1, %i2, %i3``" adds the "%i1", and "%i2" registers and stores the 362result into the "%i3" register. In the LLVM code generator, the operands should 363be stored as "``%i3, %i1, %i2``": with the destination first. 364 365Keeping destination (definition) operands at the beginning of the operand list 366has several advantages. In particular, the debugging printer will print the 367instruction like this: 368 369.. code-block:: llvm 370 371 %r3 = add %i1, %i2 372 373Also if the first operand is a def, it is easier to `create instructions`_ whose 374only def is the first operand. 375 376.. _create instructions: 377 378Using the ``MachineInstrBuilder.h`` functions 379^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 380 381Machine instructions are created by using the ``BuildMI`` functions, located in 382the ``include/llvm/CodeGen/MachineInstrBuilder.h`` file. The ``BuildMI`` 383functions make it easy to build arbitrary machine instructions. Usage of the 384``BuildMI`` functions look like this: 385 386.. code-block:: c++ 387 388 // Create a 'DestReg = mov 42' (rendered in X86 assembly as 'mov DestReg, 42') 389 // instruction. The '1' specifies how many operands will be added. 390 MachineInstr *MI = BuildMI(X86::MOV32ri, 1, DestReg).addImm(42); 391 392 // Create the same instr, but insert it at the end of a basic block. 393 MachineBasicBlock &MBB = ... 394 BuildMI(MBB, X86::MOV32ri, 1, DestReg).addImm(42); 395 396 // Create the same instr, but insert it before a specified iterator point. 397 MachineBasicBlock::iterator MBBI = ... 398 BuildMI(MBB, MBBI, X86::MOV32ri, 1, DestReg).addImm(42); 399 400 // Create a 'cmp Reg, 0' instruction, no destination reg. 401 MI = BuildMI(X86::CMP32ri, 2).addReg(Reg).addImm(0); 402 403 // Create an 'sahf' instruction which takes no operands and stores nothing. 404 MI = BuildMI(X86::SAHF, 0); 405 406 // Create a self looping branch instruction. 407 BuildMI(MBB, X86::JNE, 1).addMBB(&MBB); 408 409The key thing to remember with the ``BuildMI`` functions is that you have to 410specify the number of operands that the machine instruction will take. This 411allows for efficient memory allocation. You also need to specify if operands 412default to be uses of values, not definitions. If you need to add a definition 413operand (other than the optional destination register), you must explicitly mark 414it as such: 415 416.. code-block:: c++ 417 418 MI.addReg(Reg, RegState::Define); 419 420Fixed (preassigned) registers 421^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 422 423One important issue that the code generator needs to be aware of is the presence 424of fixed registers. In particular, there are often places in the instruction 425stream where the register allocator *must* arrange for a particular value to be 426in a particular register. This can occur due to limitations of the instruction 427set (e.g., the X86 can only do a 32-bit divide with the ``EAX``/``EDX`` 428registers), or external factors like calling conventions. In any case, the 429instruction selector should emit code that copies a virtual register into or out 430of a physical register when needed. 431 432For example, consider this simple LLVM example: 433 434.. code-block:: llvm 435 436 define i32 @test(i32 %X, i32 %Y) { 437 %Z = udiv i32 %X, %Y 438 ret i32 %Z 439 } 440 441The X86 instruction selector produces this machine code for the ``div`` and 442``ret`` (use "``llc X.bc -march=x86 -print-machineinstrs``" to get this): 443 444.. code-block:: llvm 445 446 ;; Start of div 447 %EAX = mov %reg1024 ;; Copy X (in reg1024) into EAX 448 %reg1027 = sar %reg1024, 31 449 %EDX = mov %reg1027 ;; Sign extend X into EDX 450 idiv %reg1025 ;; Divide by Y (in reg1025) 451 %reg1026 = mov %EAX ;; Read the result (Z) out of EAX 452 453 ;; Start of ret 454 %EAX = mov %reg1026 ;; 32-bit return value goes in EAX 455 ret 456 457By the end of code generation, the register allocator has coalesced the 458registers and deleted the resultant identity moves producing the following 459code: 460 461.. code-block:: llvm 462 463 ;; X is in EAX, Y is in ECX 464 mov %EAX, %EDX 465 sar %EDX, 31 466 idiv %ECX 467 ret 468 469This approach is extremely general (if it can handle the X86 architecture, it 470can handle anything!) and allows all of the target specific knowledge about the 471instruction stream to be isolated in the instruction selector. Note that 472physical registers should have a short lifetime for good code generation, and 473all physical registers are assumed dead on entry to and exit from basic blocks 474(before register allocation). Thus, if you need a value to be live across basic 475block boundaries, it *must* live in a virtual register. 476 477Call-clobbered registers 478^^^^^^^^^^^^^^^^^^^^^^^^ 479 480Some machine instructions, like calls, clobber a large number of physical 481registers. Rather than adding ``<def,dead>`` operands for all of them, it is 482possible to use an ``MO_RegisterMask`` operand instead. The register mask 483operand holds a bit mask of preserved registers, and everything else is 484considered to be clobbered by the instruction. 485 486Machine code in SSA form 487^^^^^^^^^^^^^^^^^^^^^^^^ 488 489``MachineInstr``'s are initially selected in SSA-form, and are maintained in 490SSA-form until register allocation happens. For the most part, this is 491trivially simple since LLVM is already in SSA form; LLVM PHI nodes become 492machine code PHI nodes, and virtual registers are only allowed to have a single 493definition. 494 495After register allocation, machine code is no longer in SSA-form because there 496are no virtual registers left in the code. 497 498.. _MachineBasicBlock: 499 500The ``MachineBasicBlock`` class 501------------------------------- 502 503The ``MachineBasicBlock`` class contains a list of machine instructions 504(:raw-html:`<tt>` `MachineInstr`_ :raw-html:`</tt>` instances). It roughly 505corresponds to the LLVM code input to the instruction selector, but there can be 506a one-to-many mapping (i.e. one LLVM basic block can map to multiple machine 507basic blocks). The ``MachineBasicBlock`` class has a "``getBasicBlock``" method, 508which returns the LLVM basic block that it comes from. 509 510.. _MachineFunction: 511 512The ``MachineFunction`` class 513----------------------------- 514 515The ``MachineFunction`` class contains a list of machine basic blocks 516(:raw-html:`<tt>` `MachineBasicBlock`_ :raw-html:`</tt>` instances). It 517corresponds one-to-one with the LLVM function input to the instruction selector. 518In addition to a list of basic blocks, the ``MachineFunction`` contains a a 519``MachineConstantPool``, a ``MachineFrameInfo``, a ``MachineFunctionInfo``, and 520a ``MachineRegisterInfo``. See ``include/llvm/CodeGen/MachineFunction.h`` for 521more information. 522 523``MachineInstr Bundles`` 524------------------------ 525 526LLVM code generator can model sequences of instructions as MachineInstr 527bundles. A MI bundle can model a VLIW group / pack which contains an arbitrary 528number of parallel instructions. It can also be used to model a sequential list 529of instructions (potentially with data dependencies) that cannot be legally 530separated (e.g. ARM Thumb2 IT blocks). 531 532Conceptually a MI bundle is a MI with a number of other MIs nested within: 533 534:: 535 536 -------------- 537 | Bundle | --------- 538 -------------- \ 539 | ---------------- 540 | | MI | 541 | ---------------- 542 | | 543 | ---------------- 544 | | MI | 545 | ---------------- 546 | | 547 | ---------------- 548 | | MI | 549 | ---------------- 550 | 551 -------------- 552 | Bundle | -------- 553 -------------- \ 554 | ---------------- 555 | | MI | 556 | ---------------- 557 | | 558 | ---------------- 559 | | MI | 560 | ---------------- 561 | | 562 | ... 563 | 564 -------------- 565 | Bundle | -------- 566 -------------- \ 567 | 568 ... 569 570MI bundle support does not change the physical representations of 571MachineBasicBlock and MachineInstr. All the MIs (including top level and nested 572ones) are stored as sequential list of MIs. The "bundled" MIs are marked with 573the 'InsideBundle' flag. A top level MI with the special BUNDLE opcode is used 574to represent the start of a bundle. It's legal to mix BUNDLE MIs with indiviual 575MIs that are not inside bundles nor represent bundles. 576 577MachineInstr passes should operate on a MI bundle as a single unit. Member 578methods have been taught to correctly handle bundles and MIs inside bundles. 579The MachineBasicBlock iterator has been modified to skip over bundled MIs to 580enforce the bundle-as-a-single-unit concept. An alternative iterator 581instr_iterator has been added to MachineBasicBlock to allow passes to iterate 582over all of the MIs in a MachineBasicBlock, including those which are nested 583inside bundles. The top level BUNDLE instruction must have the correct set of 584register MachineOperand's that represent the cumulative inputs and outputs of 585the bundled MIs. 586 587Packing / bundling of MachineInstr's should be done as part of the register 588allocation super-pass. More specifically, the pass which determines what MIs 589should be bundled together must be done after code generator exits SSA form 590(i.e. after two-address pass, PHI elimination, and copy coalescing). Bundles 591should only be finalized (i.e. adding BUNDLE MIs and input and output register 592MachineOperands) after virtual registers have been rewritten into physical 593registers. This requirement eliminates the need to add virtual register operands 594to BUNDLE instructions which would effectively double the virtual register def 595and use lists. 596 597.. _MC Layer: 598 599The "MC" Layer 600============== 601 602The MC Layer is used to represent and process code at the raw machine code 603level, devoid of "high level" information like "constant pools", "jump tables", 604"global variables" or anything like that. At this level, LLVM handles things 605like label names, machine instructions, and sections in the object file. The 606code in this layer is used for a number of important purposes: the tail end of 607the code generator uses it to write a .s or .o file, and it is also used by the 608llvm-mc tool to implement standalone machine code assemblers and disassemblers. 609 610This section describes some of the important classes. There are also a number 611of important subsystems that interact at this layer, they are described later in 612this manual. 613 614.. _MCStreamer: 615 616The ``MCStreamer`` API 617---------------------- 618 619MCStreamer is best thought of as an assembler API. It is an abstract API which 620is *implemented* in different ways (e.g. to output a .s file, output an ELF .o 621file, etc) but whose API correspond directly to what you see in a .s file. 622MCStreamer has one method per directive, such as EmitLabel, EmitSymbolAttribute, 623SwitchSection, EmitValue (for .byte, .word), etc, which directly correspond to 624assembly level directives. It also has an EmitInstruction method, which is used 625to output an MCInst to the streamer. 626 627This API is most important for two clients: the llvm-mc stand-alone assembler is 628effectively a parser that parses a line, then invokes a method on MCStreamer. In 629the code generator, the `Code Emission`_ phase of the code generator lowers 630higher level LLVM IR and Machine* constructs down to the MC layer, emitting 631directives through MCStreamer. 632 633On the implementation side of MCStreamer, there are two major implementations: 634one for writing out a .s file (MCAsmStreamer), and one for writing out a .o 635file (MCObjectStreamer). MCAsmStreamer is a straight-forward implementation 636that prints out a directive for each method (e.g. ``EmitValue -> .byte``), but 637MCObjectStreamer implements a full assembler. 638 639The ``MCContext`` class 640----------------------- 641 642The MCContext class is the owner of a variety of uniqued data structures at the 643MC layer, including symbols, sections, etc. As such, this is the class that you 644interact with to create symbols and sections. This class can not be subclassed. 645 646The ``MCSymbol`` class 647---------------------- 648 649The MCSymbol class represents a symbol (aka label) in the assembly file. There 650are two interesting kinds of symbols: assembler temporary symbols, and normal 651symbols. Assembler temporary symbols are used and processed by the assembler 652but are discarded when the object file is produced. The distinction is usually 653represented by adding a prefix to the label, for example "L" labels are 654assembler temporary labels in MachO. 655 656MCSymbols are created by MCContext and uniqued there. This means that MCSymbols 657can be compared for pointer equivalence to find out if they are the same symbol. 658Note that pointer inequality does not guarantee the labels will end up at 659different addresses though. It's perfectly legal to output something like this 660to the .s file: 661 662:: 663 664 foo: 665 bar: 666 .byte 4 667 668In this case, both the foo and bar symbols will have the same address. 669 670The ``MCSection`` class 671----------------------- 672 673The ``MCSection`` class represents an object-file specific section. It is 674subclassed by object file specific implementations (e.g. ``MCSectionMachO``, 675``MCSectionCOFF``, ``MCSectionELF``) and these are created and uniqued by 676MCContext. The MCStreamer has a notion of the current section, which can be 677changed with the SwitchToSection method (which corresponds to a ".section" 678directive in a .s file). 679 680.. _MCInst: 681 682The ``MCInst`` class 683-------------------- 684 685The ``MCInst`` class is a target-independent representation of an instruction. 686It is a simple class (much more so than `MachineInstr`_) that holds a 687target-specific opcode and a vector of MCOperands. MCOperand, in turn, is a 688simple discriminated union of three cases: 1) a simple immediate, 2) a target 689register ID, 3) a symbolic expression (e.g. "``Lfoo-Lbar+42``") as an MCExpr. 690 691MCInst is the common currency used to represent machine instructions at the MC 692layer. It is the type used by the instruction encoder, the instruction printer, 693and the type generated by the assembly parser and disassembler. 694 695.. _Target-independent algorithms: 696.. _code generation algorithm: 697 698Target-independent code generation algorithms 699============================================= 700 701This section documents the phases described in the `high-level design of the 702code generator`_. It explains how they work and some of the rationale behind 703their design. 704 705.. _Instruction Selection: 706.. _instruction selection section: 707 708Instruction Selection 709--------------------- 710 711Instruction Selection is the process of translating LLVM code presented to the 712code generator into target-specific machine instructions. There are several 713well-known ways to do this in the literature. LLVM uses a SelectionDAG based 714instruction selector. 715 716Portions of the DAG instruction selector are generated from the target 717description (``*.td``) files. Our goal is for the entire instruction selector 718to be generated from these ``.td`` files, though currently there are still 719things that require custom C++ code. 720 721.. _SelectionDAG: 722 723Introduction to SelectionDAGs 724^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 725 726The SelectionDAG provides an abstraction for code representation in a way that 727is amenable to instruction selection using automatic techniques 728(e.g. dynamic-programming based optimal pattern matching selectors). It is also 729well-suited to other phases of code generation; in particular, instruction 730scheduling (SelectionDAG's are very close to scheduling DAGs post-selection). 731Additionally, the SelectionDAG provides a host representation where a large 732variety of very-low-level (but target-independent) `optimizations`_ may be 733performed; ones which require extensive information about the instructions 734efficiently supported by the target. 735 736The SelectionDAG is a Directed-Acyclic-Graph whose nodes are instances of the 737``SDNode`` class. The primary payload of the ``SDNode`` is its operation code 738(Opcode) that indicates what operation the node performs and the operands to the 739operation. The various operation node types are described at the top of the 740``include/llvm/CodeGen/SelectionDAGNodes.h`` file. 741 742Although most operations define a single value, each node in the graph may 743define multiple values. For example, a combined div/rem operation will define 744both the dividend and the remainder. Many other situations require multiple 745values as well. Each node also has some number of operands, which are edges to 746the node defining the used value. Because nodes may define multiple values, 747edges are represented by instances of the ``SDValue`` class, which is a 748``<SDNode, unsigned>`` pair, indicating the node and result value being used, 749respectively. Each value produced by an ``SDNode`` has an associated ``MVT`` 750(Machine Value Type) indicating what the type of the value is. 751 752SelectionDAGs contain two different kinds of values: those that represent data 753flow and those that represent control flow dependencies. Data values are simple 754edges with an integer or floating point value type. Control edges are 755represented as "chain" edges which are of type ``MVT::Other``. These edges 756provide an ordering between nodes that have side effects (such as loads, stores, 757calls, returns, etc). All nodes that have side effects should take a token 758chain as input and produce a new one as output. By convention, token chain 759inputs are always operand #0, and chain results are always the last value 760produced by an operation. 761 762A SelectionDAG has designated "Entry" and "Root" nodes. The Entry node is 763always a marker node with an Opcode of ``ISD::EntryToken``. The Root node is 764the final side-effecting node in the token chain. For example, in a single basic 765block function it would be the return node. 766 767One important concept for SelectionDAGs is the notion of a "legal" vs. 768"illegal" DAG. A legal DAG for a target is one that only uses supported 769operations and supported types. On a 32-bit PowerPC, for example, a DAG with a 770value of type i1, i8, i16, or i64 would be illegal, as would a DAG that uses a 771SREM or UREM operation. The `legalize types`_ and `legalize operations`_ phases 772are responsible for turning an illegal DAG into a legal DAG. 773 774.. _SelectionDAG-Process: 775 776SelectionDAG Instruction Selection Process 777^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 778 779SelectionDAG-based instruction selection consists of the following steps: 780 781#. `Build initial DAG`_ --- This stage performs a simple translation from the 782 input LLVM code to an illegal SelectionDAG. 783 784#. `Optimize SelectionDAG`_ --- This stage performs simple optimizations on the 785 SelectionDAG to simplify it, and recognize meta instructions (like rotates 786 and ``div``/``rem`` pairs) for targets that support these meta operations. 787 This makes the resultant code more efficient and the `select instructions 788 from DAG`_ phase (below) simpler. 789 790#. `Legalize SelectionDAG Types`_ --- This stage transforms SelectionDAG nodes 791 to eliminate any types that are unsupported on the target. 792 793#. `Optimize SelectionDAG`_ --- The SelectionDAG optimizer is run to clean up 794 redundancies exposed by type legalization. 795 796#. `Legalize SelectionDAG Ops`_ --- This stage transforms SelectionDAG nodes to 797 eliminate any operations that are unsupported on the target. 798 799#. `Optimize SelectionDAG`_ --- The SelectionDAG optimizer is run to eliminate 800 inefficiencies introduced by operation legalization. 801 802#. `Select instructions from DAG`_ --- Finally, the target instruction selector 803 matches the DAG operations to target instructions. This process translates 804 the target-independent input DAG into another DAG of target instructions. 805 806#. `SelectionDAG Scheduling and Formation`_ --- The last phase assigns a linear 807 order to the instructions in the target-instruction DAG and emits them into 808 the MachineFunction being compiled. This step uses traditional prepass 809 scheduling techniques. 810 811After all of these steps are complete, the SelectionDAG is destroyed and the 812rest of the code generation passes are run. 813 814One great way to visualize what is going on here is to take advantage of a few 815LLC command line options. The following options pop up a window displaying the 816SelectionDAG at specific times (if you only get errors printed to the console 817while using this, you probably `need to configure your 818system <ProgrammersManual.html#ViewGraph>`_ to add support for it). 819 820* ``-view-dag-combine1-dags`` displays the DAG after being built, before the 821 first optimization pass. 822 823* ``-view-legalize-dags`` displays the DAG before Legalization. 824 825* ``-view-dag-combine2-dags`` displays the DAG before the second optimization 826 pass. 827 828* ``-view-isel-dags`` displays the DAG before the Select phase. 829 830* ``-view-sched-dags`` displays the DAG before Scheduling. 831 832The ``-view-sunit-dags`` displays the Scheduler's dependency graph. This graph 833is based on the final SelectionDAG, with nodes that must be scheduled together 834bundled into a single scheduling-unit node, and with immediate operands and 835other nodes that aren't relevant for scheduling omitted. 836 837.. _Build initial DAG: 838 839Initial SelectionDAG Construction 840^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 841 842The initial SelectionDAG is na\ :raw-html:`ï`\ vely peephole expanded from 843the LLVM input by the ``SelectionDAGBuilder`` class. The intent of this pass 844is to expose as much low-level, target-specific details to the SelectionDAG as 845possible. This pass is mostly hard-coded (e.g. an LLVM ``add`` turns into an 846``SDNode add`` while a ``getelementptr`` is expanded into the obvious 847arithmetic). This pass requires target-specific hooks to lower calls, returns, 848varargs, etc. For these features, the :raw-html:`<tt>` `TargetLowering`_ 849:raw-html:`</tt>` interface is used. 850 851.. _legalize types: 852.. _Legalize SelectionDAG Types: 853.. _Legalize SelectionDAG Ops: 854 855SelectionDAG LegalizeTypes Phase 856^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 857 858The Legalize phase is in charge of converting a DAG to only use the types that 859are natively supported by the target. 860 861There are two main ways of converting values of unsupported scalar types to 862values of supported types: converting small types to larger types ("promoting"), 863and breaking up large integer types into smaller ones ("expanding"). For 864example, a target might require that all f32 values are promoted to f64 and that 865all i1/i8/i16 values are promoted to i32. The same target might require that 866all i64 values be expanded into pairs of i32 values. These changes can insert 867sign and zero extensions as needed to make sure that the final code has the same 868behavior as the input. 869 870There are two main ways of converting values of unsupported vector types to 871value of supported types: splitting vector types, multiple times if necessary, 872until a legal type is found, and extending vector types by adding elements to 873the end to round them out to legal types ("widening"). If a vector gets split 874all the way down to single-element parts with no supported vector type being 875found, the elements are converted to scalars ("scalarizing"). 876 877A target implementation tells the legalizer which types are supported (and which 878register class to use for them) by calling the ``addRegisterClass`` method in 879its ``TargetLowering`` constructor. 880 881.. _legalize operations: 882.. _Legalizer: 883 884SelectionDAG Legalize Phase 885^^^^^^^^^^^^^^^^^^^^^^^^^^^ 886 887The Legalize phase is in charge of converting a DAG to only use the operations 888that are natively supported by the target. 889 890Targets often have weird constraints, such as not supporting every operation on 891every supported datatype (e.g. X86 does not support byte conditional moves and 892PowerPC does not support sign-extending loads from a 16-bit memory location). 893Legalize takes care of this by open-coding another sequence of operations to 894emulate the operation ("expansion"), by promoting one type to a larger type that 895supports the operation ("promotion"), or by using a target-specific hook to 896implement the legalization ("custom"). 897 898A target implementation tells the legalizer which operations are not supported 899(and which of the above three actions to take) by calling the 900``setOperationAction`` method in its ``TargetLowering`` constructor. 901 902Prior to the existence of the Legalize passes, we required that every target 903`selector`_ supported and handled every operator and type even if they are not 904natively supported. The introduction of the Legalize phases allows all of the 905canonicalization patterns to be shared across targets, and makes it very easy to 906optimize the canonicalized code because it is still in the form of a DAG. 907 908.. _optimizations: 909.. _Optimize SelectionDAG: 910.. _selector: 911 912SelectionDAG Optimization Phase: the DAG Combiner 913^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 914 915The SelectionDAG optimization phase is run multiple times for code generation, 916immediately after the DAG is built and once after each legalization. The first 917run of the pass allows the initial code to be cleaned up (e.g. performing 918optimizations that depend on knowing that the operators have restricted type 919inputs). Subsequent runs of the pass clean up the messy code generated by the 920Legalize passes, which allows Legalize to be very simple (it can focus on making 921code legal instead of focusing on generating *good* and legal code). 922 923One important class of optimizations performed is optimizing inserted sign and 924zero extension instructions. We currently use ad-hoc techniques, but could move 925to more rigorous techniques in the future. Here are some good papers on the 926subject: 927 928"`Widening integer arithmetic <http://www.eecs.harvard.edu/~nr/pubs/widen-abstract.html>`_" :raw-html:`<br>` 929Kevin Redwine and Norman Ramsey :raw-html:`<br>` 930International Conference on Compiler Construction (CC) 2004 931 932"`Effective sign extension elimination <http://portal.acm.org/citation.cfm?doid=512529.512552>`_" :raw-html:`<br>` 933Motohiro Kawahito, Hideaki Komatsu, and Toshio Nakatani :raw-html:`<br>` 934Proceedings of the ACM SIGPLAN 2002 Conference on Programming Language Design 935and Implementation. 936 937.. _Select instructions from DAG: 938 939SelectionDAG Select Phase 940^^^^^^^^^^^^^^^^^^^^^^^^^ 941 942The Select phase is the bulk of the target-specific code for instruction 943selection. This phase takes a legal SelectionDAG as input, pattern matches the 944instructions supported by the target to this DAG, and produces a new DAG of 945target code. For example, consider the following LLVM fragment: 946 947.. code-block:: llvm 948 949 %t1 = fadd float %W, %X 950 %t2 = fmul float %t1, %Y 951 %t3 = fadd float %t2, %Z 952 953This LLVM code corresponds to a SelectionDAG that looks basically like this: 954 955.. code-block:: llvm 956 957 (fadd:f32 (fmul:f32 (fadd:f32 W, X), Y), Z) 958 959If a target supports floating point multiply-and-add (FMA) operations, one of 960the adds can be merged with the multiply. On the PowerPC, for example, the 961output of the instruction selector might look like this DAG: 962 963:: 964 965 (FMADDS (FADDS W, X), Y, Z) 966 967The ``FMADDS`` instruction is a ternary instruction that multiplies its first 968two operands and adds the third (as single-precision floating-point numbers). 969The ``FADDS`` instruction is a simple binary single-precision add instruction. 970To perform this pattern match, the PowerPC backend includes the following 971instruction definitions: 972 973.. code-block:: text 974 :emphasize-lines: 4-5,9 975 976 def FMADDS : AForm_1<59, 29, 977 (ops F4RC:$FRT, F4RC:$FRA, F4RC:$FRC, F4RC:$FRB), 978 "fmadds $FRT, $FRA, $FRC, $FRB", 979 [(set F4RC:$FRT, (fadd (fmul F4RC:$FRA, F4RC:$FRC), 980 F4RC:$FRB))]>; 981 def FADDS : AForm_2<59, 21, 982 (ops F4RC:$FRT, F4RC:$FRA, F4RC:$FRB), 983 "fadds $FRT, $FRA, $FRB", 984 [(set F4RC:$FRT, (fadd F4RC:$FRA, F4RC:$FRB))]>; 985 986The highlighted portion of the instruction definitions indicates the pattern 987used to match the instructions. The DAG operators (like ``fmul``/``fadd``) 988are defined in the ``include/llvm/Target/TargetSelectionDAG.td`` file. 989"``F4RC``" is the register class of the input and result values. 990 991The TableGen DAG instruction selector generator reads the instruction patterns 992in the ``.td`` file and automatically builds parts of the pattern matching code 993for your target. It has the following strengths: 994 995* At compiler-compiler time, it analyzes your instruction patterns and tells you 996 if your patterns make sense or not. 997 998* It can handle arbitrary constraints on operands for the pattern match. In 999 particular, it is straight-forward to say things like "match any immediate 1000 that is a 13-bit sign-extended value". For examples, see the ``immSExt16`` 1001 and related ``tblgen`` classes in the PowerPC backend. 1002 1003* It knows several important identities for the patterns defined. For example, 1004 it knows that addition is commutative, so it allows the ``FMADDS`` pattern 1005 above to match "``(fadd X, (fmul Y, Z))``" as well as "``(fadd (fmul X, Y), 1006 Z)``", without the target author having to specially handle this case. 1007 1008* It has a full-featured type-inferencing system. In particular, you should 1009 rarely have to explicitly tell the system what type parts of your patterns 1010 are. In the ``FMADDS`` case above, we didn't have to tell ``tblgen`` that all 1011 of the nodes in the pattern are of type 'f32'. It was able to infer and 1012 propagate this knowledge from the fact that ``F4RC`` has type 'f32'. 1013 1014* Targets can define their own (and rely on built-in) "pattern fragments". 1015 Pattern fragments are chunks of reusable patterns that get inlined into your 1016 patterns during compiler-compiler time. For example, the integer "``(not 1017 x)``" operation is actually defined as a pattern fragment that expands as 1018 "``(xor x, -1)``", since the SelectionDAG does not have a native '``not``' 1019 operation. Targets can define their own short-hand fragments as they see fit. 1020 See the definition of '``not``' and '``ineg``' for examples. 1021 1022* In addition to instructions, targets can specify arbitrary patterns that map 1023 to one or more instructions using the 'Pat' class. For example, the PowerPC 1024 has no way to load an arbitrary integer immediate into a register in one 1025 instruction. To tell tblgen how to do this, it defines: 1026 1027 :: 1028 1029 // Arbitrary immediate support. Implement in terms of LIS/ORI. 1030 def : Pat<(i32 imm:$imm), 1031 (ORI (LIS (HI16 imm:$imm)), (LO16 imm:$imm))>; 1032 1033 If none of the single-instruction patterns for loading an immediate into a 1034 register match, this will be used. This rule says "match an arbitrary i32 1035 immediate, turning it into an ``ORI`` ('or a 16-bit immediate') and an ``LIS`` 1036 ('load 16-bit immediate, where the immediate is shifted to the left 16 bits') 1037 instruction". To make this work, the ``LO16``/``HI16`` node transformations 1038 are used to manipulate the input immediate (in this case, take the high or low 1039 16-bits of the immediate). 1040 1041* While the system does automate a lot, it still allows you to write custom C++ 1042 code to match special cases if there is something that is hard to 1043 express. 1044 1045While it has many strengths, the system currently has some limitations, 1046primarily because it is a work in progress and is not yet finished: 1047 1048* Overall, there is no way to define or match SelectionDAG nodes that define 1049 multiple values (e.g. ``SMUL_LOHI``, ``LOAD``, ``CALL``, etc). This is the 1050 biggest reason that you currently still *have to* write custom C++ code 1051 for your instruction selector. 1052 1053* There is no great way to support matching complex addressing modes yet. In 1054 the future, we will extend pattern fragments to allow them to define multiple 1055 values (e.g. the four operands of the `X86 addressing mode`_, which are 1056 currently matched with custom C++ code). In addition, we'll extend fragments 1057 so that a fragment can match multiple different patterns. 1058 1059* We don't automatically infer flags like ``isStore``/``isLoad`` yet. 1060 1061* We don't automatically generate the set of supported registers and operations 1062 for the `Legalizer`_ yet. 1063 1064* We don't have a way of tying in custom legalized nodes yet. 1065 1066Despite these limitations, the instruction selector generator is still quite 1067useful for most of the binary and logical operations in typical instruction 1068sets. If you run into any problems or can't figure out how to do something, 1069please let Chris know! 1070 1071.. _Scheduling and Formation: 1072.. _SelectionDAG Scheduling and Formation: 1073 1074SelectionDAG Scheduling and Formation Phase 1075^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 1076 1077The scheduling phase takes the DAG of target instructions from the selection 1078phase and assigns an order. The scheduler can pick an order depending on 1079various constraints of the machines (i.e. order for minimal register pressure or 1080try to cover instruction latencies). Once an order is established, the DAG is 1081converted to a list of :raw-html:`<tt>` `MachineInstr`_\s :raw-html:`</tt>` and 1082the SelectionDAG is destroyed. 1083 1084Note that this phase is logically separate from the instruction selection phase, 1085but is tied to it closely in the code because it operates on SelectionDAGs. 1086 1087Future directions for the SelectionDAG 1088^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 1089 1090#. Optional function-at-a-time selection. 1091 1092#. Auto-generate entire selector from ``.td`` file. 1093 1094.. _SSA-based Machine Code Optimizations: 1095 1096SSA-based Machine Code Optimizations 1097------------------------------------ 1098 1099To Be Written 1100 1101Live Intervals 1102-------------- 1103 1104Live Intervals are the ranges (intervals) where a variable is *live*. They are 1105used by some `register allocator`_ passes to determine if two or more virtual 1106registers which require the same physical register are live at the same point in 1107the program (i.e., they conflict). When this situation occurs, one virtual 1108register must be *spilled*. 1109 1110Live Variable Analysis 1111^^^^^^^^^^^^^^^^^^^^^^ 1112 1113The first step in determining the live intervals of variables is to calculate 1114the set of registers that are immediately dead after the instruction (i.e., the 1115instruction calculates the value, but it is never used) and the set of registers 1116that are used by the instruction, but are never used after the instruction 1117(i.e., they are killed). Live variable information is computed for 1118each *virtual* register and *register allocatable* physical register 1119in the function. This is done in a very efficient manner because it uses SSA to 1120sparsely compute lifetime information for virtual registers (which are in SSA 1121form) and only has to track physical registers within a block. Before register 1122allocation, LLVM can assume that physical registers are only live within a 1123single basic block. This allows it to do a single, local analysis to resolve 1124physical register lifetimes within each basic block. If a physical register is 1125not register allocatable (e.g., a stack pointer or condition codes), it is not 1126tracked. 1127 1128Physical registers may be live in to or out of a function. Live in values are 1129typically arguments in registers. Live out values are typically return values in 1130registers. Live in values are marked as such, and are given a dummy "defining" 1131instruction during live intervals analysis. If the last basic block of a 1132function is a ``return``, then it's marked as using all live out values in the 1133function. 1134 1135``PHI`` nodes need to be handled specially, because the calculation of the live 1136variable information from a depth first traversal of the CFG of the function 1137won't guarantee that a virtual register used by the ``PHI`` node is defined 1138before it's used. When a ``PHI`` node is encountered, only the definition is 1139handled, because the uses will be handled in other basic blocks. 1140 1141For each ``PHI`` node of the current basic block, we simulate an assignment at 1142the end of the current basic block and traverse the successor basic blocks. If a 1143successor basic block has a ``PHI`` node and one of the ``PHI`` node's operands 1144is coming from the current basic block, then the variable is marked as *alive* 1145within the current basic block and all of its predecessor basic blocks, until 1146the basic block with the defining instruction is encountered. 1147 1148Live Intervals Analysis 1149^^^^^^^^^^^^^^^^^^^^^^^ 1150 1151We now have the information available to perform the live intervals analysis and 1152build the live intervals themselves. We start off by numbering the basic blocks 1153and machine instructions. We then handle the "live-in" values. These are in 1154physical registers, so the physical register is assumed to be killed by the end 1155of the basic block. Live intervals for virtual registers are computed for some 1156ordering of the machine instructions ``[1, N]``. A live interval is an interval 1157``[i, j)``, where ``1 >= i >= j > N``, for which a variable is live. 1158 1159.. note:: 1160 More to come... 1161 1162.. _Register Allocation: 1163.. _register allocator: 1164 1165Register Allocation 1166------------------- 1167 1168The *Register Allocation problem* consists in mapping a program 1169:raw-html:`<b><tt>` P\ :sub:`v`\ :raw-html:`</tt></b>`, that can use an unbounded 1170number of virtual registers, to a program :raw-html:`<b><tt>` P\ :sub:`p`\ 1171:raw-html:`</tt></b>` that contains a finite (possibly small) number of physical 1172registers. Each target architecture has a different number of physical 1173registers. If the number of physical registers is not enough to accommodate all 1174the virtual registers, some of them will have to be mapped into memory. These 1175virtuals are called *spilled virtuals*. 1176 1177How registers are represented in LLVM 1178^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 1179 1180In LLVM, physical registers are denoted by integer numbers that normally range 1181from 1 to 1023. To see how this numbering is defined for a particular 1182architecture, you can read the ``GenRegisterNames.inc`` file for that 1183architecture. For instance, by inspecting 1184``lib/Target/X86/X86GenRegisterInfo.inc`` we see that the 32-bit register 1185``EAX`` is denoted by 43, and the MMX register ``MM0`` is mapped to 65. 1186 1187Some architectures contain registers that share the same physical location. A 1188notable example is the X86 platform. For instance, in the X86 architecture, the 1189registers ``EAX``, ``AX`` and ``AL`` share the first eight bits. These physical 1190registers are marked as *aliased* in LLVM. Given a particular architecture, you 1191can check which registers are aliased by inspecting its ``RegisterInfo.td`` 1192file. Moreover, the class ``MCRegAliasIterator`` enumerates all the physical 1193registers aliased to a register. 1194 1195Physical registers, in LLVM, are grouped in *Register Classes*. Elements in the 1196same register class are functionally equivalent, and can be interchangeably 1197used. Each virtual register can only be mapped to physical registers of a 1198particular class. For instance, in the X86 architecture, some virtuals can only 1199be allocated to 8 bit registers. A register class is described by 1200``TargetRegisterClass`` objects. To discover if a virtual register is 1201compatible with a given physical, this code can be used:</p> 1202 1203.. code-block:: c++ 1204 1205 bool RegMapping_Fer::compatible_class(MachineFunction &mf, 1206 unsigned v_reg, 1207 unsigned p_reg) { 1208 assert(TargetRegisterInfo::isPhysicalRegister(p_reg) && 1209 "Target register must be physical"); 1210 const TargetRegisterClass *trc = mf.getRegInfo().getRegClass(v_reg); 1211 return trc->contains(p_reg); 1212 } 1213 1214Sometimes, mostly for debugging purposes, it is useful to change the number of 1215physical registers available in the target architecture. This must be done 1216statically, inside the ``TargetRegsterInfo.td`` file. Just ``grep`` for 1217``RegisterClass``, the last parameter of which is a list of registers. Just 1218commenting some out is one simple way to avoid them being used. A more polite 1219way is to explicitly exclude some registers from the *allocation order*. See the 1220definition of the ``GR8`` register class in 1221``lib/Target/X86/X86RegisterInfo.td`` for an example of this. 1222 1223Virtual registers are also denoted by integer numbers. Contrary to physical 1224registers, different virtual registers never share the same number. Whereas 1225physical registers are statically defined in a ``TargetRegisterInfo.td`` file 1226and cannot be created by the application developer, that is not the case with 1227virtual registers. In order to create new virtual registers, use the method 1228``MachineRegisterInfo::createVirtualRegister()``. This method will return a new 1229virtual register. Use an ``IndexedMap<Foo, VirtReg2IndexFunctor>`` to hold 1230information per virtual register. If you need to enumerate all virtual 1231registers, use the function ``TargetRegisterInfo::index2VirtReg()`` to find the 1232virtual register numbers: 1233 1234.. code-block:: c++ 1235 1236 for (unsigned i = 0, e = MRI->getNumVirtRegs(); i != e; ++i) { 1237 unsigned VirtReg = TargetRegisterInfo::index2VirtReg(i); 1238 stuff(VirtReg); 1239 } 1240 1241Before register allocation, the operands of an instruction are mostly virtual 1242registers, although physical registers may also be used. In order to check if a 1243given machine operand is a register, use the boolean function 1244``MachineOperand::isRegister()``. To obtain the integer code of a register, use 1245``MachineOperand::getReg()``. An instruction may define or use a register. For 1246instance, ``ADD reg:1026 := reg:1025 reg:1024`` defines the registers 1024, and 1247uses registers 1025 and 1026. Given a register operand, the method 1248``MachineOperand::isUse()`` informs if that register is being used by the 1249instruction. The method ``MachineOperand::isDef()`` informs if that registers is 1250being defined. 1251 1252We will call physical registers present in the LLVM bitcode before register 1253allocation *pre-colored registers*. Pre-colored registers are used in many 1254different situations, for instance, to pass parameters of functions calls, and 1255to store results of particular instructions. There are two types of pre-colored 1256registers: the ones *implicitly* defined, and those *explicitly* 1257defined. Explicitly defined registers are normal operands, and can be accessed 1258with ``MachineInstr::getOperand(int)::getReg()``. In order to check which 1259registers are implicitly defined by an instruction, use the 1260``TargetInstrInfo::get(opcode)::ImplicitDefs``, where ``opcode`` is the opcode 1261of the target instruction. One important difference between explicit and 1262implicit physical registers is that the latter are defined statically for each 1263instruction, whereas the former may vary depending on the program being 1264compiled. For example, an instruction that represents a function call will 1265always implicitly define or use the same set of physical registers. To read the 1266registers implicitly used by an instruction, use 1267``TargetInstrInfo::get(opcode)::ImplicitUses``. Pre-colored registers impose 1268constraints on any register allocation algorithm. The register allocator must 1269make sure that none of them are overwritten by the values of virtual registers 1270while still alive. 1271 1272Mapping virtual registers to physical registers 1273^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 1274 1275There are two ways to map virtual registers to physical registers (or to memory 1276slots). The first way, that we will call *direct mapping*, is based on the use 1277of methods of the classes ``TargetRegisterInfo``, and ``MachineOperand``. The 1278second way, that we will call *indirect mapping*, relies on the ``VirtRegMap`` 1279class in order to insert loads and stores sending and getting values to and from 1280memory. 1281 1282The direct mapping provides more flexibility to the developer of the register 1283allocator; however, it is more error prone, and demands more implementation 1284work. Basically, the programmer will have to specify where load and store 1285instructions should be inserted in the target function being compiled in order 1286to get and store values in memory. To assign a physical register to a virtual 1287register present in a given operand, use ``MachineOperand::setReg(p_reg)``. To 1288insert a store instruction, use ``TargetInstrInfo::storeRegToStackSlot(...)``, 1289and to insert a load instruction, use ``TargetInstrInfo::loadRegFromStackSlot``. 1290 1291The indirect mapping shields the application developer from the complexities of 1292inserting load and store instructions. In order to map a virtual register to a 1293physical one, use ``VirtRegMap::assignVirt2Phys(vreg, preg)``. In order to map 1294a certain virtual register to memory, use 1295``VirtRegMap::assignVirt2StackSlot(vreg)``. This method will return the stack 1296slot where ``vreg``'s value will be located. If it is necessary to map another 1297virtual register to the same stack slot, use 1298``VirtRegMap::assignVirt2StackSlot(vreg, stack_location)``. One important point 1299to consider when using the indirect mapping, is that even if a virtual register 1300is mapped to memory, it still needs to be mapped to a physical register. This 1301physical register is the location where the virtual register is supposed to be 1302found before being stored or after being reloaded. 1303 1304If the indirect strategy is used, after all the virtual registers have been 1305mapped to physical registers or stack slots, it is necessary to use a spiller 1306object to place load and store instructions in the code. Every virtual that has 1307been mapped to a stack slot will be stored to memory after been defined and will 1308be loaded before being used. The implementation of the spiller tries to recycle 1309load/store instructions, avoiding unnecessary instructions. For an example of 1310how to invoke the spiller, see ``RegAllocLinearScan::runOnMachineFunction`` in 1311``lib/CodeGen/RegAllocLinearScan.cpp``. 1312 1313Handling two address instructions 1314^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 1315 1316With very rare exceptions (e.g., function calls), the LLVM machine code 1317instructions are three address instructions. That is, each instruction is 1318expected to define at most one register, and to use at most two registers. 1319However, some architectures use two address instructions. In this case, the 1320defined register is also one of the used register. For instance, an instruction 1321such as ``ADD %EAX, %EBX``, in X86 is actually equivalent to ``%EAX = %EAX + 1322%EBX``. 1323 1324In order to produce correct code, LLVM must convert three address instructions 1325that represent two address instructions into true two address instructions. LLVM 1326provides the pass ``TwoAddressInstructionPass`` for this specific purpose. It 1327must be run before register allocation takes place. After its execution, the 1328resulting code may no longer be in SSA form. This happens, for instance, in 1329situations where an instruction such as ``%a = ADD %b %c`` is converted to two 1330instructions such as: 1331 1332:: 1333 1334 %a = MOVE %b 1335 %a = ADD %a %c 1336 1337Notice that, internally, the second instruction is represented as ``ADD 1338%a[def/use] %c``. I.e., the register operand ``%a`` is both used and defined by 1339the instruction. 1340 1341The SSA deconstruction phase 1342^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 1343 1344An important transformation that happens during register allocation is called 1345the *SSA Deconstruction Phase*. The SSA form simplifies many analyses that are 1346performed on the control flow graph of programs. However, traditional 1347instruction sets do not implement PHI instructions. Thus, in order to generate 1348executable code, compilers must replace PHI instructions with other instructions 1349that preserve their semantics. 1350 1351There are many ways in which PHI instructions can safely be removed from the 1352target code. The most traditional PHI deconstruction algorithm replaces PHI 1353instructions with copy instructions. That is the strategy adopted by LLVM. The 1354SSA deconstruction algorithm is implemented in 1355``lib/CodeGen/PHIElimination.cpp``. In order to invoke this pass, the identifier 1356``PHIEliminationID`` must be marked as required in the code of the register 1357allocator. 1358 1359Instruction folding 1360^^^^^^^^^^^^^^^^^^^ 1361 1362*Instruction folding* is an optimization performed during register allocation 1363that removes unnecessary copy instructions. For instance, a sequence of 1364instructions such as: 1365 1366:: 1367 1368 %EBX = LOAD %mem_address 1369 %EAX = COPY %EBX 1370 1371can be safely substituted by the single instruction: 1372 1373:: 1374 1375 %EAX = LOAD %mem_address 1376 1377Instructions can be folded with the 1378``TargetRegisterInfo::foldMemoryOperand(...)`` method. Care must be taken when 1379folding instructions; a folded instruction can be quite different from the 1380original instruction. See ``LiveIntervals::addIntervalsForSpills`` in 1381``lib/CodeGen/LiveIntervalAnalysis.cpp`` for an example of its use. 1382 1383Built in register allocators 1384^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 1385 1386The LLVM infrastructure provides the application developer with three different 1387register allocators: 1388 1389* *Fast* --- This register allocator is the default for debug builds. It 1390 allocates registers on a basic block level, attempting to keep values in 1391 registers and reusing registers as appropriate. 1392 1393* *Basic* --- This is an incremental approach to register allocation. Live 1394 ranges are assigned to registers one at a time in an order that is driven by 1395 heuristics. Since code can be rewritten on-the-fly during allocation, this 1396 framework allows interesting allocators to be developed as extensions. It is 1397 not itself a production register allocator but is a potentially useful 1398 stand-alone mode for triaging bugs and as a performance baseline. 1399 1400* *Greedy* --- *The default allocator*. This is a highly tuned implementation of 1401 the *Basic* allocator that incorporates global live range splitting. This 1402 allocator works hard to minimize the cost of spill code. 1403 1404* *PBQP* --- A Partitioned Boolean Quadratic Programming (PBQP) based register 1405 allocator. This allocator works by constructing a PBQP problem representing 1406 the register allocation problem under consideration, solving this using a PBQP 1407 solver, and mapping the solution back to a register assignment. 1408 1409The type of register allocator used in ``llc`` can be chosen with the command 1410line option ``-regalloc=...``: 1411 1412.. code-block:: bash 1413 1414 $ llc -regalloc=linearscan file.bc -o ln.s 1415 $ llc -regalloc=fast file.bc -o fa.s 1416 $ llc -regalloc=pbqp file.bc -o pbqp.s 1417 1418.. _Prolog/Epilog Code Insertion: 1419 1420Prolog/Epilog Code Insertion 1421---------------------------- 1422 1423Compact Unwind 1424 1425Throwing an exception requires *unwinding* out of a function. The information on 1426how to unwind a given function is traditionally expressed in DWARF unwind 1427(a.k.a. frame) info. But that format was originally developed for debuggers to 1428backtrace, and each Frame Description Entry (FDE) requires ~20-30 bytes per 1429function. There is also the cost of mapping from an address in a function to the 1430corresponding FDE at runtime. An alternative unwind encoding is called *compact 1431unwind* and requires just 4-bytes per function. 1432 1433The compact unwind encoding is a 32-bit value, which is encoded in an 1434architecture-specific way. It specifies which registers to restore and from 1435where, and how to unwind out of the function. When the linker creates a final 1436linked image, it will create a ``__TEXT,__unwind_info`` section. This section is 1437a small and fast way for the runtime to access unwind info for any given 1438function. If we emit compact unwind info for the function, that compact unwind 1439info will be encoded in the ``__TEXT,__unwind_info`` section. If we emit DWARF 1440unwind info, the ``__TEXT,__unwind_info`` section will contain the offset of the 1441FDE in the ``__TEXT,__eh_frame`` section in the final linked image. 1442 1443For X86, there are three modes for the compact unwind encoding: 1444 1445*Function with a Frame Pointer (``EBP`` or ``RBP``)* 1446 ``EBP/RBP``-based frame, where ``EBP/RBP`` is pushed onto the stack 1447 immediately after the return address, then ``ESP/RSP`` is moved to 1448 ``EBP/RBP``. Thus to unwind, ``ESP/RSP`` is restored with the current 1449 ``EBP/RBP`` value, then ``EBP/RBP`` is restored by popping the stack, and the 1450 return is done by popping the stack once more into the PC. All non-volatile 1451 registers that need to be restored must have been saved in a small range on 1452 the stack that starts ``EBP-4`` to ``EBP-1020`` (``RBP-8`` to 1453 ``RBP-1020``). The offset (divided by 4 in 32-bit mode and 8 in 64-bit mode) 1454 is encoded in bits 16-23 (mask: ``0x00FF0000``). The registers saved are 1455 encoded in bits 0-14 (mask: ``0x00007FFF``) as five 3-bit entries from the 1456 following table: 1457 1458 ============== ============= =============== 1459 Compact Number i386 Register x86-64 Register 1460 ============== ============= =============== 1461 1 ``EBX`` ``RBX`` 1462 2 ``ECX`` ``R12`` 1463 3 ``EDX`` ``R13`` 1464 4 ``EDI`` ``R14`` 1465 5 ``ESI`` ``R15`` 1466 6 ``EBP`` ``RBP`` 1467 ============== ============= =============== 1468 1469*Frameless with a Small Constant Stack Size (``EBP`` or ``RBP`` is not used as a frame pointer)* 1470 To return, a constant (encoded in the compact unwind encoding) is added to the 1471 ``ESP/RSP``. Then the return is done by popping the stack into the PC. All 1472 non-volatile registers that need to be restored must have been saved on the 1473 stack immediately after the return address. The stack size (divided by 4 in 1474 32-bit mode and 8 in 64-bit mode) is encoded in bits 16-23 (mask: 1475 ``0x00FF0000``). There is a maximum stack size of 1024 bytes in 32-bit mode 1476 and 2048 in 64-bit mode. The number of registers saved is encoded in bits 9-12 1477 (mask: ``0x00001C00``). Bits 0-9 (mask: ``0x000003FF``) contain which 1478 registers were saved and their order. (See the 1479 ``encodeCompactUnwindRegistersWithoutFrame()`` function in 1480 ``lib/Target/X86FrameLowering.cpp`` for the encoding algorithm.) 1481 1482*Frameless with a Large Constant Stack Size (``EBP`` or ``RBP`` is not used as a frame pointer)* 1483 This case is like the "Frameless with a Small Constant Stack Size" case, but 1484 the stack size is too large to encode in the compact unwind encoding. Instead 1485 it requires that the function contains "``subl $nnnnnn, %esp``" in its 1486 prolog. The compact encoding contains the offset to the ``$nnnnnn`` value in 1487 the function in bits 9-12 (mask: ``0x00001C00``). 1488 1489.. _Late Machine Code Optimizations: 1490 1491Late Machine Code Optimizations 1492------------------------------- 1493 1494.. note:: 1495 1496 To Be Written 1497 1498.. _Code Emission: 1499 1500Code Emission 1501------------- 1502 1503The code emission step of code generation is responsible for lowering from the 1504code generator abstractions (like `MachineFunction`_, `MachineInstr`_, etc) down 1505to the abstractions used by the MC layer (`MCInst`_, `MCStreamer`_, etc). This 1506is done with a combination of several different classes: the (misnamed) 1507target-independent AsmPrinter class, target-specific subclasses of AsmPrinter 1508(such as SparcAsmPrinter), and the TargetLoweringObjectFile class. 1509 1510Since the MC layer works at the level of abstraction of object files, it doesn't 1511have a notion of functions, global variables etc. Instead, it thinks about 1512labels, directives, and instructions. A key class used at this time is the 1513MCStreamer class. This is an abstract API that is implemented in different ways 1514(e.g. to output a .s file, output an ELF .o file, etc) that is effectively an 1515"assembler API". MCStreamer has one method per directive, such as EmitLabel, 1516EmitSymbolAttribute, SwitchSection, etc, which directly correspond to assembly 1517level directives. 1518 1519If you are interested in implementing a code generator for a target, there are 1520three important things that you have to implement for your target: 1521 1522#. First, you need a subclass of AsmPrinter for your target. This class 1523 implements the general lowering process converting MachineFunction's into MC 1524 label constructs. The AsmPrinter base class provides a number of useful 1525 methods and routines, and also allows you to override the lowering process in 1526 some important ways. You should get much of the lowering for free if you are 1527 implementing an ELF, COFF, or MachO target, because the 1528 TargetLoweringObjectFile class implements much of the common logic. 1529 1530#. Second, you need to implement an instruction printer for your target. The 1531 instruction printer takes an `MCInst`_ and renders it to a raw_ostream as 1532 text. Most of this is automatically generated from the .td file (when you 1533 specify something like "``add $dst, $src1, $src2``" in the instructions), but 1534 you need to implement routines to print operands. 1535 1536#. Third, you need to implement code that lowers a `MachineInstr`_ to an MCInst, 1537 usually implemented in "<target>MCInstLower.cpp". This lowering process is 1538 often target specific, and is responsible for turning jump table entries, 1539 constant pool indices, global variable addresses, etc into MCLabels as 1540 appropriate. This translation layer is also responsible for expanding pseudo 1541 ops used by the code generator into the actual machine instructions they 1542 correspond to. The MCInsts that are generated by this are fed into the 1543 instruction printer or the encoder. 1544 1545Finally, at your choosing, you can also implement an subclass of MCCodeEmitter 1546which lowers MCInst's into machine code bytes and relocations. This is 1547important if you want to support direct .o file emission, or would like to 1548implement an assembler for your target. 1549 1550VLIW Packetizer 1551--------------- 1552 1553In a Very Long Instruction Word (VLIW) architecture, the compiler is responsible 1554for mapping instructions to functional-units available on the architecture. To 1555that end, the compiler creates groups of instructions called *packets* or 1556*bundles*. The VLIW packetizer in LLVM is a target-independent mechanism to 1557enable the packetization of machine instructions. 1558 1559Mapping from instructions to functional units 1560^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 1561 1562Instructions in a VLIW target can typically be mapped to multiple functional 1563units. During the process of packetizing, the compiler must be able to reason 1564about whether an instruction can be added to a packet. This decision can be 1565complex since the compiler has to examine all possible mappings of instructions 1566to functional units. Therefore to alleviate compilation-time complexity, the 1567VLIW packetizer parses the instruction classes of a target and generates tables 1568at compiler build time. These tables can then be queried by the provided 1569machine-independent API to determine if an instruction can be accommodated in a 1570packet. 1571 1572How the packetization tables are generated and used 1573^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 1574 1575The packetizer reads instruction classes from a target's itineraries and creates 1576a deterministic finite automaton (DFA) to represent the state of a packet. A DFA 1577consists of three major elements: inputs, states, and transitions. The set of 1578inputs for the generated DFA represents the instruction being added to a 1579packet. The states represent the possible consumption of functional units by 1580instructions in a packet. In the DFA, transitions from one state to another 1581occur on the addition of an instruction to an existing packet. If there is a 1582legal mapping of functional units to instructions, then the DFA contains a 1583corresponding transition. The absence of a transition indicates that a legal 1584mapping does not exist and that the instruction cannot be added to the packet. 1585 1586To generate tables for a VLIW target, add *Target*\ GenDFAPacketizer.inc as a 1587target to the Makefile in the target directory. The exported API provides three 1588functions: ``DFAPacketizer::clearResources()``, 1589``DFAPacketizer::reserveResources(MachineInstr *MI)``, and 1590``DFAPacketizer::canReserveResources(MachineInstr *MI)``. These functions allow 1591a target packetizer to add an instruction to an existing packet and to check 1592whether an instruction can be added to a packet. See 1593``llvm/CodeGen/DFAPacketizer.h`` for more information. 1594 1595Implementing a Native Assembler 1596=============================== 1597 1598Though you're probably reading this because you want to write or maintain a 1599compiler backend, LLVM also fully supports building a native assemblers too. 1600We've tried hard to automate the generation of the assembler from the .td files 1601(in particular the instruction syntax and encodings), which means that a large 1602part of the manual and repetitive data entry can be factored and shared with the 1603compiler. 1604 1605Instruction Parsing 1606------------------- 1607 1608.. note:: 1609 1610 To Be Written 1611 1612 1613Instruction Alias Processing 1614---------------------------- 1615 1616Once the instruction is parsed, it enters the MatchInstructionImpl function. 1617The MatchInstructionImpl function performs alias processing and then does actual 1618matching. 1619 1620Alias processing is the phase that canonicalizes different lexical forms of the 1621same instructions down to one representation. There are several different kinds 1622of alias that are possible to implement and they are listed below in the order 1623that they are processed (which is in order from simplest/weakest to most 1624complex/powerful). Generally you want to use the first alias mechanism that 1625meets the needs of your instruction, because it will allow a more concise 1626description. 1627 1628Mnemonic Aliases 1629^^^^^^^^^^^^^^^^ 1630 1631The first phase of alias processing is simple instruction mnemonic remapping for 1632classes of instructions which are allowed with two different mnemonics. This 1633phase is a simple and unconditionally remapping from one input mnemonic to one 1634output mnemonic. It isn't possible for this form of alias to look at the 1635operands at all, so the remapping must apply for all forms of a given mnemonic. 1636Mnemonic aliases are defined simply, for example X86 has: 1637 1638:: 1639 1640 def : MnemonicAlias<"cbw", "cbtw">; 1641 def : MnemonicAlias<"smovq", "movsq">; 1642 def : MnemonicAlias<"fldcww", "fldcw">; 1643 def : MnemonicAlias<"fucompi", "fucomip">; 1644 def : MnemonicAlias<"ud2a", "ud2">; 1645 1646... and many others. With a MnemonicAlias definition, the mnemonic is remapped 1647simply and directly. Though MnemonicAlias's can't look at any aspect of the 1648instruction (such as the operands) they can depend on global modes (the same 1649ones supported by the matcher), through a Requires clause: 1650 1651:: 1652 1653 def : MnemonicAlias<"pushf", "pushfq">, Requires<[In64BitMode]>; 1654 def : MnemonicAlias<"pushf", "pushfl">, Requires<[In32BitMode]>; 1655 1656In this example, the mnemonic gets mapped into different a new one depending on 1657the current instruction set. 1658 1659Instruction Aliases 1660^^^^^^^^^^^^^^^^^^^ 1661 1662The most general phase of alias processing occurs while matching is happening: 1663it provides new forms for the matcher to match along with a specific instruction 1664to generate. An instruction alias has two parts: the string to match and the 1665instruction to generate. For example: 1666 1667:: 1668 1669 def : InstAlias<"movsx $src, $dst", (MOVSX16rr8W GR16:$dst, GR8 :$src)>; 1670 def : InstAlias<"movsx $src, $dst", (MOVSX16rm8W GR16:$dst, i8mem:$src)>; 1671 def : InstAlias<"movsx $src, $dst", (MOVSX32rr8 GR32:$dst, GR8 :$src)>; 1672 def : InstAlias<"movsx $src, $dst", (MOVSX32rr16 GR32:$dst, GR16 :$src)>; 1673 def : InstAlias<"movsx $src, $dst", (MOVSX64rr8 GR64:$dst, GR8 :$src)>; 1674 def : InstAlias<"movsx $src, $dst", (MOVSX64rr16 GR64:$dst, GR16 :$src)>; 1675 def : InstAlias<"movsx $src, $dst", (MOVSX64rr32 GR64:$dst, GR32 :$src)>; 1676 1677This shows a powerful example of the instruction aliases, matching the same 1678mnemonic in multiple different ways depending on what operands are present in 1679the assembly. The result of instruction aliases can include operands in a 1680different order than the destination instruction, and can use an input multiple 1681times, for example: 1682 1683:: 1684 1685 def : InstAlias<"clrb $reg", (XOR8rr GR8 :$reg, GR8 :$reg)>; 1686 def : InstAlias<"clrw $reg", (XOR16rr GR16:$reg, GR16:$reg)>; 1687 def : InstAlias<"clrl $reg", (XOR32rr GR32:$reg, GR32:$reg)>; 1688 def : InstAlias<"clrq $reg", (XOR64rr GR64:$reg, GR64:$reg)>; 1689 1690This example also shows that tied operands are only listed once. In the X86 1691backend, XOR8rr has two input GR8's and one output GR8 (where an input is tied 1692to the output). InstAliases take a flattened operand list without duplicates 1693for tied operands. The result of an instruction alias can also use immediates 1694and fixed physical registers which are added as simple immediate operands in the 1695result, for example: 1696 1697:: 1698 1699 // Fixed Immediate operand. 1700 def : InstAlias<"aad", (AAD8i8 10)>; 1701 1702 // Fixed register operand. 1703 def : InstAlias<"fcomi", (COM_FIr ST1)>; 1704 1705 // Simple alias. 1706 def : InstAlias<"fcomi $reg", (COM_FIr RST:$reg)>; 1707 1708Instruction aliases can also have a Requires clause to make them subtarget 1709specific. 1710 1711If the back-end supports it, the instruction printer can automatically emit the 1712alias rather than what's being aliased. It typically leads to better, more 1713readable code. If it's better to print out what's being aliased, then pass a '0' 1714as the third parameter to the InstAlias definition. 1715 1716Instruction Matching 1717-------------------- 1718 1719.. note:: 1720 1721 To Be Written 1722 1723.. _Implementations of the abstract target description interfaces: 1724.. _implement the target description: 1725 1726Target-specific Implementation Notes 1727==================================== 1728 1729This section of the document explains features or design decisions that are 1730specific to the code generator for a particular target. First we start with a 1731table that summarizes what features are supported by each target. 1732 1733.. _target-feature-matrix: 1734 1735Target Feature Matrix 1736--------------------- 1737 1738Note that this table does not include the C backend or Cpp backends, since they 1739do not use the target independent code generator infrastructure. It also 1740doesn't list features that are not supported fully by any target yet. It 1741considers a feature to be supported if at least one subtarget supports it. A 1742feature being supported means that it is useful and works for most cases, it 1743does not indicate that there are zero known bugs in the implementation. Here is 1744the key: 1745 1746:raw-html:`<table border="1" cellspacing="0">` 1747:raw-html:`<tr>` 1748:raw-html:`<th>Unknown</th>` 1749:raw-html:`<th>Not Applicable</th>` 1750:raw-html:`<th>No support</th>` 1751:raw-html:`<th>Partial Support</th>` 1752:raw-html:`<th>Complete Support</th>` 1753:raw-html:`</tr>` 1754:raw-html:`<tr>` 1755:raw-html:`<td class="unknown"></td>` 1756:raw-html:`<td class="na"></td>` 1757:raw-html:`<td class="no"></td>` 1758:raw-html:`<td class="partial"></td>` 1759:raw-html:`<td class="yes"></td>` 1760:raw-html:`</tr>` 1761:raw-html:`</table>` 1762 1763Here is the table: 1764 1765:raw-html:`<table width="689" border="1" cellspacing="0">` 1766:raw-html:`<tr><td></td>` 1767:raw-html:`<td colspan="13" align="center" style="background-color:#ffc">Target</td>` 1768:raw-html:`</tr>` 1769:raw-html:`<tr>` 1770:raw-html:`<th>Feature</th>` 1771:raw-html:`<th>ARM</th>` 1772:raw-html:`<th>Hexagon</th>` 1773:raw-html:`<th>MBlaze</th>` 1774:raw-html:`<th>MSP430</th>` 1775:raw-html:`<th>Mips</th>` 1776:raw-html:`<th>NVPTX</th>` 1777:raw-html:`<th>PowerPC</th>` 1778:raw-html:`<th>Sparc</th>` 1779:raw-html:`<th>X86</th>` 1780:raw-html:`<th>XCore</th>` 1781:raw-html:`</tr>` 1782 1783:raw-html:`<tr>` 1784:raw-html:`<td><a href="#feat_reliable">is generally reliable</a></td>` 1785:raw-html:`<td class="yes"></td> <!-- ARM -->` 1786:raw-html:`<td class="yes"></td> <!-- Hexagon -->` 1787:raw-html:`<td class="no"></td> <!-- MBlaze -->` 1788:raw-html:`<td class="unknown"></td> <!-- MSP430 -->` 1789:raw-html:`<td class="yes"></td> <!-- Mips -->` 1790:raw-html:`<td class="yes"></td> <!-- NVPTX -->` 1791:raw-html:`<td class="yes"></td> <!-- PowerPC -->` 1792:raw-html:`<td class="yes"></td> <!-- Sparc -->` 1793:raw-html:`<td class="yes"></td> <!-- X86 -->` 1794:raw-html:`<td class="unknown"></td> <!-- XCore -->` 1795:raw-html:`</tr>` 1796 1797:raw-html:`<tr>` 1798:raw-html:`<td><a href="#feat_asmparser">assembly parser</a></td>` 1799:raw-html:`<td class="no"></td> <!-- ARM -->` 1800:raw-html:`<td class="no"></td> <!-- Hexagon -->` 1801:raw-html:`<td class="yes"></td> <!-- MBlaze -->` 1802:raw-html:`<td class="no"></td> <!-- MSP430 -->` 1803:raw-html:`<td class="no"></td> <!-- Mips -->` 1804:raw-html:`<td class="no"></td> <!-- NVPTX -->` 1805:raw-html:`<td class="no"></td> <!-- PowerPC -->` 1806:raw-html:`<td class="no"></td> <!-- Sparc -->` 1807:raw-html:`<td class="yes"></td> <!-- X86 -->` 1808:raw-html:`<td class="no"></td> <!-- XCore -->` 1809:raw-html:`</tr>` 1810 1811:raw-html:`<tr>` 1812:raw-html:`<td><a href="#feat_disassembler">disassembler</a></td>` 1813:raw-html:`<td class="yes"></td> <!-- ARM -->` 1814:raw-html:`<td class="no"></td> <!-- Hexagon -->` 1815:raw-html:`<td class="yes"></td> <!-- MBlaze -->` 1816:raw-html:`<td class="no"></td> <!-- MSP430 -->` 1817:raw-html:`<td class="no"></td> <!-- Mips -->` 1818:raw-html:`<td class="na"></td> <!-- NVPTX -->` 1819:raw-html:`<td class="no"></td> <!-- PowerPC -->` 1820:raw-html:`<td class="no"></td> <!-- Sparc -->` 1821:raw-html:`<td class="yes"></td> <!-- X86 -->` 1822:raw-html:`<td class="no"></td> <!-- XCore -->` 1823:raw-html:`</tr>` 1824 1825:raw-html:`<tr>` 1826:raw-html:`<td><a href="#feat_inlineasm">inline asm</a></td>` 1827:raw-html:`<td class="yes"></td> <!-- ARM -->` 1828:raw-html:`<td class="yes"></td> <!-- Hexagon -->` 1829:raw-html:`<td class="yes"></td> <!-- MBlaze -->` 1830:raw-html:`<td class="unknown"></td> <!-- MSP430 -->` 1831:raw-html:`<td class="no"></td> <!-- Mips -->` 1832:raw-html:`<td class="yes"></td> <!-- NVPTX -->` 1833:raw-html:`<td class="yes"></td> <!-- PowerPC -->` 1834:raw-html:`<td class="unknown"></td> <!-- Sparc -->` 1835:raw-html:`<td class="yes"></td> <!-- X86 -->` 1836:raw-html:`<td class="unknown"></td> <!-- XCore -->` 1837:raw-html:`</tr>` 1838 1839:raw-html:`<tr>` 1840:raw-html:`<td><a href="#feat_jit">jit</a></td>` 1841:raw-html:`<td class="partial"><a href="#feat_jit_arm">*</a></td> <!-- ARM -->` 1842:raw-html:`<td class="no"></td> <!-- Hexagon -->` 1843:raw-html:`<td class="no"></td> <!-- MBlaze -->` 1844:raw-html:`<td class="unknown"></td> <!-- MSP430 -->` 1845:raw-html:`<td class="yes"></td> <!-- Mips -->` 1846:raw-html:`<td class="na"></td> <!-- NVPTX -->` 1847:raw-html:`<td class="yes"></td> <!-- PowerPC -->` 1848:raw-html:`<td class="unknown"></td> <!-- Sparc -->` 1849:raw-html:`<td class="yes"></td> <!-- X86 -->` 1850:raw-html:`<td class="unknown"></td> <!-- XCore -->` 1851:raw-html:`</tr>` 1852 1853:raw-html:`<tr>` 1854:raw-html:`<td><a href="#feat_objectwrite">.o file writing</a></td>` 1855:raw-html:`<td class="no"></td> <!-- ARM -->` 1856:raw-html:`<td class="no"></td> <!-- Hexagon -->` 1857:raw-html:`<td class="yes"></td> <!-- MBlaze -->` 1858:raw-html:`<td class="no"></td> <!-- MSP430 -->` 1859:raw-html:`<td class="no"></td> <!-- Mips -->` 1860:raw-html:`<td class="na"></td> <!-- NVPTX -->` 1861:raw-html:`<td class="no"></td> <!-- PowerPC -->` 1862:raw-html:`<td class="no"></td> <!-- Sparc -->` 1863:raw-html:`<td class="yes"></td> <!-- X86 -->` 1864:raw-html:`<td class="no"></td> <!-- XCore -->` 1865:raw-html:`</tr>` 1866 1867:raw-html:`<tr>` 1868:raw-html:`<td><a hr:raw-html:`ef="#feat_tailcall">tail calls</a></td>` 1869:raw-html:`<td class="yes"></td> <!-- ARM -->` 1870:raw-html:`<td class="yes"></td> <!-- Hexagon -->` 1871:raw-html:`<td class="no"></td> <!-- MBlaze -->` 1872:raw-html:`<td class="unknown"></td> <!-- MSP430 -->` 1873:raw-html:`<td class="no"></td> <!-- Mips -->` 1874:raw-html:`<td class="no"></td> <!-- NVPTX -->` 1875:raw-html:`<td class="yes"></td> <!-- PowerPC -->` 1876:raw-html:`<td class="unknown"></td> <!-- Sparc -->` 1877:raw-html:`<td class="yes"></td> <!-- X86 -->` 1878:raw-html:`<td class="unknown"></td> <!-- XCore -->` 1879:raw-html:`</tr>` 1880 1881:raw-html:`<tr>` 1882:raw-html:`<td><a href="#feat_segstacks">segmented stacks</a></td>` 1883:raw-html:`<td class="no"></td> <!-- ARM -->` 1884:raw-html:`<td class="no"></td> <!-- Hexagon -->` 1885:raw-html:`<td class="no"></td> <!-- MBlaze -->` 1886:raw-html:`<td class="no"></td> <!-- MSP430 -->` 1887:raw-html:`<td class="no"></td> <!-- Mips -->` 1888:raw-html:`<td class="no"></td> <!-- NVPTX -->` 1889:raw-html:`<td class="no"></td> <!-- PowerPC -->` 1890:raw-html:`<td class="no"></td> <!-- Sparc -->` 1891:raw-html:`<td class="partial"><a href="#feat_segstacks_x86">*</a></td> <!-- X86 -->` 1892:raw-html:`<td class="no"></td> <!-- XCore -->` 1893:raw-html:`</tr>` 1894 1895:raw-html:`</table>` 1896 1897.. _feat_reliable: 1898 1899Is Generally Reliable 1900^^^^^^^^^^^^^^^^^^^^^ 1901 1902This box indicates whether the target is considered to be production quality. 1903This indicates that the target has been used as a static compiler to compile 1904large amounts of code by a variety of different people and is in continuous use. 1905 1906.. _feat_asmparser: 1907 1908Assembly Parser 1909^^^^^^^^^^^^^^^ 1910 1911This box indicates whether the target supports parsing target specific .s files 1912by implementing the MCAsmParser interface. This is required for llvm-mc to be 1913able to act as a native assembler and is required for inline assembly support in 1914the native .o file writer. 1915 1916.. _feat_disassembler: 1917 1918Disassembler 1919^^^^^^^^^^^^ 1920 1921This box indicates whether the target supports the MCDisassembler API for 1922disassembling machine opcode bytes into MCInst's. 1923 1924.. _feat_inlineasm: 1925 1926Inline Asm 1927^^^^^^^^^^ 1928 1929This box indicates whether the target supports most popular inline assembly 1930constraints and modifiers. 1931 1932.. _feat_jit: 1933 1934JIT Support 1935^^^^^^^^^^^ 1936 1937This box indicates whether the target supports the JIT compiler through the 1938ExecutionEngine interface. 1939 1940.. _feat_jit_arm: 1941 1942The ARM backend has basic support for integer code in ARM codegen mode, but 1943lacks NEON and full Thumb support. 1944 1945.. _feat_objectwrite: 1946 1947.o File Writing 1948^^^^^^^^^^^^^^^ 1949 1950This box indicates whether the target supports writing .o files (e.g. MachO, 1951ELF, and/or COFF) files directly from the target. Note that the target also 1952must include an assembly parser and general inline assembly support for full 1953inline assembly support in the .o writer. 1954 1955Targets that don't support this feature can obviously still write out .o files, 1956they just rely on having an external assembler to translate from a .s file to a 1957.o file (as is the case for many C compilers). 1958 1959.. _feat_tailcall: 1960 1961Tail Calls 1962^^^^^^^^^^ 1963 1964This box indicates whether the target supports guaranteed tail calls. These are 1965calls marked "`tail <LangRef.html#i_call>`_" and use the fastcc calling 1966convention. Please see the `tail call section more more details`_. 1967 1968.. _feat_segstacks: 1969 1970Segmented Stacks 1971^^^^^^^^^^^^^^^^ 1972 1973This box indicates whether the target supports segmented stacks. This replaces 1974the traditional large C stack with many linked segments. It is compatible with 1975the `gcc implementation <http://gcc.gnu.org/wiki/SplitStacks>`_ used by the Go 1976front end. 1977 1978.. _feat_segstacks_x86: 1979 1980Basic support exists on the X86 backend. Currently vararg doesn't work and the 1981object files are not marked the way the gold linker expects, but simple Go 1982programs can be built by dragonegg. 1983 1984.. _tail call section more more details: 1985 1986Tail call optimization 1987---------------------- 1988 1989Tail call optimization, callee reusing the stack of the caller, is currently 1990supported on x86/x86-64 and PowerPC. It is performed if: 1991 1992* Caller and callee have the calling convention ``fastcc``, ``cc 10`` (GHC 1993 calling convention) or ``cc 11`` (HiPE calling convention). 1994 1995* The call is a tail call - in tail position (ret immediately follows call and 1996 ret uses value of call or is void). 1997 1998* Option ``-tailcallopt`` is enabled. 1999 2000* Platform specific constraints are met. 2001 2002x86/x86-64 constraints: 2003 2004* No variable argument lists are used. 2005 2006* On x86-64 when generating GOT/PIC code only module-local calls (visibility = 2007 hidden or protected) are supported. 2008 2009PowerPC constraints: 2010 2011* No variable argument lists are used. 2012 2013* No byval parameters are used. 2014 2015* On ppc32/64 GOT/PIC only module-local calls (visibility = hidden or protected) 2016 are supported. 2017 2018Example: 2019 2020Call as ``llc -tailcallopt test.ll``. 2021 2022.. code-block:: llvm 2023 2024 declare fastcc i32 @tailcallee(i32 inreg %a1, i32 inreg %a2, i32 %a3, i32 %a4) 2025 2026 define fastcc i32 @tailcaller(i32 %in1, i32 %in2) { 2027 %l1 = add i32 %in1, %in2 2028 %tmp = tail call fastcc i32 @tailcallee(i32 %in1 inreg, i32 %in2 inreg, i32 %in1, i32 %l1) 2029 ret i32 %tmp 2030 } 2031 2032Implications of ``-tailcallopt``: 2033 2034To support tail call optimization in situations where the callee has more 2035arguments than the caller a 'callee pops arguments' convention is used. This 2036currently causes each ``fastcc`` call that is not tail call optimized (because 2037one or more of above constraints are not met) to be followed by a readjustment 2038of the stack. So performance might be worse in such cases. 2039 2040Sibling call optimization 2041------------------------- 2042 2043Sibling call optimization is a restricted form of tail call optimization. 2044Unlike tail call optimization described in the previous section, it can be 2045performed automatically on any tail calls when ``-tailcallopt`` option is not 2046specified. 2047 2048Sibling call optimization is currently performed on x86/x86-64 when the 2049following constraints are met: 2050 2051* Caller and callee have the same calling convention. It can be either ``c`` or 2052 ``fastcc``. 2053 2054* The call is a tail call - in tail position (ret immediately follows call and 2055 ret uses value of call or is void). 2056 2057* Caller and callee have matching return type or the callee result is not used. 2058 2059* If any of the callee arguments are being passed in stack, they must be 2060 available in caller's own incoming argument stack and the frame offsets must 2061 be the same. 2062 2063Example: 2064 2065.. code-block:: llvm 2066 2067 declare i32 @bar(i32, i32) 2068 2069 define i32 @foo(i32 %a, i32 %b, i32 %c) { 2070 entry: 2071 %0 = tail call i32 @bar(i32 %a, i32 %b) 2072 ret i32 %0 2073 } 2074 2075The X86 backend 2076--------------- 2077 2078The X86 code generator lives in the ``lib/Target/X86`` directory. This code 2079generator is capable of targeting a variety of x86-32 and x86-64 processors, and 2080includes support for ISA extensions such as MMX and SSE. 2081 2082X86 Target Triples supported 2083^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 2084 2085The following are the known target triples that are supported by the X86 2086backend. This is not an exhaustive list, and it would be useful to add those 2087that people test. 2088 2089* **i686-pc-linux-gnu** --- Linux 2090 2091* **i386-unknown-freebsd5.3** --- FreeBSD 5.3 2092 2093* **i686-pc-cygwin** --- Cygwin on Win32 2094 2095* **i686-pc-mingw32** --- MingW on Win32 2096 2097* **i386-pc-mingw32msvc** --- MingW crosscompiler on Linux 2098 2099* **i686-apple-darwin*** --- Apple Darwin on X86 2100 2101* **x86_64-unknown-linux-gnu** --- Linux 2102 2103X86 Calling Conventions supported 2104^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 2105 2106The following target-specific calling conventions are known to backend: 2107 2108* **x86_StdCall** --- stdcall calling convention seen on Microsoft Windows 2109 platform (CC ID = 64). 2110 2111* **x86_FastCall** --- fastcall calling convention seen on Microsoft Windows 2112 platform (CC ID = 65). 2113 2114* **x86_ThisCall** --- Similar to X86_StdCall. Passes first argument in ECX, 2115 others via stack. Callee is responsible for stack cleaning. This convention is 2116 used by MSVC by default for methods in its ABI (CC ID = 70). 2117 2118.. _X86 addressing mode: 2119 2120Representing X86 addressing modes in MachineInstrs 2121^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 2122 2123The x86 has a very flexible way of accessing memory. It is capable of forming 2124memory addresses of the following expression directly in integer instructions 2125(which use ModR/M addressing): 2126 2127:: 2128 2129 SegmentReg: Base + [1,2,4,8] * IndexReg + Disp32 2130 2131In order to represent this, LLVM tracks no less than 5 operands for each memory 2132operand of this form. This means that the "load" form of '``mov``' has the 2133following ``MachineOperand``\s in this order: 2134 2135:: 2136 2137 Index: 0 | 1 2 3 4 5 2138 Meaning: DestReg, | BaseReg, Scale, IndexReg, Displacement Segment 2139 OperandTy: VirtReg, | VirtReg, UnsImm, VirtReg, SignExtImm PhysReg 2140 2141Stores, and all other instructions, treat the four memory operands in the same 2142way and in the same order. If the segment register is unspecified (regno = 0), 2143then no segment override is generated. "Lea" operations do not have a segment 2144register specified, so they only have 4 operands for their memory reference. 2145 2146X86 address spaces supported 2147^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 2148 2149x86 has a feature which provides the ability to perform loads and stores to 2150different address spaces via the x86 segment registers. A segment override 2151prefix byte on an instruction causes the instruction's memory access to go to 2152the specified segment. LLVM address space 0 is the default address space, which 2153includes the stack, and any unqualified memory accesses in a program. Address 2154spaces 1-255 are currently reserved for user-defined code. The GS-segment is 2155represented by address space 256, while the FS-segment is represented by address 2156space 257. Other x86 segments have yet to be allocated address space 2157numbers. 2158 2159While these address spaces may seem similar to TLS via the ``thread_local`` 2160keyword, and often use the same underlying hardware, there are some fundamental 2161differences. 2162 2163The ``thread_local`` keyword applies to global variables and specifies that they 2164are to be allocated in thread-local memory. There are no type qualifiers 2165involved, and these variables can be pointed to with normal pointers and 2166accessed with normal loads and stores. The ``thread_local`` keyword is 2167target-independent at the LLVM IR level (though LLVM doesn't yet have 2168implementations of it for some configurations) 2169 2170Special address spaces, in contrast, apply to static types. Every load and store 2171has a particular address space in its address operand type, and this is what 2172determines which address space is accessed. LLVM ignores these special address 2173space qualifiers on global variables, and does not provide a way to directly 2174allocate storage in them. At the LLVM IR level, the behavior of these special 2175address spaces depends in part on the underlying OS or runtime environment, and 2176they are specific to x86 (and LLVM doesn't yet handle them correctly in some 2177cases). 2178 2179Some operating systems and runtime environments use (or may in the future use) 2180the FS/GS-segment registers for various low-level purposes, so care should be 2181taken when considering them. 2182 2183Instruction naming 2184^^^^^^^^^^^^^^^^^^ 2185 2186An instruction name consists of the base name, a default operand size, and a a 2187character per operand with an optional special size. For example: 2188 2189:: 2190 2191 ADD8rr -> add, 8-bit register, 8-bit register 2192 IMUL16rmi -> imul, 16-bit register, 16-bit memory, 16-bit immediate 2193 IMUL16rmi8 -> imul, 16-bit register, 16-bit memory, 8-bit immediate 2194 MOVSX32rm16 -> movsx, 32-bit register, 16-bit memory 2195 2196The PowerPC backend 2197------------------- 2198 2199The PowerPC code generator lives in the lib/Target/PowerPC directory. The code 2200generation is retargetable to several variations or *subtargets* of the PowerPC 2201ISA; including ppc32, ppc64 and altivec. 2202 2203LLVM PowerPC ABI 2204^^^^^^^^^^^^^^^^ 2205 2206LLVM follows the AIX PowerPC ABI, with two deviations. LLVM uses a PC relative 2207(PIC) or static addressing for accessing global values, so no TOC (r2) is 2208used. Second, r31 is used as a frame pointer to allow dynamic growth of a stack 2209frame. LLVM takes advantage of having no TOC to provide space to save the frame 2210pointer in the PowerPC linkage area of the caller frame. Other details of 2211PowerPC ABI can be found at `PowerPC ABI 2212<http://developer.apple.com/documentation/DeveloperTools/Conceptual/LowLevelABI/Articles/32bitPowerPC.html>`_\ 2213. Note: This link describes the 32 bit ABI. The 64 bit ABI is similar except 2214space for GPRs are 8 bytes wide (not 4) and r13 is reserved for system use. 2215 2216Frame Layout 2217^^^^^^^^^^^^ 2218 2219The size of a PowerPC frame is usually fixed for the duration of a function's 2220invocation. Since the frame is fixed size, all references into the frame can be 2221accessed via fixed offsets from the stack pointer. The exception to this is 2222when dynamic alloca or variable sized arrays are present, then a base pointer 2223(r31) is used as a proxy for the stack pointer and stack pointer is free to grow 2224or shrink. A base pointer is also used if llvm-gcc is not passed the 2225-fomit-frame-pointer flag. The stack pointer is always aligned to 16 bytes, so 2226that space allocated for altivec vectors will be properly aligned. 2227 2228An invocation frame is laid out as follows (low memory at top): 2229 2230:raw-html:`<table border="1" cellspacing="0">` 2231:raw-html:`<tr>` 2232:raw-html:`<td>Linkage<br><br></td>` 2233:raw-html:`</tr>` 2234:raw-html:`<tr>` 2235:raw-html:`<td>Parameter area<br><br></td>` 2236:raw-html:`</tr>` 2237:raw-html:`<tr>` 2238:raw-html:`<td>Dynamic area<br><br></td>` 2239:raw-html:`</tr>` 2240:raw-html:`<tr>` 2241:raw-html:`<td>Locals area<br><br></td>` 2242:raw-html:`</tr>` 2243:raw-html:`<tr>` 2244:raw-html:`<td>Saved registers area<br><br></td>` 2245:raw-html:`</tr>` 2246:raw-html:`<tr style="border-style: none hidden none hidden;">` 2247:raw-html:`<td><br></td>` 2248:raw-html:`</tr>` 2249:raw-html:`<tr>` 2250:raw-html:`<td>Previous Frame<br><br></td>` 2251:raw-html:`</tr>` 2252:raw-html:`</table>` 2253 2254The *linkage* area is used by a callee to save special registers prior to 2255allocating its own frame. Only three entries are relevant to LLVM. The first 2256entry is the previous stack pointer (sp), aka link. This allows probing tools 2257like gdb or exception handlers to quickly scan the frames in the stack. A 2258function epilog can also use the link to pop the frame from the stack. The 2259third entry in the linkage area is used to save the return address from the lr 2260register. Finally, as mentioned above, the last entry is used to save the 2261previous frame pointer (r31.) The entries in the linkage area are the size of a 2262GPR, thus the linkage area is 24 bytes long in 32 bit mode and 48 bytes in 64 2263bit mode. 2264 226532 bit linkage area: 2266 2267:raw-html:`<table border="1" cellspacing="0">` 2268:raw-html:`<tr>` 2269:raw-html:`<td>0</td>` 2270:raw-html:`<td>Saved SP (r1)</td>` 2271:raw-html:`</tr>` 2272:raw-html:`<tr>` 2273:raw-html:`<td>4</td>` 2274:raw-html:`<td>Saved CR</td>` 2275:raw-html:`</tr>` 2276:raw-html:`<tr>` 2277:raw-html:`<td>8</td>` 2278:raw-html:`<td>Saved LR</td>` 2279:raw-html:`</tr>` 2280:raw-html:`<tr>` 2281:raw-html:`<td>12</td>` 2282:raw-html:`<td>Reserved</td>` 2283:raw-html:`</tr>` 2284:raw-html:`<tr>` 2285:raw-html:`<td>16</td>` 2286:raw-html:`<td>Reserved</td>` 2287:raw-html:`</tr>` 2288:raw-html:`<tr>` 2289:raw-html:`<td>20</td>` 2290:raw-html:`<td>Saved FP (r31)</td>` 2291:raw-html:`</tr>` 2292:raw-html:`</table>` 2293 229464 bit linkage area: 2295 2296:raw-html:`<table border="1" cellspacing="0">` 2297:raw-html:`<tr>` 2298:raw-html:`<td>0</td>` 2299:raw-html:`<td>Saved SP (r1)</td>` 2300:raw-html:`</tr>` 2301:raw-html:`<tr>` 2302:raw-html:`<td>8</td>` 2303:raw-html:`<td>Saved CR</td>` 2304:raw-html:`</tr>` 2305:raw-html:`<tr>` 2306:raw-html:`<td>16</td>` 2307:raw-html:`<td>Saved LR</td>` 2308:raw-html:`</tr>` 2309:raw-html:`<tr>` 2310:raw-html:`<td>24</td>` 2311:raw-html:`<td>Reserved</td>` 2312:raw-html:`</tr>` 2313:raw-html:`<tr>` 2314:raw-html:`<td>32</td>` 2315:raw-html:`<td>Reserved</td>` 2316:raw-html:`</tr>` 2317:raw-html:`<tr>` 2318:raw-html:`<td>40</td>` 2319:raw-html:`<td>Saved FP (r31)</td>` 2320:raw-html:`</tr>` 2321:raw-html:`</table>` 2322 2323The *parameter area* is used to store arguments being passed to a callee 2324function. Following the PowerPC ABI, the first few arguments are actually 2325passed in registers, with the space in the parameter area unused. However, if 2326there are not enough registers or the callee is a thunk or vararg function, 2327these register arguments can be spilled into the parameter area. Thus, the 2328parameter area must be large enough to store all the parameters for the largest 2329call sequence made by the caller. The size must also be minimally large enough 2330to spill registers r3-r10. This allows callees blind to the call signature, 2331such as thunks and vararg functions, enough space to cache the argument 2332registers. Therefore, the parameter area is minimally 32 bytes (64 bytes in 64 2333bit mode.) Also note that since the parameter area is a fixed offset from the 2334top of the frame, that a callee can access its spilt arguments using fixed 2335offsets from the stack pointer (or base pointer.) 2336 2337Combining the information about the linkage, parameter areas and alignment. A 2338stack frame is minimally 64 bytes in 32 bit mode and 128 bytes in 64 bit mode. 2339 2340The *dynamic area* starts out as size zero. If a function uses dynamic alloca 2341then space is added to the stack, the linkage and parameter areas are shifted to 2342top of stack, and the new space is available immediately below the linkage and 2343parameter areas. The cost of shifting the linkage and parameter areas is minor 2344since only the link value needs to be copied. The link value can be easily 2345fetched by adding the original frame size to the base pointer. Note that 2346allocations in the dynamic space need to observe 16 byte alignment. 2347 2348The *locals area* is where the llvm compiler reserves space for local variables. 2349 2350The *saved registers area* is where the llvm compiler spills callee saved 2351registers on entry to the callee. 2352 2353Prolog/Epilog 2354^^^^^^^^^^^^^ 2355 2356The llvm prolog and epilog are the same as described in the PowerPC ABI, with 2357the following exceptions. Callee saved registers are spilled after the frame is 2358created. This allows the llvm epilog/prolog support to be common with other 2359targets. The base pointer callee saved register r31 is saved in the TOC slot of 2360linkage area. This simplifies allocation of space for the base pointer and 2361makes it convenient to locate programatically and during debugging. 2362 2363Dynamic Allocation 2364^^^^^^^^^^^^^^^^^^ 2365 2366.. note:: 2367 2368 TODO - More to come. 2369 2370The NVPTX backend 2371----------------- 2372 2373The NVPTX code generator under lib/Target/NVPTX is an open-source version of 2374the NVIDIA NVPTX code generator for LLVM. It is contributed by NVIDIA and is 2375a port of the code generator used in the CUDA compiler (nvcc). It targets the 2376PTX 3.0/3.1 ISA and can target any compute capability greater than or equal to 23772.0 (Fermi). 2378 2379This target is of production quality and should be completely compatible with 2380the official NVIDIA toolchain. 2381 2382Code Generator Options: 2383 2384:raw-html:`<table border="1" cellspacing="0">` 2385:raw-html:`<tr>` 2386:raw-html:`<th>Option</th>` 2387:raw-html:`<th>Description</th>` 2388:raw-html:`</tr>` 2389:raw-html:`<tr>` 2390:raw-html:`<td>sm_20</td>` 2391:raw-html:`<td align="left">Set shader model/compute capability to 2.0</td>` 2392:raw-html:`</tr>` 2393:raw-html:`<tr>` 2394:raw-html:`<td>sm_21</td>` 2395:raw-html:`<td align="left">Set shader model/compute capability to 2.1</td>` 2396:raw-html:`</tr>` 2397:raw-html:`<tr>` 2398:raw-html:`<td>sm_30</td>` 2399:raw-html:`<td align="left">Set shader model/compute capability to 3.0</td>` 2400:raw-html:`</tr>` 2401:raw-html:`<tr>` 2402:raw-html:`<td>sm_35</td>` 2403:raw-html:`<td align="left">Set shader model/compute capability to 3.5</td>` 2404:raw-html:`</tr>` 2405:raw-html:`<tr>` 2406:raw-html:`<td>ptx30</td>` 2407:raw-html:`<td align="left">Target PTX 3.0</td>` 2408:raw-html:`</tr>` 2409:raw-html:`<tr>` 2410:raw-html:`<td>ptx31</td>` 2411:raw-html:`<td align="left">Target PTX 3.1</td>` 2412:raw-html:`</tr>` 2413:raw-html:`</table>` 2414 2415