1========================================== 2The LLVM Target-Independent Code Generator 3========================================== 4 5.. role:: raw-html(raw) 6 :format: html 7 8.. raw:: html 9 10 <style> 11 .unknown { background-color: #C0C0C0; text-align: center; } 12 .unknown:before { content: "?" } 13 .no { background-color: #C11B17 } 14 .no:before { content: "N" } 15 .partial { background-color: #F88017 } 16 .yes { background-color: #0F0; } 17 .yes:before { content: "Y" } 18 .na { background-color: #6666FF; } 19 .na:before { content: "N/A" } 20 </style> 21 22.. contents:: 23 :local: 24 25.. warning:: 26 This is a work in progress. 27 28Introduction 29============ 30 31The LLVM target-independent code generator is a framework that provides a suite 32of reusable components for translating the LLVM internal representation to the 33machine code for a specified target---either in assembly form (suitable for a 34static compiler) or in binary machine code format (usable for a JIT 35compiler). The LLVM target-independent code generator consists of six main 36components: 37 381. `Abstract target description`_ interfaces which capture important properties 39 about various aspects of the machine, independently of how they will be used. 40 These interfaces are defined in ``include/llvm/Target/``. 41 422. Classes used to represent the `code being generated`_ for a target. These 43 classes are intended to be abstract enough to represent the machine code for 44 *any* target machine. These classes are defined in 45 ``include/llvm/CodeGen/``. At this level, concepts like "constant pool 46 entries" and "jump tables" are explicitly exposed. 47 483. Classes and algorithms used to represent code as the object file level, the 49 `MC Layer`_. These classes represent assembly level constructs like labels, 50 sections, and instructions. At this level, concepts like "constant pool 51 entries" and "jump tables" don't exist. 52 534. `Target-independent algorithms`_ used to implement various phases of native 54 code generation (register allocation, scheduling, stack frame representation, 55 etc). This code lives in ``lib/CodeGen/``. 56 575. `Implementations of the abstract target description interfaces`_ for 58 particular targets. These machine descriptions make use of the components 59 provided by LLVM, and can optionally provide custom target-specific passes, 60 to build complete code generators for a specific target. Target descriptions 61 live in ``lib/Target/``. 62 636. The target-independent JIT components. The LLVM JIT is completely target 64 independent (it uses the ``TargetJITInfo`` structure to interface for 65 target-specific issues. The code for the target-independent JIT lives in 66 ``lib/ExecutionEngine/JIT``. 67 68Depending on which part of the code generator you are interested in working on, 69different pieces of this will be useful to you. In any case, you should be 70familiar with the `target description`_ and `machine code representation`_ 71classes. If you want to add a backend for a new target, you will need to 72`implement the target description`_ classes for your new target and understand 73the `LLVM code representation <LangRef.html>`_. If you are interested in 74implementing a new `code generation algorithm`_, it should only depend on the 75target-description and machine code representation classes, ensuring that it is 76portable. 77 78Required components in the code generator 79----------------------------------------- 80 81The two pieces of the LLVM code generator are the high-level interface to the 82code generator and the set of reusable components that can be used to build 83target-specific backends. The two most important interfaces (:raw-html:`<tt>` 84`TargetMachine`_ :raw-html:`</tt>` and :raw-html:`<tt>` `DataLayout`_ 85:raw-html:`</tt>`) are the only ones that are required to be defined for a 86backend to fit into the LLVM system, but the others must be defined if the 87reusable code generator components are going to be used. 88 89This design has two important implications. The first is that LLVM can support 90completely non-traditional code generation targets. For example, the C backend 91does not require register allocation, instruction selection, or any of the other 92standard components provided by the system. As such, it only implements these 93two interfaces, and does its own thing. Note that C backend was removed from the 94trunk since LLVM 3.1 release. Another example of a code generator like this is a 95(purely hypothetical) backend that converts LLVM to the GCC RTL form and uses 96GCC to emit machine code for a target. 97 98This design also implies that it is possible to design and implement radically 99different code generators in the LLVM system that do not make use of any of the 100built-in components. Doing so is not recommended at all, but could be required 101for radically different targets that do not fit into the LLVM machine 102description model: FPGAs for example. 103 104.. _high-level design of the code generator: 105 106The high-level design of the code generator 107------------------------------------------- 108 109The LLVM target-independent code generator is designed to support efficient and 110quality code generation for standard register-based microprocessors. Code 111generation in this model is divided into the following stages: 112 1131. `Instruction Selection`_ --- This phase determines an efficient way to 114 express the input LLVM code in the target instruction set. This stage 115 produces the initial code for the program in the target instruction set, then 116 makes use of virtual registers in SSA form and physical registers that 117 represent any required register assignments due to target constraints or 118 calling conventions. This step turns the LLVM code into a DAG of target 119 instructions. 120 1212. `Scheduling and Formation`_ --- This phase takes the DAG of target 122 instructions produced by the instruction selection phase, determines an 123 ordering of the instructions, then emits the instructions as :raw-html:`<tt>` 124 `MachineInstr`_\s :raw-html:`</tt>` with that ordering. Note that we 125 describe this in the `instruction selection section`_ because it operates on 126 a `SelectionDAG`_. 127 1283. `SSA-based Machine Code Optimizations`_ --- This optional stage consists of a 129 series of machine-code optimizations that operate on the SSA-form produced by 130 the instruction selector. Optimizations like modulo-scheduling or peephole 131 optimization work here. 132 1334. `Register Allocation`_ --- The target code is transformed from an infinite 134 virtual register file in SSA form to the concrete register file used by the 135 target. This phase introduces spill code and eliminates all virtual register 136 references from the program. 137 1385. `Prolog/Epilog Code Insertion`_ --- Once the machine code has been generated 139 for the function and the amount of stack space required is known (used for 140 LLVM alloca's and spill slots), the prolog and epilog code for the function 141 can be inserted and "abstract stack location references" can be eliminated. 142 This stage is responsible for implementing optimizations like frame-pointer 143 elimination and stack packing. 144 1456. `Late Machine Code Optimizations`_ --- Optimizations that operate on "final" 146 machine code can go here, such as spill code scheduling and peephole 147 optimizations. 148 1497. `Code Emission`_ --- The final stage actually puts out the code for the 150 current function, either in the target assembler format or in machine 151 code. 152 153The code generator is based on the assumption that the instruction selector will 154use an optimal pattern matching selector to create high-quality sequences of 155native instructions. Alternative code generator designs based on pattern 156expansion and aggressive iterative peephole optimization are much slower. This 157design permits efficient compilation (important for JIT environments) and 158aggressive optimization (used when generating code offline) by allowing 159components of varying levels of sophistication to be used for any step of 160compilation. 161 162In addition to these stages, target implementations can insert arbitrary 163target-specific passes into the flow. For example, the X86 target uses a 164special pass to handle the 80x87 floating point stack architecture. Other 165targets with unusual requirements can be supported with custom passes as needed. 166 167Using TableGen for target description 168------------------------------------- 169 170The target description classes require a detailed description of the target 171architecture. These target descriptions often have a large amount of common 172information (e.g., an ``add`` instruction is almost identical to a ``sub`` 173instruction). In order to allow the maximum amount of commonality to be 174factored out, the LLVM code generator uses the 175:doc:`TableGen <TableGenFundamentals>` tool to describe big chunks of the 176target machine, which allows the use of domain-specific and target-specific 177abstractions to reduce the amount of repetition. 178 179As LLVM continues to be developed and refined, we plan to move more and more of 180the target description to the ``.td`` form. Doing so gives us a number of 181advantages. The most important is that it makes it easier to port LLVM because 182it reduces the amount of C++ code that has to be written, and the surface area 183of the code generator that needs to be understood before someone can get 184something working. Second, it makes it easier to change things. In particular, 185if tables and other things are all emitted by ``tblgen``, we only need a change 186in one place (``tblgen``) to update all of the targets to a new interface. 187 188.. _Abstract target description: 189.. _target description: 190 191Target description classes 192========================== 193 194The LLVM target description classes (located in the ``include/llvm/Target`` 195directory) provide an abstract description of the target machine independent of 196any particular client. These classes are designed to capture the *abstract* 197properties of the target (such as the instructions and registers it has), and do 198not incorporate any particular pieces of code generation algorithms. 199 200All of the target description classes (except the :raw-html:`<tt>` `DataLayout`_ 201:raw-html:`</tt>` class) are designed to be subclassed by the concrete target 202implementation, and have virtual methods implemented. To get to these 203implementations, the :raw-html:`<tt>` `TargetMachine`_ :raw-html:`</tt>` class 204provides accessors that should be implemented by the target. 205 206.. _TargetMachine: 207 208The ``TargetMachine`` class 209--------------------------- 210 211The ``TargetMachine`` class provides virtual methods that are used to access the 212target-specific implementations of the various target description classes via 213the ``get*Info`` methods (``getInstrInfo``, ``getRegisterInfo``, 214``getFrameInfo``, etc.). This class is designed to be specialized by a concrete 215target implementation (e.g., ``X86TargetMachine``) which implements the various 216virtual methods. The only required target description class is the 217:raw-html:`<tt>` `DataLayout`_ :raw-html:`</tt>` class, but if the code 218generator components are to be used, the other interfaces should be implemented 219as well. 220 221.. _DataLayout: 222 223The ``DataLayout`` class 224------------------------ 225 226The ``DataLayout`` class is the only required target description class, and it 227is the only class that is not extensible (you cannot derive a new class from 228it). ``DataLayout`` specifies information about how the target lays out memory 229for structures, the alignment requirements for various data types, the size of 230pointers in the target, and whether the target is little-endian or 231big-endian. 232 233.. _TargetLowering: 234 235The ``TargetLowering`` class 236---------------------------- 237 238The ``TargetLowering`` class is used by SelectionDAG based instruction selectors 239primarily to describe how LLVM code should be lowered to SelectionDAG 240operations. Among other things, this class indicates: 241 242* an initial register class to use for various ``ValueType``\s, 243 244* which operations are natively supported by the target machine, 245 246* the return type of ``setcc`` operations, 247 248* the type to use for shift amounts, and 249 250* various high-level characteristics, like whether it is profitable to turn 251 division by a constant into a multiplication sequence. 252 253.. _TargetRegisterInfo: 254 255The ``TargetRegisterInfo`` class 256-------------------------------- 257 258The ``TargetRegisterInfo`` class is used to describe the register file of the 259target and any interactions between the registers. 260 261Registers are represented in the code generator by unsigned integers. Physical 262registers (those that actually exist in the target description) are unique 263small numbers, and virtual registers are generally large. Note that 264register ``#0`` is reserved as a flag value. 265 266Each register in the processor description has an associated 267``TargetRegisterDesc`` entry, which provides a textual name for the register 268(used for assembly output and debugging dumps) and a set of aliases (used to 269indicate whether one register overlaps with another). 270 271In addition to the per-register description, the ``TargetRegisterInfo`` class 272exposes a set of processor specific register classes (instances of the 273``TargetRegisterClass`` class). Each register class contains sets of registers 274that have the same properties (for example, they are all 32-bit integer 275registers). Each SSA virtual register created by the instruction selector has 276an associated register class. When the register allocator runs, it replaces 277virtual registers with a physical register in the set. 278 279The target-specific implementations of these classes is auto-generated from a 280`TableGen <TableGenFundamentals.html>`_ description of the register file. 281 282.. _TargetInstrInfo: 283 284The ``TargetInstrInfo`` class 285----------------------------- 286 287The ``TargetInstrInfo`` class is used to describe the machine instructions 288supported by the target. It is essentially an array of ``TargetInstrDescriptor`` 289objects, each of which describes one instruction the target 290supports. Descriptors define things like the mnemonic for the opcode, the number 291of operands, the list of implicit register uses and defs, whether the 292instruction has certain target-independent properties (accesses memory, is 293commutable, etc), and holds any target-specific flags. 294 295The ``TargetFrameInfo`` class 296----------------------------- 297 298The ``TargetFrameInfo`` class is used to provide information about the stack 299frame layout of the target. It holds the direction of stack growth, the known 300stack alignment on entry to each function, and the offset to the local area. 301The offset to the local area is the offset from the stack pointer on function 302entry to the first location where function data (local variables, spill 303locations) can be stored. 304 305The ``TargetSubtarget`` class 306----------------------------- 307 308The ``TargetSubtarget`` class is used to provide information about the specific 309chip set being targeted. A sub-target informs code generation of which 310instructions are supported, instruction latencies and instruction execution 311itinerary; i.e., which processing units are used, in what order, and for how 312long. 313 314The ``TargetJITInfo`` class 315--------------------------- 316 317The ``TargetJITInfo`` class exposes an abstract interface used by the 318Just-In-Time code generator to perform target-specific activities, such as 319emitting stubs. If a ``TargetMachine`` supports JIT code generation, it should 320provide one of these objects through the ``getJITInfo`` method. 321 322.. _code being generated: 323.. _machine code representation: 324 325Machine code description classes 326================================ 327 328At the high-level, LLVM code is translated to a machine specific representation 329formed out of :raw-html:`<tt>` `MachineFunction`_ :raw-html:`</tt>`, 330:raw-html:`<tt>` `MachineBasicBlock`_ :raw-html:`</tt>`, and :raw-html:`<tt>` 331`MachineInstr`_ :raw-html:`</tt>` instances (defined in 332``include/llvm/CodeGen``). This representation is completely target agnostic, 333representing instructions in their most abstract form: an opcode and a series of 334operands. This representation is designed to support both an SSA representation 335for machine code, as well as a register allocated, non-SSA form. 336 337.. _MachineInstr: 338 339The ``MachineInstr`` class 340-------------------------- 341 342Target machine instructions are represented as instances of the ``MachineInstr`` 343class. This class is an extremely abstract way of representing machine 344instructions. In particular, it only keeps track of an opcode number and a set 345of operands. 346 347The opcode number is a simple unsigned integer that only has meaning to a 348specific backend. All of the instructions for a target should be defined in the 349``*InstrInfo.td`` file for the target. The opcode enum values are auto-generated 350from this description. The ``MachineInstr`` class does not have any information 351about how to interpret the instruction (i.e., what the semantics of the 352instruction are); for that you must refer to the :raw-html:`<tt>` 353`TargetInstrInfo`_ :raw-html:`</tt>` class. 354 355The operands of a machine instruction can be of several different types: a 356register reference, a constant integer, a basic block reference, etc. In 357addition, a machine operand should be marked as a def or a use of the value 358(though only registers are allowed to be defs). 359 360By convention, the LLVM code generator orders instruction operands so that all 361register definitions come before the register uses, even on architectures that 362are normally printed in other orders. For example, the SPARC add instruction: 363"``add %i1, %i2, %i3``" adds the "%i1", and "%i2" registers and stores the 364result into the "%i3" register. In the LLVM code generator, the operands should 365be stored as "``%i3, %i1, %i2``": with the destination first. 366 367Keeping destination (definition) operands at the beginning of the operand list 368has several advantages. In particular, the debugging printer will print the 369instruction like this: 370 371.. code-block:: llvm 372 373 %r3 = add %i1, %i2 374 375Also if the first operand is a def, it is easier to `create instructions`_ whose 376only def is the first operand. 377 378.. _create instructions: 379 380Using the ``MachineInstrBuilder.h`` functions 381^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 382 383Machine instructions are created by using the ``BuildMI`` functions, located in 384the ``include/llvm/CodeGen/MachineInstrBuilder.h`` file. The ``BuildMI`` 385functions make it easy to build arbitrary machine instructions. Usage of the 386``BuildMI`` functions look like this: 387 388.. code-block:: c++ 389 390 // Create a 'DestReg = mov 42' (rendered in X86 assembly as 'mov DestReg, 42') 391 // instruction. The '1' specifies how many operands will be added. 392 MachineInstr *MI = BuildMI(X86::MOV32ri, 1, DestReg).addImm(42); 393 394 // Create the same instr, but insert it at the end of a basic block. 395 MachineBasicBlock &MBB = ... 396 BuildMI(MBB, X86::MOV32ri, 1, DestReg).addImm(42); 397 398 // Create the same instr, but insert it before a specified iterator point. 399 MachineBasicBlock::iterator MBBI = ... 400 BuildMI(MBB, MBBI, X86::MOV32ri, 1, DestReg).addImm(42); 401 402 // Create a 'cmp Reg, 0' instruction, no destination reg. 403 MI = BuildMI(X86::CMP32ri, 2).addReg(Reg).addImm(0); 404 405 // Create an 'sahf' instruction which takes no operands and stores nothing. 406 MI = BuildMI(X86::SAHF, 0); 407 408 // Create a self looping branch instruction. 409 BuildMI(MBB, X86::JNE, 1).addMBB(&MBB); 410 411The key thing to remember with the ``BuildMI`` functions is that you have to 412specify the number of operands that the machine instruction will take. This 413allows for efficient memory allocation. You also need to specify if operands 414default to be uses of values, not definitions. If you need to add a definition 415operand (other than the optional destination register), you must explicitly mark 416it as such: 417 418.. code-block:: c++ 419 420 MI.addReg(Reg, RegState::Define); 421 422Fixed (preassigned) registers 423^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 424 425One important issue that the code generator needs to be aware of is the presence 426of fixed registers. In particular, there are often places in the instruction 427stream where the register allocator *must* arrange for a particular value to be 428in a particular register. This can occur due to limitations of the instruction 429set (e.g., the X86 can only do a 32-bit divide with the ``EAX``/``EDX`` 430registers), or external factors like calling conventions. In any case, the 431instruction selector should emit code that copies a virtual register into or out 432of a physical register when needed. 433 434For example, consider this simple LLVM example: 435 436.. code-block:: llvm 437 438 define i32 @test(i32 %X, i32 %Y) { 439 %Z = udiv i32 %X, %Y 440 ret i32 %Z 441 } 442 443The X86 instruction selector produces this machine code for the ``div`` and 444``ret`` (use "``llc X.bc -march=x86 -print-machineinstrs``" to get this): 445 446.. code-block:: llvm 447 448 ;; Start of div 449 %EAX = mov %reg1024 ;; Copy X (in reg1024) into EAX 450 %reg1027 = sar %reg1024, 31 451 %EDX = mov %reg1027 ;; Sign extend X into EDX 452 idiv %reg1025 ;; Divide by Y (in reg1025) 453 %reg1026 = mov %EAX ;; Read the result (Z) out of EAX 454 455 ;; Start of ret 456 %EAX = mov %reg1026 ;; 32-bit return value goes in EAX 457 ret 458 459By the end of code generation, the register allocator has coalesced the 460registers and deleted the resultant identity moves producing the following 461code: 462 463.. code-block:: llvm 464 465 ;; X is in EAX, Y is in ECX 466 mov %EAX, %EDX 467 sar %EDX, 31 468 idiv %ECX 469 ret 470 471This approach is extremely general (if it can handle the X86 architecture, it 472can handle anything!) and allows all of the target specific knowledge about the 473instruction stream to be isolated in the instruction selector. Note that 474physical registers should have a short lifetime for good code generation, and 475all physical registers are assumed dead on entry to and exit from basic blocks 476(before register allocation). Thus, if you need a value to be live across basic 477block boundaries, it *must* live in a virtual register. 478 479Call-clobbered registers 480^^^^^^^^^^^^^^^^^^^^^^^^ 481 482Some machine instructions, like calls, clobber a large number of physical 483registers. Rather than adding ``<def,dead>`` operands for all of them, it is 484possible to use an ``MO_RegisterMask`` operand instead. The register mask 485operand holds a bit mask of preserved registers, and everything else is 486considered to be clobbered by the instruction. 487 488Machine code in SSA form 489^^^^^^^^^^^^^^^^^^^^^^^^ 490 491``MachineInstr``'s are initially selected in SSA-form, and are maintained in 492SSA-form until register allocation happens. For the most part, this is 493trivially simple since LLVM is already in SSA form; LLVM PHI nodes become 494machine code PHI nodes, and virtual registers are only allowed to have a single 495definition. 496 497After register allocation, machine code is no longer in SSA-form because there 498are no virtual registers left in the code. 499 500.. _MachineBasicBlock: 501 502The ``MachineBasicBlock`` class 503------------------------------- 504 505The ``MachineBasicBlock`` class contains a list of machine instructions 506(:raw-html:`<tt>` `MachineInstr`_ :raw-html:`</tt>` instances). It roughly 507corresponds to the LLVM code input to the instruction selector, but there can be 508a one-to-many mapping (i.e. one LLVM basic block can map to multiple machine 509basic blocks). The ``MachineBasicBlock`` class has a "``getBasicBlock``" method, 510which returns the LLVM basic block that it comes from. 511 512.. _MachineFunction: 513 514The ``MachineFunction`` class 515----------------------------- 516 517The ``MachineFunction`` class contains a list of machine basic blocks 518(:raw-html:`<tt>` `MachineBasicBlock`_ :raw-html:`</tt>` instances). It 519corresponds one-to-one with the LLVM function input to the instruction selector. 520In addition to a list of basic blocks, the ``MachineFunction`` contains a a 521``MachineConstantPool``, a ``MachineFrameInfo``, a ``MachineFunctionInfo``, and 522a ``MachineRegisterInfo``. See ``include/llvm/CodeGen/MachineFunction.h`` for 523more information. 524 525``MachineInstr Bundles`` 526------------------------ 527 528LLVM code generator can model sequences of instructions as MachineInstr 529bundles. A MI bundle can model a VLIW group / pack which contains an arbitrary 530number of parallel instructions. It can also be used to model a sequential list 531of instructions (potentially with data dependencies) that cannot be legally 532separated (e.g. ARM Thumb2 IT blocks). 533 534Conceptually a MI bundle is a MI with a number of other MIs nested within: 535 536:: 537 538 -------------- 539 | Bundle | --------- 540 -------------- \ 541 | ---------------- 542 | | MI | 543 | ---------------- 544 | | 545 | ---------------- 546 | | MI | 547 | ---------------- 548 | | 549 | ---------------- 550 | | MI | 551 | ---------------- 552 | 553 -------------- 554 | Bundle | -------- 555 -------------- \ 556 | ---------------- 557 | | MI | 558 | ---------------- 559 | | 560 | ---------------- 561 | | MI | 562 | ---------------- 563 | | 564 | ... 565 | 566 -------------- 567 | Bundle | -------- 568 -------------- \ 569 | 570 ... 571 572MI bundle support does not change the physical representations of 573MachineBasicBlock and MachineInstr. All the MIs (including top level and nested 574ones) are stored as sequential list of MIs. The "bundled" MIs are marked with 575the 'InsideBundle' flag. A top level MI with the special BUNDLE opcode is used 576to represent the start of a bundle. It's legal to mix BUNDLE MIs with indiviual 577MIs that are not inside bundles nor represent bundles. 578 579MachineInstr passes should operate on a MI bundle as a single unit. Member 580methods have been taught to correctly handle bundles and MIs inside bundles. 581The MachineBasicBlock iterator has been modified to skip over bundled MIs to 582enforce the bundle-as-a-single-unit concept. An alternative iterator 583instr_iterator has been added to MachineBasicBlock to allow passes to iterate 584over all of the MIs in a MachineBasicBlock, including those which are nested 585inside bundles. The top level BUNDLE instruction must have the correct set of 586register MachineOperand's that represent the cumulative inputs and outputs of 587the bundled MIs. 588 589Packing / bundling of MachineInstr's should be done as part of the register 590allocation super-pass. More specifically, the pass which determines what MIs 591should be bundled together must be done after code generator exits SSA form 592(i.e. after two-address pass, PHI elimination, and copy coalescing). Bundles 593should only be finalized (i.e. adding BUNDLE MIs and input and output register 594MachineOperands) after virtual registers have been rewritten into physical 595registers. This requirement eliminates the need to add virtual register operands 596to BUNDLE instructions which would effectively double the virtual register def 597and use lists. 598 599.. _MC Layer: 600 601The "MC" Layer 602============== 603 604The MC Layer is used to represent and process code at the raw machine code 605level, devoid of "high level" information like "constant pools", "jump tables", 606"global variables" or anything like that. At this level, LLVM handles things 607like label names, machine instructions, and sections in the object file. The 608code in this layer is used for a number of important purposes: the tail end of 609the code generator uses it to write a .s or .o file, and it is also used by the 610llvm-mc tool to implement standalone machine code assemblers and disassemblers. 611 612This section describes some of the important classes. There are also a number 613of important subsystems that interact at this layer, they are described later in 614this manual. 615 616.. _MCStreamer: 617 618The ``MCStreamer`` API 619---------------------- 620 621MCStreamer is best thought of as an assembler API. It is an abstract API which 622is *implemented* in different ways (e.g. to output a .s file, output an ELF .o 623file, etc) but whose API correspond directly to what you see in a .s file. 624MCStreamer has one method per directive, such as EmitLabel, EmitSymbolAttribute, 625SwitchSection, EmitValue (for .byte, .word), etc, which directly correspond to 626assembly level directives. It also has an EmitInstruction method, which is used 627to output an MCInst to the streamer. 628 629This API is most important for two clients: the llvm-mc stand-alone assembler is 630effectively a parser that parses a line, then invokes a method on MCStreamer. In 631the code generator, the `Code Emission`_ phase of the code generator lowers 632higher level LLVM IR and Machine* constructs down to the MC layer, emitting 633directives through MCStreamer. 634 635On the implementation side of MCStreamer, there are two major implementations: 636one for writing out a .s file (MCAsmStreamer), and one for writing out a .o 637file (MCObjectStreamer). MCAsmStreamer is a straight-forward implementation 638that prints out a directive for each method (e.g. ``EmitValue -> .byte``), but 639MCObjectStreamer implements a full assembler. 640 641The ``MCContext`` class 642----------------------- 643 644The MCContext class is the owner of a variety of uniqued data structures at the 645MC layer, including symbols, sections, etc. As such, this is the class that you 646interact with to create symbols and sections. This class can not be subclassed. 647 648The ``MCSymbol`` class 649---------------------- 650 651The MCSymbol class represents a symbol (aka label) in the assembly file. There 652are two interesting kinds of symbols: assembler temporary symbols, and normal 653symbols. Assembler temporary symbols are used and processed by the assembler 654but are discarded when the object file is produced. The distinction is usually 655represented by adding a prefix to the label, for example "L" labels are 656assembler temporary labels in MachO. 657 658MCSymbols are created by MCContext and uniqued there. This means that MCSymbols 659can be compared for pointer equivalence to find out if they are the same symbol. 660Note that pointer inequality does not guarantee the labels will end up at 661different addresses though. It's perfectly legal to output something like this 662to the .s file: 663 664:: 665 666 foo: 667 bar: 668 .byte 4 669 670In this case, both the foo and bar symbols will have the same address. 671 672The ``MCSection`` class 673----------------------- 674 675The ``MCSection`` class represents an object-file specific section. It is 676subclassed by object file specific implementations (e.g. ``MCSectionMachO``, 677``MCSectionCOFF``, ``MCSectionELF``) and these are created and uniqued by 678MCContext. The MCStreamer has a notion of the current section, which can be 679changed with the SwitchToSection method (which corresponds to a ".section" 680directive in a .s file). 681 682.. _MCInst: 683 684The ``MCInst`` class 685-------------------- 686 687The ``MCInst`` class is a target-independent representation of an instruction. 688It is a simple class (much more so than `MachineInstr`_) that holds a 689target-specific opcode and a vector of MCOperands. MCOperand, in turn, is a 690simple discriminated union of three cases: 1) a simple immediate, 2) a target 691register ID, 3) a symbolic expression (e.g. "``Lfoo-Lbar+42``") as an MCExpr. 692 693MCInst is the common currency used to represent machine instructions at the MC 694layer. It is the type used by the instruction encoder, the instruction printer, 695and the type generated by the assembly parser and disassembler. 696 697.. _Target-independent algorithms: 698.. _code generation algorithm: 699 700Target-independent code generation algorithms 701============================================= 702 703This section documents the phases described in the `high-level design of the 704code generator`_. It explains how they work and some of the rationale behind 705their design. 706 707.. _Instruction Selection: 708.. _instruction selection section: 709 710Instruction Selection 711--------------------- 712 713Instruction Selection is the process of translating LLVM code presented to the 714code generator into target-specific machine instructions. There are several 715well-known ways to do this in the literature. LLVM uses a SelectionDAG based 716instruction selector. 717 718Portions of the DAG instruction selector are generated from the target 719description (``*.td``) files. Our goal is for the entire instruction selector 720to be generated from these ``.td`` files, though currently there are still 721things that require custom C++ code. 722 723.. _SelectionDAG: 724 725Introduction to SelectionDAGs 726^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 727 728The SelectionDAG provides an abstraction for code representation in a way that 729is amenable to instruction selection using automatic techniques 730(e.g. dynamic-programming based optimal pattern matching selectors). It is also 731well-suited to other phases of code generation; in particular, instruction 732scheduling (SelectionDAG's are very close to scheduling DAGs post-selection). 733Additionally, the SelectionDAG provides a host representation where a large 734variety of very-low-level (but target-independent) `optimizations`_ may be 735performed; ones which require extensive information about the instructions 736efficiently supported by the target. 737 738The SelectionDAG is a Directed-Acyclic-Graph whose nodes are instances of the 739``SDNode`` class. The primary payload of the ``SDNode`` is its operation code 740(Opcode) that indicates what operation the node performs and the operands to the 741operation. The various operation node types are described at the top of the 742``include/llvm/CodeGen/SelectionDAGNodes.h`` file. 743 744Although most operations define a single value, each node in the graph may 745define multiple values. For example, a combined div/rem operation will define 746both the dividend and the remainder. Many other situations require multiple 747values as well. Each node also has some number of operands, which are edges to 748the node defining the used value. Because nodes may define multiple values, 749edges are represented by instances of the ``SDValue`` class, which is a 750``<SDNode, unsigned>`` pair, indicating the node and result value being used, 751respectively. Each value produced by an ``SDNode`` has an associated ``MVT`` 752(Machine Value Type) indicating what the type of the value is. 753 754SelectionDAGs contain two different kinds of values: those that represent data 755flow and those that represent control flow dependencies. Data values are simple 756edges with an integer or floating point value type. Control edges are 757represented as "chain" edges which are of type ``MVT::Other``. These edges 758provide an ordering between nodes that have side effects (such as loads, stores, 759calls, returns, etc). All nodes that have side effects should take a token 760chain as input and produce a new one as output. By convention, token chain 761inputs are always operand #0, and chain results are always the last value 762produced by an operation. 763 764A SelectionDAG has designated "Entry" and "Root" nodes. The Entry node is 765always a marker node with an Opcode of ``ISD::EntryToken``. The Root node is 766the final side-effecting node in the token chain. For example, in a single basic 767block function it would be the return node. 768 769One important concept for SelectionDAGs is the notion of a "legal" vs. 770"illegal" DAG. A legal DAG for a target is one that only uses supported 771operations and supported types. On a 32-bit PowerPC, for example, a DAG with a 772value of type i1, i8, i16, or i64 would be illegal, as would a DAG that uses a 773SREM or UREM operation. The `legalize types`_ and `legalize operations`_ phases 774are responsible for turning an illegal DAG into a legal DAG. 775 776.. _SelectionDAG-Process: 777 778SelectionDAG Instruction Selection Process 779^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 780 781SelectionDAG-based instruction selection consists of the following steps: 782 783#. `Build initial DAG`_ --- This stage performs a simple translation from the 784 input LLVM code to an illegal SelectionDAG. 785 786#. `Optimize SelectionDAG`_ --- This stage performs simple optimizations on the 787 SelectionDAG to simplify it, and recognize meta instructions (like rotates 788 and ``div``/``rem`` pairs) for targets that support these meta operations. 789 This makes the resultant code more efficient and the `select instructions 790 from DAG`_ phase (below) simpler. 791 792#. `Legalize SelectionDAG Types`_ --- This stage transforms SelectionDAG nodes 793 to eliminate any types that are unsupported on the target. 794 795#. `Optimize SelectionDAG`_ --- The SelectionDAG optimizer is run to clean up 796 redundancies exposed by type legalization. 797 798#. `Legalize SelectionDAG Ops`_ --- This stage transforms SelectionDAG nodes to 799 eliminate any operations that are unsupported on the target. 800 801#. `Optimize SelectionDAG`_ --- The SelectionDAG optimizer is run to eliminate 802 inefficiencies introduced by operation legalization. 803 804#. `Select instructions from DAG`_ --- Finally, the target instruction selector 805 matches the DAG operations to target instructions. This process translates 806 the target-independent input DAG into another DAG of target instructions. 807 808#. `SelectionDAG Scheduling and Formation`_ --- The last phase assigns a linear 809 order to the instructions in the target-instruction DAG and emits them into 810 the MachineFunction being compiled. This step uses traditional prepass 811 scheduling techniques. 812 813After all of these steps are complete, the SelectionDAG is destroyed and the 814rest of the code generation passes are run. 815 816One great way to visualize what is going on here is to take advantage of a few 817LLC command line options. The following options pop up a window displaying the 818SelectionDAG at specific times (if you only get errors printed to the console 819while using this, you probably `need to configure your 820system <ProgrammersManual.html#ViewGraph>`_ to add support for it). 821 822* ``-view-dag-combine1-dags`` displays the DAG after being built, before the 823 first optimization pass. 824 825* ``-view-legalize-dags`` displays the DAG before Legalization. 826 827* ``-view-dag-combine2-dags`` displays the DAG before the second optimization 828 pass. 829 830* ``-view-isel-dags`` displays the DAG before the Select phase. 831 832* ``-view-sched-dags`` displays the DAG before Scheduling. 833 834The ``-view-sunit-dags`` displays the Scheduler's dependency graph. This graph 835is based on the final SelectionDAG, with nodes that must be scheduled together 836bundled into a single scheduling-unit node, and with immediate operands and 837other nodes that aren't relevant for scheduling omitted. 838 839.. _Build initial DAG: 840 841Initial SelectionDAG Construction 842^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 843 844The initial SelectionDAG is na\ :raw-html:`ï`\ vely peephole expanded from 845the LLVM input by the ``SelectionDAGBuilder`` class. The intent of this pass 846is to expose as much low-level, target-specific details to the SelectionDAG as 847possible. This pass is mostly hard-coded (e.g. an LLVM ``add`` turns into an 848``SDNode add`` while a ``getelementptr`` is expanded into the obvious 849arithmetic). This pass requires target-specific hooks to lower calls, returns, 850varargs, etc. For these features, the :raw-html:`<tt>` `TargetLowering`_ 851:raw-html:`</tt>` interface is used. 852 853.. _legalize types: 854.. _Legalize SelectionDAG Types: 855.. _Legalize SelectionDAG Ops: 856 857SelectionDAG LegalizeTypes Phase 858^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 859 860The Legalize phase is in charge of converting a DAG to only use the types that 861are natively supported by the target. 862 863There are two main ways of converting values of unsupported scalar types to 864values of supported types: converting small types to larger types ("promoting"), 865and breaking up large integer types into smaller ones ("expanding"). For 866example, a target might require that all f32 values are promoted to f64 and that 867all i1/i8/i16 values are promoted to i32. The same target might require that 868all i64 values be expanded into pairs of i32 values. These changes can insert 869sign and zero extensions as needed to make sure that the final code has the same 870behavior as the input. 871 872There are two main ways of converting values of unsupported vector types to 873value of supported types: splitting vector types, multiple times if necessary, 874until a legal type is found, and extending vector types by adding elements to 875the end to round them out to legal types ("widening"). If a vector gets split 876all the way down to single-element parts with no supported vector type being 877found, the elements are converted to scalars ("scalarizing"). 878 879A target implementation tells the legalizer which types are supported (and which 880register class to use for them) by calling the ``addRegisterClass`` method in 881its ``TargetLowering`` constructor. 882 883.. _legalize operations: 884.. _Legalizer: 885 886SelectionDAG Legalize Phase 887^^^^^^^^^^^^^^^^^^^^^^^^^^^ 888 889The Legalize phase is in charge of converting a DAG to only use the operations 890that are natively supported by the target. 891 892Targets often have weird constraints, such as not supporting every operation on 893every supported datatype (e.g. X86 does not support byte conditional moves and 894PowerPC does not support sign-extending loads from a 16-bit memory location). 895Legalize takes care of this by open-coding another sequence of operations to 896emulate the operation ("expansion"), by promoting one type to a larger type that 897supports the operation ("promotion"), or by using a target-specific hook to 898implement the legalization ("custom"). 899 900A target implementation tells the legalizer which operations are not supported 901(and which of the above three actions to take) by calling the 902``setOperationAction`` method in its ``TargetLowering`` constructor. 903 904Prior to the existence of the Legalize passes, we required that every target 905`selector`_ supported and handled every operator and type even if they are not 906natively supported. The introduction of the Legalize phases allows all of the 907canonicalization patterns to be shared across targets, and makes it very easy to 908optimize the canonicalized code because it is still in the form of a DAG. 909 910.. _optimizations: 911.. _Optimize SelectionDAG: 912.. _selector: 913 914SelectionDAG Optimization Phase: the DAG Combiner 915^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 916 917The SelectionDAG optimization phase is run multiple times for code generation, 918immediately after the DAG is built and once after each legalization. The first 919run of the pass allows the initial code to be cleaned up (e.g. performing 920optimizations that depend on knowing that the operators have restricted type 921inputs). Subsequent runs of the pass clean up the messy code generated by the 922Legalize passes, which allows Legalize to be very simple (it can focus on making 923code legal instead of focusing on generating *good* and legal code). 924 925One important class of optimizations performed is optimizing inserted sign and 926zero extension instructions. We currently use ad-hoc techniques, but could move 927to more rigorous techniques in the future. Here are some good papers on the 928subject: 929 930"`Widening integer arithmetic <http://www.eecs.harvard.edu/~nr/pubs/widen-abstract.html>`_" :raw-html:`<br>` 931Kevin Redwine and Norman Ramsey :raw-html:`<br>` 932International Conference on Compiler Construction (CC) 2004 933 934"`Effective sign extension elimination <http://portal.acm.org/citation.cfm?doid=512529.512552>`_" :raw-html:`<br>` 935Motohiro Kawahito, Hideaki Komatsu, and Toshio Nakatani :raw-html:`<br>` 936Proceedings of the ACM SIGPLAN 2002 Conference on Programming Language Design 937and Implementation. 938 939.. _Select instructions from DAG: 940 941SelectionDAG Select Phase 942^^^^^^^^^^^^^^^^^^^^^^^^^ 943 944The Select phase is the bulk of the target-specific code for instruction 945selection. This phase takes a legal SelectionDAG as input, pattern matches the 946instructions supported by the target to this DAG, and produces a new DAG of 947target code. For example, consider the following LLVM fragment: 948 949.. code-block:: llvm 950 951 %t1 = fadd float %W, %X 952 %t2 = fmul float %t1, %Y 953 %t3 = fadd float %t2, %Z 954 955This LLVM code corresponds to a SelectionDAG that looks basically like this: 956 957.. code-block:: llvm 958 959 (fadd:f32 (fmul:f32 (fadd:f32 W, X), Y), Z) 960 961If a target supports floating point multiply-and-add (FMA) operations, one of 962the adds can be merged with the multiply. On the PowerPC, for example, the 963output of the instruction selector might look like this DAG: 964 965:: 966 967 (FMADDS (FADDS W, X), Y, Z) 968 969The ``FMADDS`` instruction is a ternary instruction that multiplies its first 970two operands and adds the third (as single-precision floating-point numbers). 971The ``FADDS`` instruction is a simple binary single-precision add instruction. 972To perform this pattern match, the PowerPC backend includes the following 973instruction definitions: 974 975.. code-block:: text 976 :emphasize-lines: 4-5,9 977 978 def FMADDS : AForm_1<59, 29, 979 (ops F4RC:$FRT, F4RC:$FRA, F4RC:$FRC, F4RC:$FRB), 980 "fmadds $FRT, $FRA, $FRC, $FRB", 981 [(set F4RC:$FRT, (fadd (fmul F4RC:$FRA, F4RC:$FRC), 982 F4RC:$FRB))]>; 983 def FADDS : AForm_2<59, 21, 984 (ops F4RC:$FRT, F4RC:$FRA, F4RC:$FRB), 985 "fadds $FRT, $FRA, $FRB", 986 [(set F4RC:$FRT, (fadd F4RC:$FRA, F4RC:$FRB))]>; 987 988The highlighted portion of the instruction definitions indicates the pattern 989used to match the instructions. The DAG operators (like ``fmul``/``fadd``) 990are defined in the ``include/llvm/Target/TargetSelectionDAG.td`` file. 991"``F4RC``" is the register class of the input and result values. 992 993The TableGen DAG instruction selector generator reads the instruction patterns 994in the ``.td`` file and automatically builds parts of the pattern matching code 995for your target. It has the following strengths: 996 997* At compiler-compiler time, it analyzes your instruction patterns and tells you 998 if your patterns make sense or not. 999 1000* It can handle arbitrary constraints on operands for the pattern match. In 1001 particular, it is straight-forward to say things like "match any immediate 1002 that is a 13-bit sign-extended value". For examples, see the ``immSExt16`` 1003 and related ``tblgen`` classes in the PowerPC backend. 1004 1005* It knows several important identities for the patterns defined. For example, 1006 it knows that addition is commutative, so it allows the ``FMADDS`` pattern 1007 above to match "``(fadd X, (fmul Y, Z))``" as well as "``(fadd (fmul X, Y), 1008 Z)``", without the target author having to specially handle this case. 1009 1010* It has a full-featured type-inferencing system. In particular, you should 1011 rarely have to explicitly tell the system what type parts of your patterns 1012 are. In the ``FMADDS`` case above, we didn't have to tell ``tblgen`` that all 1013 of the nodes in the pattern are of type 'f32'. It was able to infer and 1014 propagate this knowledge from the fact that ``F4RC`` has type 'f32'. 1015 1016* Targets can define their own (and rely on built-in) "pattern fragments". 1017 Pattern fragments are chunks of reusable patterns that get inlined into your 1018 patterns during compiler-compiler time. For example, the integer "``(not 1019 x)``" operation is actually defined as a pattern fragment that expands as 1020 "``(xor x, -1)``", since the SelectionDAG does not have a native '``not``' 1021 operation. Targets can define their own short-hand fragments as they see fit. 1022 See the definition of '``not``' and '``ineg``' for examples. 1023 1024* In addition to instructions, targets can specify arbitrary patterns that map 1025 to one or more instructions using the 'Pat' class. For example, the PowerPC 1026 has no way to load an arbitrary integer immediate into a register in one 1027 instruction. To tell tblgen how to do this, it defines: 1028 1029 :: 1030 1031 // Arbitrary immediate support. Implement in terms of LIS/ORI. 1032 def : Pat<(i32 imm:$imm), 1033 (ORI (LIS (HI16 imm:$imm)), (LO16 imm:$imm))>; 1034 1035 If none of the single-instruction patterns for loading an immediate into a 1036 register match, this will be used. This rule says "match an arbitrary i32 1037 immediate, turning it into an ``ORI`` ('or a 16-bit immediate') and an ``LIS`` 1038 ('load 16-bit immediate, where the immediate is shifted to the left 16 bits') 1039 instruction". To make this work, the ``LO16``/``HI16`` node transformations 1040 are used to manipulate the input immediate (in this case, take the high or low 1041 16-bits of the immediate). 1042 1043* While the system does automate a lot, it still allows you to write custom C++ 1044 code to match special cases if there is something that is hard to 1045 express. 1046 1047While it has many strengths, the system currently has some limitations, 1048primarily because it is a work in progress and is not yet finished: 1049 1050* Overall, there is no way to define or match SelectionDAG nodes that define 1051 multiple values (e.g. ``SMUL_LOHI``, ``LOAD``, ``CALL``, etc). This is the 1052 biggest reason that you currently still *have to* write custom C++ code 1053 for your instruction selector. 1054 1055* There is no great way to support matching complex addressing modes yet. In 1056 the future, we will extend pattern fragments to allow them to define multiple 1057 values (e.g. the four operands of the `X86 addressing mode`_, which are 1058 currently matched with custom C++ code). In addition, we'll extend fragments 1059 so that a fragment can match multiple different patterns. 1060 1061* We don't automatically infer flags like ``isStore``/``isLoad`` yet. 1062 1063* We don't automatically generate the set of supported registers and operations 1064 for the `Legalizer`_ yet. 1065 1066* We don't have a way of tying in custom legalized nodes yet. 1067 1068Despite these limitations, the instruction selector generator is still quite 1069useful for most of the binary and logical operations in typical instruction 1070sets. If you run into any problems or can't figure out how to do something, 1071please let Chris know! 1072 1073.. _Scheduling and Formation: 1074.. _SelectionDAG Scheduling and Formation: 1075 1076SelectionDAG Scheduling and Formation Phase 1077^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 1078 1079The scheduling phase takes the DAG of target instructions from the selection 1080phase and assigns an order. The scheduler can pick an order depending on 1081various constraints of the machines (i.e. order for minimal register pressure or 1082try to cover instruction latencies). Once an order is established, the DAG is 1083converted to a list of :raw-html:`<tt>` `MachineInstr`_\s :raw-html:`</tt>` and 1084the SelectionDAG is destroyed. 1085 1086Note that this phase is logically separate from the instruction selection phase, 1087but is tied to it closely in the code because it operates on SelectionDAGs. 1088 1089Future directions for the SelectionDAG 1090^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 1091 1092#. Optional function-at-a-time selection. 1093 1094#. Auto-generate entire selector from ``.td`` file. 1095 1096.. _SSA-based Machine Code Optimizations: 1097 1098SSA-based Machine Code Optimizations 1099------------------------------------ 1100 1101To Be Written 1102 1103Live Intervals 1104-------------- 1105 1106Live Intervals are the ranges (intervals) where a variable is *live*. They are 1107used by some `register allocator`_ passes to determine if two or more virtual 1108registers which require the same physical register are live at the same point in 1109the program (i.e., they conflict). When this situation occurs, one virtual 1110register must be *spilled*. 1111 1112Live Variable Analysis 1113^^^^^^^^^^^^^^^^^^^^^^ 1114 1115The first step in determining the live intervals of variables is to calculate 1116the set of registers that are immediately dead after the instruction (i.e., the 1117instruction calculates the value, but it is never used) and the set of registers 1118that are used by the instruction, but are never used after the instruction 1119(i.e., they are killed). Live variable information is computed for 1120each *virtual* register and *register allocatable* physical register 1121in the function. This is done in a very efficient manner because it uses SSA to 1122sparsely compute lifetime information for virtual registers (which are in SSA 1123form) and only has to track physical registers within a block. Before register 1124allocation, LLVM can assume that physical registers are only live within a 1125single basic block. This allows it to do a single, local analysis to resolve 1126physical register lifetimes within each basic block. If a physical register is 1127not register allocatable (e.g., a stack pointer or condition codes), it is not 1128tracked. 1129 1130Physical registers may be live in to or out of a function. Live in values are 1131typically arguments in registers. Live out values are typically return values in 1132registers. Live in values are marked as such, and are given a dummy "defining" 1133instruction during live intervals analysis. If the last basic block of a 1134function is a ``return``, then it's marked as using all live out values in the 1135function. 1136 1137``PHI`` nodes need to be handled specially, because the calculation of the live 1138variable information from a depth first traversal of the CFG of the function 1139won't guarantee that a virtual register used by the ``PHI`` node is defined 1140before it's used. When a ``PHI`` node is encountered, only the definition is 1141handled, because the uses will be handled in other basic blocks. 1142 1143For each ``PHI`` node of the current basic block, we simulate an assignment at 1144the end of the current basic block and traverse the successor basic blocks. If a 1145successor basic block has a ``PHI`` node and one of the ``PHI`` node's operands 1146is coming from the current basic block, then the variable is marked as *alive* 1147within the current basic block and all of its predecessor basic blocks, until 1148the basic block with the defining instruction is encountered. 1149 1150Live Intervals Analysis 1151^^^^^^^^^^^^^^^^^^^^^^^ 1152 1153We now have the information available to perform the live intervals analysis and 1154build the live intervals themselves. We start off by numbering the basic blocks 1155and machine instructions. We then handle the "live-in" values. These are in 1156physical registers, so the physical register is assumed to be killed by the end 1157of the basic block. Live intervals for virtual registers are computed for some 1158ordering of the machine instructions ``[1, N]``. A live interval is an interval 1159``[i, j)``, where ``1 >= i >= j > N``, for which a variable is live. 1160 1161.. note:: 1162 More to come... 1163 1164.. _Register Allocation: 1165.. _register allocator: 1166 1167Register Allocation 1168------------------- 1169 1170The *Register Allocation problem* consists in mapping a program 1171:raw-html:`<b><tt>` P\ :sub:`v`\ :raw-html:`</tt></b>`, that can use an unbounded 1172number of virtual registers, to a program :raw-html:`<b><tt>` P\ :sub:`p`\ 1173:raw-html:`</tt></b>` that contains a finite (possibly small) number of physical 1174registers. Each target architecture has a different number of physical 1175registers. If the number of physical registers is not enough to accommodate all 1176the virtual registers, some of them will have to be mapped into memory. These 1177virtuals are called *spilled virtuals*. 1178 1179How registers are represented in LLVM 1180^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 1181 1182In LLVM, physical registers are denoted by integer numbers that normally range 1183from 1 to 1023. To see how this numbering is defined for a particular 1184architecture, you can read the ``GenRegisterNames.inc`` file for that 1185architecture. For instance, by inspecting 1186``lib/Target/X86/X86GenRegisterInfo.inc`` we see that the 32-bit register 1187``EAX`` is denoted by 43, and the MMX register ``MM0`` is mapped to 65. 1188 1189Some architectures contain registers that share the same physical location. A 1190notable example is the X86 platform. For instance, in the X86 architecture, the 1191registers ``EAX``, ``AX`` and ``AL`` share the first eight bits. These physical 1192registers are marked as *aliased* in LLVM. Given a particular architecture, you 1193can check which registers are aliased by inspecting its ``RegisterInfo.td`` 1194file. Moreover, the class ``MCRegAliasIterator`` enumerates all the physical 1195registers aliased to a register. 1196 1197Physical registers, in LLVM, are grouped in *Register Classes*. Elements in the 1198same register class are functionally equivalent, and can be interchangeably 1199used. Each virtual register can only be mapped to physical registers of a 1200particular class. For instance, in the X86 architecture, some virtuals can only 1201be allocated to 8 bit registers. A register class is described by 1202``TargetRegisterClass`` objects. To discover if a virtual register is 1203compatible with a given physical, this code can be used:</p> 1204 1205.. code-block:: c++ 1206 1207 bool RegMapping_Fer::compatible_class(MachineFunction &mf, 1208 unsigned v_reg, 1209 unsigned p_reg) { 1210 assert(TargetRegisterInfo::isPhysicalRegister(p_reg) && 1211 "Target register must be physical"); 1212 const TargetRegisterClass *trc = mf.getRegInfo().getRegClass(v_reg); 1213 return trc->contains(p_reg); 1214 } 1215 1216Sometimes, mostly for debugging purposes, it is useful to change the number of 1217physical registers available in the target architecture. This must be done 1218statically, inside the ``TargetRegsterInfo.td`` file. Just ``grep`` for 1219``RegisterClass``, the last parameter of which is a list of registers. Just 1220commenting some out is one simple way to avoid them being used. A more polite 1221way is to explicitly exclude some registers from the *allocation order*. See the 1222definition of the ``GR8`` register class in 1223``lib/Target/X86/X86RegisterInfo.td`` for an example of this. 1224 1225Virtual registers are also denoted by integer numbers. Contrary to physical 1226registers, different virtual registers never share the same number. Whereas 1227physical registers are statically defined in a ``TargetRegisterInfo.td`` file 1228and cannot be created by the application developer, that is not the case with 1229virtual registers. In order to create new virtual registers, use the method 1230``MachineRegisterInfo::createVirtualRegister()``. This method will return a new 1231virtual register. Use an ``IndexedMap<Foo, VirtReg2IndexFunctor>`` to hold 1232information per virtual register. If you need to enumerate all virtual 1233registers, use the function ``TargetRegisterInfo::index2VirtReg()`` to find the 1234virtual register numbers: 1235 1236.. code-block:: c++ 1237 1238 for (unsigned i = 0, e = MRI->getNumVirtRegs(); i != e; ++i) { 1239 unsigned VirtReg = TargetRegisterInfo::index2VirtReg(i); 1240 stuff(VirtReg); 1241 } 1242 1243Before register allocation, the operands of an instruction are mostly virtual 1244registers, although physical registers may also be used. In order to check if a 1245given machine operand is a register, use the boolean function 1246``MachineOperand::isRegister()``. To obtain the integer code of a register, use 1247``MachineOperand::getReg()``. An instruction may define or use a register. For 1248instance, ``ADD reg:1026 := reg:1025 reg:1024`` defines the registers 1024, and 1249uses registers 1025 and 1026. Given a register operand, the method 1250``MachineOperand::isUse()`` informs if that register is being used by the 1251instruction. The method ``MachineOperand::isDef()`` informs if that registers is 1252being defined. 1253 1254We will call physical registers present in the LLVM bitcode before register 1255allocation *pre-colored registers*. Pre-colored registers are used in many 1256different situations, for instance, to pass parameters of functions calls, and 1257to store results of particular instructions. There are two types of pre-colored 1258registers: the ones *implicitly* defined, and those *explicitly* 1259defined. Explicitly defined registers are normal operands, and can be accessed 1260with ``MachineInstr::getOperand(int)::getReg()``. In order to check which 1261registers are implicitly defined by an instruction, use the 1262``TargetInstrInfo::get(opcode)::ImplicitDefs``, where ``opcode`` is the opcode 1263of the target instruction. One important difference between explicit and 1264implicit physical registers is that the latter are defined statically for each 1265instruction, whereas the former may vary depending on the program being 1266compiled. For example, an instruction that represents a function call will 1267always implicitly define or use the same set of physical registers. To read the 1268registers implicitly used by an instruction, use 1269``TargetInstrInfo::get(opcode)::ImplicitUses``. Pre-colored registers impose 1270constraints on any register allocation algorithm. The register allocator must 1271make sure that none of them are overwritten by the values of virtual registers 1272while still alive. 1273 1274Mapping virtual registers to physical registers 1275^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 1276 1277There are two ways to map virtual registers to physical registers (or to memory 1278slots). The first way, that we will call *direct mapping*, is based on the use 1279of methods of the classes ``TargetRegisterInfo``, and ``MachineOperand``. The 1280second way, that we will call *indirect mapping*, relies on the ``VirtRegMap`` 1281class in order to insert loads and stores sending and getting values to and from 1282memory. 1283 1284The direct mapping provides more flexibility to the developer of the register 1285allocator; however, it is more error prone, and demands more implementation 1286work. Basically, the programmer will have to specify where load and store 1287instructions should be inserted in the target function being compiled in order 1288to get and store values in memory. To assign a physical register to a virtual 1289register present in a given operand, use ``MachineOperand::setReg(p_reg)``. To 1290insert a store instruction, use ``TargetInstrInfo::storeRegToStackSlot(...)``, 1291and to insert a load instruction, use ``TargetInstrInfo::loadRegFromStackSlot``. 1292 1293The indirect mapping shields the application developer from the complexities of 1294inserting load and store instructions. In order to map a virtual register to a 1295physical one, use ``VirtRegMap::assignVirt2Phys(vreg, preg)``. In order to map 1296a certain virtual register to memory, use 1297``VirtRegMap::assignVirt2StackSlot(vreg)``. This method will return the stack 1298slot where ``vreg``'s value will be located. If it is necessary to map another 1299virtual register to the same stack slot, use 1300``VirtRegMap::assignVirt2StackSlot(vreg, stack_location)``. One important point 1301to consider when using the indirect mapping, is that even if a virtual register 1302is mapped to memory, it still needs to be mapped to a physical register. This 1303physical register is the location where the virtual register is supposed to be 1304found before being stored or after being reloaded. 1305 1306If the indirect strategy is used, after all the virtual registers have been 1307mapped to physical registers or stack slots, it is necessary to use a spiller 1308object to place load and store instructions in the code. Every virtual that has 1309been mapped to a stack slot will be stored to memory after been defined and will 1310be loaded before being used. The implementation of the spiller tries to recycle 1311load/store instructions, avoiding unnecessary instructions. For an example of 1312how to invoke the spiller, see ``RegAllocLinearScan::runOnMachineFunction`` in 1313``lib/CodeGen/RegAllocLinearScan.cpp``. 1314 1315Handling two address instructions 1316^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 1317 1318With very rare exceptions (e.g., function calls), the LLVM machine code 1319instructions are three address instructions. That is, each instruction is 1320expected to define at most one register, and to use at most two registers. 1321However, some architectures use two address instructions. In this case, the 1322defined register is also one of the used register. For instance, an instruction 1323such as ``ADD %EAX, %EBX``, in X86 is actually equivalent to ``%EAX = %EAX + 1324%EBX``. 1325 1326In order to produce correct code, LLVM must convert three address instructions 1327that represent two address instructions into true two address instructions. LLVM 1328provides the pass ``TwoAddressInstructionPass`` for this specific purpose. It 1329must be run before register allocation takes place. After its execution, the 1330resulting code may no longer be in SSA form. This happens, for instance, in 1331situations where an instruction such as ``%a = ADD %b %c`` is converted to two 1332instructions such as: 1333 1334:: 1335 1336 %a = MOVE %b 1337 %a = ADD %a %c 1338 1339Notice that, internally, the second instruction is represented as ``ADD 1340%a[def/use] %c``. I.e., the register operand ``%a`` is both used and defined by 1341the instruction. 1342 1343The SSA deconstruction phase 1344^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 1345 1346An important transformation that happens during register allocation is called 1347the *SSA Deconstruction Phase*. The SSA form simplifies many analyses that are 1348performed on the control flow graph of programs. However, traditional 1349instruction sets do not implement PHI instructions. Thus, in order to generate 1350executable code, compilers must replace PHI instructions with other instructions 1351that preserve their semantics. 1352 1353There are many ways in which PHI instructions can safely be removed from the 1354target code. The most traditional PHI deconstruction algorithm replaces PHI 1355instructions with copy instructions. That is the strategy adopted by LLVM. The 1356SSA deconstruction algorithm is implemented in 1357``lib/CodeGen/PHIElimination.cpp``. In order to invoke this pass, the identifier 1358``PHIEliminationID`` must be marked as required in the code of the register 1359allocator. 1360 1361Instruction folding 1362^^^^^^^^^^^^^^^^^^^ 1363 1364*Instruction folding* is an optimization performed during register allocation 1365that removes unnecessary copy instructions. For instance, a sequence of 1366instructions such as: 1367 1368:: 1369 1370 %EBX = LOAD %mem_address 1371 %EAX = COPY %EBX 1372 1373can be safely substituted by the single instruction: 1374 1375:: 1376 1377 %EAX = LOAD %mem_address 1378 1379Instructions can be folded with the 1380``TargetRegisterInfo::foldMemoryOperand(...)`` method. Care must be taken when 1381folding instructions; a folded instruction can be quite different from the 1382original instruction. See ``LiveIntervals::addIntervalsForSpills`` in 1383``lib/CodeGen/LiveIntervalAnalysis.cpp`` for an example of its use. 1384 1385Built in register allocators 1386^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 1387 1388The LLVM infrastructure provides the application developer with three different 1389register allocators: 1390 1391* *Fast* --- This register allocator is the default for debug builds. It 1392 allocates registers on a basic block level, attempting to keep values in 1393 registers and reusing registers as appropriate. 1394 1395* *Basic* --- This is an incremental approach to register allocation. Live 1396 ranges are assigned to registers one at a time in an order that is driven by 1397 heuristics. Since code can be rewritten on-the-fly during allocation, this 1398 framework allows interesting allocators to be developed as extensions. It is 1399 not itself a production register allocator but is a potentially useful 1400 stand-alone mode for triaging bugs and as a performance baseline. 1401 1402* *Greedy* --- *The default allocator*. This is a highly tuned implementation of 1403 the *Basic* allocator that incorporates global live range splitting. This 1404 allocator works hard to minimize the cost of spill code. 1405 1406* *PBQP* --- A Partitioned Boolean Quadratic Programming (PBQP) based register 1407 allocator. This allocator works by constructing a PBQP problem representing 1408 the register allocation problem under consideration, solving this using a PBQP 1409 solver, and mapping the solution back to a register assignment. 1410 1411The type of register allocator used in ``llc`` can be chosen with the command 1412line option ``-regalloc=...``: 1413 1414.. code-block:: bash 1415 1416 $ llc -regalloc=linearscan file.bc -o ln.s 1417 $ llc -regalloc=fast file.bc -o fa.s 1418 $ llc -regalloc=pbqp file.bc -o pbqp.s 1419 1420.. _Prolog/Epilog Code Insertion: 1421 1422Prolog/Epilog Code Insertion 1423---------------------------- 1424 1425Compact Unwind 1426 1427Throwing an exception requires *unwinding* out of a function. The information on 1428how to unwind a given function is traditionally expressed in DWARF unwind 1429(a.k.a. frame) info. But that format was originally developed for debuggers to 1430backtrace, and each Frame Description Entry (FDE) requires ~20-30 bytes per 1431function. There is also the cost of mapping from an address in a function to the 1432corresponding FDE at runtime. An alternative unwind encoding is called *compact 1433unwind* and requires just 4-bytes per function. 1434 1435The compact unwind encoding is a 32-bit value, which is encoded in an 1436architecture-specific way. It specifies which registers to restore and from 1437where, and how to unwind out of the function. When the linker creates a final 1438linked image, it will create a ``__TEXT,__unwind_info`` section. This section is 1439a small and fast way for the runtime to access unwind info for any given 1440function. If we emit compact unwind info for the function, that compact unwind 1441info will be encoded in the ``__TEXT,__unwind_info`` section. If we emit DWARF 1442unwind info, the ``__TEXT,__unwind_info`` section will contain the offset of the 1443FDE in the ``__TEXT,__eh_frame`` section in the final linked image. 1444 1445For X86, there are three modes for the compact unwind encoding: 1446 1447*Function with a Frame Pointer (``EBP`` or ``RBP``)* 1448 ``EBP/RBP``-based frame, where ``EBP/RBP`` is pushed onto the stack 1449 immediately after the return address, then ``ESP/RSP`` is moved to 1450 ``EBP/RBP``. Thus to unwind, ``ESP/RSP`` is restored with the current 1451 ``EBP/RBP`` value, then ``EBP/RBP`` is restored by popping the stack, and the 1452 return is done by popping the stack once more into the PC. All non-volatile 1453 registers that need to be restored must have been saved in a small range on 1454 the stack that starts ``EBP-4`` to ``EBP-1020`` (``RBP-8`` to 1455 ``RBP-1020``). The offset (divided by 4 in 32-bit mode and 8 in 64-bit mode) 1456 is encoded in bits 16-23 (mask: ``0x00FF0000``). The registers saved are 1457 encoded in bits 0-14 (mask: ``0x00007FFF``) as five 3-bit entries from the 1458 following table: 1459 1460 ============== ============= =============== 1461 Compact Number i386 Register x86-64 Register 1462 ============== ============= =============== 1463 1 ``EBX`` ``RBX`` 1464 2 ``ECX`` ``R12`` 1465 3 ``EDX`` ``R13`` 1466 4 ``EDI`` ``R14`` 1467 5 ``ESI`` ``R15`` 1468 6 ``EBP`` ``RBP`` 1469 ============== ============= =============== 1470 1471*Frameless with a Small Constant Stack Size (``EBP`` or ``RBP`` is not used as a frame pointer)* 1472 To return, a constant (encoded in the compact unwind encoding) is added to the 1473 ``ESP/RSP``. Then the return is done by popping the stack into the PC. All 1474 non-volatile registers that need to be restored must have been saved on the 1475 stack immediately after the return address. The stack size (divided by 4 in 1476 32-bit mode and 8 in 64-bit mode) is encoded in bits 16-23 (mask: 1477 ``0x00FF0000``). There is a maximum stack size of 1024 bytes in 32-bit mode 1478 and 2048 in 64-bit mode. The number of registers saved is encoded in bits 9-12 1479 (mask: ``0x00001C00``). Bits 0-9 (mask: ``0x000003FF``) contain which 1480 registers were saved and their order. (See the 1481 ``encodeCompactUnwindRegistersWithoutFrame()`` function in 1482 ``lib/Target/X86FrameLowering.cpp`` for the encoding algorithm.) 1483 1484*Frameless with a Large Constant Stack Size (``EBP`` or ``RBP`` is not used as a frame pointer)* 1485 This case is like the "Frameless with a Small Constant Stack Size" case, but 1486 the stack size is too large to encode in the compact unwind encoding. Instead 1487 it requires that the function contains "``subl $nnnnnn, %esp``" in its 1488 prolog. The compact encoding contains the offset to the ``$nnnnnn`` value in 1489 the function in bits 9-12 (mask: ``0x00001C00``). 1490 1491.. _Late Machine Code Optimizations: 1492 1493Late Machine Code Optimizations 1494------------------------------- 1495 1496.. note:: 1497 1498 To Be Written 1499 1500.. _Code Emission: 1501 1502Code Emission 1503------------- 1504 1505The code emission step of code generation is responsible for lowering from the 1506code generator abstractions (like `MachineFunction`_, `MachineInstr`_, etc) down 1507to the abstractions used by the MC layer (`MCInst`_, `MCStreamer`_, etc). This 1508is done with a combination of several different classes: the (misnamed) 1509target-independent AsmPrinter class, target-specific subclasses of AsmPrinter 1510(such as SparcAsmPrinter), and the TargetLoweringObjectFile class. 1511 1512Since the MC layer works at the level of abstraction of object files, it doesn't 1513have a notion of functions, global variables etc. Instead, it thinks about 1514labels, directives, and instructions. A key class used at this time is the 1515MCStreamer class. This is an abstract API that is implemented in different ways 1516(e.g. to output a .s file, output an ELF .o file, etc) that is effectively an 1517"assembler API". MCStreamer has one method per directive, such as EmitLabel, 1518EmitSymbolAttribute, SwitchSection, etc, which directly correspond to assembly 1519level directives. 1520 1521If you are interested in implementing a code generator for a target, there are 1522three important things that you have to implement for your target: 1523 1524#. First, you need a subclass of AsmPrinter for your target. This class 1525 implements the general lowering process converting MachineFunction's into MC 1526 label constructs. The AsmPrinter base class provides a number of useful 1527 methods and routines, and also allows you to override the lowering process in 1528 some important ways. You should get much of the lowering for free if you are 1529 implementing an ELF, COFF, or MachO target, because the 1530 TargetLoweringObjectFile class implements much of the common logic. 1531 1532#. Second, you need to implement an instruction printer for your target. The 1533 instruction printer takes an `MCInst`_ and renders it to a raw_ostream as 1534 text. Most of this is automatically generated from the .td file (when you 1535 specify something like "``add $dst, $src1, $src2``" in the instructions), but 1536 you need to implement routines to print operands. 1537 1538#. Third, you need to implement code that lowers a `MachineInstr`_ to an MCInst, 1539 usually implemented in "<target>MCInstLower.cpp". This lowering process is 1540 often target specific, and is responsible for turning jump table entries, 1541 constant pool indices, global variable addresses, etc into MCLabels as 1542 appropriate. This translation layer is also responsible for expanding pseudo 1543 ops used by the code generator into the actual machine instructions they 1544 correspond to. The MCInsts that are generated by this are fed into the 1545 instruction printer or the encoder. 1546 1547Finally, at your choosing, you can also implement an subclass of MCCodeEmitter 1548which lowers MCInst's into machine code bytes and relocations. This is 1549important if you want to support direct .o file emission, or would like to 1550implement an assembler for your target. 1551 1552VLIW Packetizer 1553--------------- 1554 1555In a Very Long Instruction Word (VLIW) architecture, the compiler is responsible 1556for mapping instructions to functional-units available on the architecture. To 1557that end, the compiler creates groups of instructions called *packets* or 1558*bundles*. The VLIW packetizer in LLVM is a target-independent mechanism to 1559enable the packetization of machine instructions. 1560 1561Mapping from instructions to functional units 1562^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 1563 1564Instructions in a VLIW target can typically be mapped to multiple functional 1565units. During the process of packetizing, the compiler must be able to reason 1566about whether an instruction can be added to a packet. This decision can be 1567complex since the compiler has to examine all possible mappings of instructions 1568to functional units. Therefore to alleviate compilation-time complexity, the 1569VLIW packetizer parses the instruction classes of a target and generates tables 1570at compiler build time. These tables can then be queried by the provided 1571machine-independent API to determine if an instruction can be accommodated in a 1572packet. 1573 1574How the packetization tables are generated and used 1575^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 1576 1577The packetizer reads instruction classes from a target's itineraries and creates 1578a deterministic finite automaton (DFA) to represent the state of a packet. A DFA 1579consists of three major elements: inputs, states, and transitions. The set of 1580inputs for the generated DFA represents the instruction being added to a 1581packet. The states represent the possible consumption of functional units by 1582instructions in a packet. In the DFA, transitions from one state to another 1583occur on the addition of an instruction to an existing packet. If there is a 1584legal mapping of functional units to instructions, then the DFA contains a 1585corresponding transition. The absence of a transition indicates that a legal 1586mapping does not exist and that the instruction cannot be added to the packet. 1587 1588To generate tables for a VLIW target, add *Target*\ GenDFAPacketizer.inc as a 1589target to the Makefile in the target directory. The exported API provides three 1590functions: ``DFAPacketizer::clearResources()``, 1591``DFAPacketizer::reserveResources(MachineInstr *MI)``, and 1592``DFAPacketizer::canReserveResources(MachineInstr *MI)``. These functions allow 1593a target packetizer to add an instruction to an existing packet and to check 1594whether an instruction can be added to a packet. See 1595``llvm/CodeGen/DFAPacketizer.h`` for more information. 1596 1597Implementing a Native Assembler 1598=============================== 1599 1600Though you're probably reading this because you want to write or maintain a 1601compiler backend, LLVM also fully supports building a native assemblers too. 1602We've tried hard to automate the generation of the assembler from the .td files 1603(in particular the instruction syntax and encodings), which means that a large 1604part of the manual and repetitive data entry can be factored and shared with the 1605compiler. 1606 1607Instruction Parsing 1608------------------- 1609 1610.. note:: 1611 1612 To Be Written 1613 1614 1615Instruction Alias Processing 1616---------------------------- 1617 1618Once the instruction is parsed, it enters the MatchInstructionImpl function. 1619The MatchInstructionImpl function performs alias processing and then does actual 1620matching. 1621 1622Alias processing is the phase that canonicalizes different lexical forms of the 1623same instructions down to one representation. There are several different kinds 1624of alias that are possible to implement and they are listed below in the order 1625that they are processed (which is in order from simplest/weakest to most 1626complex/powerful). Generally you want to use the first alias mechanism that 1627meets the needs of your instruction, because it will allow a more concise 1628description. 1629 1630Mnemonic Aliases 1631^^^^^^^^^^^^^^^^ 1632 1633The first phase of alias processing is simple instruction mnemonic remapping for 1634classes of instructions which are allowed with two different mnemonics. This 1635phase is a simple and unconditionally remapping from one input mnemonic to one 1636output mnemonic. It isn't possible for this form of alias to look at the 1637operands at all, so the remapping must apply for all forms of a given mnemonic. 1638Mnemonic aliases are defined simply, for example X86 has: 1639 1640:: 1641 1642 def : MnemonicAlias<"cbw", "cbtw">; 1643 def : MnemonicAlias<"smovq", "movsq">; 1644 def : MnemonicAlias<"fldcww", "fldcw">; 1645 def : MnemonicAlias<"fucompi", "fucomip">; 1646 def : MnemonicAlias<"ud2a", "ud2">; 1647 1648... and many others. With a MnemonicAlias definition, the mnemonic is remapped 1649simply and directly. Though MnemonicAlias's can't look at any aspect of the 1650instruction (such as the operands) they can depend on global modes (the same 1651ones supported by the matcher), through a Requires clause: 1652 1653:: 1654 1655 def : MnemonicAlias<"pushf", "pushfq">, Requires<[In64BitMode]>; 1656 def : MnemonicAlias<"pushf", "pushfl">, Requires<[In32BitMode]>; 1657 1658In this example, the mnemonic gets mapped into different a new one depending on 1659the current instruction set. 1660 1661Instruction Aliases 1662^^^^^^^^^^^^^^^^^^^ 1663 1664The most general phase of alias processing occurs while matching is happening: 1665it provides new forms for the matcher to match along with a specific instruction 1666to generate. An instruction alias has two parts: the string to match and the 1667instruction to generate. For example: 1668 1669:: 1670 1671 def : InstAlias<"movsx $src, $dst", (MOVSX16rr8W GR16:$dst, GR8 :$src)>; 1672 def : InstAlias<"movsx $src, $dst", (MOVSX16rm8W GR16:$dst, i8mem:$src)>; 1673 def : InstAlias<"movsx $src, $dst", (MOVSX32rr8 GR32:$dst, GR8 :$src)>; 1674 def : InstAlias<"movsx $src, $dst", (MOVSX32rr16 GR32:$dst, GR16 :$src)>; 1675 def : InstAlias<"movsx $src, $dst", (MOVSX64rr8 GR64:$dst, GR8 :$src)>; 1676 def : InstAlias<"movsx $src, $dst", (MOVSX64rr16 GR64:$dst, GR16 :$src)>; 1677 def : InstAlias<"movsx $src, $dst", (MOVSX64rr32 GR64:$dst, GR32 :$src)>; 1678 1679This shows a powerful example of the instruction aliases, matching the same 1680mnemonic in multiple different ways depending on what operands are present in 1681the assembly. The result of instruction aliases can include operands in a 1682different order than the destination instruction, and can use an input multiple 1683times, for example: 1684 1685:: 1686 1687 def : InstAlias<"clrb $reg", (XOR8rr GR8 :$reg, GR8 :$reg)>; 1688 def : InstAlias<"clrw $reg", (XOR16rr GR16:$reg, GR16:$reg)>; 1689 def : InstAlias<"clrl $reg", (XOR32rr GR32:$reg, GR32:$reg)>; 1690 def : InstAlias<"clrq $reg", (XOR64rr GR64:$reg, GR64:$reg)>; 1691 1692This example also shows that tied operands are only listed once. In the X86 1693backend, XOR8rr has two input GR8's and one output GR8 (where an input is tied 1694to the output). InstAliases take a flattened operand list without duplicates 1695for tied operands. The result of an instruction alias can also use immediates 1696and fixed physical registers which are added as simple immediate operands in the 1697result, for example: 1698 1699:: 1700 1701 // Fixed Immediate operand. 1702 def : InstAlias<"aad", (AAD8i8 10)>; 1703 1704 // Fixed register operand. 1705 def : InstAlias<"fcomi", (COM_FIr ST1)>; 1706 1707 // Simple alias. 1708 def : InstAlias<"fcomi $reg", (COM_FIr RST:$reg)>; 1709 1710Instruction aliases can also have a Requires clause to make them subtarget 1711specific. 1712 1713If the back-end supports it, the instruction printer can automatically emit the 1714alias rather than what's being aliased. It typically leads to better, more 1715readable code. If it's better to print out what's being aliased, then pass a '0' 1716as the third parameter to the InstAlias definition. 1717 1718Instruction Matching 1719-------------------- 1720 1721.. note:: 1722 1723 To Be Written 1724 1725.. _Implementations of the abstract target description interfaces: 1726.. _implement the target description: 1727 1728Target-specific Implementation Notes 1729==================================== 1730 1731This section of the document explains features or design decisions that are 1732specific to the code generator for a particular target. First we start with a 1733table that summarizes what features are supported by each target. 1734 1735.. _target-feature-matrix: 1736 1737Target Feature Matrix 1738--------------------- 1739 1740Note that this table does not include the C backend or Cpp backends, since they 1741do not use the target independent code generator infrastructure. It also 1742doesn't list features that are not supported fully by any target yet. It 1743considers a feature to be supported if at least one subtarget supports it. A 1744feature being supported means that it is useful and works for most cases, it 1745does not indicate that there are zero known bugs in the implementation. Here is 1746the key: 1747 1748:raw-html:`<table border="1" cellspacing="0">` 1749:raw-html:`<tr>` 1750:raw-html:`<th>Unknown</th>` 1751:raw-html:`<th>Not Applicable</th>` 1752:raw-html:`<th>No support</th>` 1753:raw-html:`<th>Partial Support</th>` 1754:raw-html:`<th>Complete Support</th>` 1755:raw-html:`</tr>` 1756:raw-html:`<tr>` 1757:raw-html:`<td class="unknown"></td>` 1758:raw-html:`<td class="na"></td>` 1759:raw-html:`<td class="no"></td>` 1760:raw-html:`<td class="partial"></td>` 1761:raw-html:`<td class="yes"></td>` 1762:raw-html:`</tr>` 1763:raw-html:`</table>` 1764 1765Here is the table: 1766 1767:raw-html:`<table width="689" border="1" cellspacing="0">` 1768:raw-html:`<tr><td></td>` 1769:raw-html:`<td colspan="13" align="center" style="background-color:#ffc">Target</td>` 1770:raw-html:`</tr>` 1771:raw-html:`<tr>` 1772:raw-html:`<th>Feature</th>` 1773:raw-html:`<th>ARM</th>` 1774:raw-html:`<th>Hexagon</th>` 1775:raw-html:`<th>MBlaze</th>` 1776:raw-html:`<th>MSP430</th>` 1777:raw-html:`<th>Mips</th>` 1778:raw-html:`<th>NVPTX</th>` 1779:raw-html:`<th>PowerPC</th>` 1780:raw-html:`<th>Sparc</th>` 1781:raw-html:`<th>X86</th>` 1782:raw-html:`<th>XCore</th>` 1783:raw-html:`</tr>` 1784 1785:raw-html:`<tr>` 1786:raw-html:`<td><a href="#feat_reliable">is generally reliable</a></td>` 1787:raw-html:`<td class="yes"></td> <!-- ARM -->` 1788:raw-html:`<td class="yes"></td> <!-- Hexagon -->` 1789:raw-html:`<td class="no"></td> <!-- MBlaze -->` 1790:raw-html:`<td class="unknown"></td> <!-- MSP430 -->` 1791:raw-html:`<td class="yes"></td> <!-- Mips -->` 1792:raw-html:`<td class="yes"></td> <!-- NVPTX -->` 1793:raw-html:`<td class="yes"></td> <!-- PowerPC -->` 1794:raw-html:`<td class="yes"></td> <!-- Sparc -->` 1795:raw-html:`<td class="yes"></td> <!-- X86 -->` 1796:raw-html:`<td class="unknown"></td> <!-- XCore -->` 1797:raw-html:`</tr>` 1798 1799:raw-html:`<tr>` 1800:raw-html:`<td><a href="#feat_asmparser">assembly parser</a></td>` 1801:raw-html:`<td class="no"></td> <!-- ARM -->` 1802:raw-html:`<td class="no"></td> <!-- Hexagon -->` 1803:raw-html:`<td class="yes"></td> <!-- MBlaze -->` 1804:raw-html:`<td class="no"></td> <!-- MSP430 -->` 1805:raw-html:`<td class="no"></td> <!-- Mips -->` 1806:raw-html:`<td class="no"></td> <!-- NVPTX -->` 1807:raw-html:`<td class="no"></td> <!-- PowerPC -->` 1808:raw-html:`<td class="no"></td> <!-- Sparc -->` 1809:raw-html:`<td class="yes"></td> <!-- X86 -->` 1810:raw-html:`<td class="no"></td> <!-- XCore -->` 1811:raw-html:`</tr>` 1812 1813:raw-html:`<tr>` 1814:raw-html:`<td><a href="#feat_disassembler">disassembler</a></td>` 1815:raw-html:`<td class="yes"></td> <!-- ARM -->` 1816:raw-html:`<td class="no"></td> <!-- Hexagon -->` 1817:raw-html:`<td class="yes"></td> <!-- MBlaze -->` 1818:raw-html:`<td class="no"></td> <!-- MSP430 -->` 1819:raw-html:`<td class="no"></td> <!-- Mips -->` 1820:raw-html:`<td class="na"></td> <!-- NVPTX -->` 1821:raw-html:`<td class="no"></td> <!-- PowerPC -->` 1822:raw-html:`<td class="no"></td> <!-- Sparc -->` 1823:raw-html:`<td class="yes"></td> <!-- X86 -->` 1824:raw-html:`<td class="no"></td> <!-- XCore -->` 1825:raw-html:`</tr>` 1826 1827:raw-html:`<tr>` 1828:raw-html:`<td><a href="#feat_inlineasm">inline asm</a></td>` 1829:raw-html:`<td class="yes"></td> <!-- ARM -->` 1830:raw-html:`<td class="yes"></td> <!-- Hexagon -->` 1831:raw-html:`<td class="yes"></td> <!-- MBlaze -->` 1832:raw-html:`<td class="unknown"></td> <!-- MSP430 -->` 1833:raw-html:`<td class="no"></td> <!-- Mips -->` 1834:raw-html:`<td class="yes"></td> <!-- NVPTX -->` 1835:raw-html:`<td class="yes"></td> <!-- PowerPC -->` 1836:raw-html:`<td class="unknown"></td> <!-- Sparc -->` 1837:raw-html:`<td class="yes"></td> <!-- X86 -->` 1838:raw-html:`<td class="unknown"></td> <!-- XCore -->` 1839:raw-html:`</tr>` 1840 1841:raw-html:`<tr>` 1842:raw-html:`<td><a href="#feat_jit">jit</a></td>` 1843:raw-html:`<td class="partial"><a href="#feat_jit_arm">*</a></td> <!-- ARM -->` 1844:raw-html:`<td class="no"></td> <!-- Hexagon -->` 1845:raw-html:`<td class="no"></td> <!-- MBlaze -->` 1846:raw-html:`<td class="unknown"></td> <!-- MSP430 -->` 1847:raw-html:`<td class="yes"></td> <!-- Mips -->` 1848:raw-html:`<td class="na"></td> <!-- NVPTX -->` 1849:raw-html:`<td class="yes"></td> <!-- PowerPC -->` 1850:raw-html:`<td class="unknown"></td> <!-- Sparc -->` 1851:raw-html:`<td class="yes"></td> <!-- X86 -->` 1852:raw-html:`<td class="unknown"></td> <!-- XCore -->` 1853:raw-html:`</tr>` 1854 1855:raw-html:`<tr>` 1856:raw-html:`<td><a href="#feat_objectwrite">.o file writing</a></td>` 1857:raw-html:`<td class="no"></td> <!-- ARM -->` 1858:raw-html:`<td class="no"></td> <!-- Hexagon -->` 1859:raw-html:`<td class="yes"></td> <!-- MBlaze -->` 1860:raw-html:`<td class="no"></td> <!-- MSP430 -->` 1861:raw-html:`<td class="no"></td> <!-- Mips -->` 1862:raw-html:`<td class="na"></td> <!-- NVPTX -->` 1863:raw-html:`<td class="no"></td> <!-- PowerPC -->` 1864:raw-html:`<td class="no"></td> <!-- Sparc -->` 1865:raw-html:`<td class="yes"></td> <!-- X86 -->` 1866:raw-html:`<td class="no"></td> <!-- XCore -->` 1867:raw-html:`</tr>` 1868 1869:raw-html:`<tr>` 1870:raw-html:`<td><a hr:raw-html:`ef="#feat_tailcall">tail calls</a></td>` 1871:raw-html:`<td class="yes"></td> <!-- ARM -->` 1872:raw-html:`<td class="yes"></td> <!-- Hexagon -->` 1873:raw-html:`<td class="no"></td> <!-- MBlaze -->` 1874:raw-html:`<td class="unknown"></td> <!-- MSP430 -->` 1875:raw-html:`<td class="no"></td> <!-- Mips -->` 1876:raw-html:`<td class="no"></td> <!-- NVPTX -->` 1877:raw-html:`<td class="yes"></td> <!-- PowerPC -->` 1878:raw-html:`<td class="unknown"></td> <!-- Sparc -->` 1879:raw-html:`<td class="yes"></td> <!-- X86 -->` 1880:raw-html:`<td class="unknown"></td> <!-- XCore -->` 1881:raw-html:`</tr>` 1882 1883:raw-html:`<tr>` 1884:raw-html:`<td><a href="#feat_segstacks">segmented stacks</a></td>` 1885:raw-html:`<td class="no"></td> <!-- ARM -->` 1886:raw-html:`<td class="no"></td> <!-- Hexagon -->` 1887:raw-html:`<td class="no"></td> <!-- MBlaze -->` 1888:raw-html:`<td class="no"></td> <!-- MSP430 -->` 1889:raw-html:`<td class="no"></td> <!-- Mips -->` 1890:raw-html:`<td class="no"></td> <!-- NVPTX -->` 1891:raw-html:`<td class="no"></td> <!-- PowerPC -->` 1892:raw-html:`<td class="no"></td> <!-- Sparc -->` 1893:raw-html:`<td class="partial"><a href="#feat_segstacks_x86">*</a></td> <!-- X86 -->` 1894:raw-html:`<td class="no"></td> <!-- XCore -->` 1895:raw-html:`</tr>` 1896 1897:raw-html:`</table>` 1898 1899.. _feat_reliable: 1900 1901Is Generally Reliable 1902^^^^^^^^^^^^^^^^^^^^^ 1903 1904This box indicates whether the target is considered to be production quality. 1905This indicates that the target has been used as a static compiler to compile 1906large amounts of code by a variety of different people and is in continuous use. 1907 1908.. _feat_asmparser: 1909 1910Assembly Parser 1911^^^^^^^^^^^^^^^ 1912 1913This box indicates whether the target supports parsing target specific .s files 1914by implementing the MCAsmParser interface. This is required for llvm-mc to be 1915able to act as a native assembler and is required for inline assembly support in 1916the native .o file writer. 1917 1918.. _feat_disassembler: 1919 1920Disassembler 1921^^^^^^^^^^^^ 1922 1923This box indicates whether the target supports the MCDisassembler API for 1924disassembling machine opcode bytes into MCInst's. 1925 1926.. _feat_inlineasm: 1927 1928Inline Asm 1929^^^^^^^^^^ 1930 1931This box indicates whether the target supports most popular inline assembly 1932constraints and modifiers. 1933 1934.. _feat_jit: 1935 1936JIT Support 1937^^^^^^^^^^^ 1938 1939This box indicates whether the target supports the JIT compiler through the 1940ExecutionEngine interface. 1941 1942.. _feat_jit_arm: 1943 1944The ARM backend has basic support for integer code in ARM codegen mode, but 1945lacks NEON and full Thumb support. 1946 1947.. _feat_objectwrite: 1948 1949.o File Writing 1950^^^^^^^^^^^^^^^ 1951 1952This box indicates whether the target supports writing .o files (e.g. MachO, 1953ELF, and/or COFF) files directly from the target. Note that the target also 1954must include an assembly parser and general inline assembly support for full 1955inline assembly support in the .o writer. 1956 1957Targets that don't support this feature can obviously still write out .o files, 1958they just rely on having an external assembler to translate from a .s file to a 1959.o file (as is the case for many C compilers). 1960 1961.. _feat_tailcall: 1962 1963Tail Calls 1964^^^^^^^^^^ 1965 1966This box indicates whether the target supports guaranteed tail calls. These are 1967calls marked "`tail <LangRef.html#i_call>`_" and use the fastcc calling 1968convention. Please see the `tail call section more more details`_. 1969 1970.. _feat_segstacks: 1971 1972Segmented Stacks 1973^^^^^^^^^^^^^^^^ 1974 1975This box indicates whether the target supports segmented stacks. This replaces 1976the traditional large C stack with many linked segments. It is compatible with 1977the `gcc implementation <http://gcc.gnu.org/wiki/SplitStacks>`_ used by the Go 1978front end. 1979 1980.. _feat_segstacks_x86: 1981 1982Basic support exists on the X86 backend. Currently vararg doesn't work and the 1983object files are not marked the way the gold linker expects, but simple Go 1984programs can be built by dragonegg. 1985 1986.. _tail call section more more details: 1987 1988Tail call optimization 1989---------------------- 1990 1991Tail call optimization, callee reusing the stack of the caller, is currently 1992supported on x86/x86-64 and PowerPC. It is performed if: 1993 1994* Caller and callee have the calling convention ``fastcc``, ``cc 10`` (GHC 1995 calling convention) or ``cc 11`` (HiPE calling convention). 1996 1997* The call is a tail call - in tail position (ret immediately follows call and 1998 ret uses value of call or is void). 1999 2000* Option ``-tailcallopt`` is enabled. 2001 2002* Platform specific constraints are met. 2003 2004x86/x86-64 constraints: 2005 2006* No variable argument lists are used. 2007 2008* On x86-64 when generating GOT/PIC code only module-local calls (visibility = 2009 hidden or protected) are supported. 2010 2011PowerPC constraints: 2012 2013* No variable argument lists are used. 2014 2015* No byval parameters are used. 2016 2017* On ppc32/64 GOT/PIC only module-local calls (visibility = hidden or protected) 2018 are supported. 2019 2020Example: 2021 2022Call as ``llc -tailcallopt test.ll``. 2023 2024.. code-block:: llvm 2025 2026 declare fastcc i32 @tailcallee(i32 inreg %a1, i32 inreg %a2, i32 %a3, i32 %a4) 2027 2028 define fastcc i32 @tailcaller(i32 %in1, i32 %in2) { 2029 %l1 = add i32 %in1, %in2 2030 %tmp = tail call fastcc i32 @tailcallee(i32 %in1 inreg, i32 %in2 inreg, i32 %in1, i32 %l1) 2031 ret i32 %tmp 2032 } 2033 2034Implications of ``-tailcallopt``: 2035 2036To support tail call optimization in situations where the callee has more 2037arguments than the caller a 'callee pops arguments' convention is used. This 2038currently causes each ``fastcc`` call that is not tail call optimized (because 2039one or more of above constraints are not met) to be followed by a readjustment 2040of the stack. So performance might be worse in such cases. 2041 2042Sibling call optimization 2043------------------------- 2044 2045Sibling call optimization is a restricted form of tail call optimization. 2046Unlike tail call optimization described in the previous section, it can be 2047performed automatically on any tail calls when ``-tailcallopt`` option is not 2048specified. 2049 2050Sibling call optimization is currently performed on x86/x86-64 when the 2051following constraints are met: 2052 2053* Caller and callee have the same calling convention. It can be either ``c`` or 2054 ``fastcc``. 2055 2056* The call is a tail call - in tail position (ret immediately follows call and 2057 ret uses value of call or is void). 2058 2059* Caller and callee have matching return type or the callee result is not used. 2060 2061* If any of the callee arguments are being passed in stack, they must be 2062 available in caller's own incoming argument stack and the frame offsets must 2063 be the same. 2064 2065Example: 2066 2067.. code-block:: llvm 2068 2069 declare i32 @bar(i32, i32) 2070 2071 define i32 @foo(i32 %a, i32 %b, i32 %c) { 2072 entry: 2073 %0 = tail call i32 @bar(i32 %a, i32 %b) 2074 ret i32 %0 2075 } 2076 2077The X86 backend 2078--------------- 2079 2080The X86 code generator lives in the ``lib/Target/X86`` directory. This code 2081generator is capable of targeting a variety of x86-32 and x86-64 processors, and 2082includes support for ISA extensions such as MMX and SSE. 2083 2084X86 Target Triples supported 2085^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 2086 2087The following are the known target triples that are supported by the X86 2088backend. This is not an exhaustive list, and it would be useful to add those 2089that people test. 2090 2091* **i686-pc-linux-gnu** --- Linux 2092 2093* **i386-unknown-freebsd5.3** --- FreeBSD 5.3 2094 2095* **i686-pc-cygwin** --- Cygwin on Win32 2096 2097* **i686-pc-mingw32** --- MingW on Win32 2098 2099* **i386-pc-mingw32msvc** --- MingW crosscompiler on Linux 2100 2101* **i686-apple-darwin*** --- Apple Darwin on X86 2102 2103* **x86_64-unknown-linux-gnu** --- Linux 2104 2105X86 Calling Conventions supported 2106^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 2107 2108The following target-specific calling conventions are known to backend: 2109 2110* **x86_StdCall** --- stdcall calling convention seen on Microsoft Windows 2111 platform (CC ID = 64). 2112 2113* **x86_FastCall** --- fastcall calling convention seen on Microsoft Windows 2114 platform (CC ID = 65). 2115 2116* **x86_ThisCall** --- Similar to X86_StdCall. Passes first argument in ECX, 2117 others via stack. Callee is responsible for stack cleaning. This convention is 2118 used by MSVC by default for methods in its ABI (CC ID = 70). 2119 2120.. _X86 addressing mode: 2121 2122Representing X86 addressing modes in MachineInstrs 2123^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 2124 2125The x86 has a very flexible way of accessing memory. It is capable of forming 2126memory addresses of the following expression directly in integer instructions 2127(which use ModR/M addressing): 2128 2129:: 2130 2131 SegmentReg: Base + [1,2,4,8] * IndexReg + Disp32 2132 2133In order to represent this, LLVM tracks no less than 5 operands for each memory 2134operand of this form. This means that the "load" form of '``mov``' has the 2135following ``MachineOperand``\s in this order: 2136 2137:: 2138 2139 Index: 0 | 1 2 3 4 5 2140 Meaning: DestReg, | BaseReg, Scale, IndexReg, Displacement Segment 2141 OperandTy: VirtReg, | VirtReg, UnsImm, VirtReg, SignExtImm PhysReg 2142 2143Stores, and all other instructions, treat the four memory operands in the same 2144way and in the same order. If the segment register is unspecified (regno = 0), 2145then no segment override is generated. "Lea" operations do not have a segment 2146register specified, so they only have 4 operands for their memory reference. 2147 2148X86 address spaces supported 2149^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 2150 2151x86 has a feature which provides the ability to perform loads and stores to 2152different address spaces via the x86 segment registers. A segment override 2153prefix byte on an instruction causes the instruction's memory access to go to 2154the specified segment. LLVM address space 0 is the default address space, which 2155includes the stack, and any unqualified memory accesses in a program. Address 2156spaces 1-255 are currently reserved for user-defined code. The GS-segment is 2157represented by address space 256, while the FS-segment is represented by address 2158space 257. Other x86 segments have yet to be allocated address space 2159numbers. 2160 2161While these address spaces may seem similar to TLS via the ``thread_local`` 2162keyword, and often use the same underlying hardware, there are some fundamental 2163differences. 2164 2165The ``thread_local`` keyword applies to global variables and specifies that they 2166are to be allocated in thread-local memory. There are no type qualifiers 2167involved, and these variables can be pointed to with normal pointers and 2168accessed with normal loads and stores. The ``thread_local`` keyword is 2169target-independent at the LLVM IR level (though LLVM doesn't yet have 2170implementations of it for some configurations) 2171 2172Special address spaces, in contrast, apply to static types. Every load and store 2173has a particular address space in its address operand type, and this is what 2174determines which address space is accessed. LLVM ignores these special address 2175space qualifiers on global variables, and does not provide a way to directly 2176allocate storage in them. At the LLVM IR level, the behavior of these special 2177address spaces depends in part on the underlying OS or runtime environment, and 2178they are specific to x86 (and LLVM doesn't yet handle them correctly in some 2179cases). 2180 2181Some operating systems and runtime environments use (or may in the future use) 2182the FS/GS-segment registers for various low-level purposes, so care should be 2183taken when considering them. 2184 2185Instruction naming 2186^^^^^^^^^^^^^^^^^^ 2187 2188An instruction name consists of the base name, a default operand size, and a a 2189character per operand with an optional special size. For example: 2190 2191:: 2192 2193 ADD8rr -> add, 8-bit register, 8-bit register 2194 IMUL16rmi -> imul, 16-bit register, 16-bit memory, 16-bit immediate 2195 IMUL16rmi8 -> imul, 16-bit register, 16-bit memory, 8-bit immediate 2196 MOVSX32rm16 -> movsx, 32-bit register, 16-bit memory 2197 2198The PowerPC backend 2199------------------- 2200 2201The PowerPC code generator lives in the lib/Target/PowerPC directory. The code 2202generation is retargetable to several variations or *subtargets* of the PowerPC 2203ISA; including ppc32, ppc64 and altivec. 2204 2205LLVM PowerPC ABI 2206^^^^^^^^^^^^^^^^ 2207 2208LLVM follows the AIX PowerPC ABI, with two deviations. LLVM uses a PC relative 2209(PIC) or static addressing for accessing global values, so no TOC (r2) is 2210used. Second, r31 is used as a frame pointer to allow dynamic growth of a stack 2211frame. LLVM takes advantage of having no TOC to provide space to save the frame 2212pointer in the PowerPC linkage area of the caller frame. Other details of 2213PowerPC ABI can be found at `PowerPC ABI 2214<http://developer.apple.com/documentation/DeveloperTools/Conceptual/LowLevelABI/Articles/32bitPowerPC.html>`_\ 2215. Note: This link describes the 32 bit ABI. The 64 bit ABI is similar except 2216space for GPRs are 8 bytes wide (not 4) and r13 is reserved for system use. 2217 2218Frame Layout 2219^^^^^^^^^^^^ 2220 2221The size of a PowerPC frame is usually fixed for the duration of a function's 2222invocation. Since the frame is fixed size, all references into the frame can be 2223accessed via fixed offsets from the stack pointer. The exception to this is 2224when dynamic alloca or variable sized arrays are present, then a base pointer 2225(r31) is used as a proxy for the stack pointer and stack pointer is free to grow 2226or shrink. A base pointer is also used if llvm-gcc is not passed the 2227-fomit-frame-pointer flag. The stack pointer is always aligned to 16 bytes, so 2228that space allocated for altivec vectors will be properly aligned. 2229 2230An invocation frame is laid out as follows (low memory at top): 2231 2232:raw-html:`<table border="1" cellspacing="0">` 2233:raw-html:`<tr>` 2234:raw-html:`<td>Linkage<br><br></td>` 2235:raw-html:`</tr>` 2236:raw-html:`<tr>` 2237:raw-html:`<td>Parameter area<br><br></td>` 2238:raw-html:`</tr>` 2239:raw-html:`<tr>` 2240:raw-html:`<td>Dynamic area<br><br></td>` 2241:raw-html:`</tr>` 2242:raw-html:`<tr>` 2243:raw-html:`<td>Locals area<br><br></td>` 2244:raw-html:`</tr>` 2245:raw-html:`<tr>` 2246:raw-html:`<td>Saved registers area<br><br></td>` 2247:raw-html:`</tr>` 2248:raw-html:`<tr style="border-style: none hidden none hidden;">` 2249:raw-html:`<td><br></td>` 2250:raw-html:`</tr>` 2251:raw-html:`<tr>` 2252:raw-html:`<td>Previous Frame<br><br></td>` 2253:raw-html:`</tr>` 2254:raw-html:`</table>` 2255 2256The *linkage* area is used by a callee to save special registers prior to 2257allocating its own frame. Only three entries are relevant to LLVM. The first 2258entry is the previous stack pointer (sp), aka link. This allows probing tools 2259like gdb or exception handlers to quickly scan the frames in the stack. A 2260function epilog can also use the link to pop the frame from the stack. The 2261third entry in the linkage area is used to save the return address from the lr 2262register. Finally, as mentioned above, the last entry is used to save the 2263previous frame pointer (r31.) The entries in the linkage area are the size of a 2264GPR, thus the linkage area is 24 bytes long in 32 bit mode and 48 bytes in 64 2265bit mode. 2266 226732 bit linkage area: 2268 2269:raw-html:`<table border="1" cellspacing="0">` 2270:raw-html:`<tr>` 2271:raw-html:`<td>0</td>` 2272:raw-html:`<td>Saved SP (r1)</td>` 2273:raw-html:`</tr>` 2274:raw-html:`<tr>` 2275:raw-html:`<td>4</td>` 2276:raw-html:`<td>Saved CR</td>` 2277:raw-html:`</tr>` 2278:raw-html:`<tr>` 2279:raw-html:`<td>8</td>` 2280:raw-html:`<td>Saved LR</td>` 2281:raw-html:`</tr>` 2282:raw-html:`<tr>` 2283:raw-html:`<td>12</td>` 2284:raw-html:`<td>Reserved</td>` 2285:raw-html:`</tr>` 2286:raw-html:`<tr>` 2287:raw-html:`<td>16</td>` 2288:raw-html:`<td>Reserved</td>` 2289:raw-html:`</tr>` 2290:raw-html:`<tr>` 2291:raw-html:`<td>20</td>` 2292:raw-html:`<td>Saved FP (r31)</td>` 2293:raw-html:`</tr>` 2294:raw-html:`</table>` 2295 229664 bit linkage area: 2297 2298:raw-html:`<table border="1" cellspacing="0">` 2299:raw-html:`<tr>` 2300:raw-html:`<td>0</td>` 2301:raw-html:`<td>Saved SP (r1)</td>` 2302:raw-html:`</tr>` 2303:raw-html:`<tr>` 2304:raw-html:`<td>8</td>` 2305:raw-html:`<td>Saved CR</td>` 2306:raw-html:`</tr>` 2307:raw-html:`<tr>` 2308:raw-html:`<td>16</td>` 2309:raw-html:`<td>Saved LR</td>` 2310:raw-html:`</tr>` 2311:raw-html:`<tr>` 2312:raw-html:`<td>24</td>` 2313:raw-html:`<td>Reserved</td>` 2314:raw-html:`</tr>` 2315:raw-html:`<tr>` 2316:raw-html:`<td>32</td>` 2317:raw-html:`<td>Reserved</td>` 2318:raw-html:`</tr>` 2319:raw-html:`<tr>` 2320:raw-html:`<td>40</td>` 2321:raw-html:`<td>Saved FP (r31)</td>` 2322:raw-html:`</tr>` 2323:raw-html:`</table>` 2324 2325The *parameter area* is used to store arguments being passed to a callee 2326function. Following the PowerPC ABI, the first few arguments are actually 2327passed in registers, with the space in the parameter area unused. However, if 2328there are not enough registers or the callee is a thunk or vararg function, 2329these register arguments can be spilled into the parameter area. Thus, the 2330parameter area must be large enough to store all the parameters for the largest 2331call sequence made by the caller. The size must also be minimally large enough 2332to spill registers r3-r10. This allows callees blind to the call signature, 2333such as thunks and vararg functions, enough space to cache the argument 2334registers. Therefore, the parameter area is minimally 32 bytes (64 bytes in 64 2335bit mode.) Also note that since the parameter area is a fixed offset from the 2336top of the frame, that a callee can access its spilt arguments using fixed 2337offsets from the stack pointer (or base pointer.) 2338 2339Combining the information about the linkage, parameter areas and alignment. A 2340stack frame is minimally 64 bytes in 32 bit mode and 128 bytes in 64 bit mode. 2341 2342The *dynamic area* starts out as size zero. If a function uses dynamic alloca 2343then space is added to the stack, the linkage and parameter areas are shifted to 2344top of stack, and the new space is available immediately below the linkage and 2345parameter areas. The cost of shifting the linkage and parameter areas is minor 2346since only the link value needs to be copied. The link value can be easily 2347fetched by adding the original frame size to the base pointer. Note that 2348allocations in the dynamic space need to observe 16 byte alignment. 2349 2350The *locals area* is where the llvm compiler reserves space for local variables. 2351 2352The *saved registers area* is where the llvm compiler spills callee saved 2353registers on entry to the callee. 2354 2355Prolog/Epilog 2356^^^^^^^^^^^^^ 2357 2358The llvm prolog and epilog are the same as described in the PowerPC ABI, with 2359the following exceptions. Callee saved registers are spilled after the frame is 2360created. This allows the llvm epilog/prolog support to be common with other 2361targets. The base pointer callee saved register r31 is saved in the TOC slot of 2362linkage area. This simplifies allocation of space for the base pointer and 2363makes it convenient to locate programatically and during debugging. 2364 2365Dynamic Allocation 2366^^^^^^^^^^^^^^^^^^ 2367 2368.. note:: 2369 2370 TODO - More to come. 2371 2372The NVPTX backend 2373----------------- 2374 2375The NVPTX code generator under lib/Target/NVPTX is an open-source version of 2376the NVIDIA NVPTX code generator for LLVM. It is contributed by NVIDIA and is 2377a port of the code generator used in the CUDA compiler (nvcc). It targets the 2378PTX 3.0/3.1 ISA and can target any compute capability greater than or equal to 23792.0 (Fermi). 2380 2381This target is of production quality and should be completely compatible with 2382the official NVIDIA toolchain. 2383 2384Code Generator Options: 2385 2386:raw-html:`<table border="1" cellspacing="0">` 2387:raw-html:`<tr>` 2388:raw-html:`<th>Option</th>` 2389:raw-html:`<th>Description</th>` 2390:raw-html:`</tr>` 2391:raw-html:`<tr>` 2392:raw-html:`<td>sm_20</td>` 2393:raw-html:`<td align="left">Set shader model/compute capability to 2.0</td>` 2394:raw-html:`</tr>` 2395:raw-html:`<tr>` 2396:raw-html:`<td>sm_21</td>` 2397:raw-html:`<td align="left">Set shader model/compute capability to 2.1</td>` 2398:raw-html:`</tr>` 2399:raw-html:`<tr>` 2400:raw-html:`<td>sm_30</td>` 2401:raw-html:`<td align="left">Set shader model/compute capability to 3.0</td>` 2402:raw-html:`</tr>` 2403:raw-html:`<tr>` 2404:raw-html:`<td>sm_35</td>` 2405:raw-html:`<td align="left">Set shader model/compute capability to 3.5</td>` 2406:raw-html:`</tr>` 2407:raw-html:`<tr>` 2408:raw-html:`<td>ptx30</td>` 2409:raw-html:`<td align="left">Target PTX 3.0</td>` 2410:raw-html:`</tr>` 2411:raw-html:`<tr>` 2412:raw-html:`<td>ptx31</td>` 2413:raw-html:`<td align="left">Target PTX 3.1</td>` 2414:raw-html:`</tr>` 2415:raw-html:`</table>` 2416 2417