1 //===-- StackFrame.cpp ------------------------------------------*- C++ -*-===// 2 // 3 // The LLVM Compiler Infrastructure 4 // 5 // This file is distributed under the University of Illinois Open Source 6 // License. See LICENSE.TXT for details. 7 // 8 //===----------------------------------------------------------------------===// 9 10 #include "lldb/Target/StackFrame.h" 11 12 // C Includes 13 // C++ Includes 14 // Other libraries and framework includes 15 // Project includes 16 #include "lldb/Core/Module.h" 17 #include "lldb/Core/Disassembler.h" 18 #include "lldb/Core/Value.h" 19 #include "lldb/Core/ValueObjectVariable.h" 20 #include "lldb/Symbol/Function.h" 21 #include "lldb/Symbol/VariableList.h" 22 #include "lldb/Target/ExecutionContext.h" 23 #include "lldb/Target/Process.h" 24 #include "lldb/Target/RegisterContext.h" 25 #include "lldb/Target/Target.h" 26 #include "lldb/Target/Thread.h" 27 28 using namespace lldb; 29 using namespace lldb_private; 30 31 // The first bits in the flags are reserved for the SymbolContext::Scope bits 32 // so we know if we have tried to look up information in our internal symbol 33 // context (m_sc) already. 34 #define RESOLVED_FRAME_CODE_ADDR (uint32_t(eSymbolContextEverything + 1)) 35 #define RESOLVED_FRAME_ID_SYMBOL_SCOPE (RESOLVED_FRAME_CODE_ADDR << 1) 36 #define GOT_FRAME_BASE (RESOLVED_FRAME_ID_SYMBOL_SCOPE << 1) 37 #define RESOLVED_VARIABLES (GOT_FRAME_BASE << 1) 38 39 StackFrame::StackFrame 40 ( 41 lldb::user_id_t frame_idx, 42 lldb::user_id_t unwind_frame_index, 43 Thread &thread, 44 lldb::addr_t cfa, 45 lldb::addr_t pc, 46 const SymbolContext *sc_ptr 47 ) : 48 m_frame_index (frame_idx), 49 m_unwind_frame_index (unwind_frame_index), 50 m_thread (thread), 51 m_reg_context_sp (), 52 m_id (pc, cfa, NULL), 53 m_frame_code_addr (NULL, pc), 54 m_sc (), 55 m_flags (), 56 m_frame_base (), 57 m_frame_base_error (), 58 m_variable_list_sp (), 59 m_variable_list_value_objects () 60 { 61 if (sc_ptr != NULL) 62 { 63 m_sc = *sc_ptr; 64 m_flags.Set(m_sc.GetResolvedMask ()); 65 } 66 } 67 68 StackFrame::StackFrame 69 ( 70 lldb::user_id_t frame_idx, 71 lldb::user_id_t unwind_frame_index, 72 Thread &thread, 73 const RegisterContextSP ®_context_sp, 74 lldb::addr_t cfa, 75 lldb::addr_t pc, 76 const SymbolContext *sc_ptr 77 ) : 78 m_frame_index (frame_idx), 79 m_unwind_frame_index (unwind_frame_index), 80 m_thread (thread), 81 m_reg_context_sp (reg_context_sp), 82 m_id (pc, cfa, NULL), 83 m_frame_code_addr (NULL, pc), 84 m_sc (), 85 m_flags (), 86 m_frame_base (), 87 m_frame_base_error (), 88 m_variable_list_sp (), 89 m_variable_list_value_objects () 90 { 91 if (sc_ptr != NULL) 92 { 93 m_sc = *sc_ptr; 94 m_flags.Set(m_sc.GetResolvedMask ()); 95 } 96 97 if (reg_context_sp && !m_sc.target_sp) 98 { 99 m_sc.target_sp = reg_context_sp->GetThread().GetProcess().GetTarget().GetSP(); 100 m_flags.Set (eSymbolContextTarget); 101 } 102 } 103 104 StackFrame::StackFrame 105 ( 106 lldb::user_id_t frame_idx, 107 lldb::user_id_t unwind_frame_index, 108 Thread &thread, 109 const RegisterContextSP ®_context_sp, 110 lldb::addr_t cfa, 111 const Address& pc_addr, 112 const SymbolContext *sc_ptr 113 ) : 114 m_frame_index (frame_idx), 115 m_unwind_frame_index (unwind_frame_index), 116 m_thread (thread), 117 m_reg_context_sp (reg_context_sp), 118 m_id (pc_addr.GetLoadAddress (&thread.GetProcess().GetTarget()), cfa, NULL), 119 m_frame_code_addr (pc_addr), 120 m_sc (), 121 m_flags (), 122 m_frame_base (), 123 m_frame_base_error (), 124 m_variable_list_sp (), 125 m_variable_list_value_objects () 126 { 127 if (sc_ptr != NULL) 128 { 129 m_sc = *sc_ptr; 130 m_flags.Set(m_sc.GetResolvedMask ()); 131 } 132 133 if (m_sc.target_sp.get() == NULL && reg_context_sp) 134 { 135 m_sc.target_sp = reg_context_sp->GetThread().GetProcess().GetTarget().GetSP(); 136 m_flags.Set (eSymbolContextTarget); 137 } 138 139 Module *pc_module = pc_addr.GetModule(); 140 if (m_sc.module_sp.get() == NULL || m_sc.module_sp.get() != pc_module) 141 { 142 if (pc_module) 143 { 144 m_sc.module_sp = pc_module->GetSP(); 145 m_flags.Set (eSymbolContextModule); 146 } 147 else 148 { 149 m_sc.module_sp.reset(); 150 } 151 152 } 153 } 154 155 156 //---------------------------------------------------------------------- 157 // Destructor 158 //---------------------------------------------------------------------- 159 StackFrame::~StackFrame() 160 { 161 } 162 163 StackID& 164 StackFrame::GetStackID() 165 { 166 // Make sure we have resolved the StackID object's symbol context scope if 167 // we already haven't looked it up. 168 169 if (m_flags.IsClear (RESOLVED_FRAME_ID_SYMBOL_SCOPE)) 170 { 171 if (m_id.GetSymbolContextScope ()) 172 { 173 // We already have a symbol context scope, we just don't have our 174 // flag bit set. 175 m_flags.Set (RESOLVED_FRAME_ID_SYMBOL_SCOPE); 176 } 177 else 178 { 179 // Calculate the frame block and use this for the stack ID symbol 180 // context scope if we have one. 181 SymbolContextScope *scope = GetFrameBlock (); 182 if (scope == NULL) 183 { 184 // We don't have a block, so use the symbol 185 if (m_flags.IsClear (eSymbolContextSymbol)) 186 GetSymbolContext (eSymbolContextSymbol); 187 188 // It is ok if m_sc.symbol is NULL here 189 scope = m_sc.symbol; 190 } 191 // Set the symbol context scope (the accessor will set the 192 // RESOLVED_FRAME_ID_SYMBOL_SCOPE bit in m_flags). 193 SetSymbolContextScope (scope); 194 } 195 } 196 return m_id; 197 } 198 199 void 200 StackFrame::SetSymbolContextScope (SymbolContextScope *symbol_scope) 201 { 202 m_flags.Set (RESOLVED_FRAME_ID_SYMBOL_SCOPE); 203 m_id.SetSymbolContextScope (symbol_scope); 204 } 205 206 Address& 207 StackFrame::GetFrameCodeAddress() 208 { 209 if (m_flags.IsClear(RESOLVED_FRAME_CODE_ADDR) && !m_frame_code_addr.IsSectionOffset()) 210 { 211 m_flags.Set (RESOLVED_FRAME_CODE_ADDR); 212 213 // Resolve the PC into a temporary address because if ResolveLoadAddress 214 // fails to resolve the address, it will clear the address object... 215 Address resolved_pc; 216 if (m_thread.GetProcess().GetTarget().GetSectionLoadList().ResolveLoadAddress(m_frame_code_addr.GetOffset(), resolved_pc)) 217 { 218 m_frame_code_addr = resolved_pc; 219 const Section *section = m_frame_code_addr.GetSection(); 220 if (section) 221 { 222 Module *module = section->GetModule(); 223 if (module) 224 { 225 m_sc.module_sp = module->GetSP(); 226 if (m_sc.module_sp) 227 m_flags.Set(eSymbolContextModule); 228 } 229 } 230 } 231 } 232 return m_frame_code_addr; 233 } 234 235 void 236 StackFrame::ChangePC (addr_t pc) 237 { 238 m_frame_code_addr.SetOffset(pc); 239 m_frame_code_addr.SetSection(NULL); 240 m_sc.Clear(); 241 m_flags.SetAllFlagBits(0); 242 m_thread.ClearStackFrames (); 243 } 244 245 const char * 246 StackFrame::Disassemble () 247 { 248 if (m_disassembly.GetSize() == 0) 249 { 250 ExecutionContext exe_ctx; 251 Calculate(exe_ctx); 252 Target &target = m_thread.GetProcess().GetTarget(); 253 Disassembler::Disassemble (target.GetDebugger(), 254 target.GetArchitecture(), 255 exe_ctx, 256 0, 257 false, 258 m_disassembly); 259 if (m_disassembly.GetSize() == 0) 260 return NULL; 261 } 262 return m_disassembly.GetData(); 263 } 264 265 Block * 266 StackFrame::GetFrameBlock () 267 { 268 if (m_sc.block == NULL && m_flags.IsClear (eSymbolContextBlock)) 269 GetSymbolContext (eSymbolContextBlock); 270 271 if (m_sc.block) 272 { 273 Block *inline_block = m_sc.block->GetContainingInlinedBlock(); 274 if (inline_block) 275 { 276 // Use the block with the inlined function info 277 // as the frame block we want this frame to have only the variables 278 // for the inlined function and its non-inlined block child blocks. 279 return inline_block; 280 } 281 else 282 { 283 // This block is not contained withing any inlined function blocks 284 // with so we want to use the top most function block. 285 return &m_sc.function->GetBlock (false); 286 } 287 } 288 return NULL; 289 } 290 291 //---------------------------------------------------------------------- 292 // Get the symbol context if we already haven't done so by resolving the 293 // PC address as much as possible. This way when we pass around a 294 // StackFrame object, everyone will have as much information as 295 // possible and no one will ever have to look things up manually. 296 //---------------------------------------------------------------------- 297 const SymbolContext& 298 StackFrame::GetSymbolContext (uint32_t resolve_scope) 299 { 300 // Copy our internal symbol context into "sc". 301 if ((m_flags.GetAllFlagBits() & resolve_scope) != resolve_scope) 302 { 303 // Resolve our PC to section offset if we haven't alreday done so 304 // and if we don't have a module. The resolved address section will 305 // contain the module to which it belongs 306 if (!m_sc.module_sp && m_flags.IsClear(RESOLVED_FRAME_CODE_ADDR)) 307 GetFrameCodeAddress(); 308 309 // If this is not frame zero, then we need to subtract 1 from the PC 310 // value when doing address lookups since the PC will be on the 311 // instruction following the function call instruction... 312 313 Address lookup_addr(GetFrameCodeAddress()); 314 if (m_frame_index > 0 && lookup_addr.IsValid()) 315 { 316 addr_t offset = lookup_addr.GetOffset(); 317 if (offset > 0) 318 lookup_addr.SetOffset(offset - 1); 319 } 320 321 322 uint32_t resolved = 0; 323 if (m_sc.module_sp) 324 { 325 // We have something in our stack frame symbol context, lets check 326 // if we haven't already tried to lookup one of those things. If we 327 // haven't then we will do the query. 328 329 uint32_t actual_resolve_scope = 0; 330 331 if (resolve_scope & eSymbolContextCompUnit) 332 { 333 if (m_flags.IsClear (eSymbolContextCompUnit)) 334 { 335 if (m_sc.comp_unit) 336 resolved |= eSymbolContextCompUnit; 337 else 338 actual_resolve_scope |= eSymbolContextCompUnit; 339 } 340 } 341 342 if (resolve_scope & eSymbolContextFunction) 343 { 344 if (m_flags.IsClear (eSymbolContextFunction)) 345 { 346 if (m_sc.function) 347 resolved |= eSymbolContextFunction; 348 else 349 actual_resolve_scope |= eSymbolContextFunction; 350 } 351 } 352 353 if (resolve_scope & eSymbolContextBlock) 354 { 355 if (m_flags.IsClear (eSymbolContextBlock)) 356 { 357 if (m_sc.block) 358 resolved |= eSymbolContextBlock; 359 else 360 actual_resolve_scope |= eSymbolContextBlock; 361 } 362 } 363 364 if (resolve_scope & eSymbolContextSymbol) 365 { 366 if (m_flags.IsClear (eSymbolContextSymbol)) 367 { 368 if (m_sc.symbol) 369 resolved |= eSymbolContextSymbol; 370 else 371 actual_resolve_scope |= eSymbolContextSymbol; 372 } 373 } 374 375 if (resolve_scope & eSymbolContextLineEntry) 376 { 377 if (m_flags.IsClear (eSymbolContextLineEntry)) 378 { 379 if (m_sc.line_entry.IsValid()) 380 resolved |= eSymbolContextLineEntry; 381 else 382 actual_resolve_scope |= eSymbolContextLineEntry; 383 } 384 } 385 386 if (actual_resolve_scope) 387 { 388 // We might be resolving less information than what is already 389 // in our current symbol context so resolve into a temporary 390 // symbol context "sc" so we don't clear out data we have 391 // already found in "m_sc" 392 SymbolContext sc; 393 // Set flags that indicate what we have tried to resolve 394 resolved |= m_sc.module_sp->ResolveSymbolContextForAddress (lookup_addr, actual_resolve_scope, sc); 395 // Only replace what we didn't already have as we may have 396 // information for an inlined function scope that won't match 397 // what a standard lookup by address would match 398 if ((resolved & eSymbolContextCompUnit) && m_sc.comp_unit == NULL) 399 m_sc.comp_unit = sc.comp_unit; 400 if ((resolved & eSymbolContextFunction) && m_sc.function == NULL) 401 m_sc.function = sc.function; 402 if ((resolved & eSymbolContextBlock) && m_sc.block == NULL) 403 m_sc.block = sc.block; 404 if ((resolved & eSymbolContextSymbol) && m_sc.symbol == NULL) 405 m_sc.symbol = sc.symbol; 406 if ((resolved & eSymbolContextLineEntry) && !m_sc.line_entry.IsValid()) 407 m_sc.line_entry = sc.line_entry; 408 409 } 410 } 411 else 412 { 413 // If we don't have a module, then we can't have the compile unit, 414 // function, block, line entry or symbol, so we can safely call 415 // ResolveSymbolContextForAddress with our symbol context member m_sc. 416 resolved |= m_thread.GetProcess().GetTarget().GetImages().ResolveSymbolContextForAddress (lookup_addr, resolve_scope, m_sc); 417 } 418 419 // If the target was requested add that: 420 if (m_sc.target_sp.get() == NULL) 421 { 422 m_sc.target_sp = CalculateProcess()->GetTarget().GetSP(); 423 if (m_sc.target_sp) 424 resolved |= eSymbolContextTarget; 425 } 426 427 // Update our internal flags so we remember what we have tried to locate so 428 // we don't have to keep trying when more calls to this function are made. 429 // We might have dug up more information that was requested (for example 430 // if we were asked to only get the block, we will have gotten the 431 // compile unit, and function) so set any additional bits that we resolved 432 m_flags.Set (resolve_scope | resolved); 433 } 434 435 // Return the symbol context with everything that was possible to resolve 436 // resolved. 437 return m_sc; 438 } 439 440 441 VariableList * 442 StackFrame::GetVariableList (bool get_file_globals) 443 { 444 if (m_flags.IsClear(RESOLVED_VARIABLES)) 445 { 446 m_flags.Set(RESOLVED_VARIABLES); 447 448 Block *frame_block = GetFrameBlock(); 449 450 if (frame_block) 451 { 452 const bool get_child_variables = true; 453 const bool can_create = true; 454 m_variable_list_sp = frame_block->GetVariableList (get_child_variables, can_create); 455 } 456 457 if (get_file_globals) 458 { 459 if (m_flags.IsClear (eSymbolContextCompUnit)) 460 GetSymbolContext (eSymbolContextCompUnit); 461 462 if (m_sc.comp_unit) 463 { 464 VariableListSP global_variable_list_sp (m_sc.comp_unit->GetVariableList(true)); 465 if (m_variable_list_sp) 466 m_variable_list_sp->AddVariables (global_variable_list_sp.get()); 467 else 468 m_variable_list_sp = global_variable_list_sp; 469 } 470 } 471 } 472 return m_variable_list_sp.get(); 473 } 474 475 476 bool 477 StackFrame::GetFrameBaseValue (Scalar &frame_base, Error *error_ptr) 478 { 479 if (m_flags.IsClear(GOT_FRAME_BASE)) 480 { 481 if (m_sc.function) 482 { 483 m_frame_base.Clear(); 484 m_frame_base_error.Clear(); 485 486 m_flags.Set(GOT_FRAME_BASE); 487 ExecutionContext exe_ctx (&m_thread.GetProcess(), &m_thread, this); 488 Value expr_value; 489 addr_t loclist_base_addr = LLDB_INVALID_ADDRESS; 490 if (m_sc.function->GetFrameBaseExpression().IsLocationList()) 491 loclist_base_addr = m_sc.function->GetAddressRange().GetBaseAddress().GetLoadAddress (&m_thread.GetProcess().GetTarget()); 492 493 if (m_sc.function->GetFrameBaseExpression().Evaluate(&exe_ctx, NULL, loclist_base_addr, NULL, expr_value, &m_frame_base_error) == false) 494 { 495 // We should really have an error if evaluate returns, but in case 496 // we don't, lets set the error to something at least. 497 if (m_frame_base_error.Success()) 498 m_frame_base_error.SetErrorString("Evaluation of the frame base expression failed."); 499 } 500 else 501 { 502 m_frame_base = expr_value.ResolveValue(&exe_ctx, NULL); 503 } 504 } 505 else 506 { 507 m_frame_base_error.SetErrorString ("No function in symbol context."); 508 } 509 } 510 511 if (m_frame_base_error.Success()) 512 frame_base = m_frame_base; 513 514 if (error_ptr) 515 *error_ptr = m_frame_base_error; 516 return m_frame_base_error.Success(); 517 } 518 519 RegisterContext * 520 StackFrame::GetRegisterContext () 521 { 522 if (m_reg_context_sp.get() == NULL) 523 m_reg_context_sp.reset (m_thread.CreateRegisterContextForFrame (this)); 524 return m_reg_context_sp.get(); 525 } 526 527 bool 528 StackFrame::HasDebugInformation () 529 { 530 GetSymbolContext (eSymbolContextLineEntry); 531 return m_sc.line_entry.IsValid(); 532 } 533 534 535 ValueObjectSP 536 StackFrame::GetValueObjectForFrameVariable (const VariableSP &variable_sp) 537 { 538 ValueObjectSP valobj_sp; 539 VariableList *var_list = GetVariableList (true); 540 if (var_list) 541 { 542 // Make sure the variable is a frame variable 543 const uint32_t var_idx = var_list->FindIndexForVariable (variable_sp.get()); 544 const uint32_t num_variables = var_list->GetSize(); 545 if (var_idx < num_variables) 546 { 547 valobj_sp = m_variable_list_value_objects.GetValueObjectAtIndex (var_idx); 548 if (valobj_sp.get() == NULL) 549 { 550 if (m_variable_list_value_objects.GetSize() < num_variables) 551 m_variable_list_value_objects.Resize(num_variables); 552 valobj_sp.reset (new ValueObjectVariable (variable_sp)); 553 m_variable_list_value_objects.SetValueObjectAtIndex (var_idx, valobj_sp); 554 } 555 } 556 } 557 return valobj_sp; 558 } 559 560 ValueObjectSP 561 StackFrame::TrackGlobalVariable (const VariableSP &variable_sp) 562 { 563 // Check to make sure we aren't already tracking this variable? 564 ValueObjectSP valobj_sp (GetValueObjectForFrameVariable (variable_sp)); 565 if (!valobj_sp) 566 { 567 // We aren't already tracking this global 568 VariableList *var_list = GetVariableList (true); 569 // If this frame has no variables, create a new list 570 if (var_list == NULL) 571 m_variable_list_sp.reset (new VariableList()); 572 573 // Add the global/static variable to this frame 574 m_variable_list_sp->AddVariable (variable_sp); 575 576 // Now make a value object for it so we can track its changes 577 valobj_sp = GetValueObjectForFrameVariable (variable_sp); 578 } 579 return valobj_sp; 580 } 581 582 bool 583 StackFrame::IsInlined () 584 { 585 if (m_sc.block == NULL) 586 GetSymbolContext (eSymbolContextBlock); 587 if (m_sc.block) 588 return m_sc.block->GetContainingInlinedBlock() != NULL; 589 return false; 590 } 591 592 Target * 593 StackFrame::CalculateTarget () 594 { 595 return m_thread.CalculateTarget(); 596 } 597 598 Process * 599 StackFrame::CalculateProcess () 600 { 601 return m_thread.CalculateProcess(); 602 } 603 604 Thread * 605 StackFrame::CalculateThread () 606 { 607 return &m_thread; 608 } 609 610 StackFrame * 611 StackFrame::CalculateStackFrame () 612 { 613 return this; 614 } 615 616 617 void 618 StackFrame::Calculate (ExecutionContext &exe_ctx) 619 { 620 m_thread.Calculate (exe_ctx); 621 exe_ctx.frame = this; 622 } 623 624 void 625 StackFrame::Dump (Stream *strm, bool show_frame_index, bool show_fullpaths) 626 { 627 if (strm == NULL) 628 return; 629 630 if (show_frame_index) 631 strm->Printf("frame #%u: ", m_frame_index); 632 strm->Printf("0x%0*llx ", m_thread.GetProcess().GetAddressByteSize() * 2, GetFrameCodeAddress().GetLoadAddress(&m_thread.GetProcess().GetTarget())); 633 GetSymbolContext(eSymbolContextEverything); 634 const bool show_module = true; 635 const bool show_inline = true; 636 m_sc.DumpStopContext(strm, &m_thread.GetProcess(), GetFrameCodeAddress(), show_fullpaths, show_module, show_inline); 637 } 638 639 void 640 StackFrame::UpdateCurrentFrameFromPreviousFrame (StackFrame &prev_frame) 641 { 642 assert (GetStackID() == prev_frame.GetStackID()); // TODO: remove this after some testing 643 m_variable_list_sp = prev_frame.m_variable_list_sp; 644 m_variable_list_value_objects.Swap (prev_frame.m_variable_list_value_objects); 645 if (!m_disassembly.GetString().empty()) 646 m_disassembly.GetString().swap (m_disassembly.GetString()); 647 } 648 649 650 void 651 StackFrame::UpdatePreviousFrameFromCurrentFrame (StackFrame &curr_frame) 652 { 653 assert (GetStackID() == curr_frame.GetStackID()); // TODO: remove this after some testing 654 m_id.SetPC (curr_frame.m_id.GetPC()); // Update the Stack ID PC value 655 assert (&m_thread == &curr_frame.m_thread); 656 m_frame_index = curr_frame.m_frame_index; 657 m_unwind_frame_index = curr_frame.m_unwind_frame_index; 658 m_reg_context_sp = curr_frame.m_reg_context_sp; 659 m_frame_code_addr = curr_frame.m_frame_code_addr; 660 assert (m_sc.target_sp.get() == NULL || curr_frame.m_sc.target_sp.get() == NULL || m_sc.target_sp.get() == curr_frame.m_sc.target_sp.get()); 661 assert (m_sc.module_sp.get() == NULL || curr_frame.m_sc.module_sp.get() == NULL || m_sc.module_sp.get() == curr_frame.m_sc.module_sp.get()); 662 assert (m_sc.comp_unit == NULL || curr_frame.m_sc.comp_unit == NULL || m_sc.comp_unit == curr_frame.m_sc.comp_unit); 663 assert (m_sc.function == NULL || curr_frame.m_sc.function == NULL || m_sc.function == curr_frame.m_sc.function); 664 m_sc = curr_frame.m_sc; 665 m_flags.Clear(GOT_FRAME_BASE | eSymbolContextEverything); 666 m_flags.Set (m_sc.GetResolvedMask()); 667 m_frame_base.Clear(); 668 m_frame_base_error.Clear(); 669 } 670 671 672 bool 673 StackFrame::HasCachedData () const 674 { 675 if (m_variable_list_sp.get()) 676 return true; 677 if (m_variable_list_value_objects.GetSize() > 0) 678 return true; 679 if (!m_disassembly.GetString().empty()) 680 return true; 681 return false; 682 } 683 684 lldb::StackFrameSP 685 StackFrame::GetSP () 686 { 687 return m_thread.GetStackFrameSPForStackFramePtr (this); 688 }