1 //===-- TypeMap.cpp --------------------------------------------*- C++ -*-===// 2 // 3 // The LLVM Compiler Infrastructure 4 // 5 // This file is distributed under the University of Illinois Open Source 6 // License. See LICENSE.TXT for details. 7 // 8 //===----------------------------------------------------------------------===// 9 10 // C Includes 11 // C++ Includes 12 #include <vector> 13 14 // Other libraries and framework includes 15 #include "clang/AST/ASTConsumer.h" 16 #include "clang/AST/ASTContext.h" 17 #include "clang/AST/Decl.h" 18 #include "clang/AST/DeclCXX.h" 19 #include "clang/AST/DeclGroup.h" 20 21 #include "clang/Basic/Builtins.h" 22 #include "clang/Basic/IdentifierTable.h" 23 #include "clang/Basic/LangOptions.h" 24 #include "clang/Basic/SourceManager.h" 25 #include "clang/Basic/TargetInfo.h" 26 27 #include "llvm/Support/FormattedStream.h" 28 #include "llvm/Support/raw_ostream.h" 29 30 // Project includes 31 #include "lldb/Symbol/SymbolFile.h" 32 #include "lldb/Symbol/SymbolVendor.h" 33 #include "lldb/Symbol/Type.h" 34 #include "lldb/Symbol/TypeMap.h" 35 36 using namespace lldb; 37 using namespace lldb_private; 38 using namespace clang; 39 40 TypeMap::TypeMap() : m_types() {} 41 42 //---------------------------------------------------------------------- 43 // Destructor 44 //---------------------------------------------------------------------- 45 TypeMap::~TypeMap() {} 46 47 void TypeMap::Insert(const TypeSP &type_sp) { 48 // Just push each type on the back for now. We will worry about uniquing 49 // later 50 if (type_sp) 51 m_types.insert(std::make_pair(type_sp->GetID(), type_sp)); 52 } 53 54 bool TypeMap::InsertUnique(const TypeSP &type_sp) { 55 if (type_sp) { 56 user_id_t type_uid = type_sp->GetID(); 57 iterator pos, end = m_types.end(); 58 59 for (pos = m_types.find(type_uid); 60 pos != end && pos->second->GetID() == type_uid; ++pos) { 61 if (pos->second.get() == type_sp.get()) 62 return false; 63 } 64 Insert(type_sp); 65 } 66 return true; 67 } 68 69 //---------------------------------------------------------------------- 70 // Find a base type by its unique ID. 71 //---------------------------------------------------------------------- 72 // TypeSP 73 // TypeMap::FindType(lldb::user_id_t uid) 74 //{ 75 // iterator pos = m_types.find(uid); 76 // if (pos != m_types.end()) 77 // return pos->second; 78 // return TypeSP(); 79 //} 80 81 //---------------------------------------------------------------------- 82 // Find a type by name. 83 //---------------------------------------------------------------------- 84 // TypeMap 85 // TypeMap::FindTypes (const ConstString &name) 86 //{ 87 // // Do we ever need to make a lookup by name map? Here we are doing 88 // // a linear search which isn't going to be fast. 89 // TypeMap types(m_ast.getTargetInfo()->getTriple().getTriple().c_str()); 90 // iterator pos, end; 91 // for (pos = m_types.begin(), end = m_types.end(); pos != end; ++pos) 92 // if (pos->second->GetName() == name) 93 // types.Insert (pos->second); 94 // return types; 95 //} 96 97 void TypeMap::Clear() { m_types.clear(); } 98 99 uint32_t TypeMap::GetSize() const { return m_types.size(); } 100 101 bool TypeMap::Empty() const { return m_types.empty(); } 102 103 // GetTypeAtIndex isn't used a lot for large type lists, currently only for 104 // type lists that are returned for "image dump -t TYPENAME" commands and other 105 // simple symbol queries that grab the first result... 106 107 TypeSP TypeMap::GetTypeAtIndex(uint32_t idx) { 108 iterator pos, end; 109 uint32_t i = idx; 110 for (pos = m_types.begin(), end = m_types.end(); pos != end; ++pos) { 111 if (i == 0) 112 return pos->second; 113 --i; 114 } 115 return TypeSP(); 116 } 117 118 void TypeMap::ForEach( 119 std::function<bool(const lldb::TypeSP &type_sp)> const &callback) const { 120 for (auto pos = m_types.begin(), end = m_types.end(); pos != end; ++pos) { 121 if (!callback(pos->second)) 122 break; 123 } 124 } 125 126 void TypeMap::ForEach( 127 std::function<bool(lldb::TypeSP &type_sp)> const &callback) { 128 for (auto pos = m_types.begin(), end = m_types.end(); pos != end; ++pos) { 129 if (!callback(pos->second)) 130 break; 131 } 132 } 133 134 bool TypeMap::Remove(const lldb::TypeSP &type_sp) { 135 if (type_sp) { 136 lldb::user_id_t uid = type_sp->GetID(); 137 for (iterator pos = m_types.find(uid), end = m_types.end(); 138 pos != end && pos->first == uid; ++pos) { 139 if (pos->second == type_sp) { 140 m_types.erase(pos); 141 return true; 142 } 143 } 144 } 145 return false; 146 } 147 148 void TypeMap::Dump(Stream *s, bool show_context) { 149 for (iterator pos = m_types.begin(), end = m_types.end(); pos != end; ++pos) { 150 pos->second->Dump(s, show_context); 151 } 152 } 153 154 void TypeMap::RemoveMismatchedTypes(const char *qualified_typename, 155 bool exact_match) { 156 llvm::StringRef type_scope; 157 llvm::StringRef type_basename; 158 TypeClass type_class = eTypeClassAny; 159 if (!Type::GetTypeScopeAndBasename(qualified_typename, type_scope, 160 type_basename, type_class)) { 161 type_basename = qualified_typename; 162 type_scope = ""; 163 } 164 return RemoveMismatchedTypes(type_scope, type_basename, type_class, 165 exact_match); 166 } 167 168 void TypeMap::RemoveMismatchedTypes(const std::string &type_scope, 169 const std::string &type_basename, 170 TypeClass type_class, bool exact_match) { 171 // Our "collection" type currently is a std::map which doesn't have any good 172 // way to iterate and remove items from the map so we currently just make a 173 // new list and add all of the matching types to it, and then swap it into 174 // m_types at the end 175 collection matching_types; 176 177 iterator pos, end = m_types.end(); 178 179 for (pos = m_types.begin(); pos != end; ++pos) { 180 Type *the_type = pos->second.get(); 181 bool keep_match = false; 182 TypeClass match_type_class = eTypeClassAny; 183 184 if (type_class != eTypeClassAny) { 185 match_type_class = the_type->GetForwardCompilerType().GetTypeClass(); 186 if ((match_type_class & type_class) == 0) 187 continue; 188 } 189 190 ConstString match_type_name_const_str(the_type->GetQualifiedName()); 191 if (match_type_name_const_str) { 192 const char *match_type_name = match_type_name_const_str.GetCString(); 193 llvm::StringRef match_type_scope; 194 llvm::StringRef match_type_basename; 195 if (Type::GetTypeScopeAndBasename(match_type_name, match_type_scope, 196 match_type_basename, 197 match_type_class)) { 198 if (match_type_basename == type_basename) { 199 const size_t type_scope_size = type_scope.size(); 200 const size_t match_type_scope_size = match_type_scope.size(); 201 if (exact_match || (type_scope_size == match_type_scope_size)) { 202 keep_match = match_type_scope == type_scope; 203 } else { 204 if (match_type_scope_size > type_scope_size) { 205 const size_t type_scope_pos = match_type_scope.rfind(type_scope); 206 if (type_scope_pos == match_type_scope_size - type_scope_size) { 207 if (type_scope_pos >= 2) { 208 // Our match scope ends with the type scope we were looking 209 // for, but we need to make sure what comes before the 210 // matching type scope is a namespace boundary in case we are 211 // trying to match: type_basename = "d" type_scope = "b::c::" 212 // We want to match: 213 // match_type_scope "a::b::c::" 214 // But not: 215 // match_type_scope "a::bb::c::" 216 // So below we make sure what comes before "b::c::" in 217 // match_type_scope is "::", or the namespace boundary 218 if (match_type_scope[type_scope_pos - 1] == ':' && 219 match_type_scope[type_scope_pos - 2] == ':') { 220 keep_match = true; 221 } 222 } 223 } 224 } 225 } 226 } 227 } else { 228 // The type we are currently looking at doesn't exists in a namespace 229 // or class, so it only matches if there is no type scope... 230 keep_match = 231 type_scope.empty() && type_basename.compare(match_type_name) == 0; 232 } 233 } 234 235 if (keep_match) { 236 matching_types.insert(*pos); 237 } 238 } 239 m_types.swap(matching_types); 240 } 241 242 void TypeMap::RemoveMismatchedTypes(TypeClass type_class) { 243 if (type_class == eTypeClassAny) 244 return; 245 246 // Our "collection" type currently is a std::map which doesn't have any good 247 // way to iterate and remove items from the map so we currently just make a 248 // new list and add all of the matching types to it, and then swap it into 249 // m_types at the end 250 collection matching_types; 251 252 iterator pos, end = m_types.end(); 253 254 for (pos = m_types.begin(); pos != end; ++pos) { 255 Type *the_type = pos->second.get(); 256 TypeClass match_type_class = 257 the_type->GetForwardCompilerType().GetTypeClass(); 258 if (match_type_class & type_class) 259 matching_types.insert(*pos); 260 } 261 m_types.swap(matching_types); 262 } 263