1 //===-- ValueObjectDynamicValue.cpp ---------------------------------*- C++ -*-===// 2 // 3 // The LLVM Compiler Infrastructure 4 // 5 // This file is distributed under the University of Illinois Open Source 6 // License. See LICENSE.TXT for details. 7 // 8 //===----------------------------------------------------------------------===// 9 10 11 #include "lldb/Core/ValueObjectDynamicValue.h" 12 13 // C Includes 14 // C++ Includes 15 // Other libraries and framework includes 16 // Project includes 17 #include "lldb/Core/Module.h" 18 #include "lldb/Core/ValueObjectList.h" 19 #include "lldb/Core/Value.h" 20 #include "lldb/Core/ValueObject.h" 21 22 #include "lldb/Symbol/ObjectFile.h" 23 #include "lldb/Symbol/SymbolContext.h" 24 #include "lldb/Symbol/Type.h" 25 #include "lldb/Symbol/Variable.h" 26 27 #include "lldb/Target/ExecutionContext.h" 28 #include "lldb/Target/LanguageRuntime.h" 29 #include "lldb/Target/Process.h" 30 #include "lldb/Target/RegisterContext.h" 31 #include "lldb/Target/Target.h" 32 #include "lldb/Target/Thread.h" 33 34 35 using namespace lldb_private; 36 37 ValueObjectDynamicValue::ValueObjectDynamicValue (ValueObject &parent, lldb::DynamicValueType use_dynamic) : 38 ValueObject(parent), 39 m_address (), 40 m_type_sp(), 41 m_use_dynamic (use_dynamic) 42 { 43 SetName (parent.GetName().AsCString()); 44 } 45 46 ValueObjectDynamicValue::~ValueObjectDynamicValue() 47 { 48 m_owning_valobj_sp.reset(); 49 } 50 51 lldb::clang_type_t 52 ValueObjectDynamicValue::GetClangType () 53 { 54 if (m_type_sp) 55 return m_value.GetClangType(); 56 else 57 return m_parent->GetClangType(); 58 } 59 60 ConstString 61 ValueObjectDynamicValue::GetTypeName() 62 { 63 // FIXME: Maybe cache the name, but have to clear it out if the type changes... 64 if (!UpdateValueIfNeeded()) 65 return ConstString("<unknown type>"); 66 67 if (m_type_sp) 68 return ClangASTType::GetClangTypeName (GetClangType()); 69 else 70 return m_parent->GetTypeName(); 71 } 72 73 uint32_t 74 ValueObjectDynamicValue::CalculateNumChildren() 75 { 76 if (!UpdateValueIfNeeded()) 77 return 0; 78 79 if (m_type_sp) 80 return ClangASTContext::GetNumChildren (GetClangAST (), GetClangType(), true); 81 else 82 return m_parent->GetNumChildren(); 83 } 84 85 clang::ASTContext * 86 ValueObjectDynamicValue::GetClangAST () 87 { 88 if (!UpdateValueIfNeeded()) 89 return NULL; 90 91 if (m_type_sp) 92 return m_type_sp->GetClangAST(); 93 else 94 return m_parent->GetClangAST (); 95 } 96 97 size_t 98 ValueObjectDynamicValue::GetByteSize() 99 { 100 if (!UpdateValueIfNeeded()) 101 return 0; 102 103 if (m_type_sp) 104 return m_value.GetValueByteSize(GetClangAST(), NULL); 105 else 106 return m_parent->GetByteSize(); 107 } 108 109 lldb::ValueType 110 ValueObjectDynamicValue::GetValueType() const 111 { 112 return m_parent->GetValueType(); 113 } 114 115 bool 116 ValueObjectDynamicValue::UpdateValue () 117 { 118 SetValueIsValid (false); 119 m_error.Clear(); 120 121 if (!m_parent->UpdateValueIfNeeded()) 122 { 123 return false; 124 } 125 126 // Setting our type_sp to NULL will route everything back through our 127 // parent which is equivalent to not using dynamic values. 128 if (m_use_dynamic == lldb::eNoDynamicValues) 129 { 130 m_type_sp.reset(); 131 return true; 132 } 133 134 ExecutionContext exe_ctx (GetExecutionContextScope()); 135 136 if (exe_ctx.target) 137 { 138 m_data.SetByteOrder(exe_ctx.target->GetArchitecture().GetByteOrder()); 139 m_data.SetAddressByteSize(exe_ctx.target->GetArchitecture().GetAddressByteSize()); 140 } 141 142 // First make sure our Type and/or Address haven't changed: 143 Process *process = m_update_point.GetProcess(); 144 if (!process) 145 return false; 146 147 TypeAndOrName class_type_or_name; 148 Address dynamic_address; 149 bool found_dynamic_type = false; 150 151 lldb::LanguageType known_type = m_parent->GetObjectRuntimeLanguage(); 152 if (known_type != lldb::eLanguageTypeUnknown && known_type != lldb::eLanguageTypeC) 153 { 154 LanguageRuntime *runtime = process->GetLanguageRuntime (known_type); 155 if (runtime) 156 found_dynamic_type = runtime->GetDynamicTypeAndAddress (*m_parent, m_use_dynamic, class_type_or_name, dynamic_address); 157 } 158 else 159 { 160 LanguageRuntime *cpp_runtime = process->GetLanguageRuntime (lldb::eLanguageTypeC_plus_plus); 161 if (cpp_runtime) 162 found_dynamic_type = cpp_runtime->GetDynamicTypeAndAddress (*m_parent, m_use_dynamic, class_type_or_name, dynamic_address); 163 164 if (!found_dynamic_type) 165 { 166 LanguageRuntime *objc_runtime = process->GetLanguageRuntime (lldb::eLanguageTypeObjC); 167 if (objc_runtime) 168 found_dynamic_type = cpp_runtime->GetDynamicTypeAndAddress (*m_parent, m_use_dynamic, class_type_or_name, dynamic_address); 169 } 170 } 171 172 lldb::TypeSP dynamic_type_sp = class_type_or_name.GetTypeSP(); 173 174 // Getting the dynamic value may have run the program a bit, and so marked us as needing updating, but we really 175 // don't... 176 177 m_update_point.SetUpdated(); 178 179 // If we don't have a dynamic type, then make ourselves just a echo of our parent. 180 // Or we could return false, and make ourselves an echo of our parent? 181 if (!found_dynamic_type) 182 { 183 if (m_type_sp) 184 SetValueDidChange(true); 185 m_value = m_parent->GetValue(); 186 m_error = m_value.GetValueAsData (&exe_ctx, GetClangAST(), m_data, 0); 187 return m_error.Success(); 188 } 189 190 Value old_value(m_value); 191 192 if (!m_type_sp) 193 { 194 m_type_sp = dynamic_type_sp; 195 } 196 else if (dynamic_type_sp != m_type_sp) 197 { 198 // We are another type, we need to tear down our children... 199 m_type_sp = dynamic_type_sp; 200 SetValueDidChange (true); 201 } 202 203 if (!m_address.IsValid() || m_address != dynamic_address) 204 { 205 if (m_address.IsValid()) 206 SetValueDidChange (true); 207 208 // We've moved, so we should be fine... 209 m_address = dynamic_address; 210 lldb::addr_t load_address = m_address.GetLoadAddress(m_update_point.GetTarget()); 211 m_value.GetScalar() = load_address; 212 } 213 214 // The type will always be the type of the dynamic object. If our parent's type was a pointer, 215 // then our type should be a pointer to the type of the dynamic object. If a reference, then the original type 216 // should be okay... 217 lldb::clang_type_t orig_type = m_type_sp->GetClangForwardType(); 218 lldb::clang_type_t corrected_type = orig_type; 219 if (m_parent->IsPointerType()) 220 corrected_type = ClangASTContext::CreatePointerType (m_type_sp->GetClangAST(), orig_type); 221 else if (m_parent->IsPointerOrReferenceType()) 222 corrected_type = ClangASTContext::CreateLValueReferenceType (m_type_sp->GetClangAST(), orig_type); 223 224 m_value.SetContext (Value::eContextTypeClangType, corrected_type); 225 226 // Our address is the location of the dynamic type stored in memory. It isn't a load address, 227 // because we aren't pointing to the LOCATION that stores the pointer to us, we're pointing to us... 228 m_value.SetValueType(Value::eValueTypeScalar); 229 230 if (m_address.IsValid() && m_type_sp) 231 { 232 // The variable value is in the Scalar value inside the m_value. 233 // We can point our m_data right to it. 234 m_error = m_value.GetValueAsData (&exe_ctx, GetClangAST(), m_data, 0); 235 if (m_error.Success()) 236 { 237 if (ClangASTContext::IsAggregateType (GetClangType())) 238 { 239 // this value object represents an aggregate type whose 240 // children have values, but this object does not. So we 241 // say we are changed if our location has changed. 242 SetValueDidChange (m_value.GetValueType() != old_value.GetValueType() || m_value.GetScalar() != old_value.GetScalar()); 243 } 244 245 SetValueIsValid (true); 246 return true; 247 } 248 } 249 250 // We get here if we've failed above... 251 SetValueIsValid (false); 252 return false; 253 } 254 255 256 257 bool 258 ValueObjectDynamicValue::IsInScope () 259 { 260 return m_parent->IsInScope(); 261 } 262 263