1 //===-- Breakpoint.cpp ------------------------------------------*- C++ -*-===//
2 //
3 //                     The LLVM Compiler Infrastructure
4 //
5 // This file is distributed under the University of Illinois Open Source
6 // License. See LICENSE.TXT for details.
7 //
8 //===----------------------------------------------------------------------===//
9 
10 
11 // C Includes
12 // C++ Includes
13 // Other libraries and framework includes
14 // Project includes
15 
16 #include "lldb/Core/Address.h"
17 #include "lldb/Breakpoint/Breakpoint.h"
18 #include "lldb/Breakpoint/BreakpointLocation.h"
19 #include "lldb/Breakpoint/BreakpointLocationCollection.h"
20 #include "lldb/Breakpoint/BreakpointResolver.h"
21 #include "lldb/Breakpoint/BreakpointResolverFileLine.h"
22 #include "lldb/Core/Log.h"
23 #include "lldb/Core/ModuleList.h"
24 #include "lldb/Core/SearchFilter.h"
25 #include "lldb/Core/Stream.h"
26 #include "lldb/Core/StreamString.h"
27 #include "lldb/Symbol/SymbolContext.h"
28 #include "lldb/Target/Target.h"
29 #include "lldb/Target/ThreadSpec.h"
30 #include "lldb/lldb-private-log.h"
31 #include "llvm/Support/Casting.h"
32 
33 using namespace lldb;
34 using namespace lldb_private;
35 using namespace llvm;
36 
37 const ConstString &
38 Breakpoint::GetEventIdentifier ()
39 {
40     static ConstString g_identifier("event-identifier.breakpoint.changed");
41     return g_identifier;
42 }
43 
44 //----------------------------------------------------------------------
45 // Breakpoint constructor
46 //----------------------------------------------------------------------
47 Breakpoint::Breakpoint(Target &target, SearchFilterSP &filter_sp, BreakpointResolverSP &resolver_sp) :
48     m_target (target),
49     m_filter_sp (filter_sp),
50     m_resolver_sp (resolver_sp),
51     m_options (),
52     m_locations ()
53 {
54 }
55 
56 //----------------------------------------------------------------------
57 // Destructor
58 //----------------------------------------------------------------------
59 Breakpoint::~Breakpoint()
60 {
61 }
62 
63 bool
64 Breakpoint::IsInternal () const
65 {
66     return LLDB_BREAK_ID_IS_INTERNAL(m_bid);
67 }
68 
69 
70 
71 Target&
72 Breakpoint::GetTarget ()
73 {
74     return m_target;
75 }
76 
77 const Target&
78 Breakpoint::GetTarget () const
79 {
80     return m_target;
81 }
82 
83 BreakpointLocationSP
84 Breakpoint::AddLocation (const Address &addr, bool *new_location)
85 {
86     if (new_location)
87         *new_location = false;
88     BreakpointLocationSP bp_loc_sp (m_locations.FindByAddress(addr));
89     if (!bp_loc_sp)
90 	{
91 		bp_loc_sp = m_locations.Create (*this, addr);
92 		if (bp_loc_sp)
93 		{
94 	    	bp_loc_sp->ResolveBreakpointSite();
95 
96 		    if (new_location)
97 	    	    *new_location = true;
98 		}
99 	}
100     return bp_loc_sp;
101 }
102 
103 BreakpointLocationSP
104 Breakpoint::FindLocationByAddress (const Address &addr)
105 {
106     return m_locations.FindByAddress(addr);
107 }
108 
109 break_id_t
110 Breakpoint::FindLocationIDByAddress (const Address &addr)
111 {
112     return m_locations.FindIDByAddress(addr);
113 }
114 
115 BreakpointLocationSP
116 Breakpoint::FindLocationByID (break_id_t bp_loc_id)
117 {
118     return m_locations.FindByID(bp_loc_id);
119 }
120 
121 BreakpointLocationSP
122 Breakpoint::GetLocationAtIndex (uint32_t index)
123 {
124     return m_locations.GetByIndex(index);
125 }
126 
127 BreakpointLocationSP
128 Breakpoint::GetLocationSP (BreakpointLocation *bp_loc_ptr)
129 {
130     return m_locations.FindByID(bp_loc_ptr->GetID());
131 }
132 
133 
134 // For each of the overall options we need to decide how they propagate to
135 // the location options.  This will determine the precedence of options on
136 // the breakpoint vrs. its locations.
137 
138 // Disable at the breakpoint level should override the location settings.
139 // That way you can conveniently turn off a whole breakpoint without messing
140 // up the individual settings.
141 
142 void
143 Breakpoint::SetEnabled (bool enable)
144 {
145     m_options.SetEnabled(enable);
146     if (enable)
147         m_locations.ResolveAllBreakpointSites();
148     else
149         m_locations.ClearAllBreakpointSites();
150 }
151 
152 bool
153 Breakpoint::IsEnabled ()
154 {
155     return m_options.IsEnabled();
156 }
157 
158 void
159 Breakpoint::SetIgnoreCount (uint32_t n)
160 {
161     m_options.SetIgnoreCount(n);
162 }
163 
164 uint32_t
165 Breakpoint::GetIgnoreCount () const
166 {
167     return m_options.GetIgnoreCount();
168 }
169 
170 uint32_t
171 Breakpoint::GetHitCount () const
172 {
173     return m_locations.GetHitCount();
174 }
175 
176 void
177 Breakpoint::SetThreadID (lldb::tid_t thread_id)
178 {
179     m_options.GetThreadSpec()->SetTID(thread_id);
180 }
181 
182 lldb::tid_t
183 Breakpoint::GetThreadID ()
184 {
185     if (m_options.GetThreadSpec() == NULL)
186         return LLDB_INVALID_THREAD_ID;
187     else
188         return m_options.GetThreadSpec()->GetTID();
189 }
190 
191 void
192 Breakpoint::SetCondition (const char *condition)
193 {
194     m_options.SetCondition (condition);
195 }
196 
197 ThreadPlan *
198 Breakpoint::GetThreadPlanToTestCondition (ExecutionContext &exe_ctx, lldb::BreakpointLocationSP loc_sp, Stream &error)
199 {
200     return m_options.GetThreadPlanToTestCondition (exe_ctx, loc_sp, error);
201 }
202 
203 const char *
204 Breakpoint::GetConditionText () const
205 {
206     return m_options.GetConditionText();
207 }
208 
209 // This function is used when "baton" doesn't need to be freed
210 void
211 Breakpoint::SetCallback (BreakpointHitCallback callback, void *baton, bool is_synchronous)
212 {
213     // The default "Baton" class will keep a copy of "baton" and won't free
214     // or delete it when it goes goes out of scope.
215     m_options.SetCallback(callback, BatonSP (new Baton(baton)), is_synchronous);
216 }
217 
218 // This function is used when a baton needs to be freed and therefore is
219 // contained in a "Baton" subclass.
220 void
221 Breakpoint::SetCallback (BreakpointHitCallback callback, const BatonSP &callback_baton_sp, bool is_synchronous)
222 {
223     m_options.SetCallback(callback, callback_baton_sp, is_synchronous);
224 }
225 
226 void
227 Breakpoint::ClearCallback ()
228 {
229     m_options.ClearCallback ();
230 }
231 
232 bool
233 Breakpoint::InvokeCallback (StoppointCallbackContext *context, break_id_t bp_loc_id)
234 {
235     return m_options.InvokeCallback (context, GetID(), bp_loc_id);
236 }
237 
238 BreakpointOptions *
239 Breakpoint::GetOptions ()
240 {
241     return &m_options;
242 }
243 
244 void
245 Breakpoint::ResolveBreakpoint ()
246 {
247     if (m_resolver_sp)
248         m_resolver_sp->ResolveBreakpoint(*m_filter_sp);
249 }
250 
251 void
252 Breakpoint::ResolveBreakpointInModules (ModuleList &module_list)
253 {
254     if (m_resolver_sp)
255         m_resolver_sp->ResolveBreakpointInModules(*m_filter_sp, module_list);
256 }
257 
258 void
259 Breakpoint::ClearAllBreakpointSites ()
260 {
261     m_locations.ClearAllBreakpointSites();
262 }
263 
264 //----------------------------------------------------------------------
265 // ModulesChanged: Pass in a list of new modules, and
266 //----------------------------------------------------------------------
267 
268 void
269 Breakpoint::ModulesChanged (ModuleList &module_list, bool load)
270 {
271     if (load)
272     {
273         // The logic for handling new modules is:
274         // 1) If the filter rejects this module, then skip it.
275         // 2) Run through the current location list and if there are any locations
276         //    for that module, we mark the module as "seen" and we don't try to re-resolve
277         //    breakpoint locations for that module.
278         //    However, we do add breakpoint sites to these locations if needed.
279         // 3) If we don't see this module in our breakpoint location list, call ResolveInModules.
280 
281         ModuleList new_modules;  // We'll stuff the "unseen" modules in this list, and then resolve
282                                  // them after the locations pass.  Have to do it this way because
283                                  // resolving breakpoints will add new locations potentially.
284 
285         const size_t num_locs = m_locations.GetSize();
286 
287         for (size_t i = 0; i < module_list.GetSize(); i++)
288         {
289             bool seen = false;
290             ModuleSP module_sp (module_list.GetModuleAtIndex (i));
291             if (!m_filter_sp->ModulePasses (module_sp))
292                 continue;
293 
294             for (size_t loc_idx = 0; loc_idx < num_locs; loc_idx++)
295             {
296                 BreakpointLocationSP break_loc = m_locations.GetByIndex(loc_idx);
297                 if (!break_loc->IsEnabled())
298                     continue;
299                 const Section *section = break_loc->GetAddress().GetSection();
300                 if (section == NULL || section->GetModule() == module_sp.get())
301                 {
302                     if (!seen)
303                         seen = true;
304 
305                     if (!break_loc->ResolveBreakpointSite())
306                     {
307                         LogSP log (lldb_private::GetLogIfAllCategoriesSet (LIBLLDB_LOG_BREAKPOINTS));
308                         if (log)
309                             log->Printf ("Warning: could not set breakpoint site for breakpoint location %d of breakpoint %d.\n",
310                                          break_loc->GetID(), GetID());
311                     }
312                 }
313             }
314 
315             if (!seen)
316                 new_modules.AppendIfNeeded (module_sp);
317 
318         }
319         if (new_modules.GetSize() > 0)
320         {
321             ResolveBreakpointInModules(new_modules);
322         }
323     }
324     else
325     {
326         // Go through the currently set locations and if any have breakpoints in
327         // the module list, then remove their breakpoint sites.
328         // FIXME: Think about this...  Maybe it's better to delete the locations?
329         // Are we sure that on load-unload-reload the module pointer will remain
330         // the same?  Or do we need to do an equality on modules that is an
331         // "equivalence"???
332 
333         for (size_t i = 0; i < module_list.GetSize(); i++)
334         {
335             ModuleSP module_sp (module_list.GetModuleAtIndex (i));
336             if (m_filter_sp->ModulePasses (module_sp))
337             {
338                 const size_t num_locs = m_locations.GetSize();
339                 for (size_t loc_idx = 0; loc_idx < num_locs; ++loc_idx)
340                 {
341                     BreakpointLocationSP break_loc = m_locations.GetByIndex(loc_idx);
342                     const Section *section = break_loc->GetAddress().GetSection();
343                     if (section && section->GetModule() == module_sp.get())
344                     {
345                         // Remove this breakpoint since the shared library is
346                         // unloaded, but keep the breakpoint location around
347                         // so we always get complete hit count and breakpoint
348                         // lifetime info
349                         break_loc->ClearBreakpointSite();
350                     }
351                 }
352             }
353         }
354     }
355 }
356 
357 void
358 Breakpoint::Dump (Stream *)
359 {
360 }
361 
362 size_t
363 Breakpoint::GetNumResolvedLocations() const
364 {
365     // Return the number of breakpoints that are actually resolved and set
366     // down in the inferior process.
367     return m_locations.GetNumResolvedLocations();
368 }
369 
370 size_t
371 Breakpoint::GetNumLocations() const
372 {
373     return m_locations.GetSize();
374 }
375 
376 void
377 Breakpoint::GetDescription (Stream *s, lldb::DescriptionLevel level, bool show_locations)
378 {
379     assert (s != NULL);
380     s->Printf("%i: ", GetID());
381     GetResolverDescription (s);
382     GetFilterDescription (s);
383 
384     const size_t num_locations = GetNumLocations ();
385     const size_t num_resolved_locations = GetNumResolvedLocations ();
386 
387     switch (level)
388     {
389     case lldb::eDescriptionLevelBrief:
390     case lldb::eDescriptionLevelFull:
391         if (num_locations > 0)
392         {
393             s->Printf(", locations = %zu", num_locations);
394             if (num_resolved_locations > 0)
395                 s->Printf(", resolved = %zu", num_resolved_locations);
396         }
397         else
398         {
399             s->Printf(", locations = 0 (pending)");
400         }
401 
402         GetOptions()->GetDescription(s, level);
403 
404         if (level == lldb::eDescriptionLevelFull)
405         {
406             s->IndentLess();
407             s->EOL();
408         }
409         break;
410 
411     case lldb::eDescriptionLevelVerbose:
412         // Verbose mode does a debug dump of the breakpoint
413         Dump (s);
414         s->EOL ();
415             //s->Indent();
416         GetOptions()->GetDescription(s, level);
417         break;
418 
419     default:
420         break;
421     }
422 
423     // The brief description is just the location name (1.2 or whatever).  That's pointless to
424     // show in the breakpoint's description, so suppress it.
425     if (show_locations && level != lldb::eDescriptionLevelBrief)
426     {
427         s->IndentMore();
428         for (size_t i = 0; i < num_locations; ++i)
429         {
430             BreakpointLocation *loc = GetLocationAtIndex(i).get();
431             loc->GetDescription(s, level);
432             s->EOL();
433         }
434         s->IndentLess();
435     }
436 }
437 
438 Breakpoint::BreakpointEventData::BreakpointEventData (BreakpointEventType sub_type,
439                                                       BreakpointSP &new_breakpoint_sp) :
440     EventData (),
441     m_breakpoint_event (sub_type),
442     m_new_breakpoint_sp (new_breakpoint_sp)
443 {
444 }
445 
446 Breakpoint::BreakpointEventData::~BreakpointEventData ()
447 {
448 }
449 
450 const ConstString &
451 Breakpoint::BreakpointEventData::GetFlavorString ()
452 {
453     static ConstString g_flavor ("Breakpoint::BreakpointEventData");
454     return g_flavor;
455 }
456 
457 const ConstString &
458 Breakpoint::BreakpointEventData::GetFlavor () const
459 {
460     return BreakpointEventData::GetFlavorString ();
461 }
462 
463 
464 BreakpointSP &
465 Breakpoint::BreakpointEventData::GetBreakpoint ()
466 {
467     return m_new_breakpoint_sp;
468 }
469 
470 BreakpointEventType
471 Breakpoint::BreakpointEventData::GetBreakpointEventType () const
472 {
473     return m_breakpoint_event;
474 }
475 
476 void
477 Breakpoint::BreakpointEventData::Dump (Stream *s) const
478 {
479 }
480 
481 Breakpoint::BreakpointEventData *
482 Breakpoint::BreakpointEventData::GetEventDataFromEvent (const EventSP &event_sp)
483 {
484     if (event_sp)
485     {
486         EventData *event_data = event_sp->GetData();
487         if (event_data && event_data->GetFlavor() == BreakpointEventData::GetFlavorString())
488             return static_cast <BreakpointEventData *> (event_sp->GetData());
489     }
490     return NULL;
491 }
492 
493 BreakpointEventType
494 Breakpoint::BreakpointEventData::GetBreakpointEventTypeFromEvent (const EventSP &event_sp)
495 {
496     BreakpointEventData *data = GetEventDataFromEvent (event_sp);
497 
498     if (data == NULL)
499         return eBreakpointEventTypeInvalidType;
500     else
501         return data->GetBreakpointEventType();
502 }
503 
504 BreakpointSP
505 Breakpoint::BreakpointEventData::GetBreakpointFromEvent (const EventSP &event_sp)
506 {
507     BreakpointSP bp_sp;
508 
509     BreakpointEventData *data = GetEventDataFromEvent (event_sp);
510     if (data)
511         bp_sp = data->GetBreakpoint();
512 
513     return bp_sp;
514 }
515 
516 lldb::BreakpointLocationSP
517 Breakpoint::BreakpointEventData::GetBreakpointLocationAtIndexFromEvent (const lldb::EventSP &event_sp, uint32_t bp_loc_idx)
518 {
519     lldb::BreakpointLocationSP bp_loc_sp;
520 
521     BreakpointEventData *data = GetEventDataFromEvent (event_sp);
522     if (data)
523     {
524         Breakpoint *bp = data->GetBreakpoint().get();
525         if (bp)
526             bp_loc_sp = bp->GetLocationAtIndex(bp_loc_idx);
527     }
528 
529     return bp_loc_sp;
530 }
531 
532 
533 void
534 Breakpoint::GetResolverDescription (Stream *s)
535 {
536     if (m_resolver_sp)
537         m_resolver_sp->GetDescription (s);
538 }
539 
540 
541 bool
542 Breakpoint::GetMatchingFileLine (const ConstString &filename, uint32_t line_number, BreakpointLocationCollection &loc_coll)
543 {
544     // TODO: To be correct, this method needs to fill the breakpoint location collection
545     //       with the location IDs which match the filename and line_number.
546     //
547 
548     if (m_resolver_sp)
549     {
550         BreakpointResolverFileLine *resolverFileLine = dyn_cast<BreakpointResolverFileLine>(m_resolver_sp.get());
551         if (resolverFileLine &&
552             resolverFileLine->m_file_spec.GetFilename() == filename &&
553             resolverFileLine->m_line_number == line_number)
554         {
555             return true;
556         }
557     }
558     return false;
559 }
560 
561 void
562 Breakpoint::GetFilterDescription (Stream *s)
563 {
564     m_filter_sp->GetDescription (s);
565 }
566 
567 const BreakpointSP
568 Breakpoint::GetSP ()
569 {
570     return m_target.GetBreakpointList().FindBreakpointByID (GetID());
571 }
572