1 //===-- Breakpoint.cpp ------------------------------------------*- C++ -*-===//
2 //
3 //                     The LLVM Compiler Infrastructure
4 //
5 // This file is distributed under the University of Illinois Open Source
6 // License. See LICENSE.TXT for details.
7 //
8 //===----------------------------------------------------------------------===//
9 
10 
11 // C Includes
12 // C++ Includes
13 // Other libraries and framework includes
14 // Project includes
15 
16 #include "lldb/Core/Address.h"
17 #include "lldb/Breakpoint/Breakpoint.h"
18 #include "lldb/Breakpoint/BreakpointLocation.h"
19 #include "lldb/Breakpoint/BreakpointLocationCollection.h"
20 #include "lldb/Breakpoint/BreakpointResolver.h"
21 #include "lldb/Breakpoint/BreakpointResolverFileLine.h"
22 #include "lldb/Core/Log.h"
23 #include "lldb/Core/ModuleList.h"
24 #include "lldb/Core/SearchFilter.h"
25 #include "lldb/Core/Stream.h"
26 #include "lldb/Core/StreamString.h"
27 #include "lldb/Symbol/SymbolContext.h"
28 #include "lldb/Target/Target.h"
29 #include "lldb/Target/ThreadSpec.h"
30 #include "lldb/lldb-private-log.h"
31 #include "llvm/Support/Casting.h"
32 
33 using namespace lldb;
34 using namespace lldb_private;
35 using namespace llvm;
36 
37 const ConstString &
38 Breakpoint::GetEventIdentifier ()
39 {
40     static ConstString g_identifier("event-identifier.breakpoint.changed");
41     return g_identifier;
42 }
43 
44 //----------------------------------------------------------------------
45 // Breakpoint constructor
46 //----------------------------------------------------------------------
47 Breakpoint::Breakpoint(Target &target, SearchFilterSP &filter_sp, BreakpointResolverSP &resolver_sp) :
48     m_target (target),
49     m_filter_sp (filter_sp),
50     m_resolver_sp (resolver_sp),
51     m_options (),
52     m_locations ()
53 {
54 }
55 
56 //----------------------------------------------------------------------
57 // Destructor
58 //----------------------------------------------------------------------
59 Breakpoint::~Breakpoint()
60 {
61 }
62 
63 bool
64 Breakpoint::IsInternal () const
65 {
66     return LLDB_BREAK_ID_IS_INTERNAL(m_bid);
67 }
68 
69 
70 
71 Target&
72 Breakpoint::GetTarget ()
73 {
74     return m_target;
75 }
76 
77 const Target&
78 Breakpoint::GetTarget () const
79 {
80     return m_target;
81 }
82 
83 BreakpointLocationSP
84 Breakpoint::AddLocation (Address &addr, bool *new_location)
85 {
86     BreakpointLocationSP bp_loc_sp (m_locations.FindByAddress(addr));
87     if (bp_loc_sp)
88     {
89         if (new_location)
90             *new_location = false;
91         return bp_loc_sp;
92     }
93 
94     bp_loc_sp.reset (new BreakpointLocation (m_locations.GetNextID(), *this, addr));
95     m_locations.Add (bp_loc_sp);
96     bp_loc_sp->ResolveBreakpointSite();
97 
98     if (new_location)
99         *new_location = true;
100     return bp_loc_sp;
101 }
102 
103 BreakpointLocationSP
104 Breakpoint::FindLocationByAddress (Address &addr)
105 {
106     return m_locations.FindByAddress(addr);
107 }
108 
109 break_id_t
110 Breakpoint::FindLocationIDByAddress (Address &addr)
111 {
112     return m_locations.FindIDByAddress(addr);
113 }
114 
115 BreakpointLocationSP
116 Breakpoint::FindLocationByID (break_id_t bp_loc_id)
117 {
118     return m_locations.FindByID(bp_loc_id);
119 }
120 
121 BreakpointLocationSP
122 Breakpoint::GetLocationAtIndex (uint32_t index)
123 {
124     return m_locations.GetByIndex(index);
125 }
126 
127 BreakpointLocationSP
128 Breakpoint::GetLocationSP (BreakpointLocation *bp_loc_ptr)
129 {
130     assert (bp_loc_ptr->GetBreakpoint().GetID() == GetID());
131     return m_locations.FindByID(bp_loc_ptr->GetID());
132 }
133 
134 
135 // For each of the overall options we need to decide how they propagate to
136 // the location options.  This will determine the precedence of options on
137 // the breakpoint vrs. its locations.
138 
139 // Disable at the breakpoint level should override the location settings.
140 // That way you can conveniently turn off a whole breakpoint without messing
141 // up the individual settings.
142 
143 void
144 Breakpoint::SetEnabled (bool enable)
145 {
146     m_options.SetEnabled(enable);
147     if (enable)
148         m_locations.ResolveAllBreakpointSites();
149     else
150         m_locations.ClearAllBreakpointSites();
151 }
152 
153 bool
154 Breakpoint::IsEnabled ()
155 {
156     return m_options.IsEnabled();
157 }
158 
159 void
160 Breakpoint::SetIgnoreCount (uint32_t n)
161 {
162     m_options.SetIgnoreCount(n);
163 }
164 
165 uint32_t
166 Breakpoint::GetIgnoreCount () const
167 {
168     return m_options.GetIgnoreCount();
169 }
170 
171 uint32_t
172 Breakpoint::GetHitCount () const
173 {
174     return m_locations.GetHitCount();
175 }
176 
177 void
178 Breakpoint::SetThreadID (lldb::tid_t thread_id)
179 {
180     m_options.GetThreadSpec()->SetTID(thread_id);
181 }
182 
183 lldb::tid_t
184 Breakpoint::GetThreadID ()
185 {
186     if (m_options.GetThreadSpec() == NULL)
187         return LLDB_INVALID_THREAD_ID;
188     else
189         return m_options.GetThreadSpec()->GetTID();
190 }
191 
192 void
193 Breakpoint::SetCondition (const char *condition)
194 {
195     m_options.SetCondition (condition);
196 }
197 
198 ThreadPlan *
199 Breakpoint::GetThreadPlanToTestCondition (ExecutionContext &exe_ctx, lldb::BreakpointLocationSP loc_sp, Stream &error)
200 {
201     return m_options.GetThreadPlanToTestCondition (exe_ctx, loc_sp, error);
202 }
203 
204 const char *
205 Breakpoint::GetConditionText ()
206 {
207     return m_options.GetConditionText();
208 }
209 
210 // This function is used when "baton" doesn't need to be freed
211 void
212 Breakpoint::SetCallback (BreakpointHitCallback callback, void *baton, bool is_synchronous)
213 {
214     // The default "Baton" class will keep a copy of "baton" and won't free
215     // or delete it when it goes goes out of scope.
216     m_options.SetCallback(callback, BatonSP (new Baton(baton)), is_synchronous);
217 }
218 
219 // This function is used when a baton needs to be freed and therefore is
220 // contained in a "Baton" subclass.
221 void
222 Breakpoint::SetCallback (BreakpointHitCallback callback, const BatonSP &callback_baton_sp, bool is_synchronous)
223 {
224     m_options.SetCallback(callback, callback_baton_sp, is_synchronous);
225 }
226 
227 void
228 Breakpoint::ClearCallback ()
229 {
230     m_options.ClearCallback ();
231 }
232 
233 bool
234 Breakpoint::InvokeCallback (StoppointCallbackContext *context, break_id_t bp_loc_id)
235 {
236     return m_options.InvokeCallback (context, GetID(), bp_loc_id);
237 }
238 
239 BreakpointOptions *
240 Breakpoint::GetOptions ()
241 {
242     return &m_options;
243 }
244 
245 void
246 Breakpoint::ResolveBreakpoint ()
247 {
248     if (m_resolver_sp)
249         m_resolver_sp->ResolveBreakpoint(*m_filter_sp);
250 }
251 
252 void
253 Breakpoint::ResolveBreakpointInModules (ModuleList &module_list)
254 {
255     if (m_resolver_sp)
256         m_resolver_sp->ResolveBreakpointInModules(*m_filter_sp, module_list);
257 }
258 
259 void
260 Breakpoint::ClearAllBreakpointSites ()
261 {
262     m_locations.ClearAllBreakpointSites();
263 }
264 
265 //----------------------------------------------------------------------
266 // ModulesChanged: Pass in a list of new modules, and
267 //----------------------------------------------------------------------
268 
269 void
270 Breakpoint::ModulesChanged (ModuleList &module_list, bool load)
271 {
272     if (load)
273     {
274         // The logic for handling new modules is:
275         // 1) If the filter rejects this module, then skip it.
276         // 2) Run through the current location list and if there are any locations
277         //    for that module, we mark the module as "seen" and we don't try to re-resolve
278         //    breakpoint locations for that module.
279         //    However, we do add breakpoint sites to these locations if needed.
280         // 3) If we don't see this module in our breakpoint location list, call ResolveInModules.
281 
282         ModuleList new_modules;  // We'll stuff the "unseen" modules in this list, and then resolve
283                                    // them after the locations pass.  Have to do it this way because
284                                    // resolving breakpoints will add new locations potentially.
285 
286         for (size_t i = 0; i < module_list.GetSize(); i++)
287         {
288             bool seen = false;
289             ModuleSP module_sp (module_list.GetModuleAtIndex (i));
290             Module *module = module_sp.get();
291             if (!m_filter_sp->ModulePasses (module_sp))
292                 continue;
293 
294             for (size_t loc_idx = 0; loc_idx < m_locations.GetSize(); loc_idx++)
295             {
296                 BreakpointLocationSP break_loc = m_locations.GetByIndex(loc_idx);
297                 if (!break_loc->IsEnabled())
298                     continue;
299                 const Section *section = break_loc->GetAddress().GetSection();
300                 if (section == NULL || section->GetModule() == module)
301                 {
302                     if (!seen)
303                         seen = true;
304 
305                     if (!break_loc->ResolveBreakpointSite())
306                     {
307                         LogSP log (lldb_private::GetLogIfAllCategoriesSet (LIBLLDB_LOG_BREAKPOINTS));
308                         if (log)
309                             log->Printf ("Warning: could not set breakpoint site for breakpoint location %d of breakpoint %d.\n",
310                                          break_loc->GetID(), GetID());
311                     }
312                 }
313             }
314 
315             if (!seen)
316                 new_modules.AppendIfNeeded (module_sp);
317 
318         }
319         if (new_modules.GetSize() > 0)
320         {
321             ResolveBreakpointInModules(new_modules);
322         }
323     }
324     else
325     {
326         // Go through the currently set locations and if any have breakpoints in
327         // the module list, then remove their breakpoint sites.
328         // FIXME: Think about this...  Maybe it's better to delete the locations?
329         // Are we sure that on load-unload-reload the module pointer will remain
330         // the same?  Or do we need to do an equality on modules that is an
331         // "equivalence"???
332 
333         for (size_t i = 0; i < module_list.GetSize(); i++)
334         {
335             ModuleSP module_sp (module_list.GetModuleAtIndex (i));
336             if (m_filter_sp->ModulePasses (module_sp))
337             {
338                 const size_t num_locs = m_locations.GetSize();
339                 for (size_t loc_idx = 0; loc_idx < num_locs; ++loc_idx)
340                 {
341                     BreakpointLocationSP break_loc = m_locations.GetByIndex(loc_idx);
342                     const Section *section = break_loc->GetAddress().GetSection();
343                     if (section && section->GetModule() == module_sp.get())
344                     {
345                         // Remove this breakpoint since the shared library is
346                         // unloaded, but keep the breakpoint location around
347                         // so we always get complete hit count and breakpoint
348                         // lifetime info
349                         break_loc->ClearBreakpointSite();
350                     }
351                 }
352             }
353         }
354     }
355 }
356 
357 void
358 Breakpoint::Dump (Stream *)
359 {
360 }
361 
362 size_t
363 Breakpoint::GetNumResolvedLocations() const
364 {
365     // Return the number of breakpoints that are actually resolved and set
366     // down in the inferior process.
367     return m_locations.GetNumResolvedLocations();
368 }
369 
370 size_t
371 Breakpoint::GetNumLocations() const
372 {
373     return m_locations.GetSize();
374 }
375 
376 void
377 Breakpoint::GetDescription (Stream *s, lldb::DescriptionLevel level, bool show_locations)
378 {
379     assert (s != NULL);
380     s->Printf("%i: ", GetID());
381     GetResolverDescription (s);
382     GetFilterDescription (s);
383 
384     const size_t num_locations = GetNumLocations ();
385     const size_t num_resolved_locations = GetNumResolvedLocations ();
386 
387     switch (level)
388     {
389     case lldb::eDescriptionLevelBrief:
390     case lldb::eDescriptionLevelFull:
391         if (num_locations > 0)
392         {
393             s->Printf(", locations = %zu", num_locations);
394             if (num_resolved_locations > 0)
395                 s->Printf(", resolved = %zu", num_resolved_locations);
396         }
397         else
398         {
399             s->Printf(", locations = 0 (pending)");
400         }
401 
402         GetOptions()->GetDescription(s, level);
403 
404         if (level == lldb::eDescriptionLevelFull)
405         {
406             s->IndentLess();
407             s->EOL();
408         }
409         break;
410 
411     case lldb::eDescriptionLevelVerbose:
412         // Verbose mode does a debug dump of the breakpoint
413         Dump (s);
414         s->EOL ();
415         s->Indent();
416         GetOptions()->GetDescription(s, level);
417         break;
418 
419     default:
420         break;
421     }
422 
423     if (show_locations)
424     {
425         s->IndentMore();
426         for (size_t i = 0; i < num_locations; ++i)
427         {
428             BreakpointLocation *loc = GetLocationAtIndex(i).get();
429             loc->GetDescription(s, level);
430             s->EOL();
431         }
432         s->IndentLess();
433     }
434 }
435 
436 Breakpoint::BreakpointEventData::BreakpointEventData (BreakpointEventType sub_type,
437                                                       BreakpointSP &new_breakpoint_sp) :
438     EventData (),
439     m_breakpoint_event (sub_type),
440     m_new_breakpoint_sp (new_breakpoint_sp)
441 {
442 }
443 
444 Breakpoint::BreakpointEventData::~BreakpointEventData ()
445 {
446 }
447 
448 const ConstString &
449 Breakpoint::BreakpointEventData::GetFlavorString ()
450 {
451     static ConstString g_flavor ("Breakpoint::BreakpointEventData");
452     return g_flavor;
453 }
454 
455 const ConstString &
456 Breakpoint::BreakpointEventData::GetFlavor () const
457 {
458     return BreakpointEventData::GetFlavorString ();
459 }
460 
461 
462 BreakpointSP &
463 Breakpoint::BreakpointEventData::GetBreakpoint ()
464 {
465     return m_new_breakpoint_sp;
466 }
467 
468 BreakpointEventType
469 Breakpoint::BreakpointEventData::GetBreakpointEventType () const
470 {
471     return m_breakpoint_event;
472 }
473 
474 void
475 Breakpoint::BreakpointEventData::Dump (Stream *s) const
476 {
477 }
478 
479 Breakpoint::BreakpointEventData *
480 Breakpoint::BreakpointEventData::GetEventDataFromEvent (const EventSP &event_sp)
481 {
482     if (event_sp)
483     {
484         EventData *event_data = event_sp->GetData();
485         if (event_data && event_data->GetFlavor() == BreakpointEventData::GetFlavorString())
486             return static_cast <BreakpointEventData *> (event_sp->GetData());
487     }
488     return NULL;
489 }
490 
491 BreakpointEventType
492 Breakpoint::BreakpointEventData::GetBreakpointEventTypeFromEvent (const EventSP &event_sp)
493 {
494     BreakpointEventData *data = GetEventDataFromEvent (event_sp);
495 
496     if (data == NULL)
497         return eBreakpointEventTypeInvalidType;
498     else
499         return data->GetBreakpointEventType();
500 }
501 
502 BreakpointSP
503 Breakpoint::BreakpointEventData::GetBreakpointFromEvent (const EventSP &event_sp)
504 {
505     BreakpointSP bp_sp;
506 
507     BreakpointEventData *data = GetEventDataFromEvent (event_sp);
508     if (data)
509         bp_sp = data->GetBreakpoint();
510 
511     return bp_sp;
512 }
513 
514 lldb::BreakpointLocationSP
515 Breakpoint::BreakpointEventData::GetBreakpointLocationAtIndexFromEvent (const lldb::EventSP &event_sp, uint32_t bp_loc_idx)
516 {
517     lldb::BreakpointLocationSP bp_loc_sp;
518 
519     BreakpointEventData *data = GetEventDataFromEvent (event_sp);
520     if (data)
521     {
522         Breakpoint *bp = data->GetBreakpoint().get();
523         if (bp)
524             bp_loc_sp = bp->GetLocationAtIndex(bp_loc_idx);
525     }
526 
527     return bp_loc_sp;
528 }
529 
530 
531 void
532 Breakpoint::GetResolverDescription (Stream *s)
533 {
534     if (m_resolver_sp)
535         m_resolver_sp->GetDescription (s);
536 }
537 
538 
539 bool
540 Breakpoint::GetMatchingFileLine (const ConstString &filename, uint32_t line_number, BreakpointLocationCollection &loc_coll)
541 {
542     // TODO: To be correct, this method needs to fill the breakpoint location collection
543     //       with the location IDs which match the filename and line_number.
544     //
545 
546     if (m_resolver_sp)
547     {
548         BreakpointResolverFileLine *resolverFileLine = dyn_cast<BreakpointResolverFileLine>(m_resolver_sp.get());
549         if (resolverFileLine &&
550             resolverFileLine->m_file_spec.GetFilename() == filename &&
551             resolverFileLine->m_line_number == line_number)
552         {
553             return true;
554         }
555     }
556     return false;
557 }
558 
559 void
560 Breakpoint::GetFilterDescription (Stream *s)
561 {
562     m_filter_sp->GetDescription (s);
563 }
564 
565 const BreakpointSP
566 Breakpoint::GetSP ()
567 {
568     return m_target.GetBreakpointList().FindBreakpointByID (GetID());
569 }
570