1 //===-- Breakpoint.cpp ------------------------------------------*- C++ -*-===// 2 // 3 // The LLVM Compiler Infrastructure 4 // 5 // This file is distributed under the University of Illinois Open Source 6 // License. See LICENSE.TXT for details. 7 // 8 //===----------------------------------------------------------------------===// 9 10 11 // C Includes 12 // C++ Includes 13 // Other libraries and framework includes 14 // Project includes 15 16 #include "lldb/Core/Address.h" 17 #include "lldb/Breakpoint/Breakpoint.h" 18 #include "lldb/Breakpoint/BreakpointLocation.h" 19 #include "lldb/Breakpoint/BreakpointLocationCollection.h" 20 #include "lldb/Breakpoint/BreakpointResolver.h" 21 #include "lldb/Breakpoint/BreakpointResolverFileLine.h" 22 #include "lldb/Core/Log.h" 23 #include "lldb/Core/ModuleList.h" 24 #include "lldb/Core/SearchFilter.h" 25 #include "lldb/Core/Stream.h" 26 #include "lldb/Core/StreamString.h" 27 #include "lldb/Symbol/SymbolContext.h" 28 #include "lldb/Target/Target.h" 29 #include "lldb/Target/ThreadSpec.h" 30 #include "lldb/lldb-private-log.h" 31 #include "llvm/Support/Casting.h" 32 33 using namespace lldb; 34 using namespace lldb_private; 35 using namespace llvm; 36 37 const ConstString & 38 Breakpoint::GetEventIdentifier () 39 { 40 static ConstString g_identifier("event-identifier.breakpoint.changed"); 41 return g_identifier; 42 } 43 44 //---------------------------------------------------------------------- 45 // Breakpoint constructor 46 //---------------------------------------------------------------------- 47 Breakpoint::Breakpoint(Target &target, SearchFilterSP &filter_sp, BreakpointResolverSP &resolver_sp) : 48 m_target (target), 49 m_filter_sp (filter_sp), 50 m_resolver_sp (resolver_sp), 51 m_options (), 52 m_locations () 53 { 54 } 55 56 //---------------------------------------------------------------------- 57 // Destructor 58 //---------------------------------------------------------------------- 59 Breakpoint::~Breakpoint() 60 { 61 } 62 63 bool 64 Breakpoint::IsInternal () const 65 { 66 return LLDB_BREAK_ID_IS_INTERNAL(m_bid); 67 } 68 69 70 71 Target& 72 Breakpoint::GetTarget () 73 { 74 return m_target; 75 } 76 77 const Target& 78 Breakpoint::GetTarget () const 79 { 80 return m_target; 81 } 82 83 BreakpointLocationSP 84 Breakpoint::AddLocation (Address &addr, bool *new_location) 85 { 86 BreakpointLocationSP bp_loc_sp (m_locations.FindByAddress(addr)); 87 if (bp_loc_sp) 88 { 89 if (new_location) 90 *new_location = false; 91 return bp_loc_sp; 92 } 93 94 bp_loc_sp.reset (new BreakpointLocation (m_locations.GetNextID(), *this, addr)); 95 m_locations.Add (bp_loc_sp); 96 bp_loc_sp->ResolveBreakpointSite(); 97 98 if (new_location) 99 *new_location = true; 100 return bp_loc_sp; 101 } 102 103 BreakpointLocationSP 104 Breakpoint::FindLocationByAddress (Address &addr) 105 { 106 return m_locations.FindByAddress(addr); 107 } 108 109 break_id_t 110 Breakpoint::FindLocationIDByAddress (Address &addr) 111 { 112 return m_locations.FindIDByAddress(addr); 113 } 114 115 BreakpointLocationSP 116 Breakpoint::FindLocationByID (break_id_t bp_loc_id) 117 { 118 return m_locations.FindByID(bp_loc_id); 119 } 120 121 BreakpointLocationSP 122 Breakpoint::GetLocationAtIndex (uint32_t index) 123 { 124 return m_locations.GetByIndex(index); 125 } 126 127 BreakpointLocationSP 128 Breakpoint::GetLocationSP (BreakpointLocation *bp_loc_ptr) 129 { 130 assert (bp_loc_ptr->GetBreakpoint().GetID() == GetID()); 131 return m_locations.FindByID(bp_loc_ptr->GetID()); 132 } 133 134 135 // For each of the overall options we need to decide how they propagate to 136 // the location options. This will determine the precedence of options on 137 // the breakpoint vrs. its locations. 138 139 // Disable at the breakpoint level should override the location settings. 140 // That way you can conveniently turn off a whole breakpoint without messing 141 // up the individual settings. 142 143 void 144 Breakpoint::SetEnabled (bool enable) 145 { 146 m_options.SetEnabled(enable); 147 if (enable) 148 m_locations.ResolveAllBreakpointSites(); 149 else 150 m_locations.ClearAllBreakpointSites(); 151 } 152 153 bool 154 Breakpoint::IsEnabled () 155 { 156 return m_options.IsEnabled(); 157 } 158 159 void 160 Breakpoint::SetIgnoreCount (uint32_t n) 161 { 162 m_options.SetIgnoreCount(n); 163 } 164 165 uint32_t 166 Breakpoint::GetIgnoreCount () const 167 { 168 return m_options.GetIgnoreCount(); 169 } 170 171 uint32_t 172 Breakpoint::GetHitCount () const 173 { 174 return m_locations.GetHitCount(); 175 } 176 177 void 178 Breakpoint::SetThreadID (lldb::tid_t thread_id) 179 { 180 m_options.GetThreadSpec()->SetTID(thread_id); 181 } 182 183 lldb::tid_t 184 Breakpoint::GetThreadID () 185 { 186 if (m_options.GetThreadSpec() == NULL) 187 return LLDB_INVALID_THREAD_ID; 188 else 189 return m_options.GetThreadSpec()->GetTID(); 190 } 191 192 void 193 Breakpoint::SetCondition (const char *condition) 194 { 195 m_options.SetCondition (condition); 196 } 197 198 ThreadPlan * 199 Breakpoint::GetThreadPlanToTestCondition (ExecutionContext &exe_ctx, lldb::BreakpointLocationSP loc_sp, Stream &error) 200 { 201 return m_options.GetThreadPlanToTestCondition (exe_ctx, loc_sp, error); 202 } 203 204 const char * 205 Breakpoint::GetConditionText () 206 { 207 return m_options.GetConditionText(); 208 } 209 210 // This function is used when "baton" doesn't need to be freed 211 void 212 Breakpoint::SetCallback (BreakpointHitCallback callback, void *baton, bool is_synchronous) 213 { 214 // The default "Baton" class will keep a copy of "baton" and won't free 215 // or delete it when it goes goes out of scope. 216 m_options.SetCallback(callback, BatonSP (new Baton(baton)), is_synchronous); 217 } 218 219 // This function is used when a baton needs to be freed and therefore is 220 // contained in a "Baton" subclass. 221 void 222 Breakpoint::SetCallback (BreakpointHitCallback callback, const BatonSP &callback_baton_sp, bool is_synchronous) 223 { 224 m_options.SetCallback(callback, callback_baton_sp, is_synchronous); 225 } 226 227 void 228 Breakpoint::ClearCallback () 229 { 230 m_options.ClearCallback (); 231 } 232 233 bool 234 Breakpoint::InvokeCallback (StoppointCallbackContext *context, break_id_t bp_loc_id) 235 { 236 return m_options.InvokeCallback (context, GetID(), bp_loc_id); 237 } 238 239 BreakpointOptions * 240 Breakpoint::GetOptions () 241 { 242 return &m_options; 243 } 244 245 void 246 Breakpoint::ResolveBreakpoint () 247 { 248 if (m_resolver_sp) 249 m_resolver_sp->ResolveBreakpoint(*m_filter_sp); 250 } 251 252 void 253 Breakpoint::ResolveBreakpointInModules (ModuleList &module_list) 254 { 255 if (m_resolver_sp) 256 m_resolver_sp->ResolveBreakpointInModules(*m_filter_sp, module_list); 257 } 258 259 void 260 Breakpoint::ClearAllBreakpointSites () 261 { 262 m_locations.ClearAllBreakpointSites(); 263 } 264 265 //---------------------------------------------------------------------- 266 // ModulesChanged: Pass in a list of new modules, and 267 //---------------------------------------------------------------------- 268 269 void 270 Breakpoint::ModulesChanged (ModuleList &module_list, bool load) 271 { 272 if (load) 273 { 274 // The logic for handling new modules is: 275 // 1) If the filter rejects this module, then skip it. 276 // 2) Run through the current location list and if there are any locations 277 // for that module, we mark the module as "seen" and we don't try to re-resolve 278 // breakpoint locations for that module. 279 // However, we do add breakpoint sites to these locations if needed. 280 // 3) If we don't see this module in our breakpoint location list, call ResolveInModules. 281 282 ModuleList new_modules; // We'll stuff the "unseen" modules in this list, and then resolve 283 // them after the locations pass. Have to do it this way because 284 // resolving breakpoints will add new locations potentially. 285 286 for (size_t i = 0; i < module_list.GetSize(); i++) 287 { 288 bool seen = false; 289 ModuleSP module_sp (module_list.GetModuleAtIndex (i)); 290 Module *module = module_sp.get(); 291 if (!m_filter_sp->ModulePasses (module_sp)) 292 continue; 293 294 for (size_t loc_idx = 0; loc_idx < m_locations.GetSize(); loc_idx++) 295 { 296 BreakpointLocationSP break_loc = m_locations.GetByIndex(loc_idx); 297 if (!break_loc->IsEnabled()) 298 continue; 299 const Section *section = break_loc->GetAddress().GetSection(); 300 if (section == NULL || section->GetModule() == module) 301 { 302 if (!seen) 303 seen = true; 304 305 if (!break_loc->ResolveBreakpointSite()) 306 { 307 LogSP log (lldb_private::GetLogIfAllCategoriesSet (LIBLLDB_LOG_BREAKPOINTS)); 308 if (log) 309 log->Printf ("Warning: could not set breakpoint site for breakpoint location %d of breakpoint %d.\n", 310 break_loc->GetID(), GetID()); 311 } 312 } 313 } 314 315 if (!seen) 316 new_modules.AppendIfNeeded (module_sp); 317 318 } 319 if (new_modules.GetSize() > 0) 320 { 321 ResolveBreakpointInModules(new_modules); 322 } 323 } 324 else 325 { 326 // Go through the currently set locations and if any have breakpoints in 327 // the module list, then remove their breakpoint sites. 328 // FIXME: Think about this... Maybe it's better to delete the locations? 329 // Are we sure that on load-unload-reload the module pointer will remain 330 // the same? Or do we need to do an equality on modules that is an 331 // "equivalence"??? 332 333 for (size_t i = 0; i < module_list.GetSize(); i++) 334 { 335 ModuleSP module_sp (module_list.GetModuleAtIndex (i)); 336 if (m_filter_sp->ModulePasses (module_sp)) 337 { 338 const size_t num_locs = m_locations.GetSize(); 339 for (size_t loc_idx = 0; loc_idx < num_locs; ++loc_idx) 340 { 341 BreakpointLocationSP break_loc = m_locations.GetByIndex(loc_idx); 342 const Section *section = break_loc->GetAddress().GetSection(); 343 if (section && section->GetModule() == module_sp.get()) 344 { 345 // Remove this breakpoint since the shared library is 346 // unloaded, but keep the breakpoint location around 347 // so we always get complete hit count and breakpoint 348 // lifetime info 349 break_loc->ClearBreakpointSite(); 350 } 351 } 352 } 353 } 354 } 355 } 356 357 void 358 Breakpoint::Dump (Stream *) 359 { 360 } 361 362 size_t 363 Breakpoint::GetNumResolvedLocations() const 364 { 365 // Return the number of breakpoints that are actually resolved and set 366 // down in the inferior process. 367 return m_locations.GetNumResolvedLocations(); 368 } 369 370 size_t 371 Breakpoint::GetNumLocations() const 372 { 373 return m_locations.GetSize(); 374 } 375 376 void 377 Breakpoint::GetDescription (Stream *s, lldb::DescriptionLevel level, bool show_locations) 378 { 379 assert (s != NULL); 380 s->Printf("%i: ", GetID()); 381 GetResolverDescription (s); 382 GetFilterDescription (s); 383 384 const size_t num_locations = GetNumLocations (); 385 const size_t num_resolved_locations = GetNumResolvedLocations (); 386 387 switch (level) 388 { 389 case lldb::eDescriptionLevelBrief: 390 case lldb::eDescriptionLevelFull: 391 if (num_locations > 0) 392 { 393 s->Printf(", locations = %zu", num_locations); 394 if (num_resolved_locations > 0) 395 s->Printf(", resolved = %zu", num_resolved_locations); 396 } 397 else 398 { 399 s->Printf(", locations = 0 (pending)"); 400 } 401 402 GetOptions()->GetDescription(s, level); 403 404 if (level == lldb::eDescriptionLevelFull) 405 { 406 s->IndentLess(); 407 s->EOL(); 408 } 409 break; 410 411 case lldb::eDescriptionLevelVerbose: 412 // Verbose mode does a debug dump of the breakpoint 413 Dump (s); 414 s->EOL (); 415 s->Indent(); 416 GetOptions()->GetDescription(s, level); 417 break; 418 419 default: 420 break; 421 } 422 423 if (show_locations) 424 { 425 s->IndentMore(); 426 for (size_t i = 0; i < num_locations; ++i) 427 { 428 BreakpointLocation *loc = GetLocationAtIndex(i).get(); 429 loc->GetDescription(s, level); 430 s->EOL(); 431 } 432 s->IndentLess(); 433 } 434 } 435 436 Breakpoint::BreakpointEventData::BreakpointEventData (BreakpointEventType sub_type, 437 BreakpointSP &new_breakpoint_sp) : 438 EventData (), 439 m_breakpoint_event (sub_type), 440 m_new_breakpoint_sp (new_breakpoint_sp) 441 { 442 } 443 444 Breakpoint::BreakpointEventData::~BreakpointEventData () 445 { 446 } 447 448 const ConstString & 449 Breakpoint::BreakpointEventData::GetFlavorString () 450 { 451 static ConstString g_flavor ("Breakpoint::BreakpointEventData"); 452 return g_flavor; 453 } 454 455 const ConstString & 456 Breakpoint::BreakpointEventData::GetFlavor () const 457 { 458 return BreakpointEventData::GetFlavorString (); 459 } 460 461 462 BreakpointSP & 463 Breakpoint::BreakpointEventData::GetBreakpoint () 464 { 465 return m_new_breakpoint_sp; 466 } 467 468 BreakpointEventType 469 Breakpoint::BreakpointEventData::GetBreakpointEventType () const 470 { 471 return m_breakpoint_event; 472 } 473 474 void 475 Breakpoint::BreakpointEventData::Dump (Stream *s) const 476 { 477 } 478 479 Breakpoint::BreakpointEventData * 480 Breakpoint::BreakpointEventData::GetEventDataFromEvent (const EventSP &event_sp) 481 { 482 if (event_sp) 483 { 484 EventData *event_data = event_sp->GetData(); 485 if (event_data && event_data->GetFlavor() == BreakpointEventData::GetFlavorString()) 486 return static_cast <BreakpointEventData *> (event_sp->GetData()); 487 } 488 return NULL; 489 } 490 491 BreakpointEventType 492 Breakpoint::BreakpointEventData::GetBreakpointEventTypeFromEvent (const EventSP &event_sp) 493 { 494 BreakpointEventData *data = GetEventDataFromEvent (event_sp); 495 496 if (data == NULL) 497 return eBreakpointEventTypeInvalidType; 498 else 499 return data->GetBreakpointEventType(); 500 } 501 502 BreakpointSP 503 Breakpoint::BreakpointEventData::GetBreakpointFromEvent (const EventSP &event_sp) 504 { 505 BreakpointSP bp_sp; 506 507 BreakpointEventData *data = GetEventDataFromEvent (event_sp); 508 if (data) 509 bp_sp = data->GetBreakpoint(); 510 511 return bp_sp; 512 } 513 514 lldb::BreakpointLocationSP 515 Breakpoint::BreakpointEventData::GetBreakpointLocationAtIndexFromEvent (const lldb::EventSP &event_sp, uint32_t bp_loc_idx) 516 { 517 lldb::BreakpointLocationSP bp_loc_sp; 518 519 BreakpointEventData *data = GetEventDataFromEvent (event_sp); 520 if (data) 521 { 522 Breakpoint *bp = data->GetBreakpoint().get(); 523 if (bp) 524 bp_loc_sp = bp->GetLocationAtIndex(bp_loc_idx); 525 } 526 527 return bp_loc_sp; 528 } 529 530 531 void 532 Breakpoint::GetResolverDescription (Stream *s) 533 { 534 if (m_resolver_sp) 535 m_resolver_sp->GetDescription (s); 536 } 537 538 539 bool 540 Breakpoint::GetMatchingFileLine (const ConstString &filename, uint32_t line_number, BreakpointLocationCollection &loc_coll) 541 { 542 // TODO: To be correct, this method needs to fill the breakpoint location collection 543 // with the location IDs which match the filename and line_number. 544 // 545 546 if (m_resolver_sp) 547 { 548 BreakpointResolverFileLine *resolverFileLine = dyn_cast<BreakpointResolverFileLine>(m_resolver_sp.get()); 549 if (resolverFileLine && 550 resolverFileLine->m_file_spec.GetFilename() == filename && 551 resolverFileLine->m_line_number == line_number) 552 { 553 return true; 554 } 555 } 556 return false; 557 } 558 559 void 560 Breakpoint::GetFilterDescription (Stream *s) 561 { 562 m_filter_sp->GetDescription (s); 563 } 564 565 const BreakpointSP 566 Breakpoint::GetSP () 567 { 568 return m_target.GetBreakpointList().FindBreakpointByID (GetID()); 569 } 570