1 //===- ExportTrie.cpp -----------------------------------------------------===//
2 //
3 // Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
4 // See https://llvm.org/LICENSE.txt for license information.
5 // SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
6 //
7 //===----------------------------------------------------------------------===//
8 //
9 // This is a partial implementation of the Mach-O export trie format. It's
10 // essentially a symbol table encoded as a compressed prefix trie, meaning that
11 // the common prefixes of each symbol name are shared for a more compact
12 // representation. The prefixes are stored on the edges of the trie, and one
13 // edge can represent multiple characters. For example, given two exported
14 // symbols _bar and _baz, we will have a trie like this (terminal nodes are
15 // marked with an asterisk):
16 //
17 //              +-+-+
18 //              |   | // root node
19 //              +-+-+
20 //                |
21 //                | _ba
22 //                |
23 //              +-+-+
24 //              |   |
25 //              +-+-+
26 //           r /     \ z
27 //            /       \
28 //        +-+-+       +-+-+
29 //        | * |       | * |
30 //        +-+-+       +-+-+
31 //
32 // More documentation of the format can be found in
33 // llvm/tools/obj2yaml/macho2yaml.cpp.
34 //
35 //===----------------------------------------------------------------------===//
36 
37 #include "ExportTrie.h"
38 #include "Symbols.h"
39 
40 #include "lld/Common/Memory.h"
41 #include "llvm/ADT/Optional.h"
42 #include "llvm/BinaryFormat/MachO.h"
43 #include "llvm/Support/LEB128.h"
44 
45 using namespace llvm;
46 using namespace llvm::MachO;
47 using namespace lld;
48 using namespace lld::macho;
49 
50 namespace {
51 
52 struct Edge {
53   Edge(StringRef s, TrieNode *node) : substring(s), child(node) {}
54 
55   StringRef substring;
56   struct TrieNode *child;
57 };
58 
59 struct ExportInfo {
60   uint64_t address;
61   // TODO: Add proper support for re-exports & stub-and-resolver flags.
62 };
63 
64 } // namespace
65 
66 namespace lld {
67 namespace macho {
68 
69 struct TrieNode {
70   std::vector<Edge> edges;
71   Optional<ExportInfo> info;
72   // Estimated offset from the start of the serialized trie to the current node.
73   // This will converge to the true offset when updateOffset() is run to a
74   // fixpoint.
75   size_t offset = 0;
76 
77   // Returns whether the new estimated offset differs from the old one.
78   bool updateOffset(size_t &nextOffset);
79   void writeTo(uint8_t *buf) const;
80 };
81 
82 bool TrieNode::updateOffset(size_t &nextOffset) {
83   // Size of the whole node (including the terminalSize and the outgoing edges.)
84   // In contrast, terminalSize only records the size of the other data in the
85   // node.
86   size_t nodeSize;
87   if (info) {
88     uint64_t flags = 0;
89     uint32_t terminalSize =
90         getULEB128Size(flags) + getULEB128Size(info->address);
91     // Overall node size so far is the uleb128 size of the length of the symbol
92     // info + the symbol info itself.
93     nodeSize = terminalSize + getULEB128Size(terminalSize);
94   } else {
95     nodeSize = 1; // Size of terminalSize (which has a value of 0)
96   }
97   // Compute size of all child edges.
98   ++nodeSize; // Byte for number of children.
99   for (Edge &edge : edges) {
100     nodeSize += edge.substring.size() + 1             // String length.
101                 + getULEB128Size(edge.child->offset); // Offset len.
102   }
103   // On input, 'nextOffset' is the new preferred location for this node.
104   bool result = (offset != nextOffset);
105   // Store new location in node object for use by parents.
106   offset = nextOffset;
107   nextOffset += nodeSize;
108   return result;
109 }
110 
111 void TrieNode::writeTo(uint8_t *buf) const {
112   buf += offset;
113   if (info) {
114     // TrieNodes with Symbol info: size, flags address
115     uint64_t flags = 0; // TODO: emit proper flags
116     uint32_t terminalSize =
117         getULEB128Size(flags) + getULEB128Size(info->address);
118     buf += encodeULEB128(terminalSize, buf);
119     buf += encodeULEB128(flags, buf);
120     buf += encodeULEB128(info->address, buf);
121   } else {
122     // TrieNode with no Symbol info.
123     *buf++ = 0; // terminalSize
124   }
125   // Add number of children. TODO: Handle case where we have more than 256.
126   assert(edges.size() < 256);
127   *buf++ = edges.size();
128   // Append each child edge substring and node offset.
129   for (const Edge &edge : edges) {
130     memcpy(buf, edge.substring.data(), edge.substring.size());
131     buf += edge.substring.size();
132     *buf++ = '\0';
133     buf += encodeULEB128(edge.child->offset, buf);
134   }
135 }
136 
137 TrieNode *TrieBuilder::makeNode() {
138   auto *node = make<TrieNode>();
139   nodes.emplace_back(node);
140   return node;
141 }
142 
143 static int charAt(const Symbol *sym, size_t pos) {
144   StringRef str = sym->getName();
145   if (pos >= str.size())
146     return -1;
147   return str[pos];
148 }
149 
150 // Build the trie by performing a three-way radix quicksort: We start by sorting
151 // the strings by their first characters, then sort the strings with the same
152 // first characters by their second characters, and so on recursively. Each
153 // time the prefixes diverge, we add a node to the trie.
154 //
155 // node:    The most recently created node along this path in the trie (i.e.
156 //          the furthest from the root.)
157 // lastPos: The prefix length of the most recently created node, i.e. the number
158 //          of characters along its path from the root.
159 // pos:     The string index we are currently sorting on. Note that each symbol
160 //          S contained in vec has the same prefix S[0...pos).
161 void TrieBuilder::sortAndBuild(MutableArrayRef<const Symbol *> vec,
162                                TrieNode *node, size_t lastPos, size_t pos) {
163 tailcall:
164   if (vec.empty())
165     return;
166 
167   // Partition items so that items in [0, i) are less than the pivot,
168   // [i, j) are the same as the pivot, and [j, vec.size()) are greater than
169   // the pivot.
170   const Symbol *pivotSymbol = vec[vec.size() / 2];
171   int pivot = charAt(pivotSymbol, pos);
172   size_t i = 0;
173   size_t j = vec.size();
174   for (size_t k = 0; k < j;) {
175     int c = charAt(vec[k], pos);
176     if (c < pivot)
177       std::swap(vec[i++], vec[k++]);
178     else if (c > pivot)
179       std::swap(vec[--j], vec[k]);
180     else
181       k++;
182   }
183 
184   bool isTerminal = pivot == -1;
185   bool prefixesDiverge = i != 0 || j != vec.size();
186   if (lastPos != pos && (isTerminal || prefixesDiverge)) {
187     TrieNode *newNode = makeNode();
188     node->edges.emplace_back(pivotSymbol->getName().slice(lastPos, pos),
189                              newNode);
190     node = newNode;
191     lastPos = pos;
192   }
193 
194   sortAndBuild(vec.slice(0, i), node, lastPos, pos);
195   sortAndBuild(vec.slice(j), node, lastPos, pos);
196 
197   if (isTerminal) {
198     assert(j - i == 1); // no duplicate symbols
199     node->info = {pivotSymbol->getVA()};
200   } else {
201     // This is the tail-call-optimized version of the following:
202     // sortAndBuild(vec.slice(i, j - i), node, lastPos, pos + 1);
203     vec = vec.slice(i, j - i);
204     ++pos;
205     goto tailcall;
206   }
207 }
208 
209 size_t TrieBuilder::build() {
210   if (exported.empty())
211     return 0;
212 
213   TrieNode *root = makeNode();
214   sortAndBuild(exported, root, 0, 0);
215 
216   // Assign each node in the vector an offset in the trie stream, iterating
217   // until all uleb128 sizes have stabilized.
218   size_t offset;
219   bool more;
220   do {
221     offset = 0;
222     more = false;
223     for (TrieNode *node : nodes)
224       more |= node->updateOffset(offset);
225   } while (more);
226 
227   return offset;
228 }
229 
230 void TrieBuilder::writeTo(uint8_t *buf) const {
231   for (TrieNode *node : nodes)
232     node->writeTo(buf);
233 }
234 
235 } // namespace macho
236 } // namespace lld
237