1 //===- SymbolTable.cpp ----------------------------------------------------===//
2 //
3 // Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
4 // See https://llvm.org/LICENSE.txt for license information.
5 // SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
6 //
7 //===----------------------------------------------------------------------===//
8 //
9 // Symbol table is a bag of all known symbols. We put all symbols of
10 // all input files to the symbol table. The symbol table is basically
11 // a hash table with the logic to resolve symbol name conflicts using
12 // the symbol types.
13 //
14 //===----------------------------------------------------------------------===//
15 
16 #include "SymbolTable.h"
17 #include "Config.h"
18 #include "LinkerScript.h"
19 #include "Symbols.h"
20 #include "SyntheticSections.h"
21 #include "lld/Common/ErrorHandler.h"
22 #include "lld/Common/Memory.h"
23 #include "lld/Common/Strings.h"
24 #include "llvm/ADT/STLExtras.h"
25 
26 using namespace llvm;
27 using namespace llvm::object;
28 using namespace llvm::ELF;
29 
30 using namespace lld;
31 using namespace lld::elf;
32 
33 SymbolTable *elf::symtab;
34 
35 void SymbolTable::wrap(Symbol *sym, Symbol *real, Symbol *wrap) {
36   // Swap symbols as instructed by -wrap.
37   int &idx1 = symMap[CachedHashStringRef(sym->getName())];
38   int &idx2 = symMap[CachedHashStringRef(real->getName())];
39   int &idx3 = symMap[CachedHashStringRef(wrap->getName())];
40 
41   idx2 = idx1;
42   idx1 = idx3;
43 
44   // Now renaming is complete. No one refers Real symbol. We could leave
45   // Real as-is, but if Real is written to the symbol table, that may
46   // contain irrelevant values. So, we copy all values from Sym to Real.
47   StringRef s = real->getName();
48   memcpy(real, sym, sizeof(SymbolUnion));
49   real->setName(s);
50 }
51 
52 // Find an existing symbol or create a new one.
53 Symbol *SymbolTable::insert(StringRef name) {
54   // <name>@@<version> means the symbol is the default version. In that
55   // case <name>@@<version> will be used to resolve references to <name>.
56   //
57   // Since this is a hot path, the following string search code is
58   // optimized for speed. StringRef::find(char) is much faster than
59   // StringRef::find(StringRef).
60   size_t pos = name.find('@');
61   if (pos != StringRef::npos && pos + 1 < name.size() && name[pos + 1] == '@')
62     name = name.take_front(pos);
63 
64   auto p = symMap.insert({CachedHashStringRef(name), (int)symVector.size()});
65   int &symIndex = p.first->second;
66   bool isNew = p.second;
67 
68   if (!isNew)
69     return symVector[symIndex];
70 
71   Symbol *sym = reinterpret_cast<Symbol *>(make<SymbolUnion>());
72   symVector.push_back(sym);
73 
74   // *sym was not initialized by a constructor. Fields that may get referenced
75   // when it is a placeholder must be initialized here.
76   sym->setName(name);
77   sym->symbolKind = Symbol::PlaceholderKind;
78   sym->versionId = VER_NDX_GLOBAL;
79   sym->visibility = STV_DEFAULT;
80   sym->isUsedInRegularObj = false;
81   sym->exportDynamic = false;
82   sym->inDynamicList = false;
83   sym->canInline = true;
84   sym->referenced = false;
85   sym->traced = false;
86   sym->scriptDefined = false;
87   sym->partition = 1;
88   return sym;
89 }
90 
91 Symbol *SymbolTable::addSymbol(const Symbol &newSym) {
92   Symbol *sym = symtab->insert(newSym.getName());
93   sym->resolve(newSym);
94   return sym;
95 }
96 
97 Symbol *SymbolTable::find(StringRef name) {
98   auto it = symMap.find(CachedHashStringRef(name));
99   if (it == symMap.end())
100     return nullptr;
101   Symbol *sym = symVector[it->second];
102   if (sym->isPlaceholder())
103     return nullptr;
104   return sym;
105 }
106 
107 // Initialize demangledSyms with a map from demangled symbols to symbol
108 // objects. Used to handle "extern C++" directive in version scripts.
109 //
110 // The map will contain all demangled symbols. That can be very large,
111 // and in LLD we generally want to avoid do anything for each symbol.
112 // Then, why are we doing this? Here's why.
113 //
114 // Users can use "extern C++ {}" directive to match against demangled
115 // C++ symbols. For example, you can write a pattern such as
116 // "llvm::*::foo(int, ?)". Obviously, there's no way to handle this
117 // other than trying to match a pattern against all demangled symbols.
118 // So, if "extern C++" feature is used, we need to demangle all known
119 // symbols.
120 StringMap<std::vector<Symbol *>> &SymbolTable::getDemangledSyms() {
121   if (!demangledSyms) {
122     demangledSyms.emplace();
123     for (Symbol *sym : symVector) {
124       if (!sym->isDefined() && !sym->isCommon())
125         continue;
126       if (Optional<std::string> s = demangleItanium(sym->getName()))
127         (*demangledSyms)[*s].push_back(sym);
128       else
129         (*demangledSyms)[sym->getName()].push_back(sym);
130     }
131   }
132   return *demangledSyms;
133 }
134 
135 std::vector<Symbol *> SymbolTable::findByVersion(SymbolVersion ver) {
136   if (ver.isExternCpp)
137     return getDemangledSyms().lookup(ver.name);
138   if (Symbol *b = find(ver.name))
139     if (b->isDefined() || b->isCommon())
140       return {b};
141   return {};
142 }
143 
144 std::vector<Symbol *> SymbolTable::findAllByVersion(SymbolVersion ver) {
145   std::vector<Symbol *> res;
146   StringMatcher m(ver.name);
147 
148   if (ver.isExternCpp) {
149     for (auto &p : getDemangledSyms())
150       if (m.match(p.first()))
151         res.insert(res.end(), p.second.begin(), p.second.end());
152     return res;
153   }
154 
155   for (Symbol *sym : symVector)
156     if ((sym->isDefined() || sym->isCommon()) && m.match(sym->getName()))
157       res.push_back(sym);
158   return res;
159 }
160 
161 // Handles -dynamic-list.
162 void SymbolTable::handleDynamicList() {
163   for (SymbolVersion &ver : config->dynamicList) {
164     std::vector<Symbol *> syms;
165     if (ver.hasWildcard)
166       syms = findAllByVersion(ver);
167     else
168       syms = findByVersion(ver);
169 
170     for (Symbol *sym : syms)
171       sym->inDynamicList = true;
172   }
173 }
174 
175 // Set symbol versions to symbols. This function handles patterns
176 // containing no wildcard characters.
177 void SymbolTable::assignExactVersion(SymbolVersion ver, uint16_t versionId,
178                                      StringRef versionName) {
179   if (ver.hasWildcard)
180     return;
181 
182   // Get a list of symbols which we need to assign the version to.
183   std::vector<Symbol *> syms = findByVersion(ver);
184   if (syms.empty()) {
185     if (!config->undefinedVersion)
186       error("version script assignment of '" + versionName + "' to symbol '" +
187             ver.name + "' failed: symbol not defined");
188     return;
189   }
190 
191   auto getName = [](uint16_t ver) -> std::string {
192     if (ver == VER_NDX_LOCAL)
193       return "VER_NDX_LOCAL";
194     if (ver == VER_NDX_GLOBAL)
195       return "VER_NDX_GLOBAL";
196     return ("version '" + config->versionDefinitions[ver].name + "'").str();
197   };
198 
199   // Assign the version.
200   for (Symbol *sym : syms) {
201     // Skip symbols containing version info because symbol versions
202     // specified by symbol names take precedence over version scripts.
203     // See parseSymbolVersion().
204     if (sym->getName().contains('@'))
205       continue;
206 
207     // If the version has not been assigned, verdefIndex is -1. Use an arbitrary
208     // number (0) to indicate the version has been assigned.
209     if (sym->verdefIndex == UINT32_C(-1)) {
210       sym->verdefIndex = 0;
211       sym->versionId = versionId;
212     }
213     if (sym->versionId == versionId)
214       continue;
215 
216     warn("attempt to reassign symbol '" + ver.name + "' of " +
217          getName(sym->versionId) + " to " + getName(versionId));
218   }
219 }
220 
221 void SymbolTable::assignWildcardVersion(SymbolVersion ver, uint16_t versionId) {
222   // Exact matching takes precendence over fuzzy matching,
223   // so we set a version to a symbol only if no version has been assigned
224   // to the symbol. This behavior is compatible with GNU.
225   for (Symbol *sym : findAllByVersion(ver))
226     if (sym->verdefIndex == UINT32_C(-1)) {
227       sym->verdefIndex = 0;
228       sym->versionId = versionId;
229     }
230 }
231 
232 // This function processes version scripts by updating the versionId
233 // member of symbols.
234 // If there's only one anonymous version definition in a version
235 // script file, the script does not actually define any symbol version,
236 // but just specifies symbols visibilities.
237 void SymbolTable::scanVersionScript() {
238   // First, we assign versions to exact matching symbols,
239   // i.e. version definitions not containing any glob meta-characters.
240   for (VersionDefinition &v : config->versionDefinitions)
241     for (SymbolVersion &pat : v.patterns)
242       assignExactVersion(pat, v.id, v.name);
243 
244   // Next, assign versions to wildcards that are not "*". Note that because the
245   // last match takes precedence over previous matches, we iterate over the
246   // definitions in the reverse order.
247   for (VersionDefinition &v : llvm::reverse(config->versionDefinitions))
248     for (SymbolVersion &pat : v.patterns)
249       if (pat.hasWildcard && pat.name != "*")
250         assignWildcardVersion(pat, v.id);
251 
252   // Then, assign versions to "*". In GNU linkers they have lower priority than
253   // other wildcards.
254   for (VersionDefinition &v : config->versionDefinitions)
255     for (SymbolVersion &pat : v.patterns)
256       if (pat.hasWildcard && pat.name == "*")
257         assignWildcardVersion(pat, v.id);
258 
259   // Symbol themselves might know their versions because symbols
260   // can contain versions in the form of <name>@<version>.
261   // Let them parse and update their names to exclude version suffix.
262   for (Symbol *sym : symVector)
263     sym->parseSymbolVersion();
264 
265   // isPreemptible is false at this point. To correctly compute the binding of a
266   // Defined (which is used by includeInDynsym()), we need to know if it is
267   // VER_NDX_LOCAL or not. Compute symbol versions before handling
268   // --dynamic-list.
269   handleDynamicList();
270 }
271