1 //===- SymbolTable.cpp ----------------------------------------------------===// 2 // 3 // Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions. 4 // See https://llvm.org/LICENSE.txt for license information. 5 // SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception 6 // 7 //===----------------------------------------------------------------------===// 8 // 9 // Symbol table is a bag of all known symbols. We put all symbols of 10 // all input files to the symbol table. The symbol table is basically 11 // a hash table with the logic to resolve symbol name conflicts using 12 // the symbol types. 13 // 14 //===----------------------------------------------------------------------===// 15 16 #include "SymbolTable.h" 17 #include "Config.h" 18 #include "LinkerScript.h" 19 #include "Symbols.h" 20 #include "SyntheticSections.h" 21 #include "lld/Common/ErrorHandler.h" 22 #include "lld/Common/Memory.h" 23 #include "lld/Common/Strings.h" 24 #include "llvm/ADT/STLExtras.h" 25 26 using namespace llvm; 27 using namespace llvm::object; 28 using namespace llvm::ELF; 29 30 using namespace lld; 31 using namespace lld::elf; 32 33 SymbolTable *elf::Symtab; 34 35 void SymbolTable::wrap(Symbol *Sym, Symbol *Real, Symbol *Wrap) { 36 // Swap symbols as instructed by -wrap. 37 int &Idx1 = SymMap[CachedHashStringRef(Sym->getName())]; 38 int &Idx2 = SymMap[CachedHashStringRef(Real->getName())]; 39 int &Idx3 = SymMap[CachedHashStringRef(Wrap->getName())]; 40 41 Idx2 = Idx1; 42 Idx1 = Idx3; 43 44 // Now renaming is complete. No one refers Real symbol. We could leave 45 // Real as-is, but if Real is written to the symbol table, that may 46 // contain irrelevant values. So, we copy all values from Sym to Real. 47 StringRef S = Real->getName(); 48 memcpy(Real, Sym, sizeof(SymbolUnion)); 49 Real->setName(S); 50 } 51 52 // Find an existing symbol or create a new one. 53 Symbol *SymbolTable::insert(StringRef Name) { 54 // <name>@@<version> means the symbol is the default version. In that 55 // case <name>@@<version> will be used to resolve references to <name>. 56 // 57 // Since this is a hot path, the following string search code is 58 // optimized for speed. StringRef::find(char) is much faster than 59 // StringRef::find(StringRef). 60 size_t Pos = Name.find('@'); 61 if (Pos != StringRef::npos && Pos + 1 < Name.size() && Name[Pos + 1] == '@') 62 Name = Name.take_front(Pos); 63 64 auto P = SymMap.insert({CachedHashStringRef(Name), (int)SymVector.size()}); 65 int &SymIndex = P.first->second; 66 bool IsNew = P.second; 67 68 if (!IsNew) 69 return SymVector[SymIndex]; 70 71 Symbol *Sym = reinterpret_cast<Symbol *>(make<SymbolUnion>()); 72 SymVector.push_back(Sym); 73 74 Sym->setName(Name); 75 Sym->SymbolKind = Symbol::PlaceholderKind; 76 Sym->VersionId = Config->DefaultSymbolVersion; 77 Sym->Visibility = STV_DEFAULT; 78 Sym->IsUsedInRegularObj = false; 79 Sym->ExportDynamic = false; 80 Sym->CanInline = true; 81 Sym->ScriptDefined = false; 82 Sym->Partition = 1; 83 return Sym; 84 } 85 86 Symbol *SymbolTable::addSymbol(const Symbol &New) { 87 Symbol *Sym = Symtab->insert(New.getName()); 88 Sym->resolve(New); 89 return Sym; 90 } 91 92 Symbol *SymbolTable::find(StringRef Name) { 93 auto It = SymMap.find(CachedHashStringRef(Name)); 94 if (It == SymMap.end()) 95 return nullptr; 96 Symbol *Sym = SymVector[It->second]; 97 if (Sym->isPlaceholder()) 98 return nullptr; 99 return Sym; 100 } 101 102 // Initialize DemangledSyms with a map from demangled symbols to symbol 103 // objects. Used to handle "extern C++" directive in version scripts. 104 // 105 // The map will contain all demangled symbols. That can be very large, 106 // and in LLD we generally want to avoid do anything for each symbol. 107 // Then, why are we doing this? Here's why. 108 // 109 // Users can use "extern C++ {}" directive to match against demangled 110 // C++ symbols. For example, you can write a pattern such as 111 // "llvm::*::foo(int, ?)". Obviously, there's no way to handle this 112 // other than trying to match a pattern against all demangled symbols. 113 // So, if "extern C++" feature is used, we need to demangle all known 114 // symbols. 115 StringMap<std::vector<Symbol *>> &SymbolTable::getDemangledSyms() { 116 if (!DemangledSyms) { 117 DemangledSyms.emplace(); 118 for (Symbol *Sym : SymVector) { 119 if (!Sym->isDefined() && !Sym->isCommon()) 120 continue; 121 if (Optional<std::string> S = demangleItanium(Sym->getName())) 122 (*DemangledSyms)[*S].push_back(Sym); 123 else 124 (*DemangledSyms)[Sym->getName()].push_back(Sym); 125 } 126 } 127 return *DemangledSyms; 128 } 129 130 std::vector<Symbol *> SymbolTable::findByVersion(SymbolVersion Ver) { 131 if (Ver.IsExternCpp) 132 return getDemangledSyms().lookup(Ver.Name); 133 if (Symbol *B = find(Ver.Name)) 134 if (B->isDefined() || B->isCommon()) 135 return {B}; 136 return {}; 137 } 138 139 std::vector<Symbol *> SymbolTable::findAllByVersion(SymbolVersion Ver) { 140 std::vector<Symbol *> Res; 141 StringMatcher M(Ver.Name); 142 143 if (Ver.IsExternCpp) { 144 for (auto &P : getDemangledSyms()) 145 if (M.match(P.first())) 146 Res.insert(Res.end(), P.second.begin(), P.second.end()); 147 return Res; 148 } 149 150 for (Symbol *Sym : SymVector) 151 if ((Sym->isDefined() || Sym->isCommon()) && M.match(Sym->getName())) 152 Res.push_back(Sym); 153 return Res; 154 } 155 156 // If there's only one anonymous version definition in a version 157 // script file, the script does not actually define any symbol version, 158 // but just specifies symbols visibilities. 159 void SymbolTable::handleAnonymousVersion() { 160 for (SymbolVersion &Ver : Config->VersionScriptGlobals) 161 assignExactVersion(Ver, VER_NDX_GLOBAL, "global"); 162 for (SymbolVersion &Ver : Config->VersionScriptGlobals) 163 assignWildcardVersion(Ver, VER_NDX_GLOBAL); 164 for (SymbolVersion &Ver : Config->VersionScriptLocals) 165 assignExactVersion(Ver, VER_NDX_LOCAL, "local"); 166 for (SymbolVersion &Ver : Config->VersionScriptLocals) 167 assignWildcardVersion(Ver, VER_NDX_LOCAL); 168 } 169 170 // Handles -dynamic-list. 171 void SymbolTable::handleDynamicList() { 172 for (SymbolVersion &Ver : Config->DynamicList) { 173 std::vector<Symbol *> Syms; 174 if (Ver.HasWildcard) 175 Syms = findAllByVersion(Ver); 176 else 177 Syms = findByVersion(Ver); 178 179 for (Symbol *B : Syms) { 180 if (!Config->Shared) 181 B->ExportDynamic = true; 182 else if (B->includeInDynsym()) 183 B->IsPreemptible = true; 184 } 185 } 186 } 187 188 // Set symbol versions to symbols. This function handles patterns 189 // containing no wildcard characters. 190 void SymbolTable::assignExactVersion(SymbolVersion Ver, uint16_t VersionId, 191 StringRef VersionName) { 192 if (Ver.HasWildcard) 193 return; 194 195 // Get a list of symbols which we need to assign the version to. 196 std::vector<Symbol *> Syms = findByVersion(Ver); 197 if (Syms.empty()) { 198 if (!Config->UndefinedVersion) 199 error("version script assignment of '" + VersionName + "' to symbol '" + 200 Ver.Name + "' failed: symbol not defined"); 201 return; 202 } 203 204 // Assign the version. 205 for (Symbol *Sym : Syms) { 206 // Skip symbols containing version info because symbol versions 207 // specified by symbol names take precedence over version scripts. 208 // See parseSymbolVersion(). 209 if (Sym->getName().contains('@')) 210 continue; 211 212 if (Sym->VersionId != Config->DefaultSymbolVersion && 213 Sym->VersionId != VersionId) 214 error("duplicate symbol '" + Ver.Name + "' in version script"); 215 Sym->VersionId = VersionId; 216 } 217 } 218 219 void SymbolTable::assignWildcardVersion(SymbolVersion Ver, uint16_t VersionId) { 220 if (!Ver.HasWildcard) 221 return; 222 223 // Exact matching takes precendence over fuzzy matching, 224 // so we set a version to a symbol only if no version has been assigned 225 // to the symbol. This behavior is compatible with GNU. 226 for (Symbol *B : findAllByVersion(Ver)) 227 if (B->VersionId == Config->DefaultSymbolVersion) 228 B->VersionId = VersionId; 229 } 230 231 // This function processes version scripts by updating VersionId 232 // member of symbols. 233 void SymbolTable::scanVersionScript() { 234 // Handle edge cases first. 235 handleAnonymousVersion(); 236 handleDynamicList(); 237 238 // Now we have version definitions, so we need to set version ids to symbols. 239 // Each version definition has a glob pattern, and all symbols that match 240 // with the pattern get that version. 241 242 // First, we assign versions to exact matching symbols, 243 // i.e. version definitions not containing any glob meta-characters. 244 for (VersionDefinition &V : Config->VersionDefinitions) 245 for (SymbolVersion &Ver : V.Globals) 246 assignExactVersion(Ver, V.Id, V.Name); 247 248 // Next, we assign versions to fuzzy matching symbols, 249 // i.e. version definitions containing glob meta-characters. 250 // Note that because the last match takes precedence over previous matches, 251 // we iterate over the definitions in the reverse order. 252 for (VersionDefinition &V : llvm::reverse(Config->VersionDefinitions)) 253 for (SymbolVersion &Ver : V.Globals) 254 assignWildcardVersion(Ver, V.Id); 255 256 // Symbol themselves might know their versions because symbols 257 // can contain versions in the form of <name>@<version>. 258 // Let them parse and update their names to exclude version suffix. 259 for (Symbol *Sym : SymVector) 260 Sym->parseSymbolVersion(); 261 } 262