1*673dc3d4SNico Weber // RUN: %clang_cl_asan -Od %s -Fe%t
2*673dc3d4SNico Weber // RUN: %run %t
3*673dc3d4SNico Weber 
4*673dc3d4SNico Weber #include <windows.h>
5*673dc3d4SNico Weber 
thread_proc_1(void *)6*673dc3d4SNico Weber DWORD WINAPI thread_proc_1(void *) {
7*673dc3d4SNico Weber   volatile int x, y, z;
8*673dc3d4SNico Weber   x = 1;
9*673dc3d4SNico Weber   y = 2;
10*673dc3d4SNico Weber   z = 3;
11*673dc3d4SNico Weber   return 0;
12*673dc3d4SNico Weber }
13*673dc3d4SNico Weber 
thread_proc_2(void *)14*673dc3d4SNico Weber DWORD WINAPI thread_proc_2(void *) {
15*673dc3d4SNico Weber   volatile char stack_buffer[42];
16*673dc3d4SNico Weber   for (int i = 0; i < sizeof(stack_buffer); ++i)
17*673dc3d4SNico Weber     stack_buffer[i] = 42;
18*673dc3d4SNico Weber   return 0;
19*673dc3d4SNico Weber }
20*673dc3d4SNico Weber 
main(void)21*673dc3d4SNico Weber int main(void) {
22*673dc3d4SNico Weber   HANDLE thr = NULL;
23*673dc3d4SNico Weber 
24*673dc3d4SNico Weber   thr = CreateThread(NULL, 0, thread_proc_1, NULL, 0, NULL);
25*673dc3d4SNico Weber   if (thr == 0)
26*673dc3d4SNico Weber     return 1;
27*673dc3d4SNico Weber   if (WAIT_OBJECT_0 != WaitForSingleObject(thr, INFINITE))
28*673dc3d4SNico Weber     return 2;
29*673dc3d4SNico Weber 
30*673dc3d4SNico Weber   thr = CreateThread(NULL, 0, thread_proc_2, NULL, 0, NULL);
31*673dc3d4SNico Weber   if (thr == 0)
32*673dc3d4SNico Weber     return 3;
33*673dc3d4SNico Weber   if (WAIT_OBJECT_0 != WaitForSingleObject(thr, INFINITE))
34*673dc3d4SNico Weber     return 4;
35*673dc3d4SNico Weber   CloseHandle(thr);
36*673dc3d4SNico Weber }
37*673dc3d4SNico Weber 
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