1 // RUN: %clang_cc1 -std=c++11 %s -triple x86_64-apple-darwin10 -emit-llvm -o - | FileCheck %s 2 3 struct Agg { const char * x; const char * y; constexpr Agg() : x(0), y(0) {} }; 4 5 struct Struct { 6 constexpr static const char *name = "foo"; 7 8 constexpr static __complex float complexValue = 42.0; 9 10 static constexpr const Agg &agg = Agg(); 11 12 Struct(); 13 Struct(int x); 14 }; 15 16 void use(int n, const char *c); 17 18 Struct *getPtr(); 19 20 // CHECK: @[[STR:.*]] = private unnamed_addr constant [4 x i8] c"foo\00", align 1 21 22 void scalarStaticVariableInMemberExpr(Struct *ptr, Struct &ref) { 23 use(1, Struct::name); 24 // CHECK: call void @_Z3useiPKc(i32 1, i8* getelementptr inbounds ([4 x i8], [4 x i8]* @[[STR]], i32 0, i32 0)) 25 Struct s; 26 use(2, s.name); 27 // CHECK: call void @_Z3useiPKc(i32 2, i8* getelementptr inbounds ([4 x i8], [4 x i8]* @[[STR]], i32 0, i32 0)) 28 use(3, ptr->name); 29 // CHECK: load %struct.Struct*, %struct.Struct** %{{.*}}, align 8 30 // CHECK: call void @_Z3useiPKc(i32 3, i8* getelementptr inbounds ([4 x i8], [4 x i8]* @[[STR]], i32 0, i32 0)) 31 use(4, ref.name); 32 // CHECK: load %struct.Struct*, %struct.Struct** %{{.*}}, align 8 33 // CHECK: call void @_Z3useiPKc(i32 4, i8* getelementptr inbounds ([4 x i8], [4 x i8]* @[[STR]], i32 0, i32 0)) 34 use(5, Struct(2).name); 35 // CHECK: call void @_ZN6StructC1Ei(%struct.Struct* %{{.*}}, i32 2) 36 // CHECK: call void @_Z3useiPKc(i32 5, i8* getelementptr inbounds ([4 x i8], [4 x i8]* @[[STR]], i32 0, i32 0)) 37 use(6, getPtr()->name); 38 // CHECK: call %struct.Struct* @_Z6getPtrv() 39 // CHECK: call void @_Z3useiPKc(i32 6, i8* getelementptr inbounds ([4 x i8], [4 x i8]* @[[STR]], i32 0, i32 0)) 40 } 41 42 void use(int n, __complex float v); 43 44 void complexStaticVariableInMemberExpr(Struct *ptr, Struct &ref) { 45 use(1, Struct::complexValue); 46 // CHECK: store float 4.200000e+01, float* %[[coerce0:.*]].{{.*}}, align 4 47 // CHECK: store float 0.000000e+00, float* %[[coerce0]].{{.*}}, align 4 48 // CHECK: %[[cast0:.*]] = bitcast { float, float }* %[[coerce0]] to <2 x float>* 49 // CHECK: %[[vector0:.*]] = load <2 x float>, <2 x float>* %[[cast0]], align 4 50 // CHECK: call void @_Z3useiCf(i32 1, <2 x float> %[[vector0]]) 51 Struct s; 52 use(2, s.complexValue); 53 // CHECK: store float 4.200000e+01, float* %[[coerce1:.*]].{{.*}}, align 4 54 // CHECK: store float 0.000000e+00, float* %[[coerce1]].{{.*}}, align 4 55 // CHECK: %[[cast1:.*]] = bitcast { float, float }* %[[coerce1]] to <2 x float>* 56 // CHECK: %[[vector1:.*]] = load <2 x float>, <2 x float>* %[[cast1]], align 4 57 // CHECK: call void @_Z3useiCf(i32 2, <2 x float> %[[vector1]]) 58 use(3, ptr->complexValue); 59 // CHECK: load %struct.Struct*, %struct.Struct** %{{.*}}, align 8 60 // CHECK: store float 4.200000e+01, float* %[[coerce2:.*]].{{.*}}, align 4 61 // CHECK: store float 0.000000e+00, float* %[[coerce2]].{{.*}}, align 4 62 // CHECK: %[[cast2:.*]] = bitcast { float, float }* %[[coerce2]] to <2 x float>* 63 // CHECK: %[[vector2:.*]] = load <2 x float>, <2 x float>* %[[cast2]], align 4 64 // CHECK: call void @_Z3useiCf(i32 3, <2 x float> %[[vector2]]) 65 use(4, ref.complexValue); 66 // CHECK: load %struct.Struct*, %struct.Struct** %{{.*}}, align 8 67 // CHECK: store float 4.200000e+01, float* %[[coerce3:.*]].{{.*}}, align 4 68 // CHECK: store float 0.000000e+00, float* %[[coerce3]].{{.*}}, align 4 69 // CHECK: %[[cast3:.*]] = bitcast { float, float }* %[[coerce3]] to <2 x float>* 70 // CHECK: %[[vector3:.*]] = load <2 x float>, <2 x float>* %[[cast3]], align 4 71 // CHECK: call void @_Z3useiCf(i32 4, <2 x float> %[[vector3]]) 72 use(5, Struct(2).complexValue); 73 // CHECK: call void @_ZN6StructC1Ei(%struct.Struct* %{{.*}}, i32 2) 74 // CHECK: store float 4.200000e+01, float* %[[coerce4:.*]].{{.*}}, align 4 75 // CHECK: store float 0.000000e+00, float* %[[coerce4]].{{.*}}, align 4 76 // CHECK: %[[cast4:.*]] = bitcast { float, float }* %[[coerce4]] to <2 x float>* 77 // CHECK: %[[vector4:.*]] = load <2 x float>, <2 x float>* %[[cast4]], align 4 78 // CHECK: call void @_Z3useiCf(i32 5, <2 x float> %[[vector4]]) 79 use(6, getPtr()->complexValue); 80 // CHECK: call %struct.Struct* @_Z6getPtrv() 81 // CHECK: store float 4.200000e+01, float* %[[coerce5:.*]].{{.*}}, align 4 82 // CHECK: store float 0.000000e+00, float* %[[coerce5]].{{.*}}, align 4 83 // CHECK: %[[cast5:.*]] = bitcast { float, float }* %[[coerce5]] to <2 x float>* 84 // CHECK: %[[vector5:.*]] = load <2 x float>, <2 x float>* %[[cast5]], align 4 85 // CHECK: call void @_Z3useiCf(i32 6, <2 x float> %[[vector5]]) 86 } 87 88 void aggregateRefInMemberExpr(Struct *ptr, Struct &ref) { 89 use(1, Struct::agg.x); 90 // CHECK: %[[value0:.*]] = load i8*, i8** getelementptr inbounds (%struct.Agg, %struct.Agg* @_ZGRN6Struct3aggE_, i32 0, i32 0), align 8 91 // CHECK: call void @_Z3useiPKc(i32 1, i8* %[[value0]]) 92 Struct s; 93 use(2, s.agg.x); 94 // CHECK: %[[value1:.*]] = load i8*, i8** getelementptr inbounds (%struct.Agg, %struct.Agg* @_ZGRN6Struct3aggE_, i32 0, i32 0), align 8 95 // CHECK: call void @_Z3useiPKc(i32 2, i8* %[[value1]]) 96 use(3, ptr->agg.x); 97 // CHECK: load %struct.Struct*, %struct.Struct** %{{.*}}, align 8 98 // CHECK: %[[value2:.*]] = load i8*, i8** getelementptr inbounds (%struct.Agg, %struct.Agg* @_ZGRN6Struct3aggE_, i32 0, i32 0), align 8 99 // CHECK: call void @_Z3useiPKc(i32 3, i8* %[[value2]]) 100 use(4, ref.agg.x); 101 // CHECK: load %struct.Struct*, %struct.Struct** %{{.*}}, align 8 102 // CHECK: %[[value3:.*]] = load i8*, i8** getelementptr inbounds (%struct.Agg, %struct.Agg* @_ZGRN6Struct3aggE_, i32 0, i32 0), align 8 103 // CHECK: call void @_Z3useiPKc(i32 4, i8* %[[value3]]) 104 } 105