1 //= ProgramState.cpp - Path-Sensitive "State" for tracking values --*- C++ -*--=
2 //
3 //                     The LLVM Compiler Infrastructure
4 //
5 // This file is distributed under the University of Illinois Open Source
6 // License. See LICENSE.TXT for details.
7 //
8 //===----------------------------------------------------------------------===//
9 //
10 //  This file implements ProgramState and ProgramStateManager.
11 //
12 //===----------------------------------------------------------------------===//
13 
14 #include "clang/Analysis/CFG.h"
15 #include "clang/StaticAnalyzer/Core/PathSensitive/CallEvent.h"
16 #include "clang/StaticAnalyzer/Core/PathSensitive/ProgramStateTrait.h"
17 #include "clang/StaticAnalyzer/Core/PathSensitive/ProgramState.h"
18 #include "clang/StaticAnalyzer/Core/PathSensitive/SubEngine.h"
19 #include "clang/StaticAnalyzer/Core/PathSensitive/TaintManager.h"
20 #include "llvm/Support/raw_ostream.h"
21 
22 using namespace clang;
23 using namespace ento;
24 
25 // Give the vtable for ConstraintManager somewhere to live.
26 // FIXME: Move this elsewhere.
27 ConstraintManager::~ConstraintManager() {}
28 
29 namespace clang { namespace  ento {
30 /// Increments the number of times this state is referenced.
31 
32 void ProgramStateRetain(const ProgramState *state) {
33   ++const_cast<ProgramState*>(state)->refCount;
34 }
35 
36 /// Decrement the number of times this state is referenced.
37 void ProgramStateRelease(const ProgramState *state) {
38   assert(state->refCount > 0);
39   ProgramState *s = const_cast<ProgramState*>(state);
40   if (--s->refCount == 0) {
41     ProgramStateManager &Mgr = s->getStateManager();
42     Mgr.StateSet.RemoveNode(s);
43     s->~ProgramState();
44     Mgr.freeStates.push_back(s);
45   }
46 }
47 }}
48 
49 ProgramState::ProgramState(ProgramStateManager *mgr, const Environment& env,
50                  StoreRef st, GenericDataMap gdm)
51   : stateMgr(mgr),
52     Env(env),
53     store(st.getStore()),
54     GDM(gdm),
55     refCount(0) {
56   stateMgr->getStoreManager().incrementReferenceCount(store);
57 }
58 
59 ProgramState::ProgramState(const ProgramState &RHS)
60     : llvm::FoldingSetNode(),
61       stateMgr(RHS.stateMgr),
62       Env(RHS.Env),
63       store(RHS.store),
64       GDM(RHS.GDM),
65       refCount(0) {
66   stateMgr->getStoreManager().incrementReferenceCount(store);
67 }
68 
69 ProgramState::~ProgramState() {
70   if (store)
71     stateMgr->getStoreManager().decrementReferenceCount(store);
72 }
73 
74 ProgramStateManager::ProgramStateManager(ASTContext &Ctx,
75                                          StoreManagerCreator CreateSMgr,
76                                          ConstraintManagerCreator CreateCMgr,
77                                          llvm::BumpPtrAllocator &alloc,
78                                          SubEngine &SubEng)
79   : Eng(&SubEng), EnvMgr(alloc), GDMFactory(alloc),
80     svalBuilder(createSimpleSValBuilder(alloc, Ctx, *this)),
81     CallEventMgr(new CallEventManager(alloc)), Alloc(alloc) {
82   StoreMgr.reset((*CreateSMgr)(*this));
83   ConstraintMgr.reset((*CreateCMgr)(*this, SubEng));
84 }
85 
86 
87 ProgramStateManager::~ProgramStateManager() {
88   for (GDMContextsTy::iterator I=GDMContexts.begin(), E=GDMContexts.end();
89        I!=E; ++I)
90     I->second.second(I->second.first);
91 }
92 
93 ProgramStateRef
94 ProgramStateManager::removeDeadBindings(ProgramStateRef state,
95                                    const StackFrameContext *LCtx,
96                                    SymbolReaper& SymReaper) {
97 
98   // This code essentially performs a "mark-and-sweep" of the VariableBindings.
99   // The roots are any Block-level exprs and Decls that our liveness algorithm
100   // tells us are live.  We then see what Decls they may reference, and keep
101   // those around.  This code more than likely can be made faster, and the
102   // frequency of which this method is called should be experimented with
103   // for optimum performance.
104   ProgramState NewState = *state;
105 
106   NewState.Env = EnvMgr.removeDeadBindings(NewState.Env, SymReaper, state);
107 
108   // Clean up the store.
109   StoreRef newStore = StoreMgr->removeDeadBindings(NewState.getStore(), LCtx,
110                                                    SymReaper);
111   NewState.setStore(newStore);
112   SymReaper.setReapedStore(newStore);
113 
114   return getPersistentState(NewState);
115 }
116 
117 ProgramStateRef ProgramStateManager::MarshalState(ProgramStateRef state,
118                                             const StackFrameContext *InitLoc) {
119   // make up an empty state for now.
120   ProgramState State(this,
121                 EnvMgr.getInitialEnvironment(),
122                 StoreMgr->getInitialStore(InitLoc),
123                 GDMFactory.getEmptyMap());
124 
125   return getPersistentState(State);
126 }
127 
128 ProgramStateRef ProgramState::bindCompoundLiteral(const CompoundLiteralExpr *CL,
129                                             const LocationContext *LC,
130                                             SVal V) const {
131   const StoreRef &newStore =
132     getStateManager().StoreMgr->BindCompoundLiteral(getStore(), CL, LC, V);
133   return makeWithStore(newStore);
134 }
135 
136 ProgramStateRef ProgramState::bindDecl(const VarRegion* VR, SVal IVal) const {
137   const StoreRef &newStore =
138     getStateManager().StoreMgr->BindDecl(getStore(), VR, IVal);
139   return makeWithStore(newStore);
140 }
141 
142 ProgramStateRef ProgramState::bindDeclWithNoInit(const VarRegion* VR) const {
143   const StoreRef &newStore =
144     getStateManager().StoreMgr->BindDeclWithNoInit(getStore(), VR);
145   return makeWithStore(newStore);
146 }
147 
148 ProgramStateRef ProgramState::bindLoc(Loc LV, SVal V) const {
149   ProgramStateManager &Mgr = getStateManager();
150   ProgramStateRef newState = makeWithStore(Mgr.StoreMgr->Bind(getStore(),
151                                                              LV, V));
152   const MemRegion *MR = LV.getAsRegion();
153   if (MR && Mgr.getOwningEngine())
154     return Mgr.getOwningEngine()->processRegionChange(newState, MR);
155 
156   return newState;
157 }
158 
159 ProgramStateRef ProgramState::bindDefault(SVal loc, SVal V) const {
160   ProgramStateManager &Mgr = getStateManager();
161   const MemRegion *R = cast<loc::MemRegionVal>(loc).getRegion();
162   const StoreRef &newStore = Mgr.StoreMgr->BindDefault(getStore(), R, V);
163   ProgramStateRef new_state = makeWithStore(newStore);
164   return Mgr.getOwningEngine() ?
165            Mgr.getOwningEngine()->processRegionChange(new_state, R) :
166            new_state;
167 }
168 
169 ProgramStateRef
170 ProgramState::invalidateRegions(ArrayRef<const MemRegion *> Regions,
171                                 const Expr *E, unsigned Count,
172                                 const LocationContext *LCtx,
173                                 StoreManager::InvalidatedSymbols *IS,
174                                 const CallEvent *Call) const {
175   if (!IS) {
176     StoreManager::InvalidatedSymbols invalidated;
177     return invalidateRegionsImpl(Regions, E, Count, LCtx,
178                                  invalidated, Call);
179   }
180   return invalidateRegionsImpl(Regions, E, Count, LCtx, *IS, Call);
181 }
182 
183 ProgramStateRef
184 ProgramState::invalidateRegionsImpl(ArrayRef<const MemRegion *> Regions,
185                                     const Expr *E, unsigned Count,
186                                     const LocationContext *LCtx,
187                                     StoreManager::InvalidatedSymbols &IS,
188                                     const CallEvent *Call) const {
189   ProgramStateManager &Mgr = getStateManager();
190   SubEngine* Eng = Mgr.getOwningEngine();
191 
192   if (Eng && Eng->wantsRegionChangeUpdate(this)) {
193     StoreManager::InvalidatedRegions Invalidated;
194     const StoreRef &newStore
195       = Mgr.StoreMgr->invalidateRegions(getStore(), Regions, E, Count, LCtx, IS,
196                                         Call, &Invalidated);
197     ProgramStateRef newState = makeWithStore(newStore);
198     return Eng->processRegionChanges(newState, &IS, Regions, Invalidated, Call);
199   }
200 
201   const StoreRef &newStore =
202     Mgr.StoreMgr->invalidateRegions(getStore(), Regions, E, Count, LCtx, IS,
203                                     Call, NULL);
204   return makeWithStore(newStore);
205 }
206 
207 ProgramStateRef ProgramState::unbindLoc(Loc LV) const {
208   assert(!isa<loc::MemRegionVal>(LV) && "Use invalidateRegion instead.");
209 
210   Store OldStore = getStore();
211   const StoreRef &newStore = getStateManager().StoreMgr->Remove(OldStore, LV);
212 
213   if (newStore.getStore() == OldStore)
214     return this;
215 
216   return makeWithStore(newStore);
217 }
218 
219 ProgramStateRef
220 ProgramState::enterStackFrame(const CallEvent &Call,
221                               const StackFrameContext *CalleeCtx) const {
222   const StoreRef &NewStore =
223     getStateManager().StoreMgr->enterStackFrame(getStore(), Call, CalleeCtx);
224   return makeWithStore(NewStore);
225 }
226 
227 SVal ProgramState::getSValAsScalarOrLoc(const MemRegion *R) const {
228   // We only want to do fetches from regions that we can actually bind
229   // values.  For example, SymbolicRegions of type 'id<...>' cannot
230   // have direct bindings (but their can be bindings on their subregions).
231   if (!R->isBoundable())
232     return UnknownVal();
233 
234   if (const TypedValueRegion *TR = dyn_cast<TypedValueRegion>(R)) {
235     QualType T = TR->getValueType();
236     if (Loc::isLocType(T) || T->isIntegerType())
237       return getSVal(R);
238   }
239 
240   return UnknownVal();
241 }
242 
243 SVal ProgramState::getSVal(Loc location, QualType T) const {
244   SVal V = getRawSVal(cast<Loc>(location), T);
245 
246   // If 'V' is a symbolic value that is *perfectly* constrained to
247   // be a constant value, use that value instead to lessen the burden
248   // on later analysis stages (so we have less symbolic values to reason
249   // about).
250   if (!T.isNull()) {
251     if (SymbolRef sym = V.getAsSymbol()) {
252       if (const llvm::APSInt *Int = getSymVal(sym)) {
253         // FIXME: Because we don't correctly model (yet) sign-extension
254         // and truncation of symbolic values, we need to convert
255         // the integer value to the correct signedness and bitwidth.
256         //
257         // This shows up in the following:
258         //
259         //   char foo();
260         //   unsigned x = foo();
261         //   if (x == 54)
262         //     ...
263         //
264         //  The symbolic value stored to 'x' is actually the conjured
265         //  symbol for the call to foo(); the type of that symbol is 'char',
266         //  not unsigned.
267         const llvm::APSInt &NewV = getBasicVals().Convert(T, *Int);
268 
269         if (isa<Loc>(V))
270           return loc::ConcreteInt(NewV);
271         else
272           return nonloc::ConcreteInt(NewV);
273       }
274     }
275   }
276 
277   return V;
278 }
279 
280 ProgramStateRef ProgramState::BindExpr(const Stmt *S,
281                                            const LocationContext *LCtx,
282                                            SVal V, bool Invalidate) const{
283   Environment NewEnv =
284     getStateManager().EnvMgr.bindExpr(Env, EnvironmentEntry(S, LCtx), V,
285                                       Invalidate);
286   if (NewEnv == Env)
287     return this;
288 
289   ProgramState NewSt = *this;
290   NewSt.Env = NewEnv;
291   return getStateManager().getPersistentState(NewSt);
292 }
293 
294 ProgramStateRef
295 ProgramState::bindExprAndLocation(const Stmt *S, const LocationContext *LCtx,
296                                   SVal location,
297                                   SVal V) const {
298   Environment NewEnv =
299     getStateManager().EnvMgr.bindExprAndLocation(Env,
300                                                  EnvironmentEntry(S, LCtx),
301                                                  location, V);
302 
303   if (NewEnv == Env)
304     return this;
305 
306   ProgramState NewSt = *this;
307   NewSt.Env = NewEnv;
308   return getStateManager().getPersistentState(NewSt);
309 }
310 
311 ProgramStateRef ProgramState::assumeInBound(DefinedOrUnknownSVal Idx,
312                                       DefinedOrUnknownSVal UpperBound,
313                                       bool Assumption,
314                                       QualType indexTy) const {
315   if (Idx.isUnknown() || UpperBound.isUnknown())
316     return this;
317 
318   // Build an expression for 0 <= Idx < UpperBound.
319   // This is the same as Idx + MIN < UpperBound + MIN, if overflow is allowed.
320   // FIXME: This should probably be part of SValBuilder.
321   ProgramStateManager &SM = getStateManager();
322   SValBuilder &svalBuilder = SM.getSValBuilder();
323   ASTContext &Ctx = svalBuilder.getContext();
324 
325   // Get the offset: the minimum value of the array index type.
326   BasicValueFactory &BVF = svalBuilder.getBasicValueFactory();
327   // FIXME: This should be using ValueManager::ArrayindexTy...somehow.
328   if (indexTy.isNull())
329     indexTy = Ctx.IntTy;
330   nonloc::ConcreteInt Min(BVF.getMinValue(indexTy));
331 
332   // Adjust the index.
333   SVal newIdx = svalBuilder.evalBinOpNN(this, BO_Add,
334                                         cast<NonLoc>(Idx), Min, indexTy);
335   if (newIdx.isUnknownOrUndef())
336     return this;
337 
338   // Adjust the upper bound.
339   SVal newBound =
340     svalBuilder.evalBinOpNN(this, BO_Add, cast<NonLoc>(UpperBound),
341                             Min, indexTy);
342 
343   if (newBound.isUnknownOrUndef())
344     return this;
345 
346   // Build the actual comparison.
347   SVal inBound = svalBuilder.evalBinOpNN(this, BO_LT,
348                                 cast<NonLoc>(newIdx), cast<NonLoc>(newBound),
349                                 Ctx.IntTy);
350   if (inBound.isUnknownOrUndef())
351     return this;
352 
353   // Finally, let the constraint manager take care of it.
354   ConstraintManager &CM = SM.getConstraintManager();
355   return CM.assume(this, cast<DefinedSVal>(inBound), Assumption);
356 }
357 
358 ProgramStateRef ProgramStateManager::getInitialState(const LocationContext *InitLoc) {
359   ProgramState State(this,
360                 EnvMgr.getInitialEnvironment(),
361                 StoreMgr->getInitialStore(InitLoc),
362                 GDMFactory.getEmptyMap());
363 
364   return getPersistentState(State);
365 }
366 
367 ProgramStateRef ProgramStateManager::getPersistentStateWithGDM(
368                                                      ProgramStateRef FromState,
369                                                      ProgramStateRef GDMState) {
370   ProgramState NewState(*FromState);
371   NewState.GDM = GDMState->GDM;
372   return getPersistentState(NewState);
373 }
374 
375 ProgramStateRef ProgramStateManager::getPersistentState(ProgramState &State) {
376 
377   llvm::FoldingSetNodeID ID;
378   State.Profile(ID);
379   void *InsertPos;
380 
381   if (ProgramState *I = StateSet.FindNodeOrInsertPos(ID, InsertPos))
382     return I;
383 
384   ProgramState *newState = 0;
385   if (!freeStates.empty()) {
386     newState = freeStates.back();
387     freeStates.pop_back();
388   }
389   else {
390     newState = (ProgramState*) Alloc.Allocate<ProgramState>();
391   }
392   new (newState) ProgramState(State);
393   StateSet.InsertNode(newState, InsertPos);
394   return newState;
395 }
396 
397 ProgramStateRef ProgramState::makeWithStore(const StoreRef &store) const {
398   ProgramState NewSt(*this);
399   NewSt.setStore(store);
400   return getStateManager().getPersistentState(NewSt);
401 }
402 
403 void ProgramState::setStore(const StoreRef &newStore) {
404   Store newStoreStore = newStore.getStore();
405   if (newStoreStore)
406     stateMgr->getStoreManager().incrementReferenceCount(newStoreStore);
407   if (store)
408     stateMgr->getStoreManager().decrementReferenceCount(store);
409   store = newStoreStore;
410 }
411 
412 //===----------------------------------------------------------------------===//
413 //  State pretty-printing.
414 //===----------------------------------------------------------------------===//
415 
416 void ProgramState::print(raw_ostream &Out,
417                          const char *NL, const char *Sep) const {
418   // Print the store.
419   ProgramStateManager &Mgr = getStateManager();
420   Mgr.getStoreManager().print(getStore(), Out, NL, Sep);
421 
422   // Print out the environment.
423   Env.print(Out, NL, Sep);
424 
425   // Print out the constraints.
426   Mgr.getConstraintManager().print(this, Out, NL, Sep);
427 
428   // Print checker-specific data.
429   Mgr.getOwningEngine()->printState(Out, this, NL, Sep);
430 }
431 
432 void ProgramState::printDOT(raw_ostream &Out) const {
433   print(Out, "\\l", "\\|");
434 }
435 
436 void ProgramState::dump() const {
437   print(llvm::errs());
438 }
439 
440 void ProgramState::printTaint(raw_ostream &Out,
441                               const char *NL, const char *Sep) const {
442   TaintMapImpl TM = get<TaintMap>();
443 
444   if (!TM.isEmpty())
445     Out <<"Tainted Symbols:" << NL;
446 
447   for (TaintMapImpl::iterator I = TM.begin(), E = TM.end(); I != E; ++I) {
448     Out << I->first << " : " << I->second << NL;
449   }
450 }
451 
452 void ProgramState::dumpTaint() const {
453   printTaint(llvm::errs());
454 }
455 
456 //===----------------------------------------------------------------------===//
457 // Generic Data Map.
458 //===----------------------------------------------------------------------===//
459 
460 void *const* ProgramState::FindGDM(void *K) const {
461   return GDM.lookup(K);
462 }
463 
464 void*
465 ProgramStateManager::FindGDMContext(void *K,
466                                void *(*CreateContext)(llvm::BumpPtrAllocator&),
467                                void (*DeleteContext)(void*)) {
468 
469   std::pair<void*, void (*)(void*)>& p = GDMContexts[K];
470   if (!p.first) {
471     p.first = CreateContext(Alloc);
472     p.second = DeleteContext;
473   }
474 
475   return p.first;
476 }
477 
478 ProgramStateRef ProgramStateManager::addGDM(ProgramStateRef St, void *Key, void *Data){
479   ProgramState::GenericDataMap M1 = St->getGDM();
480   ProgramState::GenericDataMap M2 = GDMFactory.add(M1, Key, Data);
481 
482   if (M1 == M2)
483     return St;
484 
485   ProgramState NewSt = *St;
486   NewSt.GDM = M2;
487   return getPersistentState(NewSt);
488 }
489 
490 ProgramStateRef ProgramStateManager::removeGDM(ProgramStateRef state, void *Key) {
491   ProgramState::GenericDataMap OldM = state->getGDM();
492   ProgramState::GenericDataMap NewM = GDMFactory.remove(OldM, Key);
493 
494   if (NewM == OldM)
495     return state;
496 
497   ProgramState NewState = *state;
498   NewState.GDM = NewM;
499   return getPersistentState(NewState);
500 }
501 
502 void ScanReachableSymbols::anchor() { }
503 
504 bool ScanReachableSymbols::scan(nonloc::CompoundVal val) {
505   for (nonloc::CompoundVal::iterator I=val.begin(), E=val.end(); I!=E; ++I)
506     if (!scan(*I))
507       return false;
508 
509   return true;
510 }
511 
512 bool ScanReachableSymbols::scan(const SymExpr *sym) {
513   unsigned &isVisited = visited[sym];
514   if (isVisited)
515     return true;
516   isVisited = 1;
517 
518   if (!visitor.VisitSymbol(sym))
519     return false;
520 
521   // TODO: should be rewritten using SymExpr::symbol_iterator.
522   switch (sym->getKind()) {
523     case SymExpr::RegionValueKind:
524     case SymExpr::ConjuredKind:
525     case SymExpr::DerivedKind:
526     case SymExpr::ExtentKind:
527     case SymExpr::MetadataKind:
528       break;
529     case SymExpr::CastSymbolKind:
530       return scan(cast<SymbolCast>(sym)->getOperand());
531     case SymExpr::SymIntKind:
532       return scan(cast<SymIntExpr>(sym)->getLHS());
533     case SymExpr::IntSymKind:
534       return scan(cast<IntSymExpr>(sym)->getRHS());
535     case SymExpr::SymSymKind: {
536       const SymSymExpr *x = cast<SymSymExpr>(sym);
537       return scan(x->getLHS()) && scan(x->getRHS());
538     }
539   }
540   return true;
541 }
542 
543 bool ScanReachableSymbols::scan(SVal val) {
544   if (loc::MemRegionVal *X = dyn_cast<loc::MemRegionVal>(&val))
545     return scan(X->getRegion());
546 
547   if (nonloc::LocAsInteger *X = dyn_cast<nonloc::LocAsInteger>(&val))
548     return scan(X->getLoc());
549 
550   if (SymbolRef Sym = val.getAsSymbol())
551     return scan(Sym);
552 
553   if (const SymExpr *Sym = val.getAsSymbolicExpression())
554     return scan(Sym);
555 
556   if (nonloc::CompoundVal *X = dyn_cast<nonloc::CompoundVal>(&val))
557     return scan(*X);
558 
559   return true;
560 }
561 
562 bool ScanReachableSymbols::scan(const MemRegion *R) {
563   if (isa<MemSpaceRegion>(R))
564     return true;
565 
566   unsigned &isVisited = visited[R];
567   if (isVisited)
568     return true;
569   isVisited = 1;
570 
571 
572   if (!visitor.VisitMemRegion(R))
573     return false;
574 
575   // If this is a symbolic region, visit the symbol for the region.
576   if (const SymbolicRegion *SR = dyn_cast<SymbolicRegion>(R))
577     if (!visitor.VisitSymbol(SR->getSymbol()))
578       return false;
579 
580   // If this is a subregion, also visit the parent regions.
581   if (const SubRegion *SR = dyn_cast<SubRegion>(R))
582     if (!scan(SR->getSuperRegion()))
583       return false;
584 
585   // Regions captured by a block are also implicitly reachable.
586   if (const BlockDataRegion *BDR = dyn_cast<BlockDataRegion>(R)) {
587     BlockDataRegion::referenced_vars_iterator I = BDR->referenced_vars_begin(),
588                                               E = BDR->referenced_vars_end();
589     for ( ; I != E; ++I) {
590       if (!scan(I.getCapturedRegion()))
591         return false;
592     }
593   }
594 
595   // Now look at the binding to this region (if any).
596   if (!scan(state->getSValAsScalarOrLoc(R)))
597     return false;
598 
599   // Now look at the subregions.
600   if (!SRM.get())
601     SRM.reset(state->getStateManager().getStoreManager().
602                                            getSubRegionMap(state->getStore()));
603 
604   return SRM->iterSubRegions(R, *this);
605 }
606 
607 bool ProgramState::scanReachableSymbols(SVal val, SymbolVisitor& visitor) const {
608   ScanReachableSymbols S(this, visitor);
609   return S.scan(val);
610 }
611 
612 bool ProgramState::scanReachableSymbols(const SVal *I, const SVal *E,
613                                    SymbolVisitor &visitor) const {
614   ScanReachableSymbols S(this, visitor);
615   for ( ; I != E; ++I) {
616     if (!S.scan(*I))
617       return false;
618   }
619   return true;
620 }
621 
622 bool ProgramState::scanReachableSymbols(const MemRegion * const *I,
623                                    const MemRegion * const *E,
624                                    SymbolVisitor &visitor) const {
625   ScanReachableSymbols S(this, visitor);
626   for ( ; I != E; ++I) {
627     if (!S.scan(*I))
628       return false;
629   }
630   return true;
631 }
632 
633 ProgramStateRef ProgramState::addTaint(const Stmt *S,
634                                            const LocationContext *LCtx,
635                                            TaintTagType Kind) const {
636   if (const Expr *E = dyn_cast_or_null<Expr>(S))
637     S = E->IgnoreParens();
638 
639   SymbolRef Sym = getSVal(S, LCtx).getAsSymbol();
640   if (Sym)
641     return addTaint(Sym, Kind);
642 
643   const MemRegion *R = getSVal(S, LCtx).getAsRegion();
644   addTaint(R, Kind);
645 
646   // Cannot add taint, so just return the state.
647   return this;
648 }
649 
650 ProgramStateRef ProgramState::addTaint(const MemRegion *R,
651                                            TaintTagType Kind) const {
652   if (const SymbolicRegion *SR = dyn_cast_or_null<SymbolicRegion>(R))
653     return addTaint(SR->getSymbol(), Kind);
654   return this;
655 }
656 
657 ProgramStateRef ProgramState::addTaint(SymbolRef Sym,
658                                            TaintTagType Kind) const {
659   // If this is a symbol cast, remove the cast before adding the taint. Taint
660   // is cast agnostic.
661   while (const SymbolCast *SC = dyn_cast<SymbolCast>(Sym))
662     Sym = SC->getOperand();
663 
664   ProgramStateRef NewState = set<TaintMap>(Sym, Kind);
665   assert(NewState);
666   return NewState;
667 }
668 
669 bool ProgramState::isTainted(const Stmt *S, const LocationContext *LCtx,
670                              TaintTagType Kind) const {
671   if (const Expr *E = dyn_cast_or_null<Expr>(S))
672     S = E->IgnoreParens();
673 
674   SVal val = getSVal(S, LCtx);
675   return isTainted(val, Kind);
676 }
677 
678 bool ProgramState::isTainted(SVal V, TaintTagType Kind) const {
679   if (const SymExpr *Sym = V.getAsSymExpr())
680     return isTainted(Sym, Kind);
681   if (const MemRegion *Reg = V.getAsRegion())
682     return isTainted(Reg, Kind);
683   return false;
684 }
685 
686 bool ProgramState::isTainted(const MemRegion *Reg, TaintTagType K) const {
687   if (!Reg)
688     return false;
689 
690   // Element region (array element) is tainted if either the base or the offset
691   // are tainted.
692   if (const ElementRegion *ER = dyn_cast<ElementRegion>(Reg))
693     return isTainted(ER->getSuperRegion(), K) || isTainted(ER->getIndex(), K);
694 
695   if (const SymbolicRegion *SR = dyn_cast<SymbolicRegion>(Reg))
696     return isTainted(SR->getSymbol(), K);
697 
698   if (const SubRegion *ER = dyn_cast<SubRegion>(Reg))
699     return isTainted(ER->getSuperRegion(), K);
700 
701   return false;
702 }
703 
704 bool ProgramState::isTainted(SymbolRef Sym, TaintTagType Kind) const {
705   if (!Sym)
706     return false;
707 
708   // Traverse all the symbols this symbol depends on to see if any are tainted.
709   bool Tainted = false;
710   for (SymExpr::symbol_iterator SI = Sym->symbol_begin(), SE =Sym->symbol_end();
711        SI != SE; ++SI) {
712     assert(isa<SymbolData>(*SI));
713     const TaintTagType *Tag = get<TaintMap>(*SI);
714     Tainted = (Tag && *Tag == Kind);
715 
716     // If this is a SymbolDerived with a tainted parent, it's also tainted.
717     if (const SymbolDerived *SD = dyn_cast<SymbolDerived>(*SI))
718       Tainted = Tainted || isTainted(SD->getParentSymbol(), Kind);
719 
720     // If memory region is tainted, data is also tainted.
721     if (const SymbolRegionValue *SRV = dyn_cast<SymbolRegionValue>(*SI))
722       Tainted = Tainted || isTainted(SRV->getRegion(), Kind);
723 
724     // If If this is a SymbolCast from a tainted value, it's also tainted.
725     if (const SymbolCast *SC = dyn_cast<SymbolCast>(*SI))
726       Tainted = Tainted || isTainted(SC->getOperand(), Kind);
727 
728     if (Tainted)
729       return true;
730   }
731 
732   return Tainted;
733 }
734 
735 /// The GDM component containing the dynamic type info. This is a map from a
736 /// symbol to it's most likely type.
737 namespace clang {
738 namespace ento {
739 struct DynamicTypeMap {};
740 typedef llvm::ImmutableMap<SymbolRef, DynamicTypeInfo> DynamicTypeMapImpl;
741 template<> struct ProgramStateTrait<DynamicTypeMap>
742     :  public ProgramStatePartialTrait<DynamicTypeMapImpl> {
743   static void *GDMIndex() { static int index; return &index; }
744 };
745 }}
746 
747 DynamicTypeInfo ProgramState::getDynamicTypeInfo(const MemRegion *Reg) const {
748   if (const TypedRegion *TR = dyn_cast<TypedRegion>(Reg))
749     return DynamicTypeInfo(TR->getLocationType());
750 
751   if (const SymbolicRegion *SR = dyn_cast<SymbolicRegion>(Reg)) {
752     SymbolRef Sym = SR->getSymbol();
753     // Lookup the dynamic type in the GDM.
754     const DynamicTypeInfo *GDMType = get<DynamicTypeMap>(Sym);
755     if (GDMType)
756       return *GDMType;
757 
758     // Else, lookup the type at point of symbol creation.
759     return DynamicTypeInfo(Sym->getType(getStateManager().getContext()));
760   }
761   return DynamicTypeInfo();
762 }
763 
764 ProgramStateRef ProgramState::addDynamicTypeInfo(const MemRegion *Reg,
765                                                  QualType NewTy) const {
766   if (const SymbolicRegion *SR = dyn_cast<SymbolicRegion>(Reg)) {
767     SymbolRef Sym = SR->getSymbol();
768     // TODO: Instead of resetting the type info, check the old type info and
769     // merge and pick the most precise type.
770     ProgramStateRef NewState = set<DynamicTypeMap>(Sym, DynamicTypeInfo(NewTy));
771     assert(NewState);
772     return NewState;
773   }
774   return this;
775 }
776