1 //=-- ExprEngineObjC.cpp - ExprEngine support for Objective-C ---*- C++ -*-===// 2 // 3 // The LLVM Compiler Infrastructure 4 // 5 // This file is distributed under the University of Illinois Open Source 6 // License. See LICENSE.TXT for details. 7 // 8 //===----------------------------------------------------------------------===// 9 // 10 // This file defines ExprEngine's support for Objective-C expressions. 11 // 12 //===----------------------------------------------------------------------===// 13 14 #include "clang/AST/StmtObjC.h" 15 #include "clang/StaticAnalyzer/Core/CheckerManager.h" 16 #include "clang/StaticAnalyzer/Core/PathSensitive/CallEvent.h" 17 #include "clang/StaticAnalyzer/Core/PathSensitive/ExprEngine.h" 18 19 using namespace clang; 20 using namespace ento; 21 22 void ExprEngine::VisitLvalObjCIvarRefExpr(const ObjCIvarRefExpr *Ex, 23 ExplodedNode *Pred, 24 ExplodedNodeSet &Dst) { 25 ProgramStateRef state = Pred->getState(); 26 const LocationContext *LCtx = Pred->getLocationContext(); 27 SVal baseVal = state->getSVal(Ex->getBase(), LCtx); 28 SVal location = state->getLValue(Ex->getDecl(), baseVal); 29 30 ExplodedNodeSet dstIvar; 31 StmtNodeBuilder Bldr(Pred, dstIvar, *currBldrCtx); 32 Bldr.generateNode(Ex, Pred, state->BindExpr(Ex, LCtx, location)); 33 34 // Perform the post-condition check of the ObjCIvarRefExpr and store 35 // the created nodes in 'Dst'. 36 getCheckerManager().runCheckersForPostStmt(Dst, dstIvar, Ex, *this); 37 } 38 39 void ExprEngine::VisitObjCAtSynchronizedStmt(const ObjCAtSynchronizedStmt *S, 40 ExplodedNode *Pred, 41 ExplodedNodeSet &Dst) { 42 getCheckerManager().runCheckersForPreStmt(Dst, Pred, S, *this); 43 } 44 45 /// Generate a node in \p Bldr for an iteration statement using ObjC 46 /// for-loop iterator. 47 static void populateObjCForDestinationSet( 48 ExplodedNodeSet &dstLocation, SValBuilder &svalBuilder, 49 const ObjCForCollectionStmt *S, const Stmt *elem, SVal elementV, 50 SymbolManager &SymMgr, const NodeBuilderContext *currBldrCtx, 51 StmtNodeBuilder &Bldr, bool hasElements) { 52 53 for (ExplodedNode *Pred : dstLocation) { 54 ProgramStateRef state = Pred->getState(); 55 const LocationContext *LCtx = Pred->getLocationContext(); 56 57 SVal hasElementsV = svalBuilder.makeTruthVal(hasElements); 58 59 // FIXME: S is not an expression. We should not be binding values to it. 60 ProgramStateRef nextState = state->BindExpr(S, LCtx, hasElementsV); 61 62 if (auto MV = elementV.getAs<loc::MemRegionVal>()) 63 if (const auto *R = dyn_cast<TypedValueRegion>(MV->getRegion())) { 64 // FIXME: The proper thing to do is to really iterate over the 65 // container. We will do this with dispatch logic to the store. 66 // For now, just 'conjure' up a symbolic value. 67 QualType T = R->getValueType(); 68 assert(Loc::isLocType(T)); 69 70 SVal V; 71 if (hasElements) { 72 SymbolRef Sym = SymMgr.conjureSymbol(elem, LCtx, T, 73 currBldrCtx->blockCount()); 74 V = svalBuilder.makeLoc(Sym); 75 } else { 76 V = svalBuilder.makeIntVal(0, T); 77 } 78 79 nextState = nextState->bindLoc(elementV, V, LCtx); 80 } 81 82 Bldr.generateNode(S, Pred, nextState); 83 } 84 } 85 86 void ExprEngine::VisitObjCForCollectionStmt(const ObjCForCollectionStmt *S, 87 ExplodedNode *Pred, 88 ExplodedNodeSet &Dst) { 89 90 // ObjCForCollectionStmts are processed in two places. This method 91 // handles the case where an ObjCForCollectionStmt* occurs as one of the 92 // statements within a basic block. This transfer function does two things: 93 // 94 // (1) binds the next container value to 'element'. This creates a new 95 // node in the ExplodedGraph. 96 // 97 // (2) binds the value 0/1 to the ObjCForCollectionStmt* itself, indicating 98 // whether or not the container has any more elements. This value 99 // will be tested in ProcessBranch. We need to explicitly bind 100 // this value because a container can contain nil elements. 101 // 102 // FIXME: Eventually this logic should actually do dispatches to 103 // 'countByEnumeratingWithState:objects:count:' (NSFastEnumeration). 104 // This will require simulating a temporary NSFastEnumerationState, either 105 // through an SVal or through the use of MemRegions. This value can 106 // be affixed to the ObjCForCollectionStmt* instead of 0/1; when the loop 107 // terminates we reclaim the temporary (it goes out of scope) and we 108 // we can test if the SVal is 0 or if the MemRegion is null (depending 109 // on what approach we take). 110 // 111 // For now: simulate (1) by assigning either a symbol or nil if the 112 // container is empty. Thus this transfer function will by default 113 // result in state splitting. 114 115 const Stmt *elem = S->getElement(); 116 const Stmt *collection = S->getCollection(); 117 ProgramStateRef state = Pred->getState(); 118 SVal collectionV = state->getSVal(collection, Pred->getLocationContext()); 119 120 SVal elementV; 121 if (const auto *DS = dyn_cast<DeclStmt>(elem)) { 122 const VarDecl *elemD = cast<VarDecl>(DS->getSingleDecl()); 123 assert(elemD->getInit() == nullptr); 124 elementV = state->getLValue(elemD, Pred->getLocationContext()); 125 } else { 126 elementV = state->getSVal(elem, Pred->getLocationContext()); 127 } 128 129 bool isContainerNull = state->isNull(collectionV).isConstrainedTrue(); 130 131 ExplodedNodeSet dstLocation; 132 evalLocation(dstLocation, S, elem, Pred, state, elementV, nullptr, false); 133 134 ExplodedNodeSet Tmp; 135 StmtNodeBuilder Bldr(Pred, Tmp, *currBldrCtx); 136 137 if (!isContainerNull) 138 populateObjCForDestinationSet(dstLocation, svalBuilder, S, elem, elementV, 139 SymMgr, currBldrCtx, Bldr, 140 /*hasElements=*/true); 141 142 populateObjCForDestinationSet(dstLocation, svalBuilder, S, elem, elementV, 143 SymMgr, currBldrCtx, Bldr, 144 /*hasElements=*/false); 145 146 // Finally, run any custom checkers. 147 // FIXME: Eventually all pre- and post-checks should live in VisitStmt. 148 getCheckerManager().runCheckersForPostStmt(Dst, Tmp, S, *this); 149 } 150 151 void ExprEngine::VisitObjCMessage(const ObjCMessageExpr *ME, 152 ExplodedNode *Pred, 153 ExplodedNodeSet &Dst) { 154 CallEventManager &CEMgr = getStateManager().getCallEventManager(); 155 CallEventRef<ObjCMethodCall> Msg = 156 CEMgr.getObjCMethodCall(ME, Pred->getState(), Pred->getLocationContext()); 157 158 // There are three cases for the receiver: 159 // (1) it is definitely nil, 160 // (2) it is definitely non-nil, and 161 // (3) we don't know. 162 // 163 // If the receiver is definitely nil, we skip the pre/post callbacks and 164 // instead call the ObjCMessageNil callbacks and return. 165 // 166 // If the receiver is definitely non-nil, we call the pre- callbacks, 167 // evaluate the call, and call the post- callbacks. 168 // 169 // If we don't know, we drop the potential nil flow and instead 170 // continue from the assumed non-nil state as in (2). This approach 171 // intentionally drops coverage in order to prevent false alarms 172 // in the following scenario: 173 // 174 // id result = [o someMethod] 175 // if (result) { 176 // if (!o) { 177 // // <-- This program point should be unreachable because if o is nil 178 // // it must the case that result is nil as well. 179 // } 180 // } 181 // 182 // We could avoid dropping coverage by performing an explicit case split 183 // on each method call -- but this would get very expensive. An alternative 184 // would be to introduce lazy constraints. 185 // FIXME: This ignores many potential bugs (<rdar://problem/11733396>). 186 // Revisit once we have lazier constraints. 187 if (Msg->isInstanceMessage()) { 188 SVal recVal = Msg->getReceiverSVal(); 189 if (!recVal.isUndef()) { 190 // Bifurcate the state into nil and non-nil ones. 191 DefinedOrUnknownSVal receiverVal = 192 recVal.castAs<DefinedOrUnknownSVal>(); 193 ProgramStateRef State = Pred->getState(); 194 195 ProgramStateRef notNilState, nilState; 196 std::tie(notNilState, nilState) = State->assume(receiverVal); 197 198 // Receiver is definitely nil, so run ObjCMessageNil callbacks and return. 199 if (nilState && !notNilState) { 200 ExplodedNodeSet dstNil; 201 StmtNodeBuilder Bldr(Pred, dstNil, *currBldrCtx); 202 bool HasTag = Pred->getLocation().getTag(); 203 Pred = Bldr.generateNode(ME, Pred, nilState, nullptr, 204 ProgramPoint::PreStmtKind); 205 assert((Pred || HasTag) && "Should have cached out already!"); 206 (void)HasTag; 207 if (!Pred) 208 return; 209 210 ExplodedNodeSet dstPostCheckers; 211 getCheckerManager().runCheckersForObjCMessageNil(dstPostCheckers, Pred, 212 *Msg, *this); 213 for (auto I : dstPostCheckers) 214 finishArgumentConstruction(Dst, I, *Msg); 215 return; 216 } 217 218 ExplodedNodeSet dstNonNil; 219 StmtNodeBuilder Bldr(Pred, dstNonNil, *currBldrCtx); 220 // Generate a transition to the non-nil state, dropping any potential 221 // nil flow. 222 if (notNilState != State) { 223 bool HasTag = Pred->getLocation().getTag(); 224 Pred = Bldr.generateNode(ME, Pred, notNilState); 225 assert((Pred || HasTag) && "Should have cached out already!"); 226 (void)HasTag; 227 if (!Pred) 228 return; 229 } 230 } 231 } 232 233 // Handle the previsits checks. 234 ExplodedNodeSet dstPrevisit; 235 getCheckerManager().runCheckersForPreObjCMessage(dstPrevisit, Pred, 236 *Msg, *this); 237 ExplodedNodeSet dstGenericPrevisit; 238 getCheckerManager().runCheckersForPreCall(dstGenericPrevisit, dstPrevisit, 239 *Msg, *this); 240 241 // Proceed with evaluate the message expression. 242 ExplodedNodeSet dstEval; 243 StmtNodeBuilder Bldr(dstGenericPrevisit, dstEval, *currBldrCtx); 244 245 for (ExplodedNodeSet::iterator DI = dstGenericPrevisit.begin(), 246 DE = dstGenericPrevisit.end(); DI != DE; ++DI) { 247 ExplodedNode *Pred = *DI; 248 ProgramStateRef State = Pred->getState(); 249 CallEventRef<ObjCMethodCall> UpdatedMsg = Msg.cloneWithState(State); 250 251 if (UpdatedMsg->isInstanceMessage()) { 252 SVal recVal = UpdatedMsg->getReceiverSVal(); 253 if (!recVal.isUndef()) { 254 if (ObjCNoRet.isImplicitNoReturn(ME)) { 255 // If we raise an exception, for now treat it as a sink. 256 // Eventually we will want to handle exceptions properly. 257 Bldr.generateSink(ME, Pred, State); 258 continue; 259 } 260 } 261 } else { 262 // Check for special class methods that are known to not return 263 // and that we should treat as a sink. 264 if (ObjCNoRet.isImplicitNoReturn(ME)) { 265 // If we raise an exception, for now treat it as a sink. 266 // Eventually we will want to handle exceptions properly. 267 Bldr.generateSink(ME, Pred, Pred->getState()); 268 continue; 269 } 270 } 271 272 defaultEvalCall(Bldr, Pred, *UpdatedMsg); 273 } 274 275 // If there were constructors called for object-type arguments, clean them up. 276 ExplodedNodeSet dstArgCleanup; 277 for (auto I : dstEval) 278 finishArgumentConstruction(dstArgCleanup, I, *Msg); 279 280 ExplodedNodeSet dstPostvisit; 281 getCheckerManager().runCheckersForPostCall(dstPostvisit, dstArgCleanup, 282 *Msg, *this); 283 284 // Finally, perform the post-condition check of the ObjCMessageExpr and store 285 // the created nodes in 'Dst'. 286 getCheckerManager().runCheckersForPostObjCMessage(Dst, dstPostvisit, 287 *Msg, *this); 288 } 289