1 //=-- ExprEngineObjC.cpp - ExprEngine support for Objective-C ---*- C++ -*-===//
2 //
3 //                     The LLVM Compiler Infrastructure
4 //
5 // This file is distributed under the University of Illinois Open Source
6 // License. See LICENSE.TXT for details.
7 //
8 //===----------------------------------------------------------------------===//
9 //
10 //  This file defines ExprEngine's support for Objective-C expressions.
11 //
12 //===----------------------------------------------------------------------===//
13 
14 #include "clang/StaticAnalyzer/Core/CheckerManager.h"
15 #include "clang/StaticAnalyzer/Core/PathSensitive/ExprEngine.h"
16 #include "clang/StaticAnalyzer/Core/PathSensitive/ObjCMessage.h"
17 
18 using namespace clang;
19 using namespace ento;
20 
21 void ExprEngine::VisitLvalObjCIvarRefExpr(const ObjCIvarRefExpr *Ex,
22                                           ExplodedNode *Pred,
23                                           ExplodedNodeSet &Dst) {
24   const ProgramState *state = Pred->getState();
25   const LocationContext *LCtx = Pred->getLocationContext();
26   SVal baseVal = state->getSVal(Ex->getBase(), LCtx);
27   SVal location = state->getLValue(Ex->getDecl(), baseVal);
28 
29   ExplodedNodeSet dstIvar;
30   StmtNodeBuilder Bldr(Pred, dstIvar, *currentBuilderContext);
31   Bldr.generateNode(Ex, Pred, state->BindExpr(Ex, LCtx, location));
32 
33   // Perform the post-condition check of the ObjCIvarRefExpr and store
34   // the created nodes in 'Dst'.
35   getCheckerManager().runCheckersForPostStmt(Dst, dstIvar, Ex, *this);
36 }
37 
38 void ExprEngine::VisitObjCAtSynchronizedStmt(const ObjCAtSynchronizedStmt *S,
39                                              ExplodedNode *Pred,
40                                              ExplodedNodeSet &Dst) {
41   getCheckerManager().runCheckersForPreStmt(Dst, Pred, S, *this);
42 }
43 
44 void ExprEngine::VisitObjCForCollectionStmt(const ObjCForCollectionStmt *S,
45                                             ExplodedNode *Pred,
46                                             ExplodedNodeSet &Dst) {
47 
48   // ObjCForCollectionStmts are processed in two places.  This method
49   // handles the case where an ObjCForCollectionStmt* occurs as one of the
50   // statements within a basic block.  This transfer function does two things:
51   //
52   //  (1) binds the next container value to 'element'.  This creates a new
53   //      node in the ExplodedGraph.
54   //
55   //  (2) binds the value 0/1 to the ObjCForCollectionStmt* itself, indicating
56   //      whether or not the container has any more elements.  This value
57   //      will be tested in ProcessBranch.  We need to explicitly bind
58   //      this value because a container can contain nil elements.
59   //
60   // FIXME: Eventually this logic should actually do dispatches to
61   //   'countByEnumeratingWithState:objects:count:' (NSFastEnumeration).
62   //   This will require simulating a temporary NSFastEnumerationState, either
63   //   through an SVal or through the use of MemRegions.  This value can
64   //   be affixed to the ObjCForCollectionStmt* instead of 0/1; when the loop
65   //   terminates we reclaim the temporary (it goes out of scope) and we
66   //   we can test if the SVal is 0 or if the MemRegion is null (depending
67   //   on what approach we take).
68   //
69   //  For now: simulate (1) by assigning either a symbol or nil if the
70   //    container is empty.  Thus this transfer function will by default
71   //    result in state splitting.
72 
73   const Stmt *elem = S->getElement();
74   const ProgramState *state = Pred->getState();
75   SVal elementV;
76   StmtNodeBuilder Bldr(Pred, Dst, *currentBuilderContext);
77 
78   if (const DeclStmt *DS = dyn_cast<DeclStmt>(elem)) {
79     const VarDecl *elemD = cast<VarDecl>(DS->getSingleDecl());
80     assert(elemD->getInit() == 0);
81     elementV = state->getLValue(elemD, Pred->getLocationContext());
82   }
83   else {
84     elementV = state->getSVal(elem, Pred->getLocationContext());
85   }
86 
87   ExplodedNodeSet dstLocation;
88   Bldr.takeNodes(Pred);
89   evalLocation(dstLocation, elem, Pred, state, elementV, NULL, false);
90   Bldr.addNodes(dstLocation);
91 
92   for (ExplodedNodeSet::iterator NI = dstLocation.begin(),
93        NE = dstLocation.end(); NI!=NE; ++NI) {
94     Pred = *NI;
95     const ProgramState *state = Pred->getState();
96     const LocationContext *LCtx = Pred->getLocationContext();
97 
98     // Handle the case where the container still has elements.
99     SVal TrueV = svalBuilder.makeTruthVal(1);
100     const ProgramState *hasElems = state->BindExpr(S, LCtx, TrueV);
101 
102     // Handle the case where the container has no elements.
103     SVal FalseV = svalBuilder.makeTruthVal(0);
104     const ProgramState *noElems = state->BindExpr(S, LCtx, FalseV);
105 
106     if (loc::MemRegionVal *MV = dyn_cast<loc::MemRegionVal>(&elementV))
107       if (const TypedValueRegion *R =
108           dyn_cast<TypedValueRegion>(MV->getRegion())) {
109         // FIXME: The proper thing to do is to really iterate over the
110         //  container.  We will do this with dispatch logic to the store.
111         //  For now, just 'conjure' up a symbolic value.
112         QualType T = R->getValueType();
113         assert(Loc::isLocType(T));
114         unsigned Count = currentBuilderContext->getCurrentBlockCount();
115         SymbolRef Sym = SymMgr.getConjuredSymbol(elem, T, Count);
116         SVal V = svalBuilder.makeLoc(Sym);
117         hasElems = hasElems->bindLoc(elementV, V);
118 
119         // Bind the location to 'nil' on the false branch.
120         SVal nilV = svalBuilder.makeIntVal(0, T);
121         noElems = noElems->bindLoc(elementV, nilV);
122       }
123 
124     // Create the new nodes.
125     Bldr.generateNode(S, Pred, hasElems);
126     Bldr.generateNode(S, Pred, noElems);
127   }
128 }
129 
130 void ExprEngine::VisitObjCMessage(const ObjCMessage &msg,
131                                   ExplodedNode *Pred,
132                                   ExplodedNodeSet &Dst) {
133 
134   // Handle the previsits checks.
135   ExplodedNodeSet dstPrevisit;
136   getCheckerManager().runCheckersForPreObjCMessage(dstPrevisit, Pred,
137                                                    msg, *this);
138 
139   // Proceed with evaluate the message expression.
140   ExplodedNodeSet dstEval;
141   StmtNodeBuilder Bldr(dstPrevisit, dstEval, *currentBuilderContext);
142 
143   for (ExplodedNodeSet::iterator DI = dstPrevisit.begin(),
144        DE = dstPrevisit.end(); DI != DE; ++DI) {
145 
146     ExplodedNode *Pred = *DI;
147     bool RaisesException = false;
148 
149     if (const Expr *Receiver = msg.getInstanceReceiver()) {
150       const ProgramState *state = Pred->getState();
151       SVal recVal = state->getSVal(Receiver, Pred->getLocationContext());
152       if (!recVal.isUndef()) {
153         // Bifurcate the state into nil and non-nil ones.
154         DefinedOrUnknownSVal receiverVal = cast<DefinedOrUnknownSVal>(recVal);
155 
156         const ProgramState *notNilState, *nilState;
157         llvm::tie(notNilState, nilState) = state->assume(receiverVal);
158 
159         // There are three cases: can be nil or non-nil, must be nil, must be
160         // non-nil. We ignore must be nil, and merge the rest two into non-nil.
161         if (nilState && !notNilState) {
162           continue;
163         }
164 
165         // Check if the "raise" message was sent.
166         assert(notNilState);
167         if (msg.getSelector() == RaiseSel)
168           RaisesException = true;
169 
170         // If we raise an exception, for now treat it as a sink.
171         // Eventually we will want to handle exceptions properly.
172         // Dispatch to plug-in transfer function.
173         evalObjCMessage(Bldr, msg, Pred, notNilState, RaisesException);
174       }
175     }
176     else if (const ObjCInterfaceDecl *Iface = msg.getReceiverInterface()) {
177       IdentifierInfo* ClsName = Iface->getIdentifier();
178       Selector S = msg.getSelector();
179 
180       // Check for special instance methods.
181       if (!NSExceptionII) {
182         ASTContext &Ctx = getContext();
183         NSExceptionII = &Ctx.Idents.get("NSException");
184       }
185 
186       if (ClsName == NSExceptionII) {
187         enum { NUM_RAISE_SELECTORS = 2 };
188 
189         // Lazily create a cache of the selectors.
190         if (!NSExceptionInstanceRaiseSelectors) {
191           ASTContext &Ctx = getContext();
192           NSExceptionInstanceRaiseSelectors =
193           new Selector[NUM_RAISE_SELECTORS];
194           SmallVector<IdentifierInfo*, NUM_RAISE_SELECTORS> II;
195           unsigned idx = 0;
196 
197           // raise:format:
198           II.push_back(&Ctx.Idents.get("raise"));
199           II.push_back(&Ctx.Idents.get("format"));
200           NSExceptionInstanceRaiseSelectors[idx++] =
201           Ctx.Selectors.getSelector(II.size(), &II[0]);
202 
203           // raise:format::arguments:
204           II.push_back(&Ctx.Idents.get("arguments"));
205           NSExceptionInstanceRaiseSelectors[idx++] =
206           Ctx.Selectors.getSelector(II.size(), &II[0]);
207         }
208 
209         for (unsigned i = 0; i < NUM_RAISE_SELECTORS; ++i)
210           if (S == NSExceptionInstanceRaiseSelectors[i]) {
211             RaisesException = true;
212             break;
213           }
214       }
215 
216       // If we raise an exception, for now treat it as a sink.
217       // Eventually we will want to handle exceptions properly.
218       // Dispatch to plug-in transfer function.
219       evalObjCMessage(Bldr, msg, Pred, Pred->getState(), RaisesException);
220     }
221   }
222 
223   // Finally, perform the post-condition check of the ObjCMessageExpr and store
224   // the created nodes in 'Dst'.
225   getCheckerManager().runCheckersForPostObjCMessage(Dst, dstEval, msg, *this);
226 }
227 
228 void ExprEngine::evalObjCMessage(StmtNodeBuilder &Bldr,
229                                  const ObjCMessage &msg,
230                                  ExplodedNode *Pred,
231                                  const ProgramState *state,
232                                  bool GenSink) {
233   // First handle the return value.
234   SVal ReturnValue = UnknownVal();
235 
236   // Some method families have known return values.
237   switch (msg.getMethodFamily()) {
238   default:
239     break;
240   case OMF_autorelease:
241   case OMF_retain:
242   case OMF_self: {
243     // These methods return their receivers.
244     const Expr *ReceiverE = msg.getInstanceReceiver();
245     if (ReceiverE)
246       ReturnValue = state->getSVal(ReceiverE, Pred->getLocationContext());
247     break;
248   }
249   }
250 
251   // If we failed to figure out the return value, use a conjured value instead.
252   if (ReturnValue.isUnknown()) {
253     SValBuilder &SVB = getSValBuilder();
254     QualType ResultTy = msg.getResultType(getContext());
255     unsigned Count = currentBuilderContext->getCurrentBlockCount();
256     const Expr *CurrentE = cast<Expr>(currentStmt);
257     ReturnValue = SVB.getConjuredSymbolVal(NULL, CurrentE, ResultTy, Count);
258   }
259 
260   // Bind the return value.
261   const LocationContext *LCtx = Pred->getLocationContext();
262   state = state->BindExpr(currentStmt, LCtx, ReturnValue);
263 
264   // Invalidate the arguments (and the receiver)
265   state = invalidateArguments(state, CallOrObjCMessage(msg, state, LCtx), LCtx);
266 
267   // And create the new node.
268   Bldr.generateNode(msg.getOriginExpr(), Pred, state, GenSink);
269   assert(Bldr.hasGeneratedNodes());
270 }
271 
272