1 //===--- RewriteRope.cpp - Rope specialized for rewriter --------*- C++ -*-===// 2 // 3 // The LLVM Compiler Infrastructure 4 // 5 // This file is distributed under the University of Illinois Open Source 6 // License. See LICENSE.TXT for details. 7 // 8 //===----------------------------------------------------------------------===// 9 // 10 // This file implements the RewriteRope class, which is a powerful string. 11 // 12 //===----------------------------------------------------------------------===// 13 14 #include "clang/Rewrite/RewriteRope.h" 15 #include "llvm/Support/Casting.h" 16 #include <algorithm> 17 using namespace clang; 18 using llvm::dyn_cast; 19 using llvm::cast; 20 21 /// RewriteRope is a "strong" string class, designed to make insertions and 22 /// deletions in the middle of the string nearly constant time (really, they are 23 /// O(log N), but with a very low constant factor). 24 /// 25 /// The implementation of this datastructure is a conceptual linear sequence of 26 /// RopePiece elements. Each RopePiece represents a view on a separately 27 /// allocated and reference counted string. This means that splitting a very 28 /// long string can be done in constant time by splitting a RopePiece that 29 /// references the whole string into two rope pieces that reference each half. 30 /// Once split, another string can be inserted in between the two halves by 31 /// inserting a RopePiece in between the two others. All of this is very 32 /// inexpensive: it takes time proportional to the number of RopePieces, not the 33 /// length of the strings they represent. 34 /// 35 /// While a linear sequences of RopePieces is the conceptual model, the actual 36 /// implementation captures them in an adapted B+ Tree. Using a B+ tree (which 37 /// is a tree that keeps the values in the leaves and has where each node 38 /// contains a reasonable number of pointers to children/values) allows us to 39 /// maintain efficient operation when the RewriteRope contains a *huge* number 40 /// of RopePieces. The basic idea of the B+ Tree is that it allows us to find 41 /// the RopePiece corresponding to some offset very efficiently, and it 42 /// automatically balances itself on insertions of RopePieces (which can happen 43 /// for both insertions and erases of string ranges). 44 /// 45 /// The one wrinkle on the theory is that we don't attempt to keep the tree 46 /// properly balanced when erases happen. Erases of string data can both insert 47 /// new RopePieces (e.g. when the middle of some other rope piece is deleted, 48 /// which results in two rope pieces, which is just like an insert) or it can 49 /// reduce the number of RopePieces maintained by the B+Tree. In the case when 50 /// the number of RopePieces is reduced, we don't attempt to maintain the 51 /// standard 'invariant' that each node in the tree contains at least 52 /// 'WidthFactor' children/values. For our use cases, this doesn't seem to 53 /// matter. 54 /// 55 /// The implementation below is primarily implemented in terms of three classes: 56 /// RopePieceBTreeNode - Common base class for: 57 /// 58 /// RopePieceBTreeLeaf - Directly manages up to '2*WidthFactor' RopePiece 59 /// nodes. This directly represents a chunk of the string with those 60 /// RopePieces contatenated. 61 /// RopePieceBTreeInterior - An interior node in the B+ Tree, which manages 62 /// up to '2*WidthFactor' other nodes in the tree. 63 64 65 //===----------------------------------------------------------------------===// 66 // RopePieceBTreeNode Class 67 //===----------------------------------------------------------------------===// 68 69 namespace { 70 /// RopePieceBTreeNode - Common base class of RopePieceBTreeLeaf and 71 /// RopePieceBTreeInterior. This provides some 'virtual' dispatching methods 72 /// and a flag that determines which subclass the instance is. Also 73 /// important, this node knows the full extend of the node, including any 74 /// children that it has. This allows efficient skipping over entire subtrees 75 /// when looking for an offset in the BTree. 76 class RopePieceBTreeNode { 77 protected: 78 /// WidthFactor - This controls the number of K/V slots held in the BTree: 79 /// how wide it is. Each level of the BTree is guaranteed to have at least 80 /// 'WidthFactor' elements in it (either ropepieces or children), (except 81 /// the root, which may have less) and may have at most 2*WidthFactor 82 /// elements. 83 enum { WidthFactor = 8 }; 84 85 /// Size - This is the number of bytes of file this node (including any 86 /// potential children) covers. 87 unsigned Size; 88 89 /// IsLeaf - True if this is an instance of RopePieceBTreeLeaf, false if it 90 /// is an instance of RopePieceBTreeInterior. 91 bool IsLeaf; 92 93 RopePieceBTreeNode(bool isLeaf) : Size(0), IsLeaf(isLeaf) {} 94 ~RopePieceBTreeNode() {} 95 public: 96 97 bool isLeaf() const { return IsLeaf; } 98 unsigned size() const { return Size; } 99 100 void Destroy(); 101 102 /// split - Split the range containing the specified offset so that we are 103 /// guaranteed that there is a place to do an insertion at the specified 104 /// offset. The offset is relative, so "0" is the start of the node. 105 /// 106 /// If there is no space in this subtree for the extra piece, the extra tree 107 /// node is returned and must be inserted into a parent. 108 RopePieceBTreeNode *split(unsigned Offset); 109 110 /// insert - Insert the specified ropepiece into this tree node at the 111 /// specified offset. The offset is relative, so "0" is the start of the 112 /// node. 113 /// 114 /// If there is no space in this subtree for the extra piece, the extra tree 115 /// node is returned and must be inserted into a parent. 116 RopePieceBTreeNode *insert(unsigned Offset, const RopePiece &R); 117 118 /// erase - Remove NumBytes from this node at the specified offset. We are 119 /// guaranteed that there is a split at Offset. 120 void erase(unsigned Offset, unsigned NumBytes); 121 122 static inline bool classof(const RopePieceBTreeNode *) { return true; } 123 124 }; 125 } // end anonymous namespace 126 127 //===----------------------------------------------------------------------===// 128 // RopePieceBTreeLeaf Class 129 //===----------------------------------------------------------------------===// 130 131 namespace { 132 /// RopePieceBTreeLeaf - Directly manages up to '2*WidthFactor' RopePiece 133 /// nodes. This directly represents a chunk of the string with those 134 /// RopePieces contatenated. Since this is a B+Tree, all values (in this case 135 /// instances of RopePiece) are stored in leaves like this. To make iteration 136 /// over the leaves efficient, they maintain a singly linked list through the 137 /// NextLeaf field. This allows the B+Tree forward iterator to be constant 138 /// time for all increments. 139 class RopePieceBTreeLeaf : public RopePieceBTreeNode { 140 /// NumPieces - This holds the number of rope pieces currently active in the 141 /// Pieces array. 142 unsigned char NumPieces; 143 144 /// Pieces - This tracks the file chunks currently in this leaf. 145 /// 146 RopePiece Pieces[2*WidthFactor]; 147 148 /// NextLeaf - This is a pointer to the next leaf in the tree, allowing 149 /// efficient in-order forward iteration of the tree without traversal. 150 RopePieceBTreeLeaf **PrevLeaf, *NextLeaf; 151 public: 152 RopePieceBTreeLeaf() : RopePieceBTreeNode(true), NumPieces(0), 153 PrevLeaf(0), NextLeaf(0) {} 154 ~RopePieceBTreeLeaf() { 155 if (PrevLeaf || NextLeaf) 156 removeFromLeafInOrder(); 157 } 158 159 bool isFull() const { return NumPieces == 2*WidthFactor; } 160 161 /// clear - Remove all rope pieces from this leaf. 162 void clear() { 163 while (NumPieces) 164 Pieces[--NumPieces] = RopePiece(); 165 Size = 0; 166 } 167 168 unsigned getNumPieces() const { return NumPieces; } 169 170 const RopePiece &getPiece(unsigned i) const { 171 assert(i < getNumPieces() && "Invalid piece ID"); 172 return Pieces[i]; 173 } 174 175 const RopePieceBTreeLeaf *getNextLeafInOrder() const { return NextLeaf; } 176 void insertAfterLeafInOrder(RopePieceBTreeLeaf *Node) { 177 assert(PrevLeaf == 0 && NextLeaf == 0 && "Already in ordering"); 178 179 NextLeaf = Node->NextLeaf; 180 if (NextLeaf) 181 NextLeaf->PrevLeaf = &NextLeaf; 182 PrevLeaf = &Node->NextLeaf; 183 Node->NextLeaf = this; 184 } 185 186 void removeFromLeafInOrder() { 187 if (PrevLeaf) { 188 *PrevLeaf = NextLeaf; 189 if (NextLeaf) 190 NextLeaf->PrevLeaf = PrevLeaf; 191 } else if (NextLeaf) { 192 NextLeaf->PrevLeaf = 0; 193 } 194 } 195 196 /// FullRecomputeSizeLocally - This method recomputes the 'Size' field by 197 /// summing the size of all RopePieces. 198 void FullRecomputeSizeLocally() { 199 Size = 0; 200 for (unsigned i = 0, e = getNumPieces(); i != e; ++i) 201 Size += getPiece(i).size(); 202 } 203 204 /// split - Split the range containing the specified offset so that we are 205 /// guaranteed that there is a place to do an insertion at the specified 206 /// offset. The offset is relative, so "0" is the start of the node. 207 /// 208 /// If there is no space in this subtree for the extra piece, the extra tree 209 /// node is returned and must be inserted into a parent. 210 RopePieceBTreeNode *split(unsigned Offset); 211 212 /// insert - Insert the specified ropepiece into this tree node at the 213 /// specified offset. The offset is relative, so "0" is the start of the 214 /// node. 215 /// 216 /// If there is no space in this subtree for the extra piece, the extra tree 217 /// node is returned and must be inserted into a parent. 218 RopePieceBTreeNode *insert(unsigned Offset, const RopePiece &R); 219 220 221 /// erase - Remove NumBytes from this node at the specified offset. We are 222 /// guaranteed that there is a split at Offset. 223 void erase(unsigned Offset, unsigned NumBytes); 224 225 static inline bool classof(const RopePieceBTreeLeaf *) { return true; } 226 static inline bool classof(const RopePieceBTreeNode *N) { 227 return N->isLeaf(); 228 } 229 }; 230 } // end anonymous namespace 231 232 /// split - Split the range containing the specified offset so that we are 233 /// guaranteed that there is a place to do an insertion at the specified 234 /// offset. The offset is relative, so "0" is the start of the node. 235 /// 236 /// If there is no space in this subtree for the extra piece, the extra tree 237 /// node is returned and must be inserted into a parent. 238 RopePieceBTreeNode *RopePieceBTreeLeaf::split(unsigned Offset) { 239 // Find the insertion point. We are guaranteed that there is a split at the 240 // specified offset so find it. 241 if (Offset == 0 || Offset == size()) { 242 // Fastpath for a common case. There is already a splitpoint at the end. 243 return 0; 244 } 245 246 // Find the piece that this offset lands in. 247 unsigned PieceOffs = 0; 248 unsigned i = 0; 249 while (Offset >= PieceOffs+Pieces[i].size()) { 250 PieceOffs += Pieces[i].size(); 251 ++i; 252 } 253 254 // If there is already a split point at the specified offset, just return 255 // success. 256 if (PieceOffs == Offset) 257 return 0; 258 259 // Otherwise, we need to split piece 'i' at Offset-PieceOffs. Convert Offset 260 // to being Piece relative. 261 unsigned IntraPieceOffset = Offset-PieceOffs; 262 263 // We do this by shrinking the RopePiece and then doing an insert of the tail. 264 RopePiece Tail(Pieces[i].StrData, Pieces[i].StartOffs+IntraPieceOffset, 265 Pieces[i].EndOffs); 266 Size -= Pieces[i].size(); 267 Pieces[i].EndOffs = Pieces[i].StartOffs+IntraPieceOffset; 268 Size += Pieces[i].size(); 269 270 return insert(Offset, Tail); 271 } 272 273 274 /// insert - Insert the specified RopePiece into this tree node at the 275 /// specified offset. The offset is relative, so "0" is the start of the node. 276 /// 277 /// If there is no space in this subtree for the extra piece, the extra tree 278 /// node is returned and must be inserted into a parent. 279 RopePieceBTreeNode *RopePieceBTreeLeaf::insert(unsigned Offset, 280 const RopePiece &R) { 281 // If this node is not full, insert the piece. 282 if (!isFull()) { 283 // Find the insertion point. We are guaranteed that there is a split at the 284 // specified offset so find it. 285 unsigned i = 0, e = getNumPieces(); 286 if (Offset == size()) { 287 // Fastpath for a common case. 288 i = e; 289 } else { 290 unsigned SlotOffs = 0; 291 for (; Offset > SlotOffs; ++i) 292 SlotOffs += getPiece(i).size(); 293 assert(SlotOffs == Offset && "Split didn't occur before insertion!"); 294 } 295 296 // For an insertion into a non-full leaf node, just insert the value in 297 // its sorted position. This requires moving later values over. 298 for (; i != e; --e) 299 Pieces[e] = Pieces[e-1]; 300 Pieces[i] = R; 301 ++NumPieces; 302 Size += R.size(); 303 return 0; 304 } 305 306 // Otherwise, if this is leaf is full, split it in two halves. Since this 307 // node is full, it contains 2*WidthFactor values. We move the first 308 // 'WidthFactor' values to the LHS child (which we leave in this node) and 309 // move the last 'WidthFactor' values into the RHS child. 310 311 // Create the new node. 312 RopePieceBTreeLeaf *NewNode = new RopePieceBTreeLeaf(); 313 314 // Move over the last 'WidthFactor' values from here to NewNode. 315 std::copy(&Pieces[WidthFactor], &Pieces[2*WidthFactor], 316 &NewNode->Pieces[0]); 317 // Replace old pieces with null RopePieces to drop refcounts. 318 std::fill(&Pieces[WidthFactor], &Pieces[2*WidthFactor], RopePiece()); 319 320 // Decrease the number of values in the two nodes. 321 NewNode->NumPieces = NumPieces = WidthFactor; 322 323 // Recompute the two nodes' size. 324 NewNode->FullRecomputeSizeLocally(); 325 FullRecomputeSizeLocally(); 326 327 // Update the list of leaves. 328 NewNode->insertAfterLeafInOrder(this); 329 330 // These insertions can't fail. 331 if (this->size() >= Offset) 332 this->insert(Offset, R); 333 else 334 NewNode->insert(Offset - this->size(), R); 335 return NewNode; 336 } 337 338 /// erase - Remove NumBytes from this node at the specified offset. We are 339 /// guaranteed that there is a split at Offset. 340 void RopePieceBTreeLeaf::erase(unsigned Offset, unsigned NumBytes) { 341 // Since we are guaranteed that there is a split at Offset, we start by 342 // finding the Piece that starts there. 343 unsigned PieceOffs = 0; 344 unsigned i = 0; 345 for (; Offset > PieceOffs; ++i) 346 PieceOffs += getPiece(i).size(); 347 assert(PieceOffs == Offset && "Split didn't occur before erase!"); 348 349 unsigned StartPiece = i; 350 351 // Figure out how many pieces completely cover 'NumBytes'. We want to remove 352 // all of them. 353 for (; Offset+NumBytes > PieceOffs+getPiece(i).size(); ++i) 354 PieceOffs += getPiece(i).size(); 355 356 // If we exactly include the last one, include it in the region to delete. 357 if (Offset+NumBytes == PieceOffs+getPiece(i).size()) 358 PieceOffs += getPiece(i).size(), ++i; 359 360 // If we completely cover some RopePieces, erase them now. 361 if (i != StartPiece) { 362 unsigned NumDeleted = i-StartPiece; 363 for (; i != getNumPieces(); ++i) 364 Pieces[i-NumDeleted] = Pieces[i]; 365 366 // Drop references to dead rope pieces. 367 std::fill(&Pieces[getNumPieces()-NumDeleted], &Pieces[getNumPieces()], 368 RopePiece()); 369 NumPieces -= NumDeleted; 370 371 unsigned CoverBytes = PieceOffs-Offset; 372 NumBytes -= CoverBytes; 373 Size -= CoverBytes; 374 } 375 376 // If we completely removed some stuff, we could be done. 377 if (NumBytes == 0) return; 378 379 // Okay, now might be erasing part of some Piece. If this is the case, then 380 // move the start point of the piece. 381 assert(getPiece(StartPiece).size() > NumBytes); 382 Pieces[StartPiece].StartOffs += NumBytes; 383 384 // The size of this node just shrunk by NumBytes. 385 Size -= NumBytes; 386 } 387 388 //===----------------------------------------------------------------------===// 389 // RopePieceBTreeInterior Class 390 //===----------------------------------------------------------------------===// 391 392 namespace { 393 /// RopePieceBTreeInterior - This represents an interior node in the B+Tree, 394 /// which holds up to 2*WidthFactor pointers to child nodes. 395 class RopePieceBTreeInterior : public RopePieceBTreeNode { 396 /// NumChildren - This holds the number of children currently active in the 397 /// Children array. 398 unsigned char NumChildren; 399 RopePieceBTreeNode *Children[2*WidthFactor]; 400 public: 401 RopePieceBTreeInterior() : RopePieceBTreeNode(false), NumChildren(0) {} 402 403 RopePieceBTreeInterior(RopePieceBTreeNode *LHS, RopePieceBTreeNode *RHS) 404 : RopePieceBTreeNode(false) { 405 Children[0] = LHS; 406 Children[1] = RHS; 407 NumChildren = 2; 408 Size = LHS->size() + RHS->size(); 409 } 410 411 bool isFull() const { return NumChildren == 2*WidthFactor; } 412 413 unsigned getNumChildren() const { return NumChildren; } 414 const RopePieceBTreeNode *getChild(unsigned i) const { 415 assert(i < NumChildren && "invalid child #"); 416 return Children[i]; 417 } 418 RopePieceBTreeNode *getChild(unsigned i) { 419 assert(i < NumChildren && "invalid child #"); 420 return Children[i]; 421 } 422 423 /// FullRecomputeSizeLocally - Recompute the Size field of this node by 424 /// summing up the sizes of the child nodes. 425 void FullRecomputeSizeLocally() { 426 Size = 0; 427 for (unsigned i = 0, e = getNumChildren(); i != e; ++i) 428 Size += getChild(i)->size(); 429 } 430 431 432 /// split - Split the range containing the specified offset so that we are 433 /// guaranteed that there is a place to do an insertion at the specified 434 /// offset. The offset is relative, so "0" is the start of the node. 435 /// 436 /// If there is no space in this subtree for the extra piece, the extra tree 437 /// node is returned and must be inserted into a parent. 438 RopePieceBTreeNode *split(unsigned Offset); 439 440 441 /// insert - Insert the specified ropepiece into this tree node at the 442 /// specified offset. The offset is relative, so "0" is the start of the 443 /// node. 444 /// 445 /// If there is no space in this subtree for the extra piece, the extra tree 446 /// node is returned and must be inserted into a parent. 447 RopePieceBTreeNode *insert(unsigned Offset, const RopePiece &R); 448 449 /// HandleChildPiece - A child propagated an insertion result up to us. 450 /// Insert the new child, and/or propagate the result further up the tree. 451 RopePieceBTreeNode *HandleChildPiece(unsigned i, RopePieceBTreeNode *RHS); 452 453 /// erase - Remove NumBytes from this node at the specified offset. We are 454 /// guaranteed that there is a split at Offset. 455 void erase(unsigned Offset, unsigned NumBytes); 456 457 static inline bool classof(const RopePieceBTreeInterior *) { return true; } 458 static inline bool classof(const RopePieceBTreeNode *N) { 459 return !N->isLeaf(); 460 } 461 }; 462 } // end anonymous namespace 463 464 /// split - Split the range containing the specified offset so that we are 465 /// guaranteed that there is a place to do an insertion at the specified 466 /// offset. The offset is relative, so "0" is the start of the node. 467 /// 468 /// If there is no space in this subtree for the extra piece, the extra tree 469 /// node is returned and must be inserted into a parent. 470 RopePieceBTreeNode *RopePieceBTreeInterior::split(unsigned Offset) { 471 // Figure out which child to split. 472 if (Offset == 0 || Offset == size()) 473 return 0; // If we have an exact offset, we're already split. 474 475 unsigned ChildOffset = 0; 476 unsigned i = 0; 477 for (; Offset >= ChildOffset+getChild(i)->size(); ++i) 478 ChildOffset += getChild(i)->size(); 479 480 // If already split there, we're done. 481 if (ChildOffset == Offset) 482 return 0; 483 484 // Otherwise, recursively split the child. 485 if (RopePieceBTreeNode *RHS = getChild(i)->split(Offset-ChildOffset)) 486 return HandleChildPiece(i, RHS); 487 return 0; // Done! 488 } 489 490 /// insert - Insert the specified ropepiece into this tree node at the 491 /// specified offset. The offset is relative, so "0" is the start of the 492 /// node. 493 /// 494 /// If there is no space in this subtree for the extra piece, the extra tree 495 /// node is returned and must be inserted into a parent. 496 RopePieceBTreeNode *RopePieceBTreeInterior::insert(unsigned Offset, 497 const RopePiece &R) { 498 // Find the insertion point. We are guaranteed that there is a split at the 499 // specified offset so find it. 500 unsigned i = 0, e = getNumChildren(); 501 502 unsigned ChildOffs = 0; 503 if (Offset == size()) { 504 // Fastpath for a common case. Insert at end of last child. 505 i = e-1; 506 ChildOffs = size()-getChild(i)->size(); 507 } else { 508 for (; Offset > ChildOffs+getChild(i)->size(); ++i) 509 ChildOffs += getChild(i)->size(); 510 } 511 512 Size += R.size(); 513 514 // Insert at the end of this child. 515 if (RopePieceBTreeNode *RHS = getChild(i)->insert(Offset-ChildOffs, R)) 516 return HandleChildPiece(i, RHS); 517 518 return 0; 519 } 520 521 /// HandleChildPiece - A child propagated an insertion result up to us. 522 /// Insert the new child, and/or propagate the result further up the tree. 523 RopePieceBTreeNode * 524 RopePieceBTreeInterior::HandleChildPiece(unsigned i, RopePieceBTreeNode *RHS) { 525 // Otherwise the child propagated a subtree up to us as a new child. See if 526 // we have space for it here. 527 if (!isFull()) { 528 // Insert RHS after child 'i'. 529 if (i + 1 != getNumChildren()) 530 memmove(&Children[i+2], &Children[i+1], 531 (getNumChildren()-i-1)*sizeof(Children[0])); 532 Children[i+1] = RHS; 533 ++NumChildren; 534 return false; 535 } 536 537 // Okay, this node is full. Split it in half, moving WidthFactor children to 538 // a newly allocated interior node. 539 540 // Create the new node. 541 RopePieceBTreeInterior *NewNode = new RopePieceBTreeInterior(); 542 543 // Move over the last 'WidthFactor' values from here to NewNode. 544 memcpy(&NewNode->Children[0], &Children[WidthFactor], 545 WidthFactor*sizeof(Children[0])); 546 547 // Decrease the number of values in the two nodes. 548 NewNode->NumChildren = NumChildren = WidthFactor; 549 550 // Finally, insert the two new children in the side the can (now) hold them. 551 // These insertions can't fail. 552 if (i < WidthFactor) 553 this->HandleChildPiece(i, RHS); 554 else 555 NewNode->HandleChildPiece(i-WidthFactor, RHS); 556 557 // Recompute the two nodes' size. 558 NewNode->FullRecomputeSizeLocally(); 559 FullRecomputeSizeLocally(); 560 return NewNode; 561 } 562 563 /// erase - Remove NumBytes from this node at the specified offset. We are 564 /// guaranteed that there is a split at Offset. 565 void RopePieceBTreeInterior::erase(unsigned Offset, unsigned NumBytes) { 566 // This will shrink this node by NumBytes. 567 Size -= NumBytes; 568 569 // Find the first child that overlaps with Offset. 570 unsigned i = 0; 571 for (; Offset >= getChild(i)->size(); ++i) 572 Offset -= getChild(i)->size(); 573 574 // Propagate the delete request into overlapping children, or completely 575 // delete the children as appropriate. 576 while (NumBytes) { 577 RopePieceBTreeNode *CurChild = getChild(i); 578 579 // If we are deleting something contained entirely in the child, pass on the 580 // request. 581 if (Offset+NumBytes < CurChild->size()) { 582 CurChild->erase(Offset, NumBytes); 583 return; 584 } 585 586 // If this deletion request starts somewhere in the middle of the child, it 587 // must be deleting to the end of the child. 588 if (Offset) { 589 unsigned BytesFromChild = CurChild->size()-Offset; 590 CurChild->erase(Offset, BytesFromChild); 591 NumBytes -= BytesFromChild; 592 // Start at the beginning of the next child. 593 Offset = 0; 594 ++i; 595 continue; 596 } 597 598 // If the deletion request completely covers the child, delete it and move 599 // the rest down. 600 NumBytes -= CurChild->size(); 601 CurChild->Destroy(); 602 --NumChildren; 603 if (i != getNumChildren()) 604 memmove(&Children[i], &Children[i+1], 605 (getNumChildren()-i)*sizeof(Children[0])); 606 } 607 } 608 609 //===----------------------------------------------------------------------===// 610 // RopePieceBTreeNode Implementation 611 //===----------------------------------------------------------------------===// 612 613 void RopePieceBTreeNode::Destroy() { 614 if (RopePieceBTreeLeaf *Leaf = dyn_cast<RopePieceBTreeLeaf>(this)) 615 delete Leaf; 616 else 617 delete cast<RopePieceBTreeInterior>(this); 618 } 619 620 /// split - Split the range containing the specified offset so that we are 621 /// guaranteed that there is a place to do an insertion at the specified 622 /// offset. The offset is relative, so "0" is the start of the node. 623 /// 624 /// If there is no space in this subtree for the extra piece, the extra tree 625 /// node is returned and must be inserted into a parent. 626 RopePieceBTreeNode *RopePieceBTreeNode::split(unsigned Offset) { 627 assert(Offset <= size() && "Invalid offset to split!"); 628 if (RopePieceBTreeLeaf *Leaf = dyn_cast<RopePieceBTreeLeaf>(this)) 629 return Leaf->split(Offset); 630 return cast<RopePieceBTreeInterior>(this)->split(Offset); 631 } 632 633 /// insert - Insert the specified ropepiece into this tree node at the 634 /// specified offset. The offset is relative, so "0" is the start of the 635 /// node. 636 /// 637 /// If there is no space in this subtree for the extra piece, the extra tree 638 /// node is returned and must be inserted into a parent. 639 RopePieceBTreeNode *RopePieceBTreeNode::insert(unsigned Offset, 640 const RopePiece &R) { 641 assert(Offset <= size() && "Invalid offset to insert!"); 642 if (RopePieceBTreeLeaf *Leaf = dyn_cast<RopePieceBTreeLeaf>(this)) 643 return Leaf->insert(Offset, R); 644 return cast<RopePieceBTreeInterior>(this)->insert(Offset, R); 645 } 646 647 /// erase - Remove NumBytes from this node at the specified offset. We are 648 /// guaranteed that there is a split at Offset. 649 void RopePieceBTreeNode::erase(unsigned Offset, unsigned NumBytes) { 650 assert(Offset+NumBytes <= size() && "Invalid offset to erase!"); 651 if (RopePieceBTreeLeaf *Leaf = dyn_cast<RopePieceBTreeLeaf>(this)) 652 return Leaf->erase(Offset, NumBytes); 653 return cast<RopePieceBTreeInterior>(this)->erase(Offset, NumBytes); 654 } 655 656 657 //===----------------------------------------------------------------------===// 658 // RopePieceBTreeIterator Implementation 659 //===----------------------------------------------------------------------===// 660 661 static const RopePieceBTreeLeaf *getCN(const void *P) { 662 return static_cast<const RopePieceBTreeLeaf*>(P); 663 } 664 665 // begin iterator. 666 RopePieceBTreeIterator::RopePieceBTreeIterator(const void *n) { 667 const RopePieceBTreeNode *N = static_cast<const RopePieceBTreeNode*>(n); 668 669 // Walk down the left side of the tree until we get to a leaf. 670 while (const RopePieceBTreeInterior *IN = dyn_cast<RopePieceBTreeInterior>(N)) 671 N = IN->getChild(0); 672 673 // We must have at least one leaf. 674 CurNode = cast<RopePieceBTreeLeaf>(N); 675 676 // If we found a leaf that happens to be empty, skip over it until we get 677 // to something full. 678 while (CurNode && getCN(CurNode)->getNumPieces() == 0) 679 CurNode = getCN(CurNode)->getNextLeafInOrder(); 680 681 if (CurNode != 0) 682 CurPiece = &getCN(CurNode)->getPiece(0); 683 else // Empty tree, this is an end() iterator. 684 CurPiece = 0; 685 CurChar = 0; 686 } 687 688 void RopePieceBTreeIterator::MoveToNextPiece() { 689 if (CurPiece != &getCN(CurNode)->getPiece(getCN(CurNode)->getNumPieces()-1)) { 690 CurChar = 0; 691 ++CurPiece; 692 return; 693 } 694 695 // Find the next non-empty leaf node. 696 do 697 CurNode = getCN(CurNode)->getNextLeafInOrder(); 698 while (CurNode && getCN(CurNode)->getNumPieces() == 0); 699 700 if (CurNode != 0) 701 CurPiece = &getCN(CurNode)->getPiece(0); 702 else // Hit end(). 703 CurPiece = 0; 704 CurChar = 0; 705 } 706 707 //===----------------------------------------------------------------------===// 708 // RopePieceBTree Implementation 709 //===----------------------------------------------------------------------===// 710 711 static RopePieceBTreeNode *getRoot(void *P) { 712 return static_cast<RopePieceBTreeNode*>(P); 713 } 714 715 RopePieceBTree::RopePieceBTree() { 716 Root = new RopePieceBTreeLeaf(); 717 } 718 RopePieceBTree::RopePieceBTree(const RopePieceBTree &RHS) { 719 assert(RHS.empty() && "Can't copy non-empty tree yet"); 720 Root = new RopePieceBTreeLeaf(); 721 } 722 RopePieceBTree::~RopePieceBTree() { 723 getRoot(Root)->Destroy(); 724 } 725 726 unsigned RopePieceBTree::size() const { 727 return getRoot(Root)->size(); 728 } 729 730 void RopePieceBTree::clear() { 731 if (RopePieceBTreeLeaf *Leaf = dyn_cast<RopePieceBTreeLeaf>(getRoot(Root))) 732 Leaf->clear(); 733 else { 734 getRoot(Root)->Destroy(); 735 Root = new RopePieceBTreeLeaf(); 736 } 737 } 738 739 void RopePieceBTree::insert(unsigned Offset, const RopePiece &R) { 740 // #1. Split at Offset. 741 if (RopePieceBTreeNode *RHS = getRoot(Root)->split(Offset)) 742 Root = new RopePieceBTreeInterior(getRoot(Root), RHS); 743 744 // #2. Do the insertion. 745 if (RopePieceBTreeNode *RHS = getRoot(Root)->insert(Offset, R)) 746 Root = new RopePieceBTreeInterior(getRoot(Root), RHS); 747 } 748 749 void RopePieceBTree::erase(unsigned Offset, unsigned NumBytes) { 750 // #1. Split at Offset. 751 if (RopePieceBTreeNode *RHS = getRoot(Root)->split(Offset)) 752 Root = new RopePieceBTreeInterior(getRoot(Root), RHS); 753 754 // #2. Do the erasing. 755 getRoot(Root)->erase(Offset, NumBytes); 756 } 757 758 //===----------------------------------------------------------------------===// 759 // RewriteRope Implementation 760 //===----------------------------------------------------------------------===// 761 762 /// MakeRopeString - This copies the specified byte range into some instance of 763 /// RopeRefCountString, and return a RopePiece that represents it. This uses 764 /// the AllocBuffer object to aggregate requests for small strings into one 765 /// allocation instead of doing tons of tiny allocations. 766 RopePiece RewriteRope::MakeRopeString(const char *Start, const char *End) { 767 unsigned Len = End-Start; 768 assert(Len && "Zero length RopePiece is invalid!"); 769 770 // If we have space for this string in the current alloc buffer, use it. 771 if (AllocOffs+Len <= AllocChunkSize) { 772 memcpy(AllocBuffer->Data+AllocOffs, Start, Len); 773 AllocOffs += Len; 774 return RopePiece(AllocBuffer, AllocOffs-Len, AllocOffs); 775 } 776 777 // If we don't have enough room because this specific allocation is huge, 778 // just allocate a new rope piece for it alone. 779 if (Len > AllocChunkSize) { 780 unsigned Size = End-Start+sizeof(RopeRefCountString)-1; 781 RopeRefCountString *Res = 782 reinterpret_cast<RopeRefCountString *>(new char[Size]); 783 Res->RefCount = 0; 784 memcpy(Res->Data, Start, End-Start); 785 return RopePiece(Res, 0, End-Start); 786 } 787 788 // Otherwise, this was a small request but we just don't have space for it 789 // Make a new chunk and share it with later allocations. 790 791 // If we had an old allocation, drop our reference to it. 792 if (AllocBuffer && --AllocBuffer->RefCount == 0) 793 delete [] (char*)AllocBuffer; 794 795 unsigned AllocSize = offsetof(RopeRefCountString, Data) + AllocChunkSize; 796 AllocBuffer = reinterpret_cast<RopeRefCountString *>(new char[AllocSize]); 797 AllocBuffer->RefCount = 0; 798 memcpy(AllocBuffer->Data, Start, Len); 799 AllocOffs = Len; 800 801 // Start out the new allocation with a refcount of 1, since we have an 802 // internal reference to it. 803 AllocBuffer->addRef(); 804 return RopePiece(AllocBuffer, 0, Len); 805 } 806 807 808